<commit_before>﻿namespace KingSurvival.GameLogic.Models
{
    using KingSurvival.GameLogic.Contracts;

    public class Pawn : Figure, IFigure
    {
        public Pawn(Position position)
            : base(position)
        {
        }

        public override void Move(Position position)
        {
            this.Position = position;
        }
    }
}<commit_msg>Updated Pawn according to new Figure specs<commit_after>﻿namespace KingSurvival.GameLogic.Models
{
    using System;
    using Commons;
    using KingSurvival.GameLogic.Contracts;
    using MovementStrategies;

    public class Pawn : Figure, IFigure
    {
        public Pawn(string name, IMovementStrategy movementStrategy)
            : base(name, movementStrategy)
        {
        }

        public override bool CanMove(Movement movement)
        {
            return this.MovementStrategy.CanMove(movement);
        }
    }
}
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