static paddingForLevel(level, filler, maxLength) {
    const targetLen = maxLength + 1 - level.length;
    const rep = Math.floor(targetLen / filler.length);
    const padding = `${filler}${filler.repeat(rep)}`;
    return padding.slice(0, targetLen);
  }
/**
   * Returns the padding for the specified `level` assuming that the
   * maximum length of all levels it's associated with is `maxLength`.
   * @param  {String} level Level to calculate padding for.
   * @param  {String} filler Repeatable text to use for padding.
   * @param  {Number} maxLength Length of the longest level
   * @returns {String} Padding string for the `level`
   */
Returns the padding for the specified `level` assuming that the
maximum length of all levels it's associated with is `maxLength`.
@param  {String} level Level to calculate padding for.
@param  {String} filler Repeatable text to use for padding.
@param  {Number} maxLength Length of the longest level
@returns {String} Padding string for the `level`
Returns the padding for the specified ` level ` assuming that the maximum length of all levels it ' s associated with is ` maxLength ` . @param { String } level Level to calculate padding for . @param { String } filler Repeatable text to use for padding . @param { Number } maxLength Length of the longest level @returns { String } Padding string for the ` level `
static paddingForLevel(level, filler, maxLength) {
    const targetLen = maxLength + 1 - level.length;
    const rep = Math.floor(targetLen / filler.length);
    const padding = `${filler}${filler.repeat(rep)}`;
    return padding.slice(0, targetLen);
  }
static paddingForLevel ( level , filler , maxLength ) { const targetLen = maxLength + 1 - level . length ; const rep = Math . floor ( targetLen / filler . length ) ; const padding = ` ${ filler } ${ filler . repeat ( rep ) } ` ; return padding . slice ( 0 , targetLen ) ; }
Returns the padding for the specified `level` assuming that the
 maximum length of all levels it's associated with is `maxLength`.
Returns the padding for the specified ` level ` assuming that the maximum length of all levels it ' s associated with is ` maxLength ` .