<commit_before>scg3
====

An extensible OpenGL 3 / C++11 scene graph library for teaching computer graphics along the programmable pipeline.

Copyright 2014 <NAME>

#### Documentation and example code

* header file **scg3/scg3.h** (cf. comment)
* folder **scg3/doc** (incl. example code)
* webpage **http://vahlers.github.io/scg3/** (incl. Doxygen API documentation) 

#### Source code

Git repository **https://github.com/vahlers/scg3**

#### Download

`git clone https://github.com/vahlers/scg3.git`

#### Building

Use Eclipse or Visual Studio, cf. documentation in **scg3/scg3.h**.<commit_msg>Minor changes.<commit_after>scg3
====

An extensible OpenGL 3 / C++11 scene graph library for teaching computer graphics along the programmable pipeline.

Copyright 2014 <NAME>

#### Documentation and example code

* header file [scg3/scg3.h](https://github.com/vahlers/scg3/blob/master/scg3/scg3.h) (cf. 3rd comment)
* folder [scg3/doc](https://github.com/vahlers/scg3/tree/master/scg3/doc) (incl. example code)
* webpage [http://vahlers.github.io/scg3/] (incl. Doxygen API documentation) 

#### Source code

Git repository [https://github.com/vahlers/scg3]

#### Download

`git clone https://github.com/vahlers/scg3.git`

#### Building

Use Eclipse or Visual Studio, cf. documentation in [scg3/scg3.h](https://github.com/vahlers/scg3/blob/master/scg3/scg3.h).
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