<commit_before><!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		<h1>[name]</h1>

		<div class="desc">
      Orbit controls allow the camera to orbit around a target.<br>

      To use this, as with all files in the /examples directory, you will have to
      include the file seperately in your HTML.

		</div>


		<h2>Example</h2>

		<div>[example:misc_controls_orbit misc / controls / orbit ]</div>

		<code>
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );

var scene = new THREE.Scene();

var  camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );

var controls = new THREE.OrbitControls( camera );

//controls.update() must be called after any manual changes to the camera's transform
camera.position.set( 0, 20, 100 );<commit_msg>removed extra space from orbit example code<commit_after><!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		<h1>[name]</h1>

		<div class="desc">
      Orbit controls allow the camera to orbit around a target.<br>

      To use this, as with all files in the /examples directory, you will have to
      include the file seperately in your HTML.

		</div>


		<h2>Example</h2>

		<div>[example:misc_controls_orbit misc / controls / orbit ]</div>

		<code>
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );

var scene = new THREE.Scene();

var camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );

var controls = new THREE.OrbitControls( camera );

//controls.update() must be called after any manual changes to the camera's transform
camera.position.set( 0, 20, 100 );
{'fraction_non_alphanumeric': 0.14766958929395477, 'fraction_numerical': 0.01753576372865713, 'mean_word_length': 3.9049773755656108, 'pattern_counts': {'":': 0, '<': 47, '<?xml version=': 0, '>': 47, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '4029748', 'n_tokens_mistral': 766, 'n_tokens_neox': 678, 'n_words': 216}