async createBackground() {
    const images = { background: Assets.images.background };

    await Assets.load({ images });
    await Assets.prepareImages(images);

    const sprite = Sprite.from('background');

    this.stage.addChildAt(sprite);
    this.background = sprite;
  }
/**
   * Initializes the static background that is used to
   * fill the empty space around our game stage. This is used to compensate for the different browser window sizes.
   *
   */
Initializes the static background that is used to
fill the empty space around our game stage. This is used to compensate for the different browser window sizes.
Initializes the static background that is used to fill the empty space around our game stage . This is used to compensate for the different browser window sizes .
async createBackground() {
    const images = { background: Assets.images.background };
    await Assets.load({ images });
    await Assets.prepareImages(images);
    const sprite = Sprite.from('background');
    this.stage.addChildAt(sprite);
    this.background = sprite;
  }
async createBackground ( ) { const images = { background : Assets . images . background } ; await Assets . load ( { images } ) ; await Assets . prepareImages ( images ) ; const sprite = Sprite . from ( 'background' ) ; this . stage . addChildAt ( sprite ) ; this . background = sprite ; }
Initializes the static background that is used to
 fill the empty space around our game stage.
Initializes the static background that is used to fill the empty space around our game stage .