<commit_before>#ifndef _MENU_H
#define _MENU_H

#include <SDL_opengl.h>
#include <GL/glu.h>
#include <SDL.h>
#include "helpers.h"
#include "graphics.h"
#include "parsing.h"

// constants for menu formatting and spacing
#define k_headingSpace (k_fontSpaceY(false) * 1.5)
#define k_selSpace (k_fontSpaceX(false))

// constants for menu widget properties

// colors
#define k_colorWidgetBGDim RGB(0x4C84DC)
#define k_colorWidgetBGLit RGB(0x70B0FF)
#define k_colorWidgetFGDim RGB(0xCCCCCC)
#define k_colorWidgetFGLit RGB(0xFFFFFF)

// dimensions
//TODO: make k_sliderW dependent on the w.max in the case of line width
//      (at the moment they just happen to be the same)
#define k_sliderW 100
#define k_sliderH 10
#define k_switchW 40
#define k_switchH 14
#define k_switchButtonW ((k_switchWidth) * 0.40)

/******************************************************************************/

// constants to define the animation from menu to the actual game
#define k_menuAnimTime 200
#define k_menuAnimStartRotation ((k_menuAnimTime) / 2)

// location of mario on the main menu background
#define k_menuAnimMarioX 310.0
#define k_menuAnimMarioY 82.0

// we shift forward this amount as we rotate
#define k_menuAnimMarioXShift 10

// how much to zoom in on mario
#define k_menuAnimScale 10.0

<commit_msg>fixed typo<commit_after>#ifndef _MENU_H
#define _MENU_H

#include <SDL_opengl.h>
#include <GL/glu.h>
#include <SDL.h>
#include "helpers.h"
#include "graphics.h"
#include "parsing.h"

// constants for menu formatting and spacing
#define k_headingSpace (k_fontSpaceY(false) * 1.5)
#define k_selSpace (k_fontSpaceX(false))

// constants for menu widget properties

// colors
#define k_colorWidgetBGDim RGB(0x4C84DC)
#define k_colorWidgetBGLit RGB(0x70B0FF)
#define k_colorWidgetFGDim RGB(0xCCCCCC)
#define k_colorWidgetFGLit RGB(0xFFFFFF)

// dimensions
//TODO: make k_sliderW dependent on the w.max in the case of line width
//      (at the moment they just happen to be the same)
#define k_sliderW 100
#define k_sliderH 10
#define k_switchW 40
#define k_switchH 14
#define k_switchButtonW ((k_switchW) * 0.40)

/******************************************************************************/

// constants to define the animation from menu to the actual game
#define k_menuAnimTime 200
#define k_menuAnimStartRotation ((k_menuAnimTime) / 2)

// location of mario on the main menu background
#define k_menuAnimMarioX 310.0
#define k_menuAnimMarioY 82.0

// we shift forward this amount as we rotate
#define k_menuAnimMarioXShift 10

// how much to zoom in on mario
#define k_menuAnimScale 10.0


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