function updateRemainingTime(remainingPercent) {
  let remainingTimeInMilli = totalDuration * 600 * remainingPercent;
  remainingTimeInMilli = remainingTimeInMilli.toFixed(0);
  totalProgression.innerHTML = `${timeConversion(remainingTimeInMilli)}`;

  // Compute sequence remaining time
  let elapsedTimeInMilli = totalDuration * 600 * (100 - remainingPercent);
  elapsedTimeInMilli = elapsedTimeInMilli.toFixed(0);
  let endAtInMilli = meeting.getSequence(step).endAt * 60 * 1000;
  endAtInMilli = endAtInMilli.toFixed(0);
  let setRemainInMilli = endAtInMilli - elapsedTimeInMilli;
  sequenceProgression.innerHTML = `${timeConversion(setRemainInMilli)}`;
}
/**
 * Update remaining progression node value
 * : append time progression
 *
 * @param {number} remainingPercent
 */
Update remaining progression node value
: append time progression

@param {number} remainingPercent
Update remaining progression node value : append time progression @param { number } remainingPercent
function updateRemainingTime(remainingPercent) {
  let remainingTimeInMilli = totalDuration * 600 * remainingPercent;
  remainingTimeInMilli = remainingTimeInMilli.toFixed(0);
  totalProgression.innerHTML = `${timeConversion(remainingTimeInMilli)}`;
  let elapsedTimeInMilli = totalDuration * 600 * (100 - remainingPercent);
  elapsedTimeInMilli = elapsedTimeInMilli.toFixed(0);
  let endAtInMilli = meeting.getSequence(step).endAt * 60 * 1000;
  endAtInMilli = endAtInMilli.toFixed(0);
  let setRemainInMilli = endAtInMilli - elapsedTimeInMilli;
  sequenceProgression.innerHTML = `${timeConversion(setRemainInMilli)}`;
}
function updateRemainingTime ( remainingPercent ) { let remainingTimeInMilli = totalDuration * 600 * remainingPercent ; remainingTimeInMilli = remainingTimeInMilli . toFixed ( 0 ) ; totalProgression . innerHTML = ` ${ timeConversion ( remainingTimeInMilli ) } ` ; let elapsedTimeInMilli = totalDuration * 600 * ( 100 - remainingPercent ) ; elapsedTimeInMilli = elapsedTimeInMilli . toFixed ( 0 ) ; let endAtInMilli = meeting . getSequence ( step ) . endAt * 60 * 1000 ; endAtInMilli = endAtInMilli . toFixed ( 0 ) ; let setRemainInMilli = endAtInMilli - elapsedTimeInMilli ; sequenceProgression . innerHTML = ` ${ timeConversion ( setRemainInMilli ) } ` ; }
Update remaining progression node value
 : append time progression
Update remaining progression node value : append time progression
// Compute sequence remaining time