function initDebugRenderer(guiDebugState, reset) {
  DebugRenderer.init();
  Object.keys(DebugRenderer.config).map((key) => {
    if (guiDebugState[key] == undefined || reset) {
      guiDebugState[key] = false;
    }
    DebugRenderer.config[key] = guiDebugState[key];
  });
}
/**
 * Initialize debug renderer.
 * @param {Object.<string, boolean>} guiDebugState Saved GUI debug state.
 * @param {boolean=} reset Whether or not to reset the renderer config.
 */
Initialize debug renderer.
@param {Object.} guiDebugState Saved GUI debug state.
@param {boolean=} reset Whether or not to reset the renderer config.
Initialize debug renderer . @param { Object . } guiDebugState Saved GUI debug state . @param { boolean = } reset Whether or not to reset the renderer config .
function initDebugRenderer(guiDebugState, reset) {
  DebugRenderer.init();
  Object.keys(DebugRenderer.config).map((key) => {
    if (guiDebugState[key] == undefined || reset) {
      guiDebugState[key] = false;
    }
    DebugRenderer.config[key] = guiDebugState[key];
  });
}
function initDebugRenderer ( guiDebugState , reset ) { DebugRenderer . init ( ) ; Object . keys ( DebugRenderer . config ) . map ( ( key ) => { if ( guiDebugState [ key ] == undefined || reset ) { guiDebugState [ key ] = false ; } DebugRenderer . config [ key ] = guiDebugState [ key ] ; } ) ; }
Initialize debug renderer.
Initialize debug renderer .