<commit_before>#ifndef VECTOR_H
#define VECTOR_H

#include <math.h>

#include "Rotator.h"

class Vector2D
{
public:
	Vector2D(float x, float y);
	Vector2D(const Vector2D& vector);
	Vector2D(const Rotator& rotator);
	virtual ~Vector2D(void);

	float x, y;

	/** Get vector length in units */
	float size() const;

	/** Get quarter of vector length (faster than Size()) */
	float qSize(void) const;

	/** Normalize vector */
	Vector2D ort(void) const;
	/** Mirror horisontally */
	Vector2D mirrorH() const;
	/** Mirror vertically */<commit_msg>Changed destructor of the Vector2D to non virtual.<commit_after>#ifndef VECTOR_H
#define VECTOR_H

#include <math.h>

#include "Rotator.h"

class Vector2D
{
public:
	Vector2D(float x, float y);
	Vector2D(const Vector2D& vector);
	Vector2D(const Rotator& rotator);
	~Vector2D(void);

	float x, y;

	/** Get vector length in units */
	float size() const;

	/** Get quarter of vector length (faster than Size()) */
	float qSize(void) const;

	/** Normalize vector */
	Vector2D ort(void) const;
	/** Mirror horisontally */
	Vector2D mirrorH() const;
	/** Mirror vertically */
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