<commit_before>from __future__ import annotations

import time as _time

from functools import lru_cache as _lru_cache
from typing import List, Type, TypeVar, Dict, Any, Tuple, Iterable

C = TypeVar('C')
P = TypeVar('P')


class Processor:
    """Base class for all Processors to inherit from.

    Processor instances must contain a `process` method. Other than that,
    you are free to add any additional methods that are necessary. The process
    method will be called by each call to `World.process`, so you will
    generally want to iterate over entities with one (or more) calls to the
    appropriate world methods there, such as
    `for ent, (rend, vel) in self.world.get_components(Renderable, Velocity):`
    """
    world: World = None

    def process(self, *args, **kwargs):
        raise NotImplementedError


class World:
    def __init__(self, timed=False):
        """A World object keeps track of all Entities, Components, and Processors.

        A World contains a database of all Entity/Component assignments. It also
        handles calling the process method on any Processors assigned to it.<commit_msg>removes the use of annotations<commit_after>import time as _time

from functools import lru_cache as _lru_cache
from typing import List, Type, TypeVar, Dict, Any, Tuple, Iterable

C = TypeVar('C')
P = TypeVar('P')


class Processor:
    """Base class for all Processors to inherit from.

    Processor instances must contain a `process` method. Other than that,
    you are free to add any additional methods that are necessary. The process
    method will be called by each call to `World.process`, so you will
    generally want to iterate over entities with one (or more) calls to the
    appropriate world methods there, such as
    `for ent, (rend, vel) in self.world.get_components(Renderable, Velocity):`
    """
    world: "World" = None

    def process(self, *args, **kwargs):
        raise NotImplementedError


class World:
    def __init__(self, timed=False):
        """A World object keeps track of all Entities, Components, and Processors.

        A World contains a database of all Entity/Component assignments. It also
        handles calling the process method on any Processors assigned to it.
{'fraction_non_alphanumeric': 0.06859688195991091, 'fraction_numerical': 0.0, 'mean_word_length': 3.583673469387755, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 3, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '2506312', 'n_tokens_mistral': 609, 'n_tokens_neox': 592, 'n_words': 291}