func (x *NetworkInfo) SetCurrentEpoch(v uint64) {
	if x != nil {
		x.CurrentEpoch = v
	}
}
SetCurrentEpoch sets number of the current epoch.
package netmap
func (m *PlacementPolicy) SetReplicas(v []*Replica) {
	if m != nil {
		m.Replicas = v
	}
}
func (m *PlacementPolicy) SetContainerBackupFactor(v uint32) {
	if m != nil {
		m.ContainerBackupFactor = v
	}
}
func (m *PlacementPolicy) SetSelectors(v []*Selector) {
	if m != nil {
		m.Selectors = v
	}
}
func (m *PlacementPolicy) SetFilters(v []*Filter) {
	if m != nil {
		m.Filters = v
	}
}
func (m *Filter) SetName(v string) {
	if m != nil {
		m.Name = v
	}
}
func (m *Filter) SetKey(v string) {
	if m != nil {
		m.Key = v
	}
}
func (m *Filter) SetOp(v Operation) {
	if m != nil {
		m.Op = v
	}
}
func (m *Filter) SetValue(v string) {
	if m != nil {
		m.Value = v
	}
}
func (m *Filter) SetFilters(v []*Filter) {
	if m != nil {
		m.Filters = v
	}
}
func (m *Selector) SetName(v string) {
	if m != nil {
		m.Name = v
	}
}
func (m *Selector) SetCount(v uint32) {
	if m != nil {
		m.Count = v
	}
}
func (m *Selector) SetAttribute(v string) {
	if m != nil {
		m.Attribute = v
	}
}
func (m *Selector) SetFilter(v string) {
	if m != nil {
		m.Filter = v
	}
}
func (m *Selector) SetClause(v Clause) {
	if m != nil {
		m.Clause = v
	}
}
func (m *Replica) SetCount(v uint32) {
	if m != nil {
		m.Count = v
	}
}
func (m *Replica) SetSelector(v string) {
	if m != nil {
		m.Selector = v
	}
}
func (m *NodeInfo_Attribute) SetKey(v string) {
	if m != nil {
		m.Key = v
	}
}
func (m *NodeInfo_Attribute) SetValue(v string) {
	if m != nil {
		m.Value = v
	}
}
func (m *NodeInfo_Attribute) SetParents(v []string) {
	if m != nil {
		m.Parents = v
	}
}
func (m *NodeInfo) SetAddress(v string) {
	m.SetAddresses([]string{v})
}
func (m *NodeInfo) SetAddresses(v []string) {
	if m != nil {
		m.Addresses = v
	}
}
func (m *NodeInfo) SetPublicKey(v []byte) {
	if m != nil {
		m.PublicKey = v
	}
}
func (m *NodeInfo) SetAttributes(v []*NodeInfo_Attribute) {
	if m != nil {
		m.Attributes = v
	}
}
func (m *NodeInfo) SetState(v NodeInfo_State) {
	if m != nil {
		m.State = v
	}
}