<commit_before>#include "Math/Cartesian3D.h"

#include "Math/Math_vectypes.hxx"

#include "benchmark/benchmark.h"

#include <random>

static bool is_aligned(const void *__restrict__ ptr, size_t align)
{
   return (uintptr_t)ptr % align == 0;
}

static void BM_Cartesian3D_Sanity(benchmark::State &state)
{
   // Report if we forgot to turn on the explicit vectorisation in ROOT.
   if (sizeof(double) == sizeof(ROOT::Double_v) || sizeof(float) == sizeof(ROOT::Float_v))
      state.SkipWithError("Explicit vectorisation is disabled!");
}
BENCHMARK(BM_Cartesian3D_Sanity);

static void BM_Cartesian3D_CreateEmpty(benchmark::State &state)
{
   while (state.KeepRunning()) ROOT::Math::Cartesian3D<ROOT::Double_v> c;
}<commit_msg>Revert "Issue a message if explicit vectorisation is off."<commit_after>#include "Math/Cartesian3D.h"

#include "Math/Math_vectypes.hxx"

#include "benchmark/benchmark.h"

#include <random>

static bool is_aligned(const void *__restrict__ ptr, size_t align)
{
   return (uintptr_t)ptr % align == 0;
}

static void BM_Cartesian3D_CreateEmpty(benchmark::State &state)
{
   while (state.KeepRunning()) ROOT::Math::Cartesian3D<ROOT::Double_v> c;
}
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