<commit_before>### The AMS Game Development Association

Hi there! We're the AMS-GDA, a student run game design team here at the UBC. Every year, we get together and make a new game, mixing in our collective creative efforts to make a fun, engaging game that's hard to put down. We work towards expanding our knowledge of the tools, techniques, and processes used in video game development. Speakers from the industry also come in and do Q&As. We even host mini Game Jams every year.



Can you code? Illustrate? Make music? Market like Mad Men? Join us! We accept anyone willing to contribute. If you've got other skills or want to start from scratch and have an appetite for learning, we'd love to have you. Sign up here
## Current Project
### Billy's First World

Billy's First World is our First (ha) game! It's a top-down shooter that takes place far far into the future. Billy is a space cadet who is patrolling the XYZ galaxy when he is suddenly hit... 

## Team

* <NAME> - Founder, President, Developer
* <NAME> - VP Internal, Developer
* <NAME> - Art Designer, Club Secratary
* <NAME> - Treasurer
* <NAME> - Web Developer, Designer
* <NAME> - Marketing Director
* <NAME> - Lead Art Designer
* <NAME> - Lead Developer
* <NAME> - Lead Gameplay Designer
* You? - Think you'd be a good fit with us? Sign up here



## FAQ
* What happens in club meetings?

	Club meetings entail

* How often do you meet?

	We meet every week.

* Can I join mid-semester?

	Sure! We work continiously throughout the semester and there will be some catching up to do, but if you're up for it, we'd love tohave you.

* What's developement environment?

	We mainly work with the Unity game engine, so it might be a good idea to get familiar through a few tutorials. We also use Tiled, Photoshop and Blender. Feel free to use any software you like :)



## Contact Us

* Form
* Email
<commit_msg>Updated content<commit_after>### THE AMS GAME DEVELOPMENT ASSOCIATION

Hi there! We're AGDA , a student-run game  development team here at UBC. Every year, we get together and make new games, mixing in our collective talent and creative efforts to make a fun, engaging game that's hard to put down. Our goal is to work towards expanding our knowledge of the tools, techniques, and processes used in video game development. Speakers from the industry also come in and do Q&As. We also host an annual Vancouver game jam!



Can you code? Illustrate? Make music? Love games? Join us! We accept anyone willing to contribute. If you aren’t a pro then here’s your chance to become one: [Sign up here!](https://docs.google.com/forms/d/120_DmU-KcXTUjz_B-NMoEUqNyv2p-vMc6qTl5qvhP_0/viewform?usp=send_form)

### The Team

* <NAME> - Founder, President, Developer
* <NAME> - VP Internal, Developer
* <NAME> - Art Designer, Club Secratary
* <NAME> - Treasurer
* <NAME> - Web Developer, Designer
* <NAME> - Marketing Director
* <NAME> - Lead Art Designer
* <NAME> - Lead Developer
* <NAME> - Lead Gameplay Designer
* You? - Think you'd be a good fit with us? [Sign up!](https://docs.google.com/forms/d/120_DmU-KcXTUjz_B-NMoEUqNyv2p-vMc6qTl5qvhP_0/viewform?usp=send_form)


### FAQ

**How often do you meet?**

Each team has a weekly meeting. Team leaders will also have additional short meetings with club executives to give updates/concerns. We also hold weekly jam sessions. They are optional, but it's the perfect time and environment for you to work on your game!

**What happens in club meetings?**
	
The weekly meeting will be for addressing the things  you have been up to, problems you encountered, game planning, setting up goals and milestones among yourselves, and of course making games.  Keep everyone in the circle!

**Can I join mid-semester?**

Sure! We work continuously throughout the semester and there will be some catching up to do, but if you're up for it, we'd love to have you.

**What's the developement environment?**

We mainly work with the Unity game engine, so it might be a good idea to get familiar through a few tutorials. We also use Tiled, Photoshop and Blender. We used those software last year, but we constantly found new things we can try and are better suited for certain purposes- so feel free to explore and use any software you like! 



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