I'm trying to figure out a way to detect where the cursor is in a certain range. This would be the sort of thing I'm looking for:

```
if ('bla bla bla' && Input.mousePosition == (in between x1 and x2, in between y1. and y2))

```

Is this possible in unity, because I can't figure it out :(
Thanks for any help!
['https://Stackoverflow.com/questions/72120789', 'https://Stackoverflow.com', 'https://Stackoverflow.com/users/16430718/']
also you can use `Rect.Contains` for Prevent dublication:

```
var InRect = new Rect(0, 0, Screen.width/2, Screen.height).Contains(Input.mousePosition);

UnityEngine.Debug.Log(InRect);

```
```
Vector2 mousePos = Input.mousePosition;

```

This returns a `Vector2` with the coordinates `x` and `y` of the mouse position. To check if this point with the coordinates `mousePos.x` and `mousePos.y` lies in the range `x1` and `x2`; `y1` and `y2`, we can write

```
if((mousePos.x >= x1 && mousePos.x <= x2) &&
   (mousePos.y >= y1 && mousePos.y <= y2))
{
    // do something
}

```

Alternatively,

```
if(mousePos >= new Vector2(x1, y1) &&
   mousePos <= new Vector2(x2, y2))
{
    // do something
}

```