onMouseOver(event){
    this.mouse.x =   (event.offsetX / this.width)  * 2 - 1;
    this.mouse.y = - (event.offsetY / this.height) * 2 + 1;
    this.mouseRaw.x = event.clientX;
    this.mouseRaw.y = event.clientY;
  }
// sets mouse location for the scene for interaction with raycaster
sets mouse location for the scene for interaction with raycaster
sets mouse location for the scene for interaction with raycaster
onMouseOver(event){
    this.mouse.x =   (event.offsetX / this.width)  * 2 - 1;
    this.mouse.y = - (event.offsetY / this.height) * 2 + 1;
    this.mouseRaw.x = event.clientX;
    this.mouseRaw.y = event.clientY;
  }
onMouseOver ( event ) { this . mouse . x = ( event . offsetX / this . width ) * 2 - 1 ; this . mouse . y = - ( event . offsetY / this . height ) * 2 + 1 ; this . mouseRaw . x = event . clientX ; this . mouseRaw . y = event . clientY ; }
sets mouse location for the scene for interaction with raycaster
sets mouse location for the scene for interaction with raycaster