func RandomizedGenState(simState *module.SimulationState) {
	var sendEnabled bool
	simState.AppParams.GetOrGenerate(
		simState.Cdc, SendEnabled, &sendEnabled, simState.Rand,
		func(r *rand.Rand) { sendEnabled = GenSendEnabled(r) },
	)
	type GenesisState struct {
		SendEnabled bool `json:"send_enabled" yaml:"send_enabled"`
	}
	bankGenesis := GenesisState{SendEnabled: sendEnabled}
	simState.GenState[types.ModuleName] = simState.Cdc.MustMarshalJSON(bankGenesis)
}
RandomizedGenState generates a random GenesisState for bank
package simulation
import (
	"math/rand"
	"github.com/Dipper-Labs/Dipper-Protocol/app/v0/bank/internal/types"
	"github.com/Dipper-Labs/Dipper-Protocol/types/module"
)
const (
	SendEnabled = "send_enabled"
)
func GenSendEnabled(r *rand.Rand) bool {
	return r.Int63n(101) <= 95  
}