function handleLockCamera(evt)
    {
        const winId = evt.target.dataset.window;
        if (winId.includes('1')) {
            visualizers[1].instance.cameraLock(evt.target.checked);
        }
        else if (winId.includes('2')) {
            visualizers[2].instance.cameraLock(evt.target.checked);
        }
    }
/* ------------------------------------------------------------------------
     * handleLockCamera
     * ------------------------------------------------------------------------
     * param evt - Javascript event
     *
     * Handler that will make the scene's camera follow the model. This
     * prevents the normal user input for looking around the scene (panning,
     * zooming, and orbiting).
     */


param evt - Javascript event

Handler that will make the scene's camera follow the model. This
prevents the normal user input for looking around the scene (panning,
zooming, and orbiting).
param evt - Javascript event Handler that will make the scene ' s camera follow the model . This prevents the normal user input for looking around the scene ( panning zooming and orbiting ) .
function handleLockCamera(evt)
    {
        const winId = evt.target.dataset.window;
        if (winId.includes('1')) {
            visualizers[1].instance.cameraLock(evt.target.checked);
        }
        else if (winId.includes('2')) {
            visualizers[2].instance.cameraLock(evt.target.checked);
        }
    }
function handleLockCamera ( evt ) { const winId = evt . target . dataset . window ; if ( winId . includes ( '1' ) ) { visualizers [ 1 ] . instance . cameraLock ( evt . target . checked ) ; } else if ( winId . includes ( '2' ) ) { visualizers [ 2 ] . instance . cameraLock ( evt . target . checked ) ; } }
handleLockCamera
handleLockCamera