function longPressCheck() {
  Bangle.buzz();
  debug_log("BUZZ, long press");
  if (pressTimer) {
    clearInterval(pressTimer);
    debug_log("CLEAR pressTimer 2");
    pressTimer = undefined;
  }
}
// when you feel the buzzer you know you have done a long press
when you feel the buzzer you know you have done a long press
when you feel the buzzer you know you have done a long press
function longPressCheck() {
  Bangle.buzz();
  debug_log("BUZZ, long press");
  if (pressTimer) {
    clearInterval(pressTimer);
    debug_log("CLEAR pressTimer 2");
    pressTimer = undefined;
  }
}
function longPressCheck ( ) { Bangle . buzz ( ) ; debug_log ( "BUZZ, long press" ) ; if ( pressTimer ) { clearInterval ( pressTimer ) ; debug_log ( "CLEAR pressTimer 2" ) ; pressTimer = undefined ; } }
when you feel the buzzer you know you have done a long press
when you feel the buzzer you know you have done a long press