<commit_before>#pragma glslify: export(Camera)
#ifndef GLSL_CAMERA
#define GLSL_CAMERA

struct Camera {
  mat4 projection;
  mat4 view;
  vec3 eye;
};

#endif<commit_msg>feat(glsl/camera/camera.glsl): Add `invertedView` to camera for environment reflection fragment shader<commit_after>#pragma glslify: export(Camera)
#ifndef GLSL_CAMERA
#define GLSL_CAMERA

struct Camera {
  mat4 invertedView;
  mat4 projection;
  mat4 view;
  vec3 eye;
};

#endif
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