<commit_before>package org.dynmap.utils;

import java.lang.reflect.Field;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import java.util.ArrayList;
import java.util.List;
import java.util.ListIterator;
import java.util.TreeSet;

import org.bukkit.World;
import org.bukkit.Chunk;
import org.bukkit.World.Environment;
import org.bukkit.block.Biome;
import org.bukkit.entity.Entity;
import org.bukkit.ChunkSnapshot;
import org.dynmap.DynmapChunk;
import org.dynmap.DynmapPlugin;
import org.dynmap.DynmapWorld;
import org.dynmap.Log;
import org.dynmap.MapManager;
import org.dynmap.utils.MapIterator.BlockStep;

/**
 * Container for managing chunks - dependent upon using chunk snapshots, since rendering is off server thread
 */
public class NewMapChunkCache implements MapChunkCache {
    private static boolean init = false;
    private static Method poppreservedchunk = null;
    private static Method gethandle = null;
    private static Method removeentities = null;
    private static Method getworldhandle = null;    
    private static Field  chunkbiome = null;
    private static Field ticklist = null;
    private static Method processticklist = null;

    private static final int MAX_PROCESSTICKS = 20;
    private static final int MAX_TICKLIST = 1000;

    private World w;
    private Object craftworld;
    private List<DynmapChunk> chunks;<commit_msg>Dial the ticklist workaround to align with proposed numbers in CraftBukkit-Bleeding fix<commit_after>package org.dynmap.utils;

import java.lang.reflect.Field;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import java.util.ArrayList;
import java.util.List;
import java.util.ListIterator;
import java.util.TreeSet;

import org.bukkit.World;
import org.bukkit.Chunk;
import org.bukkit.World.Environment;
import org.bukkit.block.Biome;
import org.bukkit.entity.Entity;
import org.bukkit.ChunkSnapshot;
import org.dynmap.DynmapChunk;
import org.dynmap.DynmapPlugin;
import org.dynmap.DynmapWorld;
import org.dynmap.Log;
import org.dynmap.MapManager;
import org.dynmap.utils.MapIterator.BlockStep;

/**
 * Container for managing chunks - dependent upon using chunk snapshots, since rendering is off server thread
 */
public class NewMapChunkCache implements MapChunkCache {
    private static boolean init = false;
    private static Method poppreservedchunk = null;
    private static Method gethandle = null;
    private static Method removeentities = null;
    private static Method getworldhandle = null;    
    private static Field  chunkbiome = null;
    private static Field ticklist = null;
    private static Method processticklist = null;

    private static final int MAX_PROCESSTICKS = 20;
    private static final int MAX_TICKLIST = 20000;

    private World w;
    private Object craftworld;
    private List<DynmapChunk> chunks;
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