function Command( /* String */ name) {
    var argv = Command.arguments;
    var argc = Command.length;
    this.className = "Command";
    /* String */
    this.fName = null;
    if (argv.length > 0) this.initCommand(name);
}
/**
 * Hotdraw.js : Command
 *
 * {Comments are copied from the Java Implementation of HotDraw}
 *
 * Commands encapsulate an action to be executed. Commands have a name and can 
 * be used in conjunction with Command enabled ui components.
 * Command is a simple instance of the command pattern without undo support.
 *
 * @author    Adnan M.Sagar, Phd. <adnan@websemantics.ca>
 * @copyright 2004-2017 Web Semantics, Inc.
 * @license   http://www.opensource.org/licenses/mit-license.php MIT
 * @link      http://websemantics.ca
 * @since     19th February 2005
 * @package   websemantics/hotdraw/util
 */


{Comments are copied from the Java Implementation of HotDraw}

Commands encapsulate an action to be executed. Commands have a name and can
be used in conjunction with Command enabled ui components.
Command is a simple instance of the command pattern without undo support.


{ Comments are copied from the Java Implementation of HotDraw } Commands encapsulate an action to be executed . Commands have a name and can be used in conjunction with Command enabled ui components . Command is a simple instance of the command pattern without undo support .
function Command(  name) {
    var argv = Command.arguments;
    var argc = Command.length;
    this.className = "Command";
    this.fName = null;
    if (argv.length > 0) this.initCommand(name);
}
function Command ( name ) { var argv = Command . arguments ; var argc = Command . length ; this . className = "Command" ; this . fName = null ; if ( argv . length > 0 ) this . initCommand ( name ) ; }
Hotdraw.js : Command
Hotdraw . js : Command
/* String */ /* String */