<commit_before>---
title: Can You Go Too Far With Your Product?
cover_image:
tags:
- product management
- movie
- agile
---
There was an interesting movie from when I was younger that I sometimes think of when I work with people on product management concepts. Many of us know the 80/20 rule about effort and whatnot, but what about in terms of adoption? Can you add one feature too much that hurts adoption? I think you can.

# Final Fantasy

Final Fantasy is a very long-running series of role-playing video games for those of you not deep in video game culture. They are epic in their scope, and people spend hundreds of hours playing, replaying, and exploring them. I did this too up through high school.

For the record, Final Fantasy 7 is the greatest one.

At some point, they made a movie. This movie was named [Final Fantasy: The Spirits Within](https://www.imdb.com/title/tt0173840/). It got attention for two reasons. One was the association to the franchise, and the second is that it attempted to make a full-length ultra-realistic movie entirely of CG.

It was an absolute flop, and people found it awkward to watch.

# They Went Too Far<commit_msg>New post<commit_after>---
title: Can You Go Too Far With Your Product?
cover_image: https://source.unsplash.com/M1nZU61xTK4/900x500
tags:
- product management
- movie
- agile
---
There was an interesting movie from when I was younger that I sometimes think of when I work with people on product management concepts. Many of us know the 80/20 rule about effort and whatnot, but what about in terms of adoption? Can you add one feature too much that hurts adoption? I think you can.

# Final Fantasy

Final Fantasy is a very long-running series of role-playing video games for those of you not deep in video game culture. They are epic in their scope, and people spend hundreds of hours playing, replaying, and exploring them. I did this too up through high school.

For the record, Final Fantasy 7 is the greatest one.

At some point, they made a movie. This movie was named [Final Fantasy: The Spirits Within](https://www.imdb.com/title/tt0173840/). It got attention for two reasons. One was the association to the franchise, and the second is that it attempted to make a full-length ultra-realistic movie entirely of CG.

It was an absolute flop, and people found it awkward to watch.

# They Went Too Far
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