<commit_before>package com.witchworks.common.core.gen;

import com.witchworks.common.block.ModBlocks;
import net.minecraft.init.Biomes;
import net.minecraft.init.Blocks;
import net.minecraftforge.common.BiomeDictionary;
import net.minecraftforge.fml.common.registry.GameRegistry;

import static com.witchworks.common.core.handler.ConfigHandler.WORLD_GEN;

/**
 * This class was created by Arekkuusu on 21/05/2017.
 * It's distributed as part of Wiccan Arts under
 * the MIT license.
 */
public final class ModGen {

	private ModGen() {
	}

	public static void init() {
		//World generation
		GameRegistry.registerWorldGenerator(WorldGenOre.OreGenBuilder.forOre(ModBlocks.SILVER_ORE, WORLD_GEN.silver_gen_chance)
				.generateOn(Blocks.STONE)
				.setVeinSize(WORLD_GEN.silver_min_vein, WORLD_GEN.silver_max_vein)
				.setHeightRange(WORLD_GEN.silver_min_height, WORLD_GEN.silver_max_height)
				.build(), 0);
		GameRegistry.registerWorldGenerator(WorldGenOre.OreGenBuilder.forOre(ModBlocks.MOLDAVITE_ORE, WORLD_GEN.moldavite_gen_chance)
				.generateOn(Blocks.STONE)
				.setVeinSize(WORLD_GEN.moldavite_min_vein, WORLD_GEN.moldavite_max_vein)
				.setHeightRange(WORLD_GEN.moldavite_min_height, WORLD_GEN.moldavite_max_height)
				.setBiomes(BiomeDictionary.Type.FOREST, BiomeDictionary.Type.CONIFEROUS)
				.build(), 0);
		GameRegistry.registerWorldGenerator(WorldGenOre.OreGenBuilder.forOre(ModBlocks.BLOODSTONE_ORE, WORLD_GEN.bloodstone_gen_chance)
				.generateOn(Blocks.STONE)<commit_msg>Minor cleanup<commit_after>package com.witchworks.common.core.gen;

import com.witchworks.common.block.ModBlocks;
import net.minecraft.init.Blocks;
import net.minecraftforge.common.BiomeDictionary;
import net.minecraftforge.fml.common.registry.GameRegistry;

import static com.witchworks.common.core.handler.ConfigHandler.WORLD_GEN;

/**
 * This class was created by Arekkuusu on 21/05/2017.
 * It's distributed as part of Wiccan Arts under
 * the MIT license.
 */
public final class ModGen {

	private ModGen() {
	}

	public static void init() {
		//World generation
		GameRegistry.registerWorldGenerator(WorldGenOre.OreGenBuilder.forOre(ModBlocks.SILVER_ORE, WORLD_GEN.silver_gen_chance)
				.generateOn(Blocks.STONE)
				.setVeinSize(WORLD_GEN.silver_min_vein, WORLD_GEN.silver_max_vein)
				.setHeightRange(WORLD_GEN.silver_min_height, WORLD_GEN.silver_max_height)
				.build(), 0);
		GameRegistry.registerWorldGenerator(WorldGenOre.OreGenBuilder.forOre(ModBlocks.MOLDAVITE_ORE, WORLD_GEN.moldavite_gen_chance)
				.generateOn(Blocks.STONE)
				.setVeinSize(WORLD_GEN.moldavite_min_vein, WORLD_GEN.moldavite_max_vein)
				.setHeightRange(WORLD_GEN.moldavite_min_height, WORLD_GEN.moldavite_max_height)
				.setBiomes(BiomeDictionary.Type.FOREST, BiomeDictionary.Type.CONIFEROUS)
				.build(), 0);
		GameRegistry.registerWorldGenerator(WorldGenOre.OreGenBuilder.forOre(ModBlocks.BLOODSTONE_ORE, WORLD_GEN.bloodstone_gen_chance)
				.generateOn(Blocks.STONE)
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{'dir': 'git-commits-cleaned', 'id': '4666731', 'n_tokens_mistral': 1201, 'n_tokens_neox': 1073, 'n_words': 136}