<commit_before>'use strict';

function DynamicWorld(dynamic_world_entity) {
    this.__init__(dynamic_world_entity);
}

DynamicWorld.prototype = {

    __init__: function(dynamic_world_entity) {
        // Inherit.
        World.call(this, dynamic_world_entity);
        // Inherit.
        WorldInput.call(this);

        if (this.entity.has_property(ENTITY_PROPERTY_NAME)) {
            this.world_name = this.entity.get_value(ENTITY_PROPERTY_NAME);
        } else {
            this.world_name = 'New World';
        }

        this.world_name_changed = false;
    },

    button_action_set_to_private: function() {

    },

    button_action_share_with_player: function() {

    },

    world_name_changed_from_input_event: function(name_currently) {
        this.world_name_changed = true;
        this.world_name_changed_event(name_currently);

        MANAGER_WORLD.update_world_name_for_teleport_buttons(this.entity);
    },

    world_name_changed_event: function(name_currently) {
        this.world_name_input.update_text(name_currently);
        this.world_title.update_text(name_currently);
        this.world_name = name_currently;<commit_msg>general updating 49<commit_after>'use strict';

function DynamicWorld(dynamic_world_entity) {
    this.__init__(dynamic_world_entity);
}

DynamicWorld.prototype = {

    __init__: function(dynamic_world_entity) {
        // Inherit.
        World.call(this, dynamic_world_entity);
        // Inherit.
        WorldInput.call(this);

        if (this.entity.has_property(ENTITY_PROPERTY_NAME)) {
            this.world_name = this.entity.get_value(ENTITY_PROPERTY_NAME);
        } else {
            this.world_name = 'New World';
        }

        this.world_name_changed = false;
    },

    button_action_set_to_private: function() {

    },

    button_action_share_with_player: function() {

    },

    world_name_changed_from_input_event: function(name_currently) {
        this.world_name_changed = true;
        this.world_name_changed_event(name_currently);

        MANAGER_WORLD.update_world_name_for_teleport_buttons(this);
    },

    world_name_changed_event: function(name_currently) {
        this.world_name_input.update_text(name_currently);
        this.world_title.update_text(name_currently);
        this.world_name = name_currently;
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{'dir': 'git-commits-cleaned', 'id': '829042', 'n_tokens_mistral': 747, 'n_tokens_neox': 709, 'n_words': 79}