<commit_before>using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using Craft.Net.Data.Entities;

namespace Craft.Net.Data
{
    public class PlayerAbilities : INotifyPropertyChanged
    {
        public PlayerAbilities(PlayerEntity entity)
        {
            FirePropertyChanged = false;
            IsFlying = false;
            MayFly = false;
            Invulnerable = false;
            InstantMine = false;
            FirePropertyChanged = true;
            WalkingSpeed = 12;
            FlyingSpeed = 25;
            PlayerEntity = entity;
        }

        private bool isFlying;
        private bool mayFly;
        private bool invulnerable;
        private bool instantMine;
        private byte flyingSpeed;
        private byte walkingSpeed;

        public bool IsFlying
        {
            get { return isFlying; }
            set
            {
                isFlying = value;
                OnPropertyChanged("IsFlying");
            }
        }

        public bool MayFly
        {
            get { return mayFly; }
            set
            {
                mayFly = value;<commit_msg>Changed default flying speed to 24, twice that of walking speed<commit_after>using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using Craft.Net.Data.Entities;

namespace Craft.Net.Data
{
    public class PlayerAbilities : INotifyPropertyChanged
    {
        public PlayerAbilities(PlayerEntity entity)
        {
            FirePropertyChanged = false;
            IsFlying = false;
            MayFly = false;
            Invulnerable = false;
            InstantMine = false;
            FirePropertyChanged = true;
            WalkingSpeed = 12;
            FlyingSpeed = 24;
            PlayerEntity = entity;
        }

        private bool isFlying;
        private bool mayFly;
        private bool invulnerable;
        private bool instantMine;
        private byte flyingSpeed;
        private byte walkingSpeed;

        public bool IsFlying
        {
            get { return isFlying; }
            set
            {
                isFlying = value;
                OnPropertyChanged("IsFlying");
            }
        }

        public bool MayFly
        {
            get { return mayFly; }
            set
            {
                mayFly = value;
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