<commit_before>u8R"(#version 100

#extension GL_EXT_shadow_samplers : enable

#ifdef GL_FRAGMENT_PRECISION_HIGH
  precision highp float;
#else
  precision mediump float;
#endif

void main()
{
  
}

)"<commit_msg>implement shadow mapping fs code.<commit_after>u8R"(#version 100

#extension GL_EXT_shadow_samplers : enable

#ifdef GL_FRAGMENT_PRECISION_HIGH
  precision highp float;
#else
  precision mediump float;
#endif

void main()
{
  gl_FragColor = vec4( 0.0 );
}

)"
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