<commit_before># FUTURE 

### Where did we originally aim?

The project was severely downscaled from original ideas:
* sprite graphics
* running, jumping, gravity in gameplay
* more enemies
* moving and shooting kind of enemies
* scoring to take the shot enemies into account
* etc etc ...

### Where did we get to?

In the end, the game ended up being mostly speed-oriented, 
and even my idea of giving a time bonus for shot enemies 
did not happen. 

On the other hand, I now have more than one idea that are 
probably only going to happen as separate projects.

### 1. This speed-running game:

* enable the players to play against the "ghost" of best player 
* some kind of speed penalty for hitting wall
* more levels, etc
* better graphics
* sound & music

### 2. Modifying the game to make it involve shooting more

I'm thinking of multiplayer-enabled (with websockets) tank 
battle game:

* moving either in 8 directions or any direction (tank-like in-situ turning etc)
* shooting in all directions
* powerups
* better graphics 
* sound & music

### 3. Platforming game 
<commit_msg>added attribution for ideas in FUTURE.md<commit_after># FUTURE 

### Where did we originally aim?

The project was severely downscaled from original ideas:
* sprite graphics
* running, jumping, gravity in gameplay
* more enemies
* moving and shooting kind of enemies
* scoring to take the shot enemies into account
* etc etc ...

### Where did we get to?

In the end, the game ended up being mostly speed-oriented, 
and even my idea of giving a time bonus for shot enemies 
did not happen. 

On the other hand, I now have more than one idea that are 
probably only going to happen as separate projects.

### 1. This speed-running game:

(Thanks to the course lecturer <NAME> for these ideas)

* enable the players to play against the "ghost" of best player 
* some kind of speed penalty for hitting wall
* more levels, etc
* better graphics
* sound & music

### 2. Modifying the game to make it involve shooting more

I'm thinking of multiplayer-enabled (with websockets) tank 
battle game:

* moving either in 8 directions or any direction (tank-like in-situ turning etc)
* shooting in all directions
* powerups
* better graphics 
* sound & music

### 3. Platforming game 

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