<commit_before>// Copyright (c) p<NAME> <<EMAIL>>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking;
using osu.Game.Skinning;
using osu.Game.Users;

namespace osu.Game.Screens.Play
{
    [Cached]
    public class Player : ScreenWithBeatmapBackground
    {
        public override bool AllowBackButton => false; // handled by HoldForMenuButton

        protected override UserActivity InitialActivity => new UserActivity.SoloGame(Beatmap.Value.BeatmapInfo, Ruleset.Value);

        public override float BackgroundParallaxAmount => 0.1f;

        public override bool DisallowExternalBeatmapRulesetChanges => true;

        public override bool HideOverlaysOnEnter => true;<commit_msg>Don't least at Player just yet<commit_after>// Copyright (c) <NAME> <<EMAIL>>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking;
using osu.Game.Skinning;
using osu.Game.Users;

namespace osu.Game.Screens.Play
{
    [Cached]
    public class Player : ScreenWithBeatmapBackground
    {
        public override bool AllowBackButton => false; // handled by HoldForMenuButton

        protected override UserActivity InitialActivity => new UserActivity.SoloGame(Beatmap.Value.BeatmapInfo, Ruleset.Value);

        public override float BackgroundParallaxAmount => 0.1f;

        public override bool HideOverlaysOnEnter => true;
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