<commit_before>﻿// Copyright (c) 2007-2018 ppy Pty Ltd <<EMAIL>>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE

using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Taiko.Replays;
using OpenTK;
using System.Linq;
using osu.Framework.Input;
using osu.Game.Input.Handlers;
using osu.Game.Rulesets.UI.Scrolling;

namespace osu.Game.Rulesets.Taiko.UI
{
    public class TaikoRulesetContainer : ScrollingRulesetContainer<TaikoPlayfield, TaikoHitObject>
    {
        public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
            : base(ruleset, beatmap)
        {
        }

        [BackgroundDependencyLoader]
        private void load()
        {
            loadBarLines();
        }

        private void loadBarLines()
        {
            TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1];
            double lastHitTime = 1 + (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime;

            var timingPoints = Beatmap.ControlPointInfo.TimingPoints.ToList();

            if (timingPoints.Count == 0)
                return;

            int currentIndex = 0;
            int currentBeat = 0;
            double time = timingPoints[currentIndex].Time;
            while (time <= lastHitTime)
            {
                int nextIndex = currentIndex + 1;
                if (nextIndex < timingPoints.Count && time > timingPoints[nextIndex].Time)
                {
                    currentIndex = nextIndex;
                    time = timingPoints[currentIndex].Time;
                    currentBeat = 0;
                }

                var currentPoint = timingPoints[currentIndex];

                var barLine = new BarLine
                {
                    StartTime = time,
                };

                barLine.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.BaseDifficulty);

                bool isMajor = currentBeat % (int)currentPoint.TimeSignature == 0;
                Playfield.Add(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));

                double bl = currentPoint.BeatLength;
                if (bl < 800)
                    bl *= (int)currentPoint.TimeSignature;

                time += bl;
                currentBeat++;
            }
        }

        protected override Vector2 GetAspectAdjustedSize()
        {
            const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768;
            const float default_aspect = 16f / 9f;

            float aspectAdjust = MathHelper.Clamp(DrawWidth / DrawHeight, 0.4f, 4) / default_aspect;

            return new Vector2(1, default_relative_height * aspectAdjust);
        }
<commit_msg>Update TaikoRulesetContainer.cs<commit_after>﻿// Copyright (c) 2007-2018 ppy Pty Ltd <<EMAIL>>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE

using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Taiko.Replays;
using OpenTK;
using System.Linq;
using osu.Framework.Input;
using osu.Game.Input.Handlers;
using osu.Game.Rulesets.UI.Scrolling;

namespace osu.Game.Rulesets.Taiko.UI
{
    public class TaikoRulesetContainer : ScrollingRulesetContainer<TaikoPlayfield, TaikoHitObject>
    {
        public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
            : base(ruleset, beatmap)
        {
        }

        [BackgroundDependencyLoader]
        private void load()
        {
            loadBarLines();
        }

        private void loadBarLines()
        {
            TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1];
            double lastHitTime = 1 + (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime;

            var timingPoints = Beatmap.ControlPointInfo.TimingPoints.ToList();

            if (timingPoints.Count == 0)
                return;

            int currentIndex = 0;
            int currentBeat = 0;
            double time = timingPoints[currentIndex].Time;
            while (time <= lastHitTime)
            {
                int nextIndex = currentIndex + 1;
                if (nextIndex < timingPoints.Count && time > timingPoints[nextIndex].Time)
                {
                    currentIndex = nextIndex;
                    time = timingPoints[currentIndex].Time;
                    currentBeat = 0;
                }

                var currentPoint = timingPoints[currentIndex];

                var barLine = new BarLine
                {
                    StartTime = time,
                };

                barLine.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.BaseDifficulty);

                bool isMajor = currentBeat % (int)currentPoint.TimeSignature == 0;
                Playfield.Add(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));

                double bl = currentPoint.BeatLength;

                time += bl;
                currentBeat++;
            }
        }

        protected override Vector2 GetAspectAdjustedSize()
        {
            const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768;
            const float default_aspect = 16f / 9f;

            float aspectAdjust = MathHelper.Clamp(DrawWidth / DrawHeight, 0.4f, 4) / default_aspect;

            return new Vector2(1, default_relative_height * aspectAdjust);
        }

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