function update() {
            var bounds = this.getRectangle(true);

            this.springs.x.update();
            this.springs.y.update();
            this.springs.width.update();
            this.springs.height.update();

            var anythingChanged = this.springs.x.currentValue !== bounds.x ||
                this.springs.y.currentValue !== bounds.y ||
                this.springs.width.currentValue !== bounds.width ||
                this.springs.height.currentValue !== bounds.height;
            if (anythingChanged) {
                this.$container.trigger('malakh:force_redraw');
            }
            return anythingChanged;
        }
/**
         * Updates the state of all rectangle springs. In case of a change, triggers
         * a <code>malakh:forceredraw.malakh</code> event on the container.
         *
         * @return {boolean} Did anything change?
         */
Updates the state of all rectangle springs. In case of a change, triggers
a malakh:forceredraw.malakh event on the container.


Updates the state of all rectangle springs . In case of a change triggers a malakh : forceredraw . malakh event on the container .
function update() {
            var bounds = this.getRectangle(true);
            this.springs.x.update();
            this.springs.y.update();
            this.springs.width.update();
            this.springs.height.update();
            var anythingChanged = this.springs.x.currentValue !== bounds.x ||
                this.springs.y.currentValue !== bounds.y ||
                this.springs.width.currentValue !== bounds.width ||
                this.springs.height.currentValue !== bounds.height;
            if (anythingChanged) {
                this.$container.trigger('malakh:force_redraw');
            }
            return anythingChanged;
        }
function update ( ) { var bounds = this . getRectangle ( true ) ; this . springs . x . update ( ) ; this . springs . y . update ( ) ; this . springs . width . update ( ) ; this . springs . height . update ( ) ; var anythingChanged = this . springs . x . currentValue !== bounds . x || this . springs . y . currentValue !== bounds . y || this . springs . width . currentValue !== bounds . width || this . springs . height . currentValue !== bounds . height ; if ( anythingChanged ) { this . $container . trigger ( 'malakh:force_redraw' ) ; } return anythingChanged ; }
Updates the state of all rectangle springs.
Updates the state of all rectangle springs .