<commit_before>#!/usr/bin/python
# (c) 2017 <NAME>. MIT licensed, see https://opensource.org/licenses/MIT
# Part of Blender Driver, see https://github.com/sjjhsjjh/blender-driver
"""Blender Driver Application base class.

This module is intended for use within Blender Driver and can only be used from
within Blender."""
# Exit if run other than as a module.
if __name__ == '__main__':
    print(__doc__)
    raise SystemExit(1)

# Standard library imports, in alphabetic order.
#
# Module for command line switches.
# https://docs.python.org/3.5/library/argparse.html
import argparse
#
# Python module for dynamic import, which is used so that this module can be
# loaded in the bpy context and in the bge context. It is not possible to import
# bge in the bpy context.
# https://docs.python.org/3.5/library/importlib.html
import importlib
#
# Module for degrees to radians conversion.
# https://docs.python.org/3.5/library/math.html#math.radians
from math import radians
#
# Blender library imports, in alphabetic order.
#
# These modules can only be imported if running from within Blender.
try:
    # Main Blender Python interface, which is used to get the size of a mesh.
    # Import isn't needed because the base class keeps a reference to the
    # interface object.
    # import bpy
    #
    # Blender Game Engine KX_GameObject
    # Import isn't needed because this class gets an object that has been
    # created elsewhere.
    # https://www.blender.org/api/blender_python_api_current/bge.types.KX_GameObject.html
    #
    # Blender Game Engine maths utilities, which can only be imported if running
    # from within the Blender Game Engine.
    # http://www.blender.org/api/blender_python_api_current/mathutils.html
    # This class gets a Vector from the bpy layer, so Vector needn't be
    # imported.
    from mathutils import Matrix
except ImportError as error:
    print(__doc__)
    print(error)




#
# Blender Game Engine all the classes:
# http://www.blender.org/api/blender_python_api_current/bge.types.html
#
# Blender Game Engine logic functions:
# https://www.blender.org/api/blender_python_api_current/bge.logic.html
#
# Blender Game Engine scene
# https://docs.blender.org/api/blender_python_api_current/bge.types.KX_Scene.html
# Can't be imported here because this module gets imported in the bpy context
# too, in which bge isn't available. No need anyway, because the object is
# passed in from elsewhere.

class Application(object):
    templates = None
    
    _applicationName = None
    @property
    def applicationName(self):
        if self._applicationName is None:
            self._applicationName = (<commit_msg>Rearranged the import comments.<commit_after>#!/usr/bin/python
# (c) 2017 <NAME>. MIT licensed, see https://opensource.org/licenses/MIT
# Part of Blender Driver, see https://github.com/sjjhsjjh/blender-driver
"""Blender Driver Application base class.

This module is intended for use within Blender Driver and can only be used from
within Blender."""
# Exit if run other than as a module.
if __name__ == '__main__':
    print(__doc__)
    raise SystemExit(1)

# Standard library imports, in alphabetic order.
#
# Module for command line switches.
# https://docs.python.org/3.5/library/argparse.html
import argparse
#
# Python module for dynamic import, which is used so that this module can be
# loaded in the bpy context and in the bge context. It is not possible to import
# bge in the bpy context.
# https://docs.python.org/3.5/library/importlib.html
import importlib
#
# Module for degrees to radians conversion.
# https://docs.python.org/3.5/library/math.html#math.radians
from math import radians
#
# Blender library imports, in alphabetic order.
#
# These modules can only be imported if running from within Blender.
try:
    # Main Blender Python interface for the data layer, not the game engine.
    # Imported dynamically in the data_constructor method.
    # import bpy
    #
    # Blender Game Engine all the classes:
    # http://www.blender.org/api/blender_python_api_current/bge.types.html
    #
    # Blender Game Engine KX_GameObject
    # Import isn't needed because this class gets an object that has been
    # created elsewhere.
    # https://www.blender.org/api/blender_python_api_current/bge.types.KX_GameObject.html
    #
    # Blender Game Engine logic functions:
    # https://www.blender.org/api/blender_python_api_current/bge.logic.html
    #
    # Blender Game Engine maths utilities, which can only be imported if running
    # from within the Blender Game Engine.
    # http://www.blender.org/api/blender_python_api_current/mathutils.html
    # This class gets a Vector from the bpy layer, so Vector needn't be
    # imported.
    from mathutils import Matrix
    #
    # Blender Game Engine scene
    # https://docs.blender.org/api/blender_python_api_current/bge.types.KX_Scene.html
    # Can't be imported here because this module gets imported in the bpy
    # context too, in which bge isn't available. No need anyway, because the
    # object is passed in from elsewhere.
except ImportError as error:
    print(__doc__)
    print(error)


class Application(object):
    templates = None
    
    _applicationName = None
    @property
    def applicationName(self):
        if self._applicationName is None:
            self._applicationName = (
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