run(system, input, output /* , clear */)
    {
        const renderTarget = FilterUtils.getRenderTarget(this.renderer.gl);

        this.blurXFilter.run(system, input, renderTarget, true);
        this.blurYFilter.run(system, renderTarget, output, false);

        FilterUtils.freeRenderTarget(renderTarget);
    }
/**
     * Runs the filter, performing the post-processing passes the filter defines.
     *
     * @param {FilterRenderSystem} system - The render system.
     * @param {RenderTarget} input - The render target to use as input.
     * @param {RenderTarget} output - The render target to use as output.
     * @param {boolean} clear - Should the output buffer be cleared before use?
     */
Runs the filter, performing the post-processing passes the filter defines.
@param {FilterRenderSystem} system - The render system.
@param {RenderTarget} input - The render target to use as input.
@param {RenderTarget} output - The render target to use as output.
Runs the filter performing the post - processing passes the filter defines . @param { FilterRenderSystem } system - The render system . @param { RenderTarget } input - The render target to use as input . @param { RenderTarget } output - The render target to use as output .
run(system, input, output )
    {
        const renderTarget = FilterUtils.getRenderTarget(this.renderer.gl);
        this.blurXFilter.run(system, input, renderTarget, true);
        this.blurYFilter.run(system, renderTarget, output, false);
        FilterUtils.freeRenderTarget(renderTarget);
    }
run ( system , input , output ) { const renderTarget = FilterUtils . getRenderTarget ( this . renderer . gl ) ; this . blurXFilter . run ( system , input , renderTarget , true ) ; this . blurYFilter . run ( system , renderTarget , output , false ) ; FilterUtils . freeRenderTarget ( renderTarget ) ; }
Runs the filter, performing the post-processing passes the filter defines.
Runs the filter performing the post - processing passes the filter defines .
/* , clear */