<commit_before>using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using Gears.Cloud;

namespace GearsDebug
{
    public class GearsDebug : Microsoft.Xna.Framework.Game
    {
        //Screen Resolution defaults
        private const int ScreenWidth = 1280;
        private const int ScreenHeight = 720;

        private GraphicsDeviceManager graphics;
        private GraphicsDevice device;
        private SpriteBatch spriteBatch;
        private VersionManager versionManager;

        public GearsDebug()
        {
            graphics = new GraphicsDeviceManager(this);
            versionManager = new VersionManager();
            Content.RootDirectory = "Content";
        }
        
        protected override void Initialize()
        {
            //Register our ContentManager
            ContentButler.setGame(this);

            //Setup screen display/graphics device
            ViewportHandler.SetScreen(ScreenWidth, ScreenHeight);
            graphics.PreferredBackBufferWidth = ViewportHandler.GetWidth();
            graphics.PreferredBackBufferHeight = ViewportHandler.GetHeight();
            graphics.IsFullScreen = false;
            graphics.ApplyChanges();

            //TODO: GetVersionInformation();
            
            
            //version info
            versionManager.Version = "0.1.0";
            #if DEBUG
                Window.Title = "Gears [Debug] Version " + versionManager.Version;

                // MAYBE TODO: Make this enum based for easier switching?
                // DEBUG :: The uncommented line will change the default state that runs first.
                // Only one of the following Master.Push() lines should be uncommented at a time.
                //Master.Push(new Splash());    //Uncomment this line to start game normally.
                Master.Push(new debugger());    //Uncomment this line to start the game with debug menu.
                // END of Master.Push() lines<commit_msg>by request of batchfile<commit_after>using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using Gears.Cloud;

namespace GearsDebug
{
    public class GearsDebug : Microsoft.Xna.Framework.Game
    {
        //Screen Resolution defaults
        private const int ScreenWidth = 1280;
        private const int ScreenHeight = 720;

        private GraphicsDeviceManager graphics;
        private GraphicsDevice device;
        private SpriteBatch spriteBatch;
        private VersionManager versionManager;

        public GearsDebug()
        {
            graphics = new GraphicsDeviceManager(this);
            versionManager = new VersionManager();
            Content.RootDirectory = "Content";
        }
        
        protected override void Initialize()
        {
            //Register our ContentManager
            ContentButler.setGame(this);

            //Setup screen display/graphics device
            ViewportHandler.SetScreen(ScreenWidth, ScreenHeight);
            /*graphics.PreferredBackBufferWidth = ViewportHandler.GetWidth();
            graphics.PreferredBackBufferHeight = ViewportHandler.GetHeight();*/
            
            graphics.IsFullScreen = false;
            graphics.ApplyChanges();

            //TODO: GetVersionInformation();
            
            
            //version info
            versionManager.Version = "0.1.0";
            #if DEBUG
                Window.Title = "Gears [Debug] Version " + versionManager.Version;

                // MAYBE TODO: Make this enum based for easier switching?
                // DEBUG :: The uncommented line will change the default state that runs first.
                // Only one of the following Master.Push() lines should be uncommented at a time.
                //Master.Push(new Splash());    //Uncomment this line to start game normally.
                Master.Push(new debugger());    //Uncomment this line to start the game with debug menu.
                // END of Master.Push() lines
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