<commit_before>/obj/structure/closet/secure_closet/captains
	name = "\proper captain's locker"
	req_access = list(access_captain)
	icon_state = "cap"

/obj/structure/closet/secure_closet/captains/New()
	..()
	new /obj/item/clothing/suit/hooded/wintercoat/captain(src)
	if(prob(50))
		new /obj/item/weapon/storage/backpack/captain(src)
	else
		new /obj/item/weapon/storage/backpack/satchel_cap(src)
	new /obj/item/clothing/suit/cloak/cap(src)
	new /obj/item/weapon/storage/backpack/dufflebag/captain(src)
	new /obj/item/clothing/suit/captunic(src)
	new /obj/item/clothing/under/captainparade(src)
	new /obj/item/clothing/head/caphat/parade(src)
	new /obj/item/clothing/under/rank/captain(src)
	new /obj/item/clothing/suit/armor/vest/capcarapace/alt(src)
	new /obj/item/weapon/cartridge/captain(src)
	new /obj/item/clothing/shoes/sneakers/brown(src)
	new /obj/item/weapon/storage/box/silver_ids(src)
	new /obj/item/device/radio/headset/heads/captain/alt(src)
	new /obj/item/device/radio/headset/heads/captain(src)
	new /obj/item/clothing/glasses/sunglasses/gar/supergar(src)
	new /obj/item/clothing/gloves/color/captain(src)
	new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
	new /obj/item/weapon/gun/energy/gun(src)
	new /obj/item/weapon/door_remote/captain(src)

/obj/structure/closet/secure_closet/hop
	name = "\proper head of personnel's locker"
	req_access = list(access_hop)
	icon_state = "hop"

/obj/structure/closet/secure_closet/hop/New()
	..()
	new /obj/item/clothing/under/rank/head_of_personnel(src)
	new /obj/item/clothing/head/hopcap(src)
	new /obj/item/weapon/cartridge/hop(src)
	new /obj/item/device/radio/headset/heads/hop(src)
	new /obj/item/clothing/shoes/sneakers/brown(src)
	new /obj/item/weapon/storage/box/ids(src)
	new /obj/item/weapon/storage/box/ids(src)
	new /obj/item/device/megaphone/command(src)
	new /obj/item/clothing/suit/armor/vest/alt(src)
	new /obj/item/device/assembly/flash/handheld(src)
	new /obj/item/clothing/glasses/sunglasses(src)
	new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
	new /obj/item/weapon/gun/energy/gun(src)
	new /obj/item/clothing/tie/petcollar(src)
	new /obj/item/weapon/door_remote/civillian(src)

/obj/structure/closet/secure_closet/hos
	name = "\proper head of security's locker"
	req_access = list(access_hos)
	icon_state = "hos"

/obj/structure/closet/secure_closet/hos/New()
	..()
	new /obj/item/clothing/suit/cloak/hos(src)
	new /obj/item/weapon/cartridge/hos(src)
	new /obj/item/device/radio/headset/heads/hos(src)
	new /obj/item/clothing/under/hosparadefem(src)
	new /obj/item/clothing/under/hosparademale(src)
	new /obj/item/clothing/suit/armor/vest/leather(src)
	new /obj/item/clothing/suit/armor/hos(src)
	new /obj/item/clothing/under/rank/head_of_security/alt(src)
	new /obj/item/clothing/head/HoS(src)
	new /obj/item/clothing/glasses/hud/security/sunglasses/eyepatch(src)
	new /obj/item/clothing/glasses/hud/security/sunglasses/gars/supergars(src)
	new /obj/item/device/megaphone/sec(src)
	new /obj/item/weapon/holosign_creator/security(src)
	new /obj/item/weapon/storage/lockbox/loyalty(src)
	new /obj/item/clothing/mask/gas/sechailer/swat(src)
	new /obj/item/weapon/storage/box/flashbangs(src)
	new /obj/item/weapon/shield/riot/tele(src)
	new /obj/item/weapon/storage/belt/security/full(src)
	new /obj/item/weapon/gun/energy/gun/hos(src)
	new /obj/item/device/flashlight/seclite(src)
	new /obj/item/weapon/pinpointer(src)

/obj/structure/closet/secure_closet/warden
	name = "\proper warden's locker"
	req_access = list(access_armory)
	icon_state = "warden"

/obj/structure/closet/secure_closet/warden/New()
	..()
	new /obj/item/device/radio/headset/headset_sec(src)
	new /obj/item/clothing/suit/armor/vest/warden(src)
	new /obj/item/clothing/head/warden(src)
	new /obj/item/clothing/head/beret/sec/navywarden(src)
	new /obj/item/clothing/suit/armor/vest/warden/alt(src)
	new /obj/item/clothing/under/rank/warden/navyblue(src)
	new /obj/item/clothing/glasses/hud/security/sunglasses(src)
	new /obj/item/weapon/holosign_creator/security(src)
	new /obj/item/clothing/mask/gas/sechailer(src)
	new /obj/item/weapon/storage/box/zipties(src)
	new /obj/item/weapon/storage/box/flashbangs(src)
	new /obj/item/weapon/storage/belt/security/full(src)
	new /obj/item/device/flashlight/seclite(src)
	new /obj/item/clothing/gloves/color/black/krav_maga/sec(src)
	new /obj/item/weapon/door_remote/head_of_security(src)

/obj/structure/closet/secure_closet/security
	name = "security officer's locker"
	req_access = list(access_security)
	icon_state = "sec"

/obj/structure/closet/secure_closet/security/New()
	..()
	new /obj/item/clothing/suit/armor/vest(src)
	new /obj/item/clothing/head/helmet/sec(src)
	new /obj/item/device/radio/headset/headset_sec(src)
	new /obj/item/device/radio/headset/headset_sec/alt(src)
	new /obj/item/clothing/glasses/hud/security/sunglasses(src)
	new /obj/item/device/flashlight/seclite(src)

/obj/structure/closet/secure_closet/security/sec

/obj/structure/closet/secure_closet/security/sec/New()<commit_msg>Adds security transceivers to the lockers<commit_after>/obj/structure/closet/secure_closet/captains
	name = "\proper captain's locker"
	req_access = list(access_captain)
	icon_state = "cap"

/obj/structure/closet/secure_closet/captains/New()
	..()
	new /obj/item/clothing/suit/hooded/wintercoat/captain(src)
	if(prob(50))
		new /obj/item/weapon/storage/backpack/captain(src)
	else
		new /obj/item/weapon/storage/backpack/satchel_cap(src)
	new /obj/item/clothing/suit/cloak/cap(src)
	new /obj/item/weapon/storage/backpack/dufflebag/captain(src)
	new /obj/item/clothing/suit/captunic(src)
	new /obj/item/clothing/under/captainparade(src)
	new /obj/item/clothing/head/caphat/parade(src)
	new /obj/item/clothing/under/rank/captain(src)
	new /obj/item/clothing/suit/armor/vest/capcarapace/alt(src)
	new /obj/item/weapon/cartridge/captain(src)
	new /obj/item/clothing/shoes/sneakers/brown(src)
	new /obj/item/weapon/storage/box/silver_ids(src)
	new /obj/item/device/radio/headset/heads/captain/alt(src)
	new /obj/item/device/radio/headset/heads/captain(src)
	new /obj/item/clothing/glasses/sunglasses/gar/supergar(src)
	new /obj/item/clothing/gloves/color/captain(src)
	new /obj/item/device/radio/security(src)
	new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
	new /obj/item/weapon/gun/energy/gun(src)
	new /obj/item/weapon/door_remote/captain(src)

/obj/structure/closet/secure_closet/hop
	name = "\proper head of personnel's locker"
	req_access = list(access_hop)
	icon_state = "hop"

/obj/structure/closet/secure_closet/hop/New()
	..()
	new /obj/item/clothing/under/rank/head_of_personnel(src)
	new /obj/item/clothing/head/hopcap(src)
	new /obj/item/weapon/cartridge/hop(src)
	new /obj/item/device/radio/headset/heads/hop(src)
	new /obj/item/clothing/shoes/sneakers/brown(src)
	new /obj/item/weapon/storage/box/ids(src)
	new /obj/item/weapon/storage/box/ids(src)
	new /obj/item/device/megaphone/command(src)
	new /obj/item/clothing/suit/armor/vest/alt(src)
	new /obj/item/device/assembly/flash/handheld(src)
	new /obj/item/clothing/glasses/sunglasses(src)
	new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
	new /obj/item/weapon/gun/energy/gun(src)
	new /obj/item/clothing/tie/petcollar(src)
	new /obj/item/weapon/door_remote/civillian(src)

/obj/structure/closet/secure_closet/hos
	name = "\proper head of security's locker"
	req_access = list(access_hos)
	icon_state = "hos"

/obj/structure/closet/secure_closet/hos/New()
	..()
	new /obj/item/clothing/suit/cloak/hos(src)
	new /obj/item/weapon/cartridge/hos(src)
	new /obj/item/device/radio/headset/heads/hos(src)
	new /obj/item/clothing/under/hosparadefem(src)
	new /obj/item/clothing/under/hosparademale(src)
	new /obj/item/clothing/suit/armor/vest/leather(src)
	new /obj/item/clothing/suit/armor/hos(src)
	new /obj/item/clothing/under/rank/head_of_security/alt(src)
	new /obj/item/clothing/head/HoS(src)
	new /obj/item/clothing/glasses/hud/security/sunglasses/eyepatch(src)
	new /obj/item/clothing/glasses/hud/security/sunglasses/gars/supergars(src)
	new /obj/item/device/megaphone/sec(src)
	new /obj/item/weapon/holosign_creator/security(src)
	new /obj/item/weapon/storage/lockbox/loyalty(src)
	new /obj/item/clothing/mask/gas/sechailer/swat(src)
	new /obj/item/weapon/storage/box/flashbangs(src)
	new /obj/item/weapon/shield/riot/tele(src)
	new /obj/item/weapon/storage/belt/security/full(src)
	new /obj/item/device/radio/security(src)
	new /obj/item/weapon/gun/energy/gun/hos(src)
	new /obj/item/device/flashlight/seclite(src)
	new /obj/item/weapon/pinpointer(src)

/obj/structure/closet/secure_closet/warden
	name = "\proper warden's locker"
	req_access = list(access_armory)
	icon_state = "warden"

/obj/structure/closet/secure_closet/warden/New()
	..()
	new /obj/item/device/radio/headset/headset_sec(src)
	new /obj/item/clothing/suit/armor/vest/warden(src)
	new /obj/item/clothing/head/warden(src)
	new /obj/item/clothing/head/beret/sec/navywarden(src)
	new /obj/item/clothing/suit/armor/vest/warden/alt(src)
	new /obj/item/clothing/under/rank/warden/navyblue(src)
	new /obj/item/clothing/glasses/hud/security/sunglasses(src)
	new /obj/item/weapon/holosign_creator/security(src)
	new /obj/item/clothing/mask/gas/sechailer(src)
	new /obj/item/weapon/storage/box/zipties(src)
	new /obj/item/weapon/storage/box/flashbangs(src)
	new /obj/item/weapon/storage/belt/security/full(src)
	new /obj/item/device/radio/security(src)
	new /obj/item/device/flashlight/seclite(src)
	new /obj/item/clothing/gloves/color/black/krav_maga/sec(src)
	new /obj/item/weapon/door_remote/head_of_security(src)

/obj/structure/closet/secure_closet/security
	name = "security officer's locker"
	req_access = list(access_security)
	icon_state = "sec"

/obj/structure/closet/secure_closet/security/New()
	..()
	new /obj/item/clothing/suit/armor/vest(src)
	new /obj/item/clothing/head/helmet/sec(src)
	new /obj/item/device/radio/headset/headset_sec(src)
	new /obj/item/device/radio/headset/headset_sec/alt(src)
	new /obj/item/clothing/glasses/hud/security/sunglasses(src)
	new /obj/item/device/flashlight/seclite(src)
	new /obj/item/device/radio/security(src)

/obj/structure/closet/secure_closet/security/sec

/obj/structure/closet/secure_closet/security/sec/New()
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