function _onCardMove(track) {

            var radius = track.width / 2;

            var center = {
                x: track.x,
                y: track.y
            };

            polygonMap.points.forEach(function(point, i) {

                if (_detectPointInCircle(point, radius, center)) {
                    $cash(polygonMap.paths[i]).attr('class', CLASSES.polygon + ' ' + CLASSES.polygonHidden);
                } else {
                    $cash(polygonMap.paths[i]).attr('class', CLASSES.polygon);
                }
            });
        }
/**
         * Callback to be executed on Tween update, whatever a polygon
         * falls into a circular area defined by the card width the path's
         * CSS class will change accordingly.
         * @param {Object} track The card sizes and position during the floating.
         * @private
         */
Callback to be executed on Tween update, whatever a polygon
falls into a circular area defined by the card width the path's
CSS class will change accordingly.
@param {Object} track The card sizes and position during the floating.
@private
Callback to be executed on Tween update whatever a polygon falls into a circular area defined by the card width the path ' s CSS class will change accordingly . @param { Object } track The card sizes and position during the floating . @private
function _onCardMove(track) {
            var radius = track.width / 2;
            var center = {
                x: track.x,
                y: track.y
            };
            polygonMap.points.forEach(function(point, i) {
                if (_detectPointInCircle(point, radius, center)) {
                    $cash(polygonMap.paths[i]).attr('class', CLASSES.polygon + ' ' + CLASSES.polygonHidden);
                } else {
                    $cash(polygonMap.paths[i]).attr('class', CLASSES.polygon);
                }
            });
        }
function _onCardMove ( track ) { var radius = track . width / 2 ; var center = { x : track . x , y : track . y } ; polygonMap . points . forEach ( function ( point , i ) { if ( _detectPointInCircle ( point , radius , center ) ) { $cash ( polygonMap . paths [ i ] ) . attr ( 'class' , CLASSES . polygon + ' ' + CLASSES . polygonHidden ) ; } else { $cash ( polygonMap . paths [ i ] ) . attr ( 'class' , CLASSES . polygon ) ; } } ) ; }
Callback to be executed on Tween update, whatever a polygon
 falls into a circular area defined by the card width the path's
 CSS class will change accordingly.
Callback to be executed on Tween update whatever a polygon falls into a circular area defined by the card width the path ' s CSS class will change accordingly .