<commit_before>--- Ever wanted to not rewrite all of Roblox's input systems! Well, now you can
-- with this slight hack!
-- @module HumanoidMoveDirectionUtils

local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore"))

local UserInputService = game:GetService("UserInputService")

local getRotationInXZPlane = require("getRotationInXZPlane")

local ZERO_VECTOR = Vector3.new(0, 0, 0)
local LEFT = Vector3.new(-1, 0, 0)
local DIRECTION_INPUT_MAPS = {
	[Enum.KeyCode.Left] = LEFT;
	[Enum.KeyCode.Right] = -LEFT;
}
<commit_msg>Clarify move direction<commit_after>--- Ever wanted to not rewrite all of Roblox's input systems! Well, now you can
-- with this slight hack!
-- @module HumanoidMoveDirectionUtils

local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore"))

local UserInputService = game:GetService("UserInputService")

local getRotationInXZPlane = require("getRotationInXZPlane")

local ZERO_VECTOR = Vector3.new(0, 0, 0)
local RIGHT = Vector3.new(1, 0, 0)
local DIRECTION_INPUT_MAPS = {
	[Enum.KeyCode.Left] = -RIGHT;
	[Enum.KeyCode.Right] = RIGHT;
}

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{'dir': 'git-commits-cleaned', 'id': '5213310', 'n_tokens_mistral': 383, 'n_tokens_neox': 370, 'n_words': 94}