<commit_before>using UnityEngine;
using System.Collections;
using System.IO;

namespace Ecosim
{
	public enum PlatformType
	{
		UNKNOWN = -1,
		MACOSX,
		WINDOWS,
		LINUX
	};
	
	public static class GameSettings
	{
		public const string VERSION_STR = "0.1.55";
		public const bool MULTITHREAD_RENDERING = false; // in current unity version true gives corruption of data
		public static bool SUCCESSION_IN_BG_THREAD = true;
		public static bool VEGETATION_SUCCESSION_MULTITHREADED = false;
		public static bool PLANTS_LOGIC_MULTITHREADED = false;
		public static bool ANIMALS_LOGIC_MULTITHREADED = false;
		public const bool ALLOW_EDITOR = true;
		public const int MAX_SAVEGAME_SLOTS = 9;
		private static PlatformType platformType = PlatformType.UNKNOWN;
		private static string _ScenePath = null;
		private static string _SaveGamesPath = null;
		private static string _MonoPath = null;
		<commit_msg>Build version updated.<commit_after>using UnityEngine;
using System.Collections;
using System.IO;

namespace Ecosim
{
	public enum PlatformType
	{
		UNKNOWN = -1,
		MACOSX,
		WINDOWS,
		LINUX
	};
	
	public static class GameSettings
	{
		public const string VERSION_STR = "0.1.57";
		public const bool MULTITHREAD_RENDERING = false; // in current unity version true gives corruption of data
		public static bool SUCCESSION_IN_BG_THREAD = true;
		public static bool VEGETATION_SUCCESSION_MULTITHREADED = false;
		public static bool PLANTS_LOGIC_MULTITHREADED = false;
		public static bool ANIMALS_LOGIC_MULTITHREADED = false;
		public const bool ALLOW_EDITOR = true;
		public const int MAX_SAVEGAME_SLOTS = 9;
		private static PlatformType platformType = PlatformType.UNKNOWN;
		private static string _ScenePath = null;
		private static string _SaveGamesPath = null;
		private static string _MonoPath = null;
		
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{'dir': 'git-commits-cleaned', 'id': '5812613', 'n_tokens_mistral': 613, 'n_tokens_neox': 561, 'n_words': 180}