<commit_before><!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js webgl - tilt loader</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<link type="text/css" rel="stylesheet" href="main.css">
	</head>
	<body>
		<div id="info">
			<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - tilt loader
		</div>

		<script type="module">

			import * as THREE from '../build/three.module.js';

			import { OrbitControls } from './jsm/controls/OrbitControls.js';
			import { TiltLoader } from './jsm/loaders/TiltLoader.js';

			let camera, scene, renderer;

			init();

			function init() {

				scene = new THREE.Scene();

				camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );

				camera.position.y = 43;
				camera.position.z = 100;

				scene.add( camera );

				const grid = new THREE.GridHelper( 50, 50, 0xffffff, 0x555555 );
				scene.add( grid );<commit_msg>TiltLoader: Added file credit.<commit_after><!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js webgl - tilt loader</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<link type="text/css" rel="stylesheet" href="main.css">
	</head>
	<body>
		<div id="info">
			<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - tilt loader<br/>
			<a href="https://poly.google.com/view/ewUb8s99x_k" target="_blank" rel="noopener">TILTSPHERE</a> by <a href="https://poly.google.com/user/8CZPjCt8LvV" target="_blank" rel="noopener"><NAME></a>
		</div>

		<script type="module">

			import * as THREE from '../build/three.module.js';

			import { OrbitControls } from './jsm/controls/OrbitControls.js';
			import { TiltLoader } from './jsm/loaders/TiltLoader.js';

			let camera, scene, renderer;

			init();

			function init() {

				scene = new THREE.Scene();

				camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );

				camera.position.y = 43;
				camera.position.z = 100;

				scene.add( camera );

				const grid = new THREE.GridHelper( 50, 50, 0xffffff, 0x555555 );
				scene.add( grid );
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