<commit_before>using System;
using System.IO;

namespace LE {
    public class Creature : GameEntity {
        public String Name;
        public Gender Gender;
    }
}<commit_msg>refactor(creatures): change creature base type (GameEntity is a concept, GameObject is a real instance)<commit_after>using System;
using System.IO;

namespace LE {
    public class Creature : GameObject {
        public String Name;
        public Gender Gender;
    }
}
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{'dir': 'git-commits-cleaned', 'id': '6850419', 'n_tokens_mistral': 126, 'n_tokens_neox': 119, 'n_words': 45}