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<head><title><NAME>'s fun experiments</title></head>

<body>
<h1><NAME> fun experiments</h1>
<p>Experiments made using @mrdoob's three.js and other Javascript stuff.</p>
<ul>
<li><a href="PSO_with_parameters_oscillating_in_dissonance.html">Particle Swarm Optimization with common parameters oscillating in dissonance, and particle respawn upon convergence to global best known.</a></li>
<li><a href="ghost_webcam.html">Ghost webcam.</a></li>
<li><a href="cartoon_webcam.html">Cartoon webcam."</a></li>
<li><a href="bouncing_points_spatial_hashing.html">Bouncing spherical particles in unidirectional gravity field.</a></li>
<li><a href="masses_on_springs.html">Particles under influence of gravity, connected by springs that stretch and break. (Simple integration, no collisions, custom PRNG.)</a></li>
<li><a href="tunnel.html">A very simple car driving simulator with procedurally generated graphics and optional gamepad control.</a></li>
<li><a href="three-point_perspective.html">Three-point perspective demonstration</a></li>
<li><a href="LazyBinaryTree.html">Lazy calculations on a binary tree using prototype getters with cache. Logs to console.</a></li>
<!--<li><a href="headtrackr_test.html">Test of @auduno's headtrackr library in three.js.</a></li>-->
</ul>
</body>
</html><commit_msg>Added link to vessel.js<commit_after><html>
<head><title><NAME> fun experiments</title></head>

<body>
<h1><NAME>'s fun experiments</h1>
<p>Experiments made using @mrdoob's three.js and other Javascript stuff.</p>
<ul>
<li><a href="PSO_with_parameters_oscillating_in_dissonance.html">Particle Swarm Optimization with common parameters oscillating in dissonance, and particle respawn upon convergence to global best known.</a></li>
<li><a href="ghost_webcam.html">Ghost webcam.</a></li>
<li><a href="cartoon_webcam.html">Cartoon webcam."</a></li>
<li><a href="bouncing_points_spatial_hashing.html">Bouncing spherical particles in unidirectional gravity field.</a></li>
<li><a href="masses_on_springs.html">Particles under influence of gravity, connected by springs that stretch and break. (Simple integration, no collisions, custom PRNG.)</a></li>
<li><a href="tunnel.html">A very simple car driving simulator with procedurally generated graphics and optional gamepad control.</a></li>
<li><a href="three-point_perspective.html">Three-point perspective demonstration</a></li>
<li><a href="LazyBinaryTree.html">Lazy calculations on a binary tree using prototype getters with cache. Logs to console.</a></li>
<!--<li><a href="headtrackr_test.html">Test of @auduno's headtrackr library in three.js.</a></li>-->
</ul>

<p>I have also contributed strongly to the <a href="https://shiplab.github.io/vesseljs/">vessel.js project</a>.</p>
</body>
</html>
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