<commit_before>#pragma once
#include "character.h"

class CPolice : public CCharacter
{
public:
	CPolice(void);
	virtual ~CPolice(void);

public:
	void Render();
	void Update( float dTime );
	NNCREATE_FUNC(CPolice);

public:	
	bool IsInfected() {return m_infected;};
	void SetInfectedStatus(bool infected) {m_infected = infected;};

private:
	bool m_infected;
};<commit_msg>m_infected protected로 변경<commit_after>#pragma once
#include "character.h"

class CPolice : public CCharacter
{
public:
	CPolice(void);
	virtual ~CPolice(void);

public:
	void Render();
	void Update( float dTime );
	NNCREATE_FUNC(CPolice);

public:	
	bool IsInfected() {return m_infected;};
	void SetInfectedStatus(bool infected) {m_infected = infected;};

protected:
	bool m_infected;
};
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