<commit_before>/*
 * Copyright 2016 BurntGameProductions
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.pathtomani.entities.gun;

import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.utils.JsonReader;
import com.badlogic.gdx.utils.JsonValue;
import com.pathtomani.effects.TextureManager;
import com.pathtomani.common.ManiMath;
import com.pathtomani.files.FileManager;
import com.pathtomani.game.DmgType;
import com.pathtomani.entities.item.*;
import com.pathtomani.entities.projectile.ProjectileConfig;
import com.pathtomani.game.sound.ManiSound;
import com.pathtomani.game.sound.SoundManager;
import com.pathtomani.game.HardnessCalc;

public class GunConfig {
  public final float minAngleVar;
  public final float maxAngleVar;
  public final float angleVarDamp;
  public final float angleVarPerShot;
  public final float timeBetweenShots;
  public final float reloadTime;
  public final float gunLength;
  public final String displayName;
  public final TextureAtlas.AtlasRegion tex;
  public final boolean lightOnShot;
  public final int price;
  public final String desc;
  public final float dps;
  public final GunItem example;
  public final ClipConfig clipConf;
  public final ManiSound shootSound;
  public final ManiSound reloadSound;<commit_msg>Moving files to GFX.<commit_after>/*
 * Copyright 2016 BurntGameProductions
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.pathtomani.entities.gun;

import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.utils.JsonReader;
import com.badlogic.gdx.utils.JsonValue;
import com.pathtomani.gfx.TextureManager;
import com.pathtomani.common.ManiMath;
import com.pathtomani.files.FileManager;
import com.pathtomani.game.DmgType;
import com.pathtomani.entities.item.*;
import com.pathtomani.entities.projectile.ProjectileConfig;
import com.pathtomani.game.sound.ManiSound;
import com.pathtomani.game.sound.SoundManager;
import com.pathtomani.game.HardnessCalc;

public class GunConfig {
  public final float minAngleVar;
  public final float maxAngleVar;
  public final float angleVarDamp;
  public final float angleVarPerShot;
  public final float timeBetweenShots;
  public final float reloadTime;
  public final float gunLength;
  public final String displayName;
  public final TextureAtlas.AtlasRegion tex;
  public final boolean lightOnShot;
  public final int price;
  public final String desc;
  public final float dps;
  public final GunItem example;
  public final ClipConfig clipConf;
  public final ManiSound shootSound;
  public final ManiSound reloadSound;
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