<commit_before>// Maximum performance preset
// Max FPS without caring much about visibility or possible bugs
// Remove any existing 01-mastercomfig_dx folders from tf/custom
// Then copy the 01-mastercomfig_dx_maxperformance folder into tf/custom

r_rootlod 2 // Maximum performance for models
mat_max_worldmesh_vertices 1024 // Reduce mesh vertices to minimum
r_ambientboost 0 // Disable if you need to save the small amount of CPU this uses
r_ambientmin 0 // Ambient boost never
r_rimlight 0 // Disable light around character edges, very small FPS increase, rimlight uses GPU only
mat_phong 0 // Disable phong for flatter shading
r_worldlightmin 0.04 // Reject a lot of minor world lighting
nb_shadow_dist 0 // Disable shadow distance
r_drawtracers_firstperson 0 // Do not draw tracers when you are in first person
cl_show_splashes 0 // Disable water splashes
cl_fasttempentcollision 10000 // Skip collision checking
glow_outline_effect_enable 0 // Disable xrays to save frames
tf_enable_glows_after_respawn 0 // Disable spawn xrays
tf_spec_xray_disable 1 // Disable xrays while spectating
r_cheapwaterstart 0 // Use cheap water as much as possible
r_cheapwaterend 0.1 // Use cheap water as much as possible
r_WaterDrawRefraction 0 // Disable water refraction for maximum FPS
mat_antialias 0 // Do not do antialiasing
mat_trilinear 0 // Disable trilinear
mat_forceaniso 0 // Disable anistropic
r_flex 0 // Disable facial animations
flex_rules 0 // ^
ai_expression_frametime 0 // Disable expressions entirely
r_eyemove 0 // Disable eye movement
blink_duration 0.02 // Very fast eye blink
tf_clientsideeye_lookats 0 // Disable eye lookats
r_eyes 0 // Disable eyes
r_teeth 0 // Do not render teeth, small FPS boost
r_decals 0 // Disable decals
mp_decals 0 // Disable decals
r_spray_lifetime 0 // Clear sprays immediately
cl_playerspraydisable 1 // Disable player sprays
r_decal_cullsize 256 // Hide decals
r_renderoverlayfragment 0 // Disable overlays, small performance increase
props_break_max_pieces 0 // Disables gibs and prop breaking
r_propsmaxdist 1 // Lowest range for props
cl_detaildist 0 // No detail props
r_staticprop_lod 63 // Force lowest LOD (lowest quality)
mat_bumpmap 0 // Disable bumpmap materials
mat_specular 0 // Disable specular materials
r_3dsky 0 // Disable 3D sky
cl_jiggle_bone_framerate_cutoff 0 // Always disable jigglebones
mat_picmip 2 // Use lowest quality textures
rope_rendersolid 0 // Skip rendering solid part of ropes
mat_filterlightmaps 0 // Do not smooth lighting
mat_filtertextures 0 // Do not smooth textures
tf_quest_map_tuner_wobble_magnitude 0 // Disable the red tuner on the contracker
tf_item_inspect_model_auto_spin 0 // Do not auto spin items in the inspect view
tf_hud_target_id_show_avatars 0 // Never show avatars
cl_crosshairalpha 255 // Disable transparency for lowend computers
snd_mixahead 0.1 // Balance between sound delay and less demand on the CPU
snd_pitchquality 0 // Use linear mixer for sound, little performance benefit
snd_disable_mixer_duck 1 // Disable some sounds being mixed to be louder than others
dsp_slow_cpu 1 // Disable initialization of spatialization
snd_spatialize_roundrobin 3 // Spatialize sounds every 8 frames (2^3) using round-robin algorithm.
                            // Pretty reasonable performance benefit, but delay in spatialization.
dsp_facingaway 0 // Disable the facing away DSP effect
dsp_speaker 0 // Disable administrator effect
dsp_water 0 // Disable water muffling effect
dsp_spatial 0 // Disable spatial effect
dsp_db_mixdrop 1 // Disable volume scaling
dsp_db_min 0 // ^
dsp_mix_min 0 // ^
dsp_mix_max 0 // ^
cl_allowdownload 0 // Block downloads of other player custom files
cl_allowupload 0 // Disable uploading your player custom files

echo "maximum performance preset selected"
<commit_msg>Update maxperformance.cfg<commit_after>// Maximum performance preset
// Max FPS without caring much about visibility or possible bugs
// Remove any existing 01-mastercomfig_dx folders from tf/custom
// Then copy the 01-mastercomfig_dx_maxperformance folder into tf/custom

cl_allowdownload 0 // Block downloads of other player custom files
cl_allowupload 0 // Disable uploading your player custom files
r_rootlod 2 // Maximum performance for models
mat_max_worldmesh_vertices 1024 // Reduce mesh vertices to minimum
r_ambientboost 0 // Disable if you need to save the small amount of CPU this uses
r_ambientmin 0 // Ambient boost never
r_rimlight 0 // Disable light around character edges, very small FPS increase, rimlight uses GPU only
mat_phong 0 // Disable phong for flatter shading
r_worldlightmin 0.1 // Reject a lot of minor world lighting
nb_shadow_dist 0 // Disable shadow distance
r_drawtracers_firstperson 0 // Do not draw tracers when you are in first person
cl_show_splashes 0 // Disable water splashes
cl_fasttempentcollision 10000 // Skip collision checking
glow_outline_effect_enable 0 // Disable xrays to save frames
tf_enable_glows_after_respawn 0 // Disable spawn xrays
tf_spec_xray_disable 1 // Disable xrays while spectating
r_cheapwaterstart 0 // Use cheap water as much as possible
r_cheapwaterend 0.1 // Use cheap water as much as possible
r_WaterDrawRefraction 0 // Disable water refraction for maximum FPS
mat_trilinear 0 // Disable trilinear
mat_forceaniso 0 // Disable anistropic
r_flex 0 // Disable facial animations
flex_rules 0 // ^
ai_expression_frametime 0 // Disable expressions entirely
r_eyemove 0 // Disable eye movement
blink_duration 0.02 // Very fast eye blink
tf_clientsideeye_lookats 0 // Disable eye lookats
r_eyes 0 // Disable eyes
r_teeth 0 // Do not render teeth, small FPS boost
r_decals 0 // Disable decals
mp_decals 0 // Disable decals
r_spray_lifetime 0 // Clear sprays immediately
cl_playerspraydisable 1 // Disable player sprays
r_decal_cullsize 256 // Hide decals
r_renderoverlayfragment 0 // Disable overlays, small performance increase
props_break_max_pieces 0 // Disables gibs and prop breaking
r_propsmaxdist 1 // Lowest range for props
cl_detaildist 0 // No detail props
r_staticprop_lod 63 // Force lowest LOD (lowest quality)
mat_bumpmap 0 // Disable bumpmap materials
mat_specular 0 // Disable specular materials
r_3dsky 0 // Disable 3D sky
cl_jiggle_bone_framerate_cutoff 0 // Always disable jigglebones
mat_picmip 2 // Use lowest quality textures
rope_rendersolid 0 // Skip rendering solid part of ropes
mat_filterlightmaps 0 // Do not smooth lighting
mat_filtertextures 0 // Do not smooth textures
tf_quest_map_tuner_wobble_magnitude 0 // Disable the red tuner on the contracker
tf_item_inspect_model_auto_spin 0 // Do not auto spin items in the inspect view
tf_hud_target_id_show_avatars 0 // Never show avatars
cl_crosshairalpha 255 // Disable transparency for lowend computers
snd_mixahead 0.08 // Balance between sound delay and less demand on the CPU
snd_disable_mixer_duck 1 // Disable some sounds being mixed to be louder than others
dsp_slow_cpu 1 // Disable initialization of spatialization
snd_spatialize_roundrobin 3 // Spatialize sounds every 8 frames (2^3) using round-robin algorithm.
                            // Pretty reasonable performance benefit, but delay in spatialization.
dsp_speaker 0 // Disable administrator effect
dsp_water 0 // Disable water muffling effect
dsp_spatial 0 // Disable spatial effect
dsp_db_mixdrop 1 // Disable volume scaling
dsp_db_min 0 // ^
dsp_mix_min 0 // ^
dsp_mix_max 0 // ^

echo "maximum performance preset selected"

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