<commit_before>﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Optimization;
using System.Web.Routing;

namespace Borderlands2GoldendKeys
{
    public class MvcApplication : System.Web.HttpApplication
    {
        protected void Application_Start()
        {
            AreaRegistration.RegisterAllAreas();<commit_msg>Add unity config<commit_after>﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Optimization;
using System.Web.Routing;

namespace Borderlands2GoldendKeys
{
    public class MvcApplication : System.Web.HttpApplication
    {
        protected void Application_Start()
        {
            AreaRegistration.RegisterAllAreas();
            UnityConfig.RegisterComponents();
{'fraction_non_alphanumeric': 0.0830367734282325, 'fraction_numerical': 0.002372479240806643, 'mean_word_length': 3.935672514619883, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 3, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '4262976', 'n_tokens_mistral': 228, 'n_tokens_neox': 228, 'n_words': 50}