func RegisterItem(item item.Stack) {
	creativeItemStacks = append(creativeItemStacks, item)
}
RegisterItem registers an item as a creative item, exposing it in the creative inventory.
package creative
import (
	_ "embed"
	"encoding/base64"
	"github.com/df-mc/dragonfly/server/item"
	"github.com/df-mc/dragonfly/server/world"
	"github.com/sandertv/gophertunnel/minecraft/nbt"
	_ "unsafe"  
)
func Items() []item.Stack {
	return creativeItemStacks
}