<commit_before>﻿<!DOCTYPE html>
<html>
  <head>
    <meta charset='utf-8'>
    <meta http-equiv="X-UA-Compatible" content="chrome=1">

    <link rel="stylesheet" type="text/css" href="../stylesheets/stylesheet.css" media="screen">
    <link rel="stylesheet" type="text/css" href="../stylesheets/pygment_trac.css" media="screen">
    
	<script src="lib/phaser.min.js" type="text/javascript"></script>
	<script src="src/enemy.js" type="text/javascript"></script>
	<script src="src/bullet.js" type="text/javascript"></script>
	<script src="src/player.js" type="text/javascript"></script>
	<script src="src/game.js" type="text/javascript"></script>

    <title>Spaycey by MichaelTFamiglietti</title>
  </head>

  <body>

    <header>
      <div class="container">
          <a href="../index.html" ><h1><NAME></h1></a>
        <h2>Game Developer | Computer Programmer</h2>
        <a href="https://github.com/MichaelTFamiglietti"><span class="icon"></span>View my GitHub</a>
      </div>
    </header>

    <div class="container">
		<section id="main_content">
        
            <h3>Spaycey</h3>
            <table id="table">
                <tr>
                    <td id='game_bind' />
                    <td width="150px">
                        <div id="debug"></div>
                        <p><br /><br /><br />
                            Controls: <br />
                            W A S D - Movement<br /><br />
                            Q E - Switch Weapons<br /><br />
                            L - Click - Primary<br /><br />
                            R - Click - Secondary<br /><br />
                            Enter - Start Game<br /><br />
                            Mute Music - M<br /><br />
                            Mute Effects - N
                        </p>
                    </td>
                </tr>
            </table>
            
		</section>
    </div>

	
    
    <script>
        function load() {
            //game.canvas.onClick = function (e) { e.preventDefault(); }
            game.canvas.oncontextmenu = function (e) { e.preventDefault(); }
            document.oncontextmenu = function (e) { e.preventDefault(); };
            //document.getElementById("debug").onClick = function (e) { e.preventDefault(); };
            document.getElementById("debug").oncontextmenu = function (e) { e.preventDefault(); };
            //document.onClick= function (e) { e.preventDefault(); };
            game.load.image('player', 'res/Player.png');
            game.load.image('enemy', 'res/Enemy.png');
            game.load.image('bulletPlayer', 'res/BulletPlayer.png');
            game.load.image('bulletEnemy', 'res/BulletEnemy.png');

            game.load.audio('bg', 'res/Music/Never-Sit-Still.wav');
            music = game.add.audio('bg');
            music.play(0, 0, 1, true, true);
            game.load.audio('shot', 'res/Music/Shot.wav');
            shot = game.add.audio('shot');

          //  game.load.audio('impact', 'Impact.mp3');
          //  game.load.audio('death', 'Death.mp3');

           // impact = game.add.audio('impact');
           // death = game.add.audio('death');
            
            for(var i = 0; i < GunStrings.length; ++i) {
                game.load.image(GunStrings[i], "res/Icons/GunIcon" + i + ".png");
            }
        }
    </script>
	
	<script type="text/javascript">
		var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www.");
		document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E"));
	</script>
	<script type="text/javascript">
		try {
		var pageTracker = _gat._getTracker("UA-54895001-1");
		pageTracker._trackPageview();
		} catch(err) {}
	</script>

  </body>
</html><commit_msg>Change Start Game to yellow and first control<commit_after>﻿<!DOCTYPE html>
<html>
  <head>
    <meta charset='utf-8'>
    <meta http-equiv="X-UA-Compatible" content="chrome=1">

    <link rel="stylesheet" type="text/css" href="../stylesheets/stylesheet.css" media="screen">
    <link rel="stylesheet" type="text/css" href="../stylesheets/pygment_trac.css" media="screen">
    
	<script src="lib/phaser.min.js" type="text/javascript"></script>
	<script src="src/enemy.js" type="text/javascript"></script>
	<script src="src/bullet.js" type="text/javascript"></script>
	<script src="src/player.js" type="text/javascript"></script>
	<script src="src/game.js" type="text/javascript"></script>

    <title>Spaycey by MichaelTFamiglietti</title>
  </head>

  <body>

    <header>
      <div class="container">
          <a href="../index.html" ><h1><NAME></h1></a>
        <h2>Game Developer | Computer Programmer</h2>
        <a href="https://github.com/MichaelTFamiglietti"><span class="icon"></span>View my GitHub</a>
      </div>
    </header>

    <div class="container">
		<section id="main_content">
        
            <h3>Spaycey</h3>
            <table id="table">
                <tr>
                    <td id='game_bind' />
                    <td width="150px">
                        <div id="debug"></div>
                        <p><br /><br /><br />
                            Controls: <br />
                            <font color="yellow">Enter - Start Game</font><br /><br />
                            W A S D - Movement<br /><br />
                            Q E - Switch Weapons<br /><br />
                            L - Click - Primary<br /><br />
                            R - Click - Secondary<br /><br />
                            Mute Music - M<br /><br />
                            Mute Effects - N
                        </p>
                    </td>
                </tr>
            </table>
            
		</section>
    </div>

	
    
    <script>
        function load() {
            //game.canvas.onClick = function (e) { e.preventDefault(); }
            game.canvas.oncontextmenu = function (e) { e.preventDefault(); }
            document.oncontextmenu = function (e) { e.preventDefault(); };
            //document.getElementById("debug").onClick = function (e) { e.preventDefault(); };
            document.getElementById("debug").oncontextmenu = function (e) { e.preventDefault(); };
            //document.onClick= function (e) { e.preventDefault(); };
            game.load.image('player', 'res/Player.png');
            game.load.image('enemy', 'res/Enemy.png');
            game.load.image('bulletPlayer', 'res/BulletPlayer.png');
            game.load.image('bulletEnemy', 'res/BulletEnemy.png');

            game.load.audio('bg', 'res/Music/Never-Sit-Still.wav');
            music = game.add.audio('bg');
            music.play(0, 0, 1, true, true);
            game.load.audio('shot', 'res/Music/Shot.wav');
            shot = game.add.audio('shot');

          //  game.load.audio('impact', 'Impact.mp3');
          //  game.load.audio('death', 'Death.mp3');

           // impact = game.add.audio('impact');
           // death = game.add.audio('death');
            
            for(var i = 0; i < GunStrings.length; ++i) {
                game.load.image(GunStrings[i], "res/Icons/GunIcon" + i + ".png");
            }
        }
    </script>
	
	<script type="text/javascript">
		var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www.");
		document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E"));
	</script>
	<script type="text/javascript">
		try {
		var pageTracker = _gat._getTracker("UA-54895001-1");
		pageTracker._trackPageview();
		} catch(err) {}
	</script>

  </body>
</html>
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