<commit_before>using MonoGame.Extended.TextureAtlases;

namespace MonoGame.Extended.BitmapFonts
{
    public class BitmapFontRegion
    {
        public BitmapFontRegion(TextureRegion2D textureRegion, int character, int xOffset, int yOffset, int xAdvance)
        {
            TextureRegion = textureRegion;
            Character = character;
            XOffset = xOffset;
            YOffset = yOffset;
            XAdvance = xAdvance;
        }
        
        public int Character { get; set; }
        public TextureRegion2D TextureRegion { get; }
        public int XOffset { get; set; }
        public int YOffset { get; set; }
        public int XAdvance { get; set; }

        public int Width => TextureRegion.Width;

        public int Height => TextureRegion.Height;
    }
}<commit_msg>added a ToString to BitmapFontRegion<commit_after>using System;
using MonoGame.Extended.TextureAtlases;

namespace MonoGame.Extended.BitmapFonts
{
    public class BitmapFontRegion
    {
        public BitmapFontRegion(TextureRegion2D textureRegion, int character, int xOffset, int yOffset, int xAdvance)
        {
            TextureRegion = textureRegion;
            Character = character;
            XOffset = xOffset;
            YOffset = yOffset;
            XAdvance = xAdvance;
        }
        
        public int Character { get; set; }
        public TextureRegion2D TextureRegion { get; }
        public int XOffset { get; set; }
        public int YOffset { get; set; }
        public int XAdvance { get; set; }
        public int Width => TextureRegion.Width;
        public int Height => TextureRegion.Height;

        public override string ToString()
        {
            return $"{Convert.ToChar(Character)} {TextureRegion}";
        }
    }
}
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