<commit_before>#name=solar_system ; method = EULER ; Gfactor=1e3 ; light.type= POINT ; light.pos=(0, 0, 0)
name=sun ; mass= 2e9; position=(0, 0, 0) ; speed= (0, 0, 0) ; radius = 3; texture = assets/sun.png ; ambient= (0.85, 0.25, 0.1) ; emit=true
name=earth ; mass = 6000 ; position=(-15, 0, 0) ; speed=(0, -2.9, 0) ; radius = 0.8 ; texture=assets/earth.png
name=mars ; mass =600 ; position= (0, -24.9, 0) ; speed= (2.19, 0, 0) ; radius = 0.7 ; texture =assets/mars.png
name=jupiter ; mass = 1.9e6 ; position=(0, 77.8, 0) ; speed=(-1.3, 0, 0) ; radius=1 ; texture=assets/jupiter.png

#name = solar_system2
name=earth ; position= (0.1, ...)<commit_msg>Commentage de l'exemple<commit_after>// Cette ligne dfinit les paramtres de la simulation

#name=solar_system ; method = EULER ; Gfactor=1e3 ; light.type= POINT ; light.pos=(0, 0, 0)

//On dclare ensuite les corps, un par ligne.

name=sun ; mass= 2e9; position=(0, 0, 0) ; speed= (0, 0, 0) ; radius = 3; texture = assets/sun.png ; ambient= (0.85, 0.25, 0.1) ; emit=true
name=earth ; mass = 6000 ; position=(-15, 0, 0) ; speed=(0, -2.9, 0) ; radius = 0.8 ; texture=assets/earth.png
name=mars ; mass =600 ; position= (0, -24.9, 0) ; speed= (2.19, 0, 0) ; radius = 0.7 ; texture =assets/mars.png
name=jupiter ; mass = 1.9e6 ; position=(0, 77.8, 0) ; speed=(-1.3, 0, 0) ; radius=1 ; texture=assets/jupiter.png
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{'dir': 'git-commits-cleaned', 'id': '5799009', 'n_tokens_mistral': 635, 'n_tokens_neox': 563, 'n_words': 156}