import { World } from './World/World.js'; const parameter = (location.search.split('object=')[1] || '').split('&')[0] const objectID = parameter ? parameter : 0; const parameter2 = (location.search.split('controls=')[1] || '').split('&')[0] const displayControls = parameter2 ? parameter2 : 1; async function main() { const selector = document.querySelector('#object'); selector.value = objectID; if (displayControls != 0) { document.querySelector('#controls').style.visibility = "visible"; } document.onkeypress = function (e) { var evt = window.event || e; switch (evt.keyCode) { case 99: if (document.querySelector('#controls').style.visibility == "visible") { document.querySelector('#controls').style.visibility = "hidden"; } else { document.querySelector('#controls').style.visibility = "visible"; } break; } } // Get a reference to the container element const container = document.querySelector('#scene-container'); // create a new world let world = new World(container); // complete async tasks await world.init(); //await world.getAngle(); // start the animation loop world.start(); selector.addEventListener('change', async (event) => { world.stop(); while (container.firstChild) { container.removeChild(container.firstChild); } world = new World(container); await world.init(); world.start(); console.log("new object"); }); } main().catch((err) => { console.error(err); });