<commit_before>/datum/gear/poncho
	name = "Poncho"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/poncho

/datum/gear/ponchogreen
	name = "Green poncho"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/poncho/green

/datum/gear/ponchored
	name = "Red poncho"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/poncho/red

/datum/gear/redhood
	name = "Red cloak"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/hooded/cloak/david
	cost = 3

/datum/gear/jacketbomber
	name = "Bomber jacket"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/jacket

/datum/gear/jacketleather
	name = "Leather jacket"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/jacket/leather

/datum/gear/overcoatleather
	name = "Leather overcoat"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/jacket/leather/overcoat

/datum/gear/jacketpuffer
	name = "Puffer jacket"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/jacket/puffer

/datum/gear/vestpuffer
	name = "Puffer vest"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/jacket/puffer/vest

/datum/gear/jacketlettermanbrown
	name = "Brown letterman jacket"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/jacket/letterman

/datum/gear/jacketlettermanred
	name = "Red letterman jacket"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/jacket/letterman_red

/datum/gear/jacketlettermanNT
	name = "Nanotrasen letterman jacket"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/jacket/letterman_nanotrasen

/datum/gear/coat
	name = "Winter coat"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/hooded/wintercoat

/datum/gear/coat/aformal
	name = "Assistant's formal winter coat"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/hooded/wintercoat/aformal

/datum/gear/coat/runed
	name = "Runed winter coat"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/hooded/wintercoat/narsie/fake

/datum/gear/coat/brass
	name = "Brass winter coat"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/hooded/wintercoat/ratvar/fake

/datum/gear/coat/polycoat
	name = "Polychromic winter coat"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/hooded/wintercoat/polychromic
	cost = 4 //too many people with neon green coats is hard on the eyes

/* Commented out until it is "balanced"
/datum/gear/coat/sec
	name = "Security winter coat"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/hooded/wintercoat/security
	restricted_roles = list("Head of Security", "Warden", "Detective", "Security Officer") // Reserve it to the Security Departement
*/

/datum/gear/coat/med
	name = "Medical winter coat"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/hooded/wintercoat/medical
	restricted_roles = list("Chief Medical Officer", "Medical Doctor") // Reserve it to Medical Doctors and their boss, the Chief Medical Officer

/datum/gear/coat/robotics
	name = "Robotics winter coat"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/hooded/wintercoat/robotics
	restricted_roles = list("Research Director", "Roboticist")

/datum/gear/coat/sci
	name = "Science winter coat"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/hooded/wintercoat/science
	restricted_roles = list("Research Director", "Scientist", "Roboticist") // Reserve it to the Science Departement

/datum/gear/coat/eng<commit_msg>Update suit.dm<commit_after>/datum/gear/poncho
	name = "Poncho"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/poncho

/datum/gear/ponchogreen
	name = "Green poncho"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/poncho/green

/datum/gear/ponchored
	name = "Red poncho"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/poncho/red

/datum/gear/redhood
	name = "Red cloak"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/hooded/cloak/david
	cost = 3

/datum/gear/jacketbomber
	name = "Bomber jacket"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/jacket

/datum/gear/jacketleather
	name = "Leather jacket"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/jacket/leather

/datum/gear/overcoatleather
	name = "Leather overcoat"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/jacket/leather/overcoat

/datum/gear/jacketpuffer
	name = "Puffer jacket"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/jacket/puffer

/datum/gear/vestpuffer
	name = "Puffer vest"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/jacket/puffer/vest

/datum/gear/jacketlettermanbrown
	name = "Brown letterman jacket"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/jacket/letterman

/datum/gear/jacketlettermanred
	name = "Red letterman jacket"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/jacket/letterman_red

/datum/gear/jacketlettermanNT
	name = "Nanotrasen letterman jacket"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/jacket/letterman_nanotrasen

/datum/gear/coat
	name = "Winter coat"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/hooded/wintercoat

/datum/gear/coat/aformal
	name = "Assistant's formal winter coat"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/hooded/wintercoat/aformal

/datum/gear/coat/runed
	name = "Runed winter coat"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/hooded/wintercoat/narsie/fake

/datum/gear/coat/brass
	name = "Brass winter coat"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/hooded/wintercoat/ratvar/fake

/datum/gear/coat/polycoat
	name = "Polychromic winter coat"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/hooded/wintercoat/polychromic
	cost = 4 //too many people with neon green coats is hard on the eyes

/* Commented out until it is "balanced"
/datum/gear/coat/sec
	name = "Security winter coat"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/hooded/wintercoat/security
	restricted_roles = list("Head of Security", "Warden", "Detective", "Security Officer") // Reserve it to the Security Departement
*/

/datum/gear/coat/med
	name = "Medical winter coat"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/hooded/wintercoat/medical
	restricted_roles = list("Chief Medical Officer", "Medical Doctor") // Reserve it to Medical Doctors and their boss, the Chief Medical Officer

/datum/gear/coat/paramedic
	name = "Paramedic winter coat"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/hooded/wintercoat/paramedic
	restricted_roles = list("Chief Medical Officer", "Paramedic") // Reserve it to Paramedics and their boss, the Chief Medical Officer

/datum/gear/coat/robotics
	name = "Robotics winter coat"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/hooded/wintercoat/robotics
	restricted_roles = list("Research Director", "Roboticist")

/datum/gear/coat/sci
	name = "Science winter coat"
	category = SLOT_WEAR_SUIT
	path = /obj/item/clothing/suit/hooded/wintercoat/science
	restricted_roles = list("Research Director", "Scientist", "Roboticist") // Reserve it to the Science Departement

/datum/gear/coat/eng
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