function update()
{
    requestAnimationFrame(function() { update(); });
    
    // Render the scene
    renderer.render( scene, camera );

    // Spin the cube for next frame
    animate();
}
/**
 * Runs the update loop: updates the objects in the scene
 */
Runs the update loop: updates the objects in the scene
Runs the update loop : updates the objects in the scene
function update()
{
    requestAnimationFrame(function() { update(); });
    renderer.render( scene, camera );
    animate();
}
function update ( ) { requestAnimationFrame ( function ( ) { update ( ) ; } ) ; renderer . render ( scene , camera ) ; animate ( ) ; }
Runs the update loop: updates the objects in the scene
Runs the update loop : updates the objects in the scene
// Render the scene // Spin the cube for next frame