checkTilesModelCoordinates (x, y, gridX, gridY) {
    var tile = this.getTilePixel(x, y)
    assert.equal(gridX, tile.x)
    assert.equal(gridY, tile.y)
  }
/**
   * Checks if tile in the part of the screen has wanted grid coordinates
   * 
   * @param {number} x 
   * @param {number} y 
   * @param {number} gridX 
   * @param {number} gridY 
   */
Checks if tile in the part of the screen has wanted grid coordinates


Checks if tile in the part of the screen has wanted grid coordinates
checkTilesModelCoordinates (x, y, gridX, gridY) {
    var tile = this.getTilePixel(x, y)
    assert.equal(gridX, tile.x)
    assert.equal(gridY, tile.y)
  }
checkTilesModelCoordinates ( x , y , gridX , gridY ) { var tile = this . getTilePixel ( x , y ) assert . equal ( gridX , tile . x ) assert . equal ( gridY , tile . y ) }
Checks if tile in the part of the screen has wanted grid coordinates
Checks if tile in the part of the screen has wanted grid coordinates