function actionDrop() {
  do {
    var oldCoords = currentShape.coords;
    currentShape.coords = moveCoords(currentShape.coords, 0, -1);
    currentShape.currentY--;
  } while (!currentShape.isCollided());
  currentShape.coords = oldCoords;
  currentShape.currentY++;
  currentShape.addTransform(false);
  lockDown();
}
// Drop the current shape to the bottom, and lock it in place.
Drop the current shape to the bottom, and lock it in place.
Drop the current shape to the bottom and lock it in place .
function actionDrop() {
  do {
    var oldCoords = currentShape.coords;
    currentShape.coords = moveCoords(currentShape.coords, 0, -1);
    currentShape.currentY--;
  } while (!currentShape.isCollided());
  currentShape.coords = oldCoords;
  currentShape.currentY++;
  currentShape.addTransform(false);
  lockDown();
}
function actionDrop ( ) { do { var oldCoords = currentShape . coords ; currentShape . coords = moveCoords ( currentShape . coords , 0 , - 1 ) ; currentShape . currentY -- ; } while ( ! currentShape . isCollided ( ) ) ; currentShape . coords = oldCoords ; currentShape . currentY ++ ; currentShape . addTransform ( false ) ; lockDown ( ) ; }
Drop the current shape to the bottom, and lock it in place.
Drop the current shape to the bottom and lock it in place .