<commit_before>﻿<?xml version="1.0"?>
<Template>
	<TemplateConfiguration>
		<_Name>Google Glass Application</_Name>
		<_Category>C#/Glass</_Category>
		<Icon>monodroid-project</Icon>
		<LanguageName>C#</LanguageName>
		<_Description>Creates a Google Glass Application that targets the XE12 Google Glass.</_Description>
	</TemplateConfiguration>
	
	<Actions>
		<Open filename = "MainActivity.cs"/>
	</Actions>
	
	<Combine name = "${ProjectName}" directory = ".">
		<Options>
			<StartupProject>${ProjectName}</StartupProject>
		</Options>
		
		<Project name = "${ProjectName}" directory = "." type = "MonoDroid">
			<Options
				AndroidApplication="true"
				AndroidResgenFile="Resources/Resource.designer.cs"
				AndroidResgenClass="Resource"
				TargetFrameworkVersion="MonoAndroid,Version=v4.0.3" />
			<References>
				<Reference type="Gac" refto="System, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e" />
				<Reference type="Gac" refto="System.Xml, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e" />
				<Reference type="Gac" refto="System.Core, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e" />
				<Reference type="Gac" refto="Mono.Android" />
			</References>
			<Files>
				<File name="MainActivity.cs" src="GlassApplication/MainActivity.cs" />
				<File name="AndroidEnvironments.txt" src="GlassApplication/AndroidEnvironments.txt" BuildAction="AndroidEnvironment" />
				<Directory name="Resources">
					<File name="Resource.designer.cs" src="GlassApplication/Resource.cs" />
					<RawFile name="AboutResources.txt" src="GlassApplication/AboutResources.txt" />
					<Directory name="layout">
					</Directory>
					<Directory name="values">
						<File name="Strings.xml"><![CDATA[<?xml version="1.0" encoding="utf-8"?>
<resources>
    <string name="hello">Hello Glass, Tap Me!</string>
    <string name="app_name">${ProjectName}</string>
</resources>]]></File>
					</Directory>
					<Directory name="xml">
						<File name="VoiceTriggerStart.xml"><![CDATA[<?xml version="1.0" encoding="utf-8"?>
<trigger keyword="My Xamarin App">
    <!--<constraints network="true" /> // Include if your app trigger needs to connect to the internet-->
    <!--<input prompt="My Prompt" noTouch="true" />  // No touch means don't ask for prompt when tapped on rather than spoken -->
</trigger>]]></File>
					</Directory>
					<Directory name ="drawable">
						<RawFile name="Icon.png" src="GlassApplication/Icon.png" />
					</Directory>
				</Directory>
				<Directory name="Properties">
					<File name="AssemblyInfo.cs" src="GlassApplication/AssemblyInfo.cs" />
				</Directory>
				<Directory name="Assets">
					<RawFile name="AboutAssets.txt" src="GlassApplication/AboutAssets.txt" />
				</Directory>
			</Files>
		</Project>
	</Combine>
</Template><commit_msg>Use the Project Name for the Voice Trigger<commit_after>﻿<?xml version="1.0"?>
<Template>
	<TemplateConfiguration>
		<_Name>Google Glass Application</_Name>
		<_Category>C#/Glass</_Category>
		<Icon>monodroid-project</Icon>
		<LanguageName>C#</LanguageName>
		<_Description>Creates a Google Glass Application that targets the XE12 Google Glass.</_Description>
	</TemplateConfiguration>
	
	<Actions>
		<Open filename = "MainActivity.cs"/>
	</Actions>
	
	<Combine name = "${ProjectName}" directory = ".">
		<Options>
			<StartupProject>${ProjectName}</StartupProject>
		</Options>
		
		<Project name = "${ProjectName}" directory = "." type = "MonoDroid">
			<Options
				AndroidApplication="true"
				AndroidResgenFile="Resources/Resource.designer.cs"
				AndroidResgenClass="Resource"
				TargetFrameworkVersion="MonoAndroid,Version=v4.0.3" />
			<References>
				<Reference type="Gac" refto="System, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e" />
				<Reference type="Gac" refto="System.Xml, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e" />
				<Reference type="Gac" refto="System.Core, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e" />
				<Reference type="Gac" refto="Mono.Android" />
			</References>

			<Files>
				<File name="MainActivity.cs" src="GlassApplication/MainActivity.cs" />
				<File name="AndroidEnvironments.txt" src="GlassApplication/AndroidEnvironments.txt" BuildAction="AndroidEnvironment" />
				<Directory name="Resources">
					<File name="Resource.designer.cs" src="GlassApplication/Resource.cs" />
					<RawFile name="AboutResources.txt" src="GlassApplication/AboutResources.txt" />
					<Directory name="layout">
					</Directory>
					<Directory name="values">
						<File name="Strings.xml"><![CDATA[<?xml version="1.0" encoding="utf-8"?>
<resources>
    <string name="hello">Hello Glass, Tap Me!</string>
    <string name="app_name">${ProjectName}</string>
</resources>]]></File>
					</Directory>
					<Directory name="xml">
						<File name="VoiceTriggerStart.xml"><![CDATA[<?xml version="1.0" encoding="utf-8"?>
<trigger keyword="${ProjectName}">
    <!--<constraints network="true" /> // Include if your app trigger needs to connect to the internet-->
    <!--<input prompt="My Prompt" noTouch="true" />  // No touch means don't ask for prompt when tapped on rather than spoken -->
</trigger>]]></File>
					</Directory>
					<Directory name ="drawable">
						<RawFile name="Icon.png" src="GlassApplication/Icon.png" />
					</Directory>
				</Directory>
				<Directory name="Properties">
					<File name="AssemblyInfo.cs" src="GlassApplication/AssemblyInfo.cs" />
				</Directory>
				<Directory name="Assets">
					<RawFile name="AboutAssets.txt" src="GlassApplication/AboutAssets.txt" />
				</Directory>
			</Files>
		</Project>
	</Combine>
</Template>
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