function _handleGameAI() {
    switch (_checkWinner()) {
      case true:
        _handleWin();
        _disableFields(_useFieldSolo);
        break;
      case false:
        if (obj.round < 9) {
          return;
        } else {
          _handleDraw();
        }
        break;
    }
  }
// handles the game state for solo
handles the game state for solo
handles the game state for solo
function _handleGameAI() {
    switch (_checkWinner()) {
      case true:
        _handleWin();
        _disableFields(_useFieldSolo);
        break;
      case false:
        if (obj.round < 9) {
          return;
        } else {
          _handleDraw();
        }
        break;
    }
  }
function _handleGameAI ( ) { switch ( _checkWinner ( ) ) { case true : _handleWin ( ) ; _disableFields ( _useFieldSolo ) ; break ; case false : if ( obj . round < 9 ) { return ; } else { _handleDraw ( ) ; } break ; } }
handles the game state for solo
handles the game state for solo