<commit_before>/mob/living/carbon/human/Login()
	..()
	update_hud()
	ticker.mode.update_all_synd_icons()	//This proc only sounds CPU-expensive on paper. It is O(n^2), but the outer for-loop only iterates through syndicates, which are only prsenet in nuke rounds and even when they exist, there's usually 6 of them.
	return
<commit_msg>Runtime fix for putting someone in a human mob before the round starts<commit_after>/mob/living/carbon/human/Login()
	..()
	update_hud()
	if(ticker.mode)
		ticker.mode.update_all_synd_icons()	//This proc only sounds CPU-expensive on paper. It is O(n^2), but the outer for-loop only iterates through syndicates, which are only prsenet in nuke rounds and even when they exist, there's usually 6 of them.
	return

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