<commit_before>#ifndef _paintown_atmosphere_h
#define _paintown_atmosphere_h

class Bitmap;

#include <string>

class Atmosphere{
protected:
	Atmosphere();
public:
	virtual ~Atmosphere();

        /* drawn in front of all background things but before objects */
	virtual void drawBackground(Bitmap * work, int x) = 0;

        /* drawn in front of all objects */
	virtual void drawForeground(Bitmap * work, int x) = 0;
        
        /* drawn only on the foreground */
	virtual void drawFront(Bitmap * work, int x) = 0;

        /* drawn on the entire screen */
        virtual void drawScreen(Bitmap * work, int x) = 0;

	virtual void act() = 0;

	static Atmosphere * createAtmosphere( const std::string & name );
};

#endif<commit_msg>clarify<commit_after>#ifndef _paintown_atmosphere_h
#define _paintown_atmosphere_h

class Bitmap;

#include <string>

class Atmosphere{
protected:
	Atmosphere();
public:
	virtual ~Atmosphere();

        /* drawn in front of all background things but before objects */
	virtual void drawBackground(Bitmap * work, int x) = 0;

        /* drawn in front of all objects. you might think this method should
         * be called drawFront, but its called drawForeground because its
         * in front of the background. drawFront is just for drawing on
         * what the scene calls foreground sprites.
         */
	virtual void drawForeground(Bitmap * work, int x) = 0;
        
        /* drawn only on the foreground */
	virtual void drawFront(Bitmap * work, int x) = 0;

        /* drawn on the entire screen */
        virtual void drawScreen(Bitmap * work, int x) = 0;

	virtual void act() = 0;

	static Atmosphere * createAtmosphere( const std::string & name );
};

#endif
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