function uFloat32() {
      const singleTerm = TERM * sequence0 + correction * FRACTURE_FLOAT;
      correction = singleTerm | 0;
      sequence0 = sequence1;
      sequence1 = sequence2;
      sequence2 = singleTerm - correction;
      return sequence2;
    }
/**
     * Returns a generated random unsigned float number
     *
     * @return {number} Generated number
     */
Returns a generated random unsigned float number
@return {number} Generated number
Returns a generated random unsigned float number @return { number } Generated number
function uFloat32() {
      const singleTerm = TERM * sequence0 + correction * FRACTURE_FLOAT;
      correction = singleTerm | 0;
      sequence0 = sequence1;
      sequence1 = sequence2;
      sequence2 = singleTerm - correction;
      return sequence2;
    }
function uFloat32 ( ) { const singleTerm = TERM * sequence0 + correction * FRACTURE_FLOAT ; correction = singleTerm | 0 ; sequence0 = sequence1 ; sequence1 = sequence2 ; sequence2 = singleTerm - correction ; return sequence2 ; }
Returns a generated random unsigned float number
 @return {number} Generated number
Returns a generated random unsigned float number @return { number } Generated number