<commit_before>---
layout: post
title: "Spotlight: Dual Universe"
author: dominik
tags: Spotlight DualUniverse
---

In our new spotlight series, we present software projects that are based on
CAF. The first project we want to highlight is the Massive Multiplayer Online
(MMO) game *Dual Universe*. We talked to <NAME>, founder and
president of Novaquark, the company behind the game.

# Background: Dual Universe

[<img class="centered-image" src="static/img/dualuniverse.jpg" width="640" height="360" alt="Official Dual Universe Artwort">](static/img/dualuniverse.jpg)

Dual Universe is a science fiction, multi-planet world where "players are free
to invent their collective destiny: civilizations will rise and fall,
player-driven events will shape the course of history". The ambitious goal is
to implement a persistent single-shard universe consisting of thousands of
procedurally generated planets. Based on the Unreal Engine 4, Dual Universe
strives to deliver beautiful and immersive environments. It will also be
compatible with Oculus Rift. To see some of the impressive artwork and read
more about the game, visit [the official homepage](http://www.dualthegame.com).
The first alpha release will hopefully be available in mid 2015.

Scaling up a software infrastructure to simultaneously deal with millions of
active players is a real challenge. To build this scalable infrastructure, the
development team behind Dual Universe has selected CAF.

# The Interview

__CAF Team__: Dear Jean-Christophe, thank you for giving us the opportunity for
this interview. You are the founder and president of Novaquark, but given the
relatively small team size of indie studios, we can imagine you are also deeply
involved in the development process.

__Jean-Christophe__: The team is currently 18 people, with 7 developers. I
wrote a first prototype of the game two years ago, as well as the server
architecture and scalability algorithms. Because our ambition has grown a lot
since the beginning of the project, most of the original prototype has been
rewritten, with the exception of the server architecture, which is still in
operation.  I currently supervise the technical developments, as well as the
game design in general.<commit_msg>Fix URL of Dual Universe artwork for direct links<commit_after>---
layout: post
title: "Spotlight: Dual Universe"
author: dominik
tags: Spotlight DualUniverse
---

In our new spotlight series, we present software projects that are based on
CAF. The first project we want to highlight is the Massive Multiplayer Online
(MMO) game *Dual Universe*. We talked to <NAME>, founder and
president of Novaquark, the company behind the game.

# Background: Dual Universe

[<img class="centered-image" src="{{ site.url }}/static/img/dualuniverse.jpg" width="640" height="360" alt="Official Dual Universe Artwort">]({{ site.url }}/static/img/dualuniverse.jpg)

Dual Universe is a science fiction, multi-planet world where "players are free
to invent their collective destiny: civilizations will rise and fall,
player-driven events will shape the course of history". The ambitious goal is
to implement a persistent single-shard universe consisting of thousands of
procedurally generated planets. Based on the Unreal Engine 4, Dual Universe
strives to deliver beautiful and immersive environments. It will also be
compatible with Oculus Rift. To see some of the impressive artwork and read
more about the game, visit [the official homepage](http://www.dualthegame.com).
The first alpha release will hopefully be available in mid 2015.

Scaling up a software infrastructure to simultaneously deal with millions of
active players is a real challenge. To build this scalable infrastructure, the
development team behind Dual Universe has selected CAF.

# The Interview

__CAF Team__: Dear Jean-Christophe, thank you for giving us the opportunity for
this interview. You are the founder and president of Novaquark, but given the
relatively small team size of indie studios, we can imagine you are also deeply
involved in the development process.

__Jean-Christophe__: The team is currently 18 people, with 7 developers. I
wrote a first prototype of the game two years ago, as well as the server
architecture and scalability algorithms. Because our ambition has grown a lot
since the beginning of the project, most of the original prototype has been
rewritten, with the exception of the server architecture, which is still in
operation.  I currently supervise the technical developments, as well as the
game design in general.
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