<commit_before>﻿// Copyright (c) 2007-2018 ppy Pty Ltd <<EMAIL>>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE

using System;
using System.Globalization;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings;
using OpenTK;
using OpenTK.Graphics;

namespace osu.Game.Overlays.Volume
{
    public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>
    {
        private CircularProgress volumeCircle;
        public BindableDouble Bindable { get; } = new BindableDouble();
        private readonly float circleSize;
        private readonly Color4 meterColour;
        private readonly string name;

        public VolumeMeter(string name, float circleSize, Color4 meterColour)
        {
            this.circleSize = circleSize;
            this.meterColour = meterColour;<commit_msg>Add default bindable values<commit_after>﻿// Copyright (c) 2007-2018 ppy Pty Ltd <<EMAIL>>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE

using System;
using System.Globalization;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings;
using OpenTK;
using OpenTK.Graphics;

namespace osu.Game.Overlays.Volume
{
    public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>
    {
        private CircularProgress volumeCircle;
        public BindableDouble Bindable { get; } = new BindableDouble { MinValue = 0, MaxValue = 1 };
        private readonly float circleSize;
        private readonly Color4 meterColour;
        private readonly string name;

        public VolumeMeter(string name, float circleSize, Color4 meterColour)
        {
            this.circleSize = circleSize;
            this.meterColour = meterColour;
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