<commit_before>using cocos2d;

namespace tests
{
    public class CocosNodeTestScene : TestScene
    {
        private static int sceneIdx = -1;

        private static int MAX_LAYER = 12;

        public static CCLayer createCocosNodeLayer(int nIndex)
        {
            switch (nIndex)
            {
                case 0:
                    return new CameraCenterTest();
                case 1:
                    return new Test2();
                case 2:
                    return new Test4();
                case 3:
                    return new Test5();
                case 4:
                    return new Test6();
                case 5:
                    return new StressTest1();
                case 6:
                    return new StressTest2();
                case 7:
                    return new NodeToWorld();
                case 8:
                    return new SchedulerTest1();
                case 9:
                    return new CameraOrbitTest();
                case 10:
                    return new CameraZoomTest();
                case 11:
                    return new ConvertToNode();<commit_msg>Fix CameraCenterTest.  They should be rotating at the same speed.  This is not a real fix as it emulates existing functionality as per cocos2d-iphone project.<commit_after>using cocos2d;

namespace tests
{
    public class CocosNodeTestScene : TestScene
    {
        private static int sceneIdx = -1;

        private static int MAX_LAYER = 12;

        public static CCLayer createCocosNodeLayer(int nIndex)
        {
            switch (nIndex)
            {
            case 0:
                return new Test2();
            case 1:
                return new Test4();
            case 2:
                return new Test5();
            case 3:
                return new Test6();
            case 4:
                return new StressTest1();
            case 5:
                return new StressTest2();
            case 6:
                return new NodeToWorld();
            case 7:
                return new SchedulerTest1();
            case 8:
                return new CameraOrbitTest();
            case 9:
                return new CameraZoomTest();
            case 10:
                return new CameraCenterTest();
            case 11:
                return new ConvertToNode();            
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