<commit_before>#include <iostream>
#include <config.h>
#include <glew.h>
#define SDL_MAIN_HANDLED
#include <SDL.h>

#include <math/vec2.h>

using namespace GE::Math;

int main(int argc, char **argv)
{
	std::cout << "GE version: " << GE_VERSION_MAJOR << "." << GE_VERSION_MINOR << std::endl;

	Vec2 v (1.0f, 4.0f);

	std::cout << v.x << ", " << v.y << std::endl;

	SDL_Init(SDL_INIT_VIDEO);

	SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);<commit_msg>Fixed "main.cpp" (used old Vec2 class)<commit_after>#include <iostream>
#include <config.h>
#include <glew.h>
#define SDL_MAIN_HANDLED
#include <SDL.h>

#include <math/Vector.hpp>

using namespace GE::Math;

int main(int argc, char **argv)
{
	std::cout << "GE version: " << GE_VERSION_MAJOR << "." << GE_VERSION_MINOR << std::endl;

	Vector2 {1.0f, 4.0f};

	std::cout << v.x << ", " << v.y << std::endl;

	SDL_Init(SDL_INIT_VIDEO);

	SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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