<commit_before>#include "Globals.h"
#include "App.h"
#include "ModuleWindow.h"

ModuleWindow::ModuleWindow(bool start_enabled) : Module(start_enabled)
{
	window = NULL;
	screen_surface = NULL;
}

// Destructor
ModuleWindow::~ModuleWindow()
{
}

// Called before render is available
bool ModuleWindow::Awake()
{
	LOG_OUTPUT("Init SDL window & surface");
	bool ret = true;
<commit_msg>window module name missing<commit_after>#include "Globals.h"
#include "App.h"
#include "ModuleWindow.h"

ModuleWindow::ModuleWindow(bool start_enabled) : Module(start_enabled)
{
	window = NULL;
	screen_surface = NULL;
}

// Destructor
ModuleWindow::~ModuleWindow()
{
}

// Called before render is available
bool ModuleWindow::Awake()
{
	bool ret = true;
	LOG_OUTPUT("Init SDL window & surface");
	SetName("Window");

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