func (c *Client) GetCurrentScene(paramss ...*GetCurrentSceneParams) (*GetCurrentSceneResponse, error) {
	if len(paramss) == 0 {
		paramss = []*GetCurrentSceneParams{{}}
	}
	params := paramss[0]
	data := &GetCurrentSceneResponse{}
	if err := c.SendRequest(params, data); err != nil {
		return nil, err
	}
	return data, nil
}
GetCurrentScene sends the corresponding request to the connected OBS WebSockets server. Note the variadic arguments
as this request doesn't require any parameters.
package scenes
import (
	requests "github.com/andreykaipov/goobs/api/requests"
	typedefs "github.com/andreykaipov/goobs/api/typedefs"
)
type GetCurrentSceneParams struct {
	requests.ParamsBasic
}
func (o *GetCurrentSceneParams) GetSelfName() string {
	return "GetCurrentScene"
}
type GetCurrentSceneResponse struct {
	requests.ResponseBasic
	Name string `json:"name,omitempty"`
	Sources []typedefs.SceneItem `json:"sources,omitempty"`
}