<commit_before>var World = {
	
	RADIUS: 30,
	VILLAGE_POS: [30, 30],
	TILE: {
		VILLAGE: 'A',
		IRON_MINE: 'I',
		COAL_MINE: 'C',
		SULPHUR_MINE: 'S',
		FOREST: ';',
		FIELD: ',',
		BARRENS: '.',
		ROAD: '#',
		HOUSE: 'H',
		CAVE: 'V',
		TOWN: 'O',
		CITY: 'Y',
		OUTPOST: 'P',
		SHIP: 'X',
		BOREHOLE: 'B',
		BATTLEFIELD: 'F',
		SWAMP: 'M',
		CACHE: 'U',
		TEMPLE_CIV: '1',
		BARRACKS_CIV: '2',
		HOSPITAL_CIV: '3',
		UNIVERSITY_CIV: '4',
		THEATRE_CIV: '5',
		SHRINE: 'W'
	},
	TILE_PROBS: {},
	LANDMARKS: {},
	STICKINESS: 0.5, // 0 <= x <= 1
	LIGHT_RADIUS: 2,
	BASE_WATER: 10,
	MOVES_PER_FOOD: 2,
	MOVES_PER_WATER: 1,
	DEATH_COOLDOWN: 120,
	FIGHT_CHANCE: 0.20,
	BASE_HEALTH: 999, //DEBUGGING og val: 10
	BASE_HIT_CHANCE: 0.8,
	MEAT_HEAL: 8,
	MEDS_HEAL: 20,
	FIGHT_DELAY: 3, // At least three moves between fights
	NORTH: [ 0, -1],
	SOUTH: [ 0,  1],
	WEST:  [-1,  0],
	EAST:  [ 1,  0],

	Blessed: 0, //move count for blessings
	
	Weapons: {
		'fists': {
			verb: _('punch'),
			type: 'unarmed',
			damage: 1,
			cooldown: 2<commit_msg>more debugging<commit_after>var World = {
	
	RADIUS: 30,
	VILLAGE_POS: [30, 30],
	TILE: {
		VILLAGE: 'A',
		IRON_MINE: 'I',
		COAL_MINE: 'C',
		SULPHUR_MINE: 'S',
		FOREST: ';',
		FIELD: ',',
		BARRENS: '.',
		ROAD: '#',
		HOUSE: 'H',
		CAVE: 'V',
		TOWN: 'O',
		CITY: 'Y',
		OUTPOST: 'P',
		SHIP: 'X',
		BOREHOLE: 'B',
		BATTLEFIELD: 'F',
		SWAMP: 'M',
		CACHE: 'U',
		TEMPLE_CIV: '1',
		BARRACKS_CIV: '2',
		HOSPITAL_CIV: '3',
		UNIVERSITY_CIV: '4',
		THEATRE_CIV: '5',
		SHRINE: 'W'
	},
	TILE_PROBS: {},
	LANDMARKS: {},
	STICKINESS: 0.5, // 0 <= x <= 1
	LIGHT_RADIUS: 2,
	BASE_WATER: 10,
	MOVES_PER_FOOD: 2,
	MOVES_PER_WATER: 1,
	DEATH_COOLDOWN: 0, //DEBUGGING og val: 120
	FIGHT_CHANCE: 0.20,
	BASE_HEALTH: 999, //DEBUGGING og val: 10
	BASE_HIT_CHANCE: 0.8,
	MEAT_HEAL: 8,
	MEDS_HEAL: 20,
	FIGHT_DELAY: 3, // At least three moves between fights
	NORTH: [ 0, -1],
	SOUTH: [ 0,  1],
	WEST:  [-1,  0],
	EAST:  [ 1,  0],

	Blessed: 0, //move count for blessings
	
	Weapons: {
		'fists': {
			verb: _('punch'),
			type: 'unarmed',
			damage: 1,
			cooldown: 2
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{'dir': 'git-commits-cleaned', 'id': '4690509', 'n_tokens_mistral': 1264, 'n_tokens_neox': 1092, 'n_words': 242}