<commit_before><!DOCTYPE html>
<html>
    <head>
        <script type="text/javascript" src="js/gl-matrix.js"></script>
        <script type="text/javascript" src="js/engine.js"></script>
        <script type="text/javascript" src="js/start.js"></script>
        <link rel="stylesheet" href="css/myStyle.css" type="text/css" />
        <script id="shader-fs" type="x-shader/x-fragment">
            precision mediump float;
            varying lowp vec4 vColor;

            void main(void) {
              gl_FragColor = vColor;
            }
          </script>
          
          <script id="shader-vs" type="x-shader/x-vertex">

            attribute vec3 aVertexPosition;
            uniform mat4 uMVMatrix;
            uniform mat4 uPMatrix;
            uniform vec4 color;
            varying lowp vec4 vColor;
          
            void main(void) {
              gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0);<commit_msg>included splited files in index.html<commit_after><!DOCTYPE html>
<html>
    <head>
        <script type="text/javascript" src="js/gl-matrix.js"></script>
        <script type="text/javascript" src="js/core/engineCore.js"></script>
        <script type="text/javascript" src="js/input/keyCodes.js"></script>
        <script type="text/javascript" src="js/core/animation.js"></script>
        <script type="text/javascript" src="js/core/animationManager.js"></script>
        <script type="text/javascript" src="js/core/camera.js"></script>
        <script type="text/javascript" src="js/core/maths.js"></script>
        <script type="text/javascript" src="js/core/scaleManager.js"></script>
        <script type="text/javascript" src="js/core/stateManager.js"></script>
        <script type="text/javascript" src="js/core/events/signal.js"></script>
        <script type="text/javascript" src="js/core/events/signalBinding.js"></script>
        <script type="text/javascript" src="js/core/loader/audioLoader.js"></script>
        <script type="text/javascript" src="js/core/loader/cacheManager.js"></script>
        <script type="text/javascript" src="js/core/loader/imageLoader.js"></script>
        <script type="text/javascript" src="js/core/loader/jsonAtlasLoader.js"></script>
        <script type="text/javascript" src="js/core/loader/loader.js"></script>
        <script type="text/javascript" src="js/gameObjects/baseObject.js"></script>
        <script type="text/javascript" src="js/gameObjects/audio.js"></script>
        <script type="text/javascript" src="js/gameObjects/button.js"></script>
        <script type="text/javascript" src="js/gameObjects/circle.js"></script>
        <script type="text/javascript" src="js/gameObjects/factory.js"></script>
        <script type="text/javascript" src="js/gameObjects/group.js"></script>
        <script type="text/javascript" src="js/gameObjects/rect.js"></script>
        <script type="text/javascript" src="js/gameObjects/sprite.js"></script>
        <script type="text/javascript" src="js/gameObjects/text.js"></script>
        <script type="text/javascript" src="js/gameObjects/tilledImage.js"></script>
        <script type="text/javascript" src="js/input/inputManager.js"></script>
        <script type="text/javascript" src="js/physics/physEngine.js"></script>
        <script type="text/javascript" src="js/physics/physBody.js"></script>
        <script type="text/javascript" src="js/renderer/renderer.js"></script>
        <script type="text/javascript" src="js/tween/easing.js"></script>
        <script type="text/javascript" src="js/tween/tween.js"></script>
        <script type="text/javascript" src="js/tween/tweenManager.js"></script>
        <script type="text/javascript" src="js/start.js"></script>
        <link rel="stylesheet" href="css/myStyle.css" type="text/css" />
        <script id="shader-fs" type="x-shader/x-fragment">
            precision mediump float;
            varying lowp vec4 vColor;

            void main(void) {
              gl_FragColor = vColor;
            }
          </script>
          
          <script id="shader-vs" type="x-shader/x-vertex">

            attribute vec3 aVertexPosition;
            uniform mat4 uMVMatrix;
            uniform mat4 uPMatrix;
            uniform vec4 color;
            varying lowp vec4 vColor;
          
            void main(void) {
              gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0);
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