<commit_before>#version 460
#extension GL_EXT_multiview : require
#extension GL_GOOGLE_include_directive : require

#include "lovr.glsl"

void main() {
  PixelColors[0] = FragColor;
}<commit_msg>Default fragment shader samples default texture;<commit_after>#version 460
#extension GL_EXT_multiview : require
#extension GL_GOOGLE_include_directive : require

#include "lovr.glsl"

void main() {
  PixelColors[0] = FragColor * texture(sampler2D(Texture, Sampler), FragUV);
}
{'fraction_non_alphanumeric': 0.1016949152542373, 'fraction_numerical': 0.019067796610169493, 'mean_word_length': 7.446428571428571, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 3, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '2844992', 'n_tokens_mistral': 170, 'n_tokens_neox': 158, 'n_words': 36}