<commit_before>﻿// Copyright (c) ppy Pty Ltd <<EMAIL>>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Framework.Logging;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Ranking.Expanded;

namespace osu.Game.Screens.Select
{
    public class BeatmapInfoWedge : VisibilityContainer
    {
        private const float shear_width = 36.75f;

        private static readonly Vector2 wedged_container_shear = new Vector2(shear_width / SongSelect.WEDGE_HEIGHT, 0);

        [Resolved]
        private IBindable<RulesetInfo> ruleset { get; set; }

        [Resolved]
        private IBindable<IReadOnlyList<Mod>> mods { get; set; }

        [Resolved]
        private BeatmapDifficultyCache difficultyCache { get; set; }

        private IBindable<StarDifficulty> beatmapDifficulty;

        protected BufferedWedgeInfo Info;

        public BeatmapInfoWedge()
        {
            Shear = wedged_container_shear;
            Masking = true;
            BorderColour = new Color4(221, 255, 255, 255);
            BorderThickness = 2.5f;
            Alpha = 0;
            EdgeEffect = new EdgeEffectParameters
            {
                Type = EdgeEffectType.Glow,
                Colour = new Color4(130, 204, 255, 150),
                Radius = 20,
                Roundness = 15,
            };
        }

        protected override void LoadComplete()
        {
            base.LoadComplete();
            ruleset.BindValueChanged(_ => updateDisplay(), true);
        }

        protected override void PopIn()
        {
            this.MoveToX(0, 800, Easing.OutQuint);
            this.RotateTo(0, 800, Easing.OutQuint);
            this.FadeIn(250);
        }

        protected override void PopOut()
        {
            this.MoveToX(-100, 800, Easing.In);
            this.RotateTo(10, 800, Easing.In);
            this.FadeOut(500, Easing.In);
        }

        private WorkingBeatmap beatmap;

        private CancellationTokenSource cancellationSource;

        public WorkingBeatmap Beatmap<commit_msg>Move ValueChanged bind back to load()<commit_after>﻿// Copyright (c) ppy Pty Ltd <<EMAIL>>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Framework.Logging;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Ranking.Expanded;

namespace osu.Game.Screens.Select
{
    public class BeatmapInfoWedge : VisibilityContainer
    {
        private const float shear_width = 36.75f;

        private static readonly Vector2 wedged_container_shear = new Vector2(shear_width / SongSelect.WEDGE_HEIGHT, 0);

        [Resolved]
        private IBindable<RulesetInfo> ruleset { get; set; }

        [Resolved]
        private IBindable<IReadOnlyList<Mod>> mods { get; set; }

        [Resolved]
        private BeatmapDifficultyCache difficultyCache { get; set; }

        private IBindable<StarDifficulty> beatmapDifficulty;

        protected BufferedWedgeInfo Info;

        public BeatmapInfoWedge()
        {
            Shear = wedged_container_shear;
            Masking = true;
            BorderColour = new Color4(221, 255, 255, 255);
            BorderThickness = 2.5f;
            Alpha = 0;
            EdgeEffect = new EdgeEffectParameters
            {
                Type = EdgeEffectType.Glow,
                Colour = new Color4(130, 204, 255, 150),
                Radius = 20,
                Roundness = 15,
            };
        }

        [BackgroundDependencyLoader]
        private void load()
        {
            ruleset.BindValueChanged(_ => updateDisplay());
        }

        protected override void PopIn()
        {
            this.MoveToX(0, 800, Easing.OutQuint);
            this.RotateTo(0, 800, Easing.OutQuint);
            this.FadeIn(250);
        }

        protected override void PopOut()
        {
            this.MoveToX(-100, 800, Easing.In);
            this.RotateTo(10, 800, Easing.In);
            this.FadeOut(500, Easing.In);
        }

        private WorkingBeatmap beatmap;

        private CancellationTokenSource cancellationSource;

        public WorkingBeatmap Beatmap
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