<commit_before># Python backend for go-lite-bot, the small Go bot

# Should really use the fnctl package with the flock() function
# to place locks on the files being read. Setting read/write locks as appropriate
# will allow multiple instances to access the same filesystem for reading and
# writing files. A really extensible solution might access a database
# instead, but that's not necessary for now.

# Our game-board abstraction
from board import Node, Empty, Board

# So we can draw the board
from PIL import Image, ImageDraw, ImageFont
import StringIO
from math import ceil

# So we can save the board
import os.path
from os import mkdir
import pickle

# So we can pick random colors
import random 

# Events names
import events

# To lock and unlock files
import fcntl

# Things to put our definitions into
from bot import Bot

# Size of the board
default_board_size = 9

# Directory for save files
save_dir = 'games/'
# If it already exists, just passes
if not os.path.isdir(save_dir):
    mkdir(save_dir)

# Represents the game state, which can be loaded from a file
def get_board(filename):<commit_msg>Changing to python3<commit_after># Python backend for go-lite-bot, the small Go bot

# Should really use the fnctl package with the flock() function
# to place locks on the files being read. Setting read/write locks as appropriate
# will allow multiple instances to access the same filesystem for reading and
# writing files. A really extensible solution might access a database
# instead, but that's not necessary for now.

# Our game-board abstraction
from board import Node, Empty, Board

# So we can draw the board
from PIL import Image, ImageDraw, ImageFont
from io import StringIO
from math import ceil

# So we can save the board
import os.path
from os import mkdir
import pickle

# So we can pick random colors
import random 

# Events names
import events

# To lock and unlock files
import fcntl

# Things to put our definitions into
from bot import Bot

# Size of the board
default_board_size = 9

# Directory for save files
save_dir = 'games/'
# If it already exists, just passes
if not os.path.isdir(save_dir):
    mkdir(save_dir)

# Represents the game state, which can be loaded from a file
def get_board(filename):
{'fraction_non_alphanumeric': 0.0481283422459893, 'fraction_numerical': 0.001336898395721925, 'mean_word_length': 4.2823529411764705, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 3, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '174318', 'n_tokens_mistral': 629, 'n_tokens_neox': 602, 'n_words': 335}