<commit_before>package unreal;

/**
  The main Unreal Object class
 **/
@:glueCppIncludes("Containers/Array.h")
@:uextern extern class TArray<T>
{
  public function get_Item(index:Int):PRef<T>;
  public function set_Item(index:Int, val:PRef<T>):Void;
  public function Pop():T;
  public function Push(obj:PRef<PRef<T>>):Void;
  public function Init(arraySize:Int):Void;
  public function Insert(item:PRef<PRef<T>>, index:Int):Int;
  public function Num():Int;

  @:uname('new') static function create<T>():PHaxeCreated<TArray<T>>;
}
<commit_msg>Temporarily make TArray an empty class to avoid link errors<commit_after>package unreal;

/**
  The main Unreal Object class
 **/
@:glueCppIncludes("Containers/Array.h")
@:uextern extern class TArray<T>
{
  // public function get_Item(index:Int):PRef<T>;
  // public function set_Item(index:Int, val:PRef<T>):Void;
  // public function Pop():T;
  // public function Push(obj:PRef<PRef<T>>):Void;
  // public function Init(arraySize:Int):Void;
  // public function Insert(item:PRef<PRef<T>>, index:Int):Int;
  // public function Num():Int;
  //
  // @:uname('new') static function create<T>():PHaxeCreated<TArray<T>>;
}

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