<commit_before>﻿
namespace NinjaWars
{
    using System;
    using System.Collections.Generic;
    using System.Linq;

    public class CollisionData
    {
        // public readonly MatrixCoord CollisionForceDirection;
        public readonly List<string> HitObjectsCollisionGroupStrings;

        public CollisionData(/*MatrixCoord collisionForceDirection, */string objectCollisionGroupString)
        {
            throw new NotImplementedException("Redo the logic");
            // this.CollisionForceDirection = collisionForceDirection;
            this.HitObjectsCollisionGroupStrings = new List<string>();
            this.HitObjectsCollisionGroupStrings.Add(objectCollisionGroupString);
        }

        public CollisionData(/* MatrixCoord collisionForceDirection, */List<string> hitObjectsCollisionGroupStrings)
        {
            throw new NotImplementedException("Redo the logic");
            // this.CollisionForceDirection = collisionForceDirection;

            this.HitObjectsCollisionGroupStrings = new List<string>();

            foreach (var str in hitObjectsCollisionGroupStrings)
            {
                this.HitObjectsCollisionGroupStrings.Add(str);
            }
        }
    }
}<commit_msg>CollisionData is irrelevant<commit_after>﻿
//namespace NinjaWars
//{
//    using System;
//    using System.Collections.Generic;
//    using System.Linq;

//    public class CollisionData
//    {
//        // public readonly MatrixCoord CollisionForceDirection;
//        public readonly List<string> HitObjectsCollisionGroupStrings;

//        public CollisionData(/*MatrixCoord collisionForceDirection, */string objectCollisionGroupString)
//        {
//            throw new NotImplementedException("Redo the logic");
//            // this.CollisionForceDirection = collisionForceDirection;
//            this.HitObjectsCollisionGroupStrings = new List<string>();
//            this.HitObjectsCollisionGroupStrings.Add(objectCollisionGroupString);
//        }

//        public CollisionData(/* MatrixCoord collisionForceDirection, */List<string> hitObjectsCollisionGroupStrings)
//        {
//            throw new NotImplementedException("Redo the logic");
//            // this.CollisionForceDirection = collisionForceDirection;

//            this.HitObjectsCollisionGroupStrings = new List<string>();

//            foreach (var str in hitObjectsCollisionGroupStrings)
//            {
//                this.HitObjectsCollisionGroupStrings.Add(str);
//            }
//        }
//    }
//}
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