<commit_before>﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public static class PlayerConstants {
	public const int BOOST_POWER_MAX = 100;
	public const int BOOST_POWER_COST = 30;
	public const int BOOST_POWER_DEFAULT = 50;

	public const int DASH_JUMP_CONSTANT = 10;
	public const float DASH_COOLDOWN = 0.5f; // in milliseconds
	public const float DASH_DISTANCE = 1.0f; // modifier, in distance


	public const float DASH_SPEED = 4.0f; // modifiers
	public const float RUN_SPEED = 1.0f;


	public const float BOOST_POWER_INPUT_BUFFER = 0.2f; // in milliseconds
	public const float
}<commit_msg>missed one<commit_after>﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public static class PlayerConstants {
	public const int BOOST_POWER_MAX = 100;
	public const int BOOST_POWER_COST = 30;
	public const int BOOST_POWER_DEFAULT = 50;

	public const int DASH_JUMP_CONSTANT = 10;
	public const float DASH_COOLDOWN = 0.5f; // in milliseconds
	public const float DASH_DISTANCE = 1.0f; // modifier, in distance


	public const float DASH_SPEED = 4.0f; // modifiers
	public const float RUN_SPEED = 1.0f;


	public const float BOOST_POWER_INPUT_BUFFER = 0.2f; // in millisecondsS
}
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{'dir': 'git-commits-cleaned', 'id': '1691915', 'n_tokens_mistral': 443, 'n_tokens_neox': 393, 'n_words': 130}