<commit_before>var load = function (game) {
};

load.prototype = {
    preload: function () {
        console.log('load.preload');
        var loadingBar = this.add.sprite(160, 240, "loading");
        loadingBar.anchor.setTo(0.5, 0.5);
        this.load.setPreloadSprite(loadingBar);

        // Menu
        this.game.load.image('btn-start', 'img/btn-start.png');

        // Configs
        this.game.load.json('trains', 'config/trains.json');
        this.game.load.json('level-1', 'config/level-1.json');

        // Textures
        this.game.load.image('rail_activator_active', 'img/textures/rail_activator_active.png');
        this.game.load.image('rail_activator', 'img/textures/rail_activator.png');
        this.game.load.image('tex_rail_curve', 'img/textures/rail_curve.png');
        this.game.load.image('rail_detector_active', 'img/textures/rail_detector_active.png');
        this.game.load.image('rail_golden_active', 'img/textures/rail_golden_active.png');
        this.game.load.image('rail_golden_inactive', 'img/textures/rail_golden_inactive.png');
        this.game.load.image('tex_rail_straight', 'img/textures/rail_straight.png');
        this.game.load.image('tex_train_one', 'img/textures/train_one.png');


    },
    create: function () {<commit_msg>Added Crossing Texture<commit_after>var load = function (game) {
};

load.prototype = {
    preload: function () {
        console.log('load.preload');
        var loadingBar = this.add.sprite(160, 240, "loading");
        loadingBar.anchor.setTo(0.5, 0.5);
        this.load.setPreloadSprite(loadingBar);

        // Menu
        this.game.load.image('btn-start', 'img/btn-start.png');

        // Configs
        this.game.load.json('trains', 'config/trains.json');
        this.game.load.json('level-1', 'config/level-1.json');

        // Textures
        this.game.load.image('rail_activator_active', 'img/textures/rail_activator_active.png');
        this.game.load.image('rail_activator', 'img/textures/rail_activator.png');
        this.game.load.image('tex_rail_curve', 'img/textures/rail_curve.png');
        this.game.load.image('rail_detector_active', 'img/textures/rail_detector_active.png');
        this.game.load.image('rail_golden_active', 'img/textures/rail_golden_active.png');
        this.game.load.image('rail_golden_inactive', 'img/textures/rail_golden_inactive.png');
        this.game.load.image('tex_rail_straight', 'img/textures/rail_straight.png');
        this.game.load.image('tex_rail_crossing', 'img/textures/rail_crossing.png');


        //Textures Trains
        this.game.load.image('tex_train_one', 'img/textures/train_one.png');


    },
    create: function () {
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{'dir': 'git-commits-cleaned', 'id': '163473', 'n_tokens_mistral': 962, 'n_tokens_neox': 903, 'n_words': 92}