<commit_before>import "../../GameEntity.dart";
import "SBURBClass.dart";
import "../../../SBURBSim.dart";

import "../../../Lands/FeatureTypes/QuestChainFeature.dart";
import "../../../Lands/Reward.dart";
import "../../../Lands/Quest.dart";

class Muse extends SBURBClass {

    @override
    String sauceTitle = "Wayward";

    //what sort of quests rewards do I get?
    @override
    double itemWeight = 0.51;
    @override
    double fraymotifWeight = 0.01;
    @override
    double companionWeight = 2.01;

    @override
    List<String> levels = ["AMUSING AMATEUR", "SPOTLIGHT POINTER", "GREEK GOD"];
    @override
    List<String> quests = ["inspiring the consorts to produce great works of art", "causing events to transpire such that the consorts improve themselves", "avidly learning about consort history and art"];
    @override
    List<String> postDenizenQuests = ["inspiring the consorts to rebuild their land", "showing the consorts what strength through adversity means", "hanging back and watching the consorts rebuild", "making sure the recovery process is going as intended"];
    @override
    List<String> handles = ["magical", "musing", "majestic", "managerial"];

    @override
    bool isProtective = false;
    @override
    bool isSmart = false;
    @override
    bool isSneaky = false;
    @override
    bool isMagical = true;
    @override
    bool isDestructive = false;
    @override
    bool isHelpful = true;

    @override
    List<AssociatedStat> stats = new List<AssociatedStat>.unmodifiable(<AssociatedStat>[
        new AssociatedStat(Stats.SBURB_LORE, 0.1, false)
    ]);

    Muse() : super("Muse", 18, false);

    @override
    void initializeItems() {<commit_msg>muse sidequests<commit_after>import "../../GameEntity.dart";
import "SBURBClass.dart";
import "../../../SBURBSim.dart";

import "../../../Lands/FeatureTypes/QuestChainFeature.dart";
import "../../../Lands/Reward.dart";
import "../../../Lands/Quest.dart";

class Muse extends SBURBClass {

    @override
    String sauceTitle = "Wayward";

    //what sort of quests rewards do I get?
    @override
    double itemWeight = 0.51;
    @override
    double fraymotifWeight = 0.01;
    @override
    double companionWeight = 2.01;

    @override
    List<String> associatedScenes = <String>[
        "Muse I:___ <KEY>",
        "Muse II:___ <KEY>"
];
    
    @override
    List<String> levels = ["AMUSING AMATEUR", "SPOTLIGHT POINTER", "<NAME>"];
    @override
    List<String> quests = ["inspiring the consorts to produce great works of art", "causing events to transpire such that the consorts improve themselves", "avidly learning about consort history and art"];
    @override
    List<String> postDenizenQuests = ["inspiring the consorts to rebuild their land", "showing the consorts what strength through adversity means", "hanging back and watching the consorts rebuild", "making sure the recovery process is going as intended"];
    @override
    List<String> handles = ["magical", "musing", "majestic", "managerial"];

    @override
    bool isProtective = false;
    @override
    bool isSmart = false;
    @override
    bool isSneaky = false;
    @override
    bool isMagical = true;
    @override
    bool isDestructive = false;
    @override
    bool isHelpful = true;

    @override
    List<AssociatedStat> stats = new List<AssociatedStat>.unmodifiable(<AssociatedStat>[
        new AssociatedStat(Stats.SBURB_LORE, 0.1, false)
    ]);

    Muse() : super("Muse", 18, false);

    @override
    void initializeItems() {
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{'dir': 'git-commits-cleaned', 'id': '3312455', 'n_tokens_mistral': 1100, 'n_tokens_neox': 1053, 'n_words': 328}