<commit_before>﻿using System;

namespace ShadowsOfShadows
{
	public class NPC : Character
	{
		public NPC ()
		{
		}

		public bool Immortal 
		{
			get { return true; }
			set { }
		}
	}
}
<commit_msg>Update NPC.cs<commit_after>﻿using System;

namespace ShadowsOfShadows
{
	public class NPC : Character
	{
		public NPC ()
		{
			Immortal = true;
		}
	}
}

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