computeForces() {
	    const v = new Vector(0, 0);
	    this._forces.forEach(v2 => {
	        v.translate(v2.v);
        });
	    return v;
	}
/**
	 * Adds all forces affecting the entity, and return a resulting force
	 * @return Vector
	 */
Adds all forces affecting the entity, and return a resulting force
@return Vector
Adds all forces affecting the entity and return a resulting force @return Vector
computeForces() {
	    const v = new Vector(0, 0);
	    this._forces.forEach(v2 => {
	        v.translate(v2.v);
        });
	    return v;
	}
computeForces ( ) { const v = new Vector ( 0 , 0 ) ; this . _forces . forEach ( v2 => { v . translate ( v2 . v ) ; } ) ; return v ; }
Adds all forces affecting the entity, and return a resulting force
 @return Vector
Adds all forces affecting the entity and return a resulting force @return Vector