function skipToLocation(seconds) {
		/*
  	When the active song can be played through, we can check to
  	see if the seconds will work. We only bind the event handler
  	once and remove it once it's fired.
  */
		_config2.default.active_song.addEventListener('canplaythrough', function () {
			/*
   	If the active song duration is greater than or equal to the
   	amount of seconds the user wants to skip to and the seconds
   	is greater than 0, we skip to the seconds defined.
   */
			if (_config2.default.active_song.duration >= seconds && seconds > 0) {
				_config2.default.active_song.currentTime = seconds;
			} else {
				_helpers2.default.writeDebugMessage('Amplitude can\'t skip to a location greater than the duration of the audio or less than 0');
			}
		}, { once: true });
	}
/**
  * Skips to a location in a song
  *
  * Public Accessor: Amplitude.skipToLocation( seconds )
  *
  * @access public
  * @param {number} seconds - An integer containing the seconds to skip to
  */
Skips to a location in a song
Public Accessor: Amplitude.skipToLocation( seconds )

@access public
@param {number} seconds - An integer containing the seconds to skip to
Skips to a location in a song Public Accessor : Amplitude . skipToLocation ( seconds ) @access public @param { number } seconds - An integer containing the seconds to skip to
function skipToLocation(seconds) {
		_config2.default.active_song.addEventListener('canplaythrough', function () {
			if (_config2.default.active_song.duration >= seconds && seconds > 0) {
				_config2.default.active_song.currentTime = seconds;
			} else {
				_helpers2.default.writeDebugMessage('Amplitude can\'t skip to a location greater than the duration of the audio or less than 0');
			}
		}, { once: true });
	}
function skipToLocation ( seconds ) { _config2 . default . active_song . addEventListener ( 'canplaythrough' , function ( ) { if ( _config2 . default . active_song . duration >= seconds && seconds > 0 ) { _config2 . default . active_song . currentTime = seconds ; } else { _helpers2 . default . writeDebugMessage ( 'Amplitude can\'t skip to a location greater than the duration of the audio or less than 0' ) ; } } , { once : true } ) ; }
Skips to a location in a song
 Public Accessor: Amplitude.skipToLocation( seconds )
Skips to a location in a song Public Accessor : Amplitude . skipToLocation ( seconds )
/*
  	When the active song can be played through, we can check to
  	see if the seconds will work. We only bind the event handler
  	once and remove it once it's fired.
  */ /*
   	If the active song duration is greater than or equal to the
   	amount of seconds the user wants to skip to and the seconds
   	is greater than 0, we skip to the seconds defined.
   */