function ScoreWaypoint(scene, position, maxDistance, score) {
            var _this = _super.call(this, scene, position, maxDistance) || this;
            _this.score = score;
            return _this;
        }
/**
         * @param scene The `Scene` in which the waypoint will be placed
         * @param position The position of the waypoint in meters
         * @param maxDistance The maximum distance to reach the waypoint in meters
         * @param score The score for reaching the waypoint
         */
@param scene The `Scene` in which the waypoint will be placed
@param position The position of the waypoint in meters
@param maxDistance The maximum distance to reach the waypoint in meters
@param score The score for reaching the waypoint
@param scene The ` Scene ` in which the waypoint will be placed @param position The position of the waypoint in meters @param maxDistance The maximum distance to reach the waypoint in meters @param score The score for reaching the waypoint
function ScoreWaypoint(scene, position, maxDistance, score) {
            var _this = _super.call(this, scene, position, maxDistance) || this;
            _this.score = score;
            return _this;
        }
function ScoreWaypoint ( scene , position , maxDistance , score ) { var _this = _super . call ( this , scene , position , maxDistance ) || this ; _this . score = score ; return _this ; }
@param scene The `Scene` in which the waypoint will be placed
 @param position The position of the waypoint in meters
 @param maxDistance The maximum distance to reach the waypoint in meters
 @param score The score for reaching the waypoint
@param scene The ` Scene ` in which the waypoint will be placed @param position The position of the waypoint in meters @param maxDistance The maximum distance to reach the waypoint in meters @param score The score for reaching the waypoint