<commit_before>﻿#pragma strict

var MoveBlockAudio : AudioClip;

var IsFalling : boolean = true;
var FallsFromTop : boolean = true;
var Moveable : boolean = true;
var IsChecked : boolean = false; // temp status while neighbor checks
var SpriteID : int = -1; // used to detect neighbors by color
var Column : int = -1;
var Row : int = -1;

var minY : float;

private var Manager : BlockManager;
private var FieldBGVec : Vector3;

function Start() {
    FieldBGVec = GameObject.Find("_GM").GetComponent(GameSetup).FieldBG.GetComponent.<Renderer>().bounds.size;
    minY = transform.localPosition.y;

    Manager = GameObject.Find("_GM").GetComponent(BlockManager);
    Manager.SetBlockInGroup(gameObject);
}

function Update () {
    if (FallsFromTop == true) {
        if (Input.GetKeyDown(KeyCode.S) || Input.GetKeyDown(KeyCode.DownArrow)) { // make block faster
            SetGravityScale(10);
        }
    }
    UpdateRow();
}
<commit_msg>remove old var<commit_after>﻿#pragma strict

var MoveBlockAudio : AudioClip;

var IsFalling : boolean = true;
var FallsFromTop : boolean = true;
var Moveable : boolean = true;
var IsChecked : boolean = false; // temp status while neighbor checks
var SpriteID : int = -1; // used to detect neighbors by color
var Column : int = -1;
var Row : int = -1;

private var Manager : BlockManager;
private var FieldBGVec : Vector3;

function Start() {
    FieldBGVec = GameObject.Find("_GM").GetComponent(GameSetup).FieldBG.GetComponent.<Renderer>().bounds.size;

    Manager = GameObject.Find("_GM").GetComponent(BlockManager);
    Manager.SetBlockInGroup(gameObject);
}

function Update () {
    if (FallsFromTop == true) {
        if (Input.GetKeyDown(KeyCode.S) || Input.GetKeyDown(KeyCode.DownArrow)) { // make block faster
            SetGravityScale(10);
        }
    }
    UpdateRow();
}

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{'dir': 'git-commits-cleaned', 'id': '2988146', 'n_tokens_mistral': 561, 'n_tokens_neox': 558, 'n_words': 151}