<commit_before>﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ParticleStormControl;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;

namespace ParticleStormControl.Menu
{
    class Credits : MenuPage
    {
        private Texture2D logo;
        private Texture2D acagamicsLogo;

        public Credits(Menu menu)
            : base(menu)
        { }

        public override void LoadContent(Microsoft.Xna.Framework.Content.ContentManager content)
        {
            logo = content.Load<Texture2D>("logo");
            acagamicsLogo = content.Load<Texture2D>("acagamicslogo");
        }

        public override void Update(GameTime gameTime)
        {
            // back to game
            if (InputManager.Instance.PauseButton() || InputManager.Instance.ContinueButton() || InputManager.Instance.PressedButton(Buttons.B) || InputManager.Instance.PressedButton(Keys.Escape) || InputManager.Instance.ExitButton())
                menu.ChangePage(Menu.Page.MAINMENU, gameTime);
        }

        public override void Draw(SpriteBatch spriteBatch, float frameTimeInterval)
        {
            spriteBatch.Draw(logo, new Vector2(menu.ScreenWidth- logo.Width + 200, menu.ScreenHeight - logo.Height + 300), Color.White);
            spriteBatch.Draw(acagamicsLogo, new Vector2(menu.ScreenWidth - acagamicsLogo.Width - 50, 50), Color.White);

            /*SimpleButton.Instance.Draw(spriteBatch, menu.FontHeading, "A totally awesome game by", new Vector2(100, 100), false, menu.PixelTexture);
            SimpleButton.Instance.Draw(spriteBatch, menu.Font, "<NAME>, Sebastian and Tim", new Vector2(100, 160), false, menu.PixelTexture);
            SimpleButton.Instance.Draw(spriteBatch, menu.Font, "(Prototype on the Global Game Jam 2012)", new Vector2(100, 220), false, menu.PixelTexture);*/

            SimpleButton.Instance.Draw(spriteBatch, menu.FontHeading, "Programming:", new Vector2(100, 100), false, menu.PixelTexture);
            SimpleButton.Instance.Draw(spriteBatch, menu.Font, "<NAME>, <NAME>, <NAME>", new Vector2(100, 150), false, menu.PixelTexture);
            SimpleButton.Instance.Draw(spriteBatch, menu.FontHeading, "Arts:", new Vector2(100, 210), false, menu.PixelTexture);
            SimpleButton.Instance.Draw(spriteBatch, menu.Font, "<NAME>, <NAME>, <NAME>", new Vector2(100, 260), false, menu.PixelTexture);

            SimpleButton.Instance.Draw(spriteBatch, menu.FontHeading, "Gameplay:", new Vector2(100, 320), false, menu.PixelTexture);
            SimpleButton.Instance.Draw(spriteBatch, menu.Font, "<NAME>, <NAME>", new Vector2(100, 370), false, menu.PixelTexture);
            SimpleButton.Instance.Draw(spriteBatch, menu.FontHeading, "Balancing:", new Vector2(100, 430), false, menu.PixelTexture);
            SimpleButton.Instance.Draw(spriteBatch, menu.Font, "<NAME>", new Vector2(100, 480), false, menu.PixelTexture);
            SimpleButton.Instance.Draw(spriteBatch, menu.FontHeading, "Interface:", new Vector2(100, 540), false, menu.PixelTexture);
            SimpleButton.Instance.Draw(spriteBatch, menu.Font, "<NAME>, <NAME>", new Vector2(100, 590), false, menu.PixelTexture);
            /*SimpleButton.Instance.Draw(spriteBatch, menu.FontHeading, "Rewritten and deluxified by", new Vector2(100, 310), false, menu.PixelTexture);
            SimpleButton.Instance.Draw(spriteBatch, menu.Font, "<NAME>", new Vector2(100, 370), false, menu.PixelTexture);

            SimpleButton.Instance.Draw(spriteBatch, menu.FontHeading, "XBox360-Support & Testing by", new Vector2(100, 460), false, menu.PixelTexture);
            SimpleButton.Instance.Draw(spriteBatch, menu.Font, "Enrico", new Vector2(100, 520), false, menu.PixelTexture);*/

            SimpleButton.Instance.Draw(spriteBatch, menu.Font, "I like that!", new Vector2(100, 650), true, menu.PixelTexture);
        }
    }
}<commit_msg>updated credits<commit_after>﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ParticleStormControl;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;

namespace ParticleStormControl.Menu
{
    class Credits : MenuPage
    {
        private Texture2D logo;
        private Texture2D acagamicsLogo;

        public Credits(Menu menu)
            : base(menu)
        { }

        public override void LoadContent(Microsoft.Xna.Framework.Content.ContentManager content)
        {
            logo = content.Load<Texture2D>("logo");
            acagamicsLogo = content.Load<Texture2D>("acagamicslogo");
        }

        public override void Update(GameTime gameTime)
        {
            // back to game
            if (InputManager.Instance.PauseButton() || InputManager.Instance.ContinueButton() || InputManager.Instance.PressedButton(Buttons.B) || InputManager.Instance.PressedButton(Keys.Escape) || InputManager.Instance.ExitButton())
                menu.ChangePage(Menu.Page.MAINMENU, gameTime);
        }

        public override void Draw(SpriteBatch spriteBatch, float frameTimeInterval)
        {
            spriteBatch.Draw(logo, new Vector2(menu.ScreenWidth- logo.Width + 200, menu.ScreenHeight - logo.Height + 300), Color.White);
            spriteBatch.Draw(acagamicsLogo, new Vector2(menu.ScreenWidth - acagamicsLogo.Width - 50, 50), Color.White);

            SimpleButton.Instance.Draw(spriteBatch, menu.FontHeading, "<NAME>", new Vector2(100, 100), false, menu.PixelTexture);
            SimpleButton.Instance.Draw(spriteBatch, menu.Font, "Programming, Gamplay, Graphics", new Vector2(100, 150), false, menu.PixelTexture);
            
            SimpleButton.Instance.Draw(spriteBatch, menu.FontHeading, "<NAME>:", new Vector2(100, 210), false, menu.PixelTexture);
            SimpleButton.Instance.Draw(spriteBatch, menu.Font, "Programming, Gamplay, Balancing", new Vector2(100, 260), false, menu.PixelTexture);

            SimpleButton.Instance.Draw(spriteBatch, menu.FontHeading, "<NAME>:", new Vector2(100, 320), false, menu.PixelTexture);
            SimpleButton.Instance.Draw(spriteBatch, menu.Font, "2D Arts, Interface", new Vector2(100, 370), false, menu.PixelTexture);
            
            SimpleButton.Instance.Draw(spriteBatch, menu.FontHeading, "<NAME>:", new Vector2(100, 430), false, menu.PixelTexture);
            SimpleButton.Instance.Draw(spriteBatch, menu.Font, "Programming, Interface, Musik/Sound", new Vector2(100, 480), false, menu.PixelTexture);            

            SimpleButton.Instance.Draw(spriteBatch, menu.Font, "I like that!", new Vector2(100, 650), true, menu.PixelTexture);
        }
    }
}
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{'dir': 'git-commits-cleaned', 'id': '3398972', 'n_tokens_mistral': 2082, 'n_tokens_neox': 1887, 'n_words': 411}