func (c *ComponentChest) Enums() *enum.Set {
	return c.enums
}
Enums returns the enum.Set in use in this chest--the set that was returned
from your GameDelegate's ConfigureEnums().
package boardgame
import (
	"errors"
	"sort"
	"github.com/jkomoros/boardgame/enum"
)
type ComponentChest struct {
	initialized bool
	deckNames   []string
	decks       map[string]*Deck
	constants   map[string]interface{}
	enums       *enum.Set
	manager *GameManager
}
func newComponentChest(enums *enum.Set) *ComponentChest {
	if enums == nil {
		enums = enum.NewSet()
	}
	enums.Finish()
	return &ComponentChest{
		enums: enums,
	}
}