<commit_before>#pragma once

#include "Snake.h"
#include "Console.h"
#include <thread>
#include <mutex>

/*
Game controller.
*/
class GameCtrl {
public:
    static const std::string MSG_BAD_ALLOC;
    static const std::string MSG_LOSE;
    static const std::string MSG_WIN;
    static const std::string MSG_ESC;
    static const std::string MAP_INFO_FILENAME;

    ~GameCtrl();

    /*
    Forbid copy
    */
    GameCtrl(const GameCtrl &m) = delete;
    GameCtrl& operator=(const GameCtrl &m) = delete;
<commit_msg>Add stdlib header (#8)<commit_after>#pragma once

#include "Snake.h"
#include "Console.h"
#include <cstdlib>
#include <thread>
#include <mutex>

/*
Game controller.
*/
class GameCtrl {
public:
    static const std::string MSG_BAD_ALLOC;
    static const std::string MSG_LOSE;
    static const std::string MSG_WIN;
    static const std::string MSG_ESC;
    static const std::string MAP_INFO_FILENAME;

    ~GameCtrl();

    /*
    Forbid copy
    */
    GameCtrl(const GameCtrl &m) = delete;
    GameCtrl& operator=(const GameCtrl &m) = delete;

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