<commit_before>/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 <NAME> 
 * Copyright (C) 2003 3Dlabs Inc. Ltd.
 *
 * This application is open source and may be redistributed and/or modified   
 * freely and without restriction, both in commericial and non commericial
 * applications, as long as this copyright notice is maintained.
 * 
 * This application is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/

/* file:	src/osgGL2/Extensions.cpp
 * author:	<NAME> 2003-07-14
 *
 * See http://www.3dlabs.com/opengl2/ for more information regarding
 * the OpenGL Shading Language.
*/


#include <osg/Notify>
#include <osg/GLExtensions>
#include <osg/buffered_value>
#include <osg/ref_ptr>

#include <osgGL2/Extensions>

using namespace osgGL2;


Extensions::Extensions()
{
    setupGLExtensions();
}

Extensions::Extensions(const Extensions& rhs) : Referenced()
{<commit_msg>Added missing osg:: infront of Referenced() contructor.<commit_after>/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 <NAME> 
 * Copyright (C) 2003 3Dlabs Inc. Ltd.
 *
 * This application is open source and may be redistributed and/or modified   
 * freely and without restriction, both in commericial and non commericial
 * applications, as long as this copyright notice is maintained.
 * 
 * This application is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/

/* file:	src/osgGL2/Extensions.cpp
 * author:	<NAME> 2003-07-14
 *
 * See http://www.3dlabs.com/opengl2/ for more information regarding
 * the OpenGL Shading Language.
*/


#include <osg/Notify>
#include <osg/GLExtensions>
#include <osg/buffered_value>
#include <osg/ref_ptr>

#include <osgGL2/Extensions>

using namespace osgGL2;


Extensions::Extensions()
{
    setupGLExtensions();
}

Extensions::Extensions(const Extensions& rhs) : osg::Referenced()
{
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