<commit_before>import Scene from '../../Scene.js';
import moment from 'moment';

import parkingLot from './parkingLot.js';
import diningArea from './diningArea.js';
import car from '../car.js';
import state from '../../state.js';

import Door from '../../entities/Door.js';
import entrance from './entrance.js';

export class ManagerLeaving extends Scene {
  descriptionMessage() {
    const entranceDoor = new Door(entrance, "Walk over.");

    const diff = moment.duration(state.shiftStartTime.diff(state.currentTime)).humanize();

    const message = `
      As you walk up, your manager, <NAME>, comes running out of the Circle Burger.
      <br>
      "You're late again," he shouts, "you were supposed be here ${diff} ago!
      I've been covering for you! We uh... lost Trapezoid today too so it's
      been just me and I need to go deal with something."
      <br>
      He sounds enormously exhasperated and his hands are shaking.
      <br>
      "This is your last chance. Get in there and help that lady that I left at
      the counter!"
      <% if(state.wearing != "uniform") { %>
      <br>"Where's your Uniform?!"
      <% } %>
      <% if(!state.wearingHat) { %>
      <br>"Where's your Hat?!"
      <% } %><commit_msg>Make the end game condition clear.<commit_after>import Scene from '../../Scene.js';
import moment from 'moment';

import parkingLot from './parkingLot.js';
import diningArea from './diningArea.js';
import car from '../car.js';
import state from '../../state.js';

import Door from '../../entities/Door.js';
import entrance from './entrance.js';

export class ManagerLeaving extends Scene {
  descriptionMessage() {
    const entranceDoor = new Door(entrance, "Walk over.");

    const diff = moment.duration(state.shiftStartTime.diff(state.currentTime)).humanize();

    const message = `
      As you walk up, your manager, <NAME>, comes running out of the Circle Burger.
      <br>
      "You're late again," he shouts, "you were supposed be here ${diff} ago!
      I've been covering for you! We uh... lost Trapezoid today too so it's
      been just me and I need to go deal with something."
      <br>
      He sounds enormously exhasperated and his hands are shaking.
      <br>
      "This is your last chance. Get in there help the customers and lock up or you're through.
      <% if(state.wearing != "uniform") { %>
      <br>"Where's your Uniform?!"
      <% } %>
      <% if(!state.wearingHat) { %>
      <br>"Where's your Hat?!"
      <% } %>
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