using System; using UnityEngine; public class KeypointLine : MonoBehaviour { public LineRenderer lineRenderer; public Keypoint start; public Keypoint end; public Color color; public float width; void Start() { lineRenderer.startColor = color; lineRenderer.endColor = color; lineRenderer.startWidth = width; lineRenderer.endWidth = width; } void Update() { lineRenderer.SetPosition(0, start.Position); lineRenderer.SetPosition(1, end.Position); lineRenderer.gameObject.SetActive(start.IsActive && end.IsActive); } }