<commit_before>package com.tinkerpop.gremlin.structure.strategy;

import com.tinkerpop.gremlin.process.graph.GraphTraversal;
import com.tinkerpop.gremlin.structure.Edge;
import com.tinkerpop.gremlin.structure.Property;
import com.tinkerpop.gremlin.structure.Vertex;
import com.tinkerpop.gremlin.util.function.TriFunction;

import java.util.Map;
import java.util.Set;
import java.util.function.BiFunction;
import java.util.function.Consumer;
import java.util.function.Function;
import java.util.function.Supplier;
import java.util.function.UnaryOperator;

/**
 * Defines a collection of functions that plug-in to Blueprints API methods to enhance or alter the functionality of
 * the implementation. The methods defined in {@link GraphStrategy} follow a common pattern where each method
 * represents some injection point for new logic in the Blueprints API.  A method always accepts a
 * {@link Strategy.Context} which contains the context of the call being made and will have
 * a different {@link Strategy.Context#getCurrent()} object depending on that context (e.g the
 * {@link com.tinkerpop.gremlin.structure.Vertex#addEdge(String, com.tinkerpop.gremlin.structure.Vertex, Object...)} method will send the instance of
 * the {@link com.tinkerpop.gremlin.structure.Vertex} that was the object of that method call).
 * <p/>
 * A method will always return a {@link java.util.function.UnaryOperator} where the argument and return value to it is a function with
 * the same signature as the calling method where the strategy logic is being injected.  The argument passed in to
 * this function will be a reference to the original calling function (from an implementation perspective, it might
 * be best to think of this "calling function" as the original Blueprints API method that performs the ultimate
 * operation against the graph).  In constructing the outgoing function to the {@link java.util.function.UnaryOperator}, it should
 * of course match the signature of the original calling function and depending on the functionality,
 * call the original function to trigger a call to the underlying implementation.
 * <p/>
 * The most simplistic implementation of a strategy method is to simply return a
 * {@link java.util.function.UnaryOperator#identity()} which happens to be the default implementation for all the
 * methods.  By returning the {@code identity} function, the incoming original function is simply returned back
 * unchanged with no additional enhancements to the execution of it.
 *
 * @author <NAME> (http://stephen.genoprime.com)
 */
public interface GraphStrategy {
    // todo: review new element methods.

    /**<commit_msg>Remove todo now that Strategy methods are present for all Element methods.<commit_after>package com.tinkerpop.gremlin.structure.strategy;

import com.tinkerpop.gremlin.process.graph.GraphTraversal;
import com.tinkerpop.gremlin.structure.Edge;
import com.tinkerpop.gremlin.structure.Property;
import com.tinkerpop.gremlin.structure.Vertex;
import com.tinkerpop.gremlin.util.function.TriFunction;

import java.util.Map;
import java.util.Set;
import java.util.function.BiFunction;
import java.util.function.Consumer;
import java.util.function.Function;
import java.util.function.Supplier;
import java.util.function.UnaryOperator;

/**
 * Defines a collection of functions that plug-in to Blueprints API methods to enhance or alter the functionality of
 * the implementation. The methods defined in {@link GraphStrategy} follow a common pattern where each method
 * represents some injection point for new logic in the Blueprints API.  A method always accepts a
 * {@link Strategy.Context} which contains the context of the call being made and will have
 * a different {@link Strategy.Context#getCurrent()} object depending on that context (e.g the
 * {@link com.tinkerpop.gremlin.structure.Vertex#addEdge(String, com.tinkerpop.gremlin.structure.Vertex, Object...)} method will send the instance of
 * the {@link com.tinkerpop.gremlin.structure.Vertex} that was the object of that method call).
 * <p/>
 * A method will always return a {@link java.util.function.UnaryOperator} where the argument and return value to it is a function with
 * the same signature as the calling method where the strategy logic is being injected.  The argument passed in to
 * this function will be a reference to the original calling function (from an implementation perspective, it might
 * be best to think of this "calling function" as the original Blueprints API method that performs the ultimate
 * operation against the graph).  In constructing the outgoing function to the {@link java.util.function.UnaryOperator}, it should
 * of course match the signature of the original calling function and depending on the functionality,
 * call the original function to trigger a call to the underlying implementation.
 * <p/>
 * The most simplistic implementation of a strategy method is to simply return a
 * {@link java.util.function.UnaryOperator#identity()} which happens to be the default implementation for all the
 * methods.  By returning the {@code identity} function, the incoming original function is simply returned back
 * unchanged with no additional enhancements to the execution of it.
 *
 * @author <NAME> (http://stephen.genoprime.com)
 */
public interface GraphStrategy {
    /**
{'fraction_non_alphanumeric': 0.07305164319248826, 'fraction_numerical': 0.0, 'mean_word_length': 4.8207650273224045, 'pattern_counts': {'":': 0, '<': 9, '<?xml version=': 0, '>': 9, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '6747831', 'n_tokens_mistral': 1358, 'n_tokens_neox': 1309, 'n_words': 606}