init() {
		debug = this.debug;
		
		this.initVariables();
		this.initFeedbacks();
		this.initPresets();

		if (this.connection !== undefined) {
			this.connection.removeAllListeners();
			this.connection.destroy();
			delete this.connection
		}

		this.status(this.STATUS_UNKNOWN, 'Connecting...');
		this.connection = this.createConnection(this.config);
		this.connection.setAuthentication(this.config.user, this.config.pass);

		this.projector = this.createProjector(this.connection);

		// start connection
		this.connection.connect();
	}
/**
	 * Main initialization function called once the module
	 * is OK to start doing things.
	 *
	 * @access public
	 * @since 1.0.0
	 */
Main initialization function called once the module
is OK to start doing things.


Main initialization function called once the module is OK to start doing things .
init() {
		debug = this.debug;
		this.initVariables();
		this.initFeedbacks();
		this.initPresets();
		if (this.connection !== undefined) {
			this.connection.removeAllListeners();
			this.connection.destroy();
			delete this.connection
		}
		this.status(this.STATUS_UNKNOWN, 'Connecting...');
		this.connection = this.createConnection(this.config);
		this.connection.setAuthentication(this.config.user, this.config.pass);
		this.projector = this.createProjector(this.connection);
		this.connection.connect();
	}
init ( ) { debug = this . debug ; this . initVariables ( ) ; this . initFeedbacks ( ) ; this . initPresets ( ) ; if ( this . connection !== undefined ) { this . connection . removeAllListeners ( ) ; this . connection . destroy ( ) ; delete this . connection } this . status ( this . STATUS_UNKNOWN , 'Connecting...' ) ; this . connection = this . createConnection ( this . config ) ; this . connection . setAuthentication ( this . config . user , this . config . pass ) ; this . projector = this . createProjector ( this . connection ) ; this . connection . connect ( ) ; }
Main initialization function called once the module
 is OK to start doing things.
Main initialization function called once the module is OK to start doing things .
// start connection