<commit_before>import 'pixi';
import 'p2';
import Phaser from 'phaser';

import BootState from './states/Boot';
import SplashState from './states/Splash';
import GameState from './states/Game';

class Game extends Phaser.Game {

  constructor() {
    const width = document.documentElement.clientWidth > 768 ? 768 : document.documentElement.clientWidth;
    const height = document.documentElement.clientHeight > 1024 ? 1024 : document.documentElement.clientHeight;

    super(width, height, Phaser.AUTO, 'content', null);

    this.state.add('Boot', BootState, false);
    this.state.add('Splash', SplashState, false);
    this.state.add('Game', GameState, false);

    this.state.start('Boot');
  }
}

window.game = new Game();<commit_msg>- Changed the game width<commit_after>import 'pixi';
import 'p2';
import Phaser from 'phaser';

import BootState from './states/Boot';
import SplashState from './states/Splash';
import GameState from './states/Game';

class Game extends Phaser.Game {

  constructor() {
    const width = document.documentElement.clientWidth < 768 ? 768 : document.documentElement.clientWidth;
    const height = document.documentElement.clientHeight > 1024 ? 1024 : document.documentElement.clientHeight;

    super(width, height, Phaser.AUTO, 'content', null);

    this.state.add('Boot', BootState, false);
    this.state.add('Splash', SplashState, false);
    this.state.add('Game', GameState, false);

    this.state.start('Boot');
  }
}

window.game = new Game();
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