<commit_before>﻿<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
    <title>T1me Twist0r - A Ludum Dare 27 Submission</title>

    <link rel="stylesheet" href="css/default.css" />

    <!-- Global RuleSet Definitions -->
    <script src="js/BrowserPolyFills.js" type="text/ecmascript"></script>
    <script src="js/Math.js" type="text/ecmascript"></script>
    <script src="js/GlobalRuleSet.js" type="text/ecmascript"></script>

    <!-- Sound Manager -->
    <script src="js/SoundManager.js" type="text/ecmascript"></script>

    <!-- Graphics Engine and Sprite Tree -->
    <script src="js/DrawingContext2D.js" type="text/ecmascript"></script>
    <script src="js/Sprite.js" type="text/ecmascript"></script>
    <script src="js/GameHostSprite.js" type="text/ecmascript"></script>
    <script src="js/GameRootSprite.js" type="text/ecmascript"></script>
    <script src="js/FrameSprite.js" type="text/ecmascript"></script>
    <script src="js/ImageSprite.js" type="text/ecmascript"></script>
    <script src="js/CircleSprite.js" type="text/ecmascript"></script>
    <script src="js/DashedCircleSprite.js" type="text/ecmascript"></script>
    <script src="js/TextSprite.js" type="text/ecmascript"></script>
    <script src="js/OverlaySprite.js" type="text/ecmascript"></script>
    <script src="js/FillSprite.js" type="text/ecmascript"></script>
    <script src="js/AnimatedFrameSprite.js" type="text/ecmascript"></script>

    <!-- Game Common -->
    <script src="js/Game.js" type="text/ecmascript"></script>

    <!-- Click Sequence Game -->
    <script src="js/ClickSequence/ClickSequenceGame.js" type="text/ecmascript"></script>
    <script src="js/ClickSequence/ClickSequenceSprite.js" type="text/ecmascript"></script>

    <!-- Color Pairs Game -->
    <script src="js/ColorPair/ColorPairGame.js" type="text/ecmascript"></script>
    <script src="js/ColorPair/ColorPairSprite.js" type="text/ecmascript"></script>

    <!-- Bubbler Blower Game-->
    <script src="js/BubbleBlower/BubbleBlowerGame.js" type="text/ecmascript"></script>

    <!-- Tap Target Game -->
    <script src="js/TapTarget/TapTargetGame.js" type="text/ecmascript"></script>
    
    <!-- Clay Molding Game -->
    <script src="js/PotteryBarn/ClaySprite.js" type="text/ecmascript"></script>
    <script src="js/PotteryBarn/PotteryBarn.js" type="text/ecmascript"></script>

    <!-- Car Clicking Game -->
    <script src="js/DriverRing/CarSprite.js" type="text/ecmascript"></script>
    <script src="js/DriverRing/DriverRing.js" type="text/ecmascript"></script>
    
    <!-- Nyan Cat -->
    <script src="js/NyanCat/NyanCatGame.js" type="text/ecmascript"></script>

    <!-- Memory Game-->
    <script src="js/Memory/MemoryGame.js" type="text/ecmascript"></script>
    <script src="js/Memory/CardSprite.js" type="text/ecmascript"></script>

    <!-- Draw Something -->
    <script src="js/DrawSomething/DrawSomethingGame.js" type="text/ecmascript"></script>
    <script src="js/DrawSomething/PathSprite.js" type="text/ecmascript"></script>
    
    <script>
        var games = [
            {
                id: "taptarg", title: "Tap Target", factory: TapTargetGame, instance: null, rootSprite: null,
                help: "Click each target to reveal the next.", titleImage: "imgSquare"
            },
            {
                id: "potterybarn", title: "Pottery Barn", factory: PotteryBarn, instance: null, rootSprite: null,
                help: "Click outside to expand, or inside to shrink!", titleImage: "imgSquare"
            },
            {
                id: "colorpair", title: "Color Pair", factory: ColorPairGame, instance: null, rootSprite: null,
                help: "Click or Tap pairs of the same color.", titleImage: "imgSquare"
            },
            {
                id: "nyancat", title: "Nyan Cat!!!", factory: NyanCatGame, instance: null, rootSprite: null,
                help: "Enjoy an intermission!", titleImage: "imgSquare", isSkipCountdown: true
            },
            {
                id: "clickseq", title: "Click Sequence", factory: ClickSequenceGame, instance: null, rootSprite: null,
                help: "Select the targets in increasing order.", titleImage: "imgSquare"
            },
            {
                id: "bubbleblow", title: "Bubble Blower", factory: BubbleBlowerGame, instance: null, rootSprite: null,
                help: "Click or Tap to Blow a Bubble, but not too large.", titleImage: "imgSquare"
            },
            {
                id: "memory", title: "Memory", factory: MemoryGame, instance: null, rootSprite: null,
                help: "Quickly find the matching pairs!", titleImage: "imgSquare"
            },<commit_msg>Move pottery barn relative to bubble blower. Apparently pottery barn is too hard for people so we need to ease it up in the beginning.<commit_after>﻿<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
    <title>T1me Twist0r - A Ludum Dare 27 Submission</title>

    <link rel="stylesheet" href="css/default.css" />

    <!-- Global RuleSet Definitions -->
    <script src="js/BrowserPolyFills.js" type="text/ecmascript"></script>
    <script src="js/Math.js" type="text/ecmascript"></script>
    <script src="js/GlobalRuleSet.js" type="text/ecmascript"></script>

    <!-- Sound Manager -->
    <script src="js/SoundManager.js" type="text/ecmascript"></script>

    <!-- Graphics Engine and Sprite Tree -->
    <script src="js/DrawingContext2D.js" type="text/ecmascript"></script>
    <script src="js/Sprite.js" type="text/ecmascript"></script>
    <script src="js/GameHostSprite.js" type="text/ecmascript"></script>
    <script src="js/GameRootSprite.js" type="text/ecmascript"></script>
    <script src="js/FrameSprite.js" type="text/ecmascript"></script>
    <script src="js/ImageSprite.js" type="text/ecmascript"></script>
    <script src="js/CircleSprite.js" type="text/ecmascript"></script>
    <script src="js/DashedCircleSprite.js" type="text/ecmascript"></script>
    <script src="js/TextSprite.js" type="text/ecmascript"></script>
    <script src="js/OverlaySprite.js" type="text/ecmascript"></script>
    <script src="js/FillSprite.js" type="text/ecmascript"></script>
    <script src="js/AnimatedFrameSprite.js" type="text/ecmascript"></script>

    <!-- Game Common -->
    <script src="js/Game.js" type="text/ecmascript"></script>

    <!-- Click Sequence Game -->
    <script src="js/ClickSequence/ClickSequenceGame.js" type="text/ecmascript"></script>
    <script src="js/ClickSequence/ClickSequenceSprite.js" type="text/ecmascript"></script>

    <!-- Color Pairs Game -->
    <script src="js/ColorPair/ColorPairGame.js" type="text/ecmascript"></script>
    <script src="js/ColorPair/ColorPairSprite.js" type="text/ecmascript"></script>

    <!-- Bubbler Blower Game-->
    <script src="js/BubbleBlower/BubbleBlowerGame.js" type="text/ecmascript"></script>

    <!-- Tap Target Game -->
    <script src="js/TapTarget/TapTargetGame.js" type="text/ecmascript"></script>
    
    <!-- Clay Molding Game -->
    <script src="js/PotteryBarn/ClaySprite.js" type="text/ecmascript"></script>
    <script src="js/PotteryBarn/PotteryBarn.js" type="text/ecmascript"></script>

    <!-- Car Clicking Game -->
    <script src="js/DriverRing/CarSprite.js" type="text/ecmascript"></script>
    <script src="js/DriverRing/DriverRing.js" type="text/ecmascript"></script>
    
    <!-- Nyan Cat -->
    <script src="js/NyanCat/NyanCatGame.js" type="text/ecmascript"></script>

    <!-- Memory Game-->
    <script src="js/Memory/MemoryGame.js" type="text/ecmascript"></script>
    <script src="js/Memory/CardSprite.js" type="text/ecmascript"></script>

    <!-- Draw Something -->
    <script src="js/DrawSomething/DrawSomethingGame.js" type="text/ecmascript"></script>
    <script src="js/DrawSomething/PathSprite.js" type="text/ecmascript"></script>
    
    <script>
        var games = [
            {
                id: "taptarg", title: "Tap Target", factory: TapTargetGame, instance: null, rootSprite: null,
                help: "Click each target to reveal the next.", titleImage: "imgSquare"
            },
            {
                id: "bubbleblow", title: "Bubble Blower", factory: BubbleBlowerGame, instance: null, rootSprite: null,
                help: "Click or Tap to Blow a Bubble, but not too large.", titleImage: "imgSquare"
            },
            {
                id: "colorpair", title: "Color Pair", factory: ColorPairGame, instance: null, rootSprite: null,
                help: "Click or Tap pairs of the same color.", titleImage: "imgSquare"
            },
            {
                id: "nyancat", title: "Nyan Cat!!!", factory: NyanCatGame, instance: null, rootSprite: null,
                help: "Enjoy an intermission!", titleImage: "imgSquare", isSkipCountdown: true
            },
            {
                id: "clickseq", title: "Click Sequence", factory: ClickSequenceGame, instance: null, rootSprite: null,
                help: "Select the targets in increasing order.", titleImage: "imgSquare"
            },
            {
                id: "potterybarn", title: "Pottery Barn", factory: PotteryBarn, instance: null, rootSprite: null,
                help: "Click outside to expand, or inside to shrink!", titleImage: "imgSquare"
            },
            {
                id: "memory", title: "Memory", factory: MemoryGame, instance: null, rootSprite: null,
                help: "Quickly find the matching pairs!", titleImage: "imgSquare"
            },
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