<commit_before>using UnityEngine;
using System.Collections;

public class ColliderFriction : GameObjectBehavior {

    public float frictionValue=0;
    
	// Use this for initialization
	void Start () {
        collider.material.staticFriction = frictionValue;
        collider.material.staticFriction2 = frictionValue;
        collider.material.dynamicFriction = frictionValue;
        collider.material.dynamicFriction2 = frictionValue;
	}
	
	
}<commit_msg>Update to Unity 5.2 cleanup.<commit_after>using UnityEngine;
using System.Collections;

public class ColliderFriction : GameObjectBehavior {

    public float frictionValue=0;
    
	// Use this for initialization
	void Start () {
        collider.material.staticFriction = frictionValue;
        //collider.material.staticFriction2 = frictionValue;
        collider.material.dynamicFriction = frictionValue;
        //collider.material.dynamicFriction2 = frictionValue;
	}
	
	
}
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{'dir': 'git-commits-cleaned', 'id': '6710436', 'n_tokens_mistral': 265, 'n_tokens_neox': 247, 'n_words': 54}