function addCloud(randomLeft) 
{
	var cloudiness = 0.9; // Originally 0.3
 
	if (Math.random() < cloudiness) 
	{
		newCloud = {
			x: randomLeft ? 
				randomPosition(document.documentElement.clientWidth) : -400,
			el: makeCloud()
		}
 
		newCloud.el.style.top = randomPosition($(window).height()) + 'px';
		newCloud.el.style.left = newCloud.x + 'px'
		document.body.appendChild(newCloud.el)
		clouds.push(newCloud)
	}
}
// With a probability, make a 'cloud' and give random position. 
With a probability, make a 'cloud' and give random position.
With a probability make a ' cloud ' and give random position .
function addCloud(randomLeft) 
{
	var cloudiness = 0.9; 
	if (Math.random() < cloudiness) 
	{
		newCloud = {
			x: randomLeft ? 
				randomPosition(document.documentElement.clientWidth) : -400,
			el: makeCloud()
		}
		newCloud.el.style.top = randomPosition($(window).height()) + 'px';
		newCloud.el.style.left = newCloud.x + 'px'
		document.body.appendChild(newCloud.el)
		clouds.push(newCloud)
	}
}
function addCloud ( randomLeft ) { var cloudiness = 0.9 ; if ( Math . random ( ) < cloudiness ) { newCloud = { x : randomLeft ? randomPosition ( document . documentElement . clientWidth ) : - 400 , el : makeCloud ( ) } newCloud . el . style . top = randomPosition ( $ ( window ) . height ( ) ) + 'px' ; newCloud . el . style . left = newCloud . x + 'px' document . body . appendChild ( newCloud . el ) clouds . push ( newCloud ) } }
With a probability, make a 'cloud' and give random position.
With a probability make a ' cloud ' and give random position .
// Originally 0.3