<commit_before>/obj/structure/closet/secure_closet/captains
	name = "Captain's Closet"
	req_access = list(access_captain)


	New()
		..()
		sleep(2)
		new /obj/item/clothing/suit/storage/captunic(src)
		new /obj/item/clothing/head/helmet/cap(src)
		new /obj/item/clothing/under/rank/captain(src)
		new /obj/item/clothing/suit/armor/vest(src)
		new /obj/item/clothing/gloves/captain(src)
		new /obj/item/clothing/head/helmet/swat(src)
		new /obj/item/clothing/shoes/brown(src)
		new /obj/item/device/radio/headset/heads/captain(src)
		new /obj/item/weapon/reagent_containers/food/drinks/flask(src)
		new /obj/item/weapon/gun/energy/gun(src)
		return



/obj/structure/closet/secure_closet/hop
	name = "<NAME>"
	req_access = list(access_hop)


	New()
		..()
		sleep(2)
		new /obj/item/clothing/under/rank/head_of_personnel(src)
		new /obj/item/clothing/suit/armor/vest(src)
		new /obj/item/clothing/head/helmet(src)
		new /obj/item/device/radio/headset/heads/hop(src)
		new /obj/item/clothing/shoes/brown(src)
		new /obj/item/weapon/storage/id_kit(src)
		new /obj/item/weapon/storage/id_kit( src )
		new /obj/item/weapon/gun/energy/gun(src)
		new /obj/item/device/flash(src)
		new /obj/item/clothing/glasses/sunglasses(src)
		return



/obj/structure/closet/secure_closet/hos
	name = "Head Of Security"
	req_access = list(access_hos)


	New()
		..()
		sleep(2)
		new /obj/item/clothing/under/jensen(src)
		new /obj/item/clothing/suit/armor/hos/jensen(src)
		new /obj/item/clothing/head/helmet/HoS/dermal(src)
		new /obj/item/device/radio/headset/heads/hos(src)
		new /obj/item/weapon/shield/riot(src)
		new /obj/item/weapon/storage/lockbox/loyalty(src)
		new /obj/item/weapon/storage/flashbang_kit(src)
		new /obj/item/weapon/storage/belt/security(src)
		new /obj/item/weapon/melee/baton(src)
		new /obj/item/weapon/gun/energy/gun(src)
		new /obj/item/device/flash(src)
		new /obj/item/clothing/glasses/sunglasses/sechud(src)
		return



/obj/structure/closet/secure_closet/warden
	name = "Warden's Locker"
	req_access = list(access_armory)
<commit_msg>people going crazy over hos coat<commit_after>/obj/structure/closet/secure_closet/captains
	name = "Captain's Closet"
	req_access = list(access_captain)


	New()
		..()
		sleep(2)
		new /obj/item/clothing/suit/storage/captunic(src)
		new /obj/item/clothing/head/helmet/cap(src)
		new /obj/item/clothing/under/rank/captain(src)
		new /obj/item/clothing/suit/armor/vest(src)
		new /obj/item/clothing/gloves/captain(src)
		new /obj/item/clothing/head/helmet/swat(src)
		new /obj/item/clothing/shoes/brown(src)
		new /obj/item/device/radio/headset/heads/captain(src)
		new /obj/item/weapon/reagent_containers/food/drinks/flask(src)
		new /obj/item/weapon/gun/energy/gun(src)
		return



/obj/structure/closet/secure_closet/hop
	name = "Head of Personnel"
	req_access = list(access_hop)


	New()
		..()
		sleep(2)
		new /obj/item/clothing/under/rank/head_of_personnel(src)
		new /obj/item/clothing/suit/armor/vest(src)
		new /obj/item/clothing/head/helmet(src)
		new /obj/item/device/radio/headset/heads/hop(src)
		new /obj/item/clothing/shoes/brown(src)
		new /obj/item/weapon/storage/id_kit(src)
		new /obj/item/weapon/storage/id_kit( src )
		new /obj/item/weapon/gun/energy/gun(src)
		new /obj/item/device/flash(src)
		new /obj/item/clothing/glasses/sunglasses(src)
		return



/obj/structure/closet/secure_closet/hos
	name = "Head Of Security"
	req_access = list(access_hos)


	New()
		..()
		sleep(2)
		new /obj/item/clothing/under/jensen(src)
		new /obj/item/clothing/suit/armor/hos/jensen(src)
		new /obj/item/clothing/suit/armor/hos(src)
		new /obj/item/clothing/head/helmet/HoS/dermal(src)
		new /obj/item/device/radio/headset/heads/hos(src)
		new /obj/item/weapon/shield/riot(src)
		new /obj/item/weapon/storage/lockbox/loyalty(src)
		new /obj/item/weapon/storage/flashbang_kit(src)
		new /obj/item/weapon/storage/belt/security(src)
		new /obj/item/weapon/melee/baton(src)
		new /obj/item/weapon/gun/energy/gun(src)
		new /obj/item/device/flash(src)
		new /obj/item/clothing/glasses/sunglasses/sechud(src)
		return



/obj/structure/closet/secure_closet/warden
	name = "Warden's Locker"
	req_access = list(access_armory)

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