<commit_before>[bgfx](https://github.com/bkaradzic/bgfx) - Cross-platform rendering library
============================================================================

What is it?
-----------

Cross-platform rendering library.

Supported rendering backends:

 * Direct3D 9
 * Direct3D 11
 * OpenGL 2.1
 * OpenGL 3.1+
 * OpenGL ES 2
 * OpenGL ES 3.1

Platforms:

 * Android
 * asm.js/Emscripten
 * iOS
 * Linux
 * Native Client
 * OSX
 * RaspberryPi
 * Windows

Languages:

 * [C99 API documentation](https://github.com/bkaradzic/bgfx/blob/master/include/bgfx.c99.h)
 * [C++ API documentation](https://github.com/bkaradzic/bgfx/blob/master/include/bgfx.h)
 * [C#/VB/F# language API bindings](https://github.com/MikePopoloski/SharpBgfx)
 * [D language API bindings](https://github.com/p0nce/DerelictBgfx)
 * [Go language API bindings](https://github.com/james4k/go-bgfx)

Who is using it?
----------------

http://airmech.com/ AirMech is a free-to-play futuristic action real-time
strategy video game developed and published by Carbon Games.

http://theengine.co/ Loom Game Engine developed by The Engine Company. Loom
is a powerful 2D game engine with live reloading of code and assets, a friendly
scripting language, and an efficient command-line workflow. Here is video where
they explain why they choose bgfx over alternatives:  
<a href="https://www.youtube.com/watch?feature=player_embedded&v=PHY_XHkMGIM&t=1m53s" target="_blank"><img src="https://img.youtube.com/vi/PHY_XHkMGIM/0.jpg" alt="Why did you choose bgfx?" width="240" height="180" border="10" /></a>

https://github.com/dariomanesku/cmftStudio cmftStudio - cubemap filtering tool.<commit_msg>Updated README.<commit_after>[bgfx](https://github.com/bkaradzic/bgfx) - Cross-platform rendering library
============================================================================

What is it?
-----------

Cross-platform rendering library.

Supported rendering backends:

 * Direct3D 9
 * Direct3D 11
 * OpenGL 2.1
 * OpenGL 3.1+
 * OpenGL ES 2
 * OpenGL ES 3.1

Platforms:

 * Android
 * asm.js/Emscripten
 * iOS
 * Linux
 * Native Client
 * OSX
 * RaspberryPi
 * Windows

Languages:

 * [C99 API documentation](https://github.com/bkaradzic/bgfx/blob/master/include/bgfx.c99.h)
 * [C++ API documentation](https://github.com/bkaradzic/bgfx/blob/master/include/bgfx.h)
 * [C#/VB/F# language API bindings](https://github.com/MikePopoloski/SharpBgfx)
 * [D language API bindings](https://github.com/p0nce/DerelictBgfx)
 * [Go language API bindings](https://github.com/james4k/go-bgfx)

Who is using it?
----------------

http://airmech.com/ AirMech is a free-to-play futuristic action real-time
strategy video game developed and published by Carbon Games.

http://theengine.co/ Loom Game Engine developed by The Engine Company. Loom
is a powerful 2D game engine with live reloading of code and assets, a friendly
scripting language, and an efficient command-line workflow. Here is video where
they explain why they choose bgfx over alternatives:  
<a href="https://www.youtube.com/watch?feature=player_embedded&v=PHY_XHkMGIM&t=1m53s" target="_blank"><img src="https://img.youtube.com/vi/PHY_XHkMGIM/0.jpg" alt="Why did you choose bgfx?" width="240" height="180" border="10" /></a>

https://github.com/dariomanesku/cmftStudio cmftStudio - cubemap filtering tool.  
![cmftStudio5](https://github.com/dariomanesku/cmftStudio/raw/master/screenshots/cmftStudio3.jpg)
{'fraction_non_alphanumeric': 0.17865497076023393, 'fraction_numerical': 0.01871345029239766, 'mean_word_length': 4.3453125, 'pattern_counts': {'":': 0, '<': 9, '<?xml version=': 0, '>': 9, 'https://': 19, 'lorem ipsum': 0, 'www.': 2, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '3969957', 'n_tokens_mistral': 1175, 'n_tokens_neox': 1096, 'n_words': 279}