add(...buttons) {
        var _a;
        (_a = this.keyboard[this.keyboard.length - 1]) === null || _a === void 0 ? void 0 : _a.push(...buttons);
        return this;
    }
/**
     * Allows you to add your own `KeyboardButton` objects if you already have
     * them for some reason. You most likely want to call one of the other
     * methods.
     *
     * @param buttons The buttons to add
     */
Allows you to add your own `KeyboardButton` objects if you already have
them for some reason. You most likely want to call one of the other
methods.

@param buttons The buttons to add
Allows you to add your own ` KeyboardButton ` objects if you already have them for some reason . You most likely want to call one of the other methods . @param buttons The buttons to add
add(...buttons) {
        var _a;
        (_a = this.keyboard[this.keyboard.length - 1]) === null || _a === void 0 ? void 0 : _a.push(...buttons);
        return this;
    }
add ( ... buttons ) { var _a ; ( _a = this . keyboard [ this . keyboard . length - 1 ] ) === null || _a === void 0 ? void 0 : _a . push ( ... buttons ) ; return this ; }
Allows you to add your own `KeyboardButton` objects if you already have
 them for some reason.
Allows you to add your own ` KeyboardButton ` objects if you already have them for some reason .