_onResetBubbles () {
        for (let n = 0; n < this.runtime.targets.length; n++) {
            this._onTargetWillExit(this.runtime.targets[n]);
        }
        clearTimeout(this._bubbleTimeout);
    }
/**
     * Handle project start/stop by clearing all visible bubbles.
     * @private
     */
Handle project start/stop by clearing all visible bubbles.
@private
Handle project start / stop by clearing all visible bubbles . @private
_onResetBubbles () {
        for (let n = 0; n < this.runtime.targets.length; n++) {
            this._onTargetWillExit(this.runtime.targets[n]);
        }
        clearTimeout(this._bubbleTimeout);
    }
_onResetBubbles ( ) { for ( let n = 0 ; n < this . runtime . targets . length ; n ++ ) { this . _onTargetWillExit ( this . runtime . targets [ n ] ) ; } clearTimeout ( this . _bubbleTimeout ) ; }
Handle project start/stop by clearing all visible bubbles.
Handle project start / stop by clearing all visible bubbles .