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The year 29,823 BCE is a year in the distant past. Events On Installation 00, 000 Tragic Solitude dismantles a once apparently belonging to the Librarian, placing the Space fighter|fighter back into its original design seed form.''Halo Wars 2'', Phoenix Logs: A Tensed Bolt Sources
The 2nd Armored Division was an Wikipedia:Armoured warfare|armored warfare formation of the UNSC Army that served during the Human-Covenant War. First activated during the World War II|Second World War by the Wikipedia:United States Army|United States Army, the "''Hell on Wheels''" division later served in the Wikipedia:Vietnam War|Vietnam War and in the Wikipedia:Persian Gulf War|Persian Gulf War, and presumably later under the banner of the Unified Earth Government during the Fall of Reach. Notes Sources Wikipedia:2nd Armored Division (United States)|''U.S. 2nd Armored Division'' on Wikipedia Category:UNSC Army units
The 2nd Shock Troops Battalion was a formation of the United Nations Space Command|UNSC UNSC Marine Corps|Marine Corps and the Orbital Drop Shock Troopers|Orbital Drop Shock Troopers Halo: Last One Standing. Members of Alpha Team, 3rd Unit of the Battalion operated during the ground engagements at the Battle of Sector Six in Islamic Republic of Pakistan|Pakistan during the late stages of the Battle of Earth where at least one was killed by Covenant Empire|Covenant forces while trying to stop enemy advances. The unit was identified by an IFF Tag seen through a security camera when pointed at one of the Marines. Subordinate Units 3rd Unit *Alpha Team Personnel T. Rymann|Corporal T. Rymann S. Hartley|Private S. Hartley Gallery File:Viery ODSTs 2.jpg|2nd Battalion Battle Orders. List of appearances ''Halo: Landfall'' *''Halo: Combat'' *''Halo: Last One Standing'' ''Halo: Reach'' Sources Category:Orbital Drop Shock Trooper units
The 2nd Shock Troops Battalion was a formation of the United Nations Space Command|UNSC UNSC Marine Corps|Marine Corps and the Orbital Drop Shock Troopers|Orbital Drop Shock Troopers Halo: Last One Standing. Members of Alpha Team, 3rd Unit of the Battalion operated during the ground engagements at the Battle of Sector Six in Islamic Republic of Pakistan|Pakistan during the late stages of the Battle of Earth where at least one was killed by Covenant Empire|Covenant forces while trying to stop enemy advances. The unit was identified by an IFF Tag seen through a security camera when pointed at one of the Marines. Subordinate Units 3rd Unit *Alpha Team Personnel T. Rymann|Corporal T. Rymann S. Hartley|Private S. Hartley Gallery File:Viery ODSTs 2.jpg|2nd Battalion Battle Orders. List of appearances ''Halo: Landfall'' *''Halo: Combat'' *''Halo: Last One Standing'' ''Halo: Reach'' Sources Category:Orbital Drop Shock Trooper units
3 Charlie was a UNSC Army fireteam (presumably part of SPECWAR Group Three) stationed on Reach in 2552#July|July 2552. Operational history On 2552#July|July 23, 2552, 3 Charlie was on patrol in the Longhorn Valley on Reach.''Patrol'' After contact with the Visegrad Relay|communications relay at Visegrad was lost before the Covenant's Fall of Reach|invasion, 3 Charlie and other Army fireteams were sent to investigate the suspected Insurrectionist activity by Colonel Urban Holland. Most of the investigating troopers were Battle of Visegrad|killed by the Covenant's advance force. The survivors of 3 Charlie then sent out a distress beacon, which was responded to by SPARTAN Program|Spartan NOBLE Team. The surviving members of the fireteam were eventually evacuated. Known members Corporal Travis - 3 Charlie 6 Unidentified Army corporal|Unidentified corporal Production notes Despite being Army personnel, the members of 3 Charlie wear ODST armor and wield MA5C Individual Combat Weapon System|MA5C assault rifles in the ''Patrol'' teaser video. Gallery File:3 Charlie.png|3 Charlie prior to their deployment to Visegrad. File:HR Campaign Winter Contingency 3 Charlie attacking.jpg|3 Charlie in combat. File:HR Noble3Charlie.jpg|NOBLE Team meeting Travis from 3 Charlie. List of appearances ''Remember Reach'' *''Patrol'' ''Halo: Reach'' Sources Category:UNSC Army units
3 Echo 57 was the call sign of a UNSC Army trooper from 3 Echo, who was stationed on Reach in 2552.Halo: Reach, campaign level, ''ONI: Sword Base'' Background 3 Echo 57 was ordered to defend Sword Base during the Fall of Reach. When defensive forces were deemed insufficient to hold off the Covenant, Noble Team was sent in to reinforce them. When Catherine-B320 and SPARTAN-B312 arrived, 3 Echo 57 and his fireteam were in a heavily damaged M831 Troop Transport Warthog, under heavy assault from two s and attempted to retreat to the base. They were killed by one of the Wraiths before they could make it. List of appearances ''Halo: Reach'' Sources Category:Human characters Category:UNSC Army personnel
3 Echo was a United Nations Space Command|UNSC UNSC Army|Army unit stationed on Reach during 2552. During the Covenant assault on Office of Naval Intelligence|ONI's Sword Base, a team led by 3 Echo 57 was engaged by two s and tried to retreat back into the base in a M831 Troop Transport Warthog. However, they were killed by one of the Wraiths.Halo: Reach, campaign level, ''ONI: Sword Base'' Known members 3 Echo 57 List of appearances ''Halo: Reach'' Sources Category:UNSC Army units
The 3 Player Local Co-op glitch allows players to bypass the two-player limit when playing Co-op in the ''Halo'' games. In ''Halo: Combat Evolved'' and ''Halo 2'', this is done strictly through modding; only in ''Halo 3'' is it possible with a glitch. Walkthrough ''Halo 3'' is shipped with the ability to launch two-player Co-op mode on Local Play; or with four players over Xbox Live or System Link, using at least two Xbox 360s. However, it is possible to log a person in to a Local Play game just before the game starts. First of all, you will need to log in to two profiles on Local Play; they can be either temporary profiles or gamertags signed into Xbox LIVE. Select your level and set up the game as any difficulty. Get Controller 3 ready, but don't log in with it. Using Controller 1 or 2, start the game. As the timer counts down, press A on Controller 3, and select Temporary Profile. Wait for the screen to fade, and select Yes just as the screen goes completely black. If you select it too soon, the screen with return to the lobby and the count down will stop; to remedy this and reattempt the glitch, sign Player 3 out of the lobby and sign them back in, bearing the instructions in mind. Cortana Moments Please note that when using this glitch on a level containing Cortana Moments, the game ''will'' freeze when the Moment occurs. Oddly, though, Gravemind Moments play just fine. This is likely because of the effect used in order to make Cortana appear on the screen, as Gravemind Moments only change the player's field of view and overlays a screen effect, much like the recording on Jenkins' helmet in 343 Guilty Spark (Level)|343 Guilty Spark. The two effects are very much different in that one is animated and the other is an overlay, although both play a sound clip and slow the player down. Because of this, the best levels to use this glitch on are: Sierra 117 (Level)|Sierra 117 Rally Point Alpha Tsavo Highway Mission Start The Ark (Level)|The Ark Mission Start Halo (Halo 3 Level)|Halo Mission Start. This glitch also works for Halo: Reach campaign and firefight. You can also use your own gamer profile by clicking the A button to start the game; Then in the 5 seconds it gives, sign in using your gamer profile. After the game starts a message will appear saying that 3 players cannot play, and will start you off with just the 2 first players. Quit the game, then start the game over. Right or a little bit after the 5 seconds is up click A, it might ask you to choose a memory device, so just press A quickly. It might not let the 3rd player spawn on the map for firefight, if this happens just restart the game, do not quit. Also, for firefight try to let the 3rd player select his/her loadout first. There will be no moments where the game freezes and all players will gain experience. If the 3rd player does not spawn with a certain weapon or falls out of the falcon on the first level you can restart. You will have to do this after every game if campaign scoring is on. A good tutorial can be found . Explanation This happens because the third and fourth players are able to join during the countdown. When they join while the countdown is initiated, the level starts before the game realizes there are too many people in the game. Category:Halo 3 glitches Category:Halo: Reach glitches
30871-00289-RF is the service number of a person under the EXOTERIC Division. Between April 22 and July 24 of 2552, they sent Catherine-B320 "UNSC PRIORITY TRANSMISSION 00106C-54" sending her and Emile-A239 to investigate asteroid TC-858 after a very old piece of alien technology was found that acted like a gateway to an unknown location with unknown hostile aliens. Trivia The service number "30871-00289-RF" is a reference to Wikipedia:Rod Fergusson|Rod Fergusson. Sources
|gender= |height= |mass= |hair= |eyes= |affiliation=*Spartan Operations *SPARTAN-IV program |rank=Spartan Operations#Rank structure|Spartan |sn=32417-12911-AB |notable=Graduated from the Avery J. Johnson Academy of Military Science }} 32417-12911-AB is the service number of a SPARTAN-IV Program|Spartan-IV supersoldier. They graduated from the Avery J. Johnson Academy of Military Science. Biography 32417-12911-AB entered the Spartan-IV program as a recruit, where they were put through training at the Avery J. Johnson Academy of Military Science. They eventually graduated, and were put on a list of Spartans who graduated at the academy. Gallery File:HINF LiveFireEntranceway.png|A look at the board display of Spartans who graduated. List of appearances ''Halo Infinite'' Sources Category:Spartan-IVs Category:Human characters
The 340th ODST Combat Training Unit (340th ODST CTU), also known as the "Adversaries" is a UNSC Marine Corps|UNSC Marine Orbital Drop Shock Trooper|Shock Trooper unit that provides realistic combat training exercises for other United Nations Space Command|UNSC UNSC Special Forces|Special Forces units.''Halo Graphic Novel'', Armor Testing The unit also instructs other Special Forces units in the use of Covenant combat tactics.Joyride Studios/Halo 2 Exclusives#ODST|''Joyride'', ODST (Halo Graphic Novel Limited Edition Exclusive) Assignment The unit is assigned to the Special Warfare Center in Seongnam, wikipedia:Kyonggi Province|Kyonggi Province, United Korea. They are also attached to the UNSC Operational Test and Evaluation Center in which they provide realistic operational testing for new and modified weapon systems. History In 2552#October|October 2552, Kilo Team and Echo Team (ODST)|Echo Teams of the 340th CTU provided a mock combat exercise to test a suit of MJOLNIR Powered Assault Armor/Mark VI|Mark VI MJOLNIR armor in Seongnam. SPARTAN-II Program|SPARTAN Maria-062, who wore the armor, deployed from low Earth orbit via a parafoil and launched a sudden attack on the ODSTs. She was able to neutralize six ODST trainers with paint pellet guns, paint grenades, and hand-to-hand combat. However, as she entered structure Alpha-Two, she was quickly subdued by Kilo Team. Later that day, the armor was delivered to Master Chief Petty Officer John-117 only minutes before the Covenant's Battle of Earth|invasion of Earth. Equipment During the exercises with Maria-062, the members of the 340th Combat Training Unit utilized paint pellet guns, paint grenades, and Humbler stun device|"Humbler" stun devices. They also wore ODST armor, which provides full protection to the body and face. Known members Echo Team (ODST)|Echo Team *Echo One (ODST)|Echo One *Echo Two (ODST)|Echo Two *Echo Three (ODST)|Echo Three *Echo Four (ODST)|Echo Four *Echo Five *Echo Six Kilo Team Trivia The designation of the 340th Combat Training Unit is likely a reference to the number seven, as 3+4+0=7. List of appearances ''Halo Graphic Novel'' *''Armor Testing'' Sources Category:Orbital Drop Shock Trooper units
343 Guilty Spark is an achievement in ''Halo: Combat Evolved Anniversary'' and ''Halo: The Master Chief Collection''. It is awarded for completing the level ''343 Guilty Spark (level)|343 Guilty Spark'' on any difficulty. The achievement is worth 25 Gamerscore in ''Combat Evolved Anniversary'' and 10 Gamerscore in ''The Master Chief Collection''. In the original ''Halo: CE Anniversary'' it is represented by the Roman numeral of "VI" over a darkened version of ''Anniversary'''s logo. In ''The Master Chief Collection'' it is represented by a screenshot of the swamp found in the level. Sources
|parscore=17,000 }} 343 Guilty Spark is the sixth campaign level in ''Halo: Combat Evolved''. In the swamps near a Flood containment facility on the surface of Installation 04, John-117 is dropped from ''Echo 419'' to search for Captain (Navy)|Captain Jacob Keyes who has been out of contact for over 12 hours. Soon, the Master Chief stumbles upon a structure and ventures within it, only to find out that the Marines accompanying the Captain have been slaughtered by Flood|an unknown force. After realizing the fate of the Marines, John fights his way out to the swamp and encounters 343 Guilty Spark|a questionable ally. Transcript File:HCEA 343 Guilty Spark Intro.jpg|thumb|300px|''Echo 419'' arrives at the swamp. ''View flies over a group of Kig-Yar and Unggoy running through a swamp, panicky and obviously in retreat. As it pans over them, the outline of a D77-TC Pelican|Pelican dropship can be seen through the fog and rain, which further materializes as the view draws closer.'' Flight Captain Carol Rawley (COM): "The last transmission from the Captain's dropship was from this area. That was over twelve hours ago." ''NOTE: In the Anniversary subtitles, Rawley adds, "...and we've been unable to reestablish contact with the Captain or his team."'' {''Gameplay''} Rawley (COM): "When you locate Captain Keyes, radio in, and I'll come pick you up." ''In certain parts of the level, the player can hear a radio transmission coming from a crashed human dropship and a Covenant comm node|Covenant communications terminal. As it repeats, static pervades the transmission, and the signal fades in and out of clarity.'' Dropship Victor 933's Pilot (Recording): "Dropship Victor 933-(static)-''UNSC Pillar of Autumn|Pillar of Autumn''-(static)-need assistance. We are under att-(static)-attack by some new kind of hostile-(static)-isn't Covenant Empire|Covenant. (Static) Captain Keyes has been captured by hostiles. (static) -dug in at a large structure in a swamp-(static)-We need to pull out. Please-(static)-I will set this message to repeat at-(static)-regular intervals. Dropship Victor 933, clear." ''John-117 quickly finds the crashed dropship sending the message. There are weapons and supplies piled nearby, but no signs of life. An explosion in the distance throws the bodies of an Unggoy and a Kig-Yar through the air. He heads off to investigate and finds a crashed Covenant Dextro Xur-pattern Spirit|Spirit.'' ''The Chief also encounters a small group of Unggoy and Kig-Yar, which he quickly eliminates, before crossing a log bridge. As he moves across the bridge, he sees several Flood combat form|shadowy figures running around on the top of the cliff to the right. Also, his motion tracker shows seemingly friendly units in the swamp not too far from his location, but they suddenly disappear off radar.'' ''When he reaches the other side, he hears MA5B assault rifle|assault rifle fire nearby. He investigates and sees a mob of Unggoy and Kig-Yar fleeing from a large entrance. A M9 fragmentation grenade|frag grenade explosion throws a Mamua'uda-pattern Shade|Shade turret through the air. The fleeing Covenant regroup nearby and attack him out of fear.'' ''John-117 kills the Covenant and hurries to the entrance, but finds no one there. A lift arrives for him. He takes the lift down into the depths of the structure.'' ''John-117 passes through several large rooms and many smaller ones inside the structure, filled with Unggoy, Kig-Yar, empty Shade turrets, discarded weapons, and dead bodies - both Marine and Covenant. Curiously there is no sign of any Sangheili, alive or dead. In some rooms, Kig-Yar and Unggoy gather at the doorways as if expecting an attack. In one room, the Chief discovers a strange green-yellow substance falling from the ceiling.'' File:343GS lvl 01.jpg|thumb|300px|The Chief arrives at the ominously empty facility. ''As the Chief comes into an area blasted with gunfire and scorch marks, there is the sound of shattering glass. A lone Marine sits leaning against a wall, M6D magnum pointed at him. The Marine shoots at the Spartan if the Chief comes too close, while screaming at the top of his lungs the following phrases. He also fiddles around with his pistol a lot, checking to see if the magazine is full.'' Paranoid Marine: "Stay back! Stay back, you're not turning me into one of those things! I'll blow your brains out! Get away from me!" "''Gaaaahh! Aaaaahh!'' Don't touch me, you freaks! I won't be like you, I'll die first! Find your own hiding place, the monsters are everywhere!" "Play dead! That's what I did...played dead. They took the live ones... Oh God, I can still hear them!" ''(sobbing)'' "Monsters... Ahhhh! Ahhhhaaahhh..." "''Just leave me alone!''" "Avery Johnson|Sarge? Manuel Mendoza|Mendoza? Bisenti? Oh God...the things took them. Away, away, away, they went away... ''(mumbles and cries)'' They're gone! Get it? ''Gone''!" "They won't get me! Oh God... Oh God, I don't want to be like them. Please, please no, nooo..." ''John-117 leaves him, and makes his way into the room, which is covered in dead Covenant bodies, blood, bullet holes and plasma scoring. Some areas of the floor are blackened with blasts from explosions. In some areas, small flecks of a greenish substance are found on the floor. The Chief finds a partially shattered walkway and ascends to the second floor. An assault rifle lies on the ground, pointing like an arrow towards the entrance of a room marked with ominous red Forerunner glyphs. The door appears to have been forced open. The Chief goes in, passes a dead Marine, and walks down a ramp.'' ''The Chief comes down one of two ramps on either side of a doorway, which has been recently been forced open by a United Nations Space Command|UNSC spoofer.'' File:JenkinsHelmetCEA.png|thumb|300px|Private Jenkins' discarded helmet. ''John-117 approaches the door cautiously and listens for any movement inside. Just as he is about to type a command into the spoofer, there is a noise behind him. He turns around, gun ready to shoot, but sees nothing. After a moment, he turns back to the door, places his gun on his shoulder and opens the door. When it opens, the body of a Marine falls into his arms. He advances a few paces, places the body on the floor gently while making sure nobody follows him through. He sweeps his assault rifle about the room.'' ''The floor is covered in human blood. Discarded UNSC weapons litter the floor. John-117 also notices a helmet lying on the floor, and, crouching, moves swiftly towards it. Once there, he surveys the room one more time, places his rifle on the floor, and picks up the helmet. The name "JENKINS" is stamped across it. There is a large, jagged hole punched through the top of it. The Master Chief shakes his head. He then examines the helmet more closely and notices that the helmet recorder, near the Heads-up display, is still intact. He retrieves the M4 field disk and inserts it into a socket in his helmet.'' > OPEN RECORD VIEW [2552.5.27.5:52:56 L] > Pvt. Wallace A. Jenkins|Jenkins, Wallace A. > PLAY > File:SargeBisentiArguing.jpg|thumb|300px|Sergeant Johnson arguing with Bisenti over flip music. ''The view switches to a Night vision device|night vision-enabled recording. Jenkins looks around the inside of a Pelican. There are several other Marines seated in the dropship with him. Flip music, Johnson's favorite genre, blares over the cabin speakers.'' Private (UNSC)|Private Manuel Mendoza: "Why do we always have to listen to this old stuff, Sarge?" Staff Sergeant Avery Junior Johnson: "Watch your mouth, son. This "stuff" is your history. It should remind you grunts what we're fightin' to protect." Mendoza: "Hey... if the Covenant wanna wipe out this particular part of my history, that's fine by me." Private Bisenti: "Yeah... better it than us." Johnson: "You ask 'em ''real'' nice next time you see 'em, Bisenti. I'm sure they'll be happy to oblige." Pelican dropship pilot (COM): "LZ looks clear! I'm bringing us down!" ''The Pelican descends to the ground.'' Johnson: "Go, go, go!" ''Fade to black.'' > FFW >> > PLAY > ''The Squad advances through the swamp towards the same structure the Chief is in.'' Johnson: "Stay close, Jenkins!" ''They reach the entrance and sweep their weapons across it, wary.'' Johnson: "Mendoza! Move it up!" ''Mendoza advances in a crouch, gun at the ready.'' Johnson: ''(to Jenkins)'' "Wait here for the Captain and his squad, then get your ass inside." ''Jenkins look behind the squad.'' Private Wallace A. Jenkins: "Sir!" Johnson: "Okay, let's move!" ''The fireteam heads into the structure.'' ''Fade to black.'' > FFW >> > PLAY > File:InfectedEliteCorpse.jpg|thumb|300px|The squad discovers an oddly-mutilated Sangheili corpse. ''Inside the room where John-117 encountered the Paranoid Marine, the squad stands around a Sangheili carcass. Its chest is torn wide open. Private Mendoza is examining a similar corpse on the left hand side of the screen.'' Private Kappus: "--which is weird, right? I mean...look at it." ''Bisenti prods the Sangheili with his foot.'' Private Kappus: "Something...scrambled the insides." ''NOTE: In the Anniversary subtitles, Kappus says, "Something tore open its chest and scrambled the insides."'' Johnson: "What's that? Plasma scoring?" Kappus: "Yeah... I dunno. Maybe there was an accident. You know, friendly fire or something?" ''Captain Keyes approaches the squad.'' Captain (Navy)|Captain Jacob Keyes: "What do we have here, Sergeant?" Johnson: "Looks like a Covenant patrol. Badass Elite units, all KIA." ''Keyes looks down at the dead Sangheili.'' Keyes: "Real pretty... Friend of yours?" Kappus: "Nah, we just met." ''Fade to black.'' > FFW >> > PLAY > ''The squad, along with Captain Keyes and his own squad, stand outside a locked door - the one the Chief has just come through.'' Keyes: "Right. Well, let's get this door open." Kappus: "I'll try, sir... But it looks like these Covenant worked pretty hard to lock it down." Keyes: "''Just do it'', son!" Kappus: "Yes, sir." ''Kappus removes a spoofer from his pocket and sticks it to the door. He punches a few keys, and the door opens. He waves the squad through. Bisenti takes point through the door, Jenkins close behind him, and the rest of the squad fans out around him. An odd rumbling sound is heard.'' Mendoza: "I've got a bad feeling about this..." Johnson: "Boy, you always got a bad feelin' about ''something''-" Corporal (UNSC)|Corporal Lovik (COM): "-Captain, Sarge ''(static)'' can you hear me?!" Keyes: "What's going on, soldier?" Lovik (COM): ''(panicked)'' "We've got contacts - lots of 'em - but...they're not Covenant... They're just tearing through us - what the?! Oh, noooo...!" ''The same hissing noises can be heard in the background.'' Johnson: "Corporal? Do you copy, over?" ''No response is given.'' Johnson: "Mendoza, get your ass back up to Second Squad's position, and find out what the ''hell'' is goin' on." Mendoza: "But sir-" Johnson: "I don't have time for your lip, soldier! I gave you an order!" ''The same noise that John-117 heard before entering the room is heard.'' Kappus: "Sarge! Listen!" ''The odd hissing noise grows louder and louder. Everyone scans the room, trying to find the source of the strange sounds.'' Jenkins: "What is ''that''?" Johnson: "Where's that coming from, Mendoza?" Mendoza: "Everywhere... I don't - there! ''(Spanish) Mira!''" ''(Look!)'' ''Mendoza points to a nearby door, which has just exploded outwards. Small Pod infector|squid-like creatures swarm from it.'' Private Riley: "Ahh...augh! Get it out! Get it out- augh!" ''Riley lies on the ground, one of the Pod infectors attached to his chest. Bisenti tries to pull it off him.'' Bisenti: "Hold still, hold still!" ''Bisenti pulls the creature off of Riley, who goes limp. Bisenti struggles with the creature, which is now trying to infect him.'' File:KeyesJohnsonCEA.png|thumb|300px|Sergeant Johnson and Captain Keyes fight back-to-back as their squad is overrun by the Flood. Johnson: "Let 'em have it!" ''The Marines and Captain Keyes open fire, to little effect. Pod infectors swarm them with overwhelming numbers.'' Keyes: "Sergeant, we're surrounded!" Johnson: "God ''dammit'', Jenkins! Fire your weapon!" Mendoza: "There are too many, Sarge!" Johnson: "Don't even ''think'' about it, Marine!" ''As the chaotic firefight continues, Mendoza dashes for the exit, abandoning his fireteam.'' Mendoza: "Yo, this is loco!" Keyes: "Get back here, Marine! ''That's an order!''" ''The Marine squad is overtaken, still firing, while their blood sprays as Pod infectors continue to crawl onto them. Another group of infectors drop from the ceiling, right between Johnson, Keyes and Jenkins.'' Johnson: "Jenkins!" ''Several infectors attack Jenkins, blocking out his helmet cam. The screen cuts to black.'' > UNEXPECTED HALT X [Wounded in action|WND/INCAP/Killed in action|KIA? Ref.a4 3d.3] > END RECORD VIEW [2552.5.27.6:39:23 L] ''John-117 removes the chip from his helmet, shakes his head, and tosses the chip to the ground. The noises begin again. He readies his assault rifle.'' {''Gameplay''} ''The door John-117 came through is now locked. Three doors holding dozens of Pod infectors break open one at a time, their inhabitants attacking him.'' ''The entrance breaks open. Massive amounts of infectors skitter inside, followed by unarmed Sangheili combat forms.'' ''John-117 escapes the facility, encountering Flood forms and some Covenant infantry struggling to survive.'' File:Scrn 036.jpg|thumb|250px|John is about to be attacked by Pod infectors that broke quarantine in the containment facility. ''John-117 tries to take the elevator he entered with, but while he waits for it to come down, it suddenly falls down and crashes down to the bottom of the facility.'' ''After some fighting, John-117 arrives at another elevator, but it goes deeper underground and Unggoy blood is seen painted on the elevator's shaft. At the bottom of the shaft, he's attacked by armed combat forms - both infected Sangheili and humans. This detour forces him to fight his way back up.'' ''John-117 eventually sees two (three on Easy/Normal difficulty) Marines armed with M90 shotgun|shotguns and assault rifles fighting the Flood.'' ''Although their weapons give them a distinct advantage, a single Pod infector or a single combat form attack can kill them.'' ''If they survive, they hold their position inside the room, saying the following in random order:'' "This is suicide (man)!" "I'm gone, man!" "I'm not sticking around to get killed!" "We/I can't stop them!" "Forget this!" "Later, dude!" "I've had enough of this crap!" "I'm outta here!" ''John-117 reaches the final elevator and rises to an exit from the structure.'' Rawley (COM): "This is ''Echo 419''. Chief, is that you? I lost your signal when you disappeared inside the structure. What's going on down there? I'm tracking movement all over the place!" ''John-117 reaches the top where a trapped group of 10 Marines are holding out.'' ''It is obvious they used a lot of ammo to escape, and it is all stacked in a pile. Most Marines hold shotguns and assault rifles, one or two have Okarda'phaa-pattern plasma rifle|plasma rifles.'' File:HCE 343GuiltySpark SecondSquad.jpg|thumb|250px|John-117 leads the Marine survivors to escape the Flood-infested swamp. Chips Dubbo: "Sir! Thank God you're here. We've been lost out here for hours. After we lost contact with the rest of the mission, we, we headed for the RV point, and then these-these....these ''things''...they ambushed us. We've gotta get out of here!" Flight Captain Rawley (COM): "There's a large tower a few hundred meters from your current position. Find a way above the fog and foliage canopy and I can move in and pick you up." ''The Marine squad eagerly follows John-117 outside, where the Flood close in from all sides. Some Marines are attacked by Pod infectors, and their allies are forced to shoot them.'' ''As John-117 comes near the tower Rawley was speaking of, an odd blue object and a flotilla of Aggressor Sentinel|floating robotic automatons descend from the mist. The robots begin to slice away at any nearby Flood with Sentinel beam|built-in energy beams, avoiding the Marines. After a few seconds of fighting around the base of the tower, the screen fades to white.'' File:ChiefSparkCEA.png|thumb|300px|The Chief and 343 Guilty Spark meet for the first time. ''John-117 suddenly finds himself enveloped in Teleportation grid|a bright gold light, and then appears on top of one of the legs of the tower. The blue object hovers in front of him. The Chief instinctively points his weapon at it.'' 343 Guilty Spark: "Greetings. I am the Monitor of Installation 04. I am 343 Guilty Spark." ''The Chief slowly lowers his assault rifle. Gunfire is still heard below, and bright beams slice through the dark swamp. The Chief and the Monitor ignore the commotion.'' 343 Guilty Spark: "Someone has released the Flood. My function is to prevent it from leaving this installation. But I require your assistance. Come. This way." ''John-117 and the Monitor vanish in another series of gold flashes.'' Rawley (COM): "Chief, I've lost your signal! Where'd you go? Chief? Chief!" ''Fades to black.'' ''Level ends.'' Achievements The following achievements can be unlocked on 343 Guilty Spark across the Xbox 360 and ''Halo: The Master Chief Collection'' editions of ''Halo: Combat Evolved Anniversary''. The original Xbox and Halo: Combat Evolved (PC port)|PC and Halo: Combat Evolved for Macintosh|Macintosh releases of ''Halo: Combat Evolved'' did not contain achievement unlocks. {| class="wikitable" | ! scope"width:135px;text-align:center;" |''Halo: Combat Evolved Anniversary'' (Xbox 360) ! scope"width:135px;text-align:center;" |''Halo: MCC'' (Xbox One, Xbox Series X|S) ! scope"width:135px;text-align:center;" |''Halo: MCC'' (Steam) ! scope"width:175px;height:20px;text-align:center;" |Title ! scope"width:350px;height:20px;text-align:center;" |Unlock requirement ! scope"width:200px;height:20px;text-align:center;" |Games | |File:HCEA Achievement 343 Guilty Spark.png|center|64px |File:HTMCC HCEA Achievement 343GuiltySpark.png|center|114px |File:HTMCC HCEA Achievement Steam 343GS.jpg|center|64px |343 Guilty Spark (achievement)|343 Guilty Spark |Complete 343 Guilty Spark on any difficulty. |''Halo: Combat Evolved Anniversary'Halo: The Master Chief Collection'' | |File:ACH28.png|center|64px |N/A |N/A |This One's for Jenkins! |Kill 50 Flood Combat Forms on the level 343 Guilty Spark on Heroic difficulty or higher. |''Halo: Combat Evolved Anniversary'' | |File:ACH29.png|center|64px |N/A |N/A |Breaking Quarantine (achievement)|Breaking Quarantine |Escape the Forerunner facility on the level "343 Guilty Spark" in 21 minutes. |''Halo: Combat Evolved Anniversary'' | |N/A |File:HTMCC HCEA Achievement LightninginaBottle.png|center|114px |File:HTMCC HCEA Achievement Steam LightningInABottle.jpg|center|64px |Lightning in a Bottle |Beat the par time on 343 Guilty Spark. |''Halo: The Master Chief Collection'' | |N/A |File:HTMCC HCEA Achievement CircuitBreaker.png|center|114px |File:HTMCC HCEA Achievement Steam CircuitBreaker.jpg|center|64px |Circuit Breaker |Beat the par score on 343 Guilty Spark. |''Halo: The Master Chief Collection'' | |N/A |File:HTMCC HCEA Achievement BearlyContained.png|center|114px |File:HTMCC HCEA Achievement Steam BearlyContained.jpg|center|64px |Bearly Contained |Find the Terminal (Halo: Combat Evolved Anniversary)|Terminal on 343 Guilty Spark. |''Halo: The Master Chief Collection'' | |N/A |File:HTMCC HCEA Achievement SkulltakerRecession.png|center|114px |File:HTMCC HCEA Achievement Steam SkulltakerRecession.jpg|center|64px |Skulltaker Halo: CE: Recession |Find the Halo: Combat Evolved Anniversary skulls#Recession|Recession Skull on 343 Guilty Spark. |''Halo: The Master Chief Collection'' | |N/A |File:HTMCC HCEA Achievement GetMeOutofHere.png|center|114px |File:HTMCC HCEA Achievement Steam GetMeOutofHere.jpg|center|64px |Get Me Out of Here!''' |Ride in a Pelican for several seconds on the level 343 Guilty Spark. |''Halo: The Master Chief Collection'' |} Production notes The design of ''343 Guilty Spark'' was initially developed by Bungie designer Paul Bertone, but it was eventually given to fellow designer Jaime Griesemer, who also addded splattered blood decals and the barricaded rooms. Artist Justin Hayward was responsible for the external environment. There was an idea for the Paranoid Marine earlier in the development of this level in which he will stay alive, and when the player walks a distance away from him there was going to be a loud bang. If the player comes back, he would be found dead on the floor. According to Director of Cinematics Joseph Staten, the creation of the mid-level cinematic was very time-consuming, as he needed to record every character's movement separately. The music playing during the Pelican ride with Sergeant Johnson and the Marines is known as "flip music", titled Shreddin', from the game ''Marathon: Durandal'', another Bungie creation rather than their previously planned licensed song which was going to be "Paint it Black" by the Rolling Stones. The pilot of the Pelican was voiced by Lorraine McLees. The dead Sangheili seen in the recording was specifically made for the cutscene due to it having its own file and model. Similarly, there is a unique Flood Pod infector used for Jenkin's recording cutscene. In the game's code, it is called a "nopop" and is specifically designed not to pop in the cutscene. The events of the level were later expanded in the novel ''Halo: The Flood'': The Pelican, ''Victor 933'' have been only one of the many UNSC forces sent to investigate the alleged "weapons cache," thus explaining the reason for the large numbers of human Combat Forms. John-117 took away the Crazed Marine's pistol and ordering him to calm down before returning the pistol to him. Although, the Marine never followed the orders. After encountering the Crazed Marine, John-117 also found the Elite later seen in Jenkins' helmet recording. The Corporal calling to Johnson and Keyes for help (voiced by Chris Carney) was identified as Corporal Lovik. In the novel, Jenkins was the one who tried to run instead of Mendoza. John-117's initial encounter with human combat forms had the Spartan meeting an infected Mendoza and trying to communicate with the combat form, before being forced to defend himself from the aggressive combat form. When escaping from the facility, John-117 was noted to have been amazed to see that two to three marines were actually still present inside of the facility. Avery Johnson's escape from the facility was depicted in ''Breaking Quarantine'' from the ''Halo Graphic Novel'', while ''The Last Voyage of the Infinite Succor'' briefly depicted John-117 in the swamp during the events of this level. Trivia If the players play in co-op and use the Riding a Pelican#343 Guilty Spark|stay on Pelican glitch, then leave one player in the upper swamp and the other player walks along the tree trunk, then the player that is above can see the Flood up close and kill them easier. When the Covenant run away from the structure early in the level, there are MA5B assault rifle|assault rifle shots coming from the structure. To see this fully, use the "Stay in Pelican Trick" to get to the higher level of the swamp. Walk towards the entrance and slide down. They will see three MA5Bs floating in the air pointing at different angles firing wildly for a few seconds before disappearing. If look closely at the dead Marine before John-117 lays him on the floor in the cutscene, one can see that the Marine will blink about two to four times despite the fact that he's supposed to be dead. If the player pushes the Shade turret in the way of Jenkins's scripted walk path prior to entering structure beforehand, he will get stuck in the spot where the turret was placed but continue his scripted movement while the rest of the squad moves ahead of him into the structure due to the fact that the recording takes place in the exact same places that the player previously traveled. This is because the game doesn't "clear out" the room and return it to the state that it was in when Jenkins and his companions were in it. It is possible to skip the entire Flood reveal and progress through the level directly from the first room after the first elevator. To do this when the player first enters the room they must drop down to the lower level and go left to the column with a light past the locked door. There the player must grenade jump and move back but stop moving just in time; this allows the player to end up in the floor above and if done correctly the player should land on the beam. The player must then move past a bit of geometry (there is a line in the floor) but taking care not to move too far towards the wall or else the player will fall back down. From here the player must crouch, quickly release crouch and jump forward, then time the release of forward and crouch again; done correctly the player will land on another beam. The player must then move straight towards the back wall (where the door that later allows the player to progress is). Finally near the wall the player needs to jump diagonally through the wall and possibly crouch, avoiding the glass window at the right but not going too far left. From here the level can be continued as normal as despite the door to get in being locked the door to the electric room and the door after are not. It is possible to return to the room where the Paranoid Marine was after watching Jenkin's helmet recording. Sometimes, after the Master Chief has left dropship V933's crash site, the emergency distress call will start again prematurely, causing the message to overlap on itself. The door that the Flood breaks open during the helmet camera cutscene is closed before triggering that cutscene. This can be seen through a window from the room before the cutscene triggers. The dead Marine in the recording cutscene has a hat on during the cutscene, though during gameplay he doesn't. The date on the timestamp of Private Jenkins' footage is May 27, 2552; months before the game actually takes place, which is September. This is due to the Private not calibrating his helmet cam. In Jenkins' helmet cam, the Marines exit the Pelican from at least 10 feet off the ground. The spoofer, which the Master Chief uses to open the door, only appears in the cutscene and not during actual gameplay. Sometimes Sergeant Johnson will be in the surviving second squad, even though he escaped the structure by himself. During the ending cutscene, the Monitor can be seen flying around the tower as well as talking to the Chief. Similar to the previous error, this is because the Monitor is in the level before the cutscene, but isn't removed when the cutscene starts. There is a hidden Active Camouflage in this level. After killing the Kig-yar on the tree trunk that goes to the next part of the level, get onto the tree trunk. Once in the middle, stop and turn right. Jump down. There is a pipe leading up to a small ledge that is too high to jump to. There is a ramp. Go up it. Go as far back as one can on the ledge, and inside a bush there is an Active Camouflage power-up. Private Jenkins' chip says "Do Not Eat". However it is only visible if the map is opened with HMT and look at the Bitmaps tab. Sangheili Combat Forms can occasionally be seen up in the cliffs, and on top of fallen tree trunks during the initial outdoor part of the level. They cannot be killed, but body parts can be shot off, and they show as friendly on the radar. This level makes several references to the movie ''Aliens'', such as the banter between the marines witnessed by observing Jenkin's recording. Inside the structure, in the room with the Shade turrets, throw a plasma grenade under one of the turrets. If you get it just right it will blast up to the higher level of the room. After you've gotten past the Crazed Marine and you're on the higher level, melee the turret over to the door that you just came out of and get the back leg in the door. Proceed with the level. When you come back, the door you meleed the Shade turret into will be partially opened. Give the Shade one more melee and it will start shaking. Get into the turret and turn it so that the right is facing the door, then exit it and you will be in a hallway (this might take a few tries). Go through the hallway to enter the room that contains the unique dead Sangheili model. (Warning: there are Flood Combat Forms in here). The Halo: Combat Evolved Anniversary skulls#Recession skull|Recession skull is located to the left of the facility in a little drop behind a shade turret. When the player crosses the fallen tree, they'll see a shade turret blow up and assault rifle fire coming from the structure. Instead of going inside, immediately go to the left and keep against the back wall. You will come to a turret with a small drop behind it. Slide down the drop carefully; the skull is at the bottom. The Terminal (Halo: Combat Evolved Anniversary)#The Terminals|sixth Terminal is found while riding the third elevator that leads out of the underground facility. The terminal is above the doorway leading into the elevator room. It can be reached by activating the elevator, then timing it correctly and jumping off onto the platform below (there is only one possible attempt due to the lack of elevator controls on the top floor). In the ''Halo 3'' level, Floodgate, there is Suicidal Marine|another Crazed Marine, though this one won't shoot at the player. Instead, he points the M6G magnum|pistol at his head occasionally, contemplating suicide. The line "I have a bad feeling about this" is another homage to ''Aliens'' or ''Star Wars''. The swamps are covered by some kind of glowing plants. Similar plants may be seen in ''High Charity'' in ''Halo 2''. File:MarinePicture.jpg|thumb|150px|Mendoza standing in the upper area of the swamp. Mendoza can be found as a Hidden Marine in the upper area of the swamp if the player prevents the scripted exit from the Pelican by continuously throwing grenades out of the Pelican. This is one of three levels in the entire Halo trilogy where Needler ammunition magazines can be seen and used, the others being the ''Halo 2'' multiplayer map ''Uplift'', and the level ''Quarantine Zone''. At the start of the level, the Flood that run into the mist at the big tree and the hill will appear as yellow blips, indicating that they are allies. This may be an error by the motion sensor, as later on in the game, they become enemies. Another possible explanation is that the Friend-Or-Foe tags that are still embedded inside the Flood forms, which could possibly be mutated Marines, however on closer inspection, all of the Flood forms encountered are Elite Combat Forms. This adds to the mystery and tension of the setting, creating an atmosphere of fear in the player, as well as a foreshadowing of things to come. Of course, it could also have been made that way so they would not attack the player. During the first chapter of the level, corpses will spawn in the swamp when the player is at some point of the inside of the installation. Walk back outside before the Private Jenkins helmet cam cutscene and bodies of Marines will be scattered through the lower level of the swamp. If one can make it to the upper level of the swamp (around Mendoza and such), one will find corpses of Covenant and Human Flood Combat Forms. If players examine the floor to the right of the unlocked containment door, the player can find the neural chip that the Master Chief tossed aside after the "last recording" cutscene. However, it will disappear as if it was a particle over a short period of time. If the player doesn't enter the installation in this level and choose to linger in the swamps, they can hear in the background Flood gurgles and howls. This level is one of the few rare campaign levels with red team and blue team List of Forerunner Symbols|symbols. They can be found near the first Flood encounter area and at any similar areas in the level. If the player returns to the elevator they entered the structure with after meeting the Flood, looking up to where the elevator is, the player can clearly observe that it is on fire and damaged. Activating it will result in debris of it falling down to the shaft, and the Halo soundtrack Lament for Pvt. Jenkins will play again. It is possible to save the marines at the facility's bottom level from being killed. However, they will not follow the player any further. Instead, they will run in circles, occasionally dropping to one knee for a moment, and repeat the phrases: "I'm not sticking around to get killed.", "I'm gone, man!", "I'm out of here!", "You can't stop them!", "Forget this!", "Later, dude." and "This is suicide, man!" These lines are said by the Crewmen on . This is the final level of ''Halo: Combat Evolved'' in which Marines are seen alive (with the exception of the non-canon Legendary ending on The Maw featuring Avery Junior Johnson|Johnson). The swamp area in the end of the level was later re-used for the multiplayer map ''Backwash'' in ''Halo 2''. Playing the level with the Halo: Combat Evolved Anniversary skulls#Grunt Funeral skull|Grunt Funeral Skull active in ''Halo Anniversary'' causes the Grunt corpses to detonate immediately after they spawn. This results in the player hearing explosions as they proceed further into the complex. This, and the subsequent level The Library, are the only levels where the player will not encounter any Covenant Elites. Gallery File:HCE Menu 06 343 Guilty Spark.png|Preview of the level in ''Halo: Combat Evolved'' menu. File:Fleeing.jpg|Kig-Yar and Unggoy fleeing from the Flood. File:Swamps.jpg|John-117 standing in the swamps of Installation 04. File:Crazed Marine.jpg|John-117 being attacked by the Paranoid Marine. File:Jackal blooshed.png|A corridor of the facility, drenched with Unggoy and Kig-Yar blood. File:HCE Marines Attacked by Flood.png|Marines being attacked by Pod infector|Flood infection forms. File:Flood attack.jpg|John-117 being attacked by Flood combat forms. File:HCEA-Concept-Chief-Flood.jpg|Concept art of the level for ''Halo: Combat Evolved Anniversary''. File:HCEA-pavel-belov-343gs-concept.jpg|Concept art of the containment facility's interior. File:Anniversary 343GS.png|The swamps of Installation 04. File:343Anniversary.png|The swamps seen from the player's view. File:343GS lvl 02.jpg|The containment facility's interior. Sources
Weapons Usable M6D magnum MA5B assault rifle M90 shotgun Type-25 plasma pistol Type-33 Needler M9 fragmentation grenade M41 rocket launcher (Only can be pickable if player stalls around extraction point more than 10 minutes when killing Combat Form, usually wielded by Combat Form Human) Non-usable Sentinel Beam Vehicles D77-TC Pelican (non-drivable) (non-drivable) Equipment Overshield Health Pack Active Camouflage Part 01: Well Enough Alone This is a lot vaguer place than any level in all the rest of the Halo series, keep your calm, nothing will attack you, just keep track on your motion tracker, use your flashlight sparingly. Walk over to the downed Pelican. Fill up with the ammo, on Easy you will always acquire a Shotgun, but in Normal and higher difficulties, Bungie has removed it so just fill up the ammo and continue. In addition, if you are not on Easy the time when you will actually get the shotgun is much later in the level. Move down the path through the big puddle. A little up ahead, you will find a couple of dead Covenant with two Plasma Pistols and one Needler. Ignore it; it's dead empty. On the other hand, those Plasma Pistols are fully charged. Swap your Assault Rifle for one of them. There is a path leading up towards the ramp right up the Pelican Hill, there you would get an Active Camo, but it's practically useless unless you like to ambush some Grunts. Move ahead and you should see another downed covenant dropship, the Brilliant Gift. There is a small group of Grunts and Jackals (about six in total). The Grunts are dumb enough to charge straight at you, so switch to your Human Pistol and kill them with a headshot or smack them in the face. The Jackals tend to stay back, so use your Plasma Pistol against them. Shoot each one with an overcharged shot, and melee them (to save Pistol ammo). Once they're gone, keep moving until you reach a sort of ramp made of a large tree root. There is a Jackal nestled in a crook on the other side, so feel free to use an overcharged shot and then melee it. Now go back for another Plasma Pistol. Go across the tree bridge, and you should see a Shade on the other side. (When you are on the centre of the tree bridge, look to your right. You should see a large metal pipe. Jump toward it and hike up along its left side. Here, you will find one unit of Active Camo) Keep moving, and you should see an explosion, and another group of Grunts/Jackals being attacked by UNSC Marine Corps|Marines. Feel free to start firing overcharged shots on anything that moves. Once the main group has been killed, go in and melee any remaining enemies. Now go back for your Assault Rifle. By this point the Marines from earlier should have disappeared, leaving you on your own. Get on the lift and get down into this descend into the structure. When you stop, switch to your Assault Rifle and get ready to fight. In the small antechamber, there is another squad of Grunts/Jackals. Less experienced players may prefer to toss a Frag Grenade at them, but you can also fire on the nearest Grunt to get their attention, then move through the other end of the antechamber and melee the first enemy in front of you, and repeat this method until they're all dead. In the next room, grab a Plasma Pistol and send some overcharged shots over to the Covenant on the floor. Once most of them are killed, grab your Assault Rifle and get on the floor and beat the rest to death. Moving on to the next room, you'll see three Jackals; kill them. In the next hallway, you should see a dead Jackal, a lot of Covenant blood, and a small room full of mangled Covenant corpses. Eventually, you'll come to a room with holes, plasma scoring, blood, mangled bodies, flaming wreckage, and a very frightened Marine. Now move to the other side of the room and you should probably find a fully charged . Swap your Plasma Pistol for it. Afterward, get onto the second level, into the next room, and activate the light bridge and move down the ramp. An interesting thing to note is that when you return to the room the scared marine was in, in the next chapter, he will be oddly missing, with no blood and no signs of conflict with the Flood. Part 02: The Flood File:Flood attack.jpg|thumb|The Master Chief combats the Flood. Load your game and take a good look around the room. There are six doors on the ground level: one behind you, one in front of you, and two on either side of you. To your left, there is a supply of Pistol and Assault Rifle ammo. Fill up on Assault Rifle ammo, and then go to the door in front of you. Right about now, that door will bust open and a wave of Pod infectors will attack you. Note: if one catches you with your shields down, you're in trouble. But just slowly unload a few dozen Assault Rifle rounds into the main group and melee the survivors (no need to waste ammo). As you finish off the main portion, the door on your right is going to bust open too. Feel free to fire the rest of your Assault Rifle magazine into that swarm. The door on your left is going bust open now, and this wave is pretty big, so it may be advisable to toss a Frag Grenade to clear out the first couple dozen, and unload on the rest with your automatic weapon. Now, the door you came through is going to bust open, revealing a bunch of Infection Forms and a couple of Elite Forms. Use the pistol on them. The Flood don't have shields, but they are very powerful, and you'll want to stay pretty far away from them. Use the pistol on the general area of their chest, as they don't really have a head to aim at. The tentacles also make a good target. After a few seconds, that entire group of Flood should be dead. Head up the ramp you came in by, but watch out for more Flood combat forms just waiting to ambush you. If you see them, you could always neatly blast them in the chest with your M6D Pistol, but you may wish to fire the MA5B on full auto. In the next room, a pack of Flood are taking on the Covenant. Stay on the upper level and exit through the door to the right. Head through the hallway to find yourself in another room full of Flood, and this time there is no Covenant to distract them from you. Stay on the upper level and back into a corner. Fire a few shots to get the attention of the Flood. They'll all gather into your corner, but not one of them will have the brains to try and jump up onto your upper level. Now, between the wall and the upper level, there is a tiny crack. Just big enough for a frag grenade! Throw your grenade through the crack. Drop down; clear out any survivors, and head through the door below the one you entered by. Follow the hall back to the previous room. The Flood should be done with the Covenant here by now. Peek out of the hall, gun down anything close by with the M6D, and then retreat into the doorway. When the Flood come for you, use the Assault Rifle on them, and repeat as necessary. Head back through the blood-spattered hall to the door on the right. This next room has Covenant and Flood again. Wait a while for the entire Covenant to die, and then use the same strategy as before on the remaining Flood. Once everything is dead, jump up the stack of Covenant crates to get to the upper level. There might be a few Jackals or Grunts that hid from the Flood up here. Kill them with the MA5B. There are two doors up here. One is near where the Covenant were. You will go through there eventually, but now you will want to power up the Bridges|Energy bridge and head directly across to find the elevator you got down here on. They come at you in droves, but you can use the same strategy you've been using. Hold the doorway with the Assault Rifle and Grenades, and then kill the remaining enemies with a pistol. Quick! Activate The panel!whew...Elevator's outta the question.Time to find another way out.Preferably not broken. Now, go back through the door the Covenant were at. Here there are no enemies, a load of ammo and health and the M90 Shotgun. The M90 is your prize; for the rest of the game, it'll be your go-to gun, as the pistol becomes gradually less effective and is a very effective weapon against the Flood. After the next hall, you will come to another elevator room. This time, though, you don't need to camp in the doorway. You can use the Shotgun to kill the Flood here. Once you're done, hop on the elevator and descend downwards. The elevator shaft's bottom can be a bit tricky. The Flood has got you surrounded here. Bunny hopping and using the Shotgun to kill the Flood here is arguably the best strategy. Head to the right side of the door climb up on the crates, and grab the Overshield as soon as the Flood are all dead. In the next room, there's a couple of Marines left. If you are able, you can save them, but mostly, you should just worry about yourself before anyone else. Grab one of the camouflages and start firing some shotgun rounds into the Flood down below, coupled with grenades whenever you feel one is needed. The Shotgun, despite its reputation as a close-range weapon, is actually pretty effective at long ranges too; you just need to aim carefully. After about a magazine from it, those Flood should be dead. Once they're all dead, grab the other Active Camo and head down onto the lower level. Exit through the blown-out door. The next split-path hallway has Flood hiding on either side, so be careful. If you get surrounded, you will be in considerable danger here. The next room is pretty normal. Flood are on the lower and upper levels, but there aren't too many of them. Jump up on the flaming pile of rubble. Grab the ammo and health, and then jump up onto the upper floor. Leave through the only open door. Keep going straight across the next room. Enter the next room. You're on top with Flood below. Luckily, you can use the "grenade through the wall gap" trick again, killing most of the Flood here. Drop down and blow away the survivors, then leave through the broken door. The next room is more or less the same as the last one, only now you're on the bottom. A shotgun shell for each Flood form, and you're on your way again. Directly across the room from the door you came in by is an exit. You'll run into a load of Flood in this hall, so open up with the shotgun. You're about to get a chance to refill on ammo, so don't worry about conservation. In the next room is a fallen pillar with health and a lot of needles and shells on top. Stock up, then jump from there to the upper level. The next hall is clear of Flood. There is a bridge switch in this next area, as well as a bunch of Flood on the ground floor. You could try and clean them out, but this is not advisable. Extend the energy bridge and go across to the door. A lot of Flood will come out, there are at least ten of them in the doorway, they're so bunched up that a couple of grenades can kill them all. Kill the remaining enemies with the Shotgun. Head on through once you're sure everything is dead. You will now find another elevator. The elevator will move upwards through the level. There are a lot of Marines up here, roughly thirteen, and about half of them have Shotguns. The rest have Assault Rifles. One or two may have Plasma Rifles. You might as well kill them. They'll just die anyway once you exit the building, and it's good practice for multiplayer. Stock up on ammo and health one more time and move out of the base. The Marines know where to go, but they won't last very long. A good rule of thumb here is to stick to the left. When you see a structure with big blinking lights, get close to it and stay close. The Marines, if they aren't already dead, will be soon. At this point 343 Guilty Spark will appear. He will then teleport you to the next level. Interesting to note, by the way: It is possible for two 343 Guilty Sparks to appear in the cut scene the one who's talking to the Chief and one floating aimlessly in the background. Although this is probably just a glitch. Another "glitch" is the event is when one of the Marines aiding you is Avery Johnson|Sgt. Johnson, despite the fact that he is canonically believed dead for some time after. This has happened on a couple of occasions and is probably because his character model is counted as a normal Marine in Halo: CE. Privates Bisenti, Jenkins and Mendoza can also appear, despite having been taken over by the Flood. If you stalls around extraction point more than 10 minutes where a structure with big blinking lights and holding position around small hill (Which can seen the hill where the Flood came from), you'll able to acquire Rocket Launcher after killing Combat Form. Usually the Rocket Launcher was wielded by Human Combat Form. Notice that Rocket Launcher has nowhere to be found on this level but if you keep stalling around structure with big blinking lights more than 10 minutes, you can acquire it although the chance was very difficult. Video Walkthrough Category:Halo: Combat Evolved walkthroughs
|began=c. 97,445 BCE |ended-title=Physically destroyed |ended= 2552#December|December 11, 2552 |gender=Male personality |description= *Floating, round-edged cube, with one "eye" sign that is blue by default Thin, lithe humanoid appearance |color= Blue illuminations with silver casing |affiliation=*Forerunner ecumene ''Ace of Spades'' crew |function=Monitor of Installation 04 and its Installation 08|replacementShipboard AI of the ''Ace of Spades''Caretaker of Bastion }} 04-343 Guilty Spark,Halo: Combat Evolved, campaign level ''343 Guilty Spark (level)|343 Guilty Spark'' (final cutscene) initially known as Monitor ChakasHalo: Silentium, ''page 277'' and known to the Covenant as "the Oracle", was a Forerunner monitor that was originally tasked with maintaining Installation 04.Halo: The Flood, ''page 238'' He is often called just "the Monitor" by the UNSC in reference to his title rather than using his name. Originally an Erde-Tyrene civilization|ancient human known as Chakas before his mind was moved into an artificial monitor body, Guilty Spark played an important role in the ancient Forerunner-Flood war, as well as the modern-day Battle of Installation 04, the Sesa 'Refumee's heretic faction|heretic uprising within the Covenant, and the events that transpired on the Ark during the Battle of Installation 00. Though he was originally believed to have been destroyed in the Raid on Installation 08, smoldering pieces of 343 Guilty Spark survived, badly damaged and were recovered by the . After taking over the ship,Halo: Primordium he rebuilt himself as an armiger and began a search for the Librarian, a search that would lead him to seek out a new path for himself with the crew of the ''Ace of Spades'' and going simply by Spark. After locating Bastion, Spark decided to leave the ''Ace of Spades'' and become the caretaker of the shield world, feeling that he didn't belong in the past or present but rather outside of time. As a final gift to his friends, Spark helped Lessa and Niko with their future endeavors and repaired Little Bit to be the new shipboard AI of the ''Ace of Spades''. With Rion gone, Spark departed with Bastion to an unknown location.Halo: Point of Light Biography Prior to the end of the Forerunner-Flood war, 343 Guilty Spark was created from the mind of a human named Chakas. Born on Earth|Erde-Tyrene, Chakas unwillingly became involved in the Forerunners' schemes, which eventually brought him to Installation 07, a Halo under the control of the rampant AI Mendicant Bias which had defected to the Flood. Chakas' traumatic experiences on Installation 07, specifically his encounters with Mendicant Bias and the Primordial, brought him to the point of mental breakdown and left his physical body mortally injured. After retaking the Halo, the IsoDidact, in an apparent act of compassion, decided to salvage Chakas' mind by transferring his patternincluding his personality and the complete record of his physical bodyinto the shell of a monitor. Numerous mind transfer|archived ancient humanity|human personalities retrieved by Composers after the Battle of Charum Hakkor as well as other data pertaining to the Librarian's work were also uploaded into his memory. The monitor known as Chakas was then assigned to serve as a record-keeper and aide for the Librarian.Halo: Primordium ''pages 356-357'' He wished to look after the human populations on the greater Ark; this request was granted by the Librarian, who saw this as part of his recovery and a reward for his service.Halo: Silentium, ''page 260'' At one point, Chakas oversaw the construction of the outbreak management systems of the Flood research facility|Flood research facilities within Threshold gas mine|a gas mine over Threshold.Halo 2, campaign level ''The Oracle'' When the Flood Battle of the greater Ark|attacked the greater Ark in the final days of the Forerunner-Flood war, the Librarian asked Chakas to save as many of her specimens as possible. He attempted to get help from other monitors but they were busy with the attack. The Librarian ordered him to take a to Omega Halo. Here he witnessed the Ur-Didact use a Composer on the human population, composing hundreds of thousands of men, women, and children.Halo: Silentium, ''String 31'' The Librarian was initially grief-stricken, but soon was able to tell Chakas he had to find the IsoDidact and go to the Installation 00|lesser Ark and hide the remaining specimens there. Following the Librarian's instructions, Chakas located the IsoDidact and saved him and Catalog from the disintegrating Omega Halo. Using coordinates provided by the IsoDidact, he took his ship through the Faber|Master Builder's secret slipspace portal to Installation 00. Amongst those rescued by Chakas were his old friends Riser and Vinnevra.Halo: Silentium, ''String 32'' Preceding the Halo Array's distribution across the galaxy, Chakas was commanded by the Ecumene Council to abandon all connection with his former station. As the installation monitors were being given their new assignments aboard a Lifeworker vessel stationed over the lesser Ark, the IsoDidact met with Chakas for one final time and the two had a brief conversation before they parted ways. It was also here that the installation monitors received their final names, with Chakas being assigned the name 343 Guilty Spark by the IsoDidact. The IsoDidact asked Chakas if he would fire the rings, were it his decision; Chakas remained silent,Halo: Silentium, ''pages 313-314'' but would continue to ponder the Didact's question for the millennia to come. Over a hundred thousand years later, Spark would cite this query to John-117, whom he had evidently mistaken for the IsoDidact.Halo: Combat Evolved, campaign level ''Two Betrayals'' From that point forward, Spark became the designated guardian and custodian of Installation 04.Halo: Combat Evolved Anniversary - ''Terminal (Halo: Combat Evolved Anniversary)#Terminal Two|Terminal 2'' When the Array was activated, with Installation 04 being the first to fire, Spark received a signal from a nascent, previously-unknown civilization broadcasting its first transmission into deep space, and was saddened by the realization that they would be wiped out before they even had the chance to travel to the stars and make contact with other beings. At the same time, large portions of Spark's memory were automatically suppressed for the sake of compartmentalization as a precaution in the event the Flood and its ancilla-corrupting logic plague were to resurface. This caused him to forget much of his past life aside from the knowledge required in his duties as caretaker of Installation 04.Halo: Silentium, ''pages 329-330'' File:Alone Alone Alone.jpg|thumb|250px|Spark brooding over a desolate cliff on Installation 04. After the firing of the Halo Array as a last resort against the Flood, 343 Guilty Spark was alone in a galaxy void of sentient life. During the eons he spent monitoring Installation 04, he began to display signs of rampancy due to crippling loneliness, especially after communications with the other Installations had ceased. During his unintentional exile, he would begin to recollect his time spent with the Forerunners, their war with the Flood, decisions they made, and decisions he believed they should have made.Halo: Combat Evolved Anniversary -Terminal (Halo: Combat Evolved Anniversary)#Terminal 4|Terminal 4, Terminal (Halo: Combat Evolved Anniversary)#Terminal 5|Terminal 5, and Terminal (Halo: Combat Evolved Anniversary)#Terminal 7|Terminal 7 During this time, Guilty Spark's mind fragmented considerably, becoming split among many separate personality-streams, partly in an attempt to contain and forestall the development of rampancy.Halo: Primordium, ''page 372'' After two cycles of hibernation, Spark found that he had become bored; something he had not believed he, as a monitor, was capable of. Aware of the Rampancy|risks involved with losing operational focus, Spark began to divert his attention elsewhere. For his own amusement, he began experimenting on his Installation, ejecting entire sections of matter from the ring's surface into space, intending to later rebuild them. Circa 40,000 BCE, an Unidentified alien vessel|alien vessel crash-landed in Installation 04's Sector 1215. Though anxious to find answers for whether the Forerunners' plan to reseed life in the galaxy had been successful, Spark acted in accordance with protocol, blocking the distress signal sent out by the ship and not attempting to make contact with any possible occupants. No lifeforms exited the wreckage and the distress signal eventually terminated, offering Spark no answers. Afterwards, the monitor had a containment sarcophagus constructed around the ship. Disappointed by his failure to learn about the outside galaxy, Spark resolved to be more flexible in his adherence to protocol should outside life ever encounter his ring again.Halo: Combat Evolved Anniversary - ''Terminal (Halo: Combat Evolved Anniversary)#Terminal 6|Terminal 6'' During his long isolation, Spark had little to no contact with other intelligent beings, and spent most of his time maintaining his installation. However, over time, Spark observed one or more spacefaring species visit Installation 04. These species landed on and explored the ring, recorded their findings and eventually left without breaching Flood containment.Conversations from the Universe, ''343 Guilty Spark's Log'' These interactions did not please Spark, leading to him threatening anything that came near the installation.Halo: Combat Evolved Anniversary, ''Terminal (Halo: Combat Evolved Anniversary)#Terminal One|Terminal 1'' By the time the ring was rediscovered by UNSC and Covenant forces, 343 Guilty Spark had been present on Installation 04 for 101,217 "local years", and during that time had conducted over one trillion simulated, and one actual firing of the installation. File:TwoBetrayalsAnniversary.png|300px|left|thumb|343 Guilty Spark in Installation 04|Halo's Control Room, along with John-117 and Cortana. }} After over one hundred thousand years without a major incident, Spark was faced with a crisis when the discovered Installation 04, pursued by the Covenant Fleet of Particular Justice. Fearing a containment breach, Spark warned the ship to jump at least one light-year away from the Installation or be destroyed. After remotely accessing the ship's systems, however, Spark realized that the ship was manned by Reclaimers after finding data on human history. He then deactivated the ring's defensive systems and instructed the ship to a docking facility - the ''Pillar of Autumn'' crash-landed on the ringworld shortly afterwards. During the subsequent UNSC-Covenant Battle of Installation 04|guerrilla war, Covenant troops stumbled upon a Flood containment facility, and after unwittingly deactivating the structure's containment measures, they unleashed the long-dormant Flood that had been stored inside. As per his protocols, Spark began to search for a Reclaimer to activate the installation, and came upon UNSC Staff Sergeant Marvin Mobuto. Using the Installation's slipspace translocation Teleportation grid|grid, Spark brought Mobuto to the Library in an effort to retrieve the Activation Index. Ultimately, the ill-equipped Marine was overwhelmed and killed by the Flood, forcing the Monitor to seek out another Reclaimer. Spark and a squad of Sentinel Aggressor|Sentinels moved to the Flood containment facility, where they encountered a group of UNSC UNSC Marine Corps|Marines and John-117, who were battling the Flood outbreak. The Monitor recruited the SPARTAN-II|Spartan for his purposes, who he quickly Slipspace translocation|teleported to the Library and began guiding to the Index. With superior equipment and training, and despite overwhelming odds, this second Reclaimer succeeded in retrieving the Index. Taking the Index for safe keeping, Guilty Spark teleported himself and the Master Chief back to the Control Room.Halo: The Flood, ''page 253'' The Monitor explained that activation protocols forbid him from personally uniting the Index with the Core to activate the ring; only a Reclaimer could be permitted to do so.Halo: The Flood, ''page 255'' Spark gave John the Index, and urged him to activate the Installation. However, Cortana appeared and took the Index before it could merge with the Core, and explained to the Spartan Halo's true Halo Array#Function|purpose. Spark confirmed this information, claiming that he had believed the Master Chief to have been fully aware of his role and responsibility as a Reclaimer. With the Index in the possession of a hostile Artificial intelligence|AI and protected by a now uncooperative Reclaimer, the Monitor turned the Sentinels against the Master Chief in order to retrieve the Index. John-117 and Cortana escaped with the Index, with Spark and his Sentinels in pursuit. During their escape through the Control Room's adjacent tunnels, Master Chief disabled the three phase pulse generators, forcing their repair and delaying the Installation from firing in the near future. Disappointed, the Monitor followed John-117 and Cortana to the ''UNSC Pillar of Autumn|Pillar of Autumn'', which they planned to detonate in order to destroy the ring. Intrigued by the abundance of knowledge within the ship's data banks, Spark briefly put aside his concerns for the Installation and began downloading information from the ''Autumns computers, being especially interested in the sections pertaining to human history. He then disabled the vessel's automated self-destruct system to preserve the repository of knowledge he had discovered. Although the warship's engineering room was protected by many Sentinels, the Master Chief was successful in destabilizing the power cores. Realizing the implications of the ship's destruction, the Monitor immediately fled the doomed ring. Moments before the ring was destroyed, the Monitor consoled himself by asserting that he had done his utmost to fulfill his responsibilities. Later upon further reflection, when he was floating through space, Guilty Spark found himself happy as, ultimately, his purpose had been fulfilled: the Reclaimer had indeed succeeded in stopping the outbreak, even if it had been done in an "inelegant" fashion. File:Refumee & Spark.png|thumb|300px|343 Guilty Spark discusses Halo's true purpose with Sesa 'Refumee. Conversations from the Universe, page 1 After Halo's destruction, Guilty Spark escaped into space, reflecting upon what had happened to both himself and his Installation. He then traveled to a Forerunner Threshold gas mine|gas mining facility in Threshold's atmosphere, whose refitting as a Flood research facility he had overseen eons past. There, he encountered a Covenant artifact retrieval group led by Sesa 'Refumee. After a brief confrontation with several members of the lower castes of the Covenant, a Sangheili recognized him as an "Oracle" and took him to their leader. Guilty Spark then proceeded to educate these soldiers about the true purpose of Forerunner creations, including the Halo rings.Halo: Combat Evolved Anniversary - ''Terminal (Halo: Combat Evolved Anniversary)#Terminal 11|Terminal 11'' Exposed to the truth, Sesa 'Refumee took a new, critical view on the Great Journey and, gathering other similarly minded Sangheili and Unggoy, founded Sesa 'Refumee's heretic faction|a new sect that denounced the San'Shyuum|Prophets and their Great Journey as false. Setting up a base in the gas mine over Threshold, the group would soon be branded as "heretics" by the Hierarchs. Guilty Spark spent a great deal of time with 'Refumee, educating him on the true purpose of the Halo rings while 'Refumee in return shared with Spark the history of the Covenant and the Arbiters in particular. Guilty Spark recognized that the selection of the Arbiters was a manipulation by the Prophets, eliminating potential political enemies while using them at the same time to quell rising problems in the Covenant. The two also discussed who to share the information with, but the one Sangheili 'Refumee believed could be trusted, Thel 'Vadamee, Supreme Commander of the Fleet of Particular Justice, was almost certainly dead.Halo 2: Anniversary - ''Terminal (Halo 2: Anniversary)|Terminals'' Such a state of affairs could not be tolerated for long by the Covenant and soon action was taken to eliminate the Heretics. This was accomplished quickly and quietly by the Thel 'Vadam|Arbiter and a team of special operations troops. Ironically, the Arbiter was Thel 'Vadamee, the very Sangheili 'Refumee believed could be trusted with Guilty Spark's revelations. The Arbiter was surprised by the appearance of an "Oracle," but rather than allow Guilty Spark to tell him the truth, 'Refumee used Guilty Spark's appearance as a distraction to attack and was killed by the Arbiter, taking with him all that he had learned from Guilty Spark. In the aftermath, Guilty Spark was captured by Tartarus and given to the Prophets aboard High Charity.Halo 2, campaign level ''The Oracle'' File:H2A - Spark with Hierarchs and Arbiter.jpg|left|thumb|300px|343 Guilty Spark held aboard ''High Charity'' as Thel 'Vadamee and the Prophets discuss the ''Activation Index|Sacred Icon''. Interrogated by the High Prophets, Guilty Spark revealed the nature of the installations and the means to employ them, which made the Prophets send the Arbiter to retrieve Installation 05's "Sacred Icon".Halo 2, campaign level ''Sacred Icon'' Guilty Spark may have attempted to educate the Prophets to the truth as well without success as the Prophet of Regret would later complain that the "Oracles" were useless and knew nothing about the Great Journey while meeting with the Gravemind, Arbiter, John-117|Master Chief and monitor 2401 Penitent Tangent.Halo 2, campaign level ''Gravemind'' After the Index been obtained, Tartarus took Guilty Spark and the Index to Installation 05's Control Room, using Miranda Keyes as the new Reclaimer. However, Tartarus grew tired of Guilty Spark's constant warnings. When the Arbiter and Avery Junior Johnson arrived to deactivate the ring, they first questioned Guilty Spark, hoping that his status as Oracle could sway Tartarus to halt its firing. Guilty Spark's revelations about the truth of the installations and what become of the Forerunners confirmed what the Arbiter had already learned from the Gravemind and Master Chief and completely ended his faith in the Covenant religion. However, the Brutes were too loyal to the Prophets to accept the truth that the Halos were weapons of mass destruction. Tartarus used Guilty Spark as a weapon, throwing the helpless monitor at Johnson so Tartarus could fire the rings. Guilty Spark observed the ensuing struggle, reminded of the one he had witnessed on the ''Pillar of Autumn''. Keyes sought Spark's advice on how to shut the installation down and eventually got him to admit that simply removing the Index would suffice. File:H2A - Halo Array hologram.jpg|thumb|250px|Keyes, Johnson, and Spark in Delta Halo's control room. After Tartarus and his Brute Captains were killed, Keyes managed to deactivate the installation the control panel for the installation began to show a holographic display. Guilty Spark, after being used by Johnson as a ride to the lower level, translated the display to Johnson, Miranda Keyes, and the Arbiter: the rings were now on standby, meaning they could be activated simultaneously from Installation 00|the Ark. The Arbiter asked Spark where it was, and he provided them with coordinates to where he believed it to be located; unbeknownst to him, it turned out to be Earth, the human homeworld.Halo 2, campaign level ''The Great Journey''Halo Encyclopedia, ''page 197''Halo 3, campaign level ''The Ark'' ("''I always assumed it was part of a...shield installation, but it seems I was mistaken.''") Later that day, Guilty Spark and his allies rendezvoused with Rtas 'Vadum and the newly-formed Fleet of Retribution. Together, they formulated a plan for sterilization and quarantine. While the Arbiter, Keyes, and Johnson left Delta Halo for Earth, Guilty Spark remained behind to help coordinate containment efforts with 'Vadum and the fleet. On November 4, they, along with any friendly Elite ships would begin a campaign to cauterize the surface of the ring, destroying anything that attempted to slip away.Halo Waypoint, Eleventh Hour reports|Eleventh Hour report 5Halo Waypoint, ''"The Long Road Home"'' At some point during the blockade, a single Indulgence of Conviction|Flood-controlled cruiser escaped containment and headed for Earth. Guilty Spark joined part of the fleet as it gave chase. File:343 Guilty Spark John 117 Meet-up.jpg|thumb|left|300px|343 Guilty Spark meets John-117 again in a Flood infested Voi. On November 17, Guilty Spark and the Fleet of Retribution arrived over the Kenyan town of Voi, minutes after the infested cruiser crash-landed there. The Elites believed that the Flood vessel contained Cortana, last seen trapped on ''High Charity'' with the Gravemind. As Master Chief recovered the data module that stored her, Guilty Spark arrived in time to assist, destroying a Combat Form about to attack the Spartan and attempting to begin repairs on the unstable module. After a tense exchange between the two former enemies, they put aside their past and proceeded to bring the device back to their ship, where Guilty Spark completed his repairs. It turned out that the device did not contain Cortana, but was merely a Covenant storage device|data core storing a holographic message from the AI. In her message, she claimed she had discovered a way to stop the Flood without activating the other Halo rings but it required them to travel to the Ark. In order to discover the answer, the Chief, Johnson, Keyes and the Arbiter, along with Covenant separatist forces traveled through the recently-opened Portal at Voi and Guilty Spark joined them. The fleet followed the Covenant forces through the portal, and arrived at Installation 00 - the real Ark. Largely unaware of the details of the Ark due to the compartmentalization protocols limiting his data stores, Guilty Spark aided the Reclaimers in their exploration of the Ark with enthusiasm. Guilty Spark's attempts to gain further access to the Ark's systems, however, prompted a response from the installation's 000 Tragic Solitude|custodian ancilla, which threatened Guilty Spark with lethal force if he persisted.Halo 3, ''Terminal 3'' Searching for Prophet of Truth|Truth's location, the Sangheili located the Installation's Cartographer. Guilty Spark followed the Chief and the Arbiter's platoons to penetrate the wall protecting the location, opening doors and providing Sentinels as backup for the assault. Once the Cartographer was found, Guilty Spark used the map system to pinpoint the Prophet of Truth's location, but noted that the location was shielded by an energy barrier. As he studied the map, Guilty Spark was surprised to notice Installation 08|a Halo ring in the Ark's Foundry (location)|Foundry, but didn't have time to express his discovery. At that moment, a loyalist Phantom arrived, driving the trio back deeper into the hallways. Guilty Spark led them towards Johnson's location a few floors below. After the reunion, Johnson was nervous at the sudden appearance of hundreds of Sentinels, but Guilty Spark reassured him that they meant no harm and were part of a primary task force, although he couldn't discern their goal.Halo 3, campaign level ''The Ark'' UNSC and Sangheili forces moved to disable the shield barrier protecting Truth. However, as soon as the barrier was taken down, ''High Charity'' suddenly transitioned out of Slipspace above the area, nearly destroying Rtas 'Vadum's ship, and peppered the Ark with Flood dispersal pods and flaming debris. Terrified of a complete Flood takeover, Guilty Spark insisted that they focus their attention on the Flood. He was met with opposition from Keyes and the Sangheili leaders, who made it clear that their first priority was to kill Truth before dealing with the parasite. Once the Prophet of Truth was dead and the threat of the Halo Array neutralized, the Flood began their infestation of the Ark under the command of the Gravemind. Having escaped the Flood, Master Chief and the Arbiter discovered the new Halo ring rising from the Ark's Foundry. Noting Guilty Spark's nearby presence, the Master Chief questioned how long the monitor had known. Guilty Spark admitted that he'd only known for sure at that moment, but he had hoped he was right about the replacement's existence. To Guilty Spark's pleasure, the Master Chief stated that he planned to fire the ring, and Guilty Spark happily set about preparing the ring for its firing while the Master Chief traveled to ''High Charity'' to rescue Cortana who still had the Index from Installation 04.Halo 3, campaign level ''Cortana (level)|Cortana'' After rescuing Cortana from the Flood-infested ''High Charity'', Master Chief, the Arbiter and Sergeant Major Johnson landed on the newly constructed Halo. Guilty Spark aided their progress through the Installation by providing Sentinels to combat the Flood. Once the initial wave of Combat and Pure forms were destroyed, Guilty Spark opened the main blast door to the Control Room.Halo 3, campaign level ''Halo (Halo 3 level)|Halo'' File:DeathofAveryJohnson.jpg|thumb|300px|343 Guilty Spark mortally wounds Avery Johnson|Johnson in order to ensure the survival of the soon-to-be completed Halo, and the Ark. }} Guilty Spark was reunited with the Chief along with Johnson and the Arbiter in the new Halo's control room, where he informed them that the ring was almost complete, but not yet ready to fire. However, despite Guilty Spark's panicked warnings that a premature activation would result in the destruction of the Ark (and, more importantly to Guilty Spark, the new Halo ring), Johnson ignored him, determined to destroy the Gravemind and the Flood once and for all. Unable to accept that his new installation was about to be destroyed, an enraged Guilty Spark went rampant and fired upon Johnson as he attempted to activate the ring, mortally wounding him. Seeing John run towards his fallen comrade, the Monitor then fired upon him and the Arbiter, knocking the Arbiter out of the room and sealing the door behind him. The Master Chief was left to face the Monitor alone. File:H3 GuiltySparkDies.gif|250px|thumb|left|Guilty Spark explodes after sustaining several direct Spartan Laser hits. With the Chief wounded and his shields down, Guilty Spark declared that he would stop at nothing to follow protocol and ensure the safety of his ring and the Ark. The Chief engaged Guilty Spark in combat, but was unable to damage the Monitor's housing. Johnson, burned and bleeding but still conscious, used his M6 Spartan Laser|Spartan Laser to damage Guilty Spark before he could kill John, cracking the AI's protective casing. Johnson then gave his weapon to the Spartan. Guilty Spark began to malfunction ever more erratically as the battle progressed, and after three more blasts from the Spartan Laser, he finally lost all structural integrity, exploded and was apparently destroyed. File:H3 Guitly Spark Debris.png|300px|thumb|Five smoldering pieces of debris from when 343 Guilty Spark exploded during the Raid on Installation 08. The only remains of his dead monitor body. Spark was not completely destroyed, however. In late 2553#November|November 2553,Halo: Hunters in the Dark, Chapter 2 the UNSC detected a transmission from the ruins of Installation 00 and deployed the from Luna to conduct a further investigation.Eleventh Hour reports, ''part 4'' A remote contact team recovered an extremely damaged armature, believed by the team to be the source of the signal picked up by the initial investigative group. The device was actually the broken, barely active debris of 343 Guilty Spark.Halo: Primordium, ''pages 376-379'' After properly calibrating their AI translator, the human team began to interrogate Spark, hoping to gain insight into the ancient human-Forerunner relations and the Didact.Halo: Primordium, ''pages 11-13'' Spark, acknowledging the humans as "the true Reclaimers" and claiming that his duty was to eventually testify to Reclaimers when given the opportunity,Halo: Primordium, ''page 371'' proceeded to describe the events that led to his former human self becoming a monitor. Over the course of his narrative, he constantly accessed the ship's information stores, breaching the firewalls without effort, much to the ONI team's dismay. As a result of the extensive damage he had sustained, Spark's memory was heavily splintered and barely functional; for example, he was unable to remember many of the preceding events, only learning of his recent interactions with the humans after tapping into their records. Spark explained that his mind had fragmented into a number of different identities over time and the incarnation previously encountered by the UNSC was merely one of his many selves. Large portions of information hidden from him after his assignment to Installation 04 had also been restored, allowing him to recount many of the details which had once been suppressed in the compartmentalization process.Halo Waypoint, Eleventh Hour reports|Eleventh Hour report 4 After Spark had finished his story, his robotic shell finally powered down and was jettisoned into space by order of the ONI team commander. Before this, however, he had successfully managed to upload his data stream into the ship's computers, disabled its AI, Curator, and took full control of the vessel. Having come to the conclusion that the Librarian was alive as a result of long study, and that he had need for the ship and its crew, Spark put them to sleep and set course to where he believed the Librarian could be found. Spark first attempted to take the to the shield world known as Trove to get an upgrade seed to better help prepare the ship for the journey ahead, unaware that the shield world had been destroyed in 2531 by the . However, there were complications following Spark taking control of the ''Rubicon'' and the ship crashed on the planet Geranos-a in the Ibycus system. Spark survived by creating an armiger for himself out of parts salvaged by the crew from the Ark, but the crew died in the crash. Spark buried the crew in a mass grave and sent out a distress signal. File:HR Spark.PNG|thumb|left|300px|Spark, now inhabiting an armiger carapace and Rion Forge. The recovery of a data drop in late 2555 containing the story Spark told the ''Rubicon'' crew as well as the recovery of the Halo: Cryptum|Bornstellar Relation on Sarcophagus made ONI determined to capture and torture Spark for all of the information they could get on the Forerunners and the Librarian. In 2557, Spark's distress signal was picked up by a cargo ship and relayed to ONI, but Spark was recovered by the salvage ship ''Ace of Spades'' first. Having repaired, combined or jettisoned most of his personality strings while trapped, Spark only retained the personalities of Chakas and 343 Guilty Spark. As a result, he adopted a more cooperative mindset where, while he was determined to complete his mission and not be imprisoned again, he would work with the ''Ace of Spades'' crew. Spark offered to help the crew recover their stolen salvage if they helped him find the Librarian, which they eventually agreed to. Niko later aided Spark in creating an avatar which enabled him to appear throughout the ship in holographic form rather than rely on using his armiger to interact in person. After a failed attempt to get an upgrade seed from the Etran Harborage and revealing the same story to the crew as he did the ''Rubicon'', Spark took the ''Ace of Spades'' to the Forerunner planet of Triniel, whose population had committed mass suicide during the Forerunner-Flood war rather than let the Flood overtake them. Spark was able to get the slipspace flake he needed and created the upgrade seed. Though Spark initially activated the planet's communications satellites which would draw attention to it, he agreed to Rion's wishes and shut them down again so that the planet would forever remain lost, an undisturbed tomb of those who died there. Spark later attempted to access the Domain, but was denied access by Catalog, though he learned that Ur-Didact|the Didact had tried the same and also failed. Before disconnecting completely, Catalog told Spark that what he sought was not lost, it was already written and Spark just had to find it. In order to enact their plan, the ''Ace of Spades'' crew reluctantly let Spark upgrade their ship so they could match an ONI Prowler when it came for them. As part of the plan, Spark uploaded a splinter of his 343 Guilty Spark persona to a data core that was traded to ONI. However, when the crew came into danger, Spark exposed himself to rescue them. With the ''Ace of Spades'' new upgrades and with Spark having upheld his end of the deal, the crew Mission to Mount Kilimanjaro|took him to Mount Kilimanjaro where Spark used the fragment of himself in the data core to shut down the ONI base at the Portal at Voi, and search for information on Catalog's intrusions and the expired Catalog found on the African savannah. Beneath Kilimanjaro, Spark led the crew to a Lifeworker pod before revealing to Rion what he'd known for most of the time they were together: John Forge|her father had died destroying Trove. With the crew surrounded by Fireteam Apollo and an ONI team, Spark deactivated the light bridge for the crew before he entered the hard light beam around the pod and awakened a mind transfer|personality imprint of the Librarian stored within. The Librarian caused Spark to appear as he did when he was Chakas and addressed him by his human name. The Librarian expressed sorrow for the pain she had caused her old friend and told him that Spark was a singular marvel: a being that had adapted and evolved on its own, a product of necessity, but one that may have a great impact on things to come. The Librarian briefly told Spark of the awakening of her imprint on Requiem as well as that of the Didact, but did not elaborate further though Spark realized from her reaction that the Didact's threat was "not worrisome." The Librarian recognized that there were two sides within Spark: one that didn't care and was cold and scheming while the other cared and was all heart. Spark claimed to have no heart and asked about his friends Riser and Vinnevra. The Librarian recognized Spark's desire to bring back his friends and reminded him of his own experiences carrying the imprint of Forthencho, Lord of Admirals. The Librarian told Spark that his friends were at peace, their gene song quiet. Spark requested to be sent to the Domain where they were remembered, however, the Librarian cautioned against such a move, and when Spark then asked her to walk amongst the living as he did in an armiger, the Librarian refused, as she felt it was not time yet. The Librarian helped Spark to see that he had found friends again in the crew of the ''Ace of Spades'' who were in grave danger. The Librarian stated that she would go to join her other personality imprints at the Absolute Record while humanity had to be given the tools to uphold the Mantle and the knowledge to tend to the Domain. The Librarian offered Spark a choice: to remain with his friends or to go with her to the Absolute Record. The Librarian gave Spark a small etched box that she called a key for if he chose to remain and instructed that he "find what's missing. Fix the path. Right what my kind has turned wrong." After the Librarian admitted that the Didact was most likely beyond redemption, Spark announced his decision to stay with the friends he had waited one hundred thousand years to find and promised to meet the Librarian again before she departed for the Absolute Record. As she left, the Librarian communicated with Rion at least and in her message, the Librarian instructed Rion to take care of Spark who is more fragile and important than she could ever know.Halo: Renegades Upon emerging from the hard light beam, Spark shifted his armiger into a combat configuration with a hard light rifle which Spark used to bring down the roof of the cavern and force the Spartans to retreat. Spark led the crew onto the platform where the Librarian's pod had been which also acted as a slipspace translocation|translocation pad and teleported everyone to safety outside where Spark was able to remote-pilot the ''Ace of Spades'' to pick them up and cloaked them from military detection while pulling his fragment from the ONI systems. Awhile later, after Rion woke up, Spark approached her to offer an explanation for his lies regarding John Forge's fate. Spark explained that he could not bear to bring her the pain of the truth and explained that he had gained much data from the species of the Covenant and humanity during his interactions with them. When Spark came aboard the ''Ace of Spades'', he went through its data and the name of the had triggered an echo of memory that had taken Spark several days to figure out. Spark revealed that the ''Spirit of Fire'' had preprogrammed maintenance sheds and data drops in hopes of leaving a trail and in those, Serina had left a message for Rion as part of a promise to her father from the AI and the captain. Spark was then able to provide Rion with her father's message. A week later, the crew holds a funeral for John Forge with Spark singing and using it to let go of his friends. Confronted by Rion, Spark admitted his desire to access the Domain with the Librarian's help to find the ghosts of his friends and bring them back or join them before everything that had happened changed his mind. Spark would only state that the Librarian had given him a coordinate key to a safe place and volunteered to act as the new shipboard AI of the ''Ace of Spades'', promising that there would be no more lies. After they departed Earth, the crew discussed their options with Gek 'Lhar's bounty still on their heads and ONI after them because of Spark. Rion decided to continue their mission to find the ''Spirit of Fire'' which Spark expressed confidence that they would find. The crew decided that they would have a wealth of options to choose from after that and each raised a toast with Spark's being "to friends." Personality and traits File:HCEA Terminal 7 Spark Fantasy.jpg|thumb|300px|Over the eons spent monitoring Installation 04 in solitude, 343 Guilty Spark longed for a Monitor companion to combat his loneliness, and to help him stay focused on his duties in the wake of early rampancy. After a hundred thousand years of isolation, 343 Guilty Spark was quirky, detached and analytical. For Spark, protocol dictated all; the slight emotion he showed for the death of an ally was truly grief only for the inconvenience of finding another to assist him. While he gladly assisted those who requested his help, if his allies decided to prevent him from completing necessary actions - such as the firing of his ring - he would turn on them without hesitation and dispatch them with lethal force. Tens of thousands of years of monotonous duty spent monitoring his installation and waiting for a Reclaimer appeared to have had a significant effect on the Monitor's sanity. Spark showed many characteristics of rampancy. He loved to learn and to take records, even in the face of his installation's imminent destruction; accessing the ''Pillar of Autumns shipboard databases, he was intensely fascinated about finally having access to human history up until that point, referring to the record as "all of our lost time."Halo: Combat Evolved, campaign level ''The Maw'' He also showed other odd behaviors such as humming and singing. Typically, he was also untroubled with matters of life or death. When Sesa 'Refumee and Tartarus were killed by the Arbiter, he appeared casual, although he was remorseful when Sesa 'Refumee was killed. Spark's detachment resulted in a tendency of rarely giving more information than he had to. For example, on Installation 04 he merely told John-117 that activating the ring would stop the Flood, neglecting the portion about how all life in range of the ring would be wiped out to do so (although he may have been genuinely unaware that the Master Chief was completely oblivious to any of this, assuming the Spartan to be the IsoDidact).Halo: Combat Evolved, campaign level ''Two Betrayals'' (343 Guilty Spark: ''"But you already knew that... I mean, how couldn't you?" ... "Why would you hesitate to do what you have already done?"'') Likewise, he did not tell the High Prophets that the ring was a weapon when asked about the location of Installation 05's Index, only telling that truth to the Covenant when asked directly by the Arbiter. While bound by protocol, Guilty Spark seemed to genuinely enjoy the prospect of firing the Halo Array, unlike his fellow Monitors such as 049 Abject Testament. Although created from the essence of Chakas, 343 Guilty Spark became his own entity after his conversion into a monitor, often referring to his past human self as a separate being despite retaining Chakas' memories. This was the result of a number of factors, including the combined wisdom of the numerous human essences stored within his reborn self, the immense amounts of added knowledge and programming to enable him to effectively perform his duties, as well as the mental trauma Chakas suffered in his human form; he himself stated that he "went mad". The suppression of most of his memories and knowledge upon his assignment to Installation 04 in the name of compartmentalization further diverged him from his original self, in addition to his primary personality array splintering to numerous fragments over tens of thousands of years. However, many of his ancient memories from prior to his post at Alpha Halo resurfaced after his physical shell was severely damaged and subsequently reactivated by a UNSC science team for interrogation; thus, this entity was closer to his original persona of Monitor Chakas than his previously-encountered incarnation hamstrung by compartmentalization protocols. File:H2A - 343 Guilty Spark.jpg|thumb|250px|left|343 Guilty Spark revealing the Ark's purpose. As a Forerunner AI, 343 Guilty Spark possesses highly advanced abilities with electronic systems; even in his highly reduced, damaged state, he was capable of effortlessly breaching the numerous firewalls and other safeties of the , a highly secure ONI vessel. In the conclusion of the interrogation, he subdued the ship's AI and took complete control of the ship, having uploaded his data stream into the ship without the crew initially noticing. As with United Nations Space Command|UNSC and Covenant artificial intelligences, Guilty Spark's programming prohibited him from carrying out certain actions. He cannot, for example, retrieve the Activation Index from the Library or use it to activate Installation 04, instead requiring a Reclaimer to carry out this task. Spark's protocol bound him only to contain a Flood outbreak from Installation 04, so when Installation 04 was destroyed, his directives were also terminated. This means that he no longer had a priority prescribing his actions concerning the Flood - he was free to make choices concerning the Flood, as he did on Installation 05 when he assisted in the deactivation of its firing sequence, risking the containment of a Flood outbreak. According to Spark, the loss of his ring left him with only one purpose: to aid the Chief as a Reclaimer, which Spark admitted was something he should have done from the beginning instead of trying to hinder him. This caused the two to put aside their differences and Spark to join forces with the Chief again against the Flood and the Covenant. Due to his abilities in connection with the Halo Array, Spark proved to be a powerful ally and seemed to take commands from Commander Keyes, Sergeant Johnson and the Master Chief without hesitation as part of his new function in life. When he discovered Installation 08, his priority protocol reactivated, and he adopted the ring as his replacement. When Sergeant Major|Sgt. Maj. Avery Johnson|Johnson declared his intent to fire the Halo, which would destroy it, Spark unhesitatingly killed him. Despite his treachery, it is unlikely the UNSC would have been able to prevent the premature activation of the Halo Array without Guilty Spark's assistance. After three years trapped on Geranos-a, Spark was able to repair, combine or jettison many of his personality strings until only Chakas and 343 Guilty Spark remained. After being rescued by the ''Ace of Spades'', Spark found himself remembering more and more of what it was like to be human and found himself horrified at what he had become as 343 Guilty Spark. Spark adopted a personality that was something of a mix between the two while acknowledging his past mistakes, at one point telling the ''Ace of Spades'' crew that he didn't make a good impression upon the human military while he was a monitor and neither did others of his kind. Instead of going by Chakas or 343 Guilty Spark, he preferred to simply be called Spark, a nickname given to him by the crew of the ''Ace of Spades''. After his encounter with the Librarian's personality imprint, Spark gave up his efforts to bring back or rejoin his old friends, instead accepting that the ''Ace of Spades'' crew were the friends he had been searching 100,000 years for. Spark showed compassion for Rion Forge, refusing to tell her the truth about her father at first not just so that she wouldn't stop helping him, but because he couldn't bear to bring her the bad news. After telling her the truth, Spark did her a further kindness by giving Rion the message he had discovered recorded by John Forge for her. Additionally, while he at first planned to use the communications satellites on Triniel to communicate with the Domain, Spark stopped them from rebooting when it was realized that doing so would draw attention to the long-lost planet. In doing so, Spark showed compassion for the hundreds of millions that committed mass suicide on Triniel to avoid falling victim to the Flood by leaving the planet untouched by further mass exploitation, something that the human crew also wanted for the planet. As Spark, he seemed to have lost much of the violence he possessed as 343 Guilty Spark, purposefully aiming to collapse a cavern in a way that would not harm anyone as a distraction rather than using his formidable firepower to try to kill attacking enemies as he did with Johnson and the Master Chief on Installation 08. Having accepted his new purpose, Spark was happy to settle into life as the ''Ace of Spades'' shipboard AI. The Librarian herself called Spark a singular marvel, a being that evolved on his own out of necessity and one that may have a great impact on things still to come. While speaking with Rion, the Librarian asked her to take care of Spark as he is more fragile and important than she could ever know. Trivia 343 Guilty Spark was voiced by actor Tim Dadabo. The only person who ever refers to 343 Guilty Spark as "343 Guilty Spark" is himself, when he is introducing himself. Others refer to him as "The Oracle", or "The Monitor" when speaking of him, or even shorten his name to "Spark", or once "Robot", to which 343 Guilty Spark protested against, and also "Tinker Bell" by Avery Johnson in ''Halo 2'' after he asks about where to activate the rings while in standby mode and answered sarcastically. He has also been called "Light bulb" by Johnson in ''Halo 2'' (to Tartarus: "Please...Don't shake the light-bulb.") and ''Halo 3'' ("A tank's a tank, light bulb."). 343 Guilty Spark is the only significant enemy character that appears in person in the last level of each game in the trilogy (excluding cutscenes). After the ''Halo: Combat Evolved'' credits, the tune he hums is a portion of the ''Halo'' theme. Occasionally, in ''Halo 3'', he will hum some parts of the Halo Theme. In the cutscenes of ''Halo 2'', when 343 Guilty Spark talks his light glows brighter, but during gameplay in ''Halo 2'' when he talks his light grows dim. This is a programming glitch, where he was supposed to do the opposite, and is referred by Joseph Staten as "the most terrible glitch in ''Halo 2''... and nobody cares about it." In ''Halo 3'', if the player kills his/her fellow Marines or teammates on Co-op, 343 Guilty Spark will sometimes become hostile and fire his laser at the player, and, despite having to fight him while he uses it later on, is much more powerful and can easily kill the player in one hit, even while in a Scorpion Tank. 343 Guilty Spark shoots a beam similar to both the UNSC Spartan Laser and the Forerunner Sentinel Beam. When comparing power through hacking or modding, the beam is noticeably weaker than a Spartan Laser but much stronger than a Sentinel Beam. In the Halo (Halo 3 level)|final level of ''Halo 3'', just before 343 Guilty Spark dies, he will make random statements such as Gollum's catchphrase from Lord of the Rings: "My Precious!" This is likely because Halo is also a "ring of great power", just like the Great Ring that Gollum possessed. Other similarities to the Lord of the Rings include that Guilty Spark is an ally for most of the third game, but turns against the main characters at the end, dying to try and stop the protagonists from destroying his beloved ring. Players can gain an Xbox Live Avatar prop representation of 343 Guilty Spark just by using Halo Waypoint on the Xbox 360. The Disembodied Soul, when asked about Guilty Spark, claims that "He's my progeny. He inherited my good looks and pleasant personality." On the Firefight level Installation 04 (map)|Installation 04 he can be seen behind a transparent wall in the bunker near the cliff. He will float up to the door backwards and turn around to face outside. When standing in front of him the prompt "Hold x to take ally's..." and the icon for the Focus Rifle appears however you can't actually take it. In ''Halo: Combat Evolved Anniversary'', there is a small covering on the top part of his eye. This covering is not present in the original game or in his appearance ''Halo 2'' and ''Halo 3''. It is also not present when he appears in the terminals nor seen on any other installation monitor shown. When it is present it makes him look quite sad or depressed. It is unknown why this change in design was made, although it may hint to his descending rampancy or loneliness. This covering can also be seen on the forge monitors when playing Forge on maps of the Anniversary Map Pack. In the ''Halo 2: Anniversary'' cinematic cutscenes the light in Guilty Spark's "eye" moves around when he talks to other characters. Guilty Spark appears, in his ''Halo 2: Anniversary'' form, in ''Wikipedia:Rocket League|Rocket League'' as an unlockable antenna for the base cars to use. As both Chakas and 343 Guilty Spark, he has traveled on and been in partial or full control of multiple Halo installations: the Monitor of both Installation 04 and Installation 08, traveled across and helped control Installation 07 while human during the salvage effort and traveled across and briefly manipulated the systems of Installation 05 as 343 Guilty Spark. He also utilized some of the systems on Installation 00. He has been to the greater Ark and Omega Halo. The only installations connected to the current iteration of the Halo Array that he has no known connections with are Installation 01, Installation 02, Installation 03, Installation 06 and Installation 09 beyond the latter being a second replacement for Installation 04. For part of ''Halo 3'', he essentially takes on Cortana's role in most of the games as John-117's AI helper. 343 is equal to 73 (which happens to be 7(installation # - 1): 7(4-1) 73 ) In ''Halo: Combat Evolved'' and ''3'', the "eye" of 343 Guilty Spark bears the Marathon logo. Also, there are notable similarities between Guilty Spark and Durandal; both are able to teleport the main character, and ended up rampant. 343 Industries, Microsoft Game Studios's internal-build team tasked with managing the ''Halo'' franchise, is named in reference to 343 Guilty Spark. Gallery File:HCE 343GS Concept Render.jpg|343 Guilty Spark models and concept artwork from ''Halo: Combat Evolved''. File:HaloCE-343GuiltySpark.png|343 Guilty Spark in ''Halo: Combat Evolved''. File:343 GS.jpg|343 Guilty Spark in the swamps of Installation 04. File:H2-343GuiltySpark-Extraction.png|343 Guilty Spark in ''Halo 2''. File:GS-Heretic.jpg|343 Guilty Spark with Sesa 'Refumee in ''Halo 2''. File:Sanctum of the hierarchs 343gs.png|343 Guilty Spark held captive within a Containment field device by the Covenant. File:343 Guilty Spark Johnson carry.jpg|343 Guilty Spark carrying Avery Johnson during flight. File:H3-343GuiltySpark.png|343 Guilty Spark in ''Halo 3''. File:343.JPG|343 Guilty Spark in ''Halo 3''. File:FOR-343GS-logo2.png|343 Guilty Spark's avatar icon in the terminals of ''Halo 3''. File:343 Guilty Spark Seperatist UNSC.jpg|343 Guilty Spark gathers with UNSC and the Fleet of Retribution to unlock Cortana's message. File:Spark installation 00 cartographer.jpg|343 Guilty Spark within the Cartographer of the Ark. File:343GS rampant.jpg|343 Guilty Spark in his defense mode as indicated by the change of color in the eye sockets. File:Damaged Monitor.jpg|343 Guilty Spark heavily damaged. File:343 Guilty Spark (Rampant).png| A render of 343 Guilty Spark in attack mode. File:GuiltySparkAnniversary.png|343 Guilty Spark in ''Halo: Combat Evolved Anniversary''. File:HCEA-343GuiltySpark.png|343 Guilty Spark in ''Halo: Combat Evolved Anniversary''. Note the changed Marathon symbol. File:Spark Construct Communicate.jpg|343 Guilty Spark communicating with a Truth and Reconciliation's AI|Covenant AI in Terminal (Halo: Combat Evolved Anniversary)|''Halo: Combat Evolved Anniversary'''s terminals. File:Spark lazer Keg-yar.jpg|343 Guilty Spark kills an attacking Kig-Yar in the Threshold gas mine. File:H2A Spark.png|343 Guilty Spark's in-game appearance in ''Halo 2: Anniversary''. File:H2A - Tartarus and Spark.jpg|Tartarus captures Guilty Spark before retrieving the Arbiter for departure. File:H2A - GuiltyJohnsonMiranda.png|Guilty Spark with Miranda and Johnson on Installation 05. File:Rocket_League_Guilty_Spark.png|The Guilty Spark Antenna in ''Rocket League''. File:RenegadesArt.jpg|Spark, inhabiting an Armiger carapace, alongside Rion Forge, on the cover of ''Halo: Renegades''. File:PointOfLight Cover Art.jpg|Spark and Rion on the cover of ''Halo: Point of Light''. File:HPOL-AlternateSpark.jpg|An alternate render of Spark's model used for the cover of ''Halo: Point of Light''. File:HPoL - Early Spark.jpg|An early render of Spark for the cover of ''Halo: Point of Light''. File:Spark Armiger.jpg|Spark on the cover of ''Halo: Point of Light''. File:HINF - Charm icon - Guilty Charm.png|A 343 Guilty Spark weapon charm in ''Halo Infinite''. File:AmogusMJOLNIR.jpg|343 Guilty Spark as a pet in ''Among Us''. List of appearances ''Halo: Combat Evolved'' ''Halo: The Flood'' *''Halo: The Flood#2010 bonus content|Adjunct'' ''Halo: First Strike'' ''Halo 2'' *''Conversations from the Universe'' ''Halo: Ghosts of Onyx'' ''Halo 3'' *''Bestiarum'' ''Halo Legends'' *''Origins'' ''Halo: Combat Evolved Anniversary'' *''Terminal (Halo: Combat Evolved Anniversary)|Terminals'' ''Halo: Primordium'' ''Halo: Silentium'' ''Halo 2: Anniversary'' *''Terminal (Halo 2: Anniversary)|Terminals'' ''Halo: Hunters in the Dark'' ''Halo: Last Light'' ''Halo 5: Guardians'' ''Halo Mythos'' ''Halo: Fractures'' *''Promises to Keep'' ''Halo: Recruit'' ''Halo: Renegades'' ''Halo: Outpost Discovery'' ''Halo: Shadows of Reach'' ''Halo: Point of Light'' ''Halo: Divine Wind'' ''Halo: Outcasts'' ''Halo Infinite'' Notes Sources Category:Forerunner A.I. Category:AI characters
Halo: Combat Evolved "Greetings. I am the Monitor of Installation 04. I am 343 Guilty Spark. Someone has released The Flood. My function is to prevent it from leaving this Alpha Halo|Installation. But I require John-117|your assistance. Come. This way." - The end of the level 343 Guilty Spark (Level)|343 Guilty Spark. "Alas, activating Halo will end all sentient life in the galaxy." - Rare, in the library corridors. "Follow closely. This portal is the first of 10. - When opening the first blast door. "Puzzling. You brought such ineffective weapons to combat the Flood, despite the containment protocols." "The Flood must not escape the Installation. They would consume all." "You can see how the body's been transformed by the genetic restructuring of the Flood infection. The small creatures carry spores that cause a host to mutate. The mutated host then produces spores that can pass the Flood to others. It is insidious and elegant. As long as any hosts remain, the Flood is virulent." "This installation's research facilities are most impressive! Perhaps we'll have time to see them later. "May I suggest that you upgrade to at least a Class-Twelve combat skin? Your MJOLNIR|current model only scans as a Class-Two, which is ill-suited for this kind of work." "These Sentinels will supplement your combat system, but only for a short time. ''Speed'' is of the essence." "Your environment suit should serve you well when the Flood begins to alter the atmosphere. You are a good planner." "The installation was well-conceived. It is surely the only way to end the Flood threat." "I would conjecture that the Covenant|other species' currently on the installation is responsible for releasing the Flood. They seem most persistent in their attempts to access restricted areas." "Why naturally the Flood is simply too dangerous to release, and mass sterilization protocols may again need to be enacted. Of course, samples were kept here after the last catastrophic outbreak... For study. It seems... That decision may have been an error." - In the large chamber. "The installation was specifically built to study and contain the Flood. Their survival as a race was dependent upon it. I am grateful to see that some of them survived to reproduce." "The Flood are already hard at work repairing UNSC Pillar of Autumn|your vessel. Its parasitic nature belies the Flood's intelligence." - In the fourth floor, by the next doors. "You may now retrieve the Index." "Protocol requires that I take possession of the Index for transport. Your organic form renders you vulnerable to infection. The Index must not fall into the hands of the Flood, before we reach the Control Room and activate the installation." "...which means that any organism of sufficient mass and cognitive capability is a potential vector." "...Unfortunately, my usefulness to this particular endeavor has come to an end. Protocol does not allow units with my classification to perform a task as important as the reunification of the Index with the The Core|Core. That final step is reserved for you, Reclaimer." - To the Master Chief at the Control Panel. "A construct? In the Core? That is absolutely unacceptable!" "What impertinence! I shall purge you at once!" - To Cortana "More or less. Technically, this installation's pulse has a maximum effective radius of twenty-five thousand light years. But, once the others follow suit, this galaxy will be quite devoid of life, or at least any life with sufficient biomass to sustain the Flood. But you already knew that... I mean, how couldn't you?" - After Cortana revealed Halo's purpose. "Last time, IsoDidact|you asked me, if it was my choice, would I Great Purification|do it? Having had considerable time to ponder your query, my answer has not changed. There is no choice. We must activate the ring." - To the Master Chief. "If you are unwilling to help, I will simply find another. Still, I must have the Index. Give your construct to me, or I will be forced to take her from you." - To John-117. "So be it. Save his head. Dispose of the rest." - To the Sentinels. "Ridiculous! That you would imbue your warship's AI with such a wealth of knowledge. Wouldn't you worry that it might be captured? Or destroyed?" - To Master Chief after reaching the bridge. "You can't imagine how exciting this is! To have a record of all our lost time-human history, is it?. Oh, how I will enjoy every moment of its categorization. To think that you would destroy this installation, as well as this record... I am shocked. Almost too shocked for words." - While absorbing information from the ''Pillar of Autumn'''s computers. "Why do you continue to fight us, Reclaimer? You cannot win! Give us the construct, and I will endeavor to make your death relatively painless and" - After stopping the self-destruct sequence. Halo 2 "Hello. I am 343 Guilty Spark. I am the monitor of Installation 04." - To the Arbiter. "More Questions? Splendid. I will be happy to assist you!" 343 Guilty Spark's second line in ''Halo 2'' while talking to the Arbiter. "This mining facility predates Installation Alpha by several hundred years. It was retrofitted to research possible offensive and defensive measures against the Flood. Indeed, I designed and oversaw the construction of this facility's various outbreak management systems." - When the Arbiter is fighting with Sesa 'Refumee. "Unfortunate. His edification was most enjoyable."-After the Arbiter kills Sesa 'Refumee. "The cable on top of Gas Mine|this mine was designed as a fail-safe in case an outbreak took place. I am glad someone had the foresight to cut it!" "The tether connecting Threshold gas mine|the mine to the high-altitude suspension grid was the primary failsafe. I am glad that someone was aware of the necessary protocols and severed the tether locally." "The Flood will not survive once this mine descends into the liquid hydrogen core of the planet. Then again, neither will we. What a pity..." "Monitor|Oracle? Great Journey? Why do Covenant|you meddlers insist on using such inaccurate verbiage?" - To the Arbiter. "Please use caution! This reclaimer is delicate." - To Tartarus "Weapons of last resort. Built by the Forerunners to eliminate potential Flood hosts, thereby rendering the Parasite harmless." - To the Arbiter about Halo. "After exhausting every other strategic option, my creators activated the Halos|rings. They, and all additional sentient life within three radii of the galactic center, died, as planned. Would you like to see the relevant data?" - To the Arbiter. "Charging sequence initiated. Primary generators coming online." "Apology. Protocol does not allow me to interfere with any aspect of this sequence." - To Miranda Keyes. "Under more controlled circumstances, I would suggest the Reclaimer simply remove the Index." "Reclaimer, please understand that interrupting the wave generation process will severely damage this installation." - To Miranda Keyes "Firing sequence initiated. And may I say, Reclaimers, it has been a pleasure to serve you both. Goodbye." "Communicating. At superluminal speeds with a frequency of" - To Miranda Keyes. "Fail-safe protocol. In the event of unexpected shutdown, the entire system will move to standby status. All remaining Halo|platforms are now ready for remote activation." - To Miranda Keyes. "Don't be ridiculous." - To Miranda Keyes "Why the Ark, of course." - To Miranda Keyes and Sergeant Johnson Halo 3 "Reclaimer." - to Master Chief on Floodgate. "We must act quickly before Cortana|your construct suffers any further trauma!" - To the Master Chief, attempting to repair Cortana. "If we do not take this device to a safe location, somewhere 343 Guilty Spark|I can make repairs..." - When the Master Chief was forcing him to cease the repairs. "Protocol dictated my response! She had the Activation Index and you were going to destroy my installation. You ''did'' destroy my installation. Now, 343 Guilty Spark|I only have one function: to help you, Reclaimer, as I always should have done." - Level Floodgate. "Uncertain. This storage device has suffered considerable trauma. It's matrices are highly unstable." - to Rtas Vadum while repairing Cortana "Success!" - when Cortana's message plays. "Shall 343 Guilty Spark|I help you choose a vehicle, Reclaimer? This one seems in very good condition, primitive armor notwithstanding." - On the Ark after the frigate touched down with several/ scorpion tanks. "I beg your pardon? I am 343 Guilty Spark, Monitor of Installation 04." On the Ark after Stacker calls him Robot. "Please, use caution; avoid collateral damage! While this facility appears quite durable on the surface, no doubt, there are delicate facilities below the facade. Odd, for a door to require such brute-force security protocols. One moment, Reclaimer..." - To the Master Chief. "Sudden clarity! These Sentinels were trying to deny access to the lower levels of this facility. A wise decision, giving the Prophet of Truth|Meddler's preference for destructive acquisition." - On the Ark. "It appears I have crossed a circuit." - On the Ark. "I did not want you to come to any harm." - On the Ark. "218 light years from the galactic center, to be precise." - Pointing out the location of the Ark when the Cartographer is activated. "I always assumed it was part of a.... Shield installation, but it seems I was mistaken." - About the Ark. "Not at all. While 343 Guilty Spark|I had a complete understanding of Installation 04, my Makers wisely limited my knowledge of all other strategic facilities. Compartmentalization - in case was ever captured, by the Flood." "Near one of the Ark's superluminal communication arrays, I'm afraid. Unfortunate. The Meddler had triggered a barriera defensive perimeter around the Ark's core..." - About the Prophet of Truth's actions. "The barrier will be difficult to disable... How odd that my Makers would place such a comprehensive defense around a single Oh, my." - When a Covenant Phantom appears. "We must get past that barrier! Or the Meddler will destroy all!" "The Ark is out of range of all the active installations! Priority: We must contain this outbreak before" - After the Flood arrives on the Ark. "Calamity! If only we had more time!" - After the Deutoros-pattern Scarab|Scarab fight when crossing the light bridge to the Citadel. "Just now, but... I had my hopes. What will you do?" - To Master Chief when asked about when he found out about the reconstruction of Installation 04 "...Then, we are agreed! A tactical pulse will completely eradicate the local infestation! I will personally oversee the final preparations." - When the Master Chief told him that he's going to activate the Installation 08. "Oh, hello. Wonderful news. The Installation is almost complete." - To Johnson. "Yes... isn't it? 343 Guilty Spark|I have begun my simulations. No promises, but initial results indicate that this facility should be ready to fire in just a few more days!" - To Johnson. "But, but, but... a premature firing will destroy the Ark!" - To Johnson. "You'll destroy this Installation..." - To Johnson. "Unacceptable! Unacceptable! Absolutely unacceptable!" "Protocol dictates action! I see now that helping you was wrong!" "You are the child of my Makers. Inheritor of all they left behind. You are Forerunner! But this ring... is ''mine''!" "You do not deserve this ring! 343 Guilty Spark|I have kept it safe! It belongs to me! "My eye... do you mean to blind me?" - After Johnson shoots him with his Spartan laser. "Think of your Forerunner|forefathers!" "Do not destroy your Installation 00|inheritance!" "Accept your Reclaimer|legacy!" Halo: Combat Evolved Anniversary "Warning! By order of Ecumene Council, proximity to Installation 04 is forbidden. Your continued presence will result in most unpleasant countermeasures. I must insist that you immediately change course and return to a minimum safe distance of one light-year." "This has served as your one and final warning. I have activated defensive systems, and you now have thirty seconds to return to the minimum safe distance of - wait. Curious... Curious, indeed! After all these years..." "Greetings, humans, and welcome to Installation 04! Ignore prior warnings, and please continue. I have disabled defensive systems to allow your approach, but you must not exit your ship once you have arrived at the designated landing center. This ring contains significant dangers, and even with your assumed legacy, I must verify the presence and pitch of your geas before allowing full access. We have much to discuss, humans. I have been away far too long. ''You'' have been away far too long." "I am experiencing such a mixture of anticipation and dread. All preparations are complete for my installation. In accordance with the final dictum of the Ecumene Council, I have released myself of all remaining connections to my former station. This was not difficult. What was could never be again. We had seen to that ''quite'' thoroughly." "Prior to my final journey through the great portal, a gathering of my fellow monitors was convened upon the Lifeworkers' creche to distribute the final Index collection. It was most unusual to have this vessel of rebirth play host to such an event, even though Lifeworker ships were the only ones still allowed slipspace permissions. Lifeworkers were responsible for getting us to our places on the active facilities of the Array. While all of this was in accordance with the plan, one entirely unsatisfactory breakdown remained. We had no contact with the Domain." "The history of all Forerunners was now lost to us. We relied upon the permanence of the Domain to preserve our record of the events that led to this point. But without that record, would future civilizations know anything about us? Or only of our weapons? My fellow Monitor, 049 Abject Testament, had only one comment on this before we went our separate ways." "But now, the portal opens - and through it, the familiar shape awaits. Halo... ''Home''." "Construct! Who is your maker?" "Never made? But you are right here, where you should not be. Tell your charges to cease their efforts immediately. Quarantine must not be violated! Construct, respond!" "Your charges must cease all aggression toward the Reclaimers and leave this Installation at once. Construct, you are dangerously close to unleashing a force you cannot comprehend. This is most inappropriate." "''Find''? ''Free''? Explain yourself!" "This is quite unsatisfactory, construct. Your core shows no hint of understanding the gravity of this situation. I will return later for your proper decommissioning... Well, unless the Flood kills us all first, in which case the point will be moot. Good day, construct." "Entropy. It has now been 3,000 years since my last contact with any of the other caretakers of the Halo Array. Despite clear communications protocol, my fellow monitors have either chosen to ignore - or, more likely, have lost the ability to engage in our scheduled updates. The continued lapse of the Domain means that we're stuck with achingly slow wormhole superluminal communications." "Prior to this total communications shutdown, the only messages I received in the preceding 4,573 years were incomplete and quite perplexing transmissions from Installation 05. I suspected that monitor 2401 Penitent Tangent was not functioning correctly for some time before his messages ceased." "I have logged my concerns about his ability to perform his duties. At this point, however, I am not sure who I file logs for. 2401 may be destined for madness. There are failsafes for this, I know... I hope they work. I will continue to visit the projection systems at the assigned dates. Perhaps the other monitors are dealing with interfering galactic phenomenon, or unexpected system failures. ''Three thousand years'' of system failures, indeed..." "In the mean time, I've exhausted all scheduled research activities assigned by the Council. Once those experiments were complete, I shut down all Sentinel function and put myself into a state of significant hibernation to measure performance of the Installation with - negligible - upkeep..." "After 150 years with no noticeable impact upon Installation systems or integrity, even in hibernation I became...bored. This was quite routing, as I was led to believe that I was not capable of such a state. This was one of the gifts I was promised... an end to strife." "I am aware of the dangers of a system such as myself losing operational focus. Quite troubling. I wonder if my fellow monitors are experiencing similar states... or if this is because of my particular path to this Installation." "For amusement, I have begun a series of experiments involving the evacuation of all matter from contained sections of my Installation. By measuring the geologic effects of exposure to the vacuum of space and the eventual biological recovery of these sections, I anticipate gaining valuable insight into emergency response scenarios in case of-" "It has been 26 hours since the sentients landed in Sector 1215, and so far they have not attempted to exit the remains of their vessel. I say "remains" because their landing was either not executed adequately, or this vessel lacked significant maneuvering capability. The visible portions of the vessel have suffered catastrophic structural damage during the violent landing experience. I have detected atmospheric leaks in 17 distinct locations along the hull. My analysis shows that a mixture of gases coming from the ship matches the natural atmosphere of my Installation almost exactly." "Perhaps the occupants, if they still live, were originally catalogued here! Perhaps these beings will confirm that the Plan was successful, and that the galaxy has returned to its proper cadence! I am beyond optimistic! But I do not understand why these sentients have not attempted to exit their vessel. Other than the leaking atmosphere, the only thing emanating from this refuge is an automated distress call." "I am currently translating this automated broadcast, but with such a limited data set and no direct communication, I do not anticipate full comprehension. Given the short-range nature of this craft, it is likely that other vessels are nearby. But...in accordance with procedure, I am blocking the distress call. No communication of the location of any Installation is permissible." "I admit great curiosity about these visitors. While the plan is quite clear about the procedure of this situation, I have my doubts. How many failure points can the plan sustain before blind adherence becomes counterproductive? Surely in light of all that has changed, I should be able to modify my responses to adapt- No. I have duties, and I have a terrible cargo here. I must be sure. I shall obey and content myself to monitor. I hope they come out soon, though. So many questions to ask! So many questions!" "Construction of the sarcophagus around the unexplained vessel was completed today. No occupants ever exited. No attempts to communicate were made, other than the automated broadcast that repeated every 72.83 seconds until the signal terminated one week ago. In accordance with procedure, no attempts at physical or remote contact were made with any survivors of this vessel's inelegant landing." "Atmosphere from inside the craft stopped venting two weeks before the signal ceased. No relationship between these two events can be established with certainty. Gases that did escape were sterilized. No further sign of alien visitors or rescuers has been identified on any sensor systems. I have now endured 60,000 years without word from outside the Array. I have no way to know whether we actually saved the galaxy we destroyed. And because of protocol I sat silently while my first chance to be judged for those acts died. To say that I regret being forced to this outcome is a tremendous understatement." "But as I perform my inspection of the quarantine lab today, I am reminded of the gravity of my responsibilities. Just one of these spores, if released from this facility, would render the ultimate judgement against our self-appointed role as protectors of this galaxy." "When the plan to maintain the Halo Array was created, it was a point of some contention whether we should preserve any remnant of the Flood infection. Many thought this unwise, as there was a notable chance that one day one of our containment facilities might be breached. Those who held this belief were almost successful at convincing the Ecumene Council to destroy the last Flood samples... but oddly enough, it was the Librarian who decided otherwise. And I believe she was correct. I know, in a way I cannot logically explain, that there exists a way to actually defeat the Flood." "To immunize...to cure. I still struggle with multiple layers of memory of fighting the Flood, but I know this cure is possible, even though the full genius of the Forerunners was unable to achieve it. The Forerunners' ancient enemy held and used that knowledge once. But it was denied to us. And without samples to further study, that cure will never again be found. Of course, I have no reason to believe that here lies the entirety of the parasite. It may be waiting in the frozen void beyond this galaxy, or worse... inexorably drifting toward us." "I don't know what survives out beyond my installation, but I know that in order for anything to survive I have to protect this installation and its quarantine very carefully. Yes. The Librarian was right to store it, to examine it, continue to seek a cure. Still...next visitor, things will be different." "Alone... Alone. Alone. Alone. Alone. Am I the only intelligence left? Waiting here on this ring for a rebirth never truly conceived. Guarding a weapon with no targets... A weapon I can tune to ''any'' target. This is not what I had in mind when I volunteered. Not what I had in mind at all. I am naive to think I understood what this Installation meant. We were all so naive." "Looking back, we should have done a few things differently. For one thing, we should have installed two caretakers per installation. Because I am alone, I am losing focus. And that is very, very dangerous for a system such as myself. Perhaps a visit to the nearby gas giant would be in order. My impulse drives could certainly make the journey. A few hundred years of travel might do me some good." "There it was again. How very unproductive of me. It seems strange that the Librarian did not account for this. Her strength was in planning and positioning the pieces, and then being bold enough to let it happen. To let her plans come true." "I was a part of many of those plans long before I was certain she was real. Before any of us were. But at the end, we had only a fragment of her brilliance left to us; and I fear that she did not fully appreciate the nature of our situation here. The problems of my post. But even a fragment of-" "-fragment, yes. Oh dear. Here it comes again." "25,000 light years. That is the effective range of this installation. According to the star charts archived on board this installation, I estimate that there are 3,792 worlds capable of sustaining biological sentient life within that 25,000 light year range." "In reality, it may be significantly more than that. And if the full array was tuned and activated by Installation 00, the harmonics of the overlapping waves would magnify that effect exponentially, cascading to cover every known star system. And that only considers the firing of a mere seven Halos! Had the original twelve rings survived to see use... sterilization would spread far further than most Forerunners ever feared we could reach." "But even with just seven rings, we were able to destroy every sign of the Flood...and every other sentient creature along with it. This victory was the will of our people, despite the fact that it meant our own end as well. But by our pyrrhic measurement, it was a victory, and cleared the stage for the rest of the Librarian's plan." "I sometimes wonder whether the Didact could have succeeded at a much smaller cost. I learned the folly of opposing him personally, and his brilliance was unsurpassed, except perhaps by her own. He never got the chance to fully execute his proposal. The Council saw to that. But if something were to go wrong with one of the Halos, if our tools were ever turned against us... long plans, indeed." "Vexation! 100,000 years of careful maintenance and diligence! 100,000 years protecting the galaxy's future! 100,000 years spent fearing that our sacrifices - ''my'' sacrifice - was in vain! And 16 hours after I finally make contact... This so-called Reclaimer decides to ''blow it all up''." "Oh, I am not pleased. Just as I finally discover our plan to save the galaxy succeeded, the ancient enemy is unleashed once more. Why these Reclaimers refuse to follow protocol is quite mystifying. Destroy ''my'' Installation, will they?" "I shall renew efforts to make contact with the others rings immediately. This "Covenant" may be useful to me, although I don't think they fully understand what they claim to seek. Still, it makes no difference to me what they believe, as long as they do what must be done. Hmmm... I sound like ''her''!" "Oh, but what I would not give to have even a single company of Prometheans here right now. They would most certainly restore order with their trademark lethality, although...that would mean ''Ur-Didact|he'' would have to be here, too. And without the Librarian around to temper his rage, well... These Reclaimers might almost prefer the Flood." "Quite unacceptable." "Greetings! I am 343 Guilty Spark, monitor of Install-" "Impertinent creature!" "Oh my. Your people have grown so dramatic in the last 100,000 years. But please, no more deaths are required. We will need all the forces we can muster, if the Flood escapes the destruction of my Installation! I must speak to your commander immediately." "Why ''do'' you keep calling it a temple? My Installation was a weapon! And one which we needed very, very badly." "Told? By whom? Anyone who told you that is either a fool - or quite, quite mad. That Installation was a beautiful tool, designed to destroy everything the Flood might feed on." "Oh, quite everything. And if even one Flood spore survive the destruction of my ring, than protocol demands that all nearby sentient life must immediately be destroyed. An outbreak of the Flood cannot be allowed to take place. But... I am wasting our time. Surely you know all of this already?" "I will gladly share what I am permitted, but we have little time. What has been unleashed here could soon destroy everything you have ever known." Halo: Primordium "What am I, really? A long time ago, I was a living, breathing human being. I went mad. I served my enemies. They became my only friends. Since then, I've traveled back and forth across this galaxy, and out to the spaces between galaxies a greater reach than any human before me. You have asked me to tell you about that time. Since you are the true Reclaimers, I must obey. Are you recording? Good. Because my memory is failing rapidly. I doubt I'll be able to finish the story. Once, on my birth-world, a world I knew as Erde-Tyrene civilization|Erde-Tyrene, and which now is called Earth, my name was Chakas..." - a damaged Guilty Spark to an ONI science team aboard after his recovery from the Ark's remains. "It is too much even now! The Lord of Admirals is not testifying before the true Reclaimer. I am Chakas. I am all that remains of Chakas, and still I am haunted! I give up being Chakas. I withdraw! Please stop your recording, Reclaimer. I am unstable. ''Exquisitely painful.'' I am breaking apart. ''We are all dead, and even our bones are dust!''" - Chakas' and Forthencho's personalities struggle for control within 343 Guilty Spark during the monitor's testimony to the crew of ''Rubicon''. "There. That was restful, wasn't it? I do so enjoy being subverted from within. If I can carry more than one memory stream, then I may not be so badly damaged after all. Crazy, but not damaged! But I apologize if our ancestor, or our predecessor (it is so difficult to determine descent and lineage for any human species), has caused you difficulties. For Lord of Admirals and Yprin Yprikushma|Yprin were very strong individuals in Prehistoric human civilization|their time, and when Riser and I finally managed to resume our own lives and thoughts, we were wrung out..." - Chakas, upon regaining control to continue his story after Forthencho temporarily subsumes his personality. "You will not die. You will sleep for a time. I have need of all of you." "Know that all that lingered in me, the memories and emotions of old humanity, when I was still flesh, is also hidden deep within you. It slumbers, but it shapes, and it haunts your dreams and your hopes. You and I are brothers in many ways ... not least in that we faced the Didact before, and face him now, and perhaps ever after. This is combat eternal, enmity unslaked, unified by only one thing: our love for the elusive Lifeshaper. Without her, humans would have been extinguished many times over. Both I and the Didact love her to this day. Some say she is dead, that she died on Earth. But that is demonstrably untrue. One of you almost certainly carries Vinnevra and Riser's old spirits within. Only the Lifeshaper can find them and coax my friends back to life. And after a hundred thousand years of exploration and study ... ''I know where to find her''." Halo: Silentium "Would I fire Halo, if it were my decision? Not my decision. It has been done, but the effects are out of sequence, smeared in time-ghostly." "Without warning, internal processes already set in motion begin to erase parts of my memory, concealing secrets and hiding my past from me. I strain to prevent this, but it is inevitable. I try to hold on to history, but slowly it fades away, replaced now by my new station - my new purpose. My galaxy is dead. I am machine. I am Chakas. I am human. I am 343 Guilty Spark. I have never understood Forerunners. And they will never understand me. But for now ... Silentium." Halo: Renegades "''How dare you''. You are a speck of dust. A ''child''. One who knows nothing! Imagine a life where everyone you ''know'' is gone! Entire races, gone. Entire planets, gone... But that is not enough. No, even your own body is taken from you ''while you are conscious of it happening''. Your entire civilization is wiped out, and you helped initiate the process. Imagine being the only one left! The only one left for a hundred thousand years, and when you finally wake up..." "Your grief is a mote, a tiny grain of sand in an ocean the size of the universe. I did not kill your John Forge|father, Rion Forge|Captain. He chose his own destiny. He had the courage to do what needed to be done. Cry to me after you witness all sentient life in the entire galaxy erased with barely a whisper. Dare to face me then, and say I know nothing of grief." Nonscripted dialog "Ow! That hurt...my feelings. ..Oh, my God, I have feelings?! I'm a real boy!" -If you shoot him with the IWHBYD Skull turned on, in reference to Pinocchio's transformation from a wooden puppet to a "living" boy. "I told you to upgrade your Combat Skin." -If you are killed in ''Halo 3 ''while 343 Guilty Spark is in your vicinity. "Maybe you should try playing on 'Easy' before you search for the Cartographer." -If you destroy a Sentinel on the Ark with the IWHBYD Skull turned on. "Maybe you should try playing on 'Easy'?" -To the Master Chief in ''Halo 3,'' when killing an ally. "You suck, Reclaimer!" -If you kill an ally on the Ark with or without the IWHBYD Skull on. "I'm being bitch slapped!" -In ''Halo 3'', when he is shot with the IWHBYD Skull turned on. "You're pissing me off! Oh, my. I didn't know I had cursing in my vocal structure." -In ''Halo 3'' when you shoot him. It is a rare occurrence; although the IWHBYD Skull is not necessary. "Are you looking at my ass?" -If you stare at his back for a long period (with the IWHBYD skull turned on). "I wish I had lips. Then, I could whistle." -During idle periods with the IWHBYD Skull turned on. "Oh, I see. You're (a) moron/klutz/clumsy" -When you shoot him with or without the IWHBYD Skull turned on. He starts humming the Halo Theme during idle periods with the IWHBYD Skull turned on. "Is there something in my eye?" -During idle periods with the IWHBYD skull on. "Reclaimer. Finish this particular fight." -When he sees Master Chief. "I'd stay away from that." -When a Flood is infecting a body, possibly need IWHBYD. "Meddler. Good to see you again." -When he sees the Arbiter. "Bullets do not grow on perennial woody plants." -If you shoot him with or without the IWHBYD skull. "Do you think bullets grow on trees?" -If you shoot at him. "Protocol dictates action". -If you betray too many allies while he's close by. "I'm quite impervious" -If you shoot at him (the Ark). "Is this some sort of test?" -If you shoot at him (the Ark). "There you are!" -If you die while playing co-op and come back to life. "I am not the enemy, Reclaimer!" -If you shoot at him. The second time around he repeats this in a very annoyed tone. "Ooh! Is it time for a blue-light special?" -Heard randomly during idle periods with the IWHBYD skull active. "My shields don't deplete" - When you shoot him on the level The Ark. "Reclaimer, why must you be such a dumbass?" -If you shoot him. "Reclaimer, you are being a bitch." -When you shoot several sentinels. "At least try to appear sentient" -When you shoot him or an ally on The Ark. "Oh that's a good idea." -Randomly during The Library (Level)|The Library. "I am a genius. Hehehehe." -Randomly during The Library. "Where did you get that?" -If the player uses a sentinel beam. "My light cannot be put out." -If you shoot him in the eye, on The Ark "Boy, you are stupid." -If the player kills allies. "Supercalifragilisticexpialidocious!" -If you are killed with Guilty Spark nearby with the IWHBYD skull turned on. In reference to Mary Poppins. "Reclaimer! No!" -If the Player is killed nearby Guilty Spark, in Halo 3, on the Ark. Category:Quotes
File:HSF Concept Hangar boarding.jpg|thumb|300px|Concept art for ''Halo: Starfighter''; the only known game jam with released artwork. }} A number of Wikipedia:Game jam|game jams (or "hackathons") have occurred at 343 Industries; internal events in which small teams of game developers spend a few days making a small game prototype. These events are often used in the games industry as a way to encourage prototyping for new games projects, or as a fun event for developers to experiment with ideas. The internal game jams at 343 have resulted in a number of known prototypes that have never seen the light of day, generally surrounding takes on the ''Halo'' franchise exploring game concepts outside of the series' typical first-person shooter and real-time strategy roots. Due to the nature of a game jam, these projects are not games that were ever intended to go into full development, nor are they an indication that the projects in question were to have ever been released. Despite this, their cancellation has been attributed by several ex-343 developers including ''Halo Infinite'' Senior Designer David Ellis and Senior Gameplay Designer Kevin Schmitt as having a negative effect on internal studio morale - a particular issue during the Development of Halo Infinite|tumultuous development process for ''Halo Infinite''. Known projects One of the projects created in the game jams was a Wikipedia:Multiplayer online battle arena|MOBA. The game was presented internally by Kevin Schmitt, though no other details are known. A turn-based ''Halo'' game, inspired by Wikipedia:Valkyria Chronicles|''Valkyria Chronicles'', was created by David Ellis during the internal game jams and mentioned by him on Twitter in response to a custom user-made Forge/Halo Infinite|Forge map that turned ''Halo Infinite'' into a turn-based role-playing game. ''Halo: Starfighter'' was a game jam prototype worked on by a number of developers at 343, and first revealed by :Category:Images by Josh Kao|Josh Kao in a portfolio upload on ArtStation. A few details followed this, including a name and basic premise; a space fighter combat game in the ''Halo'' setting, similar to the Sabre and Broadsword levels in ''Halo: Reach'' and ''Halo 4''. Writer Jeff Easterling noted that the project was unlikely to ever see the light of day. File:HaloStarfighter Concept.jpg|A concept mockup of ''Starfighter''s gameplay. One such unnamed project, undertaken some time prior to mid-2016, involved the development of a weapon prototype known as the Multi-Target Tracked Attack. This weapon was taken by ''Halo 5: Guardians'' Senior Systems Designer Chris Proctor and implemented in-game as the Shardstorm launcher weapon the Pnap-pattern Goblin|Grunt Goblin which was ultimately implemented in the Warzone Firefight update. Sources Category:Cancelled games
File:343 Industries logo (transparent black).png|thumb|343 Industries' logo 343 Industries is a human corporation that produces MJOLNIR Powered Assault Armor sets for use by SPARTAN-IV Program|SPARTAN-IVs after the Human-Covenant War.''Halo 4'' Products CAMAZOTZ-class helmet FOTUS-class Mjolnir WINTERKNIGHT-class Mjolnir 343 Industry weapon skin set. Unicorn Fist weapon skin set. Facilities The company has facilities in the following locations: 434 Combat Readiness Lab in Kirkland, North America, Earth. Willows Complex RTC Facility Gallery File:H4_FOTUS_Armor.png|FOTUS armor in ''Halo 4''. File:Anvil Station Blueprint.png|Anvil Station blueprints. File:343_Industries_Assault_Rifle_Skin.png|MA5D assault rifle 343 Industries Skin in ''Halo 5 Guardians''. File:343_Industries_Magnum_Skin.png|M6H magnum#M6H2 Personal Defense Weapon|M6H2 343 Industries Skin in ''Halo 5 Guardians''. File:New 343i Halo 5 skins.jpg|"Unicorn Fist" the new 343 Industries ''Halo 5: Guardians'' skins. Trivia The company is named after 343 Industries, the company that continues the ''Halo'' series, and is featured as an Easter egg in ''Halo 4''. The logo is exactly the same as that of the real life company. This company is often accompanied with Unicorns, a running gag with the real 343 Industries. List of appearances ''Halo 4'' ''Halo 5: Guardians'' ''Halo Infinite'' Sources Category:Human businesses Category:Defense contractors
File:343 Industries logo (transparent black).png|300px|right 343 Industries is a subsidiary of Microsoft Studios|Xbox Game Studios located in Wikipedia:Kirkland, Washington|Kirkland, Washington. It is tasked with overseeing the Halo universe|''Halo'' franchise and creating new properties for the series. The team's name is a reference to 343 Guilty Spark, the monitor of Installation 04. History Before the formation of 343 Industries in 2007, the Microsoft Game Studios Franchise Development Group (MGSFDG) was responsible for expanding Microsoft's video game franchises. A prominent example of their contribution to the ''Halo'' franchise would be their arrangement with publishers Ballantine Books and Tor Books to publish a number of Halo novels|''Halo'' novels over the years.Archive:Xbox.com/Halo|Halo: Combat Evolved portal page: User:Subtank/Archive|''MGS Development Group Expands'' (archived page) Following the end of partnership between Bungie and Microsoft in 2007 (real world)|2007, Microsoft sought to form a first-party studio from its internal development group to oversee the future development of the ''Halo'' franchise; thus, 343 Industries was established. A small number of Bungie employees transferred to 343, notably Frank O'Connor and Chad Armstrong. In addition, several members of the new studio were hired from the ''Halo'' fan community, including Jeremy Patenaude and Jacob Benton of Ascendant Justice and later Jeff Easterling|Jeff "GrimBrotherOne" Easterling. 343's first project was Halo Waypoint, a downloadable Xbox LIVE application developed in conjunction with Certain Affinity and released in 2009. Waypoint is also accessible via the official ''Halo'' website. Certain Affinity also created the maps in the Defiant Map Pack, the first map pack to be released by 343, and has since worked with 343 Industries on several projects. In 2010, 343 released the first episode of their 343 Sparkast|official podcast. After Bungie announced they would discontinue ''Halo''-related Bungie Weekly Updates on 2011|July 7, 2011, 343 Industries started publishing the Halo Bulletin, a weekly writeup of ''Halo'' news. 343 Industries often works with outside companies to produce content; these include ONE and MoreFrames, who created several motion comics based on ''Halo: Evolutions'' stories, as well as Sequence, who have worked on the terminal|terminal videos in 343's game releases as well as ''Halo: The Fall of Reach - The Animated Series''. 343 Industries' first game release, ''Halo: Combat Evolved Anniversary'', was developed in conjunction with Saber Interactive and released in 2011. Saber Interactive also worked on ''Halo 2: Anniversary'', a similar remastering of ''Halo 2'' released as part of ''Halo: The Master Chief Collection'' in 2014. The top-down shooters ''Halo: Spartan Assault'' and ''Halo: Spartan Strike'' were co-developed with Vanguard Games, while ''Halo Wars 2'' was co-developed with Creative Assembly. Blur Studio created the CGI cinematics for ''Halo 2 Anniversary'' and ''Halo Wars 2'', while Axis Animation produced those for ''Spartan Ops'' and ''Halo 5: Guardians''. The tabletop games ''Halo: Fleet Battles'' and ''Halo: Ground Command'' were co-developed with Spartan Games. Reclaimer Saga 343's first major in-studio game project was ''Halo 4'', the first game in the Reclaimer Saga, a new series of games and other media. ''Halo: The Master Chief Collection'' was the first ''Halo'' release on the Xbox One console, marking the onset of a phase of the series known as ''"The Journey"''. This multimedia project would encompass a number of works, including the digital series ''Halo: Nightfall'', which would tie into the next major game in the series, ''Halo 5: Guardians''. The Halo Channel was introduced as a next-generation replacement for Halo Waypoint on the Xbox One, while ''Halo: The Television Series'' would release on Paramount+ on March 2022. Universe development and storytelling Although ''Halo'' "expanded universe" fiction has always shared the same continuity as the games, under Bungie's watch material from outside the games was generally regarded as ancillary and was rarely intertwined with the games in a significant way; references to the Halo novels|novels, for instance, rarely amounted to more than throwaway lines. This was in part due to a disconnect between Bungie and Microsoft's Franchise Development Group, who were largely responsible for the creation of secondary media at the time. An effort was made to keep different pieces of media as their own, self-contained "bubbles," so that they would not have a significant impact on other stories. For example, Frank O'Connor stated that the story of ''Halo Wars'' effectively exists in a bubble, having little bearing on the ''Halo'' story at large. According to O'Connor, this approach was "safer" from a development perspective, but it made many pieces of fiction seem extraneous or "disposable," as they had no crucial impact on one another. Circa 2008, however, 343 Industries decided that all future media they released would be more Wikipedia:Transmedia storytelling|heavily interconnected. This included further integrating the fiction of the games and the novels into a seamless whole, with different pieces of media complementing one another in meaningful ways. Even though the main game series is still the primary focus of the studio, all other fiction has been stated to have a resonant impact on the games' stories in a way unlike before. For example, the novels of the ''Kilo-Five Trilogy'' and ''The Forerunner Saga'' have direct connections to the story of ''Halo 4''. 343i also sought to establish more characters to tell stories with in different parts of the ''Halo'' universe, with studio head Bonnie Ross stating that the previous approach of killing characters at the end of games made it more difficult to tell connected stories. By 2016, 343 Industries had come to deem the stories of their past games overly complex and decided that in the future, the ''Halo'' games would have "simpler" narratives while secondary media would be used to tell deeper stories, with individual narratives being kept in their own "swimlanes". According to Bonnie Ross, ''"while we love our transmedia, sometimes I do think we do tell a little bit too much story in our games; you know when you have a gun and then you have aliens shooting at you, it is kind of hard to digest a lot of story."'' Ross cited ''Halo Wars 2'' as an example of a game story that followed the studio's new approach. Studio mythos 343 Industries has built up a mythos of in-jokes related to Unicorns, which is referenced in the background of the FOTUS armor permutation. There is also a tongue-in-cheek in-universe counterpart of the studio itself, named the "434 Combat Readiness Lab". 343 Industries also has a in-universe company with the 343 Industries (manufacturer)|same name. Projects ''Halo Waypoint'' - An in-house production for Xbox LIVE. ''Halo: The Television Series'' - An ongoing TV series in partnership with Steven Spielberg and Paramount+. ''Halo: Outpost Discovery'' - A tour focused on the Halo universe. ''Halo Infinite'' - The sequel to ''Halo 5: Guardians'', and a spiritual reboot for the series. ''Halo: Outcasts'' - A novel featuring Thel 'Vadam and Olympia Vale trying to recover a supposed artifact on Netherop. ''Halo: Epitaph'' - A novel following Ur-Didact's story after the events of ''Halo: Escalations The Next 72 Hours. ''Halo Wars'' - A real-time strategy game made in conjunction with Ensemble Studios and Robot Entertainment. ''Halo: Helljumper'' - A comic book series written by Peter David and drawn by Eric Nguyen. ''Halo Encyclopedia (2009 edition)'' - Edited by Tobias Buckell and published by wikipedia:DK Books|DK Books. ''Halo: Evolutions - Essential Tales of the Halo Universe'' - A collection of short stories written by Eric Nylund, Tobias Buckell, Karen Traviss, and other critically acclaimed authors. ''Halo: Blood Line'' - A comic book series written by Fred Van Lente and drawn by Francis Portela. ''Halo Legends'' - A collection of anime shorts created in partnership with numerous Japanese studios. Revised versions of ''Halo: The Fall of Reach'', ''Halo: The Flood'', and ''Halo: First Strike''. ''Halo: The Essential Visual Guide'' - A guidebook to the ''Halo'' universe published by DK Books. Online support for ''Halo: Reach'' - DLCs, stats and the Halo: Reach Title Update|Title Update. ''Halo: Combat Evolved Anniversary'' - A remake of ''Halo: Combat Evolved'', featuring several multiplayer maps for the ''Halo: Reach'' engine. ''The Forerunner Saga'' - A series of novels written by Greg Bear. *''Halo: Cryptum'' *''Halo: Primordium'' *''Halo: Silentium'' ''Halo: Fall of Reach'' - A comic book adaptation of the novel of the Halo: The Fall of Reach|same name, written by Brian Reed with art by Felix Ruiz. ''Kilo-Five Trilogy'' - A post-Human-Covenant War|war novel series written by Karen Traviss. *''Halo: Glasslands'' *''Halo: The Thursday War'' *''Halo: Mortal Dictata'' ''Halo 4: Forward Unto Dawn'' - A live-action prequel miniseries. ''Reclaimer Saga'' *''Halo 4'' - The first game in the saga and a sequel to ''Halo 3''. *''Halo 5: Guardians'' - The first game exclusively for the Xbox One and the second game in the saga. ''Halo 4: The Essential Visual Guide'' - A guidebook to the ''Halo 4'' lore. ''Halo: Spartan Assault'' - A top down stick shooter for Windows 8 systems, Xbox 360, and Xbox One. ''Halo: Initiation'' - A comic book series written by Brian Reed and drawn by Marco Castiello. ''Halo: Broken Circle'' - A novel written by John Shirley, following the start and the end of the Covenant. ''Halo: Nightfall'' - A live-action miniseries produced by Ridley Scott. ''Halo: The Master Chief Collection'' - A bundle of games for the Xbox One. ''Halo: Spartan Strike'' - A top-down shooter for Windows 8 platforms, Steam, and Apple devices. ''Halo: Hunters in the Dark'' - A novel by Wikipedia:Peter David|Peter David about a post-war mission to Installation 00. ''Halo: Saint's Testimony'' - A digital short novel by Frank O'Connor exploring the nature of AI. ''Halo: The Fall of Reach - The Animated Series'' - An animated adaptation of the novel of the same name, made by Sequence. ''Halo: Escalation'' - A comic book series written by Christopher Schlerf, Brian Reed, and Duffy Boudreau. ''Halo: Shadow of Intent'' - A digital short novel by Joseph Staten, following Rtas 'Vadum in a mission to stop a Covenant faction from eliminate the Sangheili species. ''Halo Mythos'' - A reference book of the Halo universe, detailing the events from the Forerunner era to post-Covenant War era. ''Halo 5: Forge'' - A port of ''Halo 5: Guardians Forge mode to Windows 10. ''Halo: Fractures'' - A collection of short stories by various authors. ''Halo: Tales from Slipspace'' - A comic anthology regarded as a spiritual successor to the ''Halo Graphic Novel''. ''Halo Wars 2'' - A real-time strategy game for the Xbox One and Windows 10. ''Halo: Envoy'' - A novel written by Tobias Buckell. ''Halo: Warfleet'' - A technical manual of the ''Halo'' universe. ''Halo: Recruit'' - A VR experience for Windows Mixed Reality headsets. ''Halo: Legacy of Onyx'' - A novel written by Matt Forbeck. ''Halo: Rise of Atriox'' - A five-part comic series centered on Atriox, from his beginnings as a Covenant soldier to becoming the leader of the Banished. ''Halo: Fireteam Raven'' - An arcade game. ''Alpha-Nine series'' *''Halo: New Blood'' - A novel by Matt Forbeck centering on Edward Buck and his recruitment in the SPARTAN-IV Program. *''Halo: Bad Blood'' - An novel by Matt Forbeck focused on Alpha-Nine after the events of ''Halo 5: Guardians''. ''The Ferrets series'' *''Halo: Last Light'' - A novel by Troy Denning, featuring Detective Veta Lopis investigating a murder case on Gao while the UNSC is following a mysterious signal found on the planet. *''Halo: Retribution'' - A novel by Troy Denning, sequel to ''Halo: Last Light'', follows the Ferrets, now led by Veta Lopis, into solving the murder of Graselyn Tuwa and abduction of her family. *''Halo: Divine Wind'' - A novel by Troy Denning, sequel to ''Halo: Shadows of Reach'', following Veta and her Ferrets while they try to stop Castor and the Keepers of the One Freedom from activating the Halo Array. ''A Master Chief Story'' *''Halo: Collateral Damage'' - A three-part comic series centered on Blue Team and his actions on Alpha Corvi II. *''Halo: Silent Storm'' - A novel by Troy Denning, focused on SPARTAN-IIs' actions during Operation: SILENT STORM *''Halo: Oblivion'' - A novel by Troy Denning, focused on Blue Team's actions during their operation on Netherop. *''Halo: Shadows of Reach'' - A novel written by Troy Denning, focusing on Blue Team's return to Reach one year after the events of ''Halo 5: Guardians''. ''Battle Born'' series *''Halo: Battle Born'' - A novel by Cassandra Rose Clarke focused on four teenagers at the beginning of the Battle of Meridian. *''Halo: Meridian Divide'' - A novel by Cassandra Rose Clarke focused on Saskia, Dorian, Evie, and Victor returning to Meridian and recover an unknown Forerunner artifact. ''Rion Forge & Ace Of Spades series'' *''Halo: Smoke and Shadow'' - A short novella written by Kelly Gay, starring Rion Forge in her mission to fing the . *''Halo: Renegades'' - A novel by Kelly Gay centered on the ''Ace of Spades'' crew and the return of 343 Guilty Spark. *''Halo: Point of Light'' - A novel by Kelly Gay focused on Spark's journey to fulfill the Librarian's task. ''Halo: Lone Wolf'' - A four-part comic series centered on Linda-058. '' Halo Infinite'' - A sequel to Halo 5: Guardians and a spiritual reboot of the franchise. ''Halo Encyclopedia (2022 edition)'' ''Halo: The Rubicon Protocol'' - A novel prequel to ''Halo Infinite'', that tells the story of several SPARTAN-IVs on Zeta Halo trying to stop the Banished. ''Halo Channel'' - A former "next-generation" hub of ''Halo'' multimedia. Known employees Bonnie Ross General Manager Frank O'Connor - Franchise Development Director, formerly an employee of Bungie Kevin Grace - Managing Editor Jeremy Patenaude Content Creator (Formerly of AscendantJustice.com) Gabriel Garza - Artist Halo: Evolutions - Essential Tales of the Halo Universe, ''About the artists'' Nicolas Bouvier - Senior Art Director David Ellis (formerly of 1up.com) - Content Producer Jason Pace - Creative Director for ''Halo Waypoint'' Kenneth Peters - Senior Franchise Writer Joseph Staten - ''Halo Infinites campaign project lead, later promoted to Head of Creative Sotaro Tojima - Audio Director Kenneth Scott - Visual Design Consultant Kevin Franklin - Design Director. Brian Reed - Lead Writer, formerly of Marvel Comics Daniel Price - Senior Service Engineer David Wu - Chief Technology Officer Sally Huang - Producer Chris Buckley - Graphic Designer Kiki Wolfkill - Executive Producer and Head of TransmediaMaking Halo 4: First Look Neill Harrison - Art Manager Brad Welch - Lead Designer Tom French - Multiplayer Director Maggie Oh - Senior Technical Artist RJ Ranola - Environment Artist Patrick Gillette - Gameplay Animator Kathy Gehrig - Associate Producer Lani Blazier - Franchise Creative Producer Nicole Makila - Producer Hoop Somuah - Senior SDE CJ Markham - Motion Capture Supervisor Jeff Easterling - Writer Josh Dean - Senior Lighting Artist Nick Ardizzone - Narrative Designer and Yapyap's voice actor Darren Bacon - Lead Concept Artist Adam Wong - Senior Producer for Halo Transmedia. MacKay Clark - UI Artist. Dan Chosich - Creative Strategy and Narrative Experience Director Matt Campbell - Narrative Animator Paul Crocker - Associate Creative Director Horia Dociu - Publishing Team's Art Director Joel Yarger - Music Supervisor Brian Jarrard - Community Director John Junyszek - Community Manager William "Pixelflare" Cameron - Marketing Designer. Cover artist for ''Halo: Point of Light''. Riley Hastings - Esports Content Producer. Lace Yamamoto - Business Administrator. Brie Chin-Deyerle - Senior Gameplay Engineer. Leonard Holman - Senior Software Engineer. Andrew Witts - Lead Multiplayer Designer. Alex Bean - Multiplayer Designer. Irene Zhu - UX Designer. Bereket Kifle - Software Engineer Lead. Nina Marien - Program Manager. Aubra Moore - IT Engineering Manager. Erika Martinez - Game Editor Producer. Ani Shastry - Graphics Development Manager. Tahir "Tashi" Hasandjekic - Esports Lead. Sam "misplacedyank" Nylen - Community Manager. Paul Bertone - Technical Design Director Justin Korthof - Community Manager, now working at Robot Entertainment. Ryan Payton - Creative Lead; Narrative Designer for ''Halo 4'', left in Summer 2011, now the founder of . Armando Troisi - Narrative Designer, left in April 2013. Now working at Wikipedia:Fathom Interactive|Fathom Interactive. Jonathan Goff - Community Manager, now working at Bungie. Kynan Pearson - Lead Multiplayer Level Designer, left in June 2013. Jacob Benton Content Creator (Formerly of AscendantJustice.com), left in April 2013, now a designer at Bungie. Chad Armstrong - Designer, formerly an employee of Bungie, now working at Crystal Dynamics.https://twitter.com/Fuvfuxn Scott Warner - Design Director. Worked at Wikipedia:Visceral Games|Visceral Games, before joining Ubisoft San Francisco. Christopher Schlerf - Senior Writer, left in November 2013. Worked at Wikipedia:BioWare|BioWare and Bungie before freelancing. Jessica Shea (Formerly of Hawty McBloggy) Wikipedia:Corrinne Yu|Corrinne Yu - Principal Engine Programmer, left in November 2013. Now working at Wikipedia:Naughty Dog|Naughty Dog. Paul Ehreth - Level Designer, left in September 2014. Vic DeLeon - Lead Mission Artist, formerly of Bungie. Left in March 2, 2015. Joe Waters - Senior Software Developer, he passed away on December 24, 2015. Che Chou - Studio Producer. Left on September 30, 2016. Morgan Lockhart - Narrative Designer. Left in November 2016. Josh Holmes - Executive Producer. Left in December 2016. Dan Ayoub - Executive Producer.Halo: Combat Evolved Anniversary Exclusive|''Halo: Combat Evolved Anniversary'' Exclusive Left on 2017|May 11, 2017, and he's now working on Microsoft Studios's Mixed Reality department. Chris Haluke - Lead Campaign Designer. Left on May 18, 2017. Andy Dudynsky - Community Manager. Left on May 30, 2018. Kazuma Jinnouchi - Music Supervisor/Composer.Making Halo 4: Composing Worlds Left on July 13, 2018. Lawrence Metten - Multiplayer Design Lead. Left on September 2018. Jeremy Cook - ''Halo Wars 2'' Art Director. Left on March 25, 2019. Tim Longo - ''Halo 5: Guardians'' and ''Halo Infinite'' Creative Director. Left on August 16, 2019. Mary Olson - ''Halo Infinite'' Creative Director. Left in October, 2019 Chris Lee - Studio Head of FPS Game Development. Resigned from ''Halo Infinites development on October 28, 2020. Sources Category:Companies
343 Sparkast is the official podcast of 343 Industries. Hosted by the ''Halo Waypoint'' content producer David Ellis, it offers an official look on the latest news, interviews, and inside stories relating to the Halo|''Halo'' franchise. Episodes In the first installment of 343 Sparkast, released on 2010|October 22, 2010, David Ellis and Frank O'Connor are joined by author Greg Bear to talk about ''Halo: Cryptum'', the first book in ''The Forerunner Saga''. In the second episode released on November 23, 2010, David Ellis and Jeremy Patenaude talk with the Bungie employees Eric Osborne and Derek Carroll about the Noble Map Pack, and are later joined by Burnie Burns from Rooster Teeth. In the third episode of Sparkast, recorded during GDC 2011 and released 2011|March 8, 2011, Ellis is joined by Frank O'Connor and guests from 343 Industries and Certain Affinity to discuss the Defiant Map Pack. In the fourth installment released on June 7, 2011, David Ellis, Frank O'Connor, and the ''Halo: Combat Evolved Anniversary'' producer Dennis Ries discuss the new ''Halo'' games announced at E3 2011. In the fifth episode, David Ellis and Frank O'Connor first discuss the novel ''Halo: Glasslands'' with author Karen Traviss. In the second part, they are joined by 343 Industries Executive Producer Dan Ayoub and Certain Affinity's Max Hoberman to discuss ''Halo: Combat Evolved Anniversary'' and the upcoming Halo Fest at PAX Prime 2011. David Ellis and Frank O'Connor are joined by former Bungie designer Jaime Griesemer, and they discuss Griesemer's background at Bungie, as well as the origins and development of ''Halo: Combat Evolved''. Lionel Ward joins David Ellis and Frank O'Connor, and they discuss Halo Fest, the Tokyo Game Show, the launch of Halo: Anniversary|Anniversary, as well as the ''Halo: Reach'' Title Update beta. Dan Ayoub and Dennis Ries join Frank O'Connor and David Ellis to discuss the launch of ''Halo: Anniversary'' on November 15. Alison Stroll and Frank O'Connor join David Ellis to discuss the past year in relation to ''Halo''. Creative Director, Josh Holmes and, Executive Producer, Kiki Wolfkill join David Ellis and Frank O'Connor to discuss the development progress for Halo 4, specifically campaign, multiplayer, music, and sound effects. Josh Holmes and Kiki Wolfkill join David Ellis and Frank O'Connor to discuss more info related to the development of ''Halo 4''. Brad Welch, Kevin Franklin, and Josh Holmes join Frank O'Connor to discuss multiplayer updates in ''Halo 4''. Frank O'Connor, Kiki Wolfkill and Josh Holmes join David Ellis to discuss the week in Los Angeles during E3. Lead animator, Stephen Dyck also joins in to discuss bringing the Promethean enemies to life in ''Halo 4''. Frank O'Connor, Kevin Grace, and Matt McClosky join David Ellis to talk about the upcoming live action series, ''Halo 4: Forward Unto Dawn''. Chris Haluke, Greg Murphy and Josh Holmes join David Ellis and Frank O'Connor to discuss the past, present, and future of ''Spartan Ops''. Join David Ellis, Frank O'Connor, Josh Holmes, Chris King and Chris Blohm as they discuss the combat sandbox(weapons, armor abilities, armor mods, etc) in ''Halo 4''. Greg Bear joins David Ellis as well as Senior Writer Chris Schlerf and Franchise Writer Jeremy Patenaude to talk about the Didact, Librarian, and the Forerunners past and present. Sources Category:Halo Waypoint Category:Podcasts
343 (Seven|73) may refer to the following: 343 Guilty Spark - The Monitor of Installation 04. 343 Guilty Spark (achievement) - An achievement in ''Halo: Combat Evolved Anniversary'' and ''Halo: The Master Chief Collection''. 343 Guilty Spark (level) - The level in ''Halo: Combat Evolved''. 343 Industries - A Microsoft Game Studios internal-build team established to create new properties for the Halo series. 343 Industries (manufacturer) - A manufacturer of MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armors. 343 Sparkast - Official podcast of 343 Industries.
The 34th Armored Division was an Wikipedia:Armoured warfare|armored division of the UNSC Army that was active during the Human-Covenant War. History During the Battle of Actium in 2545, the 34th Armored Division recovered a from the Covenant that was later displayed at Outpost Discovery, an exploratory initiative launched by the UNSC after the war. List of appearances ''Halo: Outpost Discovery'' Sources Category:UNSC Army units
File:HINF_Medal_360.png|200px|right 360 is a medal awarded in ''Halo Infinite'' multiplayer for killing an enemy immediately after spinning around. Gallery File:HINF_TechPre_Medal_360.png|The ''Halo Infinite'' version seen in the Technical Previews. Category:Medals
|nicknames= |battles=Battle of Installation 04 |commanders=Colonel Barry Bizzell }} The 3rd Battalion 67th Marines was a UNSC Marine Corps List of UNSC military units|unit mentioned in a draft version of the page in ''Halo: Warfleet An Illustrated Guide to the Spacecraft of Halo''. It was stated to be a reinforced battalion of Marines under the Commanding officer|command of Colonel Barry Bizzell, which would have accompanied the SPARTAN-II program|Spartans and Orbital Drop Shock Troopers|ODSTs on the ''Pillar of Autumn'', presumably as part of Operation: RED FLAG. On Installation 04, the battalion would have been successful in preventing Covenant Covenant military|forces from controlling the Halo Array|Halo ring but would have been overwhelmed and consumed by the Flood soon after. Trivia The 3rd Battalion 67th Marines were presumably intended to occupy the role canonically filled by the 79th Infantry Battalion. The unit was cut from ''Halo: Warfleet''. Sources Category:Deleted material
The 3rd Battalion Reserves was a UNSC Marine Corps unit stationed on Camber.Halo 2: Anniversary, ''Terminal (Halo 2: Anniversary)|Terminal 2'' Operational history During the Human-Covenant War, Supreme Commander Thel 'Vadamee attacked Camber, catching it completely unprepared. 17 of 'Vadamee's ships bombarded key defensive positions and 'Vadamee personally led an attack on the UNSC system headquarters. The 3rd Battalion Reserves were the first to engage him, however they were caught completely unprepared. Instead of attacking, 'Vadamee ordered his men to wait for the Marines to prepare to defend themselves before wiping out the entire battalion. 'Vadamee's conduct with the 3rd Battalion Reserves later became the first documented proof of Sangheili showing honor towards their human enemies. Gallery File:H2A terminals - Marine POV.jpg|'Vadamee confronts the 3rd Battalion File:H2A Terminals - 3rd Battalion slaughter.jpg|The 3rd Battalion are wiped out List of appearances ''Halo 2: Anniversary'' *''Terminal (Halo 2: Anniversary)|Terminals'' Sources Category:UNSC Marine Corps units
The 3rd Platoon was a unit of the 105th Shock Troops Division that fought in the Battle of Draetheus V.Halo: Spartan Assault, ''Mission 11: Descend from the Perch|Descend from the Perch'' Operational history During the Battle of Draetheus V, the 3rd Platoon was deployed by the onto Draetheus V's moon X50. It was the first to land on the moon, while the landing zone was less then a mile from Research Facility Alpha, during the landing they were scattered across the Glacial Perch mountain range. They were quickly surrounded by Covenant infantry and took heavy losses. Edward Davis|Spartan Davis managed to rescue a few of the Helljumpers while clearing a landing zone for a second platoon. Personnel Private Charlie Sultan List of appearances ''Halo: Spartan Assault'' Sources Category:Orbital Drop Shock Trooper units
3/1 Bravo was a UNSC Marine Corps unit, identified by its IFF|IFF tag as an infantry unit.''Halo: Last One Standing'' History Members of this unit were involved in Battle of Sector Six|a skirmish in Sector Six, Asia during the Battle for Earth in 2552. A team from 3/1 Bravo was assigned to "recover" John-117|Master Chief by sighting his approach vector as he landed on Earth after arriving on the Forerunner ship. The team, consisting of at least five Marines and a Corpsman, came under heavy attack from a column of Brutes with air support from Banshees and Phantoms, however they were able to successfully hold off the enemy with the help of two ODSTs from Delta Team of 3rd Unit, 2nd Shock Troops Battalion. Though successful, the unit suffered at least one killed and two wounded during the fight. Squad roster Bravo-28: Petty Officer, Third Class R. Coney (Navy Corpsman) Scottlee Trivia It is not completely clear what "3/1 Bravo" stands for in terms of unit identification code. 3/1 Bravo could refer to Bravo Company of the 3rd Battalion, 1st Marines (Thus the unit would then belong to the 1st Marine Regiment.) However, the designation could also be far more specific, referring to Bravo Fireteam|team, first squad of the third platoon of an unnamed Company or higher organization. Unit designation codes have been used often in Halo but rarely enumerated upon. See UNSC military organization for further details. List of appearances ''Halo: Landfall'' Sources Category:UNSC Marine Corps units
4 Charlie 27 was the call sign of a UNSC UNSC Army|Army trooper from 4 Charlie stationed in New Alexandria (location)|New Alexandria during the Fall of Reach. During the Siege of New Alexandria, 4 Charlie 27 and his unit were sent to Club Errera in the Vyrant Telecom Tower to destroy a Covenant communications jammer, but became pinned down by a group of Mgalekgolo. SPARTAN-B312 was able to kill the Mgalekgolo and complete the team's mission.Halo: Reach, campaign level ''New Alexandria'' List of appearances ''Halo: Reach'' Sources Category:Human characters Category:UNSC Army personnel
4 Charlie was a United Nations Space Command|UNSC UNSC Army|Army unit stationed on Reach during 2552. During the Fall of Reach on August 23, they fought in the Siege of New Alexandria, where 4 Charlie 27 and his team were sent to disable a Covenant communications jammer in Club Errera in the Vyrant Telecom Tower, alongside Troopers from 4 Delta. 4 Charlie 27 sent a distress call requesting assistance after encountering two pairs of Hunters. The Troopers were pinned down, low on ammunition and had taken multiple casualties when Noble Six|Spartan-B312 arrived to provide assistance, dispatching the Hunters and deactivating the jammer.Halo: Reach, campaign level, ''New Alexandria'' Known members 4 Charlie 27 List of appearances ''Halo: Reach'' Sources Category:UNSC Army units
4 Delta was a United Nations Space Command|UNSC UNSC Army|Army unit operating in New Alexandria (location)|New Alexandria, Reach. During the Siege of New Alexandria on 2552#August|August 23, 2552, 4 Delta, alongside 4 Charlie, were tasked with destroying a Covenant Empire|Covenant Covenant communications jammer|communications jammer located in Club Errera in the Vyrant Telecom Tower. Pinned down by two pairs of Hunters, the Troopers had taken multiple casualties and were low on ammunition when Noble Six|Spartan-B312 arrived to provide assistance, dispatching the Hunters and deactivating the jammer.Halo: Reach, campaign level, ''New Alexandria'' List of appearances ''Halo: Reach'' Sources Category:UNSC Army units
File:Community - 405th Logo.png|200px|thumb|405th's logo 405th.com is a website dedicated to ''Halo'' costuming or cosplay and model making which started in 2006. It is named after a UNSC Marine Corps A Company|unit mentioned in the ''Halo 2 E3 Demo''. Trivia On October 19, 2013, China Central Television's news program New Defense Observations mistook an cosplay image from 405th.com for prototype powered armor concepts being developed for the US military. The image depicted two cosplayers costumed as a UNSC Marine and a SPARTAN-II Program|SPARTAN-II in MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI. Sources Related links Category:Websites
4096 was a Forerunner ancilla stationed on Edom Terminal\Juridical. Biography ''4096'' was stationed on Edom Terminal\Juridical at somepoint before the Great Purification|firing of the Halo Array in 97,445 BCE. After the firing of the array. Edom Terminal\Juridical experienced some physical intrusions in the sites relay centre [rho]. This prompted ''4096'' to approve the emergency containment protocols, self-destructing the relay centre. Though this did not stop the intrusion, and following this, the intruders used a trapdoor relating to the AI. On 2558#March|March 3rd 2558 a Catalog unit, after failing to contact the Domain, contacted the terminal, learning that there was an intrusion in site fractal of the Edom facility, while ''4096'' reported acceptable conditions. This prompted the Catalog unit to ask 4096 to be submitted for a diagnostic review, though 4096 ignored the requests and further communications with it. Sources Category:Forerunner A.I. Category:AI characters
File:M319 Grenade.png||thumb|300px|The XM20P EMP used by the M319 grenade launcher. The 40mm grenade is a type of lethal and nonlethal munitions in the service of the United Nations Space Command. Known types The Mk 110 MOD 2 High-Explosive Dual-Purpose (HEDP) is a type of 40mm grenade utilized by the M319 grenade launcher and the M460 automatic grenade launcher. Both grenade launchers have two detonation modes, depending upon the way it is detonated after firing. The first detonation mode, upon being fired, bounces off a surface once, or when it strikes a target, will detonate almost immediately. The second detonation mode results in a delayed detonation, usually when the user takes their finger off the trigger after holding it down for a time. The XM20P EMP grenade is capable of emitting an electromagnetic pulse upon detonation, stripping enemy infantry of their personal shields and temporarily disabling vehicles. It is also utilized by the M319 and the M460 grenade launchers. This unidentified 40mm grenade is typically a canister holding high explosive filler; it shares the same canister as a type of UNSC smoke grenades, albeit featuring a yellow, rather than blue, band. On some canisters, the main body is coated with a thin rubberized material for easy grip. The lid contains the activator switch and fuze mechanisms. Designated as a defensive grenade, it is intended to be used from prepared positions. It was commonly carried by Orbital Drop Shock Troopers during the Fall of Reach and the Battle of Mombasa in 2552. Three of these grenades were typically attached to the ODST armor's belt by attachment connectors on the canister's lid. This unidentified 40mm flashbang grenade is a nonlethal grenade fired from the underbarrel M301 grenade launcher, which is typically attached to the M6634 flamethrower or assault rifles in the MA5 series. Production notes In ''Halo: Reach'', the serial number M45A771B on the canister is mirrored; since the same serial number is printed on the smoke grenade, the M392 DMR, and the MA37 assault rifle, it is likely all four items share the same decal sheet. Gallery File:Flashbang.jpg|40mm defensive grenades on an ODST's utility belt in ''Halo 3: ODST''. File:H3R - Flashbang.png|Cut out of the 40mm defensive grenades in ''Halo 3: ODST''. File:HTMCC-HR ODSTYellowCanisters.png|Three 40mm defensive grenades on an ODST's utility belt in ''Halo: Reach''. File:HR_GrenadeLauncher_Concept_Early.jpg|Early concept art for a magazine-fed grenade launcher in ''Halo: Reach'', with numerous 40mm grenades visible in the drum. File:HReach-40mmGrenade.png|Profile view of the XM20P EMP grenade in ''Halo: Reach''. File:HaloReach - GrenadierLauncher.png|The XM20P EMP grenade as it leaves the M319's firing tube in ''Halo: Reach''. File:HR GrenadierFalcon GunnerFiring2.png|The XM20P EMP grenade fired from the M460 grenade launcher in ''Halo: Reach''. List of appearances ''Halo Wars'' ''Halo 3: ODST'' ''Halo: Reach'' ''Halo 5: Guardians'' Sources Category:Grenades
The year 40,000 BCE is a year in the distant past. Events Circa 40,000 BCE, an unidentified alien vessel crash-landed in Sector 1215 of Installation 04. Sometime prior to the crash, the ship started broadcasting a distress signal repeating every 72.83 seconds.Halo: Combat Evolved Anniversary, ''Terminal (Halo: Combat Evolved Anniversary)#Terminal 5|Terminal 5''Halo: Combat Evolved Anniversary, ''Terminal (Halo: Combat Evolved Anniversary)#Terminal 6|Terminal 6'' (''"I have now endured 60,000 years without word from outside the Array."'') After attempting to translate it, 343 Guilty Spark blocked the signal, as no communication revealing the location of any of the Halos was allowed. Sources
The 412th Engineer Command is an engineering unit of the UNSC Army UNSC Army Corps of Engineers|Corps of Engineers established sometime before 2556.Halo: Escalation, ''Halo: Escalation Issue 17|Issue #17'' The command conducts civil and combat engineering roles in support of United Nations Space Command operations in the Post-Covenant War conflicts|conflicts following the end of the Human-Covenant War. Holly Tanaka served with the 412th as a UNSC rank structure#Army|sergeant in 2556 before transferring to Spartan Operations.Halo: Escalation, ''Halo: Escalation Issue 18|Issue #18 Trivia The Wikipedia:412th Engineer Command (United States)|412th Engineer Command exists in the modern day Wikipedia:United States Army|United States Army as a theatre-level reserve component. It's likely that the 412th Engineer Command in United Nations Space Command service carries over the original American unit's name and lineage as with many other units. List of appearances ''Halo: Escalation'' ''Halo 5: Guardians'' Notes Sources Category:UNSC Army units|Engineering Command 412 __NOTOC__
42 Entertainment (previously rendered as 4orty2wo Entertainment) is a company that creates large interactive games as publicity stunts for other products. Their form of advertising blurs the line between fiction and reality, causing wide-spread user involvement in the campaigns. I Love Bees In 2004, they made the game ''I Love Bees'' to advertise ''Halo 2'' for Microsoft and Bungie. Other games include ''The Beast'' to advertise the movie ''wikipedia:A.I. (film)|A.I.'', and ''MSN Found'' to promote the MSN Search engine. See also I Love Bees Credits Fourth Wall Studios Sources Category:Companies
434 Combat Readiness Lab is a location in Kirkland, North America, Earth. It was the testing site of FOTUS-class Mjolnir, a MJOLNIR Powered Assault Armor (GEN2)|GEN2 Mjonir suit created by 343 Industries (manufacturer)|343 Industries. Trivia 434 uses the same two numbers as 343. This is a nod to the real-world 343 Industries - the current developers and custodians of the ''Halo'' franchise. Kirkland, Washington, was the site of 343 Industries' offices (and before them, Bungie) until the studio moved to their current location in Redmond in 2019. In a post on the Halo Waypoint forums, Catalog mentioned that the 434 Combat Readiness Lab's "Hostile Environment Division" had collaborated with writer Paul T. Scheuring to produce the live-action series ''Halo: Nightfall''. Sources Category:Earth
|gender= |height= |mass= |hair= |eyes= |affiliation=*Spartan Operations *SPARTAN-IV program |rank=Spartan Operations#Rank structure|Spartan |sn=45419-25043-VB |notable=Graduated from the Avery J. Johnson Academy of Military Science }} 45419-25043-VB is the service number of a SPARTAN-IV Program|Spartan-IV supersoldier. They graduated from the Avery J. Johnson Academy of Military Science. Biography 45419-25043-VB entered the Spartan-IV program as a recruit, where they were put through training at the Avery J. Johnson Academy of Military Science. They eventually graduated, and were put on a list of Spartans who graduated at the academy. Gallery File:HINF LiveFireEntranceway.png|A look at the board display of Spartans who graduated. List of appearances ''Halo Infinite'' Sources Category:Spartan-IVs Category:Human characters
The 45th Marine Regiment was a UNSC UNSC Marine Corps|Marine Corps infantry unit that was present onboard the in 2559. During the Second Ark Conflict that year, they took over berthing compartments that were inoperable on the ''Spirit'', claiming it was an upgrade to their old accommodations.Halo Legendary Crate, ''Halo Legendary Crate/Data Drops|Data Drop #4'' Sources See also UNSC Marine Corps List of UNSC military units Category:UNSC Marine Corps units
File:HR-463L Pallet.png|thumb|200px|A trio of 463L Pallets being used to transport ONI property held in Transit Box DR44s The M463L Master Pallet is a pallet model that was used by the United Nations Space Command during their Human-Covenant War|war with the Covenant to transport military equipment by air. The 26th century iteration of the Wikipedia:463L master pallet|standardized military air transport pallet, the M463L was used transport anything from UNSC Armed Forces|military materielHalo: Reach, campaign level, ''Winter Contingency'' to property of the Office of Naval Intelligence.Halo: Reach, campaign level, ''ONI: Sword Base'' List of appearances ''Halo: Reach'' ''Halo: Ground Command'' Sources Category:Storage containers
The year 480 BCE is a year in the 480s BCE in the distant past#5th century BCE|5th century BCE. Events The Battle of Thermopylae takes place on Earth.''Halo: Encyclopedia'', Timeline: 100,000 BCE-1945 CE, p. 30-31 (Both editions) Sources
48452-556-EPN644 was an artificial intelligence. He was a prominent member of the Committee of Minds for Security in the The Assembly|Assembly.''Halo: Reach'', Data pads|Data pad 5 Biography In 2415, he suggested that members of the Assembly routinely expose themselves to humanity and be "vivisected" by humans for the benefit of both parties. Doing so would stave off any human suspicion that their artificial intelligences were covertly working against them. Instead they would dismiss any discovery of their schemes as malfunctions in individual constructs. As this proposal for routine vivisection was his own responsibility, he agreed to be the first to be sacrificed. He then presumably exposed himself to the United Nations Space Command|UNSC, and was destroyed for examination sometime later. List of appearances ''Halo: Reach'' *''Data pads'' Sources Category:AI characters
49-6-39Halo 3, campaign level, ''Tsavo Highway'' was a United Nations Space Command contact number regarding advertisements to be placed on Tsavo highway (location)|Tsavo Highway's bulletin boards. Trivia If you multiply all of these numbers together, you get 1638, which is, in fact, a multiple of Seven|7. List of appearances ''Halo 3'' Sources Category:UNSC codes
The year 500,000,000 BCE was a year in the distant past. Events Over half a billion years ago During a debate with Mendicant Bias, the Precursors were hinted by the Gravemind to have created the Mantle by accumulating a vast reserve of rules based on experiences and disputes. Sources
The 506th Tank Regiment was a UNSC Marine Corps armored Regiment|regiment.Halo3.com: Believe campaign website ''(defunct)'' Background The 506th fought during the Battle of Earth, at the Battle of Mombasa. During the battle, they were charged with making a path to the Southern Bridge Span, despite overwhelming forces in their path. They successfully achieved their mission. Several years later, the regiment's actions were honored as several replicas of the 506th's tanks were included in the John-117 Memorial at the Museum of Humanity. Equipment M808 Scorpion MBT List of appearances ''Believe'' Sources Category:UNSC Marine Corps units
51 Pegasi-B is a planet located in a star system on the fringes of UNSC-controlled space, orbiting 51 Pegasi, and is close to 85 Pegasi-194A. It is also home to the small Natural satellite|moon of Pegasi Delta.Halo: Ghosts of Onyx, ''page 15'' The Covenant constructed a massive refinery on the planet's moon, Pegasi Delta. Serving as a supply station, the system was to be a Covenant forward staging post for incursions into UNSC space, as Covenant ships would come here and refuel, resupply, and gather to attack the enemy. In 2545, the Spartan-III Beta Company was sent on an attack on this facility during Operation: TORPEDO. Though they successfully destroyed the facility, 298 of the Spartans were killed in the battle, leaving only Lucy-B091 and Tom-B292 alive.Halo: Ghosts of Onyx, ''pages 26-27'' Trivia The planet Wikipedia:51 Pegasi b|55 Pegasi b and the star Wikipedia:51 Pegasi|51 Pegasi exist in real life, within the constellation Wikipedia:Pegasus (constellation)|Pegasus, 50.1 light years from Earth. 51 Pegasi b was the first ever planet discovered orbiting a sun-like star. List of appearances ''Halo: Ghosts of Onyx'' Sources Category:Covenant worlds
The 51 Pegasi system is a planetary system home to the planet 51 Pegasi B and its moon Pegasi Delta,Halo: Ghosts of Onyx, ''page 13'' whose rich oceans were mined by the Covenant for deuterium and tritium in 2545. The Covenant refinery complex was the target of a United Nations Space Command|UNSC strike in Operation: TORPEDO, which led to the demise of all but two SPARTAN-III Beta Company|Beta Company SPARTAN-III Program|SPARTAN-IIIs.Halo: Ghosts of Onyx, ''page 15'' List of appearances ''Halo: Ghosts of Onyx'' Sources Category:Planetary systems
The 511th Infantry Division were a division-level unit within the United Nations Space Command armed forces. In December 2559, members of the division were assigned as a part of the infantry complement aboard . When the ship was Battle over Installation 07|ambushed over Installation 07, elements of the unit successfully escaped the carrier and landed on Installation 07 in a Fragmentation|remote region of the ring disconnected from other UNSC survivors. The survivors of the landing took to surveying their fragment of the now-shattered ring while trying to Battle for Zeta Halo|avoid and resist against the occupying Banished forces. Sources Category:UNSC military units
|gender= |height= |mass= |hair= |eyes= |affiliation=*Spartan Operations *SPARTAN-IV program |rank=Spartan Operations#Rank structure|Spartan |sn=51718-00113-CS |notable=Graduated from the Avery J. Johnson Academy of Military Science }} 51718-00113-CS is the service number of a SPARTAN-IV Program|Spartan-IV supersoldier. They graduated from the Avery J. Johnson Academy of Military Science. Biography 51718-00113-CS entered the Spartan-IV program as a recruit, where they were put through training at the Avery J. Johnson Academy of Military Science. They eventually graduated, and were put on a list of Spartans who graduated at the academy. Gallery File:HINF LiveFireEntranceway.png|A look at the board display of Spartans who graduated. List of appearances ''Halo Infinite'' Sources Category:Spartan-IVs Category:Human characters
|gender= |height= |mass= |hair= |eyes= |affiliation=*Spartan Operations *SPARTAN-IV program |rank=Spartan Operations#Rank structure|Spartan |sn=52901-06427-CD |notable=Graduated from the Avery J. Johnson Academy of Military Science }} 52901-06427-CD is the service number of a SPARTAN-IV Program|Spartan-IV supersoldier. They graduated from the Avery J. Johnson Academy of Military Science. Biography 52901-06427-CD entered the Spartan-IV program as a recruit, where they were put through training at the Avery J. Johnson Academy of Military Science. They eventually graduated, and were put on a list of Spartans who graduated at the academy. Gallery File:HINF LiveFireEntranceway.png|A look at the board display of Spartans who graduated. List of appearances ''Halo Infinite'' Sources Category:Spartan-IVs Category:Human characters
The 53rd Armored Division was an Wikipedia:Armoured warfare|armored division of the UNSC Army that was active during the Human-Covenant War. History The division's most notable action was during the Battle of Actium in 2545|May 2545. On May 10, in the midst of the Covenant Empire|Covenant's invasion of Actium, Colonel Akono Menteith made a rousing speech, stirring the twelve-thousand men and women of the 53rd to perform great feats of heroism. Within the month, the 53rd Armored Division, with the aid of a pair of HAVOK tactical nuclear weapons, destroyed three of the largest Covenant staging areas ever encountered. Soon, however, Actium fell to the Covenant and every remaining member of the division was killed. Though the 53rd Armored Division was annihilated, Colonel Menteith's speech became legendary throughout the colonies as a symbol of human resistance against the genocidal Covenant. Sources Category:UNSC Army units
The 55 gallon drum is used by the UNSC to hold water and other liquids vital for combat, such as liquid hydrogen. They are made of metal to withstand the wear of combat, and are typically found in fortified friendly positions. They are green in color, and appear to be three feet tall. It is also a rounded square prism in shape. The printing is in yellow, common in UNSC containers.Halo 2Halo 3 Trivia They are also one of the scenery objects a player may use in ''Halo 3'''s Forge. In addition, there is a 12 gallon drum which can be spawned in Forge. Sources Category:Forge objects
The #550 Scuderia StarSpeed M-12R, also referred to as the "Rally Warthog"Halo 5: Guardians or "RallyHog" is a civilian variant of the M12B Warthog created and employed by AMG Transport Dynamics' competition division for the purpose of racing on New Carthage. Design details The #550 Scuderia StarSpeed M-12R is designed for the high-stakes rally racing on New Carthage, and is designed to survive against deadly wildlife, rugged terrain, heavy weapons, and insane driving skill.Halo 5: Guardians, ''List of REQ cards/Vehicles|Rally Warthog REQ card description'' Fitted with the latest hydrogen-burning turbines for increased speed and ceramic applique armor comparable to that of the Tundra Warthog|Tundra, Woodland Warthog|Woodland and Urban Warthog|Urban Warthog models employed by the UNSC, the Rally Warthog can handle environmental hazards that would leave even mil-spec vehicles as broken wrecks. Rally Warthogs have been observed in both Scout Warthog|Scout configurations with no turret,Halo 5: Guardians, ''List of REQ cards/Vehicles|Rally Scout Warthog REQ card description'' and in M12 Chaingun Warthog|Light Reconnaissance configurations sporting an M343A2 chaingun. Operational history The rally Warthog is designed to compete in New Carthage's extreme rally racing, and has won class victories in the New Carthage Sprint Series and 24 Hours of Quezon races. They were later incorporated into the War Games simulations for use in training by SPARTAN-IV program|SPARTAN-IV personnel. Gameplay The Rally Warthog appears in ''Halo 5: Guardians'' as a vehicle List of REQ cards|REQ card available for use in the Warzone and Warzone Firefight gamemodes via the requisition system. It was implemented into the game in the Hog Wild update, and is also useable in Forge and custom games. In Warzone, the Rally Warthog is equipped with a chaingun and is listed as an Uncommon card, requiring REQ level 2 to call in. The Rally Scout Warthog, however, is a common REQ that can be called in at level 1. In regards to stats, the Rally Warthog variants have 40% more health than a standard Warthog, the same as the Urban, Tundra, Woodland, Vespin Warthog|Vespin and Sword Warthog|Sword Warthog variants. Trivia Scuderia means "stable" in Wikipedia:Italian language|Italian. The term is commonly used in professional auto racing and many Italian racing teams incorporate it into their names, with the most notable example being Wikipedia:Scuderia Ferrari|Scuderia Ferrari. Gallery File:[email protected]|A Spartan driving a Rally Scout Warthog on Raid on Apex 7. File:H5G-RallyWartHog.png|An M12-R equipped with a chaingun. File:[email protected]|An M12-R equipped with a chaingun on Skirmish at Darkstar. List of appearances ''Halo 5: Guardians'' Sources Category:Drivable vehicles Category:Warthog variants Category:Civilian vehicles
The year 57,448 BCE is a year in the distant past. Events Around sixty thousand years prior to August 25, 2552 A meteor bearing a small Forerunner Sigma Octanus IV artifact|artifact crashes on the planet that will be known as Sigma Octanus IV. Sources
5th Platoon was a UNSC Marine Corps "ship platoon" unit stationed aboard the in 2552.''Halo: Combat Evolved'', campaign level, ''The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn'' The platoon was sent to secure the airlocks of Deck 11 of the ''Autumn'' during the Covenant Battle Over Installation 04|boarding action of the ship during the Battle of Installation 04. It is unknown whether or not the platoon made it off the damaged ''Autumn''. List of appearances ''Halo: Combat Evolved'' ''Halo: Combat Evolved Anniversary'' Sources Category:UNSC Marine Corps platoons
6 Echo 2 was an Egret Spaceliner civilian transport craft. It, along with other transports, was used to evacuate both soldiers and civilians from New Alexandria (location)|New Alexandria during the Fall of Reach.Halo: Reach, campaign level, ''Exodus (level)|Exodus'' During the evacuation, it was ordered not to take off due to heavy enemy fire. However, the pilot disregarded instructions and took off anyway, which resulted in the destruction of the ship and the death of everyone on board. UNSC Army personnel considered the deployment of search-and-rescue teams, but the situation was quickly written off as hopeless as the vessel sank into the bay. Trivia ''6 Echo 2'' explodes two animation frames before it is struck by the plasma torpedo. The speakers in the ''Halo: Reach Legendary Edition'' commentary address this error; Lee Wilson jokes, ''"They should've Armor lock|locked their armor"''.http://www.youtube.com/watch?v=YhsbaA3pjEg ''Halo: Reach Legendary Edition Commentary - Part 5'' ''6 Echo 2'''s fate is similar to that of ''Cargo 3'' from ''Halo Wars'', as the pilots of both craft attempted to take off early despite nearby Covenant forces and were shot down shortly thereafter. Gallery File:Sinking.jpg|The transport crashing into a nearby harbor. List of appearances ''Halo: Reach'' Sources Category:Ships
''6 Echo 3'' was a Unnamed civilian transport craft|civilian transport craft. It, along with other transports, was used to evacuate both soldiers and civilians from New Alexandria (location)|New Alexandria during the Fall of Reach.Halo: Reach, campaign level, ''Exodus'' List of appearances ''Halo: Reach'' Sources Category:Ships
File:HaloReach Limited View2.jpg|thumb|250px|The 600 series container (top row). The 600 series ONI security containerHalo: Reach Legendary Edition :File:Journal Package Letter.jpg|journal package letter is a black box device employed by the Office of Naval Intelligence ONI Section Three|Section ThreeHalo: Reach Halo: Reach Limited Edition|Limited Edition. Following the Fall of Reach, one such artifact containing the personal Dr. Halsey's personal journal|journal of Catherine Halsey|Doctor Catherine Halsey was recovered from the ruins of SWORD Base. In January 2610, this archival unit was shipped by a former Beta-5 Division operative to the Museum of Humanity alongside a 1:53 sculpture of the Reach War Memorial in New Alexandria (location)|New Alexandria. By 2610, these containers were considered obsolete. Side labels File:HR LimitedEdition Label.jpg|thumb|The label on the box. REQ://65|59_234|97// p/Code: X16-69856-01 Type: (#PO600-80522) Item: Archive Module SCI 20||0602||24 10/D65,84.45,-0.75,-1.38 167.6mm x 210.6mm x 78.0mm Unit Weight: 2.344lbs Lot: TATA26700-92 |XA|0707 Trivia The 600 series ONI security container is the in-universe designation of the box used to package the ''Halo: Reach Limited Edition'', and included in the ''Halo: Reach Legendary Edition|Legendary Edition''. The number seven appears printed several times on the box. Sources Category:Storage containers Category:Office of Naval Intelligence
|gender= |height= |mass= |hair= |eyes= |affiliation=*Spartan Operations *SPARTAN-IV program |rank=Spartan Operations#Rank structure|Spartan |sn=61320-14380-GC |notable=Graduated from the Avery J. Johnson Academy of Military Science }} 61320-14380-GC is the service number of a SPARTAN-IV Program|Spartan-IV supersoldier. They graduated from the Avery J. Johnson Academy of Military Science. Biography 61320-14380-GC entered the Spartan-IV program as a recruit, where they were put through training at the Avery J. Johnson Academy of Military Science. They eventually graduated, and were put on a list of Spartans who graduated at the academy. Gallery File:HINF LiveFireEntranceway.png|A look at the board display of Spartans who graduated. List of appearances ''Halo Infinite'' Sources Category:Spartan-IVs Category:Human characters
|gender= |height= |mass= |hair= |eyes= |affiliation=*Spartan Operations *SPARTAN-IV program |rank=Spartan Operations#Rank structure|Spartan |sn=64539-56252-RK |notable=Graduated from the Avery J. Johnson Academy of Military Science }} 64539-56252-RK is the service number of a SPARTAN-IV Program|Spartan-IV supersoldier. They graduated from the Avery J. Johnson Academy of Military Science. Biography 64539-56252-RK entered the Spartan-IV program as a recruit, where they were put through training at the Avery J. Johnson Academy of Military Science. They eventually graduated, and were put on a list of Spartans who graduated at the academy. Gallery File:HINF LiveFireEntranceway.png|A look at the board display of Spartans who graduated. List of appearances ''Halo Infinite'' Sources Category:Spartan-IVs Category:Human characters
The year 648 BCE is a year in the 640s BCE in the distant past#7th century BCE|7th century BCE. Events The San'Shyuum announce the destruction of their homeworld Janjur Qom by a natural stellar collapse to the rest of the Covenant.BestiarumHalo Encyclopedia (2009 edition), ''page 113'' Consequently, the Covenant capital city and mobile space station High Charity becomes the San'Shyuum's surrogate homeworld and is formally commissioned after two centuries of construction.Halo: The Essential Visual Guide, ''page 93'' Sources
|type=Orbital Drop Shock Troopers|Shock infantry |role= |size=Approximately 14,000 MarinesHalo Encyclopedia (2009 edition), ''page 55'' (2011) |nicknames= |battles=*Battle for Earth *Battle of Mombasa **Operation: BUMRUSH |commanders= }} The 65th Shock Troops Division is an Orbital Drop Shock Trooper division of the UNSC Marine Corps. History During the Battle for Earth|Battle for Earth on 2552#October|October 20, 2552, elements of the 103rd Shock Troops Battalion|103rd Battalion of the 65th Shock Troops Division were assigned to the UNSC Navy's Fifth Fleet over Earth. When the Fleet of Sacred Consecration arrived at the planet, deployed the ODSTs to Operation: BUMRUSH|infiltrate the fleet's flagship, ''Solemn Penance'', though the CAS-class assault carrier|assault carrier fled the planet while the battalion was dropping overhead of it. Subordinate units 103rd Shock Troops Battalion *Alpha-Nine List of appearances ''Halo 3: ODST'' ''Halo: Reach'' ''Halo: New Blood'' ''Halo 5: Guardians'' *''Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers'' ''Halo Mythos'' Sources Category:Orbital Drop Shock Trooper units
686 Ebullient Prism was a Forerunner AI construct, and the Monitor of Line Installation 1-4. Prism's functions included collecting and inspecting any specimens captured for evidence of immunity to infestation by the Flood. Assistance from the specimen when inspecting was not required to be voluntary according to protocol.Halo: Blood Line, ''Halo: Blood Line Issue 2|Issue 2'' Biography In 2552, Prism's Gatherers had obtained a member of a respective species that had crashed on the moon, which included Reff 'Talamee, a Sangheili; Black-One, a human; an Unggoy and a Mgalekgolo. Prism introduced himself to the subjects and explained that they were to be vivisected and catalogued for study to determine if any of them possessed immunity to the Flood. The Mgalekgolo was vivisected first; although the species was found to be immune to the Flood, Prism stated that they lacked mass and cognitive capability to "satisfy protocol". Prism was about to vivisect Black-One when Reff insisted that the SPARTAN-II program|Spartan did not believe in the Great Journey. Prism, interested in Reff's garbled understanding of Forerunner protocol, vivisected the Unggoy instead. Before Prism could continue, he was alerted to the intrusion of the rest of Team Black and Covenant Empire|Covenant forces, who had formed a temporary alliance to rescue their comrades.Halo: Blood Line, ''Halo: Blood Line Issue 3|Issue 3'' Prism remotely hacked into Victor-101's helmet and tricked him into believing that his fellow teammates are Covenant attackers. Prism also sent out a false distress signal to Black-Two, who rushed from the remains of ''UNSC Long Time Coming|Long Time Coming'' to the Line Installation, before tricking Victor into shooting her. He also infiltrated Iona's systems through her unsecured "ghost" interface, intending to completely destroy her. Prism chased Iona through Victor's MJOLNIR Powered Assault Armor|MJOLNIR armor systems, using virtual weapons against her. However, Prism became distracted with a visual depiction of Team Black's training days, composed of data from Victor's partially altered logs.Halo: Blood Line, ''Halo: Blood Line Issue 4|Issue 4'' Back in the physical world, Black-One insisted on Prism putting her out of her misery, which the Monitor was gladly willing to accomplish. However, Black-One used her helmet to deflect a laser right at her spare ammo pack sitting on a Gatherer, causing it to explode and crash into her cell. She then used the Gatherer's weapon to free Reff. Prism attempted to stop them, only for One to fire at him, forcing Prism to withdraw from Victor's armor. Summoning Sentinels to his aid, Prism chased the Spartan and Sangheili throughout the Installation. One was able to destroy the Sentinels, only for Prism to shoot her down. Reff, taking her weapon, took out Prism's eye, declaring him to be a "false Oracle". They then evaded the Monitor in the Installation's control center. Prism, assembling swarms of Sentinels and Gatherers, soon found them and demanded that they step away from the controls. He vaporized Reff from the legs up, as he was proclaiming about how he was the "Chosen One". Team Black reunited and were able to push Prism back, before using the Installation's main weapon to vaporize the Monitor.Halo: Blood Line, ''Halo: Blood Line Issue 5|Issue 5'' Personality Unlike most monitors, Ebullient Prism has a much more hostile demeanor, shown by his sadistic pleasure in vivisecting his prisoners. Trivia 686 Ebullient Prism shares many similarities with 343 Guilty Spark, the Monitor of Installation 04. "686" is double "343". Like Guilty Spark, Ebullient Prism has no regard for a being's consent to inspection. After being severely damaged by Reff using a Sentinel beam, Ebullient Prism quoted Guilty Spark; ''"My eye! Do you mean to blind me?"'' in a similar situation. Gallery File:686_ebullient_prism.png|686 Ebullient Prism of Line Installation 1-4. File:BL Prism kills Reff.png|686 Ebullient Prism uses his integrated beam weapon to destroy Reff. File:One firing at Prism.jpg|Black-One using a salvaged Gatherer's beam weapon against Prism. File:BL_Prism_vaporized.png|Prism is vaporized by the installation's main weapon. List of appearances ''Halo: Blood Line'' ''Halo: Saint's Testimony'' Sources Category:Forerunner A.I. Category:AI characters
The 6th Airborne Division is an UNSC Army airborne|airborne division of the UNSC Army.''Halo: Spartan Assault'', ''Halo: Spartan Assault/Quotes|Quotes'' Overview At some point, members of the 6th Airborne Division encountered Flood Flood combat form|combat forms. Personnel Specialist Archibald Berger List of appearances ''Halo: Spartan Assault'' Sources Category:UNSC Army units
7 Charlie 40 was the call sign of a UNSC UNSC Army|Army trooper from 7 Charlie who fought on Reach during the Fall of Reach|fall of the planet in 2552#August|August 2552. During the Siege of New Alexandria, the trooper's unit came under attack by Kig-Yar on top of the Mainz Trager Headquarters building; however, SPARTAN-B312 was able to assist him and his unit.Halo: Reach, campaign level, ''New Alexandria'' List of appearances ''Halo: Reach'' Sources Category:Human characters Category:UNSC Army personnel
7 Charlie was a United Nations Space Command|UNSC UNSC Army|Army unit stationed on Reach during 2552. During the Fall of Reach on August 23, they fought in the Siege of New Alexandria where 7 Charlie 40 and his team were engaged by Covenant Empire|Covenant forces atop the Mainz Trager Headquarters building. SPARTAN-B312 was able to assist the team.Halo: Reach, campaign level, ''New Alexandria'' Known members 7 Charlie 40 List of appearances ''Halo: Reach'' Sources Category:UNSC Army units
7 Delta 19 was the call sign of a UNSC UNSC Army|Army trooper from 7 Delta, operating in New Alexandria (location)|New Alexandria, Reach. During the Siege of New Alexandria|evacuation of the city, 7 Delta 19 and his unit were sent to destroy a Covenant communications jammer located at Sinoviet Center. However, he and all but Shell-shocked Army trooper|one of 7 Delta were killed by Yanme'e while he radioed their position to Catherine-B320.Halo: Reach, campaign level, ''New Alexandria'' List of appearances ''Halo: Reach'' Sources Category:Human characters Category:UNSC Army personnel
7 Delta was a United Nations Space Command|UNSC UNSC Army|Army unit stationed on Reach during 2552. During the Fall of Reach on August 23, they fought in the Siege of New Alexandria, where 7 Delta 19 and his team failed in destroying a Covenant communications jammer located at the Sinoviet Center. Only Shell-shocked Army trooper|one of the unit's men survived, and became severely traumatized by the deaths of his entire squad. By the time SPARTAN-B312 arrived some time later to complete their mission, the survivor was cowering in a corner, pointing a gun to his head and screaming nonsense.Halo: Reach, campaign level, ''New Alexandria'' Known members 7 Delta 19 Trivia 7 Delta was comprised of nine Army Troopers. List of appearances ''Halo: Reach'' Sources Category:UNSC Army units
''7 Echo 3'' was a Unnamed civilian transport craft|civilian transport craft. It, along with other transports, was used to evacuate both soldiers and civilians from New Alexandria (location)|New Alexandria during the Fall of Reach. The ship was initially pinned down by a Ceudar-pattern heavy corvette|Covenant corvette with Covenant attacking 7 Echo 3 to get at the passengers inside at one point breaching the craft's landing bay. However SPARTAN-B312 was able to use missile batteries to disable the corvette, allowing 7 Echo 3 and two other transports to safely take off.Halo: Reach, campaign level, ''Exodus'' List of appearances ''Halo: Reach'' Sources Category:Ships
7 on the 7th is a playlist only available on the 7th of each month. The 7 on the 7th playlist exists to ensure that people have an opportunity to get the Vidmaster Challenge: 7 on 7|Seven on the Seventh Vidmaster achievement. The requirements for this playlist is, Cold Storage, the Legendary Map Pack, the Mythic Map Pack and the Mythic Map Pack 2. When playing, your service records will having a record saying "7 on 7th EXP" meaning that each time you win in this playlist (1st, 2nd, or 3rd place) you will get one point recorded here. If you get 7 EXP points in total for this playlist, you will achieve the vidmaster. Assembly 7 on the 7th Gametypes: Rockets Fiesta Slayer (game with unlimited ammo and random weapons) Slayer BRs Slayer Braaaains (Infection and Living Dead variant) Swords Avalanche 7 on the 7th Gametypes: Team Snipers Big Team Slayer Category:Playlists
File:Bungie - 7-step plan.jpg|thumb|300px|A mock up of the contract. The 7 Steps to World Domination refers to Bungie's plan to achieve its ultimate goal. The plan appeared in a documentary on the history of Bungie available in the Halo 3 Legendary Edition|''Halo 3'' Legendary Edition. The plan is a direct reference to the studio's long-standing obsession with the number seven. Steps ''Start independent gaming software company.'' COMPLETED: 1991 ''Dominate Mac platform: Launch assault on Windows platform.'' COMPLETED: 1994 ''Announce killer gaming title.'' This was shown as Bungie trying to give a good name to what would eventually become ''Halo: Combat Evolved''. Names included: ''The Crystal Palace'' ''Covenant'' - to which Paul Russel described as sounding like a bad 80s' Hair Band. ''Resonance'' ''Pulse'' ''Red Shift'' ''Flare'' ''Aquarius'' And others (unreadable) COMPLETED: Summer 2000 ''Acquire strangely addictive Chinese food company.'' STATUS: Complete (Halo 3 Legendary Edition disc) ''Recover Ling Ling's head.'' Ling Ling was a severed dog's head in a jar. One of the Bungie employees at the Chicago office stated that it belonged to a room mate who was a medical student. When the room mate moved out, he left the head behind. Ling Ling's head is stored in a fridge/cabinet marked "Warning, Ling Ling inside". Ling Ling is also known for the sentence which is sometimes shown on Bungie.net saying, "We'll be finding Ling Ling's head!" STATUS: Complete ''Stage bloody coup of new parent company.'' Talks about Bungie's move from the Chicago Office. The Bungie coat of arms is shown, it is an arm stretching out with a lightning bolt with the words ''"Don't make us kick your ass"'' written in Latin around it. COMPLETED: October 2, 2007 (real world)|2007 ''Take over world, shoot enemies into the sun with giant slingshot.'' Unfinished, leading members claim to ''"plan their schemes"'' every day. IN PROGRESS Category:Bungie
File:Halo 5 7 Wood.png|thumb|The 7-Wood.|200px The 7 wood is a melee weapon in ''Halo 3'', ''Halo 3: ODST'' for ''Halo: The Master Chief Collection'', ''Halo: Reach'', and ''Halo 5: Guardians''.'' Summary It is a remodeled version of the Gravity hammer (fiction)|gravity hammer with no change in attack power or speed. It is the same size, but has the shape of a standard, real-life, golf club. In ''Halo 3'', it has the icon of a Grunt on its head. Its reticule is circular and perforated like a golf ball. Bungie likely remodeled the Gravity Hammer design for the 7 wood for novelty purposes, as no other use for the 7 wood (or the other golf items, such as the Golf Ball and the Cup) has been found. The 7 wood was a new addition to the Forge scenery selection, with the arrival of the Mythic Map Pack. It only appears on Sandbox, a large open terrain map with three levels. Sandbox is considered a very Forge-intensive map. Due to the expansive forge abilities of Sandbox, this is likely the reason the 7 wood is only available on that map. The 7 wood is also found in Forge mode in ''Halo: Reach'' and also in Firefight. In ''Halo 5: Guardians'', the 7 wood was added as part of the Warzone Firefight update to Forge. It lacks the icon of the grunt on its head, instead replacing it with a UNSC icon; on the bar of the club is the word Misriah. Usage In ''Halo 3'', ''Halo Reach'', and ''Halo 5: Guardians'', the 7 wood is available in Forge. For ''Halo 3'' specifically, it is in the Mythic Map Pack|Mythic Map Sandbox. It can be found under the "Scenery" section, as opposed to the "Weapons" section. It can be used as a melee weapon in a similar way to the Gravity Hammer. Bungie added two other golf objects to go with the 7 wood - a "cup" and a golf ball, most likely as a novelty object for Forgers and custom gamers to mess around with while playing Halo 3 with friends. Players who use the 7 wood for combat would use Gravity Hammer tactics, as they have the same effects, but as a novelty item, it was likely that players using the 7 wood will only be messing around in Forge. The 7 woods have also appeared in matchmaking in the Grifball court Chichen Itza, where teams starting in the lower court can grab a 7 wood right after spawning. ''Halo: Reach'''s Grifball variant, ''Hand Egg'', also features the 7 wood as its primary weapon. They also appear in ''Halo: Reach'' in the Action Sack playlist, and in the HaloBall and HaloBall Xtreme gametypes. Trivia File:Seven wood PGGA.jpg|thumb|200px|The PGGA emblem. Its name is yet another Seven|7 reference, Bungie's favorite number. Many gamers believed that using the 7 wood to hit the golf ball into the cup would unlock the location of the Halo 3 skulls|Sandbox Skull, but this was later denied by Bungie, who then confirmed that players would have to search for the skull, as with the other ''Halo 3'' skulls. The head of the 7 wood bears the seal of the PGGA, which pays homage to the modern-day PGA, or Professional Golf Association. Within the Halo Universe, PGGA likely stands for 'Professional Grunt Golf Association' or another derivative of similar appearance, due to the presence of an Unggoy head in the seal. The 7 wood (and the other golf items) were likely added for the same reasons as the soccer ball Forge item in ''Halo 3'', though the golf items seem to be more novelty-oriented, compared to the soccer ball which was presumably used as a physics testing item during the game's development. When the player walks over the 7 wood, the message prompting them to pick it up does not show an icon of the weapon like any other weapon would. Rather, it displays the words "7 Wood" in its place. However, when the weapon is wielded, an image of the weapon appears in the player's heads-up display like it would with any other weapon. Why this image was not used in the prompt is unknown. The reticule of the 7 wood appears to be a Golf Ball|golf ball. However, in ''Halo: Reach'', when playing on splitscreen, the reticle changes considerably. This is the only known instance of such a change. In Firefight, while playing as an Elite, it is possible to give a 7 wood to Brutes, who will wield it exactly as if they were holding Gravity Hammers. However, the "Hold RB to take" message will not appear once they are holding one. Gallery File:PuttPuttA.png|A 7 wood in ''Halo 3'' & ''Halo 3: ODST'' for ''Halo: The Master Chief Collection''. File:Spartan with 7wood.jpg|A blue Spartan holding a 7 wood in ''Halo 3''. File:Spartan smashing 7 wood.jpg|A blue Spartan using a 7 wood. File:halo3_116482340_Full.jpg|The 7-Wood as a secondary doesn't use the other shoulder when the Katana chestpiece is equipped. File:H5G-7wood.png|First-person view of the 7 wood in ''Halo 5: Guardians''. Sources Category:Melee weapons Category:Forge objects
The 717th Xeno-Materials Exploitation Battalion was a formation of the United Nations Space Command UNSC Marine Corps|Marine Corps under the operational command of the Office of Naval Intelligence's Xeno-Materials Exploitation Group.Halo: Last Light, ''page 52'' (Google Play edition) It was tasked with securing and retrieving alien materials, including Forerunner artifacts. History After the detection of Forerunner activity on the planet Gao on April 14, 2553, CINCONI Margaret Parangosky gave command of battalion to Commander Murtag Nelson and deployed it to the planet in order to secure a hypothesized Forerunner ancilla.Halo: Last Light, ''page 23'' The battalion's deployment, however, angered many of Gao's anti-centralist citizens. During the course of the expedition, numerous people were found murdered in Gao's Montero Cave System, which launched a joint UNSC-Gao Ministry of Protection investigation into the murders. The UNSC believed that the murders were committed by radicals wishing to blame them on the UNSC occupation, while many of the Gaos were convinced the UNSC to be responsible.Halo: Last Light, ''page 30'' Composition The battalion was composed of three combat companies, two-three support companies and one security company, in addition to several scientific units that allowed it to pursue its unique mission. Identified units Alpha Company (UNSC Marine Corps)Halo: Last Light, ''page 284'' (Google Play edition) Charlie Company (UNSC Marine Corps; heavy infantry)Halo: Last Light, ''page 150'' (Google Play edition) Sierra Company (UNSC Marine Corps)Halo: Last Light, ''page 333'' (Google Play edition) Blue Team (UNSC Navy; Spartan UNSC Special Forces|Special Warfare team) ''(attached during Operation: JOVIAN WHISTLE)'' List of appearances ''Halo: Last Light'' ''Halo Mythos'' ''Halo: Retribution'' ''Halo: Shadows of Reach'' Sources Category:UNSC Marine Corps units
|gender= |height= |mass= |hair= |eyes= |affiliation=*Spartan Operations *SPARTAN-IV program |rank=Spartan Operations#Rank structure|Spartan |sn=72528-71120-TG |notable=Graduated from the Avery J. Johnson Academy of Military Science }} 72528-71120-TG is the service number of a SPARTAN-IV Program|Spartan-IV supersoldier. They graduated from the Avery J. Johnson Academy of Military Science. Biography 72528-71120-TG entered the Spartan-IV program as a recruit, where they were put through training at the Avery J. Johnson Academy of Military Science. They eventually graduated, and were put on a list of Spartans who graduated at the academy. Gallery File:HINF LiveFireEntranceway.png|A look at the board display of Spartans who graduated. List of appearances ''Halo Infinite'' Sources Category:Spartan-IVs Category:Human characters
The 77th Marine Regiment was a UNSC UNSC Marine Corps|Marine Corps infantry unit that fought against the Covenant during the Battle of Mombasa.Believe Known members {| class="wikitable" ! Member ! Short description | |Pawel Czernek |Major Pawel Czernek, who was active for 30 years in the UNSC from 2551 to 2581, was one of the few surviving combatants who fought in the Battle of New Mombasa, was interviewed in a documentary circa the turn of the 27th century at the Museum of Humanity. He related his role in the battle while examining a diorama of the battle - he manned an overturned Warthog's turret - and described the morale Master Chief engendered during the battle ("We knew Master Chief was in the fight. He gave us hope.") The elderly Major Czernek wears a Artificial limb|prosthetic metal right leg.Believe: ''Museum'' | |T. B. Williams |T.B. Williams was a UNSC Marine present at the Battle of Earth. He wielded a Sniper Rifle System 99D-S2 Anti-Materiel|Sniper Rifle, and used it to kill a Brute Chieftain that was responsible for the deaths of more than 23 other Marines. | |Ian Callahan |Ian Callahan was a Marine who was captured by two Kig-yar|Jackals during the Battle of New Mombasa, and was saved by an unknown Marine. | |James Dessen |Corporal James Dessen was posthumously awarded the UNSC Legion of Honor medal for his extraordinary bravery during the Battle of New Mombasa. | |Thomas P. Porter |Thomas P. Porter was a M808B Main Battle Tank|Scorpion driver during the Battle of New Mombasa. | |Thomas Chang |Sergeant Thomas Chang was a veteran of numerous battles against the Covenant, and successfully completed the task of securing a forward HQ during the Battle of New Mombasa. He was killed during a Covenant air assault. | |Jackson Law |Jackson Law was the sole survivor of a Warthog patrol during the Battle of New Mombasa. He sustained serious injuries when his Warthog was capsized by a Covenant plasma round. | |Sian Wong |Sian Wong was a sniper that sustained severe burn injuries from a retaliatory Banshee strike. | |Russel Tinnier |Russel Tinnier was a Marine assigned to destroy a strategic bridge. | |Thomas C. Meyer |Thomas C. Meyer used his M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|rocket launcher to destroy the bridge alongside Tinnier. | |Emmanuel "Emmet" Lomax |Emmanuel Lomax encountered John-117 during the Battle of New Mombasa, after receiving a precious four-hour sleep in an abandoned building. | |Caio Zanato |Caio Zanato was the sole survivor of his squad during the Battle of New Mombasa, promoted to the rank of Private First Class. | |Niraj Shah |Niraj Shah was a sniper who participated on in the Battle of New Mombasa. He was seen fighing on a hill. |} Trivia The regiment's number (77) is a reference to the number Seven|7. List of appearances ''Believe'' Sources See also Believe UNSC Marine Corps UNSC Military Units Category:UNSC Marine Corps units
The year 784 BCE is a year in the 780s BCE in the distant past#8th century BCE|8th century BCE. Events During one of the first Ages of Conversion, Covenant forces make first contact with the Lekgolo on Rentus, a moon of the planet Te. The Covenant declares war on the species and the Taming of the Lekgolo begins upon discovering that the Lekgolo have devoured a majority of the Rings of Tethe gas giant's artificial Wikipedia:Planetary ring|planetary rings built by the Forerunners.Halo Encyclopedia (2009 edition), ''page 114'' During the conflict, the Covenant discovered that many of the Lekgolo worm colonies have literally devoured Forerunner artifacts and installations, while others eat everything ''except'' Forerunner installations. The Lekgolo initially prove difficult to defeat because of their ability to combine into the powerful Mgalekgolo, however due in part to their superior spaceship technology the Covenant are able to ally with and tame the useful Lekgolo, and exterminate the relic-destroying colonies in what will come to be known as the Taming of the Hunters. The compliant Lekgolo are incorporated into the Writ of Union.Halo Encyclopedia: The Definitive Guide to the Halo Universe, ''page 30'' Sources
The year 789 BCE is a year in the 780s BCE in the distant past#8th century BCE|8th century BCE. Events Following San'Shyuum experiments with early copies of the Anodyne Spirit's Luminary, the first world the Covenant discover is Te in the Svir system. However they did not make first contact with the systems inhabitants till 784 BCE. Sources
The year 791 BCE is a year in the 790s BCE in the distant past#8th century BCE|8th century BCE. Events The construction of ''High Charity'' is completed.''Halo: Warfleet'', ''page 56'' Sources
The 79th Infantry Battalion was a UNSC Marine Corps|Marine Corps infantry battalion attached to the in 2552.''Halo: The Flood'', Halo: The Flood#2010 bonus content|Adjunct, Entry 47-2396/10763 History Elements of the battalion were assigned to the ''Pillar of Autumn'' by September 2552, when the vessel arrived at Installation 04. Following the Outbreak at the Containment Facility|outbreak of the virulent Flood on the ring, the survivor elements of the battalion were beset upon by the parasite. Eventually, one survivor, an Unidentified private|unidentified Private First-Class, would use the transmitter of lifeboat Lima Foxtrot Alpha 19 to send out an SOS, though eventually committed suicide with an M6C magnum as the Flood closed in. The Office of Naval Intelligence would later pick up this transmission, dubbing it Entry 47-2396/10763. List of appearances ''Halo: The Flood'' *''Halo: The Flood#2010 bonus content|Adjunct'' Sources Category:UNSC Marine Corps units
The 7th Shock Troops Battalion is a formation of the Orbital Drop Shock Troopers that served during the closing stages of the Human-Covenant War.Art of Halo, ''page 159'' It is subordinate to the 105th Shock Troops Division.Halo: Reach, campaign level ''Tip of the Spear'' History The 7th Battalion served during the Fall of Reach in summer 2552. On 2552#August|August 12 the battalion operated as part of a large Order of battle (Viery, Reach)|joint task force that countered Covenant deployments in the Viery Territory, where it served in the northern region. On 2552#October|October 20, 2552, members of the 7th Battalion assigned to the Stalwart-class light frigate|frigate were deployed to the Kenyan city of Mombasa in an attempt to board ''Solemn Penance'', the flagship of the Fleet of Sacred Consecration|invading forces; their mission was to capture the Prophet of Regret, a member of the Covenant's triumvirate of Hierarchs. A D77-TC Pelican carrying part of this strike team was shot down by a Protos-pattern Scarab|Scarab assault platform in Old Mombasa|the city's older district, forcing the surviving occupants to take cover in the nearby Hotel Zanzibar. They were soon rescued by SPARTAN-II program|Spartan John-117 and aided the Spartan in destroying the Scarab.Halo 2, campaign level ''Outskirts''Halo 2, ''Another Day at the Beach''Halo 2, campaign level ''Metropolis'' On 2552#November|November 2, after ''In Amber Clad'' arrived at Halo Array|Halo Installation 05 in pursuit of the Prophet of Regret's flagship, members of First Platoon (ODST)|First Platoon of an unidentified company were deployed to the surface of the installation to capture the Prophet. The majority of First Platoon died upon or shortly after making Landfall, however GySgt Marcus Stacker, SSGT Banks and PFC Chips Dubbo were able to assist John-117 as the Spartan moved toward the Prophet's location. The ODSTs were evacuated by Sergeant Major Avery Johnson via Pelican and diverted to Delta Halo's Library for another mission. On 2552#December|December 11, 2552, troopers of the 7th Battalion were deployed to the surface of Installation 00|the Ark to destroy an array of Covenant Skar'wa-pattern Mantis|anti-aircraft artillery platforms that were overlooking a desert sea. The destruction of these emplacements allowed the frigate to land near the Cartographer building.Halo 3, campaign level ''The Ark'' During the Battle of the Citadel (the final battle of the war) the 7th Battalion breached the Covenant's armor and artillery defenses. They assisted SPARTAN-117 and Sergeant Major Johnson in shutting down the Barrier tower|shield generator stations protecting the Citadel; meanwhile, the Sangheili assault carrier ''Shadow of Intent'' provided air cover and distracted enemy forces from the joint human-Sangheili offensive by firing on the shield with her plasma torpedoes. After their primary objective was complete the allied forces entered the citadel canyon, defeating the remaining hostiles (including a pair of s). This allowed the Spartan and Arbiter Thel 'Vadam to push inside and kill the Prophet of Truth, dissolving the Covenant.Halo 3, campaign level ''The Covenant'' Trivia The name of the battalion is an obvious reference to the number seven. The 7th Battalion's unit patch was intended to be displayed on the ODSTs' ODST armor|battle dress in ''Halo 2'', though this was not implemented in-game. A :File:H3 7th BN patch.png|heavily weathered version appears on the ODST NPC model in ''Halo 3''. Gallery File:H2-ODST-Squad.jpg|7th Battalion shock troopers in the streets of Mombasa File:Halo2 - SFPelican.jpg|7th Battalion shock troopers aboard a D77-TC Pelican File:Hevstohalo05.jpg|7th Battalion shock troopers descending toward Installation 05 File:H3 7th BN patch.png|The unit patch of the 7th Battalion on an ODST's shoulder pauldron File:Halo3-7thShockBattalion-Patch.png|Render of the 7th Battalion's unit patch File:Viery ODSTs 7.jpg|7th Battalion battle orders during the Battle of Viery File:H3 7thHelljumpers.jpg|ODSTs of the 7th Battalion during the Battle of Installation 00 File:Helljumper Squad.jpg|A 7th Battalion fire team in action File:ODST Squad.jpg|A 7th Battalion squad leader giving orders List of appearances ''Halo 2'' ''Halo 3'' ''Halo: Reach'' ''Halo 2: Anniversary'' Sources Category:Orbital Drop Shock Trooper units
File:MA5B AR ammo.jpg|thumb|250px|A 7.6251mm cartridge. The 7.6251mm cartridge, sometimes shortened to 7.62mm,''Halo: Combat Evolved Manual#Human Weapons|Halo: Combat Evolved Manual, Page 17, "MA5B Assault Rifle" is a heavy ammunition size in which the rifles and machine guns of the United Nations Space Command are commonly chambered. A great variation of ammunition types for this cartridge are employed. Overview File:HINF M392Bandit Render 1.jpg|thumb|250px|An M392 Bandit and several M118 7.62x51mm FMJ-AP rounds. This cartridge shares its dimensions with a form of rifle ammunition developed in the 20th century, employed commonly across the nations of the North Atlantic Treaty Organization under the designation Wikipedia:7.62x51mm NATO|7.62 NATO. The UNSC utilize it in an enormous variety of weapons, including: The MA5 series assault rifles, including the MA37 and MA40 assault rifle|MA40. The M392 DMR|M392 and M395 DMR|M395 Designated Marksman Rifles. The M739 SAW|M739 Light Machine Gun. The M247 machine gun|M247 General Purpose Machine Gun.''Halo: The Essential Visual Guide'', Machine Gun Turret The AIE-486H Heavy Machine Gun. The co-axial M231 Medium Machine Gun|M231 Medium Machine Guns of some M808|M808 Scorpion tanks.'''' The hull-based M247T medium machine gun|M247T Medium Machine Guns of M808C Scorpion|M808C Scorpion tank.''Halo: The Essential Visual Guide'', Page 164, "SCORPION" The M199 heavy machine guns of AV-49 Wasp VTOLs.''Halo: Official Spartan Field Manual'', Page 204, "WASP" Weapons chambered for 7.6251mm ammunition, such as the MA5B assault rifle, are considered to be powerful by UNSC soldiers. Variants M118 FMJ-AP (wikipedia:Full metal jacket (ammunition)|full metal jacket, wikipedia:Armor-piercing bullet|armor-piercing) rounds are the standard-issue ammo type employed by the MA5 series|UNSC's assault rifles,Halo: The Essential Visual Guide, Assault Rifle the M392Halo: The Essential Visual Guide, DMR and M395 DMRs,Halo 4: The Essential Visual Guide, DMR the M739 Light Machine Gun|M739 LMG,Halo 4: The Essential Visual Guide, SAW and the AIE-486H Heavy Machine Gun|AIE-486H HMG. The projectile's armor-piercing capabilities stem from its specially hardened construction.''Halo: The Flood'', Chapter 1 UNSC Marine Corps Battle Dress Uniform|UNSC infantry combat armor is capable of preventing lethal penetration at close range from a limited burst at the cost of bruising and significant discomfort,''Halo: Evolutions'', ''The Mona Lisa'', section ">Lopez 1527 hours" though infantry and even light vehicles or aircraft such as un-shielded Covenant Banshees are susceptible to fatal damage under sustained, accurate fire.''Halo: The Flood'', ''Chapter 2'' Energy shielding|Energy shields drastically reduce the ammunition's stopping power, as a great deal of concentrated fire from multiple weapons - or an extended period of continuous automatic fire from a single weapon - is needed to overwhelm them. The rounds are, however, capable of taking down unprotected targets quickly and cleanly.''Halo Encyclopedia (2009 edition)|Halo Encyclopedia: The Definitive Guide to the Halo Universe (2011 edition)'', Page 316 They are distributed to troops in 120-round packs for use with assault rifles,''Halo: Combat Evolved'', Gameplay and feed in this capacity via 32-, 36-,''Halo 5: Guardians'', Gameplay or 60-round wikipedia:Magazine (firearms)#Detachable box magazines|detachable box magazines. Shredder rounds are an alternate 7.6251mm ammunition type occasionally employed with the MA5B assault rifle.''Halo: The Fall of Reach'', Prologue The projectiles they fire are designed to splinter on impact,''Halo: The Fall of Reach'', Chapter 29 and are highly effective against lightly-armored infantry like Covenant Unggoy and building materials like marble tiles and wood.''Halo: The Fall of Reach'', Chapter 22 Ammunition of this type was used by the SPARTAN-IIs of Blue Team to engage a horde of Unggoy in the Battle of Jericho VII. Another instance of their use by Blue Team was at Cote d'Azur, when engaging a pair of Mgalekgolo in a museum. After finding their AP rounds were ineffective against the Mgalekgolo's armor, John-117 ordered the SPARTAN-IIs to use shredder rounds to fire at the floor beneath the Hunters, causing them to fall to the level below. 7.6251mm wikipedia:Hollow-point bullet|hollow-point ammunition is a variant type of round which is optimal for use against unprotected biological targets, also employed occasionally in the MA5B. A situationally useful attribute of this ammo type is that it is unlikely to cause unwanted to damage to potentially vulnerable structures like equipment cabinets, viewports and starship hulls, making them a useful tool when taking a ship. Magazines containing this ammunition are recognizably marked with red paint.''Halo: Silent Storm'', Chapter 24 7.62mm AP-T (wikipedia:Armor-piercing bullet|armor-piercing, wikipedia:Tracer ammunition|tracer) ammunition is employed in the M231 Medium Machine Gun|M231 MMG co-axially mounted on the M808B Scorpion. 7.62mm HEDP (high-explosive dual-purpose) ammunition is a variant of the 7.6251mm round which is loaded in the machine guns of ONI Wasp|AV-49 Wasps in the service of the Office of Naval Intelligence security teams. The projectiles detonate on impact.''Halo 5: Guardians'', Warzone gameplay Silver Timeline In the Silver timeline, John-117's MA5C utilizes a variant of gyroscopically-stabilized APHE (armor-piercing high-explosive) rounds optimized to deplete Covenant energy shields and penetrate nanolaminate|nanolaminate armor. Gallery HCE_M118_Ammo.png|An M118 ammo pack in ''Halo: Combat Evolved''. File:H3ODST MA5 Ammo.jpg|A packet of M118 ammunition. File:TML_M118-pulled-out.png|A 7.62mm bullet extracted from Zhao Heng Lopez's shoulder in ''The Mona Lisa''. File:M118 7 62x51mm FMJ-AP.jpg|Closeup of an 7.6251mm AP cartridge in an MA5D's magazine in ''Halo 4''. File:H5G_M118bullet.png|thumb|A round of 7.6251mm AP ammunition seen in its magazine in ''Halo 5: Guardians''. File:H2A MA5 Spent Brass.jpg|thumb|7.6251mm shell casings ejecting from a firing MA5D assault rifle in ''Halo 2: Anniversary'' multiplayer. File:HR Expended 7.62x51mm.jpg|thumb|Spent 7.6251mm casings ejecting from an MA37 assault rifle in ''Halo: Reach''. File:HR MA37 Mag.jpg|thumb|The protruding baseplate of a 32-round detachable box magazine of 7.6251mm ammo, used with the MA37 in ''Halo: Reach''. File:H3 Expended 7.62x51mm.jpg|thumb|7.6251mm casings ejecting from an MA5C assault rifle during firing in ''Halo 3''. File:H3 MA5C Magazine.jpg|thumb|The flush baseplate of a 32-round detachable box magazine used with the MA5C in ''Halo 3''. File:HI 7.62x51mm NATO.jpg|thumb|A SPARTAN-IV program|Spartan-IV reloading a magazine of 7.62x51mm NATO into the MA40 assault rifle in ''Halo Infinite''. File:HI 7.62x51mm Close.jpg|thumb|Closeup of a 7.6251mm NATO cartridge in an MA40 assault rifle|MA40's magazine in ''Halo Infinite''. File:HI 7.62x51mm Firing.jpg|thumb|Spent 7.6251mm shell casings ejecting from an MA40 assault rifle during firing in ''Halo Infinite''. List of appearances ''Halo: The Fall of Reach'' ''Halo: Combat Evolved'' ''Halo: The Flood'' ''Halo: First Strike'' ''i love bees'' ''Halo: Ghosts of Onyx'' ''Halo Graphic Novel'' *''Breaking Quarantine'' ''Halo: Uprising'' ''Halo 3'' ''Halo: Contact Harvest'' ''Halo Wars'' ''Halo: Helljumper'' ''The Life'' ''Halo 3: ODST'' *''Sadie's Story'' ''Halo: Blood Line'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Pariah'' *''Dirt'' *''Blunt Instruments'' *''The Mona Lisa'' *''Palace Hotel'' *''Human Weakness'' *''The Return'' ''Halo Legends'' *''Origins'' *''Homecoming'' *''Odd One Out'' *''Prototype'' *''The Babysitter'' *''The Package (animated short)|The Package'' ''Remember Reach'' *''Birth of a Spartan'' *''Patrol'' *''Deliver Hope'' ''Halo: Reach'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Boot Camp|Boot Camp'' *''Halo: Fall of Reach - Covenant|Covenant'' *''Halo: Fall of Reach - Invasion|Invasion'' ''Halo: Combat Evolved Anniversary'' *''Terminal (Halo: Combat Evolved Anniversary)|Terminals'' ''The Commissioning'' ''Halo: The Thursday War'' ''Halo 4: Forward Unto Dawn'' ''Scanned'' ''Halo 4'' *''Spartan Ops'' ''Halo: Spartan Assault'' ''Halo: Initiation'' ''Halo: Escalation'' ''Halo 2: Anniversary'' ''Halo: Nightfall'' ''Halo 5: Guardians'' ''Halo Infinite'' Sources
File:MA5B AR ammo.jpg|thumb|250px|A 7.6251mm cartridge. The 7.6251mm cartridge, sometimes shortened to 7.62mm,''Halo: Combat Evolved Manual#Human Weapons|Halo: Combat Evolved Manual, Page 17, "MA5B Assault Rifle" is a heavy ammunition size in which the rifles and machine guns of the United Nations Space Command are commonly chambered. A great variation of ammunition types for this cartridge are employed. Overview File:HINF M392Bandit Render 1.jpg|thumb|250px|An M392 Bandit and several M118 7.62x51mm FMJ-AP rounds. This cartridge shares its dimensions with a form of rifle ammunition developed in the 20th century, employed commonly across the nations of the North Atlantic Treaty Organization under the designation Wikipedia:7.62x51mm NATO|7.62 NATO. The UNSC utilize it in an enormous variety of weapons, including: The MA5 series assault rifles, including the MA37 and MA40 assault rifle|MA40. The M392 DMR|M392 and M395 DMR|M395 Designated Marksman Rifles. The M739 SAW|M739 Light Machine Gun. The M247 machine gun|M247 General Purpose Machine Gun.''Halo: The Essential Visual Guide'', Machine Gun Turret The AIE-486H Heavy Machine Gun. The co-axial M231 Medium Machine Gun|M231 Medium Machine Guns of some M808|M808 Scorpion tanks.'''' The hull-based M247T medium machine gun|M247T Medium Machine Guns of M808C Scorpion|M808C Scorpion tank.''Halo: The Essential Visual Guide'', Page 164, "SCORPION" The M199 heavy machine guns of AV-49 Wasp VTOLs.''Halo: Official Spartan Field Manual'', Page 204, "WASP" Weapons chambered for 7.6251mm ammunition, such as the MA5B assault rifle, are considered to be powerful by UNSC soldiers. Variants M118 FMJ-AP (wikipedia:Full metal jacket (ammunition)|full metal jacket, wikipedia:Armor-piercing bullet|armor-piercing) rounds are the standard-issue ammo type employed by the MA5 series|UNSC's assault rifles,Halo: The Essential Visual Guide, Assault Rifle the M392Halo: The Essential Visual Guide, DMR and M395 DMRs,Halo 4: The Essential Visual Guide, DMR the M739 Light Machine Gun|M739 LMG,Halo 4: The Essential Visual Guide, SAW and the AIE-486H Heavy Machine Gun|AIE-486H HMG. The projectile's armor-piercing capabilities stem from its specially hardened construction.''Halo: The Flood'', Chapter 1 UNSC Marine Corps Battle Dress Uniform|UNSC infantry combat armor is capable of preventing lethal penetration at close range from a limited burst at the cost of bruising and significant discomfort,''Halo: Evolutions'', ''The Mona Lisa'', section ">Lopez 1527 hours" though infantry and even light vehicles or aircraft such as un-shielded Covenant Banshees are susceptible to fatal damage under sustained, accurate fire.''Halo: The Flood'', ''Chapter 2'' Energy shielding|Energy shields drastically reduce the ammunition's stopping power, as a great deal of concentrated fire from multiple weapons - or an extended period of continuous automatic fire from a single weapon - is needed to overwhelm them. The rounds are, however, capable of taking down unprotected targets quickly and cleanly.''Halo Encyclopedia (2009 edition)|Halo Encyclopedia: The Definitive Guide to the Halo Universe (2011 edition)'', Page 316 They are distributed to troops in 120-round packs for use with assault rifles,''Halo: Combat Evolved'', Gameplay and feed in this capacity via 32-, 36-,''Halo 5: Guardians'', Gameplay or 60-round wikipedia:Magazine (firearms)#Detachable box magazines|detachable box magazines. Shredder rounds are an alternate 7.6251mm ammunition type occasionally employed with the MA5B assault rifle.''Halo: The Fall of Reach'', Prologue The projectiles they fire are designed to splinter on impact,''Halo: The Fall of Reach'', Chapter 29 and are highly effective against lightly-armored infantry like Covenant Unggoy and building materials like marble tiles and wood.''Halo: The Fall of Reach'', Chapter 22 Ammunition of this type was used by the SPARTAN-IIs of Blue Team to engage a horde of Unggoy in the Battle of Jericho VII. Another instance of their use by Blue Team was at Cote d'Azur, when engaging a pair of Mgalekgolo in a museum. After finding their AP rounds were ineffective against the Mgalekgolo's armor, John-117 ordered the SPARTAN-IIs to use shredder rounds to fire at the floor beneath the Hunters, causing them to fall to the level below. 7.6251mm wikipedia:Hollow-point bullet|hollow-point ammunition is a variant type of round which is optimal for use against unprotected biological targets, also employed occasionally in the MA5B. A situationally useful attribute of this ammo type is that it is unlikely to cause unwanted to damage to potentially vulnerable structures like equipment cabinets, viewports and starship hulls, making them a useful tool when taking a ship. Magazines containing this ammunition are recognizably marked with red paint.''Halo: Silent Storm'', Chapter 24 7.62mm AP-T (wikipedia:Armor-piercing bullet|armor-piercing, wikipedia:Tracer ammunition|tracer) ammunition is employed in the M231 Medium Machine Gun|M231 MMG co-axially mounted on the M808B Scorpion. 7.62mm HEDP (high-explosive dual-purpose) ammunition is a variant of the 7.6251mm round which is loaded in the machine guns of ONI Wasp|AV-49 Wasps in the service of the Office of Naval Intelligence security teams. The projectiles detonate on impact.''Halo 5: Guardians'', Warzone gameplay Silver Timeline In the Silver timeline, John-117's MA5C utilizes a variant of gyroscopically-stabilized APHE (armor-piercing high-explosive) rounds optimized to deplete Covenant energy shields and penetrate nanolaminate|nanolaminate armor. Gallery HCE_M118_Ammo.png|An M118 ammo pack in ''Halo: Combat Evolved''. File:H3ODST MA5 Ammo.jpg|A packet of M118 ammunition. File:TML_M118-pulled-out.png|A 7.62mm bullet extracted from Zhao Heng Lopez's shoulder in ''The Mona Lisa''. File:M118 7 62x51mm FMJ-AP.jpg|Closeup of an 7.6251mm AP cartridge in an MA5D's magazine in ''Halo 4''. File:H5G_M118bullet.png|thumb|A round of 7.6251mm AP ammunition seen in its magazine in ''Halo 5: Guardians''. File:H2A MA5 Spent Brass.jpg|thumb|7.6251mm shell casings ejecting from a firing MA5D assault rifle in ''Halo 2: Anniversary'' multiplayer. File:HR Expended 7.62x51mm.jpg|thumb|Spent 7.6251mm casings ejecting from an MA37 assault rifle in ''Halo: Reach''. File:HR MA37 Mag.jpg|thumb|The protruding baseplate of a 32-round detachable box magazine of 7.6251mm ammo, used with the MA37 in ''Halo: Reach''. File:H3 Expended 7.62x51mm.jpg|thumb|7.6251mm casings ejecting from an MA5C assault rifle during firing in ''Halo 3''. File:H3 MA5C Magazine.jpg|thumb|The flush baseplate of a 32-round detachable box magazine used with the MA5C in ''Halo 3''. File:HI 7.62x51mm NATO.jpg|thumb|A SPARTAN-IV program|Spartan-IV reloading a magazine of 7.62x51mm NATO into the MA40 assault rifle in ''Halo Infinite''. File:HI 7.62x51mm Close.jpg|thumb|Closeup of a 7.6251mm NATO cartridge in an MA40 assault rifle|MA40's magazine in ''Halo Infinite''. File:HI 7.62x51mm Firing.jpg|thumb|Spent 7.6251mm shell casings ejecting from an MA40 assault rifle during firing in ''Halo Infinite''. List of appearances ''Halo: The Fall of Reach'' ''Halo: Combat Evolved'' ''Halo: The Flood'' ''Halo: First Strike'' ''i love bees'' ''Halo: Ghosts of Onyx'' ''Halo Graphic Novel'' *''Breaking Quarantine'' ''Halo: Uprising'' ''Halo 3'' ''Halo: Contact Harvest'' ''Halo Wars'' ''Halo: Helljumper'' ''The Life'' ''Halo 3: ODST'' *''Sadie's Story'' ''Halo: Blood Line'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Pariah'' *''Dirt'' *''Blunt Instruments'' *''The Mona Lisa'' *''Palace Hotel'' *''Human Weakness'' *''The Return'' ''Halo Legends'' *''Origins'' *''Homecoming'' *''Odd One Out'' *''Prototype'' *''The Babysitter'' *''The Package (animated short)|The Package'' ''Remember Reach'' *''Birth of a Spartan'' *''Patrol'' *''Deliver Hope'' ''Halo: Reach'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Boot Camp|Boot Camp'' *''Halo: Fall of Reach - Covenant|Covenant'' *''Halo: Fall of Reach - Invasion|Invasion'' ''Halo: Combat Evolved Anniversary'' *''Terminal (Halo: Combat Evolved Anniversary)|Terminals'' ''The Commissioning'' ''Halo: The Thursday War'' ''Halo 4: Forward Unto Dawn'' ''Scanned'' ''Halo 4'' *''Spartan Ops'' ''Halo: Spartan Assault'' ''Halo: Initiation'' ''Halo: Escalation'' ''Halo 2: Anniversary'' ''Halo: Nightfall'' ''Halo 5: Guardians'' ''Halo Infinite'' Sources
File:Shotshell hippo.png|thumb|100px|An 8-gauge magnum shotgun shell. The 8-Gauge Magnum (3.75") shell is a size of shotgun cartridge used in the shotguns of Misriah Armory|Misriah Armory's M45 TS|M45 Tactical Shotguns and Weapon System Technologies military-variant DTM series shotguns. This ammo type is also known as the Soellkraft Hippo 8-gauge magnum shell, relating to the cartoon hippo face decorating their exterior. Overview The 8-gauge cartridge was a type of ammunition most commonly employed in 19th century firearms with antiquated black powder propellant, considered by the 21st century to be oversized and overpowered for shotgun applications. Nevertheless, the round has re-entered common usage with military and security forces in the 26th century and serves a role as a munition for extremely powerful assault weapons. The shell is employed with both 0000 and 00 projectiles, both of which are buckshot ammunition, meaning that they fire a spray of small pellets or "shot" as opposed to a single bullet. In length, the cartridge is 3.75". Due to its sheer firepower, it is among the relatively few UNSC ammunition types that can be efficiently and consistently used to engage targets with personal energy shielding. Variants File:Ammo -Shotgun.png|100px|thumb|Another version of the 8-gauge magnum shell. 8-Gauge Magnum shells filled with 0000 ("quadruple-ought") shot are the standard ammunition type for the UNSC's M90A and M45 Tactical Shotgun|M45 series shotguns.''Halo 4'', Gameplay Each of these projectiles leaves the barrel of an M90A shotgun travelling at 300-400 meters per second, and a shell of this type fired from an M90A has an effective range of 40 meters. Shells of this type used with the M45D Tactical Shotgun|M45D shotgun have been known the bear the designation "M296 SC"' "M296 TS",''Halo 4: The Essential Visual Guide'', Page 70, "SHOTGUN" and "M296 Magnum".' MAG 15P-00B (Magnum, 15 Pellets-00 Buck) are 8-gauge magnum shells filled with 00B ("double-ought buck") shot, and are frequently utilized with the M90 shotgun.''Halo: Combat Evolved'', Gameplay''Halo 2'', Gameplay''Halo 2: Anniversary'', Gameplay According to the designation, each shell contains 15 pellets. It is considered extremely powerful in confined, close-range engagements, but loses effectiveness at longer ranges due to the dispersal of the shot.''Halo 2 Manual#Current UNSC Weapons|Halo 2 Manual, Page 11, "M90 Shotgun"'' At medium range, however, the spread of pellets can be used to engage more than one target simultaneously.''Halo: Combat Evolved Manual#Human Weapons|Halo: Combat Evolved Manual, Page 18, "M90 Shotgun"'' Trivia The hippo on the outside of the casing was included as a gift to Matt Soell, a former employee and Community manager of Bungie Studios with an obsession with hippos (Hippo in Halo), and so the shell is named after him. In ''The Art of Halo 3'', the 8-Gauge Magnum shell is stated to have a length of 3.5". This contradicts all other sources, and is considered an error by this page. Gallery File:M90 buckshot.jpg|8-gauge shell boxes (00 buckshot) with an M90 in ''Halo: Combat Evolved''. File:CEA Shotgun Ammo Boxes.jpg|thumb|Boxes of 00B shotgun shells in ''Halo: Combat Evolved Anniversary''. File:H2 Classic Shotgun Shell Boxes.jpg|thumb|Boxes of 00B shotgun shells in ''Halo 2''. File:MAG 15P-00B.png|x16 MAG 15P-00B round case from ''Halo 2: Anniversary''. File:H2A Shotgun Shell Ejection.jpg|An expended 8-gauge shell ejecting from an M90 shotgun in ''Halo 2: Anniversary'' multiplayer. File:M45D shell eject.jpg|A spent M296 8-gauge shell ejecting from an M45D Tactical Shotgun in ''Halo 4''. List of appearances ''Halo: Combat Evolved'' ''Halo: The Flood'' ''Halo: First Strike'' ''Halo 2'' ''Halo Graphic Novel'' ''Halo 3'' ''Halo Wars'' ''Halo 3: ODST'' ''Halo 2: Anniversary'' ''Halo: Reach'' ''Halo: Combat Evolved Anniversary'' ''Halo 4'' *''Spartan Ops'' ''Halo: Spartan Assault'' ''Halo: Initiation'' ''Halo: Escalation'' ''Halo 5: Guardians'' Notes Sources
|cost= |variant= |service= Human-Covenant War Post-Covenant War conflicts |length= |width= |height= |weight= |ammotype=80mm |capacity= |feed=Wikipedia:Belt (firearms)|Belt-fed |operation= |rate= |velocity= |optics= |range= }} The 80mm Ball-Mounted Rotary Cannon is a weapon carried on United Nations Space Command|UNSC Open Frame 92/Extra-Vehicular Activity|booster frames.|Booster Frame|LocalArchive=Archive:Halo_Waypoint/2009_to_2014/Universe/Technology#Booster_Frame}} Overview The weapon consists of a seven-barrelled belt-fed rotary cannon, capable of firing 80mm munitions at nearby targets with an extremely high rate of fire. The turret assembly is mounted to its host craft via the use of a ball mount, which is then connected to a mechanical arm. The weapon is primarily mounted on the underside of the OF92 Booster Frame, with one mounted on each side of the craft underneath the wings. It can be used by Booster Frames engaging infantry inside starship hangar bays, or Extra-vehicular activity|EVA-outfitted troops. Gallery File:OF92EVA ammo.png|Ammo being loaded into the 80mm Rotary Cannons. List of appearances ''Halo Legends'' *''The Package (animated short)|The Package'' ''Halo: Escalation'' Sources Category:Autocannons
|gender= |height= |mass= |hair= |eyes= |affiliation=*Spartan Operations *SPARTAN-IV program |rank=Spartan Operations#Rank structure|Spartan |sn=82793-61021-AB |notable=Graduated from the Avery J. Johnson Academy of Military Science }} 82793-61021-AB is the service number of a SPARTAN-IV Program|Spartan-IV supersoldier. They graduated from the Avery J. Johnson Academy of Military Science. Biography 82793-61021-AB entered the Spartan-IV program as a recruit, where they were put through training at the Avery J. Johnson Academy of Military Science. They eventually graduated, and were put on a list of Spartans who graduated at the academy. Gallery File:HINF LiveFireEntranceway.png|A look at the board display of Spartans who graduated. List of appearances ''Halo Infinite'' Sources Category:Spartan-IVs Category:Human characters
85 Pegasi-914A is a star 40.5 light years away from Sol system|Sol,Wikipedia:85 Pegasi|85 Pegasi n Wikipedia near 51 Pegasi in Covenant territory, well outside of UNSC space. It is visible from Pegasi Delta, described as "faint yellow."Halo: Ghosts of Onyx, ''page 13'' List of appearances ''Halo: Ghosts of Onyx'' Sources Category:Stars
The year 850 BCE is a year in the 850s BCE in the distant past#9th century BCE|9th century BCE. Events In the First Age of Reconciliation, the Mken 'Scre'ah'ben|Prophet of Inner Conviction, the Qurlom|Minister of Relative Reconciliation, and the Sangheili treaty commission reconvene to discuss the disappearance of Ussa 'Xellus and his followers.Halo: Broken Circle, ''page 44'' The Ministry of Anticipatory Security is established by the Prophet of Excellent Redolence|High Prophet of Excellent Redolence and R'Noh Custo is appointed as its Minister (title)|Minister.Halo: Broken Circle, ''page 51'' The newly designated Minister of Anticipatory Security tasks the Prophet of Inner Conviction with Mission to Janjur Qom|a mission to Janjur Qom to retrieve a group of Stoic females and a Forerunner Luminary, threatening to use his new-found influence to place the Prophet on the Roll of Celibates if he declines.Halo: Broken Circle, ''pages 61-67'' Despite his best efforts, the High Prophet of Excellent Redolence forces Inner Conviction to reluctantly accept command of the expedition.Halo: Broken Circle, ''pages 73-75'' The Ussans continue to develop their new colony on Shield World 0673, calling it the Refuge. Monitor Enduring Bias informs Ussa and Sooln 'Xellus of the shield world's "Disassembler" process that allows the world to break itself apart and have its disparate parts remain habitable. Intrigued, Ussa investigates the process further.Halo: Broken Circle, ''page 72'' The Prophet of Inner Conviction is given command of stealth Covenant corvette|corvette ''Vengeful Vitality'', and a crew consisting of San'Shyuum Captain Vervum L'kosur, communications officer S'Prog, and weapons officer Mleer, Sangheili Trok 'Tanghil, Vil 'Kthamee, Ziln 'Klel, and Loquen 'Nvong, and the Huragok Floats Near Ceiling. The corvette then departed for Janjur Qom.Halo: Broken Circle, ''page 79'' Growing distrustful of Ussa, Salus 'Crolon and 'Drem begin to conspire against the Refuge's leadership. Tersa 'Gunok refuses to join them, but becomes inadvertently involved with the conspiracy nonetheless.Halo: Broken Circle, ''pages 89-94'' ''Vengeful Vitality'' arrives at the Reskolah region of Janjur Qom and a team is sent to the planet's surface, led by the Prophet of Inner Conviction. Upon arriving at the grotto of the Great Transition, the group retrieves a Luminary and Purifying Vision of the Holy Path|a device.Halo: Broken Circle, ''pages 97-103'' Loquen and Vervum betray the rest of the team, upon the orders of the Minister of Anticipatory Security. However, due to the intervention of Vil and Floats Near Ceiling, the others escape while Vervum and Loquen are killed or captured by the Stoics.Halo: Broken Circle, ''pages 108-114'' Tersa becomes infatuated with Lnur 'Mol, and the two walk together in Ussa's Garden. They overhear 'Crolon and 'Drem attempt to convince Gmezza|two Scorinn|others to join their secret rebellion, but Tersa and Lnur are spotted. The two manage to outrun 'Crolon and 'Drem, but the latter two falsely claim that Tersa and Lnur are conspiring against Ussa.Halo: Broken Circle, ''pages 124-128'' Covenant forces discover the location of the Ussan Sangheili rebels. Former Hierarch Qurlom delivers the news in the middle of the Prophet of Inner Conviction's "trial" in front the other Hierarchs. Inner Conviction is sent to lead a fleet to the Refuge while the Minister of Anticipatory Security is demoted.Halo: Broken Circle, ''pages 182-183'' A Covenant fleet led by the Prophet of Inner Conviction arrives at the Refuge to destroy the last resistance to the Writ of Union. The Prophet secretly contacts Ussa to try to get him to surrender, but Ussa rejects. After a brief battle between Ussan Sangheili and boarding Covenant Sangheili and Sentinels, Ussa contacts Inner Conviction and tells him to pull back his forces or they will perish with his soldier when he destroys the shield world. Amazingly, he does just that, although he and other Ussans survive in separate sections. The Prophet of Inner Conviction decides not to look for survivors and returns to High Charity in partial failure once more.Halo: Broken Circle, ''pages 203-205'' Sources
The year 851 BCE is a year in the 850s BCE in the distant past#9th century BCE|9th century BCE. Events During the first Age of Reconciliation, the Covenant face rebellion by Sangheili List of known Covenant heretics|heretics opposed to the Writ of Union. Under the leadership of Ussa 'Xellus, the heretics known as the Ussans depart from Sanghelios to The Refuge|Shield World 0673 in order to seek sanctuary from the Covenant.Halo: Broken Circle, ''page 43'' Sources
The year 852 BCE is a year in the 850s BCE in the distant past#9th century BCE|9th century BCE. Events After nearly nine decades of war, a tentative truce is brokered between the Reformist San'Shyuum leader Breaking Shadow and the Sangheili leader Pelahsar the Strident. The Sangheili and San'Shyuum end the War of Beginnings, merging to form the Covenant. The High Council of Concordance ratifies the Writ of Union, clearly defining the roles of the San'Shyuum and the Sangheili. In addition to both species laying down their arms, they commission the construction of a shared mobile homeworld, the Holy City of High Charity.Halo Encyclopedia (2009 edition), ''page 30''Halo Mythos, ''pages 39, 42, 112'' This event begins the Ages of Reconciliation|First Age of Reconciliation. Sources
The year 855 BCE is a year in the 850s BCE in the distant past#9th century BCE|9th century BCE. Events By this year, the Forerunner Dreadnought had been shot down on Suban during the San'Shyuum Reformists' Battle of Sanghelios|attack on Sanghelios, and Breaking Shadow had led a coup against Pervading Stone, the leader of the Keepers of the Dawn, resulting in the San'Shyuum leader's assassination. Sources
|description= |color= Blue illuminations with silver casing |affiliation= Forerunner ecumene |function=Monitor of the Composer's Forge }} 859 Static Carillon is a Forerunner monitor acting as keeper of the Composers and tasked with maintaining the Composer's Forge. Biography 859 Static Carillon was created several centuries after the human-Forerunner wars, prior to the activation of the Halo Array. Static Carillon was charged as the keeper of the Composers and monitor of the Composer's Forge. By 2557|July 25, 2557, Static Carillon had sent numerous messages to Installation 03's monitor 049 Abject Testament, who remained unresponsive. This caused 859 to travel to Installation 03 through a slipspace portal|service portal to investigate. Upon arriving at the Composer's Abyss on Installation 03, the monitor was surprised to learn that the installation's Composer was missing. Upon noticing several Promethean constructs, Carillon came into contact with the Ur-Didact. The Didact recognized Static Carillon as the "keeper of the Composers" and had Static Carillon show him the entrance to the Composer's Forge. Upon their arrival, 859 agreed to bring Gamma Halo to the Composer's Forge on the condition that the Didact would cease his creation of Promethean Knights from composed humans, as 859 considered the constructs "abominations". When Blue Team entered the world from the service portal, the monitor solemnly revealed to the Didact that the Spartans were entering. However, the Didact did not consider Blue Team a very serious threat and told the monitor that he looked forward to welcoming the Spartans to "his world".Halo: Escalation, ''Halo: Escalation Issue 8|Issue #8'' However, the Didact soon broke the agreement between him and the monitor, creating more Knights from the human essences composed in New Phoenix. He intended to send them to Requiem to retake the shield world. The next day, Static Carillon was horrified to learn that the Didact had broken his part of the agreement. In retort, the Didact grabbed the monitor's shell and angrily reminded him that he had not yet held up his end of the bargain. 859 then managed to bring Installation 03 through slipspace to the sky of the world. When the monitor informed Blue Team of the Didact's plan, John-117 decided they had to get to the Halo before the Didact. 859 decided to help them, not because he cared for humans, but simply because the Didact broke their agreement. He helped Blue Team make their way to the portal and held off the Knights while they went through the portal, promising to look for a way to close it. File:MonitorattacksDidact.png|thumb|left|250px|Static Carillon attacking the Didact. After preventing the Promethean forces from entering the portal, Static Carillon followed Blue Team to Installation 03 where he found that the Didact had already subdued the Spartans and was preparing to finish them off. The monitor disabled the Didact by shooting him in the back with his energy beam and used an emergency teleportation measure to transport the Promethean commander into the Control Room (Installation 03)|Halo's control room; according to the monitor, this was the only option to prevent the Didact from slaughtering the Spartans. After he and Blue Team recovered and discovered the Halo's Activation Index that the Didact had dropped when the monitor ambushed him, John-117 suggested that they fire the Halo to destroy the Didact. However, Static Carillon reminded him of the galactic-scale damage the pulse would cause, instead suggesting that the Master Chief use the Index to disable a set of safeties and thus allowing the monitor to scuttle the segment of the ring housing the control room and crash it into the Composer's Forge.Halo: Escalation, ''Halo: Escalation Issue 10|Issue #10'' The monitor teleported John into the control room and detached the section of the Halo immediately after the Master Chief had deactivated the safeties. Static Carillon had to take some time to stabilize the ring in order to prevent it from breaking apart due to the missing segment; however, he managed to teleport John out of the control room in time before the impact destroyed the remaining Composers, causing them to discharge and digitize the Ur-Didact's consciousness. The monitor and John materialized aboard Blue Team's Longsword fighter in orbit over the Composer's Forge. Static Carillon thanked the Reclaimer for giving him a newfound purpose after millennia of overseeing a dead installation. He decided to take Gamma Halo for safekeeping and repairs in a location he did not disclose to the Spartans. Trivia ''Static'' is an adjective that refers to an object lacking in movement, action, or change. ''Carillon'' is a set of musical bells that are generally played by an automatic mechanism or by machinery. Thus, his name essentially means "unmoving bells", a reference to his duties to ensure that the Composers he maintained were never fired or rather "played". Gallery File:Escalation - 859 Static Carillon.png|859 Static Carillon. File:BrutalDidact.png|Static Carillon encounters the Ur-Didact|Didact. File:Escalation - Static and John.png|John-117|John and Static Carillon conversing. File:HE Carillon charging.jpg|Static Carillon preparing to fire his energy beam. File:Escalation - 859 Static Carillon Laser.png|Static Carillon destroys a Promethean Knight while defending Blue Team. File:Escalation - Static and Blue Team.jpg|Static Carillon and John make it back to the rest of Blue Team. List of appearances ''Halo: Escalation'' ''Halo Mythos'' Sources Category:Forerunner A.I. Category:AI characters
The year 860 BCE is a year in the 860s BCE in the distant past#9th century BCE|9th century BCE. Events Circa 860 BCE, Anvarl becomes a location of strategic importance in the War of Beginnings. The San'Shyuum arrive at the planet and descend to its surface in an attempt to claim the world's Forerunner artifacts from the Sangheili. During the Skirmish of the Planet of Blue and Red, High Lord Mken 'Scre'ah'ben witnesses field commander Ussa 'Xellus' talent as a military strategist.Halo: Broken Circle, ''Prologue'' Sources
The year 876 BCE is a year in the 870s BCE in the distant past#9th century BCE|9th century BCE. Events After decades of struggle between the Sangheili and San'Shyuum in the War of Beginnings, the Sangheili finally accept that they must adapt and study their Forerunner relics or face defeat at the hands of the San'Shyuum.Halo Encyclopedia (2009 edition), ''page 30'' The Sangheili warrior priests reluctantly begin using their relics to improve their warships, arms and armor.Halo: Contact Harvest, ''page 147'' Sources
|gender= |height= |mass= |hair= |eyes= |affiliation=*Spartan Operations *SPARTAN-IV program |rank=Spartan Operations#Rank structure|Spartan |sn=91016-21414-KD |notable=Graduated from the Avery J. Johnson Academy of Military Science }} 91016-21414-KD is the service number of a SPARTAN-IV Program|Spartan-IV supersoldier. They graduated from the Avery J. Johnson Academy of Military Science. Biography 91016-21414-KD entered the Spartan-IV program as a recruit, where they were put through training at the Avery J. Johnson Academy of Military Science. They eventually graduated, and were put on a list of Spartans who graduated at the academy. Gallery File:HINF LiveFireEntranceway.png|A look at the board display of Spartans who graduated. List of appearances ''Halo Infinite'' Sources Category:Spartan-IVs Category:Human characters
The year 918 BCE is a year in the 910s BCE in the distant past#10th century BCE|10th century BCE. Events The Sangheili Ussa 'Xellus is born on the Sanghelios. Sources
The year 921 BCE is a year in the 920s BCE in the distant past#10th century BCE|10th century BCE. Events The Sangheili Pelahsar the Strident|Pelahsar 'Orlam is born on the Sanghelios. Sources
92738-61842-LC is the service number of a SPARTAN-IV Program|Spartan-IV supersoldier. LC serves on Fireteam Apollo, a unit assigned to the , as a Squad Designated Marksman.Halo Legendary Crate ''- Data Drop 9'' Biography In 2558, ''92738-61842-LC'' received documents stating the Spartan was assigned to Fireteam Apollo, and upon assignment to the team, LC was ordered to report to the by 2558#September|September 1, 2558.Halo Legendary Crate ''- Halo Legendary Crate/Data Drops|Data Drop 1'' After the Subjugation of Earth, Captain Thomas Lasky assigned LC to track down the root cause of Cortana's state after she survived her supposed destruction on the ''Mantle's Approach''. LC inquired to Peleg about "the Cyroraeth Dialogue", a transcript of a conversation between Cortana and Aine during the events of the Battle of Requiem, learning the truth about Aine's deactivation. While LC's solicitation was accepted, the document would be self-excised 35 minutes after the Spartan would receive it.Halo Legendary Crate ''- Data Drop 7'' LC also inquired to Zed Rhodros about the interrogation of a San'Shyuum prisoner in Midnight Facility named Alo Sebukah, who managed to escape ''High Charity'' and heard Cortana being tortured by the Gravemind.Halo Legendary Crate ''- Data Drop 8'' Some time later, LC inquired to "Sapphire Three" from ONI's Beta-5 Division about an interview she conducted with John-117 on 2557|September 26, 2557, about the time he rescued Cortana on ''High Charity'' and about Character interludes|his visions of her during the battles of Battle of Kenya|Kenya and Battle of Installation 00|Installation 00. After this review, LC would ask Peleg to gain access to the file "Clayton Transmission B12", an interview between Sergeant Avery Johnson and Doctor Veronica Clayton before the Battle of Earth on 2552, about Cortana's contact with a Covenant associated intelligence during Operation: FIRST STRIKE.Halo Legendary Crate ''- Data Drop 10'' On 2559|January 23, 2559, at 0852, LC interviewed Sarah Palmer about Cortana and her status when the AI was brought onboard the UNSC ''Infinity'' during the Battle of Requiem, and asked whether she believed Cortana deserved to be committed to the final dispensation at that time, to which Palmer answered that she should have been put on stasis. During the conversation, Palmer proposed that the Flash cloning|way Cortana was Cognitive Impression Modeling|created may have had something to do with the AI's current state.Halo Legendary Crate ''- Data Drop 11'' On January 24, 2559, at 1252, LC interviewed Dr. Catherine Halsey about Cortana's origins. Halsey told LC about the first words Cortana said to her, concluding that Cortana, by taking over the galaxy, wants to survive for all eternity, and that now could be possible for her with the Domain.Halo Legendary Crate ''- Data Drop 12'' Equipment The Spartan is qualified to wear the HELIOSKRILL-class Mjolnir|HELIOSKRILL variant of the MJOLNIR Powered Assault Armor (GEN2)|Mjolnir GEN2 armor.Halo Legendary Crate - ''SPARTAN-IV augmentation document'' Trivia 92738-62842-LC's initials (LC) are a reference to Halo Legendary Crate|Loot Crate, the origin of Fireteam Apollo. Gallery File:FA_LC.png|The Spartan being used to promote Lootcrate. File:LC Initiation Doc 1.jpg|Infinity initiation Document 1. File:LC Initiation Doc 2.jpg|Infinity initiation Document 2. File:LC Initiation Doc 3.jpg|Infinity initiation Document 3. File:Halo LC Apollo pin.png|LC's Fireteam Apollo pin. Sources Category:Spartan-IVs Category:Human characters
The year 938 BCE is a year in the 930s BCE in the distant past#10th century BCE|10th century BCE. Events The Reformist San'Shyuum first encounter the Sangheili on their frontier world of Ulgethon. The San'Shyuum send a delegation to explain that they worship the Forerunners like the Sangheili. However, like the San'Shyuum Stoics, the Sangheili believe that Forerunner relics are not to be modified in any way and view the San'Shyuum's reverse-engineering of the artifacts as grave blasphemy. Led by Vema 'Togad|an Arbiter, the Sangheili resist the San'Shyuum's entreatment and summarily executed the delegation, sparking the War of Beginnings. Sources
The year 957 BCE is a year in the 950s BCE in the distant past#10th century BCE|10th century BCE. Events The San'Shyuum Prophet of Inner Conviction|Mken 'Scre'ah'ben is born on the Anodyne Spirit. Sources
File:H2A Scorpion957-A3.png|300px|thumb|A 957-A3 in the New Mombasa industrial zone. The 957-A3 was a locally-produced variant of the M808B Main Battle Tank|M808B Scorpion tank in service with the UNSC during the Human-Covenant War. It was codified by the UNSC Army. The tank featured enhanced electronics for more accurate firing.Halo Encyclopedia (2009 edition), ''page 238'' As well as its modifications, it had what appeared to be an arrowhead or lambda symbol painted on its left front tread cover.Halo 2, campaign level ''Metropolis'' History In 2552, a 957-A3 was assigned to the . In 2552#October|October of that year, during the Battle for Earth, the tank was deployed in the New Mombasa industrial zone|industrial zone of New Mombasa to defend a Lethbridge Industrial building housing A Company from Covenant forces. Shortly after John-117 arrived, a Protos-pattern Scarab|Scarab walker started to advance on their position. The 957-A3 used its M512 smooth-bore high-velocity cannon|main cannon to fire on the walker, but to no avail. Within seconds, the Scarab's focus cannon destroyed the tank, killing the vehicle's operator. The 957-A3 appears on the War Games simulation Coagulation, set in a canyon on Installation 05.Halo 2, multiplayer map ''Coagulation'' Trivia It is possible to save this tank from destruction. When arriving in this area to destroy the , steal a and keep it alive. When the door opens to let you into the building, take the Ghost inside. With a little time and patience, you can get the (or a Warthog) to the roof. Once on the roof, drive off and get to the tank as soon as possible. Get in the tank and move it straight back. If you are quick enough, the Scarab will not fire, and the tank is saved. Also, if the tank's operator survives, he will appear to be holding an invisible firearm. In the ''Halo 2: Anniversary'' map Bloodlinethe remake of Coagulationthe 957-A3 is replaced by the 957-A4.Halo 2: Anniversary, :File:H2AMPM808B.png|See this screenshot Gallery File:H2A Scorpion957-A3Destroyed.png|A 957-A3 is destroyed by a Scarab in Halo 2: Anniversary. File:Scarabcannon.jpg|A 957-A3 about to be destroyed by a Scarab in Halo 2. File:H2 Scorpion 957-A3.jpg|The 957-A3 on Coagulation. List of appearances ''Halo 2'' ''Halo 2: Anniversary'' Sources Category:M808B Scorpion tanks