destroy(/* sys */) {
    this.game = null;
    this.scene = null;
    this.events = null;
    this.systems = null;
    this.pluginManager = null;
  }
/**
   *  Called when a scene is destroyed by the scene manager. All allocated
   *  resources should be cleaned up.
   *
   *  @private
   *  @param {Phaser.Scenes.Systems} sys - The systems object of the host scene.
   */
Called when a scene is destroyed by the scene manager. All allocated
resources should be cleaned up.

@private
@param {Phaser.Scenes.Systems} sys - The systems object of the host scene.
Called when a scene is destroyed by the scene manager . All allocated resources should be cleaned up . @private @param { Phaser . Scenes . Systems } sys - The systems object of the host scene .
destroy() {
    this.game = null;
    this.scene = null;
    this.events = null;
    this.systems = null;
    this.pluginManager = null;
  }
destroy ( ) { this . game = null ; this . scene = null ; this . events = null ; this . systems = null ; this . pluginManager = null ; }
Called when a scene is destroyed by the scene manager.
Called when a scene is destroyed by the scene manager .
/* sys */