get bounds() {
    const bounds = this._bounds();
    bounds.x /= this._dpi;
    bounds.y /= this._dpi;
    bounds.width /= this._dpi;
    bounds.height /= this._dpi;
    return bounds;
  }
/**
   * Bounding rectangle of the node. After any transform has been applied, if any, but excluding scaling transform related to devicePixelRatio.
   * Origin is in the top-left corner of the scene element.
   * @type {Rect}
   */
Bounding rectangle of the node. After any transform has been applied, if any, but excluding scaling transform related to devicePixelRatio.
Origin is in the top-left corner of the scene element.
@type {Rect}
Bounding rectangle of the node . After any transform has been applied if any but excluding scaling transform related to devicePixelRatio . Origin is in the top - left corner of the scene element . @type { Rect }
get bounds() {
    const bounds = this._bounds();
    bounds.x /= this._dpi;
    bounds.y /= this._dpi;
    bounds.width /= this._dpi;
    bounds.height /= this._dpi;
    return bounds;
  }
get bounds ( ) { const bounds = this . _bounds ( ) ; bounds . x /= this . _dpi ; bounds . y /= this . _dpi ; bounds . width /= this . _dpi ; bounds . height /= this . _dpi ; return bounds ; }
Bounding rectangle of the node.
Bounding rectangle of the node .