<commit_before>﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace TradeAndTravel
{
    public class Wood : Item
    {
        private const int GeneralWoodValue = 2;

        public Wood(string name, Location location = null)
            : base(name, Wood.GeneralWoodValue, ItemType.Wood, location)
        {
        }
    }
}<commit_msg>02.TradeAndTravel updated UpdateWithInteraction method.<commit_after>﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace TradeAndTravel
{
    public class Wood : Item
    {
        private const int GeneralWoodValue = 2;

        public Wood(string name, Location location = null)
            : base(name, Wood.GeneralWoodValue, ItemType.Wood, location)
        {
        }

        public override void UpdateWithInteraction(string interaction)
        {
            if (interaction == "drop")
            {
                this.Value--;
            }
        }
    }
}
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