calculateEventBonuses(multiplier, bonus = 0) {
    this.score += bonus;
    this.clickMuliplier += multiplier;
    this.updateData();
  }
// adds and removes bonuses from events
adds and removes bonuses from events
adds and removes bonuses from events
calculateEventBonuses(multiplier, bonus = 0) {
    this.score += bonus;
    this.clickMuliplier += multiplier;
    this.updateData();
  }
calculateEventBonuses ( multiplier , bonus = 0 ) { this . score += bonus ; this . clickMuliplier += multiplier ; this . updateData ( ) ; }
adds and removes bonuses from events
adds and removes bonuses from events