function recalculateSpeed() {
  var level = Math.ceil((lines + 1) / 10);
  level = Math.max(level, START_LEVEL);
  speed = Math.pow(0.8 - ((level - 1) * 0.007), level - 1) * 1000;
}
// Compute the pause in milliseconds between move-down steps.
Compute the pause in milliseconds between move-down steps.
Compute the pause in milliseconds between move - down steps .
function recalculateSpeed() {
  var level = Math.ceil((lines + 1) / 10);
  level = Math.max(level, START_LEVEL);
  speed = Math.pow(0.8 - ((level - 1) * 0.007), level - 1) * 1000;
}
function recalculateSpeed ( ) { var level = Math . ceil ( ( lines + 1 ) / 10 ) ; level = Math . max ( level , START_LEVEL ) ; speed = Math . pow ( 0.8 - ( ( level - 1 ) * 0.007 ) , level - 1 ) * 1000 ; }
Compute the pause in milliseconds between move-down steps.
Compute the pause in milliseconds between move - down steps .