function rollAdv() {
    var buttonQuickRoll = document.getElementById("quickRollResultsBox");
    var rollone = Math.floor(Math.random()*20) +1;
    var rolltwo = Math.floor(Math.random()*20) +1;
        
    if (rollone >= rolltwo) {
        buttonQuickRoll.innerHTML = rollone + "<span class='offDiceDisplay'>(" + rolltwo + ")</span>";    

    } else {
        buttonQuickRoll.innerHTML = rolltwo + "<span class='offDiceDisplay'>(" + rollone + ")</span>";    
    }
}
// function to roll d20 w/ advantage

function to roll d20 w/ advantage
function to roll d20 w / advantage
function rollAdv() {
    var buttonQuickRoll = document.getElementById("quickRollResultsBox");
    var rollone = Math.floor(Math.random()*20) +1;
    var rolltwo = Math.floor(Math.random()*20) +1;
    if (rollone >= rolltwo) {
        buttonQuickRoll.innerHTML = rollone + "<span class='offDiceDisplay'>(" + rolltwo + ")</span>";    
    } else {
        buttonQuickRoll.innerHTML = rolltwo + "<span class='offDiceDisplay'>(" + rollone + ")</span>";    
    }
}
function rollAdv ( ) { var buttonQuickRoll = document . getElementById ( "quickRollResultsBox" ) ; var rollone = Math . floor ( Math . random ( ) * 20 ) + 1 ; var rolltwo = Math . floor ( Math . random ( ) * 20 ) + 1 ; if ( rollone >= rolltwo ) { buttonQuickRoll . innerHTML = rollone + "<span class='offDiceDisplay'>(" + rolltwo + ")</span>" ; } else { buttonQuickRoll . innerHTML = rolltwo + "<span class='offDiceDisplay'>(" + rollone + ")</span>" ; } }
function to roll d20 w/ advantage
function to roll d20 w / advantage