mouseDidWheel (evt) {
    let deltaX = evt.deltaX
    let deltaY = evt.deltaY

    if (Math.abs(deltaX) <= Math.abs(deltaY)) {
      // ignore vertical scrolling
      return
    }

    evt.preventDefault()
    this.scrollTo(this._scrollPosition + deltaX)
  }
/**
   * Triggered when using the mouse wheel on the view.
   * @param {WheelEvent} evt
   */
Triggered when using the mouse wheel on the view.
Triggered when using the mouse wheel on the view .
mouseDidWheel (evt) {
    let deltaX = evt.deltaX
    let deltaY = evt.deltaY
    if (Math.abs(deltaX) <= Math.abs(deltaY)) {
      return
    }
    evt.preventDefault()
    this.scrollTo(this._scrollPosition + deltaX)
  }
mouseDidWheel ( evt ) { let deltaX = evt . deltaX let deltaY = evt . deltaY if ( Math . abs ( deltaX ) <= Math . abs ( deltaY ) ) { return } evt . preventDefault ( ) this . scrollTo ( this . _scrollPosition + deltaX ) }
Triggered when using the mouse wheel on the view.
Triggered when using the mouse wheel on the view .
// ignore vertical scrolling