<commit_before>1) PositionComponent.h -> SetPosition uses ints, should use floats
2) RenderComponent.h -> Accessor uses copy constructor
3) RenderComponent.h -> Needs accessors aside like SetColor and SetRadius
*4) LuaBindings.cpp -> Need bindings to gain access to keystates
5) IComponent.h -> Needs a "require" virtual method. (ie MovementComponent requires Position,etc)
6) RenderSystem.h -> Listen to EntityMovedMessage. Update position of graphical component
*7) MovementSystem.h -> Default constructor needed to call ISystem constructor<commit_msg>Removed Issue 5. A require method would cause other problems after removing components.<commit_after>1) PositionComponent.h -> SetPosition uses ints, should use floats
2) RenderComponent.h -> Accessor uses copy constructor
3) RenderComponent.h -> Needs accessors aside like SetColor and SetRadius
*4) LuaBindings.cpp -> Need bindings to gain access to keystates
x5) IComponent.h -> Needs a "require" virtual method. (ie MovementComponent requires Position,etc)
6) RenderSystem.h -> Listen to EntityMovedMessage. Update position of graphical component
*7) MovementSystem.h -> Default constructor needed to call ISystem constructor
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