<commit_before>#ifdef E_TYPEDEFS
typedef struct _E_Comp      E_Comp;
typedef struct _E_Comp_Win  E_Comp_Win;
typedef struct _E_Comp_Zone E_Comp_Zone;
typedef struct E_Event_Comp E_Event_Comp;

typedef enum
{
   E_COMP_CANVAS_LAYER_BOTTOM = -100,
   E_COMP_CANVAS_LAYER_BG = -1, // zone bg stuff
   E_COMP_CANVAS_LAYER_DESKTOP = 0, // desktop objects: fileman, gadgets, shelves
   E_COMP_CANVAS_LAYER_DESKTOP_TOP = 10, // raised desktop objects: gadgets, shelves
   E_COMP_CANVAS_LAYER_LAYOUT = 100, // should be nothing else on this layer
   E_COMP_CANVAS_LAYER_POPUP = 999, // popups
   E_COMP_CANVAS_LAYER_DESKLOCK = 9999, // desklock
   E_COMP_CANVAS_LAYER_MAX = 32767 // EVAS_LAYER_MAX
} E_Comp_Canvas_Layer;

typedef enum _E_Layer
{
   E_LAYER_DESKTOP = 0,
   E_LAYER_BELOW = 50,
   E_LAYER_NORMAL = 100,
   E_LAYER_ABOVE = 150,
   E_LAYER_EDGE = 200,
   E_LAYER_FULLSCREEN = 250,
   E_LAYER_EDGE_FULLSCREEN = 300,
   E_LAYER_POPUP = 300,
   E_LAYER_TOP = 350,
   E_LAYER_DRAG = 400,
   E_LAYER_PRIO = 450
} E_Layer;<commit_msg>add menu canvas layer<commit_after>#ifdef E_TYPEDEFS
typedef struct _E_Comp      E_Comp;
typedef struct _E_Comp_Win  E_Comp_Win;
typedef struct _E_Comp_Zone E_Comp_Zone;
typedef struct E_Event_Comp E_Event_Comp;

typedef enum
{
   E_COMP_CANVAS_LAYER_BOTTOM = -100,
   E_COMP_CANVAS_LAYER_BG = -1, // zone bg stuff
   E_COMP_CANVAS_LAYER_DESKTOP = 0, // desktop objects: fileman, gadgets, shelves
   E_COMP_CANVAS_LAYER_DESKTOP_TOP = 10, // raised desktop objects: gadgets, shelves
   E_COMP_CANVAS_LAYER_LAYOUT = 100, // should be nothing else on this layer
   E_COMP_CANVAS_LAYER_POPUP = 999, // popups
   E_COMP_CANVAS_LAYER_MENU = 5000, // menus
   E_COMP_CANVAS_LAYER_DESKLOCK = 9999, // desklock
   E_COMP_CANVAS_LAYER_MAX = 32767 // EVAS_LAYER_MAX
} E_Comp_Canvas_Layer;

typedef enum _E_Layer
{
   E_LAYER_DESKTOP = 0,
   E_LAYER_BELOW = 50,
   E_LAYER_NORMAL = 100,
   E_LAYER_ABOVE = 150,
   E_LAYER_EDGE = 200,
   E_LAYER_FULLSCREEN = 250,
   E_LAYER_EDGE_FULLSCREEN = 300,
   E_LAYER_POPUP = 300,
   E_LAYER_TOP = 350,
   E_LAYER_DRAG = 400,
   E_LAYER_PRIO = 450
} E_Layer;
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