<commit_before>================================================================================
todo:
================================================================================

--------------------------------------------------------------------------------
gameplay
--------------------------------------------------------------------------------

general physics:
    - constraints (particlarly cone twist and hinge constraints)
    - explosions (ghost object + ray casts?) (sphere + contact iteration?)
    - callbacks on collisions

vehicles:
    - constraints (particularly hinge constraint for car doors)
    - study handling.cfg
    - extract graphics and collision meshes from gta vehicles
    - make the bike bank properly

actors:
    - constraints for ragdoll (particlarly cone twist and hinge constraints)
    - extract actor models
    - extract skeleton data
    - lua bindings for hardware animation
    - study bullet character controller
    - play with capsule




--------------------------------------------------------------------------------
cosmetic
--------------------------------------------------------------------------------

weather (caelum? needs cg)

sea water (hydrax? needs cg too)

other water

foilage

skid marks

sparks

shadows need hardware PCF

shadows also need mip levels



--------------------------------------------------------------------------------
performance
--------------------------------------------------------------------------------<commit_msg>minor changes<commit_after>================================================================================
todo:
================================================================================

--------------------------------------------------------------------------------
code tidy
--------------------------------------------------------------------------------

rename GritObjectManager to something more explicit about its function



--------------------------------------------------------------------------------
gameplay
--------------------------------------------------------------------------------

general physics:
    - constraints (particlarly cone twist and hinge constraints)
    - explosions (ghost object + ray casts?) (sphere + contact iteration?)
    - callbacks on collisions

vehicles:
    - constraints (particularly hinge constraint for car doors)
    - study handling.cfg
    - extract graphics and collision meshes from gta vehicles
    - make the bike bank properly

actors:
    - constraints for ragdoll (particlarly cone twist and hinge constraints)
    - extract actor models
    - extract skeleton data
    - lua bindings for hardware animation
    - study bullet character controller
    - play with capsule



--------------------------------------------------------------------------------
cosmetic
--------------------------------------------------------------------------------

weather (caelum? needs cg)

sea water (hydrax? needs cg too)

other water

foilage

skid marks

sparks

shadows need hardware PCF

shadows also need mip levels



--------------------------------------------------------------------------------
performance
--------------------------------------------------------------------------------
{'fraction_non_alphanumeric': 0.46601347213717087, 'fraction_numerical': 0.0, 'mean_word_length': 1.1050257731958764, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 3, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '544916', 'n_tokens_mistral': 573, 'n_tokens_neox': 516, 'n_words': 214}