<commit_before>PhysX.Net
=========

Nightly builds
--------------
* 'Nightly builds' are available at: http://stilldesign.co.nz/PhysX
* This will contain builds of the latest PhysX.Net for both the 2.8.4 and 3.3 branches.
* Latest build is at http://stilldesign.co.nz/PhysX/DownloadLatestNightly

Development
-----------
### PhysX.Net 0.1 for NVIDIA PhysX 3.3
* Targets PhysX 3.3.0
* 32 and 64 bit version
* .NET 4.5.1 and CRT 12 (2013)
* Progress:
** ~75% done
** I'll be creating a vehicle sample as well
** New for 3.3 is that Cloth can interact with scene geometry once again (like it did in v2 of PhysX)
** I'll package up and change the main download to the 3.3 package, no point keeping v2 around much longer
** There's plenty of breaking API changes from 3.2 > 3.3, so look forward to lots of build errors :P Nothing seems to of been removed from the API, just moved around and renamed.

### PhysX.Net 0.4 for NVIDIA PhysX 3.2.4
Gone. Use the 3.3 version instead. It might be a little bit of a pain to upgrade 3.2 > 3.3, but that's just how it has to be as NVIDIA made quite a few breaking changes.

### PhysX.Net 0.12 for NVIDIA PhysX 2.8.4.5
* Targets PhysX 2.8.4.5
** 2.8.4.x doesn't require system software to run anymore! yay! (CPU mode only though :P)
* 32 bit and 64 bit versions
* Remove the dependencies on graphics libraries
** Although it's convenient, a physics library shouldn't rely on specific graphics libraries. Consumers (e.g. graphics engines) should provide their own thin wrappers around types such as Vector3 and Matrix
* .NET 4.0 and CRT 10 (2010)
<commit_msg>3.3.1 notes<commit_after>PhysX.Net
=========

Nightly builds
--------------
* 'Nightly builds' are available at: http://stilldesign.co.nz/PhysX
* This will contain builds of the latest PhysX.Net for both the 2.8.4 and 3.3 branches.
* Latest build is at http://stilldesign.co.nz/PhysX/DownloadLatestNightly

Development
-----------
### PhysX.Net 0.1 for NVIDIA PhysX 3.3.1
* Targets PhysX 3.3.1
* 32 and 64 bit version
* .NET 4.5.1 and CRT 12 (2013)
* Progress:
** ~75% done
** I'll be creating a vehicle sample as well
** New for 3.3 is that Cloth can interact with scene geometry once again (like it did in v2 of PhysX)
** I'll package up and change the main download to the 3.3.1 package, no point keeping v2 around much longer
** There's plenty of breaking API changes from 3.2 > 3.3, so look forward to lots of build errors :P Nothing seems to of been removed from the API, just moved around and renamed.

### PhysX.Net 0.12 for NVIDIA PhysX 2.8.4.5
* Targets PhysX 2.8.4.5
** 2.8.4.x doesn't require system software to run anymore! yay! (CPU mode only though :P)
* 32 bit and 64 bit versions
* Remove the dependencies on graphics libraries
** Although it's convenient, a physics library shouldn't rely on specific graphics libraries. Consumers (e.g. graphics engines) should provide their own thin wrappers around types such as Vector3 and Matrix
* .NET 4.0 and CRT 10 (2010)

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