function rotateScene(deltax, group)
{
    group.rotation.y += deltax / 100;
    document.querySelector("#rotation").innerHTML = "rotation: 0," + group.rotation.y.toFixed(2) + ",0";
}
/**
 * Rotates a group based on the value from the html web page
 * @param {float} deltax How much to rotate the group
 * @param {THREE.Object3D} group Group that is rotated
 */
Rotates a group based on the value from the html web page
@param {float} deltax How much to rotate the group
@param {THREE.Object3D} group Group that is rotated
Rotates a group based on the value from the html web page @param { float } deltax How much to rotate the group @param { THREE . Object3D } group Group that is rotated
function rotateScene(deltax, group)
{
    group.rotation.y += deltax / 100;
    document.querySelector("#rotation").innerHTML = "rotation: 0," + group.rotation.y.toFixed(2) + ",0";
}
function rotateScene ( deltax , group ) { group . rotation . y += deltax / 100 ; document . querySelector ( "#rotation" ) . innerHTML = "rotation: 0," + group . rotation . y . toFixed ( 2 ) + ",0" ; }
Rotates a group based on the value from the html web page
 @param {float} deltax How much to rotate the group
 @param {THREE.Object3D} group Group that is rotated
Rotates a group based on the value from the html web page @param { float } deltax How much to rotate the group @param { THREE . Object3D } group Group that is rotated