<commit_before>class UnitTemplates {
    class Base {
        side = "civilian";
        camouflage[] = {"woodland", "desert", "snow"};
        infantry[] = {"Hen_random_F", "Cock_random_F", "Goat_random_F", "Sheep_random_F", "Salema_F", "Mackerel_F", "Fin_random_F", "Alsatian_Random_F", "C_Orestes", "C_Nikos"};
        crewmen[] = {"Hen_random_F", "Cock_random_F", "Goat_random_F", "Sheep_random_F", "Salema_F", "Mackerel_F", "Fin_random_F", "Alsatian_Random_F", "C_Orestes", "C_Nikos"};
        technicals[] = {"C_Van_01_box_F"};
        armour[] = {"C_Van_01_box_F"};
    };

    class NATO_WOODLAND {
        side = "west";
        camouflage[] = {"woodland", "desert"};
        infantry[] = {"B_Soldier_SL_F", "B_soldier_AR_F", "B_Soldier_F", "B_solider_AT4", "B_HeavyGunner_F", "B_soldier_AR_F", "B_solider_AT4", "B_soldier_AR_F", "B_solider_AT4"};
        crewmen[] = {"B_crew_F", "B_engineer_F"};
        technicals[] = {"B_MRAP_01_hmg_F"};
        armour[] = {"B_APC_Wheeled_01_cannon_F", "B_MBT_01_TUSK_F", "B_APC_Tracked_01_rcws_F"};
    };

    class NATO_JUNGLE {
        side = "west";
        camouflage[] = {"woodland"};
        infantry[] = {"B_T_Soldier_SL_F", "B_T_Soldier_AR_F", "B_T_Soldier_F", "B_T_soldier_AT_F", "B_T_Soldier_TL_F", "B_T_Soldier_AR_F", "B_T_soldier_AT_F", "B_T_Soldier_AR_F", "B_T_soldier_AT_F"};
        crewmen[] = {"B_T_Crew_F", "B_T_Engineer_F"};
        technicals[] = {"B_T_LSV_01_armed_F"};
        armour[] = {"B_T_APC_Wheeled_01_cannon_F", "B_T_MBT_01_TUSK_F", "B_APC_Tracked_01_rcws_F"};
    };

    class CTRG_JUNGLE {
        side = "west";
        camouflage[] = {"woodland"};
        infantry[] = {"B_CTRG_Soldier_JTAC_tna_F", "B_CTRG_Soldier_AR_tna_F", "B_CTRG_Soldier_tna_F", "B_CTRG_Soldier_tna_F", "B_CTRG_Soldier_tna_F", "B_CTRG_Soldier_AR_tna_F", "B_CTRG_Soldier_LAT_tna_F", "B_CTRG_Soldier_AR_tna_F", "B_CTRG_Soldier_LAT_tna_F"};
        crewmen[] = {"B_CTRG_Soldier_tna_F"};
        technicals[] = {"B_T_LSV_01_armed_F"};
        armour[] = {"B_T_APC_Wheeled_01_cannon_F", "B_T_MBT_01_TUSK_F", "B_APC_Tracked_01_rcws_F"};
    };

    class MNP_USMC_WD {
        side = "west";
        camouflage[] = {"woodland"};
        infantry[] = {"MNP_USMC_Soldier_O", "MNP_USMC_Soldier_AR", "MNP_USMC_Soldier_F", "MNP_USMC_Soldier_AT", "MNP_USMC_Soldier_MG", "MNP_USMC_Soldier_IAR", "MNP_USMC_Soldier_AT", "MNP_USMC_Soldier_IAR", "MNP_USMC_Soldier_AT"};
        crewmen[] = {"MNP_USMC_Soldier_F", "MNP_USMC_Soldier_O"};
        technicals[] = {"CUP_B_HMMWV_M1114_USMC", "CUP_B_HMMWV_M1114_USMC", "CUP_B_HMMWV_M2_USMC", "CUP_B_HMMWV_M2_USMC", "CUP_B_HMMWV_MK19_USMC", "CUP_B_RG31_M2_OD_USMC", "CUP_B_RG31_Mk19_OD_USMC"};
        armour[] = {"CUP_B_LAV25_USMC", "CUP_B_LAV25_USMC", "CUP_B_AAV_USMC", "CUP_B_M1A1_Woodland_USMC"};
    };

    class MNP_USMC_DE {
        side = "west";
        camouflage[] = {"desert"};
        infantry[] = {"MNP_USMC_Soldier_DO", "MNP_USMC_Soldier_DAR", "MNP_USMC_Soldier_DF", "MNP_USMC_Soldier_DAT", "MNP_USMC_Soldier_DMG", "MNP_USMC_Soldier_DIAR", "MNP_USMC_Soldier_DAT", "MNP_USMC_Soldier_DIAR", "MNP_USMC_Soldier_DAT"};
        crewmen[] = {"MNP_USMC_Soldier_DF", "MNP_USMC_Soldier_DO"};
        technicals[] = {"CUP_B_HMMWV_M2_GPK_USA", "CUP_B_HMMWV_Crows_M2_USA", "CUP_B_HMMWV_M2_USA", "CUP_B_HMMWV_M2_USA", "CUP_B_HMMWV_MK19_USA", "CUP_B_RG31E_M2_USMC", "CUP_B_RG31_M2_USMC", "CUP_B_RG31_Mk19_USMC"};
        armour[] = {"CUP_B_LAV25_USMC", "CUP_B_LAV25_USMC", "CUP_B_AAV_USMC", "CUP_B_M1A1_DES_US_Army"};
    };

    class MNP_USMC_SN {
        side = "west";
        camouflage[] = {"snow"};
        infantry[] = {"MNP_USMCA_Soldier_O", "MNP_USMCA_Soldier_AR", "MNP_USMCA_Soldier_F", "MNP_USMCA_Soldier_AT", "MNP_USMCA_Soldier_MG", "MNP_USMC_Soldier_DIAR", "MNP_USMCA_Soldier_AT", "MNP_USMC_Soldier_DIAR", "MNP_USMCA_Soldier_AT"};
        crewmen[] = {"MNP_USMCA_Soldier_F", "MNP_USMCA_Soldier_O"};
        technicals[] = {"CUP_B_HMMWV_M1114_USMC", "CUP_B_HMMWV_M1114_USMC", "CUP_B_HMMWV_M1114_USMC", "CUP_B_HMMWV_M2_USMC", "CUP_B_HMMWV_MK19_USMC", "CUP_B_RG31_M2_OD_USMC", "CUP_B_RG31_Mk19_OD_USMC"};
        armour[] = {"CUP_B_LAV25_USMC", "CUP_B_LAV25_USMC", "CUP_B_AAV_USMC", "CUP_B_M1A1_Woodland_USMC"};<commit_msg>Removing Desert IAR man in USMC SN template<commit_after>class UnitTemplates {
    class Base {
        side = "civilian";
        camouflage[] = {"woodland", "desert", "snow"};
        infantry[] = {"Hen_random_F", "Cock_random_F", "Goat_random_F", "Sheep_random_F", "Salema_F", "Mackerel_F", "Fin_random_F", "Alsatian_Random_F", "C_Orestes", "C_Nikos"};
        crewmen[] = {"Hen_random_F", "Cock_random_F", "Goat_random_F", "Sheep_random_F", "Salema_F", "Mackerel_F", "Fin_random_F", "Alsatian_Random_F", "C_Orestes", "C_Nikos"};
        technicals[] = {"C_Van_01_box_F"};
        armour[] = {"C_Van_01_box_F"};
    };

    class NATO_WOODLAND {
        side = "west";
        camouflage[] = {"woodland", "desert"};
        infantry[] = {"B_Soldier_SL_F", "B_soldier_AR_F", "B_Soldier_F", "B_solider_AT4", "B_HeavyGunner_F", "B_soldier_AR_F", "B_solider_AT4", "B_soldier_AR_F", "B_solider_AT4"};
        crewmen[] = {"B_crew_F", "B_engineer_F"};
        technicals[] = {"B_MRAP_01_hmg_F"};
        armour[] = {"B_APC_Wheeled_01_cannon_F", "B_MBT_01_TUSK_F", "B_APC_Tracked_01_rcws_F"};
    };

    class NATO_JUNGLE {
        side = "west";
        camouflage[] = {"woodland"};
        infantry[] = {"B_T_Soldier_SL_F", "B_T_Soldier_AR_F", "B_T_Soldier_F", "B_T_soldier_AT_F", "B_T_Soldier_TL_F", "B_T_Soldier_AR_F", "B_T_soldier_AT_F", "B_T_Soldier_AR_F", "B_T_soldier_AT_F"};
        crewmen[] = {"B_T_Crew_F", "B_T_Engineer_F"};
        technicals[] = {"B_T_LSV_01_armed_F"};
        armour[] = {"B_T_APC_Wheeled_01_cannon_F", "B_T_MBT_01_TUSK_F", "B_APC_Tracked_01_rcws_F"};
    };

    class CTRG_JUNGLE {
        side = "west";
        camouflage[] = {"woodland"};
        infantry[] = {"B_CTRG_Soldier_JTAC_tna_F", "B_CTRG_Soldier_AR_tna_F", "B_CTRG_Soldier_tna_F", "B_CTRG_Soldier_tna_F", "B_CTRG_Soldier_tna_F", "B_CTRG_Soldier_AR_tna_F", "B_CTRG_Soldier_LAT_tna_F", "B_CTRG_Soldier_AR_tna_F", "B_CTRG_Soldier_LAT_tna_F"};
        crewmen[] = {"B_CTRG_Soldier_tna_F"};
        technicals[] = {"B_T_LSV_01_armed_F"};
        armour[] = {"B_T_APC_Wheeled_01_cannon_F", "B_T_MBT_01_TUSK_F", "B_APC_Tracked_01_rcws_F"};
    };

    class MNP_USMC_WD {
        side = "west";
        camouflage[] = {"woodland"};
        infantry[] = {"MNP_USMC_Soldier_O", "MNP_USMC_Soldier_AR", "MNP_USMC_Soldier_F", "MNP_USMC_Soldier_AT", "MNP_USMC_Soldier_MG", "MNP_USMC_Soldier_IAR", "MNP_USMC_Soldier_AT", "MNP_USMC_Soldier_IAR", "MNP_USMC_Soldier_AT"};
        crewmen[] = {"MNP_USMC_Soldier_F", "MNP_USMC_Soldier_O"};
        technicals[] = {"CUP_B_HMMWV_M1114_USMC", "CUP_B_HMMWV_M1114_USMC", "CUP_B_HMMWV_M2_USMC", "CUP_B_HMMWV_M2_USMC", "CUP_B_HMMWV_MK19_USMC", "CUP_B_RG31_M2_OD_USMC", "CUP_B_RG31_Mk19_OD_USMC"};
        armour[] = {"CUP_B_LAV25_USMC", "CUP_B_LAV25_USMC", "CUP_B_AAV_USMC", "CUP_B_M1A1_Woodland_USMC"};
    };

    class MNP_USMC_DE {
        side = "west";
        camouflage[] = {"desert"};
        infantry[] = {"MNP_USMC_Soldier_DO", "MNP_USMC_Soldier_DAR", "MNP_USMC_Soldier_DF", "MNP_USMC_Soldier_DAT", "MNP_USMC_Soldier_DMG", "MNP_USMC_Soldier_DIAR", "MNP_USMC_Soldier_DAT", "MNP_USMC_Soldier_DIAR", "MNP_USMC_Soldier_DAT"};
        crewmen[] = {"MNP_USMC_Soldier_DF", "MNP_USMC_Soldier_DO"};
        technicals[] = {"CUP_B_HMMWV_M2_GPK_USA", "CUP_B_HMMWV_Crows_M2_USA", "CUP_B_HMMWV_M2_USA", "CUP_B_HMMWV_M2_USA", "CUP_B_HMMWV_MK19_USA", "CUP_B_RG31E_M2_USMC", "CUP_B_RG31_M2_USMC", "CUP_B_RG31_Mk19_USMC"};
        armour[] = {"CUP_B_LAV25_USMC", "CUP_B_LAV25_USMC", "CUP_B_AAV_USMC", "CUP_B_M1A1_DES_US_Army"};
    };

    class MNP_USMC_SN {
        side = "west";
        camouflage[] = {"snow"};
        infantry[] = {"MNP_USMCA_Soldier_O", "MNP_USMCA_Soldier_AR", "MNP_USMCA_Soldier_F", "MNP_USMCA_Soldier_AT", "MNP_USMCA_Soldier_MG", "MNP_USMCA_Soldier_AR", "MNP_USMCA_Soldier_AT", "MNP_USMC_Soldier_DIAR", "MNP_USMCA_Soldier_AT"};
        crewmen[] = {"MNP_USMCA_Soldier_F", "MNP_USMCA_Soldier_O"};
        technicals[] = {"CUP_B_HMMWV_M1114_USMC", "CUP_B_HMMWV_M1114_USMC", "CUP_B_HMMWV_M1114_USMC", "CUP_B_HMMWV_M2_USMC", "CUP_B_HMMWV_MK19_USMC", "CUP_B_RG31_M2_OD_USMC", "CUP_B_RG31_Mk19_OD_USMC"};
        armour[] = {"CUP_B_LAV25_USMC", "CUP_B_LAV25_USMC", "CUP_B_AAV_USMC", "CUP_B_M1A1_Woodland_USMC"};
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