<commit_before>//
// Description : Array and textureless GLSL 2D/3D/4D simplex 
//               noise functions.
//      Author : <NAME>, <NAME>.
//  Maintainer : ijm
//     Lastmod : 20110822 (ijm)
//     License : Copyright (C) 2011 Ashima Arts. All rights reserved.
//               Distributed under the MIT License. See LICENSE file.
//               https://github.com/ashima/webgl-noise
// 

vec4 mod289(vec4 x) {
  return x - floor(x * (1.0 / 289.0)) * 289.0; }

float mod289(float x) {
  return x - floor(x * (1.0 / 289.0)) * 289.0; }

vec4 permute(vec4 x) {
     return mod289(((x*34.0)+1.0)*x);
}

float permute(float x) {
     return mod289(((x*34.0)+1.0)*x);
}

vec4 taylorInvSqrt(vec4 r)
{
  return 1.79284291400159 - 0.85373472095314 * r;
}

float taylorInvSqrt(float r)
{
  return 1.79284291400159 - 0.85373472095314 * r;
}<commit_msg>Point to new repo URL (and the old one)<commit_after>//
// Description : Array and textureless GLSL 2D/3D/4D simplex 
//               noise functions.
//      Author : <NAME>, <NAME>.
//  Maintainer : stegu
//     Lastmod : 20110822 (ijm)
//     License : Copyright (C) 2011 Ashima Arts. All rights reserved.
//               Distributed under the MIT License. See LICENSE file.
//               https://github.com/ashima/webgl-noise
//               https://github.com/stegu/webgl-noise
// 

vec4 mod289(vec4 x) {
  return x - floor(x * (1.0 / 289.0)) * 289.0; }

float mod289(float x) {
  return x - floor(x * (1.0 / 289.0)) * 289.0; }

vec4 permute(vec4 x) {
     return mod289(((x*34.0)+1.0)*x);
}

float permute(float x) {
     return mod289(((x*34.0)+1.0)*x);
}

vec4 taylorInvSqrt(vec4 r)
{
  return 1.79284291400159 - 0.85373472095314 * r;
}

float taylorInvSqrt(float r)
{
  return 1.79284291400159 - 0.85373472095314 * r;
}
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{'dir': 'git-commits-cleaned', 'id': '5676493', 'n_tokens_mistral': 841, 'n_tokens_neox': 686, 'n_words': 165}