<commit_before>#pragma once

class MeterWnd;

class Animation {
public:
    virtual bool Animate(MeterWnd *meterWnd) = 0;
    virtual void Reset(MeterWnd *meterWnd) = 0;
};<commit_msg>Add configurable speed to Animation constructor<commit_after>#pragma once

class MeterWnd;

class Animation {
public:
    Animation(int speed) :
        _speed(speed) {

    }

    virtual bool Animate(MeterWnd *meterWnd) = 0;
    virtual void Reset(MeterWnd *meterWnd) = 0;

    virtual int UpdateInterval() = 0;

protected:
    int _speed;
};
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