_updateTilesRenderingAtPanning () {
    if (this[_channels] && this[_channels].length !== 0) {
      // For each channel check if any tiles at the new panning
      // needs to refresh the offscreen coloring rendering.
      const tilesCoordRanges = this._transformViewCoordinatesInTilesCoordinates()
      let render = false
      this[_channels].forEach((channel) => {
        const channelRender = channel.updateTilesRendering(
          false,
          tilesCoordRanges[2],
          [tilesCoordRanges[0], tilesCoordRanges[1]]
        )
        if (channelRender) {
          render = true
        }
      })
      if (render) {
        this[_map].render()
      }
    }
  }
/** updates tiles rendering for monochrome channels at panning interactions
   */
updates tiles rendering for monochrome channels at panning interactions
updates tiles rendering for monochrome channels at panning interactions
_updateTilesRenderingAtPanning () {
    if (this[_channels] && this[_channels].length !== 0) {
      const tilesCoordRanges = this._transformViewCoordinatesInTilesCoordinates()
      let render = false
      this[_channels].forEach((channel) => {
        const channelRender = channel.updateTilesRendering(
          false,
          tilesCoordRanges[2],
          [tilesCoordRanges[0], tilesCoordRanges[1]]
        )
        if (channelRender) {
          render = true
        }
      })
      if (render) {
        this[_map].render()
      }
    }
  }
_updateTilesRenderingAtPanning ( ) { if ( this [ _channels ] && this [ _channels ] . length !== 0 ) { const tilesCoordRanges = this . _transformViewCoordinatesInTilesCoordinates ( ) let render = false this [ _channels ] . forEach ( ( channel ) => { const channelRender = channel . updateTilesRendering ( false , tilesCoordRanges [ 2 ] , [ tilesCoordRanges [ 0 ] , tilesCoordRanges [ 1 ] ] ) if ( channelRender ) { render = true } } ) if ( render ) { this [ _map ] . render ( ) } } }
updates tiles rendering for monochrome channels at panning interactions
updates tiles rendering for monochrome channels at panning interactions
// For each channel check if any tiles at the new panning // needs to refresh the offscreen coloring rendering.