<commit_before>﻿<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{C6135CF5-6802-4286-8BDA-D62A41A2B1CD}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>ContractsWindow.Unity</RootNamespace>
    <AssemblyName>ContractsWindow.Unity</AssemblyName>
    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <TargetFrameworkProfile />
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>Output\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>Output\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="UnityEngine">
      <HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64_Data\Managed\UnityEngine.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="UnityEngine.UI">
      <HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64_Data\Managed\UnityEngine.UI.dll</HintPath>
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="CanvasFader.cs" />
    <Compile Include="ContractState.cs" />
    <Compile Include="CW_Popup.cs" />
    <Compile Include="Interfaces\IBodyNodes.cs" />
    <Compile Include="Interfaces\IContractSection.cs" />
    <Compile Include="Interfaces\ICW_Window.cs" />
    <Compile Include="Interfaces\IIntervalNode.cs" />
    <Compile Include="Interfaces\IIntervalType.cs" />
    <Compile Include="Interfaces\IMissionSection.cs" />
    <Compile Include="Interfaces\IParameterSection.cs" />
    <Compile Include="Interfaces\IProgressPanel.cs" />
    <Compile Include="Interfaces\IStandardNode.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="Styles.cs" />
    <Compile Include="TextHighlighter.cs" />
    <Compile Include="ToggleSpriteHandler.cs" />
    <Compile Include="Unity\CW_AgencyPanel.cs" />
    <Compile Include="Unity\CW_BodyNode.cs" />
    <Compile Include="Unity\CW_ContractSection.cs" />
    <Compile Include="Unity\CW_IntervalNode.cs" />
    <Compile Include="Unity\CW_IntervalTypes.cs" />
    <Compile Include="Unity\CW_MissionAddObject.cs" />
    <Compile Include="Unity\CW_MissionCreate.cs" />
    <Compile Include="Unity\CW_MissionEdit.cs" />
    <Compile Include="Unity\CW_MissionSection.cs" />
    <Compile Include="Unity\CW_MissionSelect.cs" />
    <Compile Include="Unity\CW_MissionSelectObject.cs" />
    <Compile Include="Unity\CW_Note.cs" />
    <Compile Include="Unity\CW_ParameterSection.cs" />
    <Compile Include="Unity\CW_ProgressPanel.cs" />
    <Compile Include="Unity\CW_Rebuild.cs" />
    <Compile Include="Unity\CW_MissionAdd.cs" />
    <Compile Include="Unity\CW_Scale.cs" />
    <Compile Include="Unity\CW_SortMenu.cs" />
    <Compile Include="Unity\CW_StandardNode.cs" />
    <Compile Include="Unity\CW_Style.cs" />
    <Compile Include="Unity\CW_Toolbar.cs" />
    <Compile Include="Unity\CW_Window.cs" />
    <Compile Include="Unity\Tooltip.cs" />
  </ItemGroup>
  <ItemGroup />
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <PropertyGroup>
    <PostBuildEvent>copy /y "$(TargetPath)" "C:\Users\DMagic\Documents\KSP\Contracts\Contracts Plus\Unity\Contracts Window Plus\Assets\Plugins\"</PostBuildEvent>
  </PropertyGroup>
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project><commit_msg>New file<commit_after>﻿<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{C6135CF5-6802-4286-8BDA-D62A41A2B1CD}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>ContractsWindow.Unity</RootNamespace>
    <AssemblyName>ContractsWindow.Unity</AssemblyName>
    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <TargetFrameworkProfile />
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>Output\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>Output\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="UnityEngine">
      <HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64_Data\Managed\UnityEngine.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="UnityEngine.UI">
      <HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64_Data\Managed\UnityEngine.UI.dll</HintPath>
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="CanvasFader.cs" />
    <Compile Include="ContractState.cs" />
    <Compile Include="CW_Popup.cs" />
    <Compile Include="Interfaces\IBodyNodes.cs" />
    <Compile Include="Interfaces\IContractSection.cs" />
    <Compile Include="Interfaces\ICW_Window.cs" />
    <Compile Include="Interfaces\IIntervalNode.cs" />
    <Compile Include="Interfaces\IIntervalType.cs" />
    <Compile Include="Interfaces\IMissionSection.cs" />
    <Compile Include="Interfaces\IParameterSection.cs" />
    <Compile Include="Interfaces\IProgressPanel.cs" />
    <Compile Include="Interfaces\IStandardNode.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="Styles.cs" />
    <Compile Include="TextHighlighter.cs" />
    <Compile Include="ToggleSpriteHandler.cs" />
    <Compile Include="TooltipHandler.cs" />
    <Compile Include="Unity\CW_AgencyPanel.cs" />
    <Compile Include="Unity\CW_BodyNode.cs" />
    <Compile Include="Unity\CW_ContractSection.cs" />
    <Compile Include="Unity\CW_IntervalNode.cs" />
    <Compile Include="Unity\CW_IntervalTypes.cs" />
    <Compile Include="Unity\CW_MissionAddObject.cs" />
    <Compile Include="Unity\CW_MissionCreate.cs" />
    <Compile Include="Unity\CW_MissionEdit.cs" />
    <Compile Include="Unity\CW_MissionSection.cs" />
    <Compile Include="Unity\CW_MissionSelect.cs" />
    <Compile Include="Unity\CW_MissionSelectObject.cs" />
    <Compile Include="Unity\CW_Note.cs" />
    <Compile Include="Unity\CW_ParameterSection.cs" />
    <Compile Include="Unity\CW_ProgressPanel.cs" />
    <Compile Include="Unity\CW_Rebuild.cs" />
    <Compile Include="Unity\CW_MissionAdd.cs" />
    <Compile Include="Unity\CW_Scale.cs" />
    <Compile Include="Unity\CW_SortMenu.cs" />
    <Compile Include="Unity\CW_StandardNode.cs" />
    <Compile Include="Unity\CW_Style.cs" />
    <Compile Include="Unity\CW_Toolbar.cs" />
    <Compile Include="Unity\CW_Window.cs" />
    <Compile Include="Unity\Tooltip.cs" />
  </ItemGroup>
  <ItemGroup />
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <PropertyGroup>
    <PostBuildEvent>
    </PostBuildEvent>
  </PropertyGroup>
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>
{'fraction_non_alphanumeric': 0.16416470083637144, 'fraction_numerical': 0.009650439631138753, 'mean_word_length': 4.397569444444445, 'pattern_counts': {'":': 0, '<': 248, '<?xml version=': 2, '>': 248, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 4}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '253463', 'n_tokens_mistral': 3229, 'n_tokens_neox': 2815, 'n_words': 389}