<commit_before>import java.awt.Graphics;
import java.awt.image.BufferStrategy;

import scenere.SCENERE;
import sdm.SDM;
import spritere.SPRITERE;
import ui.UI;
import tcp.TCPClient;
import logger.Logger;

public class Client {
	public static void main(String[] args) {
		// TODO Auto-generated method stub
		//assert 1 == 2 : "HI";
		/*
        if(args.length < 1) {
            System.err.println("Usage : java Client SERVER_ADDR");
            System.exit(1);
        }
		*/
		//UI.getInstance().startMenu(args[0]);

        // Wait until connection success or handle failed
        TCPClient.getClient().waitForReady();
        TCPClient.getClient().start();

        Logger.log("Game start");
		UI.getInstance().startGame();
		RenderThread _render_thread = new RenderThread();
		_render_thread.start();
	}
}


class RenderThread implements Runnable {

	private Thread _thread;
	private boolean isRunning = false;

	public RenderThread() {
		init();
	}
	<commit_msg>uncomment statements in client<commit_after>import java.awt.Graphics;
import java.awt.image.BufferStrategy;

import scenere.SCENERE;
import sdm.SDM;
import spritere.SPRITERE;
import ui.UI;
import tcp.TCPClient;
import logger.Logger;

public class Client {
	public static void main(String[] args) {
		// TODO Auto-generated method stub
		//assert 1 == 2 : "HI";
		
        if(args.length < 1) {
            System.err.println("Usage : java Client SERVER_ADDR");
            System.exit(1);
        }
		
		UI.getInstance().startMenu(args[0]);

        // Wait until connection success or handle failed
        TCPClient.getClient().waitForReady();
        TCPClient.getClient().start();

        Logger.log("Game start");
		UI.getInstance().startGame();
		RenderThread _render_thread = new RenderThread();
		_render_thread.start();
	}
}


class RenderThread implements Runnable {

	private Thread _thread;
	private boolean isRunning = false;

	public RenderThread() {
		init();
	}
	
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