<commit_before>{
    "Melee": {
        "Attack": [5, 2, 0, 0, 0],
        "Speed": [5, 0, 3, 0, 0],
        "Defense": [5, 0, 0, 4, 0],
        "Resistance": [5, 0, 0, 0, 4]
    },
    "Ranged": {
        "Attack": [2, 1, 0, 0, 0],
        "Speed": [2, 0, 2, 0, 0],
        "Defense": [2, 0, 0, 3, 0],
        "Resistance": [2, 0, 0, 0, 3]
    },
    "Evolve": {
        "Aura": "Dark Aura",
        "Durandal": "Blazing Durandal",
        "Excalibur": "Dark Excalibur",
        "Naga": "Divine Naga",
        "Tyrfing": "Divine Tyrfing",
        "Killing Edge+": "Slaying Edge+",
        "Killer Lance+": "Slaying Lance+",
        "Killer Axe+": "Slaying Axe+",
        "Killer Bow+": "Slaying Bow+",
        "Armorslayer+": "Armorsmasher+",
        "Heavy Spear+": "Slaying Spear+",
        "Hammer+": "Slaying Hammer+",
        "Assassin's Bow+": "Guard Bow+",
        "Rauðrwolf+": "Keen Rauðrwolf+",
        "Blárwolf+": "Keen Blárwolf+",
        "Thoron": "Thoron+",
        "Gronnwolf+": "Keen Gronnwolf+"
    },
    "Armorsmasher+": {
        "stats": [3, 0, 0, 0, 0],
        "effect": "Effective against armored foes. If in combat against an armored foe, nullifies foe's bonuses (from skills like Fortify, Rally, etc.) during combat."
    },
    "Eckesachs": {
        "stats": [3, 0, 0, 0, 0],
        "effect": "Inflicts Def-6 on foes (excluding dragons) within 2 spaces at the start of each turn, through their next actions. If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+6 during combat.",
        "common": {
            "effect": "Inflicts Def-6 on foes (excluding dragons) within 2 spaces at the start of each turn, through their next actions."
        }
    },
    "Falchion": {
        "stats": [3, 0, 0, 0, 0],
        "units": [
            {
                "name": "Marth",
                "effect": "Effective against dragon foes. Restores HP at the start of every second turn. Grants Atk/Spd/Def/Res+2 to allies within 2 spaces during combat."
            },
            {
                "name": "Alm",
                "effect": "Effective against dragon foes. Restores HP at the start of every second turn. If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice then takes 5 damage after combat."
            },
            {
                "name": "Chrom,Lucina,Marth (Masked)",
                "effect": "Effective against dragon foes. Restores HP at the start of every second turn. Grants Atk/Spd/Def/Res+4 during combat if unit is adjacent to an ally."
            }
        ]
    },
    "Mystletainn": {
        "stats": [3, 0, 0, 0, 0],
        "effect": "Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat."
    },
    "Sieglinde": {
        "stats": [3, 0, 0, 0, 0],
        "effect": "At start of turn, grants adjacent allies Atk+4 for 1 turn. During combat, grants bonus to Atk/Spd/Def/Res = highest bonus on allies within 2 spaces. Each stat bonus calculated independently.",
        "common": {
            "effect": "At start of turn, grants adjacent allies Atk+4 for 1 turn."
        }
    },
    "<NAME>": {
        "stats": [3, 0, 0, 0, 0],
        "effect": "If unit initiates combat against a foe that can counter and unit's HP ≤ 75%, unit makes a guaranteed follow-up attack.",
        "common": {
            "effect": "If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack."
        }
    },
    "<NAME>": {
        "stats": [3, 0, 0, 0, 0],
        "effect": "Effective against cavalry and armored foes. If unit’s Spd - foe’s Spd ≥ 1, unit gains Special cooldown charge +1 per attack. (If using other similar skill, only highest value applied.)"
    },
    "Zanbato+": {
        "stats": [3, 0, 0, 0, 0],
        "effect": "Effective against cavalry units. If in combat against a cavalry foe, nullifies foe's bonuses (from skills like Fortify, Rally, etc.) during combat."
    },
    "Berkut's Lance+": {
        "common": {
            "effect": "Grants Res+7 when unit is attacked."
        }
    },
    "Carrot Lance+": {
        "common": {
            "effect": "After combat, if unit attacked, restores 4 HP."
        }
    },
    "First Bite+": {
        "common": {
            "effect": "After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn."
        }
    },
    "Hinoka's Spear": {
        "stats": [3, 0, 0, 0, 0],
        "effect": "Grants Atk/Spd+4 during combat if infantry or flying ally is within 2 spaces of unit. Infantry and flying allies within 2 spaces can move to a space adjacent to unit."
    },
    "Ridersbane+": {
        "stats": [3, 0, 0, 0, 0],
        "effect": "Effective against cavalry units. If in combat against a cavalry foe, nullifies foe's bonuses (from skills like Fortify, Rally, etc.) during combat."
    },
    "Siegmund": {
        "stats": [3, 0, 0, 0, 0],
        "effect": "If unit initiates combat and unit's HP ≥ 90%, unit makes a guaranteed follow-up attack.",
        "common": {
            "effect": "Grants adjacent allies Atk+4 through their next actions at the start of each turn."
        }
    },
    "Slaying Spear+": {
        "stats": [3, 0, 0, 0, 0],
        "effect": "Effective against armored foes. If in combat against an armored foe, nullifies foe's bonuses (from skills like Fortify, Rally, etc.) during combat."
    },
    "Basilikos": {
        "stats": [3, 0, 0, 0, 0],<commit_msg>fixed some upgrade descriptions<commit_after>{
    "Melee": {
        "Attack": [5, 2, 0, 0, 0],
        "Speed": [5, 0, 3, 0, 0],
        "Defense": [5, 0, 0, 4, 0],
        "Resistance": [5, 0, 0, 0, 4]
    },
    "Ranged": {
        "Attack": [2, 1, 0, 0, 0],
        "Speed": [2, 0, 2, 0, 0],
        "Defense": [2, 0, 0, 3, 0],
        "Resistance": [2, 0, 0, 0, 3]
    },
    "Evolve": {
        "Aura": "Dark Aura",
        "Durandal": "Blazing Durandal",
        "Excalibur": "Dark Excalibur",
        "Naga": "Divine Naga",
        "Tyrfing": "Divine Tyrfing",
        "Killing Edge+": "Slaying Edge+",
        "Killer Lance+": "Slaying Lance+",
        "Killer Axe+": "Slaying Axe+",
        "Killer Bow+": "Slaying Bow+",
        "Armorslayer+": "Armorsmasher+",
        "Heavy Spear+": "Slaying Spear+",
        "Hammer+": "Slaying Hammer+",
        "Assassin's Bow+": "Guard Bow+",
        "Rauðrwolf+": "Keen Rauðrwolf+",
        "Blárwolf+": "Keen Blárwolf+",
        "Thoron": "Thoron+",
        "Gronnwolf+": "Keen Gronnwolf+"
    },
    "Armorsmasher+": {
        "stats": [3, 0, 0, 0, 0],
        "effect": "Effective against armored foes. If in combat against an armored foe, nullifies foe's bonuses (from skills like Fortify, Rally, etc.) during combat."
    },
    "Eckesachs": {
        "stats": [3, 0, 0, 0, 0],
        "effect": "Inflicts Def-6 on foes (excluding dragons) within 2 spaces at the start of each turn, through their next actions. If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+6 during combat.",
        "common": {
            "effect": "Inflicts Def-6 on foes (excluding dragons) within 2 spaces at the start of each turn, through their next actions."
        }
    },
    "Falchion": {
        "stats": [3, 0, 0, 0, 0],
        "units": [
            {
                "name": "Marth",
                "effect": "Effective against dragon foes. Restores HP at the start of every second turn. Grants Atk/Spd/Def/Res+2 to allies within 2 spaces during combat."
            },
            {
                "name": "Alm",
                "effect": "Effective against dragon foes. Restores HP at the start of every second turn. If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice then takes 5 damage after combat."
            },
            {
                "name": "Chrom,Lucina,Marth (Masked)",
                "effect": "Effective against dragon foes. Restores HP at the start of every second turn. Grants Atk/Spd/Def/Res+4 during combat if unit is adjacent to an ally."
            }
        ]
    },
    "Mystletainn": {
        "stats": [3, 0, 0, 0, 0],
        "effect": "Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat."
    },
    "Sieglinde": {
        "stats": [3, 0, 0, 0, 0],
        "effect": "At start of turn, grants adjacent allies Atk+4 for 1 turn. During combat, grants bonus to Atk/Spd/Def/Res = highest bonus on allies within 2 spaces. Each stat bonus calculated independently.",
        "common": {
            "effect": "At start of turn, grants adjacent allies Atk+4 for 1 turn."
        }
    },
    "<NAME>": {
        "stats": [3, 0, 0, 0, 0],
        "effect": "If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack. If unit initiates combat against a foe that can counter and unit's HP ≤ 75%, unit makes a guaranteed follow-up attack.",
        "common": {
            "effect": "If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack."
        }
    },
    "<NAME>": {
        "stats": [3, 0, 0, 0, 0],
        "effect": "Effective against cavalry and armored foes. If unit’s Spd - foe’s Spd ≥ 1, unit gains Special cooldown charge +1 per attack. (If using other similar skill, only highest value applied.)"
    },
    "Zanbato+": {
        "stats": [3, 0, 0, 0, 0],
        "effect": "Effective against cavalry units. If in combat against a cavalry foe, nullifies foe's bonuses (from skills like Fortify, Rally, etc.) during combat."
    },
    "Berkut's Lance+": {
        "common": {
            "effect": "Grants Res+7 when unit is attacked."
        }
    },
    "Carrot Lance+": {
        "common": {
            "effect": "After combat, if unit attacked, restores 4 HP."
        }
    },
    "First Bite+": {
        "common": {
            "effect": "After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn."
        }
    },
    "Hinoka's Spear": {
        "stats": [3, 0, 0, 0, 0],
        "effect": "Grants Atk/Spd+4 during combat if infantry or flying ally is within 2 spaces of unit. Infantry and flying allies within 2 spaces can move to a space adjacent to unit."
    },
    "Ridersbane+": {
        "stats": [3, 0, 0, 0, 0],
        "effect": "Effective against cavalry units. If in combat against a cavalry foe, nullifies foe's bonuses (from skills like Fortify, Rally, etc.) during combat."
    },
    "Siegmund": {
        "stats": [3, 0, 0, 0, 0],
        "effect": "Grants adjacent allies Atk+4 through their next actions at the start of each turn. If unit initiates combat and unit's HP ≥ 90%, unit makes a guaranteed follow-up attack.",
        "common": {
            "effect": "Grants adjacent allies Atk+4 through their next actions at the start of each turn."
        }
    },
    "Slaying Spear+": {
        "stats": [3, 0, 0, 0, 0],
        "effect": "Effective against armored foes. If in combat against an armored foe, nullifies foe's bonuses (from skills like Fortify, Rally, etc.) during combat."
    },
    "Basilikos": {
        "stats": [3, 0, 0, 0, 0],
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