<commit_before>/**
 * @license MelonJS Game Engine
 * @copyright (C) 2011 - 2014 <NAME>, <NAME>, <NAME>
 * http://www.melonjs.org
 *
 * melonJS is licensed under the MIT License.
 * http://www.opensource.org/licenses/mit-license.php
 *
 */

/**
 * (<b>m</b>)elonJS (<b>e</b>)ngine : All melonJS functions are defined inside of this namespace.<p>
 * You generally should not add new properties to this namespace as it may be overwritten in future versions.
 * @namespace
 */
window.me = window.me || {};

(function($) {
	// Use the correct document accordingly to window argument
	var document = $.document;

	/**
	 * me global references
	 * @ignore
	 */
	me.mod = "melonJS";
	me.version = "@VERSION";

    /**
     * Add support for AMD (Asynchronous Module Definition) libraries such as require.js.
     * @ignore
     */
    if (typeof define === 'function' && define.amd) {
        define('me', [], function() {
            return me;
        });
    }

	/**
	 * global system settings and browser capabilities
	 * @namespace
	 */
	me.sys = {

		// Global settings
		/**
		 * Game FPS (default 60)
		 * @type Int
		 * @memberOf me.sys
		 */
		fps : 60,

		/**
		 * enable/disable frame interpolation (default disable)<br>
		 * @type Boolean
		 * @memberOf me.sys
		 */
		interpolation : false,

		/**
		 * Global scaling factor(default 1.0)
		 * @type me.Vector2d
		 * @memberOf me.sys
		 */
		scale : null, //initialized by me.video.init

		/**
		 * enable/disable video scaling interpolation (default disable)<br>
		 * @type Boolean
		 * @memberOf me.sys
		 */
		scalingInterpolation : false,

		/**
		 * Global gravity settings <br>
		 * will override entities init value if defined<br>
		 * default value : undefined
		 * @type Number
		 * @memberOf me.sys
		 */
		gravity : undefined,

		/**
		 * Specify either to stop on audio loading error or not<br>
		 * if me.debug.stopOnAudioLoad is true, melonJS will throw an exception and stop loading<br>
		 * if me.debug.stopOnAudioLoad is false, melonJS will disable sounds and output a warning message in the console <br>
		 * default value : true<br>
		 * @type Boolean
		 * @memberOf me.sys
		 */
		stopOnAudioError : true,

		/**
		 * Specify whether to pause the game when losing focus.<br><commit_msg>Fixed documentation for `me.sys.stopOnAudioError`<commit_after>/**
 * @license MelonJS Game Engine
 * @copyright (C) 2011 - 2014 <NAME>, <NAME>, <NAME>
 * http://www.melonjs.org
 *
 * melonJS is licensed under the MIT License.
 * http://www.opensource.org/licenses/mit-license.php
 *
 */

/**
 * (<b>m</b>)elonJS (<b>e</b>)ngine : All melonJS functions are defined inside of this namespace.<p>
 * You generally should not add new properties to this namespace as it may be overwritten in future versions.
 * @namespace
 */
window.me = window.me || {};

(function($) {
	// Use the correct document accordingly to window argument
	var document = $.document;

	/**
	 * me global references
	 * @ignore
	 */
	me.mod = "melonJS";
	me.version = "@VERSION";

    /**
     * Add support for AMD (Asynchronous Module Definition) libraries such as require.js.
     * @ignore
     */
    if (typeof define === 'function' && define.amd) {
        define('me', [], function() {
            return me;
        });
    }

	/**
	 * global system settings and browser capabilities
	 * @namespace
	 */
	me.sys = {

		// Global settings
		/**
		 * Game FPS (default 60)
		 * @type Int
		 * @memberOf me.sys
		 */
		fps : 60,

		/**
		 * enable/disable frame interpolation (default disable)<br>
		 * @type Boolean
		 * @memberOf me.sys
		 */
		interpolation : false,

		/**
		 * Global scaling factor(default 1.0)
		 * @type me.Vector2d
		 * @memberOf me.sys
		 */
		scale : null, //initialized by me.video.init

		/**
		 * enable/disable video scaling interpolation (default disable)<br>
		 * @type Boolean
		 * @memberOf me.sys
		 */
		scalingInterpolation : false,

		/**
		 * Global gravity settings <br>
		 * will override entities init value if defined<br>
		 * default value : undefined
		 * @type Number
		 * @memberOf me.sys
		 */
		gravity : undefined,

		/**
		 * Specify either to stop on audio loading error or not<br>
		 * if true, melonJS will throw an exception and stop loading<br>
		 * if false, melonJS will disable sounds and output a warning message in the console <br>
		 * default value : true<br>
		 * @type Boolean
		 * @memberOf me.sys
		 */
		stopOnAudioError : true,

		/**
		 * Specify whether to pause the game when losing focus.<br>
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