<commit_before>﻿namespace GameWork.Core.States.Input
{
	public class StateInput : StateInput<State>
	{
	}
	
	public class StateInput<TState>
		where TState : State
	{
		protected TState State { get; private set; }

		internal void SetState(TState state)
		{
			State = state;
		}

		protected virtual void OnInitialize()
		{
		}

		protected virtual void OnTerminate()
		{
		}

		protected virtual void OnEnter(string fromStateName)
		{
		}

		protected virtual void OnExit(string toStateName)
		{
		}

		internal void Initialize()
		{
			OnInitialize();
		}

		internal void Terminate()
		{
			OnTerminate();
		}

		internal void Enter(string fromStateName)
		{
			OnEnter(fromStateName);
		}

		internal void Exit(string toStateName)
		{
			OnExit(toStateName);
		}
	}
}<commit_msg>missed method<commit_after>﻿namespace GameWork.Core.States.Input
{
	public class StateInput : StateInput<State>
	{
	}
	
	public class StateInput<TState>
		where TState : State
	{
		protected TState State { get; private set; }

		internal void SetState(TState state)
		{
			State = state;
		}

		protected virtual void OnInitialize()
		{
		}

		protected virtual void OnTerminate()
		{
		}

		protected virtual void OnEnter()
		{
		}

		protected virtual void OnExit()
		{
		}

		internal void Initialize()
		{
			OnInitialize();
		}

		internal void Terminate()
		{
			OnTerminate();
		}

		internal void Enter(string fromStateName)
		{
			OnEnter();
		}

		internal void Exit(string toStateName)
		{
			OnExit();
		}
	}
}
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