<commit_before>//
//  LabelViewController.swift
//  UIKitSample
//
//  Created by Cody on 2014. 12. 14..
//  Copyright (c) 2014년 tiekle. All rights reserved.
//

import UIKit

class LabelViewController: UIViewController {

    @IBOutlet var label : UILabel? = nil
    
    override func viewDidLoad() {
        super.viewDidLoad()
        label!.text = "<NAME>"
        label!.frame.origin.x = UIScreen.mainScreen().bounds.width/2-label!.frame.width/2
    }
    
    override func viewDidLayoutSubviews() {
        super.viewDidLayoutSubviews()
        label!.frame.origin.x = UIScreen.mainScreen().bounds.width/2-label!.frame.width/2
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }
    

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
        // Get the new view controller using segue.destinationViewController.
        // Pass the selected object to the new view controller.
    }
    */
<commit_msg>Don't update view properties in viewDidLoad.<commit_after>//
//  LabelViewController.swift
//  UIKitSample
//
//  Created by Cody on 2014. 12. 14..
//  Copyright (c) 2014년 tiekle. All rights reserved.
//

import UIKit

class LabelViewController: UIViewController {

    @IBOutlet var label : UILabel? = nil
    
    override func viewDidLoad() {
        super.viewDidLoad()
        label!.text = "Hello Swift"
    }
    
    override func viewDidLayoutSubviews() {
        super.viewDidLayoutSubviews()
        label!.frame.origin.x = UIScreen.mainScreen().bounds.width/2-label!.frame.width/2
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }
    

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
        // Get the new view controller using segue.destinationViewController.
        // Pass the selected object to the new view controller.
    }
    */

{'fraction_non_alphanumeric': 0.0981067125645439, 'fraction_numerical': 0.012908777969018933, 'mean_word_length': 2.555045871559633, 'pattern_counts': {'":': 0, '<': 4, '<?xml version=': 0, '>': 4, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '5706701', 'n_tokens_mistral': 704, 'n_tokens_neox': 645, 'n_words': 188}