func DefaultScene(limitType Type) *Scene {
	defaultScene := &Scene{
		Idle:   100,
		Low:    50,
		Normal: 32,
		High:   12,
	}
	switch limitType {
	case AddPeer:
		return defaultScene
	case RemovePeer:
		return defaultScene
	default:
		return nil
	}
}
DefaultScene returns Scene object with default values
package storelimit
type Scene struct {
	Idle   int
	Low    int
	Normal int
	High   int
}