<commit_before>[bgfx](https://github.com/bkaradzic/bgfx) - Cross-platform rendering library
============================================================================

[![Build Status](https://travis-ci.org/bkaradzic/bgfx.svg?branch=master)](https://travis-ci.org/bkaradzic/bgfx)
[![Build status](https://ci.appveyor.com/api/projects/status/ipa3ojgeaet1oko5?svg=true)](https://ci.appveyor.com/project/bkaradzic/bgfx)
[![License](https://img.shields.io/badge/license-BSD--2%20clause-blue.svg)](https://bkaradzic.github.io/bgfx/license.html)
[![Join the chat at https://gitter.im/bkaradzic/bgfx](https://badges.gitter.im/bkaradzic/bgfx.svg)](https://gitter.im/bkaradzic/bgfx)

[What is it?](https://bkaradzic.github.io/bgfx/overview.html)
-------------------------------------------------------------

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style
rendering library.

Supported rendering backends:

 * Direct3D 9
 * Direct3D 11
 * Direct3D 12
 * Metal
 * OpenGL 2.1
 * OpenGL 3.1+
 * OpenGL ES 2
 * OpenGL ES 3.1
 * WebGL 1.0
 * WebGL 2.0

Supported platforms:

 * Android (14+, ARM, x86, MIPS)
 * asm.js/Emscripten (1.25.0)
 * FreeBSD
 * iOS (iPhone, iPad, AppleTV)
 * Linux
 * MIPS Creator CI20
 * OSX (10.12+)
 * RaspberryPi
 * SteamLink
 * Windows (XP, Vista, 7, 8, 10)
 * UWP (Universal Windows, Xbox One)

Supported compilers:

 * Clang 3.3 and above
 * GCC 5 and above
 * VS2017 and above

Languages:

 * [C/C++ API documentation](https://bkaradzic.github.io/bgfx/bgfx.html)
 * [C#/VB/F# language API bindings](https://github.com/MikePopoloski/SharpBgfx)
 * [D language API bindings](https://github.com/DerelictOrg/DerelictBgfx)
 * [Go language API bindings](https://github.com/james4k/go-bgfx)
 * [Haskell language API bindings](https://github.com/haskell-game/bgfx)
 * [Lightweight Java Game Library 3 bindings](https://github.com/LWJGL/lwjgl3)
 * [Lua language API bindings 1](https://github.com/excessive/lua-bgfx)
 * [Lua language API bindings 2](https://github.com/cloudwu/lua-bgfx)
 * [Nim language API bindings](https://github.com/Halsys/nim-bgfx)
 * [Python language API bindings](https://github.com/jnadro/pybgfx#pybgf)
 * [Rust language API bindings](https://github.com/rhoot/bgfx-rs)
 * [Swift language API bindings](https://github.com/stuartcarnie/SwiftBGFX)

[Building](https://bkaradzic.github.io/bgfx/build.html)
----------------------------------------------------

 - AppVeyor https://ci.appveyor.com/project/bkaradzic/bgfx
 - TravisCI https://travis-ci.org/bkaradzic/bgfx

[Examples](https://bkaradzic.github.io/bgfx/examples.html)
----------------------------------------------------------

[API Reference](https://bkaradzic.github.io/bgfx/bgfx.html)
-----------------------------------------------------------
<commit_msg>Updated README.<commit_after>[bgfx](https://github.com/bkaradzic/bgfx) - Cross-platform rendering library
============================================================================

[![Build Status](https://travis-ci.org/bkaradzic/bgfx.svg?branch=master)](https://travis-ci.org/bkaradzic/bgfx)
[![Build status](https://ci.appveyor.com/api/projects/status/ipa3ojgeaet1oko5?svg=true)](https://ci.appveyor.com/project/bkaradzic/bgfx)
[![License](https://img.shields.io/badge/license-BSD--2%20clause-blue.svg)](https://bkaradzic.github.io/bgfx/license.html)
[![Join the chat at https://gitter.im/bkaradzic/bgfx](https://badges.gitter.im/bkaradzic/bgfx.svg)](https://gitter.im/bkaradzic/bgfx)

[What is it?](https://bkaradzic.github.io/bgfx/overview.html)
-------------------------------------------------------------

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style
rendering library.

Supported rendering backends:

 * Direct3D 9
 * Direct3D 11
 * Direct3D 12
 * Metal
 * OpenGL 2.1
 * OpenGL 3.1+
 * OpenGL ES 2
 * OpenGL ES 3.1
 * WebGL 1.0
 * WebGL 2.0

Supported platforms:

 * Android (14+, ARM, x86, MIPS)
 * asm.js/Emscripten (1.25.0)
 * FreeBSD
 * iOS (iPhone, iPad, AppleTV)
 * Linux
 * MIPS Creator CI20
 * OSX (10.12+)
 * RaspberryPi
 * SteamLink
 * Windows (XP, Vista, 7, 8, 10)
 * UWP (Universal Windows, Xbox One)

Supported compilers:

 * Clang 3.3 and above
 * GCC 5 and above
 * VS2017 and above

Languages:

 * [C/C++ API documentation](https://bkaradzic.github.io/bgfx/bgfx.html)
 * [C#/VB/F# language API bindings](https://github.com/MikePopoloski/SharpBgfx)
 * [D language API bindings](https://github.com/DerelictOrg/DerelictBgfx)
 * [Go language API bindings](https://github.com/james4k/go-bgfx)
 * [Haskell language API bindings](https://github.com/haskell-game/bgfx)
 * [Lightweight Java Game Library 3 bindings](https://github.com/LWJGL/lwjgl3)
 * [Lua language API bindings](https://github.com/cloudwu/lua-bgfx)
 * [Nim language API bindings](https://github.com/Halsys/nim-bgfx)
 * [Python language API bindings](https://github.com/jnadro/pybgfx#pybgf)
 * [Rust language API bindings](https://github.com/rhoot/bgfx-rs)
 * [Swift language API bindings](https://github.com/stuartcarnie/SwiftBGFX)

[Building](https://bkaradzic.github.io/bgfx/build.html)
----------------------------------------------------

 - AppVeyor https://ci.appveyor.com/project/bkaradzic/bgfx
 - TravisCI https://travis-ci.org/bkaradzic/bgfx

[Examples](https://bkaradzic.github.io/bgfx/examples.html)
----------------------------------------------------------

[API Reference](https://bkaradzic.github.io/bgfx/bgfx.html)
-----------------------------------------------------------

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