<commit_before>////////////////////////////////////////////////////////////////////////////////
//
//  ADOBE SYSTEMS INCORPORATED
//  Copyright 2008 Adobe Systems Incorporated
//  All Rights Reserved.
//
//  NOTICE: Adobe permits you to use, modify, and distribute this file
//  in accordance with the terms of the license agreement accompanying it.
//
////////////////////////////////////////////////////////////////////////////////
package mx.effects
{
import mx.effects.effectClasses.FxAnimateColorInstance;

import mx.effects.IEffectInstance;
import mx.styles.StyleManager;

/**
 * This effect animates a change in color over time, interpolating
 * between given from/to color values on a per-channel basis.
 */
public class FxAnimateColor extends FxAnimate
{
    include "../core/Version.as";

    //--------------------------------------------------------------------------
    //
    //  Class constants
    //
    //--------------------------------------------------------------------------

    /**
     *  @private
     */
    private static var AFFECTED_PROPERTIES:Array = ["color"];
    // Some objects have a 'color' style instead
    private static var RELEVANT_STYLES:Array = ["color"];

    /**
     * The starting color
     */
    public var colorFrom:uint = StyleManager.NOT_A_COLOR;
    
    /**
     * The ending color
     */<commit_msg>Transferred from the Adobe Open Source Subversion Repository<commit_after>////////////////////////////////////////////////////////////////////////////////
//
//  ADOBE SYSTEMS INCORPORATED
//  Copyright 2008 Adobe Systems Incorporated
//  All Rights Reserved.
//
//  NOTICE: Adobe permits you to use, modify, and distribute this file
//  in accordance with the terms of the license agreement accompanying it.
//
////////////////////////////////////////////////////////////////////////////////
package mx.effects
{
import mx.effects.effectClasses.FxAnimateColorInstance;

import mx.effects.IEffectInstance;
import mx.styles.StyleManager;

/**
 * This effect animates a change in color over time, interpolating
 * between given from/to color values on a per-channel basis.
 *
 *  @includeExample examples/FxAnimateColorEffectExample.mxml
 */
public class FxAnimateColor extends FxAnimate
{
    include "../core/Version.as";

    //--------------------------------------------------------------------------
    //
    //  Class constants
    //
    //--------------------------------------------------------------------------

    /**
     *  @private
     */
    private static var AFFECTED_PROPERTIES:Array = ["color"];
    // Some objects have a 'color' style instead
    private static var RELEVANT_STYLES:Array = ["color"];

    /**
     * The starting color
     */
    public var colorFrom:uint = StyleManager.NOT_A_COLOR;
    
    /**
     * The ending color
     */
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