<commit_before>package com.wildex999.tickdynamic;

import java.io.BufferedWriter;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.FileWriter;
import java.io.IOException;
import java.io.InputStream;
import java.io.PrintWriter;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.Timer;
import java.util.concurrent.Semaphore;
import java.util.zip.ZipEntry;
import java.util.zip.ZipException;
import java.util.zip.ZipFile;

import org.objectweb.asm.tree.ClassNode;
import org.objectweb.asm.tree.VarInsnNode;
import org.objectweb.asm.util.ASMifier;
import org.objectweb.asm.util.TraceClassVisitor;
import org.objectweb.asm.*;

import com.google.common.eventbus.EventBus;
import com.google.common.eventbus.Subscribe;
import com.google.common.util.concurrent.AtomicDouble;
import com.wildex999.patcher.PatchParser;
import com.wildex999.tickdynamic.commands.CommandHandler;
import com.wildex999.tickdynamic.timemanager.ITimed;
import com.wildex999.tickdynamic.timemanager.TimeManager;
import com.wildex999.tickdynamic.timemanager.TimedEntities;
import com.wildex999.tickdynamic.timemanager.TimedGroup;
import com.wildex999.tickdynamic.timemanager.TimedGroup.GroupType;
import com.wildex999.tickdynamic.timemanager.TimedTileEntities;

import net.minecraft.init.Blocks;
import net.minecraft.server.MinecraftServer;
import net.minecraft.world.World;
import net.minecraftforge.common.config.ConfigCategory;
import net.minecraftforge.common.config.Configuration;
import cpw.mods.fml.common.DummyModContainer;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.LoadController;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.ModMetadata;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.event.FMLServerStartingEvent;
import cpw.mods.fml.common.event.FMLServerStoppingEvent;
import cpw.mods.fml.common.eventhandler.EventPriority;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.TickEvent.Phase;
import cpw.mods.fml.common.gameevent.TickEvent.ServerTickEvent;
import cpw.mods.fml.common.network.NetworkRegistry;

//Written by: Wildex999 ( <EMAIL> )

/*
 * Later ideas:
 * - Entities far away from players tick less often.
 * - Entities and TileEntities grouped by owner(Player), and limits can be set per player.
 */

public class TickDynamicMod extends DummyModContainer
{
    public static final String MODID = "tickDynamic";
    public static final String VERSION = "0.1";
    public static boolean debug = false;
    public static TickDynamicMod tickDynamic;
    
    
    public Map<String, ITimed> timedObjects;
    public TimeManager root;
    public boolean enabled;<commit_msg>Forgot to update internal version used with version check, ninja updating this one.<commit_after>package com.wildex999.tickdynamic;

import java.io.BufferedWriter;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.FileWriter;
import java.io.IOException;
import java.io.InputStream;
import java.io.PrintWriter;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.Timer;
import java.util.concurrent.Semaphore;
import java.util.zip.ZipEntry;
import java.util.zip.ZipException;
import java.util.zip.ZipFile;

import org.objectweb.asm.tree.ClassNode;
import org.objectweb.asm.tree.VarInsnNode;
import org.objectweb.asm.util.ASMifier;
import org.objectweb.asm.util.TraceClassVisitor;
import org.objectweb.asm.*;

import com.google.common.eventbus.EventBus;
import com.google.common.eventbus.Subscribe;
import com.google.common.util.concurrent.AtomicDouble;
import com.wildex999.patcher.PatchParser;
import com.wildex999.tickdynamic.commands.CommandHandler;
import com.wildex999.tickdynamic.timemanager.ITimed;
import com.wildex999.tickdynamic.timemanager.TimeManager;
import com.wildex999.tickdynamic.timemanager.TimedEntities;
import com.wildex999.tickdynamic.timemanager.TimedGroup;
import com.wildex999.tickdynamic.timemanager.TimedGroup.GroupType;
import com.wildex999.tickdynamic.timemanager.TimedTileEntities;

import net.minecraft.init.Blocks;
import net.minecraft.server.MinecraftServer;
import net.minecraft.world.World;
import net.minecraftforge.common.config.ConfigCategory;
import net.minecraftforge.common.config.Configuration;
import cpw.mods.fml.common.DummyModContainer;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.LoadController;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.ModMetadata;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.event.FMLServerStartingEvent;
import cpw.mods.fml.common.event.FMLServerStoppingEvent;
import cpw.mods.fml.common.eventhandler.EventPriority;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.TickEvent.Phase;
import cpw.mods.fml.common.gameevent.TickEvent.ServerTickEvent;
import cpw.mods.fml.common.network.NetworkRegistry;

//Written by: Wildex999 ( <EMAIL> )

/*
 * Later ideas:
 * - Entities far away from players tick less often.
 * - Entities and TileEntities grouped by owner(Player), and limits can be set per player.
 */

public class TickDynamicMod extends DummyModContainer
{
    public static final String MODID = "tickDynamic";
    public static final String VERSION = "0.1.2";
    public static boolean debug = false;
    public static TickDynamicMod tickDynamic;
    
    
    public Map<String, ITimed> timedObjects;
    public TimeManager root;
    public boolean enabled;
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