<commit_before>attribute vec3 _Vertex;
//attribute vec3 _Normal;
//attribute vec2 _TexCoord0;
uniform vec3 _Color;

uniform mat4 _ProjectionViewMatrix;
uniform mat4 _ModelMatrix;
//uniform mat3 _NormalMatrix;

varying vec4 vColor;

void main(void) {
  vColor = vec4(_Color, 1.0);
  gl_Position = _ProjectionViewMatrix * _ModelMatrix * vec4(_Vertex, 1.0);
}<commit_msg>shaders: update default.vert to include comment about other common uniforms, attributes, varying<commit_after>const vec2 ma = vec2(0.5,0.5);

attribute vec3 _Vertex;
//attribute vec3 _Normal;
//attribute vec2 _TexCoord0;

uniform vec3 _Color;

uniform mat4 _ProjectionViewMatrix;
uniform mat4 _ModelMatrix;
//uniform mat3 _NormalMatrix;

varying vec4 vColor;
//varying vec2 vTexCoord0;
//varying vec3 vNormal;
//varying vec4 vVertex;

void main(void) {
  vec4 v = _ModelMatrix * vec4(_Vertex, 1.0);
  vColor = vec4(_Color, 1.0);
//  vVertex = v;
//  vNormal = _NormalMatrix * _Normal;
//  vTexCoord0 = _TexCoord0 * ma + ma;
  
  gl_Position = _ProjectionViewMatrix * v;
}
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{'dir': 'git-commits-cleaned', 'id': '2849560', 'n_tokens_mistral': 374, 'n_tokens_neox': 362, 'n_words': 104}