seek(time) {
            if (this._killed)
                return;
            this._elapsedTime = time;
            if (this._elapsedTime < this._delay) {
                if (this._started)
                    this._elapsedTime = this._delay;
                else
                    return;
            }
            this.update();
        }
/**
         * seek position of the tween, in seconds.
         */
seek position of the tween, in seconds.
seek position of the tween in seconds .
seek(time) {
            if (this._killed)
                return;
            this._elapsedTime = time;
            if (this._elapsedTime < this._delay) {
                if (this._started)
                    this._elapsedTime = this._delay;
                else
                    return;
            }
            this.update();
        }
seek ( time ) { if ( this . _killed ) return ; this . _elapsedTime = time ; if ( this . _elapsedTime < this . _delay ) { if ( this . _started ) this . _elapsedTime = this . _delay ; else return ; } this . update ( ) ; }
seek position of the tween, in seconds.
seek position of the tween in seconds .