function _Exporter(babylonScene, options) {
        /*
        * Specifies if root Babylon empty nodes that act as a coordinate space transform should be included in export
        */
        this._includeCoordinateSystemConversionNodes = false;
        this._extensions = {};
        this._glTF = {
            asset: { generator: "BabylonJS", version: "2.0" }
        };
        this._babylonScene = babylonScene;
        this._bufferViews = [];
        this._accessors = [];
        this._meshes = [];
        this._scenes = [];
        this._nodes = [];
        this._images = [];
        this._materials = [];
        this._materialMap = [];
        this._textures = [];
        this._samplers = [];
        this._skins = [];
        this._animations = [];
        this._imageData = {};
        this._options = options || {};
        this._animationSampleRate = options && options.animationSampleRate ? options.animationSampleRate : 1 / 60;
        this._includeCoordinateSystemConversionNodes = options && options.includeCoordinateSystemConversionNodes ? true : false;
        this._glTFMaterialExporter = new _glTFMaterialExporter__WEBPACK_IMPORTED_MODULE_2__["_GLTFMaterialExporter"](this);
        this._loadExtensions();
    }
/**
     * Creates a glTF Exporter instance, which can accept optional exporter options
     * @param babylonScene Babylon scene object
     * @param options Options to modify the behavior of the exporter
     */
Creates a glTF Exporter instance, which can accept optional exporter options
@param babylonScene Babylon scene object
@param options Options to modify the behavior of the exporter
Creates a glTF Exporter instance which can accept optional exporter options @param babylonScene Babylon scene object @param options Options to modify the behavior of the exporter
function _Exporter(babylonScene, options) {
        this._includeCoordinateSystemConversionNodes = false;
        this._extensions = {};
        this._glTF = {
            asset: { generator: "BabylonJS", version: "2.0" }
        };
        this._babylonScene = babylonScene;
        this._bufferViews = [];
        this._accessors = [];
        this._meshes = [];
        this._scenes = [];
        this._nodes = [];
        this._images = [];
        this._materials = [];
        this._materialMap = [];
        this._textures = [];
        this._samplers = [];
        this._skins = [];
        this._animations = [];
        this._imageData = {};
        this._options = options || {};
        this._animationSampleRate = options && options.animationSampleRate ? options.animationSampleRate : 1 / 60;
        this._includeCoordinateSystemConversionNodes = options && options.includeCoordinateSystemConversionNodes ? true : false;
        this._glTFMaterialExporter = new _glTFMaterialExporter__WEBPACK_IMPORTED_MODULE_2__["_GLTFMaterialExporter"](this);
        this._loadExtensions();
    }
function _Exporter ( babylonScene , options ) { this . _includeCoordinateSystemConversionNodes = false ; this . _extensions = { } ; this . _glTF = { asset : { generator : "BabylonJS" , version : "2.0" } } ; this . _babylonScene = babylonScene ; this . _bufferViews = [ ] ; this . _accessors = [ ] ; this . _meshes = [ ] ; this . _scenes = [ ] ; this . _nodes = [ ] ; this . _images = [ ] ; this . _materials = [ ] ; this . _materialMap = [ ] ; this . _textures = [ ] ; this . _samplers = [ ] ; this . _skins = [ ] ; this . _animations = [ ] ; this . _imageData = { } ; this . _options = options || { } ; this . _animationSampleRate = options && options . animationSampleRate ? options . animationSampleRate : 1 / 60 ; this . _includeCoordinateSystemConversionNodes = options && options . includeCoordinateSystemConversionNodes ? true : false ; this . _glTFMaterialExporter = new _glTFMaterialExporter__WEBPACK_IMPORTED_MODULE_2__ [ "_GLTFMaterialExporter" ] ( this ) ; this . _loadExtensions ( ) ; }
Creates a glTF Exporter instance, which can accept optional exporter options
 @param babylonScene Babylon scene object
 @param options Options to modify the behavior of the exporter
Creates a glTF Exporter instance which can accept optional exporter options @param babylonScene Babylon scene object @param options Options to modify the behavior of the exporter
/*
        * Specifies if root Babylon empty nodes that act as a coordinate space transform should be included in export
        */