t_outofowner() {
        // calculer la distance entre owner et missile
        const m = this.entity;
        const o = this._owner;
        const mpos = m.position;
        const opos = o.position;
        return Geometry.distance(mpos.x, mpos.y, opos.x, opos.y) > (o.size + m.size);
    }
// true if missile is not colliding owner
true if missile is not colliding owner
true if missile is not colliding owner
t_outofowner() {
        const m = this.entity;
        const o = this._owner;
        const mpos = m.position;
        const opos = o.position;
        return Geometry.distance(mpos.x, mpos.y, opos.x, opos.y) > (o.size + m.size);
    }
t_outofowner ( ) { const m = this . entity ; const o = this . _owner ; const mpos = m . position ; const opos = o . position ; return Geometry . distance ( mpos . x , mpos . y , opos . x , opos . y ) > ( o . size + m . size ) ; }
true if missile is not colliding owner
true if missile is not colliding owner
// calculer la distance entre owner et missile