<commit_before>// Copyright 2014 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
//     You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//     See the License for the specific language governing permissions and
// limitations under the License.


(function(shared, scope, testing) {

  scope.AnimationTimeline = function() {
    this._players = [];
    this.currentTime = undefined;
  };

  scope.AnimationTimeline.prototype = {
    // FIXME: This needs to return the wrapped players in Web Animations Next
    // TODO: Does this need to be sorted?
    // TODO: Do we need to consider needsRetick?
    getAnimationPlayers: function() {
      this._discardPlayers();
      return this._players.slice();
    },
    _discardPlayers: function() {
      this._players = this._players.filter(function(player) {
        return player.playState != 'finished' && player.playState != 'idle';
      });
    },
    play: function(source) {
      var player = new scope.Player(source);
      this._players.push(player);
      scope.restartWebAnimationsNextTick();
      player._player.play();
      return player;
    },
  };

  var ticking = false;

  scope.restartWebAnimationsNextTick = function() {
    if (!ticking) {
      ticking = true;
      requestAnimationFrame(webAnimationsNextTick);
    }
  };

  function webAnimationsNextTick(t) {
    var timeline = window.document.timeline;
    timeline.currentTime = t;
    timeline._discardPlayers();
    if (timeline._players.length == 0)
      ticking = false;
    else
      requestAnimationFrame(webAnimationsNextTick);
  }

  var timeline = new scope.AnimationTimeline();
  scope.timeline = timeline;

  try {<commit_msg>Add comment about why timeline.play should use player._player.play<commit_after>// Copyright 2014 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
//     You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//     See the License for the specific language governing permissions and
// limitations under the License.


(function(shared, scope, testing) {

  scope.AnimationTimeline = function() {
    this._players = [];
    this.currentTime = undefined;
  };

  scope.AnimationTimeline.prototype = {
    // FIXME: This needs to return the wrapped players in Web Animations Next
    // TODO: Does this need to be sorted?
    // TODO: Do we need to consider needsRetick?
    getAnimationPlayers: function() {
      this._discardPlayers();
      return this._players.slice();
    },
    _discardPlayers: function() {
      this._players = this._players.filter(function(player) {
        return player.playState != 'finished' && player.playState != 'idle';
      });
    },
    play: function(source) {
      var player = new scope.Player(source);
      this._players.push(player);
      scope.restartWebAnimationsNextTick();
      // Use player._player.play() here, NOT player.play().
      //
      // Timeline.play calls new scope.Player(source) which (indirectly) calls Timeline.play on
      // source's children, and Player.play is also recursive. We only need to call play on each
      // player in the tree once.
      player._player.play();
      return player;
    },
  };

  var ticking = false;

  scope.restartWebAnimationsNextTick = function() {
    if (!ticking) {
      ticking = true;
      requestAnimationFrame(webAnimationsNextTick);
    }
  };

  function webAnimationsNextTick(t) {
    var timeline = window.document.timeline;
    timeline.currentTime = t;
    timeline._discardPlayers();
    if (timeline._players.length == 0)
      ticking = false;
    else
      requestAnimationFrame(webAnimationsNextTick);
  }

  var timeline = new scope.AnimationTimeline();
  scope.timeline = timeline;

  try {
{'fraction_non_alphanumeric': 0.10568922869350124, 'fraction_numerical': 0.00404767258826175, 'mean_word_length': 3.0144404332129966, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 3, 'https://': 0, 'lorem ipsum': 0, 'www.': 2, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '1405691', 'n_tokens_mistral': 1254, 'n_tokens_neox': 1214, 'n_words': 397}