<commit_before>#pragma once

#ifndef __Game__
#define __Game__

#include "SDL.h"
#include "SDL_image.h"
#include "TextureManager.h"
#include "GameObject.h"
#include "Player.h"

class Game
{	
	SDL_Window *m_pWindow;
	SDL_Renderer *m_pRenderer;

	//these are now pointer objects
	GameObject* m_go;
	Player* m_player;

	//GameObject array
	std::vector<GameObject*> m_gameObjects;
	
	int m_currentFrame;<commit_msg>Included <vector> to solve error<commit_after>#pragma once

#ifndef __Game__
#define __Game__

#include "SDL.h"
#include "SDL_image.h"
#include "TextureManager.h"
#include "GameObject.h"
#include "Player.h"
#include <vector>

class Game
{	
	SDL_Window *m_pWindow;
	SDL_Renderer *m_pRenderer;

	//these are now pointer objects
	GameObject* m_go;
	Player* m_player;

	//GameObject array
	std::vector<GameObject*> m_gameObjects;
	
	int m_currentFrame;
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