add_game_message(message) {
        // Appends the command to the queue //
        this.game_messages[message.uuid] = message;
        // Tries to run the command //
        this.send_message_to_game(this.game_messages[message.uuid].toString())
    }
/**
     * Adds a message to the queue of messages to be sent to the
     * game.
     * @param {Message} message 
     */
Adds a message to the queue of messages to be sent to the
game.
@param {Message} message
Adds a message to the queue of messages to be sent to the game . @param { Message } message
add_game_message(message) {
        this.game_messages[message.uuid] = message;
        this.send_message_to_game(this.game_messages[message.uuid].toString())
    }
add_game_message ( message ) { this . game_messages [ message . uuid ] = message ; this . send_message_to_game ( this . game_messages [ message . uuid ] . toString ( ) ) }
Adds a message to the queue of messages to be sent to the
 game.
Adds a message to the queue of messages to be sent to the game .
// Appends the command to the queue // // Tries to run the command //