<commit_before># Super Mario 64 VR

Super Mario 64 partial re-make in VR using the Oculus Rift and Razer Hydra.

## To do

### Player

* Disable Y axis on right joystick as Rift is used for looking vertically.
* Mario has health.
* Mario takes damage.
* Improve Mario's left hand model stretching when using Sixense tracking.
* Mouse controls moves entire body when it should just move the head.
* Player can swim
* Mario animations for:
 * running
 * jumping
 * stomping
 * climbing tree/pole
 * swimming
* Mario sound effects for:
 * walking
 * running
 * jumping
 * double and triple jumping
 * stomping
 * climbing tree/pole
 * swimming
* 3D HUD (can trigger visibility).
* Luigi as a second player.
* Mario's hat bobs as player shakes their head.
* Full body tracking (PrioVR, SixenseVR).

### Title

* Title page from 3rd person transitioned to 1st person perspective.
* Mario wearing VR headset on title page.

### Princess Peach's Castle

* Fix transparency on textures for Princess Peach's Castle area.
* Populate trees and signs outside castle.
* Toad inside first floor of castle.
* Animate waterfall outside Princess Peach's Castle
* Birds & butterflies animated outside castle.
* Sounds outside castle including birds, waterfall.

### Bob-omb Battlefield

* Transition to Bob-omb Battlefield when jumping into its painting.
* Minigames in World 1, such as throwing shells at goombas with timer.

## Credits

### Development

* [<NAME>](http://github.com/chrisjz)

### 3D Models
<commit_msg>Update readme.<commit_after># Super Mario 64 VR

Super Mario 64 partial re-make in VR using the Oculus Rift and Razer Hydra.

## To do

### Player

* Physics for throwing objects.
* Disable Y axis on right joystick as Rift is used for looking vertically.
* Mario has health.
* Mario takes damage.
* Improve Mario's left hand model stretching when using Sixense tracking.
* Mouse controls moves entire body when it should just move the head.
* Player can swim
* Mario animations for:
 * running
 * jumping
 * stomping
 * climbing tree/pole
 * swimming
* Mario sound effects for:
 * walking
 * running
 * jumping
 * double and triple jumping
 * stomping
 * climbing tree/pole
 * swimming
* 3D HUD (can trigger visibility).
* Luigi as a second player.
* Mario's hat bobs as player shakes their head.
* Full body tracking (PrioVR, SixenseVR).

### Title

* Title page from 3rd person transitioned to 1st person perspective.
* Mario wearing VR headset on title page.

### Princess Peach's Castle

* Fix transparency on textures for Princess Peach's Castle area.
* Populate trees and signs outside castle.
* Toad inside first floor.
* Animate waterfall.
* Birds & butterflies animated outside castle.
* Sounds outside castle including birds, waterfall.

### Bob-omb Battlefield

* Transition to Bob-omb Battlefield when jumping into its painting.
* Minigames in World 1, such as throwing shells at goombas with timer.

### Miscellaneous

* Shadows for signs, trees.

## Credits

### Development

* [<NAME>](http://github.com/chrisjz)

### 3D Models

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