<commit_before>﻿public class MoveIEnumerator : System.Collections.IEnumerator {
  UnityEngine.GameObject target;
  float destination;
  float speed;

  public MoveIEnumerator(UnityEngine.GameObject obj, float dest, float velocity) {
    target = obj;
    destination = dest;
    speed = velocity;
  }

  public bool MoveNext() {
    UnityEngine.Vector3 curPos = this.target.transform.position;
    float currentY = curPos.y;

    bool transitionComplete = currentY == destination;
    if (!transitionComplete) {
      UnityEngine.Vector3 updatedPos = new UnityEngine.Vector3 (curPos.x, UnityEngine.Mathf.MoveTowards(currentY, destination, speed * UnityEngine.Time.deltaTime), curPos.z);
      this.target.transform.position = updatedPos;
    } else {
      UnityEngine.Debug.Log("Transition is complete");
    }

    return !transitionComplete;
  }

  // Intentionally blank
  public void Reset() {}<commit_msg>Remove Debug statement from MoveIEnumerator<commit_after>﻿public class MoveIEnumerator : System.Collections.IEnumerator {
  UnityEngine.GameObject target;
  float destination;
  float speed;

  public MoveIEnumerator(UnityEngine.GameObject obj, float dest, float velocity) {
    target = obj;
    destination = dest;
    speed = velocity;
  }

  public bool MoveNext() {
    UnityEngine.Vector3 curPos = this.target.transform.position;
    float currentY = curPos.y;

    bool transitionComplete = currentY == destination;
    if (!transitionComplete) {
      UnityEngine.Vector3 updatedPos = new UnityEngine.Vector3 (curPos.x, UnityEngine.Mathf.MoveTowards(currentY, destination, speed * UnityEngine.Time.deltaTime), curPos.z);
      this.target.transform.position = updatedPos;
    }

    return !transitionComplete;
  }

  // Intentionally blank
  public void Reset() {}
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{'dir': 'git-commits-cleaned', 'id': '5980368', 'n_tokens_mistral': 491, 'n_tokens_neox': 502, 'n_words': 122}