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<a href=../index.htm>honzi.cz</a>/<a href=index.htm>Bookmarks</a>/Concede Critera
<ul>
  <li>Note: These criteria only apply to rank floors.
  <li>Baku or Genn is automatic concede, due to improved hero power being good but not interesting.
  <li>Every player is squelched, as emotes beyond the initial greetings do not add any enjoyment.
  <li>Galakrond is only fun when played in Priest, so other Galakrond decks earn a concede.
  <li>If no start of game or quest concede criteria are met, then must continue playing at least until cards not listed in the <a href=https://iterami.com/Guides.htm/hearthstone/fun-random.htm>fun random list</a> are played.
  <li>Mill decks that play Coldlight Oracle aren't fun, because fun random decks often have many cards in hand.
  <li>Prince Keleseth, and other such cards, aren't very fun when played early.
  <li>Zoo-based decks, such as Murloc spam or Lackey spam, are also concedes due to lack of fun.
</ul>
<table>
  <tr class=header>
    <td>Class
    <td>Greet
    <td>Concede Criteria
    <td>Reasons
  <tr>
    <td>Demon Hunter
    <td>After Start of Game
    <td><ol>
      <li>Most Demon Hunter cards.
    </ol>
    <td><ol>
      <li>This class is not yet in a viable fun random state.
    </ol>
  <tr>
    <td>Druid
    <td><ul>
      <li>Going first: After Start of Game
      <li>Going Second: Second Turn
    </ul>
    <td><ol>
      <li>Quests
      <li>Jade
    </ol>
    <td><ol>
      <li>Quests involve playing very good cards for cheap, typically not fun random.
      <li>Bigger and bigger man is boring when Druid can do so infinitely.
    </ol>
  <tr>
    <td>Hunter
    <td><ul>
      <li>Going first: After Start of Game
      <li>Going Second: Second Turn
    </ul>
    <td><ol>
      <li>Quests
      <li>Face Hunter
      <li>Deathstalker Rexxar
    </ol>
    <td><ol>
      <li>Quests support zoo decks which are boring and end the game too quickly.
      <li>Ending the game as quickly as possible is not fun.
      <li>Too much value for fun random decks to keep up, and beasts are often good but not interesting.
    </ol>
  <tr>
    <td>Mage
    <td>After Start of Game
    <td><ol>
      <li>Basic/Classic Card Spam
      <li>Secret Spam
      <li><NAME>
      <li>Flamewaker
    </ol>
    <td><ol>
      <li>Every single Mage seems to have Blizzard, Fireball, Flamestrike, Frostbolt...
      <li>So many ways to draw and play secrets, but none of the fun ones ever seem to be played.
      <li>Healing often outpaces fun random decks, and Water Elementals are boring.
      <li>Not fun to play against, as fun random decks tend to have weaker minions.
    </ol>
  <tr>
    <td>Paladin
    <td><ul>
      <li>Going first: After Start of Game
      <li>Going Second: Second Turn
    </ul>
    <td><ol>
      <li>Quests
      <li>Spikeridged Steed
    </ol>
    <td><ol>
      <li>Quests involve boring buff spam or boring reborn spam.
      <li>Any minion can become boring taunt spam.
    </ol>
  <tr>
    <td>Priest
    <td><ul>
      <li>Going first: After Start of Game
      <li>Going Second: Second Turn
    </ul>
    <td><ol>
      <li>Quests
      <li>Convincing Infiltrator or Obsidian Statue
    </ol>
    <td><ol>
      <li>Quests are too powerful compared to fun random.
      <li>Very unfun to play against.
    </ol>
    <td>
  <tr>
    <td>Rogue
    <td><ul>
      <li>Going first: After Start of Game
      <li>Going Second: Second Turn
    </ul>
    <td><ol>
      <li>Quests
      <li>Pogo-Hopper
      <li>Spectral Cutlass
    </ol>
    <td><ol>
      <li>Bazaar Burglary is too powerful against fun random, even if played with fun random cards. The Caverns Below is boring.
      <li>Bigger and bigger man is boring, even if Rogue does need to be more fancy.
      <li>Despite often being used in decks with many fun random cards, its healing and infinite durability means a guaranteed loss.
    </ol>
  <tr>
    <td>Shaman
    <td><ul>
      <li>Going first: After Start of Game
      <li>Going Second: Second Turn
    </ul>
    <td><ol>
      <li>Quests
      <li>Taunt Spam
    </ol>
    <td><ol>
      <li>Quests either involve murloc spam or doubling commonly played boring battlecrys or boring lackeys.
      <li>Shamans have access to many cheap ways of spamming taunts, but taunts aren't fun.
    </ol>
  <tr>
    <td>Warlock
    <td>After Start of Game
    <td><ol>
      <li>Voidlord
      <li>Bloodreaver Gul'dan
    </ol>
    <td><ol>
      <li>Boring taunt card that is often cheated out early.
      <li>Fun random decks often can't deal with the hero power healing and resummoned demons.
    </ol>
  <tr>
    <td>Warrior
    <td><ul>
      <li>Going first: After Start of Game
      <li>Going Second: Second Turn
    </ul>
    <td><ol>
      <li>Quests
      <li>Bombs
      <li>Pirates
    </ol>
    <td><ol>
      <li>Quests involve taunt spam or weapon spam, not fun.
      <li>Fun to play, but not fun to play against.
      <li>Just another spamming zoo deck.
    </ol>
</table><commit_msg>updated concede<commit_after><!doctype html>
<meta charset=utf-8>
<meta content="width=device-width,initial-scale=1" name=viewport>
<title>Concede Criteria</title>
<link href=../../common/css/writings.css rel=stylesheet>

<a href=../index.htm>honzi.cz</a>/<a href=index.htm>Bookmarks</a>/Concede Critera
<ul>
  <li>Note: These criteria only apply to rank floors.
  <li>Baku or Genn is automatic concede, due to improved hero power being good but not interesting.
  <li>Every player is squelched, as emotes beyond the initial greetings do not add any enjoyment.
  <li>Galakrond is only fun when played in Priest, so other Galakrond decks earn a concede.
  <li>If no start of game or quest concede criteria are met, then must continue playing at least until cards not listed in the <a href=https://iterami.com/Guides.htm/hearthstone/fun-random.htm>fun random list</a> are played.
  <li>Mill decks that play Coldlight Oracle aren't fun, because fun random decks often have many cards in hand.
  <li>Prince Keleseth, and other such cards, aren't very fun when played early.
  <li>Zoo-based decks, such as Murloc spam or Lackey spam, are also concedes due to lack of fun.
</ul>
<table>
  <tr class=header>
    <td>Class
    <td>Greet<br>(First)
    <td>Greet<br>(Second)
    <td>Concede Criteria
    <td>Reasons
  <tr>
    <td><NAME>
    <td colspan=2>After Start of Game
    <td><ol>
      <li>Most Demon Hunter cards.
    </ol>
    <td><ol>
      <li>This class is not yet in a viable fun random state.
    </ol>
  <tr>
    <td>Druid
    <td>After Start of Game
    <td>Start of Second Turn
    <td><ol>
      <li>Quests
      <li>Jade
    </ol>
    <td><ol>
      <li>Quests involve playing very good cards for cheap, typically not fun random.
      <li>Bigger and bigger man is boring when Druid can do so infinitely.
    </ol>
  <tr>
    <td>Hunter
    <td>After Start of Game
    <td>Start of Second Turn
    <td><ol>
      <li>Quests
      <li>Face Hunter
      <li>Deathstalker Rexxar
    </ol>
    <td><ol>
      <li>Quests support zoo decks which are boring and end the game too quickly.
      <li>Ending the game as quickly as possible is not fun.
      <li>Too much value for fun random decks to keep up, and beasts are often good but not interesting.
    </ol>
  <tr>
    <td>Mage
    <td colspan=2>After Start of Game
    <td><ol>
      <li>Basic/Classic Card Spam
      <li>Secret Spam
      <li>Frost Lich Jaina
      <li>Flamewaker
    </ol>
    <td><ol>
      <li>Every Mage seems to have Blizzard, Fireball, Flamestrike, Frostbolt...
      <li>Many ways to draw and play secrets, but none of the fun ones ever seem to be played.
      <li>Healing often outpaces fun random decks, and Water Elementals are boring.
      <li>Not fun to play against, as fun random decks tend to have weaker minions.
    </ol>
  <tr>
    <td>Paladin
    <td>After Start of Game
    <td>Start of Second Turn
    <td><ol>
      <li>Quests
      <li>Spikeridged Steed
    </ol>
    <td><ol>
      <li>Quests involve boring buff spam or boring reborn spam.
      <li>Any minion can become boring taunt spam.
    </ol>
  <tr>
    <td>Priest
    <td>After Start of Game
    <td>Start of Second Turn
    <td><ol>
      <li>Quests
      <li>Convincing Infiltrator or Obsidian Statue
    </ol>
    <td><ol>
      <li>Quests are too powerful compared to fun random.
      <li>Very unfun to play against.
    </ol>
    <td>
  <tr>
    <td>Rogue
    <td>After Start of Game
    <td>Start of Second Turn
    <td><ol>
      <li>Quests
      <li>Pogo-Hopper
      <li>Spectral Cutlass
    </ol>
    <td><ol>
      <li>Bazaar Burglary is too powerful against fun random, even if played with fun random cards. The Caverns Below is boring.
      <li>Bigger and bigger man is boring, even if Rogue does need to be more fancy.
      <li>Despite often being used in decks with many fun random cards, its healing and infinite durability means a guaranteed loss.
    </ol>
  <tr>
    <td>Shaman
    <td>After Start of Game
    <td>Start of Second Turn
    <td><ol>
      <li>Quests
      <li>Taunt Spam
    </ol>
    <td><ol>
      <li>Quests either involve murloc spam or doubling commonly played boring battlecrys or boring lackeys.
      <li>Shamans have access to many cheap ways of spamming taunts, but taunts aren't fun.
    </ol>
  <tr>
    <td>Warlock
    <td>After Start of Game
    <td>Start of Second Turn
    <td><ol>
      <li>Voidlord
      <li>Bloodreaver Gul'dan
      <li>Lakkari Sacrifice
    </ol>
    <td><ol>
      <li>Boring taunt card that is often cheated out early.
      <li>Fun random decks often can't deal with the hero power healing and resummoned demons.
      <li>Discard decks have become significantly more powerful over the years, with many big minions and taunts with high health. Not much fun, including the boring quest reward.
    </ol>
  <tr>
    <td>Warrior
    <td>After Start of Game
    <td>Start of Second Turn
    <td><ol>
      <li>Quests
      <li>Bombs
      <li>Pirates
    </ol>
    <td><ol>
      <li>Quests involve taunt spam or weapon spam, not fun.
      <li>Fun to play, but not fun to play against.
      <li>Just another spamming zoo deck.
    </ol>
</table>
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