<commit_before><commit_msg>Create README.md<commit_after>SpriteKitAsteroids
==================

An Asteroids clone built to get to grips with SpriteKit on iOS

As a clone, this is very basic, currently missing the hyperspace/shield option and flying saucers. But the old game dynamics we know and love are there.

Dependencies
============

Aside from the iOS SDK, this project uses [CGVector-Awesome](https://github.com/samgreen/CGVector-Awesome) a handy vector maths header by [samgreen](https://github.com/samgreen), and a [modified version of JCInput](https://github.com/theothertomelliott/JCInput), based on [JCInput](https://github.com/jsedano/JCInput) by [jsedano](https://github.com/jsedano/JCInput). Both are included as subrepositories.

Building
========

The XCode project should build out of the box with XCode 5+ and the iOS 7 SDK.

Forking/Contributing
====================

This was a learning exercise for me, so feel free to take a fork and learn what you can too! Contributions are also welcome, just send a pull request.
{'fraction_non_alphanumeric': 0.12788461538461537, 'fraction_numerical': 0.0019230769230769232, 'mean_word_length': 5.196428571428571, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 3, 'https://': 5, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '2508260', 'n_tokens_mistral': 304, 'n_tokens_neox': 286, 'n_words': 121}