func (menu *Menu) SetChecked(commandID uint, checked bool) {
	command := Command{
		Method: "set_checked",
		Args: CommandArguments{
			CommandID: commandID,
			Value:     checked,
		},
	}
	for _, item := range menu.Items {
		if item.IsCommandID(commandID) {
			item.Checked = checked
		}
	}
	menu.CallWhenDisplayed(&command)
}
/*
SetChecked Checks or Unchecks a CheckItem in the UI
package menu
import (
	"time"
	"github.com/miketheprogrammer/go-thrust/lib/bindings/window"
	. "github.com/miketheprogrammer/go-thrust/lib/commands"
	. "github.com/miketheprogrammer/go-thrust/lib/common"
	"github.com/miketheprogrammer/go-thrust/lib/connection"
	"github.com/miketheprogrammer/go-thrust/lib/dispatcher"
)
type Menu struct {
	TargetID         uint                                                 `json:"target_id,omitempty"`
	WaitingResponses []*Command                                           `json:"awaiting_responses,omitempty"`
	CommandQueue     []*Command                                           `json:"command_queue,omitempty"`
	Ready            bool                                                 `json:"ready"`
	Displayed        bool                                                 `json:"displayed"`
	Parent           *Menu                                                `json:"-"`
	Children         []*Menu                                              `json:"-"`
	Items            []*MenuItem                                          `json:"items,omitempty"`
	EventRegistry    []uint                                               `json:"events,omitempty"`
	SendChannel      *connection.In                                       `json:"-"`
	Sync             MenuSync                                             `jons:"-"`
	ReplyHandlers    map[uint]func(reply CommandResponse, item *MenuItem) `json:"_"`
}
func NewMenu() *Menu {
	menu := Menu{}
	menuCreate := Command{
		Action:     "create",
		ObjectType: "menu",
	}
	menu.Sync = MenuSync{
		ReadyChan:        make(chan bool),
		DisplayedChan:    make(chan bool),
		ChildStableChan:  make(chan uint),
		TreeStableChan:   make(chan bool),
		ReadyQueue:       make([]*Command, 0),
		DisplayedQueue:   make([]*Command, 0),
		ChildStableQueue: make([]*ChildCommand, 0),
		TreeStableQueue:  make([]*Command, 0),
	}
	menu.ReplyHandlers = make(map[uint]func(reply CommandResponse, item *MenuItem))
	menu.SetSendChannel(connection.GetInputChannels())
	menu.WaitingResponses = append(menu.WaitingResponses, &menuCreate)
	dispatcher.RegisterHandler(menu.DispatchResponse)
	go menu.SendThread()
	menu.Send(&menuCreate)
	return &menu
}
func (menu *Menu) SetSendChannel(sendChannel *connection.In) {
	menu.SendChannel = sendChannel
}
func (menu *Menu) IsTarget(targetId uint) bool {
	return targetId == menu.TargetID
}
func (menu *Menu) HandleError(reply CommandResponse) {
}
func (menu *Menu) HandleEvent(reply CommandResponse) {
	for _, item := range menu.Items {
		if reply.Event.CommandID == item.CommandID {
			Log.Print("Menu(", menu.TargetID, "):: Handling Event", item.CommandID, "::Handled With Flags", reply.Event.EventFlags, "With Type", item.Type)
			handler, ok := menu.ReplyHandlers[item.CommandID]
			if ok {
				handler(reply, item)
			} else {
				item.HandleEvent()
			}
			return
		}
	}
}
func (menu *Menu) HandleReply(reply CommandResponse) {
	for k, v := range menu.WaitingResponses {
		if v.ID != reply.ID {
			continue
		}
		Log.Print("MENU(", menu.TargetID, ")::Handling Reply", reply)
		removeAt := func(k int) {
			if len(menu.WaitingResponses) > 1 {
				menu.WaitingResponses = menu.WaitingResponses[:k+copy(menu.WaitingResponses[k:], menu.WaitingResponses[k+1:])]
			} else {
				menu.WaitingResponses = []*Command{}
			}
		}
		defer removeAt(k)
		if menu.TargetID == 0 && v.Action == "create" {
			if reply.Result.TargetID != 0 {
				menu.TargetID = reply.Result.TargetID
				Log.Print("Received TargetID", "\nSetting Ready State")
				menu.Ready = true
			}
			for i, _ := range menu.CommandQueue {
				menu.CommandQueue[i].TargetID = menu.TargetID
				menu.Send(menu.CommandQueue[i])
			}
			menu.CommandQueue = []*Command{}
			return
		}
		if v.Action == "call" && v.Method == "set_application_menu" {
			Log.Print("Received reply to set_application_menu", "Setting Menu Displayed to True")
			menu.setDisplayed(true)
		}
	}
}
func (menu *Menu) setDisplayed(displayed bool) {
	menu.Displayed = displayed
	for _, child := range menu.Items {
		if child.IsSubMenu() {
			child.SubMenu.setDisplayed(displayed)
		}
	}
}
func (menu *Menu) DispatchResponse(reply CommandResponse) {
	switch reply.Action {
	case "event":
		menu.HandleEvent(reply)
	case "reply":
		menu.HandleReply(reply)
	}
}
func (menu *Menu) SendThread() {
	CCremoveItemAt := func(a []*ChildCommand, i int) []*ChildCommand {
		copy(a[i:], a[i+1:])
		a[len(a)-1] = nil  
		a = a[:len(a)-1]
		return a
	}
	CremoveItemAt := func(a []*Command, i int) []*Command {
		copy(a[i:], a[i+1:])
		a[len(a)-1] = nil  
		a = a[:len(a)-1]
		return a
	}
	go func() {
		for {
			if menu.Ready {
				menu.Sync.ReadyChan <- true
			}
			if menu.Displayed {
				menu.Sync.DisplayedChan <- true
			}
			for _, child := range menu.Items {
				if child.IsSubMenu() {
					if child.SubMenu.IsStable() {
						menu.Sync.ChildStableChan <- child.SubMenu.TargetID
					}
				}
			}
			if menu.IsTreeStable() {
				menu.Sync.TreeStableChan <- true
			}
			time.Sleep(time.Microsecond * 100)
		}
	}()
	go func() {
		for {
			select {
			case ready := <-menu.Sync.ReadyChan:
				if len(menu.Sync.ReadyQueue) == 0 || ready == false {
					break
				}
				command := menu.Sync.ReadyQueue[0]
				menu.Sync.ReadyQueue = CremoveItemAt(menu.Sync.ReadyQueue, 0)
				menu.Call(command)
			case displayed := <-menu.Sync.DisplayedChan:
				if len(menu.Sync.DisplayedQueue) == 0 || displayed == false {
					break
				}
				command := menu.Sync.DisplayedQueue[0]
				menu.Sync.DisplayedQueue = CremoveItemAt(menu.Sync.DisplayedQueue, 0)
				menu.WaitingResponses = append(menu.WaitingResponses, command)
				menu.Call(command)
			case stableChildId := <-menu.Sync.ChildStableChan:
				if len(menu.Sync.ChildStableQueue) == 0 {
					break
				}
				for i, childCommand := range menu.Sync.ChildStableQueue {
					if childCommand.Child.TargetID != stableChildId {
						continue
					}
					childCommand.Command.Args.MenuID = childCommand.Child.TargetID
					menu.Sync.ChildStableQueue = CCremoveItemAt(menu.Sync.ChildStableQueue, i)
					menu.Call(childCommand.Command)
					break
				}
			case treeStable := <-menu.Sync.TreeStableChan:
				if len(menu.Sync.TreeStableQueue) == 0 || treeStable == false {
					break
				}
				command := menu.Sync.TreeStableQueue[0]
				command.Args.MenuID = menu.TargetID
				menu.WaitingResponses = append(menu.WaitingResponses, command)
				menu.Sync.TreeStableQueue = CremoveItemAt(menu.Sync.TreeStableQueue, 0)
				menu.Call(command)
			}
		}
	}()
}
func (menu *Menu) Send(command *Command) {
	menu.SendChannel.Commands <- command
}
func (menu *Menu) Call(command *Command) {
	command.Action = "call"
	command.TargetID = menu.TargetID
	if menu.Ready == false {
		menu.CommandQueue = append(menu.CommandQueue, command)
		return
	}
	menu.Send(command)
}
func (menu *Menu) CallWhenReady(command *Command) {
	menu.WaitingResponses = append(menu.WaitingResponses, command)
	menu.Sync.ReadyQueue = append(menu.Sync.ReadyQueue, command)
}
func (menu *Menu) CallWhenChildStable(command *Command, child *Menu) {
	menu.WaitingResponses = append(menu.WaitingResponses, command)
	menu.Sync.ChildStableQueue = append(menu.Sync.ChildStableQueue, &ChildCommand{
		Command: command,
		Child:   child,
	})
}
func (menu *Menu) CallWhenTreeStable(command *Command) {
	menu.Sync.TreeStableQueue = append(menu.Sync.TreeStableQueue, command)
}
func (menu *Menu) CallWhenDisplayed(command *Command) {
	menu.Sync.DisplayedQueue = append(menu.Sync.DisplayedQueue, command)
}
func (menu *Menu) AddItem(commandID uint, label string) {
	command := Command{
		Method: "add_item",
		Args: CommandArguments{
			CommandID: commandID,
			Label:     label,
		},
	}
	menuItem := MenuItem{
		CommandID: commandID,
		Label:     label,
		Parent:    menu,
		Type:      "item",
	}
	menu.Items = append(menu.Items, &menuItem)
	menu.CallWhenReady(&command)
}
func (menu *Menu) AddCheckItem(commandID uint, label string) {
	command := Command{
		Method: "add_check_item",
		Args: CommandArguments{
			CommandID: commandID,
			Label:     label,
		},
	}
	menuItem := MenuItem{
		CommandID: commandID,
		Label:     label,
		Type:      "check",
		Parent:    menu,
	}
	menu.Items = append(menu.Items, &menuItem)
	menu.CallWhenReady(&command)
}
func (menu *Menu) AddRadioItem(commandID uint, label string, groupID uint) {
	command := Command{
		Method: "add_radio_item",
		Args: CommandArguments{
			CommandID: commandID,
			Label:     label,
			GroupID:   groupID,
		},
	}
	menuItem := MenuItem{
		CommandID: commandID,
		Label:     label,
		GroupID:   groupID,
		Parent:    menu,
		Type:      "radio",
	}
	menu.Items = append(menu.Items, &menuItem)
	menu.CallWhenReady(&command)
}
func (menu *Menu) AddSubmenu(commandID uint, label string, child *Menu) {
	command := Command{
		Method: "add_submenu",
		Args: CommandArguments{
			CommandID: commandID,
			Label:     label,
		},
	}
	child.Parent = menu
	menuItem := MenuItem{
		CommandID: commandID,
		Label:     label,
		SubMenu:   child,
		Parent:    menu,
	}
	menu.Items = append(menu.Items, &menuItem)
	menu.CallWhenChildStable(&command, child)
}