<commit_before><?php
$page_title = "Ancient Beast - Manual";
$style = "
.iconz {
	width: 110px;
	height: 110px;
}
";
include("../header.php");
echo $start_div; ?>
<nav><table style="font-size:18px; font-weight:bold; margin:0; padding:0; margin-left:auto; margin-right:auto; text-align:center;"><tr>
<?php
$sections = array("info", "demands", "plot", "gameplay", "locations", "development", "license");
foreach ($sections as &$sectionItem) {
	echo "<td><center><a href='#$sectionItem' class='lighten'><img src='$sectionItem.png' width='120' height='120' style='display:block;'>".ucfirst($sectionItem)."</a></center></td>";
}
?>
</tr></table></nav>
<?php echo $separator; ?>
<article>
<a name="info">I. <b><u>Info</u></b></a>
<p>
<b>Ancient Beast</b>, commonly abreviated <b>AB</b>, is an online multiplayer game, a hybrid combining turn based strategy with role-playing elements, based on an exciting dark fantasy universe infused with mythology, featuring 7 distinctive realms containing a wide variety of creatures to master or defeat, each with it's own unique and exciting set of skills and upgrades, all brought to life by nicely crafted rendered 3d graphics.
</p>
<p>
Ancient Beast is developed using web programming languages such as HTML 5 and javascript/jquery in order to be playable right from any modern browser on pretty much any operating system and hardware, without having to download and install any plugins. It was carefuly designed to be easy to learn and fun.
</p>
<?php echo $separator; ?>
<a name="demands">II. <b><u>Demands</u></b></a>
<ul>
<li>a modern browser with HTML 5 support and Javascript enabled</li>
<li>500mhz Processor</li>
<li>256mb RAM</li>
<li>128mb Video Card with HD capability (recommended)</li>
<li>HD display (recommended)</li>
<li>controller (keyboard and/or mouse, gamepad or multi touch screen)</li>
<li>broadband internet connection (required)</li>
<li>200mb HDD for cache (optional)</li>
<li>stereo speakers (optional)</li>
</ul>
<?php echo $separator; ?>
<a name="plot">III. <b><u>Plot</u></b></a>
<p>
It's the year 2653. In the last centuries, technology advanced exponentially up to the point that pretty much everyone had a fair chance at playing God. With help from the <a href="http://reprap.org/" target="_blank"><b>RepRap</b></a> project, a free desktop 3d printer, anyone could build it's own weapon factory or genetic laboratory right in his own garrage or backyard. Having mechanic parts or genetic modifications turned from a fashion option into a requirement for survival.
</p><p>
Despite their combined efforts, the world's governments couldn't prevent the world from plunging into chaos. The Earth has become a battlefield; split between 7 factions fighting for dominion over the ravaged landscape. The apocalypse is here, and only the strongest will survive.
</p>
<?php echo $separator; ?>
<a name="gameplay">IV. <b><u>Gameplay</u></b></a>
<p>
In order to play Ancient Beast, you'll needed a <a href="http://www.freezingmoon.org/account" target="_blank"><b>FreezingMoon</b></a> account. After logging in, you'll be offered a level 1 creature to get you started and you'll have access to the adventure map, which has 49 locations you can fight at. When you go to a location, you're shown other players already there, which you can challenge or accept challenges from. Fights take place between two sides, up to five players each, the challenger party being showed at the left side of the combat field, which is 18x11 hexes. Based on the difficulty of the fight, you can win gold coins, which can be spent in the shop in order to buy creatures, items, outfits and avatars.
</p>
<img src="combat.jpg" style="width:100%;">
<table width=100%><tr style="text-align:center; vertical-align:top;">
	<td width=30%><b>Creature slots</b><br>Based on your summoning points, you can summon and control up to 7 creatures</td>
	<td width=40%><b>Status bar</b><br>Displays combat and chat logs and also shows information about things</td>
	<td width=30%><b>Creature abilities</b><br>Displays the abilities of the active creature, the last one allowing you to skip turn</td>
</tr></table>
<p>
Players are represented on the combat field by skeletons and can be customized by purchasing outfits, which can influence the stats of their summoned creatures.
Players can level up by gaining experience on the combat field, gaining 1 more summoning points each level, being able to summon more or better creatures. In order to summon a creature you own, it takes a number of summoning points equal to the creature's level.
When fighting players of lower levels, you will temporarely drop levels in order to balance the fight.
</p>
<p>
After engaging in combat, players are taken to the battle field where both parties take turns to summon up to seven creatures each. One creature is required, if player can and chooses to summon more later one, by doing so he'll lose the turn of the current creature, but he can have the advantage of summoning more suitable creatures based on the situation of the combat.
</p>
<p>
<b>Health:</b> A raw number representing the amount of damage a creature can take until it dies.<br>
<b>Regrowth:</b> Amount of health which gets restored to the creature every round.<br>
<b>Fatigue:</b> While a creature is bellow this amount of health, it's becomes fatigued and unable to move.<br>
<b>Energy:</b> Doing any action, including moving, drains energy from the creature.<br>
<b>Meditation:</b> Creature gains back this amount of energy points every round.<br>
<b>Delay:</b> Creatures with smaller delay always get to act first.<br>
<b>Offense:</b> Influences the damage output of attacks.<br>
<b>Defense:</b> Protects the creature by reducing incoming damage.<br>
<b>Inventory:</b> Each creature can equip up to 6 items, which have an impact on it's stats and/or masteries.<br>
Each item requires a certain number of available inventory points in order to be equiped, therefore some creatures are more item dependant than others.<br>
<b>Masteries</b> can have an impact on the effectiveness of the creature's abilities and can also help reduce incoming damage and even protect the creature from harmfull effects.
</p>
<?php echo $separator; ?>
<a name="locations">V. <b><u>Locations</u></b></a>
<p>
The world has been divided into equal regions, one for each of the deadly sins which suit it's inhabitants the most.
Every region has 7 locations where combat can take place.
</p>
<div style="text-align:center; width:506px; margin-left:auto; margin-right:auto;">
<img id="sins" src="sins.png" usemap="#sins" border="0" width="506" height="527">
<map id="_sins" name="sins">
<area shape="poly" coords="203,176,301,175,351,260,302,348,199,349,151,261" href="#Avarice" title="Avarice"><commit_msg>new rule about summoning the same creature multiple times<commit_after><?php
$page_title = "Ancient Beast - Manual";
$style = "
.iconz {
	width: 110px;
	height: 110px;
}
";
include("../header.php");
echo $start_div; ?>
<nav><table style="font-size:18px; font-weight:bold; margin:0; padding:0; margin-left:auto; margin-right:auto; text-align:center;"><tr>
<?php
$sections = array("info", "demands", "plot", "gameplay", "locations", "development", "license");
foreach ($sections as &$sectionItem) {
	echo "<td><center><a href='#$sectionItem' class='lighten'><img src='$sectionItem.png' width='120' height='120' style='display:block;'>".ucfirst($sectionItem)."</a></center></td>";
}
?>
</tr></table></nav>
<?php echo $separator; ?>
<article>
<a name="info">I. <b><u>Info</u></b></a>
<p>
<b>Ancient Beast</b>, commonly abreviated <b>AB</b>, is an online multiplayer game, a hybrid combining turn based strategy with role-playing elements, based on an exciting dark fantasy universe infused with mythology, featuring 7 distinctive realms containing a wide variety of creatures to master or defeat, each with it's own unique and exciting set of skills and upgrades, all brought to life by nicely crafted rendered 3d graphics.
</p>
<p>
Ancient Beast is developed using web programming languages such as HTML 5 and javascript/jquery in order to be playable right from any modern browser on pretty much any operating system and hardware, without having to download and install any plugins. It was carefuly designed to be easy to learn and fun.
</p>
<?php echo $separator; ?>
<a name="demands">II. <b><u>Demands</u></b></a>
<ul>
<li>a modern browser with HTML 5 support and Javascript enabled</li>
<li>500mhz Processor</li>
<li>256mb RAM</li>
<li>128mb Video Card with HD capability (recommended)</li>
<li>HD display (recommended)</li>
<li>controller (keyboard and/or mouse, gamepad or multi touch screen)</li>
<li>broadband internet connection (required)</li>
<li>200mb HDD for cache (optional)</li>
<li>stereo speakers (optional)</li>
</ul>
<?php echo $separator; ?>
<a name="plot">III. <b><u>Plot</u></b></a>
<p>
It's the year 2653. In the last centuries, technology advanced exponentially up to the point that pretty much everyone had a fair chance at playing God. With help from the <a href="http://reprap.org/" target="_blank"><b>RepRap</b></a> project, a free desktop 3d printer, anyone could build it's own weapon factory or genetic laboratory right in his own garrage or backyard. Having mechanic parts or genetic modifications turned from a fashion option into a requirement for survival.
</p><p>
Despite their combined efforts, the world's governments couldn't prevent the world from plunging into chaos. The Earth has become a battlefield; split between 7 factions fighting for dominion over the ravaged landscape. The apocalypse is here, and only the strongest will survive.
</p>
<?php echo $separator; ?>
<a name="gameplay">IV. <b><u>Gameplay</u></b></a>
<p>
In order to play Ancient Beast, you'll needed a <a href="http://www.freezingmoon.org/account" target="_blank"><b>FreezingMoon</b></a> account. After logging in, you'll be offered a level 1 creature to get you started and you'll have access to the adventure map, which has 49 locations you can fight at. When you go to a location, you're shown other players already there, which you can challenge or accept challenges from. Fights take place between two sides, up to five players each, the challenger party being showed at the left side of the combat field, which is 18x11 hexes. Based on the difficulty of the fight, you can win gold coins, which can be spent in the shop in order to buy creatures, items, outfits and avatars.
</p>
<img src="combat.jpg" style="width:100%;">
<table width=100%><tr style="text-align:center; vertical-align:top;">
	<td width=30%><b>Creature slots</b><br>Based on your mana points, you can summon and control up to 7 creatures</td>
	<td width=40%><b>Status bar</b><br>Displays combat and chat logs and also shows information about things</td>
	<td width=30%><b>Creature abilities</b><br>Displays the abilities of the active creature, the last one allowing you to skip turn</td>
</tr></table>
<p>
Players are represented on the combat field by skeletons and can be customized by purchasing outfits, which can influence the stats of their summoned creatures.
Players can level up by gaining experience on the combat field, gaining 1 more mana point each level, being able to summon more and/or better creatures. In order to summon a creature you own, it takes a number of mana points equal to the creature's level. Summoning a creature multiple times duplicates it's equiped items and raises it's required mana points by 1 each time for the duration of the combat. When fighting players of lower levels, you will temporarely lose mana points in order to balance the fight.
</p>
<p>
After engaging in combat, players are taken to the battle field where both parties take turns to summon up to seven creatures each. One creature is required, if player can and chooses to summon more later one, by doing so he'll lose the turn of the current creature, but he can have the advantage of summoning more suitable creatures based on the situation of the combat.
</p>
<p>
<b>Health:</b> A raw number representing the amount of damage a creature can take until it dies.<br>
<b>Regrowth:</b> Amount of health which gets restored to the creature every round.<br>
<b>Fatigue:</b> While a creature is bellow this amount of health, it's becomes fatigued and unable to move.<br>
<b>Energy:</b> Doing any action, including moving, drains energy from the creature.<br>
<b>Meditation:</b> Creature gains back this amount of energy points every round.<br>
<b>Delay:</b> Creatures with smaller delay always get to act first.<br>
<b>Offense:</b> Influences the damage output of attacks.<br>
<b>Defense:</b> Protects the creature by reducing incoming damage.<br>
<b>Inventory:</b> Each creature can equip up to 6 items, which have an impact on it's stats and/or masteries.<br>
Each item requires a certain number of available inventory points in order to be equiped, therefore some creatures are more item dependant than others.<br>
<b>Masteries</b> can have an impact on the effectiveness of the creature's abilities and can also help reduce incoming damage and even protect the creature from harmfull effects.
</p>
<?php echo $separator; ?>
<a name="locations">V. <b><u>Locations</u></b></a>
<p>
The world has been divided into equal regions, one for each of the deadly sins which suit it's inhabitants the most.
Every region has 7 locations where combat can take place.
</p>
<div style="text-align:center; width:506px; margin-left:auto; margin-right:auto;">
<img id="sins" src="sins.png" usemap="#sins" border="0" width="506" height="527">
<map id="_sins" name="sins">
<area shape="poly" coords="203,176,301,175,351,260,302,348,199,349,151,261" href="#Avarice" title="Avarice">
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