<commit_before># NetLobby language file - Default English

# Title
Title_NetLobby=NullpoMino NetLobby

# MessageBoxes
MessageBody_ServerDelete=Do you really want to delete the following server from the list?
MessageTitle_ServerDelete=Delete Server
MessageBody_SetObserver=Do you want to enable watch feature with the following server?\nWatch feature displays current number of players to bottom of the game screen.\nOnly 1 server can be watched at a time. (Previous one will be overwritten)
MessageTitle_SetObserver=Enable Watch
MessageBody_UnsetObserver=Disable watch feature?\n(Currently watching %s:%d)
MessageTitle_UnsetObserver=Disable Watch

# Server select screen elements
ServerSelect_LabelName=Your nickname:
ServerSelect_LabelTeam=Your team (Blank for none):
ServerSelect_ServerAdd=Add...
ServerSelect_ServerDelete=Delete...
ServerSelect_SetObserver=Set to watch...
ServerSelect_UnsetObserver=Unset watch...
ServerSelect_Connect=Connect
ServerSelect_Exit=Exit

# Lobby screen elements
Lobby_Tab_Lobby=Lobby
Lobby_Tab_NoRoom=(No Room)
Lobby_Tab_Room=Room:
Lobby_QuickStart=Quick Start
Lobby_RoomCreate=Create Room...
Lobby_RoomCreate1P=Create 1P Room...
Lobby_TeamChange=Change Team...
Lobby_Disconnect=Disconnect
Lobby_ChatSend=Send
Lobby_TeamChange_OK=OK
Lobby_TeamChange_Cancel=Cancel

# RoomTable column names
RoomTable_ID=ID
RoomTable_Name=Name
RoomTable_RuleName=Rule
RoomTable_Status=Status
RoomTable_Players=Players
RoomTable_Spectators=Spectators

# RoomTable status names
RoomTable_RuleName_Any=*Any*
RoomTable_Status_Playing=Playing
RoomTable_Status_Waiting=Waiting

# Room screen elements
Room_Leave=Leave Room
Room_Join=Join Game
Room_SitOut=Sit out from game
Room_TeamChange=Change Team...
Room_ViewSetting=View Setting...
Room_ChatSend=Send
Room_TeamChange_OK=OK
Room_TeamChange_Cancel=Cancel

# StatTable column names
StatTable_Rank=\#
StatTable_Name=Name
StatTable_Attack=Attack
StatTable_APM=APM
StatTable_Lines=Lines
StatTable_LPM=LPM
StatTable_Piece=Pieces
StatTable_PPS=PPS
StatTable_Time=Time
StatTable_KO=KO
StatTable_Wins=Wins
StatTable_Games=Games

# RoomUserList status name
RoomUserList_Playing= <Playing>
RoomUserList_Ready= <Ready>

# Server Add screen elements
ServerAdd_Host=Hostname(or IP address):Port
ServerAdd_OK=OK
ServerAdd_Cancel=Cancel

# Create Room screen elements
CreateRoom_Tab_Main=Main Settings
CreateRoom_Tab_Speed=Speed Settings
CreateRoom_Tab_Bonus=Bonus Settings
CreateRoom_Tab_Garbage=Garbage Settings
CreateRoom_Tab_Misc=Misc Settings
CreateRoom_Name=Room Name:
CreateRoom_MaxPlayers=Max Players (1-6):
CreateRoom_AutoStartSeconds=Auto Start Delay in seconds (1-999, 0 to disable it)
CreateRoom_Gravity=Gravity:
CreateRoom_Denominator=Denominator(G-MAX):
CreateRoom_ARE=ARE:
CreateRoom_ARELine=ARE Line:
CreateRoom_LineDelay=Line Delay:
CreateRoom_LockDelay=Lock Delay:
CreateRoom_DAS=Delayed Auto Shift (DAS):
CreateRoom_HurryupSeconds=Hurryup Seconds (0-999, -1 to disable it):
CreateRoom_HurryupInterval=Hurryup Interval (1-99):
CreateRoom_MapSetID=Map Set ID (0-99):
CreateRoom_GarbagePercent=Garbage Change Rate (0-100):
CreateRoom_UseMap=Use Maps
CreateRoom_RuleLock=Rule Lock (Force all players to use the same rule you are using)
CreateRoom_TSpinEnableType=Spin Bonus
CreateRoom_TSpin_Disable=Disable
CreateRoom_TSpin_TOnly=T-Spin Only
CreateRoom_TSpin_All=All Spins
CreateRoom_SpinCheckType=Spin Recognition Type
CreateRoom_SpinCheck_4Point=4-Point (3-Corner T)
CreateRoom_SpinCheck_Immobile=Immobile
CreateRoom_TSpinEnableEZ=EZ Spins
CreateRoom_B2B=Back to Back
CreateRoom_Combo=Combo
CreateRoom_RensaBlock=Combo Block
CreateRoom_Counter=Garbage Countering
CreateRoom_Bravo=All Clear Bonus
CreateRoom_ReduceLineSend=Reduce attack power in 3P+ game
CreateRoom_GarbageChangePerAttack=Change garbage hole per attack
CreateRoom_B2BChunk=Change garbage hole for B2B add
CreateRoom_UseFractionalGarbage=Use fractional garbage system
CreateRoom_AutoStartTNET2=Use TNET2 style auto start timer
CreateRoom_DisableTimerAfterSomeoneCancelled=Disable auto start timer after someone cancelled
CreateRoom_Join=Join
CreateRoom_Watch=Watch
CreateRoom_OK=OK
CreateRoom_Cancel=Cancel
CreateRoom_Name_Tip=Room name will be displayed on lobby and room screens.
CreateRoom_MaxPlayers_Tip=Select the max number of players that can play in this room.
CreateRoom_AutoStartSeconds_Tip=Select how long we wait before the game starts automatically after most players make OK signal.
CreateRoom_HurryupSeconds_Tip=Select how many seconds it takes before Hurry Up happens.
CreateRoom_HurryupInterval_Tip=Hurry up garbage will rise each time you put a piece [This Setting] times.
CreateRoom_TSpinEnableType_Tip=Select which spin bonus type to use. "T-Spin Only" will only T piece twists, while "All Spins" will recognize all pieces.
CreateRoom_SpinCheckType_Tip=Select which method of spin detection to use. "4-Point" will check if 3 of 4 points around the piece are blocked. "Immobile" which check if the piece can't move when locked.
CreateRoom_MapSetID_Tip=Select which map set to use.
CreateRoom_GarbagePercent_Tip=Select how often the garbage hole changes.
CreateRoom_UseMap_Tip=If enabled, every match will begin with predefined pattern of blocks.
CreateRoom_RuleLock_Tip=Forces everyone to use the rule you are currently using.
CreateRoom_TSpinEnableEZ_Tip=If enabled, EZ spins will count when using "Immobile" recognition type.
CreateRoom_B2B_Tip=If enabled, a back-to-back bonus will send an extra garbage to the opponents.
CreateRoom_Combo_Tip=Consecutive line clears (Combo) will send extra garbages to the opponents.
CreateRoom_RensaBlock_Tip=Consecutive line clears (Combo) will block incoming attacks.
CreateRoom_Counter_Tip=Outgoing garbage cancels out incoming garbage.
CreateRoom_Bravo_Tip=Perfectly clearing the playfield sends additional garbage.
CreateRoom_ReduceLineSend_Tip=All players' attack power will be reduced on 3+ player games.
CreateRoom_GarbageChangePerAttack_Tip=Garbage hole will change location per attack.
CreateRoom_B2BChunk_Tip=Garbage hole of extra B2B add will change location.
CreateRoom_UseFractionalGarbage_Tip=Number of garbage will be fractional on 3+ player games.
CreateRoom_AutoStartTNET2_Tip=If enabled, all players who didn't make an OK signal will be moved to spectators automatically.
CreateRoom_DisableTimerAfterSomeoneCancelled_Tip=Auto start timer will be disabled when someone cancels OK signal.

# Create Room 1P screen elements
CreateRoom1P_Label=Game Mode:
CreateRoom1P_OK=OK
CreateRoom1P_Cancel=Cancel

# Popup Menu
Popup_Cut=Cut
Popup_Copy=Copy
Popup_Paste=Paste
Popup_Delete=Delete
Popup_SelectAll=Select All
Popup_Clear=Clear
Popup_RoomTable_Join=Join
Popup_RoomTable_Watch=Watch
Popup_RoomTable_Detail=Detail
Popup_ServerSelect_Connect=Connect
Popup_ServerSelect_Delete=Delete...
Popup_ServerSelect_SetObserver=Watch...

# System Messages
SysMsg_ServerConnected=*** Connected to %s:%d
SysMsg_ServerVersion=*** Server version:
SysMsg_NumberOfPlayers=*** Number of players:
SysMsg_LoginOK=*** Login successful
SysMsg_YourNickname=*** Your nickname:
SysMsg_YourUID=*** Your User Number:
SysMsg_LoginFail=*** LOGIN FAILED! Reason:
SysMsg_EnterRoom=*** %s has entered the room
SysMsg_LeaveRoom=*** %s left the room
SysMsg_EnterRoomWithHost=*** %s {%s} has entered the room
SysMsg_LeaveRoomWithHost=*** %s {%s} left the room
SysMsg_RoomJoinFail=*** ROOM JOIN FAILED! (Room doesn't exist)
SysMsg_RoomJoin_Title=*** Current room name:
SysMsg_RoomJoin_ID=*** Current room ID:
SysMsg_RoomJoin_Rule=*** Rule:
SysMsg_RoomJoin_Lobby=*** You returned to lobby
SysMsg_StatusChange_Spectator=*** %s is currently spectator
SysMsg_StatusChange_Queue=*** %s is currently in queue
SysMsg_StatusChange_Joined=*** %s is currently joined as a player
SysMsg_DisconnectedOK=*** DISCONNECTED
SysMsg_DisconnectedError=*** ERROR DISCONNECTED!
SysMsg_GameStart=*** Game has started
SysMsg_GameEnd=*** Game has ended
SysMsg_Winner=*** %s has won the match
SysMsg_WinnerTeam=*** Team "%s" has won the match
SysMsg_SendRuleDataStart=*** Sending rule data...
SysMsg_SendRuleDataOK=*** Rule data send OK
SysMsg_AutoStartBegin=*** Game will begin within %s seconds
SysMsg_ChangeTeam=*** %s is now on team %s
SysMsg_ChangeTeam_None=*** %s is now alone
SysMsg_RoomCreateMapReady=*** Sending maps...
SysMsg_KO=*** %s KO'd %s

# TripSeparator
TripSeparator_EnableConvert=false
TripSeparator_True=!
TripSeparator_False=?
<commit_msg>Changed lots of text for the netplay lobby.<commit_after># NetLobby language file - Default English

# Title
Title_NetLobby=NullpoMino NetLobby

# MessageBoxes
MessageBody_ServerDelete=Do you really want to delete the following server from the list?
MessageTitle_ServerDelete=Delete Server
MessageBody_SetObserver=Do you want to enable the watch feature for the following server?\nThe watch feature displays the current number of players on the bottom of the screen.\nOnly one server can be watched at a time.
MessageTitle_SetObserver=Enable Watch
MessageBody_UnsetObserver=Disable watch feature?\n(Currently watching %s:%d)
MessageTitle_UnsetObserver=Disable Watch

# Server select screen elements
ServerSelect_LabelName=Nickname 
ServerSelect_LabelTeam=Team (blank for none) 
ServerSelect_ServerAdd=Add...
ServerSelect_ServerDelete=Delete...
ServerSelect_SetObserver=Set to watch...
ServerSelect_UnsetObserver=Unset watch...
ServerSelect_Connect=Connect
ServerSelect_Exit=Exit

# Lobby screen elements
Lobby_Tab_Lobby=Lobby
Lobby_Tab_NoRoom=(No Room)
Lobby_Tab_Room=Room: 
Lobby_QuickStart=Quick Start
Lobby_RoomCreate=Create Room...
Lobby_RoomCreate1P=Create 1P Room...
Lobby_TeamChange=Change Team...
Lobby_Disconnect=Disconnect
Lobby_ChatSend=Send
Lobby_TeamChange_OK=OK
Lobby_TeamChange_Cancel=Cancel

# RoomTable column names
RoomTable_ID=ID
RoomTable_Name=Name
RoomTable_RuleName=Rule
RoomTable_Status=Status
RoomTable_Players=Players
RoomTable_Spectators=Spectators

# RoomTable status names
RoomTable_RuleName_Any=*Any*
RoomTable_Status_Playing=Playing
RoomTable_Status_Waiting=Waiting

# Room screen elements
Room_Leave=Leave Room
Room_Join=Join Game
Room_SitOut=Spectate Game
Room_TeamChange=Change Team...
Room_ViewSetting=View Setting...
Room_ChatSend=Send
Room_TeamChange_OK=OK
Room_TeamChange_Cancel=Cancel

# StatTable column names
StatTable_Rank=\#
StatTable_Name=Name
StatTable_Attack=Attack
StatTable_APM=APM
StatTable_Lines=Lines
StatTable_LPM=LPM
StatTable_Piece=Pieces
StatTable_PPS=PPS
StatTable_Time=Time
StatTable_KO=KO
StatTable_Wins=Wins
StatTable_Games=Games

# RoomUserList status name
RoomUserList_Playing= <Playing>
RoomUserList_Ready= <Ready>

# Server Add screen elements
ServerAdd_Host=Hostname(or IP address):Port
ServerAdd_OK=OK
ServerAdd_Cancel=Cancel

# Create Room screen elements
CreateRoom_Tab_Main=Main Settings
CreateRoom_Tab_Speed=Speed Settings
CreateRoom_Tab_Bonus=Spin Settings
CreateRoom_Tab_Garbage=Garbage Settings
CreateRoom_Tab_Misc=Misc Settings
CreateRoom_Name=Room Name:
CreateRoom_MaxPlayers=Max Players (1-6):
CreateRoom_AutoStartSeconds=Auto Start Delay in seconds (1-999, 0 to disable it)
CreateRoom_Gravity=Gravity:
CreateRoom_Denominator=Denominator (G-MAX):
CreateRoom_ARE=ARE:
CreateRoom_ARELine=ARE Line:
CreateRoom_LineDelay=Line Delay:
CreateRoom_LockDelay=Lock Delay:
CreateRoom_DAS=Delayed Auto Shift (DAS):
CreateRoom_HurryupSeconds=Hurryup Seconds (0-999, -1 to disable it):
CreateRoom_HurryupInterval=Hurryup Interval (1-99):
CreateRoom_MapSetID=Map Set ID (0-99):
CreateRoom_GarbagePercent=Garbage Change Percent (0-100):
CreateRoom_UseMap=Use Maps
CreateRoom_RuleLock=Rule Lock
CreateRoom_TSpinEnableType=Spin Bonus
CreateRoom_TSpin_Disable=Disable
CreateRoom_TSpin_TOnly=T-Spin Only
CreateRoom_TSpin_All=All Spins
CreateRoom_SpinCheckType=Spin Recognition Type
CreateRoom_SpinCheck_4Point=4-Point (3-Corner T)
CreateRoom_SpinCheck_Immobile=Immobile
CreateRoom_TSpinEnableEZ=EZ Spins
CreateRoom_B2B=Back to Back
CreateRoom_Combo=Combo
CreateRoom_RensaBlock=Garbage Blocking
CreateRoom_Counter=Garbage Countering
CreateRoom_Bravo=All Clear Bonus
CreateRoom_ReduceLineSend=Reduce attack power in 3P+ game
CreateRoom_GarbageChangePerAttack=Change garbage hole per attack
CreateRoom_B2BChunk=Change garbage hole for B2B
CreateRoom_UseFractionalGarbage=Use fractional garbage system
CreateRoom_AutoStartTNET2=Use TNET2 style auto start timer
CreateRoom_DisableTimerAfterSomeoneCancelled=Disable auto start timer after someone cancels ready status
CreateRoom_Join=Join
CreateRoom_Watch=Watch
CreateRoom_OK=OK
CreateRoom_Cancel=Cancel
CreateRoom_Name_Tip=Room name will be displayed on lobby and room screens.
CreateRoom_MaxPlayers_Tip=Select the max number of players for this room.
CreateRoom_AutoStartSeconds_Tip=Select the countdown length in seconds.
CreateRoom_HurryupSeconds_Tip=Select how many seconds it takes before Hurry Up starts.
CreateRoom_HurryupInterval_Tip=Hurry up garbage will rise after every [This Setting] pieces are placed.
CreateRoom_TSpinEnableType_Tip=Select which spin bonus type to use. "T-Spin Only" will only recognize T piece twists, while "All Spins" will recognize all pieces.
CreateRoom_SpinCheckType_Tip=Select which method of spin detection to use. "4-Point" will check if 3 of 4 points around the piece are blocked. "Immobile" which check if the piece cannot move when locked.
CreateRoom_MapSetID_Tip=Select which map set to use.
CreateRoom_GarbagePercent_Tip=Select how often the garbage hole changes.
CreateRoom_UseMap_Tip=If enabled, every match will begin with predefined pattern of blocks.
CreateRoom_RuleLock_Tip=Forces everyone to use the rule you are currently using.
CreateRoom_TSpinEnableEZ_Tip=If enabled, EZ spins will count when using "Immobile" recognition type.
CreateRoom_B2B_Tip=If enabled, a back-to-back bonus will send an extra garbage to the opponents.
CreateRoom_Combo_Tip=Consecutive line clears (Combo) will send extra garbages to the opponents.
CreateRoom_RensaBlock_Tip=Consecutive line clears (Combo) will block incoming attacks.
CreateRoom_Counter_Tip=Outgoing garbage cancels out incoming garbage.
CreateRoom_Bravo_Tip=Perfectly clearing the playfield sends additional garbage.
CreateRoom_ReduceLineSend_Tip=All players' attack power will be reduced on 3+ player games.
CreateRoom_GarbageChangePerAttack_Tip=Garbage hole will change location per attack.
CreateRoom_B2BChunk_Tip=Garbage hole of extra B2B add will change location.
CreateRoom_UseFractionalGarbage_Tip=Number of garbage will be fractional on 3+ player games.
CreateRoom_AutoStartTNET2_Tip=Countdown starts only when most players are ready. Players who are not ready are become spectators.
CreateRoom_DisableTimerAfterSomeoneCancelled_Tip=Auto start timer will be disabled when someone cancels ready status.

# Create Room 1P screen elements
CreateRoom1P_Label=Game Mode:
CreateRoom1P_OK=OK
CreateRoom1P_Cancel=Cancel

# Popup Menu
Popup_Cut=Cut
Popup_Copy=Copy
Popup_Paste=Paste
Popup_Delete=Delete
Popup_SelectAll=Select All
Popup_Clear=Clear
Popup_RoomTable_Join=Join
Popup_RoomTable_Watch=Watch
Popup_RoomTable_Detail=Detail
Popup_ServerSelect_Connect=Connect
Popup_ServerSelect_Delete=Delete...
Popup_ServerSelect_SetObserver=Watch...

# System Messages
SysMsg_ServerConnected=*** Connected to %s:%d
SysMsg_ServerVersion=*** Server version: 
SysMsg_NumberOfPlayers=*** Number of players: 
SysMsg_LoginOK=*** Login successful
SysMsg_YourNickname=*** Your nickname: 
SysMsg_YourUID=*** Your user number: 
SysMsg_LoginFail=*** LOGIN FAILED! Reason:
SysMsg_EnterRoom=*** %s has entered the room
SysMsg_LeaveRoom=*** %s left the room
SysMsg_EnterRoomWithHost=*** %s {%s} entered the room
SysMsg_LeaveRoomWithHost=*** %s {%s} left the room
SysMsg_RoomJoinFail=*** ROOM JOIN FAILED! (Room doesn't exist)
SysMsg_RoomJoin_Title=*** Current room name: 
SysMsg_RoomJoin_ID=*** Current room ID: 
SysMsg_RoomJoin_Rule=*** Rule:
SysMsg_RoomJoin_Lobby=*** You returned to lobby
SysMsg_StatusChange_Spectator=*** %s is spectating
SysMsg_StatusChange_Queue=*** %s joined the queue
SysMsg_StatusChange_Joined=*** %s joined the game
SysMsg_DisconnectedOK=*** DISCONNECTED
SysMsg_DisconnectedError=*** ERROR DISCONNECTED!
SysMsg_GameStart=*** Game has started
SysMsg_GameEnd=*** Game has ended
SysMsg_Winner=*** %s has won the match
SysMsg_WinnerTeam=*** Team "%s" has won the match
SysMsg_SendRuleDataStart=*** Sending rule data...
SysMsg_SendRuleDataOK=*** Rule data send OK
SysMsg_AutoStartBegin=*** Game will begin within %s seconds
SysMsg_ChangeTeam=*** %s is now on team %s
SysMsg_ChangeTeam_None=*** %s is now alone
SysMsg_RoomCreateMapReady=*** Sending maps...
SysMsg_KO=*** %s KO'd %s

# TripSeparator
TripSeparator_EnableConvert=false
TripSeparator_True=!
TripSeparator_False=?

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