<commit_before><!DOCTYPE html>
<html>
<head>
<title></title>
<style></style>
</head>

<body style="margin: 0in">

<script src="http://mrdoob.github.com/three.js/build/three.min.js"></script>
<script src="http://mrdoob.github.com/three.js/examples/js/controls/OrbitControls.js"></script>

<script>

var scene = new THREE.Scene();
var renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x000000 );
document.body.appendChild( renderer.domElement ); 

var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 ); 
camera.up.set( 0, 0, 1 );
camera.position.set( 2, 2, 2 ); 
scene.add( new THREE.AxisHelper( 2 ) );
var controls = new THREE.OrbitControls( camera, renderer.domElement );

// geometric code goes here





window.addEventListener( 'resize', function() {
  renderer.setSize( window.innerWidth, window.innerHeight );
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix(); } );

var render = function () {
  requestAnimationFrame( render ); 
  renderer.render( scene, camera );
  controls.update();
}

render();

</script>

</body>
</html>
<commit_msg>Cleanup<commit_after><!DOCTYPE html>
<html>
<head>
<title></title>
<style>

	body { margin: 0px; }
  
</style>
</head>

<body>

<script src=http://rawgit.com/mrdoob/three.js/r71/build/three.min.js></script>
<script src=http://rawgit.com/mrdoob/three.js/r71/examples/js/controls/OrbitControls.js></script>

<script>

	var scene = new THREE.Scene();
	var renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setClearColor( 0x000000 );
	document.body.appendChild( renderer.domElement ); 

	scene.add( new THREE.AxisHelper( 2 ) );

	var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); 
	camera.up.set( 0, 0, 1 );
	camera.position.set( 2, 2, 2 ); 
	var controls = new THREE.OrbitControls( camera, renderer.domElement );

// geometric code goes here



	window.addEventListener( 'resize', function() {
		
		renderer.setSize( window.innerWidth, window.innerHeight );
		camera.aspect = window.innerWidth / window.innerHeight;
		camera.updateProjectionMatrix();
		
	} );

	var render = function () {

		requestAnimationFrame( render ); 
		renderer.render( scene, camera );
		controls.update();

	}

	render();

</script>

</body>
</html>

{'fraction_non_alphanumeric': 0.16006467259498788, 'fraction_numerical': 0.02021018593371059, 'mean_word_length': 4.451541850220265, 'pattern_counts': {'":': 0, '<': 37, '<?xml version=': 0, '>': 37, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '235824', 'n_tokens_mistral': 908, 'n_tokens_neox': 821, 'n_words': 173}