function init() {
    controlSwitch();
    canvasSwitch();
    clearIt();
    resetIt();
    saveIt();
    fillStrokeEvent();
    playPauseEvent();
    alignmentEvent();
    textColorEvent();
    bgColorEvent();
    sizeEvent();
    opacityEvent();
    speedEvent();
    randomizeIt();
    readTheText();
}
//    run everything needed to draw. UI elements requiring javascript need additional functions to translate here in glyphs.js
run everything needed to draw. UI elements requiring javascript need additional functions to translate here in glyphs.js
run everything needed to draw . UI elements requiring javascript need additional functions to translate here in glyphs . js
function init() {
    controlSwitch();
    canvasSwitch();
    clearIt();
    resetIt();
    saveIt();
    fillStrokeEvent();
    playPauseEvent();
    alignmentEvent();
    textColorEvent();
    bgColorEvent();
    sizeEvent();
    opacityEvent();
    speedEvent();
    randomizeIt();
    readTheText();
}
function init ( ) { controlSwitch ( ) ; canvasSwitch ( ) ; clearIt ( ) ; resetIt ( ) ; saveIt ( ) ; fillStrokeEvent ( ) ; playPauseEvent ( ) ; alignmentEvent ( ) ; textColorEvent ( ) ; bgColorEvent ( ) ; sizeEvent ( ) ; opacityEvent ( ) ; speedEvent ( ) ; randomizeIt ( ) ; readTheText ( ) ; }
run everything needed to draw.
run everything needed to draw .