<commit_before>(function(globals){ // IIFE: Immediately Invoked Function Expression
})(window || module && module.exports || this);

(function(globals){ // IIFE: Immediately Invoked Function Expression
// Don't worry if that seems a little funky...

  /**
   * Internal representation of the game board in its current state.
   *
   * @see game.board
   * @see game.tracer
   * @see initial
   * @var {Array} of {Array} of {String|null}
   */
  var board = initial(); // initialize the `board`

  /**
   * List of moves for the "Catalan Opening: Closed Variation" suitable for use
   * as arguments to `applyMove` below.
   *
   * @see applyMove
   * @var {Array} of...?
   */
  var moves = [  // TODO: Fill me in!
  true, false

];

  // var current; TODO: do we need this?

  var game = (globals.game = {

    /**
     * Provide a _copy_ of the game board in order to update the View from it
     *
     * @return {Array} of {Array} of {String|null}
     */
    board: function(){
      return board.map(function(row){
        return row.slice();
      });
    },
    /**
     * Reset the internal game board to it's initial state.
     *
     * @return {Object} the game object for Method Chaining
     */
    reset: function(){
      board = initial();

      return this;
    },
    /**
     * Advance the internal game board to the next move.
     *<commit_msg>add pseudocode for first two moves and call them within applyMoves<commit_after>(function(globals){ // IIFE: Immediately Invoked Function Expression
})(window || module && module.exports || this);

(function(globals){ // IIFE: Immediately Invoked Function Expression
// Don't worry if that seems a little funky...

  /**
   * Internal representation of the game board in its current state.
   *
   * @see game.board
   * @see game.tracer
   * @see initial
   * @var {Array} of {Array} of {String|null}
   */
  var board = initial(); // initialize the `board`

  /**
   * List of moves for the "Catalan Opening: Closed Variation" suitable for use
   * as arguments to `applyMove` below.
   *
   * @see applyMove
   * @var {Array} of...?
   */
  var moves = [  // TODO: Fill me in!
      [ ["firstrankfrom", "firstfilefrom"], ["secondrankfrom", "secondfilefrom"]],
      [ ["firstrankto", "firstfileto"], ["secondrankto", "secondfileto"]]
    // [ [6,3],[0,6],[6,2],[1,4],[6,6],[1,3],[7,5],[0,5],[7,6] ],//from
    // [ [4,3],[2,5],[4,2],[2,4],[5,6],[3,3],[6,6],[1,4],[5,5] ] //to
];

  // var current; TODO: do we need this?

  var game = (globals.game = {

    /**
     * Provide a _copy_ of the game board in order to update the View from it
     *
     * @return {Array} of {Array} of {String|null}
     */
    board: function(){
      return board.map(function(row){
        return row.slice();
      });
    },
    /**
     * Reset the internal game board to it's initial state.
     *
     * @return {Object} the game object for Method Chaining
     */
    reset: function(){
      board = initial();

      return this;
    },
    /**
     * Advance the internal game board to the next move.
     *
{'fraction_non_alphanumeric': 0.1520677303809834, 'fraction_numerical': 0.011722565939433409, 'mean_word_length': 2.5432525951557095, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 3, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '2514928', 'n_tokens_mistral': 999, 'n_tokens_neox': 950, 'n_words': 322}