<commit_before>﻿//----------------------------------------------------------------------------
// <copyright file="BaseForLevel.cs" company="Delft University of Technology">
//     Copyright 2015, Delft University of Technology
//
//     This software is licensed under the terms of the MIT License.
//     A copy of the license should be included with this software. If not,
//     see http://opensource.org/licenses/MIT for the full license.
// </copyright>
//----------------------------------------------------------------------------
namespace Projection
{
    using System.Diagnostics.CodeAnalysis;
    using UnityEngine;
    
	/// <summary>
	/// Marks which marker is used for the basis of the level by the meta one
	/// </summary>
    public class BaseForLevel : MonoBehaviour
    {
        /// <summary>
        /// The time the base marker may be missing before another marker is used.
        /// </summary>
        public const int Patience = 10;
		/// <summary>
		/// identifier used by this object.
		/// </summary>
		public int id;
        /// <summary>
        /// The GameObject to use as a base point.
        /// </summary>
        [SuppressMessage("StyleCop.CSharp.MaintainabilityRules", "SA1401:FieldsMustBePrivate", Justification = "Unity Property")]<commit_msg> removed unused and unloved variable<commit_after>﻿//----------------------------------------------------------------------------
// <copyright file="BaseForLevel.cs" company="Delft University of Technology">
//     Copyright 2015, Delft University of Technology
//
//     This software is licensed under the terms of the MIT License.
//     A copy of the license should be included with this software. If not,
//     see http://opensource.org/licenses/MIT for the full license.
// </copyright>
//----------------------------------------------------------------------------
namespace Projection
{
    using System.Diagnostics.CodeAnalysis;
    using UnityEngine;
    
	/// <summary>
	/// Marks which marker is used for the basis of the level by the meta one
	/// </summary>
    public class BaseForLevel : MonoBehaviour
    {
        /// <summary>
        /// The time the base marker may be missing before another marker is used.
        /// </summary>
        public const int Patience = 10;
		/// <summary>
		/// identifier used by this object.
		/// </summary>
        /// <summary>
        /// The GameObject to use as a base point.
        /// </summary>
        [SuppressMessage("StyleCop.CSharp.MaintainabilityRules", "SA1401:FieldsMustBePrivate", Justification = "Unity Property")]
{'fraction_non_alphanumeric': 0.21872571872571872, 'fraction_numerical': 0.00777000777000777, 'mean_word_length': 1.6850886339937434, 'pattern_counts': {'":': 0, '<': 23, '<?xml version=': 0, '>': 23, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '2005253', 'n_tokens_mistral': 630, 'n_tokens_neox': 599, 'n_words': 233}