<commit_before>﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;

namespace blank_canvas
{
    /// <summary>
    /// <para>The parent class of all objects in the game</para>
    /// </summary>
    class GameObject
    {

        //doesn't yet handle multiple textures

        #region variables
        protected Texture2D texture;
        protected Vector2 position;
        protected Rectangle rectangle;
        protected Color color;<commit_msg>made public, as well as character, enemy, and player<commit_after>﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;

namespace blank_canvas
{
    /// <summary>
    /// <para>The parent class of all objects in the game</para>
    /// </summary>
    public class GameObject
    {

        //doesn't yet handle multiple textures

        #region variables
        protected Texture2D texture;
        protected Vector2 position;
        protected Rectangle rectangle;
        protected Color color;
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