<commit_before>﻿using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity;

namespace Orlandia2015.Models
{
    public class Player
    {
        [Key]
        public Guid uPlayerID { get; set; }

        public Guid uFactionID { get; set; }

        public string sName { get; set; }

        public Guid uRankID { get; set; }

        public int iPoints { get; set; }

        public int iMissionsCompleted { get; set; }

        public virtual ICollection<PlayerAchievements> Achievements { get; set; }
        public virtual ICollection<PlayerMission> Missions { get; set; }
        public virtual Faction Faction { get; set; }
        public virtual Rank Rank { get; set; }
    }

    public class Faction
    {
        [Key]
        public Guid uFactionID { get; set; }

        public string sName { get; set; }

        public int iPoints { get; set; }
    }

    public class Achievement
    {
        [Key]
        public Guid uAchievementID { get; set; }

        public string sName { get; set; }

        public int iSortOrder { get; set; }
<commit_msg>Update Achievement data model to include missing field.<commit_after>﻿using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity;

namespace Orlandia2015.Models
{
    public class Player
    {
        [Key]
        public Guid uPlayerID { get; set; }

        public Guid uFactionID { get; set; }

        public string sName { get; set; }

        public Guid uRankID { get; set; }

        public int iPoints { get; set; }

        public int iMissionsCompleted { get; set; }

        public virtual ICollection<PlayerAchievements> Achievements { get; set; }
        public virtual ICollection<PlayerMission> Missions { get; set; }
        public virtual Faction Faction { get; set; }
        public virtual Rank Rank { get; set; }
    }

    public class Faction
    {
        [Key]
        public Guid uFactionID { get; set; }

        public string sName { get; set; }

        public int iPoints { get; set; }
    }

    public class Achievement
    {
        [Key]
        public Guid uAchievementID { get; set; }

        public string sName { get; set; }

        public int iSortOrder { get; set; }

        public bool bCanBeManuallySet { get; set; }
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