<commit_before>package net.machinemuse.powersuits.item

import cpw.mods.fml.relauncher.{Side, SideOnly}
import net.machinemuse.api.{IModularItem, ModuleManager}
import net.machinemuse.numina.geometry.Colour
import net.machinemuse.powersuits.client.render.item.ArmorModel
import net.machinemuse.powersuits.common.Config
import net.machinemuse.powersuits.powermodule.misc.{InvisibilityModule, TintModule, TransparentArmorModule}
import net.machinemuse.utils._
import net.minecraft.client.model.ModelBiped
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.entity.{Entity, EntityLivingBase}
import net.minecraft.item.{ItemArmor, ItemStack}
import net.minecraft.nbt.NBTTagCompound
import net.minecraft.util.DamageSource
import net.minecraftforge.common.ISpecialArmor
import net.minecraft.world.World

/**
 * Describes the 4 different modular armor pieces - head, torso, legs, feet.
 *
 * @author MachineMuse
 */

object ItemPowerArmor {
    private var tickPosition: Integer = 0
    private def inc: Integer = {
        tickPosition += 1
    }
    private def init: Integer = {
        tickPosition = 0
    }
}

abstract class ItemPowerArmor(renderIndex: Int, armorType: Int)
  extends ItemElectricArmor(ItemArmor.ArmorMaterial.IRON, renderIndex, armorType)
  with ISpecialArmor
  with IModularItem {

  setMaxStackSize(1)<commit_msg>Hmm, thought Scala would accept that as a return statement..<commit_after>package net.machinemuse.powersuits.item

import cpw.mods.fml.relauncher.{Side, SideOnly}
import net.machinemuse.api.{IModularItem, ModuleManager}
import net.machinemuse.numina.geometry.Colour
import net.machinemuse.powersuits.client.render.item.ArmorModel
import net.machinemuse.powersuits.common.Config
import net.machinemuse.powersuits.powermodule.misc.{InvisibilityModule, TintModule, TransparentArmorModule}
import net.machinemuse.utils._
import net.minecraft.client.model.ModelBiped
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.entity.{Entity, EntityLivingBase}
import net.minecraft.item.{ItemArmor, ItemStack}
import net.minecraft.nbt.NBTTagCompound
import net.minecraft.util.DamageSource
import net.minecraftforge.common.ISpecialArmor
import net.minecraft.world.World

/**
 * Describes the 4 different modular armor pieces - head, torso, legs, feet.
 *
 * @author MachineMuse
 */

object ItemPowerArmor {
    private var tickPosition: Integer = 0
    private def inc: Integer = {
        tickPosition += 1
        tickPosition
    }
    private def init: Integer = {
        tickPosition = 0
        tickPosition
    }
}

abstract class ItemPowerArmor(renderIndex: Int, armorType: Int)
  extends ItemElectricArmor(ItemArmor.ArmorMaterial.IRON, renderIndex, armorType)
  with ISpecialArmor
  with IModularItem {

  setMaxStackSize(1)
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