<commit_before>package be.howest.twentytwo.parametergame.model.component;

import com.badlogic.ashley.core.Component;
import com.badlogic.ashley.core.ComponentMapper;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.Pool.Poolable;

/**
 * Sprite / Texture data
 */
public class SpriteComponent implements Component, Poolable {
	// TODO: Should I rename this TextureRegionComponent? This could create confusion with actual Sprite class
	<commit_msg>Moved ComponentMapper into Component classes.<commit_after>package be.howest.twentytwo.parametergame.model.component;

import com.badlogic.ashley.core.Component;
import com.badlogic.ashley.core.ComponentMapper;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.Pool.Poolable;

/**
 * Sprite / Texture data
 */
public class SpriteComponent implements Component, Poolable {
	// TODO: Should I rename this TextureRegionComponent? This could create confusion with actual Sprite class

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{'dir': 'git-commits-cleaned', 'id': '145980', 'n_tokens_mistral': 298, 'n_tokens_neox': 293, 'n_words': 70}