<commit_before>#include "Runtime/Camera/CPathCamera.hpp"

#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Camera/CBallCamera.hpp"
#include "Runtime/Camera/CCameraManager.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CScriptCameraHint.hpp"
#include "Runtime/World/CScriptDoor.hpp"

#include "TCastTo.hpp" // Generated file, do not modify include path

namespace urde {

CPathCamera::CPathCamera(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
                         bool active, float lengthExtent, float filterMag, float filterProportion, float minEaseDist,
                         float maxEaseDist, u32 flags, EInitialSplinePosition initPos)
: CGameCamera(uid, active, name, info, xf, CCameraManager::ThirdPersonFOV(), CCameraManager::NearPlane(),
              CCameraManager::FarPlane(), CCameraManager::Aspect(), kInvalidUniqueId, 0, 0)
, x188_spline(flags & 1)
, x1dc_lengthExtent(lengthExtent)
, x1e0_filterMag(filterMag)
, x1e4_filterProportion(filterProportion)
, x1e8_initPos(initPos)
, x1ec_flags(flags)
, x1f0_minEaseDist(minEaseDist)
, x1f4_maxEaseDist(maxEaseDist) {}

void CPathCamera::Accept(IVisitor& visitor) { visitor.Visit(this); }<commit_msg>CPathCamera: Change 0 to false in CPathCamera constructor<commit_after>#include "Runtime/Camera/CPathCamera.hpp"

#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Camera/CBallCamera.hpp"
#include "Runtime/Camera/CCameraManager.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CScriptCameraHint.hpp"
#include "Runtime/World/CScriptDoor.hpp"

#include "TCastTo.hpp" // Generated file, do not modify include path

namespace urde {

CPathCamera::CPathCamera(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
                         bool active, float lengthExtent, float filterMag, float filterProportion, float minEaseDist,
                         float maxEaseDist, u32 flags, EInitialSplinePosition initPos)
: CGameCamera(uid, active, name, info, xf, CCameraManager::ThirdPersonFOV(), CCameraManager::NearPlane(),
              CCameraManager::FarPlane(), CCameraManager::Aspect(), kInvalidUniqueId, false, 0)
, x188_spline(flags & 1)
, x1dc_lengthExtent(lengthExtent)
, x1e0_filterMag(filterMag)
, x1e4_filterProportion(filterProportion)
, x1e8_initPos(initPos)
, x1ec_flags(flags)
, x1f0_minEaseDist(minEaseDist)
, x1f4_maxEaseDist(maxEaseDist) {}

void CPathCamera::Accept(IVisitor& visitor) { visitor.Visit(this); }
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