<commit_before>////////////////////////////////////////////////////////////////////////////////
//
//  ADOBE SYSTEMS INCORPORATED
//  Copyright 2005-2006 Adobe Systems Incorporated
//  All Rights Reserved.
//
//  NOTICE: Adobe permits you to use, modify, and distribute this file
//  in accordance with the terms of the license agreement accompanying it.
//
////////////////////////////////////////////////////////////////////////////////

package mx.effects.effectClasses
{

import mx.controls.SWFLoader;

/**
 *  The WipeDownInstance class implements the instance class
 *  for the WipeDown effect.
 *  Flex creates an instance of this class when it plays a WipeDown effect;
 *  you do not create one yourself.
 *
 *  @see mx.effects.WipeDown
 */  
public class WipeDownInstance extends MaskEffectInstance
{
    include "../../core/Version.as";

 	//--------------------------------------------------------------------------
	//
	//  Constructor
	//
	//--------------------------------------------------------------------------

	/**
	 *  Constructor. 
	 * 
	 *  @param target The Object to animate with this effect.
	 */
	public function WipeDownInstance(target:Object)
	{
		super(target);
	}

 	//--------------------------------------------------------------------------
	//
	//  Overridden methods<commit_msg>Transferred from the Adobe Open Source Subversion Repository<commit_after>////////////////////////////////////////////////////////////////////////////////
//
//  ADOBE SYSTEMS INCORPORATED
//  Copyright 2005-2006 Adobe Systems Incorporated
//  All Rights Reserved.
//
//  NOTICE: Adobe permits you to use, modify, and distribute this file
//  in accordance with the terms of the license agreement accompanying it.
//
////////////////////////////////////////////////////////////////////////////////

package mx.effects.effectClasses
{

import mx.controls.SWFLoader;

/**
 *  The WipeDownInstance class implements the instance class
 *  for the WipeDown effect.
 *  Flex creates an instance of this class when it plays a WipeDown effect;
 *  you do not create one yourself.
 *
 *  @see mx.effects.WipeDown
 *  
 *  @langversion 3.0
 *  @playerversion Flash 9
 *  @playerversion AIR 1.1
 *  @productversion Flex 3
 */  
public class WipeDownInstance extends MaskEffectInstance
{
    include "../../core/Version.as";

 	//--------------------------------------------------------------------------
	//
	//  Constructor
	//
	//--------------------------------------------------------------------------

	/**
	 *  Constructor. 
	 * 
	 *  @param target The Object to animate with this effect.
	 *  
	 *  @langversion 3.0
	 *  @playerversion Flash 9
	 *  @playerversion AIR 1.1
	 *  @productversion Flex 3
	 */
	public function WipeDownInstance(target:Object)
	{
		super(target);
	}

 	//--------------------------------------------------------------------------
	//
	//  Overridden methods
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