function reifyasin(x,y,asin_angle){
  if(x >= 0 && y >= 0){
    return asin_angle;
  } else if(x >= 0 && y < 0){
    return Math.PI - asin_angle;
  } else if(x < 0 && y < 0){
    return Math.PI - asin_angle;
  } else {
    return TWO_PI + asin_angle;
  }
}
// sector with the help of the original coordinates
sector with the help of the original coordinates
sector with the help of the original coordinates
function reifyasin(x,y,asin_angle){
  if(x >= 0 && y >= 0){
    return asin_angle;
  } else if(x >= 0 && y < 0){
    return Math.PI - asin_angle;
  } else if(x < 0 && y < 0){
    return Math.PI - asin_angle;
  } else {
    return TWO_PI + asin_angle;
  }
}
function reifyasin ( x , y , asin_angle ) { if ( x >= 0 && y >= 0 ) { return asin_angle ; } else if ( x >= 0 && y < 0 ) { return Math . PI - asin_angle ; } else if ( x < 0 && y < 0 ) { return Math . PI - asin_angle ; } else { return TWO_PI + asin_angle ; } }
sector with the help of the original coordinates
sector with the help of the original coordinates