<commit_before>-- INSERT INTO npc VALUES (nextval('npc_seq'),1,-110,-420,0,4,false,'Ehrom Goldhammer','npc_ehrom_goldhammer.lua',0);

require("npc.base.autonpcfunctions")
module("npc.ehrom_goldhammer", package.seeall)

function useNPC(user,counter,param)
    thisNPC:increaseSkill(1,"common language",100);
    thisNPC:talkLanguage(CCharacter.say, CPlayer.german, "Finger weg!");
    thisNPC:talkLanguage(CCharacter.say, CPlayer.english, "Don't you touch me!");
end

function initializeNpc()
    if TraderFirst then
        return true;
    end

    npc.base.autonpcfunctions.InitTalkLists();

    -- ********* START DYNAMIC PART ********

    npc.base.autonpcfunctions.SetRadius(1);
    QuestID = 72;
    -- NPC by <NAME>, using dialogues provided my PO <NAME>
    -- Queststatus Overview
    -- 0: No Quest taken
    -- 1: Quest 1 taken
    -- 2: Quest 1 solved
    -- 3: Quest 2 taken 
    -- 4: Quest 2 solved
    -- 5: Quest 3 taken
    -- 6: Quest 3 solved
    -- 7: Quest 4 taken 
    -- 8: Quest 4 solved
    -- Help
    npc.base.autonpcfunctions.AddTraderTrigger("Help","");
    npc.base.autonpcfunctions.AddConsequence("inform","[Game Help] This NPC is the smuggler Ehrom Goldhammer. Keyphrases: Hello, quest, smuggler.");
    npc.base.autonpcfunctions.AddTraderTrigger("Hilfe","");
    npc.base.autonpcfunctions.AddConsequence("inform","[Spielhilfe] Dieser NPC ist der Schmuggler Ehrom Goldhammer. Schlsselwrter: Hallo, Quest, Schmuggler.");
    -- General speech
    npc.base.autonpcfunctions.AddTraderTrigger("Hello","Greetings! Could it be that he send you to me to help me with my task?");
    npc.base.autonpcfunctions.AddAdditionalTrigger("Greetings");
    npc.base.autonpcfunctions.AddAdditionalTrigger("Be greeted");
    npc.base.autonpcfunctions.AddAdditionalTrigger("Hail");
    npc.base.autonpcfunctions.AddAdditionalTrigger("Good day");
    npc.base.autonpcfunctions.AddAdditionalTrigger("Good morning");<commit_msg>Changing coordinates and radius of Ehrom<commit_after>-- INSERT INTO npc VALUES (nextval('npc_seq'),1,720,175,0,4,false,'Ehrom Goldhammer','npc_ehrom_goldhammer.lua',0);

require("npc.base.autonpcfunctions")
module("npc.ehrom_goldhammer", package.seeall)

function useNPC(user,counter,param)
    thisNPC:increaseSkill(1,"common language",100);
    thisNPC:talkLanguage(CCharacter.say, CPlayer.german, "Finger weg!");
    thisNPC:talkLanguage(CCharacter.say, CPlayer.english, "Don't you touch me!");
end

function initializeNpc()
    if TraderFirst then
        return true;
    end

    npc.base.autonpcfunctions.InitTalkLists();

    -- ********* START DYNAMIC PART ********

    npc.base.autonpcfunctions.SetRadius(100);
    QuestID = 72;
    -- NPC by <NAME>, using dialogues provided my PO <NAME>enerz
    -- Queststatus Overview
    -- 0: No Quest taken
    -- 1: Quest 1 taken
    -- 2: Quest 1 solved
    -- 3: Quest 2 taken 
    -- 4: Quest 2 solved
    -- 5: Quest 3 taken
    -- 6: Quest 3 solved
    -- 7: Quest 4 taken 
    -- 8: Quest 4 solved
    -- Help
    npc.base.autonpcfunctions.AddTraderTrigger("Help","");
    npc.base.autonpcfunctions.AddConsequence("inform","[Game Help] This NPC is the smuggler Ehrom Goldhammer. Keyphrases: Hello, quest, smuggler.");
    npc.base.autonpcfunctions.AddTraderTrigger("Hilfe","");
    npc.base.autonpcfunctions.AddConsequence("inform","[Spielhilfe] Dieser NPC ist der Schmuggler Ehrom Goldhammer. Schlsselwrter: Hallo, Quest, Schmuggler.");
    -- General speech
    npc.base.autonpcfunctions.AddTraderTrigger("Hello","Greetings! Could it be that he send you to me to help me with my task?");
    npc.base.autonpcfunctions.AddAdditionalTrigger("Greetings");
    npc.base.autonpcfunctions.AddAdditionalTrigger("Be greeted");
    npc.base.autonpcfunctions.AddAdditionalTrigger("Hail");
    npc.base.autonpcfunctions.AddAdditionalTrigger("Good day");
    npc.base.autonpcfunctions.AddAdditionalTrigger("Good morning");
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