<commit_before># Augment your archaeology
<small> Follow along on your own device at http://j.mp/ar-arch
<br>Fork & annotate & remix the source at http://j.mp/ar-arch-md</small>

Note:
Why bother with AR? Ain't it just a gimmick? Make a Pratchett allusion - Tiffany Aching- Open your eyes, then open them again? Should also perhaps map out the parts of this talk


## Map for Today's Talk

1. Seeing Ghosts 
2. Which We've Always Done
    + I want my MTV
3. Sense and Sensibility (_or, manipulating breaks in presence_)
4. AR for Archaeological Research
5. AR for Public Archaeology
6. WIIFM

<small> If you're following along on your own device, hit ESC to see all slides laid out at once </small> 


## 1. the archaeological eye
<section data-background="http://www.dayofarchaeology.com/wp-content/uploads/2014/07/IMG_20140711_164910.jpg">
...picture this...
</section>

Note:
We've always been augmenting reality. But maybe we could make things a bit more... awesome. image: http://www.dayofarchaeology.com/cakes-cottages-and-manky-bones/


.


[![Augmenting a Roman Fort, Stu Eve](http://www.dead-mens-eyes.org/wp-content/uploads/2011/10/CIMG1247-300x225.jpg)](https://player.vimeo.com/video/30861262)

(click to play video)

...consider the Museum Diorama...

Note:
Stu Eve app. This video continues to blow me away. No AR app I've seen in the intervening years comes as close. 


[![Minecraft & Hololens](https://img.youtube.com/vi/xgakdcEzVwg/0.jpg)](https://www.youtube.com/embed/xgakdcEzVwg?start=145)

(click to play video)

## the continuum
<img class="stretch" src="https://upload.wikimedia.org/wikipedia/en/d/dc/Virtuality_Continuum_2.jpg"></img>

Note:
from your smartphone to disney world to the oculus & hololens. archaeologists have always been working along this continuum.


## AR in the Wild
![Helen](http://www.40ideas.com/wp-content/uploads/2013/06/camp-helen_papagiannis.jpg)
 
<NAME> http://www.40ideas.com/

Note: 
mostly advertising world - but clearly Microsoft, Google, & others are making *huge* bets here. - notice the progression here: http://techcrunch.com/2010/05/26/ogmento-first-ar-gaming-startup-to-win-vc-funding/ to http://www.flybymedia.com/


## $150 _Billion_ Industry?

![http://www.clickonline.com/Images/Uploads/2015/219/Original/Rift-Time-Parody.png](http://www.clickonline.com/Images/Uploads/2015/219/Original/Rift-Time-Parody.png)

[This report](http://www.digi-capital.com/reports/#augmented-virtual-reality) makes that claim. The money's not in gear.

It's in _experiences_. 

Note:
Google invests in 'magic leap' to tune of $542 million. Nobody's even seen what they're doing yet. 'Glass' is being relaunched as an industry (not consumer) product. Junaio/Metaio have been bought by Apple. Existing AR sdk's etc now all want ridiculous subscriptions, where the sdk itself is free but branding & pushing content is not (worrying implication there)


## The Past: The Killer App

+ <NAME>, University of Western Ontario


## public historians
Rideau Timescapes
![timescapes](https://metronewsca.files.wordpress.com/2013/06/04_11_ott_rideaucanalapp_sean.jpg)


Curatescape
![image](http://curatescape.org/wp-content/themes/curatescape-twentythirteen-child/images/scene-1.png)


Mbira

![mbira logo](http://mbira.matrix.msu.edu/wp-content/uploads/2015/03/Mbira_Logo_Horizontal.png "mbira logo")



### Ok, so much for the hype.
# _Nihil novi sub sole_
Note: this ends the intro; having looked at the geewhiz aspects, let's turn to the things that have been constant


## analogue AR
From Wall Painting to Flipbooks

|   |   |
|---|---|
|![roman tromp l'oeil - second style](https://foundinantiquity.files.wordpress.com/2013/08/villa-of-publius-fannius-synistor-fantastic-architecture.jpg)|![acetate](http://i.imgur.com/yZqPVkn.png)|


## analogue VR

Stereoscopes

![stereoscope](https://upload.wikimedia.org/wikipedia/commons/thumb/f/f6/Holmes_stereoscope.jpg/487px-Holmes_stereoscope.jpg)


...and no doubt you can think of more examples...


## thing is, we were promised this
<section data-background="http://www.gamesetwatch.com/lawnmowerman.jpg">
   .   
</section>

Note:
discussion of early vr, caves, etc


.


### but we got this
![virtual boy](https://upload.wikimedia.org/wikipedia/commons/thumb/1/1d/Virtual-Boy-Set.png/708px-Virtual-Boy-Set.png)



### 3. What gets augmented, anyway? 
## privileging the visual
![JC+A, British Museum https://www.flickr.com/photos/williamphotography/](https://farm5.staticflickr.com/4023/4672892333_dd110d9d17_z.jpg)
Note: 
Something about the gaze etc. also, about touch - that tweet of lidar + pins hmmmm


## Breaks in Presence
+ that which knocks you out of the experience
+ What can 'ruin' a conventional AR experience?
![this child has had a break in presence](http://i.imgur.com/aZYsJmP.png)

<small>This child has endured a break in presence.<br>https://pixabay.com/en/portrayal-portrait-crying-cry-baby-89189/</small>

Note:
Building a convincing visual AR experience, that does not cause any breaks in presence is the holy grail of Augmented Reality studies, and something that is virtually impossible to achieve. A break in presence will occur due to the mediation of the experience through a device (Head-Mounted Display, tablet computer, smartphone, etc.); the quality of the rendering of the virtual objects; the level of latency in software that delivers the experience to the eyes; the list is endless and scale-less – once you ‘solve’ one break in presence, then another occurs. The goal then can never be to completely eliminate breaks in presence, but instead to recognise them and treat them with an historian’s caution. phenomenology is not a bad word. http://discovery.ucl.ac.uk/1352447/1/Eve_2012_Augmented_Phenomenology.pdf
beyond digital dwelling http://www.degruyter.com/view/j/opar.2014.1.issue-1/opar-2015-0006/opar-2015-0006.xml?format=INT<commit_msg>alignment<commit_after># Augment your archaeology
<small> Follow along on your own device at http://j.mp/ar-arch
<br>Fork & annotate & remix the source at http://j.mp/ar-arch-md</small>

Note:
Why bother with AR? Ain't it just a gimmick? Make a Pratchett allusion - Tiffany Aching- Open your eyes, then open them again? Should also perhaps map out the parts of this talk


## Map for Today's Talk

1. Seeing Ghosts 
2. Which We've Always Done
    + I want my MTV
3. Sense and Sensibility (_or, manipulating breaks in presence_)
4. AR for Archaeological Research
5. AR for Public Archaeology
6. WIIFM

<small> If you're following along on your own device, hit ESC to see all slides laid out at once </small> 


## 1. the archaeological eye
<section data-background="http://www.dayofarchaeology.com/wp-content/uploads/2014/07/IMG_20140711_164910.jpg">
...picture this...
</section>

Note:
We've always been augmenting reality. But maybe we could make things a bit more... awesome. image: http://www.dayofarchaeology.com/cakes-cottages-and-manky-bones/


.


[![Augmenting a Roman Fort, Stu Eve](http://www.dead-mens-eyes.org/wp-content/uploads/2011/10/CIMG1247-300x225.jpg)](https://player.vimeo.com/video/30861262)

(click to play video)

...consider the Museum Diorama...

Note:
Stu Eve app. This video continues to blow me away. No AR app I've seen in the intervening years comes as close. 


[![Minecraft & Hololens](https://img.youtube.com/vi/xgakdcEzVwg/0.jpg)](https://www.youtube.com/embed/xgakdcEzVwg?start=145)

(click to play video)

## the continuum
<img class="stretch" src="https://upload.wikimedia.org/wikipedia/en/d/dc/Virtuality_Continuum_2.jpg"></img>

Note:
from your smartphone to disney world to the oculus & hololens. archaeologists have always been working along this continuum.


## AR in the Wild
![Helen](http://www.40ideas.com/wp-content/uploads/2013/06/camp-helen_papagiannis.jpg)
 
<NAME> http://www.40ideas.com/

Note: 
mostly advertising world - but clearly Microsoft, Google, & others are making *huge* bets here. - notice the progression here: http://techcrunch.com/2010/05/26/ogmento-first-ar-gaming-startup-to-win-vc-funding/ to http://www.flybymedia.com/


## $150 _Billion_ Industry?

![http://www.clickonline.com/Images/Uploads/2015/219/Original/Rift-Time-Parody.png](http://www.clickonline.com/Images/Uploads/2015/219/Original/Rift-Time-Parody.png)

[This report](http://www.digi-capital.com/reports/#augmented-virtual-reality) makes that claim. The money's not in gear.

It's in _experiences_. 

Note:
Google invests in 'magic leap' to tune of $542 million. Nobody's even seen what they're doing yet. 'Glass' is being relaunched as an industry (not consumer) product. Junaio/Metaio have been bought by Apple. Existing AR sdk's etc now all want ridiculous subscriptions, where the sdk itself is free but branding & pushing content is not (worrying implication there)


## The Past: The Killer App

+ <NAME>, University of Western Ontario


## public historians
Rideau Timescapes
![timescapes](https://metronewsca.files.wordpress.com/2013/06/04_11_ott_rideaucanalapp_sean.jpg)


Curatescape
![image](http://curatescape.org/wp-content/themes/curatescape-twentythirteen-child/images/scene-1.png)


Mbira

![mbira logo](http://mbira.matrix.msu.edu/wp-content/uploads/2015/03/Mbira_Logo_Horizontal.png "mbira logo")



### Ok, so much for the hype.
# _Nihil novi sub sole_
Note: this ends the intro; having looked at the geewhiz aspects, let's turn to the things that have been constant


## analogue AR
From Wall Painting to Flipbooks

|   |   |
|---|---|
|![roman tromp l'oeil - second style](https://foundinantiquity.files.wordpress.com/2013/08/villa-of-publius-fannius-synistor-fantastic-architecture.jpg)|![acetate](http://i.imgur.com/yZqPVkn.png)|


## analogue VR

Stereoscopes

![stereoscope](https://upload.wikimedia.org/wikipedia/commons/thumb/f/f6/Holmes_stereoscope.jpg/487px-Holmes_stereoscope.jpg)


...and no doubt you can think of more examples...


## thing is, we were promised this
<section data-background="http://www.gamesetwatch.com/lawnmowerman.jpg">
   .   
</section>

Note:
discussion of early vr, caves, etc


.


### but we got this
![virtual boy](https://upload.wikimedia.org/wikipedia/commons/thumb/1/1d/Virtual-Boy-Set.png/708px-Virtual-Boy-Set.png)



### 3. What gets augmented, anyway? 
## privileging the visual
![JC+A, British Museum https://www.flickr.com/photos/williamphotography/](https://farm5.staticflickr.com/4023/4672892333_dd110d9d17_z.jpg)
Note: 
Something about the gaze etc. also, about touch - that tweet of lidar + pins hmmmm


## Breaks in Presence
	+ that which knocks you out of the experience
	+ What can 'ruin' a conventional AR experience?

![this child has had a break in presence](http://i.imgur.com/aZYsJmP.png)

<small>This child has endured a break in presence.<br>https://pixabay.com/en/portrayal-portrait-crying-cry-baby-89189/</small>

Note:
Building a convincing visual AR experience, that does not cause any breaks in presence is the holy grail of Augmented Reality studies, and something that is virtually impossible to achieve. A break in presence will occur due to the mediation of the experience through a device (Head-Mounted Display, tablet computer, smartphone, etc.); the quality of the rendering of the virtual objects; the level of latency in software that delivers the experience to the eyes; the list is endless and scale-less – once you ‘solve’ one break in presence, then another occurs. The goal then can never be to completely eliminate breaks in presence, but instead to recognise them and treat them with an historian’s caution. phenomenology is not a bad word. http://discovery.ucl.ac.uk/1352447/1/Eve_2012_Augmented_Phenomenology.pdf
beyond digital dwelling http://www.degruyter.com/view/j/opar.2014.1.issue-1/opar-2015-0006/opar-2015-0006.xml?format=INT
{'fraction_non_alphanumeric': 0.11579395487441464, 'fraction_numerical': 0.031843337590464024, 'mean_word_length': 4.339090909090909, 'pattern_counts': {'":': 0, '<': 35, '<?xml version=': 0, '>': 35, 'https://': 22, 'lorem ipsum': 0, 'www.': 26, 'xml': 2}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '3846943', 'n_tokens_mistral': 4239, 'n_tokens_neox': 3771, 'n_words': 1187}