Spaces:
Running
Running
shikharyashmaurya
commited on
Commit
•
49549db
1
Parent(s):
0f3e9cb
Upload sketch.js
Browse files
sketch.js
ADDED
@@ -0,0 +1,257 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
let boundaries = [];
|
2 |
+
let balls = [];
|
3 |
+
let drawingBoundary = false;
|
4 |
+
let boundaryDrawn = false;
|
5 |
+
let w, h;
|
6 |
+
let entropyGraph = [];
|
7 |
+
let startTime;
|
8 |
+
|
9 |
+
function setup() {
|
10 |
+
w = windowWidth;
|
11 |
+
h = windowHeight;
|
12 |
+
canvas = createCanvas(w, h);
|
13 |
+
startTime = millis();
|
14 |
+
}
|
15 |
+
|
16 |
+
function draw() {
|
17 |
+
background(0);
|
18 |
+
|
19 |
+
// Draw the boundaries
|
20 |
+
stroke(255);
|
21 |
+
strokeWeight(2);
|
22 |
+
if (boundaries.length >= 3) {
|
23 |
+
beginShape();
|
24 |
+
for (let v of boundaries) {
|
25 |
+
vertex(v.x, v.y);
|
26 |
+
}
|
27 |
+
endShape(CLOSE);
|
28 |
+
}
|
29 |
+
|
30 |
+
// Update and draw the balls
|
31 |
+
for (let ball of balls) {
|
32 |
+
ball.move();
|
33 |
+
ball.checkBoundaryCollision();
|
34 |
+
ball.display();
|
35 |
+
}
|
36 |
+
|
37 |
+
// Calculate and display entropy
|
38 |
+
if (boundaryDrawn && balls.length > 0) {
|
39 |
+
let entropy = calculateEntropy();
|
40 |
+
entropyGraph.push(entropy);
|
41 |
+
displayEntropyGraph();
|
42 |
+
}
|
43 |
+
|
44 |
+
// Display instructions
|
45 |
+
displayInstructions();
|
46 |
+
}
|
47 |
+
|
48 |
+
function mouseDragged() {
|
49 |
+
if (!drawingBoundary && !boundaryDrawn) {
|
50 |
+
boundaries = [];
|
51 |
+
drawingBoundary = true;
|
52 |
+
}
|
53 |
+
if (drawingBoundary) {
|
54 |
+
boundaries.push({ x: mouseX, y: mouseY });
|
55 |
+
}
|
56 |
+
}
|
57 |
+
|
58 |
+
function mouseReleased() {
|
59 |
+
drawingBoundary = false;
|
60 |
+
boundaryDrawn = true;
|
61 |
+
}
|
62 |
+
|
63 |
+
function mouseClicked() {
|
64 |
+
if (boundaryDrawn) {
|
65 |
+
balls.push(new Ball());
|
66 |
+
}
|
67 |
+
}
|
68 |
+
|
69 |
+
class Ball {
|
70 |
+
constructor() {
|
71 |
+
this.x = mouseX;
|
72 |
+
this.y = mouseY;
|
73 |
+
this.vx = random(-2, 2);
|
74 |
+
this.vy = random(-2, 2);
|
75 |
+
this.radius = 2;
|
76 |
+
this.color = color(random(100, 255), random(100, 255), random(100, 255));
|
77 |
+
}
|
78 |
+
|
79 |
+
move() {
|
80 |
+
this.x += this.vx;
|
81 |
+
this.y += this.vy;
|
82 |
+
}
|
83 |
+
|
84 |
+
checkBoundaryCollision() {
|
85 |
+
let isOutside = !this.isPointInPolygon(boundaries, this.x, this.y);
|
86 |
+
|
87 |
+
if (isOutside) {
|
88 |
+
let closestEdge = this.findClosestEdge(boundaries);
|
89 |
+
let edgeNormal = p5.Vector.fromAngle(closestEdge.angle + HALF_PI);
|
90 |
+
let reflectedVelocity = this.reflectVector(createVector(this.vx, this.vy), edgeNormal);
|
91 |
+
this.vx = reflectedVelocity.x;
|
92 |
+
this.vy = reflectedVelocity.y;
|
93 |
+
|
94 |
+
// Move the ball back inside the boundary
|
95 |
+
this.x = constrain(this.x, closestEdge.x1, closestEdge.x2);
|
96 |
+
this.y = constrain(this.y, closestEdge.y1, closestEdge.y2);
|
97 |
+
}
|
98 |
+
}
|
99 |
+
|
100 |
+
// findClosestEdge(polygon) {
|
101 |
+
// // ... (keep the existing implementation)
|
102 |
+
// }
|
103 |
+
|
104 |
+
// distanceToLine(edge) {
|
105 |
+
// // ... (keep the existing implementation)
|
106 |
+
// }
|
107 |
+
|
108 |
+
// reflectVector(vector, normal) {
|
109 |
+
// // ... (keep the existing implementation)
|
110 |
+
// }
|
111 |
+
|
112 |
+
// isPointInPolygon(polygon, px, py) {
|
113 |
+
// // ... (keep the existing implementation)
|
114 |
+
// }
|
115 |
+
|
116 |
+
findClosestEdge(polygon) {
|
117 |
+
let closestEdge = null;
|
118 |
+
let closestDistance = Infinity;
|
119 |
+
|
120 |
+
for (let i = 0; i < polygon.length; i++) {
|
121 |
+
let j = (i + 1) % polygon.length;
|
122 |
+
let x1 = polygon[i].x;
|
123 |
+
let y1 = polygon[i].y;
|
124 |
+
let x2 = polygon[j].x;
|
125 |
+
let y2 = polygon[j].y;
|
126 |
+
|
127 |
+
let edge = { x1, y1, x2, y2 };
|
128 |
+
let distance = this.distanceToLine(edge);
|
129 |
+
|
130 |
+
if (distance < closestDistance) {
|
131 |
+
closestDistance = distance;
|
132 |
+
closestEdge = edge;
|
133 |
+
}
|
134 |
+
}
|
135 |
+
|
136 |
+
let dx = closestEdge.x2 - closestEdge.x1;
|
137 |
+
let dy = closestEdge.y2 - closestEdge.y1;
|
138 |
+
closestEdge.angle = atan2(dy, dx);
|
139 |
+
|
140 |
+
return closestEdge;
|
141 |
+
}
|
142 |
+
|
143 |
+
distanceToLine(edge) {
|
144 |
+
let x1 = edge.x1;
|
145 |
+
let y1 = edge.y1;
|
146 |
+
let x2 = edge.x2;
|
147 |
+
let y2 = edge.y2;
|
148 |
+
|
149 |
+
let dx = x2 - x1;
|
150 |
+
let dy = y2 - y1;
|
151 |
+
let a = dy;
|
152 |
+
let b = -dx;
|
153 |
+
let c = dx * y1 - dy * x1;
|
154 |
+
|
155 |
+
let dist = Math.abs(a * this.x + b * this.y + c) / Math.sqrt(a * a + b * b);
|
156 |
+
return dist;
|
157 |
+
}
|
158 |
+
|
159 |
+
reflectVector(vector, normal) {
|
160 |
+
let dotProduct = vector.x * normal.x + vector.y * normal.y;
|
161 |
+
let reflectedVector = p5.Vector.sub(vector, p5.Vector.mult(normal, 2 * dotProduct));
|
162 |
+
return reflectedVector;
|
163 |
+
}
|
164 |
+
|
165 |
+
isPointInPolygon(polygon, px, py) {
|
166 |
+
const epsilon = 0.01; // Adjust this value as needed
|
167 |
+
const radius = this.radius;
|
168 |
+
|
169 |
+
let isInside = false;
|
170 |
+
let j = polygon.length - 1;
|
171 |
+
|
172 |
+
for (let i = 0; i < polygon.length; i++) {
|
173 |
+
let x1 = polygon[i].x;
|
174 |
+
let y1 = polygon[i].y;
|
175 |
+
let x2 = polygon[j].x;
|
176 |
+
let y2 = polygon[j].y;
|
177 |
+
|
178 |
+
if ((y1 > py + radius + epsilon) !== (y2 > py + radius + epsilon) &&
|
179 |
+
px + radius + epsilon < ((x2 - x1) * (py + radius + epsilon - y1)) / (y2 - y1) + x1) {
|
180 |
+
isInside = !isInside;
|
181 |
+
}
|
182 |
+
|
183 |
+
j = i;
|
184 |
+
}
|
185 |
+
|
186 |
+
return isInside;
|
187 |
+
}
|
188 |
+
|
189 |
+
|
190 |
+
display() {
|
191 |
+
fill(this.color);
|
192 |
+
noStroke();
|
193 |
+
ellipse(this.x, this.y, this.radius * 2, this.radius * 2);
|
194 |
+
}
|
195 |
+
}
|
196 |
+
|
197 |
+
function calculateEntropy() {
|
198 |
+
const gridSize = 10;
|
199 |
+
const grid = {};
|
200 |
+
const totalBalls = balls.length;
|
201 |
+
|
202 |
+
for (let ball of balls) {
|
203 |
+
const gridX = Math.floor(ball.x / gridSize);
|
204 |
+
const gridY = Math.floor(ball.y / gridSize);
|
205 |
+
const key = `${gridX},${gridY}`;
|
206 |
+
grid[key] = (grid[key] || 0) + 1;
|
207 |
+
}
|
208 |
+
|
209 |
+
let entropy = 0;
|
210 |
+
for (let count of Object.values(grid)) {
|
211 |
+
const probability = count / totalBalls;
|
212 |
+
entropy -= probability * Math.log2(probability);
|
213 |
+
}
|
214 |
+
|
215 |
+
return entropy;
|
216 |
+
}
|
217 |
+
|
218 |
+
function displayEntropyGraph() {
|
219 |
+
const graphWidth = 200;
|
220 |
+
const graphHeight = 100;
|
221 |
+
const x = width - graphWidth - 10;
|
222 |
+
const y = height - graphHeight - 10;
|
223 |
+
|
224 |
+
fill(0, 150);
|
225 |
+
rect(x, y, graphWidth, graphHeight);
|
226 |
+
|
227 |
+
stroke(255);
|
228 |
+
noFill();
|
229 |
+
beginShape();
|
230 |
+
for (let i = 0; i < entropyGraph.length; i++) {
|
231 |
+
const px = map(i, 0, entropyGraph.length - 1, x, x + graphWidth);
|
232 |
+
const py = map(entropyGraph[i], 0, 5, y + graphHeight, y);
|
233 |
+
vertex(px, py);
|
234 |
+
}
|
235 |
+
endShape();
|
236 |
+
|
237 |
+
fill(255);
|
238 |
+
noStroke();
|
239 |
+
textAlign(RIGHT);
|
240 |
+
text(`Entropy: ${entropyGraph[entropyGraph.length - 1].toFixed(2)}`, x + graphWidth, y - 5);
|
241 |
+
}
|
242 |
+
|
243 |
+
function displayInstructions() {
|
244 |
+
fill(255);
|
245 |
+
noStroke();
|
246 |
+
textAlign(LEFT);
|
247 |
+
textSize(14);
|
248 |
+
text("1. Draw a boundary by dragging the mouse", 10, 20);
|
249 |
+
text("2. Click inside the boundary to add balls", 10, 40);
|
250 |
+
text("3. Observe the entropy graph in the bottom right", 10, 60);
|
251 |
+
}
|
252 |
+
|
253 |
+
function windowResized() {
|
254 |
+
w = windowWidth;
|
255 |
+
h = windowHeight;
|
256 |
+
resizeCanvas(w, h);
|
257 |
+
}
|