<commit_before><!doctype html>
<html lang="en">
	<head>
		<title>three.js webgl - geometries</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<style>
			body {
				font-family: Monospace;
				background-color: #000;
				margin: 0px;
				overflow: hidden;
			}
		</style>
	</head>
	<body>

		<script src="../build/Three.js"></script>

		<script src="js/Detector.js"></script>
		<script src="js/Stats.js"></script>

		<script>

			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();

			var container, stats;

			var camera, scene, renderer;

			init();
			animate();

			function init() {

				container = document.createElement( 'div' );
				document.body.appendChild( container );

				scene = new THREE.Scene();

				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
				camera.position.y = 400;
				scene.add( camera );

				var light, object, materials;

				scene.add( new THREE.AmbientLight( 0x404040 ) );

				light = new THREE.DirectionalLight( 0xffffff );
				light.position.set( 0, 0, 1 );
				scene.add( light );
<commit_msg>Having the light on top seems to be much more useful.<commit_after><!doctype html>
<html lang="en">
	<head>
		<title>three.js webgl - geometries</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<style>
			body {
				font-family: Monospace;
				background-color: #000;
				margin: 0px;
				overflow: hidden;
			}
		</style>
	</head>
	<body>

		<script src="../build/Three.js"></script>

		<script src="js/Detector.js"></script>
		<script src="js/Stats.js"></script>

		<script>

			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();

			var container, stats;

			var camera, scene, renderer;

			init();
			animate();

			function init() {

				container = document.createElement( 'div' );
				document.body.appendChild( container );

				scene = new THREE.Scene();

				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
				camera.position.y = 400;
				scene.add( camera );

				var light, object, materials;

				scene.add( new THREE.AmbientLight( 0x404040 ) );

				light = new THREE.DirectionalLight( 0xffffff );
				light.position.set( 0, 1, 0 );
				scene.add( light );

{'fraction_non_alphanumeric': 0.15818030050083473, 'fraction_numerical': 0.025041736227045076, 'mean_word_length': 3.280357142857143, 'pattern_counts': {'":': 0, '<': 39, '<?xml version=': 0, '>': 39, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '5299889', 'n_tokens_mistral': 1024, 'n_tokens_neox': 790, 'n_words': 186}