function explodeFinish_() {
  var explodeGroup = document.getElementById('explode');
  while(explodeGroup.firstChild) {
    explodeGroup.removeChild(explodeGroup.firstChild);
  }
  explodeStep_.animatables = null;
  explodeStep_.animateStart = null;
  for (var i = 0, square; (square = explodeStep_.neighbours[i]); i++) {
    square.addBomb(turn);
    drawSquare(square);
  }
  explodeStep_.neighbours = null;
  if (liveField.isExterminated()) {
    showStart();
  }
  sequenceDetonations(false);
}
// Clean up the flying bombs, officially add them to the neighbours.
Clean up the flying bombs, officially add them to the neighbours.
Clean up the flying bombs officially add them to the neighbours .
function explodeFinish_() {
  var explodeGroup = document.getElementById('explode');
  while(explodeGroup.firstChild) {
    explodeGroup.removeChild(explodeGroup.firstChild);
  }
  explodeStep_.animatables = null;
  explodeStep_.animateStart = null;
  for (var i = 0, square; (square = explodeStep_.neighbours[i]); i++) {
    square.addBomb(turn);
    drawSquare(square);
  }
  explodeStep_.neighbours = null;
  if (liveField.isExterminated()) {
    showStart();
  }
  sequenceDetonations(false);
}
function explodeFinish_ ( ) { var explodeGroup = document . getElementById ( 'explode' ) ; while ( explodeGroup . firstChild ) { explodeGroup . removeChild ( explodeGroup . firstChild ) ; } explodeStep_ . animatables = null ; explodeStep_ . animateStart = null ; for ( var i = 0 , square ; ( square = explodeStep_ . neighbours [ i ] ) ; i ++ ) { square . addBomb ( turn ) ; drawSquare ( square ) ; } explodeStep_ . neighbours = null ; if ( liveField . isExterminated ( ) ) { showStart ( ) ; } sequenceDetonations ( false ) ; }
Clean up the flying bombs, officially add them to the neighbours.
Clean up the flying bombs officially add them to the neighbours .