send_message_to_game(message) {
        if(!window.ipcRenderer)
            console.log("You must be connected within the game. This application will not run in the browser.")
        else
            window.ipcRenderer.sendToHost('sendToApp', message);
    }
/**
     * This sends a formatted message to the game, this should be run after
     * generating the message from the object.
     * 
     * @param {JSON} message 
     */
This sends a formatted message to the game, this should be run after
generating the message from the object.

@param {JSON} message
This sends a formatted message to the game this should be run after generating the message from the object . @param { JSON } message
send_message_to_game(message) {
        if(!window.ipcRenderer)
            console.log("You must be connected within the game. This application will not run in the browser.")
        else
            window.ipcRenderer.sendToHost('sendToApp', message);
    }
send_message_to_game ( message ) { if ( ! window . ipcRenderer ) console . log ( "You must be connected within the game. This application will not run in the browser." ) else window . ipcRenderer . sendToHost ( 'sendToApp' , message ) ; }
This sends a formatted message to the game, this should be run after
 generating the message from the object.
This sends a formatted message to the game this should be run after generating the message from the object .