freePotRenderTarget(renderTarget)
    {
        const minWidth = renderTarget.size.width * renderTarget.resolution;
        const minHeight = renderTarget.size.height * renderTarget.resolution;
        const key = ((minWidth & 0xFFFF) << 16) | (minHeight & 0xFFFF);

        this.pool[key].push(renderTarget);
    }
/**
     * Frees a render target back into the pool.
     *
     * @param {PIXI.RenderTarget} renderTarget - The renderTarget to free
     */
Frees a render target back into the pool.
@param {PIXI.RenderTarget} renderTarget - The renderTarget to free
Frees a render target back into the pool . @param { PIXI . RenderTarget } renderTarget - The renderTarget to free
freePotRenderTarget(renderTarget)
    {
        const minWidth = renderTarget.size.width * renderTarget.resolution;
        const minHeight = renderTarget.size.height * renderTarget.resolution;
        const key = ((minWidth & 0xFFFF) << 16) | (minHeight & 0xFFFF);
        this.pool[key].push(renderTarget);
    }
freePotRenderTarget ( renderTarget ) { const minWidth = renderTarget . size . width * renderTarget . resolution ; const minHeight = renderTarget . size . height * renderTarget . resolution ; const key = ( ( minWidth & 0xFFFF ) << 16 ) | ( minHeight & 0xFFFF ) ; this . pool [ key ] . push ( renderTarget ) ; }
Frees a render target back into the pool.
Frees a render target back into the pool .