<commit_before>//
//  GEOS.swift
//
//  Created by <NAME> on 26/04/15.
//  Copyright (c) 2015 andreacremaschi. All rights reserved.
//

import Foundation

typealias GEOSCallbackFunction = @convention(c) (UnsafeMutableRawPointer) -> Void

let swiftCallback : GEOSCallbackFunction = { args -> Void in
    if let string = String(validatingUTF8: unsafeBitCast(args, to: UnsafeMutablePointer<CChar>.self)) {
        print("GEOSwift # " + string + ".")
    }
}

var GEOS_HANDLE: OpaquePointer = {
//    return initGEOSWrapper_r();
    return initGEOS_r(unsafeBitCast(swiftCallback, to: GEOSMessageHandler.self),
        unsafeBitCast(swiftCallback, to: GEOSMessageHandler.self))
}()

public typealias CoordinateDegrees = Double

/// A base abstract geometry class
// Geometry is a model data type, so a struct would be a better fit, but it is actually a wrapper of GEOS native objects,
// that are in fact C pointers, and structs in Swift don't have a dealloc where one can release allocated memory.
// Furthermore, being a class Geometry can inherit from NSObject so that debugQuickLookObject() can be implemented
@objc open class Geometry : NSObject {

    let geometry: OpaquePointer
    internal let destroyOnDeinit: Bool
    
    required public init(GEOSGeom: OpaquePointer, destroyOnDeinit: Bool) {<commit_msg>Assuming memory bound to CChar<commit_after>//
//  GEOS.swift
//
//  Created by <NAME> on 26/04/15.
//  Copyright (c) 2015 andreacremaschi. All rights reserved.
//

import Foundation

typealias GEOSCallbackFunction = @convention(c) (UnsafeMutableRawPointer) -> Void

let swiftCallback : GEOSCallbackFunction = { args -> Void in
    if let string = String(validatingUTF8: args.assumingMemoryBound(to: CChar.self)) {
        print("GEOSwift # " + string + ".")
    }
}

var GEOS_HANDLE: OpaquePointer = {
//    return initGEOSWrapper_r();
    return initGEOS_r(unsafeBitCast(swiftCallback, to: GEOSMessageHandler.self),
        unsafeBitCast(swiftCallback, to: GEOSMessageHandler.self))
}()

public typealias CoordinateDegrees = Double

/// A base abstract geometry class
// Geometry is a model data type, so a struct would be a better fit, but it is actually a wrapper of GEOS native objects,
// that are in fact C pointers, and structs in Swift don't have a dealloc where one can release allocated memory.
// Furthermore, being a class Geometry can inherit from NSObject so that debugQuickLookObject() can be implemented
@objc open class Geometry : NSObject {

    let geometry: OpaquePointer
    internal let destroyOnDeinit: Bool
    
    required public init(GEOSGeom: OpaquePointer, destroyOnDeinit: Bool) {
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