performUpdate(){
// Mixin instance properties once, if they exist.
this._instanceProperties&&this._applyInstanceProperties();let t=!1;const e=this._changedProperties;try{(t=this.shouldUpdate(e))&&this.update(e)}catch(e){
// Prevent `firstUpdated` and `updated` from running when there's an
// update exception.
throw t=!1,e}finally{
// Ensure element can accept additional updates after an exception.
this._markUpdated()}t&&(this._updateState&J||(this._updateState=this._updateState|J,this.firstUpdated(e)),this.updated(e))}
/**
   * Performs an element update. Note, if an exception is thrown during the
   * update, `firstUpdated` and `updated` will not be called.
   *
   * You can override this method to change the timing of updates. If this
   * method is overridden, `super.performUpdate()` must be called.
   *
   * For instance, to schedule updates to occur just before the next frame:
   *
   * ```
   * protected async performUpdate(): Promise<unknown> {
   *   await new Promise((resolve) => requestAnimationFrame(() => resolve()));
   *   super.performUpdate();
   * }
   * ```
   */
Performs an element update. Note, if an exception is thrown during the
update, `firstUpdated` and `updated` will not be called.

You can override this method to change the timing of updates. If this
method is overridden, `super.performUpdate()` must be called.

For instance, to schedule updates to occur just before the next frame.


Performs an element update . Note if an exception is thrown during the update ` firstUpdated ` and ` updated ` will not be called . You can override this method to change the timing of updates . If this method is overridden ` super . performUpdate () ` must be called . For instance to schedule updates to occur just before the next frame .
performUpdate(){
this._instanceProperties&&this._applyInstanceProperties();let t=!1;const e=this._changedProperties;try{(t=this.shouldUpdate(e))&&this.update(e)}catch(e){
throw t=!1,e}finally{
this._markUpdated()}t&&(this._updateState&J||(this._updateState=this._updateState|J,this.firstUpdated(e)),this.updated(e))}
performUpdate ( ) { this . _instanceProperties && this . _applyInstanceProperties ( ) ; let t = ! 1 ; const e = this . _changedProperties ; try { ( t = this . shouldUpdate ( e ) ) && this . update ( e ) } catch ( e ) { throw t = ! 1 , e } finally { this . _markUpdated ( ) } t && ( this . _updateState & J || ( this . _updateState = this . _updateState | J , this . firstUpdated ( e ) ) , this . updated ( e ) ) }
Performs an element update.
Performs an element update .
// Mixin instance properties once, if they exist. // Prevent `firstUpdated` and `updated` from running when there's an // update exception. // Ensure element can accept additional updates after an exception.