<commit_before>﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace WaterTokenLevelEditor
{
    /// <summary>
    /// Used to specify how a character should behave in-game.
    /// </summary>
    public enum CharacterType
    {
        Boss    = 0,
        Grunt   = 1,<commit_msg>Small formatting discrepancy.<commit_after>﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;


namespace WaterTokenLevelEditor
{
    /// <summary>
    /// Used to specify how a character should behave in-game.
    /// </summary>
    public enum CharacterType
    {
        Boss    = 0,
        Grunt   = 1,
{'fraction_non_alphanumeric': 0.102880658436214, 'fraction_numerical': 0.0054869684499314125, 'mean_word_length': 2.7055837563451774, 'pattern_counts': {'":': 0, '<': 7, '<?xml version=': 0, '>': 7, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '5006383', 'n_tokens_mistral': 213, 'n_tokens_neox': 208, 'n_words': 61}