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DoBTStopAction
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTStopAction.h
AITestSuite
void DoBTStopAction ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, const [EBTTestStopAction](API\Developer\AITestSuite\BehaviorTree\EBTTestStopAction) StopAction )
[]
EBPConditionType
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blueprint.h
AITestSuite
enum EBPConditionType { NoCondition, TrueCondition, FalseCondition, }
[]
EBTTestChangeFlagBehavior
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h
AITestSuite
enum EBTTestChangeFlagBehavior { Set, Toggle, }
[]
EBTTestServiceStopTiming
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_BTStopAction.h
AITestSuite
enum EBTTestServiceStopTiming { DuringBecomeRelevant, DuringTick, DuringCeaseRelevant, }
[]
EBTTestStopAction
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTStopAction.h
AITestSuite
enum EBTTestStopAction { StopTree, UnInitialize, Cleanup, Restart_ForceReevaluateRootNode, Restart_Complete, StartTree, }
[]
EBTTestTaskStopTiming
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_BTStopAction.h
AITestSuite
enum EBTTestTaskStopTiming { DuringExecute, DuringTick, DuringAbort, DuringFinish, }
[]
FBTDelayedAbortMemory
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_DelayedAbort.h
AITestSuite
struct FBTDelayedAbortMemory
[ { "type": "uint64", "name": "EndFrameIdx", "description": "" } ]
FBTLatentTaskMemory
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h
AITestSuite
struct FBTLatentTaskMemory
[ { "type": "uint8: 1", "name": "bFlagSet", "description": "" }, { "type": "uint8: 1", "name": "bIsAborting", "description": "" }, { "type": "uint64", "name": "EndFrameIdx", "description": "" }, { "type": "uint64", "name": "FlagFrameIdx", "description": "" } ]
FBTLogTaskMemory
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h
AITestSuite
struct FBTLogTaskMemory
[ { "type": "uint64", "name": "EndFrameIdx", "description": "" } ]
UTestBTDecorator_Blackboard::CalculateRawConditionValue
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blackboard.h
Calculates raw, core value of decorator's condition. Should not include calling IsInversed
AITestSuite
virtual bool CalculateRawConditionValue ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) const
[]
UTestBTDecorator_Blackboard::OnBecomeRelevant
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blackboard.h
Called when execution flow controller becomes active
AITestSuite
virtual void OnBecomeRelevant ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
[]
UTestBTDecorator_Blackboard::OnCeaseRelevant
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blackboard.h
Called when execution flow controller becomes inactive
AITestSuite
virtual void OnCeaseRelevant ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
[]
UTestBTDecorator_Blackboard::UTestBTDecorator_Blackboard
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blackboard.h
AITestSuite
UTestBTDecorator_Blackboard ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UTestBTDecorator_Blackboard
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blackboard.h
AITestSuite
class UTestBTDecorator_Blackboard : public [UBTDecorator_Blackboard](API\Runtime\AIModule\BehaviorTree\Decorators\UBTDecorator_Blackboard)
[ { "type": "int32", "name": "LogIndexBecomeRelevant", "description": "" }, { "type": "int32", "name": "LogIndexCalculate", "description": "" }, { "type": "int32", "name": "LogIndexCeaseRelevant", "description": "" } ]
UTestBTDecorator_Blueprint::UTestBTDecorator_Blueprint
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blueprint.h
AITestSuite
UTestBTDecorator_Blueprint ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UTestBTDecorator_Blueprint::CalculateRawConditionValue
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blueprint.h
Calculates raw, core value of decorator's condition. Should not include calling IsInversed
AITestSuite
virtual bool CalculateRawConditionValue ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) const
[]
UTestBTDecorator_Blueprint::PostInitProperties
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blueprint.h
Setup node name
AITestSuite
virtual void PostInitProperties()
[]
UTestBTDecorator_Blueprint::OnBecomeRelevant
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blueprint.h
Called when auxiliary node becomes active this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyBecomeRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically
AITestSuite
virtual void OnBecomeRelevant ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
[]
UTestBTDecorator_Blueprint::PostLoad
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blueprint.h
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.
AITestSuite
virtual void PostLoad()
[]
UTestBTDecorator_Blueprint::OnCeaseRelevant
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blueprint.h
Called when auxiliary node becomes inactive this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyCeaseRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically
AITestSuite
virtual void OnCeaseRelevant ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
[]
UTestBTDecorator_CantExecute::CalculateRawConditionValue
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_CantExecute.h
Calculates raw, core value of decorator's condition. Should not include calling IsInversed
AITestSuite
virtual bool CalculateRawConditionValue ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) const
[]
UTestBTDecorator_Blueprint
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_Blueprint.h
AITestSuite
class UTestBTDecorator_Blueprint : public [UBTDecorator_BlueprintBase](API\Runtime\AIModule\BehaviorTree\Decorators\UBTDecorator_BlueprintBase)
[ { "type": "EBPConditionTyp...", "name": "BPConditionType", "description": "" }, { "type": "int32", "name": "LogIndexBecomeRelevant", "description": "" }, { "type": "int32", "name": "LogIndexCalculate", "description": "" }, { "type": "int32", "name": "LogIndexCeaseRelevant", "description": "" }, { "type": "FName", "name": "ObservingKeyName", "description": "" } ]
UTestBTDecorator_CantExecute
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_CantExecute.h
AITestSuite
class UTestBTDecorator_CantExecute : public [UBTDecorator](API\Runtime\AIModule\BehaviorTree\UBTDecorator)
[]
UTestBTDecorator_CantExecute::UTestBTDecorator_CantExecute
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_CantExecute.h
AITestSuite
UTestBTDecorator_CantExecute ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UTestBTDecorator_DelayedAbort::GetInstanceMemorySize
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_DelayedAbort.h
Size of instance memory
AITestSuite
virtual uint16 GetInstanceMemorySize() const
[]
UTestBTDecorator_DelayedAbort::OnBecomeRelevant
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_DelayedAbort.h
Called when auxiliary node becomes active this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyBecomeRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically
AITestSuite
virtual void OnBecomeRelevant ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
[]
UTestBTDecorator_DelayedAbort
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_DelayedAbort.h
AITestSuite
class UTestBTDecorator_DelayedAbort : public [UBTDecorator](API\Runtime\AIModule\BehaviorTree\UBTDecorator)
[ { "type": "bool", "name": "bOnlyOnce", "description": "" }, { "type": "int32", "name": "DelayTicks", "description": "" } ]
UTestBTDecorator_DelayedAbort::UTestBTDecorator_DelayedAbort
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_DelayedAbort.h
AITestSuite
UTestBTDecorator_DelayedAbort ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UTestBTService_BTStopAction::OnBecomeRelevant
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_BTStopAction.h
Called when auxiliary node becomes active this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyBecomeRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically
AITestSuite
virtual void OnBecomeRelevant ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
[]
UTestBTDecorator_DelayedAbort::TickNode
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTDecorator_DelayedAbort.h
Tick function this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically
AITestSuite
virtual void TickNode ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds )
[]
UTestBTService_BTStopAction::OnCeaseRelevant
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_BTStopAction.h
Called when auxiliary node becomes inactive this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyCeaseRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically
AITestSuite
virtual void OnCeaseRelevant ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
[]
UTestBTService_BTStopAction::TickNode
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_BTStopAction.h
Update next tick interval this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_SERVICE_NODE_NOTIFY_FLAGS in the constructor of the service will set this flag automatically
AITestSuite
virtual void TickNode ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds )
[]
UTestBTService_BTStopAction::UTestBTService_BTStopAction
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_BTStopAction.h
AITestSuite
UTestBTService_BTStopAction ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UTestBTService_BTStopAction
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_BTStopAction.h
AITestSuite
class UTestBTService_BTStopAction : public [UBTService](API\Runtime\AIModule\BehaviorTree\UBTService)
[ { "type": "int32", "name": "LogIndex", "description": "" }, { "type": "EBTTestStopActi...", "name": "StopAction", "description": "" }, { "type": "EBTTestServiceS...", "name": "StopTiming", "description": "" } ]
UTestBTService_Log::OnBecomeRelevant
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_Log.h
Called when auxiliary node becomes active this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyBecomeRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically
AITestSuite
virtual void OnBecomeRelevant ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
[]
UTestBTService_Log::OnCeaseRelevant
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_Log.h
Called when auxiliary node becomes inactive this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyCeaseRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically
AITestSuite
virtual void OnCeaseRelevant ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
[]
UTestBTService_Log::SetFlagOnTick
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_Log.h
AITestSuite
void SetFlagOnTick ( [FName](API\Runtime\Core\UObject\FName) InKeyNameTick, bool bInCallTickOnSearchStart )
[]
UTestBTService_Log::TickNode
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_Log.h
Update next tick interval this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_SERVICE_NODE_NOTIFY_FLAGS in the constructor of the service will set this flag automatically
AITestSuite
virtual void TickNode ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds )
[]
UTestBTService_Log::UTestBTService_Log
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_Log.h
AITestSuite
UTestBTService_Log ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UTestBTService_Log
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_Log.h
AITestSuite
class UTestBTService_Log : public [UBTService](API\Runtime\AIModule\BehaviorTree\UBTService)
[ { "type": "bool", "name": "bToggleValue", "description": "" }, { "type": "FName", "name": "KeyNameBecomeRelevant", "description": "" }, { "type": "FName", "name": "KeyNameCeaseRelevant", "description": "" }, { "type": "FName", "name": "KeyNameTick", "description": "" }, { "type": "int32", "name": "LogActivation", "description": "" }, { "type": "int32", "name": "LogDeactivation", "description": "" }, { "type": "int32", "name": "LogTick", "description": "" } ]
UTestBTTask_BTStopAction::AbortTask
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_BTStopAction.h
Aborts this task, should return Aborted or InProgress (useFinishLatentAbort()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!
AITestSuite
virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) AbortTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
[]
UTestBTTask_BTStopAction::ExecuteTask
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_BTStopAction.h
Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!
AITestSuite
virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) ExecuteTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
[]
UTestBTTask_BTStopAction::OnTaskFinished
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_BTStopAction.h
Called when task execution is finished this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTaskFinished must be set to true for this function to be called Calling INIT_TASK_NODE_NOTIFY_FLAGS in the constructor of the task will set this flag automatically
AITestSuite
virtual void OnTaskFinished ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) TaskResult )
[]
UTestBTTask_BTStopAction::TickTask
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_BTStopAction.h
Ticks this task this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_TASK_NODE_NOTIFY_FLAGS in the constructor of the task will set this flag automatically
AITestSuite
virtual void TickTask ( class [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds )
[]
UTestBTTask_BTStopAction::UTestBTTask_BTStopAction
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_BTStopAction.h
AITestSuite
UTestBTTask_BTStopAction ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UTestBTTask_BTStopAction
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_BTStopAction.h
AITestSuite
class UTestBTTask_BTStopAction : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode)
[ { "type": "int32", "name": "LogIndex", "description": "" }, { "type": "TEnumAsByte<EB...", "name": "LogResult", "description": "" }, { "type": "EBTTestStopActi...", "name": "StopAction", "description": "" }, { "type": "EBTTestTaskStop...", "name": "StopTiming", "description": "" } ]
UTestBTTask_LatentWithFlags::AbortTask
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h
Aborts this task, should return Aborted or InProgress (useFinishLatentAbort()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!
AITestSuite
virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) AbortTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
[]
UTestBTTask_LatentWithFlags::ChangeFlag
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h
AITestSuite
void ChangeFlag ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, [FName](API\Runtime\Core\UObject\FName) FlagToChange ) const
[]
UTestBTTask_LatentWithFlags::GetInstanceMemorySize
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h
Size of instance memory
AITestSuite
virtual uint16 GetInstanceMemorySize() const
[]
UTestBTTask_LatentWithFlags::LogExecution
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h
AITestSuite
void LogExecution ( class [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, int32 LogNumber )
[]
UTestBTTask_LatentWithFlags::ExecuteTask
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h
Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!
AITestSuite
virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) ExecuteTask ( class [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
[]
UTestBTTask_LatentWithFlags::TickTask
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h
Ticks this task this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_TASK_NODE_NOTIFY_FLAGS in the constructor of the task will set this flag automatically
AITestSuite
virtual void TickTask ( class [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds )
[]
UTestBTTask_LatentWithFlags::UTestBTTask_LatentWithFlags
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h
AITestSuite
UTestBTTask_LatentWithFlags()
[]
UTestBTTask_LatentWithFlags
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h
AITestSuite
class UTestBTTask_LatentWithFlags : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode)
[ { "type": "int32", "name": "AbortHalfTicks", "description": "Num of ticks before 'abort start' andset abort flag_ and then the same num of ticks beforeabort finish_" }, { "type": "EBTTestChangeFl...", "name": "ChangeFlagBehavior", "description": "" }, { "type": "int32", "name": "ExecuteHalfTicks", "description": "Num of ticks before 'execute start' andset execute flag_ and then the same num of ticks beforeexecute finish_" }, { "type": "FName", "name": "KeyNameAbort", "description": "" }, { "type": "FName", "name": "KeyNameExecute", "description": "" }, { "type": "int32", "name": "LogIndexAbortFinish", "description": "" }, { "type": "int32", "name": "LogIndexAborting", "description": "" }, { "type": "int32", "name": "LogIndexAbortStart", "description": "" }, { "type": "int32", "name": "LogIndexExecuteFinish", "description": "" }, { "type": "int32", "name": "LogIndexExecuteStart", "description": "" }, { "type": "int32", "name": "LogIndexExecuting", "description": "" }, { "type": "TEnumAsByte<EB...", "name": "LogResult", "description": "" } ]
UTestBTTask_Log::GetInstanceMemorySize
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h
Size of instance memory
AITestSuite
virtual uint16 GetInstanceMemorySize() const
[]
UTestBTTask_Log::ExecuteTask
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h
Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!
AITestSuite
virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) ExecuteTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
[]
UTestBTTask_Log::LogExecution
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h
AITestSuite
void LogExecution ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, int32 LogNumber )
[]
UTestBTTask_Log::TickTask
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h
Ticks this task this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_TASK_NODE_NOTIFY_FLAGS in the constructor of the task will set this flag automatically
AITestSuite
virtual void TickTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds )
[]
UTestBTTask_Log::UTestBTTask_Log
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h
AITestSuite
UTestBTTask_Log ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UTestBTTask_Log
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_Log.h
AITestSuite
class UTestBTTask_Log : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode)
[ { "type": "int32", "name": "ExecutionTicks", "description": "" }, { "type": "int32", "name": "LogFinished", "description": "" }, { "type": "int32", "name": "LogIndex", "description": "" }, { "type": "TEnumAsByte<EB...", "name": "LogResult", "description": "" }, { "type": "int32", "name": "LogTickIndex", "description": "" } ]
UTestBTTask_SetFlag::AbortTask
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetFlag.h
Aborts this task, should return Aborted or InProgress (useFinishLatentAbort()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!
AITestSuite
virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) AbortTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
[]
UTestBTTask_SetFlag::ExecuteTask
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetFlag.h
Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!
AITestSuite
virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) ExecuteTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
[]
UTestBTTask_SetFlag::UTestBTTask_SetFlag
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetFlag.h
AITestSuite
UTestBTTask_SetFlag ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UTestBTTask_SetFlag
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetFlag.h
AITestSuite
class UTestBTTask_SetFlag : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode)
[ { "type": "bool", "name": "bOnAbortValue", "description": "" }, { "type": "bool", "name": "bValue", "description": "" }, { "type": "FName", "name": "KeyName", "description": "" }, { "type": "FName", "name": "OnAbortKeyName", "description": "" }, { "type": "TEnumAsByte<EB...", "name": "TaskResult", "description": "" } ]
UTestBTTask_SetValue::AbortTask
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetValue.h
Aborts this task, should return Aborted or InProgress (useFinishLatentAbort()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!
AITestSuite
virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) AbortTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
[]
UTestBTTask_SetValue::ExecuteTask
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetValue.h
Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!
AITestSuite
virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) ExecuteTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
[]
UTestBTTask_SetValue::UTestBTTask_SetValue
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetValue.h
AITestSuite
UTestBTTask_SetValue ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UTestBTTask_SetValue
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetValue.h
AITestSuite
class UTestBTTask_SetValue : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode)
[ { "type": "FName", "name": "KeyName", "description": "" }, { "type": "FName", "name": "OnAbortKeyName", "description": "" }, { "type": "int32", "name": "OnAbortValue", "description": "" }, { "type": "TEnumAsByte<EB...", "name": "TaskResult", "description": "" }, { "type": "int32", "name": "Value", "description": "" } ]
UTestBTTask_ToggleFlag::UTestBTTask_ToggleFlag
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_ToggleFlag.h
AITestSuite
UTestBTTask_ToggleFlag ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UTestBTTask_ToggleFlag::ExecuteTask
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_ToggleFlag.h
Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!
AITestSuite
virtual [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) ExecuteTask ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )
[]
UTestBTTask_ToggleFlag
/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_ToggleFlag.h
AITestSuite
class UTestBTTask_ToggleFlag : public [UBTTaskNode](API\Runtime\AIModule\BehaviorTree\UBTTaskNode)
[ { "type": "FName", "name": "KeyName", "description": "" }, { "type": "int32", "name": "LogIndex", "description": "" }, { "type": "int32", "name": "NumToggles", "description": "" }, { "type": "TEnumAsByte<EB...", "name": "TaskResult", "description": "" } ]
ETestTaskMessage::Type
/Engine/Source/Developer/AITestSuite/Classes/MockGameplayTasks.h
AITestSuite
namespace ETestTaskMessage { enum Type { Activate, Tick, ExternalConfirm, ExternalCancel, Ended, } }
[]
FAITestBase::AddAutoDestroyObject
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
void AddAutoDestroyObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & ObjectRef )
[]
FAITestBase::GetTestRunner
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
[FAutomationTestBase](API\Runtime\Core\Misc\FAutomationTestBase) & GetTestRunner() const
[]
FAITestBase::GetWorld
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
virtual [UWorld](API\Runtime\Engine\Engine\UWorld) & GetWorld() const
[]
FAITestBase::NewAutoDestroyObject
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
template<typename ClassToSpawn> ClassToSpawn * NewAutoDestroyObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer )
[]
FAITestBase::InstantTest
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
false to indicate an issue with test execution. Will signal to automation framework this test instance failed.
AITestSuite
virtual bool InstantTest()
[]
FAITestBase::SetTestRunner
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
virtual void SetTestRunner ( [FAutomationTestBase](API\Runtime\Core\Misc\FAutomationTestBase) & AutomationTestInstance )
[]
FAITestBase::SetUp
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
true if setup was completed successfully, false otherwise (which will result in failing the test instance).
AITestSuite
virtual bool SetUp()
[]
FAITestBase::TearDown
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
It's essential that overriding functions call the super-implementation. Otherwise the check in ~FAITestBase will fail.
AITestSuite
virtual void TearDown()
[]
FAITestBase::Update
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
true to indicate that the test is done.
AITestSuite
virtual bool Update()
[]
FAITestBase::VerifyLatentResults
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
Lets the Test instance test the results. Use AITEST_*_LATENT macros
AITestSuite
virtual void VerifyLatentResults()
[]
FAITestBase::FAITestBase
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
FAITestBase()
[]
FAITestBase::~FAITestBase
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
virtual ~FAITestBase()
[]
FAITestBase
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
struct FAITestBase
[ { "type": "FAutomationTest...", "name": "TestRunner", "description": "" } ]
FAITestCommand_PerformTest::Update
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired)
AITestSuite
virtual bool Update()
[]
FAITestCommand_PerformTest::FAITestCommand_PerformTest
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
FAITestCommand_PerformTest ( [FAITestBase](API\Developer\AITestSuite\FAITestBase) * InputParam )
[]
FAITestCommand_PerformTest::~FAITestCommand_PerformTest
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
virtual ~FAITestCommand_PerformTest()
[]
FAITestCommand_PerformTest
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
class FAITestCommand_PerformTest : public [IAutomationLatentCommand](API\Runtime\Core\Misc\IAutomationLatentCommand)
[]
FAITestCommand_SetUpTest::Update
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired)
AITestSuite
virtual bool Update()
[]
FAITestCommand_SetUpTest::FAITestCommand_SetUpTest
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
FAITestCommand_SetUpTest ( [FAITestBase](API\Developer\AITestSuite\FAITestBase) * InputParam )
[]
FAITestCommand_SetUpTest::~FAITestCommand_SetUpTest
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
virtual ~FAITestCommand_SetUpTest()
[]
FAITestCommand_SetUpTest
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
class FAITestCommand_SetUpTest : public [IAutomationLatentCommand](API\Runtime\Core\Misc\IAutomationLatentCommand)
[]
FAITestCommand_TearDownTest::Update
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired)
AITestSuite
virtual bool Update()
[]
FAITestCommand_TearDownTest::FAITestCommand_TearDownTest
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
FAITestCommand_TearDownTest ( [FAITestBase](API\Developer\AITestSuite\FAITestBase) * InputParam )
[]
FAITestCommand_TearDownTest::~FAITestCommand_TearDownTest
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
virtual ~FAITestCommand_TearDownTest()
[]
FAITestCommand_TearDownTest
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
class FAITestCommand_TearDownTest : public [IAutomationLatentCommand](API\Runtime\Core\Misc\IAutomationLatentCommand)
[]
FAITestCommand_VerifyTestResults::Update
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired)
AITestSuite
virtual bool Update()
[]
FAITestCommand_VerifyTestResults::FAITestCommand_VerifyTestResults
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
FAITestCommand_VerifyTestResults ( [FAITestBase](API\Developer\AITestSuite\FAITestBase) * InputParam )
[]
FAITestCommand_VerifyTestResults
/Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h
AITestSuite
class FAITestCommand_VerifyTestResults : public [IAutomationLatentCommand](API\Runtime\Core\Misc\IAutomationLatentCommand)
[]

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