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DoBTStopAction | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTStopAction.h | AITestSuite | void DoBTStopAction ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, const [EBTTestStopAction](API\Developer\AITestSuite\BehaviorTree\EBTTestStopAction) StopAction ) | [] |
|
EBPConditionType | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blueprint.h | AITestSuite | enum EBPConditionType { NoCondition, TrueCondition, FalseCondition, } | [] |
|
EBTTestChangeFlagBehavior | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h | AITestSuite | enum EBTTestChangeFlagBehavior { Set, Toggle, } | [] |
|
EBTTestServiceStopTiming | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_BTStopAction.h | AITestSuite | enum EBTTestServiceStopTiming { DuringBecomeRelevant, DuringTick, DuringCeaseRelevant, } | [] |
|
EBTTestStopAction | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTStopAction.h | AITestSuite | enum EBTTestStopAction { StopTree, UnInitialize, Cleanup, Restart_ForceReevaluateRootNode, Restart_Complete, StartTree, } | [] |
|
EBTTestTaskStopTiming | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_BTStopAction.h | AITestSuite | enum EBTTestTaskStopTiming { DuringExecute, DuringTick, DuringAbort, DuringFinish, } | [] |
|
FBTDelayedAbortMemory | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_DelayedAbort.h | AITestSuite | struct FBTDelayedAbortMemory | [
{
"type": "uint64",
"name": "EndFrameIdx",
"description": ""
}
] |
|
FBTLatentTaskMemory | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h | AITestSuite | struct FBTLatentTaskMemory | [
{
"type": "uint8: 1",
"name": "bFlagSet",
"description": ""
},
{
"type": "uint8: 1",
"name": "bIsAborting",
"description": ""
},
{
"type": "uint64",
"name": "EndFrameIdx",
"description": ""
},
{
"type": "uint64",
"name": "FlagFrameIdx",
"description": ""
}
] |
|
FBTLogTaskMemory | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h | AITestSuite | struct FBTLogTaskMemory | [
{
"type": "uint64",
"name": "EndFrameIdx",
"description": ""
}
] |
|
UTestBTDecorator_Blackboard::CalculateRawConditionValue | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blackboard.h | Calculates raw, core value of decorator's condition. Should not include calling IsInversed | AITestSuite | virtual bool CalculateRawConditionValue ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) const | [] |
UTestBTDecorator_Blackboard::OnBecomeRelevant | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blackboard.h | Called when execution flow controller becomes active | AITestSuite | virtual void OnBecomeRelevant ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UTestBTDecorator_Blackboard::OnCeaseRelevant | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blackboard.h | Called when execution flow controller becomes inactive | AITestSuite | virtual void OnCeaseRelevant ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UTestBTDecorator_Blackboard::UTestBTDecorator_Blackboard | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blackboard.h | AITestSuite | UTestBTDecorator_Blackboard ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UTestBTDecorator_Blackboard | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blackboard.h | AITestSuite | class UTestBTDecorator_Blackboard : public [UBTDecorator_Blackboard](API\Runtime\AIModule\BehaviorTree\Decorators\UBTDecorator_Blackboard) | [
{
"type": "int32",
"name": "LogIndexBecomeRelevant",
"description": ""
},
{
"type": "int32",
"name": "LogIndexCalculate",
"description": ""
},
{
"type": "int32",
"name": "LogIndexCeaseRelevant",
"description": ""
}
] |
|
UTestBTDecorator_Blueprint::UTestBTDecorator_Blueprint | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blueprint.h | AITestSuite | UTestBTDecorator_Blueprint ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UTestBTDecorator_Blueprint::CalculateRawConditionValue | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blueprint.h | Calculates raw, core value of decorator's condition. Should not include calling IsInversed | AITestSuite | virtual bool CalculateRawConditionValue ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) const | [] |
UTestBTDecorator_Blueprint::PostInitProperties | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blueprint.h | Setup node name | AITestSuite | virtual void PostInitProperties() | [] |
UTestBTDecorator_Blueprint::OnBecomeRelevant | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blueprint.h | Called when auxiliary node becomes active this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyBecomeRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically | AITestSuite | virtual void OnBecomeRelevant ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UTestBTDecorator_Blueprint::PostLoad | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blueprint.h | Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread. | AITestSuite | virtual void PostLoad() | [] |
UTestBTDecorator_Blueprint::OnCeaseRelevant | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blueprint.h | Called when auxiliary node becomes inactive this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyCeaseRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically | AITestSuite | virtual void OnCeaseRelevant ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UTestBTDecorator_CantExecute::CalculateRawConditionValue | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_CantExecute.h | Calculates raw, core value of decorator's condition. Should not include calling IsInversed | AITestSuite | virtual bool CalculateRawConditionValue ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) const | [] |
UTestBTDecorator_Blueprint | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blueprint.h | AITestSuite | class UTestBTDecorator_Blueprint : public [UBTDecorator_BlueprintBase](API\Runtime\AIModule\BehaviorTree\Decorators\UBTDecorator_BlueprintBase) | [
{
"type": "EBPConditionTyp...",
"name": "BPConditionType",
"description": ""
},
{
"type": "int32",
"name": "LogIndexBecomeRelevant",
"description": ""
},
{
"type": "int32",
"name": "LogIndexCalculate",
"description": ""
},
{
"type": "int32",
"name": "LogIndexCeaseRelevant",
"description": ""
},
{
"type": "FName",
"name": "ObservingKeyName",
"description": ""
}
] |
|
UTestBTDecorator_CantExecute | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_CantExecute.h | AITestSuite | class UTestBTDecorator_CantExecute : public [UBTDecorator](API\Runtime\AIModule\BehaviorTree\UBTDecorator) | [] |
|
UTestBTDecorator_CantExecute::UTestBTDecorator_CantExecute | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_CantExecute.h | AITestSuite | UTestBTDecorator_CantExecute ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UTestBTDecorator_DelayedAbort::GetInstanceMemorySize | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_DelayedAbort.h | Size of instance memory | AITestSuite | virtual uint16 GetInstanceMemorySize() const | [] |
UTestBTDecorator_DelayedAbort::OnBecomeRelevant | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_DelayedAbort.h | Called when auxiliary node becomes active this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyBecomeRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically | AITestSuite | virtual void OnBecomeRelevant ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UTestBTDecorator_DelayedAbort | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_DelayedAbort.h | AITestSuite | class UTestBTDecorator_DelayedAbort : public [UBTDecorator](API\Runtime\AIModule\BehaviorTree\UBTDecorator) | [
{
"type": "bool",
"name": "bOnlyOnce",
"description": ""
},
{
"type": "int32",
"name": "DelayTicks",
"description": ""
}
] |
|
UTestBTDecorator_DelayedAbort::UTestBTDecorator_DelayedAbort | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_DelayedAbort.h | AITestSuite | UTestBTDecorator_DelayedAbort ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UTestBTService_BTStopAction::OnBecomeRelevant | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_BTStopAction.h | Called when auxiliary node becomes active this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyBecomeRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically | AITestSuite | virtual void OnBecomeRelevant ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UTestBTDecorator_DelayedAbort::TickNode | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_DelayedAbort.h | Tick function this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically | AITestSuite | virtual void TickNode ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds ) | [] |
UTestBTService_BTStopAction::OnCeaseRelevant | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_BTStopAction.h | Called when auxiliary node becomes inactive this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyCeaseRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically | AITestSuite | virtual void OnCeaseRelevant ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UTestBTService_BTStopAction::TickNode | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_BTStopAction.h | Update next tick interval this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_SERVICE_NODE_NOTIFY_FLAGS in the constructor of the service will set this flag automatically | AITestSuite | virtual void TickNode ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds ) | [] |
UTestBTService_BTStopAction::UTestBTService_BTStopAction | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_BTStopAction.h | AITestSuite | UTestBTService_BTStopAction ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UTestBTService_BTStopAction | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_BTStopAction.h | AITestSuite | class UTestBTService_BTStopAction : public [UBTService](API\Runtime\AIModule\BehaviorTree\UBTService) | [
{
"type": "int32",
"name": "LogIndex",
"description": ""
},
{
"type": "EBTTestStopActi...",
"name": "StopAction",
"description": ""
},
{
"type": "EBTTestServiceS...",
"name": "StopTiming",
"description": ""
}
] |
|
UTestBTService_Log::OnBecomeRelevant | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_Log.h | Called when auxiliary node becomes active this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyBecomeRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically | AITestSuite | virtual void OnBecomeRelevant ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UTestBTService_Log::OnCeaseRelevant | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_Log.h | Called when auxiliary node becomes inactive this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyCeaseRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically | AITestSuite | virtual void OnCeaseRelevant ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UTestBTService_Log::SetFlagOnTick | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_Log.h | AITestSuite | void SetFlagOnTick ( [FName](API\Runtime\Core\UObject\FName) InKeyNameTick, bool bInCallTickOnSearchStart ) | [] |
|
UTestBTService_Log::TickNode | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_Log.h | Update next tick interval this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_SERVICE_NODE_NOTIFY_FLAGS in the constructor of the service will set this flag automatically | AITestSuite | virtual void TickNode ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds ) | [] |
UTestBTService_Log::UTestBTService_Log | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_Log.h | AITestSuite | UTestBTService_Log ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UTestBTService_Log | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_Log.h | AITestSuite | class UTestBTService_Log : public [UBTService](API\Runtime\AIModule\BehaviorTree\UBTService) | [
{
"type": "bool",
"name": "bToggleValue",
"description": ""
},
{
"type": "FName",
"name": "KeyNameBecomeRelevant",
"description": ""
},
{
"type": "FName",
"name": "KeyNameCeaseRelevant",
"description": ""
},
{
"type": "FName",
"name": "KeyNameTick",
"description": ""
},
{
"type": "int32",
"name": "LogActivation",
"description": ""
},
{
"type": "int32",
"name": "LogDeactivation",
"description": ""
},
{
"type": "int32",
"name": "LogTick",
"description": ""
}
] |
|
UTestBTTask_BTStopAction::AbortTask | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_BTStopAction.h | Aborts this task, should return Aborted or InProgress (useFinishLatentAbort()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! | AITestSuite | virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) AbortTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UTestBTTask_BTStopAction::ExecuteTask | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_BTStopAction.h | Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! | AITestSuite | virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) ExecuteTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UTestBTTask_BTStopAction::OnTaskFinished | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_BTStopAction.h | Called when task execution is finished this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTaskFinished must be set to true for this function to be called Calling INIT_TASK_NODE_NOTIFY_FLAGS in the constructor of the task will set this flag automatically | AITestSuite | virtual void OnTaskFinished ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) TaskResult ) | [] |
UTestBTTask_BTStopAction::TickTask | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_BTStopAction.h | Ticks this task this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_TASK_NODE_NOTIFY_FLAGS in the constructor of the task will set this flag automatically | AITestSuite | virtual void TickTask ( class [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds ) | [] |
UTestBTTask_BTStopAction::UTestBTTask_BTStopAction | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_BTStopAction.h | AITestSuite | UTestBTTask_BTStopAction ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UTestBTTask_BTStopAction | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_BTStopAction.h | AITestSuite | class UTestBTTask_BTStopAction : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode) | [
{
"type": "int32",
"name": "LogIndex",
"description": ""
},
{
"type": "TEnumAsByte<EB...",
"name": "LogResult",
"description": ""
},
{
"type": "EBTTestStopActi...",
"name": "StopAction",
"description": ""
},
{
"type": "EBTTestTaskStop...",
"name": "StopTiming",
"description": ""
}
] |
|
UTestBTTask_LatentWithFlags::AbortTask | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h | Aborts this task, should return Aborted or InProgress (useFinishLatentAbort()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! | AITestSuite | virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) AbortTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UTestBTTask_LatentWithFlags::ChangeFlag | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h | AITestSuite | void ChangeFlag ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, [FName](API\Runtime\Core\UObject\FName) FlagToChange ) const | [] |
|
UTestBTTask_LatentWithFlags::GetInstanceMemorySize | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h | Size of instance memory | AITestSuite | virtual uint16 GetInstanceMemorySize() const | [] |
UTestBTTask_LatentWithFlags::LogExecution | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h | AITestSuite | void LogExecution ( class [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, int32 LogNumber ) | [] |
|
UTestBTTask_LatentWithFlags::ExecuteTask | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h | Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! | AITestSuite | virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) ExecuteTask ( class [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UTestBTTask_LatentWithFlags::TickTask | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h | Ticks this task this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_TASK_NODE_NOTIFY_FLAGS in the constructor of the task will set this flag automatically | AITestSuite | virtual void TickTask ( class [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds ) | [] |
UTestBTTask_LatentWithFlags::UTestBTTask_LatentWithFlags | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h | AITestSuite | UTestBTTask_LatentWithFlags() | [] |
|
UTestBTTask_LatentWithFlags | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h | AITestSuite | class UTestBTTask_LatentWithFlags : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode) | [
{
"type": "int32",
"name": "AbortHalfTicks",
"description": "Num of ticks before 'abort start' andset abort flag_ and then the same num of ticks beforeabort finish_"
},
{
"type": "EBTTestChangeFl...",
"name": "ChangeFlagBehavior",
"description": ""
},
{
"type": "int32",
"name": "ExecuteHalfTicks",
"description": "Num of ticks before 'execute start' andset execute flag_ and then the same num of ticks beforeexecute finish_"
},
{
"type": "FName",
"name": "KeyNameAbort",
"description": ""
},
{
"type": "FName",
"name": "KeyNameExecute",
"description": ""
},
{
"type": "int32",
"name": "LogIndexAbortFinish",
"description": ""
},
{
"type": "int32",
"name": "LogIndexAborting",
"description": ""
},
{
"type": "int32",
"name": "LogIndexAbortStart",
"description": ""
},
{
"type": "int32",
"name": "LogIndexExecuteFinish",
"description": ""
},
{
"type": "int32",
"name": "LogIndexExecuteStart",
"description": ""
},
{
"type": "int32",
"name": "LogIndexExecuting",
"description": ""
},
{
"type": "TEnumAsByte<EB...",
"name": "LogResult",
"description": ""
}
] |
|
UTestBTTask_Log::GetInstanceMemorySize | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h | Size of instance memory | AITestSuite | virtual uint16 GetInstanceMemorySize() const | [] |
UTestBTTask_Log::ExecuteTask | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h | Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! | AITestSuite | virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) ExecuteTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UTestBTTask_Log::LogExecution | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h | AITestSuite | void LogExecution ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, int32 LogNumber ) | [] |
|
UTestBTTask_Log::TickTask | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h | Ticks this task this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_TASK_NODE_NOTIFY_FLAGS in the constructor of the task will set this flag automatically | AITestSuite | virtual void TickTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds ) | [] |
UTestBTTask_Log::UTestBTTask_Log | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h | AITestSuite | UTestBTTask_Log ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UTestBTTask_Log | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h | AITestSuite | class UTestBTTask_Log : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode) | [
{
"type": "int32",
"name": "ExecutionTicks",
"description": ""
},
{
"type": "int32",
"name": "LogFinished",
"description": ""
},
{
"type": "int32",
"name": "LogIndex",
"description": ""
},
{
"type": "TEnumAsByte<EB...",
"name": "LogResult",
"description": ""
},
{
"type": "int32",
"name": "LogTickIndex",
"description": ""
}
] |
|
UTestBTTask_SetFlag::AbortTask | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetFlag.h | Aborts this task, should return Aborted or InProgress (useFinishLatentAbort()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! | AITestSuite | virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) AbortTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UTestBTTask_SetFlag::ExecuteTask | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetFlag.h | Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! | AITestSuite | virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) ExecuteTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UTestBTTask_SetFlag::UTestBTTask_SetFlag | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetFlag.h | AITestSuite | UTestBTTask_SetFlag ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UTestBTTask_SetFlag | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetFlag.h | AITestSuite | class UTestBTTask_SetFlag : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode) | [
{
"type": "bool",
"name": "bOnAbortValue",
"description": ""
},
{
"type": "bool",
"name": "bValue",
"description": ""
},
{
"type": "FName",
"name": "KeyName",
"description": ""
},
{
"type": "FName",
"name": "OnAbortKeyName",
"description": ""
},
{
"type": "TEnumAsByte<EB...",
"name": "TaskResult",
"description": ""
}
] |
|
UTestBTTask_SetValue::AbortTask | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetValue.h | Aborts this task, should return Aborted or InProgress (useFinishLatentAbort()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! | AITestSuite | virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) AbortTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UTestBTTask_SetValue::ExecuteTask | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetValue.h | Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! | AITestSuite | virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) ExecuteTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UTestBTTask_SetValue::UTestBTTask_SetValue | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetValue.h | AITestSuite | UTestBTTask_SetValue ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UTestBTTask_SetValue | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetValue.h | AITestSuite | class UTestBTTask_SetValue : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode) | [
{
"type": "FName",
"name": "KeyName",
"description": ""
},
{
"type": "FName",
"name": "OnAbortKeyName",
"description": ""
},
{
"type": "int32",
"name": "OnAbortValue",
"description": ""
},
{
"type": "TEnumAsByte<EB...",
"name": "TaskResult",
"description": ""
},
{
"type": "int32",
"name": "Value",
"description": ""
}
] |
|
UTestBTTask_ToggleFlag::UTestBTTask_ToggleFlag | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_ToggleFlag.h | AITestSuite | UTestBTTask_ToggleFlag ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UTestBTTask_ToggleFlag::ExecuteTask | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_ToggleFlag.h | Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! | AITestSuite | virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) ExecuteTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UTestBTTask_ToggleFlag | /Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_ToggleFlag.h | AITestSuite | class UTestBTTask_ToggleFlag : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode) | [
{
"type": "FName",
"name": "KeyName",
"description": ""
},
{
"type": "int32",
"name": "LogIndex",
"description": ""
},
{
"type": "int32",
"name": "NumToggles",
"description": ""
},
{
"type": "TEnumAsByte<EB...",
"name": "TaskResult",
"description": ""
}
] |
|
ETestTaskMessage::Type | /Engine/Source/Developer/AITestSuite/Classes/MockGameplayTasks.h | AITestSuite | namespace ETestTaskMessage { enum Type { Activate, Tick, ExternalConfirm, ExternalCancel, Ended, } } | [] |
|
FAITestBase::AddAutoDestroyObject | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | void AddAutoDestroyObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & ObjectRef ) | [] |
|
FAITestBase::GetTestRunner | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | [FAutomationTestBase](API\Runtime\Core\Misc\FAutomationTestBase) & GetTestRunner() const | [] |
|
FAITestBase::GetWorld | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | virtual [UWorld](API\Runtime\Engine\Engine\UWorld) & GetWorld() const | [] |
|
FAITestBase::NewAutoDestroyObject | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | template<typename ClassToSpawn> ClassToSpawn * NewAutoDestroyObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer ) | [] |
|
FAITestBase::InstantTest | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | false to indicate an issue with test execution. Will signal to automation framework this test instance failed. | AITestSuite | virtual bool InstantTest() | [] |
FAITestBase::SetTestRunner | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | virtual void SetTestRunner ( [FAutomationTestBase](API\Runtime\Core\Misc\FAutomationTestBase) & AutomationTestInstance ) | [] |
|
FAITestBase::SetUp | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | true if setup was completed successfully, false otherwise (which will result in failing the test instance). | AITestSuite | virtual bool SetUp() | [] |
FAITestBase::TearDown | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | It's essential that overriding functions call the super-implementation. Otherwise the check in ~FAITestBase will fail. | AITestSuite | virtual void TearDown() | [] |
FAITestBase::Update | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | true to indicate that the test is done. | AITestSuite | virtual bool Update() | [] |
FAITestBase::VerifyLatentResults | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | Lets the Test instance test the results. Use AITEST_*_LATENT macros | AITestSuite | virtual void VerifyLatentResults() | [] |
FAITestBase::FAITestBase | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | FAITestBase() | [] |
|
FAITestBase::~FAITestBase | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | virtual ~FAITestBase() | [] |
|
FAITestBase | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | struct FAITestBase | [
{
"type": "FAutomationTest...",
"name": "TestRunner",
"description": ""
}
] |
|
FAITestCommand_PerformTest::Update | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired) | AITestSuite | virtual bool Update() | [] |
FAITestCommand_PerformTest::FAITestCommand_PerformTest | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | FAITestCommand_PerformTest ( [FAITestBase](API\Developer\AITestSuite\FAITestBase) * InputParam ) | [] |
|
FAITestCommand_PerformTest::~FAITestCommand_PerformTest | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | virtual ~FAITestCommand_PerformTest() | [] |
|
FAITestCommand_PerformTest | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | class FAITestCommand_PerformTest : public [IAutomationLatentCommand](API\Runtime\Core\Misc\IAutomationLatentCommand) | [] |
|
FAITestCommand_SetUpTest::Update | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired) | AITestSuite | virtual bool Update() | [] |
FAITestCommand_SetUpTest::FAITestCommand_SetUpTest | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | FAITestCommand_SetUpTest ( [FAITestBase](API\Developer\AITestSuite\FAITestBase) * InputParam ) | [] |
|
FAITestCommand_SetUpTest::~FAITestCommand_SetUpTest | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | virtual ~FAITestCommand_SetUpTest() | [] |
|
FAITestCommand_SetUpTest | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | class FAITestCommand_SetUpTest : public [IAutomationLatentCommand](API\Runtime\Core\Misc\IAutomationLatentCommand) | [] |
|
FAITestCommand_TearDownTest::Update | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired) | AITestSuite | virtual bool Update() | [] |
FAITestCommand_TearDownTest::FAITestCommand_TearDownTest | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | FAITestCommand_TearDownTest ( [FAITestBase](API\Developer\AITestSuite\FAITestBase) * InputParam ) | [] |
|
FAITestCommand_TearDownTest::~FAITestCommand_TearDownTest | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | virtual ~FAITestCommand_TearDownTest() | [] |
|
FAITestCommand_TearDownTest | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | class FAITestCommand_TearDownTest : public [IAutomationLatentCommand](API\Runtime\Core\Misc\IAutomationLatentCommand) | [] |
|
FAITestCommand_VerifyTestResults::Update | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired) | AITestSuite | virtual bool Update() | [] |
FAITestCommand_VerifyTestResults::FAITestCommand_VerifyTestResults | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | FAITestCommand_VerifyTestResults ( [FAITestBase](API\Developer\AITestSuite\FAITestBase) * InputParam ) | [] |
|
FAITestCommand_VerifyTestResults | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | class FAITestCommand_VerifyTestResults : public [IAutomationLatentCommand](API\Runtime\Core\Misc\IAutomationLatentCommand) | [] |
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