<commit_before>//import '../SBURBSim.dart';// show GameEntity;  //Yep, requires whole library to compile can't just test GameEntity.
import 'dart:typed_data';
import 'dart:collection';
import 'dart:convert';
import 'dart:math' as Math;

part "../web/scripts/GameEntities/GameEntity.dart"; //internet says "part" is functionally like saying "pretend this thing is literally line for line right here".
part "../web/scripts/random_tables.dart"; //needed for global functions
part "../web/scripts/session.dart";
part "../web/scripts/Afterlife.dart";
part "JRTestSuite.dart";
part "../web/scripts/fraymotif.dart";
part "../web/scripts/random.dart";
part "../weux6pbutt"
    "b/scripts/v2.0/YellowYardResultController.dart";

var testGE = null;
main() {
  print("Hello World");
  testName();
  testID();
  testStats(); //when i do this for players, make sure relationships are being added right.
  testBuffs();
  testLuck();
}

setup() {
  testGE = new GameEntity("<NAME>", new Session(0));
}

testName() {
  setup();
  print(testGE.name);
  assert(testGE.name == "<NAME>");
  jRAssert("toString", testGE.toString(),
      "FirstyTesty"); //to string gets rid of spaces, which is apparently important because sometimes use it for div.
  print("Name passed");
}
<commit_msg>Oops.<commit_after>//import '../SBURBSim.dart';// show GameEntity;  //Yep, requires whole library to compile can't just test GameEntity.
import 'dart:typed_data';
import 'dart:collection';
import 'dart:convert';
import 'dart:math' as Math;

part "../web/scripts/GameEntities/GameEntity.dart"; //internet says "part" is functionally like saying "pretend this thing is literally line for line right here".
part "../web/scripts/random_tables.dart"; //needed for global functions
part "../web/scripts/session.dart";
part "../web/scripts/Afterlife.dart";
part "JRTestSuite.dart";
part "../web/scripts/fraymotif.dart";
part "../web/scripts/random.dart";
part "../web/scripts/v2.0/YellowYardResultController.dart";

var testGE = null;
main() {
  print("Hello World");
  testName();
  testID();
  testStats(); //when i do this for players, make sure relationships are being added right.
  testBuffs();
  testLuck();
}

setup() {
  testGE = new GameEntity("<NAME>", new Session(0));
}

testName() {
  setup();
  print(testGE.name);
  assert(testGE.name == "<NAME>");
  jRAssert("toString", testGE.toString(),
      "FirstyTesty"); //to string gets rid of spaces, which is apparently important because sometimes use it for div.
  print("Name passed");
}

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{'dir': 'git-commits-cleaned', 'id': '4194075', 'n_tokens_mistral': 804, 'n_tokens_neox': 799, 'n_words': 235}