<commit_before>#ifndef ANKI_COLLISION_COLLISION_SHAPE
#define ANKI_COLLISION_COLLISION_SHAPE

#include "anki/collision/Forward.h"
#include "anki/math/Forward.h"
#include "anki/util/Visitor.h"


namespace anki {


/// @addtogroup Collision
/// @{

/// Abstract class for collision shapes
class CollisionShape: public Visitable<LineSegment, Obb,
	PerspectiveCameraShape, Plane, Ray, Sphere, Aabb>
{
public:
	/// Collision shape type
	enum CollisionShapeType
	{
		CST_LINE_SEG,
		CST_RAY,
		CST_PLANE,
		CST_SPHERE,
		CST_AABB,
		CST_OBB,
		CST_PERSPECTIVE_CAMERA_FRUSTRUM<commit_msg>Not worth mentioning<commit_after>#ifndef ANKI_COLLISION_COLLISION_SHAPE
#define ANKI_COLLISION_COLLISION_SHAPE

#include "anki/collision/Forward.h"
#include "anki/math/Forward.h"
#include "anki/util/Visitor.h"


namespace anki {


/// @addtogroup Collision
/// @{

/// Abstract class for collision shapes
class CollisionShape: public Visitable<LineSegment, Obb,
	PerspectiveCameraShape, Plane, Ray, Sphere, Aabb>
{
public:
	typedef Visitable<LineSegment, Obb,
		PerspectiveCameraShape, Plane, Ray, Sphere, Aabb> BaseType;
	typedef BaseType::MutableVisitorType MutableVisitor;
	typedef BaseType::ConstVisitorType ConstVisitor;

	/// Collision shape type
	enum CollisionShapeType
	{
		CST_LINE_SEG,
		CST_RAY,
		CST_PLANE,
		CST_SPHERE,
		CST_AABB,
		CST_OBB,
		CST_PERSPECTIVE_CAMERA_FRUSTRUM
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