function GameControllerPlugin(game, parent) {
      this.init = __bind(this.init, this);
      GameControllerPlugin.__super__.constructor.call(this, game, parent);
      this.options = {};
    }
/*
     * @param   game    current phaser game context
     * @param   parent  current phaser state context
     */
@param   game    current phaser game context
@param   parent  current phaser state context
@param game current phaser game context @param parent current phaser state context
function GameControllerPlugin(game, parent) {
      this.init = __bind(this.init, this);
      GameControllerPlugin.__super__.constructor.call(this, game, parent);
      this.options = {};
    }
function GameControllerPlugin ( game , parent ) { this . init = __bind ( this . init , this ) ; GameControllerPlugin . __super__ . constructor . call ( this , game , parent ) ; this . options = { } ; }
@param   game    current phaser game context
 @param   parent  current phaser state context
@param game current phaser game context @param parent current phaser state context