<commit_before>/* Dieses Skript arbeitet eigentlich genau wie createVehicle, nur werden noch alle Laderume gelscht */
private["_classname"];
_classname = _this select 0;
private["_position"];
_position = _this select 1;

/* Fahrzeug erstellen */
private["_object"];
_object = _classname createVehicle _position;
waitUntil {!isNil "_object"};
Sleep 0.2;

/* Fahrzeuge bei denen der Frachtraum geleert wird */
private["_vehicleClearCargoTypes"];
_vehicleClearCargoTypes = [
	"B_APC_Wheeled_01_cannon_F",
	"B_APC_Tracked_01_AA_F",
	"B_APC_Tracked_01_rcws_F",
	"B_APC_Tracked_01_CRV_F",
	"B_MBT_01_cannon_F",
	"B_MBT_01_arty_F",
	"B_MBT_01_mlrs_F",
	"B_Heli_Light_01_armed_F",
	"B_Heli_Attack_01_F",
	"B_Heli_Light_01_F",
	"B_Heli_Transport_01_F",
	"B_Heli_Transport_01_camo_F",
	"I_Plane_Fighter_03_AA_F",
	"I_Plane_Fighter_03_CAS_F",
	"B_Truck_01_mover_F",
	"B_Truck_01_box_F",
	"B_Truck_01_transport_F",
	"B_Truck_01_covered_F",
	"B_MRAP_01_F",
	"B_MRAP_01_gmg_F",
	"B_MRAP_01_hmg_F",
	"B_Quadbike_01_F",
	"B_Truck_01_Repair_F",<commit_msg>*test: versuchsweise das "Sleep 0.2" nach dem "createVehicle" entfernt.<commit_after>/* Dieses Skript arbeitet eigentlich genau wie createVehicle, nur werden noch alle Laderume gelscht */
private["_classname"];
_classname = _this select 0;
private["_position"];
_position = _this select 1;

/* Fahrzeug erstellen */
private["_object"];
_object = _classname createVehicle _position;
waitUntil {!isNil "_object"};
/*Sleep 0.2;*/

/* Fahrzeuge bei denen der Frachtraum geleert wird */
private["_vehicleClearCargoTypes"];
_vehicleClearCargoTypes = [
	"B_APC_Wheeled_01_cannon_F",
	"B_APC_Tracked_01_AA_F",
	"B_APC_Tracked_01_rcws_F",
	"B_APC_Tracked_01_CRV_F",
	"B_MBT_01_cannon_F",
	"B_MBT_01_arty_F",
	"B_MBT_01_mlrs_F",
	"B_Heli_Light_01_armed_F",
	"B_Heli_Attack_01_F",
	"B_Heli_Light_01_F",
	"B_Heli_Transport_01_F",
	"B_Heli_Transport_01_camo_F",
	"I_Plane_Fighter_03_AA_F",
	"I_Plane_Fighter_03_CAS_F",
	"B_Truck_01_mover_F",
	"B_Truck_01_box_F",
	"B_Truck_01_transport_F",
	"B_Truck_01_covered_F",
	"B_MRAP_01_F",
	"B_MRAP_01_gmg_F",
	"B_MRAP_01_hmg_F",
	"B_Quadbike_01_F",
	"B_Truck_01_Repair_F",
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