calcAttempts() {
		let baseAttempts = 6
		let diffCalc = baseAttempts / this.difficulty

		if (diffCalc === Infinity) {
			diffCalc = baseAttempts * 2
		} else {
			diffCalc = Math.ceil(diffCalc)
		}

		return diffCalc
	}
// change attempts/guesses for the user via the difficulty
change attempts/guesses for the user via the difficulty
change attempts / guesses for the user via the difficulty
calcAttempts() {
		let baseAttempts = 6
		let diffCalc = baseAttempts / this.difficulty
		if (diffCalc === Infinity) {
			diffCalc = baseAttempts * 2
		} else {
			diffCalc = Math.ceil(diffCalc)
		}
		return diffCalc
	}
calcAttempts ( ) { let baseAttempts = 6 let diffCalc = baseAttempts / this . difficulty if ( diffCalc === Infinity ) { diffCalc = baseAttempts * 2 } else { diffCalc = Math . ceil ( diffCalc ) } return diffCalc }
change attempts/guesses for the user via the difficulty
change attempts / guesses for the user via the difficulty