<commit_before>﻿// Copyright (c) ppy Pty Ltd <<EMAIL>>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Game.Configuration;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using SixLabors.ImageSharp;

namespace osu.Game.Graphics
{
    public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
    {
        private readonly BindableBool cursorVisibility = new BindableBool(true);

        /// <summary>
        /// Changed when screenshots are being or have finished being taken, to control whether cursors should be visible.
        /// If cursors should not be visible, cursors have 3 frames to hide themselves.
        /// </summary>
        public IBindable<bool> CursorVisibility => cursorVisibility;

        private Bindable<ScreenshotFormat> screenshotFormat;
        private Bindable<bool> captureMenuCursor;

        private GameHost host;
        private Storage storage;
        private NotificationOverlay notificationOverlay;

        private SampleChannel shutter;

        [BackgroundDependencyLoader]<commit_msg>Make ScreenshotManager a Drawable<commit_after>﻿// Copyright (c) p<NAME> Ltd <<EMAIL>>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Game.Configuration;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using SixLabors.ImageSharp;

namespace osu.Game.Graphics
{
    public class ScreenshotManager : Drawable, IKeyBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
    {
        private readonly BindableBool cursorVisibility = new BindableBool(true);

        /// <summary>
        /// Changed when screenshots are being or have finished being taken, to control whether cursors should be visible.
        /// If cursors should not be visible, cursors have 3 frames to hide themselves.
        /// </summary>
        public IBindable<bool> CursorVisibility => cursorVisibility;

        private Bindable<ScreenshotFormat> screenshotFormat;
        private Bindable<bool> captureMenuCursor;

        private GameHost host;
        private Storage storage;
        private NotificationOverlay notificationOverlay;

        private SampleChannel shutter;

        [BackgroundDependencyLoader]
{'fraction_non_alphanumeric': 0.07822477650063857, 'fraction_numerical': 0.0006385696040868455, 'mean_word_length': 3.9261006289308176, 'pattern_counts': {'":': 0, '<': 20, '<?xml version=': 0, '>': 22, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '2218494', 'n_tokens_mistral': 863, 'n_tokens_neox': 840, 'n_words': 259}