<commit_before><!DOCTYPE html>
{{comment .License}}
<meta name="description" content="Ebiten - A simple SNES-like 2D game library in Go">
<link rel="shortcut icon" href="./favicon.png" type="image/png">
<link rel="icon" href="./favicon.png" type="image/png">
<title>Ebiten - A simple SNES-like 2D game library in Go</title>
<style>
body {
  font-family: sans-serif;
}
img.example {
  background-color: #000;
  border-color: #999;
  border-style: solid;
  border-width: 1px;
  image-rendering: crisp-edges;
  image-rendering: pixelated;
}
pre {
  background: #eee;
  padding: 1em;
}
</style>
<a href="https://github.com/hajimehoshi/ebiten"><img style="position: absolute; top: 0; right: 0; border: 0;" src="https://camo.githubusercontent.com/365986a132ccd6a44c23a9169022c0b5c890c387/68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f6769746875622f726962626f6e732f666f726b6d655f72696768745f7265645f6161303030302e706e67" alt="Fork me on GitHub" data-canonical-src="https://s3.amazonaws.com/github/ribbons/forkme_right_red_aa0000.png"></a>
<h1>Ebiten (海老天)</h1>
<p>Stable version: v{{.StableVersion}} / Development version: v{{.DevVersion}}</p>
<ul>
  <li>A simple SNES-like 2D game library in Go</li>
  <li>Works on
    <ul>
      <li>Web browsers (powered by <a href="http://gopherjs.org/">GopherJS</a>)
        <ul>
          <li>Supported browsers: Chrome and Firefox on desktops</li>
        </ul>
      </li>
      <li>Windows</li>
      <li>Mac OS X</li>
      <li>Linux</li>
      <li>Android (WIP)</li>
      <li>iOS (WIP)</li>
    </ul>
  </li>
  <li><a href="http://godoc.org/github.com/hajimehoshi/ebiten"><img src="https://godoc.org/github.com/hajimehoshi/ebiten?status.svg" alt="GoDoc Reference"></a></li>
</ul>

<h2>Features</h2>
<ul>
<li>2D Graphics</li>
<li>Input (Mouse, Keyboard, Gamepad)</li>
<li>Audio (Ogg/Vorbis, WAV, and PCM)</li>
</ul>

<h2>Example</h2>
<p>
  {{range .Examples -}}
  <a href="examples/{{.Name}}.html"><img src="images/examples/{{.Name}}.png" width="{{.ThumbWidth}}" height="{{.ThumbHeight}}" alt="Ebiten example: {{.Name}}" class="example"></a>
  {{- end}}
</p>

<h2>Install on Mac OS X or Windows</h2>
<p>Compilation requires a C compiler like GCC to compile third party libaries used by Ebiten. You would need <a href="http://www.mingw.org/">MinGW</a> on Windows, and would need Xcode on Mac OS X.</p>
<p>Let's get the Ebiten source code and compile it.</p>
<pre><code>:; go get github.com/hajimehoshi/ebiten</code></pre>
<p>If you want to run your game on a web browser, execute this:</p>
<pre><code>:; go get github.com/gopherjs/gopherjs
:; go get github.com/gopherjs/webgl</code></pre>

<h2>Install on Linux</h2>
<p>Before installing Ebiten, you might need these libraries:</p>
<ul>
  <li>libglu1-mesa-dev</li>
  <li>libgles2-mesa-dev</li>
  <li>libxrandr-dev</li>
  <li>libxcursor-dev</li>
  <li>libxinerama-dev</li>
  <li>libxi-dev</li>
</ul>
<p>Ebiten is tested on Ubuntu Linux x64.</p>

<h2>Execute the example</h2>
<pre><code>:; cd $GOPATH/src/github.com/hajimehoshi/ebiten/examples
:; go run rotate/main.go</code></pre>

<h2>Run your game on a desktop</h2>
<p>Just execute your Go program. That's it!</p>

<h2>Run your game on a web browser</h2>
<p>Compile your game with <a href="http://gopherjs.org/">GopherJS</a>:</p>
<pre><code>:; gopherjs build -o yourgame.js path/to/yourgame</code></pre>
<p>Then, open the below HTML on your HTTP server:</p>
<pre><code>&lt;!DOCTYPE html&gt;
&lt;script src="yourgame.js"&gt;&lt;/script&gt;</code></pre>
<p>NOTE: <code>file://</code> URL may not work with Ebiten. Execute your game on a HTTP server.</p>

<h2>Getting Started</h2>

<p>Let's build a simple "Hello world!" game to get started with Ebiten.
First create a new directory (<code>mkdir hello_world</code>), and change
into it (<code>cd hello_world</code>). Type the following code into
the <code>main.go</code> file:</p>

<pre><code>package main

import (
    "github.com/hajimehoshi/ebiten"
    "github.com/hajimehoshi/ebiten/ebitenutil"
)

func update(screen *ebiten.Image) error {
    ebitenutil.DebugPrint(screen, "Hello world!")
    return nil
}

func main() {
    ebiten.Run(update, 320, 240, 2, "Hello world!")
}
</code></pre>

<p>Run the <code>go run</code> command to start the
game. There you have it, your first Ebiten game!</p>

<h2>Apps created with Ebiten</h2>
<ul>
  <li><a href="https://github.com/peterhellberg/plasma">Plasma</a> by <NAME></li>
  <li><a href="https://github.com/hajimehoshi/go-inovation">go-inovation</a> by <NAME></li>
  <li><a href="https://github.com/martinkirsche/wired-logic">Wired Logic</a> by <NAME></li>
  <li><a href="https://github.com/DrJosh9000/awakengine">AwakEngine</a> by <NAME></li>
</ul>
<commit_msg>doc: Remove the apps list and add a like to the Wiki<commit_after><!DOCTYPE html>
{{comment .License}}
<meta name="description" content="Ebiten - A simple SNES-like 2D game library in Go">
<link rel="shortcut icon" href="./favicon.png" type="image/png">
<link rel="icon" href="./favicon.png" type="image/png">
<title>Ebiten - A simple SNES-like 2D game library in Go</title>
<style>
body {
  font-family: sans-serif;
}
img.example {
  background-color: #000;
  border-color: #999;
  border-style: solid;
  border-width: 1px;
  image-rendering: crisp-edges;
  image-rendering: pixelated;
}
pre {
  background: #eee;
  padding: 1em;
}
</style>
<a href="https://github.com/hajimehoshi/ebiten"><img style="position: absolute; top: 0; right: 0; border: 0;" src="https://camo.githubusercontent.com/365986a132ccd6a44c23a9169022c0b5c890c387/68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f6769746875622f726962626f6e732f666f726b6d655f72696768745f7265645f6161303030302e706e67" alt="Fork me on GitHub" data-canonical-src="https://s3.amazonaws.com/github/ribbons/forkme_right_red_aa0000.png"></a>
<h1>Ebiten (海老天)</h1>
<p>Stable version: v{{.StableVersion}} / Development version: v{{.DevVersion}}</p>
<ul>
  <li>A simple SNES-like 2D game library in Go</li>
  <li>Works on
    <ul>
      <li>Web browsers (powered by <a href="http://gopherjs.org/">GopherJS</a>)
        <ul>
          <li>Supported browsers: Chrome and Firefox on desktops</li>
        </ul>
      </li>
      <li>Windows</li>
      <li>Mac OS X</li>
      <li>Linux</li>
      <li>Android (WIP)</li>
      <li>iOS (WIP)</li>
    </ul>
  </li>
  <li><a href="http://godoc.org/github.com/hajimehoshi/ebiten"><img src="https://godoc.org/github.com/hajimehoshi/ebiten?status.svg" alt="GoDoc Reference"></a></li>
  <li><a href="https://github.com/hajimehoshi/ebiten/wiki">Wiki</a>
</ul>

<h2>Features</h2>
<ul>
<li>2D Graphics</li>
<li>Input (Mouse, Keyboard, Gamepad)</li>
<li>Audio (Ogg/Vorbis, WAV, and PCM)</li>
</ul>

<h2>Example</h2>
<p>
  {{range .Examples -}}
  <a href="examples/{{.Name}}.html"><img src="images/examples/{{.Name}}.png" width="{{.ThumbWidth}}" height="{{.ThumbHeight}}" alt="Ebiten example: {{.Name}}" class="example"></a>
  {{- end}}
</p>

<h2>Install on Mac OS X or Windows</h2>
<p>Compilation requires a C compiler like GCC to compile third party libaries used by Ebiten. You would need <a href="http://www.mingw.org/">MinGW</a> on Windows, and would need Xcode on Mac OS X.</p>
<p>Let's get the Ebiten source code and compile it.</p>
<pre><code>:; go get github.com/hajimehoshi/ebiten</code></pre>
<p>If you want to run your game on a web browser, execute this:</p>
<pre><code>:; go get github.com/gopherjs/gopherjs
:; go get github.com/gopherjs/webgl</code></pre>

<h2>Install on Linux</h2>
<p>Before installing Ebiten, you might need these libraries:</p>
<ul>
  <li>libglu1-mesa-dev</li>
  <li>libgles2-mesa-dev</li>
  <li>libxrandr-dev</li>
  <li>libxcursor-dev</li>
  <li>libxinerama-dev</li>
  <li>libxi-dev</li>
</ul>
<p>Ebiten is tested on Ubuntu Linux x64.</p>

<h2>Execute the example</h2>
<pre><code>:; cd $GOPATH/src/github.com/hajimehoshi/ebiten/examples
:; go run rotate/main.go</code></pre>

<h2>Run your game on a desktop</h2>
<p>Just execute your Go program. That's it!</p>

<h2>Run your game on a web browser</h2>
<p>Compile your game with <a href="http://gopherjs.org/">GopherJS</a>:</p>
<pre><code>:; gopherjs build -o yourgame.js path/to/yourgame</code></pre>
<p>Then, open the below HTML on your HTTP server:</p>
<pre><code>&lt;!DOCTYPE html&gt;
&lt;script src="yourgame.js"&gt;&lt;/script&gt;</code></pre>
<p>NOTE: <code>file://</code> URL may not work with Ebiten. Execute your game on a HTTP server.</p>

<h2>Getting Started</h2>

<p>Let's build a simple "Hello world!" game to get started with Ebiten.
First create a new directory (<code>mkdir hello_world</code>), and change
into it (<code>cd hello_world</code>). Type the following code into
the <code>main.go</code> file:</p>

<pre><code>package main

import (
    "github.com/hajimehoshi/ebiten"
    "github.com/hajimehoshi/ebiten/ebitenutil"
)

func update(screen *ebiten.Image) error {
    ebitenutil.DebugPrint(screen, "Hello world!")
    return nil
}

func main() {
    ebiten.Run(update, 320, 240, 2, "Hello world!")
}
</code></pre>

<p>Run the <code>go run</code> command to start the
game. There you have it, your first Ebiten game!</p>

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