function resetTimes() {
		_helpers2.default.resetCurrentHours();
		_helpers2.default.resetCurrentMinutes();
		_helpers2.default.resetCurrentSeconds();
		_helpers2.default.resetCurrentTime();
	}
/**
  * Visually sync all of the times to the initial time of 0. This is so
  * we can keep all the players in sync
  *
  * @access public
  */
Visually sync all of the times to the initial time of 0. This is so
we can keep all the players in sync

@access public
Visually sync all of the times to the initial time of 0 . This is so we can keep all the players in sync @access public
function resetTimes() {
		_helpers2.default.resetCurrentHours();
		_helpers2.default.resetCurrentMinutes();
		_helpers2.default.resetCurrentSeconds();
		_helpers2.default.resetCurrentTime();
	}
function resetTimes ( ) { _helpers2 . default . resetCurrentHours ( ) ; _helpers2 . default . resetCurrentMinutes ( ) ; _helpers2 . default . resetCurrentSeconds ( ) ; _helpers2 . default . resetCurrentTime ( ) ; }
Visually sync all of the times to the initial time of 0.
Visually sync all of the times to the initial time of 0 .