<commit_before>
include_directories( 
    ${CMAKE_SOURCE_DIR}/external-deps/include
)

add_definitions(-D__linux__)

IF(ARCH_DIR STREQUAL "x64")
    set(ARCH_DEPS_DIR "x86_64")
ELSE()
    set(ARCH_DEPS_DIR "x86")
ENDIF(ARCH_DIR STREQUAL "x64")

link_directories(
    ${CMAKE_SOURCE_DIR}/external-deps/libs/Linux/${ARCH_DEPS_DIR}
)

set(APP_LIBRARIES
    gameplay-deps
) 

add_definitions(-lstdc++ -lgameplay-deps)

set( APP_NAME gameplay-luagen )

set(APP_SRC
    src/main.cpp
    src/Base.h<commit_msg>Add c++11 definition for luagen CMake<commit_after>
include_directories( 
    ${CMAKE_SOURCE_DIR}/external-deps/include
)

add_definitions(-D__linux__)

IF(ARCH_DIR STREQUAL "x64")
    set(ARCH_DEPS_DIR "x86_64")
ELSE()
    set(ARCH_DEPS_DIR "x86")
ENDIF(ARCH_DIR STREQUAL "x64")

link_directories(
    ${CMAKE_SOURCE_DIR}/external-deps/libs/Linux/${ARCH_DEPS_DIR}
)

set(APP_LIBRARIES
    gameplay-deps
) 

add_definitions(-std=c++11 -lstdc++ -lgameplay-deps)

set( APP_NAME gameplay-luagen )

set(APP_SRC
    src/main.cpp
    src/Base.h
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{'dir': 'git-commits-cleaned', 'id': '3368021', 'n_tokens_mistral': 472, 'n_tokens_neox': 437, 'n_words': 59}