<commit_before>
void  add_event_local (Event data);
void  add_event (Event e);
void  event2log (Event e);

<commit_msg>core_private.h: Added prototype for add_unit().<commit_after>
void  add_event_local (Event data);
void  add_event (Event e);
void  event2log (Event e);
void  add_unit ( Mcrd crd, int player, Unit_type * type, World * world);


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