<commit_before>/*
Quartermaster
*/
/datum/job/qm
	title = "Quartermaster"
	flag = QUARTERMASTER
	department_head = list("Head of Personnel")
	department_flag = CIVILIAN
	faction = "Station"
	total_positions = 1
	spawn_positions = 1
	supervisors = "the head of personnel"
	selection_color = "#d7b088"

	outfit = /datum/outfit/job/quartermaster

	access = list(access_maint_tunnels, access_cargo, access_mining, access_waste, access_external_airlocks)
	minimal_access = list(access_maint_tunnels, access_cargo, access_mining, access_waste, access_external_airlocks)

/datum/outfit/job/quartermaster
	name = "Quartermaster"

	belt = /obj/item/device/pda/quartermaster
	ears = /obj/item/device/radio/headset/headset_cargo
	uniform = /obj/item/clothing/under/rank/cargo
	shoes = /obj/item/clothing/shoes/sneakers/brown
	glasses = /obj/item/clothing/glasses/sunglasses
	l_hand = /obj/item/weapon/clipboard

/*
Munitions Officer
*/
/datum/job/munitions_officer
	title = "Munitions Officer"
	flag = MUNITIONS
	department_head = list("Head of Personnel")
	department_flag = CIVILIAN
	faction = "Station"
	total_positions = 1
	spawn_positions = 1
	supervisors = "the weapons officer, the head of personnel"
	selection_color = "#e49f58"

	outfit = /datum/outfit/job/munitions_officer

	access = list(access_cargo, access_munitions, access_moffice, access_sec_doors, access_heads, access_helm, access_external_airlocks)
	minimal_access = list(access_cargo, access_munitions, access_moffice, access_sec_doors, access_heads, access_helm, access_external_airlocks)

/datum/outfit/job/munitions_officer
	name = "<NAME>"

	belt = /obj/item/device/pda
	ears = /obj/item/device/radio/headset/heads/hop // for communicating with WO, will make new subtype just for him later
	uniform = /obj/item/clothing/under/rank/mofficer
	shoes = /obj/item/clothing/shoes/workboots
	head = /obj/item/clothing/head/helmet/mofficer
	gloves = /obj/item/clothing/gloves/color/light_brown

/*
Cargo Technician
*/
/datum/job/cargo_tech
	title = "Cargo Technician"
	flag = CARGOTECH
	department_head = list("Head of Personnel")
	department_flag = CIVILIAN
	faction = "Station"
	total_positions = 3<commit_msg>MO gets a 10 day age restriction. Same as BO.<commit_after>/*
Quartermaster
*/
/datum/job/qm
	title = "Quartermaster"
	flag = QUARTERMASTER
	department_head = list("Head of Personnel")
	department_flag = CIVILIAN
	faction = "Station"
	total_positions = 1
	spawn_positions = 1
	supervisors = "the head of personnel"
	selection_color = "#d7b088"

	outfit = /datum/outfit/job/quartermaster

	access = list(access_maint_tunnels, access_cargo, access_mining, access_waste, access_external_airlocks)
	minimal_access = list(access_maint_tunnels, access_cargo, access_mining, access_waste, access_external_airlocks)

/datum/outfit/job/quartermaster
	name = "Quartermaster"

	belt = /obj/item/device/pda/quartermaster
	ears = /obj/item/device/radio/headset/headset_cargo
	uniform = /obj/item/clothing/under/rank/cargo
	shoes = /obj/item/clothing/shoes/sneakers/brown
	glasses = /obj/item/clothing/glasses/sunglasses
	l_hand = /obj/item/weapon/clipboard

/*
Munitions Officer
*/
/datum/job/munitions_officer
	title = "Munitions Officer"
	flag = MUNITIONS
	department_head = list("Head of Personnel")
	department_flag = CIVILIAN
	faction = "Station"
	total_positions = 1
	spawn_positions = 1
	supervisors = "the weapons officer, the head of personnel"
	selection_color = "#e49f58"
	minimal_player_age = 10

	outfit = /datum/outfit/job/munitions_officer

	access = list(access_cargo, access_munitions, access_moffice, access_sec_doors, access_heads, access_helm, access_external_airlocks)
	minimal_access = list(access_cargo, access_munitions, access_moffice, access_sec_doors, access_heads, access_helm, access_external_airlocks)

/datum/outfit/job/munitions_officer
	name = "<NAME>"

	belt = /obj/item/device/pda
	ears = /obj/item/device/radio/headset/heads/hop // for communicating with WO, will make new subtype just for him later
	uniform = /obj/item/clothing/under/rank/mofficer
	shoes = /obj/item/clothing/shoes/workboots
	head = /obj/item/clothing/head/helmet/mofficer
	gloves = /obj/item/clothing/gloves/color/light_brown

/*
Cargo Technician
*/
/datum/job/cargo_tech
	title = "Cargo Technician"
	flag = CARGOTECH
	department_head = list("Head of Personnel")
	department_flag = CIVILIAN
	faction = "Station"
	total_positions = 3
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