function computeCurrentTimes() {
		/*
  	Initialize the current time object that will be returned.
  */
		var currentTime = {};

		/*
  	Computes the current seconds for the song.
  */
		var currentSeconds = (Math.floor(_config2.default.active_song.currentTime % 60) < 10 ? '0' : '') + Math.floor(_config2.default.active_song.currentTime % 60);

		/*
  	Computes the current minutes for the song.
  */
		var currentMinutes = Math.floor(_config2.default.active_song.currentTime / 60);

		/*
  	Initialize the current hours variable.
  */
		var currentHours = '00';

		/*
  	If the current minutes is less than 10, we add a leading 0.
  */
		if (currentMinutes < 10) {
			currentMinutes = '0' + currentMinutes;
		}

		/*
  	If the user is more than 60 minutes into the song, then
  	we extract the hours.
  */
		if (currentMinutes >= 60) {
			currentHours = Math.floor(currentMinutes / 60);
			currentMinutes = currentMinutes % 60;

			/*
   	If the user is less than 10 minutes in, we append the
   	additional 0 to the minutes.
   */
			if (currentMinutes < 10) {
				currentMinutes = '0' + currentMinutes;
			}
		}

		/*
  	Build a clean current time object and send back the appropriate information.
  */
		currentTime.seconds = currentSeconds;
		currentTime.minutes = currentMinutes;
		currentTime.hours = currentHours;

		return currentTime;
	}
/**
  * Computes the current song time. Breaks down where the song is into
  * hours, minutes, seconds and formats it to be displayed to the user.
  *
  * @access public
  */
Computes the current song time. Breaks down where the song is into
hours, minutes, seconds and formats it to be displayed to the user.

@access public
Computes the current song time . Breaks down where the song is into hours minutes seconds and formats it to be displayed to the user . @access public
function computeCurrentTimes() {
		var currentTime = {};
		var currentSeconds = (Math.floor(_config2.default.active_song.currentTime % 60) < 10 ? '0' : '') + Math.floor(_config2.default.active_song.currentTime % 60);
		var currentMinutes = Math.floor(_config2.default.active_song.currentTime / 60);
		var currentHours = '00';
		if (currentMinutes < 10) {
			currentMinutes = '0' + currentMinutes;
		}
		if (currentMinutes >= 60) {
			currentHours = Math.floor(currentMinutes / 60);
			currentMinutes = currentMinutes % 60;
			if (currentMinutes < 10) {
				currentMinutes = '0' + currentMinutes;
			}
		}
		currentTime.seconds = currentSeconds;
		currentTime.minutes = currentMinutes;
		currentTime.hours = currentHours;
		return currentTime;
	}
function computeCurrentTimes ( ) { var currentTime = { } ; var currentSeconds = ( Math . floor ( _config2 . default . active_song . currentTime % 60 ) < 10 ? '0' : '' ) + Math . floor ( _config2 . default . active_song . currentTime % 60 ) ; var currentMinutes = Math . floor ( _config2 . default . active_song . currentTime / 60 ) ; var currentHours = '00' ; if ( currentMinutes < 10 ) { currentMinutes = '0' + currentMinutes ; } if ( currentMinutes >= 60 ) { currentHours = Math . floor ( currentMinutes / 60 ) ; currentMinutes = currentMinutes % 60 ; if ( currentMinutes < 10 ) { currentMinutes = '0' + currentMinutes ; } } currentTime . seconds = currentSeconds ; currentTime . minutes = currentMinutes ; currentTime . hours = currentHours ; return currentTime ; }
Computes the current song time.
Computes the current song time .
/*
  	Initialize the current time object that will be returned.
  */ /*
  	Computes the current seconds for the song.
  */ /*
  	Computes the current minutes for the song.
  */ /*
  	Initialize the current hours variable.
  */ /*
  	If the current minutes is less than 10, we add a leading 0.
  */ /*
  	If the user is more than 60 minutes into the song, then
  	we extract the hours.
  */ /*
   	If the user is less than 10 minutes in, we append the
   	additional 0 to the minutes.
   */ /*
  	Build a clean current time object and send back the appropriate information.
  */