<commit_before>﻿using UnityEngine;
using System.Collections;

public class ModelManager : MonoBehaviour
{
    private int tag = 5;
    
    private string model_name = "hello";

	void Start () {
        Debug.Log("git测试");
	}
	
	// Update is called once per frame
	void Update () {
        transform.Rotate(Vector3.up, Time.deltaTime * 280);
	}

    private void PrintMsg()
    {
        Debug.Log("小郭提交的一个方法");
    }<commit_msg>Update ModelManager.cs<commit_after>﻿using UnityEngine;
using System.Collections;

public class ModelManager : MonoBehaviour
{
    private int tag = 8;
    private bool isShow = false;
    
    private string model_name = "hello";

	void Start () {
        Debug.Log("git测试");
	}
	
	// Update is called once per frame
	void Update () {
        transform.Rotate(Vector3.up, Time.deltaTime * 280);
	}

    private void PrintMsg()
    {
        Debug.Log("小郭提交的一个方法");
    }
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{'dir': 'git-commits-cleaned', 'id': '751644', 'n_tokens_mistral': 306, 'n_tokens_neox': 288, 'n_words': 73}