<commit_before>AudioKit V5.0 Beta / Developer's Release
===

[![Build Status](https://github.com/AudioKit/AudioKit/workflows/CI/badge.svg)](https://github.com/AudioKit/AudioKit/actions?query=workflow%3ACI)
[![License](https://img.shields.io/cocoapods/l/AudioKit.svg?style=flat)](https://github.com/AudioKit/AudioKit/blob/master/LICENSE)
[![CocoaPods compatible](https://img.shields.io/cocoapods/v/AudioKit.svg?style=flat)](https://cocoapods.org/pods/AudioKit)
[![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/Carthage/Carthage)
[![Platform](https://img.shields.io/cocoapods/p/AudioKit.svg?style=flat)](http://cocoadocs.org/docsets/AudioKit)
<img src="https://img.shields.io/badge/in-swift5.0-orange.svg">
[![Reviewed by Hound](https://img.shields.io/badge/Reviewed_by-Hound-8E64B0.svg)](https://houndci.com)
[![Twitter Follow](https://img.shields.io/twitter/follow/AudioKitMan.svg?style=social)](http://twitter.com/AudioKitMan)

AudioKit is an audio synthesis, processing, and analysis platform for iOS, macOS (including Catalyst), and tvOS. 

## Important notes for AudioKit Version 4 Users

If you are using AudioKit in production, you may want to stick to our latest stable release of Version 4 because there are a number of things were are still working out. 
But, since Version 5 is well on its way, we don't think new users should use Version 4 anymore. When AudioKit 5 is ready, we will make a 5.0 release, but even then
a Version 4 branch will be maintained because of its large user base, and also because there are things in AudioKit 4 that are not yet available in version 5.

Most importantly, you must read the [Migration Guide](/AudioKit/AudioKit/docs/MigrationGuide.md)

## Sponsor AudioKit!

If you, your team or your company is using AudioKit, please consider [sponsoring Aure on Github Sponsors](http://github.com/sponsors/aure).

## Installation via Swift Package Manager

To add AudioKit to your Xcode project, select File -> Swift Packages -> Add Package Depedancy. Enter `https://github.com/AudioKit/AudioKit` for the URL.

Installing AudioKit via Cocoapods was supported through AudioKit 4, and will be reintroduced when AudioKit 5 is officially released.

## Example Code

For Hello World, you only need to understand a few lines of code:

| Code                                                   | Description                       |
| ------------------------------------------------------ | --------------------------------- |
| `engine = AudioEngine`                                 | Create an instance of AudioEngine |
| `var oscillator = Oscillator()`                        | Create the sound generator        |
| `engine.output = oscillator`                           | Tell audio engine what to output  |
| `engine.start()`                                       | Start up AudioKit                 |
| `oscillator.frequency = AUValue.random(in: 220...880)` | Set oscillator parameters         |
| `oscillator.start()`                                   | Start the oscillator              |
| `oscillator.stop()`                                    | Stop the oscillator               |

## Getting help

1. Post your problem to [StackOverflow with the #AudioKit hashtag](https://stackoverflow.com/questions/tagged/audiokit).
<commit_msg>Fix link<commit_after>AudioKit V5.0 Beta / Developer's Release
===

[![Build Status](https://github.com/AudioKit/AudioKit/workflows/CI/badge.svg)](https://github.com/AudioKit/AudioKit/actions?query=workflow%3ACI)
[![License](https://img.shields.io/cocoapods/l/AudioKit.svg?style=flat)](https://github.com/AudioKit/AudioKit/blob/master/LICENSE)
[![CocoaPods compatible](https://img.shields.io/cocoapods/v/AudioKit.svg?style=flat)](https://cocoapods.org/pods/AudioKit)
[![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/Carthage/Carthage)
[![Platform](https://img.shields.io/cocoapods/p/AudioKit.svg?style=flat)](http://cocoadocs.org/docsets/AudioKit)
<img src="https://img.shields.io/badge/in-swift5.0-orange.svg">
[![Reviewed by Hound](https://img.shields.io/badge/Reviewed_by-Hound-8E64B0.svg)](https://houndci.com)
[![Twitter Follow](https://img.shields.io/twitter/follow/AudioKitMan.svg?style=social)](http://twitter.com/AudioKitMan)

AudioKit is an audio synthesis, processing, and analysis platform for iOS, macOS (including Catalyst), and tvOS. 

## Important notes for AudioKit Version 4 Users

If you are using AudioKit in production, you may want to stick to our latest stable release of Version 4 because there are a number of things were are still working out. 
But, since Version 5 is well on its way, we don't think new users should use Version 4 anymore. When AudioKit 5 is ready, we will make a 5.0 release, but even then
a Version 4 branch will be maintained because of its large user base, and also because there are things in AudioKit 4 that are not yet available in version 5.

Most importantly, you must read the [Migration Guide](docs/MigrationGuide.md)

## Sponsor AudioKit!

If you, your team or your company is using AudioKit, please consider [sponsoring Aure on Github Sponsors](http://github.com/sponsors/aure).

## Installation via Swift Package Manager

To add AudioKit to your Xcode project, select File -> Swift Packages -> Add Package Depedancy. Enter `https://github.com/AudioKit/AudioKit` for the URL.

Installing AudioKit via Cocoapods was supported through AudioKit 4, and will be reintroduced when AudioKit 5 is officially released.

## Example Code

For Hello World, you only need to understand a few lines of code:

| Code                                                   | Description                       |
| ------------------------------------------------------ | --------------------------------- |
| `engine = AudioEngine`                                 | Create an instance of AudioEngine |
| `var oscillator = Oscillator()`                        | Create the sound generator        |
| `engine.output = oscillator`                           | Tell audio engine what to output  |
| `engine.start()`                                       | Start up AudioKit                 |
| `oscillator.frequency = AUValue.random(in: 220...880)` | Set oscillator parameters         |
| `oscillator.start()`                                   | Start the oscillator              |
| `oscillator.stop()`                                    | Stop the oscillator               |

## Getting help

1. Post your problem to [StackOverflow with the #AudioKit hashtag](https://stackoverflow.com/questions/tagged/audiokit).

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