<commit_before>import UIKit

protocol MGridAlgoItemRenderProtocol
{
    var textureStandby:UIImage? { get }
    var textureTargeted:UIImage? { get }
    var overlayColour:UIColor { get }
}<commit_msg>refactor render protocol<commit_after>import UIKit
import MetalKit

protocol MGridAlgoItemRenderProtocol
{
    var overlayColour:UIColor { get }
    
    func textureStandby(textures:MGridVisorRenderTextures) -> MTLTexture
    func textureTargeted(textures:MGridVisorRenderTextures) -> MTLTexture
    func restartTargetedSequence(textures:MGridVisorRenderTextures)
}
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{'dir': 'git-commits-cleaned', 'id': '14701', 'n_tokens_mistral': 175, 'n_tokens_neox': 171, 'n_words': 32}