<commit_before>#include "GameState.hpp"

#include "InputService.hpp"
#include "Global.hpp"

namespace Game
{
	GameState::GameState()
	{
	}

	GameState::~GameState()
	{
		Global::pContext->pInputService->ClearLinks();
	}
}<commit_msg>GameState now automatically calls Particle::Clear before deallocation<commit_after>#include "GameState.hpp"

#include "InputService.hpp"
#include "Particles.hpp"
#include "Global.hpp"

namespace Game
{
	GameState::GameState()
	{
	}

	GameState::~GameState()
	{
		Global::pContext->pInputService->ClearLinks();

		Particle::Clear();
	}
}
{'fraction_non_alphanumeric': 0.15641476274165203, 'fraction_numerical': 0.0, 'mean_word_length': 6.3076923076923075, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 7, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '1320756', 'n_tokens_mistral': 203, 'n_tokens_neox': 197, 'n_words': 31}