function playRollSound(){
    if (sound){
        rollSound.pause();
        rollSound.currentTime = 0;
        rollSound.play();
    }
}
// fnc to play dice rolling sound
fnc to play dice rolling sound
fnc to play dice rolling sound
function playRollSound(){
    if (sound){
        rollSound.pause();
        rollSound.currentTime = 0;
        rollSound.play();
    }
}
function playRollSound ( ) { if ( sound ) { rollSound . pause ( ) ; rollSound . currentTime = 0 ; rollSound . play ( ) ; } }
fnc to play dice rolling sound
fnc to play dice rolling sound