<commit_before>import io
import pyglet.image
import pyglet.resource


class FrameData:
    @classmethod
    def parse(cls, src, c):
        pos, size, anim = src.split(' ')
        posy, posx = tuple(map(int, pos.split(',')))
        w, h = tuple(map(int, size.split('x')))
        nf, rate = tuple(map(int, anim.split('@')))

        framelen = 1.0 / rate
        return [FrameData(
                ((posx+i) * c, posy * c,
                    w*c - 1, h*c - 1),
                framelen
            ) for i in range(nf)]

    def __init__(self, bounds, length):
        self.bounds = bounds
        self.length = length


class Layout:
    def __init__(self, toparse, *, _cellsize=None, _sprites=None):
        if toparse is None:
            self._cellsize = _cellsize
            self.sprites = _sprites
        elif isinstance(toparse, str):
            self._parse_str(toparse)
        elif isinstance(toparse, io.IOBase):
            self._parse_str(toparse.read().decode('utf-8'))
        else:
            raise TypeError('invalid layout type: ' + repr(toparse))

    def _parse_str(self, src):
        lines = src.split('\n')
        header = lines.pop(0)
        if not header.startswith('spritesheet;'):
            raise ValueError('invalid layout header: {!r}'.format(header))
        header = header.split(';')[1:]
        self._cellsize = int(header[0])

        sprites = {}
        for line in lines:
            if not line:
                continue
            key, value = line.split('=')
            key = key.strip()
            value = value.strip()

            ks = key.split('.')
            elem = sprites
            for k in ks[:-1]:
                if k.isnumeric():
                    k = int(k)
                if k not in elem:
                    elem[k] = {}
                elem = elem[k]

            elem[ks[-1]] = FrameData.parse(value, self._cellsize)
        self.sprites = sprites

    def __getitem__(self, key):
        ks = key.split('.', 1)
        info = self.sprites[ks[0]]
        if isinstance(info, dict):
            info = Layout(
                    None, _cellsize=self._cellsize, _sprites=info
            )
            self.sprites[ks[0]] = info
        if isinstance(info, Layout) and len(ks) > 1:
            return info[ks[1]]
        else:
            return info


class SpriteSheet:
    def __init__(self, layout, canvas):
        if not isinstance(layout, Layout):
            layout = Layout(layout)
        self.layout = layout
        self.canvas = canvas
        self._cache = {}

    def __getattr__(self, key):
        return self[key]

    def __getitem__(self, key):
        if key in self._cache:
            return self._cache[key]

        info = self.layout[key]
        if isinstance(info, Layout):
            val = SpriteSheet(info, self.canvas)
        else:
            frames = [
                    pyglet.image.AnimationFrame(
                        self.canvas.get_region(*framedata.bounds),
                        framedata.length
                    ) for framedata in info
            ]
            val = pyglet.image.Animation(frames)

        self._cache[key] = val
        return val


def load(name, canvas=None):
    if canvas is not None:
        src = name
    else:
        src = pyglet.resource.file(name + '.spr')
        canvas = pyglet.resource.image(name + '.png')
    return SpriteSheet(src, canvas)<commit_msg>Rewrote sprite library<commit_after>import pyglet.image


class SpritesheetBase:
    @classmethod
    def _parse(cls, src):
        lines = src.split('\n')
        # Ensure we have a valid source
        header = lines.pop(0)
        if not header.startswith('spritesheet;'):
            raise ValueError('Invalid spritesheet header: {!r}'
                    .format(header))
        # Get the cell width
        header = header.split(';')[1:]
        c = int(header[0])

        # Parse key/value section
        sprites = []
        for line in lines:
            if line:
                # Separate key and value
                key, value = line.split('=')
                key = key.strip()
                # Parse value section into parts
                pos, size, anim = value.strip().split(' ')
                y, x = map(int, pos.split(','))
                w, h = map(int, size.split('x'))
                nframes, rate = anim.split('@')
                nframes = int(nframes)
                rate = float(rate)
                # Generate frame info
                fdur = 1 / rate
                value = [( ((x+i) * c, y * c, w*c - 1, h*c - 1), fdur )
                        for i in range(nframes)]
                # Add this frameset to list of sprites
                sprites.append((key, value))
        return sprites

    def __init__(self, sprites, canvas):
        # Ensure any sprite sources are parsed
        if isinstance(sprites, str):
            sprites = SpritesheetBase._parse(sprites)
        # Convert list of sprites to dict
        if isinstance(sprites, list):
            sd = {}
            for sname, sinfo in sprites:
                skeys = sname.split('.')
                elem = sd
                for key in skeys[:-1]:
                    if key not in elem:
                        elem[key] = {}
                    elem = elem[key]
                elem[skeys[-1]] = sinfo
            sprites = sd
        # Set properties
        self.sprites = sprites
        self.canvas = canvas

    def __getitem__(self, key):
        # Get key from nested dict
        elem = self.sprites
        for k in key.split('.'):
            elem = elem[k]
        # Convert info to an Animation and return
        return pyglet.image.Animation(
            [pyglet.image.AnimationFrame(
                self.canvas.get_region(*frame[0]), frame[1]
            ) for frame in elem]
        )


class Spritesheet(SpritesheetBase):
    @classmethod
    def open(cls, name, canvas=None):
        if name.endswith('.spr'):
            # Using explicit file names
            srcf = name
            if canvas is None:
                canvas = name[:-4] + '.png'
        else:
            # Using template file names
            srcf = name + '.spr'
            canvas = name + '.png'
        # Read data from files
        with pyglet.resource.file(srcf) as srcf:
            src = srcf.read().decode('utf-8')
        canvas = pyglet.resource.image(canvas)
        # Return a Spritesheet instance
        return Spritesheet(src, canvas)

    def __init__(self, sprites, canvas):
        super().__init__(sprites, canvas)

    def __getattr__(self, key):
        # Check the cache
        if key in self._cache:
            return self._cache[key]
        # Nothing in cache
        if isinstance(self.sprites[key], dict):
            # Not a final key; create nested spritesheet
            val = Spritesheet(self.sprites[key], self.canvas)
        else:
            # This must be a final key
            val = self[key]
        # Set this value in cache
        self._cache[key] = val
        return val
{'fraction_non_alphanumeric': 0.10913993755322168, 'fraction_numerical': 0.0038319613965370424, 'mean_word_length': 1.504264392324094, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 4, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '1909629', 'n_tokens_mistral': 2059, 'n_tokens_neox': 1966, 'n_words': 549}