<commit_before>/*
 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved.
 * Copyright (C) 2006-2009 Google Inc.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "WebInputEventFactory.h"

#include <ApplicationServices/ApplicationServices.h>
#import <Cocoa/Cocoa.h>

#include "WebInputEvent.h"
#include <wtf/ASCIICType.h>

namespace WebKit {

// WebKeyboardEvent -----------------------------------------------------------

// ----------------------------------------------------------------------------
// Begin Apple code, copied from KeyEventMac.mm
//
// We can share some of this code if we factored it out of KeyEventMac, but
// the main problem is that it relies on the NSString ctor on String for
// conversions, and since we're building without PLATFORM(MAC), we don't have
// that. As a result we have to use NSString here exclusively and thus tweak
// the code so it's not re-usable as-is. One possiblity would be to make the
// upstream code only use NSString, but I'm not certain how far that change
// would propagate.

static inline bool isKeyUpEvent(NSEvent* event)
{
    if ([event type] != NSFlagsChanged)
        return [event type] == NSKeyUp;
    // FIXME: This logic fails if the user presses both Shift keys at once, for example:
    // we treat releasing one of them as keyDown.
    switch ([event keyCode]) {
    case 54: // Right Command
    case 55: // Left Command
        return ([event modifierFlags] & NSCommandKeyMask) == 0;

    case 57: // Capslock
        return ([event modifierFlags] & NSAlphaShiftKeyMask) == 0;

    case 56: // Left Shift
    case 60: // Right Shift
        return ([event modifierFlags] & NSShiftKeyMask) == 0;

    case 58: // Left Alt
    case 61: // Right Alt
        return ([event modifierFlags] & NSAlternateKeyMask) == 0;

    case 59: // Left Ctrl
    case 62: // Right Ctrl
        return ([event modifierFlags] & NSControlKeyMask) == 0;

    case 63: // Function
        return ([event modifierFlags] & NSFunctionKeyMask) == 0;
    }
    return false;
}

static bool isKeypadEvent(NSEvent* event)
{
    // Check that this is the type of event that has a keyCode.
    switch ([event type]) {
    case NSKeyDown:
    case NSKeyUp:
    case NSFlagsChanged:
        break;
    default:
        return false;
    }

    switch ([event keyCode]) {
    case 71: // Clear
    case 81: // =
    case 75: // /
    case 67: // *
    case 78: // -
    case 69: // +
    case 76: // Enter
    case 65: // .
    case 82: // 0
    case 83: // 1
    case 84: // 2
    case 85: // 3
    case 86: // 4
    case 87: // 5
    case 88: // 6
    case 89: // 7
    case 91: // 8
    case 92: // 9
        return true;
    }

    return false;
}

static int windowsKeyCodeForKeyEvent(NSEvent* event)
{
    switch ([event keyCode]) {
    // VK_TAB (09) TAB key
    case 48:
        return 0x09;

    // VK_APPS (5D) Right windows/meta key
    case 54: // Right Command
        return 0x5D;

    // VK_LWIN (5B) Left windows/meta key
    case 55: // Left Command
        return 0x5B;

    // VK_CAPITAL (14) caps locks key
    case 57: // Capslock
        return 0x14;

    // VK_SHIFT (10) either shift key
    case 56: // Left Shift
    case 60: // Right Shift
        return 0x10;

    // VK_MENU (12) either alt key
    case 58: // Left Alt
    case 61: // Right Alt
        return 0x12;

    // VK_CONTROL (11) either ctrl key
    case 59: // Left Ctrl
    case 62: // Right Ctrl
        return 0x11;

    // VK_CLEAR (0C) CLEAR key
    case 71: return 0x0C;

    // VK_NUMPAD0 (60) Numeric keypad 0 key
    case 82: return 0x60;
    // VK_NUMPAD1 (61) Numeric keypad 1 key
    case 83: return 0x61;
    // VK_NUMPAD2 (62) Numeric keypad 2 key
    case 84: return 0x62;
    // VK_NUMPAD3 (63) Numeric keypad 3 key
    case 85: return 0x63;
    // VK_NUMPAD4 (64) Numeric keypad 4 key
    case 86: return 0x64;
    // VK_NUMPAD5 (65) Numeric keypad 5 key
    case 87: return 0x65;
    // VK_NUMPAD6 (66) Numeric keypad 6 key
    case 88: return 0x66;
    // VK_NUMPAD7 (67) Numeric keypad 7 key
    case 89: return 0x67;
    // VK_NUMPAD8 (68) Numeric keypad 8 key
    case 91: return 0x68;
    // VK_NUMPAD9 (69) Numeric keypad 9 key
    case 92: return 0x69;
    // VK_MULTIPLY (6A) Multiply key
    case 67: return 0x6A;
    // VK_ADD (6B) Add key
    case 69: return 0x6B;

    // VK_SUBTRACT (6D) Subtract key
    case 78: return 0x6D;
    // VK_DECIMAL (6E) Decimal key
    case 65: return 0x6E;
    // VK_DIVIDE (6F) Divide key
    case 75: return 0x6F;
    }

    NSString* s = [event charactersIgnoringModifiers];
    if ([s length] != 1)
        return 0;

    switch ([s characterAtIndex:0]) {
    // VK_LBUTTON (01) Left mouse button
    // VK_RBUTTON (02) Right mouse button
    // VK_CANCEL (03) Control-break processing
    // VK_MBUTTON (04) Middle mouse button (three-button mouse)
    // VK_XBUTTON1 (05)
    // VK_XBUTTON2 (06)

    // VK_BACK (08) BACKSPACE key
    case 8: case 0x7F: return 0x08;
    // VK_TAB (09) TAB key
    case 9: return 0x09;

    // VK_CLEAR (0C) CLEAR key
    // handled by key code above

    // VK_RETURN (0D)
    case 0xD: case 3: return 0x0D;

    // VK_SHIFT (10) SHIFT key
    // VK_CONTROL (11) CTRL key
    // VK_MENU (12) ALT key

    // VK_PAUSE (13) PAUSE key
    case NSPauseFunctionKey: return 0x13;

    // VK_CAPITAL (14) CAPS LOCK key
    // VK_KANA (15) Input Method Editor (IME) Kana mode
    // VK_HANGUEL (15) IME Hanguel mode (maintained for compatibility; use VK_HANGUL)
    // VK_HANGUL (15) IME Hangul mode
    // VK_JUNJA (17) IME Junja mode
    // VK_FINAL (18) IME final mode
    // VK_HANJA (19) IME Hanja mode
    // VK_KANJI (19) IME Kanji mode

    // VK_ESCAPE (1B) ESC key
    case 0x1B: return 0x1B;

    // VK_CONVERT (1C) IME convert
    // VK_NONCONVERT (1D) IME nonconvert
    // VK_ACCEPT (1E) IME accept
    // VK_MODECHANGE (1F) IME mode change request

    // VK_SPACE (20) SPACEBAR
    case ' ': return 0x20;
    // VK_PRIOR (21) PAGE UP key
    case NSPageUpFunctionKey: return 0x21;
    // VK_NEXT (22) PAGE DOWN key
    case NSPageDownFunctionKey: return 0x22;
    // VK_END (23) END key
    case NSEndFunctionKey: return 0x23;
    // VK_HOME (24) HOME key
    case NSHomeFunctionKey: return 0x24;
    // VK_LEFT (25) LEFT ARROW key
    case NSLeftArrowFunctionKey: return 0x25;
    // VK_UP (26) UP ARROW key
    case NSUpArrowFunctionKey: return 0x26;
    // VK_RIGHT (27) RIGHT ARROW key
    case NSRightArrowFunctionKey: return 0x27;
    // VK_DOWN (28) DOWN ARROW key
    case NSDownArrowFunctionKey: return 0x28;
    // VK_SELECT (29) SELECT key
    case NSSelectFunctionKey: return 0x29;
    // VK_PRINT (2A) PRINT key
    case NSPrintFunctionKey: return 0x2A;
    // VK_EXECUTE (2B) EXECUTE key
    case NSExecuteFunctionKey: return 0x2B;
    // VK_SNAPSHOT (2C) PRINT SCREEN key
    case NSPrintScreenFunctionKey: return 0x2C;
    // VK_INSERT (2D) INS key
    case NSInsertFunctionKey: case NSHelpFunctionKey: return 0x2D;
    // VK_DELETE (2E) DEL key
    case NSDeleteFunctionKey: return 0x2E;

    // VK_HELP (2F) HELP key

    //  (30) 0 key
    case '0': case ')': return 0x30;
    //  (31) 1 key
    case '1': case '!': return 0x31;
    //  (32) 2 key
    case '2': case '@': return 0x32;
    //  (33) 3 key
    case '3': case '#': return 0x33;
    //  (34) 4 key
    case '4': case '$': return 0x34;
    //  (35) 5 key
    case '5': case '%': return 0x35;
    //  (36) 6 key
    case '6': case '^': return 0x36;
    //  (37) 7 key
    case '7': case '&': return 0x37;
    //  (38) 8 key
    case '8': case '*': return 0x38;
    //  (39) 9 key
    case '9': case '(': return 0x39;
    //  (41) A key
    case 'a': case 'A': return 0x41;
    //  (42) B key
    case 'b': case 'B': return 0x42;
    //  (43) C key
    case 'c': case 'C': return 0x43;
    //  (44) D key
    case 'd': case 'D': return 0x44;
    //  (45) E key
    case 'e': case 'E': return 0x45;
    //  (46) F key
    case 'f': case 'F': return 0x46;
    //  (47) G key
    case 'g': case 'G': return 0x47;
    //  (48) H key
    case 'h': case 'H': return 0x48;
    //  (49) I key
    case 'i': case 'I': return 0x49;
    //  (4A) J key
    case 'j': case 'J': return 0x4A;
    //  (4B) K key
    case 'k': case 'K': return 0x4B;
    //  (4C) L key
    case 'l': case 'L': return 0x4C;
    //  (4D) M key
    case 'm': case 'M': return 0x4D;
    //  (4E) N key
    case 'n': case 'N': return 0x4E;
    //  (4F) O key
    case 'o': case 'O': return 0x4F;
    //  (50) P key
    case 'p': case 'P': return 0x50;
    //  (51) Q key
    case 'q': case 'Q': return 0x51;
    //  (52) R key
    case 'r': case 'R': return 0x52;
    //  (53) S key
    case 's': case 'S': return 0x53;
    //  (54) T key
    case 't': case 'T': return 0x54;
    //  (55) U key
    case 'u': case 'U': return 0x55;
    //  (56) V key
    case 'v': case 'V': return 0x56;
    //  (57) W key
    case 'w': case 'W': return 0x57;
    //  (58) X key
    case 'x': case 'X': return 0x58;
    //  (59) Y key
    case 'y': case 'Y': return 0x59;
    //  (5A) Z key
    case 'z': case 'Z': return 0x5A;

    // VK_LWIN (5B) Left Windows key (Microsoft Natural keyboard)
    // VK_RWIN (5C) Right Windows key (Natural keyboard)
    // VK_APPS (5D) Applications key (Natural keyboard)
    // VK_SLEEP (5F) Computer Sleep key

    // VK_NUMPAD0 (60) Numeric keypad 0 key
    // VK_NUMPAD1 (61) Numeric keypad 1 key
    // VK_NUMPAD2 (62) Numeric keypad 2 key
    // VK_NUMPAD3 (63) Numeric keypad 3 key
    // VK_NUMPAD4 (64) Numeric keypad 4 key
    // VK_NUMPAD5 (65) Numeric keypad 5 key
    // VK_NUMPAD6 (66) Numeric keypad 6 key
    // VK_NUMPAD7 (67) Numeric keypad 7 key
    // VK_NUMPAD8 (68) Numeric keypad 8 key
    // VK_NUMPAD9 (69) Numeric keypad 9 key
    // VK_MULTIPLY (6A) Multiply key
    // VK_ADD (6B) Add key
    // handled by key code above

    // VK_SEPARATOR (6C) Separator key

    // VK_SUBTRACT (6D) Subtract key
    // VK_DECIMAL (6E) Decimal key
    // VK_DIVIDE (6F) Divide key
    // handled by key code above

    // VK_F1 (70) F1 key
    case NSF1FunctionKey: return 0x70;
    // VK_F2 (71) F2 key
    case NSF2FunctionKey: return 0x71;
    // VK_F3 (72) F3 key
    case NSF3FunctionKey: return 0x72;
    // VK_F4 (73) F4 key
    case NSF4FunctionKey: return 0x73;
    // VK_F5 (74) F5 key
    case NSF5FunctionKey: return 0x74;
    // VK_F6 (75) F6 key
    case NSF6FunctionKey: return 0x75;
    // VK_F7 (76) F7 key
    case NSF7FunctionKey: return 0x76;
    // VK_F8 (77) F8 key
    case NSF8FunctionKey: return 0x77;
    // VK_F9 (78) F9 key
    case NSF9FunctionKey: return 0x78;
    // VK_F10 (79) F10 key
    case NSF10FunctionKey: return 0x79;
    // VK_F11 (7A) F11 key
    case NSF11FunctionKey: return 0x7A;
    // VK_F12 (7B) F12 key
    case NSF12FunctionKey: return 0x7B;
    // VK_F13 (7C) F13 key
    case NSF13FunctionKey: return 0x7C;
    // VK_F14 (7D) F14 key
    case NSF14FunctionKey: return 0x7D;
    // VK_F15 (7E) F15 key
    case NSF15FunctionKey: return 0x7E;
    // VK_F16 (7F) F16 key
    case NSF16FunctionKey: return 0x7F;
    // VK_F17 (80H) F17 key
    case NSF17FunctionKey: return 0x80;
    // VK_F18 (81H) F18 key
    case NSF18FunctionKey: return 0x81;
    // VK_F19 (82H) F19 key
    case NSF19FunctionKey: return 0x82;
    // VK_F20 (83H) F20 key
    case NSF20FunctionKey: return 0x83;
    // VK_F21 (84H) F21 key
    case NSF21FunctionKey: return 0x84;
    // VK_F22 (85H) F22 key
    case NSF22FunctionKey: return 0x85;
    // VK_F23 (86H) F23 key
    case NSF23FunctionKey: return 0x86;
    // VK_F24 (87H) F24 key
    case NSF24FunctionKey: return 0x87;

    // VK_NUMLOCK (90) NUM LOCK key

    // VK_SCROLL (91) SCROLL LOCK key
    case NSScrollLockFunctionKey: return 0x91;

    // VK_LSHIFT (A0) Left SHIFT key
    // VK_RSHIFT (A1) Right SHIFT key
    // VK_LCONTROL (A2) Left CONTROL key
    // VK_RCONTROL (A3) Right CONTROL key
    // VK_LMENU (A4) Left MENU key
    // VK_RMENU (A5) Right MENU key
    // VK_BROWSER_BACK (A6) Windows 2000/XP: Browser Back key
    // VK_BROWSER_FORWARD (A7) Windows 2000/XP: Browser Forward key
    // VK_BROWSER_REFRESH (A8) Windows 2000/XP: Browser Refresh key
    // VK_BROWSER_STOP (A9) Windows 2000/XP: Browser Stop key
    // VK_BROWSER_SEARCH (AA) Windows 2000/XP: Browser Search key
    // VK_BROWSER_FAVORITES (AB) Windows 2000/XP: Browser Favorites key
    // VK_BROWSER_HOME (AC) Windows 2000/XP: Browser Start and Home key
    // VK_VOLUME_MUTE (AD) Windows 2000/XP: Volume Mute key
    // VK_VOLUME_DOWN (AE) Windows 2000/XP: Volume Down key
    // VK_VOLUME_UP (AF) Windows 2000/XP: Volume Up key
    // VK_MEDIA_NEXT_TRACK (B0) Windows 2000/XP: Next Track key
    // VK_MEDIA_PREV_TRACK (B1) Windows 2000/XP: Previous Track key
    // VK_MEDIA_STOP (B2) Windows 2000/XP: Stop Media key
    // VK_MEDIA_PLAY_PAUSE (B3) Windows 2000/XP: Play/Pause Media key
    // VK_LAUNCH_MAIL (B4) Windows 2000/XP: Start Mail key
    // VK_LAUNCH_MEDIA_SELECT (B5) Windows 2000/XP: Select Media key
    // VK_LAUNCH_APP1 (B6) Windows 2000/XP: Start Application 1 key
    // VK_LAUNCH_APP2 (B7) Windows 2000/XP: Start Application 2 key

    // VK_OEM_1 (BA) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the ';:' key
    case ';': case ':': return 0xBA;
    // VK_OEM_PLUS (BB) Windows 2000/XP: For any country/region, the '+' key
    case '=': case '+': return 0xBB;
    // VK_OEM_COMMA (BC) Windows 2000/XP: For any country/region, the ',' key
    case ',': case '<': return 0xBC;
    // VK_OEM_MINUS (BD) Windows 2000/XP: For any country/region, the '-' key
    case '-': case '_': return 0xBD;
    // VK_OEM_PERIOD (BE) Windows 2000/XP: For any country/region, the '.' key
    case '.': case '>': return 0xBE;
    // VK_OEM_2 (BF) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the '/?' key
    case '/': case '?': return 0xBF;
    // VK_OEM_3 (C0) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the '`~' key
    case '`': case '~': return 0xC0;
    // VK_OEM_4 (DB) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the '[{' key
    case '[': case '{': return 0xDB;
    // VK_OEM_5 (DC) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the '\|' key
    case '\\': case '|': return 0xDC;
    // VK_OEM_6 (DD) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the ']}' key
    case ']': case '}': return 0xDD;
    // VK_OEM_7 (DE) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the 'single-quote/double-quote' key
    case '\'': case '"': return 0xDE;

    // VK_OEM_8 (DF) Used for miscellaneous characters; it can vary by keyboard.
    // VK_OEM_102 (E2) Windows 2000/XP: Either the angle bracket key or the backslash key on the RT 102-key keyboard
    // VK_PROCESSKEY (E5) Windows 95/98/Me, Windows NT 4.0, Windows 2000/XP: IME PROCESS key
    // VK_PACKET (E7) Windows 2000/XP: Used to pass Unicode characters as if they were keystrokes. The VK_PACKET key is the low word of a 32-bit Virtual Key value used for non-keyboard input methods. For more information, see Remark in KEYBDINPUT,SendInput, WM_KEYDOWN, and WM_KEYUP
    // VK_ATTN (F6) Attn key
    // VK_CRSEL (F7) CrSel key
    // VK_EXSEL (F8) ExSel key
    // VK_EREOF (F9) Erase EOF key
    // VK_PLAY (FA) Play key
    // VK_ZOOM (FB) Zoom key
    // VK_NONAME (FC) Reserved for future use
    // VK_PA1 (FD) PA1 key
    // VK_OEM_CLEAR (FE) Clear key
    }

    return 0;
}

static inline NSString* textFromEvent(NSEvent* event)
{
    if ([event type] == NSFlagsChanged)
        return @"";
    return [event characters];
}

static inline NSString* unmodifiedTextFromEvent(NSEvent* event)
{
    if ([event type] == NSFlagsChanged)
        return @"";
    return [event charactersIgnoringModifiers];
}

static NSString* keyIdentifierForKeyEvent(NSEvent* event)
{
    if ([event type] == NSFlagsChanged) {
        switch ([event keyCode]) {
        case 54: // Right Command
        case 55: // Left Command
            return @"Meta";

        case 57: // Capslock
            return @"CapsLock";

        case 56: // Left Shift
        case 60: // Right Shift
            return @"Shift";

        case 58: // Left Alt
        case 61: // Right Alt
            return @"Alt";

        case 59: // Left Ctrl
        case 62: // Right Ctrl
            return @"Control";

        default:
            ASSERT_NOT_REACHED();
            return @"";
        }
    }

    NSString* s = [event charactersIgnoringModifiers];
    if ([s length] != 1)
        return @"Unidentified";

    unichar c = [s characterAtIndex:0];
    switch (c) {
    // Each identifier listed in the DOM spec is listed here.
    // Many are simply commented out since they do not appear on standard Macintosh keyboards
    // or are on a key that doesn't have a corresponding character.

    // "Accept"
    // "AllCandidates"

    // "Alt"
    case NSMenuFunctionKey:
        return @"Alt";

    // "Apps"
    // "BrowserBack"
    // "BrowserForward"
    // "BrowserHome"
    // "BrowserRefresh"
    // "BrowserSearch"
    // "BrowserStop"
    // "CapsLock"

    // "Clear"
    case NSClearLineFunctionKey:
        return @"Clear";

    // "CodeInput"
    // "Compose"
    // "Control"
    // "Crsel"
    // "Convert"
    // "Copy"
    // "Cut"

    // "Down"
    case NSDownArrowFunctionKey:
        return @"Down";
    // "End"
    case NSEndFunctionKey:
        return @"End";
    // "Enter"
    case 0x3: case 0xA: case 0xD: // Macintosh calls the one on the main keyboard Return, but Windows calls it Enter, so we'll do the same for the DOM
        return @"Enter";

    // "EraseEof"

    // "Execute"
    case NSExecuteFunctionKey:
        return @"Execute";

    // "Exsel"

    // "F1"
    case NSF1FunctionKey:
        return @"F1";
    // "F2"
    case NSF2FunctionKey:
        return @"F2";
    // "F3"
    case NSF3FunctionKey:
        return @"F3";
    // "F4"
    case NSF4FunctionKey:
        return @"F4";
    // "F5"
    case NSF5FunctionKey:
        return @"F5";
    // "F6"
    case NSF6FunctionKey:
        return @"F6";
    // "F7"
    case NSF7FunctionKey:
        return @"F7";
    // "F8"
    case NSF8FunctionKey:
        return @"F8";
    // "F9"
    case NSF9FunctionKey:
        return @"F9";
    // "F10"
    case NSF10FunctionKey:
        return @"F10";
    // "F11"
    case NSF11FunctionKey:
        return @"F11";
    // "F12"
    case NSF12FunctionKey:
        return @"F12";
    // "F13"
    case NSF13FunctionKey:
        return @"F13";
    // "F14"
    case NSF14FunctionKey:
        return @"F14";
    // "F15"
    case NSF15FunctionKey:
        return @"F15";
    // "F16"
    case NSF16FunctionKey:
        return @"F16";
    // "F17"
    case NSF17FunctionKey:
        return @"F17";
    // "F18"
    case NSF18FunctionKey:
        return @"F18";
    // "F19"
    case NSF19FunctionKey:
        return @"F19";
    // "F20"
    case NSF20FunctionKey:
        return @"F20";
    // "F21"
    case NSF21FunctionKey:
        return @"F21";
    // "F22"
    case NSF22FunctionKey:
        return @"F22";
    // "F23"
    case NSF23FunctionKey:
        return @"F23";
    // "F24"
    case NSF24FunctionKey:
        return @"F24";

    // "FinalMode"

    // "Find"
    case NSFindFunctionKey:
        return @"Find";

    // "FullWidth"
    // "HalfWidth"
    // "HangulMode"
    // "HanjaMode"

    // "Help"
    case NSHelpFunctionKey:
        return @"Help";

    // "Hiragana"

    // "Home"
    case NSHomeFunctionKey:
        return @"Home";
    // "Insert"
    case NSInsertFunctionKey:
        return @"Insert";

    // "JapaneseHiragana"
    // "JapaneseKatakana"
    // "JapaneseRomaji"
    // "JunjaMode"
    // "KanaMode"
    // "KanjiMode"
    // "Katakana"
    // "LaunchApplication1"
    // "LaunchApplication2"
    // "LaunchMail"

    // "Left"
    case NSLeftArrowFunctionKey:
        return @"Left";

    // "Meta"
    // "MediaNextTrack"
    // "MediaPlayPause"
    // "MediaPreviousTrack"
    // "MediaStop"

    // "ModeChange"
    case NSModeSwitchFunctionKey:
        return @"ModeChange";

    // "Nonconvert"
    // "NumLock"

    // "PageDown"
    case NSPageDownFunctionKey:
        return @"PageDown";
    // "PageUp"
    case NSPageUpFunctionKey:
        return @"PageUp";

    // "Paste"

    // "Pause"
    case NSPauseFunctionKey:
        return @"Pause";

    // "Play"
    // "PreviousCandidate"

    // "PrintScreen"
    case NSPrintScreenFunctionKey:
        return @"PrintScreen";

    // "Process"
    // "Props"

    // "Right"
    case NSRightArrowFunctionKey:
        return @"Right";

    // "RomanCharacters"

    // "Scroll"
    case NSScrollLockFunctionKey:
        return @"Scroll";
    // "Select"
    case NSSelectFunctionKey:
        return @"Select";

    // "SelectMedia"
    // "Shift"

    // "Stop"
    case NSStopFunctionKey:
        return @"Stop";
    // "Up"
    case NSUpArrowFunctionKey:
        return @"Up";
    // "Undo"
    case NSUndoFunctionKey:
        return @"Undo";

    // "VolumeDown"
    // "VolumeMute"
    // "VolumeUp"
    // "Win"
    // "Zoom"

    // More function keys, not in the key identifier specification.
    case NSF25FunctionKey:
        return @"F25";
    case NSF26FunctionKey:
        return @"F26";
    case NSF27FunctionKey:
        return @"F27";
    case NSF28FunctionKey:
        return @"F28";
    case NSF29FunctionKey:
        return @"F29";
    case NSF30FunctionKey:
        return @"F30";
    case NSF31FunctionKey:
        return @"F31";
    case NSF32FunctionKey:
        return @"F32";
    case NSF33FunctionKey:
        return @"F33";
    case NSF34FunctionKey:
        return @"F34";
    case NSF35FunctionKey:
        return @"F35";

    // Turn 0x7F into 0x08, because backspace needs to always be 0x08.
    case 0x7F:
        return @"U+0008";
    // Standard says that DEL becomes U+007F.
    case NSDeleteFunctionKey:
        return @"U+007F";

    // Always use 0x09 for tab instead of AppKit's backtab character.
    case NSBackTabCharacter:
        return @"U+0009";

    case NSBeginFunctionKey:
    case NSBreakFunctionKey:
    case NSClearDisplayFunctionKey:
    case NSDeleteCharFunctionKey:
    case NSDeleteLineFunctionKey:
    case NSInsertCharFunctionKey:
    case NSInsertLineFunctionKey:
    case NSNextFunctionKey:
    case NSPrevFunctionKey:
    case NSPrintFunctionKey:
    case NSRedoFunctionKey:
    case NSResetFunctionKey:
    case NSSysReqFunctionKey:
    case NSSystemFunctionKey:
    case NSUserFunctionKey:
        // FIXME: We should use something other than the vendor-area Unicode values for the above keys.
        // For now, just fall through to the default.
    default:
        return [NSString stringWithFormat:@"U+%04X", WTF::toASCIIUpper(c)];
    }
}

// End Apple code.
// ----------------------------------------------------------------------------

static inline int modifiersFromEvent(NSEvent* event) {
    int modifiers = 0;

    if ([event modifierFlags] & NSControlKeyMask)
        modifiers |= WebInputEvent::ControlKey;
    if ([event modifierFlags] & NSShiftKeyMask)
        modifiers |= WebInputEvent::ShiftKey;
    if ([event modifierFlags] & NSAlternateKeyMask)
        modifiers |= WebInputEvent::AltKey;
    if ([event modifierFlags] & NSCommandKeyMask)
        modifiers |= WebInputEvent::MetaKey;
    // TODO(port): Set mouse button states

    return modifiers;
}

WebKeyboardEvent WebInputEventFactory::keyboardEvent(NSEvent* event)
{
    WebKeyboardEvent result;

    result.type =
        isKeyUpEvent(event) ? WebInputEvent::KeyUp : WebInputEvent::RawKeyDown;

    result.modifiers = modifiersFromEvent(event);

    if (isKeypadEvent(event))
        result.modifiers |= WebInputEvent::IsKeyPad;

    if (([event type] != NSFlagsChanged) && [event isARepeat])
        result.modifiers |= WebInputEvent::IsAutoRepeat;

    result.windowsKeyCode = windowsKeyCodeForKeyEvent(event);
    result.nativeKeyCode = [event keyCode];

    NSString* textStr = textFromEvent(event);
    NSString* unmodifiedStr = unmodifiedTextFromEvent(event);
    NSString* identifierStr = keyIdentifierForKeyEvent(event);

    // Begin Apple code, copied from KeyEventMac.mm

    // Always use 13 for Enter/Return -- we don't want to use AppKit's
    // different character for Enter.
    if (result.windowsKeyCode == '\r') {
        textStr = @"\r";
        unmodifiedStr = @"\r";
    }

    // The adjustments below are only needed in backward compatibility mode,
    // but we cannot tell what mode we are in from here.

    // Turn 0x7F into 8, because backspace needs to always be 8.
    if ([textStr isEqualToString:@"\x7F"])
        textStr = @"\x8";
    if ([unmodifiedStr isEqualToString:@"\x7F"])
        unmodifiedStr = @"\x8";
    // Always use 9 for tab -- we don't want to use AppKit's different character
    // for shift-tab.
    if (result.windowsKeyCode == 9) {
        textStr = @"\x9";
        unmodifiedStr = @"\x9";
    }

    // End Apple code.

    if ([textStr length] < WebKeyboardEvent::textLengthCap &&
        [unmodifiedStr length] < WebKeyboardEvent::textLengthCap) {
        [textStr getCharacters:&result.text[0]];
        [unmodifiedStr getCharacters:&result.unmodifiedText[0]];
    } else
        ASSERT_NOT_REACHED();

    [identifierStr getCString:&result.keyIdentifier[0]
                    maxLength:sizeof(result.keyIdentifier)
                     encoding:NSASCIIStringEncoding];

    result.timeStampSeconds = [event timestamp];

    return result;
}

WebKeyboardEvent WebInputEventFactory::keyboardEvent(wchar_t character,
                                                     int modifiers,
                                                     double timeStampSeconds)
{
    // keyboardEvent(NSEvent*) depends on the NSEvent object and
    // it is hard to use it from methods of the NSTextInput protocol. For
    // such methods, this function creates a WebInputEvent::Char event without
    // using a NSEvent object.
    WebKeyboardEvent result;
    result.type = WebKit::WebInputEvent::Char;
    result.timeStampSeconds = timeStampSeconds;
    result.modifiers = modifiers;
    result.windowsKeyCode = character;
    result.nativeKeyCode = character;
    result.text[0] = character;
    result.unmodifiedText[0] = character;
    return result;
}

// WebMouseEvent --------------------------------------------------------------

WebMouseEvent WebInputEventFactory::mouseEvent(NSEvent* event, NSView* view)
{
    WebMouseEvent result;

    result.clickCount = 0;

    switch ([event type]) {
    case NSMouseExited:
        result.type = WebInputEvent::MouseLeave;
        result.button = WebMouseEvent::ButtonNone;
        break;
    case NSLeftMouseDown:
        result.type = WebInputEvent::MouseDown;
        result.clickCount = [event clickCount];
        result.button = WebMouseEvent::ButtonLeft;
        break;
    case NSOtherMouseDown:
        result.type = WebInputEvent::MouseDown;
        result.clickCount = [event clickCount];
        result.button = WebMouseEvent::ButtonMiddle;
        break;
    case NSRightMouseDown:
        result.type = WebInputEvent::MouseDown;
        result.clickCount = [event clickCount];
        result.button = WebMouseEvent::ButtonRight;
        break;
    case NSLeftMouseUp:
        result.type = WebInputEvent::MouseUp;
        result.button = WebMouseEvent::ButtonLeft;
        break;
    case NSOtherMouseUp:
        result.type = WebInputEvent::MouseUp;
        result.button = WebMouseEvent::ButtonMiddle;
        break;
    case NSRightMouseUp:
        result.type = WebInputEvent::MouseUp;
        result.button = WebMouseEvent::ButtonRight;
        break;
    case NSMouseMoved:
    case NSMouseEntered:
        result.type = WebInputEvent::MouseMove;
        break;
    case NSLeftMouseDragged:
        result.type = WebInputEvent::MouseMove;
        result.button = WebMouseEvent::ButtonLeft;
        break;
    case NSOtherMouseDragged:
        result.type = WebInputEvent::MouseMove;
        result.button = WebMouseEvent::ButtonMiddle;
        break;
    case NSRightMouseDragged:
        result.type = WebInputEvent::MouseMove;
        result.button = WebMouseEvent::ButtonRight;
        break;
    default:
        ASSERT_NOT_REACHED();
    }

    NSPoint location = [NSEvent mouseLocation];  // global coordinates
    result.globalX = location.x;
    result.globalY = [[[view window] screen] frame].size.height - location.y;

    NSPoint windowLocal = [event locationInWindow];
    location = [view convertPoint:windowLocal fromView:nil];
    result.y = [view frame].size.height - location.y;  // flip y
    result.x = location.x;
    result.windowX = result.x;
    result.windowY = result.y;

    result.modifiers = modifiersFromEvent(event);

    result.timeStampSeconds = [event timestamp];

    return result;
}

// WebMouseWheelEvent ---------------------------------------------------------

WebMouseWheelEvent WebInputEventFactory::mouseWheelEvent(NSEvent* event, NSView* view)
{
    WebMouseWheelEvent result;

    result.type = WebInputEvent::MouseWheel;
    result.button = WebMouseEvent::ButtonNone;

    result.modifiers = modifiersFromEvent(event);

    // Set coordinates by translating event coordinates from screen to client.
    NSPoint location = [NSEvent mouseLocation];  // global coordinates
    result.globalX = location.x;
    result.globalY = location.y;
    NSPoint windowLocal = [event locationInWindow];
    location = [view convertPoint:windowLocal fromView:nil];
    result.x = location.x;
    result.y = [view frame].size.height - location.y;  // flip y
    result.windowX = result.x;
    result.windowY = result.y;

    // Of Mice and Men
    // ---------------
    //
    // There are three types of scroll data available on a scroll wheel CGEvent.
    // Apple's documentation ([1]) is rather vague in their differences, and not
    // terribly helpful in deciding which to use. This is what's really going on.
    //
    // First, these events behave very differently depending on whether a standard
    // wheel mouse is used (one that scrolls in discrete units) or a
    // trackpad/Mighty Mouse is used (which both provide continuous scrolling).
    // You must check to see which was used for the event by testing the
    // kCGScrollWheelEventIsContinuous field.
    //
    // Second, these events refer to "axes". Axis 1 is the y-axis, and axis 2 is
    // the x-axis.
    //
    // Third, there is a concept of mouse acceleration. Scrolling the same amount
    // of physical distance will give you different results logically depending on
    // whether you scrolled a little at a time or in one continuous motion. Some
    // fields account for this while others do not.
    //
    // Fourth, for trackpads there is a concept of chunkiness. When scrolling
    // continuously, events can be delivered in chunks. That is to say, lots of
    // scroll events with delta 0 will be delivered, and every so often an event
    // with a non-zero delta will be delivered, containing the accumulated deltas
    // from all the intermediate moves. [2]
    //
    // For notchy wheel mice (kCGScrollWheelEventIsContinuous == 0)
    // ------------------------------------------------------------
    //
    // kCGScrollWheelEventDeltaAxis*
    //   This is the rawest of raw events. For each mouse notch you get a value of
    //   +1/-1. This does not take acceleration into account and thus is less
    //   useful for building UIs.
    //
    // kCGScrollWheelEventPointDeltaAxis*
    //   This is smarter. In general, for each mouse notch you get a value of
    //   +1/-1, but this _does_ take acceleration into account, so you will get
    //   larger values on longer scrolls. This field would be ideal for building
    //   UIs except for one nasty bug: when the shift key is pressed, this set of
    //   fields fails to move the value into the axis2 field (the other two types
    //   of data do). This wouldn't be so bad except for the fact that while the
    //   number of axes is used in the creation of a CGScrollWheelEvent, there is
    //   no way to get that information out of the event once created.
    //
    // kCGScrollWheelEventFixedPtDeltaAxis*
    //   This is a fixed value, and for each mouse notch you get a value of
    //   +0.1/-0.1 (but, like above, scaled appropriately for acceleration). This
    //   value takes acceleration into account, and in fact is identical to the
    //   results you get from -[NSEvent delta*]. (That is, if you linked on Tiger
    //   or greater; see [2] for details.)
    //
    // A note about continuous devices
    // -------------------------------
    //
    // There are two devices that provide continuous scrolling events (trackpads
    // and Mighty Mouses) and they behave rather differently. The Mighty Mouse
    // behaves a lot like a regular mouse. There is no chunking, and the
    // FixedPtDelta values are the PointDelta values multiplied by 0.1. With the
    // trackpad, though, there is chunking. While the FixedPtDelta values are
    // reasonable (they occur about every fifth event but have values five times
    // larger than usual) the Delta values are unreasonable. They don't appear to
    // accumulate properly.
    //
    // For continuous devices (kCGScrollWheelEventIsContinuous != 0)
    // -------------------------------------------------------------
    //
    // kCGScrollWheelEventDeltaAxis*
    //   This provides values with no acceleration. With a trackpad, these values
    //   are chunked but each non-zero value does not appear to be cumulative.
    //   This seems to be a bug.
    //
    // kCGScrollWheelEventPointDeltaAxis*
    //   This provides values with acceleration. With a trackpad, these values are
    //   not chunked and are highly accurate.
    //
    // kCGScrollWheelEventFixedPtDeltaAxis*
    //   This provides values with acceleration. With a trackpad, these values are
    //   chunked but unlike Delta events are properly cumulative.
    //
    // Summary
    // -------
    //
    // In general the best approach to take is: determine if the event is
    // continuous. If it is not, then use the FixedPtDelta events (or just stick
    // with Cocoa events). They provide both acceleration and proper horizontal
    // scrolling. If the event is continuous, then doing pixel scrolling with the
    // PointDelta is the way to go. In general, avoid the Delta events. They're
    // the oldest (dating back to 10.4, before CGEvents were public) but they lack
    // acceleration and precision, making them useful only in specific edge cases.
    //
    // References
    // ----------
    //
    // [1] <http://developer.apple.com/documentation/Carbon/Reference/QuartzEventServicesRef/Reference/reference.html>
    // [2] <http://developer.apple.com/releasenotes/Cocoa/AppKitOlderNotes.html>
    //     Scroll to the section headed "NSScrollWheel events".
    //
    // P.S. The "smooth scrolling" option in the system preferences is utterly
    // unrelated to any of this.

    CGEventRef cgEvent = [event CGEvent];
    ASSERT(cgEvent);

    // Wheel ticks are supposed to be raw, unaccelerated values, one per physical
    // mouse wheel notch. The delta event is perfect for this (being a good
    // "specific edge case" as mentioned above). Trackpads, unfortunately, do
    // event chunking, and sending mousewheel events with 0 ticks causes some
    // websites to malfunction. Therefore, for all continuous input devices we use
    // the point delta data instead, since we cannot distinguish trackpad data
    // from data from any other continuous device.

    if (CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventIsContinuous)) {
        result.wheelTicksY = result.deltaY =
            CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventPointDeltaAxis1);
        result.wheelTicksX = result.deltaX =
            CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventPointDeltaAxis2);
    } else {
        result.wheelTicksY =
            CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventDeltaAxis1);
        result.wheelTicksX =
            CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventDeltaAxis2);

        // Convert wheel delta amount to a number of pixels to scroll.
        static const double scrollbarPixelsPerCocoaTick = 40.0;

        result.deltaX = [event deltaX] * scrollbarPixelsPerCocoaTick;
        result.deltaY = [event deltaY] * scrollbarPixelsPerCocoaTick;
    }

    result.timeStampSeconds = [event timestamp];

    return result;
}

} // namespace WebKit
<commit_msg>Mac: Fix assertion failure on pressing the fn-key (and increase robustness).<commit_after>/*
 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved.
 * Copyright (C) 2006-2009 Google Inc.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "WebInputEventFactory.h"

#include <ApplicationServices/ApplicationServices.h>
#import <Cocoa/Cocoa.h>

#include "WebInputEvent.h"
#include <wtf/ASCIICType.h>

namespace WebKit {

// WebKeyboardEvent -----------------------------------------------------------

// ----------------------------------------------------------------------------
// Begin Apple code, copied from KeyEventMac.mm
//
// We can share some of this code if we factored it out of KeyEventMac, but
// the main problem is that it relies on the NSString ctor on String for
// conversions, and since we're building without PLATFORM(MAC), we don't have
// that. As a result we have to use NSString here exclusively and thus tweak
// the code so it's not re-usable as-is. One possiblity would be to make the
// upstream code only use NSString, but I'm not certain how far that change
// would propagate.

static inline bool isKeyUpEvent(NSEvent* event)
{
    if ([event type] != NSFlagsChanged)
        return [event type] == NSKeyUp;
    // FIXME: This logic fails if the user presses both Shift keys at once, for example:
    // we treat releasing one of them as keyDown.
    switch ([event keyCode]) {
    case 54: // Right Command
    case 55: // Left Command
        return ([event modifierFlags] & NSCommandKeyMask) == 0;

    case 57: // Capslock
        return ([event modifierFlags] & NSAlphaShiftKeyMask) == 0;

    case 56: // Left Shift
    case 60: // Right Shift
        return ([event modifierFlags] & NSShiftKeyMask) == 0;

    case 58: // Left Alt
    case 61: // Right Alt
        return ([event modifierFlags] & NSAlternateKeyMask) == 0;

    case 59: // Left Ctrl
    case 62: // Right Ctrl
        return ([event modifierFlags] & NSControlKeyMask) == 0;

    case 63: // Function
        return ([event modifierFlags] & NSFunctionKeyMask) == 0;
    }
    return false;
}

static bool isKeypadEvent(NSEvent* event)
{
    // Check that this is the type of event that has a keyCode.
    switch ([event type]) {
    case NSKeyDown:
    case NSKeyUp:
    case NSFlagsChanged:
        break;
    default:
        return false;
    }

    switch ([event keyCode]) {
    case 71: // Clear
    case 81: // =
    case 75: // /
    case 67: // *
    case 78: // -
    case 69: // +
    case 76: // Enter
    case 65: // .
    case 82: // 0
    case 83: // 1
    case 84: // 2
    case 85: // 3
    case 86: // 4
    case 87: // 5
    case 88: // 6
    case 89: // 7
    case 91: // 8
    case 92: // 9
        return true;
    }

    return false;
}

static int windowsKeyCodeForKeyEvent(NSEvent* event)
{
    switch ([event keyCode]) {
    // VK_TAB (09) TAB key
    case 48:
        return 0x09;

    // VK_APPS (5D) Right windows/meta key
    case 54: // Right Command
        return 0x5D;

    // VK_LWIN (5B) Left windows/meta key
    case 55: // Left Command
        return 0x5B;

    // VK_CAPITAL (14) caps locks key
    case 57: // Capslock
        return 0x14;

    // VK_SHIFT (10) either shift key
    case 56: // Left Shift
    case 60: // Right Shift
        return 0x10;

    // VK_MENU (12) either alt key
    case 58: // Left Alt
    case 61: // Right Alt
        return 0x12;

    // VK_CONTROL (11) either ctrl key
    case 59: // Left Ctrl
    case 62: // Right Ctrl
        return 0x11;

// Begin non-Apple addition ---------------------------------------------------
    case 63: // Function (no Windows key code)
        return 0;
// End non-Apple addition -----------------------------------------------------

    // VK_CLEAR (0C) CLEAR key
    case 71: return 0x0C;

    // VK_NUMPAD0 (60) Numeric keypad 0 key
    case 82: return 0x60;
    // VK_NUMPAD1 (61) Numeric keypad 1 key
    case 83: return 0x61;
    // VK_NUMPAD2 (62) Numeric keypad 2 key
    case 84: return 0x62;
    // VK_NUMPAD3 (63) Numeric keypad 3 key
    case 85: return 0x63;
    // VK_NUMPAD4 (64) Numeric keypad 4 key
    case 86: return 0x64;
    // VK_NUMPAD5 (65) Numeric keypad 5 key
    case 87: return 0x65;
    // VK_NUMPAD6 (66) Numeric keypad 6 key
    case 88: return 0x66;
    // VK_NUMPAD7 (67) Numeric keypad 7 key
    case 89: return 0x67;
    // VK_NUMPAD8 (68) Numeric keypad 8 key
    case 91: return 0x68;
    // VK_NUMPAD9 (69) Numeric keypad 9 key
    case 92: return 0x69;
    // VK_MULTIPLY (6A) Multiply key
    case 67: return 0x6A;
    // VK_ADD (6B) Add key
    case 69: return 0x6B;

    // VK_SUBTRACT (6D) Subtract key
    case 78: return 0x6D;
    // VK_DECIMAL (6E) Decimal key
    case 65: return 0x6E;
    // VK_DIVIDE (6F) Divide key
    case 75: return 0x6F;
    }

// Begin non-Apple addition ---------------------------------------------------
    // |-[NSEvent charactersIgnoringModifiers]| isn't allowed for
    // NSFlagsChanged, and conceivably we may not have caught everything
    // which causes an NSFlagsChanged above.
    if ([event type] == NSFlagsChanged)
        return 0;
// End non-Apple addition -----------------------------------------------------

    NSString* s = [event charactersIgnoringModifiers];
    if ([s length] != 1)
        return 0;

    switch ([s characterAtIndex:0]) {
    // VK_LBUTTON (01) Left mouse button
    // VK_RBUTTON (02) Right mouse button
    // VK_CANCEL (03) Control-break processing
    // VK_MBUTTON (04) Middle mouse button (three-button mouse)
    // VK_XBUTTON1 (05)
    // VK_XBUTTON2 (06)

    // VK_BACK (08) BACKSPACE key
    case 8: case 0x7F: return 0x08;
    // VK_TAB (09) TAB key
    case 9: return 0x09;

    // VK_CLEAR (0C) CLEAR key
    // handled by key code above

    // VK_RETURN (0D)
    case 0xD: case 3: return 0x0D;

    // VK_SHIFT (10) SHIFT key
    // VK_CONTROL (11) CTRL key
    // VK_MENU (12) ALT key

    // VK_PAUSE (13) PAUSE key
    case NSPauseFunctionKey: return 0x13;

    // VK_CAPITAL (14) CAPS LOCK key
    // VK_KANA (15) Input Method Editor (IME) Kana mode
    // VK_HANGUEL (15) IME Hanguel mode (maintained for compatibility; use VK_HANGUL)
    // VK_HANGUL (15) IME Hangul mode
    // VK_JUNJA (17) IME Junja mode
    // VK_FINAL (18) IME final mode
    // VK_HANJA (19) IME Hanja mode
    // VK_KANJI (19) IME Kanji mode

    // VK_ESCAPE (1B) ESC key
    case 0x1B: return 0x1B;

    // VK_CONVERT (1C) IME convert
    // VK_NONCONVERT (1D) IME nonconvert
    // VK_ACCEPT (1E) IME accept
    // VK_MODECHANGE (1F) IME mode change request

    // VK_SPACE (20) SPACEBAR
    case ' ': return 0x20;
    // VK_PRIOR (21) PAGE UP key
    case NSPageUpFunctionKey: return 0x21;
    // VK_NEXT (22) PAGE DOWN key
    case NSPageDownFunctionKey: return 0x22;
    // VK_END (23) END key
    case NSEndFunctionKey: return 0x23;
    // VK_HOME (24) HOME key
    case NSHomeFunctionKey: return 0x24;
    // VK_LEFT (25) LEFT ARROW key
    case NSLeftArrowFunctionKey: return 0x25;
    // VK_UP (26) UP ARROW key
    case NSUpArrowFunctionKey: return 0x26;
    // VK_RIGHT (27) RIGHT ARROW key
    case NSRightArrowFunctionKey: return 0x27;
    // VK_DOWN (28) DOWN ARROW key
    case NSDownArrowFunctionKey: return 0x28;
    // VK_SELECT (29) SELECT key
    case NSSelectFunctionKey: return 0x29;
    // VK_PRINT (2A) PRINT key
    case NSPrintFunctionKey: return 0x2A;
    // VK_EXECUTE (2B) EXECUTE key
    case NSExecuteFunctionKey: return 0x2B;
    // VK_SNAPSHOT (2C) PRINT SCREEN key
    case NSPrintScreenFunctionKey: return 0x2C;
    // VK_INSERT (2D) INS key
    case NSInsertFunctionKey: case NSHelpFunctionKey: return 0x2D;
    // VK_DELETE (2E) DEL key
    case NSDeleteFunctionKey: return 0x2E;

    // VK_HELP (2F) HELP key

    //  (30) 0 key
    case '0': case ')': return 0x30;
    //  (31) 1 key
    case '1': case '!': return 0x31;
    //  (32) 2 key
    case '2': case '@': return 0x32;
    //  (33) 3 key
    case '3': case '#': return 0x33;
    //  (34) 4 key
    case '4': case '$': return 0x34;
    //  (35) 5 key
    case '5': case '%': return 0x35;
    //  (36) 6 key
    case '6': case '^': return 0x36;
    //  (37) 7 key
    case '7': case '&': return 0x37;
    //  (38) 8 key
    case '8': case '*': return 0x38;
    //  (39) 9 key
    case '9': case '(': return 0x39;
    //  (41) A key
    case 'a': case 'A': return 0x41;
    //  (42) B key
    case 'b': case 'B': return 0x42;
    //  (43) C key
    case 'c': case 'C': return 0x43;
    //  (44) D key
    case 'd': case 'D': return 0x44;
    //  (45) E key
    case 'e': case 'E': return 0x45;
    //  (46) F key
    case 'f': case 'F': return 0x46;
    //  (47) G key
    case 'g': case 'G': return 0x47;
    //  (48) H key
    case 'h': case 'H': return 0x48;
    //  (49) I key
    case 'i': case 'I': return 0x49;
    //  (4A) J key
    case 'j': case 'J': return 0x4A;
    //  (4B) K key
    case 'k': case 'K': return 0x4B;
    //  (4C) L key
    case 'l': case 'L': return 0x4C;
    //  (4D) M key
    case 'm': case 'M': return 0x4D;
    //  (4E) N key
    case 'n': case 'N': return 0x4E;
    //  (4F) O key
    case 'o': case 'O': return 0x4F;
    //  (50) P key
    case 'p': case 'P': return 0x50;
    //  (51) Q key
    case 'q': case 'Q': return 0x51;
    //  (52) R key
    case 'r': case 'R': return 0x52;
    //  (53) S key
    case 's': case 'S': return 0x53;
    //  (54) T key
    case 't': case 'T': return 0x54;
    //  (55) U key
    case 'u': case 'U': return 0x55;
    //  (56) V key
    case 'v': case 'V': return 0x56;
    //  (57) W key
    case 'w': case 'W': return 0x57;
    //  (58) X key
    case 'x': case 'X': return 0x58;
    //  (59) Y key
    case 'y': case 'Y': return 0x59;
    //  (5A) Z key
    case 'z': case 'Z': return 0x5A;

    // VK_LWIN (5B) Left Windows key (Microsoft Natural keyboard)
    // VK_RWIN (5C) Right Windows key (Natural keyboard)
    // VK_APPS (5D) Applications key (Natural keyboard)
    // VK_SLEEP (5F) Computer Sleep key

    // VK_NUMPAD0 (60) Numeric keypad 0 key
    // VK_NUMPAD1 (61) Numeric keypad 1 key
    // VK_NUMPAD2 (62) Numeric keypad 2 key
    // VK_NUMPAD3 (63) Numeric keypad 3 key
    // VK_NUMPAD4 (64) Numeric keypad 4 key
    // VK_NUMPAD5 (65) Numeric keypad 5 key
    // VK_NUMPAD6 (66) Numeric keypad 6 key
    // VK_NUMPAD7 (67) Numeric keypad 7 key
    // VK_NUMPAD8 (68) Numeric keypad 8 key
    // VK_NUMPAD9 (69) Numeric keypad 9 key
    // VK_MULTIPLY (6A) Multiply key
    // VK_ADD (6B) Add key
    // handled by key code above

    // VK_SEPARATOR (6C) Separator key

    // VK_SUBTRACT (6D) Subtract key
    // VK_DECIMAL (6E) Decimal key
    // VK_DIVIDE (6F) Divide key
    // handled by key code above

    // VK_F1 (70) F1 key
    case NSF1FunctionKey: return 0x70;
    // VK_F2 (71) F2 key
    case NSF2FunctionKey: return 0x71;
    // VK_F3 (72) F3 key
    case NSF3FunctionKey: return 0x72;
    // VK_F4 (73) F4 key
    case NSF4FunctionKey: return 0x73;
    // VK_F5 (74) F5 key
    case NSF5FunctionKey: return 0x74;
    // VK_F6 (75) F6 key
    case NSF6FunctionKey: return 0x75;
    // VK_F7 (76) F7 key
    case NSF7FunctionKey: return 0x76;
    // VK_F8 (77) F8 key
    case NSF8FunctionKey: return 0x77;
    // VK_F9 (78) F9 key
    case NSF9FunctionKey: return 0x78;
    // VK_F10 (79) F10 key
    case NSF10FunctionKey: return 0x79;
    // VK_F11 (7A) F11 key
    case NSF11FunctionKey: return 0x7A;
    // VK_F12 (7B) F12 key
    case NSF12FunctionKey: return 0x7B;
    // VK_F13 (7C) F13 key
    case NSF13FunctionKey: return 0x7C;
    // VK_F14 (7D) F14 key
    case NSF14FunctionKey: return 0x7D;
    // VK_F15 (7E) F15 key
    case NSF15FunctionKey: return 0x7E;
    // VK_F16 (7F) F16 key
    case NSF16FunctionKey: return 0x7F;
    // VK_F17 (80H) F17 key
    case NSF17FunctionKey: return 0x80;
    // VK_F18 (81H) F18 key
    case NSF18FunctionKey: return 0x81;
    // VK_F19 (82H) F19 key
    case NSF19FunctionKey: return 0x82;
    // VK_F20 (83H) F20 key
    case NSF20FunctionKey: return 0x83;
    // VK_F21 (84H) F21 key
    case NSF21FunctionKey: return 0x84;
    // VK_F22 (85H) F22 key
    case NSF22FunctionKey: return 0x85;
    // VK_F23 (86H) F23 key
    case NSF23FunctionKey: return 0x86;
    // VK_F24 (87H) F24 key
    case NSF24FunctionKey: return 0x87;

    // VK_NUMLOCK (90) NUM LOCK key

    // VK_SCROLL (91) SCROLL LOCK key
    case NSScrollLockFunctionKey: return 0x91;

    // VK_LSHIFT (A0) Left SHIFT key
    // VK_RSHIFT (A1) Right SHIFT key
    // VK_LCONTROL (A2) Left CONTROL key
    // VK_RCONTROL (A3) Right CONTROL key
    // VK_LMENU (A4) Left MENU key
    // VK_RMENU (A5) Right MENU key
    // VK_BROWSER_BACK (A6) Windows 2000/XP: Browser Back key
    // VK_BROWSER_FORWARD (A7) Windows 2000/XP: Browser Forward key
    // VK_BROWSER_REFRESH (A8) Windows 2000/XP: Browser Refresh key
    // VK_BROWSER_STOP (A9) Windows 2000/XP: Browser Stop key
    // VK_BROWSER_SEARCH (AA) Windows 2000/XP: Browser Search key
    // VK_BROWSER_FAVORITES (AB) Windows 2000/XP: Browser Favorites key
    // VK_BROWSER_HOME (AC) Windows 2000/XP: Browser Start and Home key
    // VK_VOLUME_MUTE (AD) Windows 2000/XP: Volume Mute key
    // VK_VOLUME_DOWN (AE) Windows 2000/XP: Volume Down key
    // VK_VOLUME_UP (AF) Windows 2000/XP: Volume Up key
    // VK_MEDIA_NEXT_TRACK (B0) Windows 2000/XP: Next Track key
    // VK_MEDIA_PREV_TRACK (B1) Windows 2000/XP: Previous Track key
    // VK_MEDIA_STOP (B2) Windows 2000/XP: Stop Media key
    // VK_MEDIA_PLAY_PAUSE (B3) Windows 2000/XP: Play/Pause Media key
    // VK_LAUNCH_MAIL (B4) Windows 2000/XP: Start Mail key
    // VK_LAUNCH_MEDIA_SELECT (B5) Windows 2000/XP: Select Media key
    // VK_LAUNCH_APP1 (B6) Windows 2000/XP: Start Application 1 key
    // VK_LAUNCH_APP2 (B7) Windows 2000/XP: Start Application 2 key

    // VK_OEM_1 (BA) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the ';:' key
    case ';': case ':': return 0xBA;
    // VK_OEM_PLUS (BB) Windows 2000/XP: For any country/region, the '+' key
    case '=': case '+': return 0xBB;
    // VK_OEM_COMMA (BC) Windows 2000/XP: For any country/region, the ',' key
    case ',': case '<': return 0xBC;
    // VK_OEM_MINUS (BD) Windows 2000/XP: For any country/region, the '-' key
    case '-': case '_': return 0xBD;
    // VK_OEM_PERIOD (BE) Windows 2000/XP: For any country/region, the '.' key
    case '.': case '>': return 0xBE;
    // VK_OEM_2 (BF) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the '/?' key
    case '/': case '?': return 0xBF;
    // VK_OEM_3 (C0) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the '`~' key
    case '`': case '~': return 0xC0;
    // VK_OEM_4 (DB) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the '[{' key
    case '[': case '{': return 0xDB;
    // VK_OEM_5 (DC) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the '\|' key
    case '\\': case '|': return 0xDC;
    // VK_OEM_6 (DD) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the ']}' key
    case ']': case '}': return 0xDD;
    // VK_OEM_7 (DE) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the 'single-quote/double-quote' key
    case '\'': case '"': return 0xDE;

    // VK_OEM_8 (DF) Used for miscellaneous characters; it can vary by keyboard.
    // VK_OEM_102 (E2) Windows 2000/XP: Either the angle bracket key or the backslash key on the RT 102-key keyboard
    // VK_PROCESSKEY (E5) Windows 95/98/Me, Windows NT 4.0, Windows 2000/XP: IME PROCESS key
    // VK_PACKET (E7) Windows 2000/XP: Used to pass Unicode characters as if they were keystrokes. The VK_PACKET key is the low word of a 32-bit Virtual Key value used for non-keyboard input methods. For more information, see Remark in KEYBDINPUT,SendInput, WM_KEYDOWN, and WM_KEYUP
    // VK_ATTN (F6) Attn key
    // VK_CRSEL (F7) CrSel key
    // VK_EXSEL (F8) ExSel key
    // VK_EREOF (F9) Erase EOF key
    // VK_PLAY (FA) Play key
    // VK_ZOOM (FB) Zoom key
    // VK_NONAME (FC) Reserved for future use
    // VK_PA1 (FD) PA1 key
    // VK_OEM_CLEAR (FE) Clear key
    }

    return 0;
}

static inline NSString* textFromEvent(NSEvent* event)
{
    if ([event type] == NSFlagsChanged)
        return @"";
    return [event characters];
}

static inline NSString* unmodifiedTextFromEvent(NSEvent* event)
{
    if ([event type] == NSFlagsChanged)
        return @"";
    return [event charactersIgnoringModifiers];
}

static NSString* keyIdentifierForKeyEvent(NSEvent* event)
{
    if ([event type] == NSFlagsChanged) {
        switch ([event keyCode]) {
        case 54: // Right Command
        case 55: // Left Command
            return @"Meta";

        case 57: // Capslock
            return @"CapsLock";

        case 56: // Left Shift
        case 60: // Right Shift
            return @"Shift";

        case 58: // Left Alt
        case 61: // Right Alt
            return @"Alt";

        case 59: // Left Ctrl
        case 62: // Right Ctrl
            return @"Control";

// Begin non-Apple addition/modification --------------------------------------
        case 63: // Function
            return @"Function";

        default: // Unknown, but this may be a strange/new keyboard.
            return @"Unidentified";
// End non-Apple addition/modification ----------------------------------------
        }
    }

    NSString* s = [event charactersIgnoringModifiers];
    if ([s length] != 1)
        return @"Unidentified";

    unichar c = [s characterAtIndex:0];
    switch (c) {
    // Each identifier listed in the DOM spec is listed here.
    // Many are simply commented out since they do not appear on standard Macintosh keyboards
    // or are on a key that doesn't have a corresponding character.

    // "Accept"
    // "AllCandidates"

    // "Alt"
    case NSMenuFunctionKey:
        return @"Alt";

    // "Apps"
    // "BrowserBack"
    // "BrowserForward"
    // "BrowserHome"
    // "BrowserRefresh"
    // "BrowserSearch"
    // "BrowserStop"
    // "CapsLock"

    // "Clear"
    case NSClearLineFunctionKey:
        return @"Clear";

    // "CodeInput"
    // "Compose"
    // "Control"
    // "Crsel"
    // "Convert"
    // "Copy"
    // "Cut"

    // "Down"
    case NSDownArrowFunctionKey:
        return @"Down";
    // "End"
    case NSEndFunctionKey:
        return @"End";
    // "Enter"
    case 0x3: case 0xA: case 0xD: // Macintosh calls the one on the main keyboard Return, but Windows calls it Enter, so we'll do the same for the DOM
        return @"Enter";

    // "EraseEof"

    // "Execute"
    case NSExecuteFunctionKey:
        return @"Execute";

    // "Exsel"

    // "F1"
    case NSF1FunctionKey:
        return @"F1";
    // "F2"
    case NSF2FunctionKey:
        return @"F2";
    // "F3"
    case NSF3FunctionKey:
        return @"F3";
    // "F4"
    case NSF4FunctionKey:
        return @"F4";
    // "F5"
    case NSF5FunctionKey:
        return @"F5";
    // "F6"
    case NSF6FunctionKey:
        return @"F6";
    // "F7"
    case NSF7FunctionKey:
        return @"F7";
    // "F8"
    case NSF8FunctionKey:
        return @"F8";
    // "F9"
    case NSF9FunctionKey:
        return @"F9";
    // "F10"
    case NSF10FunctionKey:
        return @"F10";
    // "F11"
    case NSF11FunctionKey:
        return @"F11";
    // "F12"
    case NSF12FunctionKey:
        return @"F12";
    // "F13"
    case NSF13FunctionKey:
        return @"F13";
    // "F14"
    case NSF14FunctionKey:
        return @"F14";
    // "F15"
    case NSF15FunctionKey:
        return @"F15";
    // "F16"
    case NSF16FunctionKey:
        return @"F16";
    // "F17"
    case NSF17FunctionKey:
        return @"F17";
    // "F18"
    case NSF18FunctionKey:
        return @"F18";
    // "F19"
    case NSF19FunctionKey:
        return @"F19";
    // "F20"
    case NSF20FunctionKey:
        return @"F20";
    // "F21"
    case NSF21FunctionKey:
        return @"F21";
    // "F22"
    case NSF22FunctionKey:
        return @"F22";
    // "F23"
    case NSF23FunctionKey:
        return @"F23";
    // "F24"
    case NSF24FunctionKey:
        return @"F24";

    // "FinalMode"

    // "Find"
    case NSFindFunctionKey:
        return @"Find";

    // "FullWidth"
    // "HalfWidth"
    // "HangulMode"
    // "HanjaMode"

    // "Help"
    case NSHelpFunctionKey:
        return @"Help";

    // "Hiragana"

    // "Home"
    case NSHomeFunctionKey:
        return @"Home";
    // "Insert"
    case NSInsertFunctionKey:
        return @"Insert";

    // "JapaneseHiragana"
    // "JapaneseKatakana"
    // "JapaneseRomaji"
    // "JunjaMode"
    // "KanaMode"
    // "KanjiMode"
    // "Katakana"
    // "LaunchApplication1"
    // "LaunchApplication2"
    // "LaunchMail"

    // "Left"
    case NSLeftArrowFunctionKey:
        return @"Left";

    // "Meta"
    // "MediaNextTrack"
    // "MediaPlayPause"
    // "MediaPreviousTrack"
    // "MediaStop"

    // "ModeChange"
    case NSModeSwitchFunctionKey:
        return @"ModeChange";

    // "Nonconvert"
    // "NumLock"

    // "PageDown"
    case NSPageDownFunctionKey:
        return @"PageDown";
    // "PageUp"
    case NSPageUpFunctionKey:
        return @"PageUp";

    // "Paste"

    // "Pause"
    case NSPauseFunctionKey:
        return @"Pause";

    // "Play"
    // "PreviousCandidate"

    // "PrintScreen"
    case NSPrintScreenFunctionKey:
        return @"PrintScreen";

    // "Process"
    // "Props"

    // "Right"
    case NSRightArrowFunctionKey:
        return @"Right";

    // "RomanCharacters"

    // "Scroll"
    case NSScrollLockFunctionKey:
        return @"Scroll";
    // "Select"
    case NSSelectFunctionKey:
        return @"Select";

    // "SelectMedia"
    // "Shift"

    // "Stop"
    case NSStopFunctionKey:
        return @"Stop";
    // "Up"
    case NSUpArrowFunctionKey:
        return @"Up";
    // "Undo"
    case NSUndoFunctionKey:
        return @"Undo";

    // "VolumeDown"
    // "VolumeMute"
    // "VolumeUp"
    // "Win"
    // "Zoom"

    // More function keys, not in the key identifier specification.
    case NSF25FunctionKey:
        return @"F25";
    case NSF26FunctionKey:
        return @"F26";
    case NSF27FunctionKey:
        return @"F27";
    case NSF28FunctionKey:
        return @"F28";
    case NSF29FunctionKey:
        return @"F29";
    case NSF30FunctionKey:
        return @"F30";
    case NSF31FunctionKey:
        return @"F31";
    case NSF32FunctionKey:
        return @"F32";
    case NSF33FunctionKey:
        return @"F33";
    case NSF34FunctionKey:
        return @"F34";
    case NSF35FunctionKey:
        return @"F35";

    // Turn 0x7F into 0x08, because backspace needs to always be 0x08.
    case 0x7F:
        return @"U+0008";
    // Standard says that DEL becomes U+007F.
    case NSDeleteFunctionKey:
        return @"U+007F";

    // Always use 0x09 for tab instead of AppKit's backtab character.
    case NSBackTabCharacter:
        return @"U+0009";

    case NSBeginFunctionKey:
    case NSBreakFunctionKey:
    case NSClearDisplayFunctionKey:
    case NSDeleteCharFunctionKey:
    case NSDeleteLineFunctionKey:
    case NSInsertCharFunctionKey:
    case NSInsertLineFunctionKey:
    case NSNextFunctionKey:
    case NSPrevFunctionKey:
    case NSPrintFunctionKey:
    case NSRedoFunctionKey:
    case NSResetFunctionKey:
    case NSSysReqFunctionKey:
    case NSSystemFunctionKey:
    case NSUserFunctionKey:
        // FIXME: We should use something other than the vendor-area Unicode values for the above keys.
        // For now, just fall through to the default.
    default:
        return [NSString stringWithFormat:@"U+%04X", WTF::toASCIIUpper(c)];
    }
}

// End Apple code.
// ----------------------------------------------------------------------------

static inline int modifiersFromEvent(NSEvent* event) {
    int modifiers = 0;

    if ([event modifierFlags] & NSControlKeyMask)
        modifiers |= WebInputEvent::ControlKey;
    if ([event modifierFlags] & NSShiftKeyMask)
        modifiers |= WebInputEvent::ShiftKey;
    if ([event modifierFlags] & NSAlternateKeyMask)
        modifiers |= WebInputEvent::AltKey;
    if ([event modifierFlags] & NSCommandKeyMask)
        modifiers |= WebInputEvent::MetaKey;
    // TODO(port): Set mouse button states

    return modifiers;
}

WebKeyboardEvent WebInputEventFactory::keyboardEvent(NSEvent* event)
{
    WebKeyboardEvent result;

    result.type =
        isKeyUpEvent(event) ? WebInputEvent::KeyUp : WebInputEvent::RawKeyDown;

    result.modifiers = modifiersFromEvent(event);

    if (isKeypadEvent(event))
        result.modifiers |= WebInputEvent::IsKeyPad;

    if (([event type] != NSFlagsChanged) && [event isARepeat])
        result.modifiers |= WebInputEvent::IsAutoRepeat;

    result.windowsKeyCode = windowsKeyCodeForKeyEvent(event);
    result.nativeKeyCode = [event keyCode];

    NSString* textStr = textFromEvent(event);
    NSString* unmodifiedStr = unmodifiedTextFromEvent(event);
    NSString* identifierStr = keyIdentifierForKeyEvent(event);

    // Begin Apple code, copied from KeyEventMac.mm

    // Always use 13 for Enter/Return -- we don't want to use AppKit's
    // different character for Enter.
    if (result.windowsKeyCode == '\r') {
        textStr = @"\r";
        unmodifiedStr = @"\r";
    }

    // The adjustments below are only needed in backward compatibility mode,
    // but we cannot tell what mode we are in from here.

    // Turn 0x7F into 8, because backspace needs to always be 8.
    if ([textStr isEqualToString:@"\x7F"])
        textStr = @"\x8";
    if ([unmodifiedStr isEqualToString:@"\x7F"])
        unmodifiedStr = @"\x8";
    // Always use 9 for tab -- we don't want to use AppKit's different character
    // for shift-tab.
    if (result.windowsKeyCode == 9) {
        textStr = @"\x9";
        unmodifiedStr = @"\x9";
    }

    // End Apple code.

    if ([textStr length] < WebKeyboardEvent::textLengthCap &&
        [unmodifiedStr length] < WebKeyboardEvent::textLengthCap) {
        [textStr getCharacters:&result.text[0]];
        [unmodifiedStr getCharacters:&result.unmodifiedText[0]];
    } else
        ASSERT_NOT_REACHED();

    [identifierStr getCString:&result.keyIdentifier[0]
                    maxLength:sizeof(result.keyIdentifier)
                     encoding:NSASCIIStringEncoding];

    result.timeStampSeconds = [event timestamp];

    return result;
}

WebKeyboardEvent WebInputEventFactory::keyboardEvent(wchar_t character,
                                                     int modifiers,
                                                     double timeStampSeconds)
{
    // keyboardEvent(NSEvent*) depends on the NSEvent object and
    // it is hard to use it from methods of the NSTextInput protocol. For
    // such methods, this function creates a WebInputEvent::Char event without
    // using a NSEvent object.
    WebKeyboardEvent result;
    result.type = WebKit::WebInputEvent::Char;
    result.timeStampSeconds = timeStampSeconds;
    result.modifiers = modifiers;
    result.windowsKeyCode = character;
    result.nativeKeyCode = character;
    result.text[0] = character;
    result.unmodifiedText[0] = character;
    return result;
}

// WebMouseEvent --------------------------------------------------------------

WebMouseEvent WebInputEventFactory::mouseEvent(NSEvent* event, NSView* view)
{
    WebMouseEvent result;

    result.clickCount = 0;

    switch ([event type]) {
    case NSMouseExited:
        result.type = WebInputEvent::MouseLeave;
        result.button = WebMouseEvent::ButtonNone;
        break;
    case NSLeftMouseDown:
        result.type = WebInputEvent::MouseDown;
        result.clickCount = [event clickCount];
        result.button = WebMouseEvent::ButtonLeft;
        break;
    case NSOtherMouseDown:
        result.type = WebInputEvent::MouseDown;
        result.clickCount = [event clickCount];
        result.button = WebMouseEvent::ButtonMiddle;
        break;
    case NSRightMouseDown:
        result.type = WebInputEvent::MouseDown;
        result.clickCount = [event clickCount];
        result.button = WebMouseEvent::ButtonRight;
        break;
    case NSLeftMouseUp:
        result.type = WebInputEvent::MouseUp;
        result.button = WebMouseEvent::ButtonLeft;
        break;
    case NSOtherMouseUp:
        result.type = WebInputEvent::MouseUp;
        result.button = WebMouseEvent::ButtonMiddle;
        break;
    case NSRightMouseUp:
        result.type = WebInputEvent::MouseUp;
        result.button = WebMouseEvent::ButtonRight;
        break;
    case NSMouseMoved:
    case NSMouseEntered:
        result.type = WebInputEvent::MouseMove;
        break;
    case NSLeftMouseDragged:
        result.type = WebInputEvent::MouseMove;
        result.button = WebMouseEvent::ButtonLeft;
        break;
    case NSOtherMouseDragged:
        result.type = WebInputEvent::MouseMove;
        result.button = WebMouseEvent::ButtonMiddle;
        break;
    case NSRightMouseDragged:
        result.type = WebInputEvent::MouseMove;
        result.button = WebMouseEvent::ButtonRight;
        break;
    default:
        ASSERT_NOT_REACHED();
    }

    NSPoint location = [NSEvent mouseLocation];  // global coordinates
    result.globalX = location.x;
    result.globalY = [[[view window] screen] frame].size.height - location.y;

    NSPoint windowLocal = [event locationInWindow];
    location = [view convertPoint:windowLocal fromView:nil];
    result.y = [view frame].size.height - location.y;  // flip y
    result.x = location.x;
    result.windowX = result.x;
    result.windowY = result.y;

    result.modifiers = modifiersFromEvent(event);

    result.timeStampSeconds = [event timestamp];

    return result;
}

// WebMouseWheelEvent ---------------------------------------------------------

WebMouseWheelEvent WebInputEventFactory::mouseWheelEvent(NSEvent* event, NSView* view)
{
    WebMouseWheelEvent result;

    result.type = WebInputEvent::MouseWheel;
    result.button = WebMouseEvent::ButtonNone;

    result.modifiers = modifiersFromEvent(event);

    // Set coordinates by translating event coordinates from screen to client.
    NSPoint location = [NSEvent mouseLocation];  // global coordinates
    result.globalX = location.x;
    result.globalY = location.y;
    NSPoint windowLocal = [event locationInWindow];
    location = [view convertPoint:windowLocal fromView:nil];
    result.x = location.x;
    result.y = [view frame].size.height - location.y;  // flip y
    result.windowX = result.x;
    result.windowY = result.y;

    // Of Mice and Men
    // ---------------
    //
    // There are three types of scroll data available on a scroll wheel CGEvent.
    // Apple's documentation ([1]) is rather vague in their differences, and not
    // terribly helpful in deciding which to use. This is what's really going on.
    //
    // First, these events behave very differently depending on whether a standard
    // wheel mouse is used (one that scrolls in discrete units) or a
    // trackpad/Mighty Mouse is used (which both provide continuous scrolling).
    // You must check to see which was used for the event by testing the
    // kCGScrollWheelEventIsContinuous field.
    //
    // Second, these events refer to "axes". Axis 1 is the y-axis, and axis 2 is
    // the x-axis.
    //
    // Third, there is a concept of mouse acceleration. Scrolling the same amount
    // of physical distance will give you different results logically depending on
    // whether you scrolled a little at a time or in one continuous motion. Some
    // fields account for this while others do not.
    //
    // Fourth, for trackpads there is a concept of chunkiness. When scrolling
    // continuously, events can be delivered in chunks. That is to say, lots of
    // scroll events with delta 0 will be delivered, and every so often an event
    // with a non-zero delta will be delivered, containing the accumulated deltas
    // from all the intermediate moves. [2]
    //
    // For notchy wheel mice (kCGScrollWheelEventIsContinuous == 0)
    // ------------------------------------------------------------
    //
    // kCGScrollWheelEventDeltaAxis*
    //   This is the rawest of raw events. For each mouse notch you get a value of
    //   +1/-1. This does not take acceleration into account and thus is less
    //   useful for building UIs.
    //
    // kCGScrollWheelEventPointDeltaAxis*
    //   This is smarter. In general, for each mouse notch you get a value of
    //   +1/-1, but this _does_ take acceleration into account, so you will get
    //   larger values on longer scrolls. This field would be ideal for building
    //   UIs except for one nasty bug: when the shift key is pressed, this set of
    //   fields fails to move the value into the axis2 field (the other two types
    //   of data do). This wouldn't be so bad except for the fact that while the
    //   number of axes is used in the creation of a CGScrollWheelEvent, there is
    //   no way to get that information out of the event once created.
    //
    // kCGScrollWheelEventFixedPtDeltaAxis*
    //   This is a fixed value, and for each mouse notch you get a value of
    //   +0.1/-0.1 (but, like above, scaled appropriately for acceleration). This
    //   value takes acceleration into account, and in fact is identical to the
    //   results you get from -[NSEvent delta*]. (That is, if you linked on Tiger
    //   or greater; see [2] for details.)
    //
    // A note about continuous devices
    // -------------------------------
    //
    // There are two devices that provide continuous scrolling events (trackpads
    // and Mighty Mouses) and they behave rather differently. The Mighty Mouse
    // behaves a lot like a regular mouse. There is no chunking, and the
    // FixedPtDelta values are the PointDelta values multiplied by 0.1. With the
    // trackpad, though, there is chunking. While the FixedPtDelta values are
    // reasonable (they occur about every fifth event but have values five times
    // larger than usual) the Delta values are unreasonable. They don't appear to
    // accumulate properly.
    //
    // For continuous devices (kCGScrollWheelEventIsContinuous != 0)
    // -------------------------------------------------------------
    //
    // kCGScrollWheelEventDeltaAxis*
    //   This provides values with no acceleration. With a trackpad, these values
    //   are chunked but each non-zero value does not appear to be cumulative.
    //   This seems to be a bug.
    //
    // kCGScrollWheelEventPointDeltaAxis*
    //   This provides values with acceleration. With a trackpad, these values are
    //   not chunked and are highly accurate.
    //
    // kCGScrollWheelEventFixedPtDeltaAxis*
    //   This provides values with acceleration. With a trackpad, these values are
    //   chunked but unlike Delta events are properly cumulative.
    //
    // Summary
    // -------
    //
    // In general the best approach to take is: determine if the event is
    // continuous. If it is not, then use the FixedPtDelta events (or just stick
    // with Cocoa events). They provide both acceleration and proper horizontal
    // scrolling. If the event is continuous, then doing pixel scrolling with the
    // PointDelta is the way to go. In general, avoid the Delta events. They're
    // the oldest (dating back to 10.4, before CGEvents were public) but they lack
    // acceleration and precision, making them useful only in specific edge cases.
    //
    // References
    // ----------
    //
    // [1] <http://developer.apple.com/documentation/Carbon/Reference/QuartzEventServicesRef/Reference/reference.html>
    // [2] <http://developer.apple.com/releasenotes/Cocoa/AppKitOlderNotes.html>
    //     Scroll to the section headed "NSScrollWheel events".
    //
    // P.S. The "smooth scrolling" option in the system preferences is utterly
    // unrelated to any of this.

    CGEventRef cgEvent = [event CGEvent];
    ASSERT(cgEvent);

    // Wheel ticks are supposed to be raw, unaccelerated values, one per physical
    // mouse wheel notch. The delta event is perfect for this (being a good
    // "specific edge case" as mentioned above). Trackpads, unfortunately, do
    // event chunking, and sending mousewheel events with 0 ticks causes some
    // websites to malfunction. Therefore, for all continuous input devices we use
    // the point delta data instead, since we cannot distinguish trackpad data
    // from data from any other continuous device.

    if (CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventIsContinuous)) {
        result.wheelTicksY = result.deltaY =
            CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventPointDeltaAxis1);
        result.wheelTicksX = result.deltaX =
            CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventPointDeltaAxis2);
    } else {
        result.wheelTicksY =
            CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventDeltaAxis1);
        result.wheelTicksX =
            CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventDeltaAxis2);

        // Convert wheel delta amount to a number of pixels to scroll.
        static const double scrollbarPixelsPerCocoaTick = 40.0;

        result.deltaX = [event deltaX] * scrollbarPixelsPerCocoaTick;
        result.deltaY = [event deltaY] * scrollbarPixelsPerCocoaTick;
    }

    result.timeStampSeconds = [event timestamp];

    return result;
}

} // namespace WebKit

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