<commit_before>package com.mygdx.game;

import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Rectangle;

/**
 * Created by LUISRICARDO on 10/20/2016.
 */
public class Cristal {

    private int vitalidad;
    private int armadura;
    private Texture textura;
    private Estado estado;
    private Sprite sprite;
    private int maxVitalidad;
    private Vida barraVida;

    public Sprite getSprite() {
        return sprite;
    }

    public void setSprite(Sprite sprite) {
        this.sprite = sprite;
    }

    public Cristal(){
        this.vitalidad = 1000;
        maxVitalidad = vitalidad;
        this.armadura = 0;
        this.textura = new Texture("torre.png");
        this.estado = Estado.VIVIR;
        this.sprite = new Sprite(textura);
        this.sprite.setX(10);
        this.sprite.setY(50);
        this.sprite.setScale(.8f);
        barraVida = new Vida(this, new Texture("vidaLlena.png"), new Texture("vidaVacia.png"));
    }
    private void actualizar(){<commit_msg>habilidades<commit_after>package com.mygdx.game;

import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Rectangle;

/**
 * Created by LUISRICARDO on 10/20/2016.
 */
public class Cristal extends seudoSprite{

    private int vitalidad;
    private int armadura;
    private Texture textura;
    private Estado estado;
    private Sprite sprite;
    private int maxVitalidad;
    private Vida barraVida;

    public Sprite getSprite() {
        return sprite;
    }

    public void setSprite(Sprite sprite) {
        this.sprite = sprite;
    }

    public Cristal(){
        super(50);
        this.vitalidad = 1000;
        maxVitalidad = vitalidad;
        this.armadura = 0;
        this.textura = new Texture("torre.png");
        this.estado = Estado.VIVIR;
        this.sprite = new Sprite(textura);
        this.sprite.setX(10);
        this.sprite.setY(50);
        this.sprite.setScale(.8f);
        barraVida = new Vida(this, new Texture("vidaLlena.png"), new Texture("vidaVacia.png"));
    }
    private void actualizar(){
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