<commit_before># Module Editor Properties
# Contains all translatable strings for the Module Editor
# Strings for the playable user interface are in VASSAL.properties
#
# NOTE: Comments to the translator to provide context can be provided
#       on a # comment line preceding the translation key
#       Translator comments should be provided where possible,
#       especially for short or single word strings.
#
# =============================  NOTE  =============================
# THIS FILE CAN ONLY CONTAIN KEYS THAT COMMENCE WITH Editor.
# Any other keys MUST be recorded in the VASSAL.properties bundle.
#
# Keys that are used in the Editor only should have an Editor.
# prefix and be defined here.
#
# Keys that are shared between the Player and the Editor (and MM)
# should be defined ONCE in VASSAL.properties with a key that
# does NOT commence with Editor.
#
# Resources.getString selects the correct bundle to look up based
# on the key.
# =============================  NOTE  =============================
#
#

# General Strings
Editor.name_label=名前
Editor.add=追加
Editor.select=選択
Editor.clear=消去
Editor.insert=挿入

# Serif Font
# Sans Serif Font
# Dialog Font
# Monospace Font
# Dialog Input Font

#
# *** PLEASE KEEP ALL THE GROUPS SORTED BELOW HERE ***
#

# AboutScreen

# Abstract Launch Action

# Action Button

# Additional Selection Highlighters

# ArchiveWriter
Editor.ArchiveWriter.file_exists=ファイルが存在します
Editor.ArchiveWriter.overwrite=%1$s へ上書き？

# Area of Effect
Editor.AreaOfEffect.select=選択

# BasicPiece
# Description of the BasicPiece trait seen by users
# Legacy hard-coded menu command to Clone a Piece
# Legacy hard-coded menu command to Delete a Piece
# Basic Piece Name description seen by module translators

# BasicPreference

# BooleanPreference

# Beanshell
Editor.BeanShell.insert=挿入
Editor.BeanShell.add=追加

# Board

# BoardPicker

# BoxWidget

# BrowserHelpFile

# BrowserPDFFile

# Calculated Property

# CardSlot
Editor.CardSlot.default_hide_command=裏向き

# Chart

# Change Property Button

# Chart Window

# ChessClock

# Clone
# Description of the Clone trait seen by users
# Clone Command Name description seen by module translators
# Default Clone command

# ColorManager
# No Color, clear, transparent
Editor.ColorManager.clear=消去

# ColorSwatch

# ColorSwatchConfigurer

# ConfigureTree
# Adding a component (e.g. Add Map, Add Global Key Command, Add Zone, Add Single Piece)
Editor.ConfigureTree.edit=編集

# CounterDetailViewer

# Counter TurnLevel

# Deck Global Key Command

# Delete
# Description of the Delete trait seen by users
# Delete Command Name description seen by module translators
# Default Delete command

# Deselect

# Dice Button
# Name for rolling two six-sided dice
# Button text for rolling two six-sided dice
# Tooltip for rolling two six-sided dice

# Die Manager

# Do Action

# Documentation

# Double Preference

# Draw Pile

# Dynamic Property
# Description - Change value of a property
# Property <name>: Menu Command 2

# Edit Contained Pieces Action

# Embellishment
Editor.Embellishment.activate=活性化

# Enum Preference

# Expression Builder

# Expression Interpreter

# Extension Editor

# File Chooser
Editor.FileChooser.overwrite=%1$s へ上書き？

# File Filter

# Flare

# FontConfigurer
# This is simply some random text to give the module designer a sense of what the font looks like

# FontManager

# Footprint

# FontStyle

# Formatted Expression Configurer

# Formatted String

# Formatted String Configurer
Editor.FormattedStringConfigurer.insert=挿入

# FreeRotator

# Function Builder

# Int Builder

# GameModule

# GamePieceImage

# GamePieceImageDefinitions

# Layered Piece Collection

# GamePieceLayout

# GamePieceLayoutsContainer

# Global Key Commands (all varieties)
# Default Menu Command for a Global Key Command

# Global HotKey

#Global Key Command
Editor.GlobalKeyCommand.range=範囲

# Global Map

# Global Options

# Global Properties

# Global Property

# Grids


# Grid Editor

# HelpFile

# Hex Grid

# Hex Grid Numbering

# Hideable

# Hide Piece Button

# Highlight Last Moved

# HTML Chart

# Icon Family

# Image Capture Tool

# ImageItem

# ImagePicker

# Immobilized (Does Not Stack)

# Import Action

# InstanceConfigurer

# Integer Preference

# Internet Dice Button

# Inventory
Editor.Inventory.function_refresh=更新

# Irregular Grid

# Item

# Key Stroke Array Configurer
Editor.KeyStrokeArrayConfigurer.add=追加

# Language

# Locale Configurer
Editor.LocaleConfigurer.language=言語

# Layer Control

# LayeredPieceCollection
# Translation of the word "layer" as in which pieces draw in front of which other pieces

# LayoutConfigurer
Editor.LayoutConfigurer.remove=除去
Editor.LayoutConfigurer.name=名前

# List Configurer
Editor.ListConfigurer.remove=除去

# List TurnLevel
# "First <childturnlevel> each <parentturnlevel>" "First month each year", "First Tuesday each January"

# ListWidget

# LOS Thread
# Do not translate $..$ strings -- $playerId$, $FromLocation$ or $AllLocationsChecked$.

# Loop Control

# Map 
# For the following do NOT translate the words $pieceName$ nor $location$. Also, &lt; will te turned into a > symbol automatically.
# For the following do NOT translate the words $pieceName$, $previousLocation$, nor $location$. Also, &lt; will te turned into a > symbol automatically.
# For the following do NOT translate the words $pieceName$, $previousLocation$, nor $location$. Also, &lt; will te turned into a > symbol automatically.

# Map Shader
Editor.MapShader.all_boards=はい

# MapWidget
Editor.MapWidget.component_type=マップ

# Marker

# Mass Key Command

# Menu Separator

# Module Editor

# Module Updater Dialog
Editor.ModuleUpdaterDialog.close=閉じる
Editor.ModuleUpdaterDialog.help=ヘルプ

# Mouse Over Stack Viewer

# MoveFixedDistance
# Multiplied by

# MovementMarkable

# Multi Action Button

# MultiImagePicker

# Multi-Zone Grid

# NameHotKeyConfigurer

# NewColorConfigurer

# Node Client

# Non-Rectangular

# Notes Window

# Obscurable

# Panel Widget

# PieceAccessConfigurer

# Piece Definer

# Piece Mover

# Piece Recenterer

# Piece Slot

# Piece Window

# Pivot

# PlaceMarker

# PlayerHand

# Player Roster

# PredefinedSetup

# Private Map 

# Property Change Configurer

# Prototype

# Prototypes Container

# Random Text

# Rectangle Grid

# Region

# Regular Grid Numbering

# Replace

# ReportState
# Only translate 'Custom trait calling', leave the rest of the line unchanged

# RestrictCommands

# Restricted

# ReturnToDeck

# Saved Game Updater
# 1 - a Game Piece
# 1 - a Game Piece, 2 - "some reason"
# 1 - a Game Piece

# Saved Game Updater Dialog
Editor.SavedGameUpdaterDialog.help=ヘルプ
Editor.SavedGameUpdaterDialog.close=閉じる
# 1-savedgamename, 2-versionno, 3-versionno

# Save Metadata

# Selection Highlighter

# Send To Location
# Description of the Send To Location trait seen by users
# Send Command Name description seen by module translators
# Back Command Name description seen by module translators
# Multiply by,  x * Y
Editor.SendToLocation.map=マップ

# SetGlobalProperty

# Setup Stack

# ShapeItem

# Sound Configurer
Editor.SoundConfigurer.select=選択

# Special Die

# Special Dice

# Special Die Face

# Stack Metrics

# At Start Setup Stack

# Startup Global Key Command

# String Builder

# String Preference<commit_msg>New translations Editor.properties (Japanese) [ci skip]<commit_after># Module Editor Properties
# Contains all translatable strings for the Module Editor
# Strings for the playable user interface are in VASSAL.properties
#
# NOTE: Comments to the translator to provide context can be provided
#       on a # comment line preceding the translation key
#       Translator comments should be provided where possible,
#       especially for short or single word strings.
#
# =============================  NOTE  =============================
# THIS FILE CAN ONLY CONTAIN KEYS THAT COMMENCE WITH Editor.
# Any other keys MUST be recorded in the VASSAL.properties bundle.
#
# Keys that are used in the Editor only should have an Editor.
# prefix and be defined here.
#
# Keys that are shared between the Player and the Editor (and MM)
# should be defined ONCE in VASSAL.properties with a key that
# does NOT commence with Editor.
#
# Resources.getString selects the correct bundle to look up based
# on the key.
# =============================  NOTE  =============================
#
#

# General Strings
Editor.name_label=名前
Editor.add=追加
Editor.select=選択
Editor.clear=消去
Editor.insert=挿入

# Serif Font
# Sans Serif Font
# Dialog Font
# Monospace Font
# Dialog Input Font

#
# *** PLEASE KEEP ALL THE GROUPS SORTED BELOW HERE ***
#

# AboutScreen

# Abstract Launch Action

# Action Button

# Additional Selection Highlighters

# ArchiveWriter
Editor.ArchiveWriter.file_exists=ファイルが存在します
Editor.ArchiveWriter.overwrite=%1$s へ上書き？

# Area of Effect
Editor.AreaOfEffect.select=選択

# BasicPiece
# Description of the BasicPiece trait seen by users
# Legacy hard-coded menu command to Clone a Piece
# Legacy hard-coded menu command to Delete a Piece
# Basic Piece Name description seen by module translators

# BasicPreference

# BooleanPreference

# Beanshell
Editor.BeanShell.insert=挿入
Editor.BeanShell.add=追加

# Board

# BoardPicker

# BoxWidget

# BrowserHelpFile

# BrowserPDFFile

# Calculated Property

# CardSlot
Editor.CardSlot.default_hide_command=裏向き

# Chart

# Change Property Button

# Chart Window

# ChessClock

# Clone
# Description of the Clone trait seen by users
# Clone Command Name description seen by module translators
# Default Clone command

# ColorManager
# No Color, clear, transparent
Editor.ColorManager.clear=消去

# ColorSwatch

# ColorSwatchConfigurer

# ConfigureTree
# Adding a component (e.g. Add Map, Add Global Key Command, Add Zone, Add Single Piece)
Editor.ConfigureTree.edit=編集

# CounterDetailViewer

# Counter TurnLevel

# Deck Global Key Command

# Delete
# Description of the Delete trait seen by users
# Delete Command Name description seen by module translators
# Default Delete command

# Deselect

# Dice Button
# Name for rolling two six-sided dice
# Button text for rolling two six-sided dice
# Tooltip for rolling two six-sided dice

# Die Manager

# Do Action

# Documentation

# Double Preference

# Draw Pile

# Dynamic Property
# Description - Change value of a property
# Property <name>: Menu Command 2

# Edit Contained Pieces Action

# Embellishment
Editor.Embellishment.activate=活性化

# Enum Preference

# Expression Builder

# Expression Interpreter

# Extension Editor

# File Chooser
Editor.FileChooser.overwrite=%1$s へ上書き？

# File Filter

# Flare

# FontConfigurer
# This is simply some random text to give the module designer a sense of what the font looks like

# FontManager

# Footprint

# FontStyle

# Formatted Expression Configurer

# Formatted String

# Formatted String Configurer
Editor.FormattedStringConfigurer.insert=挿入

# FreeRotator

# Function Builder

# Int Builder

# GameModule

# GamePieceImage

# GamePieceImageDefinitions

# Layered Piece Collection

# GamePieceLayout

# GamePieceLayoutsContainer

# Global Key Commands (all varieties)
# Default Menu Command for a Global Key Command

# Global HotKey

#Global Key Command
Editor.GlobalKeyCommand.range=範囲

# Global Map

# Global Options

# Global Properties

# Global Property

# Grids


# Grid Editor

# HelpFile

# Hex Grid

# Hex Grid Numbering

# Hideable

# Hide Piece Button

# Highlight Last Moved

# HTML Chart

# Icon Family

# Image Capture Tool

# ImageItem

# ImagePicker

# Immobilized (Does Not Stack)

# Import Action

# InstanceConfigurer

# Integer Preference

# Internet Dice Button

# Inventory
Editor.Inventory.function_refresh=更新

# Irregular Grid

# Item

# Key Stroke Array Configurer
Editor.KeyStrokeArrayConfigurer.add=追加

# Language

# Locale Configurer
Editor.LocaleConfigurer.language=言語

# Layer Control

# LayeredPieceCollection
# Translation of the word "layer" as in which pieces draw in front of which other pieces

# LayoutConfigurer
Editor.LayoutConfigurer.remove=除去
Editor.LayoutConfigurer.name=名前

# List Configurer
Editor.ListConfigurer.remove=除去

# List TurnLevel
# "First <childturnlevel> each <parentturnlevel>" "First month each year", "First Tuesday each January"

# ListWidget

# LOS Thread
# Do not translate $..$ strings -- $playerId$, $FromLocation$ or $AllLocationsChecked$.

# Loop Control

# Map 
# For the following do NOT translate the words $pieceName$ nor $location$. Also, &lt; will te turned into a > symbol automatically.
# For the following do NOT translate the words $pieceName$, $previousLocation$, nor $location$. Also, &lt; will te turned into a > symbol automatically.
# For the following do NOT translate the words $pieceName$, $previousLocation$, nor $location$. Also, &lt; will te turned into a > symbol automatically.

# Map Shader
Editor.MapShader.all_boards=はい

# MapWidget
Editor.MapWidget.component_type=マップ

# Marker

# Mass Key Command

# Mass Piece Loader

# Menu Separator

# Module Editor

# Module Updater Dialog
Editor.ModuleUpdaterDialog.close=閉じる
Editor.ModuleUpdaterDialog.help=ヘルプ

# Mouse Over Stack Viewer

# MoveFixedDistance
# Multiplied by

# MovementMarkable

# Multi Action Button

# MultiImagePicker

# Multi-Zone Grid

# NameHotKeyConfigurer

# NewColorConfigurer

# Node Client

# Non-Rectangular

# Notes Window

# Obscurable

# Panel Widget

# PieceAccessConfigurer

# Piece Definer

# Piece Mover

# Piece Recenterer

# Piece Slot

# Piece Window

# Pivot

# PlaceMarker

# PlayerHand

# Player Roster

# Play Sound

# PredefinedSetup

# Private Map

# Property Change Configurer

# Property Sheet
Editor.PropertySheet.field_text=テキスト
Editor.PropertySheet.close=閉じる
Editor.PropertySheet.name=名前
Editor.PropertySheet.text=テキスト

# Prototype

# Prototypes Container

# Random Text

# Rectangle Grid

# Region

# Regular Grid Numbering

# Replace

# ReportState
# Only translate 'Custom trait calling', leave the rest of the line unchanged

# RestrictCommands

# Restricted

# ReturnToDeck

# Saved Game Updater
# 1 - a Game Piece
# 1 - a Game Piece, 2 - "some reason"
# 1 - a Game Piece

# Saved Game Updater Dialog
Editor.SavedGameUpdaterDialog.help=ヘルプ
Editor.SavedGameUpdaterDialog.close=閉じる
# 1-savedgamename, 2-versionno, 3-versionno

# Save Metadata

# Selection Highlighter

# Send To Location
# Description of the Send To Location trait seen by users
# Send Command Name description seen by module translators
# Back Command Name description seen by module translators
# Multiply by,  x * Y
Editor.SendToLocation.map=マップ

# SetGlobalProperty

# Setup Stack

# ShapeItem

# Simple Piece Editor

# Sound Configurer
Editor.SoundConfigurer.select=選択

# Special Die

# Special Dice

# Special Die Face

# Stack Metrics

# At Start Setup Stack

# Startup Global Key Command

# String Builder

# String Preference
{'fraction_non_alphanumeric': 0.07890651366857915, 'fraction_numerical': 0.0013499831252109348, 'mean_word_length': 4.507806691449814, 'pattern_counts': {'":': 0, '<': 9, '<?xml version=': 0, '>': 15, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '137221', 'n_tokens_mistral': 4548, 'n_tokens_neox': 4489, 'n_words': 1598}