<commit_before>/*
 * MelonJS Game Engine
 * Copyright (C) 2011 - 2016, <NAME>, <NAME>, <NAME>
 * http://www.melonjs.org
 *
 */

(function () {

    /**
     * a Generic Object Entity<br>
     * @class
     * @extends me.Renderable
     * @memberOf me
     * @constructor
     * @param {Number} x the x coordinates of the entity object
     * @param {Number} y the y coordinates of the entity object
     * @param {Object} settings Entity properties, to be defined through Tiled or when calling the entity constructor
     * <img src="images/object_properties.png"/>
     * @param {String} [settings.name] object entity name
     * @param {String} [settings.id] object unique IDs
     * @param {Image|String} [settings.image] resource name of a spritesheet to use for the entity renderable component<commit_msg>add width & height props<commit_after>/*
 * MelonJS Game Engine
 * Copyright (C) 2011 - 2016, <NAME>, <NAME>, <NAME>
 * http://www.melonjs.org
 *
 */

(function () {

    /**
     * a Generic Object Entity<br>
     * @class
     * @extends me.Renderable
     * @memberOf me
     * @constructor
     * @param {Number} x the x coordinates of the entity object
     * @param {Number} y the y coordinates of the entity object
     * @param {Object} settings Entity properties, to be defined through Tiled or when calling the entity constructor
     * <img src="images/object_properties.png"/>
     * @param {Number} settings.width the physical width the entity takes up in game
     * @param {Number} settings.height the physical height the entity takes up in game
     * @param {String} [settings.name] object entity name
     * @param {String} [settings.id] object unique IDs
     * @param {Image|String} [settings.image] resource name of a spritesheet to use for the entity renderable component
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