knowledge_type
stringclasses
3 values
event
stringlengths
1
82
relation
stringclasses
23 values
relation_description
stringclasses
23 values
tail
stringlengths
1
176
social_intercation
PersonX accepts the fact
xReact
How does X feel after the event?
ready to move on
social_intercation
PersonX accepts the fact
xReact
How does X feel after the event?
accepting
social_intercation
PersonX accepts the fact
xWant
What would X likely want to do after the event?
to change their thinking
social_intercation
PersonX accepts the fact
xWant
What would X likely want to do after the event?
to not complain
social_intercation
PersonX accepts the fact
xWant
What would X likely want to do after the event?
to carry on with their work day
social_intercation
PersonX accepts the fact
xWant
What would X likely want to do after the event?
to go home and recover
social_intercation
PersonX accepts the fact
xWant
What would X likely want to do after the event?
to give him punishment
social_intercation
PersonX accepts the fact
xWant
What would X likely want to do after the event?
to quit the job
social_intercation
PersonX accepts without question
oEffect
What effects does the event have on others?
none
social_intercation
PersonX accepts without question
oReact
How do others' feel after the event?
happy and settled
social_intercation
PersonX accepts without question
oWant
What would others likely want to do after the event?
to part ways
social_intercation
PersonX accepts without question
oWant
What would others likely want to do after the event?
to instruct PersonX on how to use something
social_intercation
PersonX accepts without question
oWant
What would others likely want to do after the event?
none
social_intercation
PersonX accepts without question
xAttr
How would X be described?
naive
social_intercation
PersonX accepts without question
xAttr
How would X be described?
stupid
social_intercation
PersonX accepts without question
xAttr
How would X be described?
gullible
social_intercation
PersonX accepts without question
xEffect
What effects does the event have on X?
scammed
social_intercation
PersonX accepts without question
xEffect
What effects does the event have on X?
made look like a fool
social_intercation
PersonX accepts without question
xEffect
What effects does the event have on X?
smiles
social_intercation
PersonX accepts without question
xEffect
What effects does the event have on X?
sights
social_intercation
PersonX accepts without question
xIntent
Why does X cause the event?
to be generous
social_intercation
PersonX accepts without question
xIntent
Why does X cause the event?
to settle the issue amicably
social_intercation
PersonX accepts without question
xNeed
What does X need to do before the event?
to be told something
social_intercation
PersonX accepts without question
xNeed
What does X need to do before the event?
to be given something
social_intercation
PersonX accepts without question
xNeed
What does X need to do before the event?
none
social_intercation
PersonX accepts without question
xReact
How does X feel after the event?
cooperative
social_intercation
PersonX accepts without question
xWant
What would X likely want to do after the event?
to question something
social_intercation
PersonX accepts without question
xWant
What would X likely want to do after the event?
to give something away
social_intercation
PersonX accepts without question
xWant
What would X likely want to do after the event?
to store something
social_intercation
PersonX accepts without question
xWant
What would X likely want to do after the event?
to say thanks
social_intercation
PersonX accepts without question
xWant
What would X likely want to do after the event?
to feel sure
social_intercation
PersonX accepts without question
xWant
What would X likely want to do after the event?
to trust
social_intercation
PersonX accepts without question
xWant
What would X likely want to do after the event?
to be done
social_intercation
PersonX accepts without question
xWant
What would X likely want to do after the event?
to feel confident in decision
social_intercation
PersonX accidentally broke ___
oEffect
What effects does the event have on others?
none
social_intercation
PersonX accidentally broke ___
oReact
How do others' feel after the event?
none
social_intercation
PersonX accidentally broke ___
oWant
What would others likely want to do after the event?
to talk
social_intercation
PersonX accidentally broke ___
oWant
What would others likely want to do after the event?
laugh
social_intercation
PersonX accidentally broke ___
oWant
What would others likely want to do after the event?
none
social_intercation
PersonX accidentally broke ___
xAttr
How would X be described?
sad
social_intercation
PersonX accidentally broke ___
xAttr
How would X be described?
upset
social_intercation
PersonX accidentally broke ___
xAttr
How would X be described?
nervous
social_intercation
PersonX accidentally broke ___
xAttr
How would X be described?
scared
social_intercation
PersonX accidentally broke ___
xAttr
How would X be described?
clumsy
social_intercation
PersonX accidentally broke ___
xAttr
How would X be described?
klutzy
social_intercation
PersonX accidentally broke ___
xEffect
What effects does the event have on X?
becomes nervous
social_intercation
PersonX accidentally broke ___
xEffect
What effects does the event have on X?
runs and hides
social_intercation
PersonX accidentally broke ___
xIntent
Why does X cause the event?
none
social_intercation
PersonX accidentally broke ___
xNeed
What does X need to do before the event?
none
social_intercation
PersonX accidentally broke ___
xReact
How does X feel after the event?
nervous
social_intercation
PersonX accidentally broke ___
xReact
How does X feel after the event?
clumsy
social_intercation
PersonX accidentally broke ___
xReact
How does X feel after the event?
surprised
social_intercation
PersonX accidentally broke ___
xReact
How does X feel after the event?
hurt
social_intercation
PersonX accidentally broke ___
xWant
What would X likely want to do after the event?
to fix it
social_intercation
PersonX accidentally broke ___
xWant
What would X likely want to do after the event?
say sorry
social_intercation
PersonX accidentally broke ___
xWant
What would X likely want to do after the event?
apologize
social_intercation
PersonX accidentally broke ___
xWant
What would X likely want to do after the event?
replace item
social_intercation
PersonX accidentally bumped
oEffect
What effects does the event have on others?
none
social_intercation
PersonX accidentally bumped
oEffect
What effects does the event have on others?
yelled at
social_intercation
PersonX accidentally bumped
oEffect
What effects does the event have on others?
apologizes
social_intercation
PersonX accidentally bumped
oReact
How do others' feel after the event?
like they had been stumbled into
social_intercation
PersonX accidentally bumped
oWant
What would others likely want to do after the event?
none
social_intercation
PersonX accidentally bumped
xAttr
How would X be described?
clumsy
social_intercation
PersonX accidentally bumped
xAttr
How would X be described?
uncoordinated
social_intercation
PersonX accidentally bumped
xAttr
How would X be described?
innattentive
social_intercation
PersonX accidentally bumped
xAttr
How would X be described?
oblivious
social_intercation
PersonX accidentally bumped
xAttr
How would X be described?
graceless
social_intercation
PersonX accidentally bumped
xAttr
How would X be described?
distracted
social_intercation
PersonX accidentally bumped
xAttr
How would X be described?
careless
social_intercation
PersonX accidentally bumped
xEffect
What effects does the event have on X?
none
social_intercation
PersonX accidentally bumped
xEffect
What effects does the event have on X?
knocked over
social_intercation
PersonX accidentally bumped
xEffect
What effects does the event have on X?
falls
social_intercation
PersonX accidentally bumped
xIntent
Why does X cause the event?
none
social_intercation
PersonX accidentally bumped
xNeed
What does X need to do before the event?
none
social_intercation
PersonX accidentally bumped
xNeed
What does X need to do before the event?
run or drive fast
social_intercation
PersonX accidentally bumped
xNeed
What does X need to do before the event?
run or drive with absent-mind
social_intercation
PersonX accidentally bumped
xReact
How does X feel after the event?
a little clumsy
social_intercation
PersonX accidentally bumped
xWant
What would X likely want to do after the event?
to be more careful
social_intercation
PersonX accidentally bumped
xWant
What would X likely want to do after the event?
to avoid the spot in the future
social_intercation
PersonX accidentally bumped
xWant
What would X likely want to do after the event?
break down
social_intercation
PersonX accidentally bumped
xWant
What would X likely want to do after the event?
get tripped down
social_intercation
PersonX accidentally bumped
xWant
What would X likely want to do after the event?
scream
social_intercation
PersonX accidentally bumped
xWant
What would X likely want to do after the event?
to pick up spilled items
social_intercation
PersonX accidentally bumped
xWant
What would X likely want to do after the event?
to fix their mistake
social_intercation
PersonX accidentally burned
oEffect
What effects does the event have on others?
none
social_intercation
PersonX accidentally burned
oReact
How do others' feel after the event?
none
social_intercation
PersonX accidentally burned
oReact
How do others' feel after the event?
sad
social_intercation
PersonX accidentally burned
oWant
What would others likely want to do after the event?
none
social_intercation
PersonX accidentally burned
xAttr
How would X be described?
Accident prone
social_intercation
PersonX accidentally burned
xAttr
How would X be described?
Wounded
social_intercation
PersonX accidentally burned
xAttr
How would X be described?
guilty
social_intercation
PersonX accidentally burned
xAttr
How would X be described?
ashamed
social_intercation
PersonX accidentally burned
xAttr
How would X be described?
pained
social_intercation
PersonX accidentally burned
xAttr
How would X be described?
scared
social_intercation
PersonX accidentally burned
xEffect
What effects does the event have on X?
puts cream on it
social_intercation
PersonX accidentally burned
xEffect
What effects does the event have on X?
goes to doctor
social_intercation
PersonX accidentally burned
xEffect
What effects does the event have on X?
cries
social_intercation
PersonX accidentally burned
xEffect
What effects does the event have on X?
shakes the body
social_intercation
PersonX accidentally burned
xIntent
Why does X cause the event?
none
social_intercation
PersonX accidentally burned
xNeed
What does X need to do before the event?
none