<commit_before>ECSE
====
A (very) basic Entity-Component System game engine.

Building and running
====================
ECSE was built using Visual Studio Community 2013. You can build it by
opening `ECSE.sln`.
Note that the following libraries are required:

- SFML 2.2 (statically compiled and installed in `C:\Program Files (x86)\SFML`)
- Boost 1.57.0 (installed in `C:\boost_1_57_0`)

If you have these libraries installed in a different location, modify the
settings for your game project. Include directories are set in
`Configuration Properties -> C/C++ -> General`, while library directories
are set in `Configuration Properties -> Linker -> General`.

If you want to run the example make sure the ECSE project setting for<commit_msg>Updated README for unit testing<commit_after>ECSE
====
A (very) basic Entity-Component System game engine.

Building and running
====================
ECSE was built using Visual Studio Community 2013. You can build it by
opening `ECSE.sln`.
Note that the following libraries are required:

- SFML 2.2 (statically compiled and installed in `C:\Program Files (x86)\SFML`)
- Boost 1.57.0 (installed in `C:\boost_1_57_0`)
- For unit testing, Google Test (installed in `C:\gtest-1.7.0` with `msvc\gtest-md.sln` built)

If you have these libraries installed in a different location, modify the
settings for your game project. Include directories are set in
`Configuration Properties -> C/C++ -> General`, while library directories
are set in `Configuration Properties -> Linker -> General`.

If you want to run the example make sure the ECSE project setting for
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