<commit_before>﻿using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;

namespace CSharpGL
{
    public partial class WinGL
    {<commit_msg>Oh, no, it's not glBitmap()<commit_after>﻿using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;

namespace CSharpGL
{
    public partial class WinGL
    {
        /// <summary>
        /// 
        /// </summary>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <param name="color"></param>
        /// <param name="faceName"></param>
        /// <param name="fontSize"></param>
        /// <param name="text"></param>
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