<commit_before>﻿namespace TeamJaxConsoleGame.Lib.Entities
{
    using System;
    using System.Collections.Generic;

    using Abilities;
    using Interfaces;
    using Skills;
    using Constants;
    using Enumerations;
    using Common;

    public abstract class Hero : ItemHolder, IFighter
    {
        private RaceType race;
        private int stamina;
        private int agility;
        private int intelligence;
        private int strenght;
        private int health;
        private int attackDamage;
        private int armorRating;
              
        public Hero(string name, RaceType race, HeroType type, int stamina, int strenght, int intelligence, int agility, int armorRating )
        {
            this.Name = name;
            this.Skills = new List<IAbility>();
            this.Abilities = new List<Ability>();
            this.Race = race;
            this.HeroType = type;
            this.Stamina = stamina;// 80;
            this.Strenght = strenght;// 50;
            this.Intelligence = intelligence; // 30;
            this.Health = this.Strenght + this.Stamina;
            this.Agility = agility;// 100;
            this.ArmorRating = armorRating;// 10;
            this.AttackDamage = this.Agility * 2 + this.Strenght;
        }<commit_msg>Deleted some Comments<commit_after>﻿namespace TeamJaxConsoleGame.Lib.Entities
{
    using System;
    using System.Collections.Generic;

    using Abilities;
    using Interfaces;
    using Skills;
    using Constants;
    using Enumerations;
    using Common;

    public abstract class Hero : ItemHolder, IFighter
    {
        private RaceType race;
        private int stamina;
        private int agility;
        private int intelligence;
        private int strenght;
        private int health;
        private int attackDamage;
        private int armorRating;
              
        public Hero(string name, RaceType race, HeroType type, int stamina, int strenght, int intelligence, int agility, int armorRating )
        {
            this.Name = name;
            this.Skills = new List<IAbility>();
            this.Abilities = new List<Ability>();
            this.Race = race;
            this.HeroType = type;
            this.Stamina = stamina;
            this.Strenght = strenght;
            this.Intelligence = intelligence;
            this.Health = this.Strenght + this.Stamina;
            this.Agility = agility;
            this.ArmorRating = armorRating;
            this.AttackDamage = this.Agility * 2 + this.Strenght;
        }
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