<commit_before>﻿using System;
using System.Collections.Generic;
using System.Text;
using FlatRedBall;
using FlatRedBall.Graphics;
using FlatRedBall.Math.Geometry;

namespace GlueControl.Runtime
{
    public class DynamicEntity : PositionedObject, IDestroyable
    {
        public string EditModeType { get; set; }

        public ShapeCollection Collision
        {
            get; private set;
        } = new ShapeCollection();

        public void Destroy()<commit_msg>Dynamic Entity now implements ICollidable.<commit_after>﻿using System;
using System.Collections.Generic;
using System.Text;
using FlatRedBall;
using FlatRedBall.Graphics;
using FlatRedBall.Math.Geometry;

namespace GlueControl.Runtime
{
    public class DynamicEntity : PositionedObject, IDestroyable, ICollidable
    {
        public string EditModeType { get; set; }

        public ShapeCollection Collision
        {
            get; private set;
        } = new ShapeCollection();

        public void Destroy()
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