<commit_before>cmake_minimum_required (VERSION 3.0)

project (TombRaiderChronicles_PSXPC_N${TARGET_ARCH})

set(OPT_DEFINITIONS "")

#Extract current source folder name.
get_filename_component(PLATFORM_SPECIFIC_FOLDER_NAME ${CMAKE_CURRENT_SOURCE_DIR} NAME)

#Required to build platform specific code properly
OPTIONAL_DEFINE(PSX_VERSION "Enable PSX code building" ON)

#Will make use of CD io if set.
OPTIONAL_DEFINE(DISC_VERSION "Enable/Disable CD code" OFF)

#Will build all changes specific to the internal beta version.
OPTIONAL_DEFINE(BETA_VERSION "Enable/Disable Internal Beta code" OFF)

#Enable NTSC mode
OPTIONAL_DEFINE(NTSC_VERSION "Enable/Disable NTSC Mode" ON)

#Enable PSXPC test code
OPTIONAL_DEFINE(PSXPC_TEST "Enable/Disable PSXPC Test Code" ON)

#Enable relocatable code
OPTIONAL_DEFINE(RELOC "Enable/Disable Relocatable code modules" OFF)

#Setup platform specific / game code include folder
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
include_directories(${GAME_CODE_DIR})

#Additional library include directories
include_directories(${ROOT_DIR}/EMULATOR)
link_directories(${ROOT_DIR}/BUILD/EMULATOR/Debug)<commit_msg>Add missing find glew call.<commit_after>cmake_minimum_required (VERSION 3.0)

project (TombRaiderChronicles_PSXPC_N${TARGET_ARCH})

set(OPT_DEFINITIONS "")

#Extract current source folder name.
get_filename_component(PLATFORM_SPECIFIC_FOLDER_NAME ${CMAKE_CURRENT_SOURCE_DIR} NAME)

#Find required libs for PSXPC_N
find_package(GLEW REQUIRED)

#Required to build platform specific code properly
OPTIONAL_DEFINE(PSX_VERSION "Enable PSX code building" ON)

#Will make use of CD io if set.
OPTIONAL_DEFINE(DISC_VERSION "Enable/Disable CD code" OFF)

#Will build all changes specific to the internal beta version.
OPTIONAL_DEFINE(BETA_VERSION "Enable/Disable Internal Beta code" OFF)

#Enable NTSC mode
OPTIONAL_DEFINE(NTSC_VERSION "Enable/Disable NTSC Mode" ON)

#Enable PSXPC test code
OPTIONAL_DEFINE(PSXPC_TEST "Enable/Disable PSXPC Test Code" ON)

#Enable relocatable code
OPTIONAL_DEFINE(RELOC "Enable/Disable Relocatable code modules" OFF)

#Setup platform specific / game code include folder
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
include_directories(${GAME_CODE_DIR})

#Additional library include directories
include_directories(${ROOT_DIR}/EMULATOR)
link_directories(${ROOT_DIR}/BUILD/EMULATOR/Debug)
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{'dir': 'git-commits-cleaned', 'id': '1177705', 'n_tokens_mistral': 780, 'n_tokens_neox': 754, 'n_words': 206}