function _handleGame() {
    switch (_checkWinner()) {
      case false:
        if (obj.round < 9) {
          return;
        } else {
          _handleDraw();
        }
        break;
      case true:
        _disableFields();
        _handleWin();
        break;
    }
  }
// handles the game state for duo mode
handles the game state for duo mode
handles the game state for duo mode
function _handleGame() {
    switch (_checkWinner()) {
      case false:
        if (obj.round < 9) {
          return;
        } else {
          _handleDraw();
        }
        break;
      case true:
        _disableFields();
        _handleWin();
        break;
    }
  }
function _handleGame ( ) { switch ( _checkWinner ( ) ) { case false : if ( obj . round < 9 ) { return ; } else { _handleDraw ( ) ; } break ; case true : _disableFields ( ) ; _handleWin ( ) ; break ; } }
handles the game state for duo mode
handles the game state for duo mode