<commit_before>
-- Dungeon Master (This one spits out fireballs at you)

mobs:register_mob("mobs:dungeon_master", {
	type = "monster",
	hp_min = 50,
	hp_max = 60,
	collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7},
	visual = "mesh",
	mesh = "mobs_dungeon_master.x",
	textures = {"mobs_dungeon_master.png"},
	visual_size = {x=8, y=8},
	makes_footstep_sound = true,
	view_range = 16,
	walk_velocity = 1,
	run_velocity = 3,
	damage = 12,
	drops = {
		{name = "default:mese_crystal_fragment",
		chance = 1,
		min = 1,<commit_msg>the dungeon master do more damages<commit_after>
-- Dungeon Master (This one spits out fireballs at you)

mobs:register_mob("mobs:dungeon_master", {
	type = "monster",
	hp_min = 50,
	hp_max = 60,
	collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7},
	visual = "mesh",
	mesh = "mobs_dungeon_master.x",
	textures = {"mobs_dungeon_master.png"},
	visual_size = {x=8, y=8},
	makes_footstep_sound = true,
	view_range = 16,
	walk_velocity = 1,
	run_velocity = 3,
	damage = 13,
	drops = {
		{name = "default:mese_crystal_fragment",
		chance = 1,
		min = 1,
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