<commit_before>// For conditions of distribution and use, see copyright notice in license.txt

#include "StableHeaders.h"
#include "DebugOperatorNew.h"
#include "OgreRenderingModule.h"
#include "Renderer.h"
#include "Entity.h"
#include "EventManager.h"
#include "EC_Placeable.h"
#include "EC_Mesh.h"
#include "RexTypes.h"
#include "OgreMeshResource.h"
#include "OgreMaterialResource.h"
#include "OgreSkeletonResource.h"
#include <Ogre.h>
#include <OgreTagPoint.h>

#include <QDebug>
#include "LoggingFunctions.h"
DEFINE_POCO_LOGGING_FUNCTIONS("EC_Mesh")

#include "MemoryLeakCheck.h"

using namespace OgreRenderer;

EC_Mesh::EC_Mesh(IModule* module) :
    IComponent(module->GetFramework()),
    // Note: we put the opensim haxor adjust right here in the defaults, instead of hardcoding it in code.
    nodeTransformation(this, "Transform", Transform(Vector3df(0,0,0),Vector3df(90,0,180),Vector3df(1,1,1))),
    meshResourceId(this, "Mesh ref", ""),
    skeletonId(this, "Skeleton ref", ""),<commit_msg>Removed qdebug include from previous.<commit_after>// For conditions of distribution and use, see copyright notice in license.txt

#include "StableHeaders.h"
#include "DebugOperatorNew.h"
#include "OgreRenderingModule.h"
#include "Renderer.h"
#include "Entity.h"
#include "EventManager.h"
#include "EC_Placeable.h"
#include "EC_Mesh.h"
#include "RexTypes.h"
#include "OgreMeshResource.h"
#include "OgreMaterialResource.h"
#include "OgreSkeletonResource.h"
#include <Ogre.h>
#include <OgreTagPoint.h>

#include "LoggingFunctions.h"
DEFINE_POCO_LOGGING_FUNCTIONS("EC_Mesh")

#include "MemoryLeakCheck.h"

using namespace OgreRenderer;

EC_Mesh::EC_Mesh(IModule* module) :
    IComponent(module->GetFramework()),
    // Note: we put the opensim haxor adjust right here in the defaults, instead of hardcoding it in code.
    nodeTransformation(this, "Transform", Transform(Vector3df(0,0,0),Vector3df(90,0,180),Vector3df(1,1,1))),
    meshResourceId(this, "Mesh ref", ""),
    skeletonId(this, "Skeleton ref", ""),
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