<commit_before>#ifndef ANIMATION_H
#define ANIMATION_H

/// Abstact class for animations
class Animation
{
public:
	virtual void update(float timestep) = 0;
};

#endif<commit_msg>Add missing Animation virtual destructor.<commit_after>#ifndef ANIMATION_H
#define ANIMATION_H

/// Abstact class for animations
class Animation
{
public:
	virtual void update(float timestep) = 0;
	virtual ~Animation() {};
};

#endif
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