function reifyasin(x,y,asin_angle){
    if(x >= 0 && y >= 0){
        return asin_angle;
    } else if(x >= 0 && y < 0){
        return Math.PI - asin_angle;
    } else if(x < 0 && y < 0){
        return Math.PI - asin_angle;
    } else {
        return TWO_PI + asin_angle;
    }
}
// sector with the help of the original coordinates
sector with the help of the original coordinates
sector with the help of the original coordinates
function reifyasin(x,y,asin_angle){
    if(x >= 0 && y >= 0){
        return asin_angle;
    } else if(x >= 0 && y < 0){
        return Math.PI - asin_angle;
    } else if(x < 0 && y < 0){
        return Math.PI - asin_angle;
    } else {
        return TWO_PI + asin_angle;
    }
}
function reifyasin ( x , y , asin_angle ) { if ( x >= 0 && y >= 0 ) { return asin_angle ; } else if ( x >= 0 && y < 0 ) { return Math . PI - asin_angle ; } else if ( x < 0 && y < 0 ) { return Math . PI - asin_angle ; } else { return TWO_PI + asin_angle ; } }
sector with the help of the original coordinates
sector with the help of the original coordinates