<commit_before>// TO DO : mettre communication entre thread (pour les erreurs)

void inviteToMatch(JsonDict * json, UserHandler * thread){
    char * reponse;
}

void reponseToMatchInvitation(JsonDict * json, UserHandler * thread){
    char * reponse;
}

void viewUserList(JsonDict * json, UserHandler * thread){
    char * reponse;
}

void goToManagement(JsonDict * json, UserHandler * thread){
    char * reponse;
} //amène à l'écran de gestion du club

void buildNewInstallation(JsonDict * json, UserHandler * thread){
    char * reponse;
}

void manageInstallation(JsonDict * json, UserHandler * thread){
    char * reponse;
} //amène à la gestion de l'installation

void manageTeam(JsonDict * json, UserHandler * thread){
    char * reponse;
}

void goToAuctionRoom(JsonDict * json, UserHandler * thread){
    char * reponse;
}

void viewAuctions(JsonDict * json, UserHandler * thread){
    char * reponse;
}

void bidToAuction(JsonDict * json, UserHandler * thread){
    char * reponse;
} // nécessite un id par enchère. l'id de l'enchère doit etre mentionné dans le message

void viewUserBids(JsonDict * json, UserHandler * thread){
    char * reponse;
}

void makeAuction(JsonDict * json, UserHandler * thread){
    char * reponse;
}<commit_msg>[code/views] Redifined non match views<commit_after>//*********************
// Divers
//*********************

void notifyServQuit(JsonValue * json, UserHandler * thread){
    char * reponse;
}

void checkChallenge(JsonValue * json, UserHandler * thread){
    char * reponse;
} //bool

void getChallengerInfo(JsonValue * json, UserHandler * thread){
    char * reponse;
} //string name

void answerToChallenge(JsonValue * json, UserHandler * thread){
    char * reponse;
} //code

//*********************
// Menu
//*********************

void getInfo(JsonValue * json, UserHandler * thread){
    char * reponse;
} //string name int level

void getMoney(JsonValue * json, UserHandler * thread){
    char * reponse;
} //int

//*********************
// ManagerPlayers
//*********************

void getInTeamPlayerList(JsonValue * json, UserHandler * thread){
    char * reponse;
} // struct

void getOutOfTeamPlayerList(JsonValue * json, UserHandler * thread){
    char * reponse;
} // struct

void getDataOnPlayer(JsonValue * json, UserHandler * thread){
    char * reponse;
} // player

void healPlayer(JsonValue * json, UserHandler * thread){
    char * reponse;
} // bool

void swapPlayer(JsonValue * json, UserHandler * thread){
    char * reponse;
} // code

//*********************
// ManageInfrastructure
//*********************

void getInfrastructureList(JsonValue * json, UserHandler * thread){
    char * reponse;
}

void updateInfrastructure(JsonValue * json, UserHandler * thread){
    char * reponse;
} //bool

//*********************
// AuctionHouse
//*********************

void getSellingPlayers()(JsonValue * json, UserHandler * thread){
    char * reponse;
}// struct

void sell(JsonValue * json, UserHandler * thread){
    char * reponse;
}// code

void bid(JsonValue * json, UserHandler * thread){
    char * reponse;
}// code

void getRoundOnBid(JsonValue * json, UserHandler * thread){
    char * reponse;
}// int

void getRemainingTimeOnRound(JsonValue * json, UserHandler * thread){
    char * reponse;
}// int

void getCurrentBid(JsonValue * json, UserHandler * thread){
    char * reponse;
}// int

void getBidderCount(JsonValue * json, UserHandler * thread){
    char * reponse;
}// int

void checkEndOfBid(JsonValue * json, UserHandler * thread){
    char * reponse;
}// bool

void endBid(JsonValue * json, UserHandler * thread){
    char * reponse;
}// code

//*********************
// ConnectedList
//*********************

void getConnectedList(JsonValue * json, UserHandler * thread){
    char * reponse;
}

void challenge(JsonValue * json, UserHandler * thread){
    char * reponse;
} // code
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{'dir': 'git-commits-cleaned', 'id': '4075538', 'n_tokens_mistral': 1197, 'n_tokens_neox': 1175, 'n_words': 325}