<commit_before>//==SERVER SETTINGS
    sv_contact 0                 // Contact email for server sysop
    sv_lan 1                     // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
    sv_cheats 0                  // Allow cheats on server

//==GAMEPLAY SETTINGS

    // Lines 8-26 set the amount of money a team is rewarded for certain game events.
        cash_team_terrorist_win_bomb 3500
        cash_team_elimination_bomb_map 3250
        cash_team_win_by_defusing_bomb 3500
        cash_team_win_by_hostage_rescue 3500
        cash_team_loser_bonus 1400
        cash_team_loser_bonus_consecutive_rounds 500
        cash_team_rescued_hostage 750
        cash_team_hostage_alive 150
        cash_team_planted_bomb_but_defused 800
        cash_team_hostage_interaction 150
        cash_player_killed_teammate -300
        cash_player_killed_enemy_default 300
        cash_player_killed_enemy_factor 1
        cash_player_bomb_planted 300
        cash_player_bomb_defused 300
        cash_player_rescued_hostage 1000
        cash_player_interact_with_hostage 150
        cash_player_damage_hostage -30
        cash_player_killed_hostage -1000

    ammo_grenade_limit_default 1
    ammo_grenade_limit_flashbang 2
    ammo_grenade_limit_total 4
    mp_free_armor 0                           // Determines whether armor and helmet are given automatically.
    mp_death_drop_defuser 1                   // Drop defuser on player death
    mp_death_drop_grenade 2                   // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
    mp_death_drop_gun 1                       // Which gun to drop on player death: 0=none, 1=best, 2=current or best
    mp_defuser_allocation 0                   // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone

    ff_damage_reduction_grenade 0.85          // How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
    ff_damage_reduction_bullets 0.33          // How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
    ff_damage_reduction_other 0.4             // How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
    ff_damage_reduction_grenade_self 1        // How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
    mp_friendlyfire 1                         // Allows team members to injure other members of their team

    mp_forcecamera 1                          // Restricts spectator modes for dead players 2=FADE TO BLACK
    mp_limitteams 0                           // Max # of players 1 team can have over another (0 disables check)
    mp_logdetail 3                            // Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both)
    mp_match_can_clinch 1                     // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
    mp_match_end_restart 1                    // At the end of the match, perform a restart instead of loading a new map
    mp_maxmoney 16000                         // maximum amount of money allowed in a player's account
    mp_molotovusedelay 0                      // Number of seconds to delay before the molotov can be used after acquiring it
    
    mp_startmoney 800                         // amount of money each player gets when they reset
    mp_playercashawards 1                     // Players can earn money by performing in-game actions
    mp_playerid 0                             // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names 
    mp_solid_teammates 1                      // Determines whether teammates are solid or not.
    mp_startmoney 800                         // amount of money each player gets when they reset
    mp_teamcashawards 1                       // Teams can earn money by performing in-game actions
    mp_timelimit 0                            // game time per map in minutes
    mp_tkpunish 0                             // Will a TK'er be punished in the next round?  {0=no,  1=yes}
    mp_warmuptime 1                           // If true, there will be a warmup period/round at the start of each match to allow
    mp_weapons_allow_map_placed 1             // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
    mp_weapons_allow_zeus 1                   // Determines whether the Zeus is purchasable or not.
    mp_win_panel_display_time 15              // The amount of time to show the win panel between matches / halfs

    sv_accelerate 5.5                         // ( def. "10" ) client notify replicated 
    sv_stopspeed 80                           //
    sv_allow_votes 0                          // Allow voting?
    sv_allow_wait_command 0                   // Allow or disallow the wait command on clients connected to this server.
    sv_alternateticks 0                       // If set, server only simulates entities on even numbered ticks.
    sv_clockcorrection_msecs 15               // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
    sv_consistency 0                          // Whether the server enforces file consistency for critical files
    sv_damage_print_enable 1                  // Turn this off to disable the player's damage feed in the console after getting killed.
    sv_dc_friends_reqd 0                      // Set this to 0 to allow direct connects to a game in progress even if no presents
    sv_forcepreload 0                         // Force server side preloading
    sv_friction 5.2                           // World friction
    sv_gameinstructor_disable 1               // Force all clients to disable their game instructors.

    sv_competitive_minspec 1                  // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
    sv_competitive_official_5v5 1             // Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
    sv_pausable 1                             // Is the server pausable?
    sv_pure 1
    sv_spawn_afk_bomb_drop_time 30            // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
    sv_steamgroup_exclusive 0                 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
    bot_quota "0"                             // Determines the total number of bots in the game

//ROUND TIME SETTINGS
    mp_maxrounds 30                           // max number of rounds to play before server changes maps
    mp_force_pick_time 160                    // The amount of time a player has on the team screen to make a selection before being auto-teamed 
    mp_freezetime 12                          // How many seconds to keep players frozen when the round starts
    mp_halftime 1                             // Determines whether or not the match has a team-swapping halftime event.
    mp_halftime_duration 45                   // Number of seconds that halftime lasts
    mp_join_grace_time 30                     // Number of seconds after round start to allow a player to join a game
    mp_playerid_delay 0.5                     // Number of seconds to delay showing information in the status bar
    mp_playerid_hold 0.25                     // Number of seconds to keep showing old information in the status bar
    mp_match_restart_delay 120                // Time (in seconds) until a match restarts.  (120 is max)
    mp_roundtime 1.9167                       // How many minutes each round takes.
    mp_roundtime_defuse 1.75                  // How many minutes each round takes on defusal maps.
    mp_autokick 0                             // Kick idle/team-killing players
    mp_autoteambalance 0                      // Team balancing off
    mp_afterroundmoney 0                      // amount of money awared to every player after each round
    mp_buytime 15                             // How many seconds after round start players can buy items for.
    mp_c4timer 40                             // How long from when the C4 is armed until it blows
    mp_do_warmup_period 1                     // Whether or not to do a warmup period at the start of a match.
    spec_freeze_time 5.0                      // Time spend frozen in observer freeze cam.
    spec_freeze_panel_extended_time 0         // Time spent with the freeze panel still up after observer freeze cam is done.

//==COMMUNICATION SETTINGS
    sv_voiceenable 1                          // 
    sv_full_alltalk 0                         // Any player (including Spectator team) can speak to any other player
    sv_ignoregrenaderadio 0                   // Turn off "Fire in the hole" messages
    sv_deadtalk 1                             // Dead players can speak (voice, text) to the living (1=on)
    sv_coaching_enabled 0                     // To enable coaches.  To coach a team, type either 'coach t' or 'coach ct'.
    sv_alltalk 0                              // Players can hear all other players' voice communication, no team restrictions

//==NETWORK SETTINGS
    sv_pure_kick_clients 1                    // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
    sv_pure_trace 0                           // If set to 1, the server will print a message whenever a client is verifying a CR
    sv_maxrate 0                              // min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited
    sv_mincmdrate 64                          // This sets the minimum value for cl_cmdrate. 0 == unlimited.
    sv_minrate 80000                          // Min bandwidth rate allowed on server, 0 == unlimited
    sv_kick_players_with_cooldown 0           // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
    sv_kick_ban_duration 0                    // How long should a kick ban from the server should last (in minutes)

//==ENABLE LOGGING AND START (always last thing)
    sv_log_onefile 0                          // Log server information to only one file.
    sv_logbans 1                              // Log server bans in the server logs.
    sv_logecho 1                              // Echo log information to the console.
    sv_logfile 1                              // Log server information in the log file.
    sv_logflush 0                             // Flush the log file to disk on each write (slow).
    sv_logsdir logs                          // Folder in the game directory where server logs will be stored.
<commit_msg>adjustments to match with cevo config<commit_after>//==SERVER SETTINGS
    sv_contact 0                 // Contact email for server sysop
    sv_lan 1                     // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
    sv_cheats 0                  // Allow cheats on server
    mp_endmatch_votenextmap 0                       // Disables endgame map voting
    
    
//==GAMEPLAY SETTINGS
    // Lines 8-26 set the amount of money a team is rewarded for certain game events.
        cash_team_terrorist_win_bomb 3500
        cash_team_elimination_bomb_map 3250
        cash_team_win_by_defusing_bomb 3500
        cash_team_win_by_hostage_rescue 3500
        cash_team_loser_bonus 1400
        cash_team_loser_bonus_consecutive_rounds 500
        cash_team_rescued_hostage 750
        cash_team_hostage_alive 150
        cash_team_planted_bomb_but_defused 800
        cash_team_hostage_interaction 150
        cash_player_killed_teammate -300
        cash_player_killed_enemy_default 300
        cash_player_killed_enemy_factor 1
        cash_player_bomb_planted 300
        cash_player_bomb_defused 300
        cash_player_rescued_hostage 1000
        cash_player_interact_with_hostage 150
        cash_player_damage_hostage -30
        cash_player_killed_hostage -1000

    ammo_grenade_limit_default 1
    ammo_grenade_limit_flashbang 2
    ammo_grenade_limit_total 4
    mp_free_armor 0                           // Determines whether armor and helmet are given automatically.
    mp_death_drop_defuser 1                   // Drop defuser on player death
    mp_death_drop_grenade 2                   // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
    mp_death_drop_gun 1                       // Which gun to drop on player death: 0=none, 1=best, 2=current or best
    mp_defuser_allocation 0                   // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone

    ff_damage_reduction_grenade 0.85          // How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
    ff_damage_reduction_bullets 0.33          // How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
    ff_damage_reduction_other 0.4             // How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
    ff_damage_reduction_grenade_self 1        // How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
    mp_friendlyfire 1                         // Allows team members to injure other members of their team

    mp_forcecamera 1                          // Restricts spectator modes for dead players 2=FADE TO BLACK
    mp_limitteams 0                           // Max # of players 1 team can have over another (0 disables check)
    mp_logdetail 3                            // Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both)
    mp_match_can_clinch 1                     // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
    mp_match_end_restart 1                    // At the end of the match, perform a restart instead of loading a new map
    mp_maxmoney 16000                         // maximum amount of money allowed in a player's account
    mp_molotovusedelay 0                      // Number of seconds to delay before the molotov can be used after acquiring it
    
    mp_startmoney 800                         // amount of money each player gets when they reset
    mp_playercashawards 1                     // Players can earn money by performing in-game actions
    mp_playerid 0                             // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names 
    mp_solid_teammates 1                      // Determines whether teammates are solid or not.
    mp_startmoney 800                         // amount of money each player gets when they reset
    mp_teamcashawards 1                       // Teams can earn money by performing in-game actions
    mp_timelimit 0                            // game time per map in minutes
    mp_tkpunish 0                             // Will a TK'er be punished in the next round?  {0=no,  1=yes}
    mp_warmuptime 1                           // If true, there will be a warmup period/round at the start of each match to allow
    mp_weapons_allow_map_placed 1             // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
    mp_weapons_allow_zeus 1                   // Determines whether the Zeus is purchasable or not.
    mp_win_panel_display_time 15              // The amount of time to show the win panel between matches / halfs

    sv_accelerate 5.5                         // ( def. "10" ) client notify replicated 
    sv_stopspeed 80                           //
    sv_allow_votes 0                          // Allow voting?
    sv_allow_wait_command 0                   // Allow or disallow the wait command on clients connected to this server.
    sv_alternateticks 0                       // If set, server only simulates entities on even numbered ticks.
    sv_clockcorrection_msecs 15               // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
    sv_consistency 0                          // Whether the server enforces file consistency for critical files
    sv_damage_print_enable 1                  // Turn this off to disable the player's damage feed in the console after getting killed.
    sv_dc_friends_reqd 0                      // Set this to 0 to allow direct connects to a game in progress even if no presents
    sv_forcepreload 0                         // Force server side preloading
    sv_friction 5.2                           // World friction
    sv_gameinstructor_disable 1               // Force all clients to disable their game instructors.

    sv_competitive_minspec 1                  // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
    sv_competitive_official_5v5 1             // Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
    sv_pausable 1                             // Is the server pausable?
    sv_pure 1
    sv_spawn_afk_bomb_drop_time 30            // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
    sv_steamgroup_exclusive 0                 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
    bot_quota "0"                             // Determines the total number of bots in the game

//ROUND TIME SETTINGS
    mp_maxrounds 30                           // max number of rounds to play before server changes maps
    mp_force_pick_time 600                    // The amount of time a player has on the team screen to make a selection before being auto-teamed 
    mp_freezetime 15                          // How many seconds to keep players frozen when the round starts
    mp_halftime 1                             // Determines whether or not the match has a team-swapping halftime event.
    mp_halftime_duration 45                   // Number of seconds that halftime lasts
    mp_join_grace_time 60                     // Number of seconds after round start to allow a player to join a game
    mp_playerid_delay 0.5                     // Number of seconds to delay showing information in the status bar
    mp_playerid_hold 0.25                     // Number of seconds to keep showing old information in the status bar
    mp_match_restart_delay 120                // Time (in seconds) until a match restarts.  (120 is max)
    mp_round_restart_delay 5                  // Number of seconds to delay before restarting a round after a win (14 is max)
    mp_roundtime 1.9167                       // How many minutes each round takes.
    mp_roundtime_defuse 1.9167                 // How many minutes each round takes on defusal maps.
    mp_autokick 0                             // Kick idle/team-killing players
    mp_autoteambalance 0                      // Team balancing off
    mp_afterroundmoney 0                      // amount of money awared to every player after each round
    mp_buytime 15                             // How many seconds after round start players can buy items for.
    mp_c4timer 40                             // How long from when the C4 is armed until it blows
    mp_do_warmup_period 1                     // Whether or not to do a warmup period at the start of a match.
    spec_freeze_time 5.0                      // Time spend frozen in observer freeze cam.
    spec_freeze_panel_extended_time 0         // Time spent with the freeze panel still up after observer freeze cam is done.

//==COMMUNICATION SETTINGS
    sv_voiceenable 1                          // 
    sv_full_alltalk 0                         // Any player (including Spectator team) can speak to any other player
    sv_ignoregrenaderadio 0                   // Turn off "Fire in the hole" messages
    sv_deadtalk 1                             // Dead players can speak (voice, text) to the living (1=on)
    sv_coaching_enabled 0                     // To enable coaches.  To coach a team, type either 'coach t' or 'coach ct'.
    sv_alltalk 0                              // Players can hear all other players' voice communication, no team restrictions

//==NETWORK SETTINGS
    sv_pure_kick_clients 1                    // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
    sv_pure_trace 0                           // If set to 1, the server will print a message whenever a client is verifying a CR
    sv_maxrate 0                              // min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited
    sv_mincmdrate 64                          // This sets the minimum value for cl_cmdrate. 0 == unlimited.
    sv_minrate 80000                          // Min bandwidth rate allowed on server, 0 == unlimited
    sv_kick_players_with_cooldown 0           // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
    sv_kick_ban_duration 0                    // How long should a kick ban from the server should last (in minutes)

//==ENABLE LOGGING AND START (always last thing)
    sv_log_onefile 0                          // Log server information to only one file.
    sv_logbans 1                              // Log server bans in the server logs.
    sv_logecho 1                              // Echo log information to the console.
    sv_logfile 1                              // Log server information in the log file.
    sv_logflush 0                             // Flush the log file to disk on each write (slow).
    sv_logsdir logs                          // Folder in the game directory where server logs will be stored.

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