<commit_before>using System;
using System.Collections;
using UnityEngine;

//TEST COMMENT

namespace ProceduralNoiseProject
{
    /// <summary>
    /// A concrete class for generating fractal noise.
    /// </summary>
	public class FractalNoise
    {

        /// <summary>
        /// The number of octaves in the fractal.
        /// </summary>
        public int Octaves { get; set; }

        /// <summary>
        /// The frequency of the fractal.
        /// </summary>
        public float Frequency { get; set; }

        /// <summary>
        /// The amplitude of the fractal.
        /// </summary>
        public float Amplitude { get; set; }

        /// <summary>
        /// The offset applied to each dimension.<commit_msg>Update FractalNoise.cs<commit_after>using System;
using System.Collections;
using UnityEngine;

namespace ProceduralNoiseProject
{
    /// <summary>
    /// A concrete class for generating fractal noise.
    /// </summary>
	public class FractalNoise
    {

        /// <summary>
        /// The number of octaves in the fractal.
        /// </summary>
        public int Octaves { get; set; }

        /// <summary>
        /// The frequency of the fractal.
        /// </summary>
        public float Frequency { get; set; }

        /// <summary>
        /// The amplitude of the fractal.
        /// </summary>
        public float Amplitude { get; set; }

        /// <summary>
        /// The offset applied to each dimension.
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{'dir': 'git-commits-cleaned', 'id': '6071526', 'n_tokens_mistral': 401, 'n_tokens_neox': 388, 'n_words': 132}