function loadMasonry(){
  if(skillmasonry != null){
    skillmasonry.destroy();
  }
  skillmasonry = new Masonry(skillgrid, {
  fitWidth: true
});
}
//init masonry or refresh it when portrait mode changes to landscape
init masonry or refresh it when portrait mode changes to landscape
init masonry or refresh it when portrait mode changes to landscape
function loadMasonry(){
  if(skillmasonry != null){
    skillmasonry.destroy();
  }
  skillmasonry = new Masonry(skillgrid, {
  fitWidth: true
});
}
function loadMasonry ( ) { if ( skillmasonry != null ) { skillmasonry . destroy ( ) ; } skillmasonry = new Masonry ( skillgrid , { fitWidth : true } ) ; }
init masonry or refresh it when portrait mode changes to landscape
init masonry or refresh it when portrait mode changes to landscape