<commit_before># MonoAGS
AGS (Adventure Game Studio) reimagined in Mono
 
Builds:

| Windows            | Android            | Linux            | Mac            |
|--------------------|--------------------|------------------|----------------|
| [![Windows][1]][3] | [![Android][2]][3] | [![Linux][4]][6] | [![Mac][5]][6] |

[1]: https://appveyor-matrix-badges.herokuapp.com/repos/tzachshabtay/MonoAGS/branch/master/2
[2]: https://appveyor-matrix-badges.herokuapp.com/repos/tzachshabtay/MonoAGS/branch/master/3
[3]: https://ci.appveyor.com/project/tzachshabtay/monoags
[4]: https://travis-matrix-badges.herokuapp.com/repos/tzachshabtay/MonoAGS/branches/master/1
[5]: https://travis-matrix-badges.herokuapp.com/repos/tzachshabtay/MonoAGS/branches/master/2
[6]: https://travis-ci.org/tzachshabtay/MonoAGS


Code Coverage:

[![Coverage Status](https://coveralls.io/repos/tzachshabtay/MonoAGS/badge.svg?branch=master&service=github)](https://coveralls.io/github/tzachshabtay/MonoAGS?branch=master)<commit_msg>Add compile instructions to readme<commit_after># MonoAGS
AGS (Adventure Game Studio) reimagined in Mono
 
### Builds:

| Windows            | Android            | Linux            | Mac            |
|--------------------|--------------------|------------------|----------------|
| [![Windows][1]][3] | [![Android][2]][3] | [![Linux][4]][6] | [![Mac][5]][6] |

[1]: https://appveyor-matrix-badges.herokuapp.com/repos/tzachshabtay/MonoAGS/branch/master/2
[2]: https://appveyor-matrix-badges.herokuapp.com/repos/tzachshabtay/MonoAGS/branch/master/3
[3]: https://ci.appveyor.com/project/tzachshabtay/monoags
[4]: https://travis-matrix-badges.herokuapp.com/repos/tzachshabtay/MonoAGS/branches/master/1
[5]: https://travis-matrix-badges.herokuapp.com/repos/tzachshabtay/MonoAGS/branches/master/2
[6]: https://travis-ci.org/tzachshabtay/MonoAGS


Code Coverage:

[![Coverage Status](https://coveralls.io/repos/tzachshabtay/MonoAGS/badge.svg?branch=master&service=github)](https://coveralls.io/github/tzachshabtay/MonoAGS?branch=master)

### Compiling the code:

#### On Windows:

Install Visual Studio 2017 Community, make sure to install both the dot net framework workflow and the mobile workflow.
Right click the solution and build.
Please note that you will not be able to run IOS without a Mac.
To run the unit tests, please install the NUnit 2 Test Adapter (available from Visual Studio, tools menu -> Extensions and Updates... -> Online).

#### On Mac:

Install the latest edition of Xamarin Studio Community Edition.
Right click the solution and build.
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