function draw_mins(date,seconds_angle){
  var mins = date.getMinutes() + date.getSeconds()/60 + date.getMilliseconds()/(60*1000);
  var mins_frac = mins / 60;
  var mins_angle = TWO_PI*mins_frac;
  var redraw = minutes_hand.moveTo(mins_angle);
  if(redraw){
    //console.log("redraw mins");
  }
}
// movement as continuous as possible.
movement as continuous as possible.
movement as continuous as possible .
function draw_mins(date,seconds_angle){
  var mins = date.getMinutes() + date.getSeconds()/60 + date.getMilliseconds()/(60*1000);
  var mins_frac = mins / 60;
  var mins_angle = TWO_PI*mins_frac;
  var redraw = minutes_hand.moveTo(mins_angle);
  if(redraw){
  }
}
function draw_mins ( date , seconds_angle ) { var mins = date . getMinutes ( ) + date . getSeconds ( ) / 60 + date . getMilliseconds ( ) / ( 60 * 1000 ) ; var mins_frac = mins / 60 ; var mins_angle = TWO_PI * mins_frac ; var redraw = minutes_hand . moveTo ( mins_angle ) ; if ( redraw ) { } }
movement as continuous as possible.
movement as continuous as possible .
//console.log("redraw mins");