<commit_before>#version 150 core

in vec2 passUV;

uniform sampler2D fontTexture;
uniform vec3 textColor = vec3(1, 1, 1);

out vec4 color;

void main(void)
{
    vec4 textureColor = texture(fontTexture, passUV);

	if (textureColor.r < 0.1f) discard;

    color = vec4(textColor, textureColor.r);
}<commit_msg>// TODO: this reduce effect on glyph's edge.<commit_after>#version 150 core

in vec2 passUV;

uniform sampler2D fontTexture;
uniform vec3 textColor = vec3(1, 1, 1);

out vec4 color;

void main(void)
{
    vec4 textureColor = texture(fontTexture, passUV);

	// TODO: this reduce effect on glyph's edge.
	if (textureColor.r < 0.1f) discard;

    color = vec4(textColor, textureColor.r);
}
{'fraction_non_alphanumeric': 0.11223021582733812, 'fraction_numerical': 0.04316546762589928, 'mean_word_length': 4.312977099236641, 'pattern_counts': {'":': 0, '<': 5, '<?xml version=': 0, '>': 3, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '3802692', 'n_tokens_mistral': 265, 'n_tokens_neox': 241, 'n_words': 76}