function die() {
	player.dead = true;
	soundHit.play();
	setTimeout(function(){soundDie.play();}, 400);
	broadcast();
}
/** 
 * Kill player and start death sequence
 */
Kill player and start death sequence
Kill player and start death sequence
function die() {
	player.dead = true;
	soundHit.play();
	setTimeout(function(){soundDie.play();}, 400);
	broadcast();
}
function die ( ) { player . dead = true ; soundHit . play ( ) ; setTimeout ( function ( ) { soundDie . play ( ) ; } , 400 ) ; broadcast ( ) ; }
Kill player and start death sequence
Kill player and start death sequence