<commit_before>/*:
 * RS_HUD_4m.js
 * @plugindesc This plugin draws the HUD, which displays the hp and mp and exp
 * and level of each party members. (v1.0.9)
 *
 * @requiredAssets img/pictures/exr
 * @requiredAssets img/pictures/gauge
 * @requiredAssets img/pictures/hp
 * @requiredAssets img/pictures/mp
 * @requiredAssets img/pictures/hud_window_empty
 * @requiredAssets img/pictures/masking
 *
 * @author biud436
 * @since 2015.10.31
 * @date 2016.01.12
 * @version 1.0.9
 *
 * @param Width
 * @desc Width
 * Do not change this when you are using the default sprite batch.
 * @default 317
 *
 * @param Height
 * @desc Height
 * Do not change this when you are using the default sprite batch.
 * @default 101
 *
 * @param Margin
 * @desc Sets the margin to the HUD borders.
 * @default 0
 *
 * @param Gaussian Blur
 * @desc Sets the Gaussian Blur.
 * @default true
 *
 * @param Show
 * @desc Sets the visible status.
 * @default true
 *
 * @param Opacity
 * @desc Sets the opacity.
 * @default 255
 *
 * @param Anchor
 * @desc This parameter is used to be compatible with RS_HUD.js
 * @default LeftTop
 *
 * @param Arrangement
 * @desc Create an array to set the position of a sprite.
 * example : ['LeftTop', 'LeftBottom', 'RightTop', 'RightBottom']
 * @default ['LeftTop', 'LeftBottom', 'RightTop', 'RightBottom']
 *
 * @param Anchor
 * @desc LeftTop, LeftBottom, RightTop, RightBottom
 * @default LeftTop
 *
 * @param RS.HUD.param.preloadImportantFaces
 * @desc Allow you to pre-load the base face chips.
 * (If you do not set this parameter, It can cause errors in the game.)
 * @default ['Actor1', 'Actor2', 'Actor3']
 *<commit_msg>Fixed wrong characters are typed.<commit_after>/*:
 * RS_HUD_4m.js
 * @plugindesc This plugin draws the HUD, which displays the hp and mp and exp
 * and level of each party members. (v1.0.9)
 *
 * @requiredAssets img/pictures/exr
 * @requiredAssets img/pictures/gauge
 * @requiredAssets img/pictures/hp
 * @requiredAssets img/pictures/mp
 * @requiredAssets img/pictures/hud_window_empty
 * @requiredAssets img/pictures/masking
 *
 * @author biud436
 * @since 2015.10.31
 * @date 2016.01.12
 * @version 1.0.9
 *
 * @param Width
 * @desc Width
 * Do not change this when you are using the default sprite batch.
 * @default 317
 *
 * @param Height
 * @desc Height
 * Do not change this when you are using the default sprite batch.
 * @default 101
 *
 * @param Margin
 * @desc Sets the margin to the HUD borders.
 * @default 0
 *
 * @param Gaussian Blur
 * @desc Sets the Gaussian Blur.
 * @default true
 *
 * @param Show
 * @desc Sets the visible status.
 * @default true
 *
 * @param Opacity
 * @desc Sets the opacity.
 * @default 255
 *
 * @param Anchor
 * @desc This parameter is used to be compatible with RS_HUD.js
 * @default LeftTop
 *
 * @param Arrangement
 * @desc Create an array to set the position of a sprite.
 * example : ['LeftTop', 'LeftBottom', 'RightTop', 'RightBottom']
 * @default ['LeftTop', 'LeftBottom', 'RightTop', 'RightBottom']
 *
 * @param Anchor
 * @desc LeftTop, LeftBottom, RightTop, RightBottom
 * @default LeftTop
 *
 * @param preloadImportantFaces
 * @desc Allow you to pre-load the base face chips.
 * (If you do not set this parameter, It can cause errors in the game.)
 * @default ['Actor1', 'Actor2', 'Actor3']
 *
{'fraction_non_alphanumeric': 0.1143900212960146, 'fraction_numerical': 0.02372984484332218, 'mean_word_length': 3.6770981507823612, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 3, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '4391749', 'n_tokens_mistral': 1139, 'n_tokens_neox': 1055, 'n_words': 390}