function broadcast() {
	if (multi == true) {
		var data = {};
		data.x = player.x;
		data.y = player.y;
		data.dead = player.dead;
		data.velocity = player.velocity;
		data.rotation = player.rotation;
		data.lastrotation = player.lastrotation;
		data.id = id;
		data.sessionID = sessionID;
		socket.emit("updatecoords", data);
	}
}
/** 
 * Send the data up the wire
 */
Send the data up the wire
Send the data up the wire
function broadcast() {
	if (multi == true) {
		var data = {};
		data.x = player.x;
		data.y = player.y;
		data.dead = player.dead;
		data.velocity = player.velocity;
		data.rotation = player.rotation;
		data.lastrotation = player.lastrotation;
		data.id = id;
		data.sessionID = sessionID;
		socket.emit("updatecoords", data);
	}
}
function broadcast ( ) { if ( multi == true ) { var data = { } ; data . x = player . x ; data . y = player . y ; data . dead = player . dead ; data . velocity = player . velocity ; data . rotation = player . rotation ; data . lastrotation = player . lastrotation ; data . id = id ; data . sessionID = sessionID ; socket . emit ( "updatecoords" , data ) ; } }
Send the data up the wire
Send the data up the wire