<commit_before>#include "window.h"
#include "game.h"

//delete me
#include <iostream>
using namespace std;
//

Window::Window() {

  // colour init
  QPalette palette(Window::palette());
  palette.setColor(QPalette::Background, Qt::black);
  palette.setColor(QPalette::Foreground, Qt::white);
  setAutoFillBackground(true);
  setPalette(palette);

  // window + frame init
  setFixedSize(WIN_WIDTH, WIN_HEIGHT);
  frame = new QFrame(this);
  frame->setFrameStyle(QFrame::Box);	
  frame->setFixedSize(WIN_WIDTH - 5,WIN_HEIGHT - 5);
  frame->setPalette(palette);

  // game init
  game = new Game(this);
  <commit_msg>set frame size to window size<commit_after>#include "window.h"
#include "game.h"

//delete me
#include <iostream>
using namespace std;
//

Window::Window() {

  // colour init
  QPalette palette(Window::palette());
  palette.setColor(QPalette::Background, Qt::black);
  palette.setColor(QPalette::Foreground, Qt::white);
  setAutoFillBackground(true);
  setPalette(palette);

  // window + frame init
  setFixedSize(WIN_WIDTH, WIN_HEIGHT);
  frame = new QFrame(this);
  frame->setFrameStyle(QFrame::Box);	
  frame->setFixedSize(WIN_WIDTH,WIN_HEIGHT);
  frame->setPalette(palette);

  // game init
  game = new Game(this);
  
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{'dir': 'git-commits-cleaned', 'id': '5961336', 'n_tokens_mistral': 442, 'n_tokens_neox': 431, 'n_words': 83}