<commit_before>//
// Name:	 frame.cpp
// Purpose:  The frame class for the wxWindows application.
//
// Copyright (c) 2001 Virtual Terrain Project
// Free for all uses, see license.txt for details.
//

#ifdef __GNUG__
#pragma implementation
#pragma interface
#endif

// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"

#ifdef UNIX
#include <unistd.h>
#endif

#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif

#include "vtlib/vtlib.h"
#include "vtlib/core/Terrain.h"
#include "vtlib/core/NavEngines.h"
#include "vtlib/core/DynTerrain.h"
#include "vtlib/core/TerrainSurface.h"
#include "vtlib/core/SkyDome.h"

#include "frame.h"

#include "SceneGraphDlg.h"
#include "PlantDlg.h"
#include "FenceDlg.h"
#include "CameraDlg.h"
#include "LocationDlg.h"
#include "BuildingDlg.h"

#include "../Engines.h"
#include "../Enviro.h"
#include "../TerrainSceneWP.h"	// for GetCurrentTerrain

#include "app.h"
#include "canvas.h"
#include "menu_id.h"

#if defined(__WXGTK__) || defined(__WXMOTIF__)
#  include "camera.xpm"
#  include "fence.xpm"
#  include "route.xpm"
#  include "loc.xpm"
#  include "maintain.xpm"
#  include "move.xpm"
#  include "nav.xpm"
#  include "nav_fast.xpm"<commit_msg>removed redundant route.xpm<commit_after>//
// Name:	 frame.cpp
// Purpose:  The frame class for the wxWindows application.
//
// Copyright (c) 2001 Virtual Terrain Project
// Free for all uses, see license.txt for details.
//

#ifdef __GNUG__
#pragma implementation
#pragma interface
#endif

// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"

#ifdef UNIX
#include <unistd.h>
#endif

#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif

#include "vtlib/vtlib.h"
#include "vtlib/core/Terrain.h"
#include "vtlib/core/NavEngines.h"
#include "vtlib/core/DynTerrain.h"
#include "vtlib/core/TerrainSurface.h"
#include "vtlib/core/SkyDome.h"

#include "frame.h"

#include "SceneGraphDlg.h"
#include "PlantDlg.h"
#include "FenceDlg.h"
#include "CameraDlg.h"
#include "LocationDlg.h"
#include "BuildingDlg.h"

#include "../Engines.h"
#include "../Enviro.h"
#include "../TerrainSceneWP.h"	// for GetCurrentTerrain

#include "app.h"
#include "canvas.h"
#include "menu_id.h"

#if defined(__WXGTK__) || defined(__WXMOTIF__)
#  include "camera.xpm"
#  include "fence.xpm"
#  include "loc.xpm"
#  include "maintain.xpm"
#  include "move.xpm"
#  include "nav.xpm"
#  include "nav_fast.xpm"
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