<commit_before>## Encryption

Communication between you and the **UI** is encrypted.

Communication between the **UI** and an **Instance** is encrypted.

Account passwords are stored in the config of the **Instance** with a one-way encryption.

> It's not possible for us to login to your account or control your server, but more importantly we don't want too.

![alt text]({{assets}}/images/features-security-encryption.png "Security - Encryption")
<commit_msg>Added information about encrypted game server passwords<commit_after>## Encryption

### Communication

Communication between you and the **UI** is encrypted.

Communication between the **UI** and an **Instance** is encrypted.

![alt text]({{assets}}/images/features-security-encryption.png "Security - Encryption")

### Configuration

Account passwords are stored in the config of the **Instance** with a one-way encryption.

> It's not possible for us to login to your account or control your server, but more importantly we don't want too.

Game server passwords are stored in the config of the **Instance** with a two-way encryption. Procon must be able to decrypt these passwords back to plain-text to use in authentication with the game server.

> Call of Duties remote console protocol requires passwords be sent in plain-text. There is only so much we can do.

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