<commit_before>/******************************************************************************
    SDL_Input.hpp

  SDL Input Events Handling

  Copyright (c) 2013 <NAME>
  All rights reserved.

******************************************************************************/
#ifndef NOMLIB_SDL_INPUT_HEADERS
#define NOMLIB_SDL_INPUT_HEADERS

#include <iostream>
#include <string>

#include "SDL.h"

#include "nomlib.hpp"

namespace nom
{
  // SDL mapping to individual PS3 axes
  // TODO: Needs testing / verification
  enum PSXAXES
  {
      LEFTX = 0,
      LEFTY = 1,
      RIGHTX = 2,
      RIGHTY = 3
  };

  // SDL mapping to individual PS3 controller buttons<commit_msg>Removal of un-used header file del: c++ strings<commit_after>/******************************************************************************
    SDL_Input.hpp

  SDL Input Events Handling

  Copyright (c) 2013 <NAME>
  All rights reserved.

******************************************************************************/
#ifndef NOMLIB_SDL_INPUT_HEADERS
#define NOMLIB_SDL_INPUT_HEADERS

#include <iostream>

#include "SDL.h"

#include "nomlib.hpp"

namespace nom
{
  // SDL mapping to individual PS3 axes
  // TODO: Needs testing / verification
  enum PSXAXES
  {
      LEFTX = 0,
      LEFTY = 1,
      RIGHTX = 2,
      RIGHTY = 3
  };

  // SDL mapping to individual PS3 controller buttons
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