<commit_before>/*
 * Charlatano: Free and open-source (FOSS) cheat for CS:GO/CS:CO
 * Copyright (C) 2017 - <NAME>, <NAME>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

package com.charlatano.settings

import com.charlatano.game.Color

///////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////// --- ESP Types --- ///////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////

/**
 * Whether or not to use skeleton ESP.
 */
var SKELETON_ESP = false

/**
 * Whether or not to use box ESP.
 */
var BOX_ESP = false

/**
 * Whether or not to use the within-game glow ESP.
 *
 * This ESP **CANNOT** be hidden from game capture for streaming.
 */
var GLOW_ESP = true

/**
 * This gets rid of glow ESP "flicker", and more importantly reduces CPU usage.
 */
var FLICKER_FREE_GLOW = true

/**
 * Whether or not to use model ESP.
 * This esp makes the model itself glow a certain color.
 * This esp is currently tied to GLOW_ESP, and GLOW_ESP must be true
 * This esp does not show enemies through walls, it only highlights and makes them extremely visible when on screen
 */
var MODEL_ESP = true

/**
 * Whether or not to change model colors
 */
var CHAMS = false

/**
 * Brightness of CHAMS
 */
var CHAMS_BRIGHTNESS = 100


///////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////// --- TOGGLES --- ////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////

/**
 * Whether or not to highlight your team mates.
 */
var SHOW_TEAM = true

/**
 * Whether or not to highlight enemies.
 */
var SHOW_ENEMIES = true

/**
 * Whether or not to highlight "dormant" (unknown-location) players.
 *
 * Enabling this can allow you to see players at a further distance,
 * but you may see some "ghost" players which are really not there.
 */
var SHOW_DORMANT = false

/**
 * Whether or not to highlight the bomb.
 */
var SHOW_BOMB = true

/**
 * Whether or not to highlight weapons.
 */
var SHOW_WEAPONS = false

/**
 * Whether or not to highlight grenades.
 */
var SHOW_GRENADES = false


///////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////// --- COLORS --- ///////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////

/**
 * The color to highlight your team mates.
 */
var TEAM_COLOR = Color(0, 0, 255, 1.0)

/**
 * The color to highlight your enemies.
 */
var ENEMY_COLOR = Color(255, 0, 0, 1.0)

/**
 * The color to highlight the bomb.
 */
var BOMB_COLOR = Color(255, 255, 0, 1.0)

/**
 * The color to highlight weapons.
 */
var WEAPON_COLOR = Color(0, 255, 0, 0.5)

/**
 * The color to highlight grenades.
 */
var GRENADE_COLOR = Color(0, 255, 0, 1.0)
<commit_msg>Update ESP.kt<commit_after>/*
 * Charlatano: Free and open-source (FOSS) cheat for CS:GO/CS:CO
 * Copyright (C) 2017 - <NAME>, <NAME>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

package com.charlatano.settings

import com.charlatano.game.Color

///////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////// --- ESP Types --- ///////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////

/**
 * Whether or not to use skeleton ESP.
 */
var SKELETON_ESP = false

/**
 * Whether or not to use box ESP.
 */
var BOX_ESP = false

/**
 * Whether or not to use the within-game glow ESP.
 *
 * This ESP **CANNOT** be hidden from game capture for streaming.
 */
var GLOW_ESP = true

var RADAR = true
/**
 * This gets rid of glow ESP "flicker", and more importantly reduces CPU usage.
 */
var FLICKER_FREE_GLOW = true

/**
 * Whether or not to use model ESP.
 * This esp makes the model itself glow a certain color.
 * This esp is currently tied to GLOW_ESP, and GLOW_ESP must be true
 * This esp does not show enemies through walls, it only highlights and makes them extremely visible when on screen
 */
var MODEL_ESP = true

/**
 * Whether or not to change model colors
 */
var CHAMS = false

/**
 * Brightness of CHAMS
 */
var CHAMS_BRIGHTNESS = 100


///////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////// --- TOGGLES --- ////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////

/**
 * Whether or not to highlight your team mates.
 */
var SHOW_TEAM = true

/**
 * Whether or not to highlight enemies.
 */
var SHOW_ENEMIES = true

/**
 * Whether or not to highlight "dormant" (unknown-location) players.
 *
 * Enabling this can allow you to see players at a further distance,
 * but you may see some "ghost" players which are really not there.
 */
var SHOW_DORMANT = false

/**
 * Whether or not to highlight the bomb.
 */
var SHOW_BOMB = true

/**
 * Whether or not to highlight weapons.
 */
var SHOW_WEAPONS = false

/**
 * Whether or not to highlight grenades.
 */
var SHOW_GRENADES = false


///////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////// --- COLORS --- ///////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////

/**
 * The color to highlight your team mates.
 */
var TEAM_COLOR = Color(0, 0, 255, 1.0)

/**
 * The color to highlight your enemies.
 */
var ENEMY_COLOR = Color(255, 0, 0, 1.0)

/**
 * The color to highlight the bomb.
 */
var BOMB_COLOR = Color(255, 255, 0, 1.0)

/**
 * The color to highlight weapons.
 */
var WEAPON_COLOR = Color(0, 255, 0, 0.5)

/**
 * The color to highlight grenades.
 */
var GRENADE_COLOR = Color(0, 255, 0, 1.0)

{'fraction_non_alphanumeric': 0.2986139700837107, 'fraction_numerical': 0.012350761630300536, 'mean_word_length': 1.4269064269064269, 'pattern_counts': {'":': 0, '<': 9, '<?xml version=': 0, '>': 9, 'https://': 0, 'lorem ipsum': 0, 'www.': 2, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '1781445', 'n_tokens_mistral': 1887, 'n_tokens_neox': 1769, 'n_words': 788}