<commit_before><!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
	<title>AlchemySim</title>
	<link rel="stylesheet" href="css/oc.css">
	<link rel="stylesheet" href="css/navbar.css">

	<script type="application/dart" src="scripts/Controllers/Misc/AlchemyController.dart"></script>
	<script src="packages/browser/dart.js"></script>
	<div id = "navbar"></div>
	<div id = "story">
		TODO
		<li> 3 drop downs, all items, alchemy function, all items again.
		<li> stats for 2 items (list of traits plus rank of total item)
		<li> button to do alchemy
		<li> displays new item stats
		<li> new item added to list of all items.
		<li> Grist hoard. Alchemy has grist cost (how?)
		<li> Achievements (think little inferno).

	</div>
</body>
</html><commit_msg>ready to start making alchemy mini game<commit_after><!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
	<title>AlchemySim</title>
	<link rel="stylesheet" href="css/oc.css">
	<link rel="stylesheet" href="css/navbar.css">

	<script type="application/dart" src="scripts/Controllers/Misc/AlchemyController.dart"></script>
	<script src="packages/browser/dart.js"></script>
	<div id = "navbar"></div>
	<div id = "story">
		TODO
		<li> 3 drop downs, all items, alchemy function, all items again.
		<li>If too many items, instead have inventory of 10 or so items at a time. Each time you use one up it gets replaced with othe random item.</li>
		<li> stats for 2 items (list of traits plus rank of total item)
		<li> button to do alchemy
		<li> displays new item stats
		<li> new item added to list of all items.
		<li> Grist hoard. Alchemy has grist cost (how?)
		<li> Achievements (think little inferno).

	</div>
</body>
</html>
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