<commit_before>﻿using Cinemachine;
using MoreMountains.CorgiEngine;
using System;
using System.Linq;
using UnityEngine;

public class LevelManagerCinemachineBased : LevelManager
{
    protected static new LevelManagerCinemachineBased _instance;

    public static new LevelManagerCinemachineBased Instance
    {
        get
        {
            if (_instance == null)
            {
                _instance = FindObjectOfType();
                if (_instance == null)
                {
                    GameObject obj = new GameObject();
                    _instance = obj.AddComponent();
                }
            }
            return _instance;
        }
    }


    protected override void Awake()
    {
        if (!Application.isPlaying)
        {
            return;
        }

        _instance = this;

        In stantiatePlayableCharacters();
    }

    public CinemachineVirtualCamera[] vCams;
    /// 
    /// Gets current camera, points number, start time, etc.
    /// 
    protected override void Initialization()
    {
        // storage
        //LevelCameraController = FindObjectOfType();
        for (int i = 0; i < vCams.Length; i++)
        {
            vCams[i].Follow = Players[0].transform;<commit_msg>Fix minor typo in method call.<commit_after>﻿using Cinemachine;
using MoreMountains.CorgiEngine;
using System;
using System.Linq;
using UnityEngine;

public class LevelManagerCinemachineBased : LevelManager
{
    protected static new LevelManagerCinemachineBased _instance;

    public static new LevelManagerCinemachineBased Instance
    {
        get
        {
            if (_instance == null)
            {
                _instance = FindObjectOfType();
                if (_instance == null)
                {
                    GameObject obj = new GameObject();
                    _instance = obj.AddComponent();
                }
            }
            return _instance;
        }
    }


    protected override void Awake()
    {
        if (!Application.isPlaying)
        {
            return;
        }

        _instance = this;

        InstantiatePlayableCharacters();
    }

    public CinemachineVirtualCamera[] vCams;
    /// 
    /// Gets current camera, points number, start time, etc.
    /// 
    protected override void Initialization()
    {
        // storage
        //LevelCameraController = FindObjectOfType();
        for (int i = 0; i < vCams.Length; i++)
        {
            vCams[i].Follow = Players[0].transform;
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