<commit_before>﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class NetManager : SingletonObject<NetManager>
{
	void Awake()
	{
		CreateInstance(this);
	}
	// Use this for initialization
	void Start ()
	{
		DontDestroyOnLoad(this);
		FxNet.FxNetModule.CreateInstance();
		FxNet.FxNetModule.Instance().Init();
		FxNet.IoThread.CreateInstance();
		FxNet.IoThread.Instance().Init();
		FxNet.IoThread.Instance().Start();
	}
	
	// Update is called once per frame
	void Update ()
	{
		FxNet.FxNetModule.Instance().Run();
	}
}<commit_msg>初始化调整<commit_after>﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class NetManager : SingletonObject<NetManager>
{
	void Awake()
	{
		CreateInstance(this);
		FxNet.FxNetModule.CreateInstance();
		FxNet.FxNetModule.Instance().Init();
		FxNet.IoThread.CreateInstance();
		FxNet.IoThread.Instance().Init();
		FxNet.IoThread.Instance().Start();
	}
	// Use this for initialization
	void Start ()
	{
		DontDestroyOnLoad(this);
	}
	
	// Update is called once per frame
	void Update ()
	{
		FxNet.FxNetModule.Instance().Run();
	}
}
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{'dir': 'git-commits-cleaned', 'id': '5931997', 'n_tokens_mistral': 411, 'n_tokens_neox': 393, 'n_words': 68}