<commit_before>﻿using UnityEngine;
using UnityEngine.XR.WSA.Input;

public class HandImprintBehavior : MonoBehaviour
{
    private Collider _collider;

    public SkinnedMeshRenderer BlendShapeRenderer;
    public float BlendShapeTargetWeight = 50;

    void Start()
    {
        _collider = GetComponent<Collider>();
        InteractionManager.InteractionSourceUpdated += InteractionManager_SourceUpdated;
    }

    private void InteractionManager_SourceUpdated(InteractionSourceUpdatedEventArgs args)
    {
        if (args.state.source.kind == UnityEngine.XR.WSA.Input.InteractionSourceKind.Hand)<commit_msg>Updated to remove obsolete event calls<commit_after>﻿using UnityEngine;
using UnityEngine.XR.WSA.Input;

public class HandImprintBehavior : MonoBehaviour
{
    private Collider _collider;

    public SkinnedMeshRenderer BlendShapeRenderer;
    public float BlendShapeTargetWeight = 50;

    void Start()
    {
        _collider = GetComponent<Collider>();
        InteractionManager.InteractionSourceUpdated += InteractionManager_SourceUpdated;
    }

    private void InteractionManager_SourceUpdated(InteractionSourceUpdatedEventArgs args)
    {
        if (args.state.source.kind == InteractionSourceKind.Hand)
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{'dir': 'git-commits-cleaned', 'id': '3945748', 'n_tokens_mistral': 330, 'n_tokens_neox': 315, 'n_words': 66}