<commit_before>#ifndef __TEXTURELOADER_H__
#define __TEXTURELOADER_H__

#include "Module.h"

class TextureLoader : public Module
{
public:
	TextureLoader(bool start_enabled = true);
	~TextureLoader();

	bool Awake();
	bool Start();
	bool Update();
	bool CleanUp();

	bool LoadTexture(const char* full_path);

private:


public:<commit_msg>Texture WIP<commit_after>#ifndef __TEXTURELOADER_H__
#define __TEXTURELOADER_H__

#include "Module.h"

class Texture
{
public:
	Texture();

	int id = 0;
	int width = 0;
	int height = 0;
};

class TextureLoader : public Module
{
public:
	TextureLoader(bool start_enabled = true);
	~TextureLoader();

	bool Awake();
	bool Start();
	bool Update();
	bool CleanUp();

	bool LoadTexture(const char* full_path);

private:


public:
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{'dir': 'git-commits-cleaned', 'id': '5801881', 'n_tokens_mistral': 276, 'n_tokens_neox': 261, 'n_words': 71}