isNotBlank() {
    if (this.state !== noPlayer) {
      return true;
    }
    return false;
  }
/**
   * Return TRUE if the current Tile is not a Blank Tile, else FALSE.
   */
Return TRUE if the current Tile is not a Blank Tile, else FALSE.
Return TRUE if the current Tile is not a Blank Tile else FALSE .
isNotBlank() {
    if (this.state !== noPlayer) {
      return true;
    }
    return false;
  }
isNotBlank ( ) { if ( this . state !== noPlayer ) { return true ; } return false ; }
Return TRUE if the current Tile is not a Blank Tile, else FALSE.
Return TRUE if the current Tile is not a Blank Tile else FALSE .