<commit_before><div class="centered">
	<h1 class="text-contrast in-eyecatcher">The {sitetitle}-Project</h1>
	<h2>New particle system</h2>
	<p>The new particle system is highly dynamic. There are multiple configurable particle emitters, renderers and modifiers. That means that, for example, you can include particles with multiple gravity points.</p>
	<p>But see it yourself:</p>
</div>
</div>
<div class="video-coverage video-particles">
	<iframe class="video" src="//www.youtube-nocookie.com/embed/REemgV1OjdQ?theme=dark&rel=0" frameborder="0" allowfullscreen height="540px"></iframe>
</div>
<div class="wrapper">
<div class="centered">
	<h2>Ambient Occlusion</h2>
	<p>Ambient occlusion is a new way to light your maps. It adds shadows to the corners of your maps to let them look more realistic. In addition, it has no influence on your performance (lower fps and so on). It only needs a few more seconds to execute <code>/calclight 1</code> on your map. Furthermore the new map does not need a modified client. It only needs the {sitetitle}-client for lighting your maps.</p>
	<p>Here is a little comparison of some maps:</p>
</div>
</div>
<ul class="full-site-tabs">
	<li><a href="#closer">Douze</a></li><li><a href="#nojump-occlusion-dune">Dune</a></li><li><a href="#nojump-occlusion-hashi">Hashi</a></li><li><a href="#nojump-occlusion-dirndust">Dirt'n'dust</a></li><li><a href="#nojump-occlusion-turbine">Turbine</a></li>
</ul>
<div class="image-comparison-multi">
	<h3 class="description text-contrast">With ambient occlusion.</h3>
	<h3 class="description right text-contrast">Without ambient occlusion.</h3>
	<div class="image-comparison image-comparison-default">
		<div class="overlay">
			<div class="image">
				<img src="<?=base_url();?>/data/images/ambient-occlusion/douze-with.jpg" alt="Douze with ambient-occlusion." />
			</div><commit_msg>Video on homepage is now responsive<commit_after><div class="centered">
	<h1 class="text-contrast in-eyecatcher">The {sitetitle}-Project</h1>
	<h2>New particle system</h2>
	<p>The new particle system is highly dynamic. There are multiple configurable particle emitters, renderers and modifiers. That means that, for example, you can include particles with multiple gravity points.</p>
	<p>But see it yourself:</p>
</div>
</div>
<div class="video-coverage video-particles">
	<iframe class="video" src="//www.youtube-nocookie.com/embed/REemgV1OjdQ?theme=dark&rel=0" frameborder="0" allowfullscreen height="540px" style="max-width:100%;"></iframe>
</div>
<div class="wrapper">
<div class="centered">
	<h2>Ambient Occlusion</h2>
	<p>Ambient occlusion is a new way to light your maps. It adds shadows to the corners of your maps to let them look more realistic. In addition, it has no influence on your performance (lower fps and so on). It only needs a few more seconds to execute <code>/calclight 1</code> on your map. Furthermore the new map does not need a modified client. It only needs the {sitetitle}-client for lighting your maps.</p>
	<p>Here is a little comparison of some maps:</p>
</div>
</div>
<ul class="full-site-tabs">
	<li><a href="#closer">Douze</a></li><li><a href="#nojump-occlusion-dune">Dune</a></li><li><a href="#nojump-occlusion-hashi">Hashi</a></li><li><a href="#nojump-occlusion-dirndust">Dirt'n'dust</a></li><li><a href="#nojump-occlusion-turbine">Turbine</a></li>
</ul>
<div class="image-comparison-multi">
	<h3 class="description text-contrast">With ambient occlusion.</h3>
	<h3 class="description right text-contrast">Without ambient occlusion.</h3>
	<div class="image-comparison image-comparison-default">
		<div class="overlay">
			<div class="image">
				<img src="<?=base_url();?>/data/images/ambient-occlusion/douze-with.jpg" alt="Douze with ambient-occlusion." />
			</div>
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