<commit_before>﻿using UnityEngine;
using System.Collections;

public class SpawnPickupables : MonoBehaviour
{

    public GameObject[] SpawnPoints;
    public GameObject[] Pickupables;

    // Use this for initialization
    private void Start()
    {
        for (int i = 0; i < SpawnPoints.Length; i++)
        {
            int random = Random.Range(0, Pickupables.Length);

            string path = "Prefabs/" + Pickupables[random].name;

            if (Network.connections.Length > 0)<commit_msg>spawn pickuables -1<commit_after>﻿using UnityEngine;
using System.Collections;

public class SpawnPickupables : MonoBehaviour
{

    public GameObject[] SpawnPoints;
    public GameObject[] Pickupables;

    // Use this for initialization
    private void Start()
    {
        for (int i = 0; i < SpawnPoints.Length; i++)
        {
            int random = Random.Range(0, Pickupables.Length-1);

            string path = "Prefabs/" + Pickupables[random].name;

            if (Network.connections.Length > 0)
{'fraction_non_alphanumeric': 0.10256410256410256, 'fraction_numerical': 0.007889546351084813, 'mean_word_length': 2.664259927797834, 'pattern_counts': {'":': 0, '<': 5, '<?xml version=': 0, '>': 5, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '4435328', 'n_tokens_mistral': 303, 'n_tokens_neox': 285, 'n_words': 79}