function lighten(color, percent) {
		var n = parseInt(color.slice(1), 16),
		a = Math.round(2.55 * percent || 0),
		// Bitshift 16 bits to the left
		r = (n >> 16) + a,
		// Bitshift 8 bits to the left based on blue
		b = (n >> 8 & 0x00FF) + a,
		//
		g = (n & 0x0000FF) + a;
		// Calculate
		return '#' + (
				0x1000000 + (r < 255 ? r < 1 ? 0 : r : 255) * 0x10000 +
				(b < 255 ? b < 1 ? 0 : b : 255) * 0x100 + (g < 255 ? g < 1 ? 0 : g : 255)
			).toString(16).slice(1).toUpperCase();
	}
/**
	 * Util function for lightening the colour with a %
	 * @param - string - colour with leading #
	 * @param - number - percentage to lighten by
	 */
Util function for lightening the colour with a %
@param - string - colour with leading
@param - number - percentage to lighten by
Util function for lightening the colour with a % @param - string - colour with leading @param - number - percentage to lighten by
function lighten(color, percent) {
		var n = parseInt(color.slice(1), 16),
		a = Math.round(2.55 * percent || 0),
		r = (n >> 16) + a,
		b = (n >> 8 & 0x00FF) + a,
		g = (n & 0x0000FF) + a;
		return '#' + (
				0x1000000 + (r < 255 ? r < 1 ? 0 : r : 255) * 0x10000 +
				(b < 255 ? b < 1 ? 0 : b : 255) * 0x100 + (g < 255 ? g < 1 ? 0 : g : 255)
			).toString(16).slice(1).toUpperCase();
	}
function lighten ( color , percent ) { var n = parseInt ( color . slice ( 1 ) , 16 ) , a = Math . round ( 2.55 * percent || 0 ) , r = ( n >> 16 ) + a , b = ( n >> 8 & 0x00FF ) + a , g = ( n & 0x0000FF ) + a ; return '#' + ( 0x1000000 + ( r < 255 ? r < 1 ? 0 : r : 255 ) * 0x10000 + ( b < 255 ? b < 1 ? 0 : b : 255 ) * 0x100 + ( g < 255 ? g < 1 ? 0 : g : 255 ) ) . toString ( 16 ) . slice ( 1 ) . toUpperCase ( ) ; }
Util function for lightening the colour with a %
 @param - string - colour with leading 
 @param - number - percentage to lighten by
Util function for lightening the colour with a % @param - string - colour with leading @param - number - percentage to lighten by
// Bitshift 16 bits to the left
 // Bitshift 8 bits to the left based on blue
 //
 // Calculate
