<commit_before>#ifndef _UPDATEHPMPTP_H
#define _UPDATEHPMPTP_H

#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include "src/servers/Server_Zone/Forwards.h"
#include "Actor.h"

namespace Core {
namespace Network {
namespace Packets {
namespace Server {

/**
* @brief The Ping response packet.
*/
class UpdateHpMpTpPacket :
   public GamePacketNew< FFXIVIpcUpdateHpMpTp, ServerZoneIpcType >
{
public:
   UpdateHpMpTpPacket( Entity::ActorPtr pActor ) :
      GamePacketNew< FFXIVIpcUpdateHpMpTp, ServerZoneIpcType >( pActor->getId(), pActor->getId() )
   {
      initialize( pActor );
   };

private:
   void initialize( Entity::ActorPtr pActor )
   {
      m_data.hp = pActor->getHp();<commit_msg>Fix build<commit_after>#ifndef _UPDATEHPMPTP_H
#define _UPDATEHPMPTP_H

#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Zone/Actor/Actor.h>
#include "src/servers/Server_Zone/Forwards.h"

namespace Core {
namespace Network {
namespace Packets {
namespace Server {

/**
* @brief The Ping response packet.
*/
class UpdateHpMpTpPacket :
   public GamePacketNew< FFXIVIpcUpdateHpMpTp, ServerZoneIpcType >
{
public:
   UpdateHpMpTpPacket( Entity::ActorPtr pActor ) :
      GamePacketNew< FFXIVIpcUpdateHpMpTp, ServerZoneIpcType >( pActor->getId(), pActor->getId() )
   {
      initialize( pActor );
   };

private:
   void initialize( Entity::ActorPtr pActor )
   {
      m_data.hp = pActor->getHp();
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