<commit_before><!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js webgl - postprocessing</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<style>
			body {
				color: #000;
				font-family:Monospace;
				font-size:13px;
				text-align:center;
				font-weight: bold;

				background-color: #000;
				margin: 0px;
				overflow: hidden;
			}

			#info {
				color:#fff;
				background-color: rgba( 0, 0, 0, 0.5 );
				position: relative;
				margin: 0 auto -2.1em;
				top: 0px;
				width: 550px;
				padding: 5px;
				z-index:100;
			}

			a { color: red; }
		</style>
	</head>
	<body>

		<div id="info">
			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl postprocessing example -
			<a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank" rel="noopener"><NAME></a> head
		</div>

		<div id="container"></div>

		<script src="../build/three.js"></script>

		<script src="js/shaders/BleachBypassShader.js"></script>
		<script src="js/shaders/ColorifyShader.js"></script>
		<script src="js/shaders/ConvolutionShader.js"></script>
		<script src="js/shaders/CopyShader.js"></script>
		<script src="js/shaders/DotScreenShader.js"></script>
		<script src="js/shaders/FilmShader.js"></script>
		<script src="js/shaders/HorizontalBlurShader.js"></script>
		<script src="js/shaders/SepiaShader.js"></script>
		<script src="js/shaders/VerticalBlurShader.js"></script>
		<script src="js/shaders/VignetteShader.js"></script>

		<script src="js/postprocessing/EffectComposer.js"></script>
		<script src="js/postprocessing/RenderPass.js"></script>
		<script src="js/postprocessing/BloomPass.js"></script>
		<script src="js/postprocessing/FilmPass.js"></script>
		<script src="js/postprocessing/DotScreenPass.js"></script><commit_msg>fix dead link<commit_after><!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js webgl - postprocessing</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<style>
			body {
				color: #000;
				font-family:Monospace;
				font-size:13px;
				text-align:center;
				font-weight: bold;

				background-color: #000;
				margin: 0px;
				overflow: hidden;
			}

			#info {
				color:#fff;
				background-color: rgba( 0, 0, 0, 0.5 );
				position: relative;
				margin: 0 auto -2.1em;
				top: 0px;
				width: 550px;
				padding: 5px;
				z-index:100;
			}

			a { color: red; }
		</style>
	</head>
	<body>

		<div id="info">
			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl postprocessing example -
			<a href="http://g3d.cs.williams.edu/g3d/data10/index.html#mesh19" target="_blank" rel="noopener"><NAME></a> head
		</div>

		<div id="container"></div>

		<script src="../build/three.js"></script>

		<script src="js/shaders/BleachBypassShader.js"></script>
		<script src="js/shaders/ColorifyShader.js"></script>
		<script src="js/shaders/ConvolutionShader.js"></script>
		<script src="js/shaders/CopyShader.js"></script>
		<script src="js/shaders/DotScreenShader.js"></script>
		<script src="js/shaders/FilmShader.js"></script>
		<script src="js/shaders/HorizontalBlurShader.js"></script>
		<script src="js/shaders/SepiaShader.js"></script>
		<script src="js/shaders/VerticalBlurShader.js"></script>
		<script src="js/shaders/VignetteShader.js"></script>

		<script src="js/postprocessing/EffectComposer.js"></script>
		<script src="js/postprocessing/RenderPass.js"></script>
		<script src="js/postprocessing/BloomPass.js"></script>
		<script src="js/postprocessing/FilmPass.js"></script>
		<script src="js/postprocessing/DotScreenPass.js"></script>
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