<commit_before>/*
	* Omni- and bidirectonal links
	* Option to remove the sended data
*/

#include <behavior.hpp>
#include <iostream>
#include <types.hpp>
#include <vector>
#include <engine.hpp>
#include <gameobject.hpp>


using namespace fabric;
using namespace std;

int main() {
	Engine::get()->eventLoop();
	return 0;
}<commit_msg>Added logic to delete the Engine obj created as the Singleton<commit_after>/*
	* Omni- and bidirectonal links
	* Option to remove the sended data
*/

#include <behavior.hpp>
#include <iostream>
#include <types.hpp>
#include <vector>
#include <engine.hpp>
#include <gameobject.hpp>


using namespace fabric;
using namespace std;

int main() {
	Engine::get()->eventLoop();

	Engine::del();

	return 0;
}
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{'dir': 'git-commits-cleaned', 'id': '7080794', 'n_tokens_mistral': 250, 'n_tokens_neox': 240, 'n_words': 79}