shadeTileSets(nShades, sFogColor, sFilter, fBrightness) {
        const sts = this._tilesets;
        for (let i = 0, l = sts.length; i < l; ++i) {
            this.shadeTileSet(sts[i], nShades, sFogColor, sFilter, fBrightness);
        }
    }
/**
     * update sprite shading with new parameters, to match those used in the raycasting rendering
     * @param nShades {number} number of shading layers
     * @param sFogColor {string} new fog color
     * @param sFilter {string} new color filter
     * @param fBrightness {number} new ambiant brightness
     */
update sprite shading with new parameters, to match those used in the raycasting rendering
@param nShades {number} number of shading layers
@param sFogColor {string} new fog color
@param sFilter {string} new color filter
@param fBrightness {number} new ambiant brightness
update sprite shading with new parameters to match those used in the raycasting rendering @param nShades { number } number of shading layers @param sFogColor { string } new fog color @param sFilter { string } new color filter @param fBrightness { number } new ambiant brightness
shadeTileSets(nShades, sFogColor, sFilter, fBrightness) {
        const sts = this._tilesets;
        for (let i = 0, l = sts.length; i < l; ++i) {
            this.shadeTileSet(sts[i], nShades, sFogColor, sFilter, fBrightness);
        }
    }
shadeTileSets ( nShades , sFogColor , sFilter , fBrightness ) { const sts = this . _tilesets ; for ( let i = 0 , l = sts . length ; i < l ; ++ i ) { this . shadeTileSet ( sts [ i ] , nShades , sFogColor , sFilter , fBrightness ) ; } }
update sprite shading with new parameters, to match those used in the raycasting rendering
 @param nShades {number} number of shading layers
 @param sFogColor {string} new fog color
 @param sFilter {string} new color filter
 @param fBrightness {number} new ambiant brightness
update sprite shading with new parameters to match those used in the raycasting rendering @param nShades { number } number of shading layers @param sFogColor { string } new fog color @param sFilter { string } new color filter @param fBrightness { number } new ambiant brightness