<commit_before>CUSTOM_TALENTS_DATA = {
	talent_experience_pct1 = {
		icon = "talents/experience",
		cost = 1,
		group = 1,
		max_level = 1,
		special_values = {
			experience_pct = {10}
		},
		effect = {
			unit_keys = {
				bonus_experience_percentage = "experience_pct",
			},
		}
	},
	talent_bonus_creep_gold1 = {
		icon = "talents/gold",
		cost = 1,
		group = 1,
		max_level = 1,
		special_values = {
			gold_for_creep = {10}
		},
		effect = {
			modifiers = {
				modifier_talent_creep_gold = "gold_for_creep",
			},
		}
	},
	talent_experience_pct2 = {
		icon = "talents/experience",
		cost = 1,
		group = 2,
		max_level = 1,
		special_values = {
			experience_pct = {20}
		},
		effect = {
			unit_keys = {
				bonus_experience_percentage = "experience_pct",
			},
		}
	},
	talent_bonus_creep_gold2 = {
		icon = "talents/gold",
		cost = 1,
		group = 2,
		max_level = 1,
		special_values = {
			gold_for_creep = {20}
		},
		effect = {
			modifiers = {
				modifier_talent_creep_gold = "gold_for_creep",
			},
		}
	},
	talent_experience_pct3 = {
		icon = "talents/experience",
		cost = 1,
		group = 3,
		max_level = 1,
		special_values = {
			experience_pct = {30}
		},
		effect = {
			unit_keys = {
				bonus_experience_percentage = "experience_pct",<commit_msg>no message<commit_after>CUSTOM_TALENTS_DATA = {
	talent_experience_pct1 = {
		icon = "talents/experience",
		cost = 1,
		group = 1,
		max_level = 1,
		special_values = {
			experience_pct = {10}
		},
		effect = {
			unit_keys = {
				bonus_experience_percentage = "experience_pct",
			},
		}
	},
	talent_experience_pct2 = {
		icon = "talents/experience",
		cost = 1,
		group = 2,
		max_level = 1,
		special_values = {
			experience_pct = {20}
		},
		effect = {
			unit_keys = {
				bonus_experience_percentage = "experience_pct",
			},
		}
	},
	talent_experience_pct3 = {
		icon = "talents/experience",
		cost = 1,
		group = 3,
		max_level = 1,
		special_values = {
			experience_pct = {30}
		},
		effect = {
			unit_keys = {
				bonus_experience_percentage = "experience_pct",
			},
		}
	},
	talent_bonus_creep_gold1 = {
		icon = "talents/gold",
		cost = 1,
		group = 1,
		max_level = 1,
		special_values = {
			gold_for_creep = {10}
		},
		effect = {
			modifiers = {
				modifier_talent_creep_gold = "gold_for_creep",
			},
		}
	},
	talent_bonus_creep_gold2 = {
		icon = "talents/gold",
		cost = 1,
		group = 2,
		max_level = 1,
		special_values = {
			gold_for_creep = {20}
		},
		effect = {
			modifiers = {
				modifier_talent_creep_gold = "gold_for_creep",
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