func (self *Fload1) Execute(frame *runtime.Frame) {
	_fload(frame, 1)
}
Execute see Fload0's Execute
package loads
import (
	"github.com/zouzhihao-994/gvm/instructions/base"
	"github.com/zouzhihao-994/gvm/runtime"
)
type FLOAD struct {
	base.InstructionIndex8
}
type Fload0 struct {
	base.InstructionIndex0
}
type Fload1 struct {
	base.InstructionIndex0
}
type Fload2 struct {
	base.InstructionIndex0
}
type Fload3 struct {
	base.InstructionIndex0
}
func _fload(frame *runtime.Frame, index uint) {
	val := frame.GetFloat(index)
	frame.PushFloat(val)
}
func (self *FLOAD) Execute(frame *runtime.Frame) {
	_fload(frame, uint(self.Index))
}
func (self *Fload0) Execute(frame *runtime.Frame) {
	_fload(frame, 0)
}