<commit_before>/* The Halfling Project - A Graphics Engine and Projects
 *
 * The Halfling Project is the legal property of <NAME>
 * Copyright <NAME> 2013 - 2014
 */

#ifndef COMMON_CAMERA_H
#define COMMON_CAMERA_H

#include "DirectXMath.h"


namespace Common {

class Camera {
public:
	Camera() <commit_msg>COMMON: Add documentation explaining the Camera class a whole<commit_after>/* The Halfling Project - A Graphics Engine and Projects
 *
 * The Halfling Project is the legal property of <NAME>
 * Copyright <NAME> 2013 - 2014
 */

#ifndef COMMON_CAMERA_H
#define COMMON_CAMERA_H

#include "DirectXMath.h"


namespace Common {

/** 
 * A class for emulating a camera looking into the scene. 
 * It stores the view matrix and projection matrix for use by the renderer
 * and provides methods for moving the camera around the scene
 */
class Camera {
public:
	Camera() 
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