function initAnime() {

	// limiting the rendering to a maximum fps
	timer_ = window.requestAnimationFrame( initAnime );
	currentTime_ = (new Date()).getTime();
    delta_ = (currentTime_ - user_interaction_init_time);
    if(delta_ > interval_) {
		if(user_interaction_init == false) $('#play').click();
		window.cancelAnimationFrame(timer_);
    }
}
// start animation if user doesnt do anything
start animation if user doesnt do anything
start animation if user doesnt do anything
function initAnime() {
	timer_ = window.requestAnimationFrame( initAnime );
	currentTime_ = (new Date()).getTime();
    delta_ = (currentTime_ - user_interaction_init_time);
    if(delta_ > interval_) {
		if(user_interaction_init == false) $('#play').click();
		window.cancelAnimationFrame(timer_);
    }
}
function initAnime ( ) { timer_ = window . requestAnimationFrame ( initAnime ) ; currentTime_ = ( new Date ( ) ) . getTime ( ) ; delta_ = ( currentTime_ - user_interaction_init_time ) ; if ( delta_ > interval_ ) { if ( user_interaction_init == false ) $ ( '#play' ) . click ( ) ; window . cancelAnimationFrame ( timer_ ) ; } }
start animation if user doesnt do anything
start animation if user doesnt do anything
// limiting the rendering to a maximum fps