<commit_before>﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing.Imaging;
using System.Drawing;
namespace Snowflake.Game
{
    public interface IGameMediaCache
    {
        string RootPath { get; }
        void SetBoxartFront(Uri boxartFrontUri);
        void SetBoxartBack(Uri boxartBackUri);
        void SetBoxartFull(Uri boxartFrontUri);
        void SetGameFanart(Uri fanartUri);<commit_msg>IGameMediaCache: Add CacheKey for cache UUID<commit_after>﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing.Imaging;
using System.Drawing;
namespace Snowflake.Game
{
    public interface IGameMediaCache
    {
        string RootPath { get; }
        string CacheKey { get; }
        void SetBoxartFront(Uri boxartFrontUri);
        void SetBoxartBack(Uri boxartBackUri);
        void SetBoxartFull(Uri boxartFrontUri);
        void SetGameFanart(Uri fanartUri);
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