<commit_before># WarLight Bot : A Gaming Problem in a Unique Environment 

![Warlight](http://www.bluemoonproductions.nl/files/images/WarLightAttack6.png "Warlight AI Game")

Warlight is a specifically constrained game based on Risk, in which a player needs to destroy all the armies of the other player in 100 rounds, otherwise, the game would be termed as a draw. 
For more instructions : [Warlight AI Challange Rules](http://theaigames.com/competitions/warlight-ai-challenge/rules)

The architecture was designed to include POMDP and Bayesian Games, but due to 2-second respond time in the game, the development didn't go further. 
The final presentation PDF gives a brief about the overall methodology: [Final Presentation](https://github.com/mauliknshah/WarlightAI/tree/master/ReadMe/FinalPresentation.pdf)<commit_msg>Update sentences.<commit_after># WarLight Bot : A Gaming Problem in a Unique Environment 

![Warlight](http://www.bluemoonproductions.nl/files/images/WarLightAttack6.png "Warlight AI Game")

Warlight is a special constrained game which is like playing Risk in real time, in which a player needs to destroy all the armies of the other player in maximum 100 rounds, otherwise, the game would be termed as a draw. 
For more instructions : [Warlight AI Challange Rules](http://theaigames.com/competitions/warlight-ai-challenge/rules)

The architecture was designed to include POMDP and Bayesian Games to generate an agent, but due to 2-second respond time constraint in the game, the development coudn't reflect the initial architecture.  
The final presentation PDF gives a brief about the overall methodology: [Final Presentation](https://github.com/mauliknshah/WarlightAI/tree/master/ReadMe/FinalPresentation.pdf)
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