<commit_before>namespace Reaper.SharpBattleNet.Servers.BattleNetServer
{
    using System;
    using System.Linq;
    using System.Text;
    using System.Collections;
    using System.Collections.Generic;
    using System.Threading;
    using System.Threading.Tasks;

    internal static class BNSProgramReaper
    {
        private static void Setup()
        {
            Console.Title = "SharpBattleNet - Master Server";
            Console.WindowWidth = 120;
            Console.WindowHeight = 40;

            return;<commit_msg>Changed class name of main program from BNSProgramReaper to BNSProgram.<commit_after>namespace Reaper.SharpBattleNet.Servers.BattleNetServer
{
    using System;
    using System.Linq;
    using System.Text;
    using System.Collections;
    using System.Collections.Generic;
    using System.Threading;
    using System.Threading.Tasks;

    internal static class BNSProgram
    {
        private static void Setup()
        {
            Console.Title = "SharpBattleNet - Master Server";
            Console.WindowWidth = 120;
            Console.WindowHeight = 40;

            return;
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