intialize () {
    this.tileSprite = this.makeTileSprite()        
    this.beachSprite = this.makeBeachSprite()
    this.borderSprite = this.makeBorderSprite()
    this.moistureSprite = this.makeMoistureSprite()
    this.fertilitySprite = this.makeFertilitySprite()
    this.structureSprite = this.makeStructureSprite()
    this.hammerSprite = this.makeHammerSprite()
    this.flowerSprite = this.makeFlowerSprite()
    this.highlights = this.tileSprite.addChild(this.game.make.sprite(0, 0))
  }
/**
   * Called upon creation or reset of a ViewTile
   * Creates all the possible sprites tha ModelTile needs
   * 
   * @memberof ViewTile
   */
Called upon creation or reset of a ViewTile
Creates all the possible sprites tha ModelTile needs


Called upon creation or reset of a ViewTile Creates all the possible sprites tha ModelTile needs
intialize () {
    this.tileSprite = this.makeTileSprite()        
    this.beachSprite = this.makeBeachSprite()
    this.borderSprite = this.makeBorderSprite()
    this.moistureSprite = this.makeMoistureSprite()
    this.fertilitySprite = this.makeFertilitySprite()
    this.structureSprite = this.makeStructureSprite()
    this.hammerSprite = this.makeHammerSprite()
    this.flowerSprite = this.makeFlowerSprite()
    this.highlights = this.tileSprite.addChild(this.game.make.sprite(0, 0))
  }
intialize ( ) { this . tileSprite = this . makeTileSprite ( ) this . beachSprite = this . makeBeachSprite ( ) this . borderSprite = this . makeBorderSprite ( ) this . moistureSprite = this . makeMoistureSprite ( ) this . fertilitySprite = this . makeFertilitySprite ( ) this . structureSprite = this . makeStructureSprite ( ) this . hammerSprite = this . makeHammerSprite ( ) this . flowerSprite = this . makeFlowerSprite ( ) this . highlights = this . tileSprite . addChild ( this . game . make . sprite ( 0 , 0 ) ) }
Called upon creation or reset of a ViewTile
 Creates all the possible sprites tha ModelTile needs
Called upon creation or reset of a ViewTile Creates all the possible sprites tha ModelTile needs