<commit_before>= Maven Artifacts
:revnumber: 2.1
:revdate: 2021/05/05


You can build jME3 projects using Maven-compatible build systems.

Artifacts for recent releases are available from the Maven Central Repository:

* link:https://search.maven.org/search?q=org.jmonkeyengine

The group id for all jME3 libraries is `org.jmonkeyengine`.

The following artifacts are available:

*  jme3-android - Android platform support
*  jme3-android-native - Native libraries for Android platforms
*  jme3-core - Core functionality needed in all jME3 projects
*  jme3-desktop - Desktop platform support (Windows, Linux, and macOS)
*  jme3-effects - Extra special effects, including water and other post filters
*  jme3-examples - Sample/test/tutorial apps
*  jme3-ios - iOS platform support
*  jme3-jbullet - Physics library using jBullet
*  jme3-jogg - Asset loader for https://www.xiph.org/ogg/[the Ogg audio format]
*  jme3-lwjgl - Interface to LWJGL v2
*  jme3-lwjgl3 - Interface to LWJGL v3
*  jme3-networking - Networking library (aka SpiderMonkey)
*  jme3-niftygui - NiftyGUI support for jME3
*  jme3-plugins - Extra asset loaders for https://www.khronos.org/gltf/[glTF], https://www.ogre3d.org/[Ogre] XML, and jME XML formats
*  jme3-terrain - Terrain library (aka TerraMonkey)
*  jme3-testdata - Assets used in jme3-examples
*  jme3-vr - Support for virtual reality

For a basic desktop application, you need at least:

*  jme3-core
*  jme3-desktop
*  jme3-lwjgl OR jme3-lwjgl3

For a basic Android application, you need at least:

*  jme3-core
*  jme3-android
*  jme3-android-native

== Gradle

[source,groovy]
----
repositories {
    mavenCentral()
}

def jme3 = [v:'3.3.2-stable', g:'org.jmonkeyengine']
dependencies {
    implementation "${jme3.g}:jme3-core:${jme3.v}"
    runtimeOnly "${jme3.g}:jme3-desktop:${jme3.v}"
    runtimeOnly "${jme3.g}:jme3-lwjgl:${jme3.v}"
}
----

== Maven

[source,xml]
----
  <properties>
    <jme3_g>org.jmonkeyengine</jme3_g>
    <jme3_v>3.3.2-stable</jme3_v>
  </properties>

  <repositories>
    <repository>
      <id>mvnrepository</id>
      <url>https://repo1.maven.org/maven2/</url>
    </repository>
  </repositories>

  <dependencies>
    <dependency>
      <groupId>${jme3_g}</groupId>
      <artifactId>jme3-core</artifactId>
      <version>${jme3_v}</version>
    </dependency>
    <dependency>
      <groupId>${jme3_g}</groupId>
      <artifactId>jme3-desktop</artifactId>
      <version>${jme3_v}</version>
      <scope>runtime</scope>
    </dependency>
    <dependency>
      <groupId>${jme3_g}</groupId>
      <artifactId>jme3-lwjgl</artifactId>
      <version>${jme3_v}</version>
    </dependency>
  </dependencies><commit_msg>maven.adoc: JME v3.4.0-stable has been released<commit_after>= Maven Artifacts
:revnumber: 2.1
:revdate: 2021/05/05


You can build jME3 projects using Maven-compatible build systems.

Artifacts for recent releases are available from the Maven Central Repository:

* link:https://search.maven.org/search?q=org.jmonkeyengine

The group id for all jME3 libraries is `org.jmonkeyengine`.

The following artifacts are available:

*  jme3-android - Android platform support
*  jme3-android-native - Native libraries for Android platforms
*  jme3-core - Core functionality needed in all jME3 projects
*  jme3-desktop - Desktop platform support (Windows, Linux, and macOS)
*  jme3-effects - Extra special effects, including water and other post filters
*  jme3-examples - Sample/test/tutorial apps
*  jme3-ios - iOS platform support
*  jme3-jbullet - Physics library using jBullet
*  jme3-jogg - Asset loader for https://www.xiph.org/ogg/[the Ogg audio format]
*  jme3-lwjgl - Interface to LWJGL v2
*  jme3-lwjgl3 - Interface to LWJGL v3
*  jme3-networking - Networking library (aka SpiderMonkey)
*  jme3-niftygui - NiftyGUI support for jME3
*  jme3-plugins - Extra asset loaders for https://www.khronos.org/gltf/[glTF], https://www.ogre3d.org/[Ogre] XML, and jME XML formats
*  jme3-terrain - Terrain library (aka TerraMonkey)
*  jme3-testdata - Assets used in jme3-examples
*  jme3-vr - Support for virtual reality

For a basic desktop application, you need at least:

*  jme3-core
*  jme3-desktop
*  jme3-lwjgl OR jme3-lwjgl3

For a basic Android application, you need at least:

*  jme3-core
*  jme3-android
*  jme3-android-native

== Gradle

[source,groovy]
----
repositories {
    mavenCentral()
}

def jme3 = [v:'3.4.0-stable', g:'org.jmonkeyengine']
dependencies {
    implementation "${jme3.g}:jme3-core:${jme3.v}"
    runtimeOnly "${jme3.g}:jme3-desktop:${jme3.v}"
    runtimeOnly "${jme3.g}:jme3-lwjgl:${jme3.v}"
}
----

== Maven

[source,xml]
----
  <properties>
    <jme3_g>org.jmonkeyengine</jme3_g>
    <jme3_v>3.4.0-stable</jme3_v>
  </properties>

  <repositories>
    <repository>
      <id>mvnrepository</id>
      <url>https://repo1.maven.org/maven2/</url>
    </repository>
  </repositories>

  <dependencies>
    <dependency>
      <groupId>${jme3_g}</groupId>
      <artifactId>jme3-core</artifactId>
      <version>${jme3_v}</version>
    </dependency>
    <dependency>
      <groupId>${jme3_g}</groupId>
      <artifactId>jme3-desktop</artifactId>
      <version>${jme3_v}</version>
      <scope>runtime</scope>
    </dependency>
    <dependency>
      <groupId>${jme3_g}</groupId>
      <artifactId>jme3-lwjgl</artifactId>
      <version>${jme3_v}</version>
    </dependency>
  </dependencies>
{'fraction_non_alphanumeric': 0.13376623376623376, 'fraction_numerical': 0.028385899814471243, 'mean_word_length': 3.5919931856899487, 'pattern_counts': {'":': 0, '<': 87, '<?xml version=': 0, '>': 87, 'https://': 10, 'lorem ipsum': 0, 'www.': 6, 'xml': 2}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '5273111', 'n_tokens_mistral': 2116, 'n_tokens_neox': 1977, 'n_words': 436}