function TC_onThreadState(aPacket) {
    this._state = ThreadStateTypes[aPacket.type];
    this._clearFrames();
    this._clearPauseGrips();
    this._client._eventsEnabled && this.notify(aPacket.type, aPacket);
  }
/**
   * Handle thread state change by doing necessary cleanup and notifying all
   * registered listeners.
   */
Handle thread state change by doing necessary cleanup and notifying all
registered listeners.
Handle thread state change by doing necessary cleanup and notifying all registered listeners .
function TC_onThreadState(aPacket) {
    this._state = ThreadStateTypes[aPacket.type];
    this._clearFrames();
    this._clearPauseGrips();
    this._client._eventsEnabled && this.notify(aPacket.type, aPacket);
  }
function TC_onThreadState ( aPacket ) { this . _state = ThreadStateTypes [ aPacket . type ] ; this . _clearFrames ( ) ; this . _clearPauseGrips ( ) ; this . _client . _eventsEnabled && this . notify ( aPacket . type , aPacket ) ; }
Handle thread state change by doing necessary cleanup and notifying all
 registered listeners.
Handle thread state change by doing necessary cleanup and notifying all registered listeners .