func newZipSceneWriter(sceneFile string) *zipSceneWriter {
	return &zipSceneWriter{
		logger:    log.New("zip scene writer"),
		sceneFile: sceneFile,
	}
}
Create a new zip scene writer
package writer
import (
	"archive/zip"
	"encoding/gob"
	"os"
	"time"
	"github.com/achilleasa/polaris/asset/scene"
	"github.com/achilleasa/polaris/log"
)
const (
	dataFile = "scene.bin"
)
type zipSceneWriter struct {
	logger    log.Logger
	sceneFile string
}