<commit_before>#ifndef __CHIMERA_OPEN_GL_DEFS__HPP
#define __CHIMERA_OPEN_GL_DEFS__HPP

#include "GL/glew.h"

#include <GL/gl.h>

namespace Chimera {

enum StateMachine { TEXTURE_2D = GL_TEXTURE_2D, DEPTH_TEST = GL_DEPTH_TEST, BLEND = GL_BLEND };

enum FaceMaterial { FRONT = GL_FRONT, BACK = GL_BACK, FRONT_BACK = GL_FRONT_AND_BACK };

enum ModeMaterial {
    AMBIENT = GL_AMBIENT,
    DIFFUSE = GL_DIFFUSE,
    EMISSION = GL_EMISSION,
    SPECULAR = GL_SPECULAR,
    SHININESS = GL_SHININESS,
    AMBIENT_AND_DIFFUSE = GL_AMBIENT_AND_DIFFUSE
};

enum LightNum {
    LIGHT0 = GL_LIGHT0,
    LIGHT1 = GL_LIGHT1,
    LIGHT2 = GL_LIGHT2,
    LIGHT3 = GL_LIGHT3,
    LIGHT4 = GL_LIGHT4,
    LIGHT5 = GL_LIGHT5,
    LIGHT6 = GL_LIGHT6,
    LIGHT7 = GL_LIGHT7,
    LIGHTING = GL_LIGHTING
};

enum PolygonMode { FILL = GL_FILL, WIREFRAME = GL_LINE, POINTS = GL_POINT };

enum CullFace { CULL_FACE = GL_CULL_FACE };

enum ColorMaterial { COLOR_MATERIAL = GL_COLOR_MATERIAL };

enum ClientState {
    COLOR_ARRAY = GL_COLOR_ARRAY,
    EDGE_FLAG_ARRAY = GL_EDGE_FLAG_ARRAY,
    // FOG_COORD_ARRAY=GL_FOG_COORD_ARRAY,
    INDEX_ARRAY = GL_INDEX_ARRAY,
    NORMAL_ARRAY = GL_NORMAL_ARRAY,
    // SECONDARY_COLOR_ARRAY=GL_SECONDARY_COLOR_ARRAY,
    TEXTURE_COORD_ARRAY = GL_TEXTURE_COORD_ARRAY,
    VERTEX_ARRAY = GL_VERTEX_ARRAY
};
} // namespace Chimera
#endif<commit_msg>limpeza<commit_after>#ifndef __CHIMERA_OPEN_GL_DEFS__HPP
#define __CHIMERA_OPEN_GL_DEFS__HPP

#include "GL/glew.h"
#include <GL/gl.h>

#endif
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