enterLevel() {
        this.log('entering level');
        if (this._options.pointerlock) {
            this.setMouseSensitivity(this._options.mouseSensitivity);
            this._screen.pointerlock.enable();
        }
    }
/**
     * does something special (and synchronous) each time a level is loaded. activates pointerlock.
     */
does something special (and synchronous) each time a level is loaded. activates pointerlock.
does something special ( and synchronous ) each time a level is loaded . activates pointerlock .
enterLevel() {
        this.log('entering level');
        if (this._options.pointerlock) {
            this.setMouseSensitivity(this._options.mouseSensitivity);
            this._screen.pointerlock.enable();
        }
    }
enterLevel ( ) { this . log ( 'entering level' ) ; if ( this . _options . pointerlock ) { this . setMouseSensitivity ( this . _options . mouseSensitivity ) ; this . _screen . pointerlock . enable ( ) ; } }
does something special (and synchronous) each time a level is loaded.
does something special ( and synchronous ) each time a level is loaded .