<commit_before>﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DraggableCellMachine : MonoBehaviour
{
    public float distanceThreshold = 0.2;

    private MachineGrid grid;

    private bool dragging;

    // Use this for initialization
    void Start()
    {
        grid = FindObjectOfType<MachineGrid>();<commit_msg>fix broken build by adding f to 0.2 for a float<commit_after>﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DraggableCellMachine : MonoBehaviour
{
    public float distanceThreshold = 0.2f;

    private MachineGrid grid;

    private bool dragging;

    // Use this for initialization
    void Start()
    {
        grid = FindObjectOfType<MachineGrid>();
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{'dir': 'git-commits-cleaned', 'id': '7134629', 'n_tokens_mistral': 211, 'n_tokens_neox': 199, 'n_words': 65}