<commit_before>[Mod]
	; Custom configurations and/or assets are loaded from custom folders inside the "FINAL FANTASY IX" root folder
FolderNames = 

[Font]
Enabled = 0
Names = "Arial", "Times Bold"
Size = 24

[Audio]
MusicVolume = 100
SoundVolume = 100

[Graphics]
	; BattleFPS (default 15) controls the speed of battle
	; BattleSwirlFrames (default 13) is the number of frames before a battle
	; WidescreenSupport (default 1) activate Widescreen for 16:9 screens
	; SkipIntros (default 0) 0 = Don't skip / 1 = Skip logos / 2 = Skip logos and movie / 3 = Don't loop at the title
	; GarnetHair (default 0) 0 = Default / 1 = Long / 2 = Short
	; TileSize (default 32) Vanilla 32 / Moguri Mod 64
BattleFPS = 15
BattleSwirlFrames = 13
WidescreenSupport = 1
SkipIntros = 0
GarnetHair = 0
TileSize = 32

[AnalogControl]
	; StickThreshold (default 10) 0 ->100
	; UseFieldOrientation (default 0) 0 = Have movement orientation adapted to walkpath / 1 = Absolute orientation
Enabled = 1
StickThreshold = 10
MinimumSpeed = 5
UseAbsoluteOrientation = 0

[Battle]
	; Speed (default 0) 0 = Default / 1 = Fast / 2 = Turn-based
	; NoAutoTrance (default 0) Disable automatic trance
	; EncounterInterval (default 960)
	; EncounterInitial (default -1440) -1440 = Default of the Steam version / 0 = Default of the PSX version / Negative numbers give some walk time with no encounter check when entering a field
	; AutoPotionOverhealLimit (default -1) Maximum overheal in percents, -1 to disable a new behaviour
	; GarnetConcentrate (default 0) 0 = Default / 1 = Disable "Garnet can't concerntrate"
	; SelectBestTarget (default 1) 0 - Original / 1 = Estimate the best target via IEstimateBattleScript
	; ViviAutoAttack (default 0) 0 = Default attack / 1 = One basic elemental spell (cost-free MP)
	; CountersBetterTarget (default 0) 0 = Default / 1 = Return Magic is multi-target if the original was multi-target and Counter's target gets re-targeted if the attacker gets untargetable
	; SummonPriorityCount (default 0) 0 = No priority / -1 = Summon commands are executed immediately without waiting their turn / Positive number N = The first N Summon commands used in each battle have priority
	; CurseUseWeaponElement (default 0) 0 = Default (the element of Amarant's Curse abilities are always random) / 1 = Weapon's element (or random if none)
	; FloatEvadeBonus (default 0) Give a bonus evasion with float against non-floating attacks ; also change the "Miss" repositioning of enemies having Auto-Float when positive
	; CustomBattleFlagsMeaning (default 0) 0 = Default (unused flags are unused) / 1 = Alternate Fantasy usage (Abilities have "Contact attack", "Use weapon's properties" and "Can critical" flags ; enemies have a "10000 HP script trigger" flag)
	; SpareChangeGilSpentFormula (default: Power * CasterLevel) Formula for gil lost with Spare Change
	; StatusDurationFormula (default: ContiCnt * (IsNegativeStatus ? 60 - 8 * TargetSpirit : 8 * TargetSpirit)) Formula for the duration of statuses that are not permanent
	; StatusTickFormula (default: OprCnt * (IsNegativeStatus ? 60 - 4 * TargetSpirit : 4 * TargetSpirit)) Formula for the delay between each tick of Poison, Venom and Regen
Enabled = 0
Speed = 0
NoAutoTrance = 0
EncounterInterval = 960
EncounterInitial = -1440
AutoPotionOverhealLimit = -1
GarnetConcentrate = 0
SelectBestTarget = 1
ViviAutoAttack = 0
CountersBetterTarget = 0
SummonPriorityCount = 0
CurseUseWeaponElement = 0
FloatEvadeBonus = 0
CustomBattleFlagsMeaning = 0
SpareChangeGilSpentFormula = Power * CasterLevel
StatusDurationFormula = ContiCnt * (IsNegativeStatus ? 60 - 8 * TargetSpirit : 8 * TargetSpirit)
StatusTickFormula = OprCnt * (IsNegativeStatus ? 60 - 4 * TargetSpirit : 4 * TargetSpirit)

[Icons]
	; HideCursor (default 0) Hides "I'm here" hand
	; HideCards (default 0) Hides card speech bubbles
	; HideExclamation (default 0) Hides "!" Speech bubble
	; HideQuestion (default 0) Hides "?" Speech bubble
	; HideBeach (default 0) Hides "~~" speech bubbles
Enabled = 1
HideCursor = 0
HideCards = 0
HideExclamation = 0
HideQuestion = 0
HideBeach = 0
<commit_msg>Update Memoria.ini<commit_after>[Mod]
	; Custom configurations and/or assets are loaded from custom folders inside the "FINAL FANTASY IX" root folder
FolderNames = 

[Font]
Enabled = 0
Names = "Arial", "Times Bold"
Size = 24

[Audio]
MusicVolume = 100
SoundVolume = 100

[Graphics]
	; BattleFPS (default 15) controls the speed of battle
	; BattleSwirlFrames (default 13) is the number of frames before a battle
	; WidescreenSupport (default 1) activate Widescreen for 16:9 screens
	; SkipIntros (default 0) 0 = Don't skip / 1 = Skip logos / 2 = Skip logos and movie / 3 = Don't loop at the title
	; GarnetHair (default 0) 0 = Default / 1 = Long / 2 = Short
	; TileSize (default 32) Vanilla 32 / Moguri Mod 64
BattleFPS = 15
BattleSwirlFrames = 13
WidescreenSupport = 1
SkipIntros = 0
GarnetHair = 0
TileSize = 32

[AnalogControl]
	; StickThreshold (default 10) 0 ->100
	; UseFieldOrientation (default 0) 0 = Have movement orientation adapted to walkpath / 1 = Absolute orientation
Enabled = 1
StickThreshold = 10
MinimumSpeed = 5
UseAbsoluteOrientation = 0

[Battle]
	; Speed (default 0) 0 = Default / 1 = Fast / 2 = Turn-based
	; NoAutoTrance (default 0) Disable automatic trance
	; EncounterInterval (default 960)
	; EncounterInitial (default -1440) -1440 = Default of the Steam version / 0 = Default of the PSX version / Negative numbers give some walk time with no encounter check when entering a field
	; AutoPotionOverhealLimit (default -1) Maximum overheal in percents, -1 to disable a new behaviour
	; GarnetConcentrate (default 0) 0 = Default / 1 = Disable "Garnet can't concerntrate"
	; SelectBestTarget (default 1) 0 - Original / 1 = Estimate the best target via IEstimateBattleScript
	; ViviAutoAttack (default 0) 0 = Default attack / 1 = One basic elemental spell (cost-free MP)
	; CountersBetterTarget (default 0) 0 = Default / 1 = Return Magic is multi-target if the original was multi-target and Counter's target gets re-targeted if the attacker gets untargetable
	; SummonPriorityCount (default 0) 0 = No priority / -1 = Summon commands are executed immediately without waiting their turn / Positive number N = The first N Summon commands used in each battle have priority
	; CurseUseWeaponElement (default 0) 0 = Default (the element of Amarant's Curse abilities are always random) / 1 = Weapon's element (or random if none)
	; FloatEvadeBonus (default 0) Give a bonus evasion with float against non-floating attacks ; also change the "Miss" repositioning of enemies having Auto-Float when positive
	; CustomBattleFlagsMeaning (default 0) 0 = Default (unused flags are unused) / 1 = Alternate Fantasy usage (Abilities have "Contact attack", "Use weapon's properties" and "Can critical" flags ; enemies have a "10000 HP script trigger" flag)
	; SpareChangeGilSpentFormula (default: Power * CasterLevel) Formula for gil lost with Spare Change
	; StatusDurationFormula (default: ContiCnt * (IsNegativeStatus ? 60 - 8 * TargetSpirit : 8 * TargetSpirit)) Formula for the duration of statuses that are not permanent
	; StatusTickFormula (default: OprCnt * (IsNegativeStatus ? 60 - 4 * TargetSpirit : 4 * TargetSpirit)) Formula for the delay between each tick of Poison, Venom and Regen
Enabled = 0
Speed = 0
NoAutoTrance = 0
EncounterInterval = 960
EncounterInitial = -1440
AutoPotionOverhealLimit = -1
GarnetConcentrate = 0
SelectBestTarget = 1
ViviAutoAttack = 0
CountersBetterTarget = 0
SummonPriorityCount = 0
CurseUseWeaponElement = 0
FloatEvadeBonus = 0
CustomBattleFlagsMeaning = 0
SpareChangeGilSpentFormula = Power * CasterLevel
StatusDurationFormula = ContiCnt * (IsNegativeStatus ? 8 * (60 - TargetSpirit) : 8 * TargetSpirit)
StatusTickFormula = OprCnt * (IsNegativeStatus ? 4 * (60 - TargetSpirit) : 4 * TargetSpirit)

[Icons]
	; HideCursor (default 0) Hides "I'm here" hand
	; HideCards (default 0) Hides card speech bubbles
	; HideExclamation (default 0) Hides "!" Speech bubble
	; HideQuestion (default 0) Hides "?" Speech bubble
	; HideBeach (default 0) Hides "~~" speech bubbles
Enabled = 1
HideCursor = 0
HideCards = 0
HideExclamation = 0
HideQuestion = 0
HideBeach = 0

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