<commit_before># Configuration file

achievements {
    B:"Enable Achievements"=true
}


"difficulty changes" {
    B:"Add alternative recipe for bolt parts: arrowhead + toolrod in a crafting grid"=false
    B:"Allow creation of endstone"=false
    B:"Balanced Flux Modifier"=true
    B:"Craft metals with Wood Patterns"=false
    B:"Craft vanilla metal blocks"=true
    B:"Deny creation of non-metal mattocks"=false
    B:"Enable Auto-Smelt and Fortune interaction"=true
    B:"Enable mod blue slime tools"=true
    B:"Enable mod bone tools"=true
    B:"Enable mod cactus tools"=true
    B:"Enable mod flint tools"=true
    B:"Enable mod netherrack tools"=true
    B:"Enable mod paper tools"=true
    B:"Enable mod slime tools"=true
    B:"Enable mod stone tools"=true
    B:"Enable mod wooden tools"=true
    B:"Keep hunger on death"=false
    B:"Keep levels on death"=false
    B:"Modifiers increase Mining Level"=true
    B:"Remove Vanilla Tool Effectiveness"=false
    B:"Remove Vanilla Tool Recipes"=false
    B:"Spawn beginner book"=true
    B:"Tools lose 10% durability on death"=true
}


dimblacklist {
    # True: slime islands wont generate in any ages other than overworld(if enabled); False: will generate in all non-blackisted ages
    B:GenerateSlimeIslandInDim0Only=true

    # Add dimension ID's to prevent slime islands from generating in them
    I:SlimeIslandDimBlacklist <
     >

    # Generate slime islands in flat worlds
    B:genIslandsFlat=false

    # Generate ores in flat worlds
    B:genOresFlat=false

    # True: slime islands generate in overworld; False they do not generate
    B:slimeIslGenDim0=true
}


experimental {
    B:"Allow horses to be melted down for glue"=true
    B:"Allow villagers to be melted down for emeralds"=true
    B:"Items can be thrown into smelteries"=true
    B:"Minimal Textures"=false

    # This fixes very fast tools sometimes resulting in ghost blocks, but causes a bit more network traffic. Should be fine in theory.
    B:"Send additional block updates when using AOE tools"=true

    # Entity classes listed here will not drop yellow hearts. The values are the actual class names in lowercase.
    S:YellowHeartDropBlacklist <
        entitynpc
        entitycustomnpc
     >
}


general {
    # You will always get a TConstruct item from casting an ingot or block.
    B:"Always cast TConstruct ingots"=false
    I:"Sea level"=64
}


looks {
    # 0 = disabled, 1 = enabled, 2 = enabled + ignore stained glass meta
    B:"Connected Textures Enabled"=true
}


mobs {
    # Set to 0 to disable
    I:"Blue Slime spawn chance"=1
}
<commit_msg>Enabled TiCo ore unification from casts<commit_after># Configuration file

achievements {
    B:"Enable Achievements"=true
}


"difficulty changes" {
    B:"Add alternative recipe for bolt parts: arrowhead + toolrod in a crafting grid"=false
    B:"Allow creation of endstone"=false
    B:"Balanced Flux Modifier"=true
    B:"Craft metals with Wood Patterns"=false
    B:"Craft vanilla metal blocks"=true
    B:"Deny creation of non-metal mattocks"=false
    B:"Enable Auto-Smelt and Fortune interaction"=true
    B:"Enable mod blue slime tools"=true
    B:"Enable mod bone tools"=true
    B:"Enable mod cactus tools"=true
    B:"Enable mod flint tools"=true
    B:"Enable mod netherrack tools"=true
    B:"Enable mod paper tools"=true
    B:"Enable mod slime tools"=true
    B:"Enable mod stone tools"=true
    B:"Enable mod wooden tools"=true
    B:"Keep hunger on death"=false
    B:"Keep levels on death"=false
    B:"Modifiers increase Mining Level"=true
    B:"Remove Vanilla Tool Effectiveness"=false
    B:"Remove Vanilla Tool Recipes"=false
    B:"Spawn beginner book"=true
    B:"Tools lose 10% durability on death"=true
}


dimblacklist {
    # True: slime islands wont generate in any ages other than overworld(if enabled); False: will generate in all non-blackisted ages
    B:GenerateSlimeIslandInDim0Only=true

    # Add dimension ID's to prevent slime islands from generating in them
    I:SlimeIslandDimBlacklist <
     >

    # Generate slime islands in flat worlds
    B:genIslandsFlat=false

    # Generate ores in flat worlds
    B:genOresFlat=false

    # True: slime islands generate in overworld; False they do not generate
    B:slimeIslGenDim0=true
}


experimental {
    B:"Allow horses to be melted down for glue"=true
    B:"Allow villagers to be melted down for emeralds"=true
    B:"Items can be thrown into smelteries"=true
    B:"Minimal Textures"=false

    # This fixes very fast tools sometimes resulting in ghost blocks, but causes a bit more network traffic. Should be fine in theory.
    B:"Send additional block updates when using AOE tools"=true

    # Entity classes listed here will not drop yellow hearts. The values are the actual class names in lowercase.
    S:YellowHeartDropBlacklist <
        entitynpc
        entitycustomnpc
     >
}


general {
    # You will always get a TConstruct item from casting an ingot or block.
    B:"Always cast TConstruct ingots"=true
    I:"Sea level"=64
}


looks {
    # 0 = disabled, 1 = enabled, 2 = enabled + ignore stained glass meta
    B:"Connected Textures Enabled"=true
}


mobs {
    # Set to 0 to disable
    I:"Blue Slime spawn chance"=1
}

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