buildSprite(oTileSet) {
        const oSprite = new Sprite();
        oSprite.setTileSet(oTileSet);
        this._sprites.push(oSprite);
        return oSprite;
    }
/**
     * Creates a new sprite and associated it with a tileset
     * @param oTileSet {ShadedTileSet} tileset
     * @return {Sprite}
     */
Creates a new sprite and associated it with a tileset
@param oTileSet {ShadedTileSet} tileset
@return {Sprite}
Creates a new sprite and associated it with a tileset @param oTileSet { ShadedTileSet } tileset @return { Sprite }
buildSprite(oTileSet) {
        const oSprite = new Sprite();
        oSprite.setTileSet(oTileSet);
        this._sprites.push(oSprite);
        return oSprite;
    }
buildSprite ( oTileSet ) { const oSprite = new Sprite ( ) ; oSprite . setTileSet ( oTileSet ) ; this . _sprites . push ( oSprite ) ; return oSprite ; }
Creates a new sprite and associated it with a tileset
 @param oTileSet {ShadedTileSet} tileset
 @return {Sprite}
Creates a new sprite and associated it with a tileset @param oTileSet { ShadedTileSet } tileset @return { Sprite }