<commit_before>﻿
/*
 * https://docs.unity3d.com/ja/current/Manual/MultiDisplay.html
 */

using UnityEngine;

public class display : MonoBehaviour
{
  void Start()
  {
    Debug.Log("displays connected: " + Display.displays.Length);
    // Display.displays[0] is the primary, default display and is always ON.
    // Check if additional displays are available and activate each.
    if (Display.displays.Length > 1)
      Display.displays[1].Activate();
    if (Display.displays.Length > 2)
      Display.displays[2].Activate();
  }
}<commit_msg>scriptちょっと修正<commit_after>﻿
/*
 * https://docs.unity3d.com/ja/current/Manual/MultiDisplay.html
 */

using UnityEngine;

public class display : MonoBehaviour
{
  void Start()
  {
    Debug.Log("displays connected: " + Display.displays.Length);
    // Display.displays[0] is the primary, default display and is always ON.
    // Check if additional displays are available and activate each.
    if (Display.displays.Length > 1)
    {
      Display.displays[1].Activate();
    }
    if (Display.displays.Length > 2)
    {
      Display.displays[2].Activate();
    }
  }
}
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{'dir': 'git-commits-cleaned', 'id': '2948067', 'n_tokens_mistral': 375, 'n_tokens_neox': 356, 'n_words': 80}