<commit_before>using System;
using System.Collections.Generic;
using Terraria_Server.Misc;
using Terraria_Server.Collections;
using Terraria_Server.Definitions;
using Terraria_Server.WorldMod;

namespace Terraria_Server
{
    public class Item : BaseEntity
    {
        public const int POTION_DELAY = 720;

        public bool Accessory;
        public int Alpha;
        public ProjectileType Ammo;
        public bool AutoReuse;
        public int Axe;
        public bool BeingGrabbed;
        public int BodySlot = -1;
        public int BuffTime;
        public int BuffType;
        public bool Buy;
        public bool Channel;
        public Color Color;
        public bool Consumable;
        public int CreateTile;
        public int CreateWall;
        public int Damage;
        public int Defense;
        public int Hammer;
        public int HeadSlot;
        public int HealLife;
        public int HealMana;
        public int HoldStyle;
        public int KeepTime;
        public float KnockBack;
        public bool LavaWet;
        public int LegSlot;
        public int LifeRegen;
        public int Mana;
        public int ManaRegen;
        public bool Material;
        public int MaxStack;
        public bool Melee;
        public int NoGrabDelay;
        public bool NoMelee;
        public bool NoUseGraphic;
        public bool NoWet;
        public int Owner = 255;
        public int OwnIgnore = -1;
        public int OwnTime;
        public int Pick;
        public int PlaceStyle;
        public bool Potion;
        public int Rare;
        public int Release;
        public float Scale;
        public ProjectileType Shoot;
        public float ShootSpeed;
        public int SpawnTime;
        public int Stack;
        public int TileBoost;
        public String ToolTip;
        public ProjectileType UseAmmo;
        public int UseAnimation;
        public int UseSound;
        public int UseStyle;
        public int UseTime;
        public bool UseTurn;
        public int Value;
        public bool Vanity;
        public Vector2 Velocity;
        public bool Wet;
        public byte WetCount;
        public bool WornArmor;

        public Item()
        {
            BodySlot = -1;
            Color = default(Color);
            CreateTile = -1;
            CreateWall = -1;
            Damage = -1;
            LegSlot = -1;<commit_msg>Removed some unused variables from Item.cs.<commit_after>using System;
using System.Collections.Generic;
using Terraria_Server.Misc;
using Terraria_Server.Collections;
using Terraria_Server.Definitions;
using Terraria_Server.WorldMod;

namespace Terraria_Server
{
    public class Item : BaseEntity
    {
        public const int POTION_DELAY = 720;

        public ProjectileType Ammo;
        public bool AutoReuse;
        public int Axe;
        public bool BeingGrabbed;
        public int BodySlot = -1;
        public int BuffTime;
        public int BuffType;
        public bool Buy;
        public bool Channel;
        public bool Consumable;
        public int CreateTile;
        public int CreateWall;
        public int Damage;
        public int Defense;
        public int Hammer;
        public int HeadSlot;
        public int HealLife;
        public int HealMana;
        public int HoldStyle;
        public int KeepTime;
        public float KnockBack;
        public bool LavaWet;
        public int LegSlot;
        public int LifeRegen;
        public int Mana;
        public int ManaRegen;
        public int MaxStack;
        public bool Melee;
        public int NoGrabDelay;
        public bool NoMelee;
        public bool NoWet;
        public int Owner = 255;
        public int OwnIgnore = -1;
        public int OwnTime;
        public int Pick;
        public int PlaceStyle;
        public bool Potion;
        public int Rare;
        public int Release;
        public float Scale;
        public ProjectileType Shoot;
        public float ShootSpeed;
        public int SpawnTime;
        public int Stack;
        public int TileBoost;
        public String ToolTip;
        public ProjectileType UseAmmo;
        public int UseAnimation;
        public int UseStyle;
        public int UseTime;
        public bool UseTurn;
        public int Value;
        public Vector2 Velocity;
        public bool Wet;
        public byte WetCount;

        public Item()
        {
            BodySlot = -1;
            CreateTile = -1;
            CreateWall = -1;
            Damage = -1;
            LegSlot = -1;
{'fraction_non_alphanumeric': 0.046245320414005725, 'fraction_numerical': 0.0061660427218674305, 'mean_word_length': 1.7745876603543067, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 3, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '4296793', 'n_tokens_mistral': 1208, 'n_tokens_neox': 1170, 'n_words': 436}