function draw() {
  bkgd.draw();
  hills.draw();
  hills2.draw();
  geo.draw();
  coins.draw();
  enemies.draw();
  player.draw();
  bullets.draw();
  hud.draw();
}
/**
 * A magic-named function where all drawing should occur.
 */
A magic-named function where all drawing should occur.
A magic - named function where all drawing should occur .
function draw() {
  bkgd.draw();
  hills.draw();
  hills2.draw();
  geo.draw();
  coins.draw();
  enemies.draw();
  player.draw();
  bullets.draw();
  hud.draw();
}
function draw ( ) { bkgd . draw ( ) ; hills . draw ( ) ; hills2 . draw ( ) ; geo . draw ( ) ; coins . draw ( ) ; enemies . draw ( ) ; player . draw ( ) ; bullets . draw ( ) ; hud . draw ( ) ; }
A magic-named function where all drawing should occur.
A magic - named function where all drawing should occur .