<commit_before>﻿using UnityEngine;
using System.Collections;
public class toolDetector : MonoBehaviour {
	public RepairerScript repairerScript;
	public bool isToolDetector;
	void OnTriggerEnter(Collider other)
     {<commit_msg>More debugging<commit_after>﻿using UnityEngine;
using System.Collections;
public class toolDetector : MonoBehaviour {
	public RepairerScript repairerScript;
	public bool isToolDetector;
	void OnTriggerEnter(Collider other)
     {
		 Debug.Log("We made it here!");
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{'dir': 'git-commits-cleaned', 'id': '961108', 'n_tokens_mistral': 143, 'n_tokens_neox': 141, 'n_words': 39}