<commit_before>    MAC INA
        CLC
        ADC #1
    ENDM

    MAC DEA
        SEC
        SBC #1
    ENDM

    MAC DELAY
.CYCLES SET {1}

        ECHO "C0",.CYCLES

        IF .CYCLES % 5 == 1 && .CYCLES % 3
        NOP
.CYCLES SET .CYCLES - 2
        ENDIF

        ECHO "C1",.CYCLES

        IF [.CYCLES - 2] / 5
        REPEAT .CYCLES / 5
            INC foo
        REPEND
.CYCLES SET .CYCLES % 5
        ENDIF

        ECHO "C2",.CYCLES

        IF .CYCLES % 3 == 1
        NOP
.CYCLES SET .CYCLES - 2
        ENDIF

        ECHO "C3",.CYCLES

        REPEAT .CYCLES / 3
            STA DUMP
        REPEND

.CYCLES SET .CYCLES % 3

        ECHO "C4",.CYCLES

        REPEAT .CYCLES / 2
        NOP
        REPEND

.CYCLES SET .CYCLES % 2

        IF .CYCLES
        ERR
        ENDIF

    ENDM

NULL    = 0 ; The value of NULL
ONE     = 1 ; The value of one

WALLCNT = 10 ; The number of walls to render in scrend

PIXH    = 3 ; The height of each pixel, in scanlines (x2)

UPPRWALL_S  = 30

HADJ_A  = $00 ; The horizontal adjustment of each minimap sprite
HADJ_B  = $10

HWAIT   = 5 ; The horizontal wait for the minimap
HDELAY1 = 7 ; The amount of clocks for horizontal correction (minimap)<commit_msg>Removed the annoying debugging messages<commit_after>    MAC INA
        CLC
        ADC #1
    ENDM

    MAC DEA
        SEC
        SBC #1
    ENDM

    MAC DELAY
.CYCLES SET {1}

        IF .CYCLES % 5 == 1 && .CYCLES % 3
        NOP
.CYCLES SET .CYCLES - 2
        ENDIF

        IF [.CYCLES - 2] / 5
        REPEAT .CYCLES / 5
            INC foo
        REPEND
.CYCLES SET .CYCLES % 5
        ENDIF

        IF .CYCLES % 3 == 1
        NOP
.CYCLES SET .CYCLES - 2
        ENDIF

        REPEAT .CYCLES / 3
            STA DUMP
        REPEND

.CYCLES SET .CYCLES % 3

        REPEAT .CYCLES / 2
        NOP
        REPEND

.CYCLES SET .CYCLES % 2

        IF .CYCLES
        ERR
        ENDIF

    ENDM

NULL    = 0 ; The value of NULL
ONE     = 1 ; The value of one

WALLCNT = 10 ; The number of walls to render in scrend

PIXH    = 3 ; The height of each pixel, in scanlines (x2)

UPPRWALL_S  = 30

HADJ_A  = $00 ; The horizontal adjustment of each minimap sprite
HADJ_B  = $10

HWAIT   = 5 ; The horizontal wait for the minimap
HDELAY1 = 7 ; The amount of clocks for horizontal correction (minimap)
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{'dir': 'git-commits-cleaned', 'id': '6300023', 'n_tokens_mistral': 957, 'n_tokens_neox': 854, 'n_words': 297}