handleAddAnimation(e) {
    const { event, animationId } = e.detail

    // Prevent sending data to server & reset all fields
    event.preventDefault()

    this._animations = [animationId]
  }
/*
   * Add an animation to a scene, which will be used in handleSubmitSceneAnimationFixtures
   */
Add an animation to a scene, which will be used in handleSubmitSceneAnimationFixtures
Add an animation to a scene which will be used in handleSubmitSceneAnimationFixtures
handleAddAnimation(e) {
    const { event, animationId } = e.detail
    event.preventDefault()
    this._animations = [animationId]
  }
handleAddAnimation ( e ) { const { event , animationId } = e . detail event . preventDefault ( ) this . _animations = [ animationId ] }
Add an animation to a scene, which will be used in handleSubmitSceneAnimationFixtures
Add an animation to a scene which will be used in handleSubmitSceneAnimationFixtures
// Prevent sending data to server & reset all fields