<commit_before>﻿using UnityEngine;
using System.Collections;

public class GameConstants {

	// Gameplay
	public const int PLAYER_COUNT = 2;
	public const int TOWER_SEGMENTS_TO_WIN_GAME = 1;
	public const int NUM_TRIBES_PER_PLAYER = 4;
	public const int TRIBE_STARTING_UNIT_COUNT = 8;

	public const int PREGAME_DISPLAY_TIME = 90;
	public const int GO_MESSAGE_DISPLAY_TIME = 40;
}<commit_msg>You'll never win now!!!<commit_after>﻿using UnityEngine;
using System.Collections;

public class GameConstants {

	// Gameplay
	public const int PLAYER_COUNT = 2;
	public const int TOWER_SEGMENTS_TO_WIN_GAME = 999;
	public const int NUM_TRIBES_PER_PLAYER = 4;
	public const int TRIBE_STARTING_UNIT_COUNT = 8;

	public const int PREGAME_DISPLAY_TIME = 90;
	public const int GO_MESSAGE_DISPLAY_TIME = 40;
}
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