<commit_before>import { t, Trans } from '@lingui/macro';
import SPELLS from 'common/SPELLS';
import { TALENTS_PRIEST } from 'common/TALENTS';
import { Panel } from 'interface';
import CooldownIcon from 'interface/icons/Cooldown';
import Analyzer, { SELECTED_PLAYER, Options } from 'parser/core/Analyzer';
import CASTS_THAT_ARENT_CASTS from 'parser/core/CASTS_THAT_ARENT_CASTS';
import EventFilter, { SELECTED_PLAYER_PET } from 'parser/core/EventFilter';
import Events, {
  AnyEvent,
  AbsorbedEvent,
  ApplyBuffEvent,
  ApplyDebuffEvent,
  CastEvent,
  DamageEvent,
  HealEvent,
  RemoveBuffEvent,
  RemoveDebuffEvent,
  SummonEvent,
  DeathEvent,
} from 'parser/core/Events';
import EventHistory from 'parser/shared/modules/EventHistory';
import CooldownOverview from 'parser/ui/CooldownOverview';

const debug = false;

export enum BUILT_IN_SUMMARY_TYPES {
  HEALING = 'HEALING',
  OVERHEALING = 'OVERHEALING',
  ABSORBED = 'ABSORBED',
  ABSORBS_APPLIED = 'ABSORBS_APPLIED',
  MANA = 'MANA',
  DAMAGE = 'DAMAGE',
}

type TrackedEvent = CastEvent | HealEvent | AbsorbedEvent | DamageEvent | ApplyBuffEvent;

export type SummaryDef = {
  label: string;
  tooltip: string;
  value: number | string;
};

export type CooldownSpell = {
  spell: number;
  summary: Array<BUILT_IN_SUMMARY_TYPES | SummaryDef>;
  startBufferFilter?: EventFilter<any>;
  startBufferMS?: number;
  startBufferEvents?: number;
  petID?: number;
  duration?: number;
};

export type TrackedCooldown = CooldownSpell & {
  /** The timestamp to begin tracking events */
  start: number;
  /** The timestamp the Cooldown was cast/applied */
  cdStart: number;
  /** The timestamp the Cooldown ends / we stop trakcing */
  end: number | null;
  events: AnyEvent[];
};

class CooldownThroughputTracker extends Analyzer {
  static dependencies = {
    eventHistory: EventHistory,
  };
  protected eventHistory!: EventHistory;

  static cooldownSpells: CooldownSpell[] = [
    {
      spell: SPELLS.INNERVATE.id,
      summary: [
        BUILT_IN_SUMMARY_TYPES.HEALING,
        BUILT_IN_SUMMARY_TYPES.OVERHEALING,
        BUILT_IN_SUMMARY_TYPES.MANA,
      ],
    },
    {
      spell: TALENTS_PRIEST.POWER_INFUSION_TALENT.id,
      summary: [BUILT_IN_SUMMARY_TYPES.DAMAGE, BUILT_IN_SUMMARY_TYPES.HEALING],
    },
    {
      spell: SPELLS.HEROISM.id,
      summary: [BUILT_IN_SUMMARY_TYPES.DAMAGE, BUILT_IN_SUMMARY_TYPES.HEALING],
    },
    {
      spell: SPELLS.BLOODLUST.id,
      summary: [BUILT_IN_SUMMARY_TYPES.DAMAGE, BUILT_IN_SUMMARY_TYPES.HEALING],
    },
  ];

  static ignoredSpells: number[] = [
    // General spells that you don't want to see in the Cooldown overview (could be boss mechanics etc.) should belong here.
    // If you want to add some spells specific to your spec, redefine this array in your spec CooldownThroughputTracker similarly to cooldownSpells (see Marksmanship Hunter for example)
    ...CASTS_THAT_ARENT_CASTS,
  ];

  static castCooldowns: CooldownSpell[] = [
    // Some cooldowns cannot be tracked by a buff such as the Destruction 'Summon Infernal'. This is usually because they are temporary pet summons.
    // If you want to add some spells specific to your spec, redefine this array in your spec CooldownThroughputTracker similarly to cooldownSpells (see Destruction Warlock for example)
  ];

  pastCooldowns: TrackedCooldown[] = [];
  activeCooldowns: TrackedCooldown[] = [];

  constructor(options: Options) {
    super(options);
    this.addEventListener(Events.fightend, this.onFightend);
    this.addEventListener(Events.cast.by(SELECTED_PLAYER), this.onCast);
    this.addEventListener(Events.heal.by(SELECTED_PLAYER), this.onHeal);
    this.addEventListener(Events.absorbed.by(SELECTED_PLAYER), this.onAbsorb);
    this.addEventListener(Events.damage.by(SELECTED_PLAYER), this.onDamage);
    this.addEventListener(Events.damage.by(SELECTED_PLAYER_PET), this.onPetDamage);
    this.addEventListener(Events.applybuff.by(SELECTED_PLAYER), this.onApplyBuff);
    this.addEventListener(Events.applybuff.to(SELECTED_PLAYER), this.onApplyBuffToPlayer);
    this.addEventListener(Events.removebuff.to(SELECTED_PLAYER), this.onRemoveBuff);
    this.addEventListener(Events.applydebuff.by(SELECTED_PLAYER), this.onApplyDebuff);
    this.addEventListener(Events.removedebuff.by(SELECTED_PLAYER), this.onRemoveDebuff);
    this.addEventListener(Events.summon.by(SELECTED_PLAYER), this.onSummon);
    this.addEventListener(Events.death.to(SELECTED_PLAYER_PET), this.onPetDeath);
  }

  startCooldown(
    event: CastEvent | ApplyBuffEvent | ApplyDebuffEvent,
    isCastCooldown: boolean = false,
  ) {
    const spellId = event.ability.guid;
    const ctor = this.constructor as typeof CooldownThroughputTracker;
    let cooldownSpell: CooldownSpell | undefined;
    if (isCastCooldown) {
      cooldownSpell = ctor.castCooldowns.find((cooldownSpell) => cooldownSpell.spell === spellId);
    } else {
      cooldownSpell = ctor.cooldownSpells.find((cooldownSpell) => cooldownSpell.spell === spellId);<commit_msg>update for comments<commit_after>import { t, Trans } from '@lingui/macro';
import { RETAIL_EXPANSION, CLASSIC_EXPANSION } from 'game/Expansion';
import SPELLS from 'common/SPELLS';
import { TALENTS_PRIEST } from 'common/TALENTS';
import { Panel } from 'interface';
import CooldownIcon from 'interface/icons/Cooldown';
import Analyzer, { SELECTED_PLAYER, Options } from 'parser/core/Analyzer';
import CASTS_THAT_ARENT_CASTS from 'parser/core/CASTS_THAT_ARENT_CASTS';
import EventFilter, { SELECTED_PLAYER_PET } from 'parser/core/EventFilter';
import Events, {
  AnyEvent,
  AbsorbedEvent,
  ApplyBuffEvent,
  ApplyDebuffEvent,
  CastEvent,
  DamageEvent,
  HealEvent,
  RemoveBuffEvent,
  RemoveDebuffEvent,
  SummonEvent,
  DeathEvent,
} from 'parser/core/Events';
import EventHistory from 'parser/shared/modules/EventHistory';
import CooldownOverview from 'parser/ui/CooldownOverview';

const debug = false;

export enum BUILT_IN_SUMMARY_TYPES {
  HEALING = 'HEALING',
  OVERHEALING = 'OVERHEALING',
  ABSORBED = 'ABSORBED',
  ABSORBS_APPLIED = 'ABSORBS_APPLIED',
  MANA = 'MANA',
  DAMAGE = 'DAMAGE',
}

type TrackedEvent = CastEvent | HealEvent | AbsorbedEvent | DamageEvent | ApplyBuffEvent;

export type SummaryDef = {
  label: string;
  tooltip: string;
  value: number | string;
};

export type CooldownSpell = {
  spell: number;
  summary: Array<BUILT_IN_SUMMARY_TYPES | SummaryDef>;
  startBufferFilter?: EventFilter<any>;
  startBufferMS?: number;
  startBufferEvents?: number;
  petID?: number;
  duration?: number;
  expansion?: number;
};

export type TrackedCooldown = CooldownSpell & {
  /** The timestamp to begin tracking events */
  start: number;
  /** The timestamp the Cooldown was cast/applied */
  cdStart: number;
  /** The timestamp the Cooldown ends / we stop trakcing */
  end: number | null;
  events: AnyEvent[];
};

class CooldownThroughputTracker extends Analyzer {
  static dependencies = {
    eventHistory: EventHistory,
  };
  protected eventHistory!: EventHistory;

  static cooldownSpells: CooldownSpell[] = [
    // Retail
    {
      spell: SPELLS.INNERVATE.id,
      summary: [
        BUILT_IN_SUMMARY_TYPES.HEALING,
        BUILT_IN_SUMMARY_TYPES.OVERHEALING,
        BUILT_IN_SUMMARY_TYPES.MANA,
      ],
      expansion: RETAIL_EXPANSION,
    },
    {
      spell: TALENTS_PRIEST.POWER_INFUSION_TALENT.id,
      summary: [BUILT_IN_SUMMARY_TYPES.DAMAGE, BUILT_IN_SUMMARY_TYPES.HEALING],
      expansion: RETAIL_EXPANSION,
    },
    // Classic
    {
      spell: SPELLS.BLOODLUST.id,
      summary: [BUILT_IN_SUMMARY_TYPES.DAMAGE, BUILT_IN_SUMMARY_TYPES.HEALING],
      expansion: CLASSIC_EXPANSION,
    },
    {
      spell: SPELLS.HEROISM.id,
      summary: [BUILT_IN_SUMMARY_TYPES.DAMAGE, BUILT_IN_SUMMARY_TYPES.HEALING],
      expansion: CLASSIC_EXPANSION,
    },
    {
      spell: TALENTS_PRIEST.POWER_INFUSION_TALENT.id,
      summary: [BUILT_IN_SUMMARY_TYPES.DAMAGE, BUILT_IN_SUMMARY_TYPES.HEALING],
      expansion: CLASSIC_EXPANSION,
    },
  ];

  static ignoredSpells: number[] = [
    // General spells that you don't want to see in the Cooldown overview (could be boss mechanics etc.) should belong here.
    // If you want to add some spells specific to your spec, redefine this array in your spec CooldownThroughputTracker similarly to cooldownSpells (see Marksmanship Hunter for example)
    ...CASTS_THAT_ARENT_CASTS,
  ];

  static castCooldowns: CooldownSpell[] = [
    // Some cooldowns cannot be tracked by a buff such as the Destruction 'Summon Infernal'. This is usually because they are temporary pet summons.
    // If you want to add some spells specific to your spec, redefine this array in your spec CooldownThroughputTracker similarly to cooldownSpells (see Destruction Warlock for example)
  ];

  pastCooldowns: TrackedCooldown[] = [];
  activeCooldowns: TrackedCooldown[] = [];

  constructor(options: Options) {
    super(options);
    this.addEventListener(Events.fightend, this.onFightend);
    this.addEventListener(Events.cast.by(SELECTED_PLAYER), this.onCast);
    this.addEventListener(Events.heal.by(SELECTED_PLAYER), this.onHeal);
    this.addEventListener(Events.absorbed.by(SELECTED_PLAYER), this.onAbsorb);
    this.addEventListener(Events.damage.by(SELECTED_PLAYER), this.onDamage);
    this.addEventListener(Events.damage.by(SELECTED_PLAYER_PET), this.onPetDamage);
    this.addEventListener(Events.applybuff.by(SELECTED_PLAYER), this.onApplyBuff);
    this.addEventListener(Events.applybuff.to(SELECTED_PLAYER), this.onApplyBuffToPlayer);
    this.addEventListener(Events.removebuff.to(SELECTED_PLAYER), this.onRemoveBuff);
    this.addEventListener(Events.applydebuff.by(SELECTED_PLAYER), this.onApplyDebuff);
    this.addEventListener(Events.removedebuff.by(SELECTED_PLAYER), this.onRemoveDebuff);
    this.addEventListener(Events.summon.by(SELECTED_PLAYER), this.onSummon);
    this.addEventListener(Events.death.to(SELECTED_PLAYER_PET), this.onPetDeath);
  }

  startCooldown(
    event: CastEvent | ApplyBuffEvent | ApplyDebuffEvent,
    isCastCooldown: boolean = false,
  ) {
    const expansion = this.owner.config.expansion;
    const spellId = event.ability.guid;
    const ctor = this.constructor as typeof CooldownThroughputTracker;
    let cooldownSpell: CooldownSpell | undefined;
    if (isCastCooldown) {
      cooldownSpell = ctor.castCooldowns.find((cooldownSpell) => cooldownSpell.spell === spellId);
    } else {
      cooldownSpell = ctor.cooldownSpells.find(
        (cooldownSpell) => cooldownSpell.spell === spellId && expansion === cooldownSpell.expansion,
      );
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