<commit_before>module.exports = nativeDescription: "简体中文", englishDescription: "Chinese (Simplified)", translation:
  new_home:
    slogan: "最引人入胜的编程游戏。"
    classroom_edition: "教育版："
    learn_to_code: "学习编程："
    play_now: "开始游戏"
    im_a_teacher: "我是教师"
    im_a_student: "我是学生"
    learn_more: "了解更多"
    classroom_in_a_box: "教授计算机科学的一站式课堂。"
    codecombat_is: "CodeCombat是一个让<strong>学生</strong>通过玩游戏学习计算机科学的平台。"
    our_courses: "我们的游戏编程课程尤其<strong>适用于教室教学的需求</strong>。无编程经验的教师也可轻松授课。"
#    watch_how: "Watch how CodeCombat is transforming the way people learn computer science."
    top_screenshots_hint: "学生编写代码后可即时查看改动。"
    designed_with: "从教育者角度设计"
    real_code: "真实可行的代码"
    from_the_first_level: "从第一关起"
    getting_students: "让学生尽快动手写代码来学习程序语法和合适的结构是至关重要的。"
    educator_resources: "教育资源"
    course_guides: "和课程指导"
    teaching_computer_science: "教授计算机科学不需要昂贵的学位，因为我们给不同背景的教育者予以支持。"
    accessible_to: "提供给"
    everyone: "每个人"
    democratizing: "我们的核心理念是普及编程学习。每个人都应该有机会学习编程。"
    forgot_learning: "我觉得他们甚至忘了自己在学东西。"
    wanted_to_do: "写代码是我一直想做的事情。我从没想过我能在学校学习它。"
    why_games: "为什么通过游戏来学习编程很重要？"
    games_reward: "游戏能获得高效的奋斗。"
    encourage: "游戏是鼓励交流、发现、试错的媒介。好的游戏能够让玩家学习到技能，正如学生在学习过程中所做的那样。"
    excel: "游戏能提供奖励"
    struggle: "高效的奋斗"
    kind_of_struggle: "这种奋斗能为学习提供动力并"
    motivating: "富有激励性"
    not_tedious: "而不单调乏味。"
    gaming_is_good: "研究表明游戏有益儿童大脑。（这是真的！）"
    game_based: "当将基于游戏的学习方式与传统教学方式"
    compared: "比较"
    conventional: "时，区别毋庸置疑：游戏能帮助学生记住知识，集中精力，以及"
    perform_at_higher_level: "取得更高成就"
    feedback: "游戏同时提供实时反馈，使得学生调整他们的解决方法，并且从整体理解概念，而不局限于“正确”或者“错误”的答案。"
    real_game: "一个真正的游戏，用真正的代码来玩耍。"
    great_game: "一个伟大的游戏不仅仅是勋章和成就。它包括了玩家的旅程，设计良好的关卡，以及用帮助和信心迎接挑战的能力。"
    agency: "CodeCombat是一款这样的游戏：它通过我们的完善的代码引擎，给玩家提供帮助和信心，使得初学者和高级学生都可以编写合适、有效的代码。"
    request_demo_title: "让你的学生今天就行动起来！"
    request_demo_subtitle: "申请试用版并在一小时内让你的学生开始使用。"
    get_started_title: "现在建立您的班级"
    get_started_subtitle: "配置班级，添加学生，观察他们学习计算机科学的进度。"
    request_demo: "申请课程演示"
    setup_a_class: "配置班级"
    have_an_account: "已有帐号？"
    logged_in_as: "您现在的登录身份："
    computer_science: "适合全年龄段的计算机科学课程" # {change}
    show_me_lesson_time: "显示估计课程时间："
    curriculum: "总计课程时间"
    ffa: "对所有学生免费"
    lesson_time: "课程时间："
    coming_soon: "即将推出！"
    courses_available_in: "课程可用如下语言：JavaScript，Python，还有Java（即将推出！）" # {change}
    boast: "以难解的谜题为豪，它们复杂到可以吸引游戏玩家和程序员。"
    winning: "RPG游戏和编程作业的完美结合，使得教育充满乐趣。"
    run_class: "管理计算机科学课程的所有东西都在这里，无需相关背景。"
    goto_classes: "进入我的班级"
    view_profile: "查看我的资料"
    view_progress: "查看进度"
    go_to_courses: "转到我的课程"
    want_coco: "想把 CodeCombat 带到您的学校？"

  nav:
    map: "地图"
    play: "关卡选择" # The top nav bar entry where players choose which levels to play
    community: "社区"
    courses: "课程"
    blog: "博客"
    forum: "论坛"
    account: "账号"
    my_account: "我的账号"
    profile: "资料"
    home: "首页"
    contribute: "贡献"
    legal: "版权声明"
    privacy: "隐私"
    about: "关于"
    contact: "联系我们"
    twitter_follow: "关注"
    my_classrooms: "我的教室" # {change}
    my_courses: "我的课程"
    careers: "招聘"
    facebook: "Facebook"
    twitter: "Twitter"
    create_a_class: "创建一个班级"
    other: "其他"
    learn_to_code: "学会编程！"
    toggle_nav: "切换导航栏"
    jobs: "工作"
    schools: "学校"
    get_involved: "参与"
    open_source: "开放的源码 (GitHub)"
    support: "支持"
    faqs: "常见问题"
    help_pref: "需要帮助？请发邮件至："
    help_suff: " 我们会很快与您联系！"
    resource_hub: "资源中心"

  modal:
    close: "关闭"
    okay: "好的"

  not_found:
    page_not_found: "找不到网页"

  diplomat_suggestion:
    title: "帮助我们翻译CodeCombat" # This shows up when a player switches to a non-English language using the language selector.
    sub_heading: "我们需要您的语言技能"
    pitch_body: "我们开发了英文版的CodeCombat，但是CodeCombat的玩家遍布全球。对于不熟悉英语的中文玩家，他们希望能玩简体中文版的CodeCombat，如果您中英文都很熟练，请考虑加入我们“外交官”行列并参与CodeCombat的翻译，帮忙把CodeCombat网站和所有关卡翻译成简体中文。感谢！"
    missing_translations: "没被翻译的文字将以英文显示。"
    learn_more: "了解更多成为翻译人员的说明"
    subscribe_as_diplomat: "提交翻译人员申请"

  play:
    play_as: "扮演" # Ladder page
    compete: "开战!" # Course details page
    spectate: "旁观他人的游戏" # Ladder page
    players: "玩家" # Hover over a level on /play
    hours_played: "游戏时长" # Hover over a level on /play
    items: "道具" # Tooltip on item shop button from /play
    unlock: "解锁" # For purchasing items and heroes
    confirm: "确认"
    owned: "已拥有" # For items you own
    locked: "需解锁"
    purchasable: "可购买" # For a hero you unlocked but haven't purchased
    available: "可用"
    skills_granted: "获得技能" # Property documentation details
    heroes: "英雄" # Tooltip on hero shop button from /play
    achievements: "成就" # Tooltip on achievement list button from /play
    settings: "设置" # Tooltip on settings button from /play
    poll: "投票" # Tooltip on poll button from /play
    next: "下一页" # Go from choose hero to choose inventory before playing a level
    change_hero: "重新选择英雄" # Go back from choose inventory to choose hero
    buy_gems: "购买宝石"
    subscription_required: "需订阅"
#    subscribers_only: "Subscribers Only!"
#    subscribe_unlock: "Subscribe to Unlock!"
#    subscriber_heroes: "Subscribe today to immediately unlock Amara, Hushbaum, and Hattori!"
#    subscriber_gems: "Subscribe today to purchase this hero with gems!"
    anonymous: "匿名玩家"
    level_difficulty: "难度："
    play_classroom_version: "玩课堂模式" # Choose a level in campaign version that you also can play in one of your courses
    campaign_beginner: "新手作战"
    awaiting_levels_adventurer_prefix: "我们每周都会开放新关卡"
    awaiting_levels_adventurer: "注册成为冒险家"
    awaiting_levels_adventurer_suffix: "来优先尝试新关卡"
    adjust_volume: "音量调节"
    campaign_multiplayer: "多人竞技场"
    campaign_multiplayer_description: "……在这里您可以与其他玩家进行代码肉搏战。"
#    brain_pop_done: "You’ve defeated the Ogres with code! You win!"
#    brain_pop_challenge: "Challenge yourself to play again using a different programming language!"
#    replay: "Replay"
#    back_to_classroom: "Back to Classroom"

  code:
    if: "如果" # Keywords--these translations show up on hover, so please translate them all, even if it's kind of long. (In the code editor, they will still be in English.)
    else: "否则"
    elif: "否则如果"
    while: "成立时循环"
    loop: "永久循环"
    for: "范围内循环"
    break: "中断循环"
    continue: "跳到下一循环"
    pass: "占位符"
    return: "返回函数值"
    then: "那么"
    do: "语句块开始"
    end: "语句块结束"
    function: "函数"
    def: "定义函数"
    var: "变量"
    self: "自身" # {change}
    hero: "英雄"
    this: "自身" # {change}
    or: "或者"
    "||": "或者"
    and: "并且"
    "&&": "并且"
    not: "非"
    "!": "非"<commit_msg>Update zh-HANS.coffee<commit_after>module.exports = nativeDescription: "简体中文", englishDescription: "Chinese (Simplified)", translation:
  new_home:
    slogan: "最引人入胜的编程游戏。"
    classroom_edition: "教育版："
    learn_to_code: "学习编程："
    play_now: "开始游戏"
    im_a_teacher: "我是教师"
    im_a_student: "我是学生"
    learn_more: "了解更多"
    classroom_in_a_box: "教授计算机科学的一站式课堂。"
    codecombat_is: "CodeCombat是一个让<strong>学生</strong>通过玩游戏学习计算机科学的平台。"
    our_courses: "我们的游戏编程课程尤其<strong>适用于教室教学的需求</strong>。无编程经验的教师也可轻松授课。"
#    watch_how: "Watch how CodeCombat is transforming the way people learn computer science."
    top_screenshots_hint: "学生编写代码后可即时查看改动。"
    designed_with: "从教育者角度设计"
    real_code: "真实可行的代码"
    from_the_first_level: "从第一关起"
    getting_students: "让学生尽快动手写代码来学习程序语法和合适的结构是至关重要的。"
    educator_resources: "教育资源"
    course_guides: "和课程指导"
    teaching_computer_science: "教授计算机科学不需要昂贵的学位，因为我们给不同背景的教育者予以支持。"
    accessible_to: "提供给"
    everyone: "每个人"
    democratizing: "我们的核心理念是普及编程学习。每个人都应该有机会学习编程。"
    forgot_learning: "我觉得他们甚至忘了自己在学东西。"
    wanted_to_do: "写代码是我一直想做的事情。我从没想过我能在学校学习它。"
    why_games: "为什么通过游戏来学习编程很重要？"
    games_reward: "游戏能获得高效的奋斗。"
    encourage: "游戏是鼓励交流、发现、试错的媒介。好的游戏能够让玩家学习到技能，正如学生在学习过程中所做的那样。"
    excel: "游戏能提供奖励"
    struggle: "高效的奋斗"
    kind_of_struggle: "这种奋斗能为学习提供动力并"
    motivating: "富有激励性"
    not_tedious: "而不单调乏味。"
    gaming_is_good: "研究表明游戏有益儿童大脑。（这是真的！）"
    game_based: "当将基于游戏的学习方式与传统教学方式"
    compared: "比较"
    conventional: "时，区别毋庸置疑：游戏能帮助学生记住知识，集中精力，以及"
    perform_at_higher_level: "取得更高成就"
    feedback: "游戏同时提供实时反馈，使得学生调整他们的解决方法，并且从整体理解概念，而不局限于“正确”或者“错误”的答案。"
    real_game: "一个真正的游戏，用真正的代码来玩耍。"
    great_game: "一个伟大的游戏不仅仅是勋章和成就。它包括了玩家的旅程，设计良好的关卡，以及用帮助和信心迎接挑战的能力。"
    agency: "CodeCombat是一款这样的游戏：它通过我们的完善的代码引擎，给玩家提供帮助和信心，使得初学者和高级学生都可以编写合适、有效的代码。"
    request_demo_title: "让你的学生今天就行动起来！"
    request_demo_subtitle: "申请试用版并在一小时内让你的学生开始使用。"
    get_started_title: "现在建立您的班级"
    get_started_subtitle: "配置班级，添加学生，观察他们学习计算机科学的进度。"
    request_demo: "申请课程演示"
    setup_a_class: "配置班级"
    have_an_account: "已有帐号？"
    logged_in_as: "您现在的登录身份："
    computer_science: "适合全年龄段的计算机科学课程" # {change}
    show_me_lesson_time: "显示估计课程时间："
    curriculum: "总计课程时间"
    ffa: "对所有学生免费"
    lesson_time: "课程时间："
    coming_soon: "即将推出！"
    courses_available_in: "课程可用如下语言：JavaScript，Python，还有Java（即将推出！）" # {change}
    boast: "以难解的谜题为豪，它们复杂到可以吸引游戏玩家和程序员。"
    winning: "RPG游戏和编程作业的完美结合，使得教育充满乐趣。"
    run_class: "管理计算机科学课程的所有东西都在这里，无需相关背景。"
    goto_classes: "进入我的班级"
    view_profile: "查看我的资料"
    view_progress: "查看进度"
    go_to_courses: "转到我的课程"
    want_coco: "想把 CodeCombat 带到您的学校？"

  nav:
    map: "地图"
    play: "关卡选择" # The top nav bar entry where players choose which levels to play
    community: "社区"
    courses: "课程"
    blog: "博客"
    forum: "论坛"
    account: "账号"
    my_account: "我的账号"
    profile: "资料"
    home: "首页"
    contribute: "贡献"
    legal: "版权声明"
    privacy: "隐私"
    about: "关于"
    contact: "联系我们"
    twitter_follow: "关注"
    my_classrooms: "我的教室" # {change}
    my_courses: "我的课程"
    careers: "招聘"
    facebook: "Facebook"
    twitter: "Twitter"
    create_a_class: "创建一个班级"
    other: "其他"
    learn_to_code: "学会编程！"
    toggle_nav: "切换导航栏"
    jobs: "工作"
    schools: "学校"
    get_involved: "参与"
    open_source: "开放的源码 (GitHub)"
    support: "支持"
    faqs: "常见问题"
    help_pref: "需要帮助？请发邮件至："
    help_suff: " 我们会很快与您联系！"
    resource_hub: "资源中心"

  modal:
    close: "关闭"
    okay: "好的"

  not_found:
    page_not_found: "找不到网页"

  diplomat_suggestion:
    title: "帮助我们翻译CodeCombat" # This shows up when a player switches to a non-English language using the language selector.
    sub_heading: "我们需要您的语言技能"
    pitch_body: "我们开发了英文版的CodeCombat，但是CodeCombat的玩家遍布全球。对于不熟悉英语的中文玩家，他们希望能玩简体中文版的CodeCombat，如果您中英文都很熟练，请考虑加入我们“外交官”行列并参与CodeCombat的翻译，帮忙把CodeCombat网站和所有关卡翻译成简体中文。感谢！"
    missing_translations: "没被翻译的文字将以英文显示。"
    learn_more: "了解更多成为翻译人员的说明"
    subscribe_as_diplomat: "提交翻译人员申请"

  play:
    play_as: "扮演" # Ladder page
    compete: "开战!" # Course details page
    spectate: "旁观他人的游戏" # Ladder page
    players: "玩家" # Hover over a level on /play
    hours_played: "游戏时长" # Hover over a level on /play
    items: "道具" # Tooltip on item shop button from /play
    unlock: "解锁" # For purchasing items and heroes
    confirm: "确认"
    owned: "已拥有" # For items you own
    locked: "需解锁"
    purchasable: "可购买" # For a hero you unlocked but haven't purchased
    available: "可用"
    skills_granted: "获得技能" # Property documentation details
    heroes: "英雄" # Tooltip on hero shop button from /play
    achievements: "成就" # Tooltip on achievement list button from /play
    settings: "设置" # Tooltip on settings button from /play
    poll: "投票" # Tooltip on poll button from /play
    next: "下一页" # Go from choose hero to choose inventory before playing a level
    change_hero: "重新选择英雄" # Go back from choose inventory to choose hero
    buy_gems: "购买宝石"
    subscription_required: "需订阅"
#    subscribers_only: "Subscribers Only!"
#    subscribe_unlock: "Subscribe to Unlock!"
#    subscriber_heroes: "Subscribe today to immediately unlock Amara, Hushbaum, and Hattori!"
#    subscriber_gems: "Subscribe today to purchase this hero with gems!"
    anonymous: "匿名玩家"
    level_difficulty: "难度："
    play_classroom_version: "玩课堂模式" # Choose a level in campaign version that you also can play in one of your courses
    campaign_beginner: "新手作战"
    awaiting_levels_adventurer_prefix: "我们每周都会开放新关卡"
    awaiting_levels_adventurer: "注册成为冒险家"
    awaiting_levels_adventurer_suffix: "来优先尝试新关卡"
    adjust_volume: "音量调节"
    campaign_multiplayer: "多人竞技场"
    campaign_multiplayer_description: "……在这里您可以与其他玩家进行代码肉搏战。"
#    brain_pop_done: "You’ve defeated the Ogres with code! You win!"
#    brain_pop_challenge: "Challenge yourself to play again using a different programming language!"
#    replay: "Replay"
    back_to_classroom: "返回教室"

  code:
    if: "如果" # Keywords--these translations show up on hover, so please translate them all, even if it's kind of long. (In the code editor, they will still be in English.)
    else: "否则"
    elif: "否则如果"
    while: "成立时循环"
    loop: "永久循环"
    for: "范围内循环"
    break: "中断循环"
    continue: "跳到下一循环"
    pass: "占位符"
    return: "返回函数值"
    then: "那么"
    do: "语句块开始"
    end: "语句块结束"
    function: "函数"
    def: "定义函数"
    var: "变量"
    self: "自身" # {change}
    hero: "英雄"
    this: "自身" # {change}
    or: "或者"
    "||": "或者"
    and: "并且"
    "&&": "并且"
    not: "非"
    "!": "非"
{'fraction_non_alphanumeric': 0.1118360454405895, 'fraction_numerical': 0.0, 'mean_word_length': 3.9389689158453374, 'pattern_counts': {'":': 6, '<': 11, '<?xml version=': 0, '>': 11, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 2, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '4790705', 'n_tokens_mistral': 6618, 'n_tokens_neox': 7462, 'n_words': 1134}