<commit_before>// scene.hpp (Programmiersprachen Aufgabenblatt 6)

#ifndef BUW_SCENE_HPP
#define BUW_SCENE_HPP
#include "material.hpp"
#include "shape.hpp"
#include "sphere.hpp"
#include "box.hpp"
#include "camera.hpp"
#include "lightsource.hpp"
#include "color.hpp"
#include <iostream>      
#include <fstream>
#include <sstream> 
#include <string>
#include <map>
#include <vector>

struct Scene {

    // member
  unsigned int width_; // canvas size (x * y)<commit_msg>Small changes in scene.<commit_after>// scene.hpp (Programmiersprachen Aufgabenblatt 6)

#ifndef BUW_SCENE_HPP
#define BUW_SCENE_HPP
#include "material.hpp"
#include "shape.hpp"
#include "sphere.hpp"
#include "box.hpp"
#include "camera.hpp"
#include "lightsource.hpp"
#include "color.hpp"
#include "composite.hpp"
#include <iostream>      
#include <fstream>
#include <sstream> 
#include <string>
#include <map>
#include <vector>

struct Scene {

    // member
  unsigned int width_; // canvas size (x * y)
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