<commit_before>﻿using System;
using System.IO;
using Android.App;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
using Android.Content.PM;
using Duality;
using Duality.Resources;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using Environment = System.Environment;


namespace DualityLauncher.Android
{
	// the ConfigurationChanges flags set here keep the EGL context
	// from being destroyed whenever the device is rotated or the
	// keyboard is shown (highly recommended for all GL apps)
	[Activity(Label = "DualityLauncher.Android",
#if __ANDROID_11__
 HardwareAccelerated = false,
#endif
 ConfigurationChanges = ConfigChanges.Orientation |
			ConfigChanges.KeyboardHidden |
			ConfigChanges.ScreenSize |
			ConfigChanges.Orientation,
		MainLauncher = true,
		Icon = "@drawable/icon")]
	public class MainActivity : Activity
	{
		DualityAndroidLauncher view;

		protected override void OnCreate(Bundle bundle)
		{

			try
			{
				base.OnCreate(bundle);

				// Create our OpenGL view, and display it
				view = new DualityAndroidLauncher(this);<commit_msg>Removed Android window title.<commit_after>﻿using System;
using System.IO;
using Android.App;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
using Android.Content.PM;
using Duality;
using Duality.Resources;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using Environment = System.Environment;


namespace DualityLauncher.Android
{
	// the ConfigurationChanges flags set here keep the EGL context
	// from being destroyed whenever the device is rotated or the
	// keyboard is shown (highly recommended for all GL apps)
	[Activity(Label = "DualityLauncher.Android",
#if __ANDROID_11__
 HardwareAccelerated = false,
#endif
 ConfigurationChanges = ConfigChanges.Orientation |
			ConfigChanges.KeyboardHidden |
			ConfigChanges.ScreenSize |
			ConfigChanges.Orientation,
		MainLauncher = true,
		Icon = "@drawable/icon")]
	public class MainActivity : Activity
	{
		DualityAndroidLauncher view;

		protected override void OnCreate(Bundle bundle)
		{

			try
			{
				base.OnCreate(bundle);

				RequestWindowFeature(WindowFeatures.NoTitle);
				Window.SetFlags(WindowManagerFlags.Fullscreen, WindowManagerFlags.Fullscreen);

				// Create our OpenGL view, and display it
				view = new DualityAndroidLauncher(this);
{'fraction_non_alphanumeric': 0.07955517536355859, 'fraction_numerical': 0.001710863986313088, 'mean_word_length': 4.775308641975308, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 3, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '3843509', 'n_tokens_mistral': 735, 'n_tokens_neox': 647, 'n_words': 197}