<commit_before>//Engine.cpp

#include "stdafx.h"
#include "Engine.hpp"
#include "ServiceLocator.hpp"
#include "Map.hpp"
#include "Pathfinder.hpp"
#include "ContactListener.hpp"
#include "Box2DWorldDraw.h"
#include "Object.hpp"
#include "Visibility.hpp"
#include "ClanManager.hpp"
#include "Clan.hpp"
#include "Scout.hpp"

namespace bjoernligan
{
	namespace system
	{
		Engine::Engine()
			: m_map(nullptr),
			m_pathfinder(nullptr)
		{
			m_xDrawManager = nullptr;
			m_xSpriteManager = nullptr;
			m_xKeyboard = nullptr;
			m_xMouse = nullptr;
			m_xUtility = nullptr;
			m_xB2World = nullptr;
			m_xContactListener = nullptr;
			mB2DebugDraw = nullptr;
		}
<commit_msg>Added windows.h<commit_after>//Engine.cpp

#include "stdafx.h"
#include "Engine.hpp"
#include "ServiceLocator.hpp"
#include "Map.hpp"
#include "Pathfinder.hpp"
#include "ContactListener.hpp"
#include "Box2DWorldDraw.h"
#include "Object.hpp"
#include "Visibility.hpp"
#include "ClanManager.hpp"
#include "Clan.hpp"
#include "Scout.hpp"
#include <Windows.h>

namespace bjoernligan
{
	namespace system
	{
		Engine::Engine()
			: m_map(nullptr),
			m_pathfinder(nullptr)
		{
			m_xDrawManager = nullptr;
			m_xSpriteManager = nullptr;
			m_xKeyboard = nullptr;
			m_xMouse = nullptr;
			m_xUtility = nullptr;
			m_xB2World = nullptr;
			m_xContactListener = nullptr;
			mB2DebugDraw = nullptr;
		}

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