<commit_before>use std::{
    env::current_exe,
    path::PathBuf,
};
use piston_window::*;
use crate::{
    direction::Direction,
    game::*,
    settings::Settings,
};
<commit_msg>App: use game::Game, not game::*<commit_after>use std::{
    env::current_exe,
    path::PathBuf,
};
use piston_window::*;
use crate::{
    direction::Direction,
    game::Game,
    settings::Settings,
};

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