<commit_before>//Source : https://github.com/NTaylorMullen/CycleR/blob/master/CycleR/CycleR.Game.Client/Client/Interfaces/ThreeJS/Cameras/FirstPersonControls.d.ts
// Definitions: https://github.com/borisyankov/DefinitelyTyped

/// <reference path="./three.d.ts" />

interface IFirstPersonControls {
    object: Object3D;
    target: Vector3;
    domElement: HTMLCanvasElement;
    movementSpeed: number;
    lookSpeed: number;
    noFly: boolean;
    lookVertical: boolean;
    autoForward: boolean;
    activeLook: boolean;
    heightSpeed: boolean;
    heightCoef: boolean;
    heightMin: boolean;
    constrainVertical: boolean;
    verticalMin: number;
    verticalMax: number;
    autoSpeedFactor: number;
    mouseX: number;
    mouseY: number;
    lat: number;
    lon: number;
    phi: number;
    theta: number;
    moveForward: boolean;
    moveBackward: boolean;
    moveLeft: boolean;
    moveRight: boolean;
    freeze: boolean;
    mouseDragOn: boolean;
    update(delta?: number): void;
}<commit_msg>changed interface to class declaration<commit_after>// Type definitions for three.js
// Definitions: https://github.com/borisyankov/DefinitelyTyped
//Source : https://github.com/NTaylorMullen/CycleR/blob/master/CycleR/CycleR.Game.Client/Client/Interfaces/ThreeJS/Cameras/FirstPersonControls.d.ts

/// <reference path="./three.d.ts" />
declare module THREE {
    class FirstPersonControls {
        constructor(object: Camera, domElement?: HTMLElement);
        object: THREE.Object3D;
        target: THREE.Vector3;
        domElement: HTMLCanvasElement;
        movementSpeed: number;
        lookSpeed: number;
        noFly: boolean;
        lookVertical: boolean;
        autoForward: boolean;
        activeLook: boolean;
        heightSpeed: boolean;
        heightCoef: boolean;
        heightMin: boolean;
        constrainVertical: boolean;
        verticalMin: number;
        verticalMax: number;
        autoSpeedFactor: number;
        mouseX: number;
        mouseY: number;
        lat: number;
        lon: number;
        phi: number;
        theta: number;
        moveForward: boolean;
        moveBackward: boolean;
        moveLeft: boolean;
        moveRight: boolean;
        freeze: boolean;
        mouseDragOn: boolean;
        update(delta?: number): void;
    }
}
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