pass() {
        if(!this.canAct) {
            throw new Error(`${this.name} can't pass, because they don't have priority`);
        }
        this.clickPrompt('Pass');
    }
/**
     * Player's action of passing priority
     */
Player's action of passing priority
Player ' s action of passing priority
pass() {
        if(!this.canAct) {
            throw new Error(`${this.name} can't pass, because they don't have priority`);
        }
        this.clickPrompt('Pass');
    }
pass ( ) { if ( ! this . canAct ) { throw new Error ( ` ${ this . name } ` ) ; } this . clickPrompt ( 'Pass' ) ; }
Player's action of passing priority
Player ' s action of passing priority