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a/Assets/Resources/ComputeShaders.meta b/Assets/Resources/ComputeShaders.meta new file mode 100644 index 0000000000000000000000000000000000000000..1b44971c7c4dce626c870ef28451674568fa5fef --- /dev/null +++ b/Assets/Resources/ComputeShaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8bcbf00ab7a4a34478f15c7aef6cab7a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/ComputeShaders/ImageTransform.compute b/Assets/Resources/ComputeShaders/ImageTransform.compute new file mode 100644 index 0000000000000000000000000000000000000000..9467365eaa283dd645115c7716224fb6cb2c1ef7 --- /dev/null +++ b/Assets/Resources/ComputeShaders/ImageTransform.compute @@ -0,0 +1,33 @@ +#pragma kernel ImageSample + +Texture2D X_tex2D; +SamplerState LinearClampSampler; +RWStructuredBuffer Optr; + +uint O_width; +uint O_height; +uint O_channels; +uint X_width; +uint X_height; +float4x4 affineMatrix; + +[numthreads(8, 8, 1)] +void ImageSample(uint3 dispatchThreadID : SV_DispatchThreadID) +{ + uint2 O_pos = dispatchThreadID.yx; + + if (O_pos.x >= O_width || O_pos.y >= O_height) + return; + + float4 uv = mul(affineMatrix, float4(O_pos.x, O_pos.y, 1, 1)) / float4(X_width, X_height, 1, 1); + + bool mask = uv.x >= 0 && uv.x <= 1 && uv.y >= 0 && uv.y <= 1; + float4 c = mask * X_tex2D.SampleLevel(LinearClampSampler, uv.xy, 0); + // SRGB conversion + bool3 maskRGB = c.rgb > 0.0031308f; + c.rgb = lerp(12.92f * c.rgb, 1.055f * (pow(abs(c.rgb), 0.41666666666f) - 0.055f), maskRGB); + + Optr[(O_pos.y * O_width + O_pos.x) * O_channels + 0] = c.x; + Optr[(O_pos.y * O_width + O_pos.x) * O_channels + 1] = c.y; + Optr[(O_pos.y * O_width + O_pos.x) * O_channels + 2] = c.z; +} diff --git a/Assets/Resources/ComputeShaders/ImageTransform.compute.meta b/Assets/Resources/ComputeShaders/ImageTransform.compute.meta new file mode 100644 index 0000000000000000000000000000000000000000..6286b3cd7fd2c67165d59a4ca4ec8985e01e34a9 --- /dev/null +++ b/Assets/Resources/ComputeShaders/ImageTransform.compute.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 04baeae97d174bb9b763bac0169c6cd6 +timeCreated: 1725359554 \ No newline at end of file diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta new file mode 100644 index 0000000000000000000000000000000000000000..2a22dea14a72781a53184baecd257cf71d63c06a --- /dev/null +++ b/Assets/Scripts.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 921f2a51d5b14e768ef65e62421d59f2 +timeCreated: 1725463634 \ No newline at end of file diff --git a/Assets/Scripts/BlazeUtils.cs b/Assets/Scripts/BlazeUtils.cs new file mode 100644 index 0000000000000000000000000000000000000000..ca89472755e4c9914dd970913637407ce16fb285 --- /dev/null +++ b/Assets/Scripts/BlazeUtils.cs @@ -0,0 +1,124 @@ +using System; +using System.Globalization; +using Unity.Mathematics; +using Unity.Sentis; +using UnityEngine; + +public static class BlazeUtils +{ + // matrix utility + public static float2x3 mul(float2x3 a, float2x3 b) + { + return new float2x3( + a[0][0] * b[0][0] + a[1][0] * b[0][1], + a[0][0] * b[1][0] + a[1][0] * b[1][1], + a[0][0] * b[2][0] + a[1][0] * b[2][1] + a[2][0], + a[0][1] * b[0][0] + a[1][1] * b[0][1], + a[0][1] * b[1][0] + a[1][1] * b[1][1], + a[0][1] * b[2][0] + a[1][1] * b[2][1] + a[2][1] + ); + } + + public static float2 mul(float2x3 a, float2 b) + { + return new float2( + a[0][0] * b.x + a[1][0] * b.y + a[2][0], + a[0][1] * b.x + a[1][1] * b.y + a[2][1] + ); + } + + public static float2x3 RotationMatrix(float theta) + { + var sinTheta = math.sin(theta); + var cosTheta = math.cos(theta); + return new float2x3( + cosTheta, -sinTheta, 0, + sinTheta, cosTheta, 0 + ); + } + + public static float2x3 TranslationMatrix(float2 delta) + { + return new float2x3( + 1, 0, delta.x, + 0, 1, delta.y + ); + } + + public static float2x3 ScaleMatrix(float2 scale) + { + return new float2x3( + scale.x, 0, 0, + 0, scale.y, 0 + ); + } + + // model filtering utility + static FunctionalTensor ScoreFiltering(FunctionalTensor rawScores, float scoreThreshold) + { + return Functional.Sigmoid(Functional.Clamp(rawScores, -scoreThreshold, scoreThreshold)); + } + + public static (FunctionalTensor, FunctionalTensor, FunctionalTensor) ArgMaxFiltering(FunctionalTensor rawBoxes, FunctionalTensor rawScores) + { + var detectionScores = ScoreFiltering(rawScores, 100f); // (1, 2254, 1) + var bestScoreIndex = Functional.ArgMax(rawScores, 1).Squeeze(); + + var selectedBoxes = Functional.IndexSelect(rawBoxes, 1, bestScoreIndex).Unsqueeze(0); // (1, 1, 16) + var selectedScores = Functional.IndexSelect(detectionScores, 1, bestScoreIndex).Unsqueeze(0); // (1, 1, 1) + + return (bestScoreIndex, selectedScores, selectedBoxes); + } + + // image transform utility + static ComputeShader s_ImageTransformShader = Resources.Load("ComputeShaders/ImageTransform"); + static int s_ImageSample = s_ImageTransformShader.FindKernel("ImageSample"); + static int s_Optr = Shader.PropertyToID("Optr"); + static int s_X_tex2D = Shader.PropertyToID("X_tex2D"); + static int s_O_height = Shader.PropertyToID("O_height"); + static int s_O_width = Shader.PropertyToID("O_width"); + static int s_O_channels = Shader.PropertyToID("O_channels"); + static int s_X_height = Shader.PropertyToID("X_height"); + static int s_X_width = Shader.PropertyToID("X_width"); + static int s_affineMatrix = Shader.PropertyToID("affineMatrix"); + + static int IDivC(int v, int div) + { + return (v + div - 1) / div; + } + + public static void SampleImageAffine(Texture srcTexture, Tensor dstTensor, float2x3 M) + { + var tensorData = ComputeTensorData.Pin(dstTensor, false); + + s_ImageTransformShader.SetTexture(s_ImageSample, s_X_tex2D, srcTexture); + s_ImageTransformShader.SetBuffer(s_ImageSample, s_Optr, tensorData.buffer); + + s_ImageTransformShader.SetInt(s_O_height, dstTensor.shape[1]); + s_ImageTransformShader.SetInt(s_O_width, dstTensor.shape[2]); + s_ImageTransformShader.SetInt(s_O_channels, dstTensor.shape[3]); + s_ImageTransformShader.SetInt(s_X_height, srcTexture.height); + s_ImageTransformShader.SetInt(s_X_width, srcTexture.width); + + s_ImageTransformShader.SetMatrix(s_affineMatrix, new Matrix4x4(new Vector4(M[0][0], M[0][1]), new Vector4(M[1][0], M[1][1]), new Vector4(M[2][0], M[2][1]), Vector4.zero)); + + s_ImageTransformShader.Dispatch(s_ImageSample, IDivC(dstTensor.shape[1], 8), IDivC(dstTensor.shape[1], 8), 1); + } + + public static float[,] LoadAnchors(string csv, int numAnchors) + { + var anchors = new float[numAnchors, 4]; + var anchorLines = csv.Split('\n'); + + for (var i = 0; i < numAnchors; i++) + { + var anchorValues = anchorLines[i].Split(','); + for (var j = 0; j < 4; j++) + { + anchors[i, j] = float.Parse(anchorValues[j], CultureInfo.InvariantCulture); + } + } + + return anchors; + } +} diff --git a/Assets/Scripts/BlazeUtils.cs.meta b/Assets/Scripts/BlazeUtils.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..073d490b667c3b81bc41b829416b24161b2dcb5c --- /dev/null +++ b/Assets/Scripts/BlazeUtils.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 5413dc54f071410282a92bdc03cb0d09 +timeCreated: 1725358930 \ No newline at end of file diff --git a/Assets/Scripts/BoundingBox.cs b/Assets/Scripts/BoundingBox.cs new file mode 100644 index 0000000000000000000000000000000000000000..a2899d49e2e63a1c40203e48893368b3e7d4716a --- /dev/null +++ b/Assets/Scripts/BoundingBox.cs @@ -0,0 +1,28 @@ +using System; +using UnityEngine; + +public class BoundingBox : MonoBehaviour +{ + public LineRenderer lineRenderer; + public Color color; + public float width; + + void Start() + { + lineRenderer.startColor = color; + lineRenderer.endColor = color; + lineRenderer.startWidth = width; + lineRenderer.endWidth = width; + } + + public void Set(bool active, Vector3 position, Vector2 size) + { + gameObject.SetActive(active); + lineRenderer.positionCount = 4; + lineRenderer.SetPosition(0, position + new Vector3(-0.5f * size.x, -0.5f * size.y, 0)); + lineRenderer.SetPosition(1, position + new Vector3(-0.5f * size.x, +0.5f * size.y, 0)); + lineRenderer.SetPosition(2, position + new Vector3(+0.5f * size.x, +0.5f * size.y, 0)); + lineRenderer.SetPosition(3, position + new Vector3(+0.5f * size.x, -0.5f * size.y, 0)); + lineRenderer.loop = true; + } +} diff --git a/Assets/Scripts/BoundingBox.cs.meta b/Assets/Scripts/BoundingBox.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..33a0cce6e13e2631c8cdb1c37f96f982a139ce6f --- /dev/null +++ b/Assets/Scripts/BoundingBox.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 975be3afbfa88af469b74fd354c1ac4b diff --git a/Assets/Scripts/BoundingCircle.cs b/Assets/Scripts/BoundingCircle.cs new file mode 100644 index 0000000000000000000000000000000000000000..9226b59f11a43bf5638f1b7dff136151667a8813 --- /dev/null +++ b/Assets/Scripts/BoundingCircle.cs @@ -0,0 +1,30 @@ +using System; +using UnityEngine; + +public class BoundingCircle : MonoBehaviour +{ + public LineRenderer lineRenderer; + public Color color; + public float width; + public int numSegments; + + void Start() + { + lineRenderer.startColor = color; + lineRenderer.endColor = color; + lineRenderer.startWidth = width; + lineRenderer.endWidth = width; + } + + public void Set(bool active, Vector3 position, float radius) + { + gameObject.SetActive(active); + lineRenderer.positionCount = numSegments; + for (var i = 0; i < numSegments; i++) + { + var theta = 2 * Mathf.PI * i / (float)numSegments; + lineRenderer.SetPosition(i, position + radius * new Vector3(Mathf.Cos(theta), Mathf.Sin(theta), 0)); + } + lineRenderer.loop = true; + } +} diff --git a/Assets/Scripts/BoundingCircle.cs.meta b/Assets/Scripts/BoundingCircle.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..7e19219fd89a398f9ec308103d58611ce33abd90 --- /dev/null +++ b/Assets/Scripts/BoundingCircle.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: d96f052f1b900fa4ba4fde8771b913f7 diff --git a/Assets/Scripts/ImagePreview.cs b/Assets/Scripts/ImagePreview.cs new file mode 100644 index 0000000000000000000000000000000000000000..b94546d7df4c96e56c5bc9ecc5c136e559fb8831 --- /dev/null +++ b/Assets/Scripts/ImagePreview.cs @@ -0,0 +1,14 @@ +using System; +using UnityEngine; + +public class ImagePreview : MonoBehaviour +{ + public GameObject imageQuad; + + public void SetTexture(Texture texture) + { + imageQuad.GetComponent().material.mainTexture = texture; + var aspectRatio = texture.width / (float)texture.height; + imageQuad.transform.localScale = new Vector3(aspectRatio, 1f, 1f); + } +} diff --git a/Assets/Scripts/ImagePreview.cs.meta b/Assets/Scripts/ImagePreview.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..7bd5cdbba7c62740fd4b1c786aaf81e756cffe13 --- /dev/null +++ b/Assets/Scripts/ImagePreview.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 880a785bdfd105f4da5848e8712cb65f \ No newline at end of file diff --git a/Assets/Scripts/Keypoint.cs b/Assets/Scripts/Keypoint.cs new file mode 100644 index 0000000000000000000000000000000000000000..3609e2df4ec686265b74ee9269ad5cfea64c5250 --- /dev/null +++ b/Assets/Scripts/Keypoint.cs @@ -0,0 +1,40 @@ +using UnityEngine; + +public class Keypoint : MonoBehaviour +{ + public LineRenderer outerCircle; + public LineRenderer innerCircle; + bool m_IsActive; + Vector3 m_Position; + + public bool IsActive => m_IsActive; + public Vector3 Position => m_Position; + + public Color outerColor; + public Color innerColor; + public float outerWidth; + public float innerWidth; + + public void Start() + { + outerCircle.startColor = outerColor; + outerCircle.endColor = outerColor; + outerCircle.startWidth = outerWidth; + outerCircle.endWidth = outerWidth; + innerCircle.startColor = innerColor; + innerCircle.endColor = innerColor; + innerCircle.startWidth = innerWidth; + innerCircle.endWidth = innerWidth; + } + + public void Set(bool active, Vector3 position) + { + m_IsActive = active; + m_Position = position; + gameObject.SetActive(active); + outerCircle.SetPosition(0, position); + outerCircle.SetPosition(1, position); + innerCircle.SetPosition(0, position); + innerCircle.SetPosition(1, position); + } +} diff --git a/Assets/Scripts/Keypoint.cs.meta b/Assets/Scripts/Keypoint.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..a2dc54565f85f8d469acde4f53f853efff352a58 --- /dev/null +++ b/Assets/Scripts/Keypoint.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 6d7450ac35d9abe4db1c44c1ca309974 \ No newline at end of file diff --git a/Assets/Scripts/KeypointLine.cs b/Assets/Scripts/KeypointLine.cs new file mode 100644 index 0000000000000000000000000000000000000000..2bf508cbe668f318246d209f9fe9d4ababbb67a7 --- /dev/null +++ b/Assets/Scripts/KeypointLine.cs @@ -0,0 +1,26 @@ +using System; +using UnityEngine; + +public class KeypointLine : MonoBehaviour +{ + public LineRenderer lineRenderer; + public Keypoint start; + public Keypoint end; + public Color color; + public float width; + + void Start() + { + lineRenderer.startColor = color; + lineRenderer.endColor = color; + lineRenderer.startWidth = width; + lineRenderer.endWidth = width; + } + + void Update() + { + lineRenderer.SetPosition(0, start.Position); + lineRenderer.SetPosition(1, end.Position); + lineRenderer.gameObject.SetActive(start.IsActive && end.IsActive); + } +} diff --git a/Assets/Scripts/KeypointLine.cs.meta b/Assets/Scripts/KeypointLine.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..6cfb7e4ecf9475da857e6b1a7d368f57b0eb3a8b --- /dev/null +++ b/Assets/Scripts/KeypointLine.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 86120ca7bcca62c4b8095d53f07fba20 \ No newline at end of file diff --git a/Assets/Scripts/PoseDetection.cs b/Assets/Scripts/PoseDetection.cs new file mode 100644 index 0000000000000000000000000000000000000000..f7f60ed7f49e61b41e36b372332166114ece8fb8 --- /dev/null +++ b/Assets/Scripts/PoseDetection.cs @@ -0,0 +1,153 @@ +using System; +using Unity.Mathematics; +using Unity.Sentis; +using UnityEngine; + +public class PoseDetection : MonoBehaviour +{ + public PosePreview posePreview; + public ImagePreview imagePreview; + public Texture2D imageTexture; + public ModelAsset poseDetector; + public ModelAsset poseLandmarker; + public TextAsset anchorsCSV; + + public float scoreThreshold = 0.75f; + + const int k_NumAnchors = 2254; + float[,] m_Anchors; + + const int k_NumKeypoints = 33; + const int detectorInputSize = 224; + const int landmarkerInputSize = 256; + + Worker m_PoseDetectorWorker; + Worker m_PoseLandmarkerWorker; + Tensor m_DetectorInput; + Tensor m_LandmarkerInput; + Awaitable m_DetectAwaitable; + + float m_TextureWidth; + float m_TextureHeight; + + public async void Start() + { + m_Anchors = BlazeUtils.LoadAnchors(anchorsCSV.text, k_NumAnchors); + + var poseDetectorModel = ModelLoader.Load(poseDetector); + // post process the model to filter scores + argmax select the best pose + var graph = new FunctionalGraph(); + var input = graph.AddInput(poseDetectorModel, 0); + var outputs = Functional.Forward(poseDetectorModel, input); + var boxes = outputs[0]; // (1, 2254, 12) + var scores = outputs[1]; // (1, 2254, 1) + var idx_scores_boxes = BlazeUtils.ArgMaxFiltering(boxes, scores); + poseDetectorModel = graph.Compile(idx_scores_boxes.Item1, idx_scores_boxes.Item2, idx_scores_boxes.Item3); + + m_PoseDetectorWorker = new Worker(poseDetectorModel, BackendType.GPUCompute); + + var poseLandmarkerModel = ModelLoader.Load(poseLandmarker); + m_PoseLandmarkerWorker = new Worker(poseLandmarkerModel, BackendType.GPUCompute); + + m_DetectorInput = new Tensor(new TensorShape(1, detectorInputSize, detectorInputSize, 3)); + m_LandmarkerInput = new Tensor(new TensorShape(1, landmarkerInputSize, landmarkerInputSize, 3)); + + while (true) + { + try + { + m_DetectAwaitable = Detect(imageTexture); + await m_DetectAwaitable; + } + catch (OperationCanceledException) + { + break; + } + } + + m_PoseDetectorWorker.Dispose(); + m_PoseLandmarkerWorker.Dispose(); + m_DetectorInput.Dispose(); + m_LandmarkerInput.Dispose(); + } + + Vector3 ImageToWorld(Vector2 position) + { + return (position - 0.5f * new Vector2(m_TextureWidth, m_TextureHeight)) / m_TextureHeight; + } + + async Awaitable Detect(Texture texture) + { + m_TextureWidth = texture.width; + m_TextureHeight = texture.height; + imagePreview.SetTexture(texture); + + var size = Mathf.Max(texture.width, texture.height); + + // The affine transformation matrix to go from tensor coordinates to image coordinates + var scale = size / (float)detectorInputSize; + var M = BlazeUtils.mul(BlazeUtils.TranslationMatrix(0.5f * (new Vector2(texture.width, texture.height) + new Vector2(-size, size))), BlazeUtils.ScaleMatrix(new Vector2(scale, -scale))); + BlazeUtils.SampleImageAffine(texture, m_DetectorInput, M); + + m_PoseDetectorWorker.Schedule(m_DetectorInput); + + var outputIdxAwaitable = (m_PoseDetectorWorker.PeekOutput(0) as Tensor).ReadbackAndCloneAsync(); + var outputScoreAwaitable = (m_PoseDetectorWorker.PeekOutput(1) as Tensor).ReadbackAndCloneAsync(); + var outputBoxAwaitable = (m_PoseDetectorWorker.PeekOutput(2) as Tensor).ReadbackAndCloneAsync(); + + using var outputIdx = await outputIdxAwaitable; + using var outputScore = await outputScoreAwaitable; + using var outputBox = await outputBoxAwaitable; + + var scorePassesThreshold = outputScore[0] >= scoreThreshold; + posePreview.SetActive(scorePassesThreshold); + + if (!scorePassesThreshold) + return; + + var idx = outputIdx[0]; + + var anchorPosition = detectorInputSize * new float2(m_Anchors[idx, 0], m_Anchors[idx, 1]); + + var face_ImageSpace = BlazeUtils.mul(M, anchorPosition + new float2(outputBox[0, 0, 0], outputBox[0, 0, 1])); + var faceTopRight_ImageSpace = BlazeUtils.mul(M, anchorPosition + new float2(outputBox[0, 0, 0] + 0.5f * outputBox[0, 0, 2], outputBox[0, 0, 1] + 0.5f * outputBox[0, 0, 3])); + + var kp1_ImageSpace = BlazeUtils.mul(M, anchorPosition + new float2(outputBox[0, 0, 4 + 2 * 0 + 0], outputBox[0, 0, 4 + 2 * 0 + 1])); + var kp2_ImageSpace = BlazeUtils.mul(M, anchorPosition + new float2(outputBox[0, 0, 4 + 2 * 1 + 0], outputBox[0, 0, 4 + 2 * 1 + 1])); + var delta_ImageSpace = kp2_ImageSpace - kp1_ImageSpace; + var dscale = 1.25f; + var radius = dscale * math.length(delta_ImageSpace); + var theta = math.atan2(delta_ImageSpace.y, delta_ImageSpace.x); + var origin2 = new float2(0.5f * landmarkerInputSize, 0.5f * landmarkerInputSize); + var scale2 = radius / (0.5f * landmarkerInputSize); + var M2 = BlazeUtils.mul(BlazeUtils.mul(BlazeUtils.mul(BlazeUtils.TranslationMatrix(kp1_ImageSpace), BlazeUtils.ScaleMatrix(new float2(scale2, -scale2))), BlazeUtils.RotationMatrix(0.5f * Mathf.PI - theta)), BlazeUtils.TranslationMatrix(-origin2)); + BlazeUtils.SampleImageAffine(texture, m_LandmarkerInput, M2); + + var boxSize = 2f * (faceTopRight_ImageSpace - face_ImageSpace); + + posePreview.SetBoundingBox(true, ImageToWorld(face_ImageSpace), boxSize / m_TextureHeight); + posePreview.SetBoundingCircle(true, ImageToWorld(kp1_ImageSpace), radius / m_TextureHeight); + + m_PoseLandmarkerWorker.Schedule(m_LandmarkerInput); + + var landmarksAwaitable = (m_PoseLandmarkerWorker.PeekOutput("Identity") as Tensor).ReadbackAndCloneAsync(); + using var landmarks = await landmarksAwaitable; // (1,195) + + for (var i = 0; i < k_NumKeypoints; i++) + { + // https://arxiv.org/pdf/2006.10204 + var position_ImageSpace = BlazeUtils.mul(M2, new float2(landmarks[5 * i + 0], landmarks[5 * i + 1])); + var visibility = landmarks[5 * i + 3]; + var presence = landmarks[5 * i + 4]; + + // z-position is in unit cube centered on hips + Vector3 position_WorldSpace = ImageToWorld(position_ImageSpace) + new Vector3(0, 0, landmarks[5 * i + 2] / m_TextureHeight); + posePreview.SetKeypoint(i, visibility > 0.5f && presence > 0.5f, position_WorldSpace); + } + } + + void OnDestroy() + { + m_DetectAwaitable.Cancel(); + } +} diff --git a/Assets/Scripts/PoseDetection.cs.meta b/Assets/Scripts/PoseDetection.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..6ba62ea73237fe2565990c8cf3a953d6459996d3 --- /dev/null +++ b/Assets/Scripts/PoseDetection.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: ae2eb443caa7ad94aad55b4a8a8fb4ea diff --git a/Assets/Scripts/PosePreview.cs b/Assets/Scripts/PosePreview.cs new file mode 100644 index 0000000000000000000000000000000000000000..c7a8fa7999ab7e61897df4381a7df04eeff87d74 --- /dev/null +++ b/Assets/Scripts/PosePreview.cs @@ -0,0 +1,28 @@ +using UnityEngine; + +public class PosePreview : MonoBehaviour +{ + public BoundingBox boundingBox; + public BoundingCircle boundingCircle; + public Keypoint[] keypoints; + + public void SetActive(bool active) + { + gameObject.SetActive(active); + } + + public void SetBoundingBox(bool active, Vector3 position, Vector2 size) + { + boundingBox.Set(active, position, size); + } + + public void SetBoundingCircle(bool active, Vector3 position, float radius) + { + boundingCircle.Set(active, position, radius); + } + + public void SetKeypoint(int index, bool active, Vector3 position) + { + keypoints[index].Set(active, position); + } +} diff --git a/Assets/Scripts/PosePreview.cs.meta b/Assets/Scripts/PosePreview.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..9221ccf047e03930efae854f3105afb0f7499c27 --- /dev/null +++ b/Assets/Scripts/PosePreview.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: a13d9ed61ce25fa4caf885d6c7222b9d \ No newline at end of file diff --git a/Assets/Settings.meta b/Assets/Settings.meta new file mode 100644 index 0000000000000000000000000000000000000000..186db40f75ed1f4891e54f432f049fef7b76aeaa --- /dev/null +++ b/Assets/Settings.meta @@ -0,0 +1,8 @@ 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