<commit_before>// default_allocator.h
#ifndef INCLUDED_DEFAULT_ALLOCATOR
#define INCLUDED_DEFAULT_ALLOCATOR

#include "iallocator.h"
#include <iostream>

namespace StevensDev
{

namespace sgdm
{

template <class T>
class DefaultAllocator : public IAllocator<T>
{
  private:

  public:
    // CONSTRUCTORS
    DefaultAllocator();
    DefaultAllocator( DefaultAllocator& a );
    DefaultAllocator& operator=( const DefaultAllocator &a );
    // DESTRUCTORS
    ~DefaultAllocator();
    // MEMBER FUNCTIONS
    T* get( int count );
    void release( T* ptr, int count );
};

template <class T>
inline
DefaultAllocator<T>::DefaultAllocator()
{
}

template <class T>
inline
DefaultAllocator<T>::DefaultAllocator( DefaultAllocator& a )
{
}

template <class T>
DefaultAllocator<T>& DefaultAllocator<T>::operator=( const DefaultAllocator& a )
{
    if (this == &a)
    {
      return *this;
    }
    return *this;
}

template <class T>
inline
std::ostream& operator<<( std::ostream& stream, const DefaultAllocator<T>& allocator )
{
    return stream << "{ defaultAllocator: " << "PUT SOMETHING HERE" << " }";
}

template <class T>
inline
T* DefaultAllocator<T>::get( int count )
{
    return new T[count];
}

template <class T>
inline
void DefaultAllocator<T>::release( T* ptr, int count )
{
    delete[] ptr;
}

} // End sgdm namespace.<commit_msg>Fix formatting<commit_after>// default_allocator.h
#ifndef INCLUDED_DEFAULT_ALLOCATOR
#define INCLUDED_DEFAULT_ALLOCATOR

#include "iallocator.h"
#include <iostream>

namespace StevensDev
{

namespace sgdm
{

template <class T>
class DefaultAllocator : public IAllocator<T>
{
  private:

  public:
    // CONSTRUCTORS
    DefaultAllocator();
    DefaultAllocator( DefaultAllocator& a );
    DefaultAllocator& operator=( const DefaultAllocator &a );
    // DESTRUCTORS
    ~DefaultAllocator();
    // MEMBER FUNCTIONS
    T* get( int count );
    void release( T* ptr, int count );
};

template <class T>
inline
DefaultAllocator<T>::DefaultAllocator()
{
}

template <class T>
inline
DefaultAllocator<T>::DefaultAllocator( DefaultAllocator& a )
{
}

template <class T>
DefaultAllocator<T>& DefaultAllocator<T>::operator=( const DefaultAllocator& a )
{
    if (this == &a)
    {
      return *this;
    }
    return *this;
}

template <class T>
inline
std::ostream& operator<<( std::ostream& stream,
    const DefaultAllocator<T>& allocator )
{
    return stream << "{ defaultAllocator: " << "PUT SOMETHING HERE" << " }";
}

template <class T>
inline
T* DefaultAllocator<T>::get( int count )
{
    return new T[count];
}

template <class T>
inline
void DefaultAllocator<T>::release( T* ptr, int count )
{
    delete[] ptr;
}

} // End sgdm namespace.
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