<commit_before><resources>
	<string name="app_name">Shader Editor</string>
	<string name="cannot_open_database">Cannot open database!</string>

	<!-- MainActivity -->
	<string name="drawer_open">Open drawer</string>
	<string name="drawer_close">Close drawer</string>
	<string name="no_shaders">No shaders</string>
	<string name="unsuitable_text">Sorry, this text is unsuitable.</string>
	<string name="insert_tab">Insert tab</string>
	<string name="run_code">Run code</string>
	<string name="toggle_code">Toggle code</string>
	<string name="save_shader">Save shader</string>
	<string name="add_shader">New shader</string>
	<string name="duplicate_shader">Save as new shader</string>
	<string name="delete_shader">Delete shader</string>
	<string name="share_shader">Share shader</string>
	<string name="update_wallpaper">Update wallpaper</string>
	<string name="set_as_wallpaper">Set as wallpaper</string>
	<string name="settings">Settings</string>
	<string name="sure_remove_shader">Are you sure you want to delete this shader?</string>

	<!-- PreferencesFragment -->
	<string name="preferences">Preferences</string>
	<string name="wallpaper">Wallpaper</string>
	<string name="save_battery">Save battery</string>
	<string name="save_battery_summary">Stop rendering when battery is low</string>
	<string name="sensors">Sensors</string>
	<string name="sensor_delay">Sensor Delay</string>
	<string name="no_shader_selected">No shader selected</string>
	<string name="shader">Shader</string>
	<string name="editor">Editor</string>
	<string name="run_mode">Run mode</string>
	<string name="update_delay">Update delay</string>
	<string name="text_size">Text size</string>
	<string name="tab_width">Tab width</string>
	<string name="show_insert_tab">Show insert tab</string>
	<string name="show_insert_tab_summary">Show insert tab menu item</string>
	<string name="save_on_run">Save on run</string>
	<string name="save_on_run_summary">Save changes when running manually</string>

	<!-- Preferences -->
	<string name="run_auto">Auto run on change</string>
	<string name="run_manually">Run manually</string>
	<string name="run_manually_extra">Run in extra activity</string>
	<string name="run_manually_new">Run as a new task</string>
	<string name="fastest">Fastest</string>
	<string name="game">Game</string>
	<string name="normal">Normal</string>
	<string name="ui">UI</string>
	<string name="small">Small</string>
	<string name="medium">Medium</string>
	<string name="big">Big</string>

	<!-- WallpaperService -->
	<string name="wallpaper_description">Write your own live wallpaper</string>

	<!-- PreviewActivity -->
	<string name="preview">Preview</string>

	<!-- UniformPagesFragment -->
	<string name="add_uniform">Add uniform/texture</string>
	<string name="sampler_2d">sampler2D</string>
	<string name="sampler_cube">samplerCube</string>
	<string name="preset">preset</string>

	<!-- UniformPresetPageFragment -->
	<string name="resolution_in_pixels">Surface resolution in pixels</string>
	<string name="time_in_seconds_since_load">Time in seconds since load</string>
	<string name="int_seconds_since_load">Time in integer seconds since load</string>
	<string name="fractional_part_of_seconds_since_load">Fractional part of seconds since load</string>
	<string name="time_in_cycle">Time within a cycle of #define FTIME_PERIOD seconds from -1.0 to +1.0</string>
	<string name="touch_position_in_pixels">Touch position of first touch in pixels</string>
	<string name="number_of_touches">Number of touches</string>
	<string name="positions_of_touches">Positions of touches in pixels</string>
	<string name="linear_acceleration_vector">Linear acceleration in m/s^2</string>
	<string name="gravity_vector">Gravity vector in m/s^2</string>
	<string name="device_rotation">Device rotation on the x, y and z axis</string>
	<string name="magnetic_field">Geomagnetic field strength along the x, y and z axis</string>
	<string name="light">Ambient light level in SI lux units</string>
	<string name="pressure">Atmospheric pressure in hPa (millibar)</string>
	<string name="proximity">Proximity sensor distance measured in centimeters</string>
	<string name="battery_level">Battery level from 0.0 to 1.0</string>
	<string name="wallpaper_offset">Wallpaper offset from 0.0 to 1.0</string>
	<string name="previous_frame">Previous rendered frame</string>
	<string name="date_time">Year, month, day and time in seconds</string>
	<string name="start_random">Random value initialized at load</string>

	<!-- UniformSampler2dPageFragment -->
	<string name="texture_preview">Texture preview</string>
	<string name="texture_name_noise">noise</string>
	<string name="choose_image">Choose image</string>
	<string name="no_textures">No textures available</string>
	<string name="texture_size_format" formatted="false">%d x %d</string>

	<!-- CropImageFragment -->
	<string name="crop_image">Crop image</string>
	<string name="cannot_pick_image">Cannot open image. Please try another app to choose an image.</string>
	<string name="rotate_clockwise">Rotate clockwise</string>

	<!-- CubeMapFragment -->
	<string name="compose_sampler_cube">Compose cube map</string>
	<string name="not_enough_faces">Not enough faces</string>
<commit_msg>Better description for rotation & magnetic sensors<commit_after><resources>
	<string name="app_name">Shader Editor</string>
	<string name="cannot_open_database">Cannot open database!</string>

	<!-- MainActivity -->
	<string name="drawer_open">Open drawer</string>
	<string name="drawer_close">Close drawer</string>
	<string name="no_shaders">No shaders</string>
	<string name="unsuitable_text">Sorry, this text is unsuitable.</string>
	<string name="insert_tab">Insert tab</string>
	<string name="run_code">Run code</string>
	<string name="toggle_code">Toggle code</string>
	<string name="save_shader">Save shader</string>
	<string name="add_shader">New shader</string>
	<string name="duplicate_shader">Save as new shader</string>
	<string name="delete_shader">Delete shader</string>
	<string name="share_shader">Share shader</string>
	<string name="update_wallpaper">Update wallpaper</string>
	<string name="set_as_wallpaper">Set as wallpaper</string>
	<string name="settings">Settings</string>
	<string name="sure_remove_shader">Are you sure you want to delete this shader?</string>

	<!-- PreferencesFragment -->
	<string name="preferences">Preferences</string>
	<string name="wallpaper">Wallpaper</string>
	<string name="save_battery">Save battery</string>
	<string name="save_battery_summary">Stop rendering when battery is low</string>
	<string name="sensors">Sensors</string>
	<string name="sensor_delay">Sensor Delay</string>
	<string name="no_shader_selected">No shader selected</string>
	<string name="shader">Shader</string>
	<string name="editor">Editor</string>
	<string name="run_mode">Run mode</string>
	<string name="update_delay">Update delay</string>
	<string name="text_size">Text size</string>
	<string name="tab_width">Tab width</string>
	<string name="show_insert_tab">Show insert tab</string>
	<string name="show_insert_tab_summary">Show insert tab menu item</string>
	<string name="save_on_run">Save on run</string>
	<string name="save_on_run_summary">Save changes when running manually</string>

	<!-- Preferences -->
	<string name="run_auto">Auto run on change</string>
	<string name="run_manually">Run manually</string>
	<string name="run_manually_extra">Run in extra activity</string>
	<string name="run_manually_new">Run as a new task</string>
	<string name="fastest">Fastest</string>
	<string name="game">Game</string>
	<string name="normal">Normal</string>
	<string name="ui">UI</string>
	<string name="small">Small</string>
	<string name="medium">Medium</string>
	<string name="big">Big</string>

	<!-- WallpaperService -->
	<string name="wallpaper_description">Write your own live wallpaper</string>

	<!-- PreviewActivity -->
	<string name="preview">Preview</string>

	<!-- UniformPagesFragment -->
	<string name="add_uniform">Add uniform/texture</string>
	<string name="sampler_2d">sampler2D</string>
	<string name="sampler_cube">samplerCube</string>
	<string name="preset">preset</string>

	<!-- UniformPresetPageFragment -->
	<string name="resolution_in_pixels">Surface resolution in pixels</string>
	<string name="time_in_seconds_since_load">Time in seconds since load</string>
	<string name="int_seconds_since_load">Time in integer seconds since load</string>
	<string name="fractional_part_of_seconds_since_load">Fractional part of seconds since load</string>
	<string name="time_in_cycle">Time within a cycle of #define FTIME_PERIOD seconds from -1.0 to +1.0</string>
	<string name="touch_position_in_pixels">Touch position of first touch in pixels</string>
	<string name="number_of_touches">Number of touches</string>
	<string name="positions_of_touches">Positions of touches in pixels</string>
	<string name="linear_acceleration_vector">Linear acceleration in m/s^2</string>
	<string name="gravity_vector">Gravity vector in m/s^2</string>
	<string name="device_rotation">Rate of rotation in rad/s around the device\'s x, y, and z axis integrated over time</string>
	<string name="magnetic_field">Geomagnetic field strength along the x, y and z axis in μT</string>
	<string name="light">Ambient light level in SI lux units</string>
	<string name="pressure">Atmospheric pressure in hPa (millibar)</string>
	<string name="proximity">Proximity sensor distance measured in centimeters</string>
	<string name="battery_level">Battery level from 0.0 to 1.0</string>
	<string name="wallpaper_offset">Wallpaper offset from 0.0 to 1.0</string>
	<string name="previous_frame">Previous rendered frame</string>
	<string name="date_time">Year, month, day and time in seconds</string>
	<string name="start_random">Random value initialized at load</string>

	<!-- UniformSampler2dPageFragment -->
	<string name="texture_preview">Texture preview</string>
	<string name="texture_name_noise">noise</string>
	<string name="choose_image">Choose image</string>
	<string name="no_textures">No textures available</string>
	<string name="texture_size_format" formatted="false">%d x %d</string>

	<!-- CropImageFragment -->
	<string name="crop_image">Crop image</string>
	<string name="cannot_pick_image">Cannot open image. Please try another app to choose an image.</string>
	<string name="rotate_clockwise">Rotate clockwise</string>

	<!-- CubeMapFragment -->
	<string name="compose_sampler_cube">Compose cube map</string>
	<string name="not_enough_faces">Not enough faces</string>

{'fraction_non_alphanumeric': 0.14543898031009225, 'fraction_numerical': 0.003234091125273471, 'mean_word_length': 7.265723270440252, 'pattern_counts': {'":': 0, '<': 353, '<?xml version=': 0, '>': 353, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '346982', 'n_tokens_mistral': 3292, 'n_tokens_neox': 3199, 'n_words': 754}