<commit_before>/obj/machinery/door/window
	name = "interior door"
	desc = "A strong door."
	icon = 'icons/obj/doors/windoor.dmi'
	icon_state = "left"
	layer = ABOVE_WINDOW_LAYER
	closingLayer = ABOVE_WINDOW_LAYER
	resistance_flags = ACID_PROOF
	var/base_state = "left"
	max_integrity = 150 //If you change this, consider changing ../door/window/brigdoor/ max_integrity at the bottom of this .dm file
	integrity_failure = 0
	armor = list(MELEE = 20, BULLET = 50, LASER = 50, ENERGY = 50, BOMB = 10, BIO = 100, RAD = 100, FIRE = 70, ACID = 100)
	visible = FALSE
	flags_1 = ON_BORDER_1
	opacity = FALSE
	pass_flags_self = PASSGLASS
	CanAtmosPass = ATMOS_PASS_PROC
	interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_REQUIRES_SILICON | INTERACT_MACHINE_OPEN
	network_id = NETWORK_DOOR_AIRLOCKS
	set_dir_on_move = FALSE
	var/obj/item/electronics/airlock/electronics = null
	var/reinf = 0
	var/shards = 2
	var/rods = 2
	var/cable = 1
	var/list/debris = list()

/obj/machinery/door/window/Initialize(mapload, set_dir)
	. = ..()
	flags_1 &= ~PREVENT_CLICK_UNDER_1
	if(set_dir)
		setDir(set_dir)
	if(req_access?.len)
		icon_state = "[icon_state]"
		base_state = icon_state
	for(var/i in 1 to shards)
		debris += new /obj/item/shard(src)
	if(rods)
		debris += new /obj/item/stack/rods(src, rods)
	if(cable)
		debris += new /obj/item/stack/cable_coil(src, cable)
<commit_msg>Luxury bar capsule no longer throws a runtime when deployed (#57291)<commit_after>/obj/machinery/door/window
	name = "interior door"
	desc = "A strong door."
	icon = 'icons/obj/doors/windoor.dmi'
	icon_state = "left"
	layer = ABOVE_WINDOW_LAYER
	closingLayer = ABOVE_WINDOW_LAYER
	resistance_flags = ACID_PROOF
	var/base_state = "left"
	max_integrity = 150 //If you change this, consider changing ../door/window/brigdoor/ max_integrity at the bottom of this .dm file
	integrity_failure = 0
	armor = list(MELEE = 20, BULLET = 50, LASER = 50, ENERGY = 50, BOMB = 10, BIO = 100, RAD = 100, FIRE = 70, ACID = 100)
	visible = FALSE
	flags_1 = ON_BORDER_1
	opacity = FALSE
	pass_flags_self = PASSGLASS
	CanAtmosPass = ATMOS_PASS_PROC
	interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_REQUIRES_SILICON | INTERACT_MACHINE_OPEN
	network_id = NETWORK_DOOR_AIRLOCKS
	set_dir_on_move = FALSE
	var/obj/item/electronics/airlock/electronics = null
	var/reinf = 0
	var/shards = 2
	var/rods = 2
	var/cable = 1
	var/list/debris = list()

/obj/machinery/door/window/Initialize(mapload, set_dir)
	. = ..()
	flags_1 &= ~PREVENT_CLICK_UNDER_1
	if(set_dir)
		setDir(set_dir)
	if(LAZYLEN(req_access))
		icon_state = "[icon_state]"
		base_state = icon_state
	for(var/i in 1 to shards)
		debris += new /obj/item/shard(src)
	if(rods)
		debris += new /obj/item/stack/rods(src, rods)
	if(cable)
		debris += new /obj/item/stack/cable_coil(src, cable)

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