<commit_before>﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class GameController : MonoBehaviour {
	public static GameController Instance; //always call this instance to get the current game
	public int Level;
	public GameObject Player;
	public List<Enemy> Enemies = new List<Enemy>(); //populate this list each time you create an enemy.
	public List<Building> Buildings = new List<Building>(); //populate this list each time you create a building.
	public List<Canon> Canons = new List<Canons>(); //populate this list each time you create a building.

	void Awake(){
		Instance = this;
	}

}
<commit_msg>game object<commit_after>﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class GameController : MonoBehaviour {
	public static GameController Instance; //always call this instance to get the current game
	public int Level;
	public Player Player;
	public int Score;
	public List<Resource> Resources = new List<Resource>();
	public List<Enemy> Enemies = new List<Enemy>(); //populate this list each time you create an enemy.
	public List<Building> Buildings = new List<Building>(); //populate this list each time you create a building.
	public List<Canon> Canons = new List<Canons>(); //populate this list each time you create a building.

	void Awake(){
		Instance = this;
	}

}

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