func (r *RoundRobin) SetRoundRobinRoundCount(count int) {
	r.RRRoundCount = count
}
SetRoundRobinRoundCount sets the value to return for RoundrobinRoundCount
package behaviors
import (
	"github.com/jkomoros/boardgame"
)
type RoundRobin struct {
	RRLastPlayer    boardgame.PlayerIndex
	RRStarterPlayer boardgame.PlayerIndex
	RRRoundCount    int
	RRHasStarted    bool
}
func (r *RoundRobin) RoundRobinLastPlayer() boardgame.PlayerIndex {
	return r.RRLastPlayer
}
func (r *RoundRobin) RoundRobinStarterPlayer() boardgame.PlayerIndex {
	return r.RRStarterPlayer
}
func (r *RoundRobin) RoundRobinRoundCount() int {
	return r.RRRoundCount
}
func (r *RoundRobin) RoundRobinHasStarted() bool {
	return r.RRHasStarted
}
func (r *RoundRobin) SetRoundRobinLastPlayer(nextPlayer boardgame.PlayerIndex) {
	r.RRLastPlayer = nextPlayer
}
func (r *RoundRobin) SetRoundRobinStarterPlayer(index boardgame.PlayerIndex) {
	r.RRStarterPlayer = index
}