Spaces:
Sleeping
Sleeping
snoop2head
commited on
Commit
•
0de5849
1
Parent(s):
482e39a
initial commit
Browse files- ai.py +39 -0
- app.py +399 -0
- requirements.txt +6 -0
ai.py
ADDED
@@ -0,0 +1,39 @@
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import numpy as np
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import torch
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from transformers import GPT2LMHeadModel
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def load_model(model_name: str = "snoop2head/Gomoku-GPT2") -> GPT2LMHeadModel:
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gpt2 = GPT2LMHeadModel.from_pretrained(model_name)
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return gpt2
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BOS_TOKEN_ID = 401
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PAD_TOKEN_ID = 402
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EOS_TOKEN_ID = 403
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def generate_gpt2(model: GPT2LMHeadModel, input_ids: torch.LongTensor) -> list:
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"""
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input_ids: [batch_size, seq_len] torch.LongTensor
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output_ids: [seq_len] list
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"""
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output_ids = model.generate(
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input_ids,
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max_length=128,
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num_beams=5,
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temperature=0.7,
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pad_token_id=PAD_TOKEN_ID,
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eos_token_id=EOS_TOKEN_ID,
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)
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return output_ids.squeeze().tolist()
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def change_to_1d_coordinate(board: np.ndarray, x: int, y: int) -> int:
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"""change 2d coordinate to 1d coordinate"""
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return x * board.shape[1] + y
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def change_to_2d_coordinate(board: np.ndarray, coordinate: int) -> tuple:
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"""change 1d coordinate to 2d coordinate"""
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return (coordinate // board.shape[1], coordinate % board.shape[1])
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app.py
ADDED
@@ -0,0 +1,399 @@
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"""
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- This is a simple gomoku game built with Streamlit by TeddyHuang-00 ([email protected]).
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- For Gomoku-GPT2, please refer to Young-Jin Ahn ([email protected]).
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Shared under MIT license
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"""
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import time
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from copy import deepcopy
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from uuid import uuid4
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11 |
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import torch
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13 |
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import numpy as np
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import streamlit as st
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from scipy.signal import convolve
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from streamlit import session_state
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from streamlit_server_state import server_state, server_state_lock
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from ai import (
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BOS_TOKEN_ID,
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generate_gpt2,
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load_model,
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)
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# Utils
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class Room:
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def __init__(self, room_id) -> None:
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self.ROOM_ID = room_id
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self.BOARD = np.zeros(shape=(20, 20), dtype=int)
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self.PLAYER = _BLACK
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self.TURN = self.PLAYER
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self.HISTORY = (0, 0)
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self.WINNER = _BLANK
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self.TIME = time.time()
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self.COORDINATE_1D = [BOS_TOKEN_ID]
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gpt2 = load_model()
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_BLANK = 0
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_BLACK = 1
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_WHITE = -1
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_PLAYER_SYMBOL = {
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_WHITE: "⚪",
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_BLANK: "➕",
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_BLACK: "⚫",
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}
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_PLAYER_COLOR = {
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_WHITE: "Gomoku-GPT",
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_BLANK: "Blank",
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_BLACK: "YOU HUMAN",
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}
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_HORIZONTAL = np.array(
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[
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[0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0],
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[1, 1, 1, 1, 1],
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[0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0],
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62 |
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]
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)
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64 |
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_VERTICAL = np.array(
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[
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[0, 0, 1, 0, 0],
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[0, 0, 1, 0, 0],
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[0, 0, 1, 0, 0],
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[0, 0, 1, 0, 0],
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[0, 0, 1, 0, 0],
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71 |
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]
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72 |
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)
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73 |
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_DIAGONAL_UP_LEFT = np.array(
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[
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[1, 0, 0, 0, 0],
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[0, 1, 0, 0, 0],
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[0, 0, 1, 0, 0],
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[0, 0, 0, 1, 0],
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[0, 0, 0, 0, 1],
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]
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)
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82 |
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_DIAGONAL_UP_RIGHT = np.array(
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[
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[0, 0, 0, 0, 1],
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[0, 0, 0, 1, 0],
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[0, 0, 1, 0, 0],
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[0, 1, 0, 0, 0],
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[1, 0, 0, 0, 0],
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]
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)
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_ROOM_COLOR = {
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True: _BLACK,
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False: _WHITE,
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}
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# Initialize the game
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if "ROOM" not in session_state:
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session_state.ROOM = Room("local")
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100 |
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if "OWNER" not in session_state:
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session_state.OWNER = False
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102 |
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103 |
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# Check server health
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104 |
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if "ROOMS" not in server_state:
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with server_state_lock["ROOMS"]:
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server_state.ROOMS = {}
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# # Layout
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# Main
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TITLE = st.empty()
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ROUND_INFO = st.empty()
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112 |
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BOARD_PLATE = [
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[cell.empty() for cell in st.columns([1 for _ in range(20)])] for _ in range(20)
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]
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115 |
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WAIT_FOR_OPPONENT = st.empty()
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116 |
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# Sidebar
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SCORE_TAG = st.sidebar.empty()
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SCORE_PLATE = st.sidebar.columns(2)
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PLAY_MODE_INFO = st.sidebar.container()
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121 |
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MULTIPLAYER_TAG = st.sidebar.empty()
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122 |
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with st.sidebar.container():
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ANOTHER_ROUND = st.empty()
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RESTART = st.empty()
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EXIT = st.empty()
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GAME_INFO = st.sidebar.container()
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# Draw the board
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130 |
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def gomoku():
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"""
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Draw the board.
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Handle the main logic.
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"""
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# Restart the game
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138 |
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def restart() -> None:
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"""
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140 |
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Restart the game.
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"""
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session_state.ROOM = Room(session_state.ROOM.ROOM_ID)
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143 |
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# Continue new round
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145 |
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def another_round() -> None:
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146 |
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"""
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147 |
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Continue new round.
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148 |
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"""
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149 |
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session_state.ROOM = deepcopy(session_state.ROOM)
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150 |
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session_state.ROOM.BOARD = np.zeros(shape=(20, 20), dtype=int)
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151 |
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session_state.ROOM.PLAYER = -session_state.ROOM.PLAYER
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152 |
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session_state.ROOM.TURN = session_state.ROOM.PLAYER
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153 |
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session_state.ROOM.WINNER = _BLANK
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154 |
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session_state.ROOM.COORDINATE_1D = [BOS_TOKEN_ID]
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155 |
+
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156 |
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# Room status sync
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157 |
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def sync_room() -> bool:
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room_id = session_state.ROOM.ROOM_ID
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159 |
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if room_id not in server_state.ROOMS.keys():
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session_state.ROOM = Room("local")
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161 |
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return False
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162 |
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elif server_state.ROOMS[room_id].TIME == session_state.ROOM.TIME:
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return False
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164 |
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elif server_state.ROOMS[room_id].TIME < session_state.ROOM.TIME:
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165 |
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# Only acquire the lock when writing to the server state
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166 |
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with server_state_lock["ROOMS"]:
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server_rooms = server_state.ROOMS
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168 |
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server_rooms[room_id] = session_state.ROOM
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169 |
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server_state.ROOMS = server_rooms
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170 |
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return True
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171 |
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else:
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172 |
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session_state.ROOM = server_state.ROOMS[room_id]
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173 |
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return True
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174 |
+
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175 |
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# Check if winner emerge from move
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176 |
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def check_win() -> int:
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177 |
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"""
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178 |
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Use convolution to check if any player wins.
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179 |
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"""
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180 |
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vertical = convolve(
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181 |
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session_state.ROOM.BOARD,
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182 |
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_VERTICAL,
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183 |
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mode="same",
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184 |
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)
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185 |
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horizontal = convolve(
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186 |
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session_state.ROOM.BOARD,
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187 |
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_HORIZONTAL,
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188 |
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mode="same",
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189 |
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)
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190 |
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diagonal_up_left = convolve(
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191 |
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session_state.ROOM.BOARD,
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192 |
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_DIAGONAL_UP_LEFT,
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193 |
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mode="same",
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194 |
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)
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195 |
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diagonal_up_right = convolve(
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196 |
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session_state.ROOM.BOARD,
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197 |
+
_DIAGONAL_UP_RIGHT,
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198 |
+
mode="same",
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199 |
+
)
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200 |
+
if (
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201 |
+
np.max(
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202 |
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[
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203 |
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np.max(vertical),
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204 |
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np.max(horizontal),
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205 |
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np.max(diagonal_up_left),
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206 |
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np.max(diagonal_up_right),
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207 |
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]
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208 |
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)
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209 |
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== 5 * _BLACK
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210 |
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):
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211 |
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winner = _BLACK
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212 |
+
elif (
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213 |
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np.min(
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214 |
+
[
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215 |
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np.min(vertical),
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216 |
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np.min(horizontal),
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217 |
+
np.min(diagonal_up_left),
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218 |
+
np.min(diagonal_up_right),
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219 |
+
]
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220 |
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)
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221 |
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== 5 * _WHITE
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222 |
+
):
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223 |
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winner = _WHITE
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224 |
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else:
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225 |
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winner = _BLANK
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226 |
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return winner
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227 |
+
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228 |
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# Triggers the board response on click
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229 |
+
def handle_click(x, y):
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230 |
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"""
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231 |
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Controls whether to pass on / continue current board / may start new round
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232 |
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"""
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233 |
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if session_state.ROOM.BOARD[x][y] != _BLANK:
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234 |
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pass
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235 |
+
elif (
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236 |
+
session_state.ROOM.ROOM_ID in server_state.ROOMS.keys()
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237 |
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and _ROOM_COLOR[session_state.OWNER]
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238 |
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!= server_state.ROOMS[session_state.ROOM.ROOM_ID].TURN
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239 |
+
):
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240 |
+
sync_room()
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241 |
+
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242 |
+
# normal play situation
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243 |
+
elif session_state.ROOM.WINNER == _BLANK:
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244 |
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session_state.ROOM = deepcopy(session_state.ROOM)
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245 |
+
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246 |
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session_state.ROOM.BOARD[x][y] = session_state.ROOM.TURN
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247 |
+
session_state.ROOM.COORDINATE_1D.append(x * 20 + y)
|
248 |
+
|
249 |
+
session_state.ROOM.TURN = -session_state.ROOM.TURN
|
250 |
+
session_state.ROOM.WINNER = check_win()
|
251 |
+
session_state.ROOM.HISTORY = (
|
252 |
+
session_state.ROOM.HISTORY[0]
|
253 |
+
+ int(session_state.ROOM.WINNER == _WHITE),
|
254 |
+
session_state.ROOM.HISTORY[1]
|
255 |
+
+ int(session_state.ROOM.WINNER == _BLACK),
|
256 |
+
)
|
257 |
+
session_state.ROOM.TIME = time.time()
|
258 |
+
|
259 |
+
# Draw board
|
260 |
+
def draw_board(response: bool):
|
261 |
+
"""construct each buttons for all cells of the board"""
|
262 |
+
|
263 |
+
if response and session_state.ROOM.TURN == 1: # human turn
|
264 |
+
print("Your turn")
|
265 |
+
# construction of clickable buttons
|
266 |
+
for i, row in enumerate(session_state.ROOM.BOARD):
|
267 |
+
for j, cell in enumerate(row):
|
268 |
+
BOARD_PLATE[i][j].button(
|
269 |
+
_PLAYER_SYMBOL[cell],
|
270 |
+
key=f"{i}:{j}",
|
271 |
+
on_click=handle_click,
|
272 |
+
args=(i, j),
|
273 |
+
)
|
274 |
+
|
275 |
+
elif response and session_state.ROOM.TURN == -1: # AI turn
|
276 |
+
print("AI's turn")
|
277 |
+
gpt_predictions = generate_gpt2(
|
278 |
+
gpt2,
|
279 |
+
torch.tensor(session_state.ROOM.COORDINATE_1D).unsqueeze(0),
|
280 |
+
)
|
281 |
+
print(gpt_predictions)
|
282 |
+
gpt_response = gpt_predictions[len(session_state.ROOM.COORDINATE_1D)]
|
283 |
+
gpt_i, gpt_j = gpt_response // 20, gpt_response % 20
|
284 |
+
print(gpt_i, gpt_j)
|
285 |
+
session_state.ROOM.BOARD[gpt_i][gpt_j] = session_state.ROOM.TURN
|
286 |
+
session_state.ROOM.COORDINATE_1D.append(gpt_i * 20 + gpt_j)
|
287 |
+
|
288 |
+
# construction of clickable buttons
|
289 |
+
for i, row in enumerate(session_state.ROOM.BOARD):
|
290 |
+
for j, cell in enumerate(row):
|
291 |
+
if (
|
292 |
+
i * 20 + j
|
293 |
+
in gpt_predictions[: len(session_state.ROOM.COORDINATE_1D)]
|
294 |
+
):
|
295 |
+
# disable click for GPT choices
|
296 |
+
BOARD_PLATE[i][j].button(
|
297 |
+
_PLAYER_SYMBOL[cell],
|
298 |
+
key=f"{i}:{j}",
|
299 |
+
on_click=False,
|
300 |
+
args=(i, j),
|
301 |
+
)
|
302 |
+
else:
|
303 |
+
# enable click for other cells available for human choices
|
304 |
+
BOARD_PLATE[i][j].button(
|
305 |
+
_PLAYER_SYMBOL[cell],
|
306 |
+
key=f"{i}:{j}",
|
307 |
+
on_click=handle_click,
|
308 |
+
args=(i, j),
|
309 |
+
)
|
310 |
+
|
311 |
+
# change turn
|
312 |
+
session_state.ROOM.TURN = -session_state.ROOM.TURN
|
313 |
+
session_state.ROOM.WINNER = check_win()
|
314 |
+
session_state.ROOM.HISTORY = (
|
315 |
+
session_state.ROOM.HISTORY[0]
|
316 |
+
+ int(session_state.ROOM.WINNER == _WHITE),
|
317 |
+
session_state.ROOM.HISTORY[1]
|
318 |
+
+ int(session_state.ROOM.WINNER == _BLACK),
|
319 |
+
)
|
320 |
+
session_state.ROOM.TIME = time.time()
|
321 |
+
|
322 |
+
if not response or session_state.ROOM.WINNER != _BLANK:
|
323 |
+
print("Game over")
|
324 |
+
for i, row in enumerate(session_state.ROOM.BOARD):
|
325 |
+
for j, cell in enumerate(row):
|
326 |
+
BOARD_PLATE[i][j].write(
|
327 |
+
_PLAYER_SYMBOL[cell],
|
328 |
+
key=f"{i}:{j}",
|
329 |
+
)
|
330 |
+
|
331 |
+
# Game process control
|
332 |
+
def game_control():
|
333 |
+
if session_state.ROOM.WINNER != _BLANK:
|
334 |
+
draw_board(False)
|
335 |
+
else:
|
336 |
+
draw_board(True)
|
337 |
+
if session_state.ROOM.WINNER != _BLANK or 0 not in session_state.ROOM.BOARD:
|
338 |
+
ANOTHER_ROUND.button(
|
339 |
+
"Play Next round!",
|
340 |
+
on_click=another_round,
|
341 |
+
help="Clear board and swap first player",
|
342 |
+
)
|
343 |
+
if session_state.ROOM.ROOM_ID == "local" or session_state.OWNER:
|
344 |
+
RESTART.button(
|
345 |
+
"Reset",
|
346 |
+
on_click=restart,
|
347 |
+
help="Clear the board as well as the scores",
|
348 |
+
)
|
349 |
+
|
350 |
+
# Infos
|
351 |
+
def draw_info() -> None:
|
352 |
+
# Text information
|
353 |
+
TITLE.subheader("**🤖 Do you wanna have a bad time?**")
|
354 |
+
PLAY_MODE_INFO.write("---\n\n**You are Black, AI is White.**")
|
355 |
+
GAME_INFO.markdown(
|
356 |
+
"""
|
357 |
+
---
|
358 |
+
|
359 |
+
## Freestyle Gomoku game.
|
360 |
+
|
361 |
+
|
362 |
+
<a href="https://en.wikipedia.org/wiki/Gomoku#Freestyle_Gomoku" style="color:#FFFFFF">Freestyle Gomoku</a>
|
363 |
+
|
364 |
+
- no restrictions
|
365 |
+
- no regrets
|
366 |
+
- swap players after one round is over
|
367 |
+
|
368 |
+
##### Design by <a href="https://github.com/TeddyHuang-00" style="color:#FFFFFF">TeddyHuang-00</a> • <a href="https://github.com/TeddyHuang-00/streamlit-gomoku" style="color:#FFFFFF">Github repo</a>
|
369 |
+
##### Gomoku-GPT by <a href="https://github.com/snoop2head" style="color:#FFFFFF">snoop2head</a> • <a href="https://github.com/snoop2head/" style="color:#FFFFFF">Github repo</a>
|
370 |
+
|
371 |
+
""",
|
372 |
+
unsafe_allow_html=True,
|
373 |
+
)
|
374 |
+
# History scores
|
375 |
+
SCORE_TAG.subheader("Scores")
|
376 |
+
SCORE_PLATE[0].metric("Gomoku-GPT", session_state.ROOM.HISTORY[0])
|
377 |
+
SCORE_PLATE[1].metric("Black", session_state.ROOM.HISTORY[1])
|
378 |
+
|
379 |
+
# Additional information
|
380 |
+
if session_state.ROOM.WINNER != _BLANK:
|
381 |
+
st.balloons()
|
382 |
+
ROUND_INFO.write(
|
383 |
+
f"#### **{_PLAYER_COLOR[session_state.ROOM.WINNER]} wins!**\n**Click buttons on the left for more plays.**"
|
384 |
+
)
|
385 |
+
|
386 |
+
elif 0 not in session_state.ROOM.BOARD:
|
387 |
+
ROUND_INFO.write("#### **Tie**")
|
388 |
+
else:
|
389 |
+
ROUND_INFO.write(
|
390 |
+
f"#### **{_PLAYER_SYMBOL[session_state.ROOM.TURN]} {_PLAYER_COLOR[session_state.ROOM.TURN]}'s turn...**"
|
391 |
+
)
|
392 |
+
|
393 |
+
# The main game loop
|
394 |
+
game_control()
|
395 |
+
draw_info()
|
396 |
+
|
397 |
+
|
398 |
+
if __name__ == "__main__":
|
399 |
+
gomoku()
|
requirements.txt
ADDED
@@ -0,0 +1,6 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
numpy==1.23.5
|
2 |
+
scipy==1.10.1
|
3 |
+
torch==2.0.0
|
4 |
+
streamlit==0.89.0
|
5 |
+
streamlit_server_state==0.6.1
|
6 |
+
transformers==4.27.4
|