<commit_before># MultiOgar configurations file
# Lines starting with slashes are comments

# NOTE: MultiOgar uses cell size instead of cell mass to improve performance!
# In order to set player start mass you need to calculate size for new mass.
#     size = SQRT( mass * 100)
# For example, to set start mass = 43:
#     size = SQRT( 43 * 100 ) = SQRT( 4300 ) = 65.57
# Just set playerStartSize = 66


# [Server]
# serverTimeout: Seconds to keep connection alive for non-responding client
# serverIpLimit: Controls the maximum connections from single IP (use 0 to disable)
# serverTracker: Set to 1 if you want to show your server on the tracker http://ogar.mivabe.nl/master (check that your server port is opened for external connections before setting it to 1)
# serverGamemode: 0 = FFA, 1 = Teams, 2 = Experimental, 10 = Tournament, 11 = Hunger Games
# serverBots: Number of player bots to spawn (Experimental)
# serverViewBase: Base view distance of players. Warning: high values may cause lag! Min value is 1920x1080
# serverSpectatorScale: Scale (field of view) used for free roam spectators (low value leads to lags, vanilla=0.4, old vanilla=0.25)
# serverStatsPort: Port for the stats server. Having a negative number will disable the stats server.
# serverStatsUpdate: Update interval of server stats in seconds
# serverLogLevel: Logging level of the server. 0 = No logs, 1 = Logs the console, 2 = Logs console and ip connections
# serverScrambleCoords: Toggles scrambling of coordinates. 0 = No scrambling, 1 = lightweight scrambling. 2 = full scrambling (also known as scramble minimap, a little slow, some clients may not support it)
# serverMaxLB: Controls the maximum players displayed on the leaderboard.
# serverChat: Allows the usage of server chat. 0 = no chat, 1 = use chat.
# serverName: Server name, for example "My great server"
# serverWelcome1: First server welcome message
# serverWelcome2: Second server welcome message (optional, for info, etc)
serverTimeout = 30
serverMaxConnections = 64
serverIpLimit = 4
serverPort = 50000
serverTracker = 0
serverGamemode = 0
serverBots = 0
serverViewBaseX = 1920
serverViewBaseY = 1080
serverSpectatorScale = 0.4
serverStatsPort = 88
serverStatsUpdate = 60
serverLogLevel = 1
serverScrambleCoords = 1
serverMaxLB = 10
serverChat = 1
serverName = "MultiOgar #1"
serverWelcome1 = "Welcome to MultiOgar server!"
serverWelcome2 = ""

# [Border]
# Border size (vanilla 14142.135623730952)
borderWidth = 14142
borderHeight = 14142

# [Spawn]
# Each interval is 1 tick (40 ms)
# foodMinSize: vanilla 10 (mass = 10*10/100 = 1)
# foodMaxSize: vanilla 20 (mass = 20*20/100 = 4)
foodMinSize = 10
foodMaxSize = 20
foodMinAmount = 100
foodMaxAmount = 500
foodSpawnAmount = 10
foodMassGrow = 1
spawnInterval = 20

# virusMinSize: vanilla 100 (mass = 100*100/100 = 100)
# virusMaxSize: vanilla 140 (mass = 140*140/100 = 196)
virusMinSize = 100
virusMaxSize = 140
virusMinAmount = 10
virusMaxAmount = 50

# [Ejected Mass]
# ejectSize: vanilla 37 (mass = 37*37/100 = 13.69)
# ejectCooldown: Tick count until a player can eject mass again (1 tick = 40 ms)
# ejectSpawnPlayer: Chance for a player to spawn from ejected mass
ejectSize = 37
ejectCooldown = 3
ejectSpawnPlayer = 50

# [Player]
# NOTE: MultiOgar uses cell size instead of mass!
#       playerStartMass replaced with playerStartSize
#
# playerMinSize: vanilla 32 (mass = 32*32/100 = 10.24)
# playerMaxSize: vanilla 1500 (mass = 1500*1500/100 = 22500)
# playerMinSplitSize: vanilla 60 (mass = 60*60/100 = 36)
# playerStartSize: Start size of the player cell (mass = 64*64/100 = 41)
# playerSpeed: Player speed multiplier (1=normal speed, 2=twice faster)
# playerRecombineTime: Base time in seconds before a cell is allowed to recombine
# playerDecayRate: Amount of size lost per second
# playerDisconnectTime: Time in seconds before a disconnected player's cell is removed (Set to -1 to never remove)
playerMinSize = 32
playerMaxSize = 1500
playerMinSplitSize = 60
playerStartSize = 64
playerMaxCells = 16
playerSpeed = 1
playerDecayRate = .002
playerRecombineTime = 30
playerMaxNickLength = 15
playerDisconnectTime = 60

# [Gamemode]
# Custom gamemode settings
# tourneyTimeLimit: Time limit of the game, in minutes.<commit_msg>Slashes -> number sign<commit_after># MultiOgar configurations file
# Lines starting with number sign (#) are comments

# [NOTE]
# MultiOgar uses cell size instead of cell mass to improve performance!
# In order to get the cell size from mass value, you need to calculate using this formula:
#     size = SQRT( mass * 100 )
#
# For example, to set start mass = 43:
#     size = SQRT( 43 * 100 ) = SQRT( 4300 ) = 65.57
# Set playerStartSize = 66


# [Server]
# serverTimeout: Seconds to keep connection alive for non-responding client
# serverIpLimit: Controls the maximum connections from single IP (use 0 to disable)
# serverTracker: Set to 1 if you want to show your server on the tracker http://ogar.mivabe.nl/master (check that your server port is opened for external connections before setting it to 1)
# serverGamemode: 0 = FFA, 1 = Teams, 2 = Experimental, 10 = Tournament, 11 = Hunger Games
# serverBots: Number of player bots to spawn (Experimental)
# serverViewBase: Base view distance of players. Warning: high values may cause lag! Min value is 1920x1080
# serverSpectatorScale: Scale (field of view) used for free roam spectators (low value leads to lags, vanilla=0.4, old vanilla=0.25)
# serverStatsPort: Port for the stats server. Having a negative number will disable the stats server.
# serverStatsUpdate: Update interval of server stats in seconds
# serverLogLevel: Logging level of the server. 0 = No logs, 1 = Logs the console, 2 = Logs console and ip connections
# serverScrambleCoords: Toggles scrambling of coordinates. 0 = No scrambling, 1 = lightweight scrambling. 2 = full scrambling (also known as scramble minimap, a little slow, some clients may not support it)
# serverMaxLB: Controls the maximum players displayed on the leaderboard.
# serverChat: Allows the usage of server chat. 0 = no chat, 1 = use chat.
# serverName: Server name, for example "My great server"
# serverWelcome1: First server welcome message
# serverWelcome2: Second server welcome message (optional, for info, etc)
serverTimeout = 30
serverMaxConnections = 64
serverIpLimit = 4
serverPort = 50000
serverTracker = 0
serverGamemode = 0
serverBots = 0
serverViewBaseX = 1920
serverViewBaseY = 1080
serverSpectatorScale = 0.4
serverStatsPort = 88
serverStatsUpdate = 60
serverLogLevel = 1
serverScrambleCoords = 1
serverMaxLB = 10
serverChat = 1
serverName = "MultiOgar #1"
serverWelcome1 = "Welcome to MultiOgar server!"
serverWelcome2 = ""

# [Border]
# Border size (vanilla 14142.135623730952)
borderWidth = 14142
borderHeight = 14142

# [Spawn]
# Each interval is 1 tick (40 ms)
# foodMinSize: vanilla 10 (mass = 10*10/100 = 1)
# foodMaxSize: vanilla 20 (mass = 20*20/100 = 4)
foodMinSize = 10
foodMaxSize = 20
foodMinAmount = 100
foodMaxAmount = 500
foodSpawnAmount = 10
foodMassGrow = 1
spawnInterval = 20

# virusMinSize: vanilla 100 (mass = 100*100/100 = 100)
# virusMaxSize: vanilla 140 (mass = 140*140/100 = 196)
virusMinSize = 100
virusMaxSize = 140
virusMinAmount = 10
virusMaxAmount = 50

# [Ejected Mass]
# ejectSize: vanilla 37 (mass = 37*37/100 = 13.69)
# ejectCooldown: Tick count until a player can eject mass again (1 tick = 40 ms)
# ejectSpawnPlayer: Chance for a player to spawn from ejected mass
ejectSize = 37
ejectCooldown = 3
ejectSpawnPlayer = 50

# [Player]
# Reminder: MultiOgar uses cell size instead of mass!
#       playerStartMass replaced with playerStartSize
#
# playerMinSize: vanilla 32 (mass = 32*32/100 = 10.24)
# playerMaxSize: vanilla 1500 (mass = 1500*1500/100 = 22500)
# playerMinSplitSize: vanilla 60 (mass = 60*60/100 = 36)
# playerStartSize: Start size of the player cell (mass = 64*64/100 = 41)
# playerSpeed: Player speed multiplier (1=normal speed, 2=twice faster)
# playerRecombineTime: Base time in seconds before a cell is allowed to recombine
# playerDecayRate: Amount of size lost per second
# playerDisconnectTime: Time in seconds before a disconnected player's cell is removed (Set to -1 to never remove)
playerMinSize = 32
playerMaxSize = 1500
playerMinSplitSize = 60
playerStartSize = 64
playerMaxCells = 16
playerSpeed = 1
playerDecayRate = .002
playerRecombineTime = 30
playerMaxNickLength = 15
playerDisconnectTime = 60

# [Gamemode]
# Custom gamemode settings
# tourneyTimeLimit: Time limit of the game, in minutes.
{'fraction_non_alphanumeric': 0.07554041353383459, 'fraction_numerical': 0.06860902255639098, 'mean_word_length': 4.759810554803789, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 4, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '6770715', 'n_tokens_mistral': 3098, 'n_tokens_neox': 2498, 'n_words': 1079}