function snapX(x, state)
		{
			x += this.graph.panDx;
			var override = false;
			
			if (Math.abs(x - center) < ttX)
			{
				dx = x - bounds.getCenterX();
				ttX = Math.abs(x - center);
				override = true;
			}
			else if (Math.abs(x - left) < ttX)
			{
				dx = x - bounds.x;
				ttX = Math.abs(x - left);
				override = true;
			}
			else if (Math.abs(x - right) < ttX)
			{
				dx = x - bounds.x - bounds.width;
				ttX = Math.abs(x - right);
				override = true;
			}
			
			if (override)
			{
				stateX = state;
				valueX = Math.round(x - this.graph.panDx);
				
				if (this.guideX == null)
				{
					this.guideX = this.createGuideShape(true);
					
					// Makes sure to use either VML or SVG shapes in order to implement
					// event-transparency on the background area of the rectangle since
					// HTML shapes do not let mouseevents through even when transparent
					this.guideX.dialect = (this.graph.dialect != mxConstants.DIALECT_SVG) ?
						mxConstants.DIALECT_VML : mxConstants.DIALECT_SVG;
					this.guideX.pointerEvents = false;
					this.guideX.init(this.graph.getView().getOverlayPane());
				}
			}
			
			overrideX = overrideX || override;
		}
// Snaps the left, center and right to the given x-coordinate
Snaps the left, center and right to the given x-coordinate
Snaps the left center and right to the given x - coordinate
function snapX(x, state)
		{
			x += this.graph.panDx;
			var override = false;
			if (Math.abs(x - center) < ttX)
			{
				dx = x - bounds.getCenterX();
				ttX = Math.abs(x - center);
				override = true;
			}
			else if (Math.abs(x - left) < ttX)
			{
				dx = x - bounds.x;
				ttX = Math.abs(x - left);
				override = true;
			}
			else if (Math.abs(x - right) < ttX)
			{
				dx = x - bounds.x - bounds.width;
				ttX = Math.abs(x - right);
				override = true;
			}
			if (override)
			{
				stateX = state;
				valueX = Math.round(x - this.graph.panDx);
				if (this.guideX == null)
				{
					this.guideX = this.createGuideShape(true);
					this.guideX.dialect = (this.graph.dialect != mxConstants.DIALECT_SVG) ?
						mxConstants.DIALECT_VML : mxConstants.DIALECT_SVG;
					this.guideX.pointerEvents = false;
					this.guideX.init(this.graph.getView().getOverlayPane());
				}
			}
			overrideX = overrideX || override;
		}
function snapX ( x , state ) { x += this . graph . panDx ; var override = false ; if ( Math . abs ( x - center ) < ttX ) { dx = x - bounds . getCenterX ( ) ; ttX = Math . abs ( x - center ) ; override = true ; } else if ( Math . abs ( x - left ) < ttX ) { dx = x - bounds . x ; ttX = Math . abs ( x - left ) ; override = true ; } else if ( Math . abs ( x - right ) < ttX ) { dx = x - bounds . x - bounds . width ; ttX = Math . abs ( x - right ) ; override = true ; } if ( override ) { stateX = state ; valueX = Math . round ( x - this . graph . panDx ) ; if ( this . guideX == null ) { this . guideX = this . createGuideShape ( true ) ; this . guideX . dialect = ( this . graph . dialect != mxConstants . DIALECT_SVG ) ? mxConstants . DIALECT_VML : mxConstants . DIALECT_SVG ; this . guideX . pointerEvents = false ; this . guideX . init ( this . graph . getView ( ) . getOverlayPane ( ) ) ; } } overrideX = overrideX || override ; }
Snaps the left, center and right to the given x-coordinate
Snaps the left center and right to the given x - coordinate
// Makes sure to use either VML or SVG shapes in order to implement // event-transparency on the background area of the rectangle since // HTML shapes do not let mouseevents through even when transparent