<commit_before>import React from 'react'
import ReactDOM from 'react-dom'
import './index.css'

function Square(props) {
  return (
    <button
      className="square"
      onClick={props.onClick}
    >
      {props.value}
    </button>
  )
}

class Board extends React.Component {
  renderSquare(i) {
    return (
      <Square
        value={this.props.squares[i]}
        onClick={() => this.props.onClick(i)}
      />
    )
  }

  render() {
    return (
      <div>
        <div className="board-row">
          {this.renderSquare(0)}
          {this.renderSquare(1)}
          {this.renderSquare(2)}
        </div>
        <div className="board-row">
          {this.renderSquare(3)}
          {this.renderSquare(4)}
          {this.renderSquare(5)}
        </div>
        <div className="board-row">
          {this.renderSquare(6)}
          {this.renderSquare(7)}
          {this.renderSquare(8)}
        </div>
      </div>
    )
  }
}

class Game extends React.Component {
  constructor(props) {
    super(props)
    this.state = {
      history: [{
        squares: Array(9).fill(null)
      }],
      stepNumber: 0,
      xIsNext: false,
      gameIsDraw: false
    }
  }

  handleClick(i) {
    const history = this.state.history.slice(0, this.state.stepNumber + 1)
    const current = history[history.length - 1]
    const squares = current.squares.slice()
    if (calculateWinner(squares) || squares[i]) {
      return
    }
    squares[i] = this.state.xIsNext ? 'X' : 'O'
    let gameIsDraw
    if (calculateWinner(squares) || squares.includes(null)) {
      gameIsDraw = false
    } else {
      gameIsDraw = true
    }
    this.setState({
      history: history.concat([{
        squares: squares,
      }]),
      stepNumber: history.length,
      xIsNext: !this.state.xIsNext,
      gameIsDraw: gameIsDraw
    })
  }

  jumpTo(step) {
    this.setState({
      stepNumber: step,
      xIsNext: (step % 2) === 1
    })
  }

  render() {
    const history = this.state.history
    const current = history[this.state.stepNumber]
    const winner = calculateWinner(current.squares)

    const moves = history.map((step, move) => {
      const desc = move ?
                   'Go to move #' + move :
                   'Go to game start'
                   return (
                     <li key={move}>
                       <button onClick={() => this.jumpTo(move)}>{desc}</button>
                     </li>
                   )
    })

    let status
    if (winner) {
      status = 'Winner: ' + winner
    } else {
      status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O')
    }

    return (
      <div className="game">
        <div className="game-board">
          <Board
            squares={current.squares}
            onClick={(i) => this.handleClick(i)}
          />
        </div>
        <div className="game-info">
          <div>{this.state.gameIsDraw ? 'The game was a draw!' : status}</div>
          <div>{'Step Number: ' + this.state.stepNumber}</div>
          <ol>{moves}</ol>
        </div>
      </div>
    )
  }
}

ReactDOM.render(
  <Game />,
  document.getElementById('root')
)

function calculateWinner(squares) {
  const lines = [
    [0, 1, 2],
    [3, 4, 5],
    [6, 7, 8],
    [0, 3, 6],
    [1, 4, 7],
    [2, 5, 8],
    [0, 4, 8],
    [2, 4, 6]
  ]

  for (let i = 0; i < lines.length; i++) {
    const [a, b, c] = lines[i]
    const player = squares[a]
    if (player && player === squares[b] && player === squares[c]) {
      return player
    }
  }
  return null
}
<commit_msg>Move gameIsDraw status<commit_after>import React from 'react'
import ReactDOM from 'react-dom'
import './index.css'

function Square(props) {
  return (
    <button
      className="square"
      onClick={props.onClick}
    >
      {props.value}
    </button>
  )
}

class Board extends React.Component {
  renderSquare(i) {
    return (
      <Square
        value={this.props.squares[i]}
        onClick={() => this.props.onClick(i)}
      />
    )
  }

  render() {
    return (
      <div>
        <div className="board-row">
          {this.renderSquare(0)}
          {this.renderSquare(1)}
          {this.renderSquare(2)}
        </div>
        <div className="board-row">
          {this.renderSquare(3)}
          {this.renderSquare(4)}
          {this.renderSquare(5)}
        </div>
        <div className="board-row">
          {this.renderSquare(6)}
          {this.renderSquare(7)}
          {this.renderSquare(8)}
        </div>
      </div>
    )
  }
}

class Game extends React.Component {
  constructor(props) {
    super(props)
    this.state = {
      history: [{
        squares: Array(9).fill(null)
      }],
      stepNumber: 0,
      xIsNext: false,
      gameIsDraw: false
    }
  }

  handleClick(i) {
    const history = this.state.history.slice(0, this.state.stepNumber + 1)
    const current = history[history.length - 1]
    const squares = current.squares.slice()
    if (calculateWinner(squares) || squares[i]) {
      return
    }
    squares[i] = this.state.xIsNext ? 'X' : 'O'
    let gameIsDraw
    if (calculateWinner(squares) || squares.includes(null)) {
      gameIsDraw = false
    } else {
      gameIsDraw = true
    }
    this.setState({
      history: history.concat([{
        squares: squares,
      }]),
      stepNumber: history.length,
      xIsNext: !this.state.xIsNext,
      gameIsDraw: gameIsDraw
    })
  }

  jumpTo(step) {
    this.setState({
      stepNumber: step,
      xIsNext: (step % 2) === 1
    })
  }

  render() {
    const history = this.state.history
    const current = history[this.state.stepNumber]
    const winner = calculateWinner(current.squares)

    const moves = history.map((step, move) => {
      const desc = move ?
                   'Go to move #' + move :
                   'Go to game start'
                   return (
                     <li key={move}>
                       <button onClick={() => this.jumpTo(move)}>{desc}</button>
                     </li>
                   )
    })

    let status
    if (winner) {
      status = 'Winner: ' + winner
    } else if (this.state.gameIsDraw) {
      status = 'The game was a draw!'
    } else {
      status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O')
    }

    return (
      <div className="game">
        <div className="game-board">
          <Board
            squares={current.squares}
            onClick={(i) => this.handleClick(i)}
          />
        </div>
        <div className="game-info">
          <div>{status}</div>
          <div>{'Step Number: ' + this.state.stepNumber}</div>
          <ol>{moves}</ol>
        </div>
      </div>
    )
  }
}

ReactDOM.render(
  <Game />,
  document.getElementById('root')
)

function calculateWinner(squares) {
  const lines = [
    [0, 1, 2],
    [3, 4, 5],
    [6, 7, 8],
    [0, 3, 6],
    [1, 4, 7],
    [2, 5, 8],
    [0, 4, 8],
    [2, 4, 6]
  ]

  for (let i = 0; i < lines.length; i++) {
    const [a, b, c] = lines[i]
    const player = squares[a]
    if (player && player === squares[b] && player === squares[c]) {
      return player
    }
  }
  return null
}

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