computeAnimations(nTimeInc) {
        const anims = this._animations;
        for (let i = 0, l = anims.length; i < l; ++i) {
            anims[i].animate(nTimeInc);
        }
        const sprites = this._sprites;
        for (let i = 0, l = sprites.length; i < l; ++i) {
            const s = sprites[i];
            if (!!s.animation) {
                s.animation.animate(nTimeInc);
            }
        }
    }
/**
     * computes all tile animations
     * @param nTimeInc
     */
computes all tile animations
@param nTimeInc
computes all tile animations @param nTimeInc
computeAnimations(nTimeInc) {
        const anims = this._animations;
        for (let i = 0, l = anims.length; i < l; ++i) {
            anims[i].animate(nTimeInc);
        }
        const sprites = this._sprites;
        for (let i = 0, l = sprites.length; i < l; ++i) {
            const s = sprites[i];
            if (!!s.animation) {
                s.animation.animate(nTimeInc);
            }
        }
    }
computeAnimations ( nTimeInc ) { const anims = this . _animations ; for ( let i = 0 , l = anims . length ; i < l ; ++ i ) { anims [ i ] . animate ( nTimeInc ) ; } const sprites = this . _sprites ; for ( let i = 0 , l = sprites . length ; i < l ; ++ i ) { const s = sprites [ i ] ; if ( ! ! s . animation ) { s . animation . animate ( nTimeInc ) ; } } }
computes all tile animations
 @param nTimeInc
computes all tile animations @param nTimeInc