func (ui *UI) NewScene(name string) (*Scene, error) {
	s := &Scene{}
	err := ui.AddScene(name, s)
	if err != nil {
		return nil, err
	}
	return s, nil
}
NewScene initializes a new scene
package egui
import (
	"image"
	"sort"
	"github.com/hajimehoshi/ebiten"
	"github.com/xackery/egui/common"
	"github.com/xackery/egui/element"
)
type Scene struct {
	isElementsNextUpdateDirty bool
	elementsNextUpdate        elements
	elements                  elements
}