<commit_before>diff -ur collada2gltf.org/shaders/commonProfileShaders.cpp collada2gltf/shaders/commonProfileShaders.cpp
--- collada2gltf.org/shaders/commonProfileShaders.cpp	2014-08-15 15:21:51.839323947 +0200
+++ collada2gltf/shaders/commonProfileShaders.cpp	2014-08-15 15:23:36.931327850 +0200
@@ -367,7 +367,7 @@
     public:
         
         GLSLShader(shared_ptr <GLTFProfile> profile) {
-            this->_declarations = "precision highp float;\n";;
+            this->_declarations = "#ifdef GL_ES_VERSION_3_0\n#version 300 es\n#else\n#version 130\n#endif\nprecision highp float;\n";
             this->_body = "void main(void) {\n";
             this->_profile = profile;
         }<commit_msg>collada2gltf: compatibility fix: OpenGL ES 2.0 is enough<commit_after>diff -ur collada2gltf.org/shaders/commonProfileShaders.cpp collada2gltf/shaders/commonProfileShaders.cpp
--- collada2gltf.org/shaders/commonProfileShaders.cpp	2014-08-15 15:21:51.839323947 +0200
+++ collada2gltf/shaders/commonProfileShaders.cpp	2014-08-15 15:23:36.931327850 +0200
@@ -367,7 +367,7 @@
     public:
         
         GLSLShader(shared_ptr <GLTFProfile> profile) {
-            this->_declarations = "precision highp float;\n";;
+            this->_declarations = "#ifdef GL_ES_VERSION_2_0\n#version 100 es\n#else\n#version 130\n#endif\nprecision highp float;\n";
             this->_body = "void main(void) {\n";
             this->_profile = profile;
         }
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