package day08

import AdventOfCodeSolution

fun main() {
    Day08.run()
}

class Forest(private val trees: Array<IntArray>) {

    operator fun Forest.get(coord: Pair<Int, Int>): Int = trees[coord.second][coord.first]

    fun searchFromLeft() = searchForVisibleTrees(trees.indices, trees[0].indices) { x, y -> x to y }

    fun searchFromRight() = searchForVisibleTrees(trees.indices, trees[0].lastIndex downTo 0) { x, y -> x to y }

    fun searchFromTop() = searchForVisibleTrees(trees[0].lastIndex downTo 0, trees.indices) { x, y -> y to x }
    fun searchFromBottom() = searchForVisibleTrees(trees[0].indices, trees.lastIndex downTo 0) { x, y -> y to x }

    private fun searchForVisibleTrees(rows: IntProgression, row: IntProgression, dir: (x: Int, y: Int) -> Pair<Int, Int>) =
        rows.fold(setOf<Pair<Int, Int>>()) { set, i ->
            row.fold(-1 to setOf<Pair<Int, Int>>()) { acc, j ->
                dir(i, j).let {
                    when (get(it) > acc.first) {
                        true -> get(it) to (acc.second + it)
                        false -> acc
                    }
                }
            }.second + set
        }


    fun calculateScenicScore() = trees.flatMapIndexed { index, treeRow ->
        treeRow.mapIndexed { jndex, _ ->
            (index to jndex).let { lookDown(it) * lookUp(it) * lookLeft(it) * lookRight(it) }
        }
    }.max()

    private fun look(coordinate: Pair<Int, Int>, bounded: (Pair<Int, Int>) -> Boolean, bounds: Int, generator: (Pair<Int, Int>) -> Pair<Int, Int>?): Int {
        return (generateSequence(coordinate, generator)
            .takeWhile(bounded)
            .map { get(it) }
            .zipWithNext()
            .takeWhile { it.second < get(coordinate) }
            .count() + 1).coerceAtMost(bounds)
    }

    private fun lookUp(coordinate: Pair<Int, Int>) =
        look(coordinate, { it.first >= 0 }, coordinate.first)
        { it.first - 1 to it.second }

    private fun lookDown(coordinate: Pair<Int, Int>) =
        look(coordinate, { it.first < trees.size }, trees.size - coordinate.first - 1)
        { it.first + 1 to it.second }

    private fun lookLeft(coordinate: Pair<Int, Int>) =
        look(coordinate, { it.second >= 0 }, coordinate.second)
        { it.first to it.second - 1 }

    private fun lookRight(coordinate: Pair<Int, Int>) =
        look(coordinate, { it.second < trees[0].size }, trees[0].size - coordinate.second - 1)
        { it.first to it.second + 1 }

    companion object {
        fun seed(matrix: List<String>): Forest {
            return matrix
                .map { it.map { char -> char.digitToInt() }.toIntArray() }
                .toTypedArray()
                .let { Forest(it) }
        }
    }
}

object Day08 : AdventOfCodeSolution<Int, Int> {

    override val testSolution1 = 21
    override val testSolution2 = 8
    override fun part1(input: List<String>) = with(Forest.seed(input)) {
        searchFromLeft() + searchFromRight() + searchFromTop() + searchFromBottom()
    }.size

    override fun part2(input: List<String>) = Forest.seed(input).calculateScenicScore()
}
package day08

import AdventOfCodeSolution

fun main() {
    Day08.run()
}

class Forest(private val trees: Array<IntArray>) {

    operator fun Forest.get(coord: Pair<Int, Int>): Int = trees[coord.second][coord.first]

    fun searchFromLeft() = searchForVisibleTrees(trees.indices, trees[0].indices) { x, y -> x to y }

    fun searchFromRight() = searchForVisibleTrees(trees.indices, trees[0].lastIndex downTo 0) { x, y -> x to y }

    fun searchFromTop() = searchForVisibleTrees(trees[0].lastIndex downTo 0, trees.indices) { x, y -> y to x }
    fun searchFromBottom() = searchForVisibleTrees(trees[0].indices, trees.lastIndex downTo 0) { x, y -> y to x }

    private fun searchForVisibleTrees(rows: IntProgression, row: IntProgression, dir: (x: Int, y: Int) -> Pair<Int, Int>) =
        rows.fold(setOf<Pair<Int, Int>>()) { set, i ->
            row.fold(-1 to setOf<Pair<Int, Int>>()) { acc, j ->
                dir(i, j).let {
                    when (get(it) > acc.first) {
                        true -> get(it) to (acc.second + it)
                        false -> acc
                    }
                }
            }.second + set
        }


    fun calculateScenicScore() = trees.flatMapIndexed { index, treeRow ->
        treeRow.mapIndexed { jndex, _ ->
            (index to jndex).let { lookDown(it) * lookUp(it) * lookLeft(it) * lookRight(it) }
        }
    }.max()

    private fun look(coordinate: Pair<Int, Int>, bounded: (Pair<Int, Int>) -> Boolean, bounds: Int, generator: (Pair<Int, Int>) -> Pair<Int, Int>?): Int {
        return (generateSequence(coordinate, generator)
            .takeWhile(bounded)
            .map { get(it) }
            .zipWithNext()
            .takeWhile { it.second < get(coordinate) }
            .count() + 1).coerceAtMost(bounds)
    }

    private fun lookUp(coordinate: Pair<Int, Int>) =
        look(coordinate, { it.first >= 0 }, coordinate.first)
        { it.first - 1 to it.second }

    private fun lookDown(coordinate: Pair<Int, Int>) =
        look(coordinate, { it.first < trees.size }, trees.size - coordinate.first - 1)
        { it.first + 1 to it.second }

    private fun lookLeft(coordinate: Pair<Int, Int>) =
        look(coordinate, { it.second >= 0 }, coordinate.second)
        { it.first to it.second - 1 }

    private fun lookRight(coordinate: Pair<Int, Int>) =
        look(coordinate, { it.second < trees[0].size }, trees[0].size - coordinate.second - 1)
        { it.first to it.second + 1 }

    companion object {
        fun seed(matrix: List<String>): Forest {
            return matrix
                .map { it.map { char -> char.digitToInt() }.toIntArray() }
                .toTypedArray()
                .let { Forest(it) }
        }
    }
}

object Day08 : AdventOfCodeSolution<Int, Int> {

    override val testSolution1 = 21
    override val testSolution2 = 8
    override fun part1(input: List<String>) = with(Forest.seed(input)) {
        searchFromLeft() + searchFromRight() + searchFromTop() + searchFromBottom()
    }.size

    override fun part2(input: List<String>) = Forest.seed(input).calculateScenicScore()
}