<commit_before>#![crate_name = "graphics"]
#![deny(missing_doc)]
#![feature(default_type_params)]
#![feature(globs)]

//! A library for 2D graphics that works with multiple back-ends.

extern crate vecmath_lib = "vecmath";

pub use add::{
    AddBevel,
    AddBevelBorder,
    AddBorder,
    AddColor,
    AddEllipse,
    AddImage,
    AddLine,
    AddPolygon,
    AddPolygons,
    AddRectangle,
    AddRound,
    AddRoundBorder,
    AddSquareBorder,
    AddTween,
};
pub use back_end::BackEnd;
pub use draw::Draw;
pub use image_size::ImageSize;
pub use relative::{
    RelativeColor,
    RelativeRectangle,
    RelativeSourceRectangle,
    RelativeTransform2d,
};
pub use view::View;

pub use context::Context as Context;

use internal::{
    Color,
};

mod add;
mod back_end;
mod context;
mod draw;
mod image_size;
mod relative;
mod view;

pub mod internal;<commit_msg>Added max vertex constant<commit_after>#![crate_name = "graphics"]
#![deny(missing_doc)]
#![feature(default_type_params)]
#![feature(globs)]

//! A library for 2D graphics that works with multiple back-ends.

extern crate vecmath_lib = "vecmath";

pub use add::{
    AddBevel,
    AddBevelBorder,
    AddBorder,
    AddColor,
    AddEllipse,
    AddImage,
    AddLine,
    AddPolygon,
    AddPolygons,
    AddRectangle,
    AddRound,
    AddRoundBorder,
    AddSquareBorder,
    AddTween,
};
pub use back_end::BackEnd;
pub use draw::Draw;
pub use image_size::ImageSize;
pub use relative::{
    RelativeColor,
    RelativeRectangle,
    RelativeSourceRectangle,
    RelativeTransform2d,
};
pub use view::View;

pub use context::Context as Context;

use internal::{
    Color,
};

/// Any triangulation method called on the back-end
/// never exceeds this number of vertices.
/// This can be used to initialize buffers that fit the chunk size.
pub static BACK_END_MAX_VERTEX_COUNT: uint = 1024;

mod add;
mod back_end;
mod context;
mod draw;
mod image_size;
mod relative;
mod view;

pub mod internal;
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