<commit_before>﻿<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{062F0BDF-B242-4338-BE35-125FE0F7A091}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>SampleApp</RootNamespace>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LinkIncremental>true</LinkIncremental>
    <IncludePath>d:\libraries\glew\include;$(IncludePath)</IncludePath>
    <LibraryPath>d:\libraries\glew\lib\;$(LibraryPath)</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LinkIncremental>false</LinkIncremental>
    <IncludePath>d:\libraries\glew\include;$(IncludePath)</IncludePath>
    <LibraryPath>d:\libraries\glew\lib\;$(LibraryPath)</LibraryPath>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <MinimalRebuild>true</MinimalRebuild>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <Optimization>Disabled</Optimization>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>..\..\include\core;..\..\include\xml;..\..\include\utils;..\..\include\config;..\..\include\views;..\..\src\core;..\..\include\images;..\..\include\effects;..\..\include\gpu;..\..\include\pdf;..\..\gpu\include</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalDependencies>glew32.lib;opengl32.lib;d3d9.lib;Usp10.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <Optimization>Full</Optimization>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;GR_RELEASE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>..\..\include\core;..\..\include\xml;..\..\include\utils;..\..\include\config;..\..\include\views;..\..\src\core;..\..\include\images;..\..\include\effects;..\..\include\gpu;..\..\include\pdf;..\..\gpu\include</AdditionalIncludeDirectories>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalDependencies>glew32.lib;opengl32.lib;d3d9.lib;Usp10.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <None Include="ReadMe.txt" />
    <None Include="SampleApp.ico" />
    <None Include="small.ico" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\..\gpu\include\FlingState.h" />
    <ClInclude Include="..\..\gpu\include\GrAllocator.h" />
    <ClInclude Include="..\..\gpu\include\GrAllocPool.h" />
    <ClInclude Include="..\..\gpu\include\GrAPI.h" />
    <ClInclude Include="..\..\gpu\include\GrAtlas.h" />
    <ClInclude Include="..\..\gpu\include\GrClip.h" />
    <ClInclude Include="..\..\gpu\include\GrClipIterator.h" />
    <ClInclude Include="..\..\gpu\include\GrColor.h" />
    <ClInclude Include="..\..\gpu\include\GrConfig.h" />
    <ClInclude Include="..\..\gpu\include\GrContext.h" />
    <ClInclude Include="..\..\gpu\include\GrContext_impl.h" />
    <ClInclude Include="..\..\gpu\include\GrDrawTarget.h" />
    <ClInclude Include="..\..\gpu\include\GrFontScaler.h" />
    <ClInclude Include="..\..\gpu\include\GrGeometryBuffer.h" />
    <ClInclude Include="..\..\gpu\include\GrGLConfig.h" />
    <ClInclude Include="..\..\gpu\include\GrGLIndexBuffer.h" />
    <ClInclude Include="..\..\gpu\include\GrGLIRect.h" />
    <ClInclude Include="..\..\gpu\include\GrGLTexture.h" />
    <ClInclude Include="..\..\gpu\include\GrGLVertexBuffer.h" />
    <ClInclude Include="..\..\gpu\include\GrGlyph.h" />
    <ClInclude Include="..\..\gpu\include\GrGpu.h" />
    <ClInclude Include="..\..\gpu\include\GrGpuVertex.h" />
    <ClInclude Include="..\..\gpu\include\GrIndexBuffer.h" />
    <ClInclude Include="..\..\gpu\include\GrInOrderDrawBuffer.h" />
    <ClInclude Include="..\..\gpu\include\GrInstanceCounter.h" />
    <ClInclude Include="..\..\gpu\include\GrIPoint.h" />
    <ClInclude Include="..\..\gpu\include\GrKey.h" />
    <ClInclude Include="..\..\gpu\include\GrMatrix.h" />
    <ClInclude Include="..\..\gpu\include\GrMemory.h" />
    <ClInclude Include="..\..\gpu\include\GrMesh.h" />
    <ClInclude Include="..\..\gpu\include\GrNoncopyable.h" />
    <ClInclude Include="..\..\gpu\include\GrPaint.h" />
    <ClInclude Include="..\..\gpu\include\GrPath.h" />
    <ClInclude Include="..\..\gpu\include\GrPathIter.h" />
    <ClInclude Include="..\..\gpu\include\GrPathSink.h" />
    <ClInclude Include="..\..\gpu\include\GrPlotMgr.h" />
    <ClInclude Include="..\..\gpu\include\GrPoint.h" />
    <ClInclude Include="..\..\gpu\include\GrRandom.h" />
    <ClInclude Include="..\..\gpu\include\GrRect.h" />
    <ClInclude Include="..\..\gpu\include\GrRectanizer.h" />
    <ClInclude Include="..\..\gpu\include\GrRefCnt.h" />
    <ClInclude Include="..\..\gpu\include\GrSamplerState.h" />
    <ClInclude Include="..\..\gpu\include\GrScalar.h" />
    <ClInclude Include="..\..\gpu\include\GrStencil.h" />
    <ClInclude Include="..\..\gpu\include\GrStopwatch.h" />
    <ClInclude Include="..\..\gpu\include\GrStringBuilder.h" />
    <ClInclude Include="..\..\gpu\include\GrTArray.h" />
    <ClInclude Include="..\..\gpu\include\GrTBSearch.h" />
    <ClInclude Include="..\..\gpu\include\GrTDArray.h" />
    <ClInclude Include="..\..\gpu\include\GrTextContext.h" />
    <ClInclude Include="..\..\gpu\include\GrTextStrike.h" />
    <ClInclude Include="..\..\gpu\include\GrTexture.h" />
    <ClInclude Include="..\..\gpu\include\GrTextureCache.h" />
    <ClInclude Include="..\..\gpu\include\GrTHashCache.h" />
    <ClInclude Include="..\..\gpu\include\GrTLList.h" />
    <ClInclude Include="..\..\gpu\include\GrTouchGesture.h" />
    <ClInclude Include="..\..\gpu\include\GrTypes.h" />
    <ClInclude Include="..\..\gpu\include\GrUserConfig.h" />
    <ClInclude Include="..\..\gpu\include\GrVertexBuffer.h" />
    <ClInclude Include="..\..\gpu\include\SkUIView.h" />
    <ClInclude Include="..\..\gpu\src\GrBufferAllocPool.h" />
    <ClInclude Include="..\..\gpu\src\GrGpuGL.h" />
    <ClInclude Include="..\..\gpu\src\GrGpuGLFixed.h" />
    <ClInclude Include="..\..\gpu\src\GrGpuGLShaders2.h" />
    <ClInclude Include="..\..\gpu\src\GrPathRenderer.h" />
    <ClInclude Include="..\..\gpu\src\GrQuadIndexTable.h" />
    <ClInclude Include="..\..\gpu\src\GrTextStrike_impl.h" />
    <ClInclude Include="..\..\include\gpu\SkGpuCanvas.h" />
    <ClInclude Include="..\..\include\gpu\SkGpuDevice.h" />
    <ClInclude Include="..\..\include\gpu\SkGr.h" />
    <ClInclude Include="..\..\include\gpu\SkGrTexturePixelRef.h" />
    <ClInclude Include="..\..\samplecode\SampleCode.h" />
    <ClInclude Include="..\..\src\core\SkAntiRun.h" />
    <ClInclude Include="..\..\src\core\SkBitmapProcShader.h" />
    <ClInclude Include="..\..\src\core\SkBitmapProcState.h" />
    <ClInclude Include="..\..\src\core\SkBitmapProcState_filter.h" />
    <ClInclude Include="..\..\src\core\SkBitmapProcState_matrix.h" />
    <ClInclude Include="..\..\src\core\SkBitmapProcState_matrix_clamp.h" />
    <ClInclude Include="..\..\src\core\SkBitmapProcState_matrix_repeat.h" />
    <ClInclude Include="..\..\src\core\SkBitmapProcState_sample.h" />
    <ClInclude Include="..\..\src\core\SkBitmapProcState_shaderproc.h" />
    <ClInclude Include="..\..\src\core\SkBitmapSampler.h" />
    <ClInclude Include="..\..\src\core\SkBitmapSamplerTemplate.h" />
    <ClInclude Include="..\..\src\core\SkBitmapShader16BilerpTemplate.h" />
    <ClInclude Include="..\..\src\core\SkBitmapShaderTemplate.h" />
    <ClInclude Include="..\..\src\core\SkBlitBWMaskTemplate.h" />
    <ClInclude Include="..\..\src\core\SkConcaveToTriangles.h" />
    <ClInclude Include="..\..\src\core\SkCordic.h" />
    <ClInclude Include="..\..\src\core\SkCoreBlitters.h" />
    <ClInclude Include="..\..\src\core\SkCubicClipper.h" />
    <ClInclude Include="..\..\src\core\SkDrawProcs.h" />
    <ClInclude Include="..\..\src\core\SkEdge.h" />
    <ClInclude Include="..\..\src\core\SkEdgeBuilder.h" />
    <ClInclude Include="..\..\src\core\SkFilterProc.h" />
    <ClInclude Include="..\..\src\core\SkFloat.h" />
    <ClInclude Include="..\..\src\core\SkFP.h" />
    <ClInclude Include="..\..\src\core\SkGlyphCache.h" />
    <ClInclude Include="..\..\src\core\SkPathHeap.h" />
    <ClInclude Include="..\..\src\core\SkPictureFlat.h" />
    <ClInclude Include="..\..\src\core\SkPicturePlayback.h" />
    <ClInclude Include="..\..\src\core\SkPictureRecord.h" />
    <ClInclude Include="..\..\src\core\SkQuadClipper.h" />
    <ClInclude Include="..\..\src\core\SkRegionPriv.h" />
    <ClInclude Include="..\..\src\core\SkScanPriv.h" />
    <ClInclude Include="..\..\src\core\SkSinTable.h" />
    <ClInclude Include="..\..\src\core\SkSpriteBlitter.h" />
    <ClInclude Include="..\..\src\core\SkSpriteBlitterTemplate.h" />
    <ClInclude Include="..\..\src\core\SkStrokerPriv.h" />
    <ClInclude Include="..\..\src\core\SkTemplatesPriv.h" />
    <ClInclude Include="..\..\src\core\SkTSort.h" />
    <ClInclude Include="..\..\src\effects\SkBlurMask.h" />
    <ClInclude Include="..\..\src\effects\SkEmbossMask.h" />
    <ClInclude Include="..\..\src\effects\SkEmbossMask_Table.h" />
    <ClInclude Include="..\..\src\effects\SkRadialGradient_Table.h" />
    <ClInclude Include="..\..\src\views\SkTagList.h" />
    <ClInclude Include="..\..\src\views\SkViewPriv.h" />
    <ClInclude Include="Resource.h" />
    <ClInclude Include="SampleApp.h" />
    <ClInclude Include="stdafx.h" />
    <ClInclude Include="targetver.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\experimental\SkSetPoly3To3.cpp" />
    <ClCompile Include="..\..\gpu\src\GrAllocPool.cpp" />
    <ClCompile Include="..\..\gpu\src\GrAtlas.cpp" />
    <ClCompile Include="..\..\gpu\src\GrBufferAllocPool.cpp" />
    <ClCompile Include="..\..\gpu\src\GrClip.cpp" />
    <ClCompile Include="..\..\gpu\src\GrContext.cpp" />
    <ClCompile Include="..\..\gpu\src\GrDrawTarget.cpp" />
    <ClCompile Include="..\..\gpu\src\GrGLIndexBuffer.cpp" />
    <ClCompile Include="..\..\gpu\src\GrGLTexture.cpp" />
    <ClCompile Include="..\..\gpu\src\GrGLUtil.cpp" />
    <ClCompile Include="..\..\gpu\src\GrGLVertexBuffer.cpp" />
    <ClCompile Include="..\..\gpu\src\GrGpu.cpp" />
    <ClCompile Include="..\..\gpu\src\GrGpuFactory.cpp" />
    <ClCompile Include="..\..\gpu\src\GrGpuGL.cpp" />
    <ClCompile Include="..\..\gpu\src\GrGpuGLFixed.cpp" />
    <ClCompile Include="..\..\gpu\src\GrGpuGLShaders2.cpp" />
    <ClCompile Include="..\..\gpu\src\GrInOrderDrawBuffer.cpp" />
    <ClCompile Include="..\..\gpu\src\GrMatrix.cpp" />
    <ClCompile Include="..\..\gpu\src\GrMemory.cpp" />
    <ClCompile Include="..\..\gpu\src\GrPath.cpp" />
    <ClCompile Include="..\..\gpu\src\GrPathRenderer.cpp" />
    <ClCompile Include="..\..\gpu\src\GrRectanizer.cpp" />
    <ClCompile Include="..\..\gpu\src\GrStencil.cpp" />
    <ClCompile Include="..\..\gpu\src\GrTextContext.cpp" />
    <ClCompile Include="..\..\gpu\src\GrTextStrike.cpp" />
    <ClCompile Include="..\..\gpu\src\GrTextureCache.cpp" />
    <ClCompile Include="..\..\gpu\src\gr_unittests.cpp" />
    <ClCompile Include="..\..\samplecode\OverView.cpp" />
    <ClCompile Include="..\..\samplecode\SampleAll.cpp" />
    <ClCompile Include="..\..\samplecode\SampleApp.cpp" />
    <ClCompile Include="..\..\samplecode\SampleArc.cpp" />
    <ClCompile Include="..\..\samplecode\SampleAvoid.cpp" />
    <ClCompile Include="..\..\samplecode\SampleBitmapRect.cpp" />
    <ClCompile Include="..\..\samplecode\SampleBlur.cpp" />
    <ClCompile Include="..\..\samplecode\SampleCamera.cpp" />
    <ClCompile Include="..\..\samplecode\SampleCircle.cpp" />
    <ClCompile Include="..\..\samplecode\SampleComplexClip.cpp" />
    <ClCompile Include="..\..\samplecode\SampleCull.cpp" />
    <ClCompile Include="..\..\samplecode\SampleDither.cpp" />
    <ClCompile Include="..\..\samplecode\SampleDitherBitmap.cpp" />
    <ClCompile Include="..\..\samplecode\SampleDrawLooper.cpp" />
    <ClCompile Include="..\..\samplecode\SampleEffects.cpp" />
    <ClCompile Include="..\..\samplecode\SampleEmboss.cpp" />
    <ClCompile Include="..\..\samplecode\SampleExtractAlpha.cpp" />
    <ClCompile Include="..\..\samplecode\SampleFillType.cpp" />
    <ClCompile Include="..\..\samplecode\SampleFilter.cpp" />
    <ClCompile Include="..\..\samplecode\SampleFilter2.cpp" />
    <ClCompile Include="..\..\samplecode\SampleFontScalerTest.cpp" />
    <ClCompile Include="..\..\samplecode\SampleFuzz.cpp" />
    <ClCompile Include="..\..\samplecode\SampleGradients.cpp" />
    <ClCompile Include="..\..\samplecode\SampleHairline.cpp" />
    <ClCompile Include="..\..\samplecode\SampleLayerMask.cpp" />
    <ClCompile Include="..\..\samplecode\SampleLayers.cpp" />
    <ClCompile Include="..\..\samplecode\SampleLCD.cpp" />
    <ClCompile Include="..\..\samplecode\SampleLineClipper.cpp" />
    <ClCompile Include="..\..\samplecode\SampleLines.cpp" />
    <ClCompile Include="..\..\samplecode\SampleMeasure.cpp" />
    <ClCompile Include="..\..\samplecode\SampleMipMap.cpp" />
    <ClCompile Include="..\..\samplecode\SampleNinePatch.cpp" />
    <ClCompile Include="..\..\samplecode\SampleOverflow.cpp" />
    <ClCompile Include="..\..\samplecode\SamplePatch.cpp" />
    <ClCompile Include="..\..\samplecode\SamplePath.cpp" />
    <ClCompile Include="..\..\samplecode\SamplePathClip.cpp" />
    <ClCompile Include="..\..\samplecode\SamplePathEffects.cpp" />
    <ClCompile Include="..\..\samplecode\SamplePoints.cpp" />
    <ClCompile Include="..\..\samplecode\SamplePolyToPoly.cpp" />
    <ClCompile Include="..\..\samplecode\SampleRegion.cpp" />
    <ClCompile Include="..\..\samplecode\SampleRepeatTile.cpp" />
    <ClCompile Include="..\..\samplecode\SampleShaders.cpp" />
    <ClCompile Include="..\..\samplecode\SampleShaderText.cpp" />
    <ClCompile Include="..\..\samplecode\SampleShapes.cpp" />
    <ClCompile Include="..\..\samplecode\SampleSlides.cpp" />
    <ClCompile Include="..\..\samplecode\SampleStrokePath.cpp" />
    <ClCompile Include="..\..\samplecode\SampleStrokeText.cpp" />
    <ClCompile Include="..\..\samplecode\SampleText.cpp" />
    <ClCompile Include="..\..\samplecode\SampleTextAlpha.cpp" />
    <ClCompile Include="..\..\samplecode\SampleTextBox.cpp" />
    <ClCompile Include="..\..\samplecode\SampleTextEffects.cpp" />
    <ClCompile Include="..\..\samplecode\SampleTextOnPath.cpp" />
    <ClCompile Include="..\..\samplecode\SampleTiling.cpp" />
    <ClCompile Include="..\..\samplecode\SampleTinyBitmap.cpp" />
    <ClCompile Include="..\..\samplecode\SampleTypeface.cpp" />
    <ClCompile Include="..\..\samplecode\SampleVertices.cpp" />
    <ClCompile Include="..\..\samplecode\SampleXfermodes.cpp" />
    <ClCompile Include="..\..\src\core\Sk64.cpp" />
    <ClCompile Include="..\..\src\core\SkAdvancedTypefaceMetrics.cpp" />
    <ClCompile Include="..\..\src\core\SkAlphaRuns.cpp" />
    <ClCompile Include="..\..\src\core\SkBitmap.cpp" />
    <ClCompile Include="..\..\src\core\SkBitmapProcShader.cpp" />
    <ClCompile Include="..\..\src\core\SkBitmapProcState.cpp" />
    <ClCompile Include="..\..\src\core\SkBitmapProcState_matrixProcs.cpp" />
    <ClCompile Include="..\..\src\core\SkBitmapSampler.cpp" />
    <ClCompile Include="..\..\src\core\SkBitmap_scroll.cpp" />
    <ClCompile Include="..\..\src\core\SkBlitRow_D16.cpp" />
    <ClCompile Include="..\..\src\core\SkBlitRow_D32.cpp" />
    <ClCompile Include="..\..\src\core\SkBlitRow_D4444.cpp" />
    <ClCompile Include="..\..\src\core\SkBlitter.cpp" />
    <ClCompile Include="..\..\src\core\SkBlitter_4444.cpp" />
    <ClCompile Include="..\..\src\core\SkBlitter_A1.cpp" />
    <ClCompile Include="..\..\src\core\SkBlitter_A8.cpp" />
    <ClCompile Include="..\..\src\core\SkBlitter_ARGB32.cpp" />
    <ClCompile Include="..\..\src\core\SkBlitter_ARGB32_Subpixel.cpp" />
    <ClCompile Include="..\..\src\core\SkBlitter_RGB16.cpp" />
    <ClCompile Include="..\..\src\core\SkBlitter_Sprite.cpp" />
    <ClCompile Include="..\..\src\core\SkBuffer.cpp" />
    <ClCompile Include="..\..\src\core\SkCanvas.cpp" />
    <ClCompile Include="..\..\src\core\SkChunkAlloc.cpp" />
    <ClCompile Include="..\..\src\core\SkClipStack.cpp" />
    <ClCompile Include="..\..\src\core\SkColor.cpp" />
    <ClCompile Include="..\..\src\core\SkColorFilter.cpp" />
    <ClCompile Include="..\..\src\core\SkColorTable.cpp" />
    <ClCompile Include="..\..\src\core\SkComposeShader.cpp" />
    <ClCompile Include="..\..\src\core\SkConcaveToTriangles.cpp" />
    <ClCompile Include="..\..\src\core\SkCordic.cpp" />
    <ClCompile Include="..\..\src\core\SkCubicClipper.cpp" />
    <ClCompile Include="..\..\src\core\SkDebug.cpp" />
    <ClCompile Include="..\..\src\core\SkDeque.cpp" />
    <ClCompile Include="..\..\src\core\SkDevice.cpp" />
    <ClCompile Include="..\..\src\core\SkDither.cpp" />
    <ClCompile Include="..\..\src\core\SkDraw.cpp" />
    <ClCompile Include="..\..\src\core\SkEdge.cpp" />
    <ClCompile Include="..\..\src\core\SkEdgeBuilder.cpp" />
    <ClCompile Include="..\..\src\core\SkEdgeClipper.cpp" />
    <ClCompile Include="..\..\src\core\SkFilterProc.cpp" />
    <ClCompile Include="..\..\src\core\SkFlate.cpp" />
    <ClCompile Include="..\..\src\core\SkFlattenable.cpp" />
    <ClCompile Include="..\..\src\core\SkFloat.cpp" />
    <ClCompile Include="..\..\src\core\SkFloatBits.cpp" />
    <ClCompile Include="..\..\src\core\SkFontHost.cpp" />
    <ClCompile Include="..\..\src\core\SkGeometry.cpp" />
    <ClCompile Include="..\..\src\core\SkGlobals.cpp" />
    <ClCompile Include="..\..\src\core\SkGlyphCache.cpp" />
    <ClCompile Include="..\..\src\core\SkGraphics.cpp" />
    <ClCompile Include="..\..\src\core\SkLineClipper.cpp" />
    <ClCompile Include="..\..\src\core\SkMallocPixelRef.cpp" />
    <ClCompile Include="..\..\src\core\SkMask.cpp" />
    <ClCompile Include="..\..\src\core\SkMaskFilter.cpp" />
    <ClCompile Include="..\..\src\core\SkMath.cpp" />
    <ClCompile Include="..\..\src\core\SkMatrix.cpp" />
    <ClCompile Include="..\..\src\core\SkMemory_stdlib.cpp" />
    <ClCompile Include="..\..\src\core\SkPackBits.cpp" />
    <ClCompile Include="..\..\src\core\SkPaint.cpp" />
    <ClCompile Include="..\..\src\core\SkPath.cpp" />
    <ClCompile Include="..\..\src\core\SkPathEffect.cpp" />
    <ClCompile Include="..\..\src\core\SkPathHeap.cpp" />
    <ClCompile Include="..\..\src\core\SkPathMeasure.cpp" />
    <ClCompile Include="..\..\src\core\SkPicture.cpp" />
    <ClCompile Include="..\..\src\core\SkPictureFlat.cpp" />
    <ClCompile Include="..\..\src\core\SkPicturePlayback.cpp" />
    <ClCompile Include="..\..\src\core\SkPictureRecord.cpp" />
    <ClCompile Include="..\..\src\core\SkPixelRef.cpp" />
    <ClCompile Include="..\..\src\core\SkPoint.cpp" />
    <ClCompile Include="..\..\src\core\SkProcSpriteBlitter.cpp" />
    <ClCompile Include="..\..\src\core\SkPtrRecorder.cpp" />
    <ClCompile Include="..\..\src\core\SkQuadClipper.cpp" />
    <ClCompile Include="..\..\src\core\SkRasterizer.cpp" />
    <ClCompile Include="..\..\src\core\SkRect.cpp" />
    <ClCompile Include="..\..\src\core\SkRefDict.cpp" />
    <ClCompile Include="..\..\src\core\SkRegion.cpp" />
    <ClCompile Include="..\..\src\core\SkRegion_path.cpp" />
    <ClCompile Include="..\..\src\core\SkScalar.cpp" />
    <ClCompile Include="..\..\src\core\SkScalerContext.cpp" />
    <ClCompile Include="..\..\src\core\SkScan.cpp" />
    <ClCompile Include="..\..\src\core\SkScan_Antihair.cpp" />
    <ClCompile Include="..\..\src\core\SkScan_AntiPath.cpp" />
    <ClCompile Include="..\..\src\core\SkScan_Hairline.cpp" />
    <ClCompile Include="..\..\src\core\SkScan_Path.cpp" />
    <ClCompile Include="..\..\src\core\SkShader.cpp" />
    <ClCompile Include="..\..\src\core\SkShape.cpp" />
    <ClCompile Include="..\..\src\core\SkSpriteBlitter_ARGB32.cpp" />
    <ClCompile Include="..\..\src\core\SkSpriteBlitter_RGB16.cpp" />
    <ClCompile Include="..\..\src\core\SkStream.cpp" />
    <ClCompile Include="..\..\src\core\SkString.cpp" />
    <ClCompile Include="..\..\src\core\SkStroke.cpp" />
    <ClCompile Include="..\..\src\core\SkStrokerPriv.cpp" />
    <ClCompile Include="..\..\src\core\SkTSearch.cpp" />
    <ClCompile Include="..\..\src\core\SkTypeface.cpp" />
    <ClCompile Include="..\..\src\core\SkUnPreMultiply.cpp" />
    <ClCompile Include="..\..\src\core\SkUtils.cpp" />
    <ClCompile Include="..\..\src\core\SkWriter32.cpp" />
    <ClCompile Include="..\..\src\core\SkXfermode.cpp" />
    <ClCompile Include="..\..\src\effects\Sk1DPathEffect.cpp" />
    <ClCompile Include="..\..\src\effects\Sk2DPathEffect.cpp" />
    <ClCompile Include="..\..\src\effects\SkAvoidXfermode.cpp" />
    <ClCompile Include="..\..\src\effects\SkBitmapCache.cpp" />
    <ClCompile Include="..\..\src\effects\SkBlurDrawLooper.cpp" />
    <ClCompile Include="..\..\src\effects\SkBlurMask.cpp" />
    <ClCompile Include="..\..\src\effects\SkBlurMaskFilter.cpp" />
    <ClCompile Include="..\..\src\effects\SkColorFilters.cpp" />
    <ClCompile Include="..\..\src\effects\SkColorMatrixFilter.cpp" />
    <ClCompile Include="..\..\src\effects\SkCornerPathEffect.cpp" />
    <ClCompile Include="..\..\src\effects\SkDashPathEffect.cpp" />
    <ClCompile Include="..\..\src\effects\SkDiscretePathEffect.cpp" />
    <ClCompile Include="..\..\src\effects\SkEmbossMask.cpp" />
    <ClCompile Include="..\..\src\effects\SkEmbossMaskFilter.cpp" />
    <ClCompile Include="..\..\src\effects\SkGradientShader.cpp" />
    <ClCompile Include="..\..\src\effects\SkGroupShape.cpp" />
    <ClCompile Include="..\..\src\effects\SkKernel33MaskFilter.cpp" />
    <ClCompile Include="..\..\src\effects\SkLayerDrawLooper.cpp" />
    <ClCompile Include="..\..\src\effects\SkLayerRasterizer.cpp" />
    <ClCompile Include="..\..\src\effects\SkPaintFlagsDrawFilter.cpp" />
    <ClCompile Include="..\..\src\effects\SkPixelXorXfermode.cpp" />
    <ClCompile Include="..\..\src\effects\SkPorterDuff.cpp" />
    <ClCompile Include="..\..\src\effects\SkRectShape.cpp" />
    <ClCompile Include="..\..\src\effects\SkTableMaskFilter.cpp" />
    <ClCompile Include="..\..\src\effects\SkTransparentShader.cpp" />
    <ClCompile Include="..\..\src\gpu\GrPrintf_skia.cpp" />
    <ClCompile Include="..\..\src\gpu\SkGpuCanvas.cpp" />
    <ClCompile Include="..\..\src\gpu\SkGpuDevice.cpp" />
    <ClCompile Include="..\..\src\gpu\SkGr.cpp" />
    <ClCompile Include="..\..\src\gpu\SkGrFontScaler.cpp" />
    <ClCompile Include="..\..\src\gpu\SkGrTexturePixelRef.cpp" />
    <ClCompile Include="..\..\src\images\SkImageDecoder.cpp" />
    <ClCompile Include="..\..\src\images\SkImageDecoder_Factory.cpp" />
    <ClCompile Include="..\..\src\images\SkImageEncoder.cpp" />
    <ClCompile Include="..\..\src\images\SkImageEncoder_Factory.cpp" />
    <ClCompile Include="..\..\src\opts\opts_check_SSE2.cpp" />
    <ClCompile Include="..\..\src\opts\SkBitmapProcState_opts_SSE2.cpp" />
    <ClCompile Include="..\..\src\opts\SkBlitRow_opts_SSE2.cpp" />
    <ClCompile Include="..\..\src\opts\SkUtils_opts_SSE2.cpp" />
    <ClCompile Include="..\..\src\pdf\SkPDFCatalog.cpp" />
    <ClCompile Include="..\..\src\pdf\SkPDFDevice.cpp" />
    <ClCompile Include="..\..\src\pdf\SkPDFDocument.cpp" />
    <ClCompile Include="..\..\src\pdf\SkPDFFont.cpp" />
    <ClCompile Include="..\..\src\pdf\SkPDFFormXObject.cpp" />
    <ClCompile Include="..\..\src\pdf\SkPDFGraphicState.cpp" />
    <ClCompile Include="..\..\src\pdf\SkPDFImage.cpp" />
    <ClCompile Include="..\..\src\pdf\SkPDFPage.cpp" />
    <ClCompile Include="..\..\src\pdf\SkPDFStream.cpp" />
    <ClCompile Include="..\..\src\pdf\SkPDFTypes.cpp" />
    <ClCompile Include="..\..\src\ports\SkDebug_stdio.cpp" />
    <ClCompile Include="..\..\src\ports\SkFontHost_win.cpp" />
    <ClCompile Include="..\..\src\ports\SkGlobals_global.cpp" />
    <ClCompile Include="..\..\src\ports\SkOSFile_stdio.cpp" />
    <ClCompile Include="..\..\src\ports\SkThread_win.cpp" />
    <ClCompile Include="..\..\src\ports\SkTime_win.cpp" />
    <ClCompile Include="..\..\src\ports\SkXMLParser_empty.cpp" />
    <ClCompile Include="..\..\src\utils\SkCamera.cpp" />
    <ClCompile Include="..\..\src\utils\SkColorMatrix.cpp" />
    <ClCompile Include="..\..\src\utils\SkCullPoints.cpp" />
    <ClCompile Include="..\..\src\utils\SkDumpCanvas.cpp" />
    <ClCompile Include="..\..\src\utils\SkParse.cpp" />
    <ClCompile Include="..\..\src\utils\SkParsePath.cpp" />
    <ClCompile Include="..\..\src\utils\SkUnitMappers.cpp" />
    <ClCompile Include="..\..\src\utils\win\SkOSWindow_Win.cpp" />
    <ClCompile Include="..\..\src\views\SkEvent.cpp" />
    <ClCompile Include="..\..\src\views\SkEventSink.cpp" />
    <ClCompile Include="..\..\src\views\SkMetaData.cpp" />
    <ClCompile Include="..\..\src\views\SkOSMenu.cpp" />
    <ClCompile Include="..\..\src\views\SkTagList.cpp" />
    <ClCompile Include="..\..\src\views\SkTextBox.cpp" />
    <ClCompile Include="..\..\src\views\SkView.cpp" />
    <ClCompile Include="..\..\src\views\SkViewInflate.cpp" />
    <ClCompile Include="..\..\src\views\SkViewPriv.cpp" />
    <ClCompile Include="..\..\src\views\SkWindow.cpp" />
    <ClCompile Include="..\..\src\xml\SkDOM.cpp" />
    <ClCompile Include="..\..\src\xml\SkXMLParser.cpp" />
    <ClCompile Include="skia_win.cpp" />
    <ClCompile Include="stdafx.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="SampleApp.rc" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project><commit_msg>Add include\ports to include path for SampleApp project on windows.<commit_after>﻿<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{062F0BDF-B242-4338-BE35-125FE0F7A091}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>SampleApp</RootNamespace>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LinkIncremental>true</LinkIncremental>
    <IncludePath>d:\libraries\glew\include;$(IncludePath)</IncludePath>
    <LibraryPath>d:\libraries\glew\lib\;$(LibraryPath)</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LinkIncremental>false</LinkIncremental>
    <IncludePath>d:\libraries\glew\include;$(IncludePath)</IncludePath>
    <LibraryPath>d:\libraries\glew\lib\;$(LibraryPath)</LibraryPath>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <MinimalRebuild>true</MinimalRebuild>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <Optimization>Disabled</Optimization>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>..\..\include\core;..\..\include\xml;..\..\include\utils;..\..\include\config;..\..\include\views;..\..\src\core;..\..\include\images;..\..\include\effects;..\..\include\gpu;..\..\include\pdf;..\..\gpu\include;..\..\include\ports</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalDependencies>glew32.lib;opengl32.lib;d3d9.lib;Usp10.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <Optimization>Full</Optimization>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;GR_RELEASE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>..\..\include\core;..\..\include\xml;..\..\include\utils;..\..\include\config;..\..\include\views;..\..\src\core;..\..\include\images;..\..\include\effects;..\..\include\gpu;..\..\include\pdf;..\..\gpu\include;..\..\include\ports</AdditionalIncludeDirectories>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalDependencies>glew32.lib;opengl32.lib;d3d9.lib;Usp10.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <None Include="ReadMe.txt" />
    <None Include="SampleApp.ico" />
    <None Include="small.ico" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\..\gpu\include\FlingState.h" />
    <ClInclude Include="..\..\gpu\include\GrAllocator.h" />
    <ClInclude Include="..\..\gpu\include\GrAllocPool.h" />
    <ClInclude Include="..\..\gpu\include\GrAPI.h" />
    <ClInclude Include="..\..\gpu\include\GrAtlas.h" />
    <ClInclude Include="..\..\gpu\include\GrClip.h" />
    <ClInclude Include="..\..\gpu\include\GrClipIterator.h" />
    <ClInclude Include="..\..\gpu\include\GrColor.h" />
    <ClInclude Include="..\..\gpu\include\GrConfig.h" />
    <ClInclude Include="..\..\gpu\include\GrContext.h" />
    <ClInclude Include="..\..\gpu\include\GrContext_impl.h" />
    <ClInclude Include="..\..\gpu\include\GrDrawTarget.h" />
    <ClInclude Include="..\..\gpu\include\GrFontScaler.h" />
    <ClInclude Include="..\..\gpu\include\GrGeometryBuffer.h" />
    <ClInclude Include="..\..\gpu\include\GrGLConfig.h" />
    <ClInclude Include="..\..\gpu\include\GrGLIndexBuffer.h" />
    <ClInclude Include="..\..\gpu\include\GrGLIRect.h" />
    <ClInclude Include="..\..\gpu\include\GrGLTexture.h" />
    <ClInclude Include="..\..\gpu\include\GrGLVertexBuffer.h" />
    <ClInclude Include="..\..\gpu\include\GrGlyph.h" />
    <ClInclude Include="..\..\gpu\include\GrGpu.h" />
    <ClInclude Include="..\..\gpu\include\GrGpuVertex.h" />
    <ClInclude Include="..\..\gpu\include\GrIndexBuffer.h" />
    <ClInclude Include="..\..\gpu\include\GrInOrderDrawBuffer.h" />
    <ClInclude Include="..\..\gpu\include\GrInstanceCounter.h" />
    <ClInclude Include="..\..\gpu\include\GrIPoint.h" />
    <ClInclude Include="..\..\gpu\include\GrKey.h" />
    <ClInclude Include="..\..\gpu\include\GrMatrix.h" />
    <ClInclude Include="..\..\gpu\include\GrMemory.h" />
    <ClInclude Include="..\..\gpu\include\GrMesh.h" />
    <ClInclude Include="..\..\gpu\include\GrNoncopyable.h" />
    <ClInclude Include="..\..\gpu\include\GrPaint.h" />
    <ClInclude Include="..\..\gpu\include\GrPath.h" />
    <ClInclude Include="..\..\gpu\include\GrPathIter.h" />
    <ClInclude Include="..\..\gpu\include\GrPathSink.h" />
    <ClInclude Include="..\..\gpu\include\GrPlotMgr.h" />
    <ClInclude Include="..\..\gpu\include\GrPoint.h" />
    <ClInclude Include="..\..\gpu\include\GrRandom.h" />
    <ClInclude Include="..\..\gpu\include\GrRect.h" />
    <ClInclude Include="..\..\gpu\include\GrRectanizer.h" />
    <ClInclude Include="..\..\gpu\include\GrRefCnt.h" />
    <ClInclude Include="..\..\gpu\include\GrSamplerState.h" />
    <ClInclude Include="..\..\gpu\include\GrScalar.h" />
    <ClInclude Include="..\..\gpu\include\GrStencil.h" />
    <ClInclude Include="..\..\gpu\include\GrStopwatch.h" />
    <ClInclude Include="..\..\gpu\include\GrStringBuilder.h" />
    <ClInclude Include="..\..\gpu\include\GrTArray.h" />
    <ClInclude Include="..\..\gpu\include\GrTBSearch.h" />
    <ClInclude Include="..\..\gpu\include\GrTDArray.h" />
    <ClInclude Include="..\..\gpu\include\GrTextContext.h" />
    <ClInclude Include="..\..\gpu\include\GrTextStrike.h" />
    <ClInclude Include="..\..\gpu\include\GrTexture.h" />
    <ClInclude Include="..\..\gpu\include\GrTextureCache.h" />
    <ClInclude Include="..\..\gpu\include\GrTHashCache.h" />
    <ClInclude Include="..\..\gpu\include\GrTLList.h" />
    <ClInclude Include="..\..\gpu\include\GrTouchGesture.h" />
    <ClInclude Include="..\..\gpu\include\GrTypes.h" />
    <ClInclude Include="..\..\gpu\include\GrUserConfig.h" />
    <ClInclude Include="..\..\gpu\include\GrVertexBuffer.h" />
    <ClInclude Include="..\..\gpu\include\SkUIView.h" />
    <ClInclude Include="..\..\gpu\src\GrBufferAllocPool.h" />
    <ClInclude Include="..\..\gpu\src\GrGpuGL.h" />
    <ClInclude Include="..\..\gpu\src\GrGpuGLFixed.h" />
    <ClInclude Include="..\..\gpu\src\GrGpuGLShaders2.h" />
    <ClInclude Include="..\..\gpu\src\GrPathRenderer.h" />
    <ClInclude Include="..\..\gpu\src\GrQuadIndexTable.h" />
    <ClInclude Include="..\..\gpu\src\GrTextStrike_impl.h" />
    <ClInclude Include="..\..\include\gpu\SkGpuCanvas.h" />
    <ClInclude Include="..\..\include\gpu\SkGpuDevice.h" />
    <ClInclude Include="..\..\include\gpu\SkGr.h" />
    <ClInclude Include="..\..\include\gpu\SkGrTexturePixelRef.h" />
    <ClInclude Include="..\..\samplecode\SampleCode.h" />
    <ClInclude Include="..\..\src\core\SkAntiRun.h" />
    <ClInclude Include="..\..\src\core\SkBitmapProcShader.h" />
    <ClInclude Include="..\..\src\core\SkBitmapProcState.h" />
    <ClInclude Include="..\..\src\core\SkBitmapProcState_filter.h" />
    <ClInclude Include="..\..\src\core\SkBitmapProcState_matrix.h" />
    <ClInclude Include="..\..\src\core\SkBitmapProcState_matrix_clamp.h" />
    <ClInclude Include="..\..\src\core\SkBitmapProcState_matrix_repeat.h" />
    <ClInclude Include="..\..\src\core\SkBitmapProcState_sample.h" />
    <ClInclude Include="..\..\src\core\SkBitmapProcState_shaderproc.h" />
    <ClInclude Include="..\..\src\core\SkBitmapSampler.h" />
    <ClInclude Include="..\..\src\core\SkBitmapSamplerTemplate.h" />
    <ClInclude Include="..\..\src\core\SkBitmapShader16BilerpTemplate.h" />
    <ClInclude Include="..\..\src\core\SkBitmapShaderTemplate.h" />
    <ClInclude Include="..\..\src\core\SkBlitBWMaskTemplate.h" />
    <ClInclude Include="..\..\src\core\SkConcaveToTriangles.h" />
    <ClInclude Include="..\..\src\core\SkCordic.h" />
    <ClInclude Include="..\..\src\core\SkCoreBlitters.h" />
    <ClInclude Include="..\..\src\core\SkCubicClipper.h" />
    <ClInclude Include="..\..\src\core\SkDrawProcs.h" />
    <ClInclude Include="..\..\src\core\SkEdge.h" />
    <ClInclude Include="..\..\src\core\SkEdgeBuilder.h" />
    <ClInclude Include="..\..\src\core\SkFilterProc.h" />
    <ClInclude Include="..\..\src\core\SkFloat.h" />
    <ClInclude Include="..\..\src\core\SkFP.h" />
    <ClInclude Include="..\..\src\core\SkGlyphCache.h" />
    <ClInclude Include="..\..\src\core\SkPathHeap.h" />
    <ClInclude Include="..\..\src\core\SkPictureFlat.h" />
    <ClInclude Include="..\..\src\core\SkPicturePlayback.h" />
    <ClInclude Include="..\..\src\core\SkPictureRecord.h" />
    <ClInclude Include="..\..\src\core\SkQuadClipper.h" />
    <ClInclude Include="..\..\src\core\SkRegionPriv.h" />
    <ClInclude Include="..\..\src\core\SkScanPriv.h" />
    <ClInclude Include="..\..\src\core\SkSinTable.h" />
    <ClInclude Include="..\..\src\core\SkSpriteBlitter.h" />
    <ClInclude Include="..\..\src\core\SkSpriteBlitterTemplate.h" />
    <ClInclude Include="..\..\src\core\SkStrokerPriv.h" />
    <ClInclude Include="..\..\src\core\SkTemplatesPriv.h" />
    <ClInclude Include="..\..\src\core\SkTSort.h" />
    <ClInclude Include="..\..\src\effects\SkBlurMask.h" />
    <ClInclude Include="..\..\src\effects\SkEmbossMask.h" />
    <ClInclude Include="..\..\src\effects\SkEmbossMask_Table.h" />
    <ClInclude Include="..\..\src\effects\SkRadialGradient_Table.h" />
    <ClInclude Include="..\..\src\views\SkTagList.h" />
    <ClInclude Include="..\..\src\views\SkViewPriv.h" />
    <ClInclude Include="Resource.h" />
    <ClInclude Include="SampleApp.h" />
    <ClInclude Include="stdafx.h" />
    <ClInclude Include="targetver.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\experimental\SkSetPoly3To3.cpp" />
    <ClCompile Include="..\..\gpu\src\GrAllocPool.cpp" />
    <ClCompile Include="..\..\gpu\src\GrAtlas.cpp" />
    <ClCompile Include="..\..\gpu\src\GrBufferAllocPool.cpp" />
    <ClCompile Include="..\..\gpu\src\GrClip.cpp" />
    <ClCompile Include="..\..\gpu\src\GrContext.cpp" />
    <ClCompile Include="..\..\gpu\src\GrDrawTarget.cpp" />
    <ClCompile Include="..\..\gpu\src\GrGLIndexBuffer.cpp" />
    <ClCompile Include="..\..\gpu\src\GrGLTexture.cpp" />
    <ClCompile Include="..\..\gpu\src\GrGLUtil.cpp" />
    <ClCompile Include="..\..\gpu\src\GrGLVertexBuffer.cpp" />
    <ClCompile Include="..\..\gpu\src\GrGpu.cpp" />
    <ClCompile Include="..\..\gpu\src\GrGpuFactory.cpp" />
    <ClCompile Include="..\..\gpu\src\GrGpuGL.cpp" />
    <ClCompile Include="..\..\gpu\src\GrGpuGLFixed.cpp" />
    <ClCompile Include="..\..\gpu\src\GrGpuGLShaders2.cpp" />
    <ClCompile Include="..\..\gpu\src\GrInOrderDrawBuffer.cpp" />
    <ClCompile Include="..\..\gpu\src\GrMatrix.cpp" />
    <ClCompile Include="..\..\gpu\src\GrMemory.cpp" />
    <ClCompile Include="..\..\gpu\src\GrPath.cpp" />
    <ClCompile Include="..\..\gpu\src\GrPathRenderer.cpp" />
    <ClCompile Include="..\..\gpu\src\GrRectanizer.cpp" />
    <ClCompile Include="..\..\gpu\src\GrStencil.cpp" />
    <ClCompile Include="..\..\gpu\src\GrTextContext.cpp" />
    <ClCompile Include="..\..\gpu\src\GrTextStrike.cpp" />
    <ClCompile Include="..\..\gpu\src\GrTextureCache.cpp" />
    <ClCompile Include="..\..\gpu\src\gr_unittests.cpp" />
    <ClCompile Include="..\..\samplecode\OverView.cpp" />
    <ClCompile Include="..\..\samplecode\SampleAll.cpp" />
    <ClCompile Include="..\..\samplecode\SampleApp.cpp" />
    <ClCompile Include="..\..\samplecode\SampleArc.cpp" />
    <ClCompile Include="..\..\samplecode\SampleAvoid.cpp" />
    <ClCompile Include="..\..\samplecode\SampleBitmapRect.cpp" />
    <ClCompile Include="..\..\samplecode\SampleBlur.cpp" />
    <ClCompile Include="..\..\samplecode\SampleCamera.cpp" />
    <ClCompile Include="..\..\samplecode\SampleCircle.cpp" />
    <ClCompile Include="..\..\samplecode\SampleComplexClip.cpp" />
    <ClCompile Include="..\..\samplecode\SampleCull.cpp" />
    <ClCompile Include="..\..\samplecode\SampleDither.cpp" />
    <ClCompile Include="..\..\samplecode\SampleDitherBitmap.cpp" />
    <ClCompile Include="..\..\samplecode\SampleDrawLooper.cpp" />
    <ClCompile Include="..\..\samplecode\SampleEffects.cpp" />
    <ClCompile Include="..\..\samplecode\SampleEmboss.cpp" />
    <ClCompile Include="..\..\samplecode\SampleExtractAlpha.cpp" />
    <ClCompile Include="..\..\samplecode\SampleFillType.cpp" />
    <ClCompile Include="..\..\samplecode\SampleFilter.cpp" />
    <ClCompile Include="..\..\samplecode\SampleFilter2.cpp" />
    <ClCompile Include="..\..\samplecode\SampleFontScalerTest.cpp" />
    <ClCompile Include="..\..\samplecode\SampleFuzz.cpp" />
    <ClCompile Include="..\..\samplecode\SampleGradients.cpp" />
    <ClCompile Include="..\..\samplecode\SampleHairline.cpp" />
    <ClCompile Include="..\..\samplecode\SampleLayerMask.cpp" />
    <ClCompile Include="..\..\samplecode\SampleLayers.cpp" />
    <ClCompile Include="..\..\samplecode\SampleLCD.cpp" />
    <ClCompile Include="..\..\samplecode\SampleLineClipper.cpp" />
    <ClCompile Include="..\..\samplecode\SampleLines.cpp" />
    <ClCompile Include="..\..\samplecode\SampleMeasure.cpp" />
    <ClCompile Include="..\..\samplecode\SampleMipMap.cpp" />
    <ClCompile Include="..\..\samplecode\SampleNinePatch.cpp" />
    <ClCompile Include="..\..\samplecode\SampleOverflow.cpp" />
    <ClCompile Include="..\..\samplecode\SamplePatch.cpp" />
    <ClCompile Include="..\..\samplecode\SamplePath.cpp" />
    <ClCompile Include="..\..\samplecode\SamplePathClip.cpp" />
    <ClCompile Include="..\..\samplecode\SamplePathEffects.cpp" />
    <ClCompile Include="..\..\samplecode\SamplePoints.cpp" />
    <ClCompile Include="..\..\samplecode\SamplePolyToPoly.cpp" />
    <ClCompile Include="..\..\samplecode\SampleRegion.cpp" />
    <ClCompile Include="..\..\samplecode\SampleRepeatTile.cpp" />
    <ClCompile Include="..\..\samplecode\SampleShaders.cpp" />
    <ClCompile Include="..\..\samplecode\SampleShaderText.cpp" />
    <ClCompile Include="..\..\samplecode\SampleShapes.cpp" />
    <ClCompile Include="..\..\samplecode\SampleSlides.cpp" />
    <ClCompile Include="..\..\samplecode\SampleStrokePath.cpp" />
    <ClCompile Include="..\..\samplecode\SampleStrokeText.cpp" />
    <ClCompile Include="..\..\samplecode\SampleText.cpp" />
    <ClCompile Include="..\..\samplecode\SampleTextAlpha.cpp" />
    <ClCompile Include="..\..\samplecode\SampleTextBox.cpp" />
    <ClCompile Include="..\..\samplecode\SampleTextEffects.cpp" />
    <ClCompile Include="..\..\samplecode\SampleTextOnPath.cpp" />
    <ClCompile Include="..\..\samplecode\SampleTiling.cpp" />
    <ClCompile Include="..\..\samplecode\SampleTinyBitmap.cpp" />
    <ClCompile Include="..\..\samplecode\SampleTypeface.cpp" />
    <ClCompile Include="..\..\samplecode\SampleVertices.cpp" />
    <ClCompile Include="..\..\samplecode\SampleXfermodes.cpp" />
    <ClCompile Include="..\..\src\core\Sk64.cpp" />
    <ClCompile Include="..\..\src\core\SkAdvancedTypefaceMetrics.cpp" />
    <ClCompile Include="..\..\src\core\SkAlphaRuns.cpp" />
    <ClCompile Include="..\..\src\core\SkBitmap.cpp" />
    <ClCompile Include="..\..\src\core\SkBitmapProcShader.cpp" />
    <ClCompile Include="..\..\src\core\SkBitmapProcState.cpp" />
    <ClCompile Include="..\..\src\core\SkBitmapProcState_matrixProcs.cpp" />
    <ClCompile Include="..\..\src\core\SkBitmapSampler.cpp" />
    <ClCompile Include="..\..\src\core\SkBitmap_scroll.cpp" />
    <ClCompile Include="..\..\src\core\SkBlitRow_D16.cpp" />
    <ClCompile Include="..\..\src\core\SkBlitRow_D32.cpp" />
    <ClCompile Include="..\..\src\core\SkBlitRow_D4444.cpp" />
    <ClCompile Include="..\..\src\core\SkBlitter.cpp" />
    <ClCompile Include="..\..\src\core\SkBlitter_4444.cpp" />
    <ClCompile Include="..\..\src\core\SkBlitter_A1.cpp" />
    <ClCompile Include="..\..\src\core\SkBlitter_A8.cpp" />
    <ClCompile Include="..\..\src\core\SkBlitter_ARGB32.cpp" />
    <ClCompile Include="..\..\src\core\SkBlitter_ARGB32_Subpixel.cpp" />
    <ClCompile Include="..\..\src\core\SkBlitter_RGB16.cpp" />
    <ClCompile Include="..\..\src\core\SkBlitter_Sprite.cpp" />
    <ClCompile Include="..\..\src\core\SkBuffer.cpp" />
    <ClCompile Include="..\..\src\core\SkCanvas.cpp" />
    <ClCompile Include="..\..\src\core\SkChunkAlloc.cpp" />
    <ClCompile Include="..\..\src\core\SkClipStack.cpp" />
    <ClCompile Include="..\..\src\core\SkColor.cpp" />
    <ClCompile Include="..\..\src\core\SkColorFilter.cpp" />
    <ClCompile Include="..\..\src\core\SkColorTable.cpp" />
    <ClCompile Include="..\..\src\core\SkComposeShader.cpp" />
    <ClCompile Include="..\..\src\core\SkConcaveToTriangles.cpp" />
    <ClCompile Include="..\..\src\core\SkCordic.cpp" />
    <ClCompile Include="..\..\src\core\SkCubicClipper.cpp" />
    <ClCompile Include="..\..\src\core\SkDebug.cpp" />
    <ClCompile Include="..\..\src\core\SkDeque.cpp" />
    <ClCompile Include="..\..\src\core\SkDevice.cpp" />
    <ClCompile Include="..\..\src\core\SkDither.cpp" />
    <ClCompile Include="..\..\src\core\SkDraw.cpp" />
    <ClCompile Include="..\..\src\core\SkEdge.cpp" />
    <ClCompile Include="..\..\src\core\SkEdgeBuilder.cpp" />
    <ClCompile Include="..\..\src\core\SkEdgeClipper.cpp" />
    <ClCompile Include="..\..\src\core\SkFilterProc.cpp" />
    <ClCompile Include="..\..\src\core\SkFlate.cpp" />
    <ClCompile Include="..\..\src\core\SkFlattenable.cpp" />
    <ClCompile Include="..\..\src\core\SkFloat.cpp" />
    <ClCompile Include="..\..\src\core\SkFloatBits.cpp" />
    <ClCompile Include="..\..\src\core\SkFontHost.cpp" />
    <ClCompile Include="..\..\src\core\SkGeometry.cpp" />
    <ClCompile Include="..\..\src\core\SkGlobals.cpp" />
    <ClCompile Include="..\..\src\core\SkGlyphCache.cpp" />
    <ClCompile Include="..\..\src\core\SkGraphics.cpp" />
    <ClCompile Include="..\..\src\core\SkLineClipper.cpp" />
    <ClCompile Include="..\..\src\core\SkMallocPixelRef.cpp" />
    <ClCompile Include="..\..\src\core\SkMask.cpp" />
    <ClCompile Include="..\..\src\core\SkMaskFilter.cpp" />
    <ClCompile Include="..\..\src\core\SkMath.cpp" />
    <ClCompile Include="..\..\src\core\SkMatrix.cpp" />
    <ClCompile Include="..\..\src\core\SkMemory_stdlib.cpp" />
    <ClCompile Include="..\..\src\core\SkPackBits.cpp" />
    <ClCompile Include="..\..\src\core\SkPaint.cpp" />
    <ClCompile Include="..\..\src\core\SkPath.cpp" />
    <ClCompile Include="..\..\src\core\SkPathEffect.cpp" />
    <ClCompile Include="..\..\src\core\SkPathHeap.cpp" />
    <ClCompile Include="..\..\src\core\SkPathMeasure.cpp" />
    <ClCompile Include="..\..\src\core\SkPicture.cpp" />
    <ClCompile Include="..\..\src\core\SkPictureFlat.cpp" />
    <ClCompile Include="..\..\src\core\SkPicturePlayback.cpp" />
    <ClCompile Include="..\..\src\core\SkPictureRecord.cpp" />
    <ClCompile Include="..\..\src\core\SkPixelRef.cpp" />
    <ClCompile Include="..\..\src\core\SkPoint.cpp" />
    <ClCompile Include="..\..\src\core\SkProcSpriteBlitter.cpp" />
    <ClCompile Include="..\..\src\core\SkPtrRecorder.cpp" />
    <ClCompile Include="..\..\src\core\SkQuadClipper.cpp" />
    <ClCompile Include="..\..\src\core\SkRasterizer.cpp" />
    <ClCompile Include="..\..\src\core\SkRect.cpp" />
    <ClCompile Include="..\..\src\core\SkRefDict.cpp" />
    <ClCompile Include="..\..\src\core\SkRegion.cpp" />
    <ClCompile Include="..\..\src\core\SkRegion_path.cpp" />
    <ClCompile Include="..\..\src\core\SkScalar.cpp" />
    <ClCompile Include="..\..\src\core\SkScalerContext.cpp" />
    <ClCompile Include="..\..\src\core\SkScan.cpp" />
    <ClCompile Include="..\..\src\core\SkScan_Antihair.cpp" />
    <ClCompile Include="..\..\src\core\SkScan_AntiPath.cpp" />
    <ClCompile Include="..\..\src\core\SkScan_Hairline.cpp" />
    <ClCompile Include="..\..\src\core\SkScan_Path.cpp" />
    <ClCompile Include="..\..\src\core\SkShader.cpp" />
    <ClCompile Include="..\..\src\core\SkShape.cpp" />
    <ClCompile Include="..\..\src\core\SkSpriteBlitter_ARGB32.cpp" />
    <ClCompile Include="..\..\src\core\SkSpriteBlitter_RGB16.cpp" />
    <ClCompile Include="..\..\src\core\SkStream.cpp" />
    <ClCompile Include="..\..\src\core\SkString.cpp" />
    <ClCompile Include="..\..\src\core\SkStroke.cpp" />
    <ClCompile Include="..\..\src\core\SkStrokerPriv.cpp" />
    <ClCompile Include="..\..\src\core\SkTSearch.cpp" />
    <ClCompile Include="..\..\src\core\SkTypeface.cpp" />
    <ClCompile Include="..\..\src\core\SkUnPreMultiply.cpp" />
    <ClCompile Include="..\..\src\core\SkUtils.cpp" />
    <ClCompile Include="..\..\src\core\SkWriter32.cpp" />
    <ClCompile Include="..\..\src\core\SkXfermode.cpp" />
    <ClCompile Include="..\..\src\effects\Sk1DPathEffect.cpp" />
    <ClCompile Include="..\..\src\effects\Sk2DPathEffect.cpp" />
    <ClCompile Include="..\..\src\effects\SkAvoidXfermode.cpp" />
    <ClCompile Include="..\..\src\effects\SkBitmapCache.cpp" />
    <ClCompile Include="..\..\src\effects\SkBlurDrawLooper.cpp" />
    <ClCompile Include="..\..\src\effects\SkBlurMask.cpp" />
    <ClCompile Include="..\..\src\effects\SkBlurMaskFilter.cpp" />
    <ClCompile Include="..\..\src\effects\SkColorFilters.cpp" />
    <ClCompile Include="..\..\src\effects\SkColorMatrixFilter.cpp" />
    <ClCompile Include="..\..\src\effects\SkCornerPathEffect.cpp" />
    <ClCompile Include="..\..\src\effects\SkDashPathEffect.cpp" />
    <ClCompile Include="..\..\src\effects\SkDiscretePathEffect.cpp" />
    <ClCompile Include="..\..\src\effects\SkEmbossMask.cpp" />
    <ClCompile Include="..\..\src\effects\SkEmbossMaskFilter.cpp" />
    <ClCompile Include="..\..\src\effects\SkGradientShader.cpp" />
    <ClCompile Include="..\..\src\effects\SkGroupShape.cpp" />
    <ClCompile Include="..\..\src\effects\SkKernel33MaskFilter.cpp" />
    <ClCompile Include="..\..\src\effects\SkLayerDrawLooper.cpp" />
    <ClCompile Include="..\..\src\effects\SkLayerRasterizer.cpp" />
    <ClCompile Include="..\..\src\effects\SkPaintFlagsDrawFilter.cpp" />
    <ClCompile Include="..\..\src\effects\SkPixelXorXfermode.cpp" />
    <ClCompile Include="..\..\src\effects\SkPorterDuff.cpp" />
    <ClCompile Include="..\..\src\effects\SkRectShape.cpp" />
    <ClCompile Include="..\..\src\effects\SkTableMaskFilter.cpp" />
    <ClCompile Include="..\..\src\effects\SkTransparentShader.cpp" />
    <ClCompile Include="..\..\src\gpu\GrPrintf_skia.cpp" />
    <ClCompile Include="..\..\src\gpu\SkGpuCanvas.cpp" />
    <ClCompile Include="..\..\src\gpu\SkGpuDevice.cpp" />
    <ClCompile Include="..\..\src\gpu\SkGr.cpp" />
    <ClCompile Include="..\..\src\gpu\SkGrFontScaler.cpp" />
    <ClCompile Include="..\..\src\gpu\SkGrTexturePixelRef.cpp" />
    <ClCompile Include="..\..\src\images\SkImageDecoder.cpp" />
    <ClCompile Include="..\..\src\images\SkImageDecoder_Factory.cpp" />
    <ClCompile Include="..\..\src\images\SkImageEncoder.cpp" />
    <ClCompile Include="..\..\src\images\SkImageEncoder_Factory.cpp" />
    <ClCompile Include="..\..\src\opts\opts_check_SSE2.cpp" />
    <ClCompile Include="..\..\src\opts\SkBitmapProcState_opts_SSE2.cpp" />
    <ClCompile Include="..\..\src\opts\SkBlitRow_opts_SSE2.cpp" />
    <ClCompile Include="..\..\src\opts\SkUtils_opts_SSE2.cpp" />
    <ClCompile Include="..\..\src\pdf\SkPDFCatalog.cpp" />
    <ClCompile Include="..\..\src\pdf\SkPDFDevice.cpp" />
    <ClCompile Include="..\..\src\pdf\SkPDFDocument.cpp" />
    <ClCompile Include="..\..\src\pdf\SkPDFFont.cpp" />
    <ClCompile Include="..\..\src\pdf\SkPDFFormXObject.cpp" />
    <ClCompile Include="..\..\src\pdf\SkPDFGraphicState.cpp" />
    <ClCompile Include="..\..\src\pdf\SkPDFImage.cpp" />
    <ClCompile Include="..\..\src\pdf\SkPDFPage.cpp" />
    <ClCompile Include="..\..\src\pdf\SkPDFStream.cpp" />
    <ClCompile Include="..\..\src\pdf\SkPDFTypes.cpp" />
    <ClCompile Include="..\..\src\ports\SkDebug_stdio.cpp" />
    <ClCompile Include="..\..\src\ports\SkFontHost_win.cpp" />
    <ClCompile Include="..\..\src\ports\SkGlobals_global.cpp" />
    <ClCompile Include="..\..\src\ports\SkOSFile_stdio.cpp" />
    <ClCompile Include="..\..\src\ports\SkThread_win.cpp" />
    <ClCompile Include="..\..\src\ports\SkTime_win.cpp" />
    <ClCompile Include="..\..\src\ports\SkXMLParser_empty.cpp" />
    <ClCompile Include="..\..\src\utils\SkCamera.cpp" />
    <ClCompile Include="..\..\src\utils\SkColorMatrix.cpp" />
    <ClCompile Include="..\..\src\utils\SkCullPoints.cpp" />
    <ClCompile Include="..\..\src\utils\SkDumpCanvas.cpp" />
    <ClCompile Include="..\..\src\utils\SkParse.cpp" />
    <ClCompile Include="..\..\src\utils\SkParsePath.cpp" />
    <ClCompile Include="..\..\src\utils\SkUnitMappers.cpp" />
    <ClCompile Include="..\..\src\utils\win\SkOSWindow_Win.cpp" />
    <ClCompile Include="..\..\src\views\SkEvent.cpp" />
    <ClCompile Include="..\..\src\views\SkEventSink.cpp" />
    <ClCompile Include="..\..\src\views\SkMetaData.cpp" />
    <ClCompile Include="..\..\src\views\SkOSMenu.cpp" />
    <ClCompile Include="..\..\src\views\SkTagList.cpp" />
    <ClCompile Include="..\..\src\views\SkTextBox.cpp" />
    <ClCompile Include="..\..\src\views\SkView.cpp" />
    <ClCompile Include="..\..\src\views\SkViewInflate.cpp" />
    <ClCompile Include="..\..\src\views\SkViewPriv.cpp" />
    <ClCompile Include="..\..\src\views\SkWindow.cpp" />
    <ClCompile Include="..\..\src\xml\SkDOM.cpp" />
    <ClCompile Include="..\..\src\xml\SkXMLParser.cpp" />
    <ClCompile Include="skia_win.cpp" />
    <ClCompile Include="stdafx.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="SampleApp.rc" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>
{'fraction_non_alphanumeric': 0.22472563164552634, 'fraction_numerical': 0.004307839584259291, 'mean_word_length': 2.803081523859056, 'pattern_counts': {'":': 0, '<': 1065, '<?xml version=': 2, '>': 1065, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 12}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '2111666', 'n_tokens_mistral': 22792, 'n_tokens_neox': 17389, 'n_words': 1812}