t_hitSomething() {
        const bHitWall = !!this._cwc.wcf.c;
        const aHitters = this.getCollidingEntities();
        const bHitThing = !!aHitters && aHitters.length > 0;
        return bHitThing || bHitWall;
    }
/**
     * returns true if this entity hits something (wall or other entity)
     * @return {boolean}
     */
returns true if this entity hits something (wall or other entity)
@return {boolean}
returns true if this entity hits something ( wall or other entity ) @return { boolean }
t_hitSomething() {
        const bHitWall = !!this._cwc.wcf.c;
        const aHitters = this.getCollidingEntities();
        const bHitThing = !!aHitters && aHitters.length > 0;
        return bHitThing || bHitWall;
    }
t_hitSomething ( ) { const bHitWall = ! ! this . _cwc . wcf . c ; const aHitters = this . getCollidingEntities ( ) ; const bHitThing = ! ! aHitters && aHitters . length > 0 ; return bHitThing || bHitWall ; }
returns true if this entity hits something (wall or other entity)
 @return {boolean}
returns true if this entity hits something ( wall or other entity ) @return { boolean }