<commit_before>import { Camera } from './Camera.js';
import { Object3D } from '../core/Object3D.js';

/**
 * @author alteredq / http://alteredqualia.com/
 * @author arose / http://github.com/arose
 */

function OrthographicCamera( left, right, top, bottom, near, far ) {

	Camera.call( this );

	this.type = 'OrthographicCamera';

	this.zoom = 1;
	this.view = null;

	this.left = left;
	this.right = right;
	this.top = top;
	this.bottom = bottom;

	this.near = ( near !== undefined ) ? near : 0.1;
	this.far = ( far !== undefined ) ? far : 2000;

	this.updateProjectionMatrix();<commit_msg>Add default frustum to OrthographicCamera<commit_after>import { Camera } from './Camera.js';
import { Object3D } from '../core/Object3D.js';

/**
 * @author alteredq / http://alteredqualia.com/
 * @author arose / http://github.com/arose
 */

function OrthographicCamera( left, right, top, bottom, near, far ) {

	Camera.call( this );

	this.type = 'OrthographicCamera';

	this.zoom = 1;
	this.view = null;

	this.left = ( left !== undefined ) ? left : -1;
	this.right = ( right !== undefined ) ? right : 1;
	this.top = ( top !== undefined ) ? ltopeft : 1;
	this.bottom = ( bottom !== undefined ) ? bottom : -1;

	this.near = ( near !== undefined ) ? near : 0.1;
	this.far = ( far !== undefined ) ? far : 2000;

	this.updateProjectionMatrix();
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