addHighlights (viewTile, selectedTile) {
    let tile = viewTile.modelTile
    let sprites = []
    if (tile === selectedTile) {
      sprites.push(this.highlight(0.2, true))
    }
    if (selectedTile.structure !== null &&
      selectedTile.structure.structureType.type === 'refinery') {
      this.pushToSpritesIfHighlightsIncludeTile(
        sprites, tile, this.landHighlights, {alpha: 0.2, round: false, color: 'blue'}
        )
      this.pushToSpritesIfHighlightsIncludeTile(
        sprites, tile, this.buildingHighlights, {alpha: 0.5, round: true, color: 'green'}
      )
    }

    sprites.forEach((sprite) => viewTile.addHighlight(sprite))
  }
// actual adding of visuals to display object that will be drawn to screen
actual adding of visuals to display object that will be drawn to screen
actual adding of visuals to display object that will be drawn to screen
addHighlights (viewTile, selectedTile) {
    let tile = viewTile.modelTile
    let sprites = []
    if (tile === selectedTile) {
      sprites.push(this.highlight(0.2, true))
    }
    if (selectedTile.structure !== null &&
      selectedTile.structure.structureType.type === 'refinery') {
      this.pushToSpritesIfHighlightsIncludeTile(
        sprites, tile, this.landHighlights, {alpha: 0.2, round: false, color: 'blue'}
        )
      this.pushToSpritesIfHighlightsIncludeTile(
        sprites, tile, this.buildingHighlights, {alpha: 0.5, round: true, color: 'green'}
      )
    }
    sprites.forEach((sprite) => viewTile.addHighlight(sprite))
  }
addHighlights ( viewTile , selectedTile ) { let tile = viewTile . modelTile let sprites = [ ] if ( tile === selectedTile ) { sprites . push ( this . highlight ( 0.2 , true ) ) } if ( selectedTile . structure !== null && selectedTile . structure . structureType . type === 'refinery' ) { this . pushToSpritesIfHighlightsIncludeTile ( sprites , tile , this . landHighlights , { alpha : 0.2 , round : false , color : 'blue' } ) this . pushToSpritesIfHighlightsIncludeTile ( sprites , tile , this . buildingHighlights , { alpha : 0.5 , round : true , color : 'green' } ) } sprites . forEach ( ( sprite ) => viewTile . addHighlight ( sprite ) ) }
actual adding of visuals to display object that will be drawn to screen
actual adding of visuals to display object that will be drawn to screen