<commit_before>/mob/living/carbon/human
	hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,IMPCHEM_HUD,IMPTRACK_HUD, NANITE_HUD, DIAG_NANITE_FULL_HUD,ANTAG_HUD,GLAND_HUD,SENTIENT_DISEASE_HUD,RAD_HUD)
	hud_type = /datum/hud/human
	possible_a_intents = list(INTENT_HELP, INTENT_DISARM, INTENT_GRAB, INTENT_HARM)
	pressure_resistance = 25
	can_buckle = TRUE
	buckle_lying = FALSE
	mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
	/// Enable stamina combat
	combat_flags = COMBAT_FLAGS_STAMINA_COMBAT | COMBAT_FLAG_UNARMED_PARRY
	status_flags = CANSTUN|CANKNOCKDOWN|CANUNCONSCIOUS|CANPUSH|CANSTAGGER
	has_field_of_vision = FALSE //Handled by species.

	blocks_emissive = EMISSIVE_BLOCK_UNIQUE

	block_parry_data = /datum/block_parry_data/unarmed/human
	default_block_parry_data = /datum/block_parry_data/unarmed/pugilist

	//Hair colour and style
	var/hair_color = "000"
	var/hair_style = "Bald"

	//Facial hair colour and style
	var/facial_hair_color = "000"
	var/facial_hair_style = "Shaved"

	//Eye colour
	var/left_eye_color = "000"
	var/right_eye_color = "000"

	var/skin_tone = "caucasian1"	//Skin tone<commit_msg>Update human_defines.dm<commit_after>/mob/living/carbon/human
	hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,IMPCHEM_HUD,IMPTRACK_HUD, NANITE_HUD, DIAG_NANITE_FULL_HUD,ANTAG_HUD,GLAND_HUD,SENTIENT_DISEASE_HUD,RAD_HUD)
	hud_type = /datum/hud/human
	possible_a_intents = list(INTENT_HELP, INTENT_DISARM, INTENT_GRAB, INTENT_HARM)
	pressure_resistance = 25
	can_buckle = TRUE
	buckle_lying = FALSE
	mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
	/// Enable stamina combat
	combat_flags = COMBAT_FLAGS_STAMINA_COMBAT | COMBAT_FLAG_UNARMED_PARRY
	status_flags = CANSTUN|CANKNOCKDOWN|CANUNCONSCIOUS|CANPUSH|CANSTAGGER
	has_field_of_vision = FALSE //Handled by species.

	blocks_emissive = EMISSIVE_BLOCK_UNIQUE

	block_parry_data = /datum/block_parry_data/unarmed/human
	default_block_parry_data = /datum/block_parry_data/unarmed/human

	//Hair colour and style
	var/hair_color = "000"
	var/hair_style = "Bald"

	//Facial hair colour and style
	var/facial_hair_color = "000"
	var/facial_hair_style = "Shaved"

	//Eye colour
	var/left_eye_color = "000"
	var/right_eye_color = "000"

	var/skin_tone = "caucasian1"	//Skin tone
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