<commit_before>Localization
{
	fr-fr
	{

		// ********** Type: EasyVesselSwitch.Controller, KSPDev Messages

		// The message to display in the title of the hover menu when the switch mode is
		// activated and the vessel, being hovered, is NOT the currently selected vessel.
		// Argument <<1>> is the localized name of the mouse button that's bound to the
		// action.
		#evsLOC_00000 = Cliquez sur [<<1>>] pour passer à :
		// The message to display in the title of the hover menu when the switch mode is
		// activated and the vessel, being hovered, IS the currently selected vessel.
		#evsLOC_00001 = Selectionner actuellement :
		// The pattern to construct a human friendly vessel name.
		// Argument <<1>> is a localized vessel type (e.g. "station").
		// Argument <<2>> is the vessel's name.
		#evsLOC_00002 = <<1>>: <<2>>
		// The pattern to construct a human friendly kerbal's name.
		// Argument <<1>> is a full name of the kerbal.
		// Argument <<2>> is a localized name of the kerbal's main skill (e.g. "pilot").
		// Argument <<3>> is the current level of the kerbal.
		#evsLOC_00003 = <<1>> (<<2>>-<<3>>)
		// The message to display in the hover menu to present the vessel's total mass.
		// Argument <<1>> is the total mass. Format: MassType.
		#evsLOC_00004 = Masse Totale : <<1>>
		// The pattern to construct a human friendly vessel name when the type is Unknown,
		// and the vessel has only one part.
		// Argument <<1>> is the vessel's name.
		#evsLOC_00005 = Pièce : <<1>>
		// The pattern to construct a human friendly vessel name when the type is Unknown,
		// and the vessel has multiple parts.
		// Argument <<1>> is the vessel's name.
		#evsLOC_00006 = Assemblage : <<1>>
		// The message to display in the hover menu to present the kerbal's EVA fuel
		// reserve.
		// Argument <<1>> is the total amount of the fuel. Format: CompactNumberType.
		#evsLOC_00007 = propergol AEV : <<1>>
		// The message to display in the hover menu to tell that the vessel CAN be operated
		// by the player.
		#evsLOC_00008 = Le vesseau EST controllable
		// The message to display in the hover menu to tell that the vessel CANNOT be
		// operated by the player.
		#evsLOC_00009 = Le vessel N'EST PAS controllable
		// The string that identifies a no camera stabilization mode. It's displayed when
		// the mode is changed.
		#evsLOC_00010 = AUCUNE
		// The string that identifies a stabilization mode when the camera position is
		// constant, and it only changes the focus to the newly selected vessel/part. It's
		// displayed when the mode is changed.
		#evsLOC_00011 = Garder la POSITION de la camera
		// The string that identifies a stabilization mode when the distance from the camera
		// to the newly selected vessel/part is kept the same as it was on the former
		// vessel/part. It's displayed when the mode is changed.
		#evsLOC_00012 = Garder l'ELOIGNEMENT de la camera
		// The mesage to present when the EVS mode has changed or updated.
		// Argumnent <<1>> is a localized description of the mode.
		#evsLOC_00013 = Mode de stabilization : <<1>>
		// The message to display in the hover menu when the vessel, being hoverd, is too
		i// far to switch to it.
		// Argument <<1>> is the vessel's name.
		#evsLOC_00014 = Le vesseau, <<1>>, est trop loins
		// The message to display in the hover menu to tell that the vessel IS attached to
		// the ground via the KIS mod part(s).
		#evsLOC_00015 = Le vesseau EST attacher au sol
		// The message to display in the hover menu to tell that the vessel is NOT attached
		// to the ground via the KIS mod part(s).
		#evsLOC_00016 = Le vesseau N'EST PAS attacher au sol
		// The status message in the hover menu when the player enables the part's focus
		// change mode, but the currently hovered part is already has the focus.
		#evsLOC_00017 = Cette pièce est sélectionnée.
		// The message to display when the player attempts to set the focus to a part which
		// doesn't belong to the current vessel.
		#evsLOC_00018 = Cette pièce N'appartient PAS à ce vesseau !
		// The string that identifies the MIDDLE mouse button.
		#evsLOC_00019 = bouton du milieu de la souris
		// The hint message to display in the hover menu to tell what to do to set the focus
		// on the hoverd part.
		// Argument <<1>> is the localized name of the mouse button event (e.g. "LMB").
		#evsLOC_00020 = Cliquer sur [<<1>>] pour sélectionner cette pièce.
		// The hint message to display in the hover menu to tell what to do to reset the
		// part's focus back to the vessel focus mode.
		// Argument <<1>> is the localized name of the mosue button event (e.g. "LMB").
		#evsLOC_00021 = Cliquer sur [<<1>>] Pour réinitialiser la sélection sur ce vesseau.
		// The hint message to display in the hover menu when the part's focus mode is
		// enabled, but the cirrently hovered part is already in focus.
		#evsLOC_00022 = Survoler une autre pièce pour changer la sélection.
		// The hint message to display in the hover menu to tell what to do to set the focus
		// on the currently hovered part.
		#evsLOC_00023 = Survoler une pièce pour la sélectionner.
		// The hint message to display in the hover menu to tell what to do to reset the
		// focus to the default vessel focus mode.
		#evsLOC_00024 = Pointer vers l'espace pour réinitialiser la sélection.
	}
}
<commit_msg>Fixes for the french translation<commit_after>Localization
{
	fr-fr
	{

		// ********** Type: EasyVesselSwitch.Controller, KSPDev Messages

		// The message to display in the title of the hover menu when the switch mode is
		// activated and the vessel, being hovered, is NOT the currently selected vessel.
		// Argument <<1>> is the localized name of the mouse button that's bound to the
		// action.
		#evsLOC_00000 = Cliquer sur [<<1>>] pour passer à :
		// The message to display in the title of the hover menu when the switch mode is
		// activated and the vessel, being hovered, IS the currently selected vessel.
		#evsLOC_00001 = Selectionné actuellement :
		// The pattern to construct a human friendly vessel name.
		// Argument <<1>> is a localized vessel type (e.g. "station").
		// Argument <<2>> is the vessel's name.
		#evsLOC_00002 = <<1>>: <<2>>
		// The pattern to construct a human friendly kerbal's name.
		// Argument <<1>> is a full name of the kerbal.
		// Argument <<2>> is a localized name of the kerbal's main skill (e.g. "pilot").
		// Argument <<3>> is the current level of the kerbal.
		#evsLOC_00003 = <<1>> (<<2>>-<<3>>)
		// The message to display in the hover menu to present the vessel's total mass.
		// Argument <<1>> is the total mass. Format: MassType.
		#evsLOC_00004 = Masse Totale : <<1>>
		// The pattern to construct a human friendly vessel name when the type is Unknown,
		// and the vessel has only one part.
		// Argument <<1>> is the vessel's name.
		#evsLOC_00005 = Pièce : <<1>>
		// The pattern to construct a human friendly vessel name when the type is Unknown,
		// and the vessel has multiple parts.
		// Argument <<1>> is the vessel's name.
		#evsLOC_00006 = Assemblage : <<1>>
		// The message to display in the hover menu to present the kerbal's EVA fuel
		// reserve.
		// Argument <<1>> is the total amount of the fuel. Format: CompactNumberType.
		#evsLOC_00007 = Ergol pour AEV : <<1>>
		// The message to display in the hover menu to tell that the vessel CAN be operated
		// by the player.
		#evsLOC_00008 = Le vaisseau EST contrôlable
		// The message to display in the hover menu to tell that the vessel CANNOT be
		// operated by the player.
		#evsLOC_00009 = Le vaisseau N'EST PAS contrôlable
		// The string that identifies a no camera stabilization mode. It's displayed when
		// the mode is changed.
		#evsLOC_00010 = AUCUNE
		// The string that identifies a stabilization mode when the camera position is
		// constant, and it only changes the focus to the newly selected vessel/part. It's
		// displayed when the mode is changed.
		#evsLOC_00011 = Garder la POSITION de la caméra
		// The string that identifies a stabilization mode when the distance from the camera
		// to the newly selected vessel/part is kept the same as it was on the former
		// vessel/part. It's displayed when the mode is changed.
		#evsLOC_00012 = Garder l'ELOIGNEMENT de la caméra
		// The mesage to present when the EVS mode has changed or updated.
		// Argumnent <<1>> is a localized description of the mode.
		#evsLOC_00013 = Mode de stabilisation : <<1>>
		// The message to display in the hover menu when the vessel, being hoverd, is too
		i// far to switch to it.
		// Argument <<1>> is the vessel's name.
		#evsLOC_00014 = Le vaisseau est trop loin pour être sélectionné (<<1>>)
		// The message to display in the hover menu to tell that the vessel IS attached to
		// the ground via the KIS mod part(s).
		#evsLOC_00015 = Le vaisseau EST attaché au sol
		// The message to display in the hover menu to tell that the vessel is NOT attached
		// to the ground via the KIS mod part(s).
		#evsLOC_00016 = Le vaisseau N'EST PAS attaché au sol
		// The status message in the hover menu when the player enables the part's focus
		// change mode, but the currently hovered part is already has the focus.
		#evsLOC_00017 = Cette pièce est sélectionnée.
		// The message to display when the player attempts to set the focus to a part which
		// doesn't belong to the current vessel.
		#evsLOC_00018 = Cette pièce n'appartient PAS à ce vaisseau !
		// The string that identifies the MIDDLE mouse button.
		#evsLOC_00019 = bouton du milieu de la souris
		// The hint message to display in the hover menu to tell what to do to set the focus
		// on the hoverd part.
		// Argument <<1>> is the localized name of the mouse button event (e.g. "LMB").
		#evsLOC_00020 = Cliquer sur [<<1>>] pour sélectionner cette pièce.
		// The hint message to display in the hover menu to tell what to do to reset the
		// part's focus back to the vessel focus mode.
		// Argument <<1>> is the localized name of the mosue button event (e.g. "LMB").
		#evsLOC_00021 = Cliquer sur [<<1>>] pour réinitialiser la sélection sur ce vaisseau.
		// The hint message to display in the hover menu when the part's focus mode is
		// enabled, but the cirrently hovered part is already in focus.
		#evsLOC_00022 = Survoler une autre pièce pour changer la sélection.
		// The hint message to display in the hover menu to tell what to do to set the focus
		// on the currently hovered part.
		#evsLOC_00023 = Survoler une pièce pour la sélectionner.
		// The hint message to display in the hover menu to tell what to do to reset the
		// focus to the default vessel focus mode.
		#evsLOC_00024 = Pointer vers l'espace pour réinitialiser la sélection.
	}
}

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