<commit_before>SDL2 OpenGL3 Example
====================
This project aims to be a simple example for using SDL2 and OpenGL 3.2.  In
addition it should also be useful for experimenting with shader development.

![Alt text](https://github.com/hurricanerix/sdl2_opengl3/raw/master/resources/screenshot.png "Screenshot")


Credits
-------
Original OpenGL 3 Code:
http://www.lighthouse3d.com/cg-topics/code-samples/opengl-3-3-glsl-1-5-sample/

Original PLY Code:
http://w3.impa.br/~diego/software/rply/

PLY Objects created using blender:
http://www.blender.org<commit_msg>Added blender export and additional reading.<commit_after>SDL2 OpenGL3 Example
====================
This project aims to be a simple example for using SDL2 and OpenGL 3.2.  In
addition it should also be useful for experimenting with shader development.

![Alt text](https://github.com/hurricanerix/sdl2_opengl3/raw/master/resources/screenshot.png "Screenshot")

Exporting Objects from Blender
------------------------------
1. Select your object.
2. 3D View toolbar -> Edit Mode -> Mesh -> Faces -> Triangulate Faces (Ctl T)
3. File -> Export -> Standord (.ply)

Recomended Reading
------------------
[3D Math Primer for Graphics and Game Development](http://www.amazon.com/Primer-Graphics-Development-Wordware-Library/dp/1556229119/)
[OpenGL Shading Language](http://www.amazon.com/OpenGL-Shading-Language-Randi-Rost/dp/0321637631/)

Credits
-------
[Original OpenGL 3 Code](http://www.lighthouse3d.com/cg-topics/code-samples/opengl-3-3-glsl-1-5-sample/)
[Original PLY Code](http://w3.impa.br/~diego/software/rply/)
[PLY Objects created using blender](http://www.blender.org)
{'fraction_non_alphanumeric': 0.17325227963525835, 'fraction_numerical': 0.03221884498480243, 'mean_word_length': 3.8698224852071004, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 9, 'https://': 2, 'lorem ipsum': 0, 'www.': 6, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 2, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '2573938', 'n_tokens_mistral': 576, 'n_tokens_neox': 519, 'n_words': 135}