<commit_before>Category:Games
License:GPLv2+
Web Site:http://code.google.com/p/kwaak3/
Source Code:http://code.google.com/p/kwaak3/source/checkout
Issue Tracker:http://code.google.com/p/kwaak3/issues/list

Summary:Quake 3 for Android
Description:
Port of ioquake3 engine to Android. Place original pak0.pk3 file from Quake 3 and 
[http://ioquake3.org/extras/patch-data/ patch files] in /sdcard/quake3/baseq3. Touch controls
do not work in this version, so you need hardware keys to play.
.

Repo Type:git-svn
Repo:http://kwaak3.googlecode.com/svn/trunk/

Build Version:1.0,1,37,subdir=kwaak/project,buildjni=yes,target=android-10,novcheck=yes,patch=common.patch,prebuild=\
pushd ../.. && chmod +x mkjni.sh && ./mkjni.sh && popd

Auto Update Mode:None
Update Check Mode:RepoManifest
<commit_msg>Really pass NDK path to builder script<commit_after>Category:Games
License:GPLv2+
Web Site:http://code.google.com/p/kwaak3/
Source Code:http://code.google.com/p/kwaak3/source/checkout
Issue Tracker:http://code.google.com/p/kwaak3/issues/list

Summary:Quake 3 for Android
Description:
Port of ioquake3 engine to Android. Place original pak0.pk3 file from Quake 3 and 
[http://ioquake3.org/extras/patch-data/ patch files] in /sdcard/quake3/baseq3. Touch controls
do not work in this version, so you need hardware keys to play.
.

Repo Type:git-svn
Repo:http://kwaak3.googlecode.com/svn/trunk/

Build Version:1.0,1,37,subdir=kwaak/project,buildjni=yes,target=android-10,novcheck=yes,patch=common.patch,prebuild=\
pushd ../.. && chmod +x mkjni.sh && ANDROID_NDK=$$NDK$$ ./mkjni.sh && popd

Auto Update Mode:None
Update Check Mode:RepoManifest

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