<commit_before>﻿<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{BBD67CA5-14A6-47AB-87A9-FFE0166B5D5C}</ProjectGuid>
    <RootNamespace>OpenApoc</RootNamespace>
    <Keyword>Win32Proj</Keyword>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>12.0.21005.1</_ProjectFileVersion>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
    <IntDir>obj\$(Configuration)\</IntDir>
    <LinkIncremental>true</LinkIncremental>
    <LibraryPath>$(LIB);$(LibraryPath)</LibraryPath>
    <IncludePath>$(ProjectDir)\dependencies\tinyxml2;$(ProjectDir)\dependencies\allegro\addons\primitives;$(ProjectDir)\dependencies\allegro\addons\ttf;$(ProjectDir)\dependencies\allegro\addons\image;$(ProjectDir)\dependencies\allegro\addons\font;$(ProjectDir)\dependencies\allegro\addons\color;$(ProjectDir)\dependencies\allegro\addons\acodec;$(ProjectDir)\dependencies\allegro\addons\audio;$(ProjectDir)\dependencies\include;$(ProjectDir)\dependencies\allegro\include;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
    <IntDir>obj\$(Configuration)\</IntDir>
    <LinkIncremental>false</LinkIncremental>
    <LibraryPath>$(LIB);$(LibraryPath)</LibraryPath>
    <IncludePath>$(ProjectDir)\dependencies\tinyxml2;$(ProjectDir)\dependencies\allegro\addons\primitives;$(ProjectDir)\dependencies\allegro\addons\ttf;$(ProjectDir)\dependencies\allegro\addons\image;$(ProjectDir)\dependencies\allegro\addons\font;$(ProjectDir)\dependencies\allegro\addons\color;$(ProjectDir)\dependencies\allegro\addons\acodec;$(ProjectDir)\dependencies\allegro\addons\audio;$(ProjectDir)\dependencies\include;$(ProjectDir)\dependencies\allegro\include;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>true</MinimalRebuild>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <PrecompiledHeader />
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <ObjectFileName>$(IntDir)\%(RelativeDir)\</ObjectFileName>
    </ClCompile>
    <Link>
      <AdditionalDependencies>
      </AdditionalDependencies>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <PrecompiledHeader />
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <ObjectFileName>$(IntDir)\%(RelativeDir)\</ObjectFileName>
    </ClCompile>
    <Link>
      <AdditionalDependencies>
      </AdditionalDependencies>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="forms\checkbox.cpp" />
    <ClCompile Include="forms\control.cpp" />
    <ClCompile Include="forms\form.cpp" />
    <ClCompile Include="forms\graphic.cpp" />
    <ClCompile Include="forms\graphicbutton.cpp" />
    <ClCompile Include="forms\hscrollbar.cpp" />
    <ClCompile Include="forms\label.cpp" />
    <ClCompile Include="forms\list.cpp" />
    <ClCompile Include="forms\textbutton.cpp" />
    <ClCompile Include="forms\textedit.cpp" />
    <ClCompile Include="forms\vscrollbar.cpp" />
    <ClCompile Include="framework\image.cpp" />
    <ClCompile Include="game\city\building.cpp" />
    <ClCompile Include="game\city\organisation.cpp" />
    <ClCompile Include="game\general\optionsmenu.cpp" />
    <ClCompile Include="game\resources\gamecore.cpp" />
    <ClCompile Include="game\resources\ttffont.cpp" />
    <ClCompile Include="library\angle.cpp" />
    <ClCompile Include="game\apocresources\apocfont.cpp" />
    <ClCompile Include="game\boot.cpp" />
    <ClCompile Include="library\box.cpp" />
    <ClCompile Include="library\configfile.cpp" />
    <ClCompile Include="game\apocresources\cursor.cpp" />
    <ClCompile Include="framework\event.cpp" />
    <ClCompile Include="transitions\fadeacross.cpp" />
    <ClCompile Include="transitions\fadein.cpp" />
    <ClCompile Include="transitions\fadeout.cpp" />
    <ClCompile Include="framework\framework.cpp" />
    <ClCompile Include="shaders\greyscale.cpp" />
    <ClCompile Include="library\line.cpp" />
    <ClCompile Include="framework\main.cpp" />
    <ClCompile Include="game\general\mainmenu.cpp" />
    <ClCompile Include="library\memory.cpp" />
    <ClCompile Include="game\apocresources\music.cpp" />
    <ClCompile Include="framework\network.cpp" />
    <ClCompile Include="game\apocresources\palette.cpp" />
    <ClCompile Include="game\apocresources\pck.cpp" />
    <ClCompile Include="game\apocresources\rawsound.cpp" />
    <ClCompile Include="shaders\scanlines.cpp" />
    <ClCompile Include="framework\stagestack.cpp" />
    <ClCompile Include="transitions\strips.cpp" />
    <ClCompile Include="transitions\tiled.cpp" />
    <ClCompile Include="library\vector2.cpp" />
    <ClCompile Include="framework\data.cpp" />
    <ClCompile Include="game\city\city.cpp" />
    <ClCompile Include="game\city\cityview.cpp" />
    <ClCompile Include="game\general\difficultymenu.cpp" />
    <ClCompile Include="game\general\basescreen.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="forms\checkbox.h" />
    <ClInclude Include="forms\control.h" />
    <ClInclude Include="forms\form.h" />
    <ClInclude Include="forms\forms.h" />
    <ClInclude Include="forms\forms_enums.h" />
    <ClInclude Include="forms\graphic.h" />
    <ClInclude Include="forms\graphicbutton.h" />
    <ClInclude Include="forms\hscrollbar.h" />
    <ClInclude Include="forms\label.h" />
    <ClInclude Include="forms\list.h" />
    <ClInclude Include="forms\textbutton.h" />
    <ClInclude Include="forms\textedit.h" />
    <ClInclude Include="forms\vscrollbar.h" />
    <ClInclude Include="framework\image.h" />
    <ClInclude Include="game\apocresources\apocresource.h" />
    <ClInclude Include="game\city\building.h" />
    <ClInclude Include="game\city\organisation.h" />
    <ClInclude Include="game\city\vehicle.h" />
    <ClInclude Include="game\forms\control.h" />
    <ClInclude Include="game\general\optionsmenu.h" />
    <ClInclude Include="game\resources\gamecore.h" />
    <ClInclude Include="game\resources\ifont.h" />
    <ClInclude Include="game\resources\ttffont.h" />
    <ClInclude Include="library\angle.h" />
    <ClInclude Include="library\animation.h" />
    <ClInclude Include="game\apocresources\apocfont.h" />
    <ClInclude Include="game\boot.h" />
    <ClInclude Include="library\box.h" />
    <ClInclude Include="library\configfile.h" />
    <ClInclude Include="game\apocresources\cursor.h" />
    <ClInclude Include="framework\event.h" />
    <ClInclude Include="library\rect.h" />
    <ClInclude Include="library\strings.h" />
    <ClInclude Include="library\vec.h" />
    <ClInclude Include="transitions\fadeacross.h" />
    <ClInclude Include="transitions\fadein.h" />
    <ClInclude Include="transitions\fadeout.h" />
    <ClInclude Include="framework\framework.h" />
    <ClInclude Include="shaders\greyscale.h" />
    <ClInclude Include="framework\includes.h" />
    <ClInclude Include="library\line.h" />
    <ClInclude Include="game\general\mainmenu.h" />
    <ClInclude Include="library\maths.h" />
    <ClInclude Include="library\memory.h" />
    <ClInclude Include="game\apocresources\music.h" />
    <ClInclude Include="framework\network.h" />
    <ClInclude Include="game\apocresources\palette.h" />
    <ClInclude Include="game\apocresources\pck.h" />
    <ClInclude Include="game\apocresources\rawsound.h" />
    <ClInclude Include="shaders\scanlines.h" />
    <ClInclude Include="shaders\shader.h" />
    <ClInclude Include="shaders\shaders.h" />
    <ClInclude Include="library\spritesheet.h" />
    <ClInclude Include="framework\stage.h" />
    <ClInclude Include="framework\stagestack.h" />
    <ClInclude Include="transitions\strips.h" />
    <ClInclude Include="transitions\tiled.h" />
    <ClInclude Include="library\tilemap.h" />
    <ClInclude Include="transitions\transitions.h" />
    <ClInclude Include="library\vector2.h" />
    <ClInclude Include="framework\data.h" />
    <ClInclude Include="game\city\city.h" />
    <ClInclude Include="game\city\cityview.h" />
    <ClInclude Include="game\general\difficultymenu.h" />
    <ClInclude Include="game\general\basescreen.h" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="dependencies\allegro5.vcxproj">
      <Project>{e68f7d90-9965-42a5-97e5-df0f12f7dbc4}</Project>
    </ProjectReference>
    <ProjectReference Include="dependencies\tinyxml2.vcxproj">
      <Project>{d1c528b6-aa02-4d29-9d61-dc08e317a70d}</Project>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project><commit_msg>Windows build fixes<commit_after>﻿<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{BBD67CA5-14A6-47AB-87A9-FFE0166B5D5C}</ProjectGuid>
    <RootNamespace>OpenApoc</RootNamespace>
    <Keyword>Win32Proj</Keyword>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>12.0.21005.1</_ProjectFileVersion>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
    <IntDir>obj\$(Configuration)\</IntDir>
    <LinkIncremental>true</LinkIncremental>
    <LibraryPath>$(LIB);$(LibraryPath)</LibraryPath>
    <IncludePath>$(ProjectDir)\dependencies\tinyxml2;$(ProjectDir)\dependencies\allegro\addons\primitives;$(ProjectDir)\dependencies\allegro\addons\ttf;$(ProjectDir)\dependencies\allegro\addons\image;$(ProjectDir)\dependencies\allegro\addons\font;$(ProjectDir)\dependencies\allegro\addons\color;$(ProjectDir)\dependencies\allegro\addons\acodec;$(ProjectDir)\dependencies\allegro\addons\audio;$(ProjectDir)\dependencies\include;$(ProjectDir)\dependencies\allegro\include;$(IncludePath);$(ProjectDir)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
    <IntDir>obj\$(Configuration)\</IntDir>
    <LinkIncremental>false</LinkIncremental>
    <LibraryPath>$(LIB);$(LibraryPath)</LibraryPath>
    <IncludePath>$(ProjectDir)\dependencies\tinyxml2;$(ProjectDir)\dependencies\allegro\addons\primitives;$(ProjectDir)\dependencies\allegro\addons\ttf;$(ProjectDir)\dependencies\allegro\addons\image;$(ProjectDir)\dependencies\allegro\addons\font;$(ProjectDir)\dependencies\allegro\addons\color;$(ProjectDir)\dependencies\allegro\addons\acodec;$(ProjectDir)\dependencies\allegro\addons\audio;$(ProjectDir)\dependencies\include;$(ProjectDir)\dependencies\allegro\include;$(IncludePath);$(ProjectDir)</IncludePath>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>true</MinimalRebuild>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <PrecompiledHeader />
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <ObjectFileName>$(IntDir)\%(RelativeDir)\</ObjectFileName>
    </ClCompile>
    <Link>
      <AdditionalDependencies>
      </AdditionalDependencies>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <PrecompiledHeader />
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <ObjectFileName>$(IntDir)\%(RelativeDir)\</ObjectFileName>
    </ClCompile>
    <Link>
      <AdditionalDependencies>
      </AdditionalDependencies>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="forms\checkbox.cpp" />
    <ClCompile Include="forms\control.cpp" />
    <ClCompile Include="forms\form.cpp" />
    <ClCompile Include="forms\graphic.cpp" />
    <ClCompile Include="forms\graphicbutton.cpp" />
    <ClCompile Include="forms\hscrollbar.cpp" />
    <ClCompile Include="forms\label.cpp" />
    <ClCompile Include="forms\list.cpp" />
    <ClCompile Include="forms\textbutton.cpp" />
    <ClCompile Include="forms\textedit.cpp" />
    <ClCompile Include="forms\vscrollbar.cpp" />
    <ClCompile Include="framework\image.cpp" />
    <ClCompile Include="game\city\building.cpp" />
    <ClCompile Include="game\city\organisation.cpp" />
    <ClCompile Include="game\general\optionsmenu.cpp" />
    <ClCompile Include="game\resources\gamecore.cpp" />
    <ClCompile Include="game\resources\ttffont.cpp" />
    <ClCompile Include="game\apocresources\apocfont.cpp" />
    <ClCompile Include="game\boot.cpp" />
    <ClCompile Include="library\configfile.cpp" />
    <ClCompile Include="game\apocresources\cursor.cpp" />
    <ClCompile Include="framework\event.cpp" />
    <ClCompile Include="transitions\fadeacross.cpp" />
    <ClCompile Include="transitions\fadein.cpp" />
    <ClCompile Include="transitions\fadeout.cpp" />
    <ClCompile Include="framework\framework.cpp" />
    <ClCompile Include="shaders\greyscale.cpp" />
    <ClCompile Include="framework\main.cpp" />
    <ClCompile Include="game\general\mainmenu.cpp" />
    <ClCompile Include="library\memory.cpp" />
    <ClCompile Include="game\apocresources\music.cpp" />
    <ClCompile Include="game\apocresources\palette.cpp" />
    <ClCompile Include="game\apocresources\pck.cpp" />
    <ClCompile Include="game\apocresources\rawsound.cpp" />
    <ClCompile Include="shaders\scanlines.cpp" />
    <ClCompile Include="framework\stagestack.cpp" />
    <ClCompile Include="transitions\strips.cpp" />
    <ClCompile Include="transitions\tiled.cpp" />
    <ClCompile Include="framework\data.cpp" />
    <ClCompile Include="game\city\city.cpp" />
    <ClCompile Include="game\city\cityview.cpp" />
    <ClCompile Include="game\general\difficultymenu.cpp" />
    <ClCompile Include="game\general\basescreen.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="forms\checkbox.h" />
    <ClInclude Include="forms\control.h" />
    <ClInclude Include="forms\form.h" />
    <ClInclude Include="forms\forms.h" />
    <ClInclude Include="forms\forms_enums.h" />
    <ClInclude Include="forms\graphic.h" />
    <ClInclude Include="forms\graphicbutton.h" />
    <ClInclude Include="forms\hscrollbar.h" />
    <ClInclude Include="forms\label.h" />
    <ClInclude Include="forms\list.h" />
    <ClInclude Include="forms\textbutton.h" />
    <ClInclude Include="forms\textedit.h" />
    <ClInclude Include="forms\vscrollbar.h" />
    <ClInclude Include="framework\image.h" />
    <ClInclude Include="game\apocresources\apocresource.h" />
    <ClInclude Include="game\city\building.h" />
    <ClInclude Include="game\city\organisation.h" />
    <ClInclude Include="game\city\vehicle.h" />
    <ClInclude Include="game\forms\control.h" />
    <ClInclude Include="game\general\optionsmenu.h" />
    <ClInclude Include="game\resources\gamecore.h" />
    <ClInclude Include="game\resources\ifont.h" />
    <ClInclude Include="game\resources\ttffont.h" />
    <ClInclude Include="library\angle.h" />
    <ClInclude Include="library\animation.h" />
    <ClInclude Include="game\apocresources\apocfont.h" />
    <ClInclude Include="game\boot.h" />
    <ClInclude Include="library\box.h" />
    <ClInclude Include="library\configfile.h" />
    <ClInclude Include="game\apocresources\cursor.h" />
    <ClInclude Include="framework\event.h" />
    <ClInclude Include="library\rect.h" />
    <ClInclude Include="library\strings.h" />
    <ClInclude Include="library\vec.h" />
    <ClInclude Include="transitions\fadeacross.h" />
    <ClInclude Include="transitions\fadein.h" />
    <ClInclude Include="transitions\fadeout.h" />
    <ClInclude Include="framework\framework.h" />
    <ClInclude Include="shaders\greyscale.h" />
    <ClInclude Include="framework\includes.h" />
    <ClInclude Include="library\line.h" />
    <ClInclude Include="game\general\mainmenu.h" />
    <ClInclude Include="library\maths.h" />
    <ClInclude Include="library\memory.h" />
    <ClInclude Include="game\apocresources\music.h" />
    <ClInclude Include="framework\network.h" />
    <ClInclude Include="game\apocresources\palette.h" />
    <ClInclude Include="game\apocresources\pck.h" />
    <ClInclude Include="game\apocresources\rawsound.h" />
    <ClInclude Include="shaders\scanlines.h" />
    <ClInclude Include="shaders\shader.h" />
    <ClInclude Include="shaders\shaders.h" />
    <ClInclude Include="library\spritesheet.h" />
    <ClInclude Include="framework\stage.h" />
    <ClInclude Include="framework\stagestack.h" />
    <ClInclude Include="transitions\strips.h" />
    <ClInclude Include="transitions\tiled.h" />
    <ClInclude Include="library\tilemap.h" />
    <ClInclude Include="transitions\transitions.h" />
    <ClInclude Include="library\vector2.h" />
    <ClInclude Include="framework\data.h" />
    <ClInclude Include="game\city\city.h" />
    <ClInclude Include="game\city\cityview.h" />
    <ClInclude Include="game\general\difficultymenu.h" />
    <ClInclude Include="game\general\basescreen.h" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="dependencies\allegro5.vcxproj">
      <Project>{e68f7d90-9965-42a5-97e5-df0f12f7dbc4}</Project>
    </ProjectReference>
    <ProjectReference Include="dependencies\tinyxml2.vcxproj">
      <Project>{d1c528b6-aa02-4d29-9d61-dc08e317a70d}</Project>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>
{'fraction_non_alphanumeric': 0.16161616161616163, 'fraction_numerical': 0.010527213058858629, 'mean_word_length': 4.956841838029957, 'pattern_counts': {'":': 0, '<': 554, '<?xml version=': 2, '>': 554, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 10}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '3898843', 'n_tokens_mistral': 7766, 'n_tokens_neox': 6917, 'n_words': 741}