<commit_before>#pragma once

#include <cmath>

namespace Component {
struct Warpgate {
    float min_x;
    float min_y;
    float min_z;
    float max_x;
    float max_y;
    float max_z;
    static constexpr float character_size = 2500.f;

    uint16_t dest_map;

    static constexpr inline float squared(float x) { return x * x; }<commit_msg>Reduced character size for warpgate detection<commit_after>#pragma once

#include <cmath>

namespace Component {
struct Warpgate {
    float min_x;
    float min_y;
    float min_z;
    float max_x;
    float max_y;
    float max_z;
    static constexpr float character_size = 2000.f;

    uint16_t dest_map;

    static constexpr inline float squared(float x) { return x * x; }
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