TheBloke's LLM work is generously supported by a grant from andreessen horowitz (a16z)
Huginn v1.2 - GGML
- Model creator: Caleb Morgan
- Original model: Huginn v1.2
Description
This repo contains GGML format model files for Caleb Morgan's Huginn v1.2.
Important note regarding GGML files.
The GGML format has now been superseded by GGUF. As of August 21st 2023, llama.cpp no longer supports GGML models. Third party clients and libraries are expected to still support it for a time, but many may also drop support.
Please use the GGUF models instead.
About GGML
GGML files are for CPU + GPU inference using llama.cpp and libraries and UIs which support this format, such as:
- text-generation-webui, the most popular web UI. Supports NVidia CUDA GPU acceleration.
- KoboldCpp, a powerful GGML web UI with GPU acceleration on all platforms (CUDA and OpenCL). Especially good for story telling.
- LM Studio, a fully featured local GUI with GPU acceleration on both Windows (NVidia and AMD), and macOS.
- LoLLMS Web UI, a great web UI with CUDA GPU acceleration via the c_transformers backend.
- ctransformers, a Python library with GPU accel, LangChain support, and OpenAI-compatible AI server.
- llama-cpp-python, a Python library with GPU accel, LangChain support, and OpenAI-compatible API server.
Repositories available
- GPTQ models for GPU inference, with multiple quantisation parameter options.
- 2, 3, 4, 5, 6 and 8-bit GGUF models for CPU+GPU inference
- 2, 3, 4, 5, 6 and 8-bit GGML models for CPU+GPU inference (deprecated)
- Caleb Morgan's original unquantised fp16 model in pytorch format, for GPU inference and for further conversions
Prompt template: Alpaca
Below is an instruction that describes a task. Write a response that appropriately completes the request.
### Instruction:
{prompt}
### Response:
Compatibility
These quantised GGML files are compatible with llama.cpp between June 6th (commit 2d43387
) and August 21st 2023.
For support with latest llama.cpp, please use GGUF files instead.
The final llama.cpp commit with support for GGML was: dadbed99e65252d79f81101a392d0d6497b86caa
As of August 23rd 2023 they are still compatible with all UIs, libraries and utilities which use GGML. This may change in the future.
Explanation of the new k-quant methods
Click to see details
The new methods available are:
- GGML_TYPE_Q2_K - "type-1" 2-bit quantization in super-blocks containing 16 blocks, each block having 16 weight. Block scales and mins are quantized with 4 bits. This ends up effectively using 2.5625 bits per weight (bpw)
- GGML_TYPE_Q3_K - "type-0" 3-bit quantization in super-blocks containing 16 blocks, each block having 16 weights. Scales are quantized with 6 bits. This end up using 3.4375 bpw.
- GGML_TYPE_Q4_K - "type-1" 4-bit quantization in super-blocks containing 8 blocks, each block having 32 weights. Scales and mins are quantized with 6 bits. This ends up using 4.5 bpw.
- GGML_TYPE_Q5_K - "type-1" 5-bit quantization. Same super-block structure as GGML_TYPE_Q4_K resulting in 5.5 bpw
- GGML_TYPE_Q6_K - "type-0" 6-bit quantization. Super-blocks with 16 blocks, each block having 16 weights. Scales are quantized with 8 bits. This ends up using 6.5625 bpw
- GGML_TYPE_Q8_K - "type-0" 8-bit quantization. Only used for quantizing intermediate results. The difference to the existing Q8_0 is that the block size is 256. All 2-6 bit dot products are implemented for this quantization type.
Refer to the Provided Files table below to see what files use which methods, and how.
Provided files
Name | Quant method | Bits | Size | Max RAM required | Use case |
---|---|---|---|---|---|
huginnv1.2.ggmlv3.q2_K.bin | q2_K | 2 | 5.51 GB | 8.01 GB | New k-quant method. Uses GGML_TYPE_Q4_K for the attention.vw and feed_forward.w2 tensors, GGML_TYPE_Q2_K for the other tensors. |
huginnv1.2.ggmlv3.q3_K_S.bin | q3_K_S | 3 | 5.66 GB | 8.16 GB | New k-quant method. Uses GGML_TYPE_Q3_K for all tensors |
huginnv1.2.ggmlv3.q3_K_M.bin | q3_K_M | 3 | 6.31 GB | 8.81 GB | New k-quant method. Uses GGML_TYPE_Q4_K for the attention.wv, attention.wo, and feed_forward.w2 tensors, else GGML_TYPE_Q3_K |
huginnv1.2.ggmlv3.q3_K_L.bin | q3_K_L | 3 | 6.93 GB | 9.43 GB | New k-quant method. Uses GGML_TYPE_Q5_K for the attention.wv, attention.wo, and feed_forward.w2 tensors, else GGML_TYPE_Q3_K |
huginnv1.2.ggmlv3.q4_0.bin | q4_0 | 4 | 7.37 GB | 9.87 GB | Original quant method, 4-bit. |
huginnv1.2.ggmlv3.q4_K_S.bin | q4_K_S | 4 | 7.37 GB | 9.87 GB | New k-quant method. Uses GGML_TYPE_Q4_K for all tensors |
huginnv1.2.ggmlv3.q4_K_M.bin | q4_K_M | 4 | 7.87 GB | 10.37 GB | New k-quant method. Uses GGML_TYPE_Q6_K for half of the attention.wv and feed_forward.w2 tensors, else GGML_TYPE_Q4_K |
huginnv1.2.ggmlv3.q4_1.bin | q4_1 | 4 | 8.17 GB | 10.67 GB | Original quant method, 4-bit. Higher accuracy than q4_0 but not as high as q5_0. However has quicker inference than q5 models. |
huginnv1.2.ggmlv3.q5_0.bin | q5_0 | 5 | 8.97 GB | 11.47 GB | Original quant method, 5-bit. Higher accuracy, higher resource usage and slower inference. |
huginnv1.2.ggmlv3.q5_K_S.bin | q5_K_S | 5 | 8.97 GB | 11.47 GB | New k-quant method. Uses GGML_TYPE_Q5_K for all tensors |
huginnv1.2.ggmlv3.q5_K_M.bin | q5_K_M | 5 | 9.23 GB | 11.73 GB | New k-quant method. Uses GGML_TYPE_Q6_K for half of the attention.wv and feed_forward.w2 tensors, else GGML_TYPE_Q5_K |
huginnv1.2.ggmlv3.q5_1.bin | q5_1 | 5 | 9.78 GB | 12.28 GB | Original quant method, 5-bit. Even higher accuracy, resource usage and slower inference. |
huginnv1.2.ggmlv3.q6_K.bin | q6_K | 6 | 10.68 GB | 13.18 GB | New k-quant method. Uses GGML_TYPE_Q8_K for all tensors - 6-bit quantization |
huginnv1.2.ggmlv3.q8_0.bin | q8_0 | 8 | 13.79 GB | 16.29 GB | Original quant method, 8-bit. Almost indistinguishable from float16. High resource use and slow. Not recommended for most users. |
Note: the above RAM figures assume no GPU offloading. If layers are offloaded to the GPU, this will reduce RAM usage and use VRAM instead.
How to run in llama.cpp
Make sure you are using llama.cpp
from commit dadbed99e65252d79f81101a392d0d6497b86caa or earlier.
For compatibility with latest llama.cpp, please use GGUF files instead.
./main -t 10 -ngl 32 -m huginnv1.2.ggmlv3.q4_K_M.bin --color -c 2048 --temp 0.7 --repeat_penalty 1.1 -n -1 -p "Below is an instruction that describes a task. Write a response that appropriately completes the request.\n\n### Instruction:\nWrite a story about llamas\n\n### Response:"
Change -t 10
to the number of physical CPU cores you have. For example if your system has 8 cores/16 threads, use -t 8
.
Change -ngl 32
to the number of layers to offload to GPU. Remove it if you don't have GPU acceleration.
Change -c 2048
to the desired sequence length for this model. For example, -c 4096
for a Llama 2 model. For models that use RoPE, add --rope-freq-base 10000 --rope-freq-scale 0.5
for doubled context, or --rope-freq-base 10000 --rope-freq-scale 0.25
for 4x context.
If you want to have a chat-style conversation, replace the -p <PROMPT>
argument with -i -ins
For other parameters and how to use them, please refer to the llama.cpp documentation
How to run in text-generation-webui
Further instructions here: text-generation-webui/docs/llama.cpp.md.
Discord
For further support, and discussions on these models and AI in general, join us at:
Thanks, and how to contribute.
Thanks to the chirper.ai team!
I've had a lot of people ask if they can contribute. I enjoy providing models and helping people, and would love to be able to spend even more time doing it, as well as expanding into new projects like fine tuning/training.
If you're able and willing to contribute it will be most gratefully received and will help me to keep providing more models, and to start work on new AI projects.
Donaters will get priority support on any and all AI/LLM/model questions and requests, access to a private Discord room, plus other benefits.
- Patreon: https://patreon.com/TheBlokeAI
- Ko-Fi: https://ko-fi.com/TheBlokeAI
Special thanks to: Aemon Algiz.
Patreon special mentions: Russ Johnson, J, alfie_i, Alex, NimbleBox.ai, Chadd, Mandus, Nikolai Manek, Ken Nordquist, ya boyyy, Illia Dulskyi, Viktor Bowallius, vamX, Iucharbius, zynix, Magnesian, Clay Pascal, Pierre Kircher, Enrico Ros, Tony Hughes, Elle, Andrey, knownsqashed, Deep Realms, Jerry Meng, Lone Striker, Derek Yates, Pyrater, Mesiah Bishop, James Bentley, Femi Adebogun, Brandon Frisco, SuperWojo, Alps Aficionado, Michael Dempsey, Vitor Caleffi, Will Dee, Edmond Seymore, usrbinkat, LangChain4j, Kacper Wikieł, Luke Pendergrass, John Detwiler, theTransient, Nathan LeClaire, Tiffany J. Kim, biorpg, Eugene Pentland, Stanislav Ovsiannikov, Fred von Graf, terasurfer, Kalila, Dan Guido, Nitin Borwankar, 阿明, Ai Maven, John Villwock, Gabriel Puliatti, Stephen Murray, Asp the Wyvern, danny, Chris Smitley, ReadyPlayerEmma, S_X, Daniel P. Andersen, Olakabola, Jeffrey Morgan, Imad Khwaja, Caitlyn Gatomon, webtim, Alicia Loh, Trenton Dambrowitz, Swaroop Kallakuri, Erik Bjäreholt, Leonard Tan, Spiking Neurons AB, Luke @flexchar, Ajan Kanaga, Thomas Belote, Deo Leter, RoA, Willem Michiel, transmissions 11, subjectnull, Matthew Berman, Joseph William Delisle, David Ziegler, Michael Davis, Johann-Peter Hartmann, Talal Aujan, senxiiz, Artur Olbinski, Rainer Wilmers, Spencer Kim, Fen Risland, Cap'n Zoog, Rishabh Srivastava, Michael Levine, Geoffrey Montalvo, Sean Connelly, Alexandros Triantafyllidis, Pieter, Gabriel Tamborski, Sam, Subspace Studios, Junyu Yang, Pedro Madruga, Vadim, Cory Kujawski, K, Raven Klaugh, Randy H, Mano Prime, Sebastain Graf, Space Cruiser
Thank you to all my generous patrons and donaters!
And thank you again to a16z for their generous grant.
Original model card: Caleb Morgan's Huginn v1.2
better version of the old huginn model, I THINK it's a little tamer now? less of a schizophrenic loose cannon,
it's chronos, airoboros, hermes, beluga merged using my random-merge method, then merged with mythologic using model revolver, then merged with ledgerdemain, and the limarp lora.
I'm aware that mythologic has some of the models huginn already had, but merging them in a second time seemed to smooth out some of it's weird behaviors, and then ledgerdemain allows it to do "step by step" thinking with character behaviors in roleplays.
It is a little less verbose, unless you take some care in the prompt, where aledgedly it's a verbose as the old one, but it's a little harder to make it be as verbose. It benefits best from the alpaca format for instructions, but you can chat with it too.
thanks to gryphe for helping with improving this merge and permitting me to add it to the official version! It means a lot!
v1.3 will be actually trained on, I recently got access to some training servers thanks to the guanaco team!
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Model tree for TheBloke/huginnv1.2-GGML
Base model
The-Face-Of-Goonery/Huginn-13b-v1.2