<commit_before>  /********************************************************
 * shaders.h - shader library by <NAME> 2016
 * 
 * Public domain, use as you say fit, disect, change,
 * or otherwise, all at your own risk
 *
 * This library is given as a single file implementation.
 * Include this in any file that requires it but in one
 * file, and one file only, proceed it with:
 * #define SHADER_IMPLEMENTATION
 *
 * Note that OpenGL headers need to be included before 
 * this file is included as it uses several of its 
 * functions.
 * 
 * This library does not contain any logic to load
 * shaders from disk.
 *
 * Revision history:
 * 0.1  09-03-2015  First version with basic functions
 * 0.2  06-01-2016  Moved shaderSelectProgram into materials
 * 0.3  26-04-2016  Moved shaderSelectProgram into materials
 *
 ********************************************************/

#ifndef shadersh
#define shadersh<commit_msg>Somehow managed to double change log<commit_after>  /********************************************************
 * shaders.h - shader library by <NAME> 2016
 * 
 * Public domain, use as you say fit, disect, change,
 * or otherwise, all at your own risk
 *
 * This library is given as a single file implementation.
 * Include this in any file that requires it but in one
 * file, and one file only, proceed it with:
 * #define SHADER_IMPLEMENTATION
 *
 * Note that OpenGL headers need to be included before 
 * this file is included as it uses several of its 
 * functions.
 * 
 * This library does not contain any logic to load
 * shaders from disk.
 *
 * Revision history:
 * 0.1  09-03-2015  First version with basic functions
 * 0.2  06-01-2016  Moved shaderSelectProgram into materials
 * 0.3  26-04-2016  More shader changes
 *
 ********************************************************/

#ifndef shadersh
#define shadersh
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