<commit_before># Terrain

* Render blocks in the right order so they show up correctly (see water).
* Implement sinking in blocks, based on their density
* Add option to change world (for example from save) during program execution without closing Window
* improve block rendering - shouldn't show bits of other textures around edges
* make water spread to surrounding empty areas<commit_msg>Blocks are now correctly drawn (I guess thanks to 3c52dfd4c796049d44d0f2e7e2ce726453354d7e), so updated TODO<commit_after># Terrain

* Render blocks in the right order so they show up correctly (see water).
* Implement sinking in blocks, based on their density
* Add option to change world (for example from save) during program execution without closing Window
* make water spread to surrounding empty areas
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