<commit_before>Changelog
---------

1.2.2
-Fixes (hard) runtime dependency on Botania
-TConstruct scythes can be used for aoe harvesting (right click on crops to aoe harvest)
-Crops can now be applied on sand and soul sand by default
-Seeds now require the correct soil when being planted on a crop
-Changed the way the soil whitelist works: whitelisted soils only apply to crops that need farmland
-Added cactus crop
-Added configurable instant-growth for magical fertiliser
-Fixed seeds with identical stats sometimes not stacking
-Fixed shapeless custom wood recipes not working correctly
-Fixed vanilla farming only disabling for farmland
-Added crops for botania's petals

1.2.1
-Changed AgriCraft creative tab logo
-Fixed certain crops rendering crooked
-Fixed crop lighting
-Changed Sprinkler to use a fixed configurable amount of water
-Added channel valves to irrigation systems
-Overhauled irrigation systems: sprinklers will keep consuming water but there are now valves to close channels
-Added configuration GUIs for some config categories
-Fixed water draining bug in irrigation systems
-Added option to clear all registered seed drops
-Added support for Chococraft gysahls
-Added a config to override seed tiers
-Made Magic Fertiliser from Magical Crops work on tier 4 & 5 crops (can be disabled in the config)
-Botania Horn of the Wild will no longer wipe crops away, instead it will clear them
-Added a config option to disable weeds from taking over plants (they will still spread to nearby empty crops)
-Added Minetweaker support for various aspects of AgriCraft. Check the GitHub wiki for documentation.

1.1.1
-Fixed Null Pointer Exception in certain cases when breaking tanks
-Fixed config reading bug
-Custom Plants will now correctly drop their fruit if their fruit is a seed
-Plants rendering in a cross will now render 4 smaller plants again
-PMP & Natura crops now render with the correct icons again<commit_msg>Adds lag fix to changelog.<commit_after>Changelog
---------

1.2.2
-Fixes (hard) runtime dependency on Botania
-TConstruct scythes can be used for aoe harvesting (right click on crops to aoe harvest)
-Crops can now be applied on sand and soul sand by default
-Seeds now require the correct soil when being planted on a crop
-Changed the way the soil whitelist works: whitelisted soils only apply to crops that need farmland
-Added cactus crop
-Added configurable instant-growth for magical fertiliser
-Fixed seeds with identical stats sometimes not stacking
-Fixed shapeless custom wood recipes not working correctly
-Fixed vanilla farming only disabling for farmland
-Added crops for botania's petals
-Fixes lag issues regarding the irrigation system

1.2.1
-Changed AgriCraft creative tab logo
-Fixed certain crops rendering crooked
-Fixed crop lighting
-Changed Sprinkler to use a fixed configurable amount of water
-Added channel valves to irrigation systems
-Overhauled irrigation systems: sprinklers will keep consuming water but there are now valves to close channels
-Added configuration GUIs for some config categories
-Fixed water draining bug in irrigation systems
-Added option to clear all registered seed drops
-Added support for Chococraft gysahls
-Added a config to override seed tiers
-Made Magic Fertiliser from Magical Crops work on tier 4 & 5 crops (can be disabled in the config)
-Botania Horn of the Wild will no longer wipe crops away, instead it will clear them
-Added a config option to disable weeds from taking over plants (they will still spread to nearby empty crops)
-Added Minetweaker support for various aspects of AgriCraft. Check the GitHub wiki for documentation.

1.1.1
-Fixed Null Pointer Exception in certain cases when breaking tanks
-Fixed config reading bug
-Custom Plants will now correctly drop their fruit if their fruit is a seed
-Plants rendering in a cross will now render 4 smaller plants again
-PMP & Natura crops now render with the correct icons again
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