<commit_before>#if ANDROID

#include <GLES/gl.h>
#include <GLES/glext.h>

#elif __APPLE__

#include <OpenGL/gl.h>
#define glOrthof glOrtho
#define glFramebufferTexture glFramebufferTextureEXT
#else

#include <gl/gl.h>
#define glOrthof glOrtho
#define GL_CLAMP_TO_EDGE 0x812F
#endif<commit_msg>Let the Windows build access the FB commands<commit_after>#if ANDROID

#include <GLES/gl.h>
#include <GLES/glext.h>

#elif __APPLE__

#include <OpenGL/gl.h>
#define glOrthof glOrtho
#else

#include "GLee.h"
#include <gl/gl.h>

#define glOrthof glOrtho
#define GL_CLAMP_TO_EDGE 0x812F
#endif
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{'dir': 'git-commits-cleaned', 'id': '4845756', 'n_tokens_mistral': 261, 'n_tokens_neox': 253, 'n_words': 57}