function drawHangman(misses) {
        canvasContext.beginPath();

        var path = stickmanCoordinates[misses];

        // Check if we should draw a circle or line.
        if (path.hasOwnProperty('radius')) {
          canvasContext.arc(path.arcCenterX, path.arcCenterY, path.radius, 0,
              2 * Math.PI);
        }
        else {
          canvasContext.moveTo(
              path.lineStartX,
              path.lineStartY
          );
          canvasContext.lineTo(
              path.lineEndX,
              path.lineEndY
          );
        }
        canvasContext.stroke();
      }
/**
       * Draws the hangman figure.
       * @param {number} misses Stickman coordinates index
       */
Draws the hangman figure.
@param {number} misses Stickman coordinates index
Draws the hangman figure . @param { number } misses Stickman coordinates index
function drawHangman(misses) {
        canvasContext.beginPath();
        var path = stickmanCoordinates[misses];
        if (path.hasOwnProperty('radius')) {
          canvasContext.arc(path.arcCenterX, path.arcCenterY, path.radius, 0,
              2 * Math.PI);
        }
        else {
          canvasContext.moveTo(
              path.lineStartX,
              path.lineStartY
          );
          canvasContext.lineTo(
              path.lineEndX,
              path.lineEndY
          );
        }
        canvasContext.stroke();
      }
function drawHangman ( misses ) { canvasContext . beginPath ( ) ; var path = stickmanCoordinates [ misses ] ; if ( path . hasOwnProperty ( 'radius' ) ) { canvasContext . arc ( path . arcCenterX , path . arcCenterY , path . radius , 0 , 2 * Math . PI ) ; } else { canvasContext . moveTo ( path . lineStartX , path . lineStartY ) ; canvasContext . lineTo ( path . lineEndX , path . lineEndY ) ; } canvasContext . stroke ( ) ; }
Draws the hangman figure.
Draws the hangman figure .
// Check if we should draw a circle or line.