<commit_before>#include "basicopenglview.h"

// this version demonstrates using the mouse to inout some points and draw lines between them

BasicOpenGLView::BasicOpenGLView(QWidget *parent)
      : QGLWidget(parent), polygons(QVector< QVector<QVector3D> >())
{
    clearon = false;
    mousedown = false;
    lastpt = -1;
    csv = NULL;  // represents an unselected vertex
    //polygons = QVector< QVector<QVector3D> >();
    srand (time(NULL));
    newPoly();
}

void BasicOpenGLView::initializeGL()
{
    glClearColor(1.0f, 1.0f, 1.0f, 1.0f);  // white
    glShadeModel( GL_FLAT );
    glMatrixMode( GL_MODELVIEW );
    glLoadIdentity();
    glPointSize(5);
}<commit_msg>Testing push<commit_after>#include "basicopenglview.h"

// this version demonstrates using the mouse to inout some points and draw lines between them

BasicOpenGLView::BasicOpenGLView(QWidget *parent)
      : QGLWidget(parent), polygons(QVector< QVector<QVector3D> >())
{
    clearon = false;
    mousedown = false;
    lastpt = -1;
    csv = NULL;  // represents an unselected vertex
    //polygons = QVector< QVector<QVector3D> >();
    srand (time(NULL));
    newPoly();

}

void BasicOpenGLView::initializeGL()
{
    glClearColor(1.0f, 1.0f, 1.0f, 1.0f);  // white
    glShadeModel( GL_FLAT );
    glMatrixMode( GL_MODELVIEW );
    glLoadIdentity();
    glPointSize(5);
}
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