<commit_before>void enter(entity_impl& out owner) {
    owner.get_animation_component().play_ani("stand");
}

void update(float delta_time, entity_impl& out owner) {

}

void leave(entity_impl& out owner) {
    
}
<commit_msg>set velocity to zero in 'stand'-states enter function.<commit_after>void enter(entity_impl& out owner) {
    owner.get_animation_component().play_ani("stand");
    owner.get_character_physics_component().velocity(0);
    owner.get_character_physics_component().angular_velocity(0);
}

void update(float delta_time, entity_impl& out owner) {

}

void leave(entity_impl& out owner) {

}

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