<commit_before><?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

  <!-- LOOK HERE! Improtant! -->
  <PropertyGroup>
    <!-- Please modify this folder with the path to your Unity installation -->
  	<UnityInstallFolder>C:\Program Files\Unity 5.0.0f4\Editor</UnityInstallFolder>

    <!-- This is the path, relative to this file, of the FullSerializer folder containing the "Source" directory -->
    <FullSerializerFolder>..</FullSerializerFolder>
  </PropertyGroup>

  <PropertyGroup>
    <OutputType>Library</OutputType>
    <OutputPath>Build</OutputPath>
    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
    <TargetFrameworkProfile />
    <FileAlignment>512</FileAlignment>

    <ReferencePath>$(UnityInstallFolder)\Data\Managed;$(UnityInstallFolder)\Data\PlaybackEngines\wp8support\Managed</ReferencePath>
    <MonoMdbGenerator>$(UnityInstallFolder)\Data\MonoBleedingEdge\lib\mono\4.0\pdb2mdb.exe</MonoMdbGenerator>

    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>

  <!-- Debug Properties -->
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <PlatformTarget>AnyCPU</PlatformTarget>
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <DefineConstants>DEBUG</DefineConstants>
  </PropertyGroup>

  <!-- Release Properties -->
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <PlatformTarget>AnyCPU</PlatformTarget>
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <DefineConstants></DefineConstants>
  </PropertyGroup>

  <!-- Source Code -->
  <ItemGroup>
    <ExternalCompile
      Include="$(FullSerializerFolder)\Source\**\*.cs*"
      Exclude="$(FullSerializerFolder)\Source\**\Editor\**;
               $(FullSerializerFolder)\**\*.meta"/>
  </ItemGroup>


  <!-- Use AfterUnityBuild from Blackbird.CSharp.targets. -->
  <!--
  <Target Name="AfterBuild">
    <CallTarget Targets="GenerateMonoSymbols" Condition=" Exists('$(OutputPath)\$(AssemblyName).pdb') " />
  </Target>

  <Target Name="GenerateMonoSymbols">
    <Message Text="$(ProjectName) -> $(TargetPath).mdb" Importance="High" />
    <Exec Command="$(MonoMdbGenerator) $(OutputPath)\$(AssemblyName).dll" WorkingDirectory="$(MSBuildProjectDirectory)\$(OutputPath)" />
  </Target>
  -->

</Project>
<commit_msg>fix wrong path<commit_after><?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

  <!-- LOOK HERE! Improtant! -->
  <PropertyGroup>
    <!-- Please modify this folder with the path to your Unity installation -->
  	<UnityInstallFolder>C:\Program Files\Unity 5.0.0f4\Editor</UnityInstallFolder>

    <!-- This is the path, relative to this file, of the FullSerializer folder containing the "Source" directory -->
    <FullSerializerFolder>..\..\Assets\FullSerializer</FullSerializerFolder>
  </PropertyGroup>

  <PropertyGroup>
    <OutputType>Library</OutputType>
    <OutputPath>Build</OutputPath>
    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
    <TargetFrameworkProfile />
    <FileAlignment>512</FileAlignment>

    <ReferencePath>$(UnityInstallFolder)\Data\Managed;$(UnityInstallFolder)\Data\PlaybackEngines\wp8support\Managed</ReferencePath>
    <MonoMdbGenerator>$(UnityInstallFolder)\Data\MonoBleedingEdge\lib\mono\4.0\pdb2mdb.exe</MonoMdbGenerator>

    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>

  <!-- Debug Properties -->
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <PlatformTarget>AnyCPU</PlatformTarget>
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <DefineConstants>DEBUG</DefineConstants>
  </PropertyGroup>

  <!-- Release Properties -->
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <PlatformTarget>AnyCPU</PlatformTarget>
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <DefineConstants></DefineConstants>
  </PropertyGroup>

  <!-- Source Code -->
  <ItemGroup>
    <ExternalCompile
      Include="$(FullSerializerFolder)\Source\**\*.cs*"
      Exclude="$(FullSerializerFolder)\Source\**\Editor\**;
               $(FullSerializerFolder)\**\*.meta"/>
  </ItemGroup>


  <!-- Use AfterUnityBuild from Blackbird.CSharp.targets. -->
  <!--
  <Target Name="AfterBuild">
    <CallTarget Targets="GenerateMonoSymbols" Condition=" Exists('$(OutputPath)\$(AssemblyName).pdb') " />
  </Target>

  <Target Name="GenerateMonoSymbols">
    <Message Text="$(ProjectName) -> $(TargetPath).mdb" Importance="High" />
    <Exec Command="$(MonoMdbGenerator) $(OutputPath)\$(AssemblyName).dll" WorkingDirectory="$(MSBuildProjectDirectory)\$(OutputPath)" />
  </Target>
  -->

</Project>

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{'dir': 'git-commits-cleaned', 'id': '7236606', 'n_tokens_mistral': 1555, 'n_tokens_neox': 1413, 'n_words': 218}