<commit_before>/**
    @file Frame.hpp
    @brief Manages the frame of the game.
    @copyright LGPL. MIT License.
*/

#ifndef __FRAME__
#define __FRAME__

#include "Engine/sdl2include.hpp"

class Frame {
public:
    Frame(int positionX, int positionY, int width, int height);
    SDL_Rect *GetRect();

private:
    // Rectangular area of the frame
    SDL_Rect sourceRectangle;
};

#endif // __FRAME__
<commit_msg>First application of initializing variables when declaring technique - Applied  in Frame class<commit_after>/**
    @file Frame.hpp
    @brief Manages the frame of the game.
    @copyright LGPL. MIT License.
*/

#ifndef __FRAME__
#define __FRAME__

#include "Engine/sdl2include.hpp"

class Frame {
public:
    Frame(int positionX, int positionY, int width, int height);
    SDL_Rect *GetRect();

private:
    // Rectangular area of the frame
    SDL_Rect sourceRectangle = {0, 0, 0, 0};
};

#endif // __FRAME__

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