<commit_before># Engine2D [![Build Status](https://travis-ci.org/jackdalton/engine2d.svg?branch=master)](https://travis-ci.org/jackdalton/engine2d) [![Version](http://badge-server.herokuapp.com/github/release/jackdalton/engine2d.svg?label=version)](https://github.com/jackdalton/engine2d/releases/latest) [![License](http://badge-server.herokuapp.com/github/license/jackdalton/engine2d.svg)](https://github.com/jackdalton/engine2d/blob/master/LICENSE)

[![Join the chat at https://gitter.im/jackdalton/engine2d](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/jackdalton/engine2d?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)

## DEPRECATED

As of 21 December 2015, Engine2D is deprecated. Instead, you should use [E2D](https://github.com/jackdalton/e2d). [This blog post explains why](http://jackdalton.org/engine2d-devblog/engine2d,javascript/2015/12/21/deprecated.html).

Engine2D is a highly extensible barebones game engine.

Engine2D can be used for just about any type of 2D game, with existing HTML5 canvas renderer and collision detection extensions.

Documentation is available [here](http://jackdalton.org/engine2d/main/).

We have a development blog [here](http://jackdalton.org/engine2d-devblog).<commit_msg>Add line<commit_after># Engine2D [![Build Status](https://travis-ci.org/jackdalton/engine2d.svg?branch=master)](https://travis-ci.org/jackdalton/engine2d) [![Version](http://badge-server.herokuapp.com/github/release/jackdalton/engine2d.svg?label=version)](https://github.com/jackdalton/engine2d/releases/latest) [![License](http://badge-server.herokuapp.com/github/license/jackdalton/engine2d.svg)](https://github.com/jackdalton/engine2d/blob/master/LICENSE)

[![Join the chat at https://gitter.im/jackdalton/engine2d](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/jackdalton/engine2d?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)

## DEPRECATED

As of 21 December 2015, Engine2D is deprecated. Instead, you should use [E2D](https://github.com/jackdalton/e2d). [This blog post explains why](http://jackdalton.org/engine2d-devblog/engine2d,javascript/2015/12/21/deprecated.html).

==========

Engine2D is a highly extensible barebones game engine.

Engine2D can be used for just about any type of 2D game, with existing HTML5 canvas renderer and collision detection extensions.

Documentation is available [here](http://jackdalton.org/engine2d/main/).

We have a development blog [here](http://jackdalton.org/engine2d-devblog).
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