<commit_before>class LightsOutScript {
    Hub @hub;
    Entity @self;

    LightsOutScript(Entity @entity){
        @hub = Managers();
        @self = @entity;
    }

	// Index goes first row 0 -> 4, second row 5 -> 9 etc.
	void ButtonPress(int index) {
		// Check if button is not pressed, in which case we invert its neighbors (check for out of bounds)
		print("Pressed button nr `" + index + "`\n");
	}

	void b_0_0() {
		ButtonPress(0);
	}

	void b_0_1() {
		ButtonPress(1);
	}

	void b_0_2() {
		ButtonPress(2);
	}

	void b_0_3() {
		ButtonPress(3);
	}

	void b_0_4() {
		ButtonPress(4);
	}

	void b_1_0() {
		ButtonPress(5);
	}

	void b_1_1() {
		ButtonPress(6);
	}

	void b_1_2() {
		ButtonPress(7);
	}

	void b_1_3() {
		ButtonPress(8);
	}

	void b_1_4() {
		ButtonPress(9);
	}

	void b_2_0() {
		ButtonPress(10);
	}

	void b_2_1() {
		ButtonPress(11);
	}

	void b_2_2() {
		ButtonPress(12);
	}

	void b_2_3() {
		ButtonPress(13);
	}

	void b_2_4() {
		ButtonPress(14);
	}

	void b_3_0() {
		ButtonPress(15);
	}

	void b_3_1() {
		ButtonPress(16);
	}

	void b_3_2() {
		ButtonPress(17);
	}

	void b_3_3() {
		ButtonPress(18);
	}

	void b_3_4() {
		ButtonPress(19);
	}

	void b_4_0() {
		ButtonPress(20);
	}

	void b_4_1() {
		ButtonPress(21);
	}

	void b_4_2() {
		ButtonPress(22);
	}

	void b_4_3() {
		ButtonPress(23);
	}

	void b_4_4() {
		ButtonPress(24);
	}
}<commit_msg>Change tabs to spaces in script.<commit_after>class LightsOutScript {
    Hub @hub;
    Entity @self;

    LightsOutScript(Entity @entity){
        @hub = Managers();
        @self = @entity;
    }

    // Index goes first row 0 -> 4, second row 5 -> 9 etc.
    void ButtonPress(int index) {
        // Check if button is not pressed, in which case we invert its neighbors (check for out of bounds)
        print("Pressed button nr `" + index + "`\n");
    }

    void b_0_0() {
        ButtonPress(0);
    }

    void b_0_1() {
        ButtonPress(1);
    }

    void b_0_2() {
        ButtonPress(2);
    }

    void b_0_3() {
        ButtonPress(3);
    }

    void b_0_4() {
        ButtonPress(4);
    }

    void b_1_0() {
        ButtonPress(5);
    }

    void b_1_1() {
        ButtonPress(6);
    }

    void b_1_2() {
        ButtonPress(7);
    }

    void b_1_3() {
        ButtonPress(8);
    }

    void b_1_4() {
        ButtonPress(9);
    }

    void b_2_0() {
        ButtonPress(10);
    }

    void b_2_1() {
        ButtonPress(11);
    }

    void b_2_2() {
        ButtonPress(12);
    }

    void b_2_3() {
        ButtonPress(13);
    }

    void b_2_4() {
        ButtonPress(14);
    }

    void b_3_0() {
        ButtonPress(15);
    }

    void b_3_1() {
        ButtonPress(16);
    }

    void b_3_2() {
        ButtonPress(17);
    }

    void b_3_3() {
        ButtonPress(18);
    }

    void b_3_4() {
        ButtonPress(19);
    }

    void b_4_0() {
        ButtonPress(20);
    }

    void b_4_1() {
        ButtonPress(21);
    }

    void b_4_2() {
        ButtonPress(22);
    }

    void b_4_3() {
        ButtonPress(23);
    }

    void b_4_4() {
        ButtonPress(24);
    }
}
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