<commit_before><html>
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	<title>
		SBURBSim
	</title>
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<body>
<div id = "navbar"></div>

	<div id = "story">
		<table class = 'void bio' id = "jadedResearcher">
			<tr valign="top">
			<td class = 'bioPic'>
				<div class = 'nameHeader'>jadedResearcher (JR)</div>
				<img class = "avatar" id = 'jadedResearcherAvatar' src = "images/Credits/author.png">
			</td>
			<td class = 'mind rightCol'>
				<div class = 'stat'><span class = 'statHeader'>Classpect:</span> Waste of Mind</div>
				<div class = 'stat'><span class = 'statHeader'>Speciality:</span> Programming and Ideas Implementing</div>
				<div class = 'stat'><span class = 'statHeader'>Join Date:</span> January 13th, 2017</div>


				<div class = 'mainText'>
					Long long ago, in the far away past of 2017, JR had a very important Decision to make. What would they do while waiting for Hiveswap to come out, which was DEFINITELY going to come out in January and you would be a fool for suggesting otherwise. They decided to try their hand at making a "roguelike" SBURBSim game that played itself and was different every time. The rest is history. Miraculously, the Sim didn't end when Hiveswap came out like eleven fucking months later.
					<br><br>
					JR enjoys coding, coding some more, doing stupid shit (usually involving code) and packing literally everything as full of secrets, easter eggs, and lucky charms as they can get.
					<br><br>
					JR is a sadistic puzzle master and definitely not bad at secrets.  Their Denizen is Janus, and it became retroactively a refrance to the Sim being founded in January.
					<br><br>
				</div>			</td>
			</tr>
		</table>



		<table class = 'void bio' id = "karmicRetribution">
			<tr>
			<td valign="top" class = 'bioPic'>
				<div class = 'nameHeader'>karmicRetribution (KR)</div>
				<img class = "avatar" id = 'karmicRetributionAvatar' src = "images/Credits/kr.png">
			</td>
			<td class = 'dream rightCol'>
				<div class = 'stat'><span class = 'statHeader'>Classpect:</span> Smith of Dream</div>
				<div class = 'stat'><span class = 'statHeader'>Speciality:</span> Art and Auspiticsm</div>
				<div class = 'stat'><span class = 'statHeader'>Join Date:</span> January 24th, 2017</div>


				<div class = 'mainText'>


					So have you ever gotten interested in a friend's project, and then thought "Oh look, there's a small thing I can help them with! It should only take a few minutes, even!" And a few weeks later you found yourself using all of your spare time to work on the project?
					Yeah.
<br><br>
					Anyway, I'm karmicRetribution, <NAME> (because canon is for plebs), and I did most of the foundational graphics work on the sim. I try to stop JR from hate-macking on good taste so that we can all enjoy looking at the site instead of clawing our eyes out.
<br><br>


					Also, I accidentally enabled the Shogun's ascension. Whoops, my bad.<commit_msg>added email address to bio, probably"<commit_after><html>
<head>
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	<script type="application/javascript" src="scripts/Controllers/BioController.dart.js"></script>


	<title>
		SBURBSim
	</title>
</head>

<body>
<div id = "navbar"></div>

	<div id = "story">
		<table class = 'void bio' id = "jadedResearcher">
			<tr valign="top">
			<td class = 'bioPic'>
				<div class = 'nameHeader'>jadedResearcher (JR)</div>
				<img class = "avatar" id = 'jadedResearcherAvatar' src = "images/Credits/author.png">
			</td>
			<td class = 'mind rightCol'>
				<div class = 'stat'><span class = 'statHeader'>Classpect:</span> Waste of Mind</div>
				<div class = 'stat'><span class = 'statHeader'>Speciality:</span> Programming and Ideas Implementing</div>
				<div class = 'stat'><span class = 'statHeader'>Join Date:</span> January 13th, 2017</div>


				<div class = 'mainText'>
					Long long ago, in the far away past of 2017, JR had a very important Decision to make. What would they do while waiting for Hiveswap to come out, which was DEFINITELY going to come out in January and you would be a fool for suggesting otherwise. They decided to try their hand at making a "roguelike" SBURBSim game that played itself and was different every time. The rest is history. Miraculously, the Sim didn't end when Hiveswap came out like eleven fucking months later.
					<br><br>
					JR enjoys coding, coding some more, doing stupid shit (usually involving code) and packing literally everything as full of secrets, easter eggs, and lucky charms as they can get.
					<br><br>
					JR is a sadistic puzzle master and definitely not bad at secrets.  Their Denizen is Janus, and it became retroactively a refrance to the Sim being founded in January.
					<br><br>
					You can contact JR at <EMAIL>
					<br><br>
				</div>			</td>
			</tr>
		</table>



		<table class = 'void bio' id = "karmicRetribution">
			<tr>
			<td valign="top" class = 'bioPic'>
				<div class = 'nameHeader'>karmicRetribution (KR)</div>
				<img class = "avatar" id = 'karmicRetributionAvatar' src = "images/Credits/kr.png">
			</td>
			<td class = 'dream rightCol'>
				<div class = 'stat'><span class = 'statHeader'>Classpect:</span> Smith of Dream</div>
				<div class = 'stat'><span class = 'statHeader'>Speciality:</span> Art and Auspiticsm</div>
				<div class = 'stat'><span class = 'statHeader'>Join Date:</span> January 24th, 2017</div>


				<div class = 'mainText'>


					So have you ever gotten interested in a friend's project, and then thought "Oh look, there's a small thing I can help them with! It should only take a few minutes, even!" And a few weeks later you found yourself using all of your spare time to work on the project?
					Yeah.
<br><br>
					Anyway, I'm karmicRetribution, Smith of Dream (because canon is for plebs), and I did most of the foundational graphics work on the sim. I try to stop JR from hate-macking on good taste so that we can all enjoy looking at the site instead of clawing our eyes out.
<br><br>


					Also, I accidentally enabled the Shogun's ascension. Whoops, my bad.
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