<commit_before>module Main exposing (main)

import Math.Vector3 exposing (vec3)

import Model exposing (Args)

import Body exposing (resize, put)
import Control exposing (CtrlMsg)

import TerrainWorld
import Boids
import Balls
import TextureCube

import Things.Cube exposing (skyCube, textureCube, cloudsCube, fireCube, fogMountainsCube, voronoiCube)
import Things.Diamond exposing (cloudsDiamond, fogMountainsDiamond)
import Things.Sphere exposing (skySphere, cloudsSphere)

main : Program Args
        (Model.Model TerrainWorld.WorldModel)
        (Model.Msg (CtrlMsg TerrainWorld.MyWorldMsg))
main =
  TerrainWorld.create
    { things =
        [ TextureCube.create "resources/woodCrate.jpg"
        , Boids.create 100
        , Balls.create 30
        ]
    , staticBodies =
        [ put (vec3 0 1.5 0) fogMountainsDiamond
        , put (vec3 5 1.5 1) cloudsDiamond<commit_msg>dreambuggy: remove unused imports<commit_after>module Main exposing (main)

import Math.Vector3 exposing (vec3)

import Model exposing (Args)

import Body exposing (resize, put)
import Control exposing (CtrlMsg)

import TerrainWorld
import Boids
import Balls
import TextureCube

import Things.Cube exposing (skyCube, fireCube, fogMountainsCube, voronoiCube)
import Things.Diamond exposing (cloudsDiamond, fogMountainsDiamond)
import Things.Sphere exposing (skySphere, cloudsSphere)

main : Program Args
        (Model.Model TerrainWorld.WorldModel)
        (Model.Msg (CtrlMsg TerrainWorld.MyWorldMsg))
main =
  TerrainWorld.create
    { things =
        [ TextureCube.create "resources/woodCrate.jpg"
        , Boids.create 100
        , Balls.create 30
        ]
    , staticBodies =
        [ put (vec3 0 1.5 0) fogMountainsDiamond
        , put (vec3 5 1.5 1) cloudsDiamond
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