function _updateAnimationRecord(node, stateProperty) {
    const componentId = _getParentComponentId(node);
    const componentAnimations = activeAnimations[componentId] || {};
    componentAnimations[stateProperty] = node;
    activeAnimations[componentId] = componentAnimations;
  }
/**
   * Record a state object property as an animation in activeAnimations.
   */
Record a state object property as an animation in activeAnimations.
Record a state object property as an animation in activeAnimations .
function _updateAnimationRecord(node, stateProperty) {
    const componentId = _getParentComponentId(node);
    const componentAnimations = activeAnimations[componentId] || {};
    componentAnimations[stateProperty] = node;
    activeAnimations[componentId] = componentAnimations;
  }
function _updateAnimationRecord ( node , stateProperty ) { const componentId = _getParentComponentId ( node ) ; const componentAnimations = activeAnimations [ componentId ] || { } ; componentAnimations [ stateProperty ] = node ; activeAnimations [ componentId ] = componentAnimations ; }
Record a state object property as an animation in activeAnimations.
Record a state object property as an animation in activeAnimations .