increasePopulation (percentageSupplied) {
    var percentage = percentageSupplied <= 1
      ? this.normalFunction(percentageSupplied)
      : this.overFunction(percentageSupplied)

    this.population *= percentage
    this.population = Math.ceil(this.population)
  }
/**
   * Increases population according to the demand fulfilled by the player
   */
Increases population according to the demand fulfilled by the player
Increases population according to the demand fulfilled by the player
increasePopulation (percentageSupplied) {
    var percentage = percentageSupplied <= 1
      ? this.normalFunction(percentageSupplied)
      : this.overFunction(percentageSupplied)
    this.population *= percentage
    this.population = Math.ceil(this.population)
  }
increasePopulation ( percentageSupplied ) { var percentage = percentageSupplied <= 1 ? this . normalFunction ( percentageSupplied ) : this . overFunction ( percentageSupplied ) this . population *= percentage this . population = Math . ceil ( this . population ) }
Increases population according to the demand fulfilled by the player
Increases population according to the demand fulfilled by the player