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<commit_msg>Added potential option usage for future. Removed macosx platform to follow Cocos2d-X project template settings.<commit_after><?xml version="1.0" encoding="UTF-8"?>
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	<string>___FILEBASENAME___.cpp</string>
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			<true/>
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			<string>text</string>
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			<string>What class to subclass in the new file</string>
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			<string>#include &quot;cocos2d.h&quot;</string>
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			// Potential suffix usage for future
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				<string>WindowController</string>
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			-->
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			<string>class</string>
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				<string>CCNode</string>
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		// Potential option usage for future
		<dict>
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			<string>true</string>
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			<key>Name</key>
			<string>Subclass is cocos2d namespaced</string>
			<key>Type</key>
			<string>checkbox</string>
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	<key>Summary</key>
	<string>A C++ class with a header for Cocos2d-X</string>
</dict>
</plist>

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