<commit_before>﻿using System;

namespace Plugin.SimpleAudioPlayer
{
    /// <summary>
    /// Cross platform SimpleAudioPlayer implemenations
    /// </summary>
#if __ANDROID__ 
   [Android.Runtime.Preserve(AllMembers = true)] 
#endif 
   public class CrossSimpleAudioPlayer
   {
      static Lazy<ISimpleAudioPlayer> Implementation = new Lazy<ISimpleAudioPlayer>(() => CreateSimpleAudioPlayer(), System.Threading.LazyThreadSafetyMode.PublicationOnly);
<commit_msg>SimpleAudioPlayer - quick update to fix WPF PR merge conflict<commit_after>﻿using Plugin.SimpleAudioPlayer.Abstractions;
using System;

namespace Plugin.SimpleAudioPlayer
{
    /// <summary>
    /// Cross platform SimpleAudioPlayer implemenations
    /// </summary>
#if __ANDROID__
    [Android.Runtime.Preserve(AllMembers = true)]
#endif
    public class CrossSimpleAudioPlayer
   {
      static Lazy<ISimpleAudioPlayer> Implementation = new Lazy<ISimpleAudioPlayer>(() => CreateSimpleAudioPlayer(), System.Threading.LazyThreadSafetyMode.PublicationOnly);

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