<commit_before>#!/usr/bin/env node

/**
 * Copyright © 2012-2013 <NAME> 
 * All Rights Reserved
 * 
 * NOTICE: All information herein is, and remains the property of
 * Lee Bradley. Dissemation of this information or reproduction of
 * this material is strictly forbidden unless prior written permission
 * is obtained from Lee Bradley.
 * 
 * The above copyright notice and this notice shall be included in
 * all copies or substantial portions of the Software.
 */

// !!! player can set bombs after dead

// !!! Better UI for store
// !!! lobby for multi-player to wait for players to join and click "ready"
// !!! Player position on reset
// !!! Map generation for multi-player games
// !!! Different player colors
// !!! Different player spawn locations
// !!! Basic graphics for weapons
// ! Dialog: Start single-player or multi-player game?
// ! Zoom out to map, then zoom to player on start

// Add icons (see bookmark)

// YOU DIED - Killed by X - Respawn in Y
// Player mini-game on death (keep them occupied)
// Winning determined by taking enemy flag and carrying it back to your own base

// TODO: Add back pause / play for single-player
// TODO: Remove animation functions being called from the server

require('./lib/msgpack');
require('./lib/dijkstra');

require('./js/util');
require('./js/const');

require('./js/MoneyControl');
require('./js/StoreControl');

require('./js/Weapon');
require('./js/ItemCooldown');
require('./js/WeaponSlotControl');
require('./js/Bomb');
require('./js/BombBase');
require('./js/BombDeployer');
require('./js/BombFragment');
require('./js/CarpetBomb');
require('./js/CarpetBombDeployer');
require('./js/ItemManager');

require('./js/WanderingEntity');
require('./js/Charger');
require('./js/Ghost');
require('./js/Sentry');
require('./js/Blaster');
require('./js/MoneyBlock');

require('./js/World');
require('./js/Tile');
require('./js/CountDown');
require('./js/Player');
require('./js/Portal');
require('./js/RectDimensions');

require('./js/PlayerInformation');
require('./js/PlayerInformationManager');

require('./js/ServerObjectManager');
require('./js/WorldGenerator');

//
//  bomberboxserver.js
//  BomberBox Server
//  Copyright (c) 2010 <NAME>
//
//  Read README for instructions and LICENSE license.
//
//  Based on WPilot
//  Copyright (c) 2010 <NAME>
//
var path = require('path'),
   fs = require('fs'),
   fu = require('./lib/fu');
   ws = require('ws'),
   optparse = require('./lib/optparse'),

   WebSocketServer = ws.Server,
   inspect = require('util');

const SERVER_VERSION = '1.0',
<commit_msg>Modified copyright<commit_after>#!/usr/bin/env node

/**
 * Copyright © 2012-2013 <NAME> 
 * All Rights Reserved
 * 
 * NOTICE: All information herein is, and remains the property of
 * <NAME>ley. Dissemation of this information or reproduction of
 * this material is strictly forbidden unless prior written permission
 * is obtained from Lee Bradley.
 * 
 * The above copyright notice and this notice shall be included in
 * all copies or substantial portions of the Software.
 */

// !!! player can set bombs after dead

// !!! Better UI for store
// !!! lobby for multi-player to wait for players to join and click "ready"
// !!! Player position on reset
// !!! Map generation for multi-player games
// !!! Different player colors
// !!! Different player spawn locations
// !!! Basic graphics for weapons
// ! Dialog: Start single-player or multi-player game?
// ! Zoom out to map, then zoom to player on start

// Add icons (see bookmark)

// YOU DIED - Killed by X - Respawn in Y
// Player mini-game on death (keep them occupied)
// Winning determined by taking enemy flag and carrying it back to your own base

// TODO: Add back pause / play for single-player
// TODO: Remove animation functions being called from the server

require('./lib/msgpack');
require('./lib/dijkstra');

require('./js/util');
require('./js/const');

require('./js/MoneyControl');
require('./js/StoreControl');

require('./js/Weapon');
require('./js/ItemCooldown');
require('./js/WeaponSlotControl');
require('./js/Bomb');
require('./js/BombBase');
require('./js/BombDeployer');
require('./js/BombFragment');
require('./js/CarpetBomb');
require('./js/CarpetBombDeployer');
require('./js/ItemManager');

require('./js/WanderingEntity');
require('./js/Charger');
require('./js/Ghost');
require('./js/Sentry');
require('./js/Blaster');
require('./js/MoneyBlock');

require('./js/World');
require('./js/Tile');
require('./js/CountDown');
require('./js/Player');
require('./js/Portal');
require('./js/RectDimensions');

require('./js/PlayerInformation');
require('./js/PlayerInformationManager');

require('./js/ServerObjectManager');
require('./js/WorldGenerator');

//
//  bomberboxserver.js
//  BomberBox Server
//  Copyright (c) 2013 <NAME>
//
//  Read README for instructions and LICENSE license.
//
//  Based on WPilot
//  Copyright (c) 2010 <NAME>
//
var path = require('path'),
   fs = require('fs'),
   fu = require('./lib/fu');
   ws = require('ws'),
   optparse = require('./lib/optparse'),

   WebSocketServer = ws.Server,
   inspect = require('util');

const SERVER_VERSION = '1.0',

{'fraction_non_alphanumeric': 0.1738961291577514, 'fraction_numerical': 0.007002528690916164, 'mean_word_length': 3.855524079320113, 'pattern_counts': {'":': 0, '<': 10, '<?xml version=': 0, '>': 10, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '6229123', 'n_tokens_mistral': 1533, 'n_tokens_neox': 1473, 'n_words': 478}