<commit_before>#include "GamePlay.h"


GamePlay::GamePlay()
{

}
GamePlay::~GamePlay()
{

}
void GamePlay::Shutdown()
{ 
	/*if (cube)
	{
	cube->Shutdown();
	delete cube;
	cube = 0;
	}*/
}


bool GamePlay::Initialize(ID3D11Device* _device, HWND &_wndHandle, HINSTANCE &_hInstance)
{
	bool result;

	player = new Player();
	if (!player)<commit_msg>gameplay now removes models correctly at shutdown<commit_after>#include "GamePlay.h"


GamePlay::GamePlay()
{

}
GamePlay::~GamePlay()
{

}
void GamePlay::Shutdown()
{ 
	while (models.size() != 0)
	{
		models.back()->Shutdown();
		delete models.back();
		models.pop_back();
	}
}


bool GamePlay::Initialize(ID3D11Device* _device, HWND &_wndHandle, HINSTANCE &_hInstance)
{
	bool result;

	player = new Player();
	if (!player)
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