<commit_before>﻿<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
    <ProductVersion>8.0.30703</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{6C5C5F82-A228-4018-B268-6EFAD60A2BCF}</ProjectGuid>
    <OutputType>WinExe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>AlphaGame</RootNamespace>
    <AssemblyName>AlphaGame</AssemblyName>
    <FileAlignment>512</FileAlignment>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
    <PlatformTarget>x86</PlatformTarget>
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Windows\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
    <PlatformTarget>x86</PlatformTarget>
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Windows\Release\</OutputPath>
    <DefineConstants>TRACE;WINDOWS</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup>
    <ApplicationIcon>
    </ApplicationIcon>
  </PropertyGroup>
  <ItemGroup>
    <Compile Include="Game1.cs" />
    <Compile Include="Program.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
  </ItemGroup>
  <ItemGroup>
    <Reference Include="MonoGame.Framework">
      <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="Icon.ico" />
  </ItemGroup>
  <ItemGroup>
    <Folder Include="Content\" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project><commit_msg>Added buildscript to copy content<commit_after>﻿<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
    <ProductVersion>8.0.30703</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{6C5C5F82-A228-4018-B268-6EFAD60A2BCF}</ProjectGuid>
    <OutputType>WinExe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>AlphaGame</RootNamespace>
    <AssemblyName>AlphaGame</AssemblyName>
    <FileAlignment>512</FileAlignment>
    <MonoGamePlatform>Windows</MonoGamePlatform>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
    <PlatformTarget>x86</PlatformTarget>
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Windows\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
    <PlatformTarget>x86</PlatformTarget>
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Windows\Release\</OutputPath>
    <DefineConstants>TRACE;WINDOWS</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup>
    <ApplicationIcon>
    </ApplicationIcon>
  </PropertyGroup>
  <ItemGroup>
    <Compile Include="Game1.cs" />
    <Compile Include="Program.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
  </ItemGroup>
  <ItemGroup>
    <Reference Include="MonoGame.Framework">
      <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup />
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <Target Name="AfterBuild">
    <ItemGroup>
      <ContentSource Include="..\Alpha\Alpha\bin\PSM\Content\**\*.*" />
    </ItemGroup>
    <Copy SourceFiles="@(ContentSource)" DestinationFolder="$(TargetDir)\Content\%(RecursiveDir)" SkipUnchangedFiles="true" />
  </Target>
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>
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