<commit_before># --------------------------------------
# ルール系モデル
# --------------------------------------
PlayerState = require('./players').PlayerState

class RuleBase
  judge: (player)->
    if player.state == PlayerState.Win or player.state == PlayerState.Lose<commit_msg>改行増やすだけ<commit_after># --------------------------------------
# ルール系モデル
# --------------------------------------
PlayerState = require('./players').PlayerState


class RuleBase
  judge: (player)->
    if player.state == PlayerState.Win or player.state == PlayerState.Lose
{'fraction_non_alphanumeric': 0.376599634369287, 'fraction_numerical': 0.0, 'mean_word_length': 1.4464285714285714, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 5, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '2191729', 'n_tokens_mistral': 144, 'n_tokens_neox': 139, 'n_words': 27}