<commit_before>using UnityEngine;
using System;

namespace UMA
{
    /// <summary>
    /// UMA wrapper for Unity material.
    /// </summary>
    public class UMAMaterial : ScriptableObject
    {
        public Material material;
        public MaterialType materialType = MaterialType.Atlas;
        public MaterialChannel[] channels;
        public UMAClothProperties clothProperties;
        public bool RequireSeperateRenderer;

        [Range(-0.5f, 4.0f)]
        public float MipMapBias = 0.0f;
        [Range(0, 16)]
        public int AnisoLevel = 1;
        public FilterMode MatFilterMode = FilterMode.Bilinear;

        public enum MaterialType
        {
            Atlas = 1,
            NoAtlas = 2,<commit_msg>update range values on umamaterial<commit_after>using UnityEngine;
using System;

namespace UMA
{
    /// <summary>
    /// UMA wrapper for Unity material.
    /// </summary>
    public class UMAMaterial : ScriptableObject
    {
        public Material material;
        public MaterialType materialType = MaterialType.Atlas;
        public MaterialChannel[] channels;
        public UMAClothProperties clothProperties;
        public bool RequireSeperateRenderer;

        [Range(-2.0f, 2.0f)]
        public float MipMapBias = 0.0f;
        [Range(1, 16)]
        public int AnisoLevel = 1;
        public FilterMode MatFilterMode = FilterMode.Bilinear;

        public enum MaterialType
        {
            Atlas = 1,
            NoAtlas = 2,
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