knowledge_type
stringclasses 3
values | event
stringlengths 1
82
| relation
stringclasses 23
values | relation_description
stringclasses 23
values | tail
stringlengths 1
176
⌀ |
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social_intercation | PersonX accepts the fact | xReact | How does X feel after the event? | ready to move on |
social_intercation | PersonX accepts the fact | xReact | How does X feel after the event? | accepting |
social_intercation | PersonX accepts the fact | xWant | What would X likely want to do after the event? | to change their thinking |
social_intercation | PersonX accepts the fact | xWant | What would X likely want to do after the event? | to not complain |
social_intercation | PersonX accepts the fact | xWant | What would X likely want to do after the event? | to carry on with their work day |
social_intercation | PersonX accepts the fact | xWant | What would X likely want to do after the event? | to go home and recover |
social_intercation | PersonX accepts the fact | xWant | What would X likely want to do after the event? | to give him punishment |
social_intercation | PersonX accepts the fact | xWant | What would X likely want to do after the event? | to quit the job |
social_intercation | PersonX accepts without question | oEffect | What effects does the event have on others? | none |
social_intercation | PersonX accepts without question | oReact | How do others' feel after the event? | happy and settled |
social_intercation | PersonX accepts without question | oWant | What would others likely want to do after the event? | to part ways |
social_intercation | PersonX accepts without question | oWant | What would others likely want to do after the event? | to instruct PersonX on how to use something |
social_intercation | PersonX accepts without question | oWant | What would others likely want to do after the event? | none |
social_intercation | PersonX accepts without question | xAttr | How would X be described? | naive |
social_intercation | PersonX accepts without question | xAttr | How would X be described? | stupid |
social_intercation | PersonX accepts without question | xAttr | How would X be described? | gullible |
social_intercation | PersonX accepts without question | xEffect | What effects does the event have on X? | scammed |
social_intercation | PersonX accepts without question | xEffect | What effects does the event have on X? | made look like a fool |
social_intercation | PersonX accepts without question | xEffect | What effects does the event have on X? | smiles |
social_intercation | PersonX accepts without question | xEffect | What effects does the event have on X? | sights |
social_intercation | PersonX accepts without question | xIntent | Why does X cause the event? | to be generous |
social_intercation | PersonX accepts without question | xIntent | Why does X cause the event? | to settle the issue amicably |
social_intercation | PersonX accepts without question | xNeed | What does X need to do before the event? | to be told something |
social_intercation | PersonX accepts without question | xNeed | What does X need to do before the event? | to be given something |
social_intercation | PersonX accepts without question | xNeed | What does X need to do before the event? | none |
social_intercation | PersonX accepts without question | xReact | How does X feel after the event? | cooperative |
social_intercation | PersonX accepts without question | xWant | What would X likely want to do after the event? | to question something |
social_intercation | PersonX accepts without question | xWant | What would X likely want to do after the event? | to give something away |
social_intercation | PersonX accepts without question | xWant | What would X likely want to do after the event? | to store something |
social_intercation | PersonX accepts without question | xWant | What would X likely want to do after the event? | to say thanks |
social_intercation | PersonX accepts without question | xWant | What would X likely want to do after the event? | to feel sure |
social_intercation | PersonX accepts without question | xWant | What would X likely want to do after the event? | to trust |
social_intercation | PersonX accepts without question | xWant | What would X likely want to do after the event? | to be done |
social_intercation | PersonX accepts without question | xWant | What would X likely want to do after the event? | to feel confident in decision |
social_intercation | PersonX accidentally broke ___ | oEffect | What effects does the event have on others? | none |
social_intercation | PersonX accidentally broke ___ | oReact | How do others' feel after the event? | none |
social_intercation | PersonX accidentally broke ___ | oWant | What would others likely want to do after the event? | to talk |
social_intercation | PersonX accidentally broke ___ | oWant | What would others likely want to do after the event? | laugh |
social_intercation | PersonX accidentally broke ___ | oWant | What would others likely want to do after the event? | none |
social_intercation | PersonX accidentally broke ___ | xAttr | How would X be described? | sad |
social_intercation | PersonX accidentally broke ___ | xAttr | How would X be described? | upset |
social_intercation | PersonX accidentally broke ___ | xAttr | How would X be described? | nervous |
social_intercation | PersonX accidentally broke ___ | xAttr | How would X be described? | scared |
social_intercation | PersonX accidentally broke ___ | xAttr | How would X be described? | clumsy |
social_intercation | PersonX accidentally broke ___ | xAttr | How would X be described? | klutzy |
social_intercation | PersonX accidentally broke ___ | xEffect | What effects does the event have on X? | becomes nervous |
social_intercation | PersonX accidentally broke ___ | xEffect | What effects does the event have on X? | runs and hides |
social_intercation | PersonX accidentally broke ___ | xIntent | Why does X cause the event? | none |
social_intercation | PersonX accidentally broke ___ | xNeed | What does X need to do before the event? | none |
social_intercation | PersonX accidentally broke ___ | xReact | How does X feel after the event? | nervous |
social_intercation | PersonX accidentally broke ___ | xReact | How does X feel after the event? | clumsy |
social_intercation | PersonX accidentally broke ___ | xReact | How does X feel after the event? | surprised |
social_intercation | PersonX accidentally broke ___ | xReact | How does X feel after the event? | hurt |
social_intercation | PersonX accidentally broke ___ | xWant | What would X likely want to do after the event? | to fix it |
social_intercation | PersonX accidentally broke ___ | xWant | What would X likely want to do after the event? | say sorry |
social_intercation | PersonX accidentally broke ___ | xWant | What would X likely want to do after the event? | apologize |
social_intercation | PersonX accidentally broke ___ | xWant | What would X likely want to do after the event? | replace item |
social_intercation | PersonX accidentally bumped | oEffect | What effects does the event have on others? | none |
social_intercation | PersonX accidentally bumped | oEffect | What effects does the event have on others? | yelled at |
social_intercation | PersonX accidentally bumped | oEffect | What effects does the event have on others? | apologizes |
social_intercation | PersonX accidentally bumped | oReact | How do others' feel after the event? | like they had been stumbled into |
social_intercation | PersonX accidentally bumped | oWant | What would others likely want to do after the event? | none |
social_intercation | PersonX accidentally bumped | xAttr | How would X be described? | clumsy |
social_intercation | PersonX accidentally bumped | xAttr | How would X be described? | uncoordinated |
social_intercation | PersonX accidentally bumped | xAttr | How would X be described? | innattentive |
social_intercation | PersonX accidentally bumped | xAttr | How would X be described? | oblivious |
social_intercation | PersonX accidentally bumped | xAttr | How would X be described? | graceless |
social_intercation | PersonX accidentally bumped | xAttr | How would X be described? | distracted |
social_intercation | PersonX accidentally bumped | xAttr | How would X be described? | careless |
social_intercation | PersonX accidentally bumped | xEffect | What effects does the event have on X? | none |
social_intercation | PersonX accidentally bumped | xEffect | What effects does the event have on X? | knocked over |
social_intercation | PersonX accidentally bumped | xEffect | What effects does the event have on X? | falls |
social_intercation | PersonX accidentally bumped | xIntent | Why does X cause the event? | none |
social_intercation | PersonX accidentally bumped | xNeed | What does X need to do before the event? | none |
social_intercation | PersonX accidentally bumped | xNeed | What does X need to do before the event? | run or drive fast |
social_intercation | PersonX accidentally bumped | xNeed | What does X need to do before the event? | run or drive with absent-mind |
social_intercation | PersonX accidentally bumped | xReact | How does X feel after the event? | a little clumsy |
social_intercation | PersonX accidentally bumped | xWant | What would X likely want to do after the event? | to be more careful |
social_intercation | PersonX accidentally bumped | xWant | What would X likely want to do after the event? | to avoid the spot in the future |
social_intercation | PersonX accidentally bumped | xWant | What would X likely want to do after the event? | break down |
social_intercation | PersonX accidentally bumped | xWant | What would X likely want to do after the event? | get tripped down |
social_intercation | PersonX accidentally bumped | xWant | What would X likely want to do after the event? | scream |
social_intercation | PersonX accidentally bumped | xWant | What would X likely want to do after the event? | to pick up spilled items |
social_intercation | PersonX accidentally bumped | xWant | What would X likely want to do after the event? | to fix their mistake |
social_intercation | PersonX accidentally burned | oEffect | What effects does the event have on others? | none |
social_intercation | PersonX accidentally burned | oReact | How do others' feel after the event? | none |
social_intercation | PersonX accidentally burned | oReact | How do others' feel after the event? | sad |
social_intercation | PersonX accidentally burned | oWant | What would others likely want to do after the event? | none |
social_intercation | PersonX accidentally burned | xAttr | How would X be described? | Accident prone |
social_intercation | PersonX accidentally burned | xAttr | How would X be described? | Wounded |
social_intercation | PersonX accidentally burned | xAttr | How would X be described? | guilty |
social_intercation | PersonX accidentally burned | xAttr | How would X be described? | ashamed |
social_intercation | PersonX accidentally burned | xAttr | How would X be described? | pained |
social_intercation | PersonX accidentally burned | xAttr | How would X be described? | scared |
social_intercation | PersonX accidentally burned | xEffect | What effects does the event have on X? | puts cream on it |
social_intercation | PersonX accidentally burned | xEffect | What effects does the event have on X? | goes to doctor |
social_intercation | PersonX accidentally burned | xEffect | What effects does the event have on X? | cries |
social_intercation | PersonX accidentally burned | xEffect | What effects does the event have on X? | shakes the body |
social_intercation | PersonX accidentally burned | xIntent | Why does X cause the event? | none |
social_intercation | PersonX accidentally burned | xNeed | What does X need to do before the event? | none |