<commit_before>[bgfx](https://github.com/bkaradzic/bgfx) - Cross-platform rendering library
============================================================================

[![Build Status](https://travis-ci.org/bkaradzic/bgfx.svg?branch=master)](https://travis-ci.org/bkaradzic/bgfx)
[![Build status](https://ci.appveyor.com/api/projects/status/ipa3ojgeaet1oko5?svg=true)](https://ci.appveyor.com/project/bkaradzic/bgfx)

[What is it?](https://bkaradzic.github.io/bgfx/overview.html)
-------------------------------------------------------------

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style
rendering library.

Supported rendering backends:

 * Direct3D 9
 * Direct3D 11
 * Direct3D 12 (WIP)
 * Metal (WIP)
 * OpenGL 2.1
 * OpenGL 3.1+
 * OpenGL ES 2
 * OpenGL ES 3.1
 * WebGL 1.0

Supported HMD:

 * OculusVR (0.4.2+)

Supported platforms:

 * Android (14+, ARM, x86, MIPS)
 * asm.js/Emscripten (1.25.0)
 * FreeBSD
 * iOS (iPhone, iPad, AppleTV)
 * Linux
 * MIPS Creator CI20
 * Native Client (PPAPI 37+, ARM, x86, x64, PNaCl)
 * OSX (10.9+)
 * RaspberryPi
 * Windows (XP, Vista, 7, 8, 10)
 * WinRT (WinPhone 8.0+)

Supported compilers:

 * Clang 3.3 and above<commit_msg>Updated README.<commit_after>[bgfx](https://github.com/bkaradzic/bgfx) - Cross-platform rendering library
============================================================================

[![Build Status](https://travis-ci.org/bkaradzic/bgfx.svg?branch=master)](https://travis-ci.org/bkaradzic/bgfx)
[![Build status](https://ci.appveyor.com/api/projects/status/ipa3ojgeaet1oko5?svg=true)](https://ci.appveyor.com/project/bkaradzic/bgfx)

[What is it?](https://bkaradzic.github.io/bgfx/overview.html)
-------------------------------------------------------------

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style
rendering library.

Supported rendering backends:

 * Direct3D 9
 * Direct3D 11
 * Direct3D 12 (WIP)
 * Metal (WIP)
 * OpenGL 2.1
 * OpenGL 3.1+
 * OpenGL ES 2
 * OpenGL ES 3.1
 * WebGL 1.0

Supported HMD:

 * OculusVR (0.4.2+)

Supported platforms:

 * Android (14+, ARM, x86, MIPS)
 * asm.js/Emscripten (1.25.0)
 * FreeBSD
 * iOS (iPhone, iPad, AppleTV)
 * Linux
 * MIPS Creator CI20
 * Native Client (PPAPI 37+, ARM, x86, x64, PNaCl)
 * OSX (10.9+)
 * RaspberryPi
 * SteamLink
 * Windows (XP, Vista, 7, 8, 10)
 * WinRT (WinPhone 8.0+)

Supported compilers:

 * Clang 3.3 and above
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