function Selection_Basic_New(msg)
{
	var entities = msg.entities
	//$.Msg("Selection_New ", entities)
	for (var i in entities) {
		if (i==1)
			GameUI.SelectUnit(entities[i], false) //New
		else
			GameUI.SelectUnit(entities[i], true) //Add
	};
}
// Recieves a list of entities to replace the current selection
Recieves a list of entities to replace the current selection
Recieves a list of entities to replace the current selection
function Selection_Basic_New(msg)
{
	var entities = msg.entities
	for (var i in entities) {
		if (i==1)
			GameUI.SelectUnit(entities[i], false) 
		else
			GameUI.SelectUnit(entities[i], true) 
	};
}
function Selection_Basic_New ( msg ) { var entities = msg . entities for ( var i in entities ) { if ( i == 1 ) GameUI . SelectUnit ( entities [ i ] , false ) else GameUI . SelectUnit ( entities [ i ] , true ) } ; }
Recieves a list of entities to replace the current selection
Recieves a list of entities to replace the current selection
//$.Msg("Selection_New ", entities) //New //Add