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Appliancer Socketroll
Effect Monster
If you control an "Appliancer" monster: You can Special Summon this card from your hand. If another "Appliancer Socketroll" is Special Summoned to your field while you control this monster (except during the Damage Step): You can Special Summon 1 "Appliancer Socketroll" from your Deck. You can only use each effect of "Appliancer Socketroll" once per turn.
100
100
1
Machine
DARK
null
Appliancer
null
null
Appliancer Test
Spell Card
Target 1 "Appliancer" Link Monster you control; Special Summon as many Link-1 "Appliancer" monsters from your GY as possible to your zones that monster points to, but banish them during the End Phase. You can only activate 1 "Appliancer Test" per turn.
null
null
null
Normal
null
null
Appliancer
null
null
Appliancer Vacculephant
Link Monster
1 "Appliancer" monster Cannot be used as Link Material the turn it is Link Summoned. Can attack directly while it is not co-linked. You can send 1 card from your hand to the GY, then target 1 card your opponent controls; destroy it. If this card is co-linked: You can target 1 monster in your opponent's Main Monster Zone; destroy it. You can only use 1 "Appliancer Vacculephant" effect per turn, and only once that turn.
1000
null
null
Machine
DARK
null
Appliancer
1
['Top-Right']
Appointer of the Red Lotus
Trap Card
Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until your opponent's next End Phase.
null
null
null
Normal
null
null
null
null
null
Apprentice Illusion Magician
Effect Monster
You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.
2000
1700
6
Spellcaster
DARK
null
Dark Magician
null
null
Apprentice Magician
Effect Monster
If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on
place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.
400
800
2
Spellcaster
DARK
null
Magician
null
Apprentice Piper
Flip Effect Monster
FLIP: You can Special Summon 1 monster from your hand. If this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster from your hand.
100
1500
2
Spellcaster
DARK
null
null
null
null
Appropriate
Trap Card
Activate only when your opponent draws a card(s) outside of either Draw Phase. After that, each time your opponent draws a card(s) outside of either Draw Phase, immediately draw 2 cards.
null
null
null
Continuous
null
null
null
null
null
Aqua Armor Ninja
Effect Monster
When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack.
800
1600
4
Warrior
WATER
null
Ninja
null
null
Aqua Chorus
Trap Card
If there are monsters with the same name on the field, increase the ATK and DEF of all of those monsters with the same name by 500 points.
null
null
null
Continuous
null
null
null
null
null
Aqua Chorus Round
Spell Card
Banish 1 card from your hand, and if you do, during your next Standby Phase, you can add up to 2 cards with the same name as that banished card from your Deck to your hand. If you activated this card while your opponent controlled no cards, for the rest of this turn you cannot activate cards, or the effects of cards, with the same original name as that banished card.
null
null
null
Normal
null
null
null
null
null
Aqua Dragon
Fusion Monster
"Fairy Dragon" + "Amazon of the Seas" + "Zone Eater"
2250
1900
6
Sea Serpent
WATER
null
null
null
null
Aqua Jet
Spell Card
Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK.
null
null
null
Normal
null
null
null
null
null
Aqua Madoor
Normal Monster
A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
1200
2000
4
Spellcaster
WATER
null
Madoor
null
null
Aqua Snake
Normal Monster
This monster hypnotizes an opponent with the ball on its tail and draws them to a watery doom.
1050
900
3
Aqua
WATER
null
null
null
null
Aqua Spirit
Effect Monster
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in your Graveyard. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.
1600
1200
4
Aqua
WATER
null
null
null
null
Aqua Story - Urashima
Trap Card
If you have an "Aquaactress" monster in your Graveyard: Target 1 monster on the field; until the end of this turn, its effects are negated, its ATK and DEF become 100, also it is unaffected by your opponent's card effects.
null
null
null
Normal
null
null
Aquaactress
null
null
Aquaactress Arowana
Effect Monster
Once per turn: You can add 1 "Aquaactress" monster from your Deck to your hand.
2000
2000
6
Aqua
WATER
null
Aquaactress
null
null
Aquaactress Guppy
Effect Monster
Once per turn: You can Special Summon 1 "Aquaactress" monster from your hand.
600
600
2
Aqua
WATER
null
Aquaactress
null
null
Aquaactress Tetra
Effect Monster
Once per turn: You can add 1 "Aquarium" card from your Deck to your hand.
300
300
1
Aqua
WATER
null
Aquaactress
null
null
Aquamirror Cycle
Trap Card
Target 1 WATER monster you control and 2 WATER monsters in your Graveyard; shuffle the first target into the Deck, and if you do, add the second targets to your hand.
null
null
null
Normal
null
null
null
null
null
Aquamirror Illusion
Trap Card
Special Summon 1 "Gishki" Ritual Monster from your hand. It cannot attack, and is returned to the hand during the End Phase.
null
null
null
Normal
null
null
Gishki
null
null
Aquamirror Meditation
Trap Card
Reveal 1 Ritual Spell Card in your hand to target 2 "Gishki" monsters in your Graveyard; return them to the hand.
null
null
null
Normal
null
null
Gishki
null
null
Aquarian Alessa
Gemini Monster
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When this card destroys an opponent's monster by battle and sends it to the Graveyard, they discard 1 random card.
1500
500
4
Aqua
WATER
null
null
null
null
Aquarium Lighting
Spell Card
If an "Aquaactress" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK and DEF each become double its current ATK and DEF during that damage calculation only. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters. You can only control 1 "Aquarium Lighting".
null
null
null
Continuous
null
null
Aquaactress
null
null
Aquarium Set
Spell Card
All WATER monsters you control gain 300 ATK and DEF. All "Aquaactress" monsters you control gain 300 ATK and DEF. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters.
null
null
null
Continuous
null
null
Aquaactress
null
null
Aquarium Stage
Spell Card
WATER monsters you control cannot be destroyed by battle with a non-WATER monster. "Aquaactress" monsters you control are unaffected by your opponent's monster effects. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters.
null
null
null
Continuous
null
null
Aquaactress
null
null
Arahime the Manifested Mikanko
Ritual Effect Monster
You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If you have this card in your hand or GY, and another "Mikanko" card in your GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use this effect of "Arahime the Manifested Mikanko" once per turn. Once per turn, during the End Phase, while this card is equipped to a monster: You can return this card and the equipped monster to the hand.
0
0
9
Fairy
LIGHT
null
Mikanko
null
null
Aratama
Spirit Monster
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except "Aratama".
800
1800
4
Fiend
DARK
null
null
null
null
Arc Rebellion Xyz Dragon
XYZ Monster
3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.
3000
2500
5
Dragon
DARK
null
null
null
null
Arcana Call
Trap Card
Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result.
null
null
null
Normal
null
null
Arcana Force
null
null
Arcana Extra Joker
Link Monster
3 Warrior monsters with different names Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field or a monster this card points to (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the activation. When this Link Summoned card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 4 Warrior Normal Monster from your Deck, and if you do, add 1 Level 4 Warrior monster from your Deck to your hand.
2800
null
null
Warrior
LIGHT
null
null
3
['Top', 'Bottom-Left', 'Bottom-Right']
Arcana Force 0 - The Fool
Effect Monster
This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned: Toss a coin and gain the appropriate effect. ● Heads: Negate your card effects that target this card, and destroy them. ● Tails: Negate your opponent's card effects that target this card, and destroy them.
0
0
1
Fairy
LIGHT
null
Arcana Force
null
null
Arcana Force EX - The Dark Ruler
Effect Monster
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ● Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn. ● Tails: If this card is destroyed, destroy all cards on the field.
4000
4000
10
Fairy
LIGHT
null
Arcana Force
null
null
Arcana Force EX - The Light Ruler
Effect Monster
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ● Heads: When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 card in your Graveyard; add that target to your hand. ● Tails: During either player's turn, when a Spell/Trap Card, or monster effect, that targets this card is activated: This card loses exactly 1000 ATK and you negate the activation, and if you do, destroy it.
4000
4000
10
Fairy
LIGHT
null
Arcana Force
null
null
Arcana Force I - The Magician
Effect Monster
When this card is Summoned, toss a coin: ● Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn. ● Tails: When a Spell Card is activated, your opponent gains 500 Life Points.
1100
1100
4
Fairy
LIGHT
null
Arcana Force
null
null
Arcana Force III - The Empress
Effect Monster
When this card is Summoned, toss a coin: ● Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand. ● Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.
1300
1300
4
Fairy
LIGHT
null
Arcana Force
null
null
Arcana Force IV - The Emperor
Effect Monster
When this card is Summoned, toss a coin: ● Heads: All "Arcana Force" monsters you control gain 500 ATK. ● Tails: All "Arcana Force" monsters you control lose 500 ATK.
1400
1400
4
Fairy
LIGHT
null
Arcana Force
null
null
Arcana Force VI - The Lovers
Effect Monster
When this card is Summoned, toss a coin: ● Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster. ● Tails: You cannot Tribute Summon "Arcana Force" monsters.
1600
1600
4
Fairy
LIGHT
null
Arcana Force
null
null
Arcana Force VII - The Chariot
Effect Monster
When this card is Summoned, toss a coin: ● Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field. ● Tails: Your opponent gains control of this card.
1700
1700
4
Fairy
LIGHT
null
Arcana Force
null
null
Arcana Force XIV - Temperance
Effect Monster
During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.
2400
2400
6
Fairy
LIGHT
null
Arcana Force
null
null
Arcana Force XV - The Fiend
Effect Monster
You can discard this card; add 1 "Light Barrier" from your Deck or GY to your hand. If this card is Summoned: Toss a coin and gain the appropriate effect. ● Heads: When an attack is declared involving this card: You can target 1 monster on the field; destroy it, and if you do, inflict 500 damage to its controller. ● Tails: When an attack is declared involving this card: Destroy all monsters on the field.
2500
2500
7
Fairy
LIGHT
null
Arcana Force
null
null
Arcana Force XVIII - The Moon
Effect Monster
When this card is Summoned, toss a coin: ● Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). ● Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent.
2800
2800
7
Fairy
LIGHT
null
Arcana Force
null
null
Arcana Force XXI - The World
Effect Monster
When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.
3100
3100
8
Fairy
LIGHT
null
Arcana Force
null
null
Arcana Knight Joker
Fusion Monster
"Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.
3800
2500
9
Warrior
LIGHT
null
Knight
null
null
Arcana Reading
Spell Card
Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead. ● Heads: Add 1 card from your Deck to your hand that has a coin tossing effect, except "Arcana Reading". ● Tails: Your opponent adds 1 card from their Deck to their hand. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Arcana Force" monster. You can only use each effect of "Arcana Reading" once per turn.
null
null
null
Normal
null
null
null
null
null
Arcana Triumph Joker
Effect Monster
If this card is in your hand or GY: You can send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY; Special Summon this card. This card gains 500 ATK x the combined number of cards in both players' hands. You can discard 1 card; destroy all face-up cards your opponent controls with the same type (Monster, Spell, or Trap) as the discarded card.
0
2500
10
Warrior
LIGHT
null
Knight
null
null
Arcane Apprentice
Tuner Monster
If this card is sent to the Graveyard for a Synchro Summon, you can add 1 "Assault Mode Activate" from your Deck to your hand.
1000
400
2
Spellcaster
FIRE
null
Assault Mode
null
null
Arcane Archer of the Forest
Effect Monster
While there is a Plant-Type monster on your side of the field, this card cannot be attacked. By Tributing 1 Plant-Type monster on your side of the field, destroy 1 Spell or Trap Card on the field.
900
1400
3
Warrior
EARTH
null
null
null
null
Arcane Barrier
Spell Card
Each time a face-up Spellcaster monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster monster you control to the GY; draw 1 card for each Spell Counter that was on this card.
null
null
null
Continuous
null
null
null
null
null
Arcanite Magician
Synchro Monster
1 Tuner + 1+ non-Tuner Spellcaster monsters If this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from your field, then target 1 card your opponent controls; destroy that target.
400
1800
7
Spellcaster
LIGHT
null
null
null
null
Arcanite Magician/Assault Mode
Effect Monster
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard.
900
2300
9
Spellcaster
LIGHT
null
Assault Mode
null
null
Archfiend Black Skull Dragon
Fusion Monster
1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.
3200
2500
9
Dragon
DARK
null
Archfiend
null
null
Archfiend Cavalry
Effect Monster
If this card on the field is destroyed by card effect and sent to the GY: You can target 1 "Archfiend" monster in your GY, except "Archfiend Cavalry"; Special Summon it, but it cannot attack this turn.
1900
0
4
Fiend
DARK
null
Archfiend
null
null
Archfiend Commander
Effect Monster
If you control an "Archfiend" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control; destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your Graveyard; Special Summon that target in face-up Defense Position.
2500
1200
6
Fiend
DARK
null
Archfiend
null
null
Archfiend Eccentrick
Pendulum Effect Monster
[ Pendulum Effect ] You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. [ Monster Effect ] You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.
800
1000
3
Fiend
LIGHT
7
Archfiend
null
null
Archfiend Emperor, the First Lord of Horror
Effect Monster
You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.
3000
2000
8
Fiend
DARK
null
Archfiend
null
null
Archfiend Empress
Effect Monster
If (exactly) 1 face-up DARK Fiend-Type monster on the field, except this card, would be destroyed, you can remove from play 1 DARK Fiend-Type monster from your Graveyard, instead. When this card is destroyed and sent from the field to the Graveyard, you can select 1 Level 6 or higher DARK Fiend-Type monster in your Graveyard, except "Archfiend Empress", and Special Summon it.
2900
2100
8
Fiend
DARK
null
Archfiend
null
null
Archfiend General
Effect Monster
You can discard this card to the Graveyard to add 1 "Pandemonium" from your Deck to your hand. If this card is on the field but "Pandemonium" is not on the field, destroy this card.
2100
800
4
Fiend
DARK
null
Archfiend
null
null
Archfiend Giant
Effect Monster
If this face-up card on the field would be destroyed by a card effect, you can pay 500 LP instead. This effect can only be used once while this card is face-up on the field. If this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 "Archfiend" monster from your hand.
2400
1600
6
Fiend
DARK
null
Archfiend
null
null
Archfiend Heiress
Effect Monster
If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.
1000
0
3
Fiend
DARK
null
Archfiend
null
null
Archfiend Interceptor
Effect Monster
While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 500 damage to your opponent.
1400
1600
4
Fiend
DARK
null
Archfiend
null
null
Archfiend Marmot of Nefariousness
Normal Monster
An air marmot that has a nefarious horn and wings. It attacks by throwing acorns.
400
600
2
Beast
EARTH
null
null
null
null
Archfiend Mirror
Normal Monster
A wicked mirror that hypnotizes enemies, diverting attacks from their intended targets.
700
600
2
Fiend
DARK
null
null
null
null
Archfiend Palabyrinth
Spell Card
All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 "Archfiend" monster with same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn.
null
null
null
Field
null
null
Archfiend
null
null
Archfiend Soldier
Normal Monster
An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
1900
1500
4
Fiend
DARK
null
Archfiend
null
null
Archfiend Zombie-Skull
Synchro Monster
"Plaguespreader Zombie" + 2+ non-Tuner Zombie monsters Zombie monsters you control cannot be destroyed by card effects.
2500
1200
6
Zombie
DARK
null
Archfiend
null
null
Archfiend of Gilfer
Effect Monster
When this card is sent to the Graveyard: You can target 1 face-up monster on the field
equip that target with this card. That monster loses 500 ATK while equipped with this card.
2200
2,500
6
Fiend
DARK
null
Archfiend
null
Archfiend's Ascent
XYZ Monster
2 Level 6 monsters This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. If "Summoned Skull(s)" you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this Xyz Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
2500
1200
6
Fiend
DARK
null
Archfiend
null
null
Archfiend's Awakening
Ritual Effect Monster
You can Ritual Summon this card with "Contract with the Abyss". This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Cannot be destroyed by battle, except by battle with a Ritual Monster, and cannot be destroyed by monster effects, except those of Ritual Monsters. If this Ritual Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
2500
1200
6
Fiend
DARK
null
Archfiend
null
null
Archfiend's Call
Synchro Monster
1 Tuner + 1+ non-Tuner monsters This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Your opponent cannot target any "Summoned Skull" you control with card effects. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
2500
1200
6
Fiend
DARK
null
Archfiend
null
null
Archfiend's Conscription
Skill Card
You cannot Summon/Set non-Fiend monsters. Once per turn, during your Main Phase, you can roll a six-sided die. If you do, you lose LP equal to the result x 200, but if the result is 2, 3, or 4, you can Special Summon 1 "Archfiend" monster with a Level equal to the result from your hand, Deck, or GY.
null
null
null
Titan
null
null
Archfiend
null
null
Archfiend's Ghastly Glitch
Trap Card
If you control a Fiend monster: Target 1 card on the field; destroy it, then, you can send 1 Fiend monster from your Deck to the GY.
null
null
null
Normal
null
null
Archfiend
null
null
Archfiend's Manifestation
Fusion Monster
"Summoned Skull" + 1 DARK monster This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. All "Summoned Skull" you control gain 500 ATK. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
2500
1200
6
Fiend
DARK
null
Archfiend
null
null
Archfiend's Oath
Spell Card
Once per turn: You can pay 500 Life Points, then declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the Graveyard.
null
null
null
Continuous
null
null
Archfiend
null
null
Archfiend's Promotion
Skill Card
Once per turn, during your Main Phase, if you control "Vilepawn Archfiend" and your opponent controls no card in its same column, you can Tribute it to Special Summon 1 Level 8 or lower "Archfiend" monster from your hand or Deck that has "Queen", "Bishop" , "Rook", or "Knight" in its name.
null
null
null
Titan
null
null
Archfiend
null
null
Archfiend's Roar
Trap Card
Pay 500 Life Points, then target 1 "Archfiend" monster in your Graveyard; Special Summon that target. It cannot be Tributed. Destroy it during the End Phase of this turn.
null
null
null
Normal
null
null
Archfiend
null
null
Archfiend's Staff of Despair
Spell Card
Equip only to a monster you control. During your Main Phase: You can make all monsters your opponent currently controls lose ATK equal to half the equipped monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent to the GY while equipped to a monster: You can pay 1000 LP; return this card to your hand. You can only use each effect of "Archfiend's Staff of Despair" once per turn.
null
null
null
Equip
null
null
Archfiend
null
null
Archlord Kristya
Effect Monster
If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.
2800
2300
8
Fairy
LIGHT
null
null
null
null
Archlord Zerato
Effect Monster
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, by discarding 1 LIGHT Monster Card from your hand to the Graveyard, destroy all monsters on your opponent's side of the field. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied.
2800
2300
8
Fairy
LIGHT
null
null
null
null
Archnemeses Eschatos
Effect Monster
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Types from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 Monster Type on the field; destroy all monsters on the field with that Type, also until the end of the next turn, neither player can Special Summon monsters with that Type. You can only use this effect of "Archnemeses Eschatos" once per turn.
3000
2500
11
Dragon
LIGHT
null
null
null
null
Archnemeses Protos
Effect Monster
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.
2500
3000
11
Wyrm
DARK
null
Nemeses
null
null
Arcjet Lightcraft
Effect Monster
If you control no monsters, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can target 1 Level 8 or lower Machine monster in your GY; Special Summon it in Defense Position, and if you do, its Level becomes 9, also negate its effects. You can only use this effect of "Arcjet Lightcraft" once per turn. You cannot Special Summon monsters from the Extra Deck, except Machine Xyz Monsters.
0
2100
9
Machine
LIGHT
null
null
null
null
Aria the Melodious Diva
Effect Monster
While this Special Summoned card is on the field, "Melodious" monsters you control cannot be targeted by card effects, or be destroyed by battle.
1600
1200
4
Fairy
LIGHT
null
Melodious
null
null
Ariane the Labrynth Servant
Effect Monster
You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use each effect of "Ariane the Labrynth Servant" once per turn.
1800
1100
4
Fiend
DARK
null
Labrynth
null
null
Arianna the Labrynth Servant
Effect Monster
If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.
1600
2100
4
Fiend
DARK
null
Labrynth
null
null
Arias the Labrynth Butler
Effect Monster
During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.
1500
2500
6
Fiend
DARK
null
Labrynth
null
null
Ariel, Priestess of the Nekroz
Effect Monster
Once per turn: You can reveal any number of "Nekroz" cards in your hand; increase or reduce this card's Level by the number of revealed cards until the end of this turn. If this card is Tributed by a card effect: You can add 1 "Nekroz" monster from your Deck to your hand, except a Ritual Monster. You can only use this effect of "Ariel, Priestess of the Nekroz" once per turn.
1000
1800
4
Psychic
WATER
null
Nekroz
null
null
Arionpos, Serpent of the Ghoti
Synchro Monster
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish 1 Level 6 or lower Fish monster from your Deck. If this card is sent to the GY as Synchro Material: You can target 1 Fish monster in your GY; banish that target, then you can add 1 Fish monster with an equal or lower Level from your Deck to your hand. You can only use each effect of "Arionpos, Serpent of the Ghoti" once per turn.
2100
0
6
Fish
WATER
null
Ghoti
null
null
Arisen Gaia the Fierce Knight
Effect Monster
If your opponent controls more monsters than you do, you can Normal Summon this card without Tributing. If this card is Tributed: You can Special Summon 1 "Black Luster Soldier" monster from your hand or Graveyard. You can only use this effect of "Arisen Gaia the Fierce Knight" once per turn. When you Ritual Summon a "Black Luster Soldier" monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.
2300
2100
7
Warrior
DARK
null
Gaia The Fierce Knight
null
null
Arkbrave Dragon
Effect Monster
If this card is Special Summoned from the Graveyard: You can banish as many face-up Spell/Trap Cards your opponent controls as possible, and if you do, this card gains 200 ATK and DEF for each card banished. Once per turn, during the Standby Phase, if this card is in the Graveyard because it was sent there last turn: You can target 1 Level 7 or 8 Dragon-Type monster in your Graveyard, except "Arkbrave Dragon"; Special Summon it.
2400
2000
7
Dragon
LIGHT
null
null
null
null
Arktos XII - Chronochasm Vaylantz
Pendulum Effect Fusion Monster
[ Pendulum Effect ] You can activate 1 of these effects; ● Special Summon this card to your Main Monster Zone in its same column. ● Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone. You can only use this effect of "Arktos XII - Chronochasm Vaylantz" once per turn. [ Monster Effect ] 2 Level 5 or higher "Vaylantz" monsters Must first be Special Summoned (from your face-down Extra Deck) by Tributing the above cards. (Quick Effect): You can switch the locations of 2 monsters in your Main Monster Zones or 2 monsters in your opponent's Main Monster Zones. If a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can destroy 1 card on the field. You can only use each effect of "Arktos XII - Chronochasm Vaylantz" once per turn.
3000
3000
12
Fairy
EARTH
12
Vaylantz
null
null
Arlownay
Normal Monster
A lady monster dwelling in a flower, she sprinkles the air with poisonous pollen.
800
1000
3
Plant
EARTH
null
null
null
null
Arma Knight
Normal Monster
An ammonite warrior that has protected the seas throughout history.
1000
1200
4
Aqua
WATER
null
null
null
null
Armades, Keeper of Boundaries
Synchro Monster
1 Tuner + 1 or more non-Tuner monsters If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
2300
1500
5
Fiend
LIGHT
null
null
null
null
Armageddon Designator
Trap Card
Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name for the rest of this Duel.
null
null
null
Normal
null
null
null
null
null
Armageddon Knight
Effect Monster
When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.
1400
1200
4
Warrior
DARK
null
null
null
null
Armaill
Normal Monster
A strange warrior who manipulates three deadly blades with both hands and his tail.
700
1300
3
Warrior
EARTH
null
null
null
null
Armed Changer
Spell Card
Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster by battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.
null
null
null
Equip
null
null
null
null
null
Armed Dragon Blitz
Spell Card
Target 1 "Armed Dragon" monster you control; take 1 monster with the same name from your Deck or GY, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but it cannot attack directly. You can only activate 1 "Armed Dragon Blitz" per turn. You cannot Special Summon monsters the turn you activate this card, except Dragon monsters.
null
null
null
Normal
null
null
Armed Dragon
null
null