<commit_before># libGDX-EvolveLiteMediaPlayerLibrary version 0.1.5

EvoLMPL - Written by <NAME>, courtesy of Evolve Interactive Inc. 
<EMAIL>

The Evolve Lite Media Player Library represents a lightweight media player library designed to 
permit playing media files from within a libGDX instance. It is unknown if this will work on Andriod/mobile
so if someone wanted to test that and get back to me, that'd be awesome. Currently taking feature requests.

This project was forked from https://github.com/aaronsnoswell/LibGDXVideoSample

A tip of the cap to Aaron Snoswell for doing the basic work necessary to make this project possible.
We've taken this work and done some optimization and added audio support.

#0.1.5 changes
-fixed a bug where the timestamp was being set by the last decoded audio frame, time is now kept by the total audio playtime
which we get from the Java audio stream

-fixed the missing java class Node

-removed references to the proprietary GameManager class

-added executable test applications

-added missing jars to the git index, they were missing for some reason

-added pom.xml for maven dependency management (thanks <NAME>!)


#0.1.4 changes

- Fixed an issue where video playback could be far ahead of the audio

- Moved some code from the update/render thread into the decoding thread<commit_msg>-updated readme<commit_after># libGDX-EvolveLiteMediaPlayerLibrary version 0.1.5

EvoLMPL - Written by <NAME>
<EMAIL>

The Evolve Lite Media Player Library represents a lightweight media player library designed to 
permit playing media files from within a libGDX instance. It is unknown if this will work on Andriod/mobile
so if someone wanted to test that and get back to me, that'd be awesome. Currently taking feature requests.

This project was forked from https://github.com/aaronsnoswell/LibGDXVideoSample

A tip of the cap to Aaron Snoswell for doing the basic work necessary to make this project possible.
We've taken this work and done some optimization and added audio support.

#0.1.5 changes
-fixed a bug where the timestamp was being set by the last decoded audio frame, time is now kept by the total audio playtime
which we get from the Java audio stream

-fixed the missing java class Node

-removed references to the proprietary GameManager class

-added executable test applications

-added missing jars to the git index, they were missing for some reason

-added pom.xml for maven dependency management (thanks <NAME>!)


#0.1.4 changes

- Fixed an issue where video playback could be far ahead of the audio

- Moved some code from the update/render thread into the decoding thread
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