<commit_before>#ifdef GL_ES
    precision mediump float;
#endif

uniform sampler2D sDiffuse;

varying vec2 vTexCoord;
varying vec4 vColor;

void main(void)
{
	#ifdef PLATFORM_ANDROID
		float alpha = texture2D(sDiffuse, vTexCoord).a;
	#else
		float alpha = texture2D(sDiffuse, vTexCoord).r;
	#endif
	gl_FragColor = vec4(vColor.xyz, alpha);
}<commit_msg>Include vertex alpha for glyph shader - fixes a few reftests<commit_after>#version 110

#ifdef GL_ES
    precision mediump float;
#endif

uniform sampler2D sDiffuse;

varying vec2 vTexCoord;
varying vec4 vColor;

void main(void)
{
	#ifdef PLATFORM_ANDROID
		float alpha = texture2D(sDiffuse, vTexCoord).a;
	#else
		float alpha = texture2D(sDiffuse, vTexCoord).r;
	#endif
	gl_FragColor = vec4(vColor.xyz, alpha * vColor.w);
}
{'fraction_non_alphanumeric': 0.09278350515463918, 'fraction_numerical': 0.019329896907216496, 'mean_word_length': 5.166666666666667, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 3, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '2710504', 'n_tokens_mistral': 315, 'n_tokens_neox': 297, 'n_words': 76}