<commit_before>﻿using UnityEngine;
using System.Collections;

public class StoryPage : MonoBehaviour 
{
	[SerializeField]
	private Texture2D m_foreground;
	[SerializeField]
	private Texture2D m_midground;
	[SerializeField]
	private Texture2D m_background;
	[SerializeField]
	private string m_text;

	public Texture2D GetForeground()
	{
		return m_foreground;
	}

	public Texture2D GetMidground()
	{
		return m_midground;
	}

	public Texture2D GetBackground()
	{
		return m_background;
	}

	public string GetText()
	{
		return m_text;
	}
}<commit_msg>Added audio property to StoryPage.<commit_after>﻿using UnityEngine;
using System.Collections;

public class StoryPage : MonoBehaviour 
{
	[SerializeField]
	private Texture2D m_foreground;
	[SerializeField]
	private Texture2D m_midground;
	[SerializeField]
	private Texture2D m_background;
	[SerializeField]
	private AudioClip m_audio;
	[SerializeField]
	private string m_text;

	public Texture2D GetForeground()
	{
		return m_foreground;
	}

	public Texture2D GetMidground()
	{
		return m_midground;
	}

	public Texture2D GetBackground()
	{
		return m_background;
	}

	public AudioClip()
	{
		return m_audio;
	}

	public string GetText()
	{
		return m_text;
	}
}
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{'dir': 'git-commits-cleaned', 'id': '1653387', 'n_tokens_mistral': 448, 'n_tokens_neox': 435, 'n_words': 100}