<commit_before>#include "graphics.h"
#include "buffer.h"
#include "model.h"
#include "shader.h"
#include "skybox.h"
#include "../graphics/graphics.h"
#include "../util.h"

const luaL_Reg lovrGraphics[] = {
  { "reset", l_lovrGraphicsReset },
  { "clear", l_lovrGraphicsClear },
  { "present", l_lovrGraphicsPresent },<commit_msg>Fix missing include;<commit_after>#include "graphics.h"
#include "buffer.h"
#include "model.h"
#include "shader.h"
#include "skybox.h"
#include "../graphics/graphics.h"
#include "../util.h"
#include <math.h>

const luaL_Reg lovrGraphics[] = {
  { "reset", l_lovrGraphicsReset },
  { "clear", l_lovrGraphicsClear },
  { "present", l_lovrGraphicsPresent },
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