<commit_before><commit_msg>Wrap keyboard down to view utility to port quicker.<commit_after>using UnityEngine;

namespace Finegamedesign.Utils
{
	public sealed class KeyView
	{
		/**
		 * If just pressed this frame.
		 */
		public static bool IsDownNow(string keyName)
		{
			return Input.GetKeyDown(keyName);
		}
	}
}
{'fraction_non_alphanumeric': 0.0880503144654088, 'fraction_numerical': 0.0, 'mean_word_length': 3.984375, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 3, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '4966025', 'n_tokens_mistral': 109, 'n_tokens_neox': 98, 'n_words': 28}