function syncMute(state) {
		/*
  	Get all of the mute buttons.
  */
		var muteClasses = document.getElementsByClassName("amplitude-mute");

		/*
  	Iterate over all of the mute classes. If the state of the player
  	is not-muted then we add the amplitude-not-muted classe and remove
  	the amplitude muted class otherwise we do the opposite.
  */
		for (var i = 0; i < muteClasses.length; i++) {
			if (!state) {
				muteClasses[i].classList.add('amplitude-not-muted');
				muteClasses[i].classList.remove('amplitude-muted');
			} else {
				muteClasses[i].classList.remove('amplitude-not-muted');
				muteClasses[i].classList.add('amplitude-muted');
			}
		}
	}
/**
  * Syncs mute for all of the mute buttons. This represents the
  * state of the player if it's muted or not.
  *
  * @access public
  * @param {string} state 	- The muted state of the player.
  */
Syncs mute for all of the mute buttons. This represents the
state of the player if it's muted or not.

@access public
@param {string} state       - The muted state of the player.
Syncs mute for all of the mute buttons . This represents the state of the player if it ' s muted or not . @access public @param { string } state - The muted state of the player .
function syncMute(state) {
		var muteClasses = document.getElementsByClassName("amplitude-mute");
		for (var i = 0; i < muteClasses.length; i++) {
			if (!state) {
				muteClasses[i].classList.add('amplitude-not-muted');
				muteClasses[i].classList.remove('amplitude-muted');
			} else {
				muteClasses[i].classList.remove('amplitude-not-muted');
				muteClasses[i].classList.add('amplitude-muted');
			}
		}
	}
function syncMute ( state ) { var muteClasses = document . getElementsByClassName ( "amplitude-mute" ) ; for ( var i = 0 ; i < muteClasses . length ; i ++ ) { if ( ! state ) { muteClasses [ i ] . classList . add ( 'amplitude-not-muted' ) ; muteClasses [ i ] . classList . remove ( 'amplitude-muted' ) ; } else { muteClasses [ i ] . classList . remove ( 'amplitude-not-muted' ) ; muteClasses [ i ] . classList . add ( 'amplitude-muted' ) ; } } }
Syncs mute for all of the mute buttons.
Syncs mute for all of the mute buttons .
/*
  	Get all of the mute buttons.
  */ /*
  	Iterate over all of the mute classes. If the state of the player
  	is not-muted then we add the amplitude-not-muted classe and remove
  	the amplitude muted class otherwise we do the opposite.
  */