rollTo(angle) {
      const rg = this.rollerContext;
      const r = 1 + this.cusps;
      rg.transform({
        pos: [r * Math.cos(angle), r * Math.sin(angle)],
        rot: (this.cusps + 1) * angle,
      });
    }
// Roll the roller around the outside of the hub
Roll the roller around the outside of the hub
Roll the roller around the outside of the hub
rollTo(angle) {
      const rg = this.rollerContext;
      const r = 1 + this.cusps;
      rg.transform({
        pos: [r * Math.cos(angle), r * Math.sin(angle)],
        rot: (this.cusps + 1) * angle,
      });
    }
rollTo ( angle ) { const rg = this . rollerContext ; const r = 1 + this . cusps ; rg . transform ( { pos : [ r * Math . cos ( angle ) , r * Math . sin ( angle ) ] , rot : ( this . cusps + 1 ) * angle , } ) ; }
Roll the roller around the outside of the hub
Roll the roller around the outside of the hub