<commit_before>// SolverForCaseGreaterThan3.cpp

#include "Header.h"

//==================================================================================================
SolverForCaseGreaterThan3::SolverForCaseGreaterThan3( void )
{
	CreateStageSolvers();
}

//==================================================================================================
/*virtual*/ SolverForCaseGreaterThan3::~SolverForCaseGreaterThan3( void )
{
	DestroyStageSolvers();
}

//==================================================================================================
void SolverForCaseGreaterThan3::CreateStageSolvers( void )
{
	// Note that we must solve the faces in this order, because the face solver assumes this order in its logic.
	stageSolverList.push_back( new FaceSolver( RubiksCube::POS_X ) );
	stageSolverList.push_back( new FaceSolver( RubiksCube::POS_Y ) );
	stageSolverList.push_back( new FaceSolver( RubiksCube::POS_Z ) );
	stageSolverList.push_back( new FaceSolver( RubiksCube::NEG_X ) );
	stageSolverList.push_back( new FaceSolver( RubiksCube::NEG_Y ) );
	stageSolverList.push_back( new FaceSolver( RubiksCube::NEG_Z ) );

	// TODO: Add more solvers here.
}

//==================================================================================================
void SolverForCaseGreaterThan3::ResetStageSolvers( void )
{
	StageSolverList::iterator iter = stageSolverList.begin();
	while( iter != stageSolverList.end() )
	{
		StageSolver* stageSolver = *iter;<commit_msg>comment on known issue<commit_after>// SolverForCaseGreaterThan3.cpp

#include "Header.h"

//==================================================================================================
SolverForCaseGreaterThan3::SolverForCaseGreaterThan3( void )
{
	CreateStageSolvers();
}

//==================================================================================================
/*virtual*/ SolverForCaseGreaterThan3::~SolverForCaseGreaterThan3( void )
{
	DestroyStageSolvers();
}

//==================================================================================================
void SolverForCaseGreaterThan3::CreateStageSolvers( void )
{
	// TODO: If we're solving a cube of odd order, then we need to solve the center face cubes first.

	// Note that we must solve the faces in this order, because the face solver assumes this order in its logic.
	stageSolverList.push_back( new FaceSolver( RubiksCube::POS_X ) );
	stageSolverList.push_back( new FaceSolver( RubiksCube::POS_Y ) );
	stageSolverList.push_back( new FaceSolver( RubiksCube::POS_Z ) );
	stageSolverList.push_back( new FaceSolver( RubiksCube::NEG_X ) );
	stageSolverList.push_back( new FaceSolver( RubiksCube::NEG_Y ) );
	stageSolverList.push_back( new FaceSolver( RubiksCube::NEG_Z ) );

	// TODO: Add more solvers here.
}

//==================================================================================================
void SolverForCaseGreaterThan3::ResetStageSolvers( void )
{
	StageSolverList::iterator iter = stageSolverList.begin();
	while( iter != stageSolverList.end() )
	{
		StageSolver* stageSolver = *iter;
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