<commit_before>#ifndef Animation_Holiday_H
#define Animation_Holiday_H

#include "../../lib/Animation.hpp"

class Animation_Holiday : public Animation {
protected:
    Animation_Holiday() {}
    ~Animation_Holiday() {}
public:
    void init();
};

class Animation_Holiday_Halloween_WinAllFade : public Animation_Holiday {
public:
    Animation_Holiday_Halloween_WinAllFade() {}
    ~Animation_Holiday_Halloween_WinAllFade() {}

	void init();
    void step();
	void clean();
};

class Animation_Holiday_Halloween_WinAllHalloweenSparkle : public Animation_Holiday {
private:
	unsigned long int rand_halloween_color();
	void sparkle_fade(float i, bool inc[]);
public:
	Animation_Holiday_Halloween_WinAllHalloweenSparkle() {}
	~Animation_Holiday_Halloween_WinAllHalloweenSparkle() {}

	void init();
	void step();
	void clean();
};

class Animation_Holiday_Christmas_Win13Snow : public Animation_Holiday {
private:
	void christmas_snow(int i, int left_spacing, int right_spacing);
public:
	Animation_Holiday_Christmas_Win13Snow() {}
	~Animation_Holiday_Christmas_Win13Snow() {}

	void init();<commit_msg>pass reference to pointer (ref to array)<commit_after>#ifndef Animation_Holiday_H
#define Animation_Holiday_H

#include "../../lib/Animation.hpp"

class Animation_Holiday : public Animation {
protected:
    Animation_Holiday() {}
    ~Animation_Holiday() {}
public:
    void init();
};

class Animation_Holiday_Halloween_WinAllFade : public Animation_Holiday {
public:
    Animation_Holiday_Halloween_WinAllFade() {}
    ~Animation_Holiday_Halloween_WinAllFade() {}

	void init();
    void step();
	void clean();
};

class Animation_Holiday_Halloween_WinAllHalloweenSparkle : public Animation_Holiday {
private:
	unsigned long int rand_halloween_color();
	void sparkle_fade(float i, bool*& inc);
public:
	Animation_Holiday_Halloween_WinAllHalloweenSparkle() {}
	~Animation_Holiday_Halloween_WinAllHalloweenSparkle() {}

	void init();
	void step();
	void clean();
};

class Animation_Holiday_Christmas_Win13Snow : public Animation_Holiday {
private:
	void christmas_snow(int i, int left_spacing, int right_spacing);
public:
	Animation_Holiday_Christmas_Win13Snow() {}
	~Animation_Holiday_Christmas_Win13Snow() {}

	void init();
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