<commit_before>using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using CocosSharp;

namespace tests
{
    public class SpriteBatchNodeChildrenChildren : SpriteTestDemo
    {
        public SpriteBatchNodeChildrenChildren()
        {
			var s = CCDirector.SharedDirector.WinSize;

            CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile("animations/ghosts.plist");

            CCSpriteBatchNode aParent;
            CCSprite l1, l2a, l2b, l3a1, l3a2, l3b1, l3b2;
			var rot = new CCRotateBy (10, 360);
			var seq = new CCRepeatForever (rot);

			var rot_back = rot.Reverse();
			var rot_back_fe = new CCRepeatForever (rot_back);

            //
            // SpriteBatchNode: 3 levels of children
            //

            aParent = new CCSpriteBatchNode("animations/ghosts");
            aParent.Texture.GenerateMipmap();
            AddChild(aParent);

            // parent
            l1 = new CCSprite("father.gif");
            l1.Position = new CCPoint(s.Width / 2, s.Height / 2);
			l1.RunAction(seq);<commit_msg>Fix rendering error in SpriteBatchNodeChildrenChildren to not generate a MipMap from the texture.  Mac and some of the others do not support this which means that the sprites do not show up.  Left it commented out for now.<commit_after>using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using CocosSharp;

namespace tests
{
    public class SpriteBatchNodeChildrenChildren : SpriteTestDemo
    {
        public SpriteBatchNodeChildrenChildren()
        {
			var s = CCDirector.SharedDirector.WinSize;

            CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile("animations/ghosts.plist");

            CCSpriteBatchNode aParent;
            CCSprite l1, l2a, l2b, l3a1, l3a2, l3b1, l3b2;
			var rot = new CCRotateBy (10, 360);
			var seq = new CCRepeatForever (rot);

			var rot_back = rot.Reverse();
			var rot_back_fe = new CCRepeatForever (rot_back);

            //
            // SpriteBatchNode: 3 levels of children
            //

            aParent = new CCSpriteBatchNode("animations/ghosts");
			//aParent.Texture.GenerateMipmap();
            AddChild(aParent);

            // parent
            l1 = new CCSprite("father.gif");
            l1.Position = new CCPoint(s.Width / 2, s.Height / 2);
			l1.RunAction(seq);
{'fraction_non_alphanumeric': 0.08833474218089603, 'fraction_numerical': 0.018596787827557058, 'mean_word_length': 2.5972644376899696, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 3, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '4671652', 'n_tokens_mistral': 788, 'n_tokens_neox': 720, 'n_words': 180}