<commit_before>//Ported from /vg/station13, which was in turn forked from baystation12;
//Please do not bother them with bugs from this port, however, as it has been modified quite a bit.
//Modifications include removing the world-ending full supermatter variation, and leaving only the shard.

#define NITROGEN_RETARDATION_FACTOR 0.15        //Higher == N2 slows reaction more
#define THERMAL_RELEASE_MODIFIER 100               //Higher == less heat released during reaction
#define PLASMA_RELEASE_MODIFIER 250                //Higher == less plasma released by reaction
#define OXYGEN_RELEASE_MODIFIER 500        //Higher == less oxygen released at high temperature/power
#define REACTION_POWER_MODIFIER 1.1                //Higher == more overall power


//These would be what you would get at point blank, decreases with distance
#define DETONATION_RADS 200
#define DETONATION_HALLUCINATION 600


#define WARNING_DELAY 30 		//seconds between warnings.

/obj/machinery/power/supermatter
	name = "supermatter shard"
	desc = "A strangely translucent and iridescent crystal that looks like it used to be part of a larger structure. <span class='danger'>You get headaches just from looking at it.</span>"
	icon = 'icons/obj/supermatter.dmi'
	icon_state = "darkmatter"
	density = 1
	anchored = 0
	luminosity = 4


	var/gasefficency = 0.125

	var/base_icon_state = "darkmatter"

	var/damage = 0<commit_msg>Name and Desc fix<commit_after>//Ported from /vg/station13, which was in turn forked from baystation12;
//Please do not bother them with bugs from this port, however, as it has been modified quite a bit.
//Modifications include removing the world-ending full supermatter variation, and leaving only the shard.

#define NITROGEN_RETARDATION_FACTOR 0.15        //Higher == N2 slows reaction more
#define THERMAL_RELEASE_MODIFIER 100               //Higher == less heat released during reaction
#define PLASMA_RELEASE_MODIFIER 250                //Higher == less plasma released by reaction
#define OXYGEN_RELEASE_MODIFIER 500        //Higher == less oxygen released at high temperature/power
#define REACTION_POWER_MODIFIER 1.1                //Higher == more overall power


//These would be what you would get at point blank, decreases with distance
#define DETONATION_RADS 200
#define DETONATION_HALLUCINATION 600


#define WARNING_DELAY 30 		//seconds between warnings.

/obj/machinery/power/supermatter
	name = "supermatter"
	desc = "A strangely translucent and iridescent crystal. <span class='danger'>You get headaches just from looking at it.</span>"
	icon = 'icons/obj/supermatter.dmi'
	icon_state = "darkmatter"
	density = 1
	anchored = 0
	luminosity = 4


	var/gasefficency = 0.125

	var/base_icon_state = "darkmatter"

	var/damage = 0
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