makeStructureSprite () {
    if (this.modelTile.structure === null) return null
    let sprite = this.game.make.sprite(0, 0, this.modelTile.structure.asset())
    sprite.width = this.tileSize.width
    sprite.height = this.tileSize.height
    return sprite    
  }
/**
   * Creates a structure to be added as a child for the tile
   */
Creates a structure to be added as a child for the tile
Creates a structure to be added as a child for the tile
makeStructureSprite () {
    if (this.modelTile.structure === null) return null
    let sprite = this.game.make.sprite(0, 0, this.modelTile.structure.asset())
    sprite.width = this.tileSize.width
    sprite.height = this.tileSize.height
    return sprite    
  }
makeStructureSprite ( ) { if ( this . modelTile . structure === null ) return null let sprite = this . game . make . sprite ( 0 , 0 , this . modelTile . structure . asset ( ) ) sprite . width = this . tileSize . width sprite . height = this . tileSize . height return sprite }
Creates a structure to be added as a child for the tile
Creates a structure to be added as a child for the tile