function update()
    {
        let delta = clock.getDelta() * playbackSpeed;

        if (isPlaying) {
            currentTime += delta;
        }

        if (animation != null) {
            updateModel();
        }
    }
/* ------------------------------------------------------------------------
     * update:
     * ------------------------------------------------------------------------
     * Progress the time of the animation that will be used to calculate the
     * current frame. Notify the controls of the change in time.
     */


Progress the time of the animation that will be used to calculate the
current frame. Notify the controls of the change in time.
Progress the time of the animation that will be used to calculate the current frame . Notify the controls of the change in time .
function update()
    {
        let delta = clock.getDelta() * playbackSpeed;
        if (isPlaying) {
            currentTime += delta;
        }
        if (animation != null) {
            updateModel();
        }
    }
function update ( ) { let delta = clock . getDelta ( ) * playbackSpeed ; if ( isPlaying ) { currentTime += delta ; } if ( animation != null ) { updateModel ( ) ; } }
update:
update :