<commit_before>#ifndef KNIGHT_HPP
#define KNIGHT_HPP
#include <SFML/Graphics.hpp>
#include "Components/Warrior.hpp"
#include <iostream>



class Knight : public Warrior
{

    private:

    public:
        Knight(RenderLayers layer, const int health, Textures textureId, const ResourceHolder<sf::Texture, Textures> &textureHolder, const SpriteSheetMapHolder &spriteSheetMapHolder);

        virtual ~Knight();

        virtual void drawCurrent(sf::RenderTarget &target, sf::RenderStates states) const;

    private:
        virtual void updateCurrent(float dt);
        virtual void onCommandCurrent(const Command &command, float dt);
        void lookAt(sf::Vector2f pos);
};

#endif // KNIGHT_HPP<commit_msg>Remove unnessecary declaration<commit_after>#ifndef KNIGHT_HPP
#define KNIGHT_HPP
#include <SFML/Graphics.hpp>
#include "Components/Warrior.hpp"
#include <iostream>



class Knight : public Warrior
{

    private:

    public:
        Knight(RenderLayers layer, const int health, Textures textureId, const ResourceHolder<sf::Texture, Textures> &textureHolder, const SpriteSheetMapHolder &spriteSheetMapHolder);

        virtual ~Knight();

        virtual void drawCurrent(sf::RenderTarget &target, sf::RenderStates states) const;



    private:
        virtual void updateCurrent(float dt);
        virtual void onCommandCurrent(const Command &command, float dt);
};

#endif // KNIGHT_HPP
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