<commit_before>#include "EnemyCharacter.h"


EnemyCharacter::EnemyCharacter(){
    position = new Point();
	mdlviewer_init("mummy.mdl", model);
	model.SetSequence(1);
	position->x = -113;
	position->y = 163;
	position->z = CHARACTER_HEIGHT / 2;
    dir = 0;
    vel = 0.5;
	health = maxHealth;
}<commit_msg>Slown down the enemy speed so it's easier to get out of his range (ref #55)<commit_after>#include "EnemyCharacter.h"


EnemyCharacter::EnemyCharacter(){
    position = new Point();
	mdlviewer_init("mummy.mdl", model);
	model.SetSequence(1);
	position->x = -113;
	position->y = 163;
	position->z = CHARACTER_HEIGHT / 2;
    dir = 0;
    vel = 0.2;
	health = maxHealth;
}
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