<commit_before><?xml version="1.0" encoding="UTF-8" ?>
<class name="TileMap" inherits="Node2D" version="3.2">
	<brief_description>
		Node for 2D tile-based maps.
	</brief_description>
	<description>
		Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps.
	</description>
	<tutorials>
		<link title="Using Tilemaps">https://docs.godotengine.org/en/3.2/tutorials/2d/using_tilemaps.html</link>
		<link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link>
		<link title="2D Isometric Demo">https://godotengine.org/asset-library/asset/112</link>
		<link title="2D Hexagonal Demo">https://godotengine.org/asset-library/asset/111</link>
		<link title="2D Navigation Astar Demo">https://godotengine.org/asset-library/asset/519</link>
		<link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>
		<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
	</tutorials>
	<methods>
		<method name="clear"><commit_msg>Document shape metadata for `TileMap`<commit_after><?xml version="1.0" encoding="UTF-8" ?>
<class name="TileMap" inherits="Node2D" version="3.2">
	<brief_description>
		Node for 2D tile-based maps.
	</brief_description>
	<description>
		Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps.
		When doing physics queries against the tilemap, the cell coordinates are encoded as [code]metadata[/code] for each detected collision shape returned by methods such as [method Physics2DDirectSpaceState.intersect_shape], [method Physics2DDirectBodyState.get_contact_collider_shape_metadata], etc.
	</description>
	<tutorials>
		<link title="Using Tilemaps">https://docs.godotengine.org/en/3.2/tutorials/2d/using_tilemaps.html</link>
		<link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link>
		<link title="2D Isometric Demo">https://godotengine.org/asset-library/asset/112</link>
		<link title="2D Hexagonal Demo">https://godotengine.org/asset-library/asset/111</link>
		<link title="2D Navigation Astar Demo">https://godotengine.org/asset-library/asset/519</link>
		<link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>
		<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
	</tutorials>
	<methods>
		<method name="clear">
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