<commit_before>TBD
===

The world has separated onto three planes.
Scattered piecies of what once was a comforting and
predictable whole has become a dangerous place.
There are still a few connections between them.
Just enough to traverse it.


TODO
----

* MUSIC: Level theme
* MUSIC: Menu theme
* CODE: Menu (Continue, Restart, Music On/Off, Effects On/Off)
* CODE: Effect when death
* CODE: Effect when goal
* CODE: Loading game screen
* CODE: Level progression and return to menu when done
* CODE: In level report coins and total coins so far (should penalty for death?)
* CODE: Animate character
* CODE: Animate enemy
* CODE: Scroll between positions
* GRAPHICS: Draw coins
* GRAPHICS: Draw platforms
* GRAPHICS: Draw goal
* GRAPHICS: Draw enemy
* GRAPHICS: Draw un-bound enemy

DONE
----

* SOUND: Gather coin
* SOUND: Death by enemy
* SOUND: Death by starvation
* SOUND: Reach goal<commit_msg>Updated todo<commit_after>TBD
===

The world has separated onto three planes.
Scattered piecies of what once was a comforting and
predictable whole has become a dangerous place.
There are still a few connections between them.
Just enough to traverse it.


TODO
----

* MUSIC: Menu theme
* CODE: Menu (Continue, Restart, Music On/Off, Effects On/Off)
* CODE: Effect when death
* CODE: Effect when goal
* CODE: Loading game screen
* CODE: Level progression and return to menu when done
* CODE: Animate character
* CODE: Animate enemy
* CODE: Scroll between positions
* GRAPHICS: Draw coins
* GRAPHICS: Draw platforms
* GRAPHICS: Draw goal
* GRAPHICS: Draw enemy
* GRAPHICS: Draw un-bound enemy

DONE
----

* MUSIC: Level theme
* CODE: In level report coins and total coins so far (should penalty for death?)
* SOUND: Gather coin
* SOUND: Death by enemy
* SOUND: Death by starvation
* SOUND: Reach goal
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