<commit_before>#include <engine.hpp>
#include <iostream>
#include <vector>
#include <types.hpp>
#include <gameobject.hpp>
#include <singleton.hpp>
#include <behavior.hpp>
#include <map.hpp>
#include "../SDL/include/SDL.h"
#include "../game/resources/maps/badwater.hpp"

using namespace std;
using namespace fabric;


int Engine::startRoutin() {
	cout << "Initializing Fabric Engine" << endl;
	cout << "Loading default Map" << endl;
	Map::get()->load(new Badwater);

	cout << " " << endl;

	cout << "Initializing SDL ..." << endl;
	m_pWindow = NULL;
	m_pScreenSurface = NULL;


	if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) {
		cout << "    ... failed " << SDL_GetError() << endl; 
		return 1;
	}
	cout << "    ... scucces" << endl;
<commit_msg>Removed old map loading<commit_after>#include <engine.hpp>
#include <iostream>
#include <vector>
#include <types.hpp>
#include <gameobject.hpp>
#include <singleton.hpp>
#include <behavior.hpp>
#include <map.hpp>
#include <SDL.h>


using namespace std;
using namespace fabric;


int Engine::startRoutin() {
	cout << "Initializing Fabric Engine" << endl;
	cout << "Loading default Map" << endl;
	//Map::get()->load(new Badwater);

	cout << " " << endl;

	cout << "Initializing SDL ..." << endl;
	m_pWindow = NULL;
	m_pScreenSurface = NULL;


	if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) {
		cout << "    ... failed " << SDL_GetError() << endl; 
		return 1;
	}
	cout << "    ... scucces" << endl;

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