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## LWJGL - Lightweight Java Game Library 3

LWJGL (https://www.lwjgl.org) is a Java library that enables cross-platform
access to popular native APIs useful in the development of graphics
(OpenGL/Vulkan), audio (OpenAL) and parallel computing (OpenCL) applications.
This access is direct and high-performance, yet also wrapped in a type-safe
and user-friendly layer, appropriate for the Java ecosystem.

LWJGL is an enabling technology and provides low-level access. It is not a
framework and does not provide higher-level utilities than what the native
libraries expose. As such, novice programmers are encouraged to try one of
the frameworks or game engines that make use of LWJGL, before working
directly with the library.

LWJGL is open source software and freely available at no charge.

Useful links:

- [Wiki](https://github.com/LWJGL/lwjgl3-wiki/wiki)
- [Release Notes](https://github.com/LWJGL/lwjgl3/tree/master/doc/notes)  
- [JavaDoc](http://javadoc.lwjgl.org)<commit_msg>docs: badge improvements<commit_after>[![Maven Central](https://img.shields.io/maven-central/v/org.lwjgl/lwjgl.svg?label=maven%20central)](https://search.maven.org/search?q=g:org.lwjgl)
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[![License](https://img.shields.io/badge/license-BSD-blue.svg?colorB=lightgray)](https://github.com/LWJGL/lwjgl3/blob/master/LICENSE.md)
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[![Backers on Open Collective](https://opencollective.com/lwjgl/backers/badge.svg)](#backers)
[![Sponsors on Open Collective](https://opencollective.com/lwjgl/sponsors/badge.svg)](#sponsors)
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[![Build Status](https://travis-ci.org/LWJGL-CI/lwjgl3.svg?branch=master-linux64)](https://travis-ci.org/LWJGL-CI/lwjgl3)

## LWJGL - Lightweight Java Game Library 3

LWJGL (https://www.lwjgl.org) is a Java library that enables cross-platform
access to popular native APIs useful in the development of graphics
(OpenGL/Vulkan), audio (OpenAL) and parallel computing (OpenCL) applications.
This access is direct and high-performance, yet also wrapped in a type-safe
and user-friendly layer, appropriate for the Java ecosystem.

LWJGL is an enabling technology and provides low-level access. It is not a
framework and does not provide higher-level utilities than what the native
libraries expose. As such, novice programmers are encouraged to try one of
the frameworks or game engines that make use of LWJGL, before working
directly with the library.

LWJGL is open source software and freely available at no charge.

Useful links:

- [Wiki](https://github.com/LWJGL/lwjgl3-wiki/wiki)
- [Release Notes](https://github.com/LWJGL/lwjgl3/tree/master/doc/notes)  
- [JavaDoc](http://javadoc.lwjgl.org)
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