<commit_before>/proc/create_all_lighting_objects()
	for(var/I in GLOB.sortedAreas)
		var/area/A = I

		if(!IS_DYNAMIC_LIGHTING(A))
			continue

		for(var/turf/T in A)
<commit_msg>Fixes some areas having no lighting<commit_after>/proc/create_all_lighting_objects()
	for(var/area/A in world)
		if(!IS_DYNAMIC_LIGHTING(A))
			continue

		for(var/turf/T in A)

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