<commit_before>#include "Graphics/Window.h"
#include "GameEngine/GameEngine.h"
#include "Events/Event.hpp"
#include "Audio/AudioSystem.hpp"



int main()
{
	Graphics::Window window(L"OWO");
	ASSB::GameEngine Engine(window);
	
  // Events thing
  Events::Event e;

  // Test audio system
  Audio::AudioSystem a(10);
  Audio::AudioFile af{ "../../Assets/Audio/Confirm1.wav" };
  a.PreloadFile(af);
  a.PlayFile(af, true);

	bool run = true;
	MSG msg;

  // Primary loop
	while (run)
	{
		while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
		{
			TranslateMessage(&msg);
			DispatchMessage(&msg);
			if (msg.message == WM_QUIT)<commit_msg>confirmed BEEP<commit_after>#include "Graphics/Window.h"
#include "GameEngine/GameEngine.h"
#include "Events/Event.hpp"
#include "Audio/AudioSystem.hpp"



int main()
{
	Graphics::Window window(L"OWO");
	ASSB::GameEngine Engine(window);
	
  // Events thing
  Events::Event e;

  // Test audio system
  Audio::AudioSystem a(10);
  Audio::AudioFile af{ "../../../Assets/Audio/Confirm1.wav" };
  a.PreloadFile(af);
  a.PlayFile(af, true);

	bool run = true;
	MSG msg;

  // Primary loop
	while (run)
	{
		while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
		{
			TranslateMessage(&msg);
			DispatchMessage(&msg);
			if (msg.message == WM_QUIT)
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