<commit_before>---
layout: page
title: 1000 Days
permalink: /1000Days/
---

It takes about 1000 days of serious practices in order to launch something of any significance OR to be even MINIMALLY qualified to do anything ... a engineering or hard science degree, for example, takes about four years, maybe if you work real hard, you can do in about 3 years and 15 weeks ... working 6 days/week, it takes about 167 weeks to get to 1000 days. My 1000 Day approach involves using an agile work breakdown structure that incorporates the philosophical mindset of Musashi's Book of Five Rings.  

The 167 weeks are broken down into eight twenty-week terms or semesters; there is a one-week planning/re-orientation week between each term. In each 20-week term, there are five 4-week scrolls or agile plan frameworks to work on.

*  Earth -- Basic MVP foundation; prep for seeing Reality exactly as Reality really is.
*  Water -- Jumping in, making a splash, sinking or swimming, playfully making waves and failing.
*  Fire -- Skirmishing, lighting a match to see if the competition's house will burn.
*  Wind -- Testing, prodding, *being the wind* using different speeds, gusts, conditions
*  Emptiness -- 5S, reduce, remove, eliminate, harden the minimal viable product, then simplify it more

EACH one of these scrolls, has a cookbook or recipe for a daily plan ... but for the most part, the general notion is Plan-Do-Check-Act EVERY DAY ... the point is produce an iteration EVERY SINGLE DAY ... in other words, a 1000 day plan, is a 1000 Iterations plan. The point is to do something SHIPPABLE ... EVERY SINGLE DAY.

# Day One, Earth Scroll, Term one

Nobody knows or cares whether you exist ... so SHIP SOMETHING ... because nobody is going to get hurt or upset by something that is not ready.  Of course, it's not ready -- it's Day One, Earth Scroll, Term One ... but the MOST IMPORTANT THING is the discipline. The first thing to get right is to just DEVELOP THE DISCIPLINE.  Get up at 4:39. Roll on the jiu jitsu mats to do your drills. Get your chores out of the way. Check your messages; get your obligations out of the way ... and then GET GOING ... think about the most basic of basic things -- build something, even if it's just an outline of something and SHIP SOMETHING. ANYTHING ... just build it and ship it. DEVELOP THE DISCIPLINE.  

At the end of the day, reflect on the day and get ready to IMPROVE THE DISCIPLINE on the following day.

# Day Two, Earth Scroll, Term one

IMPROVE THE DISCIPLINE from the first day ... buckle down on a really-hard headed Earth Scroll approach ... look again at what you built ... is it true, correct -- does it match Reality ... is there another side to Reality that you are missing ... this is about really questioning assumptions, throwing out path dependencies, seeing waste, thinking things through to get disruptively more simple.

But build something, even if you throw out everything you did before and start over with only the most basic outline of something new and SHIP SOMETHING. ANYTHING ... just build it and ship it. DEVELOP THE DISCIPLINE.  

At the end of the day, reflect on the day and get ready to IMPROVE THE DISCIPLINE on the following day.

# Day Three, Earth Scroll, Term one

IMPROVE THE DISCIPLINE. The Earth Scroll is fundamentally about the BASIC discipline of seeing Reality as it really is.

But build something, even if you throw out everything you did before and start over with only the most basic outline of something new and SHIP SOMETHING. ANYTHING ... just build it and ship it. CONTINUE TO JUST DEVELOP THE DISCIPLINE.  

At the end of the day, reflect on the day and get ready to IMPROVE THE DISCIPLINE on the following day.

# Day Four, Earth Scroll, Term one

IMPROVE THE DISCIPLINE. The Earth Scroll is fundamentally about the BASIC discipline of seeing Reality as it really is.

But build something, even if you throw out everything you did before and start over with only the most basic outline of something new and SHIP SOMETHING. ANYTHING ... just build it and ship it. CONTINUE TO JUST DEVELOP THE DISCIPLINE.  

At the end of the day, reflect on the day and get ready to IMPROVE THE DISCIPLINE on the following day.

# Day Five, Earth Scroll, Term one

IMPROVE THE DISCIPLINE. The Earth Scroll is fundamentally about the BASIC discipline of seeing Reality as it really is.

But build something, even if you throw out everything you did before and start over with only the most basic outline of something new and SHIP SOMETHING. ANYTHING ... just build it and ship it. CONTINUE TO JUST DEVELOP THE DISCIPLINE.  

At the end of the day, reflect on the day and get ready to IMPROVE THE DISCIPLINE on the following day.

# Day Six, Earth Scroll, Term one

IMPROVE THE DISCIPLINE. The Earth Scroll is fundamentally about the BASIC discipline of seeing Reality as it really is.

But build something, even if you throw out everything you did before and start over with only the most basic outline of something new and SHIP SOMETHING. ANYTHING ... just build it and ship it. CONTINUE TO JUST DEVELOP THE DISCIPLINE.  

At the end of the day, reflect on the day and get ready to IMPROVE THE DISCIPLINE on the following day.

# Day Seven, Earth Scroll, Term one

IMPROVE THE DISCIPLINE. The Earth Scroll is fundamentally about the BASIC discipline of seeing Reality as it really is.

But build something, even if you throw out everything you did before and start over with only the most basic outline of something new and SHIP SOMETHING. ANYTHING ... just build it and ship it. CONTINUE TO JUST DEVELOP THE DISCIPLINE.  

At the end of the day, reflect on the day and get ready to IMPROVE THE DISCIPLINE on the following day.

# Day Eight, Earth Scroll, Term one

IMPROVE THE DISCIPLINE. The Earth Scroll is fundamentally about the BASIC discipline of seeing Reality as it really is.

But build something, even if you throw out everything you did before and start over with only the most basic outline of something new and SHIP SOMETHING. ANYTHING ... just build it and ship it. CONTINUE TO JUST DEVELOP THE DISCIPLINE.  

At the end of the day, reflect on the day and get ready to IMPROVE THE DISCIPLINE on the following day.

# Day Nine, Earth Scroll, Term one

IMPROVE THE DISCIPLINE. The Earth Scroll is fundamentally about the BASIC discipline of seeing Reality as it really is.

But build something, even if you throw out everything you did before and start over with only the most basic outline of something new and SHIP SOMETHING. ANYTHING ... just build it and ship it. CONTINUE TO JUST DEVELOP THE DISCIPLINE.  

At the end of the day, reflect on the day and get ready to IMPROVE THE DISCIPLINE on the following day.

# Day Ten, Earth Scroll, Term one

IMPROVE THE DISCIPLINE. The Earth Scroll is fundamentally about the BASIC discipline of seeing Reality as it really is.

But build something, even if you throw out everything you did before and start over with only the most basic outline of something new and SHIP SOMETHING. ANYTHING ... just build it and ship it. CONTINUE TO JUST DEVELOP THE DISCIPLINE.  <commit_msg>Shuffle the deck; apply rules from other games<commit_after>---
layout: page
title: 1000 Days
permalink: /1000Days/
---

It takes about 1000 days of serious practices in order to launch something of any significance OR to be even MINIMALLY qualified to do anything ... a engineering or hard science degree, for example, takes about four years, maybe if you work real hard, you can do in about 3 years and 15 weeks ... working 6 days/week, it takes about 167 weeks to get to 1000 days. My 1000 Day approach involves using an agile work breakdown structure that incorporates the philosophical mindset of Musashi's Book of Five Rings.  

The 167 weeks are broken down into eight twenty-week terms or semesters; there is a one-week planning/re-orientation week between each term. In each 20-week term, there are five 4-week scrolls or agile plan frameworks to work on.

*  Earth -- Basic MVP foundation; prep for seeing Reality exactly as Reality really is.
*  Water -- Jumping in, making a splash, sinking or swimming, playfully making waves and failing.
*  Fire -- Skirmishing, lighting a match to see if the competition's house will burn.
*  Wind -- Testing, prodding, *being the wind* using different speeds, gusts, conditions
*  Emptiness -- 5S, reduce, remove, eliminate, harden the minimal viable product, then simplify it more

EACH one of these scrolls, has a cookbook or recipe for a daily plan ... but for the most part, the general notion is Plan-Do-Check-Act EVERY DAY ... the point is produce an iteration EVERY SINGLE DAY ... in other words, a 1000 day plan, is a 1000 Iterations plan. The point is to do something SHIPPABLE ... EVERY SINGLE DAY.

# Day One, Earth Scroll, Term one

Nobody knows or cares whether you exist ... so SHIP SOMETHING ... because nobody is going to get hurt or upset by something that is not ready.  Of course, it's not ready -- it's Day One, Earth Scroll, Term One ... but the MOST IMPORTANT THING is the discipline. The first thing to get right is to just DEVELOP THE DISCIPLINE.  Get up at 4:39. Roll on the jiu jitsu mats to do your drills. Get your chores out of the way. Check your messages; get your obligations out of the way ... and then GET GOING ... think about the most basic of basic things -- build something, even if it's just an outline of something and SHIP SOMETHING. ANYTHING ... just build it and ship it. DEVELOP THE DISCIPLINE.  

At the end of the day, reflect on the day and get ready to IMPROVE THE DISCIPLINE on the following day.

# Day Two, Earth Scroll, Term one

IMPROVE THE DISCIPLINE from the first day ... buckle down on a really-hard headed Earth Scroll approach ... look again at what you built ... is it true, correct -- does it match Reality ... is there another side to Reality that you are missing ... this is about really questioning assumptions, throwing out path dependencies, seeing waste, thinking things through to get disruptively more simple.

But build something, even if you throw out everything you did before and start over with only the most basic outline of something new and SHIP SOMETHING. ANYTHING ... just build it and ship it. DEVELOP THE DISCIPLINE.  

At the end of the day, reflect on the day and get ready to IMPROVE THE DISCIPLINE on the following day.

# Day Three, Earth Scroll, Term one

IMPROVE THE DISCIPLINE. Use D.O.W.N.T.I.M.E. to see waste. The Earth Scroll is fundamentally about the BASIC discipline of seeing Reality as it really is.

But build something, even if you throw out everything you did before and start over with only the most basic outline of something new and SHIP SOMETHING. ANYTHING ... just build it and ship it. CONTINUE TO JUST DEVELOP THE DISCIPLINE.  

At the end of the day, reflect on the day and get ready to IMPROVE THE DISCIPLINE on the following day.

# Day Four, Earth Scroll, Term one

IMPROVE THE DISCIPLINE. Relentlessly, use the 5Whys to see the full Ishikawa cause-and-effect diagram. The Earth Scroll is fundamentally about the BASIC discipline of seeing Reality as it really is.

But build something, even if you throw out everything you did before and start over with only the most basic outline of something new and SHIP SOMETHING. ANYTHING ... just build it and ship it. CONTINUE TO JUST DEVELOP THE DISCIPLINE.  

At the end of the day, reflect on the day and get ready to IMPROVE THE DISCIPLINE on the following day.

# Day Five, Earth Scroll, Term one

IMPROVE THE DISCIPLINE. Question your assumptions; then question them again -- path dependence is a pathological human trait. The Earth Scroll is fundamentally about the BASIC discipline of seeing Reality as it really is.

But build something, even if you throw out everything you did before and start over with only the most basic outline of something new and SHIP SOMETHING. ANYTHING ... just build it and ship it. CONTINUE TO JUST DEVELOP THE DISCIPLINE.  

At the end of the day, reflect on the day and get ready to IMPROVE THE DISCIPLINE on the following day.

# Day Six, Earth Scroll, Term one

IMPROVE THE DISCIPLINE. Get a different angle, find and ENGAGE others with different perspectives. The Earth Scroll is fundamentally about the BASIC discipline of seeing Reality as it really is.

But build something, even if you throw out everything you did before and start over with only the most basic outline of something new and SHIP SOMETHING. ANYTHING ... just build it and ship it. CONTINUE TO JUST DEVELOP THE DISCIPLINE.  

At the end of the day, reflect on the day and get ready to IMPROVE THE DISCIPLINE on the following day.

# Day Seven, Earth Scroll, Term one

IMPROVE THE DISCIPLINE. Throw the cards up in the air; reshuffle the deck. Use someone else's deck. Try a different game's rules to re-examine the issue. The Earth Scroll is fundamentally about the BASIC discipline of seeing Reality as it really is.

But build something, even if you throw out everything you did before and start over with only the most basic outline of something new and SHIP SOMETHING. ANYTHING ... just build it and ship it. CONTINUE TO JUST DEVELOP THE DISCIPLINE.  

At the end of the day, reflect on the day and get ready to IMPROVE THE DISCIPLINE on the following day.

# Day Eight, Earth Scroll, Term one

IMPROVE THE DISCIPLINE. The Earth Scroll is fundamentally about the BASIC discipline of seeing Reality as it really is.

But build something, even if you throw out everything you did before and start over with only the most basic outline of something new and SHIP SOMETHING. ANYTHING ... just build it and ship it. CONTINUE TO JUST DEVELOP THE DISCIPLINE.  

At the end of the day, reflect on the day and get ready to IMPROVE THE DISCIPLINE on the following day.

# Day Nine, Earth Scroll, Term one

IMPROVE THE DISCIPLINE. The Earth Scroll is fundamentally about the BASIC discipline of seeing Reality as it really is.

But build something, even if you throw out everything you did before and start over with only the most basic outline of something new and SHIP SOMETHING. ANYTHING ... just build it and ship it. CONTINUE TO JUST DEVELOP THE DISCIPLINE.  

At the end of the day, reflect on the day and get ready to IMPROVE THE DISCIPLINE on the following day.

# Day Ten, Earth Scroll, Term one

IMPROVE THE DISCIPLINE. The Earth Scroll is fundamentally about the BASIC discipline of seeing Reality as it really is.

But build something, even if you throw out everything you did before and start over with only the most basic outline of something new and SHIP SOMETHING. ANYTHING ... just build it and ship it. CONTINUE TO JUST DEVELOP THE DISCIPLINE.  
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