<commit_before>#version 330

in vec3 f_color;
in vec3 f_normal;
in vec2 f_uv;

layout(location = 0) out vec3 diffuse;
layout(location = 1) out vec3 normal;

void main(){
	diffuse = 0.6f * f_color + 0.4f * vec3(f_uv, 1.f);
	//Scale the normal values from [-1,1] range to [0,1] range
	normal = ((f_normal - vec3(-1.f, -1.f, -1.f) / 2.f));
}
<commit_msg>Just draw the f_color to the diffuse map<commit_after>#version 330

in vec3 f_color;
in vec3 f_normal;
in vec2 f_uv;

layout(location = 0) out vec3 diffuse;
layout(location = 1) out vec3 normal;

void main(){
	diffuse = f_color;
	//Scale the normal values from [-1,1] range to [0,1] range
	normal = ((f_normal - vec3(-1.f, -1.f, -1.f) / 2.f));
}

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