createRenderer() {
    return new WebGLPointsLayerRenderer(this, {
      className: this.getClassName(),
      vertexShader: this.parseResult_.builder.getSymbolVertexShader(),
      fragmentShader: this.parseResult_.builder.getSymbolFragmentShader(),
      hitVertexShader:
        !this.hitDetectionDisabled_ &&
        this.parseResult_.builder.getSymbolVertexShader(true),
      hitFragmentShader:
        !this.hitDetectionDisabled_ &&
        this.parseResult_.builder.getSymbolFragmentShader(true),
      uniforms: this.parseResult_.uniforms,
      attributes: this.parseResult_.attributes,
    });
  }
/**
   * Create a renderer for this layer.
   * @return {WebGLPointsLayerRenderer} A layer renderer.
   */
Create a renderer for this layer.
@return {WebGLPointsLayerRenderer} A layer renderer.
Create a renderer for this layer . @return { WebGLPointsLayerRenderer } A layer renderer .
createRenderer() {
    return new WebGLPointsLayerRenderer(this, {
      className: this.getClassName(),
      vertexShader: this.parseResult_.builder.getSymbolVertexShader(),
      fragmentShader: this.parseResult_.builder.getSymbolFragmentShader(),
      hitVertexShader:
        !this.hitDetectionDisabled_ &&
        this.parseResult_.builder.getSymbolVertexShader(true),
      hitFragmentShader:
        !this.hitDetectionDisabled_ &&
        this.parseResult_.builder.getSymbolFragmentShader(true),
      uniforms: this.parseResult_.uniforms,
      attributes: this.parseResult_.attributes,
    });
  }
createRenderer ( ) { return new WebGLPointsLayerRenderer ( this , { className : this . getClassName ( ) , vertexShader : this . parseResult_ . builder . getSymbolVertexShader ( ) , fragmentShader : this . parseResult_ . builder . getSymbolFragmentShader ( ) , hitVertexShader : ! this . hitDetectionDisabled_ && this . parseResult_ . builder . getSymbolVertexShader ( true ) , hitFragmentShader : ! this . hitDetectionDisabled_ && this . parseResult_ . builder . getSymbolFragmentShader ( true ) , uniforms : this . parseResult_ . uniforms , attributes : this . parseResult_ . attributes , } ) ; }
Create a renderer for this layer.
Create a renderer for this layer .