seek(position) {
    if (!this.track) {
      throw new Error(`Player#seek() ${this.guild}: Not playing anything.`);
    }
    return this.send("seek", {
      position,
    });
  }
/**
   * Seek to a position in the current song.
   * @param position The position to seek to in milliseconds.
   */
Seek to a position in the current song.
@param position The position to seek to in milliseconds.
Seek to a position in the current song . @param position The position to seek to in milliseconds .
seek(position) {
    if (!this.track) {
      throw new Error(`Player#seek() ${this.guild}: Not playing anything.`);
    }
    return this.send("seek", {
      position,
    });
  }
seek ( position ) { if ( ! this . track ) { throw new Error ( ` ${ this . guild } ` ) ; } return this . send ( "seek" , { position , } ) ; }
Seek to a position in the current song.
Seek to a position in the current song .