activateTranslateInteraction (options = {}) {
    this.deactivateTranslateInteraction()

    console.info('activate "translate" interaction')

    const translateOptions = { layers: [this[_drawingLayer]] }

    /**
     * Get conditional mouse bindings
     * See "options.binding" comment in activateDrawInteraction() definition.
     */
    if (options.bindings) {
      translateOptions.condition = _getInteractionBindingCondition(
        options.bindings
      )
    }

    this[_interactions].translate = new Translate(translateOptions)

    this[_map].addInteraction(this[_interactions].translate)
  }
/**
   * Activates translate interaction.
   *
   * @param {Object} options - Translation options.
   */
Activates translate interaction.
@param {Object} options - Translation options.
Activates translate interaction . @param { Object } options - Translation options .
activateTranslateInteraction (options = {}) {
    this.deactivateTranslateInteraction()
    console.info('activate "translate" interaction')
    const translateOptions = { layers: [this[_drawingLayer]] }
    if (options.bindings) {
      translateOptions.condition = _getInteractionBindingCondition(
        options.bindings
      )
    }
    this[_interactions].translate = new Translate(translateOptions)
    this[_map].addInteraction(this[_interactions].translate)
  }
activateTranslateInteraction ( options = { } ) { this . deactivateTranslateInteraction ( ) console . info ( 'activate "translate" interaction' ) const translateOptions = { layers : [ this [ _drawingLayer ] ] } if ( options . bindings ) { translateOptions . condition = _getInteractionBindingCondition ( options . bindings ) } this [ _interactions ] . translate = new Translate ( translateOptions ) this [ _map ] . addInteraction ( this [ _interactions ] . translate ) }
Activates translate interaction.
Activates translate interaction .
/**
     * Get conditional mouse bindings
     * See "options.binding" comment in activateDrawInteraction() definition.
     */