SoccerNet-Echoes / README.md
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SoccerNet-Echoes

Official repo for the paper: SoccerNet-Echoes: A Soccer Game Audio Commentary Dataset.

Dataset

Each folder inside the Dataset directory is categorized by league, season, and game. Within these folders, JSON files contain the transcribed and translated game commentary.



πŸ“‚ Dataset
β”œβ”€β”€ πŸ“ whisper_v1
β”‚   β”œβ”€β”€ πŸ† england_epl
β”‚   β”‚   β”œβ”€β”€ πŸ“… 2014-2015
β”‚   β”‚   β”‚   └── ⚽ 2016-03-02 - 23-00 Liverpool 3 - 0 Manchester City
β”‚   β”‚   β”‚       β”œβ”€β”€ ☁️ 1_asr.json
β”‚   β”‚   β”‚       └── ☁️ 2_asr.json
β”‚   β”‚   β”œβ”€β”€ πŸ“… 2015-2016
β”‚   β”‚   └── ...
β”‚   β”œβ”€β”€ πŸ† europe_uefa-champions-league
β”‚   └── ...
β”œβ”€β”€ πŸ“ whisper_v1_en
β”‚   └── ...
β”œβ”€β”€ πŸ“ whisper_v2
β”‚   └── ...
β”œβ”€β”€ πŸ“ whisper_v2_en
β”‚   └── ...
β”œβ”€β”€ πŸ“ whisper_v3
β”‚   └── ...

whisper_v1: Contains ASR from Whisper v1.
whisper_v1_en: English-translated datasets from Whisper v1.
whisper_v2:  Contains ASR from Whisper v2.
whisper_v2_en:  English-translated datasets from Whisper v2.
whisper_v3: Contains ASR from Whisper v3.

Each JSON file has the following format:


{
  "segments": {
    segment index (int):[
      start time in second (float),
      end time in second (float),
      transcribed text from ASR
    ]
    ....
  }
}

The top-level object is named segments. It contains an object where each key represents a unique segment index (e.g., "0", "1", "2", etc.). Each segment index object has the following properties:

start_time: A number representing the starting time of the segment in seconds.
end_time: A number representing the ending time of the segment in seconds.
text: A string containing the textual content of the commentary segment.