function rotateScene(deltax, group)
{
    group.rotation.y += deltax / 100;
    document.getElementById('rotation').innerHTML = "rotation: 0," + group.rotation.y.toFixed(1) + ",0";
}
/**
 * Rotates a group based on the input from the webpage
 * @param {float} deltax How much the group is going to rotate
 * @param {THREE.Object3D} group The group that is goint to be rotated
 */
Rotates a group based on the input from the webpage
@param {float} deltax How much the group is going to rotate
@param {THREE.Object3D} group The group that is goint to be rotated
Rotates a group based on the input from the webpage @param { float } deltax How much the group is going to rotate @param { THREE . Object3D } group The group that is goint to be rotated
function rotateScene(deltax, group)
{
    group.rotation.y += deltax / 100;
    document.getElementById('rotation').innerHTML = "rotation: 0," + group.rotation.y.toFixed(1) + ",0";
}
function rotateScene ( deltax , group ) { group . rotation . y += deltax / 100 ; document . getElementById ( 'rotation' ) . innerHTML = "rotation: 0," + group . rotation . y . toFixed ( 1 ) + ",0" ; }
Rotates a group based on the input from the webpage
 @param {float} deltax How much the group is going to rotate
 @param {THREE.Object3D} group The group that is goint to be rotated
Rotates a group based on the input from the webpage @param { float } deltax How much the group is going to rotate @param { THREE . Object3D } group The group that is goint to be rotated