<commit_before>﻿<!DOCTYPE html>

<html lang="en">
    <head>
        <title>Hyperbolic 12 Tones of Christmas</title>

        <!--
        Hyperbolic space, 12 tones of christmas, with webVR support. WASD + Arrows to move, space or p to play/pause.

        A websperience by <NAME>, <NAME>, and <NAME>, using the hyperbolic space prototype developed at a hyperbolic webVR "hackalot" with <NAME>, <NAME>, <NAME>, <NAME>, and <NAME>, with help from <NAME>'s 4d graphics shader, <NAME>'s Curved Spaces, Mozilla's webVR framework for THREEjs, etc.

        http://vihart.com
        http://andreahawksley.com
        http://www.segerman.org/
        http://reperiendi.wordpress.com/
        https://github.com/hawksley
        http://www.geometrygames.org/CurvedSpaces/
        http://www.marctenbosch.com
        https://github.com/MozVR/vr-web-examples/tree/master/threejs-vr-boilerplate

        Music:
        https://soundcloud.com/vihartvihart/the-12-tones-of-christmas


        -->

        <meta charset="utf-8">
        <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
        <style>
            body {
                background-color: #000;
                color: #fff;
                margin: 0px;
                padding: 0;
                overflow: hidden;
            }
        </style>
    </head>

    <body>
      <audio id='music' src="media/12tonesofchristmas.mp3" autoplay />
    </body>

    <script type="x-shader/x-vertex" id="vertexShader">
    // This shader moves vertices around

    // input
    uniform float time; // global time in seconds
    uniform mat4 translation; // dodecahedral
    uniform int fogType; // which type of fog to use
    uniform vec2 mousePos;
    uniform mat4 boost;


    vec3 ChooseColor( in vec3 nBase )
    {

      float r = nBase.x;
      float g = nBase.y;
      float b = nBase.z;
      float sin_a = 0.973255;<commit_msg>change to use ogg file<commit_after>﻿<!DOCTYPE html>

<html lang="en">
    <head>
        <title>Hyperbolic 12 Tones of Christmas</title>

        <!--
        Hyperbolic space, 12 tones of christmas, with webVR support. WASD + Arrows to move, space or p to play/pause.

        A websperience by <NAME>, <NAME>, and <NAME>, using the hyperbolic space prototype developed at a hyperbolic webVR "hackalot" with <NAME>, <NAME>, <NAME>, <NAME>, and <NAME>, with help from <NAME>'s 4d graphics shader, <NAME>'s Curved Spaces, Mozilla's webVR framework for THREEjs, etc.

        http://vihart.com
        http://andreahawksley.com
        http://www.segerman.org/
        http://reperiendi.wordpress.com/
        https://github.com/hawksley
        http://www.geometrygames.org/CurvedSpaces/
        http://www.marctenbosch.com
        https://github.com/MozVR/vr-web-examples/tree/master/threejs-vr-boilerplate

        Music:
        https://soundcloud.com/vihartvihart/the-12-tones-of-christmas


        -->

        <meta charset="utf-8">
        <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
        <style>
            body {
                background-color: #000;
                color: #fff;
                margin: 0px;
                padding: 0;
                overflow: hidden;
            }
        </style>
    </head>

    <body>
      <audio id='music' src="media/12tonesofchristmas.ogg" autoplay />
    </body>

    <script type="x-shader/x-vertex" id="vertexShader">
    // This shader moves vertices around

    // input
    uniform float time; // global time in seconds
    uniform mat4 translation; // dodecahedral
    uniform int fogType; // which type of fog to use
    uniform vec2 mousePos;
    uniform mat4 boost;


    vec3 ChooseColor( in vec3 nBase )
    {

      float r = nBase.x;
      float g = nBase.y;
      float b = nBase.z;
      float sin_a = 0.973255;
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