<commit_before>package com.JasonILTG.ScienceMod.gui;

public class ChemReactorGUI {

}<commit_msg>Only Need to Draw Reactor GUI Now<commit_after>package com.JasonILTG.ScienceMod.gui;

import com.JasonILTG.ScienceMod.gui.general.InventoryGUI;
import com.JasonILTG.ScienceMod.reference.Textures;
import com.JasonILTG.ScienceMod.tileentity.TEChemReactor;
import com.JasonILTG.ScienceMod.tileentity.general.TEInventory;

import net.minecraft.inventory.IInventory;

public class ChemReactorGUI extends InventoryGUI
{
	public ChemReactorGUI(IInventory playerInv, TEInventory te)
	{
		super(new ChemReactorGUIContainer(playerInv, te), playerInv);
		xSize = Math.max(Textures.GUI.CHEM_REACTOR_GUI_WIDTH, Textures.GUI.PLAYER_INV_WIDTH);
		ySize = Textures.GUI.CHEM_REACTOR_GUI_HEIGHT + Textures.GUI.PLAYER_INV_HEIGHT;
	}
	
	@Override
	public void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
	{
		super.drawGuiContainerBackgroundLayer(partialTicks, mouseX, mouseY);
		this.mc.getTextureManager().bindTexture(Textures.GUI.CHEM_REACTOR);
		this.drawTexturedModalRect(this.guiLeft + (Textures.GUI.DEFAULT_GUI_X_SIZE - Textures.GUI.CHEM_REACTOR_GUI_WIDTH) / 2,
				this.guiTop,
				0, 0, Textures.GUI.CHEM_REACTOR_GUI_WIDTH, Textures.GUI.CHEM_REACTOR_GUI_HEIGHT);
		
		TEChemReactor te = (TEChemReactor) container.getInv();
		if (te != null)
		{
			drawPartial(Textures.GUI.CHEM_REACTOR_PROGRESS_FULL, guiLeft + Textures.GUI.CHEM_REACTOR_PROGRESS_X, guiTop + Textures.GUI.CHEM_REACTOR_PROGRESS_Y,
					Textures.GUI.CHEM_REACTOR_PROGRESS_WIDTH, Textures.GUI.CHEM_REACTOR_PROGRESS_HEIGHT, te.getCurrentProgress(), te.getMaxProgress(),
					Textures.GUI.CHEM_REACTOR_PROGRESS_DIR, Textures.GUI.CHEM_REACTOR_PROGRESS_EMPTY);
		}
	}
}
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