<commit_before><commit_msg>adding macos csproj<commit_after>﻿<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>8.0.30703</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{FBB476B4-C8EE-48CC-B78B-1AC95A1CDA02}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Ed.Stateful</RootNamespace>
    <AssemblyName>Ed.Stateful</AssemblyName>
    <FileAlignment>512</FileAlignment>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>..\bin\MonoGame\Windows\Debug\</OutputPath>
    <DefineConstants>TRACE;DEBUG;WINDOWS</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <DocumentationFile>
    </DocumentationFile>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>..\bin\MonoGame\Windows\Release\</OutputPath>
    <DefineConstants>TRACE;WINDOWS</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <DocumentationFile>
    </DocumentationFile>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="ControlFlow\Controller.cs" />
    <Compile Include="ControlFlow\StatefulExitException.cs" />
    <Compile Include="ControlFlow\StateManager.cs" />
    <Compile Include="Input\IInputEventer.cs" />
    <Compile Include="Input\MouseButtons.cs" />
    <Compile Include="MonoGame.Desktop\DesktopInputManager.cs" />
    <Compile Include="Properties\MonoGame.Windows.AssemblyInfo.cs" />
  </ItemGroup>
  <ItemGroup />
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
  <ItemGroup>
    <ProjectReference Include="..\..\monogame\MonoGame.Framework\MonoGame.Framework.MacOS.csproj">
      <Project>{36C538E6-C32A-4A8D-A39C-566173D7118E}</Project>
      <Name>MonoGame.Framework.MacOS</Name>
    </ProjectReference>
  </ItemGroup>
</Project>
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