<commit_before>#pragma once
#include "DKInclude.h"

/// @brief 
///  Classes for linear math, 3D graphics, animation, physics and collision
///  detection, 3D audio, font and glyphs and application utilities.
///
/// @note
///  This namespace includes (using) DKFoundation.
namespace DKFramework {}

#include "DKFramework/DKAabb.h"
#include "DKFramework/DKActionController.h"
#include "DKFramework/DKAffineTransform2.h"
#include "DKFramework/DKAffineTransform3.h"
#include "DKFramework/DKAnimation.h"
#include "DKFramework/DKAnimationController.h"
#include "DKFramework/DKApplication.h"
#include "DKFramework/DKAudioDevice.h"
#include "DKFramework/DKAudioListener.h"
#include "DKFramework/DKAudioPlayer.h"
#include "DKFramework/DKAudioSource.h"
#include "DKFramework/DKAudioStream.h"
#include "DKFramework/DKBlendState.h"
#include "DKFramework/DKBox.h"
#include "DKFramework/DKBoxShape.h"
#include "DKFramework/DKBvh.h"
#include "DKFramework/DKCamera.h"
#include "DKFramework/DKCanvas.h"
#include "DKFramework/DKCapsuleShape.h"
#include "DKFramework/DKCollisionObject.h"
#include "DKFramework/DKCollisionShape.h"
#include "DKFramework/DKColor.h"
#include "DKFramework/DKCompoundShape.h"
#include "DKFramework/DKConcaveShape.h"
#include "DKFramework/DKConeShape.h"
#include "DKFramework/DKConeTwistConstraint.h"
#include "DKFramework/DKConstraint.h"
#include "DKFramework/DKConvexHullShape.h"
#include "DKFramework/DKConvexShape.h"
#include "DKFramework/DKCylinderShape.h"
#include "DKFramework/DKDynamicsScene.h"
#include "DKFramework/DKFixedConstraint.h"
#include "DKFramework/DKFont.h"
#include "DKFramework/DKFrame.h"
#include "DKFramework/DKGearConstraint.h"
#include "DKFramework/DKGeneric6DofConstraint.h"
#include "DKFramework/DKGeneric6DofSpringConstraint.h"
#include "DKFramework/DKCopyCommandEncoder.h"
#include "DKFramework/DKCommandBuffer.h"
#include "DKFramework/DKCommandQueue.h"
#include "DKFramework/DKComputeCommandEncoder.h"
#include "DKFramework/DKRenderCommandEncoder.h"
#include "DKFramework/DKGraphicsDevice.h"
#include "DKFramework/DKGraphicsDeviceContext.h"
#include "DKFramework/DKHingeConstraint.h"
#include "DKFramework/DKImage.h"
#include "DKFramework/DKLine.h"
#include "DKFramework/DKLinearTransform2.h"
#include "DKFramework/DKLinearTransform3.h"
#include "DKFramework/DKMaterial.h"
#include "DKFramework/DKMath.h"
#include "DKFramework/DKMatrix2.h"
#include "DKFramework/DKMatrix3.h"
#include "DKFramework/DKMatrix4.h"
#include "DKFramework/DKModel.h"
#include "DKFramework/DKMultiSphereShape.h"
#include "DKFramework/DKPlane.h"
#include "DKFramework/DKPoint.h"
#include "DKFramework/DKPoint2PointConstraint.h"
#include "DKFramework/DKPolyhedralConvexShape.h"
#include "DKFramework/DKPropertySet.h"
#include "DKFramework/DKQuaternion.h"
#include "DKFramework/DKRect.h"
#include "DKFramework/DKResource.h"
#include "DKFramework/DKResourceLoader.h"
#include "DKFramework/DKResourcePool.h"
#include "DKFramework/DKRigidBody.h"
#include "DKFramework/DKScreen.h"
#include "DKFramework/DKSerializer.h"
#include "DKFramework/DKShader.h"
#include "DKFramework/DKShaderBindingSet.h"
#include "DKFramework/DKShaderFunction.h"
#include "DKFramework/DKShaderModule.h"
#include "DKFramework/DKShaderResource.h"<commit_msg>feat : add mesh to dkframework for development<commit_after>#pragma once
#include "DKInclude.h"

/// @brief
///  Classes for linear math, 3D graphics, animation, physics and collision
///  detection, 3D audio, font and glyphs and application utilities.
///
/// @note
///  This namespace includes (using) DKFoundation.
namespace DKFramework {}

#include "DKFramework/DKAabb.h"
#include "DKFramework/DKActionController.h"
#include "DKFramework/DKAffineTransform2.h"
#include "DKFramework/DKAffineTransform3.h"
#include "DKFramework/DKAnimation.h"
#include "DKFramework/DKAnimationController.h"
#include "DKFramework/DKApplication.h"
#include "DKFramework/DKAudioDevice.h"
#include "DKFramework/DKAudioListener.h"
#include "DKFramework/DKAudioPlayer.h"
#include "DKFramework/DKAudioSource.h"
#include "DKFramework/DKAudioStream.h"
#include "DKFramework/DKBlendState.h"
#include "DKFramework/DKBox.h"
#include "DKFramework/DKBoxShape.h"
#include "DKFramework/DKBvh.h"
#include "DKFramework/DKCamera.h"
#include "DKFramework/DKCanvas.h"
#include "DKFramework/DKCapsuleShape.h"
#include "DKFramework/DKCollisionObject.h"
#include "DKFramework/DKCollisionShape.h"
#include "DKFramework/DKColor.h"
#include "DKFramework/DKCompoundShape.h"
#include "DKFramework/DKConcaveShape.h"
#include "DKFramework/DKConeShape.h"
#include "DKFramework/DKConeTwistConstraint.h"
#include "DKFramework/DKConstraint.h"
#include "DKFramework/DKConvexHullShape.h"
#include "DKFramework/DKConvexShape.h"
#include "DKFramework/DKCylinderShape.h"
#include "DKFramework/DKDynamicsScene.h"
#include "DKFramework/DKFixedConstraint.h"
#include "DKFramework/DKFont.h"
#include "DKFramework/DKFrame.h"
#include "DKFramework/DKGearConstraint.h"
#include "DKFramework/DKGeneric6DofConstraint.h"
#include "DKFramework/DKGeneric6DofSpringConstraint.h"
#include "DKFramework/DKCopyCommandEncoder.h"
#include "DKFramework/DKCommandBuffer.h"
#include "DKFramework/DKCommandQueue.h"
#include "DKFramework/DKComputeCommandEncoder.h"
#include "DKFramework/DKRenderCommandEncoder.h"
#include "DKFramework/DKGraphicsDevice.h"
#include "DKFramework/DKGraphicsDeviceContext.h"
#include "DKFramework/DKHingeConstraint.h"
#include "DKFramework/DKImage.h"
#include "DKFramework/DKLine.h"
#include "DKFramework/DKLinearTransform2.h"
#include "DKFramework/DKLinearTransform3.h"
#include "DKFramework/DKMaterial.h"
#include "DKFramework/DKMath.h"
#include "DKFramework/DKMatrix2.h"
#include "DKFramework/DKMatrix3.h"
#include "DKFramework/DKMatrix4.h"
#include "DKFramework/DKMesh.h"
#include "DKFramework/DKModel.h"
#include "DKFramework/DKMultiSphereShape.h"
#include "DKFramework/DKPlane.h"
#include "DKFramework/DKPoint.h"
#include "DKFramework/DKPoint2PointConstraint.h"
#include "DKFramework/DKPolyhedralConvexShape.h"
#include "DKFramework/DKPropertySet.h"
#include "DKFramework/DKQuaternion.h"
#include "DKFramework/DKRect.h"
#include "DKFramework/DKResource.h"
#include "DKFramework/DKResourceLoader.h"
#include "DKFramework/DKResourcePool.h"
#include "DKFramework/DKRigidBody.h"
#include "DKFramework/DKScreen.h"
#include "DKFramework/DKSerializer.h"
#include "DKFramework/DKShader.h"
#include "DKFramework/DKShaderBindingSet.h"
#include "DKFramework/DKShaderFunction.h"
#include "DKFramework/DKShaderModule.h"
#include "DKFramework/DKShaderResource.h"
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