<commit_before>import type { Nullable } from "../../types";
import { Tools } from "../../Misc/tools";
import { serialize } from "../../Misc/decorators";
import type { Camera } from "../../Cameras/camera";
import type { Engine } from "../../Engines/engine";
import type { PostProcessRenderEffect } from "./postProcessRenderEffect";
import type { IInspectable } from "../../Misc/iInspectable";

declare type PrePassRenderer = import("../../Rendering/prePassRenderer").PrePassRenderer;

/**
 * PostProcessRenderPipeline
 * @see https://doc.babylonjs.com/how_to/how_to_use_postprocessrenderpipeline
 */
export class PostProcessRenderPipeline {
    private _renderEffects: { [key: string]: PostProcessRenderEffect };
    private _renderEffectsForIsolatedPass: PostProcessRenderEffect[];

    /**
     * List of inspectable custom properties (used by the Inspector)
     * @see https://doc.babylonjs.com/how_to/debug_layer#extensibility
     */
    public inspectableCustomProperties: IInspectable[];

    /**
     * @internal
     */
    protected _cameras: Camera[];

    /** @internal */<commit_msg>Made _renderEffects protected to allow subclassing<commit_after>import type { Nullable } from "../../types";
import { Tools } from "../../Misc/tools";
import { serialize } from "../../Misc/decorators";
import type { Camera } from "../../Cameras/camera";
import type { Engine } from "../../Engines/engine";
import type { PostProcessRenderEffect } from "./postProcessRenderEffect";
import type { IInspectable } from "../../Misc/iInspectable";

declare type PrePassRenderer = import("../../Rendering/prePassRenderer").PrePassRenderer;

/**
 * PostProcessRenderPipeline
 * @see https://doc.babylonjs.com/how_to/how_to_use_postprocessrenderpipeline
 */
export class PostProcessRenderPipeline {
    protected _renderEffects: { [key: string]: PostProcessRenderEffect };
    protected _renderEffectsForIsolatedPass: PostProcessRenderEffect[];

    /**
     * List of inspectable custom properties (used by the Inspector)
     * @see https://doc.babylonjs.com/how_to/debug_layer#extensibility
     */
    public inspectableCustomProperties: IInspectable[];

    /**
     * @internal
     */
    protected _cameras: Camera[];

    /** @internal */
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