<commit_before>﻿/// <summary>
///     Body part damage severity.
///     There are like seven/eight states in original tho!(see screen_gen sprites)
/// </summary>
public enum DamageSeverity
{
	None = 0,
	Light = 25,
	Moderate = 50,
	Bad = 75,
	Critical = 100,
	Max = 125
}<commit_msg>[ADD] Light Moderate Damage Severity<commit_after>﻿/// <summary>
///     Body part damage severity.
///     There are like seven/eight states in original tho!(see screen_gen sprites)
/// </summary>
public enum DamageSeverity
{
	None = 0,
	Light = 25,
	LightModerate = 50,
	Moderate = 75,
	Bad = 100,
	Critical = 125,
	Max = 150
}
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