<commit_before>using System.Linq;
using FacetedWorlds.Reversi.Client.NavigationModels;
using FacetedWorlds.Reversi.GameLogic;
using FacetedWorlds.Reversi.Model;
using System.Windows.Input;
using UpdateControls.XAML;
using System;
using FacetedWorlds.Reversi.NavigationModels;

namespace FacetedWorlds.Reversi.ViewModels
{
    public class GameSummaryViewModel
    {
        private Player _player;
        private MainNavigationModel _mainNavigation;

        private RemoteGameState _gameState;

        public GameSummaryViewModel(Player player, MainNavigationModel mainNavigation)
        {
            _player = player;
            _mainNavigation = mainNavigation;
            _gameState = new RemoteGameState(player, _mainNavigation);
        }

        public Player Player
        {
            get { return _player; }
        }<commit_msg>Deleted unnecessary property to eliminate circular reference in view model. Allowed for memory leak fix.<commit_after>using System.Linq;
using FacetedWorlds.Reversi.Client.NavigationModels;
using FacetedWorlds.Reversi.GameLogic;
using FacetedWorlds.Reversi.Model;
using System.Windows.Input;
using UpdateControls.XAML;
using System;
using FacetedWorlds.Reversi.NavigationModels;

namespace FacetedWorlds.Reversi.ViewModels
{
    public class GameSummaryViewModel
    {
        private Player _player;
        private MainNavigationModel _mainNavigation;

        private RemoteGameState _gameState;

        public GameSummaryViewModel(Player player, MainNavigationModel mainNavigation)
        {
            _player = player;
            _mainNavigation = mainNavigation;
            _gameState = new RemoteGameState(player, _mainNavigation);
        }
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{'dir': 'git-commits-cleaned', 'id': '1458730', 'n_tokens_mistral': 446, 'n_tokens_neox': 446, 'n_words': 106}