<commit_before>package team.creative.ambientsounds;

import java.util.ArrayList;
import java.util.List;

import com.google.gson.annotations.SerializedName;

import net.minecraft.block.AirBlock;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.registries.IForgeRegistry;
import team.creative.ambientsounds.AmbientEnviroment.BiomeArea;
import team.creative.ambientsounds.AmbientEnviroment.BlockSpot;
import team.creative.ambientsounds.utils.Pair;

public class AmbientCondition extends AmbientSoundProperties {
    
    private static IForgeRegistry<Block> BLOCK_REGISTRY = GameRegistry.findRegistry(Block.class);
    
    public Boolean always;
    
    public double volume = 1.0;
    @SerializedName(value = "night")
    public double nightVolume = 1.0;
    @SerializedName(value = "day")
    public double dayVolume = 1.0;
    
    public String[] biomes;
    @SerializedName(value = "bad-biomes")
    public String[] badBiomes;
    @SerializedName(value = "special-biomes")
    public AmbientBiomeCondition specialBiome;
    
    public Boolean raining;
    public Boolean overallRaining;
    public Boolean snowing;
    public Boolean storming;
    <commit_msg>Fixed overall raining name<commit_after>package team.creative.ambientsounds;

import java.util.ArrayList;
import java.util.List;

import com.google.gson.annotations.SerializedName;

import net.minecraft.block.AirBlock;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.registries.IForgeRegistry;
import team.creative.ambientsounds.AmbientEnviroment.BiomeArea;
import team.creative.ambientsounds.AmbientEnviroment.BlockSpot;
import team.creative.ambientsounds.utils.Pair;

public class AmbientCondition extends AmbientSoundProperties {
    
    private static IForgeRegistry<Block> BLOCK_REGISTRY = GameRegistry.findRegistry(Block.class);
    
    public Boolean always;
    
    public double volume = 1.0;
    @SerializedName(value = "night")
    public double nightVolume = 1.0;
    @SerializedName(value = "day")
    public double dayVolume = 1.0;
    
    public String[] biomes;
    @SerializedName(value = "bad-biomes")
    public String[] badBiomes;
    @SerializedName(value = "special-biomes")
    public AmbientBiomeCondition specialBiome;
    
    public Boolean raining;
    @SerializedName(value = "overall-raining")
    public Boolean overallRaining;
    public Boolean snowing;
    public Boolean storming;
    
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