<commit_before>/**
 *	\file Math.hpp
 * \brief Main header file for math module.
 * 
 * Defines forward declarations for all classes, structs, and typedefs in the 
 * module.
 */

#ifndef ATLAS_INCLUDE_ATLAS_MATH_HPP
#define ATLAS_INCLUDE_ATLAS_MATH_HPP

#pragma once

#define GLM_FORCE_RADIANS
#define GLM_SWIZZLE
#include <glm/glm.hpp>
#include <glm/gtx/norm.hpp>
#include <glm/gtx/projection.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/matrix_inverse.hpp>
#include <glm/gtc/constants.hpp>

namespace atlas
{
    namespace math
    {
        template <typename GenType = float>
        class RandomGenerator;

        struct Ray;

        /**<commit_msg>[brief] Changes macro to enable swizzling.<commit_after>/**
 *	\file Math.hpp
 * \brief Main header file for math module.
 * 
 * Defines forward declarations for all classes, structs, and typedefs in the 
 * module.
 */

#ifndef ATLAS_INCLUDE_ATLAS_MATH_HPP
#define ATLAS_INCLUDE_ATLAS_MATH_HPP

#pragma once

#define GLM_FORCE_RADIANS
#define GLM_FORCE_SWIZZLE
#include <glm/glm.hpp>
#include <glm/gtx/norm.hpp>
#include <glm/gtx/projection.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/matrix_inverse.hpp>
#include <glm/gtc/constants.hpp>

namespace atlas
{
    namespace math
    {
        template <typename GenType = float>
        class RandomGenerator;

        struct Ray;

        /**
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