set fixtures(value) {
    if (!Object.is(this.allFixtures, value)) {
      this.allFixtures = value

      // List of fixtures
      this.timelineFixtures = this.computeFixtures(value)
    }
  }
// Compute the timelineFixtures whenever the fixtures on the state are changing
Compute the timelineFixtures whenever the fixtures on the state are changing
Compute the timelineFixtures whenever the fixtures on the state are changing
set fixtures(value) {
    if (!Object.is(this.allFixtures, value)) {
      this.allFixtures = value
      this.timelineFixtures = this.computeFixtures(value)
    }
  }
set fixtures ( value ) { if ( ! Object . is ( this . allFixtures , value ) ) { this . allFixtures = value this . timelineFixtures = this . computeFixtures ( value ) } }
Compute the timelineFixtures whenever the fixtures on the state are changing
Compute the timelineFixtures whenever the fixtures on the state are changing
// List of fixtures