<commit_before>#pragma once

#ifdef PLATFORM_ANDROID
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#endif

#ifdef PLATFORM_IOS
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#endif

#ifdef PLATFORM_OSX
#define GL_GLEXT_PROTOTYPES
#include <GLFW/glfw3.h>
/*
 * typedef to resolve name conflict in osx
 */
#define glClearDepthf glClearDepth
#define glDepthRangef glDepthRange
#endif

#ifdef PLATFORM_LINUX
#define GL_GLEXT_PROTOTYPES
#include <GLFW/glfw3.h>
#endif

#ifdef PLATFORM_RPI
//  Broadcom hardware library for hijacking the GPU card without window manager
//
#include "bcm_host.h"

#include <GLES2/gl2.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#endif<commit_msg>Unnecessary #define in gl.h<commit_after>#pragma once

#ifdef PLATFORM_ANDROID
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#endif

#ifdef PLATFORM_IOS
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#endif

#ifdef PLATFORM_OSX
#include <GLFW/glfw3.h>
/*
 * typedef to resolve name conflict in osx
 */
#define glClearDepthf glClearDepth
#define glDepthRangef glDepthRange
#endif

#ifdef PLATFORM_LINUX
#define GL_GLEXT_PROTOTYPES
#include <GLFW/glfw3.h>
#endif

#ifdef PLATFORM_RPI
//  Broadcom hardware library for hijacking the GPU card without window manager
//
#include "bcm_host.h"

#include <GLES2/gl2.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#endif
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