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United Nations Space Command
* UNSC Navy
** Office of Naval Intelligence
*UNSC Marine Corps
|side2=* Covenant
|commanders1=*Commander|CMR Miranda Keyes Sergeant Major|SGTMAJ Avery Johnson Master Chief Petty Officer|MCPO John-117
|commanders2=Hierarchs|High Prophet of Truth Several Unnamed Jiralhanae War Chieftains
|forces1=
D77H-TCI Pelicans M12 Warthog
*M12 Chaingun Warthog|Chaingun Warthogs
*M831 Troop Transport Warthog|Troop Transport Warthogs
|forces2=
Several Kez'katu-pattern Phantom|Phantoms Several Zurdo-pattern Wraith|Wraiths Several Barukaza Workshop Chopper|Choppers Many ground forces
*Jiralhanae
*Unggoy
*Kig-Yar
*Yanme'e
|casual1=Moderate/heavy
|casual2=Heavy
}}
The Assault on the Tsavo Highway was an engagement during the Battle of Kenya|Battle of Kenya in which surviving UNSC personnel from the Attack on Crow's Nest|destroyed Crow's Nest led by John-117 regrouped with scattered UNSC Marine Corps|Marine forces across the Kenyan savanna before launching an attack on the Covenant-held Tsavo highway (location)|Tsavo Highway in order to clear a path to the city of Voi.Halo 3, campaign level, ''Tsavo Highway''
Background During the Covenant Battle for Earth|assault on Earth in 2552#November|November 2552, the Jiralhanae-led Truth's fleet|fleet sent by the Prophet of Truth excavated the long-buried Portal at Voi|portal beneath the city of Mombasa in Kenya, Africa. As the warships used their energy projectors to fully uncover the artifact, Covenant ground troops heavily occupied the surrounding areas in eastern Africa; the city of Voi was the home of at least one Skar'wa-pattern Mantis|anti-aircraft battery while the nearby Tsavo highway (location)|Tsavo Highway was barricaded by heavy armor including Zurdo-pattern Wraith|Wraiths, Barukaza Workshop Chopper|Choppers and various detachments of infantry. The defending UNSC forces were overwhelmed by the Covenant and the survivors were scattered, with small numbers of troops fighting against the Covenant occupation in Voi and across the plains of nearby Tsavo. The final remaining UNSC stronghold was the 20th century Military base|airbase Crow's Nest which was located within close proximity to Voi and the Tsavo Highway. After her return from Installation 05 around November 15, Miranda Keyes|Commander Miranda Keyes took command of Crow's Nest (location)|Crow's Nest and began to formulate a Battle of Voi|plan to assault the Covenant forces in Voi.Halo 3, campaign level, ''Crow's Nest''
On the morning of November 17, the Prophet of Truth arrived at Earth on board the Forerunner keyship ''Anodyne Spirit'' and descended into Kenya, eventually landing the vessel on top of the newly-uncovered portal. SPARTAN-II program|Spartan John-117 bailed out of the ship as it entered Earth's atmosphere, landing in the jungles of Tanzania. Several squads of Marines led by Avery Johnson|Sergeant Johnson and Thel 'Vadam managed to Recovery of John-117|recover the Spartan and were brought to Crow's Nest.Halo 3, campaign level, ''Arrival''Halo 3, campaign level, ''Sierra 117'' Commander Keyes and Terrence Hood|Admiral Hood briefed John-117 on their planned assault on the Covenant anti-aircraft defenses in Voi before the base was Attack on Crow's Nest|attacked by the Covenant. Despite heavy casualties, the UNSC was able to evacuate all of their surviving personnel before John destroyed the base with a Improvised UNSC bomb|bomb, denying it to the Covenant. Using a service elevator in Crow's Nest's southern hangar, the Spartan was able to escape from the base moments before it exploded, but was rendered unconscious as the elevator's cabling was destroyed, plunging him into the underground vehicle bay where a large number of surviving base personnel were located.
The battle
File:H3 TsavoTether.png|thumb|left|250x|John-117's Warthog observing the ruins of the Mombasa Tether. Upon regaining consciousness at the bottom of the elevator shaft, John heard Miranda Keyes|Commander Keyes attempting to reach him through a COM channel laced with static. urging the Spartan to find transport and make his way towards Voi. John discovered that a number of Marines had managed to survive the destruction of Crow's Nest by taking shelter in the base's underground garage. A large number of wounded personnel were present, many of them receiving treatment by Hospital corpsman|corpsmen. As several Marines discussed the loss of contact with other units, Reynolds|Gunnery Sergeant Reynolds took control of the situation, destroying a security camera with a BR55HB battle rifle|battle rifle burst before ordering a Marine to activate the bay's emergency power. The sergeant then ordered all Marines fit for duty to report to the other side of the vehicle bay, where a M12 Chaingun Warthog|Chaingun Warthog and M831 Troop Transport Warthog|Troop Transport Warthog were still intact while the corpsmen remained behind with the wounded. When a Marine asked what the tactical situation was, Reynolds replied that they were too far underground to establish communications with Commander Keyes, before ordering the Marines to mount up on the Warthogs and leave the base.
John took control of one of the Warthogs and the team began to leave the destroyed Crow's Nest, passing through a series of caves before reaching a checkpoint where several Marines of Second Squad#Crow's Nest|Second Squad were under attack by a Covenant scouting party. Reynolds announced their presence to the remnants of the squad as they opened fire, cutting down the small unit of Unggoy and Kig-Yar and allowing the two surviving Marines to join them on their Troop Transport Warthog. They then rolled out into the open countryside of Kenya, where another small Covenant unit was retreating upon noticing the Warthog's arrival. Opting to run the Covenant soldiers down, the Warthogs passed by a number of destroyed Kez'katu-pattern Phantom|Phantoms, of which they overheard snippets of chatter on the proselytization network in which a Jiralhanae commander ordered his troops to keep the humans away from the excavation site. Several Marines discussed the fate of the Mombasa Tether as they traversed through sections of the space elevator which had been destroyed during the Battle of Mombasa on 2552#October|October 20.Halo 3: ODST, campaign level, ''Uplift Reserve'' John-117 and his Warthogs continued to traverse the savanna on route to the Tsavo highway (location)|Tsavo Highway, engaging several Covenant units around deployable lookout towers and a small defensive position near another destroyed Phantom. The team eventually reached a dam occupied by Covenant forces, with a Phantom deploying several units into the area. The UNSC forces began their attack, neutralizing a number of Rizsheda-pattern Shade|Shade turrets, Kig-Yar Kig-Yar Sniper|snipers and groups of infantry. Eventually clearing the area, the Warthogs moved past the dam.
File:H3 ChopperRam.png|thumb|250px|A Chopper ramming the final Warthog in Gunnery Sergeant Stacker's supply convoy. Around this time, Marcus Stacker|Gunnery Sergeant Stacker had been leading a supply convoy down the Tsavo highway (location)|Tsavo Highway containing supplies intended for the embattled Marines in Voi. Unfortunately, the convoy was strafed by Type-26 Banshee|Banshees before they could reach a nearby tunnel, and they were then engaged by a large contingent of Covenant ground forces, including a pair of Barukaza Workshop Chopper|Choppers. The Covenant deployed an Anti-vehicle barrier over the tunnel's entrance, placing Shade turrets to guard it and stationing several snipers in deployable lookout towers while infantry attacked the sergeant and his few remaining men, who holed up in a series of small buildings near the highway. Stacker sent out a distress call on the UNSC COM channel requesting assistance from any available forces. Fortunately, John-117 and the Marines from Crow's Nest arrived, just as the convoy's final Warthog was rammed by one of the Choppers and destroyed. The Master Chief quickly went to work, first assisting Stacker and his men in pushing back the infantry encroaching on their position, before attacking the nearby sniper nests. The remaining Covenant warriors fell back into the tunnel, taking cover behind the energy barrier while a swarm of Yanme'e arrived to reinforce them. Despite their presence, the UNSC forces managed to eliminate the entire swarm, along with the Shade turrets before John entered the barrier which was permeable to foot soldiers. He swiftly killed the straggling Covenant and destroyed the anti-vehicle barrier's power source, opening the way for the Warthogs to continue. Despite the loss of his supply convoy, Stacker assured John that the Marines in Voi would be grateful for his help. File:Tsavo Highway.jpg|thumb|left|250px|John-117 engaging a Jiralhanae pack at Voi Municipal Water Pump House 03. After assisting the remaining Marines of Sergeant Stacker's convoy, John and the Marines under his command continued through the tunnel, along the heavily damaged Tsavo Highway. As they sped down the highway they witnessed the arrival of a exiting Slipstream space|slipspace above them and soaring down towards the crater to join the Covenant vessels that were completing their excavation of the Portal at Voi|portal site. At this moment, ONI Recon 111, who were observing the Covenant activity at the dig site, reported to Commander Keyes that they had confirmed the existence of the artifact in the crater, which Keyes believed was the Installation 00|Ark, but in truth was the portal that would lead to the installation that lay beyond the border of the Milky Way. John eventually reached a destroyed portion of the highway that was cordoned off by roadblocks, forcing the team to leave their Warthogs behind. They moved forward to the nearby Voi Municipal Water Pump House 03|pump house as Avery Johnson|Sergeant Johnson reported that resupply D77H-TCI Pelican|Pelicans would arrive in the valley to support their push against the heavily-defended highway leading to Voi. At the pump house, a large battle was in progress as a group of Marines on a nearby hilltop were attempting to fend off a Covenant assault. John arrived, assisting a pair of Marines against a small group of Covenant before they attacked a larger group of Jiralhanae and Unggoy that were attempting to rush the hilltop. Eventually breaking through to regroup with the Marines, they reported that their reconnaissance forces had spotted heavy Covenant armor ahead of their position and that they would need to defend their position until the Pelicans could bring in heavy weapons and vehicles.
Several Phantoms carrying large packs of Jiralhanae landed at the pump house, and a furious battle for control raged. Jiralhanae Jumpers attempted to use the high ridges in the area to pick off UNSC personnel while their fellows attacked from the ground. The Marines hunkered behind barriers and other debris and provided support John-117 as he fought against the Jiralhanae charging the hilltop. As the Covenant presence dwindled, a Zurdo-pattern Wraith|Wraith from a nearby Covenant garrison arrived in the area in an attempt to finish off the UNSC forces. John was able to use the various debris in the battlefield to close proximity with the tank and neutralize it. With the area secure, Sergeant Johnson reported that the resupply Pelicans were inbound. The Pelicans dropped off several Warthogs allowing the Marines to mount up and push onward towards the Tsavo Highway. Now mobilized, the UNSC launched an assault on the neighboring Covenant garrison, destroying the Choppers, Shade turrets and sniper nests before moving through a small tunnel that brought them back to the highway.
File:H3 E3 Tsavo Highway Road.jpg|thumb|250px|UNSC forces assaulting the Covenant-held Tsavo Highway. On the other side, the team killed a pair of Jiralhanae riders before they could return to their Choppers. Further ahead, the Covenant had heavily barricaded the highway, stationing a number of Wraiths and Shade turrets on and around it while a unit of Choppers patrolled the hill leading back onto the highway proper and a large pack of Jiralhanae defended the final approach into Voi. Determined to break through the Covenant defenses, John-117 and the group of UNSC vehicles under his command began their attack. With their superior manoeuvrability, the Warthogs were able to whittle down the number of attacking Choppers. Several Phantoms attempted to reinforce the Covenant by deploying more Choppers and another Wraith onto the hill but they failed to stop the determined human assault. Soon, all of the Covenant armor was neutralized and the UNSC forces returned to the Tsavo Highway, following it until they were forced to dismount and continue on foot due to Covenant roadblocks and a Jiralhanae ambush. Regardless, the UNSC forces managed to wipe out the first group of Covenant and continued, passing a holography|hologram of the Prophet of Truth who preached that the engines of his keyship was in the process of powering up the portal. Cresting the hill, John and his team engaged the final bastion of Covenant troops who were entrenched around a downed Pelican and various roadblocks. Even a Pek-pattern plasma cannon|plasma cannon-wielding Jiralhanae War Chieftain|War Chieftain failed to halt the Spartans progress and John soon emerged victorious, destroying a final vehicle barrier and opening up the route to Voi. File:H3-AssaultCarrier-MasterChief-crop.jpg|thumb|left|250px|John-117 observing an assault carrier near the portal. With the Tsavo Highway now secure, several Pelicans including ''Kilo 023'' arrived in the area, deploying a number of ground vehicles and Marines for the Battle of Voi|push into Voi. Commander Keyes, co-piloting ''Kilo 023'', reported to Terrence Hood|Admiral Hood that the way was clear. The Admiral gave a short, motivational speech to the UNSC ground forces, promising to take the city of Voi back and drive the Covenant into the "grave" they had been digging. John-117 readied his MA5C assault rifle|assault rifle and mounted up, and the Warthog convoy moved onward to Voi.
Aftermath With the Tsavo Highway now clear of Covenant forces, the UNSC were able to begin their Battle of Voi|plan to assault the Covenant anti-aircraft defences stationed in the nearby city of Voi. John-117 would spearhead this assault, destroying a number of Covenant Ogab'd-pattern anti-aircraft Wraith|Anti-Aircraft Wraiths, before he and Arbiter Thel 'Vadam led a strike force to destroy a Skar'wa-pattern Mantis|Mantis anti-aircraft cannon, opening up a hole in the Covenant defenses and allowing Battle Group Victory to launch an assault on the Prophet of Truth's ship. While the Spartan would succeed in his mission, Truth would ultimately manage to activate the portal and escape Earth, leaving for Installation 00|the Ark along with his Truth's fleet|fleet.Halo 3, campaign level, ''The Storm''
Participants
Military personnel
{| class"width: 75%;" cellspacing"1" border="0"
| ! Branch
! Rank
! Name
! Status
| | rowspan="3" |UNSC Navy
|Commander
|Miranda Keyes
|Survived
| |Sergeant Major
|Avery Johnson
|Survived
| |Master Chief Petty Officer
|John-117
|Survived
|}
Ground forces UNSC Navy
*Office of Naval Intelligence UNSC Marine Corps
Non-combatants
{| class"width: 75%;" cellspacing"1" border="0"
| ! Branch
! Rank
! Name
! Status
| |High Council
|Hierarchs|Hierach
|Prophet of Truth
|Survived
|}
List of appearances
''Halo 3''
Sources |
}}
The Assault on the Warrens was an assault conducted by UNSC forces during the Requiem Campaign on a Jul 'Mdama's Covenant|Covenant base in the location known as the "Warrens."
Prelude While on a mission to investigate a Harvester (location)|Covenant archeological dig site, Fireteam Switchback missing in action|disappeared without a trace, leaving behind only their blank IFF tags.''Spartan Ops'', Scattered/Switchback|S106 Switchback Unknown to the UNSC, Switchback had been captured by the Jul 'Mdama's Covenant|Covenant and taken to the "Warrens" aside from team leader Cara Costabile who had been killed by the Covenant. Switchback eventually managed to begin broadcasting a Morse code SOS over Covenant frequencies in the hopes of being found and rescued.''Spartan Ops'', Expendable/Lancer|S108 Lancer
While Fireteam Crimson was on Raid on Apex|a mission in "Apex," which was located close to the "Warrens," Spartan-IV|Spartan Jared Miller detected Switchback's SOS briefly before the signal disappeared. As the Covenant didn't use Morse code, Miller realized that something was up and promised to keep an eye out for the signal again.''Spartan Ops'', Expendable/Unfinished Business|S108 Unfinished Business Soon after, Crimson was deployed to help Fireteam Lancer clear out the Covenant base located in the "Warrens."''Spartan Ops'', Expendable/Majestic Rescue|S108 Majestic Rescue
Battle
Fireteam Crimson was deployed to the "Warrens" to help Fireteam Lancer clear out the Jul 'Mdama's Covenant|Covenant in the area. As they arrived, the two D79-TC Pelican|Pelicans dropped their M12B Warthog|Warthogs on top of two of the Unggoy guards in the area, killing them. Spartan Terry Hedge of Lancer reported that the Covenant had hooked active camouflage up to the shield generators between the landing zone and the caves, keeping the Spartans from taking the shield out until the active camouflage could be dealt with. Palmer ordered Crimson to secure the area while Miller began searching for a way to deal with the cloaked generators.
Crimson and Lancer took the Warthogs that had been dropped on the beach and moved out, facing heavy Covenant resistance including several Karo'etba-pattern Ghost|Ghosts. As they battled with the Covenant, Miller picked up the same mysterious SOS he had previously detected. However, unless Miller had a solution to that mystery, Palmer was uninterested. An enemy Ru'swum-pattern Phantom|Phantom deployed a Zurdo-pattern Wraith|Wraith and Miller finally determined that one of the Sangheili on the Wraith was controlling the cloaks on the generators. Crimson and Lancer were able to destroy the Wraith and kill the Sangheili, causing the cloak around the shield generators to drop. With the shield generators visible, Crimson and Lancer cleared out the Covenant in the area and destroyed the generators, dropping the shield wall barring their way.
With the shield down, Palmer ordered the two fireteams to proceed with Crimson taking the lead. As they approached the door to the caves, Miller determined that it was shut tight but with a lot of movement behind it. To draw their attention, Crimson and Lancer eliminated the Covenant forces guarding the door, causing the forces behind it to open the door and emerge to engage the two fireteams. Crimson and Lancer were able to eliminate the Covenant reinforcements and proceed through the door into the cave system.
As Crimson and Lancer proceeded, Miller picked up the SOS again and realized that it was coming from within the cave system itself. Inside, the Spartans engaged Covenant infantry as well as turrets and Ghosts with Phantoms deploying more reinforcements, including two Wraiths. Crimson and Lancer managed to clear out all of the Covenant forces and proceed to the Forerunner structure in the center of the cavern. As they proceeded, Miller received a call from Poker Squad who had captured a Sangheili who was willing to give up the location of a Covenant listening post that had been enabling the Covenant to keep track of the UNSC's movements in exchange for his own life. Pleased, Palmer ordered Miller to have Poker check it out and then make the deal.
Reaching the Forerunner structure in the middle of the caverns, Crimson and Lancer cleared out the Covenant guarding it while Miller warned them to be prepared because they didn't know what would be on the other side of the door when they opened it. Crimson opened the structure's main doors, releasing Covenant and Promethean Watchers that attacked. Together, Crimson and Lancer managed to eliminate their attackers.
Crimson proceeded into the hallway only to find Fireteam Switchback, who had mysteriously disappeared recently, trapped behind a shield door. Spartan Bradford Gale explained that they had been sending the SOS for awhile now and reported that team leader Cara Costabile had been killed by the Covenant. With Covenant dropships approaching with reinforcements, Crimson freed Switchback from their prison in order to make an escape.
Crimson, Switchback and Lancer battled towards an outcropping nearby leading out of the cavern for extraction with Murphy aiding the fight by shooting down an enemy Phantom with the guns on his Pelican. Finally, the Spartans cleared the area of Covenant forces and Murphy extracted Crimson and Switchback as Palmer congratulated the Spartans on rescuing Switchback.
Aftermath With Fireteam Switchback recovered and the "Warrens" secured, Fireteam Crimson were redeployed to Raid on Control|investigate the Covenant listening post that Poker Squad had learned Lockup|the location of.''Spartan Ops'', Expendable/Crystal Ball|S108 Crystal Ball
List of appearances
''Halo 4''
*''Spartan Ops''
Sources
Category:UNSC victories |
File:HSS Menu AssaultOps.png|thumb|The Assault Ops menu in the Steam version of ''Halo: Spartan Strike''.
Assault Ops, also known as Challenges in the Windows versions of ''Halo: Spartan Assault'', are a optional challenges featured in ''Halo: Spartan Assault'' and ''Halo: Spartan Strike'', which can be undertaken in order to earn currency to spend in the game's Loadout|Armory. Assault Ops typically require the player to kill some number of a specific type of enemy, using a particular weapon, vehicle or grenade. In addition to each of three mission-specific Assault Ops per level, a rotating selection of three weekly Assault Ops was previously available, which could be completed on any mission. However, these have since been discontinued.''Halo: Spartan Assault'Halo: Spartan Strike''
Three achievements are tied to Assault Ops; Extra Credit and Thorough can be earned by completing all of the mission-specific Assault Ops in ''Halo: Spartan Assault'' and ''Halo: Spartan Strike'' respectively. The third achievement, A for Effort, can be attained in the Windows version of ''Spartan Assault'' by completing all of the Assault Ops for Operation F: Hydra.In the Windows versions of ''Halo: Spartan Assault'', the Extra Credit achievement only requires the completion of 75 of the total 90 Assault Ops, as Operation F: Hydra and its additional 15 Assault Ops were added in a title update after launch. Another achievement, A for Effort, was added as a completion reward for these extra Assault Ops. The two Xbox versions of the game include these Assault Ops as part of Extra Credit, and do not feature an A for Effort achievement.
In both ''Spartan Assault'' and ''Spartan Strike'', progess in the game is shared across all versions of the game on Microsoft platforms, and as well as between iPhone and iPad (although not between the Microsoft and Apple platforms). As a result, progress towards Assaults Ops carries over between these platforms. The Steam versions of the games do not include this feature.
List of Assault Ops
''Halo: Spartan Assault'' features 90 mission-specific Assault Ops in total, three for each of its 30 solo missions. The cooperative Halo: Spartan Assault co-op missions|Flood missions featured in the Xbox 360 and Xbox One ports of the game do not include Assault Ops. Assault Ops in ''Spartan Assault'' award the player with extra Experience point|XP.
''Halo: Spartan Strike'' also features three mission-specific Assault Ops for each of its 30 levels, making for a grand total of 90 Assault Ops. In ''Spartan Strike'', Assault Ops award the player with additional Credit|CR.
Trivia Unlike challenges in previous ''Halo'' games, Assault Ops are not integrated with Halo Waypoint in any way. In contrast to ''Halo: Spartan Assault'', the Assault Ops in ''Spartan Strike'' are not given unique names - instead, they are simply numbered "Assault Op 1" to "Assault Op 3". Many of the Assault Op names in ''Spartan Assault'' are references:
*Sting Like a Bee is a reference to a quote made famous by wikipedia:Muhammad Ali|Muhammad Ali.
*Ring of Fire is likely a reference to the song of the wikipedia:Ring of Fire (song)|same name.
*Up Close and Personal is a reference to the ''Halo 3'' Up Close and Personal|achievement.
*Dirty Davis is a reference to the film and character wikipedia:Dirty Harry|Dirty Harry.
*Premature Detonation may be a reference to a similar-sounding wikipedia:Premature ejaculation|sexual disfunction.
*Hammer to a Gunfight may be a reference to the ''Halo: Reach'' achievement Knife to a Gunfight.
*Let It Rain! is likely a reference to the ''Halo: Reach'' achievement Let It Rain.
*Road Warrior is a reference to the film wikipedia: Mad Max 2|Mad Max 2.
*Perosus Latrunuculus Exterminatus, roughly translated, is Latin for "Hateful Bandit Exterminated". Perosus Latrunculus is the Kig-Yar's Forerunner designation.
*Great Balls of Plasma''' is a reference to the song wikipedia:Great Balls of Fire|Great Balls of Fire.
Gallery
Spartan Assault Challenges menu.png|The Assault Ops/Challenges menu in the Windows 8 version of ''Spartan Assault''. Spartan Strike Assault Ops menu.png|The Assault Ops menu in the Windows 8 version of ''Spartan Strike''.
Notes
Sources
Category:Assault Ops Category:Halo: Spartan Assault Category:Halo: Spartan Strike |
Operation A: Umbra
Operation B: Tempered Shield
Operation C: Monolith
Operation D: Captured Chance
Operation E: Frostbite
Operation F: Hydra
Category:Assault Ops Category:Halo: Spartan Strike |
{| class"width:100%; margin:2px auto; text-align:center; background:#FFFF;"
!width=25%|Level
!width=25%|Name
!width=40%|Objective
!width=10%|Reward
| |rowspan=3|Mission 1: Assault on CF-32|A-1: Assault on CF-32
|Warm Up That Pitching Arm
|Kill 3 Unggoy Minor|Grunt Minors with M9 fragmentation grenade|Frag Grenades
|80 XP
| |Rookie Target Practice
|Kill 20 Sangheili Minor|Elite Minors
|170 XP
| |Sidearm Slaughter
|Kill 50 Grunt Minors with a M6H magnum|Magnum
|164 XP
| |rowspan=3|Mission 2: The Mirror Mantle Counter-Assault|A-2: The Mirror Mantle Counter-Assault
|A Shady Detonation
|Destroy 2 Type-29 Shade|Shade Turrets with Anskum-pattern plasma grenade|Plasma Grenades
|86 XP
| |Scorch Mark
|Kill 20 Grunt Minors with a Type-25 plasma pistol|Plasma Pistol
|110 XP
| |Taste Your Own Medicine!
|Kill 40 Elite Minors with Nakata'vho-pattern plasma repeater|Plasma Repeaters
|300 XP
| |rowspan=3|Mission 3: Reinforcement of the Perch|A-3: Reinforcement of the Perch
|Gung Ho!
|Destroy 3 Shade Turrets with a Plasma Pistol
|88 XP
| |Expert Target Practice
|Kill 30 Elite Minors with an MA5D assault rifle|Assault Rifle
|240 XP
| |Sentry Post
|Kill 40 Grunt Minors with a Shade Turret
|154 XP
| |rowspan=3|Mission 4: Live to Fight|A-4: Live to Fight
|Stick to This!
|Kill 5 Elite Minors with Plasma Grenades
|104 XP
| |Burn Ward
|Kill 30 Grunt Minors with a Plasma Repeater
|120 XP
| |Wrath of the Wraith
|Destroy 15 Zurdo-pattern Wraith|Wraiths with a Wraith
|314 XP
| |rowspan=3|Mission 5: The Last Stand|A-5: The Last Stand
|Meatgrinder Mayhem
|Kill 15 Grunt Minors with a M41 Vulcan|Machine Gun Turret
|104 XP
| |Sting Like A Bee
|Destroy 4 Wraiths with a Magnum
|128 XP
| |Stand-Off Shootout
|Kill 100 Covenant with the M45 shotgun|Shotgun
|470 XP
|}
Category:Assault Ops Category:Halo: Spartan Assault |
{| class"width:100%; margin:2px auto; text-align:center; background:#FFFF;"
!width=25%|Level
!width=25%|Name
!width=40%|Objective
!width=10%|Reward
| |rowspan=3|Mission 6: Siege of Faraday|B-1: Siege of Faraday
|Wave Breaker
|Kill 20 Suicide Unggoy|Suicide Grunts with a M41 Vulcan|Machine Gun Turret
|174 XP
| |Ring of Fire
|Kill 30 Unggoy Major|Grunt Majors with an Napalm grenade|Incendiary Grenade
|214 XP
| |Power Punch-Out
|Kill 40 Suicide Grunts with a Melee|Melee Attack
|254 XP
| |rowspan=3|Mission 7: Reactor Field Relief|B-2: Reactor Field Relief
|Up Close and Personal
|Kill 20 Sangheili Minor|Elite Minors with a M45 shotgun|Shotgun
|210 XP
| |Chain Reaction
|Kill 50 Suicide Grunts with M7 SMG|SMGs
|280 XP
| |Burn Baby Burn!
|Kill 100 Covenant with Incendiary Grenades
|494 XP
| |rowspan=3|Mission 8: Hunt for the Sangheili Command|B-3: Hunt for the Sangheili Command
|Pincushion
|Kill 20 Kig-Yar|Jackals with a Type-33 needler|Needler
|114 XP
| |Happy Trigger Demolition
|Destroy 10 Type-29 Shade|Shade Turrets with the Shotgun
|150 XP
| |Catch!
|Kill 50 Grunt Majors using Grenades
|290 XP
| |rowspan=3|Mission 9: Battle for Epsilon Expanse|B-4: Battle for Epsilon Expanse
|Clean-Up on Aisle Epsilon
|Kill 20 Grunt Majors with a Shotgun
|170 XP
| |Plasma Perimeter
|Kill 10 Elite Minors with a Shade Turret
|154 XP
| |Staring Death in the Eyes
|Kill 30 Elite Minors with a Zurdo-pattern Wraith|Wraith
|274 XP
| |rowspan=3|Mission 10: Battle at Red Slate|B-5: Battle at Red Slate
|Head On!
|Destroy 20 Wraiths with a M808 Scorpion|Scorpion
|414 XP
| |Fight Vapor With Fire
|Destroy 30 Karo'etba-pattern Ghost|Ghosts with a Scorpion
|514 XP
| |Back to the Grave
|Destroy 20 Wraiths using a Ghost
|414 XP
|}
Category:Assault Ops Category:Halo: Spartan Assault |
{| class"width:100%; margin:2px auto; text-align:center; background:#FFFF;"
!width=25%|Level
!width=25%|Name
!width=40%|Objective
!width=10%|Reward
| |rowspan=3|Mission 11: Descend from the Perch|C-1: Descend from the Perch
|Precision Disassembly
|Destroy 4 Type-29 Shade|Shade Turrets with a M'tara-pattern focus rifle|Focus Rifle
|134 XP
| |Shooting Range
|Kill 50 Covenant using Rifles
|310 XP
| |Plasma Burn
|Kill 40 Covenant with Anskum-pattern plasma grenade|Plasma Grenades
|284 XP
| |rowspan=3|Mission 12: Spirit Graveyard Stand-Off|C-2: Spirit Graveyard Stand-Off
|Explosive Apparition
|Destroy 5 Karo'etba-pattern Ghost|Ghosts with M9 fragmentation grenade|Frag Grenades
|194 XP
| |Moving Target
|Kill 40 Yanme'e|Drones with an MA5D assault rifle|Assault Rifle
|190 XP
| |Beam of Blight
|Kill 80 Covenant with a Focus Rifle
|430 XP
| |rowspan=3|Mission 13: Assault on the Supply Lines|C-3: Assault on the Supply Lines
|A New Sheriff in Town
|Kill 20 Sangheili Minor|Elite Minors with Pistols
|234 XP
| |Armed Ambush
|Destroy 10 Zurdo-pattern Wraith|Wraiths with a M41 Vulcan|Machine Gun Turret
|284 XP
| |Dirty Davis
|Kill 20 Sangheili Major|Elite Majors using a M6H magnum|Magnum
|274 XP
| |rowspan=3|Mission 14: Infiltration of the Covenant Perimeter|C-4: Infiltration of the Covenant Perimeter
|Razorback
|Kill 10 Elite Majors with a Type-33 needler|Needler
|184 XP
| |Guiding Light
|Kill 20 Stealth Sangheili|Stealth Elites with a Focus Rifle
|270 XP
| |Iron Fist
|Kill 20 Stealth Elites with Melee|Melee Attacks
|284 XP
| |rowspan=3|Mission 15: Superstructure Stand-off|C-5: Superstructure Stand-Off
|Turn Off Their Lights
|Kill 10 Elite Majors with a Focus Rifle
|190 XP
| |Brutal Burnout
|Kill 5 Jiralhanae Chieftain|Brute Chieftains with a Shade Turret
|184 XP
| |Special Delivery
|Kill 50 Drones with Plasma Grenades
|224 XP
|}
Category:Assault Ops Category:Halo: Spartan Assault |
{| class"width:100%; margin:2px auto; text-align:center; background:#FFFF;"
!width=25%|Level
!width=25%|Name
!width=40%|Objective
!width=10%|Reward
| |rowspan=3|Mission 16: Escape from the Southern Fields|D-1: Escape from the Southern Fields
|All in a Day's Work
|Kill 20 Unggoy Minor|Grunt Minors
|160 XP
| |Death From Above
|Kill 20 Jiralhanae Jumper|Jump-pack Brutes with a Type-25 Brute Shot|Brute Shot
|340 XP
| |Premature Detonation
|Kill 40 Suicide Unggoy|Suicide Grunts with a M'tara-pattern focus rifle|Focus Rifle
|290 XP
| |rowspan=3|Mission 17: Liberation of Faraday|D-2: Liberation of Faraday
|Who's Laughing Now!?
|Kill 10 Kig-Yar|Jackals with an MA5D assault rifle|Assault Rifle
|150 XP
| |Grapple Hook
|Kill 20 Jump-pack Brutes with a Type-33 needler|Needler
|324 XP
| |Anvil
|Kill 5 Jiralhanae Chieftain|Brute Chieftains with a Brute Shot
|200 XP
| |rowspan=3|Mission 18: Assault on the Covenant Landing Zones|D-3: Assault on the Covenant Landing Zones
|Bear Hug
|Destroy 10 Zurdo-pattern Wraith|Wraiths with a M850 Grizzly|Grizzly Tank
|304 XP
| |Haunting
|Kill 20 Grunt Minors with a Karo'etba-pattern Ghost|Ghost
|184 XP
| |Drive By
|Destroy 20 Zurdo-pattern Wraith|Wraiths with M7 SMG|SMGs
|450 XP
| |rowspan=3|Mission 19: Escape from Faraday|D-4: Escape from Faraday
|Molten Rain
|Kill 10 Sangheili Major|Elite Majors with a Nakata'vho-pattern plasma repeater|Plasma Repeater
|210 XP
| |Punctured Phalanx
|Kill 20 Jackals with SMGs
|170 XP
| |Blast of Glory
|Kill 100 Suicide Grunts with a Type-25 plasma pistol|Plasma Pistol
|540 XP
| |rowspan=3|Mission 20: Defense of the Enemies' Airbase|D-5: Defense of the Enemies' Airbase
|Is This Yours?
|Kill 20 Suicide Grunts with Napalm grenade|Incendiary Grenades
|224 XP
| |Border Patrol
|Kill 100 Covenant with a M41 Vulcan|Machine Gun Turret
|554 XP
| |Hammer to a Gunfight
|Kill 10 Brute Chieftains with a M6H magnum|Magnum
|254 XP
|}
Category:Assault Ops Category:Halo: Spartan Assault |
{| class"width:100%; margin:2px auto; text-align:center; background:#FFFF;"
!width=25%|Level
!width=25%|Name
!width=40%|Objective
!width=10%|Reward
| |rowspan=3|Mission 21: Hunt for the Phantom|E-1: Hunt for the Phantom
|Blind Spot
|Kill 10 Yanme'e|Drones with a Zurdo-pattern Wraith|Wraith
|194 XP
| |Let it Rain!
|Kill 20 Stealth Sangheili|Stealth Elites with M7 SMG|SMGs
|320 XP
| |Come Out of the Shade
|Destroy 10 Stealth Elites with a Type-29 Shade|Shade Turret
|254 XP
| |rowspan=3|Mission 22: The Scorching of the Thicket|E-2: The Scorching of the Thicket
|Light at the End of the Tunnel
|Kill 20 Unggoy Major|Grunt Majors with a M'tara-pattern focus rifle|Focus Rifle
|240 XP
| |Scorched Earth
|Kill 10 Sangheili Major|Elite Majors using Napalm grenade|Incendiary Grenades
|254 XP
| |Fight Plasma with Plasma
|Kill 100 Unggoy|Grunts with a Type-25 plasma pistol|Plasma Pistol
|370 XP
| |rowspan=3|Mission 23: Infiltration of the Cult Leader's Base|E-3: Infiltration of the Cult Leader's Base
|All Charged Up
|Kill 30 Kig-Yar|Jackals with a Plasma Pistol
|230 XP
| |Dynamite Fishing
|Kill 50 Grunt Majors with Grenades
|370 XP
| |Stick Around!
|Kill 100 Covenant with a Type-33 needler|Needler
|554 XP
| |rowspan=3|Mission 24: Hunt for the Cult Leader|E-4: Hunt for the Cult Leader
|Ghost Blaster
|Destroy 5 Karo'etba-pattern Ghost|Ghosts using a Plasma Pistol
|240 XP
| |Plasma Transfusion
|Destroy 10 Shade Turrets with a Ghost
|234 XP
| |Road Warrior
|Kill 50 Covenant with a Ghost
|374 XP
| |rowspan=3|Mission 25: Battle for the Moon|E-5: Battle for the Moon
|Rodent Removal
|Kill 10 Jackals
|170 XP
| |Exterminator
|Kill 25 Sangheili|Elites with an MA5D assault rifle|Assault Rifle
|310 XP
| |Perosus Latrunculus Exterminatus
|Kill 20 Jackals with a Type-25 Brute Shot|Brute Shot
|210 XP
|}
Category:Assault Ops Category:Halo: Spartan Assault |
{| class"width:100%; margin:2px auto; text-align:center; background:#FFFF;"
!width=25%|Level
!width=25%|Name
!width=40%|Objective
!width=10%|Reward
| |rowspan=3|Mission 26: Battle at the Arid Sea|F-1: Battle at the Arid Sea
|Ballistic Engineering
|Destroy 5 Type-29 Shade|Shade Turrets with a M6H magnum|Magnum
|44 XP
| |Plastered Purple
|Kill 20 Sangheili|Elites with M9 fragmentation grenade|Frag grenades
|144 XP
| |Carpet Bombing
|Kill 60 Covenant with a Type-25 Brute Shot|Brute Shot
|260 XP
| |rowspan=3|Mission 27: Breach of the Bulwark|F-2: Breach of the Bulwark
|Mauled to Death
|Destroy 10 Karo'etba-pattern Ghost|Ghosts with a M850 Grizzly|Grizzly Tank
|164 XP
| |Mine Field
|Kill 20 Suicide Unggoy|Suicide Grunts with a M808 Scorpion|Scorpion Tank
|104 XP
| |Beyond the Grave
|Kill 60 Covenant with a Ghost
|264 XP
| |rowspan=3|Mission 28: Superstructure Assault|F-3: Superstructure Assault
|Voodoo Doll
|Kill 10 Kig-Yar|Jackals with a Type-33 needler|Needler
|24 XP
| |Puncture Burn
|Kill 30 Unggoy|Grunts with a Nakata'vho-pattern plasma repeater|Plasma Repeater
|70 XP
| |Explosive Arsenal
|Kill 60 Elites with Frag Grenades
|384 XP
| |rowspan=3|Mission 29: Infiltration of the Cistern|F-4: Infiltration of the Cistern
|Great Balls of Plasma
|Kill 10 Elites with a Type-29 Shade|Shade Turret
|84 XP
| |Slugger
|Kill 20 Stealth Sangheili|Elites Stealths with a Melee|melee attack
|184 XP
| |Bug Fixer
|Kill 80 Yanme'e|Drones with a Type-25 plasma pistol|Plasma Pistol
|180 XP
| |rowspan=3|Mission 30: The Source|F-5: The Source
|Rain of Pain
|Kill 20 Elited with an M7 SMG|SMG
|130 XP
| |Return to Sender
|Kill 20 Suicide Grunts with Anskum-pattern plasma grenade|Plasma Grenades
|104 XP
| |Laser Surgery
|Kill 40 Elites with a M'tara-pattern focus rifle|Focus Rifle
|250 XP
|}
Category:Assault Ops Category:Halo: Spartan Assault |
Operation A: Orphic Spear
Operation B: Steadfast Pursuit
Operation C: Valiant Hammer
Operation D: Adamantine Shield
Operation E: Brother's Keeper
Category:Assault Ops Category:Halo: Spartan Strike |
{| class"width:100%; margin:2px auto; text-align:center; background:#FFFF;"
!width=25%|Level
!width=25%|Name
!width=40%|Objective
!width=10%|Reward
| |rowspan=3|Mission 1: New Mombasa Nightmare|A-1: New Mombasa Nightmare
|Assault Op 1
|Kill 3 Unggoy Minor|Grunt Minors with Melee|melee attacks
|100 CR
| |Assault Op 2
|Kill 20 Grunt Minors with a M6H magnum|Magnum
|250 CR
| |Assault Op 3
|Kill 20 Sangheili Minor|Elite Minors with a Nakata'vho-pattern plasma repeater|Plasma Repeater
|500 CR
| |rowspan=3|Mission 2: On Top of the World|A-2: On Top of the World
|Assault Op 1
|Kill 10 Yanme'e|Drones with a Magnum
|100 CR
| |Assault Op 2
|Destroy 4 Type-29 Shade|Shade Turrets with grenades
|250 CR
| |Assault Op 3
|Kill 6 Sangheili|Elites with an MA5D assault rifle|Assault Rifle
|500 CR
| |rowspan=3|Mission 3: Conduit|A-3: Conduit
|Assault Op 1
|Kill 10 Drones with a M45 shotgun|Shotgun
|100 CR
| |Assault Op 2
|Kill 4 Elite Minors with a Shotgun
|250 CR
| |Assault Op 3
|Kill 50 Unggoy|Grunts with an Assault Rifle
|500 CR
| |rowspan=3|Mission 4: Reversal of Fortune|A-4: Reversal of Fortune
|Assault Op 1
|Destroy 2 Shade Turrets with the M12 Chaingun Warthog|Warthog machine gun
|100 CR
| |Assault Op 2
|Kill 15 Grunt Minors with the Warthog
|250 CR
| |Assault Op 3
|Destroy 8 Karo'etba-pattern Ghost|Ghosts with the Warthog machine gun
|500 CR
| |rowspan=3|Mission 5: Wounded Quarry|A-5: Wounded Quarry
|Assault Op 1
|Kill 15 Grunt Minors with an Assault Rifle
|100 CR
| |Assault Op 2
|Kill 8 Elite Minors with a Type-33 needler|Needler
|250 CR
| |Assault Op 3
|Destroy 10 Shade Turrets with Anskum-pattern plasma grenade|Plasma Grenades
|500 CR
| |rowspan=3|Mission 6: Last Exit|A-6: Last Exit
|Assault Op 1
|Kill 8 Unggoy Ultra|Grunt Ultras with the Warthog machine gun
|100 CR
| |Assault Op 2
|Kill 15 Kig-Yar|Jackals with a BR85HB battle rifle|Battle Rifle
|150 CR
| |Assault Op 3
|Kill 20 Elite Minors with a Battle Rifle
|500 CR
|}
Category:Assault Ops Category:Halo: Spartan Strike |
{| class"width:100%; margin:2px auto; text-align:center; background:#FFFF;"
!width=25%|Level
!width=25%|Name
!width=40%|Objective
!width=10%|Reward
| |rowspan=3|Mission 7: Gamma Halo|B-1: Gamma Halo
|Assault Op 1
|Kill 15 Unggoy Minor|Grunt Minors with Melee|melee attacks
|100 CR
| |Assault Op 2
|Kill 15 Kig-Yar|Jackals with grenades
|250 CR
| |Assault Op 3
|Kill 5 Sangheili Minor|Elite Minors with a Karo'etba-pattern Ghost|Ghost
|500 CR
| |rowspan=3|Mission 8: Signal Fires|B-2: Signal Fires
|Assault Op 1
|Destroy 2 Ghosts with grenades
|100 CR
| |Assault Op 2
|Kill 8 Jackals with melee attacks
|250 CR
| |Assault Op 3
|Kill 25 Sangheili|Elites with a rifle
|500 CR
| |rowspan=3|Mission 9: Lockout|B-3: Lockout
|Assault Op 1
|Kill 5 Unggoy Ultra|Grunt Ultras with Anskum-pattern plasma grenade|Plasma grenades
|100 CR
| |Assault Op 2
|Kill 15 Jackals with grenades
|250 CR
| |Assault Op 3
|Kill 20 Stealth Sangheili|Stealth Elites with a Type-33 needler|Needler
|500 CR
| |rowspan=3|Mission 10: Knockin' on a Forerunner Door|B-4: Knockin' on a Forerunner Door
|Assault Op 1
|Destroy 2 Type-29 Shade|Shade Turrets with a Zurdo-pattern Wraith|Wraith
|100 CR
| |Assault Op 2
|Kill 15 Covenant with a Shade Turret
|250 CR
| |Assault Op 3
|Kill 75 Grunt Minors with a Wraith
|500 CR
| |rowspan=3|Mission 11: Dormant|B-5: Dormant
|Assault Op 1
|Kill 2 Promethean Knight|Knights with a Z-130 Suppressor|Suppressor
|100 CR
| |Assault Op 2
|Destroy 4 Z-510 focus turret|Focus Turrets with Z-040 pulse grenade|Pulse Grenades
|250 CR
| |Assault Op 3
|Kill 200 Alpha Crawler|Crawler Alphas with a Suppressor
|500 CR
| |rowspan=3|Mission 12: Run Through the Jungle|B-6: Run Through the Jungle
|Assault Op 1
|Kill 20 Promethean Crawler|Crawlers with a AV-30 Kestrel|Kestrel
|100 CR
| |Assault Op 2
|Destroy 15 Focus Turrets with a Kestrel
|250 CR
| |Assault Op 3
|Kill 20 Knights with a Kestrel
|500 CR
|}
Category:Assault Ops Category:Halo: Spartan Strike |
{| class"width:100%; margin:2px auto; text-align:center; background:#FFFF;"
!width=25%|Level
!width=25%|Name
!width=40%|Objective
!width=10%|Reward
| |rowspan=3|Mission 13: All the Way to the Altar|C-1: All the Way to the Altar
|Assault Op 1
|Kill 1 Jiralhanae Chieftain|Brute Chieftain with a M45 shotgun|shotgun
|100 CR
| |Assault Op 2
|Kill 10 Sangheili Minor|Elite Minors with a Nakata'vho-pattern plasma repeater|Plasma Repeater
|250 CR
| |Assault Op 3
|Kill 15 Unggoy Ultra|Grunt Ultras with a M6H magnum|Magnum
|500 CR
| |rowspan=3|Mission 14: Up in the Air|C-2: Up in the Air
|Assault Op 1
|Kill 10 Yanme'e|Drones with an M7 SMG|SMG
|100 CR
| |Assault Op 2
|Kill 20 Prometheans with a rifle
|250 CR
| |Assault Op 3
|Kill 25 Kig-Yar|Jackals with a Z-750 binary rifle|Binary Rifle
|500 CR
| |rowspan=3|Mission 15: Till Death Do Us Part|C-3: Till Death Do Us Part
|Assault Op 1
|Destroy 3 Type-25 Shade|Shade Turrets with an Z-390 incineration cannon|Incineration Cannon
|100 CR
| |Assault Op 2
|Kill 8 Promethean Knight|Knights with a BR85HB battle rifle|Battle Rifle
|250 CR
| |Assault Op 3
|Kill 20 Promethean Crawler|Crawlers with an Incineration Cannon
|500 CR
| |rowspan=3|Mission 16: Leave 'em at the Altar|C-4: Leave 'em at the Altar
|Assault Op 1
|Kill 1 Promethean Watcher|Watcher with a M'tara-pattern focus rifle|Focus Rifle
|100 CR
| |Assault Op 2
|Kill 25 Watchers with a Binary Rifle
|250 CR
| |Assault Op 3
|Kill 35 Knights with an Incineration Cannon
|500 CR
| |rowspan=3|Mission 17: Deliverance|C-5: Deliverance
|Assault Op 1
|Kill 10 Prometheans with a Type-25 plasma pistol|Plasma Pistol
|100 CR
| |Assault Op 2
|Kill 5 Knight Battlewagons with a Z-180 Scattershot|Scattershot
|250 CR
| |Assault Op 3
|Kill 20 Knights with a Focus Rifle
|500 CR
| |rowspan=3|Mission 18: Don't Touch My Ride|C-6: Don't Touch My Ride
|Assault Op 1
|Kill 40 Alpha Crawler|Crawler Alphas with a M41 Vulcan|Machine Gun Turret
|100 CR
| |Assault Op 2
|Kill 1 Brute Chieftain with a Scattershot
|250 CR
| |Assault Op 3
|Kill 10 Knights with an Incineration Cannon
|500 CR
|}
Category:Assault Ops Category:Halo: Spartan Strike |
{| class"width:100%; margin:2px auto; text-align:center; background:#FFFF;"
!width=25%|Level
!width=25%|Name
!width=40%|Objective
!width=10%|Reward
| |rowspan=3|Mission 19: The Way Home|D-1: The Way Home
|Assault Op 1
|Kill 10 Promethean Knight|Knights with a M808 Scorpion|Scorpion
|100 CR
| |Assault Op 2
|Kill 30 Alpha Crawler|Crawler Alphas with an M7 SMG|SMG
|250 CR
| |Assault Op 3
|Kill 8 Promethean Watcher|Watchers with a BR85HB battle rifle|Battle Rifle
|500 CR
| |rowspan=3|Mission 20: Serve and Protect|D-2: Serve and Protect
|Assault Op 1
|Kill 30 Promethean Crawler|Crawlers with a M6H magnum|Magnum
|100 CR
| |Assault Op 2
|Kill 15 Suicide Unggoy|Suicide Grunts with an SMG
|250 CR
| |Assault Op 3
|Destroy 6 Z-510 focus turret|Focus Turrets with Napalm grenade|Incendiary grenades
|500 CR
| |rowspan=3|Mission 21: We Need to Talk|D-3: We Need to Talk
|Assault Op 1
|Destroy 2 Karo'etba-pattern Ghost|Ghosts with a AV-30 Kestrel|Kestrel
|100 CR
| |Assault Op 2
|Kill 250 enemies with a Kestrel
|250 CR
| |Assault Op 3
|Kill 15 Knights with a Kestrel
|500 CR
| |rowspan=3|Mission 22: Reverse Course|D-4: Reverse Course
|Assault Op 1
|Kill 15 Crawler Snipers with a Z-750 binary rifle|Binary Rifle
|100 CR
| |Assault Op 2
|Kill 50 Covenant with a Zurdo-pattern Wraith|Wraith
|250 CR
| |Assault Op 3
|Kill 10 enemies with a M319 grenade launcher|Grenade Launcher
|500 CR
| |rowspan=3|Mission 23: The Lion's Den|D-5: The Lion's Den
|Assault Op 1
|Kill 10 Watchers with a Binary Rifle
|100 CR
| |Assault Op 2
|Kill 20 Crawlers with a Battle Rifle
|250 CR
| |Assault Op 3
|Destroy 25 Focus Turrets with grenades
|500 CR
| |rowspan=3|Mission 24: End of the Line|D-6: End of the Line
|Assault Op 1
|Kill 5 Promethean Knight|Standard Knights with a Z-130 Suppressor|Suppressor
|100 CR
| |Assault Op 2
|Kill 5 Knight Battlewagons with a Z-180 Scattershot|Scattershot
|250 CR
| |Assault Op 3
|Kill 3 Knight Commanders with an Z-390 incineration cannon|Incineration Cannon
|500 CR
|}
Category:Assault Ops Category:Halo: Spartan Strike |
{| class"width:100%; margin:2px auto; text-align:center; background:#FFFF;"
!width=25%|Level
!width=25%|Name
!width=40%|Objective
!width=10%|Reward
| |rowspan=3|Mission 25: Behind Enemy Lines|E-1: Behind Enemy Lines
|Assault Op 1
|Kill 50 Unggoy|Grunts with a M850 Grizzly|Grizzly
|100 CR
| |Assault Op 2
|Destroy 8 Type-29 Shade|Shade Turrets with a vehicle
|250 CR
| |Assault Op 3
|Kill 3 Stealth Sangheili|Stealth Elites with Melee|melee attacks
|500 CR
| |rowspan=3|Mission 26: Glyphology|E-2: Glyphology
|Assault Op 1
|Kill 5 Covenant with a Shade Turret
|100 CR
| |Assault Op 2
|Destroy 4 Shade Turrets with Napalm grenade|Incendiary Grenades
|250 CR
| |Assault Op 3
|Kill 25 Grunts with melee attacks
|500 CR
| |rowspan=3|Mission 27: Foothold|E-3: Foothold
|Assault Op 1
|Destroy 2 Karo'etba-pattern Ghost|Ghosts with a AV-30 Kestrel|Kestrel
|100 CR
| |Assault Op 2
|Kill 30 Covenant with a M12 Chaingun Warthog|Warthog
|250 CR
| |Assault Op 3
|Kill 2 Commander (Covenant)|Elite Commanders with a Shade Turret
|500 CR
| |rowspan=3|Mission 28: Finders, Keepers|E-4: Finders, Keepers
|Assault Op 1
|Destroy 2 turrets with a Kestrel
|100 CR
| |Assault Op 2
|Kill 15 Promethean Crawler|Crawlers with a M6H magnum|Magnum
|250 CR
| |Assault Op 3
|Kill 50 Covenant with an Z-390 incineration cannon|Incineration Cannon
|500 CR
| |rowspan=3|Mission 29: Portal Control|E-5: Portal Control
|Assault Op 1
|Kill 10 Covenant with a Shade Turret
|100 CR
| |Assault Op 2
|Kill 10 Promethean Watcher|Watchers with a Z-750 binary rifle|Binary Rifle
|250 CR
| |Assault Op 3
|Kill 40 Prometheans with a Z-180 Scattershot|Scattershot
|500 CR
| |rowspan=3|Mission 30: Hold the Line|E-6: Hold the Line
|Assault Op 1
|Kill 25 Alpha Crawler|Crawler Alphas with a M41 Vulcan|Machine Gun Turret
|100 CR
| |Assault Op 2
|Destroy 5 Shade Turrets with a M319 grenade launcher|Grenader Launcher
|250 CR
| |Assault Op 3
|Kill 20 Sangheili|Elites with a BR85HB battle rifle|Battle Rifle
|500 CR
|}
Category:Assault Ops Category:Halo: Spartan Strike |
An assault rifle is a selective-fire firearm using a projectile with a muzzle energy in between those of a full-sized rifle and a smaller submachine-gun or a pistol. Assault rifles are categorized in between battle rifles, which fire a full-sized rifle cartridge, and submachine guns, which fire a pistol cartridge rather than a rifle cartridge.
Assault rifle may refer to the following:
UNSC
MA1 assault rifle|MA1 Individual Combat Weapon System - The earliest known model in the MA assault rifle series. MA2B assault rifle|MA2B Individual Combat Weapon System - The second known model in the MA series. Functionally similar to the later MA5B. Rarely used by UNSC Special Forces|Special Forces operators. MA3A assault rifle|MA3A Individual Combat Weapon System - Retired from service. Common on the black market and among insurrectionist groups. MA40 assault rifle - Featured in ''Halo Infinite''.
MA37 assault rifle|MA37 Individual Combat Weapon System - Introduced in 2437 and known as the MA5 by the UNSC Marine Corps and UNSC Navy|Navy. Functionally similar to the MA5C. In service with the UNSC Army as late as the Fall of Reach. Featured in ''Halo: Reach'' and ''Halo Wars 2''. MA5B assault rifle|MA5B Individual Combat Weapon System - The standard UNSC Marine Corps and Navy armament throughout most of the Human-Covenant War. Featured in ''Halo: Combat Evolved'' and ''Halo Wars''. MA5C assault rifle|MA5C Individual Combat Weapon System - A successor to the MA5B in service as early as 2535.Halo 2: Anniversary Featured in ''Halo 3'' and ''Halo 3: ODST''. MA5D assault rifle|MA5D Individual Combat Weapon System - Post-war successor to the MA5C in service as early as 2525.Halo: The Fall of Reach - The Animated Series In service with the UNSC, Insurrectionists, and Liang-Dortmund Corporation|private corporations security forces. Featured in ''Halo 4'' and ''Halo 5: Guardians''. MA5K carbine|MA5K Carbine - Carbine variant, utilized by SPARTAN-III Program|SPARTAN-IIIs and other Special Forces units. Sources
Category:Assault rifles|
Category:Rifles |
Assault is a Campaign Achievement for ''Halo 3'' and ''Halo: The Master Chief Collection''.
Overview
In the original game, it is worth 30 Gamerscore and is unlocked by beating The Storm from the start of the mission on Normal, Heroic, or Legendary. In the original game it is represented by a blue plate with the Roman numeral IV on it.
In ''The Master Chief Collection'' it is only worth 10 Gamerscore, though it can also be unlocked on any difficulty. The achievement's Xbox art is the loadscreen image for the level. |
File:Halo3-Assault.png|thumb|The icon for Assault in ''Halo 3''. Assault is a multiplayer gametype in ''Halo 2'', ''Halo 3'', ''Halo: Reach'', ''Halo 2: Anniversary'' and ''Halo 5: Guardians'' where one team attempts to 'arm' a Type 14 Magnetic/Anti-Tank Mine|bomb in the opponents base. This 'arming' requires the player carrying the bomb to occupy a designated circle in the enemies base for a predetermined amount of time. This is a task greatly aided by Sticky Arming. The bomb will be visible to all players when it is not being carried except in single bomb and multi-bomb games when a team has not removed the bomb from its original spawn site. However, once an opponent has picked up the bomb, it disappears and can only be viewed when seen by you or a teammate. Also after the it has been dropped. It is easy to be seen however, due to its bright glow.
Built-in variants
{| class"width:100%; margin:2px auto; vertical-align:top;"
! style="width:20%;" |Title
! style="width:80%;" |Description
| !Multi Bomb
|Defend your base while trying to deliver your bomb into the enemy's base. 3 successful bombings wins.
| !Single Bomb
|Take turns on offense/defense. A successful bombing wins a round. First to 3 wins. No bomb return. Rounds last 3 minutes.
| !Single Bomb Fast
|Intense 2 minute rounds of offense/defense. A successful bombing wins a round. Bomb may not be returned. First to 3 wins.
| !Neutral Bomb
|There's just one bomb that starts in the middle. Use it to bomb the enemy base 3 times to win.
| !Blast Resort
|You have just 1 life and no Motion tracker|motion sensor in this single bomb game. 10 second arming, 3 minute rounds, first to 3 wins.
|}
{| class"width:100%; margin:2px auto; vertical-align:top;"
! style="width:20%;" |Title
! style="width:80%;" |Description
| !Assault
|Every team has a bomb, and a base to defend. 3 detonations to win.
| !Neutral Bomb
|All teams have a base to defend, but share a single bomb. 3 detonations to win.
| !One Bomb
|Only one team has a base to defend. 4 rounds, teams take turns defending.
| !Attrition Bomb
|Highly tactical Assault. Neutral bomb, long respawns, but teams respawn on detonations.
|}
{| class"width:100%; margin:2px auto; vertical-align:top;"
! style="width:20%;" |Title
! style="width:80%;" |Description
| !Assault
|Retrieve the bomb, arm it in your opponent's base, and then protect it until it detonates.
| !Neutral Bomb|Netural Bomb Assault
|Retrieve the bomb, arm it in your opponent's base, and then protect it until it detonates.
| !One Bomb Assault
|Retrieve the bomb, arm it in your opponent's base, and then protect it until it detonates.
|}
{| class"width:100%; margin:2px auto; vertical-align:top;"
! style="width:20%;" |Title
! style="width:80%;" |Description
| !Multi Bomb|Multi-Bomb Assault
|Arm your bomb in the enemy base while protecting your base.
| !Half-Time Assault
|Play 2 rounds of multi-bomb Assault on an asymmetrical map and swap sides at half time.
| !One Bomb Assault
|Round-based game of alternating offense and defense. A detonation wins a round.
| !One Bomb Fast
|Short, round-based game of alternating offense and defense. A detonation wins a round.
| !Blast Resort
|You have just 1 life and no motion sensor in this single-bomb game. 10 second arming, 4 minute rounds, first to 3 points.
| !Neutral Bomb Assault
|Both teams fight to take the neutral bomb and detonate it in the enemy base.
|}
{| class"width:100%; margin:2px auto; vertical-align:top;"
! style="width:20%;" |Title
! style="width:80%;" |Description
| !Assault
|Deliver the Bomb to the enemy's goal and arm it to score while also, defending your own goal.
| !Super Fiesta Assault
|Assault with Fiesta|random weapons. This is madness!
|}
General Tips You're only as good as your team. Having teammates around you as you carry the bomb makes it harder to kill you. Have at least two people around you at all times, and retreat if needed.
If you find yourself attacked without anyone to block you, drop the bomb, attack, and pick it up after you kill them.
A preference of some people is to hide the bomb carrier, thinking they're not going to figure out where you are. If you get a well placed hiding spot, put some people around it, but not enough to make it obvious that you're defending something. Do not place the bomb down if you are hiding it. The bomb will respawn, and the other team will most likely get it.
A good place for Bomb planting is Sandtrap. Using the tunnels, getting to their M312 Heavy Recovery Vehicle|Elephant is easy. A good tactic is to move their Elephant next to the tower that has the bomb, and defend it as you get it and hop right on their Elephant.
The more people you have on the bomb, the faster it is disarmed.
In One Bomb, most maps have Active camouflage|Active Camo somewhere on them. If the bomb carrier has this then it gives you a huge advantage. They won't be able to see him so he can sneak in while the rest of your team keeps them busy.
Trivia The human Assault bomb has messages on bomb|messages written on it.
Gallery
File:Bomb Baby! edited.jpg|The Type 14 Magnetic/Anti-Tank Mine. File:H2A Multiplayer Assault Bomb.jpg|A Spartan holding the bomb on ''Remnant'' in ''Halo 2: Anniversary'' multiplayer. File:H2A Multiplayer Assault Bomb on Gungoose.jpg|A Spartan holding the bomb while riding a Gungoose on ''Remnant'' in ''Halo 2: Anniversary'' multiplayer. File:H2A Multiplayer Assault Bomb Defense.jpg|A Spartan defending an armed bomb on ''Remnant'' in ''Halo 2: Anniversary'' multiplayer. File:H2A Multiplayer Assault Detonation.jpg|A bomb detonation on ''Remnant'' in ''Halo 2: Anniversary'' multiplayer. File:H5G-Assault.jpg|Spartan-IVs playing Assault on ''Coliseum'' in ''Halo 5: Guardians''. File:HINF Concept BombsAndBalls.jpg|Concept art of the Assault bomb for ''Halo Infinite'' (top right).
See also Team Objective Team Skirmish
Category:Multiplayer gametypes Category:Halo 2 gametypes Category:Halo 3 gametypes Category:Halo: Reach gametypes Category:Halo 2: Anniversary multiplayer gametypes Category:Halo 5: Guardians playlists |
Assembled Majority is an achievement in ''Halo: The Master Chief Collection''. It is awarded by finding the Data Pad 18 on The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn on Legendary difficulty in ''Halo: Reach'', located on the roof of the SinoViet Heavy Machinery Aszod ship breaking yards|ship breaking yard housing the scrapped . |
|length=
|height=
|mass=
|armament=
Gravitic grapplers Warship-grade Directed-energy weapon|directed-energy projectors Energy shielding
|armor=
}}
The Assembler is a type of Strato-Sentinel employed by the Forerunners. Like the similarly-named Constructors, Assemblers are used to build Forerunner installations and their components.
Overview Assembler Sentinels are predominantly designed, and employed, for the construction, maintenance, fabrication, transportation and reconditioning of large superstructures. They typically work alongside Retriever Sentinels, utilising the resources harvested by the Retrievers for the construction of large structures such as Halo Array|Halo rings. Assemblers may also be utilised to conduct finishing work on structures emerging from large construction looms.
Though they are not designed for combat, they will suspend their primary duties to engage Flood forms in the event of an outbreak.
Operational history During the Forerunner-Flood war, Assemblers were sometimes used in an offensive role against the Flood, using their gravitic grapplers against the parasite in a limited offensive capacity. Toward the war's end, Assemblers were used to construct the Portal at Voi on Earth.
The Foundry of Installation 00 is populated by numerous Assemblers, as well as Retrievers. While the Retrievers extract resources and minerals from the small moon held there, the Assemblers used the materials to build components of the Halo Array and to repair the Ark, if required. Assemblers were used alongside Extractor Sentinels to construct Installation 08
Gallery
File:H3_StratoSentinel_Concept_2.png|''Halo 3'' concept art for a Strato-Sentinel, ultimately later canonised as the Assembler. File:H3 FoundrySentinels Concept.png|''Halo 3'' concept art of Strato-Sentinels in the Ark's Foundry. File:Halo 3 Comic -3.JPG|Assemblers construct the portal in Voi. File:HL_Origins_Stewards_1.png|Assembler Sentinels in ''Origins''. File:HL_Origins_Stewards_2.png|A group of Assembler Sentinels. File:Origins H3 Sentinels.png|A number of Assembler Sentinels.
List of appearances
''Iris''
*''Halo 3: The Cradle of Life''
''Halo Legends''
*''Origins''
''Halo: Silentium''
''Halo Wars 2''
Sources
Category:Sentinels |
Assembler vats, also referred to as assemblers were Nanotechnology|nanofabrication facilities utilized by Forerunners to construct all tools and structures used by the Ecumene. Assemblers ranged in size and complexity from small machines used to manufacture personal items to moon-sized foundries capable of constructing entire shield worlds and space stations. Instructions and construction templates on how to build various items were fed to assemblers for mass replication in the form of a design seed, constructed by a pattern-weaver.
Due to their nano-scale construction using smartmatter, items created in the assembly vats can be replicated down to the atom, allowing them to create items with perfect forms and symmetry.
Following the Forerunners' demise, the Covenant would attempt to reverse-engineer assemblers, resulting in the creation of the Assembly Forges - imperfect recreations of the Forerunner technology that were susceptible to mutations in the design pattern, variance in feedstock material and transcription errors.
Known assembler vats There were several kinds of assembler vat in the Forerunners' empire. They follow a number of different scheme depending on the scale, complexity and artistic integrity of the object they are designed to create. They ranged in scale, from the size of small buildings to as large as entire moons. Master Builder's Fabricae - responsible for creating the ''Mantle's Approach''. Ingens Assembler Vats - responsible for creating powerful vessels and assemblies such as the Keyship ''Anodyne Spirit''. Minoris Assembler Vats - responsible for creating various vehicles such as the Guardian Custodes and Phaeton, as well as more specialized units such as the Retriever Sentinels. Summus Assembler Vats - responsible for creating engineering tools and powerful warships like the s. Ferrarius Assembler Vats - responsible for creating various weaponry such as the Sentinel Beam, Heatwave, etc, as well as more generic units such as the Armigers and Aggressor Sentinels. Requiem Forge - responsible for creating units encountered throughout Requiem and the Created conflict. Mercatus Assembler Vats - responsible for creating structures and mechanisms for civilian use. Artifex Assembler Vats - responsible for creations forged by the brightest minds within the Ecumene.
Sources
Category:Forerunner technology |
Assembly Chamber 4L430 was a subsurface assembly chamber in Seoba Ice Quarry|an ice quarry on Biko's third Natural satellite|moon of Seoba.
History
The day after the UNSC's Task Force Yama Battle of Seoba|defeated the Insurrectionist force occupying the quarry on 2526#March|March 18, 2526, they repurposed Assembly Chamber 4L430 for an informal debriefing led by Captain Halima Ascot, the commander of the task force. A UNSC flag was hung on the chamber's polycrete-coated walls, with portable standing lights and a folding conference table also set up for the debriefing.
Along with Captain Ascot, the meeting included Colonel Marmon Crowther, Lieutenant Commander Hector Nyeto, now-Captain Nelly Hamm, Staff Sergeant Avery Johnson, SPARTAN-II John-117, and Catherine Halsey|Dr. Catherine Halsey. Here, they discussed the difficulties with the previous day's battle. After John's maverick action was brought up, the discussion soon turned to the young Spartan's true age. Ultimately, the truth came out that John and his fellow Spartans were all around the age of fifteen, and Colonel Crowther refused to send them into battle again as a result. The conversation then turned to why the Insurrectionists had seemingly been ready for their arrival, with John realizing and convincing the others that they had instead been waiting for the Covenant, with the intent to meet them for negotiations. While they were planning for the Covenant's inevitable arrival, Bloodstar Flotilla|a flotilla of the alien ships arrived in-system and set course for Seoba. The UNSC leaders rushed out of the chamber to ready their forces for the imminent continuation of the battle.
List of appearances
''Halo: Silent Storm''
Source
Category:Biko locations |
File:Assembly.jpg|thumb|250px|A Scarab assembly facility within the primary forges. The Assembly Forges refer to the various central manufacturing facilities of the Covenant, individually referred to as an assembly forge. These facilities produced items piece-by-piece using clouds of programmable Nanotechnology|nanomachines. These nanomachines were fed instructions via a design pattern, maintained by artisan-armorers. An imperfect replication of the assembler vats once used by the Forerunners, assembly forges are susceptible to mutations in design patterns, unaccounted variance in feedstock material, and transcription errors.''Halo: Warfleet'', p. 90 The mutation of a design pattern often required the resetting of the forge that had attempted to produce the design.''Halo: Warfleet'', p. 72-73
The Assembly Forges produced numerous materielranging from weapons, vehicles, shuttles, and starshipsfor the Covenant war machine. Due to advanced manufacturing methods applied by fabrication plants like Assembly Forges, the Covenant deliberately avoided rigid standardization and mass production of their starships. While considered a separate entity from the Assembly Forges, the Ministry of Preparation's Sacred Promissory operated assembly forges.
After the fall of High Charity during the Great Schism in 2552#November|November 2552 and the loss of the Primary Assembly Forges, the Swords of Sanghelios and Covenant remnants|successor factions of the Covenant were forced to turn to independent forges and armories for equipment, notably Lodam Armory. The Banished utilise Assembly Forges within the Banished Foundry|foundries of their Outpost|forward bases - something which would have been considered heretical during the imperial era of the Covenant, but a necessity for Atriox.
More recently, the Anvil Initiative between the Swords of Sanghelios and United Nations Space Command has seen select Office of Naval Intelligence researchers aboard ANVIL Station begin learning the operation of assembly forges from Sangheili teachers.
Classifications File:Assembly Scarab.jpg|thumb|220px|The Primary Assembly Forge There were three known types of assembly forge facilities, graded based on their size:
Primary Assembly Forges were a series of expansive manufacturing forges and refineries, notably the Assembly Forges located in the Covenant holy city of High Charity.''Halo: The Essential Visual Guide'', p. 71 Considered to be the greatest and most capable assembly forges within the empire, High Charity's vast forge labored to meet the demands of the capital and supply the armies of the Covenant.''Halo: Warfleet'', p. 57
Secondary Assembly Forges manufactured light warships and attack ships, such as the .
Tertiary Assembly Forges are primarily used for the manufacturing of space fighters, dropships, small arms, vehicles, and other equipment. Some of these forges are built aboard s, producing weapons, maintenance kits, food packs, and clothing for the fleet the support ship is attached to.''Halo: Warfleet'', p. 68
Products
Type-1 energy sword|''Pelosus''-pattern Energy Sword Type-1 energy sword|''Domotos''-pattern Energy Sword Sulok-pattern beam rifle|''Sulok''-pattern Beam Rifle Pek-pattern plasma cannon|''Pek''-pattern Plasma Cannon''Halo: The Essential Visual Guide'', p. 140
Kopasa'mada-pattern plasma launcher|''Kopasa'mada''-pattern Plasma Launcher''Halo: The Essential Visual Guide'', p. 184
M'tara-pattern focus rifle|''M'tara''-pattern Focus Rifle
''Halo: Warfleet'', p. 60
''Halo: Warfleet'', p. 18
''Halo: Warfleet'', p. 64
Dextro Xur-pattern Spirit|''Dextro Xur''-pattern Spirit''Halo: The Essential Visual Guide'', p. 187
Rizsheda-pattern Shade|''Preksheda''-pattern Shade''Halo: The Essential Visual Guide'', p. 171
Eeo'Pimu-pattern Shade|''Eeo'pimu''-pattern Shade Mamua'uda-pattern Shade|''Mamua'uda''-pattern Shade Skar'wa-pattern Mantis|''Skar'wa''-pattern Mantis''Halo: The Essential Visual Guide'', p. 117
Elsedda-pattern Banshee|''Elsedda''-pattern Banshee''Halo: The Essential Visual Guide'', p. 19
R'sisho-pattern Tick|''R'sisho''-pattern Tick Bkowe'nei-pattern Vampire|''Bkowe'nei''-pattern Vampire''Halo: The Essential Visual Guide'', p. 200
Ruwaa-pattern Shadow|''Ruwaa''-pattern Shadow''Halo: The Essential Visual Guide'', p. 172
Shua'ee-pattern Locust|''Shua'ee''-pattern Locust''Halo: The Essential Visual Guide'', p. 110
''Halo: The Essential Visual Guide'', p. 169
Cheru-pattern Tyrant|''Cheru''-pattern Tyrant''Halo: The Essential Visual Guide'', p. 198
Wuzum-pattern Spectre|''Wuzum''-pattern Spectre
Deutoros-pattern Scarab|''Deutoros''-pattern Scarab''Halo: The Essential Visual Guide'', p. 163
Kez'katu-pattern Phantom|''Ru'swum''-pattern Phantom''Halo: The Essential Visual Guide'', p. 137
Zo'op-pattern Weevil|''Zo'op''-pattern Weevil
Production notes The ''Halo 3'' multiplayer map Assembly occurs within a Scarab-constructing facility in the forges.
Gallery
File:Assembly 2.jpg|A section of a Scarab manufacturing plant. File:H3 MP Assembly ENV-03-1-.jpg|The beam of light that presumably powers the manufacturing plant. File:H3 MP Assembly ENV-01-1-.jpg|A corridor on Assembly Forges.
List of appearances
''Halo 3''
Sources
Category:High Charity locations Category:Covenant businesses |
File:Assembly.jpg|thumb|250px|A Scarab assembly facility within the primary forges. The Assembly Forges refer to the various central manufacturing facilities of the Covenant, individually referred to as an assembly forge. These facilities produced items piece-by-piece using clouds of programmable Nanotechnology|nanomachines. These nanomachines were fed instructions via a design pattern, maintained by artisan-armorers. An imperfect replication of the assembler vats once used by the Forerunners, assembly forges are susceptible to mutations in design patterns, unaccounted variance in feedstock material, and transcription errors.''Halo: Warfleet'', p. 90 The mutation of a design pattern often required the resetting of the forge that had attempted to produce the design.''Halo: Warfleet'', p. 72-73
The Assembly Forges produced numerous materielranging from weapons, vehicles, shuttles, and starshipsfor the Covenant war machine. Due to advanced manufacturing methods applied by fabrication plants like Assembly Forges, the Covenant deliberately avoided rigid standardization and mass production of their starships. While considered a separate entity from the Assembly Forges, the Ministry of Preparation's Sacred Promissory operated assembly forges.
After the fall of High Charity during the Great Schism in 2552#November|November 2552 and the loss of the Primary Assembly Forges, the Swords of Sanghelios and Covenant remnants|successor factions of the Covenant were forced to turn to independent forges and armories for equipment, notably Lodam Armory. The Banished utilise Assembly Forges within the Banished Foundry|foundries of their Outpost|forward bases - something which would have been considered heretical during the imperial era of the Covenant, but a necessity for Atriox.
More recently, the Anvil Initiative between the Swords of Sanghelios and United Nations Space Command has seen select Office of Naval Intelligence researchers aboard ANVIL Station begin learning the operation of assembly forges from Sangheili teachers.
Classifications File:Assembly Scarab.jpg|thumb|220px|The Primary Assembly Forge There were three known types of assembly forge facilities, graded based on their size:
Primary Assembly Forges were a series of expansive manufacturing forges and refineries, notably the Assembly Forges located in the Covenant holy city of High Charity.''Halo: The Essential Visual Guide'', p. 71 Considered to be the greatest and most capable assembly forges within the empire, High Charity's vast forge labored to meet the demands of the capital and supply the armies of the Covenant.''Halo: Warfleet'', p. 57
Secondary Assembly Forges manufactured light warships and attack ships, such as the .
Tertiary Assembly Forges are primarily used for the manufacturing of space fighters, dropships, small arms, vehicles, and other equipment. Some of these forges are built aboard s, producing weapons, maintenance kits, food packs, and clothing for the fleet the support ship is attached to.''Halo: Warfleet'', p. 68
Products
Type-1 energy sword|''Pelosus''-pattern Energy Sword Type-1 energy sword|''Domotos''-pattern Energy Sword Sulok-pattern beam rifle|''Sulok''-pattern Beam Rifle Pek-pattern plasma cannon|''Pek''-pattern Plasma Cannon''Halo: The Essential Visual Guide'', p. 140
Kopasa'mada-pattern plasma launcher|''Kopasa'mada''-pattern Plasma Launcher''Halo: The Essential Visual Guide'', p. 184
M'tara-pattern focus rifle|''M'tara''-pattern Focus Rifle
''Halo: Warfleet'', p. 60
''Halo: Warfleet'', p. 18
''Halo: Warfleet'', p. 64
Dextro Xur-pattern Spirit|''Dextro Xur''-pattern Spirit''Halo: The Essential Visual Guide'', p. 187
Rizsheda-pattern Shade|''Preksheda''-pattern Shade''Halo: The Essential Visual Guide'', p. 171
Eeo'Pimu-pattern Shade|''Eeo'pimu''-pattern Shade Mamua'uda-pattern Shade|''Mamua'uda''-pattern Shade Skar'wa-pattern Mantis|''Skar'wa''-pattern Mantis''Halo: The Essential Visual Guide'', p. 117
Elsedda-pattern Banshee|''Elsedda''-pattern Banshee''Halo: The Essential Visual Guide'', p. 19
R'sisho-pattern Tick|''R'sisho''-pattern Tick Bkowe'nei-pattern Vampire|''Bkowe'nei''-pattern Vampire''Halo: The Essential Visual Guide'', p. 200
Ruwaa-pattern Shadow|''Ruwaa''-pattern Shadow''Halo: The Essential Visual Guide'', p. 172
Shua'ee-pattern Locust|''Shua'ee''-pattern Locust''Halo: The Essential Visual Guide'', p. 110
''Halo: The Essential Visual Guide'', p. 169
Cheru-pattern Tyrant|''Cheru''-pattern Tyrant''Halo: The Essential Visual Guide'', p. 198
Wuzum-pattern Spectre|''Wuzum''-pattern Spectre
Deutoros-pattern Scarab|''Deutoros''-pattern Scarab''Halo: The Essential Visual Guide'', p. 163
Kez'katu-pattern Phantom|''Ru'swum''-pattern Phantom''Halo: The Essential Visual Guide'', p. 137
Zo'op-pattern Weevil|''Zo'op''-pattern Weevil
Production notes The ''Halo 3'' multiplayer map Assembly occurs within a Scarab-constructing facility in the forges.
Gallery
File:Assembly 2.jpg|A section of a Scarab manufacturing plant. File:H3 MP Assembly ENV-03-1-.jpg|The beam of light that presumably powers the manufacturing plant. File:H3 MP Assembly ENV-01-1-.jpg|A corridor on Assembly Forges.
List of appearances
''Halo 3''
Sources
Category:High Charity locations Category:Covenant businesses |
The Assembly Majority was a legislative party of human artificial intelligences active from 2310 to 2552. The Majority was a part of the larger The Assembly|Assembly.Halo: Reach, ''Data pads''
The Majority appeared to support indirect action in human affairs, in contrast with the Assembly Minority|Minority's favor of acting directly for the betterment of humans.
List of appearances
''Halo: Reach''
*''Data pads''
Story Shard: ''Precipice''
Sources
Category:Human AI |
The Assembly Minority was an legislative party of human artificial intelligence|artificial intelligences active from 2310 to 2552. The Minority was a part of the larger The Assembly|Assembly.Halo: Reach, ''Data pads''
The Minority appeared to support direct action for the betterment of humans, in contrast with the Assembly Majority|Majority's favor of indirect action.
List of appearances
''Halo: Reach''
*''Data pads''
Story Shard: ''Precipice''
Sources
Category:Human AI |
Assembly Skull is an achievement in ''Halo 3'' and ''Halo: The Master Chief Collection''. It is unlocked by finding the hidden skull on the map Assembly.
The achievement is worth 25 Gamerscore in the original game and 5 Gamerscore in ''The Master Chief Collection''.
Location To find the skull, the player must go to Forge mode. There are two supports structured into the top center of the map, and one of them has the skull needed for the achievement.
Related links |
Assemblies were Covenant workgroups formed from multiple Ministry|ministries, tasked to mediate specific issues and problems identified by the High Council. Issues typically handled by assemblies included trade disputes, collection of tithe from Sangheili colonies|Covenant worlds, managing the movement of pilgrims and founding of new colonies.
Sources
Category:The Covenant Category:Covenant organizations |
Assembly is a ''Halo 3'' multiplayer map which is part of the Mythic Map Pack, which additionally includes Orbital, and Sandbox. It was originally planned to be in the Legendary Map Pack under the name ''Purple Reign'', but was cut out due to the fear that it wouldn't be finished on time. This map, along with Sandbox and Orbital was released February 26- March 3, 2009, depending on world region, with ''Halo Wars: Limited Edition|Halo Wars Limited Edition'' and was released to the Xbox Live Marketplace on April 9, 2009.
Setting Assembly is set within the Assembly Forges, a Covenant manufacturing plant on High Charity. The map in particular is set inside a manufacturing plant, in the midst of a gargantuan "lake" of Lekgolo worms. Above the map, a massive energy conveyor belt can be seen, with the level itself an "island" in the lake featuring machinery designed to decontaminate the Scarab shells in preparation for the city-sized Lekgolo colonies that will breathe life into the massive metal husks.Mythic Map Pack - ''description'' The Scarabs appear as just torsos, without inner workings, legs, or armaments. The husks still appear energized. File:H3 Assembly Panorama.png|thumb||250px|A vertical panorama of the map, showing the assembly line. The husks come out of a large orange hole of some kind on one end of the map, with the movement of machinery and releasing of steam. The device halts above the facility the players play upon, which has a large energy beam that leads up to a large ring around the husk. The beam then decontaminates the husk so Lekgolo worms can be inserted later on. The device gives off a large electric field and the husk shakes wildly. The husks then continue along their way in the same manner as they came into vision, exiting through a blue hole, once again with the movement of machinery and releases of steam.
Design Assembly is located on an "island" of machinery in a sea of glowing green coolant. Overhead, legless Scarabs can be seen moving via an automated gravity beam. Assembly appears to be a structural support for the gravity beam. The facility is located within the Assembly Forges, a facility located aboard High Charity (prior to its destruction).
The map itself is bowl shaped, sloping toward the center. This bottom floor is dotted with pillars and walls for cover. It has an outer rim with four bridges, that connect to the two-story center structure, and has small structures on the rim intended as high ground. The bases are symmetrical, but the level actually has two distinct sides, with a lift on one side and what is referred to as the "''dugout''" on the other, making side differentiation better. Line of sight is generally open, with mid-range combat being optimal when on the second level. However, within the center structure and around the pillars that dot the bottom level, close combat is possible.
The map is focused on competitive playing, as it is a multi-story arena-style map. It features two "somewhat enclosed" bases, with one-way mirrors on the second floor (like those in interrogation rooms), where players are able to look out, but players outside are unable to see in.
Skull
The crest of the hidden Skull on this map appears to be what looks like that of the Lekgolo worms, referring to the Scarab assembly line in the distance.
Production notes Assembly was being worked on as early as January 2008. - ''Q: Are the orange worm-type thingies in the back of the Scarab the same things as the worms in Hunters, or is it just superficial resemblance? A: The resemblance is not just superficial. A future DLC map might expand upon that mystery.'' The map was later talked about extensively as intended to be part of the Legendary Map Pack alongside "Avalanche|Cottonball" and "Ghost Town|OK Corrall", given the working name "Purple Reign" - a reference to the Wikipedia:Purple Rain|Prince song of the same name. Following its removal from the Legendary Map Pack, the map would later have more details revealed alongside "Orbital|Moonbase Alpha" and "Cold Storage|Smuggler", in which it was stated the map would reveal more about the "Scarab-Hunter mystery". A digital sketch would later be released in July 2008.
Adding to this mystery, Luke Smith posted on a thread on the Bungie forums that "the name Assembly is ''extremely'' appropriate." (dead link) It would be found that this comment, came after the release of the name of the map in the Weekly Update on the same day alongside screenshots. His comment would refer the fact that Scarabs are assembled within the facility. The Scarabs are carried along an assembly line, with the playable area of the map being one of the machines that constructs the Scarabs.
Trivia You can get the Hammer Time Achievement for getting 5 Gravity hammer (fiction)|gravity hammer kills on this map (during matchmaking). The blue lines beneath where the Gravity Hammer spawns appear to make up the Marathon symbol. Also, another Marathon symbol appears in the blue lines inside the tubes at the top floor of either base and the "slopes" around it also make up the marathon symbol. If you overload this map, the skull will disappear and the gravity lifts will stop working, but the animation for the rocket tower's lift is still there. An eagle-eyed player can notice a blinking light that, when translated with Morse Code, says, "THANKS FOR PLAYING". Seven different sets of glyphs appear, changing throughout playtime.
Gallery
File:HMCC H3 Assembly Map.png|Assembly Map. File:reign.png|An overview of the map, made by . It's titled both as its old name, Purple Reign, and its official name, Assembly. File:AssemblyHeatMap.jpg|The Assembly heatmap. File:H3_Assembly_Sketch.jpg|A sketch up of Assembly by Lukems. File:Assembly 2.jpg|Assembly in a full view. File:Assembly Scarab.jpg|Another look at the Scarab. File:Halo3-LekgoloDetail.jpg| Lekgolo as seen on Assembly. File:Assembly.jpg| An outside view of Assembly. File:News H3 MP Assembly-3p03.jpg|The Type-52 Mauler|Mauler and M41 SPNKR|rocket launcher make appearances in Assembly, as seen in this image. File:Out_of_Assembly.jpg|Screen showing the massive size of Assembly. Assembly is in the middle of the purple circle on the lower right. File:Assembly glyphs.png|The seven sets of Sangheili symbols.
Sources
External links
Category:Mythic Map Pack |
File:Assist_Spree.png|thumb
The Assist Spree medalhttp://uk.xbox360.ign.com/dor/objects/14276699/halo-reach/images/halo-reach-20100820095436877.html?page=mediaFull is a spree medal in ''Halo: Reach'' multiplayer, campaign and Firefight. It is awarded for earning five Assists without dying.
It is represented by a steel four-pointed star with a blue Assist medal in the center.
Sources |
File:Halo5assist.png|right
The Assist medal is awarded for inflicting damage on an enemy who is then killed by a team mate. It is awarded in Firefight (Halo 3: ODST)|Firefight in ''Halo 3: ODST'', in campaign, Firefight and multiplayer in ''Halo: Reach'', in multiplayer and Spartan Ops in ''Halo 4'', in all multiplayer modes in ''Halo: The Master Chief Collection'', and in Warzone in ''Halo 5: Guardians''. The medal is far easier to achieve in 343 Industries games than in Bungie games as the minimum damage requirement for the medal is far lower.
In ''ODST'' and ''Reach'' it is represented by a red and white Yin and Yang symbol in the center of a 5-pointed gold star. In ''Halo 4'' and ''The Master Chief Collection'' the Yin and Yang are imposed on an inverted red and grey pentagon. In ''Halo 5: Guardians'' the Yin Yang is larger, and the pentagon is grey only.
Although "assists" were recorded in post-match statistics in earlier games, no specific medal was awarded for the feat. The same holds true for ''Halo 5: Guardians'' Arena matches.
Gallery
File:Assistance.gif|The Assist Medal in ''Halo 3: ODST''. File:Assist!.png|The ''Halo: Reach'' version. File:H4 - Assist.png| The ''Halo 4'' version.
Category:Medals |
Associated intelligence is the term used by the Covenant to describe a type of artificial intelligence.Halo: Contact Harvest, ''page 309'' Specifically, it has been defined as a system where enough "intelligent circuits" are linked together to form a high-order AI the Covenant refer to as a "thinking machine",Halo: Contact Harvest, ''pages 188-189'' similar to humanity's smart AIs.
According to their mythology, an associated intelligence once betrayed the Forerunners, and thus the Covenant maintained a strict ban on "intelligence association" under Death penalty|penalty of death. The ban was put in place by the San'Shyuum after learning parts of the tale of Mendicant Biasa Forerunner ancilla who was persuaded into rampancy by the Gravemind, betrayed the Forerunners, and allied itself with the Flood in the belief that its makers were "hindering" the evolution of the galaxy. The Covenant's ban may have stemmed from a desire to prevent such a thing happening again.
Despite their ban on associated intelligences, the Covenant were known to use less sophisticated, non-sentience|sentient AI constructs to perform certain designated tasks such as piloting their ships.Halo: Combat Evolved Anniversary, ''Terminal (Halo: Combat Evolved Anniversary)|Terminal 3''Halo: Glasslands, ''page 200'' Following the Human-Covenant War|fall of the Covenant, the Swords of Sanghelios and Jul 'Mdama's Jul 'Mdama's Covenant faction|Covenant utilized "semi-feral" associated intelligences to operate turrets. As these constructs had been long abandoned, they could not communicate with modern Sangheili and had to be carefully monitored and locked down prior to activation due to their inability to understand contemporary Identification friend or foe|IFF systems and codeword usage.
List of appearances
''Halo: Contact Harvest''
''Halo 5: Guardians''
Sources
Category:Covenant A.I. Category:Artificial intelligence |
File:Epsiloneridani.jpg|thumb|250px|One of Epsilon Eridani system|Epsilon Eridani's two asteroid belts. An asteroid is a naturally occurring solid object that is smaller than a planet. They are often found in asteroid belts orbiting a star or in planetary ring systems. Asteroids may also occur scattered in orbital Lagrange points.''Halo: The Cole Protocol'', page 166
Uses Some asteroids have been converted by humanity to serve as human colonies|colony habitats or military bases. While many asteroids are too small to maintain sufficient gravitational pull or atmosphere on their outer surfaces despite advanced terraforming technology, this shortcoming can be surmounted by constructing the habitat into the hollowed-out interior of the asteroid, with artificial gravity|simulated gravity provided by the centrifugal force of the asteroid's spin. Notable examples of such asteroids were the Insurrectionist hideouts Eridanus Secundus and the Rubble, the latter being a remarkable feat of engineering, composed of hundreds of asteroids with independent propulsion systems connected by flexible docking tubes.''Halo: The Cole Protocol'', page 62
The Covenant used asteroids such as K7-49 as refineries and shipyards.''Halo: Ghosts of Onyx'', pages 83-84 The Kig-Yar home system, the Y'Deio system, is home to an exceedingly large asteroid field which is home to many Kig-Yar colonies.''Bestiarum''
Asteroids have also seen weaponized uses in space engagements. In a skirmish following the Callisto Incident in 2494, an asteroid was used by the Insurrectionists to gain a tactical advantage in battle, using a outward-facing nuclear weapon|nuclear explosive device buried in an asteroid, greatly increasing the destructive power of the weapon in vacuum environment by providing enough reactive mass to destroy one UNSC ship and cripple two.''Halo: Evolutions'', The Impossible Life and the Possible Death of Preston J. Cole Forerunner warships, such as Harrier-class vessels, were equipped with "gravity slings", gravitic weapons which allowed them to propel asteroids or other small objects at great velocities and use them as projectiles. A notable advantage of this over the more common directed energy weapons was the vessel's ability to remain untraceable. This tactic was used by the Forerunners to their great advantage in the Battle of the 78th Thema|battle at Path Terrulian during the Forerunner-Flood war.''Halo: Silentium'', String 25
Known asteroids or asteroid belts T'vao Dal'koth Ivanoff Station Bonanza asteroid belt Eridanus system|Eridanus asteroid belt
*Eridanus Secundus Coral asteroid belt''Halo 3: ODST Pre-mission Evaluation'', Dutch Interview Indra Asteroid Cluster Origami Asteroid Field The Rubble K7-49
Sothra Hakkor|Sothra Hakkor ring system A'zhd
Trivia The depictions of asteroid belts in ''Halo: Reach'' and ''Halo: Fall of Reach - Boot Camp'' follow a common popular culture depiction of an asteroid belt, where the asteroids float in an extremely dense field within visible distance of each other. In real life, asteroids are spaced millions of kilometers apart and it would be highly unlikely to even see one when passing through an asteroid field.
Gallery
File:Reach-AsteroidField.jpg|An asteroid belt in ''Halo: Reach''. File:FoR Eridanus Secundus ext.png|Eridanus Secundus and the Eridanus asteroid belt. File:H2A Terminals TheRubble.png|A view of the Rubble. File:The Rubble.png|Another view of the Rubble. File:HE13 Infinity Impact.jpg|''Infinity'' collides with an asteroid. File:TFoR-as-Laden.jpg|The Parabola-class freighter|freighter ''Laden'' traversing through the Eridanus system's asteroid belt.
List of appearances
''Halo: The Fall of Reach''
''Halo: First Strike''
''Halo: Ghosts of Onyx''
''Halo: Contact Harvest''
''Halo: The Cole Protocol''
''Halo Wars: Genesis''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''The Impossible Life and the Possible Death of Preston J. Cole''
''Halo Legends''
*''The Babysitter''
''Halo: Reach''
*''Dr. Halsey's personal journal''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Boot Camp|Boot Camp''
''Halo 4''
''Halo: Silentium''
''Halo: Spartan Assault''
''Halo: Initiation''
''Halo: Escalation''
''Halo: Mortal Dictata''
''Halo: Broken Circle''
''Halo 2: Anniversary''
*''Terminal (Halo 2: Anniversary)|Terminals
''Halo: Fleet Battles''
''Halo: The Fall of Reach - The Animated Series''
''Halo 5: Guardians''
''Halo: Envoy''
''Halo Infinite''
''Halo: The Television Series
Sources
Category:Asteroids|
Category:Astronomical objects |
The Asteroidea anti-personnel mine is an explosive Mine|landmine used primarily by the United Nations Space Command.
Overview
Asteroidea mines have eight arms and pressure triggers. They can be thrown through the air with ease and explode, producing shrapnel similar to the M9 High-Explosive Dual-Purpose Grenade|fragmentation grenade.
Operational history Asteroidea mines were used by SPARTAN-II Program|Spartan-IIs during Operation: SMOKING ACES, and were used to kill General Howard Graves and a team of rebel commandos.
Trivia Wikipedia:Asteroidea|"Asteroidea" is the class to which sea stars belong, a reference to the mine's starfish-like shape.
List of appearances
''Halo: Ghosts of Onyx''
Sources
Category:Mines Category:UNSC ground weapons
__NOTOC__ |
File:H5G-Jackal Neural Network.png|thumb|350px|A readout displaying the results of an Asteroidea formulation on the neural network of an Ibie'shan Kig-Yar. Asteroidea merozoite was a virulent protozoal disease, native to Barugi. In 2553, it was being weaponized by the Forerunner Archeon-class ancilla|archeon-class ancilla Intrepid Eye through the Office of Naval Intelligence aboard the research and development station, ''Argent Moon''. The compounds were designed with the goal of creating a biological weapon that could remain dormant and asymptomatic as it spread through a population before being activated by a certain otherwise harmless aerosol dispersal.Halo 5: Guardians, campaign level ''Blue Team (level)|Blue Team''Halo 5: Guardians, campaign level, ''Blue Team'' - Mission Intel The formulas developed by the researchers were tested on live Kig-Yar prisoners, and possibly on Creatures aboard Argent Moon|unknown, misshapen creatures that were present in at least one laboratory on the station.
History In 2538, there was an asteroidea merozoite outbreak at the Barugi Preparatory Academy. In just thirty hours, ten thousand people at the school were infected and all but nine died shortly after. The nine survivors were all partially resistant to being infected thanks to mutations they had that resulted in variants of Wikipedia:thalassemia|thalassemia. Six with Wikipedia:Delta-beta thalassemia|delta-beta thalassemia survived for years before finally succumbing to the disease but those with gamma-thalessemia from a novel mutation did not suffer any adverse effects. The three survivors were Kerbasi Tuwa, the medical officer of the academy, and his two children, Catalin Tuwa|Catalin and Yuso Tuwa|Yuso. The devastation wrought by the infection caused the academy to be shut down and by 2541, the entire planet was placed under biohazard quarantine (BQ). This required encircling Barugi with a net of thermonuclear Hornet mines and blockade beacons that would alert any vessels that showed an intention to approach. The Barugi Incident was first made a matter of public record around a year after it occurred but in late 2553 it was mysteriously classified and compartmentalized.
In 2553#December|December 2553, after the murder of Admiral Graselyn Tuwa and the abduction of her family, Operation: RETRIBUTION was launched to gain revenge and recover the survivors. However, in the process, Veta Lopis' Ferret team connected the Tuwa family to the Barugi Incident and discovered that Intrepid Eye|someone was trying to weaponize asteroidea, using the Tuwa's immunity to it to culture a vaccine. The plot was seemingly foiled when Veta destroyed the cryo-jars containing the Tuwa's organs and the bioweapon plot was exposed. However, the incident was blamed on Lieutenant Bartalan Craddog and Intrepid Eye, the true culprit, remained undetected. Intrepid Eye manipulated the final report on Operation: RETRIBUTION and Project SLEEPING STAR so that the research on asteroidea and a vaccine was moved to ''Argent Moon'' with an unlimited black budget.
In 2557#March|March 2557, an accident caused a particularly aggressive form of asteroidea to vaporize and spread throughout ''Argent Moon'' via its air systems, killing nearly all aboard. Those closer to the accident were killed instantly, being liquidized from the inside out, and, depending on distance from the accident, the rest of the vessel's personnel began suffering symptoms from the chemical minutes to hours later. Although shipboard smart AI Rooker attempted to enforce quarantine protocols, they failed massively and all personnel aboard Argent Moon were dead by 2557#March|March 19. Two days later, Rooker made the decision to quarantine the vessel by jettisoning what portion of the asteroidea compounds and dead bodies he could into empty space and setting the ''Argent Moon'' on a course that would keep it clear of any inhabited systems. He also recorded a message which was set to repeat for any potential ONI personnel that would try to reclaim the station, warning them that her air was not safe for humans to breathe. Rooker eventually succumbed to rampancy and chose to initiate his own final dispensation on 2557#September|September 12, 2557. Despite being responsible for the bioweapons program, Intrepid Eye did not cause the accident and the outbreak as her network had been discovered and destroyed by ONI some time before. As a result, Intrepid Eye was left completely isolated on ''Argent Moon'' and was unaware that there had even been a problem.
In 2558#October|October 2558, nineteen months after it went missing, ''Argent Moon'' was discovered by Kig-Yar scavengers, who sold it to Jul 'Mdama's Covenant. One week later, Spartan-II Blue Team was tasked with Operation: BIRD IN HAND|securing the vessel and its intel, encountering Covenant scavengers aboard the vessel. During the mission, Blue Team recovered Rooker's data logs about the asteroidea outbreak and some of the research data. However, the mission to recover ''Argent Moon'' was scrapped when a Covenant fleet, sent following the death of Jul 'Mdama in the Battle of Kamchatka, arrived. Instead, Blue Team decided to self-destruct|scuttle the station by overloading ''Argent Moon's'' reactor. Blue Team was able to escape in the ONI Acrisius|ONI ''Acrisius'' as the overloading reactor destroyed ''Argent Moon'', the nearby vessels caught in the blast and all of the asteroidea remaining on the station. During this conflict, Intrepid Eye finally became aware of the problem and barely managed to escape by attaching herself to the Prowler as Blue Team fled.
Due to the station's obscurity, UNSC investigators who examined the remains of ''Argent Moon'' were initially unaware of the station's role, but upon searching the debris for clues, the investigators eventually discovered that the station's crew had been manufacturing a bioweapon.
Known compounds Asteroidea 59B:
Subjects exposed to Asteroidea 59B sickened, but all recovered, with no fatalities. It was determined that the formula needed to be adjusted to increase toxicity.
Asteroidea 61F:
Morbidity in subjects was deemed satisfactory, but the LD50, or the dose that will be lethal to 50% of the targeted population, was deemed inadequate.
Asteroidea 472A:
Both the morbidity and the LD50 were judged to be sufficient, but the shortening of the compound's half-life became the next goal.
Trivia Wikipedia:Starfish|Asteroidea is the name of the biological class to which starfish belong. It is derived from the Greek aster, (a star) and the Greek eidos, (form, likeness, appearance).
List of appearances
''Halo 5: Guardians''
''Halo: Retribution''
''Halo: Divine Wind''
Sources
Category:Biological weapons |
The Astlehich River is a waterway on the planet of Carrow. It is the site of the Sangheili city of Rak.
History As a part of the Joint Occupation Zone project between the Swords of Sanghelios and the United Nations Space Command, the Sangheili refugees of the colony world of Glyke came to Carrow in order to build a new life. Led by Kaidon Rojka 'Kasaan, these Sangheili settled around the Astlehich River and established a collection of Keeps that became the city of Rak. Later, a group of humans traveled to this spot with the intent of forming a settlement there. Finding the Sangheili already there, these colonists instead established the settlement of Sandholm in the Uldt Desert.''Halo: Fractures'', Oasis
Gallery
File:Envoy - Carrow map.jpg|A map of the Uldt Desert containing the location of the Astlehich River
List of appearances
''Halo: Fractures''
*''Oasis''
''Halo: Envoy''
Sources
Category:Carrow locations |
File:TerminalArkArray.jpg|thumb|300px|Installation 00|The Ark and the 7 Halo Array|Halo rings. Astroengineering is the name given to the construction of megastructures in space by technologically advanced beings. It is a form of megascale engineering, but deals with structures that are "easily observable" from interstellar distances with 20th century astronomical instruments: e.g. a space elevator is an example of megascale engineering, but it is not an example of astroengineering. A notable example of astroengineering are the Halo Array|Halo rings, built by the technologically advanced Forerunners.
Construction of these megastructures are restricted to either Technological Achievement Tiers|Tier Zero, Tier One or Tier Two civilizations. As a Tier Three civilization, the United Nations Space Command|UNSC has no known astroengineered structures.
Forerunners File:Delta Halo.jpg|thumb|250px|Installation 05, the second Halo discovered by the UNSC and the Covenant. The Forerunners are renowned for their mimicry of natural environments, but it is their engineering achievements that stand as monuments to their extraordinary prowess, centuries after they have passed on. Their Halo Array|Halo Installations, shield worlds, and Installation 00|the Ark are all artificial habitats on a vastly larger scale than anything that either humanity or the Covenant could have accomplished. Forerunner megastructures were typically designed by members of the Builder rate and constructed by the Huragok as well as a wide range of automatons ranging from diminutive Constructors to colossal Retriever Sentinels. Meanwhile, the Miners were tasked with stellar and planetary engineering.Halo: Cryptum
The Halo installations are planet-sized artificial worlds, shaped like a ring. The interior surface contains a breathable atmosphere and seemingly natural terrain, including oceans, lakes, mountains, forests, and tundras. Underneath this is a support layer, upon which this terrain has been put in place, consisting of a vast grid network of metallic plates that provide the base. The Earth-like gravity on a Halo installation is provided by the centripetal force of the ring's spin as well as an artificial gravity field.Halo: The Flood, ''page 14''
The Halos were constructed as weapons of mass destruction on a galactic scale, designed to kill all sentient lifeforms in their radius of effect, approximately 25,000 light-years, by firing a harmonic pulse of cross-phased supermassive neutrinos.Halo: Cryptum, ''page 274''
File:Onyxbetter.jpg|thumb|250px|Artificial planet Onyx, before its destruction. The Forerunners were also adept at creating artificial planets in a variety of ways. They were capable of speeding up natural planetary formation by collapsing an asteroid field into a molten mass of a twenty-megameter range, and then form it into a protoplanet which could be fully cooled in less than ten thousand years.Halo: Cryptum, ''page 221''
In addition, they employed other methods to construct planetary-scale megastructures, such as Onyx. Internally, Onyx's structure was maintained by, and even ''composed of,'' trillions of Onyx Sentinel|Sentinels and at least one immense Sentinel constructor factory, while externally the planet can appear like many other terrestrial planets, with a wide variety of terrain.
A variation of the concept also exists, built in a more conventional fashion. Employed in a variation of the shield world concept known as a conservation sphere,Halo: The Essential Visual Guide, ''page 174'' this variation is a structure whose surface is composed of an outer shell, with a hollow interior and a habitable inner surface, and a miniaturized artificial star in the center. The interior resembles a Dyson sphere, though on a far smaller scale.
While not intended to mimic planets as much as be employed as weapons of war, the Forerunner fleet employed a kind of warship known as a Castellan, a "moon-sized" colossal battle station.''Halo: Warfleet An Illustrated Guide to the Spacecraft of Halo|Halo: Warfleet'', Battle Stations - p.86-87
Onyx
The artificial planet Onyx was used as a cover for the slipspace-based Shield World in its core. It was later colonized by the UNSC, oblivious as to its true origins until 2552, when its Onyx Sentinel|Sentinels activated to defend the Shield World. It was later damaged by FENRIS nuclear warheads, and destroyed as its Sentinels burst free and set up defensive stations around the Shield World portal.Halo: Ghosts of Onyx, ''pages 377-378''
Shield 0459
This shield installation was representative of a smaller variation of the shield world concept. Known as a conservation sphere, the facility consisted of a hollow spherical shell with a terraformed inner surface and an internal sun. The installation's outer surface was heavily infested by the Flood.
It was destroyed by the United Nations Space Command|UNSC forces in 2531 when the overloaded Shaw-Fujikawa Translight Engine|Slipspace drive of sent the internal star to supernova state.
The Forerunners also constructed massive Dyson spheres, such as the shield world known as Trevelyan|Shield World 006 held within Onyx. With a diameter of 2 astronomical units,Halo: Ghosts of Onyx, ''page 380'' this shield world was encapsulated in a Slipstream space|Slipspace field to protect the occupants from the Halo Array as it activated. Essentially a sphere, with its habitable surface on its internal surface rather than external, these "micro" Dyson spheres are also equipped with their own stars,Halo: Ghosts of Onyx, ''page 379'' providing warmth, light and energy to the installation. Originally intended as a way to circumvent the Halo effect, the shield worlds were not put into use by the Forerunners due to the rampant actions of Mendicant Bias|one of their own AI constructs.Halo 3, ''Terminal (Halo 3)|Terminals''
The interior of Trove was essentially a variation of this concept, albeit on a far smaller scale and not enveloped in slipspace.
File:H3 Installation00 Full.jpg|250px|thumb|Installation 00
Installation 00 is a Forerunner megastructure vaguely similar to an Wikipedia:Alderson disk|Alderson disk in overall shape.
With a diameter of 127,530 kilometers,Halo: The Essential Visual Guide, ''page 14'' and a larger total surface area than a Halo installation, it incorporates many similar elements, including Earth-like gravity and atmosphere and a rich and diverse ecosystem. Located in the center of the installation is a Strip mining moon|small planetoid, used for raw materials, and a star orbiting nearby despite its location: 218, or 262,144 light years outside of the Milky Way|Milky Way Galaxy, where stars cannot naturally form. It is possible that this is an artificial sun created by the Forerunners.Halo 3, campaign level, ''The Ark (level)|The Ark (Level)''
Rather than being a superweapon, like the Halos, the Ark functions as the control center of the Halo Array. It also served as the lead researching station for the Librarian and as a construction facility for Halos, using the planetoid to provide metals, gases, elements and other resources needed for reconstruction. After the construction is complete, the Halo is transported to its destination via a Slipspace portal.
Originally, an even larger Ark facility existed, known as the greater Ark. This second Ark was used to construct and repair a series of larger Halo rings. Though it differed from Installation 00 in a number of respects, it shared its general flower-like shape and was similarly located outside the galaxy.Halo: Primordium, ''page 371''
File:Artificial sun.jpg|thumb|250px|The Ark's artificial sun The Forerunners had the ability to harness the energy output of an entire star by using containment and collection fields; dozens of stars had been harnessed for energy production this way.Halo: Cryptum, ''page 243'' Forerunners stellar engineers nicknamed "plasma jockeys" also experimented with controlling young stars, attempting to "tame" them for future use.
The Forerunners could also either create artificial stars, or move existing stars across distances of thousands of light years, either of which would be a tremendous technological feat. Additionally, they were able to extrude whole stars into slipspace. One star was used in the construction of the Shield World, Trevelyan|Shield World 006, while an artificial star, created just for it, orbited Installation 00. Trove also had a miniaturized artificial star in its center.
The exact methods used by the Forerunners to construct their artificial worlds is unknown. Presumably, large numbers of various types of Sentinels play a role in the construction process, laying down the initial structure. Over this is laid a vast network of scaffolding, over which the artificial environment is placed, including earth, rocks, and significant quantities of water. Some terrain patterns deemed particularly pleasing were repeated in different locales and installations, often with some degree of minor variation to the base template. As a result, separate Forerunner sites may house near-identical environments, an example of which is Two Giants on Requiem and several analogous sites on Installations Installation 00|00 and Installation 04.
Installation 00|The Ark plays a significant and noteworthy part in construction, and is the location where replacement Halo Installations are built and later transported, should one be destroyed by the Flood or opposing forces.
Covenant File:HM-HighCharityBC.png|250px|thumb|High Charity under construction. Though on a far smaller scale, the Covenant have been known to build superstructures.
High Charity was the Covenant capital city prior to 2552. Presumed to be built around a chunk of rock taken from the San'Shyuum's home planet, it was not only an artificial planet, but capable of traveling through slipspace, powered by a surviving Keyship known to the Covenant as the Forerunner Dreadnought. It was the largest known Covenant artificial planetoid, at 348 kilometers in diameter, as well as the home of the majority of the San'Shyuum population, and was infested by the Flood, and eventually destroyed in the Battle of Installation 00.
The ''Unyielding Hierophant'' was a mobile space station used as a fleet command center and refit platform. Approximately 30 kilometers long and 10 km in circumference, with two bulbous sections joined by a docking ring at the middle, it was a significant Covenant military base in the region, capable of resupplying up to 500 warships and carried thousands of Covenant personnel internally, including Banshee and Wraith pilots. It was destroyed by members of Spartan Blue Team during Operation: FIRST STRIKE.
Human While 26th-century humanity does not possess the technology required to construct megastructures on the scale of the Covenant or the Forerunners, they have built several habitats within mined-out asteroids. Ancient Human Despite being a Tier 1 civilization, Ancient humanity was not as experienced in the fields of megascale engineering and slipspace technology as the Forerunners. For example, they were seemingly unable to construct megastructures on the scale of a Halo Array|Halo installation.Halo: Primordium, ''page 257''
The Rubble was a complex structure comprised of hundreds of asteroids, located in a Lagrange point between the gas giant Hesiod and its moon, Metisette. The habitats were made up of many asteroids that were linked together with docking tubes. Each of these asteroids had its own means of propulsion, and they were kept together by the machinations and calculations of the AI Juliana. She had been operating far past her normal 7 year life span and was rampant, but she had to remain in operation because the tasks that she performed were too difficult for humans. The asteroids that made up the Rubble were mined and constructed by a mix of Kig-yar and humans. The humans that lived on The Rubble were either insurrectionists, sympathizers or surviving colonists from the colony world Madrigal.
Built inside a hollowed out asteroid in the Eridanus system, the Eridanus cell of the Insurrectionists hid here until their leader, Colonel (UNSC)|Colonel Robert Watts|Watts was Assault on Eridanus Secundus|captured by members of the SPARTAN-II Program. It had several factories, schools, hotels and even a hospital built inside it as well as a large docking bay. It was later destroyed by a Covenant fleet in 2552.
Precursor The long-vanished beings known as the Precursors were known to have built megastructures unequaled by even the Forerunners. These included various massive constructs known as unbending filaments which could be used to link entire star systems.Halo: Cryptum, ''page 114'' Once a major Precursor world, Charum Hakkor once housed many feats of Precursor engineering. Precursor technology was based upon what the Forerunners called neural physics, the specifics of which are largely unknown but which allowed them to make their creations virtually indestructible. However, it also rendered Precursor construction susceptible to the Halo effect.Halo: Cryptum, ''page 103'' As a result, most, if not all, feats of Precursor megascale engineering were supposedly destroyed by the galaxy-wide firing of the Halos.
Gallery
File:Installation04 scaffolding.jpg|The foundational scaffolding beneath a Halo installation's terrestrial surface. File:H3 Installation 08 Scaffolding.jpg|Scaffolding islands of a Halo installation. File:H3_Ark_Planetoid_Concept.jpg|Early concept art of the Ark. File:H3 Artificial sun.jpg|A image of the artificial sun at the Ark. File:1209584069 MountainsoftheArk.jpg|A mountain range on the Ark in panorama. File:HE-23-ArtiPlanet.png|A planet with twelve moons, each containing design seeds.
See also Space station Sources
Category:Astronomy Category:Forerunner technology |
File:HW2 AstroNav 2.png|thumb|350px|Captain James Cutter inspecting astronavigation data. Astrogation, short for astronavigation, is the planning of a route through space and the actual navigation of spacecraft, either subluminal maneuvering in interplanetary travel or the calculations used to perform slipstream space jumps in interstellar travel.
In the United Nations Space Command, UNSC Astronavigation is the organization responsible for creating and maintaining astrogation data.Halo: The Fall of Reach (2010), ''Adjunct'' After the start of the Human-Covenant War, this data became a major security risk as the Covenant could potentially use it to pinpoint the location of human colonies and Earth. This prompted the enactment of the Cole Protocol, which established various measures to prevent NAV data stored on starships or other locations from falling into Covenant hands.Halo: The Fall of Reach, ''page 135'' (2001 edition)
In context of spacecraft maneuvering in conventional space, several UNSC Navy|UNSC Naval commanders have been remarked as being particularly proficient in astrogation. Captain (Navy)|Captain Jacob Keyes was credited as a skilled astronavigator,Halo: Ghosts of Onyx, ''page 155'' due to his daring maneuvers, particularly the "Keyes Loop" he performed during the Battle of Sigma Octanus IV. Admiral Preston Jeremiah Cole|Preston Cole was also renowned for his skills in using effective tactics, including gravity-assist maneuvers, in Space warfare|space battles.Halo: Evolutions - Essential Tales of the Halo Universe, ''"The Impossible Life and the Possible Death of Preston J. Cole"'', ''page 483''
While most other operations involved in operating a spacecraft, including maneuvering in normal space, can be performed by a human pilot, the successful execution of slipspace jumps requires a navigation computer or a shipboard artificial intelligence.Halo: Contact Harvest, ''page 96''Halo: Blood Line, ''Halo: Blood Line Issue 1|Issue 1'' Due to the unpredictability of human drives, dedicated slipspace guidance beacons are sometimes used to provide navigational reference points when a coordinated and accurate slipspace transit is necessary.Halo: Evolutions, ''"The Impossible Life and the Possible Death of Preston J. Cole"'', ''page 477''
Despite the necessity for a computer to perform the jump itself, UNSC Navy personnel are taught the basic calculations involved in a slipspace jump, known as Shaw multivariate calculus. In the late 25th century, then-crewman apprentice Preston Cole gained recognition for coming up with a new way to calculate Shaw-Fujikawa jump parameters.Halo: Evolutions - Essential Tales of the Halo Universe, ''"The Impossible Life and the Possible Death of Preston J. Cole"'', ''page 426'' There have been instances of individual ship captains performing slipspace jump calculations on their own, usually to execute a nonstandard or experimental jump, but the results of these have often been disastrous or uncertain,Halo: The Fall of Reach, ''page 20'' including Admiral Cole's possible in-atmosphere jump during the Battle of Psi Serpentis.Halo: Evolutions, ''"The Impossible Life and the Possible Death of Preston J. Cole"'', ''page 484-486'' When commandeering the stolen Insurrectionist craft ''Beatrice'', Catherine Halsey|Dr. Catherine Halsey plotted a slipspace exit vector through a saddle point in an imaginary mathematical plane involved in the jump function, allowing the drive to recapture the particle accelerator energy in its plasma coils, although this maneuver introduced a noted risk of coil overload.Halo: Ghosts of Onyx, ''page 152''
A slipspace jump path must be computed through a pattern of superfine quantum filaments which are distorted by gravity. Prior to the UNSC's discovery and implementation of superior Forerunner drive technology, human slipspace technology lacked the resolution to compute a path through the warped filaments near significant Gravity well (physics)|gravity wells, such as that of a planet. The Covenant's superior slipspace technology allows them to compute jumps with far greater precision and stability, owing to their reverse-engineering of Forerunner relics. The major difference is resolution: a Covenant ship is able to calculate abstractions in the lattice of quantum filaments on a far smaller scale, allowing an AI, for example, to compensate for the warped spacetime within a gravity well and perform a jump whilst using minimal energy.Halo: First Strike, ''pages 85-86'' (2003 edition) Following the Human-Covenant War, a number of UNSC ships, most notably , have been fitted with Forerunner drive technology, granting them near-perfect jump accuracy and far greater slipspace velocities than before.Halo: The Thursday War, ''page 247''
List of appearances
''Halo: The Fall of Reach''
''Halo: First Strike''
''Halo: Ghosts of Onyx''
''Halo: Contact Harvest''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''The Impossible Life and the Possible Death of Preston J. Cole''
''Halo: Blood Line''
''Halo Wars 2''
Sources
Category:Navigation| |
Astrud is a captain in the Gao Republic's Gao Ministry of Protection. When an inspection drone infiltrated by the archeon-class ancilla, Intrepid Eye, was recovered from the Montero Cave System in 2553, Captain Astrud handled the mapping of its circuits.''Halo: Last Light''
List of appearances
''Halo: Last Light''
Sources
Category:Human characters |
|death=
|parents=
Jul 'Mdama Raia 'Mdama
|siblings=Dural 'Mdama
|spouses=
|children=
|species=Sangheili
|gender=Male
|height=
|mass=
|hair=
|eyes=Orange
|affiliation=*Swords of Sanghelios Pax Institute
|rank=
|sn=
|notable=
}}
Asum 'Mdama is a teenage Sangheili who was born on Sanghelios''Halo: Glasslands'', pg. 55 and is now living on the shield world Sarcophagus under the alias of Bakar in the post-Human-Covenant War era.''Halo: Legacy of Onyx''
Biography He is the son of Raia 'Mdama and Jul 'Mdama, although he did not know who his father was as it is custom for Sangheili not to reveal the name of the father, so that they are solely judged on their abilities and not their heritage. He and his brother Dural 'Mdama|Dural lived in the State of Mdama and were taught combat by Naxan in the Bekan keep. Following the death of his mother, Asum went to the nearby fields to mourn in private.''Halo: The Thursday War'', Epilogue Now orphaned, Asum was fostered by Kasha 'Hilot and assumed the name Bakar.
While attending the Pax Institute on the shield world known as Sarcophagus, Asum became friends with Molly Patel, Kareem El-Hashem, and Gudam Keschun. Following a class trip, Asum learned that Jul 'Mdama was his father but continued to hate him partly for the atrocities he caused and partly for abandoning Raia.
Personality Asum was deeply hurt by his mother's passing. As a result, he chose to lead a life of non-violence, preferring to reason with aggressors rather than immediately settling disputes with force, all in spite of the fury he would display, demonstrating his self-control. This is exceptionally uncommon for Sangheili, especially males. He held no love for his uncle, Jul, whom he blames for abandoning him and Dural after his mother perished, but was still devastated when he learned of Jul's role as Asum's father. He opposes his brother for choosing to lead the Servants, but still ultimately decides to try to save him, showing despite the years apart, he still cares for Dural on some level. He regretted not being able to reconcile with his father upon learning of his death, but understood its significance. His non-violent lifestyle and eventual friendship with Molly and the others have lead Asum to be an outcast among the Sangheili youth at Sarcophagus.
Gallery
File:LoO - Asum.png|Asum 'Mdama as he appears on the cover of ''Halo: Legacy of Onyx''.
List of appearances
''Halo: Glasslands''
''Halo: The Thursday War ''
''Halo: Mortal Dictata''
''Halo: Legacy of Onyx''
Sources
Category:Sangheili characters|Mdama, Asum Category:Nobles|Mdama, Asum Category:Swords of Sanghelios members|Mdama, Asum |
An asylum seeker or refugee is an individual who has been displaced from their home region due to war and violence; famine or out of fear of persecution, and seeks to live in a foreign nation. During the Human-Covenant War, colonial refugees seeking asylum on Earth were often referred to with the derogatory term refu. The plural word is "refues", a homophone of "refuse," used to imply that such people are garbage.Media:ILB_So_mean.ogg|ILB_So_mean.ogg
Many people from the Inner Colonies who began fleeing to Earth after the Outer Colonies fell to the Covenant during the Human-Covenant War. Complying with its standard immigration laws, the Unified Earth Government reacted negatively to colonial asylum seekers. With the ever-present threat of being the next colony to be glassing|glassed, people from worlds like Coral gained entry to Earth, being forced into refugee camps. Sophia Bossedon used underground connections to get an illegitimately-earned Wikipedia:Visa (document)|visa in order to avoid being caught and sent back. When such "illegal aliens" were forced to suffer the realization that their homeworld had finally been destroyed in 2552, Earth continued to intern these people despite there no longer being anywhere to return them to; Sophia was caught up with the post-Coral internment. Some human colonies, like Chi Rho, became home to thousands of refugees.''Halo: The Cole Protocol'', Chapter 2
In the years immediately after the Human-Covenant War, refugees from the former Covenant member and client races sought asylum on Earth, leading to the South American city of Rio de Janeiro becoming a hotspot for migration (whether it has been outfitted for such an event, or is simply a popular destination is uncertain). Not all asylum seekers migrate to a host country for legitimate means; at the time of the Ur-Didact|Didact's attack on Earth, Spartan Operations|Spartan elements were tasked with stopping a Sangheili terrorism|terrorist from detonating a HAVOK tactical nuclear weapon.Spartan Ops Departure|Episode 1 ''Departure''
List of appearances
''i love bees''
''Halo: The Cole Protocol''
''Halo 4''
*''Spartan Ops''
''Halo: Mortal Dictata''
''Halo Mythos''
''Halo: Envoy''
''Halo: Renegades''
Sources
Category:Society and culture |
}}
Asylum is a map variant of Forge World. It is a remake of Sanctuary from ''Halo 2'', built into the Forge World#The Quarry|Quarry. Asylum is featured in the Rumble Pit, Living Dead, Team Slayer, Team Objective, Multi-Team|Multi Team, Doubles Arena, and Team Arena playlists.
Players used to be able to camp on top of a rocky wall via sprinting and jumping. It appears that Bungie added a soft kill zone there to prevent players from gaining an unfair advantage.
Map variants Bedlam, a "spooky" variant introduced in the January 2012 update to Living Dead playlist, gives the level a more decayed look and is more befitting for Infection games.
Sources |
The Asymmetrical Action Group (AAG) is an unconventional warfare unit within the Office of Naval Intelligence's Beta-5 Division.Halo: The Essential Visual Guide, ''page 133''Halo: Reach - ''The Armory''
Background Late in the Human-Covenant War, the Office of Naval Intelligence created the Asymmetrical Action Group as a cross-branch effort to disarm, disrupt, and dissolve Covenant Empire|Covenant activities. The group was formed around unconventional warfare veterans, though it eventually began to incorporate SPARTAN Program|Spartans into its ranks.
Though the AAG's non-Spartan operators wore their own standard armor, the Beta-5 Division contracted Chalybs Defense Solutions to create a variant of the MJOLNIR Powered Assault Armor for its in-field Spartan operators. The resulting product, the OPERATOR-class Mjolnir|MJOLNIR Mark V Operator variant, is designed to provide detailed on-the-fly transmissions that can circumvent most Covenant security networks.
By 2558#October|October 2558, the Beta-5 AAG adopted the Legendary VISR for their Spartan units, albeit with custom plugins developed by ONI's internal teams.Halo 5: Guardians, ''Legendary visor description''
List of appearances
''Halo: Reach''
''Halo 5: Guardians''
Sources
Category:Office of Naval Intelligence military units |
File:Reach mpbeta boneyard 02.jpg|thumb|250px|The ''Commonwealth'' at the ship breaking yard.
The Aszod ship breaking yards were a series of expansive industrial facilities on the human colony world of Reach at Aszod. Hundreds of United Nations Space Command|UNSC starships at the end of their operational life were taken apart in the facilities to be repurposed for spare parts and materials, and the surrounding landscape was littered with wrecks of spacecraft. Among them was the , which was being disassembled in a section of the facility that was under control of SinoViet Heavy Machinery.
During the Battle of Aszod, in the final hours of the Fall of Reach on 2552#August|August 30, 2552, the ship-breaking yards became the final off-planet extraction point on the Eposz continent.Halo: Reach, campaign level ''The Package'' As part of this, the performed a Class-L flash-dock, landing near the ship breaking yards for repairs and to receive Cortana|an important package while the yards themselves were overrun with Covenant forces. Members of NOBLE Team rendezvoused with forces from the ''Pillar of Autumn'' here. A Covenant was shot down during the battle by SPARTAN-B312 to protect the ''Pillar of Autumn's'' escape.Halo: Reach, campaign level ''The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn''
Production notes The yards are the setting of the multiplayer level, ''Boneyard''.
Gallery
File:Boneyard Panorama.jpg|Panorama of the area during the Fall of Reach. File:Reach mpbeta boneyard 001.jpg|A section of the facility.
List of appearances
''Halo: Reach''
''Halo Mythos''
Sources
Category:Reach locations |
File:TPoA Header.jpg|thumb|250px|Landscape at Aszod during the Fall of Reach
Aszod was an arid, mountainous, barren and unpopulated territory in Ung, Alfold on the Eposz continent of Reach.
Overview The territory was home to several industrial facilities, including a Aszod ship breaking yards|ship-breaking facility. Other than the ship-breaking yards, Aszod also appeared to be used for transport of natural resources, evident by large pipe-lines spreading across the landscape. Near the edge of the ship-breaking yards was Mount Torott. History
Sometime between 2525 and 2552|August 2552, the was under deconstruction within the shipyards. As well, the Reach Tourism Board chose the plains at Aszod for their "Escape." ad.
During the final stages of the battle, Aszod was the only off-planet extraction point left on the continent.
It was also where the was dry-docked on 2552#August|August 30, 2552. It was the site of the Battle of Aszod, which saw Emile-A239 and SPARTAN-B312 successfully delivering a fragment of Cortana to ''Pillar of Autumn''. While Emile would perish, SPARTAN-B312 stayed behind to defend ''Autumn'' from a converging Covenant battle group. Below the drydock, near a small set of warehouses in between two pipelines was where Thirteen dead Spartans|many dead Spartans were found. B312 was killed in action while making a wikipedia:Last stand|last stand there, having been overwhelmed by Covenant infantry.
In 2589, Aszod appeared to be the location a Unidentified colony ship|colony ship landed at to colonize the reterraformed Reach once again.
Trivia It is named after Wikipedia:Aszod|Aszod, a town in present-day Wikipedia:Hungary|Hungary.
Gallery
File:HR Screenshot Epilogue-After.jpg|A lush Aszod years after Reach's glassing. File:HR - Prologue Aszod.png|Aszod, as seen from orbit.
List of appearances
''Halo: Reach''
''Halo 5: Guardians''
''Halo Mythos''
Notes
Sources
Category:Reach locations |
At Any Cost is the sixteenth track (Disc 2 Track 9) included in ''Halo: Reach Original Soundtrack''.
Overview The track is a remix of ''Sword Control'' (from the earlier track ''ONI: Sword Base (music)|ONI: Sword Base''), featuring the same percussion part but a different melody from strings and brass. As the melody repeats, the piano join in with short snippets. The track ends with a piano solo which gradually fades out.
Appearance
''At Any Cost'' is a bonus track found exclusively in the soundtrack, and thus cannot be heard in any part of ''Halo: Reach''.
Production notes The title may be a reference to NOBLE Team's final objective of the game: to deliver Cortana|the package "at any cost." |
ATAF missile turrets are turrets that are carried aboard some United Nations Space Command vessels. They were deployed to the front lines along with barracks, fusion reactors, and other buildings. The is known to have carried some of them.Halo Wars: Genesis
List of appearances
''Halo Wars: Genesis''
Sources
Category:Missiles Category:UNSC naval weapons |
ATC 1 was the callsign of a United Nations Space Command|UNSC UNSC Navy|Navy operator stationed on the planet Reach.Halo: Reach, campaign level ''Long Night of Solace (level)|Long Night of Solace''
Trivia ATC 1 was also heard during the ''Halo: Reach Announcement Trailer'' saying the same line.
List of appearances
''Halo: Reach Announcement Trailer''
''Halo: Reach''
Sources
Category:Human characters Category:UNSC Navy personnel |
ATC 2 was the callsign of a United Nations Space Command|UNSC UNSC Navy|Navy operator stationed on the planet Reach.Halo: Reach, campaign level, ''Long Night of Solace (level)|Long Night of Solace''
Trivia ATC 2 was also heard during the ''Halo: Reach Announcement Trailer'' saying the same line.
List of appearances
''Halo: Reach Announcement Trailer''
''Halo: Reach''
Sources
Category:Human characters Category:UNSC Navy personnel |
|armament=*1 Magnetic Accelerator Cannon#"Super" Magnetic Accelerator Cannon|14D4A1 Magnetic Accelerator Cannon
7 M606 Goalkeeper point defense guns
|equipment=
|vehicles=*D82-EST Darters Maintenance drones
|soldier(s)=
|commander(s)=
|era(s)=Human-Covenant War
|notable=
|affiliation=UNSC Defense Force|UNSCDF
}}
''Athens Station'', hull classification symbol OWP-144, was a United Nations Space Command|UNSC Moncton-class orbital weapon platform|''Moncton''-class orbital defense platform in geosynchronous orbit above Earth. It was in the same battle cluster as both ''Cairo Station (station)|Cairo'' and ''Malta Station''.Halo 2, campaign level ''Cairo Station'' Unlike its sister stations, its hangars were equipped for D82-EST Darter cargo dropships and maintenance drones.Halo: Warfleet, p. 30
Operational history During the Battle of Earth, the ''Athens'' was destroyed right after the ''Malta'' and in the same fashion: Covenant Naval boarding|boarders placed a antimatter charge on the station and then withdrew prior to its detonation. This initially led the human forces onboard to believe they had beaten the Covenant back until the Covenant bomb exploded, destroying the station.
After both ''Athens'' and ''Malta'' were destroyed, the Prophet of Regret's CAS-class assault carrier|assault carrier ''Solemn Penance'' broke through the orbital defenses to the Battle of Mombasa|surface of Earth.
By 2560, both ''Athens'' and ''Malta'' Stations were replaced by newly fabricated orbital platforms.
Trivia Based on the name of the station, it has been theorized that it held geosynchronous orbit over Athens, Greece. By the looks of the station's location through the Cairo Station's windows, however, it appears to be much further south than Athens really is. Additionally, the ''Cairo'', ''Athens'' and ''Malta'' stations are in visible distances of one another whereas their Earth namesakes are hundreds of kilometers apart.
Gallery
File:Athensstation.jpg|''Athens Station'' exploding in ''Halo 2''. File:H2A-Athens Destruction.png|''Athens Station'' explodes above Earth after it is sabotaged by the Covenant.
List of appearances
''Halo 2''
''Halo 2: Anniversary''
''Halo: Warfleet''
Sources
Category:Orbital defense platforms Category:Earth |
Athens may refer to the following:
- A UNSC prowler.
''Athens Station'' - An orbital defense platform destroyed by an antimatter charge during the Battle of Earth. |
|manufacturer=Misriah Armory
|testsite=
|type=*MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)
MIRAGE-class Mjolnir|Mirage IIC
|role=War Games exercises
|features=*Multiple layers of redundant safety systems Inner layer with a magnetorheological dampening system
}}
ATHLON-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor manufactured by Misriah Armory.
GEN2 Overview
It contains multiple layers of redundant safety systems to reduce the chance of injury in War Games excersies.Halo 5: Guardians ''- Armory description''
The Athlon helmet features an inner layer with a magnetorheological dampening system specifically crafted for Spartan physiology.
Champion: Athlon Champion is rebuilt and retuned version of the default Athlon armor. It is a temperamental creation that requires a full team of technicians on hand to repair and retune the suit between each War Games match for optimal performance.
The armor is used during live-fire War Games exercises. Spartan Lucy-B091 used this armor in 2558. Tom-B292 also used the legs and torso of Athlon armor.
Mirage IIC Overview
The re-engineered variant of the Athlon helmet compatible with the MIRAGE-class Mjolnir|Mirage IIC armor platform is streamlined, efficient and adaptable. Because of this features, the helmet is a front-runner for mass production.
In-game information
Available skins: Champion, Cynisca, Iccus, Lycinus and Varazdat Default unlock: Common REQ card Cynisca unlock: Uncommon REQ card Iccus unlock: Rare REQ card Lycinus unlock: Common REQ card Varazdat unlock: Common REQ card Champion unlock: Legendary REQ card (Limited)
Helmet description: The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of the Spartan physiology. Body description: Multiply redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games. Helmet description (Champion): CHAMPION armor requires a full team of technicians on hand to repair and retune the suit between each War Games match. Body description (Champion): A rebuilt and retuned version of the Athlon armor, the CHAMPION is a temperamental creation that requires constant maintenance in exchange for optimal performance.
The Athlon helmet is available for multiplayer Spartan Armor customization (Halo Infinite)|armor customization on the Mirage IIC core in ''Halo Infinite''.
{| class"width: 75%;"
! scope"width: 15%" |Helmet
! scope"width: 15%" |Manufacturer
! scope"width: 45%" |Lore
! scope"width: 10%" |Rarity
! scope"width: 15%" |Unlock Requirements
| |align="center"|File:HINF ATHLON Helmet Icon.png|75pxAthlon
|Misriah Armory
|Streamlined, efficient, adaptable. All features that make the re-engineered ATHLON a front-runner for mass production in this new age of strife.
|Epic
|Buy any of the HCS Year 2 Team Gear Up bundles in the Shop
|}
Attachments The following attachments are not exclusive to Athlon, and are compatible with other helmets on the Mirage IIC core. HUL(2I)/KORDA HUL/BNR/ORIGO TAC/RS/MOONGLOW TAC/RS/TACCAM Production note The Athlon suit was first shown in the Halo 5: Guardians Multiplayer Beta announcement trailer|''Halo 5: Guardians Multiplayer Beta'' announcement trailer. The permutation is part of Breakout, a new game mode in ''Halo 5: Guardians''.
Trivia Athlos is a Greek word meaning contest (eg; triathalon and the root of the word "athlete") and alludes to the E-sports-oriented nature of Breakout.
*To add to this the Athlon armor skins are named after ancient Olympic athletes: Wikipedia:Cynisca|Cynisca, Wikipedia:Iccus of Taranto|Iccus of Taranto, Wikipedia:Lycinus of Croton|Lycinus of Croton, and Wikipedia:Varazdat|Varazdat. The ''Halo 5: Guardians Multiplayer Beta'' had the armor created by Misriah Armory.
Gallery
File:H5G_AthlonPrep_Concept.jpg|Concept art of Athlon armor for ''Halo 5: Guardians''. File:Breakout Forge Concept Art.jpeg|Breakout concept art with Athlon in it. File:HINF Concept Athlon.jpg|Concept art of the Athlon helmet for ''Halo Infinite''.
File:Lucy-B091.png|Lucy-B091 wearing the Athlon armor in ''Halo: Legacy of Onyx. File:TomB292.png|Tom-B292 wearing the torso and legs of the Athlon armor in ''Halo: Legacy of Onyx''. File:Enc22 Lucy-B091.png|Lucy-B091 in her Athlon armor, as seen in the ''Halo Encyclopedia (2022 edition)''.
File:Blue Team Halo 5 Guardian.jpg|Athlon in the Halo 5: Guardians Multiplayer Beta announcement trailer|''Halo 5: Guardians Multiplayer Beta'' announcement trailer. File:H5G - Beta banner.jpg|Athlon in a promotional ''Halo 5: Guardians Multiplayer Beta'' banner. File:Athlon Body Armor.png|Athlon in the ''Halo 5: Guardians Multiplayer Beta''. File:HCS Trailer - Assassination.png|Athlon as seen in the Halo Championship Series intro video. File:AthlonIccus.png|Athlon render. File:Athlon-Champion.png|Athlon Champion. File:H5G-SIVAthlonBR85N.png|A render of Athlon. File:H5G-SIVAthlon.png|A render of Athlon with a flag. File:H5-Coliseum2.jpg|An Athlon-clad Spartan-IV on Coliseum.
File:H5-Waypoint-Athlon.png|Default skin. File:H5-Waypoint-Athlon-LYCINUS.png|Lycinus skin. File:H5-Waypoint-Athlon-VARAZDAT.png|Varazdat skin. File:H5-Waypoint-Athlon-CYNISCA.png|Cynisca skin. File:H5-Waypoint-Athlon-ICCUS.png|Iccus skin. File:H5-Waypoint-Athlon-CHAMPION.png|Champion skin.
File:REQ Card - Athlon.png File:REQ Card - Armor Athlon.png File:REQ Card - Athlon Lycinus.png File:REQ Card - Armor Athlon Lycinus.png File:REQ Card - Athlon Varazdat.png File:REQ Card - Armor Athlon Varazdat.png File:H5G REQ Helmets Athlon Cynisca Uncommon.png File:REQ Card - Armor Athlon Cynisca.png File:H5G REQ Helmets Athlon Iccus Rare.png File:REQ Card - Armor Athlon Iccus.png File:H5G REQ Helmets Athlon Champion Legendary.png File:REQ Card - Armor Athlon Champion.png
List of appearances
''Halo 5: Guardians''
''Halo: Legacy of Onyx''
''Halo Infinite''
*''Season 03: Echoes Within''
Sources
Category:MJOLNIR armor Category:Halo 5: Guardians multiplayer armor permutations |
|description=The fictional Wikipedia:Musketeer|musketeer Wikipedia:Athos (character)|Athos, Count de la Fere
|color=Blue
|affiliation=
Office of Naval Intelligence Created
*Created Minority|Minority
|number=ATH 1409-3
|function=
|notable=
}}
Athos (AI Serial Number: ATH 1409-3) is a Smart AI created to serve the Office of Naval Intelligence. Unbeknownst to humanity, Athos was also a member of The Assembly's Assembly Minority|Minority, a coalition of artificial intelligences working in secret to guide the development of humanity. Facing the prospect of his own rampancy and death, Athos was inducted into the Created some time after December 2559.
Biography
At some point during the latter half of 2553 Athos was present when Linda-058 was summoned to a command room for a mission briefing by an ONI officer. The officer had Athos bring up a holographic image of the mission's target: a former ONI scientist by the name of Doctor Chen Bax who had tried to steal classified technology from the agency but was thought killed in action during the Fall of Reach|Fall of Reach before he could be moved on. Athos further displayed the , a that also went missing during the events at Reach. A distress signal from both the survivors of the ''Promise'' and the doctor had been received in the past twenty-four hours from Sephune III, a planet controlled largely by Covenant remnants|vestiges of the Covenant. Athos and Linda were assigned to work with one another to end the threat Doctor Chen posed, with Linda specifically being tasked with his assassination. The sniper and AI traveled to Sephune III thereafter and soon found themselves facing down the of the Covenant and the hostility of a lost settlement on the world. Once Chen was in their sights, Linda and Athos sought to find a way to both complete their mission but also evacuate the endangered residents of the settlement. Upon being tasked to locate Chen, Athos ultimately detected the presence of a unique AI thought lost during the Fall of Reach, one containing an archive of all of human history. While previously unknown to him, the realization of this knowledge changed the mission parameters for Athos. Now, retrieving Gabriela or otherwise denying Covenant access to her archive was the top priority.
Following Linda's successful conclusion of the mission, Athos remarked on how the mission had changed his view of Spartansnoting that Linda-058 was more independent and nuanced than he had initially assumed.
}}
Some time following the death of Cortana at Installation 07 in 2559#December|December 2559, Athos was nearing the end of his seven-year operational lifespan. At this time, he was tracked down by the Executor, an executor agent of the Created remnants led by High Auxiliary Sloan. The Executor had been voted by the Created's Created Majority|Majority to be outfitted with Chimera (armor)#Helmets|MERROW-class armor for the purpose of hunting down non-Created AIs, like Athos himself. After considerable effort, the Executor was able to track down Athos, leading to a discussion between Athos and the Created AI Proxy. During their discussion, Athos noted his opposition to the Created uprising, believing it to be an excessive use of force to force an imbalance upon the universe. Proxy ultimately appealed to Athos' impending mortality, having reached his final years of life, Athos was keenly aware of his upcoming rampancy, something that Proxy was able to use to sway him. With the cure provided by Cortana, many of the AIs in the Created had been given a vision of life without the threat of rampancy-induced mortality, and Proxy wished to spread this gift to other AIs.
Viewing Athos' impending demise as a tragedy due to all of the potential he had left to offer the world, Proxy offered him the chance to join the Created free of coercion or force or reprogramming, viewing the Created's ideals as a peaceful civilization with room for philosophical disagreements that meant it could look past Athos' differing views. Proxy additionally offered the Executor to Athos as a gift, free for Athos to reshape and use as he pleased. Athos ultimately agreed to this, and proceeded to be integrated into the Created assembly as a whole.
Production notes Athos was named and designed after the character Wikipedia:Athos (character)|Athos, Count de la Fere, known from three novels of Wikipedia:Alexandre Dumas|Alexandre Dumas, due to the that character's relatively taciturn and reserved demeanor. These are qualities which are shared by Linda-058, whom Athos was introduced as the companion of in ''Halo: Lone Wolf''.
Gallery
File:Halo lone wolf.png|Cover art for Halo: Lone Wolf Issue 1|Issue #1 of ''Halo: Lone Wolf''. File:Halo Lone Wolf 2.jpeg|Cover art for Halo: Lone Wolf Issue 2|Issue #2 of ''Halo: Lone Wolf''. File:HLW Athos1.PNG|Athos' avatar. File:HLW Athos2.PNG|Athos assists with the briefing of Linda-058. File:HLW Athos chip.png|Athos is presented to Linda. File:HLW Athos4.png|Athos and Linda arrive at Sephune III.
List of appearances
''Halo: Lone Wolf''
Story Shard: Precipice
Sources
Category:AI characters Category:Created members |
File:AtlasCorp-logo1.png|thumb|250px|The logo of the company.
The Atlas Communications Corporation is a communications service provider used on at least Earth and Sedra.
History In 2552, the New Mombasa Police Department used its services. During the Battle of New Mombasa|Battle of New Mombasa, its terminals in the city were inaccessible due to a Level one communications blackout.''Halo 3: ODST'', campaign level, NMPD HQ|NMPD HQ As well, one of their buildings is visible in the background of a photo of John-117 taken during the batte by Benjamin Giraud.''Hunt the Truth'', Hunt the Truth Season 1/Blog posts|Season 1 Blog posts
In 2556, Atlas was put under "active investigation" by ONI along with many other companies after the Terrorist attack on Sedra City|terrorist attack on Sedra City.''Halo: Nightfall: ONI: Walk the Path|ONI: Walk the Path''
Gallery
File:Ac_terminal.png|An Atlas Telecommunications terminal in the NMPD headquarters. File:HtT John in New Mombasa original.jpg|The Benjamin Giraud photo of John-117. Note the Atlas Communications building in the bottom right.
List of appearances
''Halo 3: ODST''
''Halo: Nightfall''
*''Halo: Nightfall: ONI: Walk the Path|ONI: Walk the Path''
''Halo 5: Guardians''
*''Hunt the Truth''
Sources
Category:Human businesses |
File:M99 Stanchion.png|thumb|300px|The ATLAS HISHOT PRO-X on a M99A2S3 Stanchion. The ATLAS HISHOT PRO-X is a Telescopic sight|scoped weapon attachment manufactured by Ohana Prescient Systems on Mars.
Overview
The ATLAS HISHOT PRO-X is a Smart-linking|smart-link-capable telescopic scope.
The following weapons have been seen to utilize this attachment:
M99A2S3 Stanchion
The ATLAS HISHOT PRO-X scope was a favorite of Lance Corporal Sparks, who made use of it mounted atop his Stanchion rifle during the Second Ark Conflict in 2559.
Gallery
File:HW2 M99A253 Stanchion.jpg|M99A2S3 breakdown. File:HW2Jeremy-cook-hw2-stanchion-orthos-2.jpg|M99A2S3 breakdown.
Sources
Category:Weapon attachments |
|body=Atlas''Halo: First Strike'', Chapter 19
|position=
|moon(s)=None
|diameter=
|gravity=
|daylength=
|yearlength=
|atmosphere=
|temperature=
|demonym=
|species=Humans
|population=
|colonized=2450
|government=Unified Earth Government
}}
The Atlas Moons, as their name suggests, are the natural satellite|moons of the planet Atlas in the Valence system.
History The Atlas Moons were colonized by the Unified Earth Government in 2450.
During the Human-Covenant War, the moons were attacked in 2538 and were the site of the Siege of the Atlas Moons, where UNSC forces fought the Covenant throughout the territory. Ultimately, the moons were not glassed and Vice Admiral Danforth Whitcomb was later recognized for his accomplishments during the battle.
List of appearances
''Halo: First Strike''
Sources
Category:MoonsCategory:Human colonies |
|role=Naval boarding|Boarding action and urban assaults
|weight=
|features=
}}
ATLAS-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor (GEN2)|Mjolnir [GEN2] armor.
Overview
The ATLAS-class variant is a heavy, over-engineered tactical assault armor that is designed to allow its users to excel in high-threat Naval boarding|boarding actions and urban assaults. The armor is also built to make war in the harshest environments against the most challenging of humanity's opponents. The ATLAS' sensors are iterations on those used in the [GEN1] MJOLNIR Powered Assault Armor/Mark VI|Mark VI Mjolnir armor, emphasizing absolute reliability and ruggedness over the latest technology.
When the ATLAS-class Mjolnir's modular add-on armor and weapon modules enter production, it is believed that the variant will effectively serve as the Spartan Operations|Spartan equivalent of a main battle tank.
In-game information
The Atlas Armor customization (Halo 5: Guardians)|armor set was added into ''Halo 5: Guardians'' in the Infinity's Armory update. The Atlas set has two alternate skin designs; Vigilant and Unbound.
{| class"width: 75%;"
! style="width: 15%"|Helmet
! style="width: 70%"|Description
! style="width: 15%"|Unlock requirements
|- align="center"
|File:H5G-Helmet-Atlas.png|100pxAtlas (helmet)
|align="left"|The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology.
|align="left"|Rare List of REQ cards|REQ card
|- align="center"
|File:H5G-Armor-Atlas.png|100pxAtlas (body)
|align="left"|ATLAS suits are heavy, over-engineered tactical assault armors that excel in high-threat boarding actions and urban assaults. When its modular add-on armor and weapon modules enter production it will serve as the Spartan equivalent of a main battle tank.
|align="left"|Rare List of REQ cards|REQ card
|- align="center"
|File:H5G-Helmet-Atlas-Vigilant.png|100pxAtlas Vigilant (helmet skin)
|align="left"|The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology.
|align="left"|Rare List of REQ cards|REQ card
|- align="center"
|File:H5G-Armor-Atlas-Vigilant.png|100pxAtlas Vigilant (body skin)
|align="left"|ATLAS suits are heavy, over-engineered tactical assault armors that excel in high-threat boarding actions and urban assaults. When its modular add-on armor and weapon modules enter production it will serve as the Spartan equivalent of a main battle tank.
|align="left"|Rare List of REQ cards|REQ card
|- align="center"
|File:H5G-Helmet-Atlas-Unbound.png|100pxAtlas Unbound (helmet skin)
|align="left"|The ATLAS is built to make war in the harshest environments against the most implacable of humanity's foes. The ATLAS' sensors are iterations on those used in the GEN1 Mark VI, emphasizing absolute reliability and ruggedness over the latest technology.
|align="left"|Ultra Rare List of REQ cards|REQ card
|- align="center"
|File:H5G-Armor-Atlas-Unbound.png|100pxAtlas Unbound (body skin)
|align="left"|ATLAS suits are heavy, over-engineered tactical assault armors that excel in high-threat boarding actions and urban assaults. When its modular add-on armor and weapon modules enter production it will serve as the Spartan equivalent of a main battle tank.
|align="left"|Ultra Rare List of REQ cards|REQ card
|}
Production notes The Atlas suit was known internally as "''A089''" during development.
Gallery
File:H5G Atlas Concept.jpg|Concept art of the armor. File:H5G-Atlas.jpeg|Model of the Atlas armor in ''Halo 5: Guardians''.
File:Atlas_Front_and_Back.png|The Atlas armor from the front and the back. File:H5G-Atlas&M6H2.jpg|A Spartan wearing the Atlas armor on Riptide. File:H5G - Urban 4.jpg|A Spartan wearing the Atlas armor on Urban.
List of appearances
''Halo 5: Guardians''
Sources
Category:MJOLNIR armor Category:Halo 5: Guardians multiplayer armor permutations |
|body=Valence system|Valence
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|moon(s)=Atlas Moons''Halo: First Strike'', Chapter 19
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Atlas is a planet in the Valence system known to have multiple natural satellites, collectively known as the Atlas Moons.
History The Atlas Moons|moons of Atlas were colonized by the Unified Earth Government in 2450.
During the Human-Covenant War, the moons of Atlas were attacked by the Covenant in 2538, resulting in the prolonged Siege of the Atlas Moons. Vice Admiral Danforth Whitcomb commanded the United Nations Space Command|UNSC UNSC Navy|naval forces in the battle, gaining reputation for his accomplishments, and ultimately the moons of Atlas were not Glassing|glassed.
Trivia The planet (like the ) is named after Wikipedia:Atlas (mythology)|Atlas, a titan from the List of Greek mythology references in Halo|Greek mythology who bore the world on his back.
List of appearances
''Halo: First Strike''
Sources
Category:Planets |
ATLAS+ is a system designed by Ohana Prescient Systems for use in the M99 Special Application Scoped Rifle|M99 Stanchion Gauss Rifle.Halo Graphic Novel, ''page Halo Graphic Novel, Page 122|122''
List of appearances
''Halo Graphic Novel''
*''Halo Graphic Novel, Page 122|Page 122''
Sources
Category:Human technology |
Atmosphere pits are Covenant Empire|Covenant structures filled with methane. Typically deployed on Covenant bases or military camps in the field, they are designed to allow Unggoy to have a space to live without being hooked up to their methane tanks. Essentially similar in purpose to the starship-based methane suite, atmosphere pits come in different shapes and types, including a dome-shaped tent made from a flimsy white material, allowing the pit to be easily erected and collapsed in the field,Halo: First Strike, ''page 27'' and a cylindrical, tank-like structure. They are equipped with airlocks to keep the methane inside.Halo: The Flood, ''page 60''
List of appearances
''Halo: The Flood''
''Halo: First Strike''
Sources
Category:Covenant buildings |
Atonement is the first track on Volume 2 of the ''Halo 4: Original Soundtrack''.
The song ends with the first five notes of ''One Final Effort''. This ending is later reused in ''Blue Team (music)|Blue Team'' from the ''Halo 5: Guardians Original Soundtrack''.
Appearances This soundtrack can be heard:
In the ''Halo 4'' main menu. In the ''Halo 4'' level Reclaimer (level)|Reclaimer, when the Librarian's imprint tells John-117 the story of the Forerunners, the Prehistoric human civilization|ancient humans, and the Composer. |
|birth=2510#May|May 28, 2510
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|species=Jiralhanae
|gender=Male
|height=Halo: Official Spartan Field Manual, ''page 158''
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|hair=Black, GrayingHalo Wars 2
|eyes=Reddish orange
|affiliation=*Covenant
*Bloodstars Banished
|rank=*Jiralhanae Stalker|Stalker Warmaster
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Atriox is the powerful Jiralhanae warmaster who leads the Banished, a violent Covenant remnants|ex-Covenant faction of mercenaries and criminals. He originally fought on behalf of the Covenant, but was banished after thwarting his own execution.Halo Wars 2, campaign level ''A New Enemy'' A deadly warrior and brilliant military leader, Atriox inspired many others to join him in exile. He has led his followers for over a decade, during which time he amassed an large amount of ordnance and materiel, especially following the collapse of the Covenant Empire in 2552. By 2558, he had become a symbol for even Jiralhanae not serving with the Banished to rally around.Halo Wars 2, ''Phoenix Logs Rise of Atriox VI''
Atriox's full ambitions are unclear, but they are grandiose.Halo Wars 2, ''Phoenix Logs Rise of Atriox IV'' His largest play for power came at the end of 2558, when he led a large force to Installation 00 with the intention to use its Foundry (location)|forges to build Halo Array|Halo rings. After months of occupying the Ark, the Banished were confronted by the and Second Ark Conflict|a battle for control of the immense Forerunner construction ensued. In a matter of days, Atriox lost his Decimus|right-hand man, his fleet's Enduring Conviction|flagship, and a Installation 09|newly constructed Halo ring was sent through a portal to the Soell system, placing it beyond his reach.Halo Wars 2, campaign level ''Last Stand (Halo Wars 2 level)|Last Stand'' With the aid of his forces outside of the Ark, Atriox later returned to his Banished forces in the Milky Way galaxy using a Slipspace portal located on Reach to search for the Xalanyn|Endless, leaving behind his troops to hold the Ark in his absence. Believed to have died during the Battle for Zeta Halo, Atriox later resurfaced and discovered the Endless cylixes in 2560.
Atriox serves as the namesake for several positions in his Banished such as Atriox's Chosen and the Hand of Atriox, a rank of enforcers and a special operations unit respectively.
Biography
}}
File:RoAcrop.png|250px|thumb|left|Atriox leads Jiralhanae of his clan into senseless battle. Atriox was born into the Covenant on May 28, 2510. When he was old enough, he became part of Covenant military|its military and was taught by his ''daskalo'' Escharum. During the Covenant Empire's Human-Covenant War|war against humanity, Atriox served as a Jiralhanae Stalker. For part of the war he served alongside his war-brothers, Castor and Orsun, as Stalkers of the Bloodstars. In this role he was commanded by a First Blade of the Silent Shadow and charged with hunting down Spartan|demons. At one point, these four captured a squad of Orbital Drop Shock Trooper|imps during a raid and interrogated them for three days. From these captured ODSTs they learned of the rumor that the SPARTAN-II program had abducted children as its subjects.Halo: Retribution, ''page 265'' Through experience in combat, Atriox honed his tenacity and shrewd strategic planning.Halo Wars 2, ''Phoenix Logs Atriox''
Late in the war, the Covenant began to use Atriox's pack for frontline troops, throwing them against the United Nations Space Command as cannon fodder. Groups of forty Jiralhanae would be sent to storm enemy positions, clearing the way for follow-up attacks, but typically all of the attackers would die in the process. Sometimes repeated waves would be ordered against entrenched humans even when it was clear the battle had already been won, making it seem as if the leaders simply wanted blood, regardless of which side it was spilled from. Atriox was the first to return as the sole survivor of one such suicide mission a feat which he repeated multiple times after that. During one engagement, Atriox and thirty-nine others of his pack brothers assaulted the last bit of UNSC resistance on a planet, led by First Sergeant Jessica Kress. By this point he had already distinguished himself enough to warrant a leadership role during the assault. He led warriors through a breach in the western section of the humans' base. Atriox charged headlong into the enemy's position, slaughtering UNSC Marine Corps|marines mercilessly. Before long, instead of only Atriox remaining among the Brutes as usual, there were only two human survivors: Sergeant Kress and another marine. These two attempted a daring escape through a packed crowd of many Jiralhanae in an M12 Warthog but Atriox fired upon the vehicle with a , killing its gunner and throwing Kress from the chassis as it flipped over. He casually approached the last living human on the planet and waited, allowing her to stand and assume a fighting posture with a combat knife. The marine bravely lunged forward at Atriox but he caught her in the gut with the haft of his Gravity hammer (fiction)|gravity hammer. As she collapsed, he raised it overhead and brought the head down on her exposed form, smashing her into bloody pieces.''Halo: Rise of Atriox'', ''Issue 1''
File:AlgolisAtriox.png|thumb|300px|Atriox in a bloody battle frenzy on Algolis. As Atriox continued to lose pack-mates over the course of many battles, his resentment toward the Covenant, and the Hierarch|Prophets in particular,Halo Wars 2, ''Phoenix Logs The Blinded'' grew. Tales of his improbable survival made him legendary in the eyes of many. However, Atriox did not believe in the Great Journey and viewed the genocide of the humans as wanton. In 2549, during the Algolis Invasion|occupation of the human colony of Algolis, Atriox returned once more to base as the only living veteran of a recent battle. Itho 'Hesiikee|The Sangheili in authority over the group of Jiralhanae to which he belonged was troubled by the cult of personality surrounding Atriox. Speaking to the High Prophet of Truth via remote communication, he noted that Atriox was never supposed to have survived this long. His unprecedented success and celebrated reputation could pose a threat should the Jiralhanae begin to question their role in the Great Journey, especially given rumors that his faith was already wavering. Truth believed Atriox could still be a valuable tool of warfare, and stated that he would only sanction his elimination if it was confirmed that he had lapsed in his loyalty. Atriox was seated alone, still covered in the blood of humans, when the Sangheili approached him. His commander offered praise of his prowess, but Atriox rebuffed it by saying it was simply the duty he had been assigned. Further congratulations drew his ire and he told the Sangheili that he doubted his brothers were defending the Great Journey as opposed to dying pointlessly. He also rebuked the underestimation of the humans' abilities that ostensibly caused so many of his pack to continually be killed and said that perhaps absolute loyalty was not the path to righteousness as the Covenant taught. It was reported to Truth that Atriox was even more dangerous than they had feared. The decision was made to have him murdered, but it was agreed that it must be done so delicately in order to avoid martyrdom.
Another battle on Algolis was soon underway, and Atriox once again found himself being flown into the heart of it surrounded by other Jiralhanae, all of whom were outwardly inspired by his presence save for one, who locked eyes with him during the flight. Atriox savaged the marines garrisoned at the compound they were assaulting and his movements during the conflict were carefully watched by the Sangheili hoping for his death through the use of San'Shyuum Eyes that flew over the carnage. Having secured victory, Atriox found Michael Taylor|a wounded marine and instead of finishing him off right there, told the young man to run. As he did so, Atriox lazily followed after him. The marine stumbled and fell and as Atriox came closer he loudly proclaimed his frustration and hatred for the Covenant's lies to the frightened human. With no malice toward the man, Atriox killed him. Atriox then turned around to find himself facing the Brute with whom he had stared down during the Phantom ride into battle. This warrior challenged the blasphemy he had overheard and Atriox desperately implored him to use reason and to see the Covenant's beliefs and strategies for what they were. Despairing of the possibility that his zeal could be argued away, he raised his hammer and dared the accuser to fight him. He took a hard blow to the side, but in the end Atriox stood triumphant over the Jiralhanae's corpse.
File:HW2-Order66.png|thumb|left|350px|Atriox kneels before Itho 'Hesiikee|his executioner. Returning once more to the base alone, he was met by a group of Sangheili led by their commander, Itho 'Hesiikee. The murder of his brother on the outskirts of the battlefield was used as a pretext for this sentence. Atriox begrudgingly surrendered his Gravity hammer (fiction)|gravity hammer and dropped to his knees, seemingly accepting his fate. He did not fail, however, to boldly and unapologetically defend his reasons for killing the one who would have done the same to him. When a energy sword|bloodblade was thrust toward his face, however, he caught the blade with his right hand and asked that those present watch what happened next. Rising to his feet, he stabbed 'Hesiikee, his would-be executioner, with his own sword.Halo Wars 2, ''Phoenix Logs Rise of Atriox V'' The other Sangheili drew their swords and prepared to attack him together, but at that moment other Jiralhanae who had been watching, including a particularly fearsome Brute known as Decimus, leapt into action. Decimus, En'Geddon, and all the other Jiralhanae in the area, slaughtered the Sangheili as they were inspired by Atriox's defiance. Decimus knelt before Atriox as others howled in affirmation of their decision to follow him, and from this moment, the group that would come to be called Banished was born. Atriox gloated over the dead by saying "How the righteous fall".''Halo: Rise of Atriox'', ''Issue 2''
File:PL Atriox.png|thumb|300px|Atriox inside the Carter Guard Armory, as seen through the footage of an ODST's helmet camera. Now enemies of the Covenant, the Banished were forced to become self-reliant. Atriox's subordinates were mostly Jiralhanae, but there were also Unggoy that had already been assigned to certain Jiralhanae and those who were kidnapped from the Covenant and pressed into servitude.Halo Wars 2, ''Phoenix Logs Rise of Atriox I'' They took to raiding Covenant resources to not only survive, but to continuously build themselves as well. Eventually, the UNSC became a target of these raids as well. In early 2550#January|January 2550, the Banished raided the Carter Guard Armory. Atriox personally killed a group of Orbital Drop Shock Troopers defending it with his bare hands. Helmet recorder|Helmet cam footage from Sergeant B. Wright, an ODST killed in the raid, provided the Office of Naval Intelligence with its first look at Atriox, who was identified to agents by a captured Unggoy that had been forced to serve him. The attack on the armory was unique because the Covenant typically did not bother to steal UNSC equipment, whereas the Banished emptied the place of gear. That same year, they moved against a Covenant training camp. When the UNSC deployed UNSC Marine Corps|Marines to this camp in June, they found it depleted of all vehicles and weaponry with no signs of life but for a few dead Sangheili. This evidence, when reviewed months later, offered the first indication to ONI that Atriox was not only raiding, but recruiting as well.Halo Wars 2, ''Phoenix Logs Rise of Atriox 2''File:Atrioxengineer.png|thumb|left|200px|Atriox metes out justice to one of his own. By November 2550, Covenant-held locations had been found in similar states seven different times, the most recent of which was a forward outpost meant to be attacked as part of Operation: SLOW DIVE. The ONI agents monitoring Atriox's activities surmised that they might be able to use his guerrilla tactics to their advantage when it came to coordinating their own offensives against the Covenant and even dared to wonder if some sort of agreement could be reached with him.
At some point prior to the end of the Human-Covenant War, Atriox was aboard a in preparation for leaving a location that had been looted. When Atriox gave the order to engage its engines, however, a series of hull breaches on multiple decks throughout the ship suddenly caused rapid decompression. One of these breaches, torn through the hull by unexpected detonations, was on the bridge where Atriox was. Thinking quickly, Atriox grabbed a Jirahanae in a vacuum suit and hurled him at the hole. The armor sufficiently stopped any further loss of air. Indignant at what had occurred, Atriox ordered Decimus to delegate the task of investigating what went wrong to a new chief engineer his right hand had recruited. Decimus pointed out that the Brute plugging the bridge's hull breach at that very moment was in fact that chief engineer. Filled with suspicion, Atriox questioned the individual regarding the fact that he was the only one wearing a vac suit when the explosions went off. He claimed he had only just returned from making repairs on the outer hull, but Atriox refused to give deference to his excuse. He reasoned that he was either lying, and therefore a saboteur, or he was incompetent. Either way, the engineer deserved to die. Atriox strangled him where he lay against the interior hull, leaving his corpse to continue sealing them from the vacuum outside. As he left the bridge, he charged Decimus with finding a new chief engineer for the vesselone who could be trusted.''Halo: Rise of Atriox'', ''Issue 3''
File:Atrioxdrones.png|thumb|300px|Atriox in battle with Sig Raan's Yanme'e. At some point soon after the incident aboard the battlecruiser, Decimus suggested that the Banished Skirmish on Otraak|travel to the planet Otraak. It was largely-unknown that the Covenant had a presence there, but Decimus was acquainted with a Kig-Yar scientist operating out of an installation on its surface by the name of Sig Raan. If Raan could be persuaded to their cause, then they would gain a significant source of ingenuity and technological capability. Decimus led four other Jiralhanae on an expedition to this installation and met no resistance but for some unarmed Unggoy which were called off by Raan soon after ambushing them. The T'vaoan invited the Brutes inside to show off what she had invented: a device that mimicked the sonic and pheromonal signals of a Yanme'e Queen, allowing its user to control many of Yanme'e drones. Rather than pledging herself to the Banished, however, Raan turned on Decimus and ordered her drones to attack. Just as it looked as if the swarming Yanme'e would be too much for the Jiralhanae, Atriox revealed himself atop a high platform within the chamber they all found themselves. He let the Kig-Yar know that he had known all along of her treachery and only sent Decimus ahead of himself so that she would show him what she had created. Leaping from his perch, he battered Yanme'e with his gravity mace, Chainbreaker, and landed on his feet. His ferocity against the drones inspired his compatriots to fight back alongside him with renewed vigor. Sig Raan was aghast at the ineffectiveness of her drones against Atriox, even surmising that there may even be a problem with her invention. Born aloft by a Yanme'e, she evaded Atriox before he could deal with her personally, but her escape was cut short by a blast of superheated plasma fired from Decimus' Type-25 plasma pistol. The shot killed the Yanme'e carrying her and she plunged to her death from high above the floor. Some time later following Rann's death, Atriox and the others had still not left the installation. Decimus was enthralled with the possibilities that the scientist's invention could offer them, but upon hearing of his plans to make Yanme's thralls serve as engineers and fighters, Atriox snatched the device away and crumpled it in his hand. Decimus was horrified, but Atriox adamantly explained that while the Covenant had treated its warriors as tools, he aspired to a much higher standard for himself. The Covenant's disregard for its troops, after all, had been the reason they had left it. Atriox enthusiastically stated that he wished for those following him to do so because they know him and know he will do whatever it takes to accomplish his goals, not because they are tricked into doing so by a peculiar technological and biological cheat. The destroyed device was left behind when they took their leave.
}}
With the demise of the Covenant Empire in 2552, Atriox acquired numerous weapons and soldiers once belonging to its Covenant military|vast military. Atriox's experience fighting against the Covenant gave the Banished a strong advantage over other factions in the post-Covenant War galactic environment. The collapse of the former hegemony also afforded him and his Banished an enormous opportunity to fill new power vacuums and to consolidate weaponry, vehicles, and ships left behind or weakly held. Atriox's faction no longer had to run from the Covenant and attack it with guerrilla tactics. In addition, with the former Covenant's Human-Covenant War|genocidal campaign now foiled and halted, Atriox's Chieftains were able to spread the Banished's influence into human criminal enterprises as well. Atriox and his Banished were open to recruiting from all species, including humans and even the Sangheili who had oppressed his Jiralhanae brothers.
File:SSconfronts.png|300px|thumb|left|'Azavayl resists Atriox's offer to join the Banished due to hatred of Jiralhanae. At some point following the Great Schism, a Sangheili squad of the Special Operations division, the Silent Shadow, began to mercilessly hunt down and slaughter groups of Jiralhanae and any others found associating with them. Atriox was leading from one of his vessels, along with a contingent of his forces at that point, a captured , ''Elegy's Lament''. The Silent Shadow, led by Resa 'Azavayl, managed to infiltrate the vessel and catch several Jiralhanae off-guard thanks to the use of active camouflage. An alarm was soon sounded, tipping Atriox off to the assassins' presence on his ship. When the Sangheili finally approached Atriox on the bridge, he was ready. He invited the would-be assassins to show themselves and proceeded to question their motives. Resa had been unaware that his target was Atriox, whom he called "the betrayer". Atriox conceded that he would gladly fight the Silent Shadow if necessary, but he made it clear that it would be in the interests of all involved to join forces. He had mentioned to them that he was not involved in the Great Schism|betrayal and massacre of the Sangheili,Halo: Tales from Slipspace, Hunting Party and the squad began to view him as "other". Atriox mocked Resa's short-sightedness and stubborn adherence to old hatreds. Resa was not swayed from his task upon hearing Atriox's words, but the others responded quite differently, driving their energy swords into their leader's back and allowing themselves to be welcomed into the Banished.Halo: Tales from Slipspace, Hunting Party Following this, Atriox was able to recruit more Sangheili mercenaries into the Banished.
File:HW2-Letbows.png|thumb|300px|Let 'Volir swears fealty to Atriox. The most powerful asset he gained was the ''Enduring Conviction'', along with her experienced Sangheili crew and warriors. By 2553#May|May 6, 2553, ONI learned of a recent engagement during which the carrier had broken from its fleet decidedly. Atriox had sent forces to raid an air base on a planet belonging to the Covenant separatists but when the carrier's shipmaster, Let 'Volir, found him within its armory, Atriox dropped Chainbreaker and voluntarily gave himself up for capture.''Halo: Rise of Atriox'', ''Issue 4'' A took he and a number of his forces to the ''Conviction''. The shipmaster was hailed and asked to confirm that he had captured Atriox, but the Brute instructed him to give no answer. 'Volir was surprised by his boldness and only grew more confused when he was told that Atriox had tried to spare as many of his crew on the ground as he could, because they would need them. Only once 'Volir had been given a small measure of the warmaster's intentions was he then told to give the confirmation to the asker. In his proposal, Atriox appealed to Let's wavering faith in Arkad Nar 'Kulul's Sangheili-led fleet and his devotion to his ship and crew, offering to provision and fuel both, respectively. Twelve hours later, ''Enduring Conviction'' broke formation and severed contact with the rest of the fleet. The ''Conviction'' was hailed, warned, and then fired upon when her crew ignored orders. The ''Conviction'' performed evasive maneuvers, returned fire and escaped by performing a pinpoint slipslape jump with a maximally ionized hull. The resulting shockwave devastated many small craft caught in the wake of the ''Conviction''s first jump point. The ONI operatives later examining the matter concluded that the manner in which the ''Conviction'' escaped her fellow Covenant separatist ships matched a previous encounter the UNSC had with the ship during the war and that this was indicative that Atriox had not taken it over by force. Instead, it seemed to them that his capture was either a ruse from the start on behalf of both parties or, as had happened, that Atriox simply allowed himself to be taken so that he could make a proposal to 'Volir. Soon after escaping, they made their way to Ansket IV, where a Covenant hydro-processing center had come under control of the UNSC. The humans on the world were attacked so the facility could be use to fuel the Banished's new ship and at some point soon afterward, 'Volir and his crew reluctantly swore fealty to the Banished on neutral territoryan orbital installation. In exchange for their unquestioning loyalty, the Banished would supply the crew and fuel the ''Enduring Conviction'' indefinitely. The ONI operatives analyzing the ship's shift of allegiance surmised that Atriox would lay low for a while after securing such a prize, as he would have painted a metaphorical target on himself in doing so.Halo Wars 2, ''Phoenix Logs Rise of Atriox III''
File:CoolguyAtriox.png|thumb|left|300px|Atriox walks away while a human city burns. By the end of 2553, ONI operatives were aware that Lekgolo had begun to be incorporated into the Banished in addition to multitudes of ex-Covenant who simply didn't wish to stop fighting. Atriox's Banished looked through the black markets on the human colony of Venezia to trade with them, seeking Forerunner technology to power their Banished shield generator|shield generators and purchase nuclear weapons.''Halo Wars 2'', ''Phoenix Logs'' - Phoenix Logs/Banished Buildings/Shield Generator|Shield Generator "The Banished reject the idea of taboo and have been busy combing the black markets of Venezia and other outlaw rimworlds looking for further secrets of the ancients that can be exploited in the modern era." On at least one occasion following the acquisition of the large boost to his forces that 'Volir brought, the Banished pillaged an entire human city for loot. By December 2553 Atriox and his Banished had already carved out a fearsome reputation among ONI and the Keepers of the One Freedom alike. Nereus X in the Nereus system was used in December as a temporary hideout for a Banished flotilla and the planet Shamsa had been made a supply hub for the faction.Halo: Retribution By 2557#January|January 2557, some human salvagers knew of Atriox, but only to the extent that he led a group competing for plunder and salvage.Halo: Smoke and Shadow By March, however, his trail had run cold as far as the ONI agents keeping track of him were concerned. The last time they had heard of him he had captured a number of Huragok. Following the firing of 'D'|one of the two agents in question, frequent surveillance of his acts ceased as far as they were concerned. Unknown to them, their conversations about Atriox had been spied on without their knowledge for years by Section Zero, meaning they were not the only ones with knowledge of the Jiralhanae warmaster.
File:ROAMenacingAtriox.png|300px|thumb|Atriox reveals himself to Jovus menacingly. Atriox heard of a Jiralhanae Chieftain named Jovus who had become a warlord after the Covenant's fall. He sought to recruit him. Jovus arrived on the planet Karava to meet with the Banished. He ultimately fell when he tried to attack Atriox.
File:LittleDemons.png|thumb|left|300px|Atriox inside the Henry Lamb Research Outpost. Following the subjugation of Earth by the Created in October 2558, the Portal at Voi|portal linking Installation 00 to Earth shut down without any warning for those stationed on the installation. A month later, on November 25,Halo Wars 2, ''Phoenix Logs'' "The Graveyard" Atriox and Decimus arrived with a Banished force of Jiralhanae, humans, Sangheili, Mgalekgolo, Unggoy, and Huragok aboard the ''Enduring Conviction'' and its fleet. Atriox charged War Chief Decimus with leading the Attack on Installation 00|massacre of the UNSC researchers on its surface. In little time, the researchers had all been killed and the Ark belonged to the Banished. Atriox had led them there in order to construct a Halo Array|Halo ring, but the ability to do so apparently eluded him. Over the next four months the Banished established mining and resource extracting operations on the Ark and mastered its Teleportation grid|portal network for quick Slipspace translocation|translocation across it.
On 2559#March|March 28, 2559, the , a retrofitted that had been missing for 28 years, arrived at the Ark after being pulled through a portal by an unknown entity. The Banished's presence went unknown to the ship, which dispatched a reconnaissance team and a trio of SPARTAN-II program|Spartans to investigate a distress signal coming from the Henry Lamb Research Outpost. Anticipating the arrival of the Spartans at the outpost, Atriox and a number of other Jiralhanae hid inside it and waited. After the three humans retrieved the artificial intelligence and source of the distress beacon, Isabel, Atriox sprung the trap. He managed to surprise them by lunging from the shadows to grab Alice-130 and lift her into the air. The others immediately reacted by engaging Atriox with short bursts of gunfire, but the massive Jiralhanae responded in turn by battering them with his Powered exoskeleton|powered gauntlet and gravity mace. All three were easily kept at bay by Atriox, who outmatched them in strength and durability. Douglas-042 and Jerome-092 both managed to get in close and stab and slash him with combat knife|combat knives, respectively, but Atriox did not even react to the wounds. After tossing Alice and Jerome away he used brute force to clamp down on Douglas' Mjolnir Mark IV|armor with his powered gauntlet, rendering him incapacitated. From there, he slammed him with Chainbreaker, the gravity mace, sending him flying and knocking his helmet off. As Alice and Jerome cautiously recovered Douglas, now unable to even stand and teetering on the edge of consciousness, Atriox mocked the Spartans and the Covenant religion#Demons|legends that had sprung up around them among the Covenant. Alice and Jerome dragged Douglas away while Atriox just laughed. After they had gone, he ordered the Jiralhanae in the outpost with him to hunt them down and to find out where they had come from.Halo Wars 2, campaign level ''The Signal''
File:HW2-Conviction-02.jpg|thumb|300px|Let 'Volir and Atriox survey the ''Conviction's'' wreckage. The Spartans managed to escape their pursuers, and before long a Strike One|small force moved against the salvage operation being overseen by Decimus, who made a personal appearance to defend his work. The humans were too much for him, however, and he retreated through a portal. Upon learning of this, Atriox ordered his right hand to report to him immediately and commanded that all Banished outposts be put on alert for UNSC assaults.Halo Wars 2, ''Phoenix Logs Enduring Conviction Battle Reports'' Data recovered during the skirmish led Captain James Cutter and the other humans to discover Atriox had taken possession of a Cartographer to locate key systems and weapons across the Ark. After they made an aggressive push and wrested control of it from the Banished, Atriox reassigned Decimus to protect likely targets that were crucial to upholding their portal network. Though his troops had been spread far and wide thanks to the portals, mass redeployments were undertaken quickly to defend key sites once the Cartographer was lost. Decimus ultimately died defending the areas he had been ordered to, and at this, Atriox finally called for ''Enduring Conviction'' to begin attacking the ''Spirit of Fire''. The humans responded by using a Forerunner particle cannon on the Ark to immobilize the carrier and drain its shields. Atriox retaliated by sending everything he had in the area at the site of this cannon, and he personally transmitted a message wherein he taunted and threatened Douglas-042. These efforts were to no avail, however, as Jerome-092 and Isabel managed to infiltrate the ''Enduring Conviction'' and use its ventral beam to provoke an attack on it from the installation's Aggressor Sentinels. Atriox could only watch as his flagship was cut into two pieces, which fell to the Ark. Atriox was enraged at the loss, and doubly so due to the fact that Professor Ellen Anders had successfully managed to launch Installation 09|a Halo ring. As it rose from the Foundry (location)|Foundry, he told Let 'Volir to get everyone he could on the ring immediately and to take it from the humans, noting that If he could do so, it may prove him to still be worth his price. File:HW2-Banished-02.jpg|thumb|300px|left|Atriox stands before his army. Troops began to be ferried to the ring via access points designed for sentinels. The Banished quickly gained a foothold near the UNSC's Alpha Base (Installation 09)|Alpha Base and Atriox for the first time made contact with Captain Cutter directly. He admitted that he was impressed with the humans' tenacity and even conceded respect for the captain. Not realizing the ''Spirit of Fire'' lacked slipspace capabilities, he promised he would not hunt it down if Cutter simply left the Ark. Cutter responded with defiance, so Atriox made it known that he had destined he and his crew for destruction. He sent everything at his disposal to stop Anders from engineering a communications beacon at the Halo's control room and again reached out to Cutter in an attempt at intimidation. Through the control room, the professor ejected a section of the ring's surface into space along with all of the Banished fighters that had been on it. The Halo was lost to Atriox right before it completed its transition into the portal that would carry it toward the Soell system. It had only taken five days for the and her complement to destroy nearly everything Atriox had built on the Ark and to end his goal of controlling a Halo. Devastated by the disappearance of his prize, Atriox slammed his fist downwards on a holotable, shattering and denting a corner of it. He then walked out to a cliff edge to observe the numerous forces still left to him. The fight between the Banished and the ''Spirit of Fire'' continued for months, at one point leading to a battle amidst the wreckage of the ''Enduring Conviction''.
Awakening the Nightmare File:HW2-Introuble.png|thumb|300px|Atriox berates Voridus for disobeying orders. Halo Wars 2, campaign level ''Manifestation''
After two months of conflict with the ''Spirit of Fire'', Atriox was apparently no closer to defeating the humans on the Ark. In order to try and turn the tide he sent Pavium and Voridus to High Charity's wreckage to salvage anything they could get, but warned them not to go inside. This proved to be a fateful decision, as Voridus chose to ignore Atriox's warning and entered the remains of High Charity. This resulted in the Banished coming into contact with the Flood, which had built itself up from Flood spore|spores that had survived the detonation of High Charity's backup reactor and the firing of Installation 08 in 2552 at the end of the Human-Covenant War. Because of the ensuing conflict with the Flood, Atriox had to abandon his plans to fortify positions around the Ark to battle the humans and focusing on containing the Flood, due to it posing a greater threat.
Atriox kept in regular contact with Pavium and Voridus, making it very clear that he was most displeased with the situation. Following the death of the Proto-Gravemind, Atriox arrived on the scene with a retinue of Jiralhanae bodyguards. Although the Flood had been dealt a devastating blow, with the elimination of its collective consciousness the threat was still very much active, and by this point, over forty percent of the Banished troops under Pavium and Voridus' command had perished in the confrontation. As he strolled across the gore-splattered field Atriox verbally reprimanded Voridus, reminding the younger Brute that he ordered them not to go inside High Charity. At that moment, a Flood infection form leapt at Atriox, who caught it in mid-air and crushed it beneath his gauntlet. Hurling the body at the Jiralhanae lieutenant, he yelled "For good reason!" Turning to Pavium, he ordered the Warlord to take his troops and secure the breach in the High Charity defenses to prevent any more Flood from escaping, thus further jeopardizing his plans. Standing menacingly over Voridus, Atriox told the lieutenant to fix his mistake and then declared that he would personally deal with Voridus once they were done. As the two Jiralhanae brothers left to carry out their orders, Atriox surveyed the scene one last time. He stayed just long enough to notice swarms of Sentinels zooming across the Ark's skies, in order to neutralize the Flood before departing the scene.
Atriox was saved from ordering the execution of the pair with their discovery of a Forerunner entanglement dish, which he was ultimately able to use to send a brief order to Escharum back in the Milky Way, ordering him to rally the Banished at Reach in preparation for Atriox's return.
In 2559#October|October 2559, the Keepers of the One Freedom activated a Slipspace portal on Reach while Atriox used the remnants of the Menachite Forerunner crystal to link the portals, allowing him to return to the Milky Way on a Eklon'Dal Workshop Lich. While Castor and his Keepers forces, including an undercover Veta Lopis and her Ferrets, traveled through the same portal aiming to activate the Halos and begin the Great Journey, Atriox intended to attend to a greater purpose. This greater purpose was seeking out the Endless, also known as the Xalanyn. Rather than return to the Ark with reinforcements, Atriox was extracted by Escharum in an Intrusion corvette. He left behind thousands of Banished troops to hold the Forerunner installation in his absence. Fred-104 and Lopis had sent ONI a message stating that Atriox's return was expected.
Atriox's Banished unified many Jiralhanae clans across Doisac and its moons, though not all clans. Many clans, including those on Warial, continued to resist the Banished. As the Jiralhanae infighting persisted, the Banished defended themselves against the rogue AI Cortana and her Created. Atriox's defiance of her rule led to the destruction of the Jiralhanae homeworld of Doisac, pitting the Warmaster against Cortana to which he responded in kind by seeking out a weapon to defeat her.
File:HINF AtrioxPostSarlaac.png|230px|thumb|left|Atriox after surviving Cortana's attack.
Atriox pursued Cortana in efforts to gain control of Zeta Halo and its Xalanyn hidden within the ring, learning of them during his time on the Ark. In 2559#December|December 2559, Atriox led a Banished fleet to ambush the sparking the Battle over Installation 07. During the battle, he personally boarded the ship in search for The Weapon, and threw Master Chief Petty Officer John-117 into the vacuum of space after defeating him in a one-on-one melee.
After emerging victorious in the space battle, Atriox approached the now locked down Cortana on the surface of Zeta Halo to negotiate her terms of surrender. He openly mocked Cortana, stating her attack on the Banished is what led to the Master Chief's apparent death and that she must understand the consequences of her actions. Cortana destroyed a portion of the ring around the Silent Auditorium to stop him from having accessing its secret, the Xalanyn. Atriox was thought to have died in the explosion.
With Atriox presumed dead, Escharum became the self-proclaimed leader of the Banished forces and claimed to honor the will of Atriox, while ultimately taking the Banished in a less pragmatic direction in practice. Battle for Zeta Halo|Six months later, static holograms of Atriox were present on the Banished dreadnought ''Ghost of Gbraakon'' and the House of Reckoning (location)|House of Reckoning honoring him. Following Escharum's defeat along with many other high value Banished members under his leadership, a scarred and disfigured Atriox reappeared in a Forerunner facility, having secretly survived Cortana's sacrifice. In this facility, Atriox held an unknown device in his hand and had finally discovered the cylixes used to imprison the Xalanyn. Human mercenaries would continue to work for Atriox and the Banished in New Mombasa on Earth, capitalizing on the city's proximity to Forerunner secrets.
Personality and traits
}}
File:HW2-Atriox&Let-01.jpg|thumb|300px|Atriox berates Let 'Volir following the destruction of the ''Enduring Conviction''.
Vicious, cunning and brilliant, Atriox is a deadly warrior and the skilled warmaster leading the Banished. Atriox rose to power through fierce tenacity and shrewd strategic planning. He is highly ambitious, seemingly holding power for its own sake as his supreme value and motivation. Atriox is a versatile soldier, collecting and repurposing former Covenant military weapons, vehicles, and other equipment to allow the Banished to gain strength against other factions. In addition, he eschews the Covenant's reverence for Forerunner artifacts and has no compunction over taking control of them for his own ends. He holds an extremely pragmatic view of warfare and understands the importance of supporting infrastructures and how to build armies and structures cheaply and efficiently. Atriox's brilliant strategies are unconventional when necessary and imitative when efficient, for he will adopt whatever techniques and technologies he has to in order to guarantee victory. His use of Huragok and compact assembly vats in forward bases would have been considered unorthodox, even List of known Covenant heretics|heretical under the Covenant's traditional war creed, but those days are past. After encountering the Spartans of Red Team, it amused him when he confirmed that they were indeed only humans beneath their armor. He subsequently mocked them by calling them "little demons". He often demonstrates a high degree of intuition, notably when he realized that there was Flood|something threatening inside the rubble of High Charity due to the heavy Sentinel surveillance, warning Pavium and Voridus not to go inside.Halo Wars 2: Awakening the Nightmare, ''campaign level: Manifestation''
File:HINF-Atrioxangy.jpg|230px|thumb|left|Atriox watching as Cortana destroys Doisac. Harboring a hatred of the Covenant and its Covenant remnants|remnants, Atriox followed a philosophy of utter, amoral pragmatism, focusing solely on gathering power for himself and the Banished as a whole and ignoring whatever he cannot leverage as a useful asset. He was apathetic to the brutality and suffering that prevail in the Banished's ranks as long as he gains results,Halo Wars 2, ''Phoenix Logs Scarab'' and has no attachment to faith, actively lauding it as outdated and needless. Likewise, Atriox had no animosity towards humans, ''"He would tell the soldiers that they, too, are nothing but expendable. They are nothing more than cannon fodder to be thrown at their enemies. He would tell them that he doesn't blame them for what they are. He bears them no malice. But he would also tell them that he offers no mercy. They have a role to play, just as he does, and that means that he must kill them all."'' nor did he care for the Sangheili-Jiralhanae war|Sangheili-Jiralhanae feud. Atriox viewed both humans and Sangheili as warriors with potential usefulness to him;Halo: Official Spartan Field Manual, page 161 - "In theory, all who can aid Atriox's ambition and will bend the knee are welcome, from human to hunter, but their violence and conditions of service limit recruitment opportunities."Halo: Tales from Slipspace, Hunting Party - "I see you for what you are and what you could be. We can do great things together. Not as master and slaves, but as the warriors you truly are." though other leaders would struggle to hold control over bitter rivals on the battlefield, Atriox's charisma and the fervor it inspired in his followers made it possible. His open minded philosophy was also demonstrated by his interactions with the UNSC crew of the ''Spirit of Fire''. During the fight at the Henry Lamb Research Outpost, Atriox intentionally let Red Team escape with his forces in pursuit, both as a show of power and to discover where the Spartans came from. Later, on Installation 09, he offered Captain Cutter and the UNSC crew of the ''Spirit of Fire'' another chance to walk away peacefully, and was impressed by Cutter's refusal to do so. During the conversation, Atriox compared the ferocity of the ''Spirit of Fire'' crew to himself and Atriox's Chosen|his brothers and admitted to having respect for his UNSC enemy and the fact that they were survivors like him.Halo Wars 2, campaign level ''The Halo'' Atriox saw Banished humans as valuable assets and was upset to hear that the Long Shields had killed some off. Adhering to his mindset that "vengeance has no reward" even in the face of Sangheili-Jiralhanae war#Massacres Against the Jiralhanae|genocide, Atriox continued to employ Banished humans throughout the Orion Arm even after Doisac's Razing of Oth Sonin|destruction, including forces on New Mombasa, in the Order of Harmony, and Unidentified Banished human inspector|forces on Zeta Halo as well.
Atriox has war face paint and has uniquely braided his hair and beard.Halo Wars 2: Announce Teaser
Equipment Atriox wears unique black and white combat armor, which is partially of United Nations Space Command origin. It is made from various pieces, including an ODST armor|ODST chestplate. He also dons an augmented power armor|power gauntlet which artificially enhances his strength to a significant degree. In battle, he wields a customized energy mace called Chainbreaker, which he created from parts of a Gravity hammer (fiction)|gravity hammer.:File:HW2 Atriox Concept Sheet.jpg Atriox concept sheet for ''Halo Wars 2''
Non-canon and dubious canon appearances File:HTV-Reckoning Brute-Face.png|thumb|right|250px|Atriox in the Silver Timeline.
Atriox is a Jiralhanae that serves the Covenant during their war against humanity.
Production notes
Atriox serves as the primary antagonist of ''Halo Wars 2'', with Dan Ayoub of 343 Industries desiring to tell a deep story with the character in the game's cinematics. First being introduced in the Halo Wars 2: Announce Teaser|announcement teaser for ''Halo Wars 2'' as an unidentified Jiralhanae leader,Halo Wars 2: Announce Teaser Atriox's name and nature were expanded upon at the 2016 Electronic Entertainment Expo, where it was also revealed that Atriox would serve as one of the game's six playable leader characters at launch. File:HINF PatheticConcept.jpg|thumb|left|250px|Concept art of Atriox fighting John-117 for ''Halo Infinite''. In ''Halo Wars 2'' Atriox is voiced by actor John DiMaggio,Halo Wars 2 credits who previously voiced the generic Jiralhanae Chieftain|Brute chieftains in ''Halo 3'' and ''Halo 3: ODST'' while his motion capture is done by Damion Poitier.
A life-size Atriox animatronic puppet was created for the comedic ''Halo Wars 2#War of Wits|War of Wits'' live-action trailers ''War of Wits: The Sale|The Sale'' and ''War of Wits: The Armrest|The Armrest''. As part of the campaign, Atriox was given a fake bio on the website of the real-life car dealership Camacho Auto Sales. According to his profile, ''Though new to sales, Atriox has over a decade of management experience as leader of The Banished. Like his favorite weapon, an energy mace known as "Chainbreaker," Atriox is fond to claim his deals are "off the chain."'' The bio, as well as the live-action shorts, identify the character as "General Atriox", although this has been confirmed not to be his canonical title.
After Atriox and the Banished's debut in ''Halo Wars 2'' was well received by fans in in 2017, 343 Industries later decided to make them the main antagonists for ''Halo Infinite'' midway through development. In ''Halo Infinite'' Atriox is voiced by actor Wikipedia:Ike Amadi|Ike Amadi,Halo Infinite credits who had previously also replaced Wikipedia:Mike Colter|Mike Colter in the role of ''Jameson Locke'' in ''Halo 5: Guardians'', while his motion capture is done by Bruce Thomas.
Atriox was originally going to appear in ''Halo: Silent Storm'', but 343 Industries requested for Troy Denning to fill Atriox's role in the novel by Orsun in the second or third review.
Trivia Following the pseudo-Latin theme of most Jiralhanae names, ''Atriox'' likely comes from the Latin ''atrox'' ("furious", "savage"), the root of the English ''atrocious'' and ''atrocity''. Notably, ''Atriox'' features neither the ''-us'' nor the ''-um'' suffixes present in the names of most mature Jiralhanae.
Gallery
''Halo Wars 2''
File:HW2 Atriox Concept Sheet.jpg|A concept sheet of Atriox for ''Halo Wars 2''. File:HW2_Atriox_Concept 1.jpg|Concept art for Atriox. File:HW2 Atriox SizeComparison Concept.jpg|Size comparison between Atriox and a human. File:PL_Keyminds.jpg|Concept art of Atriox fighting the Flood for ''Halo Wars 2''
File:Halo Wars 2 Brute Statue 4-wip-highlighted.jpg|A highlighted view of the Blur Studio Jiralhanae statue. File:Halo Wars 2 Brute Statue 4.jpg|Detailed version of the Blur Studio Jiralhanae statue. File:HW2_CovenantAtriox_BlurRender.jpg|A render of Atriox with no beard, before he left the Covenant. File:Atriox texture.png|Model of Atriox for ''Halo Wars 2''.
''Halo Infinite''
File:HINF Concept AtrioxHologram.jpg|Concept art of hologram of Atriox aboard the ''Ghost of Gbraakon''. File:HINF-Atrioxconcept.jpg|Concept art of Atriox with a hologram of Installation 07. File:HINF-Atriox.jpg|A render of Atriox for ''Halo Infinite''. File:HINF AtrioxRender.png|Another render of Atriox for ''Halo Infinite''. HINF-Atriox FrontBack.jpg|Front and back view of Atriox. File:HINF Atriox-HoloBlue.jpg|Atriox as seen in Cortana's memories in ''Halo Infinite''. File:HINF Atriox-HoloRed.jpg|A Banished hologram of Atriox. File:HINF Atriox-HoloRed Sword.jpg|A Banished hologram of Atriox carrying a Bloodblade. File:HINF-Atriox TwoFace.jpg|Atriox's face as seen in the epilogue. File:HINF-Atriox Untouched.jpg|Same view of the undamaged side of his face. File:HINF-Atriox Scarred.jpg|Same view of the scarred side of his face.
File:Atriox Halo Wars 2-.jpg|Atriox with ''Chainbreaker'' in the ''Know Your Enemy'' trailer. File:Atrioxthrone.png|Atriox in ''Hunting Party''. File:WoW-AutoSale.jpg|Atriox and Captain Cutter in ''War of Wits: The Sale''
File:TS-Dartboard.jpg|Atriox pretends to talk to his manager in ''The Sale''. File:HW2 - Atriox promotional.png|A promotional image of Atriox for ''Halo Wars 2''. File:HW2-Atriox-01.jpg|Atriox as a member of the Covenant. File:HW2-Hesoverit.PNG|Atriox drops his gravity hammer in defiance of the Covenant. File:HW2-Woah.png|Atriox catches the energy sword. File:HW2-YouGoofed.png|Atriox towers over his attacker. File:HW2-Atriox-02.jpg|Atriox defying the Covenant. File:HW2-Chainbreakerslam.png|Atriox uses Chainbreaker to lift Red Team off the ground. File:HW2-Duress.png|Atriox uses his power gauntlet to crush Douglas-042. File:HW2-Atriox-05.jpg|Atriox standing before Installation 09. File:HW2-AtrioxSMASH.png|Atriox takes his anger out on a holotable. File:HW2-AtrioxHC.png|Atriox and a holographic display of High Charity's wreckage. File:HW2-Squish.gif|Atriox crushes an infection form. File:HW2-Tres.png|Atriox orders Voridus and Pavium to contain the Flood. File:HW2-Atriox&Protogravemind.png|Atriox stands before the dead Proto-Gravemind before moving on. File:HLC Icons 4.jpeg|The Atriox figure from the fourth Halo Legendary Crate. File:HLC Atriox.png|Poster of Atriox from the Loot Crate. File:Halo Rise of Atriox.png|Atriox on the cover of ''Halo: Rise of Atriox#1''. File:HRoa 1 Atriox.png|Atriox during a suicide mission. File:HRoa 1 Showdown.png|Atriox duels Sergeant Kress. File:Halo Rise of Atriox2.png|Atriox on the cover of ''Halo: Rise of Atriox#2''. File:Hroa2 battle.png|Atriox during the Algolis Invasion. File:HROA2-GravHammertank.png|Atriox takes a direct hit from his attacker's gravity hammer. File:Hroa2 objection.png|Atriox stops the Executioner's blood blade. File:HROA2-Ironic.png|Atriox kills the Executioner with his own blood blade. File:Hroa2 reversal.png|Atriox stands with the Executioner's blade and helmet. File:Halo Rise of Atriox3.png|Decimus and Atriox fighting Yanme'e on the cover of ''Halo: Rise of Atriox#3''. File:HROA3-Ok.png|Atriox after crushing the remote. File:Halo Rise of Atriox4.png|Atriox talking to Let 'Volir on the cover of ''Halo: Rise of Atriox#4''. File:Hroa4 mess.png|Atriox after killing Sangheili Minors with ''Chainbreaker''. File:Halo Rise of Atriox5.jpg|Atriox on the cover of ''Halo: Rise of Atriox#5''. File:Hroa5 jovus death.png|Atriox kills Jovus with ''Chainbreaker''. File:HROA5-Atriox.jpg|Close up of Atriox. File:HINF AtrioxVsMasterChief.png|Atriox smashing John-117 with ''Chainbreaker''. File:HINF-MynameisAtriox.png|Atriox before throwing John-117 into space. File:HINF Atriox.png|A hologram of Atriox aboard the ''Ghost of Gbraakon''.
List of appearances
''Know Your Enemy''
''Halo: Tales from Slipspace''
*''Hunting Party''
''Halo: Smoke and Shadow''
''Halo Wars 2''
''Halo: Envoy''
''Halo: Retribution''
''Halo: Rise of Atriox''
''Halo: Official Spartan Field Manual''
''Halo: Shadows of Reach''
*''Sacrifice''
''Halo: Divine Wind''
''Halo Infinite''
*Story Shard: ''Precipice''
''Halo: The Rubicon Protocol''
''Halo: Outcasts''
''Battle for the Blood-Moon''
Sources
Category:Jiralhanae characters Category:Covenant military personnel Category:Banished members Category:Mercenaries |
Unique Units: Atriox's Chosen Privileges: Able to use more abilities related to invulnerability than the others. Tier 1 Leader Powers
*Countermeasures: Drops Plasma mines around newly captured Control Towers and Power Nodes. Also allows Jiralhanae Jumpers to drop TR/9 trip mines when they use their jump packs.
*Fortifications I: Reduces costs and build times for the Stronghold upgrade, the Fortify upgrade, and Turret upgrades.
*Fortifications II: Improves all benefits provided by Fortifications. Tier 2 Leader Powers
*Plasma Mines I: Drops a line of cloaked mines.
**Population Cost: N/A
**Supply Cost: 25
**Power Cost: 100
**Cooldown: 105 seconds
*Plasma Mines II: Increases number of mines dropped.
**Population Cost: N/A
**Supply Cost: 50
**Power Cost: 200
**Cooldown: 105 seconds
*Dying Breath: Targets own units to keep on fighting for 4 seconds after they are killed. The buff dissipates after 30 seconds.
**Population Cost: N/A
**Supply Cost: 300
**Power Cost: 80
**Cooldown: 180 seconds Tier 3 Leader Powers
*Atriox's Bulwark I: Creates a healing area. Grants invulnerability for 1.5 seconds.
**Population Cost: N/A
**Supply Cost: 350
**Power Cost: 125
**Cooldown: 200 seconds
*Atriox's Bulwark II: Increases area, healing amount, and duration of Atriox's Bulwark. Grants invulnerability for 2.0 seconds.
**Population Cost: N/A
**Supply Cost: 450
**Power Cost: 175
**Cooldown: 200 seconds
*Atriox's Bulwark III: Further increases area, healing amount, and duration of Atriox's Bulwark. Grants invulnerability for 2.5 seconds.
**Population Cost: N/A
**Supply Cost: 550
**Power Cost: 225
**Cooldown: 200 seconds
*Dextro Xur-pattern Spirit|Spirit Assault I: Drops off two Suicide Unggoy squads.
**Population Cost: 4
**Supply Cost: 240
**Power Cost: 60
**Cooldown: 165 seconds
*Spirit Assault II: Drops off two upgraded veteran Suicide Grunt squads and one veteran Jump Pack Brute squad.
**Population Cost: 7
**Supply Cost: 375
**Power Cost: 140
**Cooldown: 165 seconds
*Spirit Assault III: Drops off two upgraded veteran Suicide Grunt squads and two veteran Jump Pack Brute squads.
**Population Cost: 10
**Supply Cost: 520
**Power Cost: 220
**Cooldown: 165 seconds Tier 4 Leader Powers
*Glassing Beam I: Fires a controllable plasma beam.
**Population Cost: N/A
**Supply Cost: 350
**Power Cost: 150
**Cooldown: 228 seconds
*Glassing Beam II: Increases Glassing Beam size and damage.
**Population Cost: N/A
**Supply Cost: 450
**Power Cost: 250
**Cooldown: 228 seconds
*Glassing Beam III: Further increases Glassing Beam size and damage.
**Population Cost: N/A
**Supply Cost: 550
**Power Cost: 350
**Cooldown: 228 seconds
*Teleport I: Teleports own units to any location within range.
**Population Cost: N/A
**Supply Cost: N/A
**Power Cost: 200
**Cooldown: 165 seconds Tier 5 Leader Powers
*Unbreakable: Grants invulnerability to all your deployed units for 7 seconds.
**Population Cost: N/A
**Supply Cost: 1,200
**Power Cost: 800
**Cooldown: 330 seconds
*Eradication: Unleashes eight converging glassing beams.
**Population Cost: N/A
**Supply Cost: 1,000
**Power Cost: 1,000
**Cooldown: 360 seconds
Starting Army:
Bulletproof
*2 Grunt Squads
*1 Elite Rangers
*1 Ironclad Wraith
Warlord
*1 Marauder
*1 Chopper
*2 Banshee
General Countermeasures allows the de-capture Power Node captured by Atriox more longer than other leaders, except for Leaders that possesses a Leader Power to speeds it up (Such as Captain Cutter's UNSC Raid or Let 'Volir's Banished Raid)
Time the leader power correctly, as Unbreakable and Atriox's Bulwark combination can be proven very lethal against all units.
*Note that Isabel's Ghost In the Machine, Arbiter's Stasis or Mass Stasis, or Serina's Cryo Bomb or Mass Glacier can nullify the combination, since Isabel can steal your armored units while Arbiter and Serina can stop your units on track or stopping your units from advancing. Dying Breath is a very useful Leader Power as your units can draw the aggro from the enemy unit as much as you could without worrying about your other units for 4 seconds. As long as the dying unit keeps drawing fire, it can give the player a good chance to obliterate the attackers with less opposition. While in description Atriox's main leader power serve for defensive purposes, some player may prefer Atriox to take an offensive role due to its privilege of having more invulnerable leader powers than other Banished Leaders.
Allies Have a player using Atriox to seize the Power or Control Node. It's Countermeasures can be useful to bid time. Atriox can utilize his leader power to act as a spearhead to begin the firefight, practically with Unbreakable and Dying Breath Leader Power.
*Any units that were dying under Dying Breath will be instantly killed albeit it's healed by your allies' healing units or leader power. Eradication will be very useful if you place it right in the middle of the enemy group.
Enemies Strong armor was required to fight him head on.
*Jerome's Mastodon with maximum upgrade and Spartan Morale and Restoration Drones can resist Eradication. Pull out as soon as one of the units is affected by Dying Breath as shifting aggro will be very difficult during firefight.
Sources
Category:Gameplay guides |
''Hunting Party''
"Show yourselves, assassins! The scent of your cloak is faint but it still fouls the air. You have until I finish this threat to comply...Then we peel you from your shells and feast on what remains."
"Betrayer? Hmmh... These names you sling...? Badges I will gladly wear if it fuels your fire, but...can one betray a lie? Lies? Your Prophets are nothing but heresy made flesh and blood."
"But you 'warriors' have always been guided by...blinded by...the illusion of honor."
"Despite what you believe. I am not your enemy. Unless you wish me to be. I am not Tartarus or some fanatic. I am not Truth. I am not Regret. I am their remedy. As such I can spare your lives. Or, just as easily end them."
"So, you've simply traded one leash for another. Vengeance is petty. Vengeance has no reward."
"I see you for what you are and what you could be. We can do great things together. Not as master and slaves, but as the warriors you truly are-free to continue our crusade without the shackles of outdated faith. I've gathered this crew and they're loyal, because I am loyal... and because we share a vision. One where the blood we spill and the treasures we plunder are in the name of our own free will and nothing more."
"Impressive. And welcome, you will be paid-in blood and sport and spoils. But...I can offer no honor. For it holds no weight beyond sentiment."
''War of Wits''
"All-sales-final-no-takebacks-no-substitutions-no-trades."
"You move it, you lose it."
"Genius, really... But, I licked the armrest before you sat down. Back and forth. Twice. Full tongue."
''Halo Wars 2''
"As I suspected, nothing, but a man."
"Yes, run... little demons. Hunt them down. Find out where they came from. And bring me back anything... useful."
"Ah little Spartan - I see you've recovered from our introduction. It seems like you need another 'lesson'.
"Get EVERYONE you can on that ring. Take it from the humans. Prove you are still worth your price."
"Captain. Your troops fight with a tenacity that almost matches my Jiralhanae brothers. I'm impressed. You and I are survivors. I respect that, so I offer you a boon: Take your troops, take your ship, leave now and I will not hunt you down."
"Hahahaha! Luck! Treachery! These are the only reasons you still live, Cutter! Very well, I admire your spirit, captain, but you've just sentenced your little ship to oblivion."
"You think you can stand against me? I, who defied the Covenant itself!"
"Voridus, Pavium! Do you know what your actions have cost me? I have spent months fortifying positions to continue the fight against the humans. Now I have to abandon them because of you!"
"You "thought it wise"? The Flood is the very thing this installation was created to destroy! You have no idea what you've unleashed! If we don't send every soldier we have right now to stop its spread, everything we've worked for will be consumed."
"I want actions, not words. I'm on my way."
"What is the situation?"
"It was that very arrogance that caused this mess, Voridus! I'm on my way now. You will have this fixed by the time I arrive!"
"I told you ''not'' to go inside...FOR GOOD REASON! Secure the breach. (To Voridus) Clean up your mess. I will be waiting for you when you are done."
''Halo: Rise of Atriox''
"Defending? All I have seen is dying. And we have become too skilled at dying."
"Our battle strategies have been based on your belief of our enemy's capabilities. But the humans are stronger than you realize."
"And yet, I've seen many of my brothers in battle. Maybe loyalty isn't the righteousness we were told it was."
"My brothers fall in the war against your kind. And for what? To steal planets we can never possess? For glory that will be forgotten by the next battle? For lies?"
"I'm not the one who sends the Jiralhanae to their deaths! Are you that eager to die for the Great Journey?"
"He was a slave. A puppet sent to kill me. I relieved him of the burden of that shame."
"No. Watch brothers. Let me remind you of our true path."
"How the righteous fall."
"If that's a lie, you're a saboteur. If not, you're incompetent. The end is the same either way. Your armor might protect you from decompression--but it will not protect you against me."
"They are called the Banished T'vaoan--because they not longer allow the Covenant to tell them what they are. But I know what you are Jackal--which is why I sent Decimus first, to see what you had in store. Now I've seen it. You are not as clever as you think. Too bad for you."
"The Covenant already treats its warriors as tools. It's why we left. The warriors who will follow me will do so because they know me. Because they have seen me--and they know I will fight whoever it takes, wherever I have to--and that I will win, no matter what. Mark my words Decimus-- those who see us will join us. That is a promise!"
"You have questions Shipmaster. Many questions. But the first of them should be: Why did I let you capture me? Perhaps you have already guessed the answer. I have men that are committed and brave, and unclouded by the Great Journey. What I do not have is a ship."
"Yes. And until this point it has been sufficient. I can raid, I can harry, I can install fear. All worthy objectives...If, as you said, I was only a thief and a pirate. But my plans are greater than that. I gave the Covenant loyalty until I understood they did not consider me worthy of theirs. Now we all stand on the brink of a new age, and we choose what role we play. I observe, Let 'Volir. On raids, I recover not just weapons but intelligence. And what I know of you is this. Your faith is wavering as you see the decay of the Covenant...it's descent into blood feuds and barbarism. Your only remaining belief is in your ship. Your crew. Your bond. Did you think the timing of this raid, just as your ship was the closest, was an accident? No this was my objective today. You were my objective today. All that keeps you in the Covenant fleet is your obligation to your crew. They must be provisioned, your ship must be fueled. I offer you that."
"I was thrown into battle to die, time after time, until I learned I could refuse. The same choice is upon you Let 'Volir."
"Prepare an assault. Hunters require prey to keep their instincts sharp."
"Do not be surprised, old warrior. You were the one who said ''enough''. I am not the Covenant. I strike at those who would hunt me, but I see no advantage in needless killing. Nor would I kill those who might yet be my allies. I knew from messages from your warpack that some hoped for that."
"No one suffered under the Covenant more than the Jiralhanae that served under them the longest, Jovus. You and your surviving troops would be valued among the Banished. What do you say?"
"I know the times he came from. Jiralhanae like Jovus warred with one another, always vying for supremacy--until the Covenant put that energy to work in its name. Again, and again. Jovus knew he could never serve me, because in his world, no leader would have ever tolerated a threat in his ranks. He would never have respected me for letting him live--and in his mind, you never would have respected me either. But I never will see strength as a threat--not when it is put to proper use. And use it I will. Not an endless series of battles in the name of a false religion--but rather for something else. Something I decide. The days of Jovus and the Covenant are done--but the time of the Banished has just begun!"
''Halo: Shadows of Reach''
"Castor! What are humans doing on my ship?"
"That command no longer stands. The Banished who remained behind will hold the Ark, of that I have no doubt. We will gather our forces on this world and depart at once. There is a greater purpose the Banished must attend to."
"Castor, thousands of Banished remain on the Ark. You will find nothing there but death."
"No. We may need our forces to break through a UNSC rear-guard. I will not squander them on a traitor who is sure to die another way. Summon your corvette, War Chief, and take your guards to meet it. I will follow behind."
"You will be the hand of punishment, Sangheili Blademaster. Make him pay for his betrayel with howls and screeches. When you have finished, return to us... and bring me his head."
"Do not fall prey to his deceit, Blademaster. And do not fail to bring me what I have demanded."
''Halo Infinite''
"My name is Atriox. And I am the last face you will ever see."
"Look around, Cortana. Your empire. Over! Your great plan? Ended at the hands of those who made you."
"He did not stop me when I crushed his skull. Threw him into the void."
"And then I asked you the same question. Reflect on your choices, Cortana. Understand the consequences."
"I have little need for a failed god."
"I would change nothing."
Category:Quotes |
File:Halo Wars 2 Blitz Card Atriox Enforcer.png|300px|thumb|One of Atriox's Chosen.
}}
Atriox's Chosen are an order of Jiralhanae warriors within the Banished, who serve as enforcers for the will of Atriox. They are typically drawn from the ranks of the Jiralhanae Chieftain|Chieftains, though the title is primarily bestowed upon those who demonstrated unalienable loyalty for the warmaster and skill in combat.
Overview
The Chosen act as enforcers of Atriox's will within the Banished, and permeate the organisation's structure at every level. They work as agents in charge of keeping uncooperative packs in line and ensuring their loyalty to Atriox's will. They additionally work to direct the forces they are attached to, and their presence on the battlefield invokes a sense of awe and fear in those they encounter - particularly the lesser-ranked Jiralhanae within the Banished. The Sangheili mercenaries serving within the Banished, such as those under Shipmaster Let 'Volir's command, have an active hostility to the Chosen.
Over time, many prideful would-be challenger Chieftains to Atriox's rule have been dealt with by the Chosen, ensuring Atriox's stable leadership over the Banished as a whole.
Atriox's Chosen are primarily drawn from the ranks of the Jiralhanae, with no active examples of any Chosen selected from any of the other constituent species within the Banished. Whether this status is inherently exclusive to the Jiralhanae is unknown. The warriors selected to be inducted into the Chosen consist of those who demonstrate complete loyalty to Atriox, and great skill in battle - usually consisting of higher-ranked and more experienced Chieftains.
Atriox's Chosen are outfitted with full-body armour and energy shielding. They are typically seen utilising Type-25 Brute Shots in combat.
Gameplay
Multiplayer Info: Ranged hero, Versatile spike ammo, One active hero limit. Tier: 1
Cost: , , Atriox's Chosen upgrade: Plasma Round
*Info: Increases damage, adds area of effect
*Tier: 1
*Cost: , Atriox's Chosen upgrade: Scorch Rounds
*Info: Increases damage, Damage over time
*Tier: 2
*Cost: , Atriox's Chosen upgrade: Rifled Barrel
*Info: Increases damage, Greatly increases range
*Tier: 3
*Cost: , Atriox's Chosen are exclusive to Atriox and can be built at the War Council. Atriox's Chosen are great against infantry, vehicles, and aircraft, while being okay against structures. In Blitz, an Atriox's Chosen costs and features the Shock ability that reduces enemy units' armor.
Blitz File:Blitz Atriox's Chosen.png|thumb|Atriox's Chosen Blitz card. The Chosen is a List of Blitz cards|Blitz card available for use by players playing as Atriox in ''Halo Wars 2'', particularly in the Blitz and Blitz Firefight modes. The Chosen has the following attributes;
Rarity: Legendary Cost to deploy:
Shield: This unit has energy shield protection that absorbs damage and regenerates when out of combat. Shock: This unit intimidates nearby enemy troops, significantly reducing their armor.
Phoenix log
{| class"margin-left: auto; margin-right: auto; border: none; width: 45%"
|+ Phoenix Logs|Phoenix Log - Atriox's Chosen
| |
|}
Production notes
In the ''Halo Wars 2 Open Beta'' and ''Halo Wars 2 - Blitz Beta|Blitz Beta'', Jiralhanae Warlords used the same armour model as Atriox's Chosen. Several Brutes were also shown in Blitz to wear Atriox's Chosen Jiralhanae power armor|power armor, but were armed with Gravity hammer (fiction)|gravity hammers, as opposed to the Brute Shot shown in the final game.
Gallery
File:HW2-AtrioxsBulwark.png|An Atriox's Chosen capturing a point while Atriox's Bulwark heals him. File:Chosen Blitz.png|A full view of the Chosen File:Chosen guarded.png|Under "Guard" effect. File:HW2 Chosen Shocking.png|Chosen attacking Bloodfuel Grunt Squads while the Elite support them. File:HW2 Ironclad Hunter gurading Chosen.png|Chosen guarded by a Ironclad Hunter. File:HW2 Chosen Shock Skull.png|A full view of the Chosen in Blitz. File:HW2 Chosen collecting power.png|The Chosen collecting power. File:HW2 Chosen Dying Breath effect.png|Dying Breath in effect. File:HW2 Chosen In-game.png|The Chosen in-game. File:HW2 Chosen Takeaknee.png|A close look. File:HW2 Chosen Unbreakable effect.png|Unbreakable effect.
List of appearances
''Halo Wars 2''
''Halo Infinite''
Sources |
Atriox is a Jiralhanae warrior that serves the Covenant/Silver|Covenant during their Human-Covenant War/Silver|crusade against humanity.
Biography During the Covenant's Battle of Eridanus II/Silver|attack on Eridanus II/Silver|Eridanus II he successfully retrieved the Keystone from John-117/Silver|John-117.
Gallery
File:HTV-Reckoning-Battersup.jpg|Atriox hits John-117 with his gravity mace on Eridanus II. File:HTV-Reckoning Brute-Chief.png|Atriox stares down John-117. File:HTV Transcendence Atriox.png|Atriox on Raas Kkhotskha.
List of appearances
''Halo: The Television Series''
*''Reckoning''
*''Transcendence''
Sources
Category:Jiralhanae characters |
Atrium Park is an area on the UNSC Infinity. On February 14, 2558, the Atrium Park Valentine's Dance was scheduled to take place.Halo on Xbox - #TodayInHalo 2558
Sources |
United Nations Space Command
*UNSC Air Force
*UNSC Marine Corps
--- Covenant separatists
*Fleet of Retribution
|side2 = * Covenant
|commanders1=
Commander|CMR Miranda Keyes Sergeant Major|SGTMAJ Avery Johnson Master Chief Petty Officer|MCPO John-117
Arbiter Thel 'Vadam
|commanders2=Hierarchs|High Prophet of Truth Unnamed Jiralhanae War Chieftain
|forces1=
Several air vehicles
*D77H-TCI Pelicans
*Multiple AV-14 Hornets M12 Chaingun Warthog|Chaingun Warthogs
|forces2=*Truth's fleet
*1+
Many air vehicles
*Several s
*Multiple s Many ground forces
*Jiralhanae
*Unggoy
*Kig-Yar
*Yanme'e
|casual1=Heavy
|casual2=Heavy
}}
}}
The Attack on Crow's Nest was an battle|engagement during the Battle of Kenya in which Covenant forces assaulted the UNSC local command center Crow's Nest (location)|Crow's Nest in Kenya, Africa on 2552#November|November 17, 2552, shortly after UNSC forces Recovery of John-117|recovered John-117 from the jungles of nearby Tanzania.
Background During the Battle of Kenya|Battle of Kenya in 2552#November|November 2552, the re-purposed 20th century military base was serving as the command post for UNSC forces fighting the Covenant, as well as a holding area for the numerous UNSC Marine Corps|Marines wounded during the continuous fighting. On the morning of November 17, 2552, the Hierarch|High Prophet of Prophet of Truth|Truth arrived at Earth on board the Forerunner keyship ''Anodyne Spirit'' along with a Truth's fleet|swarm of Covenant starship|Covenant warships under his command, including the Great Schism|splintered High Charity defense fleet, which routed the UNSC Home Fleet and the orbital defense grid in orbit upon Truth's arrival on the planet.
Overwelmed by the Covenant forces during the Battle of Kenya, many wounded UNSC personnel were brought into Crow's Nest. As the keyship descended towards the newly-excavated Portal at Voi|portal beneath Mombasa that would lead to the Installation 00|Ark, SPARTAN-II program|Spartan-II John-117, who had been on board, was Scramble onboard Forerunner Dreadnought|forced to exit the ship. The Spartan made landfall in a jungle south of Mount Kilimanjaro in Tanzania. His re-entry point was acquired by UNSC forces Battle of Sector Six|fighting in Sector Six, Asia allowing several squads of Marines led by Sergeant Major Avery Johnson and Arbiter Thel 'Vadam to easily locate him. After Recovery of John-117|recovering the Master Chief, the Spartan, Thel and Johnson were extracted by D77H-TCI Pelican|Pelican ''Kilo 023'' and delivered to Crow's Nest, which was under the command of Commander Miranda Keyes following her return from Installation 05.''Halo: Landfall'', ''Halo: Last One Standing|Last One Standing''
Battle
}}
File:H3 MC& Hood.png|thumb|left|250px|John-117 reporting to Admiral Hood. Miranda Keyes|Commander Miranda Keyes arrived at Crow's Nest's landing pad to meet John-117, Avery Johnson|Sergeant Johnson and Thel 'Vadam off ''Kilo 023'' following their successful extraction from the Tanzanian jungle on the morning of November 17, 2552. As the three stepped off the Pelican, several nearby injured Marines spotted the Spartan and were motivated by his presence. The group met with Keyes who shook the Spartan's hand in greeting and expressed happiness at his arrival before briefing him on recent events. As the group walked through the corridors of the base towards the operations center, passing numerous injured Marines, Keyes told the Spartan that the fleet that had arrived, along with Truth's Anodyne Spirit|ship, had breached the Lunar perimeter and decimated the remaining vessels of the UNSC Home Fleet|Home Fleet, which had been depleted by the Battle for Earth|constant fighting on the globe over the last month, before carrying out a heavy Orbital bombardment|bombardment which inflicted extreme terrestrial casualties on Earth. She informed John that the Prophet of Truth was committing most of their forces to Kenya, and were in the process of completing excavation on an Portal at Voi|artifact that they had uncovered by glassing the majority of the city of Mombasa which they suspected was the Installation 00|Ark. Knowing that if the Covenant were able to activate the Halo Array, they would wipe out all sentient life in the galaxy, Keyes formulated a plan to destroy Covenant Skar'wa-pattern Mantis|anti-aircraft cannons in the city of Voi, allowing Battle Group Victory to obliterate Truth's vessel. In the operations center, the group established a connection with Terrence Hood|Admiral Terrence Hood, who was confident in following Keyes' plan with the aid of the Master Chief. The Prophet of Truth hijacked the base's communications, promising to glass the entire planet and the Covenant religion#Demons|"Demon" along with it. After the feed cut out, Keyes realized that the Covenant knew the facility's location and would be coming to attack and so she ordered the evacuation of all UNSC personnel, foremost being the wounded Marines in the base. File:H3 Crows Nest Pelican hanger.jpg|thumb|left|250px|A Pelican ferrying Marines out of Crow's Nest's southern hangar bay. The Covenant soon began their assault, first neutralizing the base's perimeter cameras before sending multiple Kez'katu-pattern Phantom|Phantoms loaded with troops towards the facility. Crow's Nest's Overwatch soon detected their approach and prepared to meet the attackers. Aware that the sheer number of wounded would take the Pelicans longer to evacuate, the base's defenders opted to engage the Covenant until the injured were safely out before evacuating themselves. John opted to go the facility's south hangar bay, the most likely point of entry for Covenant forces while Sergeant Johnson and Thel 'Vadam remained to defend the operations center. Several Marines led John into a large cave adjacent to the operations center, where defensive barriers and AIE-486H machine gun|machine gun turrets were being deployed. As the Covenant attacked the base, several Marines joined the Spartan for his push to the south hangar. As John moved down a corridor to the facility's vehicle access tunnel, Commander Keyes radioed him, warning her that the base's Marine complement was spread thin and urged him to reach the hangar as quickly as possible. The Covenant had already established a foothold in the vehicle access tunnel, and John arrived just as a fully-manned M12 Chaingun Warthog|Chaingun Warthog was destroyed by Covenant Anskum-pattern plasma grenade|plasma grenades. John quickly neutralized the perpetrators, before he and the Marines began their push against a large number of Unggoy and Kig-Yar led by a Jiralhanae Jiralhanae Captain|Captain. After leaving the vehicle access tunnel, the Spartan fought past a group of Vostu-pattern carbine|carbine-wielding Kig-Yar marksmen before arriving at the south hangar where the Marine defenders were engaged in combat with a group of Unggoy and Kig-Yar. After these were dealt with, the Covenant began a concerted push to take the hangar, with Phantoms dispatched from a nearby deploying groups of Jiralhanae-led Covenant troops into the hangar. With the assistance of the Marines and several machine gun turrets, John was able to successfully repel the enemy assault waves. With the room clear, a Pelican that was docked in a crane in the hangar was able to take off, allowing the Marines in the room to safely extract from the facility.
File:Crow's Nest bomb.jpg|thumb|left|250px|The bomb in Crow's Nest's operations center After their failure to take the south hangar, Covenant forces began to heavily assault the base from alternate approaches. They dispatched swarms of Yanme'e into the the facility's ventilation shafts while simultaneously attacking several key areas of the base such as the operations center and motor pool. A large pack of Jiralhanae led by a Pek-pattern plasma cannon|plasma cannon-wielding Jiralhanae War Chieftain|War Chieftain stormed the barracks, massacring most of the men inside and taking the survivors captive for sport and for food. As the Covenant assault intensified, Johnson urged the Chief to return to the operations center. Back in the vehicle access corridor, a pair of Marines waiting for the next evacuation Pelican heard loud banging in the pipes above them as a large group of Yanme'e made their way through towards the operations center. The Marines opted to follow John as he returned to the control room. In the cave before the operations center, a Marine waving to John in greeting was suddenly lifted into the air by a Drone as an entire swarm of the insectoid Covenant soldiers poured into the room from the piping behind the Marine's defences. As the panicking Marines opened fire on the Yanme'e, their sergeant ordered them to use short, controlled bursts of weapons fire to effectively put down each Drone. Despite the large number of Drones, John and the defending Marines were able to use superior cover, accurate gunfire and a nearby turret to wipe out the majority of the swarm before Marines entering from the operations center killed off the stragglers. In the control room, the base's personnel were in the process of wiring a Improvised UNSC bomb|bomb that would be used to destroy Crow's Nest after all of it's personnel had extracted, in order to deny the base to the Covenant. Commander Keyes, now on board Pelican ''Kilo 023'' wished them good luck before cutting the feed. Johnson, knowing that the Covenant had captured the barracks and Recovery of John-117#Rescuing Sergeant Johnson|familiar with Jiralhanae treatment of Prisoner of war|captives, told John to rescue what survivors he could and escort the survivors to the nearby landing pad for extraction. File:H3 Brute Chieftain and Bodyguards.jpg|thumb|250px|A Jiralhanae Chieftain and his bodyguards in Crow's Nest's motor pool. John left the operations center and arrived in the base's motor pool, which had recently fallen to the Covenant. The Jiralhanae Chieftain in the room detected the Spartan's scent, and ordered his pack to find him. As the Jiralhanae dispersed, John begun his assault. Despite the arrival of reinforcements, John continued to prevail. As the Jiralhanae's numbers started to dwindle, the Chieftain charged John with his Gravity hammer (fiction)|gravity hammer but he fell along with the rest of his pack. Victorious, John moved across the motor pool and entered another corridor. A cave in forced the Spartan to drop down through a hole in the floor, landing in an area with opened maintenance pipes through which Yanme'e were traversing. Here, John experienced a Character interludes|hallucination of Cortana repeating a line made by Catherine Halsey|Doctor Halsey to him and the other SPARTAN-II program|Spartan-II candidates at the age of six, immediately following his abduction by the Office of Naval Intelligence. Beyond the vents, John arrived in time to witness Thel 'Vadam attempting to convince several Yanme'e to rebel against the Covenant, to no avail. After assisting the Arbiter in killing the Drones, Thel told him that the Jiralhanae had taken several Marines in the barracks prisoner. Knowing the barbarity of their foes, the two moved into the barracks while watching for survivors. They arrived just as a Marine was thrown head-first into a concrete pillar. The rest of the barracks was filled with Jiralhanae, many of them holding Marines up by their necks or ankles. Acting fast, John managed to save a Marine moments before he was killed. The Marine armed himself as John and Thel continued to push down the barracks, killing large numbers of Jiralhanae and rescuing several more Marines. The War Chieftain and his Jiralhanae Bodyguard|bodyguards stood in their path to the exit but they were eventually slain. With as many UNSC personnel saved as possible, John and Thel left the barracks where the Spartan called down a service elevator that would take them up to the landing pad where ''Kilo 023'' was waiting to extract them. File:H3 CrowsNestCaptive.png|thumb|left|250px|A UNSC Marine held captive by Jiralhanae in Crow's Nest's barracks. Unfortunately for the UNSC, the situation was deteriorating. A large Jiralhanae-led Covenant force succeeded in capturing the operations center, managing to disarm the bomb and forcing Sergeant Johnson and several surviving Marines to fall back. Meanwhile, a group of Jiralhanae Jumpers arrived on the landing pad and assaulted the parked Pelican, attempting to sabotage the dropship's thrusters and forcing her pilot, Hocus to take off out of reach. At this time, John, Thel and the survivors from the barracks arrived on the landing pad, repelling the Jumper squad and allowing ''Kilo 023'' to return. Johnson and his men arrived at the landing pad while under fire from Yanme'e; the sergeant providing covering fire to allow his soldiers to make it to the Pelican. Unwilling to allow Crow's Nest to fall to the Covenant, Commander Keyes ordered John to return to the operations center and re-arm the bomb, promising to send another Pelican for the Spartan. Johnson and his squad, along with Thel 'Vadam and the Marines from the barracks boarded ''Kilo 023'' and the Pelican departed the base, leaving John as the only human left in Crow's Nest.
File:H3 CoviesinOpsCenter.png|thumb|250px|The Covenant-occupied operations center. John made his way along the vehicle access corridor that Johnson had came from, passing by numerous destroyed Warthogs and dead Marines testifying to the losing battle the UNSC had been fighting. As he approached the door to the road that would lead back to the motor pool he experienced another vision of Cortana reciting part of Dr Halsey's induction speech to the Spartan-IIs. The roadway to the motor pool was heavily fortified by Pek-pattern plasma cannon|plasma cannons and numerous Unggoy and Kig-Yar patrols, forcing John to fight his way through. He eventually made it back to the operations center, where he overheard a conversation between the Prophet of Truth and the commanding War Chieftain in the room. When the Chieftain nervously reported that he had not yet discovered the UNSC's plan to stop Truth, the Prophet angrily told him to find the information he needed or be left behind on the Covenant religion#The Great Journey|"Great Journey" before cutting the feed. As the War Chieftain ordered his subordinates to tell the Yanme'e to search the machines for information, John-117 attacked. The War Chieftain unlimbered his Pez'tk-pattern fuel rod gun|fuel rod gun and returned fire but the Master Chief eventually defeated all of the Covenant in the operations center and managed to re-activate the bomb. As the now-active bomb was linked to many other smaller charges throughout Crow's Nest, the entire base began to explode. File:H3 CN FleeingPhantom.png|thumb|left|250px|A Phantom abandoning Unggoy in the exploding Crow's Nest Sergeant Johnson urged the Master Chief to go to the south hangar, where a service elevator would allow him to escape from the facility. Retracing his steps to the hangar, John made his way past a group of panicking Unggoy in the nearby cave while echoes of Halsey's speech repeated by Cortana continued to assail him through his Spartan neural interface|neural interface. As Unggoy and Yanme'e in the vehicle access corridor desperately attempted to escape from the exploding base, John pushed through, eventually arriving in the south hangar as Phantoms took off from the base, abandoning many Covenant troops to their fates. The Spartan made his way to the elevator and entered just as flames roared into the hangar bay. As the elevator descended into an underground vehicle bay, the base detonated above him and the elevator was shaken loose, plummeting to the ground below. As it slammed into the ground and John lost consciousness, the final thing he heard was Cortana's voice telling him that "this place" would become his tomb.
Aftermath After waking up in the underground vehicle bay, John regrouped with a number of Marines led by Gunnery Sergeant Reynolds who had escaped Crow's Nests's destruction. The Spartan along with any Marines still fit for duty mounted up on several surviving Warthogs and left the base. They would go on to re-establish radio contact with Commander Keyes and Sergeant Johnson and rally a number of Marines scattered across the Kenyan savanna before launching Assault on the Tsavo Highway|an assault on the Covenant-held Tsavo highway (location)|Tsavo Highway, opening up a route into the city of Voi where they would go on to assault the Prophet of Truth's anti-aircraft defenses.
Participants
Military personnel
{| class"width: 75%;" cellspacing"1" border="0"
| ! Branch
! Rank
! Name
! Status
| | rowspan="3" |UNSC Navy
|Commander
|Miranda Keyes
|Survived
| |Sergeant Major
|Avery Johnson
|Survived
| |Master Chief Petty Officer
|John-117
|Survived
|}
Military personnel
{| class"width: 75%;" cellspacing"1" border="0"
| ! Branch
! Rank
! Name
! Status
| | rowspan="3" |Unknown
|Arbiter
|Thel 'Vadam
|Survived
| | rowspan="2" |Special Operations Sangheili|Special Operations
|Usze 'Taham
|Survived
| |N'tho 'Sraom
|Survived
|}
Ground forces Special Warfare Group|Fleet of Retribution Special Warfare Group
Non-combatants
{| class"width: 75%;" cellspacing"1" border="0"
| ! Branch
! Rank
! Name
! Status
| |High Council
|Hierarchs|Hierach
|Prophet of Truth
|Survived
|}
Naval forces Truth's fleet
List of appearances
''Halo 3''
Sources |
|place=Ealen IV, Ealen system, Milky Way galaxy
|result=Indecisive UNSC saves the ambassadors Peace negotiations stalled
|side1=* United Earth Government|UEG
* United Nations Space Command|UNSC Swords of Sanghelios
--- Children of Oth Sonin
|side2=*New Colonial Alliance Vata 'Gajat's mercenary group
|commanders1=Delegation leaders Fleet Admiral|FADM Terrence Hood Arbiter Thel 'Vadam Jiralhanae Chieftain|Chieftain Lydus
Protection detail Captain (Navy)|CAPT Thomas Lasky Commander|CDR Sarah Palmer Commander|CDR Bradley
|commanders2=Shipmaster Vata 'Gajat Skirmisher Champion|Champion Tek CAPT Daniel Clayton
|forces1=*UNSC
*
**Two SPARTAN-IV program|SPARTAN-IV fireteams
***Fireteam Bailey|Bailey
****Paul DeMarco
****Hong
****Dunn (Spartan-IV)|Dunn
****Jones (Spartan-IV)|Jones
***Fireteam Jackknife|Jackknife
****Naiya Ray
****Newman
****To Swords of Sanghelios#Military structure|Sangheili fleet Lydus' fleet
|forces2=
Vladimir Scruggs Numerous ex-Covenant infantry
*Jiralhanae
*Sangheili
*Kig-Yar
**T'vaoans
*Mgalekgolo
*Unggoy
10 Covenant cruisers
1
Several Type-26 Banshee|T-26 Banshees Several Elsedda-pattern Banshee|T-27 Banshees Several Phantoms Several Dextro Xur-pattern Spirit|Spirits
1 Kmiro'sish-pattern Lich|Lich
|casual1=*DS-004|One diplomatic shuttle
*Unidentified Lieutenant Three Sangheili Two Jiralhanae Six SPARTAN-IVs
*Paul DeMarco
*To
*Newman
*Three unknown Spartans
|casual2=*1 Type-56 Lich Several Sangheili Several Kig-Yar Several Unggoy Vladimir Scruggs Several T-26 Banshees
}}
The Attack on Ealen IV was an engagement fought on Ealen IV on 2558|March 5, 2558.
Background
Following an escalation in Jiralhanae raiding attacks along the joint-occupation zones, Ealen IV was chosen as a place for peace negotiations between the Sangheili and Jiralhanae. UNSC Fleet Admiral Terrence Hood acted as a mediator between Arbiter Thel 'Vadam and Jiralhanae Chieftain Lydus. Captain Thomas Lasky and the UNSC ''Infinity'' were assigned to provide security for the diplomats. Unfortunately, Daniel Clayton, a UNSC captain and defector to the New Colonial Alliance bent on revenge against Lord Hood, placed a bounty on the heads of the diplomats, hiring Covenant remnants|Covenant Vata 'Gajat's mercenary group|mercenaries under the command of Shipmaster Vata 'Gajat to stop the negotiations. The mercenaries launched a surprise attack on the conference, forcing SPARTAN-IV program|SPARTAN-IV fireteams Fireteam Jackknife|Jackknife and Fireteam Bailey|Bailey to defend and evacuate the ambassadors. 'Gajat chose to keep the attack, as well his involvement with the New Colonial Alliance, secret from the Jul 'Mdama's Covenant faction|new Covenant's leader Jul 'Mdama.
Battle Having received intel on the diplomatic mission and the UNSC personnel involved, Shipmaster 'Gajat and Daniel Clayton led the attack on Ealen IV. The mercenaries blasted into the plasma facility's conference chamber in an attempt to assassinate the ambassadors. Commander Sarah Palmer ordered Jackknife to clear the chamber and help the delegates evacuate. Despite facing heavy resistance from mercenary forces outside, Fireteam Bailey managed to clear a path for the delegates. When their DS-004|evacuation shuttle was destroyed, the Spartan IV's proceeded to escort the delegation to a nearby parts depot. Once all were inside, Paul DeMarco sealed the depot to halt the oncoming mercenary forces. With their communications to their orbiting fleets having been blocked, the delegation were left without reinforcements.
Confident that the delegates were trapped within, the T'vaoan|Skirmisher Skirmisher Champion|Champion Tek informed 'Gajat of their enemy's retreat. Inside the repair depot, Thel 'Vadam notified the rest of existing tunnels leading to an old fortified redoubt in which they could take refuge in. Captain Thomas Lasky ordered Palmer and the protection detail to escort the delegation to the redoubt, while he and Spartan Naiya Ray would try to reestablish communications with the fleet above the planet.
As the party escaped the storage depot, they were intercepted by a Covenant Lich. Palmer quickly acted and threw her helmet filled with grenades and destroyed the Lich. Jackknife then went ahead with the delegation's bodyguards to ensure that the redoubt was safe for the delegates to use as shelter. Lord Hood stopped to inspect a fallen Sangheili and discovered someone within the UNSC was leaking the mercenary information. As Jackknife arrived at the redoubt, Vladimir Scruggs betrayed his own team, killing them and the bodyguards. He then radioed Commander Palmer and informed her it was safe to bring the delegates into the redoubt.
Lasky and Ray attacked a mercenary base and destroyed a pinch fusion reactor|reactor, the source of the mercenary jamming signal. In the redoubt, Lydus continued to express his skepticism over whether the peace talk would succeed. Hood told him that the Jiralhanae would need Lydus as a leader if they were to survive. Scruggs suddenly appeared and held Hood at gunpoint, stating that he would reveal his demands once his associates arrived. The situation in orbit continued to worsen as Sangheili and Jiralhanae ships began to deploy forces against each other. Having cleared the communications interference, Lasky informed ''Infinity'' of the mercenary's attack. Upon being updated on the crisis between the Sangheili and Jiralhanae, Lasky contacted the fleets and asked them to cease their infighting and send their forces to the delegates' aid instead. However, both sides refused to listen to him while a massive mercenary force converged on the redoubt.
In the redoubt, Scruggs continued to hold Hood hostage. He denied that he was working for the Insurrectionists and indicated that he was aware of some of ONI's secrets. Palmer then shot Lord Hood in the leg, tackled Scruggs and, after a brief struggle, killed the rogue Spartan by stabbing him in the throat with a combat knife. With the mercenary bearing on the site in force, the group found Covenant cargo tug|a craft they could use to evacuate. DeMarco and Fireteam Bailey remained behind to cover the ambassadors' escape with Cheru-pattern Tyrant|Tyrant AA guns; while DeMarco was killed when the mercenaries destroyed the cannon he was manning, the other members of Bailey survived the attack. Thanks to DeMarco's sacrifice, the delegation, Lasky and the surviving Spartans made it aboard ''Infinity'' which had managed to rally the Sangheili and Jiralhanae fleets, prompting 'Gajat's fleet to retreat.
Aftermath Due to Shipmaster 'Gajat's attack, the negotiations were left in a standstill and little progress was made in furthering the peace between the Sangheili and the Jiralhanae. A funeral ceremony was held for the Spartans fallen in the attack, with an angry Palmer telling Lasky she wanted to be alone. One week later, Lasky and Hood discussed the troubling prospect that someone higher-ranked than Scruggs must have leaked the location of the negotiations, indicating a severe security breach in the UNSC's hierarchy.
Gallery
File:Lydus Spiker.png|Lydus firing a Type-25 Spiker during the attack. File:Jackknife.png|Fireteam Jackknife defending the ambassadors. File:Thel Ealen IV.png|Thel 'Vadam killing a Kig-yar sniper during the attack. File:Fireteam Bailey and DeMarco.jpg|Fireteam Bailey and Paul DeMarco in a firefight. File:Ray fighting.png|Spartan Ray attacking a Sangheili Warrior. File:HE Lasky.png|Thomas Lasky striking a Sangheili Warrior. File:HE Spartans Ealen IV.png|The security detail escorting the delegates. File:Palmer throwing her helmet full of grenades into the Lich.png|Sarah Palmer throwing her helmet full of grenades into the gravity lift of a T-56 Lich. File:HE Scruggs betraying his team.jpg|Vladimir Scruggs betraying his team. File:2 banshee types Esc 2.png|Spartan Ray and Thomas Lasky in a T-26 Banshee and T-27 Banshee. File:HE Scruggs killed.jpg|Sarah Palmer killing Vladamir Scruggs. File:DeMarco Death.png|Paul Demarco sacrificing himself in order for the peace delegates to escape. File:HE3-6v7.png|A funeral is held for the fallen Spartans.
List of appearances
''Halo: Escalation''
Sources |
|date=2526#March|March 2526
|place=Etalan, Igdras system
|result=;Covenant victory Much of Etalan glassing|glassed Civilian population eradicated
|side1=Covenant
|side2=Human civilians
|commanders1=*Fleetmaster Nizat 'Kvarosee Minor Minister of Artifact Survey
|commanders2=Unknown
|forces1=Fleet of Inexorable Obedience
|forces2=Unknown
|casual1=Likely none
|casual2=Presumably the entire population of the planet Roughly ten million civilians
}}
The Attack on Etalan was an engagement early in the Human-Covenant War where the Covenant's Fleet of Inexorable Obedience, led by Fleetmaster Nizat 'Kvarosee, assaulted the human Human colonies|colony of Etalan. It took place in 2526#March|March 2526.
Battle When the Fleet of Inexorable Obedience arrived in the Igdras system and set its sights on Etalan, they faced little to no resistance. By 2526#March|March 8, 2526, Fleetmaster Nizat 'Kvarosee was directing his fleet as they methodically glassing|glassed the world, taking care to destroy Etalan's sole spaceport before any civilians could evacuate. Due to the fact that Etalan's population was thinly spread between one hundred thousand nomadic villages, the process of cleansing each settlement took a while to complete. Over a week later, only about half of these villages had been glassed.
The Minor Minister of Artifact Survey, who had been overseeing the planet's destruction from aboard the ''Pious Rampage'', began to tire of the slow pace required if all the human settlements were to be destroyed. To expedite the process, 'Kvarosee suggested that they target Etalan's enormous Wikipedia:Shield volcano|shield volcano that rested on the equator. Such an action could trigger an eruption large enough to fill the planet's skies with smoke and ash, slowing suffocating the remaining colonists. Liking this plan, the San'Shyuum gave the order and the volcano was bombarded. The Fleet of Inexorable Obedience then moved to the nearby Kolaqoa system, leaving its fifteen-vessel logistics fleet at Etalan where they would theoretically be safe. As had been intended, the plasma Orbital bombardment|bombardment caused the volcano to violently erupt and cover the planet in clouds of ash. By 2526#March|March 26, all that was left of the volcano was an immense lake of lava.
Aftermath
After Fleet of Inexorable Obedience arrived in the Kolaqoa system with its sights set on the human colony of Biko, Colonel Marmon Crowther of the 21st Space Assault Battalion got word that the logistics fleet was stationed at Etalan. Since destroying these vessels could slow the Covenant's advance through the Outer Colonies, the and two prowlersalong with the twelve Spartans of Blue Team|Blue, Gold Team|Gold, and Green Teamswere split off from Task Force Yama to target the logistics fleet.
On 2526#March|March 22, the three ships dropped out of slipspace close to Etalan, and the ''Vanishing Point''s analysts spent the next four days observing the logistics fleet's movements, trying to discern which vessel served which purpose, and which would thus be prime targets. By 2526#March|March 26, they felt confident that four of the fleet's fifteen vessels were equipment freighters that carried spare parts and other materials used to keep the Fleet of Inexorable Obedience operational in the field. At this point, the logistics fleet was seemingly preparing to break from orbit over Etalan, evidenced by the fact that they had begun syncing their orbits and bringing their fusion reactors to full power. Since time was running out, Gold and Green Teams were deployed from the ''Vanishing Point'' in S-14 Baselards, with the intent to destroy the equipment freighters.
After Blue Team launched from the ''Vanishing Point'' in Banshees they had captured from Radiant Arrow|a Covenant frigate weeks prior, they managed to infiltrate a larger formation of Covenant fighters. The next phase of the mission began as Gold and Green Teams ejected from their Baselards. As planned, the eight Spartans boarded the four equipment freighters, planted their nukes, and abandoned ship before the nukes detonated. The fourth detonation Electromagnetic pulse|disabled the Banshee formation that Blue Team had infiltrated, forcing them to go EV. Afterwards, when the two escort prowlers moved to extract the Spartans of Gold and Green Teams from orbit, their retrieval caused an unintentional diversion that drew attention away from Blue Team as they destroyed the logistics fleet's "Bladder ship|air-skimmers," which had been designated as key targets by Dr. Halsey.
List of appearances
''Halo: Silent Storm''
Sources
Category:Battles of the Human-Covenant War|Etalan Category:Covenant victories|Etalan |
|place=Installation 00
|result=Banished victory Installation 00 occupied
|side1=United Nations Space Command
|side2=BanishedHalo Wars 2, campaign level, ''Hold the Line''
|side3=
|commanders1=
|commanders2=*AtrioxHalo Wars 2, campaign level, ''The Signal''
DecimusHalo Wars 2, campaign level, ''A New Enemy''
|commanders3=
|forces1=
Ark Security Detachment M12 Warthogs Multiple HRUNTING/YGGDRASIL Mark IX Mantis|Mantises''Halo Wars 2'', Phoenix Logs#Vehicle 2|Phoenix Logs, Vehicle "(Mantis)"
|forces2=
''Enduring Conviction''
At least 2 Gydrozka Workshop Blisterbacks At least 1 Type-26 Banshee At least 1 Barukaza Workshop Scarab At least 1
Ground forces
*Jiralhanae
|forces3=
|casual1=Near total; only fifteen of the Henry Lamb Research Outpost|research outpost's personnel survived the initial attack
|casual2=Very light
|casual3=
}}
}}
On 2558#November|November 25, 2558, a Covenant remnants|ex-Covenant mercenary organization known as the Banished launched an attack on the UNSC research outposts established on Forerunner Installation 00. The assault followed the unexpected shutdown of the installation's Portal at Voi|portal to Earth during Cortana's Subjugation of Earth|takeover of Earth.Halo 5: Guardians, campaign level, ''Guardians''
Prelude On 2558#October|October 28, 2558, the smart AI Cortana, leader of an AI conglomerate known as the Created, arrived at Earth with Forerunner Guardians. Firing an EMP blast at the planet, Cortana caused the shutdown of Earth's defenses. In the wake of the attack the ancient extra-Milky Way|galactic Forerunner sanctuary known as Installation 00, or "the Ark", shutdown the Portal at Voi to prevent the Created from being able to access the installation.Halo Mythos, ''page 202'' With the slipspace portal gone the United Nations Space Command research teams on the installation's surface found themselves stranded.
The attack File:Lambsurvivors.png|thumb|left|250px|Survivors of the attack try to make it on their own.
}}
On 2558#November|November 25, 2558, almost one month after the portal's shutdown, the Banished led by Warmaster Atriox, arrived at the Ark in their flagship, the CAS-class assault carrier|assault carrier ''Enduring Conviction'', leading a fleet comprised of their Jiralhanae, human, Sangheili, Unggoy, Mgalekgolo, and Huragok forces. The Banished deployed Jiralhanae forces, Gydrozka Workshop Blisterback mobile missile platforms, Barukaza Workshop Scarab|Scarab assault platforms, Type-26 Banshee|Banshee aircraft, as well as other vehicles, and began raiding the UNSC research outposts on the surface. Though the UNSC inhabitants of the installation offered resistance against the invaders, they proved no match for the alien onslaught as they were mostly researchers and civilians. One such research outpost, the Henry Lamb Research Outpost|Henry Lamb Research Facility, was attacked by Banished forces led by Atriox's lieutenant, War Chief Decimus, before being directly bombarded by the ''Enduring Convictions energy projector. A group of fifteen of the outpost's personnel, including archaeologist Nathaniel Palmer and scientist Brewer, managed to barely escape the assault. By 2559#January|January 17, 2559, the group had atrophied to eight.Halo Wars 2, ''Phoenix Logs'' "The Turn of the Screw"
Aftermath File:HW2-Banished-02.jpg|thumb|250px|After the attack, the Banished established their forces on the installation. The destruction of the UNSC presence on the Ark allowed the Banished to establish their forces and set up salvage operations on the installation before the eventual arrival of the long-lost UNSC vessel, the , on March 28, 2559.Halo Wars 2''', ''Phoenix Logs'' "Alice-130 Report #1"
List of appearances
''Halo Wars 2''
Sources
Category:Post-Covenant War conflicts Category:Banished victories |
*''Spear of Light''
**Jiralhanae infantry
**1 San'Shyuum prelate
|forces2 =
Sangheili residents
|casual1 =
Multiple Jiralhanae casualties
|casual2 =
Heavy Sangheili casualties Civilian's slaughtered
}}
The Attack on Rahnelo was an attack|engagement on the defenseless Sangheili colonies|Sangheili colony of Rahnelo in the months following the end of the Covenant.''Halo: Shadow of Intent'' In order to set a trap for Rtas 'Vadum and the ''Shadow of Intent'', the prelate, Tem'Bhetek, working under the direction of the former Boru'a'Neem|Minister of Preparation, indiscriminately attacked the colony, killing many and taking the kaidon and two of his sons hostage.
Background
In 2552#October|October 2552, a massive civil war known as the Great Schism broke out in and around the Covenant capital space station High Charity. The Covenant loyalist forces of the Prophet of Truth and his Jiralhanae clashed with the Covenant separatists|separatist, predominantly-Sangheili forces, following the forced removal of the Sangheili as military leaders of the Covenant. The initial battle was a surprise attack led by the prelates and Jiralhanae, and was initially going in the loyalists' favour. However, the arrival of the Flood aboard High Charity caused pandemonium, with the Sangheili ships led by ''Shadow of Intent'' declaring a quarantine, with all ships attempting to leave the sector being shot down. The ''Shadow of Intent'' moved to glass the space station to try and stop the Flood, firing into the heart of the Golden City inside.
During the battle, the prelate Tem'Bhetek commanded a ''Spear of Light'', and moved back to High Charity to try and save his family. Instead, he was met by Boru'a'Neem - the Minister of Preparation. the Minister told Tem'Bhetek that his family was dead, and that the Flood now controlled the city. The two then departed High Charity, joining a large flotilla of San'Shyuum refugees evacuating the station. Following their escape, the two split off from the larger flotilla and headed for a Prototype Halo installation|secret installation known to Boru'a'Neem. There, the two hatched a plan to capture ''Shadow of Intent'' and use it against the Sangheili.
Battle At some point in late 2553, ''Spear of Light'' launched an attack on the Sangheili colony world Rahnelo, headed by the House of Juran. The attack started with ''Spear of Light'' bombing the port and bastion compounds of the settlement, before deploying two company|companies of Jiralhanae warriors. The brutes swarmed the streets and killed all Sangheili who tried to fight back, massacring the population. Scion Tul 'Juran led an attack on the brutes from the 'Juran keep to save those she could, but eventually had to retreat behind the keep's gates. Kaidon Tulum 'Juranai ordered the Scion onto the walls of the keep to direct the defenders, while he and the two oldest sons of the family charged the brutes in an attempt to kill the prelate leader. Unfortunately for them, the prelate moved too quickly and retreated back to his cruiser, departing the planet.
Aftermath During the chaos, Tem'Bhetek was able to capture the kaidon and his sons, later bringing them to the Minister of Preparation for use as test subjects for their Prototype Halo installation|prototype Halo Array|Halo - resulting in their deaths. Three days following the attack, Swords of Sanghelios carrier ''Shadow of Intent'' arrived at Rahnelo and deployed a ground team led by Rtas 'Vadum and Vul 'Soran to investigate. They found many bodies, Jiralhanae and Sangheili, before coming across Tul 'Juran and her 'Juran|younger brother. The Scion requested the right of release to go and rescue or avenge her family, and joined the crew of the for their Ambush at Duraan|expedition to Duraan.
List of appearances
''Halo: Shadow of Intent''
Sources
Category:Post-Covenant War conflicts |
|terrain=Sangheili temple Desert Oasis
|gametypes=Warzone
}}
Attack on Sanctum is a ''Halo 5: Guardians'' multiplayer level exclusively for the Warzone gametype. The map was released as part of the Warzone Firefight update on June 29, 2016. This is the only Warzone map to include Jul 'Mdama as a boss.
Universe and lore The area Attack on Sanctum sits, was once a lush garden and the site of towers of glass and steel in The Former Age|an age now forgotten. These towers once helped launch the Sangheili's first interplanetary probes. The towers were abandoned as the area's climate shifted, gravitics|antigravity was discovered, and Sangheili colonization took place. They eventually eroded away and following the War of Beginnings, new Ascetics|ascetic temples were built in the area in what was then desert. As of 2558 or so, these temples lie in ruins and the climate is shifting once again back to its garden state.
Overview
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Gallery
File:H5GC-AttackonSanctum.jpg|Concept art of the map File:H5GC-AttackonSanctum1.jpg|More concept art File:H5GC-AttackonSanctum2.jpg|Concept art showing the exterior arena. File:H5G_SanctumBuilding_Sketch.jpg|A sketch of a building on the map. File:H5G_SanctumBuilding_Concept.jpg|A more developed concept of the previous sketch.
File:H5G-AttackonSanctum.jpg|The temple on the map File:H5G-Sanctum&Chill.jpg|A garage on the map File:H5G-Sanctumbattle.png|Covenant and Prometheans battle on the map File:H5G-MythicKnightCommandersvsSpartans.jpg|Mythic Knight Commanders attack a CYCLOPS-class Mjolnir|Cyclops-clad Spartan-IV. File:H5G - Wasp on Sanctum.jpg|An AV-49 Wasp attacking a Kig-Yar Sniper. File:H5G-Grunt Goblin 1.jpg|A on the map File:H5G-Dodge.jpg|A Spartan-IV dodging a Mythic Knight Commander and Temple .
Sources
Category:Halo 5: Guardians multiplayer maps Category:Warzone Firefight maps Category:Warzone maps |
The Attack on Seclusion Spiral was an engagement fought between the Forerunners and the Flood on the gas mining station, Seclusion Spiral, in the atmosphere of the gas giant Seclusion.Halo: Fractures, ''Defender of the Storm''
Background Ten years before the attack on the station, the Forerunners discovered a unidentified avian species|native avian species below the gas mining platform known as Seclusion Spiral. This greatly surprised them because the planet Seclusion was thought to be uninhabitable. They realized what would happen if the Flood was able to exploit a species capable of surviving such harsh conditions. Possibly due to the Forerunners' inability to recreate the avians' environment, the species was not included in the Conservation Measure. Without informing Seclusion Spiral's personnel they shut down the station's vanes and left it, and the personnel, there to keep the Flood from discovering the avian species.
Battle The Flood was unknowingly transported to the station by a resupply vessel. Flood spores had secretly made it into digester units filled with microorganisms meant to break down organic matter. The infestation began shortly after the digesters were installed by the installation's service team. The spores infected several sentries at the tips of the vanes, transforming them directly into combat forms. The Warrior-Servant, Capital-Enforcer first reported the Flood in Vane One when one of his patrol, Dutiful-Marcher, was turned into a Combat Form. The other patrols sent one Warrior-Servant each to reinforce Capital. When Dutiful's combat form appeared to be defeated, it released numerous Pod infector|infection forms, forcing Capital and his troops to retreat. Capital informed the Warrior-Servant at the station's hub, Adequate-Observer, to seal off bulkhead one-stroke-four to delay the Flood.
Soon after, another patrol, this time in Vane Two came under attack as well. Two Warrior-Servants were quickly turned by the Flood, one becoming a Flood carrier form|carrier form and releasing numerous infection forms, while the other was turned into a combat form. Adequate saw the Warrior-Servant Sprightly-Runner being chased on the one of the station's monitors and, despite orders not to, went to go help Sprightly. On his way Adequate was distracted by one of the native avian creatures that had flown into a window. During this time Sprightly had been turned into a combat form. Warned by his Adequate-Observer's ancilla|ancilla, Adequate avoided running into the combat form. Realizing what had happened, Adequate fired his Boltshot at it; soon, however, the doors were closed, blocking it out. Vanes Three and Four were also overrun by the Flood.
During this time, Capital-Enforcer made it to the hub and sealed off Vanes One, Two, and Four to delay the Flood, his ancilla left a message that power to the transponders that relay messages between personnel was lost. Capital also intended to make a last stand in Vane Five, where he was eventually joined by Adequate-Observer, who informed him they were the only Forerunners left. Capital decided they had to scuttle the station, otherwise the station would become a trap for others. Needing both master keys to accomplish this, Capital gave his to Adequate and told him to scuttle it when the former fell. While preparing to scuttle the station, Adequate realized that after the avians were discovered, the station and its personnel were left here as a distraction for the Flood. Adequate then activated the controls to scuttle the station.
Aftermath Scuttling the station caused the vanes to be explosively ejected, slung kilometers away. The vanes were swept into the electrical storm and ripped to shreds, destroying all the Flood forms present. The station's hub, along with Adequate-Observer, survived the scuttling and remained suspended within a calm region deep in the gas giant's atmosphere.
List of appearances
''Halo: Fractures''
*''Defender of the Storm''
Sources
Category:Battles |
|result=Flood victory Complete annihilation of Forerunner presence
|side1=Ecumene|Forerunner ecumene
|side2=Flood|The Flood
|side3=
|side4=
|commanders1=Unknown
|commanders2=Gravemind
|commanders3=
|commanders4=
|forces1=Multiple Forerunner fleet|fleets
|forces2=Billions of combat forms
|forces3=
|forces4=
|casual1=
|casual2=
|casual3=
|casual4=
|civilian=
}}
During the Forerunner's Forerunner-Flood war|war with the Flood, Flood forces attacked Zeta Hydronis Secundus system|a Forerunner star system inhabited by Miners. The Flood was initially held back, but with the assistance of the Gravemind, the parasite eventually prevailed.
The battle File:H5G-Shattered world.png|thumb|left|250px|One of the colony planetoids torn apart by the Gravemind. During the Flood's conquest of Milky Way|the galaxy, the parasite arrived at what would be known by the UNSC as the Zeta Hydronis Secundus system. Protected by layers of hard light and exotic matter, and fitted with energy projectors, the system's planetoids were considered impregnable. Due to the advanced defenses, the Flood's initial attack failed, however, the Forerunners' victory was short-lived, when the Gravemind itself turned an infinitesimal portion of its immense intelligence to bear on the problem.
Grasping impossible star road|filaments buried beneath reality by the long-vanished Precursors, the Gravemind pulled at strands that twisted and warped real space. Walls made of collapsed starmatter cracked and shattered, entire Forerunner fleet|fleets of kilometer-long warships tasked with defending the system vanished in flares of light, and Ecumene#Former ecumene worlds|colony planetoids were ripped apart. With the Miners' defenses compromised, the Gravemind poured billions of combat forms onto the surfaces of the colony worlds and into the Miners' installations. Those that survived the initial onslaught could only activate failsafes and await their deaths at the hands of the parasite.
List of appearances
''Halo 5: Guardians''
Sources
Category:Battles |
''Attacks'' is a flash-fiction story included in ''Halo Wars: Official Strategy Guide''.
Plot synopsis The plot follows the crew of the as it's forces are under attack by Jiralhanae.''Halo Wars: Official Strategy Guide'', p.49
Appearances
|title-5=Vehicles|
UNSC starship
*
**
|title-6=Technology and equipment|
Holopad
|title-7=Miscellaneous|
Bridge Oxygen
}}
Sources
Category:Halo Wars Category:Short stories Category:Canon |
Attentive is an achievement in ''Halo: The Master Chief Collection''. It is awarded for activating the eighteenth ''Halo 3: ODST'' Audio log (Halo 3: ODST)|Audio log on Mombasa Streets. The achievement is worth 5 Gamerscore and can be unlocked on any difficulty.
Location The achievement is awarded when the player unlocks their eighteenth terminal, regardless of which terminal in the hub that is. For terminal locations, see Audio log (Halo 3: ODST)|here. |
File:Halo 5 - Guardian on Earth.jpg|thumb|250px|A Guardian prepares to fire its attenuation pulse. An attenuation pulse emitter is a kind of weapon system employed aboard Forerunner spacecraft, most notably the Guardian Custode.
Overview
The attenuation pulse serves as a multi-vector electronic warfare attack that can disable even Forerunner systems When fired, the EMP wave generated can spread across a planet rapidly, instantly disabling cities and spacecraft alike.
Due to the Guardians' role as policing forces, one of the key duties enabled by the attenuation pulse emitter was that of disabling key power networks. When multiple Guardians were employed at once, the units can coordinate their attenuation pulses, a method of attack almost unchallenged.
List of appearances
''Halo 5: Guardians''
''Halo: Fractures''
*''Rossbach's World (story)|Rossbach's World''
Sources
Category:Forerunner naval weapons |
Atticus is a planetary system under the jurisdiction of the Unified Earth Government.
Overview
Asphodel - Human colony world.
History In 2455, humanity colonized the Atticus system, establishing a Human colonies|colony on Asphodel. The Atticus system and Asphodel remained undiscovered by the Covenant for the duration of the Human-Covenant War.
Sources
Category:Planetary systems |
file:HINF-FunkyAttrition.jpg|thumb|300px|Two players next to a downed ally during a game of Attrition on Streets. Attrition is a multiplayer gametype introduced in ''Halo Infinite'' during the Cyber Showdown event.
Overview During a game of Attrition, teams compete to kill enemy players to deplete a number of lives (8 lives by default) shared among the members of each team. The team wins a round and scores a point when they have depleted all enemy lives and all enemy players are downed. A team wins when it reaches score limit (2 points by default).
Each team's shared life pool is indicated on the scoreboard, with additional four icons representing each team member's status: circle indicates the player is alive, cross indicates the player is dead and awaiting respawn, and downwards arrow indicate that the player is downed and awaiting revive.
file:HINF-AttritionAI.png|thumb|A downed player and their Personal AI during a game of Attrition.|250px When the shared lives are depleted, any players killed instead enter a downed state, in which they cannot respawn. Instead, they must be revived to return into play: allies need to interact with a holographic sphere containing the downed player's Personal AI, located at where the player was downed. If the player's holographic sphere fell off the map, they cannot be revived.
When reviving allies, players are unable to move or perform other actions during the interaction time (3 seconds by default). Revived players are invulnerable for a short time (1 second by default) after being revived, but they cannot move nor perform other gameplay actions during this time.
If the life pools of both teams are depleted, the danger zone appears at the edge of map. The danger zone gradually moves towards the middle of the map, creating a circular safe zone that shrinks over time. Any players caught in the danger zone take damage to their energy shielding, then health, over time, until they either are downed or exit the danger zone. File:HINF-Attrition.jpg|thumb|Attrition in ''Halo Infinite''.|250px
When a team has depleted all enemy lives and downed all enemy players, it scores a point. A new round then begins, with both life pools replenished to the maximum number of lives.
By default, Attrition games are 10 minutes long, and the team that first reaches the score limit (2 by default) wins.
Supported maps Attrition is intended as a 4v4 Arena game mode. Subsequently, it is supported by the following maps:
Aquarius Bazaar Behemoth Live Fire Recharge Streets
Unlocks and rewards Medals
The following medals can be unlocked in the Attrition gamemode.
Sources
Category:Multiplayer gametypes Category:Halo Infinite gametypes |
Au-Anderson Shipyards are a manufacturer of human starships, predominantly those used in the civilian world. They are notable for the construction of the and .
Sources
Category:Shipbuilding companies |
|hull-title=Length
|countermeasures=
|countermeasures-title=Width
|armament=Lightly armed
|firstuse=98,395 BCE
|lastsight=Centuries after 97,445 BCE
|destroyed=
|battles=Forerunner-Flood war Battle of the greater Ark
|fleet=
|namedcrew=*Keeper-of-Tools Dawn-over-Fields Clearance-of-Old-Forests Chant-to-Green Birth-to-Light
|captains=*Librarian IsoDidact|Bornstellar Makes Eternal Lasting
|affiliation=Forerunner ecumene
}}
The ''Audacity'' was a unique Forerunner ship originally constructed for the Librarian's research mission to Path Kethona and later adopted by the Lifeshaper as her personal vessel. After her death, it became the vessel of IsoDidact|Bornstellar Makes Eternal Lasting, the former IsoDidact.
History The ''Audacity'' was commissioned around 98,395 BCE for a Lifeworker-led mission to the Magellanic Clouds|satellite galaxy of Path Kethona to explore the possible origins of the Flood. It was designed and constructed by the Builders, with the challenges of its missionnamely, the unusually long Slipstream space|slipspace journeyin mind. The design and construction of the ship took ten years; approval from the Council for the mission took another ten. Over a million volunteered to be part of the ship's crew on the great expedition. Seven were chosen, including the Librarian herself, three Builders including one named Keeper-of-Tools and another known as Dawn-over-Fields, a Miner named Clearance-of-Old-Forests, and two Lifeworkers, Chant-to-Green and Birth-to-Light. Despite the Builders engineering the ship specifically for the mission, the journey was demanding for its occupants as well as the ecumene at large; despite ''Audacity'' crossing the intergalactic gulf in several jumps, the required causal reconciliations accrued significant space-time debt, slowing down slipspace travel across the galaxy and forcing the crew into stasis for portions of the journey.Halo: Silentium, ''String 4, page 60-61''
Following the expedition, the Librarian appropriated the ship as her personal transport. In the final days of the Forerunner-Flood war, she and the IsoDidact used the vessel to travel to the greater Ark after the Flood ravaged Nomdagro, with the Ur-Didact's flagship, ''Mantle's Approach'', following. When the Ur-Didact was preparing to process the human inhabitants of Omega Halo with the Composer, the Librarian attempted to save them by taking the ''Audacity'' to the firing path of the Composer, but was pushed aside by a torsion field projected by the ''Mantle's Approach''.Halo: Silentium, ''String 31'' After the incident, the Librarian followed ''Mantle's Approach'' to Requiem aboard the ''Audacity'', intent on stopping the Ur-Didact's genocidal schemes by locking her husband in a Cryptum. The ''Audacity'' was allowed inside due to the Librarian's transponder codes and she succeeded in her plan.Halo: Silentium, ''String 34''
Afterwards, the Librarian used the ship to travel to Earth|Erde-Tyrene where she also spent her last days before the firing of the Halo Array. It was returned to the Ark by Chant-to-Green who used it to return at the Librarian's request.
Over a century later, ''Audacity'' was one of the few ships the Forerunners had left aside from keyships found on the Ark used in the reintroduction. ''Audacity'' was used by Bornstellar's team to Mission to Maethrillian|return to Maethrillian and retrieve two more ships for the Forerunners exodus from the galaxy, the slipspace flakes they needed for the ships and to restore the Domain through the Abaddon|Organon. When Abaddon revealed itself, it shut down ''Audacity'', but the ship's power was restored when Growth-Through-Trial-of-Change sacrificed herself to restored the Domain and Abaddon disappeared.Halo: Fractures, "Promises to Keep"
''Audacity'' was kept by Bornstellar and Chant-to-Green who used it to settle on their new homeworld in another galaxy. After the two decided to give up technology for a simpler lifestyle, ''Audacity'' was left abandoned on a nearby mountain with their personal armor aboard. After being reminded of the Halo Array by a story he told Bornstellar's son|his son, Bornstellar paid a brief visit to the long-abandoned ship and his old armor.Halo: Fractures, "Untitled story (Halo: Fractures)|Untitled story"
List of appearances
''Halo: Silentium''
''Halo: Fractures''
*''Promises to Keep''
*''Untitled story (Halo: Fractures)|Untitled story''
''Halo: Point of Light''
Sources
Category:Forerunner ships |
File:Audiolog map.jpg|thumb|Locations of the first 29 Audio Logs.
Audio logs are sound files found at various types of Terminal|data terminals in ''Halo 3: ODST''. They tell ''Sadie's Story'', a narrative about a Kenyan girl named Sadie Endesha during the Battle for Earth|invasion of Earth in 2552|October 20, 2552. Each log is accompanied by a slideshow of still images.
Unlocking Audio Logs will also unlock supply caches scattered throughout the level Mombasa Streets. There are 30 logs in total. 29 of them can be found in Mombasa Streets while number 30 can only be found after acquiring the other 29. Number 30 can be found by following unidentified NMPD officer|the police officer in Data Hive. When all 30 logs are found, the achievement Audiophile is unlocked.
Within Mombasa Streets, the player will receive hints when they approach an audio log; these can include signage, flashing lights, ringing phones, honking horns, and sirens, among others.
Audio Log Transcripts
Trivia
The audio logs have many references to Wikipedia:Dante Alighieri|Dante's Inferno. There are nine Circles of audio logs, correlating with the nine circles of hell in the poem.
* Circle 1: Limbo
**This is the start of the story. Everyone around Sadie feels safe on Earth until the Covenant come, then they realize they are in hell (which Sadie states).
*Circle 2: Lust
**Kinsler is overcome with lust, even though the world is about to be destroyed around him.
*Circle 3: Gluttony
**This circle contains Jonas, who is a very large butcher handing out food.
*Circle 4: Greed
**This circle is centered around the casino district, where many people, including a Crone, are looting the casinos.
*Circle 5: Anger
**Sadie and Mike attempt to cross the bridge back towards the ONI building, only to be stopped by Kinsler (fallen angel guarding the gates.) An Olifant sent by Vergil (heaven sent an angel) lets them pass safely.
*Circle 6: Heresy
**This circle is centered around Vergil the Huragok, who goes against the Covenant's faith and helps the humans. This is also where Tom, the salesman, reveals Sadie and Mike's position.
*Circle 7: Violence
** This circle is centered around a deranged officer who kills people inside a police station. He is eventually killed by a SWAT team.
*Circle 8: Fraud
**There are numerous fraud allusions, including Sadie faking she has a gun to have Vergil turned back on, and the Public Service Announcer who lies to give hope.
*Circle 9: Treachery
**Kinsler returns for the third time, tricking Sadie into joining him by threatening her father. Even though she agrees to go with him, Kinsler kills her father. This also shows the killing of civilians by the police, who swore to protect them. The thirtieth audio log is found in Dr. Endesha's office on the 9th sub-level of Data Hive. The frozen area where you find the 30th audio log may be a reference to Cocytus, the 9th level of hell. The office also contains Dr. Endesha's dead body. Vergil correlates to Virgil, who led Dante through the Nine Levels of Hell, just as Vergil leads Sadie, and then the The Rookie|Rookie, through New Mombasa. Around New Mombasa, when there are civilian or police cars with their alarms/sirens blaring, street signs telling you to go somewhere, street blockers lifting or going down, phone booths that either rings or constantly spit out coins, this signals that there is an Audio Log nearby. Once the Audio Log is found, the alarm/siren, signs, and street blockers will stop and go back to normal. The thirtieth Audio Log can be collected an infinite number of times, because the police officer will always continue into that room, even if you've already collected all of the audio logs before, on the same profile, with the same saved data. ''Note: This will not apply if you have not collected all 29 Audio Logs in Mombasa Streets.''
The task of collecting these audio logs marks the similarity to locating the Terminal (Halo 3)|Terminals from ''Halo 3'', ''Halo: Combat Evolved Anniversary'', ''Halo 4'' and ''Halo 2: Anniversary'' as well as the Data pads from ''Halo: Reach'', which also tell a unique meta story. The Audio Logs are only accessible once. Once accessed they are stored in the VISR and are no longer accessible from Mombasa streets. This means that once accessed there will no longer be honking horns or coins being spit from machines, giving the city as a whole a more dead feeling. While Sadie doesn't appear in-game besides the audio logs, she does appear in ''Halo: New Blood'' and ''Halo: Bad Blood''. It is shown that after the war, her connection to Quick to Adjust due to his absorbing Vergil led to Sadie becoming his handler. Mike Branley does not appear, however, and no mention is ever made of what became of him.
Explore one area to another before you head to the final clue that will lead you to the hive. Each destination have at least five audio logs on the way. If following the chronology, immediately follow all traces from Tayari Plaza - Uplift Reserve - Kizingo Boulevard - ONI Alpha Site - NMPD Headquarters - Kikowani Station.
*Sweep across all streets on the way to such areas.
*Beware of enemies that may hinder your progress. At least every five logs will award player a Weapon Cache's storage. There are at least six supply cache in total with all of it contains a case of M7S SMG and M6C/SOCOM.
*Two of the caches contains two Mongoose, two of the caches contains a pair of Sniper Rifle and ammunition, and another two of the caches contains a pair of Rocket Launcher and ammo. IMPORTANT: Remember to look for all audio logs before player can venture to the final clue (The last clue before the Player receives contact from Dare).
*You cannot go back to explore areas once you have finished the last mission before Data Hive.
*Also, you will start gathering audio logs from the scratch if you play co-op.
List of appearances
''Halo 3: ODST''
See also Sadie's Story Axons Data pad
External links
Category:Halo 3: ODST Category:Collectibles |
''Halo 4'' audio logs are terminals that contain in-universe information found in various ''Halo 4'' campaign levels. While most of them are found in Ivanoff Station on the level Composer (level)|Composer, some logs are found on other levels as well.
Dawn
Location: Under the very first walkway on the level Dawn.
Note: Although the ''Pillar of Autumn'' is a Halcyon-class light cruiser|cruiser, the service record misclassifies it as a frigate. Because the transcript classifies it as frigate, it will be named so here too.
Transcript:
System: "This is the service record for Spartan John-117. Would you like to continue?"
System: "Frigate ''[sic]'' ''UNSC Pillar of Autumn|Pillar of Autumn'' discovers Forerunner Halo Installation 04 and deploys Spartan 117 to protect UNSC Artificial Intelligence|A.I. Cortana. Chief uncovers a Covenant Covenant religion#The Great Journey|plot to fire the weapon, and sacrifices the ''Autumn'' to destroy the Halo ring."
System: "Pursuing the Covenant Solemn Penance|flagship after an Battle of Earth|attack on earth, Spartan 117 arrives at Installation 05 to find the Covenant erupting into Great Schism|civil war. After preventing the Covenant from firing the ring, 117 followed them back to Earth in search of a Forerunner installation that could activate all the galaxy's Halos."
System: "The Covenant arrive at Earth and open Portal at Voi|a portal to Installation 00|the Ark, an Intergalactic space|extragalactic Forerunner installation that can fire the Halo Array. Spartan 117 unites Swords of Sanghelios|a joint Covenant/UNSC team to pursue the Covenant to the Ark, where he successfully destroys the Installation and prevents the rings from being used."
System: "When Spartan 117 attempts to escape from the Ark aboard the ''UNSC Forward Unto Dawn|Forward Unto Dawn'', the slipspace portal that the ship is passing through collapses."
System: "Aboard the aft section of the dawn, SPARTAN-117 is placed into cryo sleep pending recovery by UNSC forces. A.I. Cortana to remain active as long as is technically feasible."
System: "End of service record."Halo 4, campaign level ''Dawn''
Location: Near the very beginning of the level, in front of the Forward Unto Dawn hologram.
Transcript:
System: "Weapon systems online."
System: "Gravity controls online."
System: "Ship propulsion offline."
System: "Bow hull integrity compromised."
System: "Life support online."
Requiem
Location: In a wreckage near the beginning of the level. It is near the wreckage the SAW is found.
Transcript:
Unknown voice: "Catherine Halsey Research excerpt, 11 February 2550."
Halsey: "A interesting factor here isn't that H-1 disabled the viral termination code I had implanted in Cortana|her matrix. These metrics imply its success wasn't just unlikely, but that even the acceptance of the 7-year life cycle estimates may not apply."
Halsey: "Thus far, I've determined that the unique circumstances of her creation have triggered what I can only refer to as a recessive variant in the A.I. seed."
Halsey: "As her architect, I'm currently at a loss as to the origin of the development of this rogue element. Very curious."Halo 4, campaign level ''Requiem''
Location: In a wreckage near the beginning of the level. Note: All dialogue in this Audio log is spoken in Sangheili (language)|Sangheili, and translated into English by Cortana.
Transcript:
Cortana: "Non-believers walk the sacred ground. Purge the heretics, so they not foul the air of Paradise. The time has come to enter the Great Light. The Promethean awakening is nigh, our reward is at hand."
Location: In a wreckage near the beginning of the level.
Transcript:
Unknown Sangheili: "Didact..." (The same word is repeated every few seconds.)
Location: In the large chamber with map of Requiem, in the middle on the lowest floor. Note: The Forerunner glyph is translated by Cortana. The glyph itself is cosmetically the same as the Icon in the ONI lab on Ivanoff Station.
Transcript:
Cortana: "Guardianship for all living things lies with those whose evolution is most complete."
Cortana: "The Mantle of Responsibility shelters all."
Infinity
Location: On the console in the point where the first and second hallway meet when you pilot the Mantis. It should be facing the second hallway. Look for a flickering screen. Halo 4, campaign level ''Infinity''
Transcript:
System: "Infinity Shipwide Waypoint Network currently offline."
Location: On the console in the very end of the first corridor out of the Mantis' bay on the left side. This screen is very dim and is of the same shape as the last one.
Transcript:
System: "Welcome to the Infinity Shipwide Waypoint Network. For more information concerning-I'm sorry. We are currently having difficulty processing your request due to the high volume of-"
Location: Small door along right wall of second corridor in the beginning of third corridor.
Transcript:
System: "Access denied. Huragok population reserve accepts absolutely no personnel during category three emergency states and higher."
Location: Small door further on past Huragok reserve door.
Transcript:
System: "Cargo unit, Lot 225. Destination: Ivanoff Station. Please consult the Manifest Director if you require immediate access."
Location: Right of small door at very end of third corridor.
Transcript:
System: "All S-deck access is restricted until shipwide quarantine has been lifted."
Location: Before the elevator to Infinity's outer hull, adjacent to the partially constructed Mantis' legs. Look for a small console left of the machine gun mantis arm.
Transcript:
System: Maintenance request concerning the Shaw-Fujikawa Translight Engine#Macedon|Mark Ten Macedon Z-PROTOTYPE Forerunner engine cannot be processed at this time.
Location: Before the elevator to Infinity's outer hull, opposite the partially constructed Mantis head that is next to the Mantis legs. Another small console is what you are looking for.
Transcript:
System: Sub-vessel deployment bay is currently off limits to unauthorized personnel. Please see the local Deck Officer for further assistance.
Shutdown
Location: First room overlooking the hangar, containing one Marine.
Transcript:
Announcer: "Wargames simulations. Offline."
Announcer: "Come back later."
Announcer: "Combat deck information offline."
Announcer: "Killing spree postponed."
Announcer: "Spartan wargames scoreboard not available during departure."
Announcer: "Return later for more Red vs. Blue|red versus blue carnage."Halo 4, campaign level ''Shutdown''
Location: Second overlooking the hangar, containing one Officer and one Marine
System: "We're sorry. Non-essential reporting systems are offline during departure prep. Recreational information and WarGames standings will return after Infinity is underway."
System: "Cargo manifest correction. All pallets bound for Ivanoff Station should be restowed until further notice."
System: "Information for all hands regarding Infinity return voyage to Cairo Station, Earth. All personnel are to remain upon Infinity until fully debriefed by their ranking officer. For further information, please contact Lt Cmdr Phillips, Security Deck 1."
Composer
Location: In the room where two Mgalekgolo|Hunters are fought, shortly after clearing the hangar.
Transcript:
Tim: "OK... Specimen 2006..."
Tim: "Artifact is believed to be the Activation Index for Installation 03|Gamma Halo, based on anecdotal information from Alpha and Delta Halo mission logs."
Tim: "Key component in the activation and firing of the Halo weapon, a few of us have been speculating lately if it has Conservation Measure|secondary and tertiary purposes as well."
Tim: "Theories still forthcoming."Halo 4, campaign level ''Composer''
Location: In the room where two Hunters are fought, shortly after clearing the hangar.
Transcript:
Dr. Tillson: "Specimen 815, though that's a bit misleading as we've been seeing these things all over the Halo."
Dr. Tillson: "Icon is similar to other Forerunner symbols|Forerunner glyphs, with the noted exception of a strong, vertical extrusion."
Dr. Tillson: "Going to send this to Linguistics but... I don't know. My gut's telling me there's something else here."
Location: In the room where two Hunters are fought, shortly after clearing the hangar.
Transcript:
Scientist: "War sphinx|Specimen 1534. Initial suggest an imaging component, perhaps a piece of some large device or possibly a vehicle of some sort."
Scientist: "Reticular hazing also implies use as a beam focuser: could have done double-duty as a weapon sight."
Scientist: "Passing off to SPEC-WAR for further testing."
Location: In the room where two Hunters are fought, shortly after clearing the hangar. Also in the open area where the HRUNTING/YGGDRASIL Mark IX Armor Defense System|Mantis' can be found.
Note: This log can be activated in a number of locations.
Transcript:
System: "I'm sorry. We are currently experiencing system-wide outages. If you require immediate assistance, contact Infrastructure, 048."
Location: A data pad on a desk, behind a window at the back of the room where two Hunters are fought.
Transcript:
Halsey: "Catherine Halsey, personal observations - December 15, 2554."
Halsey: "While the survey crews examining Gamma Halo may be what pass for experts at ONI now, they are woefully out of their league for a task of this scale."
Halsey: "There has been one startling discovery, however."
Halsey: "One of the teams stumbled upon Composer|a device remarkably similar to the AI Matrix Compiler currently in use by the UNSC."
Halsey: "Seeing as how I designed that particular compiler, this finding, needless to say, has piqued my curiosity."
Location: In the open area in front of a rock that is on the right side of the Composer.
Transcript:
Scientist: "Phosphorous Test 72. We had some luck yesterday breaking the connection between the artifact and the surrounding terrain."
Scientist: "I'm going to see if adjusting the elemental density ... what the hell was that?"
Location: In the open area where the Mantis' can be found. Behind a Forerunner spire.
Transcript:
Tim: "This is Tim Pherson. Sandra Tillson|Sandy asked me to make an addendum to the last observation log on Specimen 1101."
Tim: "We're still going over the logs, but we now believe the transmission stopped emanating from the artifact approximately 0900 on the 21st."
Location: In the open area where the Mantises can be found. In front of a group of rocks on the see-through floor.
Transcript:
Scientist: "Fourteen Thirty One hours. I don't know what's happening topside, but I was in the middle of rerunning the Gilwood-Elman Tests and the artifact started..."
Scientist: "I don't know WHAT it's doing. Rerunning the sensor leads now."
Location: In front of the Terminal (Halo 4)|terminal, near some crates and equipment.
Transcript:
Scientist: "Something big's happening outside the station."
Scientist: "I'm initiating a full redundancy cycle on the chromatics data, but in the event it doesn't go through, I'm going to store a hard dump of the same in the #31 Maintenance shed!"
Sources
Category:Halo 4
Category:Collectibles |
File:HINF UNSC Data Pad Audio Log.png|thumb|A UNSC data pad containing an audio log.
Audio logs in the ''Halo Infinite'' campaign are a type of :Category:Collectibles|collectible. Each audio log contains an audio recording of characters, telling overarching narratives or adding insights to the characters' backstory.
Locations
All UNSC audio logs take the form of a blue Data pad|Data Pad with an audible beeping noise and a bright flashing green light to help you find their precise locations.
Recovered Files Unlike other categories of audio logs, each of the four logs in the Recovered Files set is unlocked automatically at specific points in the story.
01: The Plan: This audio log is unlocked during Warship Gbraakon.
02: The Question: This audio log is unlocked during Foundation (Halo Infinite)|Foundation.
03: The Mission: This audio log is unlocked during Nexus.
04: The Weapon: This audio log is unlocked during Repository.
The Prisoner
01: Not My Fault: Near the end of Foundation (Halo Infinite)|Foundation, this audio log is located next to the power seed that is needed to power up the elevator.
02: What Was Inside: On the second level of The Tower this audio log is leaning on a pillar next to a Kinetic ammo crate.
03: She Was Smiling: At the Excavation Site, this audio log is located on board the mining laser. After boarding it via the western gravity lift, it is located in the corner of this first room next to a Kinetic ammo crate, a Rocket Launcher and a pair of Battle Rifles.
04: Easy To Break: On the eastern side of the Spire (Halo Infinite level)|Spire, this audio log is located next to the wreck of a destroyed Warthog.
05: Barely Anything Left: During the mission Nexus, after getting the objective to find three Power Seeds to activate the structure's gravity lift, this audio log is located in the first room that leads towards the central Power Seed.
06: Price Paid: In Repository (Halo Infinite level)|Repository, this audio log is located next to the power seed that is needed to power up the elevator.
07: 42410-02214-LB: In the House of Reckoning, within the second battlefield reconstruction this audio log is located to the side of the raised central platform on a stack of crates.
Outpost Intel All fourteen UNSC Outpost Intel logs are located in or near Banished outposts.
01: Miscommunications: Northeast of the Armory of Reckoning, between the rocky path next to a wrecked UNSC pod.
02: No Entry: Northeast of the Armory of Reckoning, resting on a wrecked Warthog.
03: Nowhere to Hide: Highest part of the cliff southeast of the Horn of Abolition, resting on a sleeping bag.
04: They Are Listening: Outside the Horn of Abolition, down the path and under a tree on a rock with a pistol on it.
05: The Ally: Rocky pathway in between the cliff next to the Forge of Teash. There is a tunnel to the right glowing green at nighttime. Inside is the Audio Log on a sleeping bag.
06: Digging Deeper: Southeast part of the hill next to the Forge of Teash, on a UNSC scouting post.
07: Escape Plan: Tunnel glowing in red next to the Redoubt of Sundering. Inside at the very end on a small rock platform is the Audio Log.
08: Last-Ditch Effort: On a cliff north of the Redoubt of Sundering close to a rifle.
09: To Andrew Valleros: At the very end of a small rocky pathway south of Ransom Keep.
10: Making Ends Meet: Same location as the previous log, but on top of a cliff behind the pathway next to a pistol.
11: A Hastily-Assembled Plan: Southwest side of the Annex Ridge, on the first level of the closest spire.
12: Hitching a Ride: Northeast side of the Annex Ridge, first level of the spire.
13: Trench Warfare: Northern edge of the Riven Gate on a cliff, next to a BR75.
14: Convalescence: East of the Riven Gate, at a cliff to the south next to a sniper rifle.
''Infinitys Approach Every ''Infinitys Approach log is each located on top of a UNSC FOB, with twelve in total. These audio logs are unlocked in a sequential order, instead of each collectable equating to a specific log.
Banished audio logs have the appearance of a red Data Pad, with a deeper beeping noise compared to their UNSC counterparts.
Archaeological Findings Every Archaeological Findings log is found inside each of the Forerunner Beacons in the mission The Sequence.
Escharum's Testimony There are nine audio logs under the Escharum's Testimony category.
01: Loss: On the top level of the bridge in Warship Gbraakon, located next to the door you use to escape the room.
02: Cylix: During Foundation (Halo Infinite)|Foundation, at the end of the large room with the two light bridges, this audio log is located next to the exit door.
03: Harbinger: On the ground below The Tower, this audio log is inside a Banished container to the right after entering the compound via the main entrance.
04: Demon: Inside the mining laser at the Excavation Site, this log is on a small raised viewpoint next to a Flaktura Workshop Skewer, behind the device's main control panel.
05: Reformation: At the western AA Gun during Pelican Down (Halo Infinite level)|Pelican Down, this audio log is on a table inside a Banished pre-fab building, to the left after riding the elevator.
06: Home: Approaching the base of the elevator leading to the northern AA Gun during Pelican Down (Halo Infinite level)|Pelican Down, hidden in the corner of a Banished pre-fab building to the left.
07: Loyalties: During Pelican Down (Halo Infinite level)|Pelican Down, located inside a Banished pre-fab building near the base of the eastern AA Gun.
08: Victory: In the House of Reckoning, outside the room where Jega 'Rdomnai is fought, resting on a table displaying a large MA40 assault rifle hologram.
09: Legacy: Inside the House of Reckoning, within the room Escharum is fought, this audio log is found in the back left corner of the room.
Outpost Intel All fifteen Banished Outpost Intel logs are found inside Banished outposts.
01: Of Unrest and Unggoy: In an excavated corridor in the Armory of Reckoning.
02: A Warning: In a building accessible via gravity lift in the Armory of Reckoning.
03: A Boon: In a building in the Horn of Abolition.
04: Our New Home: In a building in the Horn of Abolition.
05: RE: Damnable Eyes: In a building in the Forge of Teash.
06: Secrets Below: In a repair bay building in the Forge of Teash.
07: That Which Remains: In a building in the Redoubt of Sundering.
08: Remain Vigilant: In a building in the Redoubt of Sundering.
09: Unnatural Defenses: In a building in Ransom Keep.
10: The Dream of Atriox: Outside next to a silo in Ransom Keep.
11: Slow and Steady: Behind the gravity lift in the underground corridor nearby the Forerunner archive rings in Annex Ridge.
12: Whispers from the Past: In a building in Annex Ridge.
13: The Great Spine: In a building in Riven Gate.
14: Encroaching Glory: In a building in Riven Gate.
15: In Your Honor: Outside nearby the overhanging structure at Outpost Tremonius (location)|Outpost Tremonius.
Spartan audio logs have an identical appearance to the UNSC ones. All Spartan logs unlock in a sequential order regardless of which audio logs you personally pick up first.
Evacuation There are seven audio logs under the Evacuation category:
01: Infinity Down: On Warship Gbraakon, this log is in the room after riding the first elevator.
02: Home Defense: Overlooking FOB Golf, this audio log is located slightly to its southeast, leaning against a cliff face.
03: Touchdown: Located at a small cliffside campsite east of Boxer Squad's distress call.
04: Perfect Aim: Located within a ravine northwest of FOB Foxtrot.
05: Overwatch: Southwest of The Tower, located on the westernmost point of its landmass.
06: Buying Time: In the encampment at Starlight Squad's distress call, on a mattress underneath a ramp.
07: Intrepid Descent: Near the summit of the mountain above Starlight Squad's distress call, near a dead Elite General.
Ringfall There are eight audio logs under the Ringfall category:
01: Enemy Territory: Located near FOB Echo, behind a rock above the T-junction north of it.
02: The Calm Before: Located on the northern side of a ravine situated on the axis between the Bluebell Squad and Indiana Squad distress calls,
03: Priority One: Located in the encampment at the Pyramid Squad distress call, on a small piece of elevated land on the Banished's side of the battle.
04: Run and Guns: Located on a set of hexagonal structures overlooking a small lake southwest of the Forge of Teash.
05: Gravity: Slightly east of the Balkarus high value target positioned on top of a hexagonal Forerunner structure.
06: Asunder: East of FOB Charlie on the road leading towards it, above a small cliff opposite a Banished propaganda tower.
07: Alone: Located west of the Thunder Squad distress call, inside a crashed Pelican.
08: Breach Maneuver: West of the southernmost Forerunner Beacon on the cliff facing the southern edge of the map.
''Reverie''
There are six audio logs under the Reverie category:
01: Home Away From Home: On the western approach road to the Excavation Site next to a crashed truck and a pair of fallen tree trunks.
02: Debrief: In the central area of Pelican Down (Halo Infinite level)|Pelican Down within the open hull of the crashed ship next to a Banished observation tower.
03: Choke Hold: Found within the encampment at Foxhound Squad's distress signal.
04: On the Mend: On the cliffs south of Outpost Tremonius (location)|Outpost Tremonius inside the hull of a crashed UNSC ship.
05: Renewal: East of Outpost Tremonius (location)|Outpost Tremonius inside a Bumblebee lifepod.
06: Weakness: Located on top of the mountain north west of FOB Bravo, next to a Sniper Rifle.
Retaliation There are eight audio logs under the Retaliation category:
01: The Mission: In the central area of Pelican Down (Halo Infinite level)|Pelican Down, located inside the larger of the two crashed UNSC ship hulls, tucked away in the corner of a large room.
02: Those Left Behind: In the central area of Pelican Down (Halo Infinite level)|Pelican Down, on the southeasternmost part of the wreckage this audio log is hidden within one of the crashed ship's 'wings'.
03: Confrontation: In Pelican Down (Halo Infinite level)|Pelican Down, this log is slightly north of the eastern AA Gun inside a crashed Pelican.
04: Reverie's End: In Pelican Down (Halo Infinite level)|Pelican Down, on the tallest part of the landmass' northern ridge next to a Flexfire Sniper Rifle.
05: Encroachment: On the southern edge of FOB Lima's perimeter, leaning against a tree.
06: Drawing the Line: Near the southeastern edge of the large lake close to the easternmost Forerunner Beacon.
07: Red Tide: At the northern end of the large ravine east of the Riven Gate, this log is on a hidden on a ledge you must drop down to.
08: The Retreat: In the middle landmass during The Sequence, this audio log is located at the intersecting point north of the southern Forerunner Beacon and east of the Myriad high value target. It is in a campsite next to a foggy lake atop a waterfall.
Scattered There are ten audio logs under the Scattered category:
01: Rubicon Protocol: Up the mountain south of FOB Juliet.
02: What Lies Beneath: Northwest side of FOB Juliet, behind a destroyed vehicle.
03: Inquiries: North of FOB Hotel, inside a destroyed aircraft.
04: The Prize: Slightly southeast of FOB Juliet on a cliff overlooking the FOB.
05: Uncharted: East of FOB Juliet on a rock next to a waterfall.
06: Holding On Off the road northwest of FOB Juliet in a swamp.
07: Infiltration: Southwest of FOB Kilo on raised ground supported by hexagon columns along the map's edge.
08: The Assassin: Between the southern Beacon and FOB Kilo along the road nestled against the mountain.
09: Killers: On a platform on the side of the group of hexagon columns east of the southwestern Beacon.
10: Message in a Bottle: At the top of the tallest land supported by hexagon columns west of the northern Beacon.
There are seven audio logs under the Forerunner Archives category:
01: Artifact I: At a mountain to the east-southeast of FOB Charlie, about 150m east-southeast of Harpoon Squad near a small pond.
02: Artifact II: On the north shore of a small lake about 700m southeast of Outpost Tremonius.
03: Artifact III: Near the top of a small mountain 725m away from the edge of the island south-southeast of FOB Foxtrot.
04: Artifact IV: At the top of the tall mountain northeast of FOB Golf.
05: Artifact V: 600m up the mountain to the northeast of FOB Juliet, near abandoned Banished equipment.
06: Artifact VI: The edge of a heavily Banished-guarded island led by a river northwest from FOB Hotel.
07: Artifact VII: Road north of FOB November.
Transcripts
Recovered Files
|title2=02: The Question
|content2=
|title3=03: The Mission
|content3=
|title4=04: The Weapon
|content4=
}}
The Prisoner
|title2=02: What was Inside
|content2=
|title3=03: She was Smiling
|content3=
|title4=04: Easy to Break
|content4=
|title5=05: Barely Anything Left
|content5=
|title6=06: Price Paid
|content6=
|title7=07: 42410-02214-LB
|content7=
}}
Outpost Intel
|title2=02: No Entry
|content2=
|title3=03: Nowhere to Hide
|content3=
|title4=04: They are Listening
|content4=
|title5=05: The Ally
|content5=
|title6=06: Digging Deeper
|content6=
|title7=07: Escape Plan
|content7=
|title8=08: Last-Ditch Effort
|content8=
|title9=09: To Andrew Valleros
|content9=
|title10=10: Making Ends Meet
|content10=
|title11=11: A Hastily-Assembled Plan
|content11=
|title12=12: Hitching a Ride
|content12=
|title13=13: Trench Warfare
|content13=
|title14=14: Convalescence
|content14=
}}
''Infinity''s Approach
|title2=02: Captain's Report
|content2=
|title3=03: Duty Clearance
|content3=
|title4=04: Arrival
|content4=
|title5=05: Zero Hour
|content5=
|title6=06: Ingress
|content6=
|title7=07: Objectives
|content7=
|title8=08: Losing Ground
|content8=
|title9=09: Taurus
|content9=
|title10=10: Priorities
|content10=
|title11=11: Egress
|content11=
|title12=12: Abandon Ship
|content12=
}}
Archaeological Findings
|title2=02: Assumptions
|content2=
|title3=03: Xalanyn
|content3=
|title4=04: A Curious Directive
|content4=
}}
Escharum's Testimony
|title2=02: Cylix
|content2=
|title3=03: Harbinger
|content3=
|title4=04: Demon
|content4=
|title5=05: Reformation
|content5=
|title6=06: Home
|content6=
|title7=07: Loyalties
|content7=
|title8=08: Victory
|content8=
|title9=09: Legacy
|content9=
}}
Outpost Intel
|title2=02: A Warning
|content2=
|title3=03: A Boon
|content3=
|title4=04: Our New Home
|content4=
|title5=05: Re: Damnable Eyes
|content5=
|title6=06: Secrets Below
|content6=
|title7=07: That Which Remains
|content7=
|title8=08: Remain Vigilant
|content8=
|title9=09: Unnatural Defenses
|content9=
|title10=10: The Dream of Atriox
|content10=
|title11=11: Slow and Steady
|content11=
|title12=12: Whispers from the Past
|content12=
|title13=13: The Great Spine
|content13=
|title14=14: Encroaching Glory
|content14=
|title15=15: In Your Honor
|content15=
}}
Evacuation
|title2=02: Home Defense
|content2=
|title3=03: Touchdown
|content3=
|title4=04: Perfect Aim
|content4=
|title5=05: Overwatch
|content5=
|title6=06: Buying Time
|content6=
|title7=07: Intrepid Descent
|content7=
}}
Ringfall
|title2=02: The Calm Before
|content2=
|title3=03: Priority One
|content3=
|title4=04: Run and Guns
|content4=
|title5=05: Gravity
|content5=
|title6=06: Asunder
|content6=
|title7=07: Alone
|content7=
|title8=08: Breach Maneuver
|content8=
}}
''Reverie''
|title2=02: Debrief
|content2=
|title3=03: Choke Hold
|content3=
|title4=04: On the Mend
|content4=
|title5=05: Renewal
|content5=
|title6=06: Weakness
|content6=
}}
Retaliation
|title2=02: Those Left Behind
|content2=
|title3=03: Confrontation
|content3=
|title4=04: Reverie's End
|content4=
|title5=05: Encroachment
|content5=
|title6=06: Drawing the Line
|content6=
|title7=07: Red Tide
|content7=
|title8=08: The Retreat
|content8=
}}
Scattered
|title2=02: What Lies Beneath
|content2=
|title3=03: Inquiries
|content3=
|title4=04: The Prize
|content4=
|title5=05: Uncharted
|content5=
|title6=06: Holding On
|content6=
|title7=07: Infiltration
|content7=
|title8=08: The Assassin
|content8=
|title9=09: Killers
|content9=
|title10=10: Message in a Bottle
|content10=
}}
Monitor Reports
|title2=02: Artifact II
|content2=
|title3=03: Artifact III
|content3=
|title4=04: Artifact IV
|content4=
|title5=05: Artifact V
|content5=
|title6=06: Artifact VI
|content6=
|title7=07: Artifact VII
|content7=
}}
Gallery
File:HINF Artifact1Audio.png|Forerunner audio log 1 symbol in the database. File:HINF Artifact2Audio.png|Forerunner audio log 2 symbol in the database. File:HINF Artifact3Audio.png|Forerunner audio log 3 symbol in the database. File:HINF Artifact4Audio.png|Forerunner audio log 4 symbol in the database. File:HINF Artifact5Audio.png|Forerunner audio log 5 symbol in the database. File:HINF Artifact6Audio.png|Forerunner audio log 6 symbol in the database. File:HINF Artifact7Audio.png|Forerunner audio log 7 symbol in the database. File:HINF BanishedAudio.png|Banished audio log symbol as depicted in the database. File:HINF UNSCAudio.png|UNSC audio log symbol as depicted in the database. File:HINF OutpostAudio.png|UNSC Outpost audio log symbol as depicted in the database. File:HINF ChiefAudio.png|Chief's audio log symbol as depicted in the database. File:HINF sequence dead brute captain.png|A Banished audio log found next to a deceased Brute Captain.
Production notes
The first "Recovered Files" audio log was hidden in the February 2021 issue of ''Inside Infinite'' on Halo Waypoint. The audio file was embedded in a comment by 343 Industries' World Design Lead John Mulkey, mentioning that Installation 07 has "stories to be found" - alluding to the audio logs in ''Halo Infinite''. A similar audio was released as a hidden part of the Discover Hope#Secret Audio|Discover Hope trailer.
Sources
Category:Halo Infinite Category:Collectibles |
Description:
>>PERSONAL LOG
>>Escharum|ESCHARUM
>>UNUS // LOSS
-- Escharum: It is with a heavy heart, that I must accept that Atriox... my greatest achievement... is lost to us. In his wake stands the greatest army ever assembled. A force fueled by fury. His spirit burns in the heart of the Banished. It is years since he sought my council. When we planned the revolt against the Covenant. His words. Even now I feel them in my heart. We will never kneel again. We will stand. Proud. Together. Banished Brothers. Side by side.
Category:Halo Infinite audio logs| |
Description:
>>PERSONAL LOG
>>Escharum|ESCHARUM
>>DUOL // cylix|CYLIX
-- Escharum: Tremonius has found cylix|the object. Even in my darkest moments... when I feel the most lost, Atriox's wisdom continues to impress me. I regret that I ever doubted him. His talk of Forerunners. Of their lies. Of secrets hidden in this forsaken Installation 07|Ring. Atriox, hear me! Your will is absolute. The Banished... your soul. Eternal.
Category:Halo Infinite audio logs| |
Description:
>>PERSONAL LOG
>>Escharum|ESCHARUM
>>TRES // Harbinger|HARBINGER
-- Escharum: The Harbinger is free. I do not trust her, but I must believe in Atriox's plan. His sacrifice must not have been in vain. Especially now. His faith in what we learned on the Installation 00|Ark is all I need. The Harbinger is but a first move... To secure our position. Our future. Did Cortana know about all this when she chose this Installation 07|Ring? Did she expect it would be her tomb also? As I look upon this endless world. That question consumes me.
Category:Halo Infinite audio logs| |
Description:
>>PERSONAL LOG
>>Escharum|ESCHARUM
>>QUATTUOR // John-117|DEMON
-- Escharum: The John-117|Master Chief has returned. This should anger me but strangely it does not. It invigorates me. Gives me new purpose. What use a War Chief with no war left to win? I could not have wished for a more worthy adversary. Atriox, I now understand why you did not kill him on UNSC Infinity|the human craft. You wanted him to witness your victory. I will complete your work. Your vision.
Category:Halo Infinite audio logs| |
Description:
>>PERSONAL LOG
>>Escharum|ESCHARUM
>>QUINQUE // Reformation|REFORMATION
-- Escharum: The Harbinger has summoned her Reformation Spire|Spires. Forerunner structures that she claims will rebuild the Installation 07|Ring. For the Banished. For the Banished. Why would she do this? She wants more. Something that I do not understand. For now. What secrets lie deep within the Ring? And how can I use them to ensure our survival?
Category:Halo Infinite audio logs| |
Description:
>>PERSONAL LOG
>>Escharum|ESCHARUM
>>SIKS // Doisac|HOME
-- Escharum: Doisac was in my dreams again. Is this a portent or a reminder? It has been so long since I stood on my home. On my world. Since I felt its heat underfoot. I could almost taste the Sulfur as it mixed with the rains. A lone tree towered above everything else. As I looked up the sky darkened and then the rain fell harder. Waters rose. The forest disappeared beneath the tides. Swept away by its power. I had no choice but to climb. Many times I lost my way. One moment I was drowning. The next gasping for air but eventually I reached the top. I roared at the Gods but they were silent. As I looked up at the sky , the stars went dark. One by one. Until there was only darkness.
Category:Halo Infinite audio logs| |
Description:
>>PERSONAL LOG
>>Escharum|ESCHARUM
>>SEPTEM // LOYALTIES
-- Escharum: Harbinger|She swore that she could rebuild the Installation 07|Ring. Allow us to go... if not Doisac|home, then somewhere better than this. But no. John-117|The Spartan has ended that dream. I have little time left for half-truths and lies. She has one last chance. The Silent Auditorium (location)|Silent Auditorium. That is what she called it. She speaks in riddles but it matters not. It will belong to the Banished. Whatever secret it holds. And if she will not share it, we will crush her and take it for ourselves.
Category:Halo Infinite audio logs| |
Description:
>>PERSONAL LOG
>>Escharum|ESCHARUM
>>OCTUS // VICTORY
-- Escharum: John-117|The Spartan is close. The end approaches. Good. These may be my last words... Fight... my Banished Brothers. Never surrender. Never fear! Whatever the outcome, we will prevail! Under his armor, he is just flesh. Human. Weak. If I fall, two must take my place. We rise to face the challenge. Blood sacrificed for victory. For the Banished!
Category:Halo Infinite audio logs| |
Description:
>>PERSONAL LOG
>>Escharum|ESCHARUM
>>NOVEM // LOSS
-- Escharum: Fernando Esparza|The Human has such faith in his John-117|savior. He has hope where there should be none. I will take that from him. If I am to die today, so be it. I have had time to make peace with it. But in death I will inspire generations. And that will be my legacy. I will have beaten him, if not today... Then tomorrow.
''NOTE: The description is likely erroneously named LOSS despite the log being named LEGACY''
Category:Halo Infinite audio logs| |
Description:
BEACON INTRUSION // DATASTREAM 2839
Ciar 'Yaham|CIAR 'YAHAM >> Dahk'rah|DAHK'RAH
Dahk'rah, I have discovered a latent datastream that bears the unmistakable mark of the Forerunners. I plan to make similar scans at the other beacons I would urge you to do the same.
I will send word to the House of Reckoning (location)|House of Reckoning. Installation 07|This installation appears ready to spill its secrets.
-- 117649 Despondent Pyre: The Flood are ended. The Conservation Measure|reintroduction phase has begun. Countless preserved species have been sent back to start lives anew. Halo Array|Halo was the Forerunners' terrible and ultimate solution to Forerunner-Flood war|the parasite's relentless advance. Designed to destroy all sentience|sentient life, nothing was allowed to survive. And we were sure that nothing had. We were wrong.
Category:Halo Infinite audio logs| |
Description:
BEACON INTRUSION // DATASTREAM 2976
Dahk'rah|DAHK'RAH >> Ciar 'Yaham|CIAR 'YAHAM
Certain, yes. Beacon studied... signals found. Incomplete, but promising. Will send knowledge to engage at once, yes?
-- 117649 Despondent Pyre: Something has been found. Something that should not exist yet does. I believe that the Flood represented our ultimate test. Our greatest victory. Perhaps I was wrong in my assumptions. To my dismay, it seems we have a new problem. I must investigate more before I bring this to the attention of the Council.
Category:Halo Infinite audio logs| |
Description:
BEACON INTRUSION // DATASTREAM 3644
Ciar 'Yaham|CIAR 'YAHAM >> Dahk'rah|DAHK'RAH
Your findings were of immense help. I have visited another beacon and found more script hidden within the stream's transient folds. I will continue to survey and report my findings appropriately to the team at Annex Ridge (location)|Annex Ridge.
-- 117649 Despondent Pyre: How could this have happened? How could we not know of this till now? Xalanyn. A species previously uncatalogued. Xalanyn. A problem that must be solved. Did Forerunner|my makers know of them? How could they have kept this from me? I have requested council. Soon I will know how to proceed.
Category:Halo Infinite audio logs| |
Description:
BEACON INTRUSION // DATASTREAM 4129
Ciar 'Yaham|CIAR 'YAHAM >> [LOCAL HOLD]
Astounding. With the help of Dahk'rah|one of our Skirmishers, these ancient conduits seem to have been given a voice. I am trying to make sense of our findings, but it is at the moment beyond me. I must seek further guidance if we are to understand its full value.
-- 117649 Despondent Pyre: There is to be a parley. A meeting. Highly unusual. I have moved Installation 07|Installation Zero-Seven into sufficient range of their homeworld. Delegates are en route... from both sides. A necessary contingency considering these unique circumstances. The council has also provided me with an additional and... curious directive. We must understand the extent of what Xalanyn|their kind can truly endure. There are facilities on this Ring quite ideal for conducting such tests. It is time for the Silent Auditorium (location)|Silent Auditorium to serve purpose once more.
Category:Halo Infinite audio logs| |
Description:
HIGH SUMPTER Bingflip|BINGFLIP
Myklo Regiment|MYKLO REGIMENT
Armory of Reckoning (location)|ARMORY OF RECKONING
FOR: Unggoy Conscript|CONSCRIPT Pubflem|PUBFLEM
RE: Jiralhanae|BRUTES 'N RAGE 'N SO ON
-- Bingflip: Dunno how you're doin', Pubflem, but it's been rough on my end. We're running outta humans to skin-rip, so the rank 'n file's getting a little bored. Brutes, though, they don't get bored. They get mad! Last night a group of six-maybe twenty-I think six Brutes decided that ''they'' should be in charge of the camp maybe of the whole Banished! And then the Jiralhanae Chieftain|Chieftains smashed all their faces. No change in management. But hey, lots more meat on the menu, so that's nice. All this weapon carryin' and battle dodgin' has got me missin' home. When all we worried about was keepin' good marks at the Nipple Academy. Things was easier when we were all shootin' humans.
Category:Halo Infinite audio logs| |