<commit_before>(function( $ ) {
 
	//PNGImate takes a directory of images, sequentially named, and then loads/unloads them at a defined speed to emulate animation

    $.fn.pngimate = function(options) {
		
		//Set defaults
		var settings = $.extend({
			filePath: 			null,		//String - Set path of where the files are
			sequenceStart: 		1,			//Integer - the first frame number in the sequence
			sequenceEnd: 		null,		//Integer - the last frame number in the sequence
			loop: 				false,		//Boolean - if we should loop or not
			autoStyle: 			true,		//Boolean - if we should automatically style the container
			bufferSize: 		5,			//Integer - Amount of images to have loaded at any given time. Bigger buffers are smoother, but more memory
			tickSpeed: 			15,			//Integer - Total speed of the animation. Lower numbers are faster
			fileType: 			"png"		//String - File extension
		}, options);

		//INTERNAL
		var animationTick = null;		//Holds the interval
		var currentFrame = 0;			//Holds the currently displayed frame number
		var targetContainer = null;		//Holds the container we're working with

        return this.each(function() {
			targetContainer = $(this);
<commit_msg>Formatting<commit_after>(function( $ ) {
 
	//PNGImate takes a directory of images, sequentially named, and then loads/unloads them at a defined speed to emulate animation

    $.fn.pngimate = function(options) {
		
		//Set defaults
		var settings = $.extend({
			filePath: 		null,		//String - Set path of where the files are
			sequenceStart: 		1,		//Integer - the first frame number in the sequence
			sequenceEnd: 		null,		//Integer - the last frame number in the sequence
			loop: 			false,		//Boolean - if we should loop or not
			autoStyle: 		true,		//Boolean - if we should automatically style the container
			bufferSize: 		5,		//Integer - Amount of images to have loaded at any given time. Bigger buffers are smoother, but more memory
			tickSpeed: 		15,		//Integer - Total speed of the animation. Lower numbers are faster
			fileType: 		"png"		//String - File extension
		}, options);

		//INTERNAL
		var animationTick = null;		//Holds the interval
		var currentFrame = 0;			//Holds the currently displayed frame number
		var targetContainer = null;		//Holds the container we're working with

        return this.each(function() {
			targetContainer = $(this);

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