<commit_before>--------------------------
Release Notes (2011-11-22)
--------------------------
SharpDX beta3 (2.0.3)

 * Build 
    - Bugfix for Win8 Build under VS2011
	- Add signed assembly build
 * Core
    - Add new Utilities.ClearMemory method using initblk opcode 
	- Bugfix issue #101, with DataStream.Create<T> method for creating DataStream from array
 * Direct2D
    - Add Factory1 for Win8
	- Add Bitmap1, BitmapProperties1, CommandList, DeviceContext, Effect classes and constructors for Win8. 
 * Direct3D(9/10/11)
	- Bugfix for issue #94, by removing release of allocated string
 * Direct3D10/11
    - Bugfix on Resource.FromFile<T> and FromMemory<T> methods to avoid premature dispose
 * Direct3D9
	- Bugfix issue #99, Suppress check for Device.TestCooperativeLevel. Add ResultCode D3D HRESULT error codes 
	- Bugfix issue #105, DrawUserPrimitives/DrawIndexedUserPrimitives by using correct size of vertex 
 * Direct3D10
	- Bugfix issue #108, Correct typo for method Resource.CalculateSubResourceIndex 
 * Direct3D11	
    - Add faster specialized methods for InputAssemblerStage, RasterizerStage 
	- Bugfix issue #95, Add constant D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT to Device.MultisampleCountMaximum 
 * DirectSound 
    - Bugfix issue #109, Add None to LockFlags 
	- Bugfix issue #110, SoundBuffer.Write should use data.Length instead of 0 
 * XAudio2/DirectSound
    - Bugfix WaveFormatExtensible marshalling 	
 * XAudio2
 	- Add new constants for XAudio2 class (XAUDIO2_MAX_BUFFER_BYTES, XAUDIO2_MAX_QUEUED_BUFFERS... etc.)
	- Bugfix issue #100, Rename field VoiceDetails.InputChannelCount. Rename correctly VoiceFlags and add type VoiceFlags to VoiceDetails.CreationFlags 
 * X3DAudio
    - Bugfix issue #96, Remove FreeHGlobal from Emitter.
 * WIC
	- Bugfix Add better handling of MetadataQueryReader metadatas
    - Bugfix issue #104, with sample RenderToWicApp by disposing the encoder.
	
SharpDX beta2 (2.0.2)
<commit_msg>[Build] Fix indent for ReleaseNotes.txt<commit_after>--------------------------
Release Notes (2011-11-22)
--------------------------
SharpDX beta3 (2.0.3)

 * Build 
    - Bugfix for Win8 Build under VS2011
    - Add signed assembly build
 * Core
    - Add new Utilities.ClearMemory method using initblk opcode 
    - Bugfix issue #101, with DataStream.Create<T> method for creating DataStream from array
 * Direct2D
    - Add Factory1 for Win8
    - Add Bitmap1, BitmapProperties1, CommandList, DeviceContext, Effect classes and constructors for Win8. 
 * Direct3D(9/10/11)
    - Bugfix for issue #94, by removing release of allocated string
 * Direct3D10/11
    - Bugfix on Resource.FromFile<T> and FromMemory<T> methods to avoid premature dispose
 * Direct3D9
    - Bugfix issue #99, Suppress check for Device.TestCooperativeLevel. Add ResultCode D3D HRESULT error codes 
    - Bugfix issue #105, DrawUserPrimitives/DrawIndexedUserPrimitives by using correct size of vertex 
 * Direct3D10
    - Bugfix issue #108, Correct typo for method Resource.CalculateSubResourceIndex 
 * Direct3D11    
    - Add faster specialized methods for InputAssemblerStage, RasterizerStage 
    - Bugfix issue #95, Add constant D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT to Device.MultisampleCountMaximum 
 * DirectSound 
    - Bugfix issue #109, Add None to LockFlags 
    - Bugfix issue #110, SoundBuffer.Write should use data.Length instead of 0 
 * XAudio2/DirectSound
    - Bugfix WaveFormatExtensible marshalling     
 * XAudio2
     - Add new constants for XAudio2 class (XAUDIO2_MAX_BUFFER_BYTES, XAUDIO2_MAX_QUEUED_BUFFERS... etc.)
    - Bugfix issue #100, Rename field VoiceDetails.InputChannelCount. Rename correctly VoiceFlags and add type VoiceFlags to VoiceDetails.CreationFlags 
 * X3DAudio
    - Bugfix issue #96, Remove FreeHGlobal from Emitter.
 * WIC
    - Bugfix Add better handling of MetadataQueryReader metadatas
    - Bugfix issue #104, with sample RenderToWicApp by disposing the encoder.
    
SharpDX beta2 (2.0.2)

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