func (builder *Builder) RGB3BitB(r, g, b uint8) *Builder {
	return builder.Color3BitB(NewRGB3Bit(r, g, b))
}
RGB3BitB is a syntax for Color3BitB with NewRGB3Bit.
package aec
type Builder struct {
	ANSI ANSI
}
var EmptyBuilder *Builder
func NewBuilder(a ...ANSI) *Builder {
	return &Builder{concat(a)}
}
func (builder *Builder) With(a ...ANSI) *Builder {
	return NewBuilder(builder.ANSI.With(a...))
}
func (builder *Builder) Up(n uint) *Builder {
	return builder.With(Up(n))
}
func (builder *Builder) Down(n uint) *Builder {
	return builder.With(Down(n))
}
func (builder *Builder) Right(n uint) *Builder {
	return builder.With(Right(n))
}
func (builder *Builder) Left(n uint) *Builder {
	return builder.With(Left(n))
}
func (builder *Builder) NextLine(n uint) *Builder {
	return builder.With(NextLine(n))
}
func (builder *Builder) PreviousLine(n uint) *Builder {
	return builder.With(PreviousLine(n))
}
func (builder *Builder) Column(col uint) *Builder {
	return builder.With(Column(col))
}
func (builder *Builder) Position(row, col uint) *Builder {
	return builder.With(Position(row, col))
}
func (builder *Builder) EraseDisplay(m EraseMode) *Builder {
	return builder.With(EraseDisplay(m))
}
func (builder *Builder) EraseLine(m EraseMode) *Builder {
	return builder.With(EraseLine(m))
}
func (builder *Builder) ScrollUp(n int) *Builder {
	return builder.With(ScrollUp(n))
}
func (builder *Builder) ScrollDown(n int) *Builder {
	return builder.With(ScrollDown(n))
}
func (builder *Builder) Save() *Builder {
	return builder.With(Save)
}
func (builder *Builder) Restore() *Builder {
	return builder.With(Restore)
}
func (builder *Builder) Hide() *Builder {
	return builder.With(Hide)
}
func (builder *Builder) Show() *Builder {
	return builder.With(Show)
}
func (builder *Builder) Report() *Builder {
	return builder.With(Report)
}
func (builder *Builder) Bold() *Builder {
	return builder.With(Bold)
}
func (builder *Builder) Faint() *Builder {
	return builder.With(Faint)
}
func (builder *Builder) Italic() *Builder {
	return builder.With(Italic)
}
func (builder *Builder) Underline() *Builder {
	return builder.With(Underline)
}
func (builder *Builder) BlinkSlow() *Builder {
	return builder.With(BlinkSlow)
}
func (builder *Builder) BlinkRapid() *Builder {
	return builder.With(BlinkRapid)
}
func (builder *Builder) Inverse() *Builder {
	return builder.With(Inverse)
}
func (builder *Builder) Conceal() *Builder {
	return builder.With(Conceal)
}
func (builder *Builder) CrossOut() *Builder {
	return builder.With(CrossOut)
}
func (builder *Builder) BlackF() *Builder {
	return builder.With(BlackF)
}
func (builder *Builder) RedF() *Builder {
	return builder.With(RedF)
}
func (builder *Builder) GreenF() *Builder {
	return builder.With(GreenF)
}
func (builder *Builder) YellowF() *Builder {
	return builder.With(YellowF)
}
func (builder *Builder) BlueF() *Builder {
	return builder.With(BlueF)
}
func (builder *Builder) MagentaF() *Builder {
	return builder.With(MagentaF)
}
func (builder *Builder) CyanF() *Builder {
	return builder.With(CyanF)
}
func (builder *Builder) WhiteF() *Builder {
	return builder.With(WhiteF)
}
func (builder *Builder) DefaultF() *Builder {
	return builder.With(DefaultF)
}
func (builder *Builder) BlackB() *Builder {
	return builder.With(BlackB)
}
func (builder *Builder) RedB() *Builder {
	return builder.With(RedB)
}
func (builder *Builder) GreenB() *Builder {
	return builder.With(GreenB)
}
func (builder *Builder) YellowB() *Builder {
	return builder.With(YellowB)
}
func (builder *Builder) BlueB() *Builder {
	return builder.With(BlueB)
}
func (builder *Builder) MagentaB() *Builder {
	return builder.With(MagentaB)
}
func (builder *Builder) CyanB() *Builder {
	return builder.With(CyanB)
}
func (builder *Builder) WhiteB() *Builder {
	return builder.With(WhiteB)
}
func (builder *Builder) DefaultB() *Builder {
	return builder.With(DefaultB)
}
func (builder *Builder) Frame() *Builder {
	return builder.With(Frame)
}
func (builder *Builder) Encircle() *Builder {
	return builder.With(Encircle)
}
func (builder *Builder) Overline() *Builder {
	return builder.With(Overline)
}
func (builder *Builder) LightBlackF() *Builder {
	return builder.With(LightBlackF)
}
func (builder *Builder) LightRedF() *Builder {
	return builder.With(LightRedF)
}
func (builder *Builder) LightGreenF() *Builder {
	return builder.With(LightGreenF)
}
func (builder *Builder) LightYellowF() *Builder {
	return builder.With(LightYellowF)
}
func (builder *Builder) LightBlueF() *Builder {
	return builder.With(LightBlueF)
}
func (builder *Builder) LightMagentaF() *Builder {
	return builder.With(LightMagentaF)
}
func (builder *Builder) LightCyanF() *Builder {
	return builder.With(LightCyanF)
}
func (builder *Builder) LightWhiteF() *Builder {
	return builder.With(LightWhiteF)
}
func (builder *Builder) LightBlackB() *Builder {
	return builder.With(LightBlackB)
}
func (builder *Builder) LightRedB() *Builder {
	return builder.With(LightRedB)
}
func (builder *Builder) LightGreenB() *Builder {
	return builder.With(LightGreenB)
}
func (builder *Builder) LightYellowB() *Builder {
	return builder.With(LightYellowB)
}
func (builder *Builder) LightBlueB() *Builder {
	return builder.With(LightBlueB)
}
func (builder *Builder) LightMagentaB() *Builder {
	return builder.With(LightMagentaB)
}
func (builder *Builder) LightCyanB() *Builder {
	return builder.With(LightCyanB)
}
func (builder *Builder) LightWhiteB() *Builder {
	return builder.With(LightWhiteB)
}
func (builder *Builder) Color3BitF(c RGB3Bit) *Builder {
	return builder.With(Color3BitF(c))
}
func (builder *Builder) Color3BitB(c RGB3Bit) *Builder {
	return builder.With(Color3BitB(c))
}
func (builder *Builder) Color8BitF(c RGB8Bit) *Builder {
	return builder.With(Color8BitF(c))
}
func (builder *Builder) Color8BitB(c RGB8Bit) *Builder {
	return builder.With(Color8BitB(c))
}
func (builder *Builder) FullColorF(r, g, b uint8) *Builder {
	return builder.With(FullColorF(r, g, b))
}
func (builder *Builder) FullColorB(r, g, b uint8) *Builder {
	return builder.With(FullColorB(r, g, b))
}
func (builder *Builder) RGB3BitF(r, g, b uint8) *Builder {
	return builder.Color3BitF(NewRGB3Bit(r, g, b))
}