<commit_before>﻿using UnityEngine;
using System.Collections;

public class LevelLoader : MonoBehaviour {

	// Use this for initialization
    
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
    private void OnTriggerEnter2D(Collider2D col)
    {
        if (col.name == "Player")
        {
            Application.LoadLevel("LevelTwo");
            Debug.Log("you ended the level");
        }

    }
}<commit_msg>Level loader loads main menu because we only have one level<commit_after>﻿using UnityEngine;
using System.Collections;

public class LevelLoader : MonoBehaviour {

	// Use this for initialization
    
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
    private void OnTriggerEnter2D(Collider2D col)
    {
        if (col.name == "Player")
        {
            //no next level to load (shoulden't be hardcoded anyway)
            // Application.LoadLevel("LevelTwo");
            Application.LoadLevel("FINAL_mainMenu");
            Debug.Log("you ended the level");
        }

    }
}
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