function start(romArrayBuffer) {
  loadRom(memory, romArrayBuffer);
  cpu.start({ display, keys });
  // foo(memory);
}
/**
 * Loads a ROM and starts the CPU
 * @param {Uint8Array} romArrayBuffer 
 */
Loads a ROM and starts the CPU
@param {Uint8Array} romArrayBuffer
Loads a ROM and starts the CPU @param { Uint8Array } romArrayBuffer
function start(romArrayBuffer) {
  loadRom(memory, romArrayBuffer);
  cpu.start({ display, keys });
}
function start ( romArrayBuffer ) { loadRom ( memory , romArrayBuffer ) ; cpu . start ( { display , keys } ) ; }
Loads a ROM and starts the CPU
 @param {Uint8Array} romArrayBuffer
Loads a ROM and starts the CPU @param { Uint8Array } romArrayBuffer
// foo(memory);