checkPerlinNoiseCallAmount (forwanted, gwanted, ferwanted) {
    var gen = this.gameState.mapGenerator.perlinGenerator

    assert.equal(forwanted, gen.forestnoise.callCount)
    assert.equal(gwanted, gen.groundnoise.callCount)
    assert.equal(ferwanted, gen.fertilitynoise.callCount)
  }
/**
   * Checks that the noises of mapgen have been called as many times as wanted
   *
   * @param {*} wantedAmount
   */
Checks that the noises of mapgen have been called as many times as wanted
@param {*} wantedAmount
Checks that the noises of mapgen have been called as many times as wanted @param { * } wantedAmount
checkPerlinNoiseCallAmount (forwanted, gwanted, ferwanted) {
    var gen = this.gameState.mapGenerator.perlinGenerator
    assert.equal(forwanted, gen.forestnoise.callCount)
    assert.equal(gwanted, gen.groundnoise.callCount)
    assert.equal(ferwanted, gen.fertilitynoise.callCount)
  }
checkPerlinNoiseCallAmount ( forwanted , gwanted , ferwanted ) { var gen = this . gameState . mapGenerator . perlinGenerator assert . equal ( forwanted , gen . forestnoise . callCount ) assert . equal ( gwanted , gen . groundnoise . callCount ) assert . equal ( ferwanted , gen . fertilitynoise . callCount ) }
Checks that the noises of mapgen have been called as many times as wanted
 @param {*} wantedAmount
Checks that the noises of mapgen have been called as many times as wanted @param { * } wantedAmount