<commit_before>#
# $Id: design.txt,v 1.3 2001/08/15 01:08:00 mdb Exp $

* Notes
Consider making MISO sufficiently sophisticated to allow the cluster stuff
to be implemented as an extension. This would included allowing the XML
scene stuff to allow extensions, the scene editor to allow extensions and
of course extending the MisoScene class itself.

* Discussion
Date: 07/10/01
Venue: General discussion in vast sweeping loft area.
Participants: mdb, shaper.

Main game play uses an isometric graphical view to display the current
game area.  This section of the screen is referred to as the "scene"
hereafter.

Targetting a screen resolution of 800x600.  Toolbar and info areas may
be on the right side of the screen, below, or both, still TBD.  Scene
display area will be either 600x600 or 640x480 correspondingly.  Will
use JDK 1.2 or 1.3 allowing us to make use of Java 2D and the new Java
Sound APIs, among other happy things.

Scenes are non-scrollable.  Exits are expected to be placed largely,
though not exclusively, around the borders of the scene (esp. at<commit_msg>Added header.<commit_after># Miso Notes -*- mode: outline -*-
#
# $Id: design.txt,v 1.4 2001/11/29 00:22:41 mdb Exp $

* Notes
Consider making MISO sufficiently sophisticated to allow the cluster stuff
to be implemented as an extension. This would included allowing the XML
scene stuff to allow extensions, the scene editor to allow extensions and
of course extending the MisoScene class itself.

* Discussion
Date: 07/10/01
Venue: General discussion in vast sweeping loft area.
Participants: mdb, shaper.

Main game play uses an isometric graphical view to display the current
game area.  This section of the screen is referred to as the "scene"
hereafter.

Targetting a screen resolution of 800x600.  Toolbar and info areas may
be on the right side of the screen, below, or both, still TBD.  Scene
display area will be either 600x600 or 640x480 correspondingly.  Will
use JDK 1.2 or 1.3 allowing us to make use of Java 2D and the new Java
Sound APIs, among other happy things.

Scenes are non-scrollable.  Exits are expected to be placed largely,
though not exclusively, around the borders of the scene (esp. at
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