func (Implementation) Dscal(n int, alpha float64, x []float64, incX int) {
	if incX < 1 {
		if incX == 0 {
			panic(zeroIncX)
		}
		return
	}
	if (n-1)*incX >= len(x) {
		panic(badX)
	}
	if n < 1 {
		if n == 0 {
			return
		}
		panic(nLT0)
	}
	if alpha == 0 {
		if incX == 1 {
			x = x[:n]
			for i := range x {
				x[i] = 0
			}
			return
		}
		for ix := 0; ix < n*incX; ix += incX {
			x[ix] = 0
		}
		return
	}
	if incX == 1 {
		f64.ScalUnitary(alpha, x[:n])
		return
	}
	f64.ScalInc(alpha, x, uintptr(n), uintptr(incX))
}
Dscal scales x by alpha.
x[i] *= alpha
Dscal has no effect if incX < 0.
package gonum
import (
	"math"
	"gonum.org/v1/gonum/blas"
	"gonum.org/v1/gonum/internal/asm/f64"
)
var _ blas.Float64Level1 = Implementation{}
func (Implementation) Dnrm2(n int, x []float64, incX int) float64 {
	if incX < 1 {
		if incX == 0 {
			panic(zeroIncX)
		}
		return 0
	}
	if incX > 0 && (n-1)*incX >= len(x) {
		panic(badX)
	}
	if n < 2 {
		if n == 1 {
			return math.Abs(x[0])
		}
		if n == 0 {
			return 0
		}
		panic(nLT0)
	}
	var (
		scale      float64 = 0
		sumSquares float64 = 1
	)
	if incX == 1 {
		x = x[:n]
		for _, v := range x {
			if v == 0 {
				continue
			}
			absxi := math.Abs(v)
			if math.IsNaN(absxi) {
				return math.NaN()
			}
			if scale < absxi {
				sumSquares = 1 + sumSquares*(scale/absxi)*(scale/absxi)
				scale = absxi
			} else {
				sumSquares = sumSquares + (absxi/scale)*(absxi/scale)
			}
		}
		if math.IsInf(scale, 1) {
			return math.Inf(1)
		}
		return scale * math.Sqrt(sumSquares)
	}
	for ix := 0; ix < n*incX; ix += incX {
		val := x[ix]
		if val == 0 {
			continue
		}
		absxi := math.Abs(val)
		if math.IsNaN(absxi) {
			return math.NaN()
		}
		if scale < absxi {
			sumSquares = 1 + sumSquares*(scale/absxi)*(scale/absxi)
			scale = absxi
		} else {
			sumSquares = sumSquares + (absxi/scale)*(absxi/scale)
		}
	}
	if math.IsInf(scale, 1) {
		return math.Inf(1)
	}
	return scale * math.Sqrt(sumSquares)
}
func (Implementation) Dasum(n int, x []float64, incX int) float64 {
	var sum float64
	if n < 0 {
		panic(nLT0)
	}
	if incX < 1 {
		if incX == 0 {
			panic(zeroIncX)
		}
		return 0
	}
	if incX > 0 && (n-1)*incX >= len(x) {
		panic(badX)
	}
	if incX == 1 {
		x = x[:n]
		for _, v := range x {
			sum += math.Abs(v)
		}
		return sum
	}
	for i := 0; i < n; i++ {
		sum += math.Abs(x[i*incX])
	}
	return sum
}
func (Implementation) Idamax(n int, x []float64, incX int) int {
	if incX < 1 {
		if incX == 0 {
			panic(zeroIncX)
		}
		return -1
	}
	if incX > 0 && (n-1)*incX >= len(x) {
		panic(badX)
	}
	if n < 2 {
		if n == 1 {
			return 0
		}
		if n == 0 {
			return -1  
		}
		panic(nLT0)
	}
	idx := 0
	max := math.Abs(x[0])
	if incX == 1 {
		for i, v := range x[:n] {
			absV := math.Abs(v)
			if absV > max {
				max = absV
				idx = i
			}
		}
		return idx
	}
	ix := incX
	for i := 1; i < n; i++ {
		v := x[ix]
		absV := math.Abs(v)
		if absV > max {
			max = absV
			idx = i
		}
		ix += incX
	}
	return idx
}
func (Implementation) Dswap(n int, x []float64, incX int, y []float64, incY int) {
	if incX == 0 {
		panic(zeroIncX)
	}
	if incY == 0 {
		panic(zeroIncY)
	}
	if n < 1 {
		if n == 0 {
			return
		}
		panic(nLT0)
	}
	if (incX > 0 && (n-1)*incX >= len(x)) || (incX < 0 && (1-n)*incX >= len(x)) {
		panic(badX)
	}
	if (incY > 0 && (n-1)*incY >= len(y)) || (incY < 0 && (1-n)*incY >= len(y)) {
		panic(badY)
	}
	if incX == 1 && incY == 1 {
		x = x[:n]
		for i, v := range x {
			x[i], y[i] = y[i], v
		}
		return
	}
	var ix, iy int
	if incX < 0 {
		ix = (-n + 1) * incX
	}
	if incY < 0 {
		iy = (-n + 1) * incY
	}
	for i := 0; i < n; i++ {
		x[ix], y[iy] = y[iy], x[ix]
		ix += incX
		iy += incY
	}
}
func (Implementation) Dcopy(n int, x []float64, incX int, y []float64, incY int) {
	if incX == 0 {
		panic(zeroIncX)
	}
	if incY == 0 {
		panic(zeroIncY)
	}
	if n < 1 {
		if n == 0 {
			return
		}
		panic(nLT0)
	}
	if (incX > 0 && (n-1)*incX >= len(x)) || (incX < 0 && (1-n)*incX >= len(x)) {
		panic(badX)
	}
	if (incY > 0 && (n-1)*incY >= len(y)) || (incY < 0 && (1-n)*incY >= len(y)) {
		panic(badY)
	}
	if incX == 1 && incY == 1 {
		copy(y[:n], x[:n])
		return
	}
	var ix, iy int
	if incX < 0 {
		ix = (-n + 1) * incX
	}
	if incY < 0 {
		iy = (-n + 1) * incY
	}
	for i := 0; i < n; i++ {
		y[iy] = x[ix]
		ix += incX
		iy += incY
	}
}
func (Implementation) Daxpy(n int, alpha float64, x []float64, incX int, y []float64, incY int) {
	if incX == 0 {
		panic(zeroIncX)
	}
	if incY == 0 {
		panic(zeroIncY)
	}
	if n < 1 {
		if n == 0 {
			return
		}
		panic(nLT0)
	}
	if (incX > 0 && (n-1)*incX >= len(x)) || (incX < 0 && (1-n)*incX >= len(x)) {
		panic(badX)
	}
	if (incY > 0 && (n-1)*incY >= len(y)) || (incY < 0 && (1-n)*incY >= len(y)) {
		panic(badY)
	}
	if alpha == 0 {
		return
	}
	if incX == 1 && incY == 1 {
		f64.AxpyUnitary(alpha, x[:n], y[:n])
		return
	}
	var ix, iy int
	if incX < 0 {
		ix = (-n + 1) * incX
	}
	if incY < 0 {
		iy = (-n + 1) * incY
	}
	f64.AxpyInc(alpha, x, y, uintptr(n), uintptr(incX), uintptr(incY), uintptr(ix), uintptr(iy))
}
func (Implementation) Drotg(a, b float64) (c, s, r, z float64) {
	if b == 0 && a == 0 {
		return 1, 0, a, 0
	}
	absA := math.Abs(a)
	absB := math.Abs(b)
	aGTb := absA > absB
	r = math.Hypot(a, b)
	if aGTb {
		r = math.Copysign(r, a)
	} else {
		r = math.Copysign(r, b)
	}
	c = a / r
	s = b / r
	if aGTb {
		z = s
	} else if c != 0 {  
		z = 1 / c
	} else {
		z = 1
	}
	return
}
func (Implementation) Drotmg(d1, d2, x1, y1 float64) (p blas.DrotmParams, rd1, rd2, rx1 float64) {
	const (
		gam    = 4096.0
		gamsq  = gam * gam
		rgamsq = 1.0 / gamsq
	)
	if d1 < 0 {
		p.Flag = blas.Rescaling  
		return p, 0, 0, 0
	}
	if d2 == 0 || y1 == 0 {
		p.Flag = blas.Identity
		return p, d1, d2, x1
	}
	var h11, h12, h21, h22 float64
	if (d1 == 0 || x1 == 0) && d2 > 0 {
		p.Flag = blas.Diagonal
		h12 = 1
		h21 = -1
		x1 = y1
		d1, d2 = d2, d1
	} else {
		p2 := d2 * y1
		p1 := d1 * x1
		q2 := p2 * y1
		q1 := p1 * x1
		if math.Abs(q1) > math.Abs(q2) {
			p.Flag = blas.OffDiagonal
			h11 = 1
			h22 = 1
			h21 = -y1 / x1
			h12 = p2 / p1
			u := 1 - h12*h21
			if u <= 0 {
				p.Flag = blas.Rescaling  
				return p, 0, 0, 0
			}
			d1 /= u
			d2 /= u
			x1 *= u
		} else {
			if q2 < 0 {
				p.Flag = blas.Rescaling  
				return p, 0, 0, 0
			}
			p.Flag = blas.Diagonal
			h21 = -1
			h12 = 1
			h11 = p1 / p2
			h22 = x1 / y1
			u := 1 + h11*h22
			d1, d2 = d2/u, d1/u
			x1 = y1 * u
		}
	}
	for d1 <= rgamsq && d1 != 0 {
		p.Flag = blas.Rescaling
		d1 = (d1 * gam) * gam
		x1 /= gam
		h11 /= gam
		h12 /= gam
	}
	for d1 > gamsq {
		p.Flag = blas.Rescaling
		d1 = (d1 / gam) / gam
		x1 *= gam
		h11 *= gam
		h12 *= gam
	}
	for math.Abs(d2) <= rgamsq && d2 != 0 {
		p.Flag = blas.Rescaling
		d2 = (d2 * gam) * gam
		h21 /= gam
		h22 /= gam
	}
	for math.Abs(d2) > gamsq {
		p.Flag = blas.Rescaling
		d2 = (d2 / gam) / gam
		h21 *= gam
		h22 *= gam
	}
	switch p.Flag {
	case blas.Diagonal:
		p.H = [4]float64{0: h11, 3: h22}
	case blas.OffDiagonal:
		p.H = [4]float64{1: h21, 2: h12}
	case blas.Rescaling:
		p.H = [4]float64{h11, h21, h12, h22}
	default:
		panic("blas: unexpected blas.Flag")
	}
	return p, d1, d2, x1
}
func (Implementation) Drot(n int, x []float64, incX int, y []float64, incY int, c float64, s float64) {
	if incX == 0 {
		panic(zeroIncX)
	}
	if incY == 0 {
		panic(zeroIncY)
	}
	if n < 1 {
		if n == 0 {
			return
		}
		panic(nLT0)
	}
	if (incX > 0 && (n-1)*incX >= len(x)) || (incX < 0 && (1-n)*incX >= len(x)) {
		panic(badX)
	}
	if (incY > 0 && (n-1)*incY >= len(y)) || (incY < 0 && (1-n)*incY >= len(y)) {
		panic(badY)
	}
	if incX == 1 && incY == 1 {
		x = x[:n]
		for i, vx := range x {
			vy := y[i]
			x[i], y[i] = c*vx+s*vy, c*vy-s*vx
		}
		return
	}
	var ix, iy int
	if incX < 0 {
		ix = (-n + 1) * incX
	}
	if incY < 0 {
		iy = (-n + 1) * incY
	}
	for i := 0; i < n; i++ {
		vx := x[ix]
		vy := y[iy]
		x[ix], y[iy] = c*vx+s*vy, c*vy-s*vx
		ix += incX
		iy += incY
	}
}
func (Implementation) Drotm(n int, x []float64, incX int, y []float64, incY int, p blas.DrotmParams) {
	if incX == 0 {
		panic(zeroIncX)
	}
	if incY == 0 {
		panic(zeroIncY)
	}
	if n <= 0 {
		if n == 0 {
			return
		}
		panic(nLT0)
	}
	if (incX > 0 && (n-1)*incX >= len(x)) || (incX < 0 && (1-n)*incX >= len(x)) {
		panic(badX)
	}
	if (incY > 0 && (n-1)*incY >= len(y)) || (incY < 0 && (1-n)*incY >= len(y)) {
		panic(badY)
	}
	if p.Flag == blas.Identity {
		return
	}
	switch p.Flag {
	case blas.Rescaling:
		h11 := p.H[0]
		h12 := p.H[2]
		h21 := p.H[1]
		h22 := p.H[3]
		if incX == 1 && incY == 1 {
			x = x[:n]
			for i, vx := range x {
				vy := y[i]
				x[i], y[i] = vx*h11+vy*h12, vx*h21+vy*h22
			}
			return
		}
		var ix, iy int
		if incX < 0 {
			ix = (-n + 1) * incX
		}
		if incY < 0 {
			iy = (-n + 1) * incY
		}
		for i := 0; i < n; i++ {
			vx := x[ix]
			vy := y[iy]
			x[ix], y[iy] = vx*h11+vy*h12, vx*h21+vy*h22
			ix += incX
			iy += incY
		}
	case blas.OffDiagonal:
		h12 := p.H[2]
		h21 := p.H[1]
		if incX == 1 && incY == 1 {
			x = x[:n]
			for i, vx := range x {
				vy := y[i]
				x[i], y[i] = vx+vy*h12, vx*h21+vy
			}
			return
		}
		var ix, iy int
		if incX < 0 {
			ix = (-n + 1) * incX
		}
		if incY < 0 {
			iy = (-n + 1) * incY
		}
		for i := 0; i < n; i++ {
			vx := x[ix]
			vy := y[iy]
			x[ix], y[iy] = vx+vy*h12, vx*h21+vy
			ix += incX
			iy += incY
		}
	case blas.Diagonal:
		h11 := p.H[0]
		h22 := p.H[3]
		if incX == 1 && incY == 1 {
			x = x[:n]
			for i, vx := range x {
				vy := y[i]
				x[i], y[i] = vx*h11+vy, -vx+vy*h22
			}
			return
		}
		var ix, iy int
		if incX < 0 {
			ix = (-n + 1) * incX
		}
		if incY < 0 {
			iy = (-n + 1) * incY
		}
		for i := 0; i < n; i++ {
			vx := x[ix]
			vy := y[iy]
			x[ix], y[iy] = vx*h11+vy, -vx+vy*h22
			ix += incX
			iy += incY
		}
	}
}