<commit_before>#include "TalisScene.h"

#include <Fractal\include\graphics\Vertex.h>
#include <Fractal\include\helpers\Singleton.h>
#include <Fractal\include\scene\SceneManager.h>
#include <Fractal\include\core\systems\Input.h>
#include <Fractal\include\graphics\Mesh.h>
#include <Fractal\include\scene\components\MeshComponent.h>

#include <Fractal\include\scene\components\TerrainComponent.h>
#include <Fractal\include\scene\components\TransformComponent.h>
#include <Fractal\include\scene\components\PhysicsBodyComponent.h>
#include <Fractal\include\scene\components\PhysicsShapeComponent.h>

#include <FractalPhysics\include\shapes\PhysicsBox.h>
#include <Fractal\include\utils\LoadOBJ.h>
#include <Fractal\include\core\systems\manager\SystemManager.h>


TalisScene::TalisScene():
Scene("TalisScene"), test1(nullptr)
{
}


TalisScene::~TalisScene()
{
}

bool TalisScene::initialize() {
	using namespace fractal;
	using namespace fscene;
	using namespace fmath;
	using namespace fgraphics;
	terrain = new SceneObject("terrain");

	terrain->addComponent(new TerrainComponent());

	addGameObject(terrain);
	test1 = new SceneObject("test1");
	test1->addComponent(new MeshComponent(LoadOBJ::load("meshes/dragon")));
	test1->addComponent(new fphysics::PhysicsBodyComponent(new fphysics::PhysicsBody()));<commit_msg>name of the object changed<commit_after>#include "TalisScene.h"

#include <Fractal\include\graphics\Vertex.h>
#include <Fractal\include\helpers\Singleton.h>
#include <Fractal\include\scene\SceneManager.h>
#include <Fractal\include\core\systems\Input.h>
#include <Fractal\include\graphics\Mesh.h>
#include <Fractal\include\scene\components\MeshComponent.h>

#include <Fractal\include\scene\components\TerrainComponent.h>
#include <Fractal\include\scene\components\TransformComponent.h>
#include <Fractal\include\scene\components\PhysicsBodyComponent.h>
#include <Fractal\include\scene\components\PhysicsShapeComponent.h>

#include <FractalPhysics\include\shapes\PhysicsBox.h>
#include <Fractal\include\utils\LoadOBJ.h>
#include <Fractal\include\core\systems\manager\SystemManager.h>


TalisScene::TalisScene():
Scene("TalisScene"), test1(nullptr)
{
}


TalisScene::~TalisScene()
{
}

bool TalisScene::initialize() {
	using namespace fractal;
	using namespace fscene;
	using namespace fmath;
	using namespace fgraphics;
	terrain = new SceneObject("terrain");

	terrain->addComponent(new TerrainComponent());

	addGameObject(terrain);
	test1 = new SceneObject("test1");
	test1->addComponent(new MeshComponent(LoadOBJ::load("meshes/cyl")));
	test1->addComponent(new fphysics::PhysicsBodyComponent(new fphysics::PhysicsBody()));
{'fraction_non_alphanumeric': 0.14036418816388468, 'fraction_numerical': 0.0037936267071320183, 'mean_word_length': 7.58957654723127, 'pattern_counts': {'":': 0, '<': 29, '<?xml version=': 0, '>': 35, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '3203056', 'n_tokens_mistral': 911, 'n_tokens_neox': 887, 'n_words': 123}