<commit_before>gamepads.js
===========

**Version 0.1**

This is very early in development and is not meant for public consumption.  If you do use it, it only works for the latest versions of Chrome (22 and newer).

A library seeking to remove the frustration from using gamepads in JavaScript.  This is not a shim, but seeks to make it easier to work gamepads in general.  After being disappointed in the support of what is currently out there and the differences between browsers of how they support this early in-development API.<commit_msg>Adding roadmap/details browser support to readme<commit_after>gamepads.js
===========

**Version 0.1**

This is very early in development and is not meant for public consumption. If you do use it, it only works for the latest versions of Chrome (22 and newer).

A library seeking to remove the frustration from using gamepads in JavaScript. This is not a shim, but seeks to make it easier to work gamepads in general. After being disappointed in the support of what is currently out there and the differences between browsers of how they support this early in-development API.

Roadmap
-------

**v0.2** - 1/20/2013 - Initial button held implementation. Add documentation and examples.
**v0.3** - 2/2013 - Firefox support.
**v0.9** - TBA - Optimizations for speed, memory and filesize.
**Future Work Not Slotted**
- Button Combos
- Button pressed/release eventing
- Axes dead zones
- Extra suport on a per controller type basis (buttons, etc).

Release History
---------------
**v0.1** - 1/13/2013 - Initial version with Chrome 22+ support.

Browser Support
---------------
**Chrome** - v22 and up
**Firefox** - not supported in gamepads.js
**Internet Explorer** - browser doesn't support gamepads
**Opera** - browser doesn't support gamepads
**Safari** - browser doesn't support gamepads
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