func (n *BvhNode) SetBBox(bbox [2]types.Vec3) {
	n.Min = bbox[0]
	n.Max = bbox[1]
}
Set bounding box.
package scene
import (
	"bytes"
	"fmt"
	"reflect"
	"strings"
	"github.com/achilleasa/polaris/asset/texure"
	"github.com/achilleasa/polaris/types"
	"github.com/olekukonko/tablewriter"
)
type BvhNode struct {
	Min   types.Vec3
	LData int32
	Max   types.Vec3
	RData int32
}