<commit_before>LyreLand
========


LyreLand provides you with Procedural Content Generation tools to generate
Worlds for the Unity 5 game engine along with generated background music.
<commit_msg>readme: remove unity part and add dependencies in README.md<commit_after>LyreLand
========

Overview
--------

LyreLand generates music procedurally using Markov-chains based learning,
music composition rules, and pseudo-random.

Dependencies
------------

LyreLand is developed using JAVA 8. It uses the jMusic library to generate
MIDI scores and Fluidsynth to produce WAV files using a SF2 GM soundfont.

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