<commit_before>#ifndef MAP_H_INCLUDED
#define MAP_H_INCLUDED

#include <math.h>
#include <limits.h>

#include "status.h"
#include "network.h"
#include "limits.h"
#include "util.h"

//Prototypes
struct Message;
void move_player (struct Bot *, struct Message *, int, int);
void find_building (struct Bot *, struct Message *, char []);
//void check_special_location (struct Bot *, int); //DEPRECATED
void diamond_square(float *heightmap, int dim, float sigma, int level);


void init_map(char const * const fn);
void free_map(void);
void save_map(char const * const fn);

void generate_map(void);

struct location {
    int x, y;
};

enum path_flags {
    RECONSTRUCT = 1<<0,
    ALL_TARGETS = 1<<1
};

enum direction {
    NORTH = 1<<0,
    EAST = 1<<1,
    SOUTH = 1<<2,
    WEST = 1<<3,
};

static inline float manhattan(int x1, int y1, int x2, int y2);

static inline int is_valid(int x, int y, int dim);
int is_water(int x, int y);
int is_obstructed(int x, int y);
float transfer_cost(int x1, int y1, int x2, int y2);
int iter_to_dirflag(int iter);
static inline void move_step(int *rop_x, int *rop_y, int x, int y, int dir);

float pathlen(int x1, int y1, int x2, int y2);
float runpath(struct location ** rop, int x1, int y1, int x2, int y2, int flags);

struct Building {
    char name[64];
    int x, y;
};
<commit_msg>Removed declarations of inlined functions in header<commit_after>#ifndef MAP_H_INCLUDED
#define MAP_H_INCLUDED

#include <math.h>
#include <limits.h>

#include "status.h"
#include "network.h"
#include "limits.h"
#include "util.h"

//Prototypes
struct Message;
void move_player (struct Bot *, struct Message *, int, int);
void find_building (struct Bot *, struct Message *, char []);
//void check_special_location (struct Bot *, int); //DEPRECATED
void diamond_square(float *heightmap, int dim, float sigma, int level);


void init_map(char const * const fn);
void free_map(void);
void save_map(char const * const fn);

void generate_map(void);

struct location {
    int x, y;
};

enum path_flags {
    RECONSTRUCT = 1<<0,
    ALL_TARGETS = 1<<1
};

enum direction {
    NORTH = 1<<0,
    EAST = 1<<1,
    SOUTH = 1<<2,
    WEST = 1<<3,
};

int is_water(int x, int y);
int is_obstructed(int x, int y);
float transfer_cost(int x1, int y1, int x2, int y2);
int iter_to_dirflag(int iter);

float pathlen(int x1, int y1, int x2, int y2);
float runpath(struct location ** rop, int x1, int y1, int x2, int y2, int flags);

struct Building {
    char name[64];
    int x, y;
};

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