<commit_before># progs/demos/Makefile

TOP = ../..
include $(TOP)/configs/current

INCDIR = $(TOP)/include

LIB_DEP = \
	$(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) \
	$(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) \
	$(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME)

LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLEW_LIB) -l$(GLU_LIB) \
	-l$(GL_LIB) $(APP_LIB_DEPS)

# using : to avoid APP_CC pointing to CC loop
CC := $(APP_CC)
CFLAGS += -I$(INCDIR)
LDLIBS = $(LIBS)

PROG_SOURCES = \
	array.c \
	bitmap.c \
	brick.c \
	bump.c \
	convolutions.c \
	deriv.c \
	fragcoord.c \
	identity.c \
	linktest.c \
	mandelbrot.c \
	multinoise.c \
	multitex.c \
	noise.c \
	noise2.c \
	pointcoord.c \
	points.c \
	samplers.c \<commit_msg>progs/glsl: Include local headers before installed headers during compilation.<commit_after># progs/demos/Makefile

TOP = ../..
include $(TOP)/configs/current

INCDIR = $(TOP)/include

LIB_DEP = \
	$(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) \
	$(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) \
	$(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME)

LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLEW_LIB) -l$(GLU_LIB) \
	-l$(GL_LIB) $(APP_LIB_DEPS)

# using : to avoid APP_CC pointing to CC loop
CC := $(APP_CC)
CFLAGS := -I$(INCDIR) $(CFLAGS)
LDLIBS = $(LIBS)

PROG_SOURCES = \
	array.c \
	bitmap.c \
	brick.c \
	bump.c \
	convolutions.c \
	deriv.c \
	fragcoord.c \
	identity.c \
	linktest.c \
	mandelbrot.c \
	multinoise.c \
	multitex.c \
	noise.c \
	noise2.c \
	pointcoord.c \
	points.c \
	samplers.c \
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