function createClothing(spriteString,clothingType,scene){
    var clothing = scene.matter.add.sprite(600,300,spriteString);
    utilities.scaletoIconSize(clothing);
    clothing.setInteractive();
    clothing.setSensor(true);
    clothing.on('pointerdown', () => utilities.playSoundEffect(clothingPickup1));
    clothing.clothingType = clothingType;
    clothing.ignoreDestroy=true;
    switch (clothingType){
        case clothingTypes.hat:
            hatGroup.add(clothing);
            break;
        case clothingTypes.shoe:
            shoeGroup.add(clothing);
            break;
        case clothingTypes.shirt:
            shirtGroup.add(clothing);
            break;   
        case clothingTypes.pants:
            pantsGroup.add(clothing);
            break;                                                 
    }

    return clothing;

}
//add a single piece of clothing to the scene.
add a single piece of clothing to the scene.
add a single piece of clothing to the scene .
function createClothing(spriteString,clothingType,scene){
    var clothing = scene.matter.add.sprite(600,300,spriteString);
    utilities.scaletoIconSize(clothing);
    clothing.setInteractive();
    clothing.setSensor(true);
    clothing.on('pointerdown', () => utilities.playSoundEffect(clothingPickup1));
    clothing.clothingType = clothingType;
    clothing.ignoreDestroy=true;
    switch (clothingType){
        case clothingTypes.hat:
            hatGroup.add(clothing);
            break;
        case clothingTypes.shoe:
            shoeGroup.add(clothing);
            break;
        case clothingTypes.shirt:
            shirtGroup.add(clothing);
            break;   
        case clothingTypes.pants:
            pantsGroup.add(clothing);
            break;                                                 
    }
    return clothing;
}
function createClothing ( spriteString , clothingType , scene ) { var clothing = scene . matter . add . sprite ( 600 , 300 , spriteString ) ; utilities . scaletoIconSize ( clothing ) ; clothing . setInteractive ( ) ; clothing . setSensor ( true ) ; clothing . on ( 'pointerdown' , ( ) => utilities . playSoundEffect ( clothingPickup1 ) ) ; clothing . clothingType = clothingType ; clothing . ignoreDestroy = true ; switch ( clothingType ) { case clothingTypes . hat : hatGroup . add ( clothing ) ; break ; case clothingTypes . shoe : shoeGroup . add ( clothing ) ; break ; case clothingTypes . shirt : shirtGroup . add ( clothing ) ; break ; case clothingTypes . pants : pantsGroup . add ( clothing ) ; break ; } return clothing ; }
add a single piece of clothing to the scene.
add a single piece of clothing to the scene .