<commit_before>package scenario;

// Libraries
import players.Player;

/**
 * <b>Scenario - Water</b><br>
 * Take care with the water: it cannot be
 * destroyed, but can stuck robots.
 */
public class Water implements Scenario 
{
    public int takeDamage(int damage) 
    {
        // Water cannot be destroyed...
        return 0;
    }<commit_msg>Deprecating scenario 'Water' (sutstituted by terrain-type BLOCKED with appearence WATER)<commit_after>package scenario;

// Libraries
import players.Player;

/**
 * <b>Scenario - Water</b><br>
 * Take care with the water: it cannot be
 * destroyed, but can stuck robots.
 */
@Deprecated
public class Water implements Scenario 
{
    public int takeDamage(int damage) 
    {
        // Water cannot be destroyed...
        return 0;
    }
{'fraction_non_alphanumeric': 0.10419313850063533, 'fraction_numerical': 0.0025412960609911056, 'mean_word_length': 2.94, 'pattern_counts': {'":': 0, '<': 9, '<?xml version=': 0, '>': 9, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '7624519', 'n_tokens_mistral': 239, 'n_tokens_neox': 226, 'n_words': 84}