<commit_before>﻿using UnityEngine;
using System.Collections;

[System.Serializable]
public class Signal
{
	[SerializeField] GameObject target;
	[SerializeField] string method;
	[SerializeField] string argType;

	public Signal()
	{<commit_msg>Whatever actually they can stay public.<commit_after>﻿using UnityEngine;
using System.Collections;

[System.Serializable]
public class Signal
{
	public GameObject target;
	public string method;
	public string argType;

	public Signal()
	{
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{'dir': 'git-commits-cleaned', 'id': '6623468', 'n_tokens_mistral': 142, 'n_tokens_neox': 139, 'n_words': 43}