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	<p class="header" align="center"><img alt="" src="ogre-logo-wetfloor.gif"
width="235" height="78"></p>
<p class="header" align="center">OGRE (Object-Oriented Graphics
Rendering Engine)</p>
<p class="header" align="center">Source Distribution README file</p>
<p class="header" align="center"><a href="http://www.ogre3d.org/">http://www.ogre3d.org</a></p>
<p class="mainheader" align="left">Summary</p>
<p>OGRE (Object-Oriented Graphics Rendering Engine) is a
scene-oriented, flexible 3D engine written in C++ designed to make it
easier and more intuitive for developers to produce games and demos
utilising 3D hardware. The class library abstracts all the details of
using the underlying system libraries like Direct3D and OpenGL and
provides an interface based on world objects and other intuitive
classes. 
</p>
<p>This distribution contains the full original source code for OGRE
and is the most flexible way of obtaining the engine, although it
does require you to build it yourself. For people who want a little
more convenience, at the expense of a larger download and slightly
less flexibility, there is also a precompiled SDK release available
for some compilers.</p>

<p class="mainheader" align="left">Index Of Contents</p>
<p class="newsdate"><a href="ChangeLog.html">What's New?</a></p>
<p>A summary of the new and altered features in this release. 
</p>
<p class="newsdate"><a href="http://www.ogre3d.org/about/features">Features</a></p>
<p class="maincontent">A summary of OGRE's main features.</p>
<p class="newsdate"><a href="http://www.ogre3d.org/wiki/index.php/Building_From_Source">Building
the core OGRE libraries</a></p>
<p class="maincontent">This section covers building the libraries and
plugins which make up the core OGRE system.</p>
<p class="newsdate"><a href="manual/index.html">The OGRE Manual</a></p>
<p>A high-level guide to the major parts of the engine and script reference. 
</p>
<p class="newsdate"><a href="api/html/index.html">API Reference</a></p>
<p class="maincontent">The full OGRE API documentation, as generated
from the (heavily!) commented source.</p>
<a style="font-weight: bold;" href="http://www.ogre3d.org/wiki">The OGRE
Wiki</a>
<p>A gold mine of tutorials, tips and code snippets which will help
you get up to speed with the engine.</p>
Linux
README</a> which will also assist you in Linux-specific issues. If
you are running Mac OSX, read the <a href="README_MacOSX.txt">Mac
README</a>. 
</p>
<p class="mainheader" align="left">Contributing</p>
<p align="left">We welcome all contributions to OGRE, be that new
plugins, bugfixes, extensions, tutorials, documentation, example
applications, artwork or pretty much anything else! If you would like
to contribute to the development of OGRE, please go to
the <a href="http://www.ogre3d.org/">web site </a>and click on the
'Developers' link.</p>
<p class="mainheader" align="left">Keeping Up To Date</p>
<commit_msg>Documentation corrections - Make Readme.html applicable for all builds - Remove old file references<commit_after><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html>
<head>
  <meta http-equiv="CONTENT-TYPE" content="text/html; charset=windows-1252">
  <title>OGRE Readme</title>
  <link rel="stylesheet" type="text/css" href="style.css">
</head>
<body bgcolor="#003300" dir="ltr" lang="en-US" link="#ffff00" text="#ccffcc">
	<p class="header" align="center"><img alt="" src="ogre-logo-wetfloor.gif"
width="235" height="78"></p>
<p class="header" align="center">OGRE (Object-Oriented Graphics
Rendering Engine)</p>
<p class="header" align="center">Source Distribution README file</p>
<p class="header" align="center"><a href="http://www.ogre3d.org/">http://www.ogre3d.org</a></p>
<p class="mainheader" align="left">Summary</p>
<p>OGRE (Object-Oriented Graphics Rendering Engine) is a
scene-oriented, flexible 3D engine written in C++ designed to make it
easier and more intuitive for developers to produce games and demos
utilising 3D hardware. The class library abstracts all the details of
using the underlying system libraries like Direct3D and OpenGL and
provides an interface based on world objects and other intuitive
classes. 
</p>
<p class="mainheader" align="left">Index Of Contents</p>
<p class="newsdate"><a href="ChangeLog.html">What's New?</a></p>
<p>A summary of the new and altered features in this release. 
</p>
<p class="newsdate"><a href="http://www.ogre3d.org/about/features">Features</a></p>
<p class="maincontent">A summary of OGRE's main features.</p>
<p class="newsdate"><a href="http://www.ogre3d.org/wiki/index.php/Building_From_Source">Building
the core OGRE libraries</a></p>
<p class="maincontent">If you're using the full source release, this will help you build it. If you're using a precompiled SDK then most of the work has already 
been done for you, and you should use the sample projects to see how to compile your own code against OGRE. </p>
<p class="newsdate"><a href="manual/index.html">The OGRE Manual</a></p>
<p>A high-level guide to the major parts of the engine and script reference. 
</p>
<p class="newsdate"><a href="api/html/index.html">API Reference</a></p>
<p class="maincontent">The full OGRE API documentation, as generated
from the (heavily!) commented source.</p>
<a style="font-weight: bold;" href="http://www.ogre3d.org/wiki">The OGRE
Wiki</a>
<p>A gold mine of tutorials, tips and code snippets which will help
you get up to speed with the engine.</p>

</p>
<p class="mainheader" align="left">Contributing</p>
<p align="left">We welcome all contributions to OGRE, be that new
plugins, bugfixes, extensions, tutorials, documentation, example
applications, artwork or pretty much anything else! If you would like
to contribute to the development of OGRE, please go to
the <a href="http://www.ogre3d.org/">web site </a>and click on the
'Developers' link.</p>
<p class="mainheader" align="left">Keeping Up To Date</p>

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