<commit_before>"aa",0,
"ab",0,
"ac",0,"Turn the HAR to face the center of the arena"
"ad",0,
"ae",0,
"af",0,"Freeze opponent HAR"
"ag",0,
"ai",0,
"am",0,"Tells the HAR when to stop walking, with the enemy 'e' modifier use coordinates relative to enemy, honors x/y coordinates"
"ao",0,
"as",0,"Wandering fire pit orb"
"at",0,"Sets object position behind enemy har, used only by chronos' teleport"
"aw",0,"Tells if the HAR can pass through walls"
"ax",0,
"ar",0,"Reverse player direction"
"al",0,
"b",0,
"b1",0,
"b2",0,
"bb",1,"Vertical screen shake"
"be",0,
"bf",1,"Blend finish"
"bh",0,
"bl",1,"Horizontal screen shake with magnitude n"
"bm",1,"Animation to play while doing something"
"bj",1,
"bs",1,"Blend start"
"bu",0,"Used by jaguar's destruct to move to center of arena"
"bw",0,
"bx",0,
"bpd",1,"Reference palette index"
"bps",1,"Start palette index"
"bpn",1,"Palette entry count"
"bpf",0,"Fighter palette selection"
"bpp",1,"Initial and final color level"
"bpb",1,"Initial color level"
"bpo",0,"Disable palette effects"
"bz",0,"Color tint effect"
"ba",1,
"bc",1,
"bd",0,
"bg",0,
"bi",1,
"bk",1,
"bn",0,
"bo",1,
"br",0,"Draw additively"
"bt",0,"Dark tint, used by shadow HAR"
"by",0,
"cf",0,"Only used by shadow scrap, works with 'bm' tag to walk to far corner of arena"
"cg",0,
"cl",0,
"cp",0,
"cw",0,
"cx",1,
"cy",1,
"d",1,"Re-enter animation at N ticks"
"e",0,"Relative enemy position modifier"
"f",0,"Flip sprite vertically"
"g",0,"something to do with wall collisions?"
"h",0,"Hover"
"i",0,
"jf2",0,"Allow chaining to destruction"
"jf",0,"Allow chaining to scrap"
"jg",0,"Every HAR uses this in the 'getup' animation, purpose unknown, might be 'grab' (like standing throw)?"
"jh",0,"Allow chaining to 'high' moves"
"jj",0,"Allow chaining to airborne moves"<commit_msg>Set BA, BC, BD, BG and BI to tags.csv.<commit_after>"aa",0,
"ab",0,
"ac",0,"Turn the HAR to face the center of the arena"
"ad",0,
"ae",0,
"af",0,"Freeze opponent HAR"
"ag",0,
"ai",0,
"am",0,"Tells the HAR when to stop walking, with the enemy 'e' modifier use coordinates relative to enemy, honors x/y coordinates"
"ao",0,
"as",0,"Wandering fire pit orb"
"at",0,"Sets object position behind enemy har, used only by chronos' teleport"
"aw",0,"Tells if the HAR can pass through walls"
"ax",0,
"ar",0,"Reverse player direction"
"al",0,
"b",0,
"b1",0,
"b2",0,
"bb",1,"Vertical screen shake"
"be",0,
"bf",1,"Blend finish"
"bh",0,
"bl",1,"Horizontal screen shake with magnitude n"
"bm",1,"Animation to play while doing something"
"bj",1,
"bs",1,"Blend start"
"bu",0,"Used by jaguar's destruct to move to center of arena"
"bw",0,
"bx",0,
"bpd",1,"Reference palette index"
"bps",1,"Start palette index"
"bpn",1,"Palette entry count"
"bpf",0,"Fighter palette selection"
"bpp",1,"Initial and final color level"
"bpb",1,"Initial color level"
"bpo",0,"Disable palette effects"
"bz",0,"Color tint effect"
"ba",1,"Credits fade effect remapping (?)"
"bc",1,"Credits fade effect color count"
"bd",0,"Credits fade effect switch"
"bg",0,"Credits fade effect unknown"
"bi",1,"Credits fade effect color start index"
"bk",1,
"bn",0,
"bo",1,
"br",0,"Draw additively"
"bt",0,"Dark tint, used by shadow HAR"
"by",0,
"cf",0,"Only used by shadow scrap, works with 'bm' tag to walk to far corner of arena"
"cg",0,
"cl",0,
"cp",0,
"cw",0,
"cx",1,
"cy",1,
"d",1,"Re-enter animation at N ticks"
"e",0,"Relative enemy position modifier"
"f",0,"Flip sprite vertically"
"g",0,"something to do with wall collisions?"
"h",0,"Hover"
"i",0,
"jf2",0,"Allow chaining to destruction"
"jf",0,"Allow chaining to scrap"
"jg",0,"Every HAR uses this in the 'getup' animation, purpose unknown, might be 'grab' (like standing throw)?"
"jh",0,"Allow chaining to 'high' moves"
"jj",0,"Allow chaining to airborne moves"
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