<commit_before>#ifndef BUW_SPHERE_HPP
#define BUW_SPHERE_HPP

#include "shape.hpp"
#include <glm/vec3.hpp>

class Sphere : public Shape {
public:
	Sphere(glm::vec3 const& center, double const radius);
	Sphere();
	~Sphere();
	glm::vec3 center() const;
	double radius() const;
	double area() const override;<commit_msg>Add shape attributes to sphere.hpp<commit_after>#ifndef BUW_SPHERE_HPP
#define BUW_SPHERE_HPP

#include "shape.hpp"
#include <glm/vec3.hpp>
#include "color.hpp"
#include <string>

class Sphere : public Shape {
public:
	Sphere(std::string const& name, glm::vec3 const& center, double const radius, Color const& color);
	Sphere(glm::vec3 const& center, double const radius);
	Sphere();
	glm::vec3 center() const;
	double radius() const;
	double area() const override;
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