<commit_before>#ifndef __STATE__
#define __STATE__

#include "standard.h"

#define MAX_ENEMIES			5
#define MAX_MEDENEMIES		2
#define MAX_ENEMY_BULLETS	3
#define MAX_PLAYER_BULLETS	3
#define MAX_SCORE_DIGITS	3
#define MAX_LIVES			5

typedef struct
{
	UINT8	x;
	UINT8	y;
} POINT;

typedef struct
{
	POINT	pos;
	POINT	size;

	UINT8	gfx_ofs;

} PLAYER;

typedef struct
{
	UINT8	gfx_ofs;
	UINT8	active;
	UINT8	type;
	UINT8	pattern;
	POINT	pos;
	POINT	size;
	UINT8   age;

	UINT8	gfx_dirty;
	UINT8	ignored;

} ENEMY;

typedef struct
{
	UINT8	gfx_ofs;
	UINT8   active;
	POINT	pos;
	POINT	size;

} BULLET;


typedef struct
{
	POINT	pos;
	UINT8	gfx_ofs;
} NUMBER;<commit_msg>Fix score display under 2.96a<commit_after>#ifndef __STATE__
#define __STATE__

#include "standard.h"

#define MAX_ENEMIES			5
#define MAX_MEDENEMIES		2
#define MAX_ENEMY_BULLETS	3
#define MAX_PLAYER_BULLETS	3
#define MAX_SCORE_DIGITS	3
#define MAX_LIVES			5

typedef struct
{
	UINT8	x;
	UINT8	y;
} POINT;

typedef struct
{
	POINT	pos;
	POINT	size;

	UINT8	gfx_ofs;

} PLAYER;

typedef struct
{
	UINT8	gfx_ofs;
	UINT8	active;
	UINT8	type;
	UINT8	pattern;
	POINT	pos;
	POINT	size;
	UINT8   age;

	UINT8	gfx_dirty;

} ENEMY;

typedef struct
{
	UINT8   active;
	POINT	pos;
	POINT	size;
	UINT8	gfx_ofs;

} BULLET;


typedef struct
{
	UINT8	gfx_ofs;
	POINT	pos;
} NUMBER;
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