<commit_before>
function init()

end

function shutdown()

end


function render(dt)

end<commit_msg>game.lua implemented, TODO: call game.lua function in Game.cpp<commit_after>function init()
	print("Lua Init called.")
end

function shutdown()
	print("Lua Shutdown called.")
end

function update(dt)
	print("Lua Update called.")
end
{'fraction_non_alphanumeric': 0.11411411411411411, 'fraction_numerical': 0.0, 'mean_word_length': 5.549019607843137, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 3, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '6672266', 'n_tokens_mistral': 109, 'n_tokens_neox': 105, 'n_words': 34}