handleAddFixtures(e) {
    // Prevent sending data to server & reset all fields
    e.preventDefault()

    const { fixtureIds } = e.detail

    this._fixtures = fixtureIds
  }
/*
   * Add fixtures to a scene, which will be used in handleSubmitSceneAnimationFixtures
   */
Add fixtures to a scene, which will be used in handleSubmitSceneAnimationFixtures
Add fixtures to a scene which will be used in handleSubmitSceneAnimationFixtures
handleAddFixtures(e) {
    e.preventDefault()
    const { fixtureIds } = e.detail
    this._fixtures = fixtureIds
  }
handleAddFixtures ( e ) { e . preventDefault ( ) const { fixtureIds } = e . detail this . _fixtures = fixtureIds }
Add fixtures to a scene, which will be used in handleSubmitSceneAnimationFixtures
Add fixtures to a scene which will be used in handleSubmitSceneAnimationFixtures
// Prevent sending data to server & reset all fields