func NewWorld(player *Player) *World {
	return &World{player: player}
}
NewWorld returns a new world representing the world the player passed is in.
package mcwss
import (
	"fmt"
	"github.com/sandertv/mcwss/mctype"
	"github.com/sandertv/mcwss/protocol/command"
	"strings"
)
type World struct {
	player *Player
}