from typing import Optional import torch from torch.nn import functional as F def aa_to_rotmat(theta: torch.Tensor): """ Convert axis-angle representation to rotation matrix. Works by first converting it to a quaternion. Args: theta (torch.Tensor): Tensor of shape (B, 3) containing axis-angle representations. Returns: torch.Tensor: Corresponding rotation matrices with shape (B, 3, 3). """ norm = torch.norm(theta + 1e-8, p = 2, dim = 1) angle = torch.unsqueeze(norm, -1) normalized = torch.div(theta, angle) angle = angle * 0.5 v_cos = torch.cos(angle) v_sin = torch.sin(angle) quat = torch.cat([v_cos, v_sin * normalized], dim = 1) return quat_to_rotmat(quat) def quat_to_rotmat(quat: torch.Tensor) -> torch.Tensor: """ Convert quaternion representation to rotation matrix. Args: quat (torch.Tensor) of shape (B, 4); 4 <===> (w, x, y, z). Returns: torch.Tensor: Corresponding rotation matrices with shape (B, 3, 3). """ norm_quat = quat norm_quat = norm_quat/norm_quat.norm(p=2, dim=1, keepdim=True) w, x, y, z = norm_quat[:,0], norm_quat[:,1], norm_quat[:,2], norm_quat[:,3] B = quat.size(0) w2, x2, y2, z2 = w.pow(2), x.pow(2), y.pow(2), z.pow(2) wx, wy, wz = w*x, w*y, w*z xy, xz, yz = x*y, x*z, y*z rotMat = torch.stack([w2 + x2 - y2 - z2, 2*xy - 2*wz, 2*wy + 2*xz, 2*wz + 2*xy, w2 - x2 + y2 - z2, 2*yz - 2*wx, 2*xz - 2*wy, 2*wx + 2*yz, w2 - x2 - y2 + z2], dim=1).view(B, 3, 3) return rotMat def rot6d_to_rotmat(x: torch.Tensor) -> torch.Tensor: """ Convert 6D rotation representation to 3x3 rotation matrix. Based on Zhou et al., "On the Continuity of Rotation Representations in Neural Networks", CVPR 2019 Args: x (torch.Tensor): (B,6) Batch of 6-D rotation representations. Returns: torch.Tensor: Batch of corresponding rotation matrices with shape (B,3,3). """ x = x.reshape(-1,2,3).permute(0, 2, 1).contiguous() a1 = x[:, :, 0] a2 = x[:, :, 1] b1 = F.normalize(a1) b2 = F.normalize(a2 - torch.einsum('bi,bi->b', b1, a2).unsqueeze(-1) * b1) b3 = torch.linalg.cross(b1,b2) #torch.cross(b1, b2) return torch.stack((b1, b2, b3), dim=-1) def perspective_projection(points: torch.Tensor, translation: torch.Tensor, focal_length: torch.Tensor, camera_center: Optional[torch.Tensor] = None, rotation: Optional[torch.Tensor] = None) -> torch.Tensor: """ Computes the perspective projection of a set of 3D points. Args: points (torch.Tensor): Tensor of shape (B, N, 3) containing the input 3D points. translation (torch.Tensor): Tensor of shape (B, 3) containing the 3D camera translation. focal_length (torch.Tensor): Tensor of shape (B, 2) containing the focal length in pixels. camera_center (torch.Tensor): Tensor of shape (B, 2) containing the camera center in pixels. rotation (torch.Tensor): Tensor of shape (B, 3, 3) containing the camera rotation. Returns: torch.Tensor: Tensor of shape (B, N, 2) containing the projection of the input points. """ batch_size = points.shape[0] if rotation is None: rotation = torch.eye(3, device=points.device, dtype=points.dtype).unsqueeze(0).expand(batch_size, -1, -1) if camera_center is None: camera_center = torch.zeros(batch_size, 2, device=points.device, dtype=points.dtype) # Populate intrinsic camera matrix K. K = torch.zeros([batch_size, 3, 3], device=points.device, dtype=points.dtype) K[:,0,0] = focal_length[:,0] K[:,1,1] = focal_length[:,1] K[:,2,2] = 1. K[:,:-1, -1] = camera_center # Transform points points = torch.einsum('bij,bkj->bki', rotation, points) points = points + translation.unsqueeze(1) # Apply perspective distortion projected_points = points / points[:,:,-1].unsqueeze(-1) # Apply camera intrinsics projected_points = torch.einsum('bij,bkj->bki', K, projected_points) return projected_points[:, :, :-1]