<commit_before>export enum EEngineEvent {
    STARTLOOP = <any>"wd_startLoop",
    ENDLOOP = <any>"wd_endLoop",

    POINT_TAP = <any>"wd_pointtap",
    POINT_DOWN = <any>"wd_pointdown",
    POINT_UP = <any>"wd_pointup",
    POINT_MOVE = <any>"wd_pointmove",
    POINT_OVER = <any>"wd_pointover",
    POINT_OUT = <any>"wd_pointout",
    POINT_SCALE = <any>"wd_pointscale",
    POINT_DRAG = <any>"wd_pointdrag",

    MATERIAL_CHANGE = <any>"wd_material_change",

    UI_WIDTH_CHANGE = <any>"wd_ui_width_change",
    UI_HEIGHT_CHANGE = <any>"wd_ui_height_change",

    TRANSFORM_TRANSLATE = <any>"wd_transform_translate",
    TRANSFORM_ROTATE = <any>"wd_transform_rotate",
    TRANSFORM_SCALE = <any>"wd_transform_scale",

    SHADOWMAP_SOFTTYPE_CHANGE = <any>"wd_shadowMap_softType_change",

    SHADOWMAP_LAYER_CHANGE = <any>"wd_shadowMap_layer_change",

    COMPONENT_CHANGE = <any>"wd_component_change",

    AFTER_SCENEGRAPH_BUILD = <any>"wd_after_sceneGraph_build",

    ANIMATION_STOP = <any>"wd_animation_stop",


    EXIT = <any>"wd_exit",
    ENTER = <any>"wd_enter"
}<commit_msg>refactor: remove not used engine event enum<commit_after>export enum EEngineEvent {
    STARTLOOP = <any>"wd_startLoop",
    ENDLOOP = <any>"wd_endLoop",

    POINT_TAP = <any>"wd_pointtap",
    POINT_DOWN = <any>"wd_pointdown",
    POINT_UP = <any>"wd_pointup",
    POINT_MOVE = <any>"wd_pointmove",
    POINT_OVER = <any>"wd_pointover",
    POINT_OUT = <any>"wd_pointout",
    POINT_SCALE = <any>"wd_pointscale",
    POINT_DRAG = <any>"wd_pointdrag",

    // MATERIAL_CHANGE = <any>"wd_material_change",

    // UI_WIDTH_CHANGE = <any>"wd_ui_width_change",
    // UI_HEIGHT_CHANGE = <any>"wd_ui_height_change",

    TRANSFORM_TRANSLATE = <any>"wd_transform_translate",
    TRANSFORM_ROTATE = <any>"wd_transform_rotate",
    TRANSFORM_SCALE = <any>"wd_transform_scale"

    // SHADOWMAP_SOFTTYPE_CHANGE = <any>"wd_shadowMap_softType_change",
    //
    // SHADOWMAP_LAYER_CHANGE = <any>"wd_shadowMap_layer_change",

    // COMPONENT_CHANGE = <any>"wd_component_change",

    // AFTER_SCENEGRAPH_BUILD = <any>"wd_after_sceneGraph_build",

    // ANIMATION_STOP = <any>"wd_animation_stop",


    // EXIT = <any>"wd_exit",
    // ENTER = <any>"wd_enter"
}
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