<commit_before>﻿using UnityEngine;
using System.Collections;

public class GameConstants
{
	public const float losingAverage = 0.100f;
	public const int winningHits = 3010;
	public const int gamesPerCity = 3;
}
<commit_msg>Winning<commit_after>﻿using UnityEngine;
using System.Collections;

public class GameConstants
{
	public const float losingAverage = 0.100f;
	public const int winningHits = 301;
	public const int gamesPerCity = 3;
}

{'fraction_non_alphanumeric': 0.07289293849658314, 'fraction_numerical': 0.0387243735763098, 'mean_word_length': 5.567164179104478, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 3, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '4887181', 'n_tokens_mistral': 147, 'n_tokens_neox': 132, 'n_words': 44}