<commit_before>         _  _______     _______     ______
        (_)|_   __ \   |_   __ \  .' ___  |
        __   | |__) |    | |__) |/ .'   \_|
       [  |  |  __ /     |  ___/ | |   ____
     _  | | _| |  \ \_  _| |_    \ `.___]  |
    [ \_| ||____| |___||_____|    `._____.'
     \____/
     ________                   _
    |_   __  |                 (_)
      | |_ \_| _ .--.   .--./) __   _ .--.  .---.
      |  _| _ [ `.-. | / /'`\;[  | [ `.-. |/ /__\\
     _| |__/ | | | | | \ \._// | |  | | | || \__.,
    |________|[___||__].',__` [___][___||__]'.__.'
                      ( ( __))

Generated With: http://patorjk.com/software/taag/

About RPG Engine
======================================
jRPG Engine is an open source project for creating Canvas/WebGL (j)RPG styled games made with node, coffeescript, and a few other tools

RPG Engine External Requirements
--------------------------------------
1. [NodeJS](http://www.nodejs.org/)
2. [CoffeeScript](http://www.coffeescript.org/)
3. [PixiJS](http://www.pixijs.com/)

Build RPG Engine
--------------------------------------
### Update and Install the pre-req modules in the root folder.
> npm i

### Run coffeescript to build the javascript sources and watch for updates.
> coffee -o src/scripts -cw src/coffee/

### Run gulp in watch mode to compile sources and place into directories specified in gulpfile.js.
> gulp watch

### Include into you game
## minified
> <script src="path/to/rpg.min.js"></script>
## development
> <script src="path/to/rpg.dev.js"></script>


Current Features
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Currently under heavy redesign so all current features have been shifted as there they will be rewritten in coffeescript.

Planned Features
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Keyboard Inputs
Character Animation
Map Loading
Tilesets
Simple Collision Detection
Step Counting
Debugging
Mouse Inputs
Touch Imputs
Backgrounds - Map Based
Paralax Backgrounds - Map Based
Simple Pathing
Weighted Pathing
Step Counting
Global Events
Triggered Events
Character Loading
TMX Map Loading
Particles(?)

Current Tools
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TMX Map Converter

Planned Tools
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Character Generator(?)
Resource Manager

Database Manager
  Actor Editor
  Class Editor
  Skill Editor
  Items Editor
  Weapons Editor
  Armors Editor
  Enemies Editor
  Troops Editor
  States Editor
  Animations Editor
  Tilesets Editor
  Common Events Editor
  System Editor
  Phrase Editor

Possible Tools
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Map Manager
  Map Editor
    Pens
      Pencil
      Rectangle
      Circle
      Fill
      Shadow
  Region Editor
  Event Editor
  Auto Tiling
  Auto Shadows
  Common Events Editor
  System Editor
  Terms Editor<commit_msg>Trying to fix some of the text stuff<commit_after>         _  _______     _______     ______
        (_)|_   __ \   |_   __ \  .' ___  |
        __   | |__) |    | |__) |/ .'   \_|
       [  |  |  __ /     |  ___/ | |   ____
     _  | | _| |  \ \_  _| |_    \ `.___]  |
    [ \_| ||____| |___||_____|    `._____.'
     \____/
     ________                   _
    |_   __  |                 (_)
      | |_ \_| _ .--.   .--./) __   _ .--.  .---.
      |  _| _ [ `.-. | / /'`\;[  | [ `.-. |/ /__\\
     _| |__/ | | | | | \ \._// | |  | | | || \__.,
    |________|[___||__].',__` [___][___||__]'.__.'
                      ( ( __))

Generated With: http://patorjk.com/software/taag/

About RPG Engine
======================================
jRPG Engine is an open source project for creating Canvas/WebGL (j)RPG styled games made with node, coffeescript, and a few other tools

RPG Engine External Requirements
--------------------------------------
1. [NodeJS](http://www.nodejs.org/)
2. [CoffeeScript](http://www.coffeescript.org/)
3. [PixiJS](http://www.pixijs.com/)

Build RPG Engine
--------------------------------------
### Update and Install the pre-req modules in the root folder.
> npm i

### Run coffeescript to build the javascript sources and watch for updates.
> coffee -o src/scripts -cw src/coffee/

### Run gulp in watch mode to compile sources and place into directories specified in gulpfile.js.
> gulp watch

### Include into you game
## minified
> <script src="path/to/rpg.min.js"></script>
## development
> <script src="path/to/rpg.dev.js"></script>


Current Features
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Currently under heavy redesign so all current features have been shifted as there they will be rewritten in coffeescript.

Planned Features
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Keyboard Inputs
    Character Animation
    Map Loading
    Tilesets
    Simple Collision Detection
    Step Counting
    Debugging
    Mouse Inputs
    Touch Imputs
    Backgrounds - Map Based
    Paralax Backgrounds - Map Based
    Simple Pathing
    Weighted Pathing
    Step Counting
    Global Events
    Triggered Events
    Character Loading
    TMX Map Loading
    Particles(?)


Current Tools
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    TMX Map Converter


Planned Tools
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Character Generator(?)
    Resource Manager

    Database Manager
      Actor Editor
      Class Editor
      Skill Editor
      Items Editor
      Weapons Editor
      Armors Editor
      Enemies Editor
      Troops Editor
      States Editor
      Animations Editor
      Tilesets Editor
      Common Events Editor
      System Editor
      Phrase Editor


Possible Tools
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Map Manager
      Map Editor
        Pens
          Pencil
          Rectangle
          Circle
          Fill
          Shadow
      Region Editor
      Event Editor
      Auto Tiling
      Auto Shadows
      Common Events Editor
      System Editor
      Terms Editor

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