function TA_createValueGrip(aValue) {
    let type = typeof(aValue);
    if (type === "boolean" || type === "string" || type === "number") {
      return aValue;
    }

    if (aValue === null) {
      return { type: "null" };
    }

    if (aValue === undefined) {
      return { type: "undefined" }
    }

    if (typeof(aValue) === "object") {
      return this.pauseObjectGrip(aValue);
    }

    dbg_assert(false, "Failed to provide a grip for: " + aValue);
    return null;
  }
/**
   * Create a grip for the given debuggee value.  If the value is an
   * object, will create a pause-lifetime actor.
   */
Create a grip for the given debuggee value.  If the value is an
object, will create a pause-lifetime actor.
Create a grip for the given debuggee value . If the value is an object will create a pause - lifetime actor .
function TA_createValueGrip(aValue) {
    let type = typeof(aValue);
    if (type === "boolean" || type === "string" || type === "number") {
      return aValue;
    }
    if (aValue === null) {
      return { type: "null" };
    }
    if (aValue === undefined) {
      return { type: "undefined" }
    }
    if (typeof(aValue) === "object") {
      return this.pauseObjectGrip(aValue);
    }
    dbg_assert(false, "Failed to provide a grip for: " + aValue);
    return null;
  }
function TA_createValueGrip ( aValue ) { let type = typeof ( aValue ) ; if ( type === "boolean" || type === "string" || type === "number" ) { return aValue ; } if ( aValue === null ) { return { type : "null" } ; } if ( aValue === undefined ) { return { type : "undefined" } } if ( typeof ( aValue ) === "object" ) { return this . pauseObjectGrip ( aValue ) ; } dbg_assert ( false , "Failed to provide a grip for: " + aValue ) ; return null ; }
Create a grip for the given debuggee value.
Create a grip for the given debuggee value .