calculateScreenSpaceMatrix(outputMatrix)
    {
        const currentState = this.filterData.stack[this.filterData.index];

        return filterTransforms.calculateScreenSpaceMatrix(
            outputMatrix,
            currentState.sourceFrame,
            currentState.renderTarget.size
        );
    }
/**
     * Calculates the mapped matrix.
     *
     * TODO playing around here.. this is temporary - (will end up in the shader)
     * this returns a matrix that will normalise map filter cords in the filter to screen space
     *
     * @param {PIXI.Matrix} outputMatrix - the matrix to output to.
     * @return {PIXI.Matrix} The mapped matrix.
     */
Calculates the mapped matrix.
TODO playing around here.. this is temporary - (will end up in the shader)
this returns a matrix that will normalise map filter cords in the filter to screen space

@param {PIXI.Matrix} outputMatrix - the matrix to output to.
@return {PIXI.Matrix} The mapped matrix.
Calculates the mapped matrix . TODO playing around here .. this is temporary - ( will end up in the shader ) this returns a matrix that will normalise map filter cords in the filter to screen space @param { PIXI . Matrix } outputMatrix - the matrix to output to . @return { PIXI . Matrix } The mapped matrix .
calculateScreenSpaceMatrix(outputMatrix)
    {
        const currentState = this.filterData.stack[this.filterData.index];
        return filterTransforms.calculateScreenSpaceMatrix(
            outputMatrix,
            currentState.sourceFrame,
            currentState.renderTarget.size
        );
    }
calculateScreenSpaceMatrix ( outputMatrix ) { const currentState = this . filterData . stack [ this . filterData . index ] ; return filterTransforms . calculateScreenSpaceMatrix ( outputMatrix , currentState . sourceFrame , currentState . renderTarget . size ) ; }
Calculates the mapped matrix.
Calculates the mapped matrix .