<commit_before>#ifndef MD2_H
#define MD2_H

#include<GL/glew.h>
#include<SDL_opengl.h>

#include "resourcemanager.hpp"
#include "texture.hpp"

typedef float vec3[3];

struct md2_header // header of the file
{
	int ident; // Magic number: "IDP2"
	int version; // Version: must be 8

	int skinWidth; // Texture width
	int skinHeight; // Texture height

	int frameSize; // Size in bytes of a frame

	int num_skins; // Number of skins
	int num_vertices; // Number of vertices per frame<commit_msg>include stdexcept to allow compiling on windows<commit_after>#ifndef MD2_H
#define MD2_H

#include<stdexcept>
#include<GL/glew.h>
#include<SDL_opengl.h>

#include "resourcemanager.hpp"
#include "texture.hpp"

typedef float vec3[3];

struct md2_header // header of the file
{
	int ident; // Magic number: "IDP2"
	int version; // Version: must be 8

	int skinWidth; // Texture width
	int skinHeight; // Texture height

	int frameSize; // Size in bytes of a frame

	int num_skins; // Number of skins
	int num_vertices; // Number of vertices per frame
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{'dir': 'git-commits-cleaned', 'id': '4062221', 'n_tokens_mistral': 374, 'n_tokens_neox': 354, 'n_words': 122}