static renderScreenSliceBuffer(scene, context) {
        const zbuffer = scene.zbuffer;
        for (let i = 0, l = zbuffer.length; i < l; ++i) {
            Renderer.renderScreenSlice(zbuffer[i], context);
        }
    }
/**
     * Renders all screen slices stored in the buffer into the screen
     * @param scene {*}
     * @param context {CanvasRenderingContext2D}
     */
Renders all screen slices stored in the buffer into the screen
@param scene {*}
@param context {CanvasRenderingContext2D}
Renders all screen slices stored in the buffer into the screen @param scene { * } @param context { CanvasRenderingContext2D }
static renderScreenSliceBuffer(scene, context) {
        const zbuffer = scene.zbuffer;
        for (let i = 0, l = zbuffer.length; i < l; ++i) {
            Renderer.renderScreenSlice(zbuffer[i], context);
        }
    }
static renderScreenSliceBuffer ( scene , context ) { const zbuffer = scene . zbuffer ; for ( let i = 0 , l = zbuffer . length ; i < l ; ++ i ) { Renderer . renderScreenSlice ( zbuffer [ i ] , context ) ; } }
Renders all screen slices stored in the buffer into the screen
 @param scene {*}
 @param context {CanvasRenderingContext2D}
Renders all screen slices stored in the buffer into the screen @param scene { * } @param context { CanvasRenderingContext2D }