adjust(x, y, z)
	{
		this.pub.x = x;
		this.pub.y = y;
		this.pub.z = z;
		
		this.x = x;
		this.y = y;
		this.z = z;
		
		this.rot.x = 0;
		this.rot.y = 0;
		this.rot.z = 0;
	}
// Allows adjustment of a vector, reseting any arbitrary values.
Allows adjustment of a vector, reseting any arbitrary values.
Allows adjustment of a vector reseting any arbitrary values .
adjust(x, y, z)
	{
		this.pub.x = x;
		this.pub.y = y;
		this.pub.z = z;
		this.x = x;
		this.y = y;
		this.z = z;
		this.rot.x = 0;
		this.rot.y = 0;
		this.rot.z = 0;
	}
adjust ( x , y , z ) { this . pub . x = x ; this . pub . y = y ; this . pub . z = z ; this . x = x ; this . y = y ; this . z = z ; this . rot . x = 0 ; this . rot . y = 0 ; this . rot . z = 0 ; }
Allows adjustment of a vector, reseting any arbitrary values.
Allows adjustment of a vector reseting any arbitrary values .