function sculpt(eventData, dataHandles) {
      // Set the objects data to the current context
      this._setData(eventData, dataHandles);
      // Push existing handles radially away from tool.
      this._pushHandles();
      // Insert new handles in sparsely populated areas.
      this._insertNewHandles();
      // If any handles have been pushed very close together or even overlap,
      // Combine these into a single handle.
      this._consolidateHandles();
    }
/**
    * Sculpts the freehand ROI with the circular freehandSculpter tool, moving,
    * adding and removing handles as necessary.
    * @param {Object} eventData - Data object associated with the event.
    * @param {Object} dataHandles - Data object containing tool handle data.
    */
Sculpts the freehand ROI with the circular freehandSculpter tool, moving,
adding and removing handles as necessary.
@param {Object} eventData - Data object associated with the event.
@param {Object} dataHandles - Data object containing tool handle data.
Sculpts the freehand ROI with the circular freehandSculpter tool moving adding and removing handles as necessary . @param { Object } eventData - Data object associated with the event . @param { Object } dataHandles - Data object containing tool handle data .
function sculpt(eventData, dataHandles) {
      this._setData(eventData, dataHandles);
      this._pushHandles();
      this._insertNewHandles();
      this._consolidateHandles();
    }
function sculpt ( eventData , dataHandles ) { this . _setData ( eventData , dataHandles ) ; this . _pushHandles ( ) ; this . _insertNewHandles ( ) ; this . _consolidateHandles ( ) ; }
Sculpts the freehand ROI with the circular freehandSculpter tool, moving,
 adding and removing handles as necessary.
Sculpts the freehand ROI with the circular freehandSculpter tool moving adding and removing handles as necessary .
// Set the objects data to the current context // Push existing handles radially away from tool. // Insert new handles in sparsely populated areas. // If any handles have been pushed very close together or even overlap, // Combine these into a single handle.