<commit_before>/*
 * Coconade
 *
 * Copyright (c) 2012 <NAME>
 *
 */

#import <AppKit/AppKit.h>

// @TODO: add comments to ALL
@class CSMacGLView;
@interface CCNWindowController : NSWindowController <NSToolbarDelegate, NSSplitViewDelegate>
{
	CSMacGLView	*_glView;
}

@property (readwrite, retain) CSMacGLView *glView;

- (void) prepareWindow;

@end
<commit_msg>CCNWindowController: imrove comments.<commit_after>/*
 * Coconade
 *
 * Copyright (c) 2012 <NAME>
 *
 */

#import <AppKit/AppKit.h>


@class CSMacGLView;
/** @class CCNWindowController controller for Coconade window and its subviews. 
 * Contains all logic of creating, setup and work menus, toolbars, views, etc.
 */
@interface CCNWindowController : NSWindowController <NSToolbarDelegate, NSSplitViewDelegate>
{
	CSMacGLView	*_glView;
}

/** Holds OpenGL view that used for representation all Cocos2D objects. */
@property (readwrite, retain) CSMacGLView *glView;

/** Prepare Coconade window - creates and sets up main menu, toolbar, glView, 
 * splitView, scrollView, etc.
 */
- (void) prepareWindow;

@end

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