<commit_before>Pentagine
=========

About
-----
Pentagine is a lightweight Javascript library for HTML5 2D Game Development that renders to `<canvas>`. For now, it consists of a State Machine, a Sprite class to load and draw images and some keyboard input functions. Soon, I expect it to have much more.

Pentagine puts all its variables and functions on the **global namespace** and I do realize this is **not** recommended.

Example
-------
Here's a small example of all the Javascript code needed to draw a ball and make it movable:

```
function PlayState() {<commit_msg>Fixed code tag in markdown.<commit_after>Pentagine
=========

About
-----
Pentagine is a lightweight Javascript library for HTML5 2D Game Development that renders to `<canvas>`. For now, it consists of a State Machine, a Sprite class to load and draw images and some keyboard input functions. Soon, I expect it to have much more.

Pentagine puts all its variables and functions on the **global namespace** and I do realize this is **not** recommended.

Example
-------
Here's a small example of all the Javascript code needed to draw a ball and make it movable:

```javascript
function PlayState() {
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