<commit_before><p align="center">
  <img height="300" src="https://www.nevigo.com/articy-importer/unity/media/ad_Importer_Large.png">
</p>

# ArticyImporter for Unreal Engine 4

This unreal engine 4 plugin allows you to import your articy:draft content into your unreal project and gives you a simple C++ and blueprint interface to work with your data.

# Table of contents

* [Goals & Features](https://github.com/ArticySoftware/ArticyImporterForUnreal#goals)
* [Setup](https://github.com/ArticySoftware/ArticyImporterForUnreal#setup)
* [Export from articy:draft](https://github.com/ArticySoftware/ArticyImporterForUnreal#export-project-from-articydraft)
* [Using the plugin](https://github.com/ArticySoftware/ArticyImporterForUnreal#using-the-plugin)


# Goals

We release our current progress for the plugin as a github open source project in the hopes that this will give you a substantial headstart into incorporating your articy:draft data into your unreal project while still give you enough flexibility to adjust the plugin to your needs. 
We also would love to hear about suggestions or even better for you to directly [contribute](https://github.com/ArticySoftware/ArticyImporterForUnreal/blob/master/CONTRIBUTING.md) to the development of the plugin.

# Features

While this is not meant as a full product release, it is still considered a working foundation for integrating your articy:draft content into your unreal engine project.
So you can expect the following features including but not limited to:

 * Everything accessible via **C++** and **Blueprint**
 * **Flow player** for automatic configurable flow traversal as an actor component
 * Automatic import
 * Database with your project data. *Excluding Journeys, Settings, Template constraints* 
 * Uses of unreal engines localization

# Setup

There are a couple of steps needed to get the plugin up and running:

## Create a new project

You need to create a C++ unreal project or make sure that your existing project is capable of compiling C++ projects.


<p align="center">
  <img height="400" src="https://www.nevigo.com/articy-importer/unreal/create_new_cpp_project.png">
</p>

After you have created a new project, close the unreal editor for now.

## Clone/Copy the plugin into the unreal project

*Unreal Engine 4.18 and below use [the UE-4.18 tagged version](https://github.com/ArticySoftware/ArticyImporterForUnreal/releases) of the plugin*

Get a copy of the plugin and copy it into your projects **Plugins** folder. It is possible that you don't have one if it is a new project, so you can just create it.
Copy the plugin folder **ArticyImporter** into this **Plugins** folder. Your project structure should now look something like this.

<p align="center">
  <img src="https://www.nevigo.com/articy-importer/unreal/copy_plugin.png">
</p>

## Adjust build configuration

For unreal to correctly build the plugin we need to add it as an dependency, to do that locate the file **Source/\<ProjectName>/\<ProjectName\>Cpp.Build.cs**

<p align="center">
  <img src="https://www.nevigo.com/articy-importer/unreal/buildconfigfile.png">
</p>

And open it in your favorite text or code editor.

Now we need to adjust the existing code and make sure that the Importer is an dependency for the project. Locate the `PublicDependencyModuleNames` array and add `"ArticyRuntime"` as an additional dependency. Furthermore you should add the plugin header files to the public include path by adding `PublicIncludePaths.AddRange(new string[] { Path.Combine(ModuleDirectory, "../../Plugins/ArticyImporter/Source/ArticyRuntime/Public") });` below the dependencies.  
If you are working on macOS, you should also add `"Json"` to `PrivateDependencyModuleNames`.<commit_msg>Added proper conversation steps from Blueprint to C++, added a few points of clarification<commit_after><p align="center">
  <img height="300" src="https://www.nevigo.com/articy-importer/unity/media/ad_Importer_Large.png">
</p>

# ArticyImporter for Unreal Engine 4

This unreal engine 4 plugin allows you to import your articy:draft content into your unreal project and gives you a simple C++ and blueprint interface to work with your data.

# Table of contents

* [Goals & Features](https://github.com/ArticySoftware/ArticyImporterForUnreal#goals)
* [Setup](https://github.com/ArticySoftware/ArticyImporterForUnreal#setup)
* [Export from articy:draft](https://github.com/ArticySoftware/ArticyImporterForUnreal#export-project-from-articydraft)
* [Using the plugin](https://github.com/ArticySoftware/ArticyImporterForUnreal#using-the-plugin)


# Goals

We release our current progress for the plugin as a github open source project in the hopes that this will give you a substantial headstart into incorporating your articy:draft data into your unreal project while still give you enough flexibility to adjust the plugin to your needs. 
We also would love to hear about suggestions or even better for you to directly [contribute](https://github.com/ArticySoftware/ArticyImporterForUnreal/blob/master/CONTRIBUTING.md) to the development of the plugin.

# Features

While this is not meant as a full product release, it is still considered a working foundation for integrating your articy:draft content into your unreal engine project.
So you can expect the following features including but not limited to:

 * Everything accessible via **C++** and **Blueprint**
 * **Flow player** for automatic configurable flow traversal as an actor component
 * Automatic import
 * Database with your project data. *Excluding Journeys, Settings, Template constraints* 
 * Uses of unreal engines localization

# Setup

There are a couple of steps needed to get the plugin up and running. Since the plugin requires the Unreal project to be C++ compatible, you have to ensure that you have the required tools installed, such as Visual Studio for Windows or XCode for Mac. We have the following options when we want to use the plugin:

## Create a new project

If you want to create a new project, select one of the templates under the C++ tab during the project creation.


<p align="center">
  <img height="400" src="https://www.nevigo.com/articy-importer/unreal/create_new_cpp_project.png">
</p>

After you have created a new project, close the Unreal editor for now.

## For already existing projects

Projects that existed prior to using the plugin and used only Blueprints can be converted to C++ projects by adding any C++ class that inherits from UObject (such as the actor class) to the project as shown below. Be aware that

>> Insert "click "Add new C++ class" image here << 
>> Insert "Select actor class" image here <<


## Clone/Copy the plugin into the unreal project

*Unreal Engine 4.18 and below use [the UE-4.18 tagged version](https://github.com/ArticySoftware/ArticyImporterForUnreal/releases) of the plugin*

Get a copy of the plugin and copy it into your projects **Plugins** folder. It is possible that you don't have one if it is a new project, so you can just create it.
Copy the plugin folder **ArticyImporter** into this **Plugins** folder. Your project structure should now look something like this.

<p align="center">
  <img src="https://www.nevigo.com/articy-importer/unreal/copy_plugin.png">
</p>

## Adjust build configuration

For unreal to correctly build the plugin we need to add it as an dependency, to do that locate the file **Source/\<ProjectName>/\<ProjectName\>Cpp.Build.cs**

<p align="center">
  <img src="https://www.nevigo.com/articy-importer/unreal/buildconfigfile.png">
</p>

And open it in your favorite text or code editor.

Now we need to adjust the existing code and make sure that the Importer is an dependency for the project. Locate the `PublicDependencyModuleNames` array and add `"ArticyRuntime"` as an additional dependency. Furthermore you should add the plugin header files to the public include path by adding `PublicIncludePaths.AddRange(new string[] { Path.Combine(ModuleDirectory, "../../Plugins/ArticyImporter/Source/ArticyRuntime/Public") });` below the dependencies.  
If you are working on macOS, you should also add `"Json"` to `PrivateDependencyModuleNames`.
{'fraction_non_alphanumeric': 0.08250460405156537, 'fraction_numerical': 0.003437691835481891, 'mean_word_length': 4.937317784256559, 'pattern_counts': {'":': 0, '<': 35, '<?xml version=': 0, '>': 35, 'https://': 20, 'lorem ipsum': 0, 'www.': 8, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
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