function FlyingBomb(startXY, squareDXY, element) {
  this.translateXStart = startXY.x;
  this.translateYStart = startXY.y;
  this.translateXFinal = this.translateXStart + squareDXY.x * CELL_SIZE;
  this.translateYFinal = this.translateYStart + squareDXY.y * CELL_SIZE;
  this.translateXNow = this.translateXStart;
  this.translateYNow = this.translateYStart;
  this.element = element;
}
// Constructor for a bomb that's exploded and is flying to the next square.
Constructor for a bomb that's exploded and is flying to the next square.
Constructor for a bomb that ' s exploded and is flying to the next square .
function FlyingBomb(startXY, squareDXY, element) {
  this.translateXStart = startXY.x;
  this.translateYStart = startXY.y;
  this.translateXFinal = this.translateXStart + squareDXY.x * CELL_SIZE;
  this.translateYFinal = this.translateYStart + squareDXY.y * CELL_SIZE;
  this.translateXNow = this.translateXStart;
  this.translateYNow = this.translateYStart;
  this.element = element;
}
function FlyingBomb ( startXY , squareDXY , element ) { this . translateXStart = startXY . x ; this . translateYStart = startXY . y ; this . translateXFinal = this . translateXStart + squareDXY . x * CELL_SIZE ; this . translateYFinal = this . translateYStart + squareDXY . y * CELL_SIZE ; this . translateXNow = this . translateXStart ; this . translateYNow = this . translateYStart ; this . element = element ; }
Constructor for a bomb that's exploded and is flying to the next square.
Constructor for a bomb that ' s exploded and is flying to the next square .