<commit_before>// A full shader uniform block. This is to get away from the machinery that uses boost::variant and some of the crazy namespacing that comes up far too often when writing client-side code.

#pragma once

namespace noob
{
	struct uniform_block
	{

	};


}<commit_msg>Add smartass comments<commit_after>// A shader uniform block. This is to get away from the machinery that uses boost::variant and some of the crazy namespacing and contortionism that comes up far too often when writing client-side code.
// Still WIP after a brave slog and a clean retreat... :P
// TODO: Implement.

#pragma once

namespace noob
{
	struct uniform_block
	{

	};
}
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