<commit_before>var players = [];
var guardians = [];
var frogStatus = 0;
var kingStrength = 100; //can use this to extrapolate enemy strength.
var queenStrength = 100;
var jackStrength = 50;
var hardStrength = 250;  //what consititutes a  'hard' game.
var democracyStrength = 0;
var queenUncrowned = false;  //if she loses her ring, she doesn't get stronger with further prototypes
var reckoningStarted = false; //can't god tier if you are definitely on skaia.
var ectoBiologyStarted = false;
var doomedTimeline = false;
var scratched = false;
var debugMode = false;
var introScene;
var currentSceneNum = 0;
var spriteWidth = 400;
var spriteHeight = 300;
var canvasWidth = 1000;
var canvasHeight = 300;
var repeatTime = 500;
var version2 = true;
var timeTillReckoning = getRandomInt(10,30);
var sessionType = Math.random(); //human, troll or mixed. 
//have EVERYTHING be a scene, don't put any story in v2.0's controller
//every scene can update the narration, or the canvas.
//should there be only one canvas?  Can have player sprites be written to a virtual canvas first, then copied to main one.
//main canvas is either Leader + PesterChumWindow + 1 or more Players (in chat or group chat with leader)
//or Leader + 1 or more Players  (leader doing bullshit side quests with someone)
window.onload = function() {
   init();
	if(!debugMode){
		randomizeEntryOrder();
	}
	//easter egg ^_^
	if(window.location.search.substr(1) == "royalRumble=true"){
		debugRoyalRumble();
	}
	//authorMessage();
	makeGuardians(); //after entry order established
	checkSGRUB();
	load(players, guardians); //in loading.js

	//intro();  //~~~~~~LOADING SCRIPT WILL CALL THIS~~~~~~~~~


	//debugRelationshipDrama();
	debugTriggerLevel();
	//debugGrimDark();
	//debugJackScheme();
	//debugLevelTheHellUp();<commit_msg>no longer in debug trigger mode<commit_after>var players = [];
var guardians = [];
var frogStatus = 0;
var kingStrength = 100; //can use this to extrapolate enemy strength.
var queenStrength = 100;
var jackStrength = 50;
var hardStrength = 250;  //what consititutes a  'hard' game.
var democracyStrength = 0;
var queenUncrowned = false;  //if she loses her ring, she doesn't get stronger with further prototypes
var reckoningStarted = false; //can't god tier if you are definitely on skaia.
var ectoBiologyStarted = false;
var doomedTimeline = false;
var scratched = false;
var debugMode = false;
var introScene;
var currentSceneNum = 0;
var spriteWidth = 400;
var spriteHeight = 300;
var canvasWidth = 1000;
var canvasHeight = 300;
var repeatTime = 500;
var version2 = true;
var timeTillReckoning = getRandomInt(10,30);
var sessionType = Math.random(); //human, troll or mixed. 
//have EVERYTHING be a scene, don't put any story in v2.0's controller
//every scene can update the narration, or the canvas.
//should there be only one canvas?  Can have player sprites be written to a virtual canvas first, then copied to main one.
//main canvas is either Leader + PesterChumWindow + 1 or more Players (in chat or group chat with leader)
//or Leader + 1 or more Players  (leader doing bullshit side quests with someone)
window.onload = function() {
   init();
	if(!debugMode){
		randomizeEntryOrder();
	}
	//easter egg ^_^
	if(window.location.search.substr(1) == "royalRumble=true"){
		debugRoyalRumble();
	}
	//authorMessage();
	makeGuardians(); //after entry order established
	checkSGRUB();
	load(players, guardians); //in loading.js

	//intro();  //~~~~~~LOADING SCRIPT WILL CALL THIS~~~~~~~~~


	//debugRelationshipDrama();
	//debugTriggerLevel();
	//debugGrimDark();
	//debugJackScheme();
	//debugLevelTheHellUp();
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