<commit_before>!!! 5
html
  head
    title Shintolin - #{character.name}
    link(rel='stylesheet', type='text/css', href='/shintolin.css')
  body
    h1.header= character.name

    table
      if character.bio.length
        tr
          td(colspan='2')
            .beigebox(style='font-style: italic; width: 35em')= character.bio
      tr
        td
          .beigebox
            table
              if character.donated
                tr: td(colspan='2') <b><i>Donated!</i></b>
              tr
                td: b Settlement:
                td: a.neutral(href='/settlement/?', title='???') ???
              tr
                td: b Level:
                td= character.skills.length + 1
              tr
                td: b Played since:
                td= moment(character.created).fromNow()
              tr
                td: b Alive since:
                td= moment(character.last_revived).fromNow()
              tr
                td: b Frags:
                td= character.frags
              tr
                td: b Kills:
                td= character.kills
              tr
                td: b Deaths:
                td= character.deaths
              tr<commit_msg>showing settlement on character profile<commit_after>!!! 5
html
  head
    title Shintolin - #{character.name}
    link(rel='stylesheet', type='text/css', href='/shintolin.css')
  body
    h1.header= character.name

    table
      if character.bio.length
        tr
          td(colspan='2')
            .beigebox(style='font-style: italic; width: 35em')= character.bio
      tr
        td
          .beigebox
            table
              if character.donated
                tr: td(colspan='2') <b><i>Donated!</i></b>
              if character.settlement_id
                tr
                  td: b Settlement:
                  td: a.neutral(href='/settlements/#{character.settlement_slug}')= character.settlement_name
              tr
                td: b Level:
                td= character.skills.length + 1
              tr
                td: b Played since:
                td= moment(character.created).fromNow()
              tr
                td: b Alive since:
                td= moment(character.last_revived).fromNow()
              tr
                td: b Frags:
                td= character.frags
              tr
                td: b Kills:
                td= character.kills
              tr
                td: b Deaths:
                td= character.deaths
              tr
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