<commit_before>jTTD
====

3D Game Engine written in Java, hopefully for all of our Java games.
Uses lwjgl and slick.

Building
====
We are using maven now so it is very easy to build.
First run:

    mvn antrun:run
to get slick-util.

Then run:

    mvn install
to build.

Contribute
====

If you would like to contribute(thanks!), you should fork this repository and then make your changes there. Once you are done, come back here and make a pull request. Be descriptive of what your changes are doing.

Please follow standard Java coding standards, and don't import every single thing in org.lwjgl.GL11, GL15, GL20, etc. Use *.

License
====

We are licensed under the LGPL-2.1 license.

<commit_msg>We are no longer using slick!<commit_after>jTTD
====

3D Game Engine written in Java, hopefully for all of our Java games.
Uses lwjgl and slick.

Building
====
We are using maven now so it is very easy to build.

Just run:

    mvn install
to build.

Contribute
====

If you would like to contribute(thanks!), you should fork this repository and then make your changes there. Once you are done, come back here and make a pull request. Be descriptive of what your changes are doing.

Please follow standard Java coding standards, and don't import every single thing in org.lwjgl.GL11, GL15, GL20, etc. Use *.

License
====

We are licensed under the LGPL-2.1 license.


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