static get DEFAULT_BUBBLE_STATE () {
        return {
            drawableId: null,
            drawableVisible: true,
            onSpriteRight: true,
            skinId: null,
            text: '',
            type: 'say'
        };
    }
/**
     * The default bubble state, to be used when a target has no existing bubble state.
     * @type {BubbleState}
     */
The default bubble state, to be used when a target has no existing bubble state.
The default bubble state to be used when a target has no existing bubble state .
static get DEFAULT_BUBBLE_STATE () {
        return {
            drawableId: null,
            drawableVisible: true,
            onSpriteRight: true,
            skinId: null,
            text: '',
            type: 'say'
        };
    }
static get DEFAULT_BUBBLE_STATE ( ) { return { drawableId : null , drawableVisible : true , onSpriteRight : true , skinId : null , text : '' , type : 'say' } ; }
The default bubble state, to be used when a target has no existing bubble state.
The default bubble state to be used when a target has no existing bubble state .