<commit_before># next

* Fixed the perk selection in Loadout Builder. #1453
* Fixed the logic for artifact bonuses to compute the right number. #1477
* Restore some missing images from our build system changes.
* Don't allow engrams to be tagged. #1478
* Add home screen icons (and Safari tab icons, and Windows tile icons) for the website.
* Fixed "is:locked" filters to be consistent for engrams. #1489
* The Beta website is now updated automatically for every PR.
* If you're not logged in to the website, we show the login screen.
* Better error messages for when you have the wrong platform selected, plus the error doesn't cover the platform selector.
* Improved website compatibility with Firefox, Safari, and Edge.
* Many style fixes for Safari.
* Drag and drop is now supported on touch devices. Press and hold an item to drag it. #1499
* Armsday packages can no longer be dragged. #1512
* Add tags and notes to items! This has been in Beta forever but now it's official. Hit ? to see the keyboard shortcuts, and use "tag:" searches to find your tagged gear.
* Remove Materials Exchange from the beta.
* Vendors now show where they are, and are sorted better. All the cryptarchs now appear. Engrams waiting to be decrypted aren't shown in the vendor screen.
* Experimental iOS 9 Mobile Safari compatibility. May be removed in the future.

# 3.16.1

* Significantly increased the storage limit for tags and notes. It's still possible to go over (especially with long notes) but it should happen far less frequently - and it should notify you when it happens.

# 3.16.0

* Removed farming option to keep greens since they're disassembled by default now.
* Added stat search, for example: "stat:rof:>= 22"
* Fixed formatting for search loadouts when the search terms contain angle brackets.
* A new "Make room for Postmaster items" auto layout will clear out enough space on your character to pick up all the stuff you've accumulated at the Postmaster.
* Vendor items now explain what you need to do to get them.
* Xur looks like the other vendors, and correctly displays both heavies now.
* Compare tool styling updates.
* Compare tool shows attack/defense.
* In the compare tool, stats that are the same across all items are white instead of blue.
* There's now a picture of each item in the compare tool.
* Clicking the title of an item in the compare tool will scroll to that item and "pop" it so you know which one it is.
* Armor and items that don't match the equipping character will once again transfer in loadouts. You can still put multiple subclasses of the same damage type in a loadout.
* Empty space around talent grids has been eliminated.
* Memory of Felwinter's stat bar no longer overflows its container.

# 3.15.0

* Permit the same damage type of subclass in loadouts (#1067)
* Update record books to properly display time instead of a large number. (#1051)
* Moving an item into a full vault but an empty bucket (such as full General but the vault contains no Consumables) now works.
* Stacks of items are properly accounted for. They'll now combine as things are moved to make space - previously even a stack of 1 consumable would count as taking up the whole slot and would prevent a move of 2 more of that consumable.
* We now catch errors trying to move aside items and retry with a different item. You should see fewer failed moves!
* "Thrashing" in farming mode is fixed. When farming mode can't proceed (because moving anything off the character would result in something else being moved back on, because you're out of space), we now show a friendly info message. This message is throttled to show up no more than once a minute.<commit_msg>Update CHANGELOG<commit_after># next

* Fixed the perk selection in Loadout Builder. #1453
* Fixed the logic for artifact bonuses to compute the right number. #1477
* Restore some missing images from our build system changes.
* Don't allow engrams to be tagged. #1478
* Add home screen icons (and Safari tab icons, and Windows tile icons) for the website.
* Fixed "is:locked" filters to be consistent for engrams. #1489
* The Beta website is now updated automatically for every PR.
* If you're not logged in to the website, we show the login screen.
* Better error messages for when you have the wrong platform selected, plus the error doesn't cover the platform selector.
* Improved website compatibility with Firefox, Safari, and Edge.
* Many style fixes for Safari.
* Drag and drop is now supported on touch devices. Press and hold an item to drag it. #1499
* Armsday packages can no longer be dragged. #1512
* Add tags and notes to items! This has been in Beta forever but now it's official. Hit ? to see the keyboard shortcuts, and use "tag:" searches to find your tagged gear.
* Remove Materials Exchange from the beta.
* Vendors now show where they are, and are sorted better. All the cryptarchs now appear. Engrams waiting to be decrypted aren't shown in the vendor screen.
* Experimental iOS 9 Mobile Safari compatibility. May be removed in the future.
* Style updates to clean up DIM's look and make sure more screen space is being used for items.

# 3.16.1

* Significantly increased the storage limit for tags and notes. It's still possible to go over (especially with long notes) but it should happen far less frequently - and it should notify you when it happens.

# 3.16.0

* Removed farming option to keep greens since they're disassembled by default now.
* Added stat search, for example: "stat:rof:>= 22"
* Fixed formatting for search loadouts when the search terms contain angle brackets.
* A new "Make room for Postmaster items" auto layout will clear out enough space on your character to pick up all the stuff you've accumulated at the Postmaster.
* Vendor items now explain what you need to do to get them.
* Xur looks like the other vendors, and correctly displays both heavies now.
* Compare tool styling updates.
* Compare tool shows attack/defense.
* In the compare tool, stats that are the same across all items are white instead of blue.
* There's now a picture of each item in the compare tool.
* Clicking the title of an item in the compare tool will scroll to that item and "pop" it so you know which one it is.
* Armor and items that don't match the equipping character will once again transfer in loadouts. You can still put multiple subclasses of the same damage type in a loadout.
* Empty space around talent grids has been eliminated.
* Memory of Felwinter's stat bar no longer overflows its container.

# 3.15.0

* Permit the same damage type of subclass in loadouts (#1067)
* Update record books to properly display time instead of a large number. (#1051)
* Moving an item into a full vault but an empty bucket (such as full General but the vault contains no Consumables) now works.
* Stacks of items are properly accounted for. They'll now combine as things are moved to make space - previously even a stack of 1 consumable would count as taking up the whole slot and would prevent a move of 2 more of that consumable.
* We now catch errors trying to move aside items and retry with a different item. You should see fewer failed moves!
* "Thrashing" in farming mode is fixed. When farming mode can't proceed (because moving anything off the character would result in something else being moved back on, because you're out of space), we now show a friendly info message. This message is throttled to show up no more than once a minute.
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