<commit_before>/obj/item/clothing/mask/gas
	name = "gas mask"
	desc = "A face-covering mask that can be connected to an air supply. While good for concealing your identity, it isn't good for blocking gas flow." //More accurate
	icon_state = "gas_alt"
	clothing_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
	flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT
	w_class = WEIGHT_CLASS_NORMAL
	item_state = "gas_alt"
	gas_transfer_coefficient = 0.01
	permeability_coefficient = 0.01
	flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
	resistance_flags = NONE
	mutantrace_variation = STYLE_MUZZLE
	visor_flags_inv = HIDEFACE
	var/flavor_adjust = TRUE //can it do the heehoo alt click to hide/show identity

/obj/item/clothing/mask/gas/examine(mob/user)
	. = ..()
	if(flavor_adjust)
		. += "<span class='info'>Alt-click to toggle identity concealment. it's currently <b>[flags_inv & HIDEFACE ? "on" : "off"]</b>.</span>"

/obj/item/clothing/mask/gas/AltClick(mob/user)
	. = ..()
	if(flavor_adjust && adjustmask(user, TRUE))
		return TRUE

/obj/item/clothing/mask/gas/glass
	name = "glass gas mask"
	desc = "A face-covering mask that can be connected to an air supply. This one doesn't obscure your face however." //More accurate
	icon_state = "gas_clear"
	flags_inv = HIDEEYES
<commit_msg>important<commit_after>/obj/item/clothing/mask/gas
	name = "gas mask"
	desc = "A face-covering mask that can be connected to an air supply. While good for concealing your identity, it isn't good for blocking gas flow." //More accurate
	icon_state = "gas_alt"
	clothing_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
	flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT
	w_class = WEIGHT_CLASS_NORMAL
	item_state = "gas_alt"
	gas_transfer_coefficient = 0.01
	permeability_coefficient = 0.01
	flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
	resistance_flags = NONE
	mutantrace_variation = STYLE_MUZZLE
	visor_flags_inv = HIDEFACE
	var/flavor_adjust = TRUE //can it do the heehoo alt click to hide/show identity

/obj/item/clothing/mask/gas/examine(mob/user)
	. = ..()
	if(flavor_adjust)
		. += "<span class='info'>Alt-click to toggle identity concealment. it's currently <b>[flags_inv & HIDEFACE ? "on" : "off"]</b>.</span>"

/obj/item/clothing/mask/gas/AltClick(mob/user)
	. = ..()
	if(flavor_adjust && adjustmask(user, TRUE))
		return TRUE

/obj/item/clothing/mask/gas/glass
	name = "glass gas mask"
	desc = "A face-covering mask that can be connected to an air supply. This one doesn't obscure your face however." //More accurate
	icon_state = "gas_clear"
	flags_inv = HIDEEYES
	flavor_adjust = FALSE

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