<commit_before>(function(){
	//Bootstrap Canvas
	// body.innerHTML += "<script src='./raytracer/canvas2DControl.js'></script>";
	window.canvas2D = new Canvas2D();

	//console.log(canvas2D)
	// setTimeout(function(){
	// 	for(var x=0; x<10000; x++){
	// 		canvas2D.drawPixel({x:(Math.floor(Math.random()*canvas2D.rect.width)), y:(Math.floor(Math.random()*canvas2D.rect.height)),
	// 							r:(Math.floor(Math.random()*256)),
	// 							g:(Math.floor(Math.random()*256)),
	// 							b:(Math.floor(Math.random()*256)),
	// 							a:255});
	// 	}
	// },100);
	
	var camera = new Camera({
		position:     {x:0, y:16, z:1, h:1},
		gaze:         {x:0, y:0,  z:0, h:1},
		width:        canvas2D.width,
		height:       canvas2D.height,
		viewingAngle: 90,
		world:        null,
		noPipe:       false
	});

	var sphere = new Sphere({baseC: {r:0, g:0, b:255, a:255}}); //Create Generic Sphere
	var olight = new OmniLight({source:{x:-1.1, y:1.1, z: 1, h:1}}); //Create an OmniLight

	var world = [];
	world.push(camera);
	world.push(sphere);
	world.push(olight);

	console.log(world);<commit_msg>Changed sphere specular color to white to make it more natural looking<commit_after>(function(){
	//Bootstrap Canvas
	// body.innerHTML += "<script src='./raytracer/canvas2DControl.js'></script>";
	window.canvas2D = new Canvas2D();

	//console.log(canvas2D)
	// setTimeout(function(){
	// 	for(var x=0; x<10000; x++){
	// 		canvas2D.drawPixel({x:(Math.floor(Math.random()*canvas2D.rect.width)), y:(Math.floor(Math.random()*canvas2D.rect.height)),
	// 							r:(Math.floor(Math.random()*256)),
	// 							g:(Math.floor(Math.random()*256)),
	// 							b:(Math.floor(Math.random()*256)),
	// 							a:255});
	// 	}
	// },100);
	
	var camera = new Camera({
		position:     {x:0, y:16, z:1, h:1},
		gaze:         {x:0, y:0,  z:0, h:1},
		width:        canvas2D.width,
		height:       canvas2D.height,
		viewingAngle: 90,
		world:        null,
		noPipe:       false
	});

	var sphere = new Sphere({baseC: {r:0, g:0, b:255, a:255},
							 specularC: {r:255, g:255, b:255, a:255}
							}); //Create Generic Sphere
	var olight = new OmniLight({source:{x:-1.1, y:1.1, z: 1, h:1}}); //Create an OmniLight

	var world = [];
	world.push(camera);
	world.push(sphere);
	world.push(olight);

	console.log(world);
{'fraction_non_alphanumeric': 0.21428571428571427, 'fraction_numerical': 0.05346187554776512, 'mean_word_length': 3.0550621669626996, 'pattern_counts': {'":': 0, '<': 9, '<?xml version=': 0, '>': 7, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '873211', 'n_tokens_mistral': 1058, 'n_tokens_neox': 914, 'n_words': 163}