<commit_before>﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace CSharpGL
{
    /// <summary>
    /// do nothing about sampling in building texture.
    /// </summary>
    public class NullSampler : SamplerBase
    {
        /// <summary>
        /// do nothing about sampling in building texture.
        /// </summary>
        public NullSampler() : base(null, MipmapFilter.LinearMipmapLinear) { }

        public override void Bind(uint unit, BindTextureTarget target)
        {
        }
    }
}
<commit_msg>clean<commit_after>﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace CSharpGL
{
    /// <summary>
    /// do nothing about sampling in building texture.
    /// </summary>
    public class NullSampler : SamplerBase
    {
        /// <summary>
        /// do nothing about sampling in building texture.
        /// </summary>
        public NullSampler() : base(null, MipmapFilter.LinearMipmapLinear) { }

        /// <summary>
        /// do nothing.
        /// </summary>
        /// <param name="unit"></param>
        /// <param name="target"></param>
        public override void Bind(uint unit, BindTextureTarget target)
        {
        }
    }
}

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{'dir': 'git-commits-cleaned', 'id': '6202881', 'n_tokens_mistral': 353, 'n_tokens_neox': 350, 'n_words': 94}