Create app.py
Browse files
app.py
ADDED
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import gradio as gr
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import torch
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from transformers import AutoModelForCausalLM, AutoTokenizer
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from scratch3 import Project
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# Load the LLaMa model and tokenizer
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model_name = "TheBloke/LLaMa-7B-GGML"
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tokenizer = AutoTokenizer.from_pretrained(model_name)
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model = AutoModelForCausalLM.from_pretrained(model_name, device_map="auto")
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# Define extended Scratch blocks
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scratch_blocks = {
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"motion": [
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{"name": "move", "parameters": {"steps": "number"}},
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{"name": "turn", "parameters": {"angle": "number"}},
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{"name": "go to", "parameters": {"x": "number", "y": "number"}},
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{"name": "point in direction", "parameters": {"direction": "number"}}
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],
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"sound": [
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{"name": "play sound", "parameters": {"sound": "string"}},
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{"name": "stop all sounds", "parameters": {}}
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],
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"event": [
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{"name": "when green flag clicked", "parameters": {}},
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{"name": "when this sprite clicked", "parameters": {}}
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],
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"control": [
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{"name": "wait", "parameters": {"seconds": "number"}},
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{"name": "repeat", "parameters": {"times": "number"}},
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{"name": "if then", "parameters": {"condition": "string"}},
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],
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"variables": [
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{"name": "set variable", "parameters": {"variable": "string", "value": "number"}},
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{"name": "change variable", "parameters": {"variable": "string", "value": "number"}},
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],
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"looks": [
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{"name": "say", "parameters": {"message": "string"}},
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{"name": "think", "parameters": {"message": "string"}},
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{"name": "show", "parameters": {}},
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{"name": "hide", "parameters": {}}
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],
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"drawing": [
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{"name": "draw line", "parameters": {"x1": "number", "y1": "number", "x2": "number", "y2": "number"}},
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{"name": "draw circle", "parameters": {"x": "number", "y": "number", "radius": "number"}},
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{"name": "draw rectangle", "parameters": {"x": "number", "y": "number", "width": "number", "height": "number"}},
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]
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}
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def generate_script(prompt):
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"""
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Generate a Scratch script based on the provided prompt using the AI model.
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"""
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inputs = tokenizer(prompt, return_tensors="pt").to(model.device)
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with torch.no_grad():
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outputs = model.generate(inputs["input_ids"], max_length=300, num_return_sequences=1)
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generated_script = tokenizer.decode(outputs[0], skip_special_tokens=True)
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return generated_script
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def parse_generated_script(generated_script):
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"""
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Parse the generated script into instructions.
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"""
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instructions = []
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for line in generated_script.split('.'):
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line = line.strip()
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if line:
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instructions.append(line)
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return instructions
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def create_scratch_project(title, sprites, sounds, custom_prompt):
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"""
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Create a Scratch project based on user input and generated script.
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"""
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# Combine title and custom prompt for better context
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prompt = f"Create a Scratch project titled '{title}' featuring sprites {sprites} with sounds {sounds}. " \
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f"Additional details: {custom_prompt}"
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generated_script = generate_script(prompt)
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# Parse the generated script into instructions
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instructions = parse_generated_script(generated_script)
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# Create a new Scratch project
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project = Project()
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# Add sprites
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sprite_list = [sprite.strip() for sprite in sprites.split(',')]
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for sprite in sprite_list:
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sprite_block = {
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"objName": sprite,
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"skin": 1,
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"x": 0,
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"y": 0,
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"direction": 90,
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"visible": True,
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"size": 100
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}
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project.sprites.append(sprite_block)
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# Add sounds if provided
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for sound in sounds.split(','):
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sound = sound.strip()
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if sound:
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sound_block = {
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"name": sound,
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"path": f"sounds/{sound}.wav"
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}
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project.sounds.append(sound_block)
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# Map parsed instructions to Scratch blocks
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for instruction in instructions:
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if "move" in instruction:
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steps = extract_number(instruction)
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project.add_motion_block({"name": "move", "parameters": {"steps": steps}})
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elif "turn" in instruction:
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angle = extract_number(instruction)
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project.add_motion_block({"name": "turn", "parameters": {"angle": angle}})
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elif "play sound" in instruction:
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project.add_sound_block({"name": "play sound", "parameters": {"sound": sounds.split(',')[0].strip()}})
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elif "when green flag clicked" in instruction:
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project.add_event_block({"name": "when green flag clicked"})
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elif "repeat" in instruction:
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times = extract_number(instruction)
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project.add_control_block({"name": "repeat", "parameters": {"times": times}})
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elif "say" in instruction:
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message = extract_message(instruction)
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project.add_looks_block({"name": "say", "parameters": {"message": message}})
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elif "draw line" in instruction:
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x1, y1, x2, y2 = extract_drawing_parameters(instruction)
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project.add_drawing_block({"name": "draw line", "parameters": {"x1": x1, "y1": y1, "x2": x2, "y2": y2}})
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elif "draw circle" in instruction:
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x, y, radius = extract_circle_parameters(instruction)
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project.add_drawing_block({"name": "draw circle", "parameters": {"x": x, "y": y, "radius": radius}})
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elif "draw rectangle" in instruction:
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x, y, width, height = extract_rectangle_parameters(instruction)
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project.add_drawing_block({"name": "draw rectangle", "parameters": {"x": x, "y": y, "width": width, "height": height}})
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elif "remove sprite" in instruction:
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sprite_name = extract_sprite_name(instruction)
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project.remove_sprite(sprite_name)
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elif "rename sprite" in instruction:
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old_name, new_name = extract_rename_sprite_parameters(instruction)
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project.rename_sprite(old_name, new_name)
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# Save the project as an .sb3 file
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sb3_file_path = f"{title}.sb3"
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with open(sb3_file_path, "wb") as f:
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f.write(project.export())
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return sb3_file_path
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def extract_number(instruction):
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"""
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Extract a number from the instruction string.
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"""
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import re
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match = re.search(r'\d+', instruction)
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return int(match.group(0)) if match else 0
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def extract_message(instruction):
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"""
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Extract a message from the instruction string.
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"""
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return instruction.split("say")[-1].strip().strip('"')
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def extract_drawing_parameters(instruction):
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"""
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Extract parameters for drawing a line from the instruction string.
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"""
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numbers = list(map(int, re.findall(r'\d+', instruction)))
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return numbers
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def extract_circle_parameters(instruction):
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"""
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Extract parameters for drawing a circle from the instruction string.
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"""
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numbers = list(map(int, re.findall(r'\d+', instruction)))
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return numbers
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def extract_rectangle_parameters(instruction):
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"""
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Extract parameters for drawing a rectangle from the instruction string.
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"""
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numbers = list(map(int, re.findall(r'\d+', instruction)))
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return numbers
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def extract_sprite_name(instruction):
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"""
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Extract the sprite name from the instruction string for removal.
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"""
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return instruction.split("remove sprite")[-1].strip()
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def extract_rename_sprite_parameters(instruction):
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"""
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Extract old and new names for renaming a sprite from the instruction string.
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"""
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parts = instruction.split("rename sprite")[-1].strip().split("to")
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old_name = parts[0].strip()
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new_name = parts[1].strip() if len(parts) > 1 else None
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return old_name, new_name
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+
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# Create Gradio interface
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iface = gr.Interface(
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fn=create_scratch_project,
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inputs=[
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gr.Textbox(label="Project Title"),
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gr.Textbox(label="Sprite Names (comma separated)"),
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gr.Textbox(label="Sound Names (comma separated)"),
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gr.Textbox(label="Custom Prompt (optional)"),
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],
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outputs=gr.File(label="Download Your Scratch Project (.sb3)"),
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title="Scratch Project Generator",
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description="Create a Scratch project using AI. Provide a title, sprites, sounds, and a custom prompt."
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)
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# Launch the Gradio app
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iface.launch()
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