<commit_before>
using System.Diagnostics;

namespace CocosSharp
{
    public class CCAtlasNode : CCNodeRGBA, ICCTexture
    {
    
        #region Properties

        protected bool IsOpacityModifyRGB { get; set; }

        // This varible is only used for CCLabelAtlas FPS display. So please don't modify its value.
        protected internal bool IgnoreContentScaleFactor { get; set; }

        protected int ItemHeight { get; set; }
        protected int ItemWidth { get; set; }
        protected int ItemsPerColumn { get; set; }
        protected int ItemsPerRow { get; set; }

        protected int UniformColor { get; set; }
        protected int QuadsToDraw { get; set; }
        public CCBlendFunc BlendFunc { get; set; }
        protected CCColor3B ColorUnmodified { get; set; }
         
        public CCTextureAtlas TextureAtlas { get; set; }

		public bool IsAntialiased
		{
			get { return Texture.IsAntialiased; }
			set { Texture.IsAntialiased = value; }
		}

        public override bool IsColorModifiedByOpacity
        {
            get { return IsOpacityModifyRGB; }
            set
            {
                CCColor3B oldColor = Color;
                IsOpacityModifyRGB = value;
                Color = oldColor;
            }
        }

        public override byte Opacity
        {
            get { return base.Opacity; }
            set<commit_msg>Fixing up indentation of CCAtlastNode<commit_after>
using System.Diagnostics;

namespace CocosSharp
{
    public class CCAtlasNode : CCNodeRGBA, ICCTexture
    {
    
        #region Properties

        protected bool IsOpacityModifyRGB { get; set; }

        // This varible is only used for CCLabelAtlas FPS display. So please don't modify its value.
        protected internal bool IgnoreContentScaleFactor { get; set; }

        protected int ItemHeight { get; set; }
        protected int ItemWidth { get; set; }
        protected int ItemsPerColumn { get; set; }
        protected int ItemsPerRow { get; set; }

        protected int UniformColor { get; set; }
        protected int QuadsToDraw { get; set; }
        public CCBlendFunc BlendFunc { get; set; }
        protected CCColor3B ColorUnmodified { get; set; }
         
        public CCTextureAtlas TextureAtlas { get; set; }

        public bool IsAntialiased
        {
            get { return Texture.IsAntialiased; }
            set { Texture.IsAntialiased = value; }
        }

        public override bool IsColorModifiedByOpacity
        {
            get { return IsOpacityModifyRGB; }
            set
            {
                CCColor3B oldColor = Color;
                IsOpacityModifyRGB = value;
                Color = oldColor;
            }
        }

        public override byte Opacity
        {
            get { return base.Opacity; }
            set
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