<commit_before> // Design Basic Game Solo Challenge

// This is a solo challenge

// Your mission description:
// Overall mission: Take care of a kitty.
// Goals: After [tbd] turns, the kitty has a sufficient happines level
// Characters: Cat(variable name)
// Objects: cat(happiness), bowl(water,food), litterBox(poop)
// Functions:
//    pet = increase happiness
//    fillFood = increase food to 100% full
//    fillWater = increase water to 100% full
//    cleanLitter = decrease poop to 0%
//    turnEnd = decrease happiness, food, and water; increase poop
//    play = ask for user input, perform appropriate function, turnEnd


// Pseudocode


// Initial Code






// Refactored Code






// Reflection
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//<commit_msg>Add work on solo<commit_after> // Design Basic Game Solo Challenge

// This is a solo challenge

// Your mission description:
// Overall mission: Take care of a kitty.
// Goals: After [tbd] turns, the kitty has a sufficient happines level
// Characters: Cat(variable name)
// Objects: cat(happiness), bowl(water,food), litterBox(poop)
// Functions:
//    pet = increase happiness
//    fillFood = increase food to 100% full
//    fillWater = increase water to 100% full
//    cleanLitter = decrease poop to 0%
//    turnEnd = decrease happiness, food, and water; increase poop
//    play = ask for user input, perform appropriate function, turnEnd


// Pseudocode

/*

PART ONE - story and action (new cat)
story: Go to animal shelter, pick out a cat.
action: set a variable catName equal to the user input when asked
  for the name of the new cat.
story:Worker will visit house in 5 days to see if the cat is a good fit.

PART TWO- setup (set up objects and related variables)
set up the following things with associated variables
cat =
  cat's name is equal to catName from Part One
  cat's happiness starts at 50%
bowl =
  food starts at 100%
  water starts at 100%
litterBox =
  poop starts at 0%

set up the following code blocks
code block pet does
  increase happiness by 10%
code block fillFood does
  increase food to 110% full
code block fillWater does
  increase water to 110% full
code block cleanLitter does
  decrease poop to 0%
code block turnEnd does
  decrease happiness, food, and water; increase poop
code block play does (for the number of turns decided)
  ask for user input
  perform appropriate function
  shows current information
  run turnEnd code block

*/

// Initial Code






// Refactored Code






// Reflection
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//https://repl.it/BSuP
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