<commit_before># Terrain

* Enable blending mode to get semi-transparent textures working. Render in the right order so they show up correctly.
* Show cracks (and particles) as block_damage increases

# Items

* return extra amount to inventory if quick access is full?

# Inventory

* create inventory management screen implementing:
- item stacks
- Jimx's crafting system<commit_msg>need place for brainstorming/ideas etc. related to project, so we can cooperate (IRC/forums/Reddit?)<commit_after># Terrain

* Enable blending mode to get semi-transparent textures working. Render in the right order so they show up correctly.
* Show cracks (and particles) as block_damage increases

# Items

* return extra amount to inventory if quick access is full?

# Inventory

* create inventory management screen implementing:
- item stacks
- Jimx's crafting system

# Misc
- need place for brainstorming/ideas etc. related to project, so we can cooperate (IRC/forums/Reddit?)
{'fraction_non_alphanumeric': 0.05991735537190083, 'fraction_numerical': 0.0, 'mean_word_length': 4.666666666666667, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 3, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '6967874', 'n_tokens_mistral': 269, 'n_tokens_neox': 252, 'n_words': 123}