<commit_before>#ifndef __GameObject__
#define __GameObject__

#include <string>
#include <SDL2/SDL.h>

class GameObject {
	public:
	virtual ~GameObject() {}

	/**
	 * An object can be updated
	 */
	virtual void update() = 0;
};

class GameObjectLoader {

};<commit_msg>useless includes<commit_after>#ifndef __GameObject__
#define __GameObject__

class GameObject {
	public:
	virtual ~GameObject() {}

	/**
	 * An object can be updated
	 */
	virtual void update() = 0;
};

class GameObjectLoader {

};
{'fraction_non_alphanumeric': 0.124, 'fraction_numerical': 0.006, 'mean_word_length': 4.387096774193548, 'pattern_counts': {'":': 0, '<': 5, '<?xml version=': 0, '>': 5, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '6491570', 'n_tokens_mistral': 175, 'n_tokens_neox': 164, 'n_words': 45}