<commit_before>Scene
-----

The follow section outlines Scene level settings that are required for import/export

Nif Version
===========

**Nif Version**
   The base version, generally related to a single game or company. Displayed in format *xx.xx.xx.xx*
   
   *Example:*
      Nif Version 20.02.00.07 is the version that is used for Fallout 3.

**User Version**
   A two digit single integer sub value of Nif Version.
   
   *Example:*
      11 would designate Fallout 3 as the specific game file.
   
**User Version 2**
   A second two digit single integer sub value, with the same function as User Version.
   
   *Example:*
      34 would designate Fallout 3 as the specific game file.


.. note::

   * All three values are used to verify which data should be attached to a file during the export process.
   * The values of each object are checked against the scene during export.
   * Mismatches will trigger and error and alert the user so that corrections can be effected.
   * Check the nif files included with the game you're modding to know which versions to use.<commit_msg>Scene property is compared at export<commit_after>Scene
-----

The follow section outlines Scene level settings that are required for import/export

Nif Version
===========

**Nif Version**
   The base version, generally related to a single game or company. Displayed in format *xx.xx.xx.xx*
   
   *Example:*
      Nif Version 20.02.00.07 is the version that is used for Fallout 3.

**User Version**
   A two digit single integer sub value of Nif Version.
   
   *Example:*
      11 would designate Fallout 3 as the specific game file.
   
**User Version 2**
   A second two digit single integer sub value, with the same function as User Version.
   
   *Example:*
      34 would designate Fallout 3 as the specific game file.


.. note::

   * All three values are used to verify which data should be attached to a file during the export process.
   * The scene version is checked at export and compared with the intended export format's version.
   * Mismatches will trigger and error and alert the user so that corrections can be effected.
   * Check the nif files included with the game you're modding to know which versions to use.
{'fraction_non_alphanumeric': 0.06331387516838796, 'fraction_numerical': 0.014369106421194431, 'mean_word_length': 3.1958568738229753, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 3, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 2, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '2995467', 'n_tokens_mistral': 604, 'n_tokens_neox': 560, 'n_words': 327}