function stopGame() {
    document.body.style.cursor = 'default';
    gameTimer.stop();
    clearInterval(gameTimerUpdateString);
}
// stops the current game, but doesnt destroy the game state
stops the current game, but doesnt destroy the game state
stops the current game but doesnt destroy the game state
function stopGame() {
    document.body.style.cursor = 'default';
    gameTimer.stop();
    clearInterval(gameTimerUpdateString);
}
function stopGame ( ) { document . body . style . cursor = 'default' ; gameTimer . stop ( ) ; clearInterval ( gameTimerUpdateString ) ; }
stops the current game, but doesnt destroy the game state
stops the current game but doesnt destroy the game state