function resetGameState() {
    gameTimer = new THREE.Clock(false);
    gameLevel = 1;
    gameLives = 3;
    currColorPointer = 0;

    if(gameTimerUpdateString) clearInterval(gameTimerUpdateString);
    document.getElementById('hud-time').innerText = "00:00";
}
// reset's the game timer and level and stops any playing events
reset's the game timer and level and stops any playing events
reset ' s the game timer and level and stops any playing events
function resetGameState() {
    gameTimer = new THREE.Clock(false);
    gameLevel = 1;
    gameLives = 3;
    currColorPointer = 0;
    if(gameTimerUpdateString) clearInterval(gameTimerUpdateString);
    document.getElementById('hud-time').innerText = "00:00";
}
function resetGameState ( ) { gameTimer = new THREE . Clock ( false ) ; gameLevel = 1 ; gameLives = 3 ; currColorPointer = 0 ; if ( gameTimerUpdateString ) clearInterval ( gameTimerUpdateString ) ; document . getElementById ( 'hud-time' ) . innerText = "00:00" ; }
reset's the game timer and level and stops any playing events
reset ' s the game timer and level and stops any playing events