<commit_before>﻿<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{9E96F76F-FCDA-4578-BD46-2481E0A6DD63}</ProjectGuid>
    <RootNamespace>example</RootNamespace>
    <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <IncludePath>C:\GLEW\include;C:\GLM\include;C:\SDL2\include;C:\Users\Sam\Source\Repos\cubez;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <IncludePath>C:\GLEW\include;C:\GLM\include;C:\SDL2\include;C:\Users\Sam\Source\Repos\cubez;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <IncludePath>C:\GLEW\include;C:\GLM\include;C:\SDL2\include;C:\Users\Sam\Source\Repos\cubez;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <IncludePath>C:\GLEW\include;C:\GLM\include;C:\SDL2\include;C:\Users\Sam\Source\Repos\cubez;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>_MBCS;GLM_ENABLE_EXPERIMENTAL;__ENGINE_DEBUG__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>C:\Users\Sam\Source\Repos\cubez\include;C:\Users\Sam\Source\Repos\cubez\deps\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <AdditionalLibraryDirectories>C:\Users\Sam\Source\Repos\cubez\windows\cubez\x64\Release;C:\Users\Sam\Source\Repos\cubez\deps\win\x86\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalDependencies>Shlwapi.lib;Ws2_32.lib;OpenGL32.lib;glu32.lib;glew32.lib;SDL2.lib;Ultralight.lib;UltralightCore.lib;WebCore.lib;cubez.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <SubSystem>Console</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>_MBCS;GLM_ENABLE_EXPERIMENTAL;__ENGINE_DEBUG__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>C:\Users\Sam\Source\Repos\cubez\include;C:\Users\Sam\Source\Repos\cubez\deps\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <AdditionalLibraryDirectories>C:\Users\Sam\Source\Repos\cubez\windows\cubez\x64\Release;C:\Users\Sam\Source\Repos\cubez\deps\win\x64\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalDependencies>Shlwapi.lib;Ws2_32.lib;OpenGL32.lib;glu32.lib;glew32.lib;SDL2.lib;Ultralight.lib;UltralightCore.lib;WebCore.lib;cubez.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <SubSystem>Console</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <AdditionalIncludeDirectories>C:\Users\Sam\Source\Repos\cubez\include;C:\Users\Sam\Source\Repos\cubez\deps\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_MBCS;GLM_ENABLE_EXPERIMENTAL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalLibraryDirectories>C:\Users\Sam\Source\Repos\cubez\windows\cubez\x64\Release;C:\Users\Sam\Source\Repos\cubez\deps\win\x86\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalDependencies>Shlwapi.lib;Ws2_32.lib;OpenGL32.lib;glu32.lib;glew32.lib;SDL2.lib;Ultralight.lib;UltralightCore.lib;WebCore.lib;cubez.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <SubSystem>Console</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <AdditionalIncludeDirectories>C:\Users\Sam\Source\Repos\cubez\include;C:\Users\Sam\Source\Repos\cubez\deps\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_MBCS;GLM_ENABLE_EXPERIMENTAL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalLibraryDirectories>C:\Users\Sam\Source\Repos\cubez\windows\cubez\x64\Release;C:\Users\Sam\Source\Repos\cubez\deps\win\x64\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalDependencies>Shlwapi.lib;Ws2_32.lib;OpenGL32.lib;glu32.lib;glew32.lib;SDL2.lib;Ultralight.lib;UltralightCore.lib;WebCore.lib;cubez.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <SubSystem>Console</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <Image Include="..\..\..\example\ball.bmp" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\..\example\src\ball.cpp" />
    <ClCompile Include="..\..\..\example\src\celestial_object.cpp" />
    <ClCompile Include="..\..\..\example\src\collision_utils.cpp" />
    <ClCompile Include="..\..\..\example\src\cubez_gpu_driver.cpp" />
    <ClCompile Include="..\..\..\example\src\gjk.cpp" />
    <ClCompile Include="..\..\..\example\src\gui.cpp" />
    <ClCompile Include="..\..\..\example\src\input.cpp" />
    <ClCompile Include="..\..\..\example\src\items.cpp" />
    <ClCompile Include="..\..\..\example\src\log.cpp" />
    <ClCompile Include="..\..\..\example\src\main.cpp" />
    <ClCompile Include="..\..\..\example\src\mesh.cpp" />
    <ClCompile Include="..\..\..\example\src\mesh_builder.cpp" />
    <ClCompile Include="..\..\..\example\src\overlay.cpp" />
    <ClCompile Include="..\..\..\example\src\physics.cpp" />
    <ClCompile Include="..\..\..\example\src\planet.cpp" />
    <ClCompile Include="..\..\..\example\src\player.cpp" />
    <ClCompile Include="..\..\..\example\src\render.cpp" />
    <ClCompile Include="..\..\..\example\src\shader.cpp" />
    <ClCompile Include="..\..\..\example\src\ultralight_platform_impl.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\..\..\example\src\ball.h" />
    <ClInclude Include="..\..\..\example\src\building_grid.h" />
    <ClInclude Include="..\..\..\example\src\celestial_object.h" />
    <ClInclude Include="..\..\..\example\src\collision_utils.h" />
    <ClInclude Include="..\..\..\example\src\cubez_gpu_driver.h" />
    <ClInclude Include="..\..\..\example\src\gjk.h" />
    <ClInclude Include="..\..\..\example\src\gui.h" />
    <ClInclude Include="..\..\..\example\src\input.h" />
    <ClInclude Include="..\..\..\example\src\items.h" />
    <ClInclude Include="..\..\..\example\src\log.h" />
    <ClInclude Include="..\..\..\example\src\mesh.h" />
    <ClInclude Include="..\..\..\example\src\mesh_builder.h" />
    <ClInclude Include="..\..\..\example\src\overlay.h" />
    <ClInclude Include="..\..\..\example\src\physics.h" />
    <ClInclude Include="..\..\..\example\src\planet.h" />
    <ClInclude Include="..\..\..\example\src\player.h" />
    <ClInclude Include="..\..\..\example\src\render.h" />
    <ClInclude Include="..\..\..\example\src\shader.h" />
    <ClInclude Include="..\..\..\example\src\stb_image.h" />
    <ClInclude Include="..\..\..\include\cubez\common.h" />
    <ClInclude Include="..\..\..\include\cubez\cubez.h" />
    <ClInclude Include="..\..\..\include\cubez\timer.h" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project><commit_msg>Change output directory of example to be repo/example<commit_after>﻿<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{9E96F76F-FCDA-4578-BD46-2481E0A6DD63}</ProjectGuid>
    <RootNamespace>example</RootNamespace>
    <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <IncludePath>$(IncludePath)</IncludePath>
    <OutDir>$(SolutionDir)..\..\example\</OutDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <IncludePath>$(IncludePath)</IncludePath>
    <OutDir>$(SolutionDir)..\..\example\</OutDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <IncludePath>$(IncludePath)</IncludePath>
    <OutDir>$(SolutionDir)..\..\example\</OutDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <IncludePath>$(IncludePath)</IncludePath>
    <OutDir>$(SolutionDir)..\..\example\</OutDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>_MBCS;GLM_ENABLE_EXPERIMENTAL;__ENGINE_DEBUG__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>C:\Users\Sam\Source\Repos\cubez\include;C:\Users\Sam\Source\Repos\cubez\deps\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <AdditionalLibraryDirectories>C:\Users\Sam\Source\Repos\cubez\windows\cubez\x64\Release;C:\Users\Sam\Source\Repos\cubez\deps\win\x86\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalDependencies>Shlwapi.lib;Ws2_32.lib;OpenGL32.lib;glu32.lib;glew32.lib;SDL2.lib;Ultralight.lib;UltralightCore.lib;WebCore.lib;cubez.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <SubSystem>Console</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>_MBCS;GLM_ENABLE_EXPERIMENTAL;__ENGINE_DEBUG__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>C:\Users\Sam\Source\Repos\cubez\include;C:\Users\Sam\Source\Repos\cubez\deps\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <AdditionalLibraryDirectories>C:\Users\Sam\Source\Repos\cubez\windows\cubez\x64\Release;C:\Users\Sam\Source\Repos\cubez\deps\win\x64\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalDependencies>Shlwapi.lib;Ws2_32.lib;OpenGL32.lib;glu32.lib;glew32.lib;SDL2.lib;Ultralight.lib;UltralightCore.lib;WebCore.lib;cubez.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <SubSystem>Console</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <AdditionalIncludeDirectories>C:\Users\Sam\Source\Repos\cubez\include;C:\Users\Sam\Source\Repos\cubez\deps\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_MBCS;GLM_ENABLE_EXPERIMENTAL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalLibraryDirectories>C:\Users\Sam\Source\Repos\cubez\windows\cubez\x64\Release;C:\Users\Sam\Source\Repos\cubez\deps\win\x86\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalDependencies>Shlwapi.lib;Ws2_32.lib;OpenGL32.lib;glu32.lib;glew32.lib;SDL2.lib;Ultralight.lib;UltralightCore.lib;WebCore.lib;cubez.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <SubSystem>Console</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <AdditionalIncludeDirectories>C:\Users\Sam\Source\Repos\cubez\include;C:\Users\Sam\Source\Repos\cubez\deps\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_MBCS;GLM_ENABLE_EXPERIMENTAL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalLibraryDirectories>C:\Users\Sam\Source\Repos\cubez\windows\cubez\x64\Release;C:\Users\Sam\Source\Repos\cubez\deps\win\x64\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalDependencies>Shlwapi.lib;Ws2_32.lib;OpenGL32.lib;glu32.lib;glew32.lib;SDL2.lib;Ultralight.lib;UltralightCore.lib;WebCore.lib;cubez.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <SubSystem>Console</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <Image Include="..\..\..\example\ball.bmp" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\..\example\src\ball.cpp" />
    <ClCompile Include="..\..\..\example\src\celestial_object.cpp" />
    <ClCompile Include="..\..\..\example\src\collision_utils.cpp" />
    <ClCompile Include="..\..\..\example\src\cubez_gpu_driver.cpp" />
    <ClCompile Include="..\..\..\example\src\gjk.cpp" />
    <ClCompile Include="..\..\..\example\src\gui.cpp" />
    <ClCompile Include="..\..\..\example\src\input.cpp" />
    <ClCompile Include="..\..\..\example\src\items.cpp" />
    <ClCompile Include="..\..\..\example\src\log.cpp" />
    <ClCompile Include="..\..\..\example\src\main.cpp" />
    <ClCompile Include="..\..\..\example\src\mesh.cpp" />
    <ClCompile Include="..\..\..\example\src\mesh_builder.cpp" />
    <ClCompile Include="..\..\..\example\src\overlay.cpp" />
    <ClCompile Include="..\..\..\example\src\physics.cpp" />
    <ClCompile Include="..\..\..\example\src\planet.cpp" />
    <ClCompile Include="..\..\..\example\src\player.cpp" />
    <ClCompile Include="..\..\..\example\src\render.cpp" />
    <ClCompile Include="..\..\..\example\src\shader.cpp" />
    <ClCompile Include="..\..\..\example\src\ultralight_platform_impl.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\..\..\example\src\ball.h" />
    <ClInclude Include="..\..\..\example\src\building_grid.h" />
    <ClInclude Include="..\..\..\example\src\celestial_object.h" />
    <ClInclude Include="..\..\..\example\src\collision_utils.h" />
    <ClInclude Include="..\..\..\example\src\cubez_gpu_driver.h" />
    <ClInclude Include="..\..\..\example\src\gjk.h" />
    <ClInclude Include="..\..\..\example\src\gui.h" />
    <ClInclude Include="..\..\..\example\src\input.h" />
    <ClInclude Include="..\..\..\example\src\items.h" />
    <ClInclude Include="..\..\..\example\src\log.h" />
    <ClInclude Include="..\..\..\example\src\mesh.h" />
    <ClInclude Include="..\..\..\example\src\mesh_builder.h" />
    <ClInclude Include="..\..\..\example\src\overlay.h" />
    <ClInclude Include="..\..\..\example\src\physics.h" />
    <ClInclude Include="..\..\..\example\src\planet.h" />
    <ClInclude Include="..\..\..\example\src\player.h" />
    <ClInclude Include="..\..\..\example\src\render.h" />
    <ClInclude Include="..\..\..\example\src\shader.h" />
    <ClInclude Include="..\..\..\example\src\stb_image.h" />
    <ClInclude Include="..\..\..\include\cubez\common.h" />
    <ClInclude Include="..\..\..\include\cubez\cubez.h" />
    <ClInclude Include="..\..\..\include\cubez\timer.h" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>
{'fraction_non_alphanumeric': 0.18608414239482202, 'fraction_numerical': 0.012696041822255415, 'mean_word_length': 4.8516630250060695, 'pattern_counts': {'":': 0, '<': 553, '<?xml version=': 2, '>': 553, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 4}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '5309472', 'n_tokens_mistral': 8333, 'n_tokens_neox': 7160, 'n_words': 598}