<commit_before>﻿using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;


public class Buttons
{
    public static void StartGame()
    {
        Time.timeScale = 1;
        Debug.Log("Gra wystartowala");
        SceneManager.LoadScene("Level 1");<commit_msg>dzialajacy lose game<commit_after>﻿using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;


public class Buttons
{
    public static void StartGame()
    {
        Time.timeScale = 1;
        GlobalVariable.Instance.level = 0;
        GlobalVariable.Instance.SetPlayerHealth(100);
        GlobalVariable.Instance.score = 0;
        Debug.Log("Gra wystartowala");
        SceneManager.LoadScene("Level 1");
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{'dir': 'git-commits-cleaned', 'id': '3916945', 'n_tokens_mistral': 207, 'n_tokens_neox': 196, 'n_words': 44}