function thenReleased() {
  var dur = getTime() - firstPress;
  if (pressTimer) {
    clearInterval(pressTimer);
    pressTimer = undefined;
  }
  if ( dur >= 1.5 ) Bangle.showLauncher();
}
// if you release too soon there is no buzz as timer is cleared
if you release too soon there is no buzz as timer is cleared
if you release too soon there is no buzz as timer is cleared
function thenReleased() {
  var dur = getTime() - firstPress;
  if (pressTimer) {
    clearInterval(pressTimer);
    pressTimer = undefined;
  }
  if ( dur >= 1.5 ) Bangle.showLauncher();
}
function thenReleased ( ) { var dur = getTime ( ) - firstPress ; if ( pressTimer ) { clearInterval ( pressTimer ) ; pressTimer = undefined ; } if ( dur >= 1.5 ) Bangle . showLauncher ( ) ; }
if you release too soon there is no buzz as timer is cleared
if you release too soon there is no buzz as timer is cleared