<commit_before>// Temp cheat internal version of the file in the external Groovy dir
// TODO: Clean up approach

package org.terasology.logic.manager

import javax.vecmath.Vector2f
import org.lwjgl.opengl.DisplayMode
import org.lwjgl.opengl.PixelFormat

public class DefaultConfig {

    ConfigObject config = new ConfigObject()

    public DefaultConfig() {

        // The version tag
        config.put("System.versionTag", "Pre Alpha")
        // Maximum amount of rendered particles
        config.put("System.maxParticles", 256)
        // Resolution of the textures used to render the clouds
        config.put("System.cloudResolution", new Vector2f(128, 128))
        // Time between cloud updates
        config.put("System.cloudUpdateInterval", (Integer) 8000)
        // Maximum amount of concurrently running chunk update threads
        config.put("System.maxThreads", 2)
        // If set to true chunks get persisted to disk when removed from the chunk cache
        config.put("System.saveChunks", true)
        // Maximum amount of chunks stored in the chunk cache
        // ~2048 is a good default value when using the largest viewing distance of 32 chunks
        config.put("System.chunkCacheSize", 2048)
        // Maximum amount of chunk VBOs kept in video memory
        // 512 chunks is a good default value for GPUs with ~1024 MB video memory using the largest viewing distance
        config.put("System.maxChunkVBOs", 512)

        config.put("System.Debug.debug", false)
        config.put("System.Debug.debugCollision", false)
        config.put("System.Debug.renderChunkBoundingBoxes", false)
        config.put("System.Debug.demoFlight", false)
        config.put("System.Debug.demoFlightSpeed", 0.08d)
        config.put("System.Debug.godMode", false)

        config.put("Graphics.gamma", 2.2d)
        config.put("Graphics.pixelFormat", new PixelFormat().withDepthBits(24))
        config.put("Graphics.displayMode", new DisplayMode(1280, 720))
        config.put("Graphics.fullscreen", false)

        config.put("Graphics.viewingDistanceNear", 8)
        config.put("Graphics.viewingDistanceModerate", 16)
        config.put("Graphics.viewingDistanceFar", 26)
        config.put("Graphics.viewingDistanceUltra", 32)

        // Advanced effects – Disable them if you are having problems running the game!
        config.put("Graphics.enablePostProcessingEffects", false)<commit_msg>Set enablePostProcessingEffects back to true<commit_after>// Temp cheat internal version of the file in the external Groovy dir
// TODO: Clean up approach

package org.terasology.logic.manager

import javax.vecmath.Vector2f
import org.lwjgl.opengl.DisplayMode
import org.lwjgl.opengl.PixelFormat

public class DefaultConfig {

    ConfigObject config = new ConfigObject()

    public DefaultConfig() {

        // The version tag
        config.put("System.versionTag", "Pre Alpha")
        // Maximum amount of rendered particles
        config.put("System.maxParticles", 256)
        // Resolution of the textures used to render the clouds
        config.put("System.cloudResolution", new Vector2f(128, 128))
        // Time between cloud updates
        config.put("System.cloudUpdateInterval", (Integer) 8000)
        // Maximum amount of concurrently running chunk update threads
        config.put("System.maxThreads", 2)
        // If set to true chunks get persisted to disk when removed from the chunk cache
        config.put("System.saveChunks", true)
        // Maximum amount of chunks stored in the chunk cache
        // ~2048 is a good default value when using the largest viewing distance of 32 chunks
        config.put("System.chunkCacheSize", 2048)
        // Maximum amount of chunk VBOs kept in video memory
        // 512 chunks is a good default value for GPUs with ~1024 MB video memory using the largest viewing distance
        config.put("System.maxChunkVBOs", 512)

        config.put("System.Debug.debug", false)
        config.put("System.Debug.debugCollision", false)
        config.put("System.Debug.renderChunkBoundingBoxes", false)
        config.put("System.Debug.demoFlight", false)
        config.put("System.Debug.demoFlightSpeed", 0.08d)
        config.put("System.Debug.godMode", false)

        config.put("Graphics.gamma", 2.2d)
        config.put("Graphics.pixelFormat", new PixelFormat().withDepthBits(24))
        config.put("Graphics.displayMode", new DisplayMode(1280, 720))
        config.put("Graphics.fullscreen", false)

        config.put("Graphics.viewingDistanceNear", 8)
        config.put("Graphics.viewingDistanceModerate", 16)
        config.put("Graphics.viewingDistanceFar", 26)
        config.put("Graphics.viewingDistanceUltra", 32)

        // Advanced effects – Disable them if you are having problems running the game!
        config.put("Graphics.enablePostProcessingEffects", true)
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{'dir': 'git-commits-cleaned', 'id': '2270769', 'n_tokens_mistral': 1402, 'n_tokens_neox': 1262, 'n_words': 395}