<commit_before>#include <iostream>
#include <stdio.h>
#include <string.h>
#include <vector.h>
#include <sstream>
#include <sys/types.h>
#include <sys/sysctl.h>

#include "ASIHTTPRequest.h"
#include "ViewController.h"
#include "ResourceCache.h"
#include "External/Reachability/Reachability.h"
#include "DebugValues.h"
#include "CameraModel.h"
#include "PrecachingService.h"
#include "NewGlobeCamera.h"
#include "MeshPool.h"
#include "StreamingController.h"
#include "EegeoEnvironmentRendering.h"
#include "MaterialRepository.h"
#include "StencilShadowMaterial.h"
#include "App.h"
#include "AppOnMap.h"
#include "IOSHelper.h"
#include "BuildingBuilder.h"
#include "LandmarksBuilder.h"
#include "LcmTerrainBuilder.h"
#include "ModelBuilder.h"
#include "PlaceNamesBuilder.h"
#include "RoadBuilder.h"
#include "ShadowBuilder.h"
#include "PayloadPool.h"
#include "SummaryStats.h"
#include "BuildingStreaming.h"
#include "LandmarksStreaming.h"
#include "TerrainStreaming.h"
#include "GroundModelStreaming.h"
#include "AboveGroundModelStreaming.h"
#include "PlaceNamesStreaming.h"
#include "RoadStreaming.h"
#include "ShadowStreaming.h"
#include "DefaultMaterialFactory.h"
#include "EnvironmentFlatteningService.h"
#include "Graphics.h"
#include "Camera.h"
#include "EffectHandler.h"
#include "EffectHandler.h"
#include "LatLongAltitude.h"
#include "CameraModel.h"
#include "IAppOnMap.h"
#include "EegeoWorld.h"
#include "Blitter.h"
#include "GLState.h"
#include "RenderContext.h"
#include "GlobalLighting.h"
#include "DefaultMaterialFactory.h"
#include "iOSTaskQueue.h"
#include "ResourceCache.h"
#include "iOSFileIO.h"
#include "iOSTextureFileLoader.h"
#include "iOSPayloadLoadRequestItemFactory.h"
#include "VehicleModelLoader.h"
#include "VehicleModelRepository.h"

@interface ViewController()
{
    
}


@property (strong, nonatomic) EAGLContext *context;
@end


@implementation ViewController

CFTimeInterval previousTimestamp = CFAbsoluteTimeGetCurrent();<commit_msg>add using directive for iOS leaf system platform types to main ViewController to accommodate platform refactoring<commit_after>#include <iostream>
#include <stdio.h>
#include <string.h>
#include <vector.h>
#include <sstream>
#include <sys/types.h>
#include <sys/sysctl.h>

#include "ASIHTTPRequest.h"
#include "ViewController.h"
#include "ResourceCache.h"
#include "External/Reachability/Reachability.h"
#include "DebugValues.h"
#include "CameraModel.h"
#include "PrecachingService.h"
#include "NewGlobeCamera.h"
#include "MeshPool.h"
#include "StreamingController.h"
#include "EegeoEnvironmentRendering.h"
#include "MaterialRepository.h"
#include "StencilShadowMaterial.h"
#include "App.h"
#include "AppOnMap.h"
#include "IOSHelper.h"
#include "BuildingBuilder.h"
#include "LandmarksBuilder.h"
#include "LcmTerrainBuilder.h"
#include "ModelBuilder.h"
#include "PlaceNamesBuilder.h"
#include "RoadBuilder.h"
#include "ShadowBuilder.h"
#include "PayloadPool.h"
#include "SummaryStats.h"
#include "BuildingStreaming.h"
#include "LandmarksStreaming.h"
#include "TerrainStreaming.h"
#include "GroundModelStreaming.h"
#include "AboveGroundModelStreaming.h"
#include "PlaceNamesStreaming.h"
#include "RoadStreaming.h"
#include "ShadowStreaming.h"
#include "DefaultMaterialFactory.h"
#include "EnvironmentFlatteningService.h"
#include "Graphics.h"
#include "Camera.h"
#include "EffectHandler.h"
#include "EffectHandler.h"
#include "LatLongAltitude.h"
#include "CameraModel.h"
#include "IAppOnMap.h"
#include "EegeoWorld.h"
#include "Blitter.h"
#include "GLState.h"
#include "RenderContext.h"
#include "GlobalLighting.h"
#include "DefaultMaterialFactory.h"
#include "iOSTaskQueue.h"
#include "ResourceCache.h"
#include "iOSFileIO.h"
#include "iOSTextureFileLoader.h"
#include "iOSPayloadLoadRequestItemFactory.h"
#include "VehicleModelLoader.h"
#include "VehicleModelRepository.h"

using namespace Eegeo::iOS;

@interface ViewController()
{
    
}


@property (strong, nonatomic) EAGLContext *context;
@end


@implementation ViewController

CFTimeInterval previousTimestamp = CFAbsoluteTimeGetCurrent();
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