function BTA_disconnect() {
    this._detach();

    if (this._progressListener) {
      this._progressListener.destroy();
    }
  }
/**
   * Called when the actor is removed from the connection.
   */
Called when the actor is removed from the connection.
Called when the actor is removed from the connection .
function BTA_disconnect() {
    this._detach();
    if (this._progressListener) {
      this._progressListener.destroy();
    }
  }
function BTA_disconnect ( ) { this . _detach ( ) ; if ( this . _progressListener ) { this . _progressListener . destroy ( ) ; } }
Called when the actor is removed from the connection.
Called when the actor is removed from the connection .