<commit_before>﻿using UnityEngine;
using System.Collections;

public class JoyTest : MonoBehaviour {

	private GameManager gm;

	// Use this for initialization
	void Start () {
		
		gm = GameManager.GetInstance();
			
		string[] inputNames = Input.GetJoystickNames();
		
		foreach (string name in inputNames) {
			Debug.Log(name);
		}
	}
	
	// Update is called once per frame
	void Update () {
		
		Joypad[] joypads = gm.joypads;
		
		// Mise à jour nécessaire pour le D-Pad<commit_msg>Mise à jour de JoyTest.cs<commit_after>﻿using UnityEngine;
using System.Collections;

public class JoyTest : MonoBehaviour {
	
	// Joypads
	public Joypad[] joypads = new Joypad[4];
	

	// Use this for initialization
	void Start () {
		
		// Assignation des joueurs et manettes
		for (int j = 0; j < 4; j++) {
			joypads[j] = new Joypad(j);
		}
	}
	
	// Update is called once per frame
	void Update () {
		
		// Mise à jour nécessaire pour le D-Pad
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