leaveVoiceChannel(channelID) {
        if(!channelID) {
            return;
        }
        if(!this.channelGuildMap[channelID]) {
            return;
        }
        this.closeVoiceConnection(this.channelGuildMap[channelID]);
    }
/**
    * Leaves a voice channel
    * @arg {String} channelID The ID of the voice channel
    */
Leaves a voice channel
@arg {String} channelID The ID of the voice channel
Leaves a voice channel @arg { String } channelID The ID of the voice channel
leaveVoiceChannel(channelID) {
        if(!channelID) {
            return;
        }
        if(!this.channelGuildMap[channelID]) {
            return;
        }
        this.closeVoiceConnection(this.channelGuildMap[channelID]);
    }
leaveVoiceChannel ( channelID ) { if ( ! channelID ) { return ; } if ( ! this . channelGuildMap [ channelID ] ) { return ; } this . closeVoiceConnection ( this . channelGuildMap [ channelID ] ) ; }
Leaves a voice channel
 @arg {String} channelID The ID of the voice channel
Leaves a voice channel @arg { String } channelID The ID of the voice channel