makeFlowerSprite () {
    let daisies = this.game.make.sprite(0, 0, 'daisy')
    daisies.anchor.set(-0.5, -0.5)
    let frame = 10 - this.modelTile.getFlowers()
    if (frame === 10) frame = 9      
    daisies.frame = frame
    return daisies    
  }
/**
   * Adds flowers according to amount in modeltile
   * @param {string} toAdd
   */
Adds flowers according to amount in modeltile
@param {string} toAdd
Adds flowers according to amount in modeltile @param { string } toAdd
makeFlowerSprite () {
    let daisies = this.game.make.sprite(0, 0, 'daisy')
    daisies.anchor.set(-0.5, -0.5)
    let frame = 10 - this.modelTile.getFlowers()
    if (frame === 10) frame = 9      
    daisies.frame = frame
    return daisies    
  }
makeFlowerSprite ( ) { let daisies = this . game . make . sprite ( 0 , 0 , 'daisy' ) daisies . anchor . set ( - 0.5 , - 0.5 ) let frame = 10 - this . modelTile . getFlowers ( ) if ( frame === 10 ) frame = 9 daisies . frame = frame return daisies }
Adds flowers according to amount in modeltile
 @param {string} toAdd
Adds flowers according to amount in modeltile @param { string } toAdd