<commit_before>/mob/living/simple_animal/hostile/lizard
	name = "Lizard"
	desc = "A cute tiny lizard."
	icon_state = "lizard"
	icon_living = "lizard"
	icon_dead = "lizard_dead"
	speak_emote = list("hisses")
	health = 5
	maxHealth = 5
	faction = list("Lizard")
	attacktext = "bites"
	melee_damage_lower = 1
	melee_damage_upper = 2
	response_help  = "pets"
	response_disarm = "shoos"
	response_harm   = "stomps on"
	ventcrawler = VENTCRAWLER_ALWAYS
	density = FALSE
	pass_flags = PASSTABLE | PASSMOB
	mob_size = MOB_SIZE_SMALL
	gold_core_spawnable = 2
	devourable = TRUE
	obj_damage = 0
	environment_smash = ENVIRONMENT_SMASH_NONE
	var/static/list/edibles = typecacheof(list(/mob/living/simple_animal/butterfly,/mob/living/simple_animal/cockroach)) //list of atoms, however turfs won't affect AI, but will affect consumption.

/mob/living/simple_animal/hostile/lizard/CanAttack(atom/the_target)//Can we actually attack a possible target?
	if(see_invisible < the_target.invisibility)//Target's invisible to us, forget it<commit_msg>Update lizard.dm<commit_after>/mob/living/simple_animal/hostile/lizard
	name = "Lizard"
	desc = "A cute tiny lizard."
	icon_state = "lizard"
	icon_living = "lizard"
	icon_dead = "lizard_dead"
	speak_emote = list("hisses")
	health = 5
	maxHealth = 5
	faction = list("Lizard")
	attacktext = "bites"
	melee_damage_lower = 1
	melee_damage_upper = 2
	response_help  = "pets"
	response_disarm = "shoos"
	response_harm   = "stomps on"
	ventcrawler = VENTCRAWLER_ALWAYS
	density = FALSE
	pass_flags = PASSTABLE | PASSMOB
	mob_size = MOB_SIZE_SMALL
	gold_core_spawnable = 2
	devourable = TRUE
	obj_damage = 0
	environment_smash = ENVIRONMENT_SMASH_NONE
	var/static/list/edibles = typecacheof(list(/mob/living/simple_animal/butterfly, /mob/living/simple_animal/cockroach)) //list of atoms, however turfs won't affect AI, but will affect consumption.

/mob/living/simple_animal/hostile/lizard/CanAttack(atom/the_target)//Can we actually attack a possible target?
	if(see_invisible < the_target.invisibility)//Target's invisible to us, forget it
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