function $15f86ecbbb2f836a$var$emitReadable(stream) {
    var state = stream._readableState;
    $15f86ecbbb2f836a$var$debug('emitReadable', state.needReadable, state.emittedReadable);
    state.needReadable = false;
    if (!state.emittedReadable) {
        $15f86ecbbb2f836a$var$debug('emitReadable', state.flowing);
        state.emittedReadable = true;
        process.nextTick($15f86ecbbb2f836a$var$emitReadable_, stream);
    }
}
// a nextTick recursion warning, but that's not so bad.
a nextTick recursion warning, but that's not so bad.
a nextTick recursion warning but that ' s not so bad .
function $15f86ecbbb2f836a$var$emitReadable(stream) {
    var state = stream._readableState;
    $15f86ecbbb2f836a$var$debug('emitReadable', state.needReadable, state.emittedReadable);
    state.needReadable = false;
    if (!state.emittedReadable) {
        $15f86ecbbb2f836a$var$debug('emitReadable', state.flowing);
        state.emittedReadable = true;
        process.nextTick($15f86ecbbb2f836a$var$emitReadable_, stream);
    }
}
function $15f86ecbbb2f836a$var$emitReadable ( stream ) { var state = stream . _readableState ; $15f86ecbbb2f836a$var$debug ( 'emitReadable' , state . needReadable , state . emittedReadable ) ; state . needReadable = false ; if ( ! state . emittedReadable ) { $15f86ecbbb2f836a$var$debug ( 'emitReadable' , state . flowing ) ; state . emittedReadable = true ; process . nextTick ( $15f86ecbbb2f836a$var$emitReadable_ , stream ) ; } }
a nextTick recursion warning, but that's not so bad.
a nextTick recursion warning but that ' s not so bad .