function makeOpposingMove() {
	let moveIndex = pickOpposingMove(getState(), O);

	doTurn(squares[moveIndex], O);
}
/**
 * Start off by making random move, will later be filled with AI
 */
Start off by making random move, will later be filled with AI
Start off by making random move will later be filled with AI
function makeOpposingMove() {
	let moveIndex = pickOpposingMove(getState(), O);
	doTurn(squares[moveIndex], O);
}
function makeOpposingMove ( ) { let moveIndex = pickOpposingMove ( getState ( ) , O ) ; doTurn ( squares [ moveIndex ] , O ) ; }
Start off by making random move, will later be filled with AI
Start off by making random move will later be filled with AI