<commit_before>attribute vec4 a_position;
attribute vec4 a_color;
uniform mat4 u_projMatrix;
uniform mat4 u_viewMatrix;
varying vec4 v_color;

void main() {
	gl_Position = u_projMatrix * u_viewMatrix * a_position;
	v_color = a_color;
}<commit_msg>Forgot to include the model matrix in the vertex shader<commit_after>attribute vec4 a_position;
attribute vec4 a_color;
uniform mat4 u_projMatrix;
uniform mat4 u_viewMatrix;
uniform mat3 u_modelMatrix;
varying vec4 v_color;

void main() {
	gl_Position = u_projMatrix * u_viewMatrix * u_modelMatrix * a_position;
	v_color = a_color;
}
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