<commit_before>﻿using System.Collections.Generic;
using Andromeda2D.Events;
using Andromeda2D.System.Internal;
using Andromeda2D.System.Utility;
using SFML.System;
using System;
using SFML.Audio;
using System.Linq;
using SFML.Window;

namespace Andromeda2D.System
{
    /// <summary>
    /// The base game state class
    /// </summary>
    public abstract class GameState : IGameState
    {
        HashSet<IGameView> views;
        private ExclusiveGameViewProperty exclusiveView;
        private bool mouseGrabbed = false;
        private ViewEvents viewEventQueue;

        bool started;
        public bool HasStarted
        {
            get => started;
        }

        public ViewEvents Events
        {
            get => viewEventQueue;
        }

        Vector2f mouseDelta = new Vector2f();<commit_msg>Deprecation of ViewEvents<commit_after>﻿using System.Collections.Generic;
using Andromeda2D.Events;
using Andromeda2D.System.Internal;
using Andromeda2D.System.Utility;
using SFML.System;
using System;
using SFML.Audio;
using System.Linq;
using SFML.Window;

namespace Andromeda2D.System
{
    /// <summary>
    /// The base game state class
    /// </summary>
    public abstract class GameState : IGameState
    {
        HashSet<IGameView> views;
        private ExclusiveGameViewProperty exclusiveView;
        private bool mouseGrabbed = false;
        private ViewEvents viewEventQueue;

        bool started;
        public bool HasStarted
        {
            get => started;
        }

        [Obsolete("Use Action<T,...> on GameStates instead.")]
        public ViewEvents Events
        {
            get => viewEventQueue;
        }

        Vector2f mouseDelta = new Vector2f();
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