createSections () {
    this.sectionName('time')
    this.icon('time')
    this.text(this.timer.currentTimeEvent.toString(), 'small')

    this.section('points')
    this.icon('score')
    this.text('' + this.format(this.player.points))

    this.section('money')
    this.icon('cash')
    this.text('' + this.format(this.player.cash))

    this.section('demand')
    this.icon('turnip')
    this.animatedBar(
      100, 40, false,
      this.city.turnipDemand.percentageSupplied()
    )
  }
/**
   * Creates the blueprint of the topBar
   */
Creates the blueprint of the topBar
Creates the blueprint of the topBar
createSections () {
    this.sectionName('time')
    this.icon('time')
    this.text(this.timer.currentTimeEvent.toString(), 'small')
    this.section('points')
    this.icon('score')
    this.text('' + this.format(this.player.points))
    this.section('money')
    this.icon('cash')
    this.text('' + this.format(this.player.cash))
    this.section('demand')
    this.icon('turnip')
    this.animatedBar(
      100, 40, false,
      this.city.turnipDemand.percentageSupplied()
    )
  }
createSections ( ) { this . sectionName ( 'time' ) this . icon ( 'time' ) this . text ( this . timer . currentTimeEvent . toString ( ) , 'small' ) this . section ( 'points' ) this . icon ( 'score' ) this . text ( '' + this . format ( this . player . points ) ) this . section ( 'money' ) this . icon ( 'cash' ) this . text ( '' + this . format ( this . player . cash ) ) this . section ( 'demand' ) this . icon ( 'turnip' ) this . animatedBar ( 100 , 40 , false , this . city . turnipDemand . percentageSupplied ( ) ) }
Creates the blueprint of the topBar
Creates the blueprint of the topBar