<commit_before>package org.zamedev.particles.renderers;

import openfl.display.OpenGLView;

class DefaultParticleRenderer {
    public static function createInstance() : ParticleSystemRenderer {
        return new TilemapParticleRenderer();
<commit_msg>Comment out debug code<commit_after>package org.zamedev.particles.renderers;

import openfl.display.OpenGLView;

class DefaultParticleRenderer {
    public static function createInstance() : ParticleSystemRenderer {
        // return new TilemapParticleRenderer();

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