function updateScorePenaltyCompetitorHigh() {
        var questionScore = currentQuestionScoringSystem.points;
        var penalty = 0;
        console.log(currentQuestionScoringSystem.number_wrong_answers);
        if (currentQuestionScoringSystem.number_wrong_answers >= 4) {
            penalty = questionScore / 3;
        }
        score -= Math.floor(penalty);
    }
/**
     * Allows to apply a penalty if the gamer scan too many answers. (4)
     */
Allows to apply a penalty if the gamer scan too many answers. (4)
Allows to apply a penalty if the gamer scan too many answers . ( 4 )
function updateScorePenaltyCompetitorHigh() {
        var questionScore = currentQuestionScoringSystem.points;
        var penalty = 0;
        console.log(currentQuestionScoringSystem.number_wrong_answers);
        if (currentQuestionScoringSystem.number_wrong_answers >= 4) {
            penalty = questionScore / 3;
        }
        score -= Math.floor(penalty);
    }
function updateScorePenaltyCompetitorHigh ( ) { var questionScore = currentQuestionScoringSystem . points ; var penalty = 0 ; console . log ( currentQuestionScoringSystem . number_wrong_answers ) ; if ( currentQuestionScoringSystem . number_wrong_answers >= 4 ) { penalty = questionScore / 3 ; } score -= Math . floor ( penalty ) ; }
Allows to apply a penalty if the gamer scan too many answers.
Allows to apply a penalty if the gamer scan too many answers .