<commit_before>Dark Corners
============

This is 3d first person game prototype with a level editor.
The main design guideline is sacrificing artistic liberties for quickness of content creation.
See http://tapio.github.com/darkcorners/ for more information and demo.


System Requirements
-------------------

* Latest version of Chrome or Firefox
	* Chrome offers noticeable better performance
	* IE does not support WebGL and Opera has issues
* Good dedicated GPU and drivers (both must not be blacklisted for WebGL by the browser vendors)
* Decent CPU so that JavaScript runs well


Acknowledgements
----------------

This is based on several JS libraries, most prominently:

* Three.js - http://mrdoob.github.com/three.js/
	* Graphics engine
* Physijs - http://chandlerprall.github.com/Physijs/
	* Physics engine
* Fireworks.js - http://jeromeetienne.github.com/fireworks.js/
	* Particle engine
* dat.GUI - http://code.google.com/p/dat-gui/
	* Settings and editor GUI

With art assets, Blendswap (http://www.blendswap.com/) and especially
Open Game Art (http://opengameart.org/) have been invaluable.


Copyright
---------
<commit_msg>Readme tweaks.<commit_after>Dark Corners
============

This is 3d first person game prototype with a level editor.
The main design guideline is sacrificing artistic liberties for quickness of content creation.
See http://tapio.github.com/darkcorners/ for more information and demo.


System Requirements
-------------------

* Latest version of Chrome or Firefox
	* Chrome offers noticeable better performance
	* IE does not support WebGL and Opera has issues
* **Good dedicated GPU and drivers** (both must not be blacklisted for WebGL by the browser vendors)
* **Powerful CPU** so that JavaScript runs well


Acknowledgements
----------------

This is based on several JS libraries, most prominently:

* Three.js - http://mrdoob.github.com/three.js/
	* Graphics engine
* Physijs - http://chandlerprall.github.com/Physijs/
	* Physics engine
* Fireworks.js - http://jeromeetienne.github.com/fireworks.js/
	* Particle engine
* PathFinding.js - https://github.com/qiao/PathFinding.js
	* Path finding library
* dat.GUI - http://code.google.com/p/dat-gui/
	* Settings and editor GUI

With art assets, Blendswap (http://www.blendswap.com/) and especially
Open Game Art (http://opengameart.org/) have been invaluable.


Copyright
---------

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