<commit_before>---
id: svgomg
layout: spotlight
collection: spotlight
published: true

date: 2015-03-24
article:
  written_on: 2015-03-24
  updated_on: 2015-03-24
authors:
  - pbakaus

tags: 
- tools
scores:
  pagespeed:
      speed: 73
      ux: 100
  webpagetest:
      value: 2032
      result: http://www.webpagetest.org/result/150319_0G_RA9/

title: SVGOMG
link: https://jakearchibald.github.io/svgomg/
developer: <NAME>

introduction: "A beautiful, material responsive frontend for SVGO."
pros: |
  Built by our own [Jake Archibald](http://jakearchibald.com/), SVGOMG is an almost perfect example of a fully responsive and capable tool written with web technologies. It features a beautiful Material Design look, and the transitions are smooth on mobile.
cons: |
  The only real nitpick we'd have to offer is that the initial UX is confusing due to the main UI missing. Other than that, job well done!

interview:
  - question: Why the web?
    answer: |
      Laziness. Total laziness. I'm not an expert in developing Windows native apps, I'm not an expert in OSX native apps, nor am I an expert in creating native apps for iOS, Android, Windows Phone or Linux. I can however do the web, and that one skill set let me build something *once* that worked on all those platforms.
  - question: What worked really well during development?<commit_msg>showcase: added serviceworker info to SVGOMG spotlight<commit_after>---
id: svgomg
layout: spotlight
collection: spotlight
published: true

date: 2015-03-24
article:
  written_on: 2015-03-24
  updated_on: 2015-03-24
authors:
  - pbakaus

tags: 
- tools
scores:
  pagespeed:
      speed: 73
      ux: 100
  webpagetest:
      value: 2032
      result: http://www.webpagetest.org/result/150319_0G_RA9/

title: SVGOMG
link: https://jakearchibald.github.io/svgomg/
developer: <NAME>

introduction: "A beautiful, material responsive frontend for SVGO."
pros: |
  Built by our own [Jake Archibald](http://jakearchibald.com/), SVGOMG is an almost perfect example of a fully responsive and capable tool written with web technologies. It features a beautiful Material Design look, ServiceWorker ensures that the app loads quickly and is available offline, and the transitions are smooth on mobile.
cons: |
  The only real nitpick we'd have to offer is that the initial UX is confusing due to the main UI missing. Other than that, job well done!

interview:
  - question: Why the web?
    answer: |
      Laziness. Total laziness. I'm not an expert in developing Windows native apps, I'm not an expert in OSX native apps, nor am I an expert in creating native apps for iOS, Android, Windows Phone or Linux. I can however do the web, and that one skill set let me build something *once* that worked on all those platforms.
  - question: What worked really well during development?
{'fraction_non_alphanumeric': 0.07087172218284904, 'fraction_numerical': 0.029057406094968107, 'mean_word_length': 3.81740614334471, 'pattern_counts': {'":': 0, '<': 5, '<?xml version=': 0, '>': 5, 'https://': 2, 'lorem ipsum': 0, 'www.': 2, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '4619789', 'n_tokens_mistral': 908, 'n_tokens_neox': 827, 'n_words': 380}