<commit_before><?php
$current_page = 'home';
include 'page_header.inc';
?>

<h2>Overview</h2>

<p>
Audiere is a high-level audio API.  It can understand
<a href="http://vorbis.com/">Ogg Vorbis</a>, MP3,
<a href="http://flac.sourceforge.net/">FLAC</a>,
uncompressed WAV, MOD, S3M, XM, IT.  It supports DirectSound or WinMM in
Windows, OSS on Linux and Cygwin, and SGI AL on IRIX.
</p>

<p>
Audiere is <a href="http://opensource.org/">open source</a> and licensed under
the <a href="http://opensource.org/licenses/lgpl-license.html">LGPL</a>.
Basically, if you make changes to the library, you have to release the source
to your changes.
</p>

<p>
Audiere is relatively portable.  It is tested on Windows, Linux-i386, Cygwin,
and IRIX.  Most of Audiere is endianness-independent, so I expect it would
work with few modifications on other architectures.
</p>

<h2>News</h2>

<h3>2003.01.06 - Audiere 1.9.2 Released</h3>

<p>
Another release on the road towards 1.0...  No reason not to upgrade!
</p>

<p>Changes since 1.9.1:</p>

<ul>
<li>many general improvements to wxPlayer</li>
<li>use __declspec instead of def files for mingw compatiblity</li>
<li>build the winmm audio device in Cygwin if it's available</li>
<li>build the DirectSound audio device in Cygwin if it's available</li>
<li>greatly improved linearity of the volume property in the DirectSound device (Mik Popov)</li>
<li>add support for audio device enumeration</li>
<li>enable setting the GLOBAL_FOCUS bit on DS surfaces via the global= device parameter</li>
<li>enable choosing nonstandard DirectSound devices via the device_guid= device parameter</li><commit_msg>errr, I mean 2.0 instead of 1.0<commit_after><?php
$current_page = 'home';
include 'page_header.inc';
?>

<h2>Overview</h2>

<p>
Audiere is a high-level audio API.  It can understand
<a href="http://vorbis.com/">Ogg Vorbis</a>, MP3,
<a href="http://flac.sourceforge.net/">FLAC</a>,
uncompressed WAV, MOD, S3M, XM, IT.  It supports DirectSound or WinMM in
Windows, OSS on Linux and Cygwin, and SGI AL on IRIX.
</p>

<p>
Audiere is <a href="http://opensource.org/">open source</a> and licensed under
the <a href="http://opensource.org/licenses/lgpl-license.html">LGPL</a>.
Basically, if you make changes to the library, you have to release the source
to your changes.
</p>

<p>
Audiere is relatively portable.  It is tested on Windows, Linux-i386, Cygwin,
and IRIX.  Most of Audiere is endianness-independent, so I expect it would
work with few modifications on other architectures.
</p>

<h2>News</h2>

<h3>2003.01.06 - Audiere 1.9.2 Released</h3>

<p>
Another release on the road towards 2.0...  No reason not to upgrade!
</p>

<p>Changes since 1.9.1:</p>

<ul>
<li>many general improvements to wxPlayer</li>
<li>use __declspec instead of def files for mingw compatiblity</li>
<li>build the winmm audio device in Cygwin if it's available</li>
<li>build the DirectSound audio device in Cygwin if it's available</li>
<li>greatly improved linearity of the volume property in the DirectSound device (Mik Popov)</li>
<li>add support for audio device enumeration</li>
<li>enable setting the GLOBAL_FOCUS bit on DS surfaces via the global= device parameter</li>
<li>enable choosing nonstandard DirectSound devices via the device_guid= device parameter</li>
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