<commit_before>﻿using System;
using System.Collections.Generic;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Channels;
using System.Runtime.Remoting.Channels.Tcp;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;

namespace OpenSim.Region.Environment.Modules.Communications.Interregion
{
    public class InterregionModule : IInterregionModule, IRegionModule
    {
        #region Direction enum

        public enum Direction
        {
            North,
            NorthEast,
            East,
            SouthEast,
            South,
            SouthWest,
            West,
            NorthWest
        }

        #endregion

        private readonly Dictionary<Type, Object> m_interfaces = new Dictionary<Type, object>();
        private readonly List<Location> m_myLocations = new List<Location>();

        private readonly Dictionary<Location, string[]> m_neighbourInterfaces = new Dictionary<Location, string[]>();
        private readonly Dictionary<Location, RemotingObject> m_neighbourRemote = new Dictionary<Location, RemotingObject>();
        private IConfigSource m_config;
        private RemotingObject m_myRemote;

        private TcpChannel m_tcpChannel;
        private int m_tcpPort = 10101;

        #region IRegionModule Members

        //TODO: This prevents us from registering new scenes after PostInitialise if we want comms updated.
        public void Initialise(Scene scene, IConfigSource source)
        {
            m_myLocations.Add(new Location((int) scene.RegionInfo.RegionLocX,
                                           (int) scene.RegionInfo.RegionLocY));
            m_config = source;

            scene.RegisterModuleInterface<IInterregionModule>(this);
        }

        //TODO: This prevents us from registering new scenes after PostInitialise if we want comms updated.
        public void PostInitialise()
        {
            try
            {
                m_tcpPort = m_config.Configs["Comms"].GetInt("remoting_port", m_tcpPort);
            }
            catch
            {
            }

            internal_CreateRemotingObjects();
        }

        public void Close()
        {
            ChannelServices.UnregisterChannel(m_tcpChannel);
        }

        public string Name
        {
            get { return "InterregionModule"; }
        }

        public bool IsSharedModule
        {
            get { return true; }
        }

        #endregion

        public void internal_CreateRemotingObjects()
        {
            lock (m_tcpChannel)
            {<commit_msg>* One more attempted fix.<commit_after>﻿using System;
using System.Collections.Generic;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Channels;
using System.Runtime.Remoting.Channels.Tcp;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;

namespace OpenSim.Region.Environment.Modules.Communications.Interregion
{
    public class InterregionModule : IInterregionModule, IRegionModule
    {
        #region Direction enum

        public enum Direction
        {
            North,
            NorthEast,
            East,
            SouthEast,
            South,
            SouthWest,
            West,
            NorthWest
        }

        #endregion

        private readonly Dictionary<Type, Object> m_interfaces = new Dictionary<Type, object>();
        private readonly List<Location> m_myLocations = new List<Location>();

        private readonly Dictionary<Location, string[]> m_neighbourInterfaces = new Dictionary<Location, string[]>();
        private readonly Dictionary<Location, RemotingObject> m_neighbourRemote = new Dictionary<Location, RemotingObject>();
        private IConfigSource m_config;
        private RemotingObject m_myRemote;

        private Object m_lockObject = new object();
        private TcpChannel m_tcpChannel;
        private int m_tcpPort = 10101;

        #region IRegionModule Members

        //TODO: This prevents us from registering new scenes after PostInitialise if we want comms updated.
        public void Initialise(Scene scene, IConfigSource source)
        {
            m_myLocations.Add(new Location((int) scene.RegionInfo.RegionLocX,
                                           (int) scene.RegionInfo.RegionLocY));
            m_config = source;

            scene.RegisterModuleInterface<IInterregionModule>(this);
        }

        //TODO: This prevents us from registering new scenes after PostInitialise if we want comms updated.
        public void PostInitialise()
        {
            try
            {
                m_tcpPort = m_config.Configs["Comms"].GetInt("remoting_port", m_tcpPort);
            }
            catch
            {
            }

            internal_CreateRemotingObjects();
        }

        public void Close()
        {
            ChannelServices.UnregisterChannel(m_tcpChannel);
        }

        public string Name
        {
            get { return "InterregionModule"; }
        }

        public bool IsSharedModule
        {
            get { return true; }
        }

        #endregion

        public void internal_CreateRemotingObjects()
        {
            lock (m_lockObject)
            {
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