<commit_before>﻿using UnityEngine;
using System.Collections;

public class RestartGameScript : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
        if (Input.GetButtonDown("BackButton") || Input.GetKeyDown(KeyCode.Y))
        {
            Application.LoadLevel(Application.loadedLevel);
        }
	}
}<commit_msg>reload goes to intro scene<commit_after>﻿using UnityEngine;
using System.Collections;

public class RestartGameScript : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
        if (Input.GetButtonDown("BackButton") || Input.GetKeyDown(KeyCode.Y))
        {
            Application.LoadLevel("Intro");
        }
	}
}
{'fraction_non_alphanumeric': 0.10773130544993663, 'fraction_numerical': 0.0, 'mean_word_length': 2.98989898989899, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 3, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '2253466', 'n_tokens_mistral': 235, 'n_tokens_neox': 223, 'n_words': 56}