<commit_before>﻿namespace ISGPAI.Game
{
	internal interface ISteeringBehavior
	{
	}
}<commit_msg>Added MovingEntity as parameter to ISteeringBehavior.Steer()<commit_after>﻿namespace ISGPAI.Game
{
	/// <summary>
	/// Strategy for steering behavior.
	/// </summary>
	internal interface ISteeringBehavior
	{
		/// <summary>
		/// Calculates a force for the agent.
		/// </summary>
		Vector2 Steer(MovingEntity agent);
	}
}
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