<commit_before>// $Header$

#ifndef REVE_BoxSetGL_H
#define REVE_BoxSetGL_H

#include <TGLObject.h>

namespace Reve {

class BoxSetGL : public TGLObject
{
protected:
  BoxSet* fM;

  virtual void DirectDraw(const TGLDrawFlags & flags) const;

public:
  BoxSetGL();
  virtual ~BoxSetGL();

  virtual Bool_t SetModel(TObject* obj);
  virtual void   SetBBox();
<commit_msg>Added forward declaration of BoxSet.<commit_after>// $Header$

#ifndef REVE_BoxSetGL_H
#define REVE_BoxSetGL_H

#include <TGLObject.h>

namespace Reve {

class BoxSet;

class BoxSetGL : public TGLObject
{
protected:
  BoxSet* fM;

  virtual void DirectDraw(const TGLDrawFlags & flags) const;

public:
  BoxSetGL();
  virtual ~BoxSetGL();

  virtual Bool_t SetModel(TObject* obj);
  virtual void   SetBBox();

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