releaseResources(in_contextPrivate){
		if (this.shaderResource !== undefined){
			this.shaderResource.release(in_contextPrivate);
		}
		this.shaderResource = undefined;
	}
//not for dealing with lose of context
not for dealing with lose of context
not for dealing with lose of context
releaseResources(in_contextPrivate){
		if (this.shaderResource !== undefined){
			this.shaderResource.release(in_contextPrivate);
		}
		this.shaderResource = undefined;
	}
releaseResources ( in_contextPrivate ) { if ( this . shaderResource !== undefined ) { this . shaderResource . release ( in_contextPrivate ) ; } this . shaderResource = undefined ; }
not for dealing with lose of context
not for dealing with lose of context