<commit_before>#ifndef SkGL_DEFINED
#define SkGL_DEFINED

#ifdef SK_BUILD_FOR_MAC
    #include <OpenGL/gl.h>
    #include <OpenGL/glext.h>
    #include <AGL/agl.h>
    // use FBOs for devices
    #define SK_GL_DEVICE_FBO
#elif defined(ANDROID)
    #include <GLES/gl.h>
    #include <GLES/egl.h>
#endif
<commit_msg>update header path (from android)<commit_after>#ifndef SkGL_DEFINED
#define SkGL_DEFINED

#ifdef SK_BUILD_FOR_MAC
    #include <OpenGL/gl.h>
    #include <OpenGL/glext.h>
    #include <AGL/agl.h>
    // use FBOs for devices
    #define SK_GL_DEVICE_FBO
#elif defined(ANDROID)
    #include <GLES/gl.h>
    #include <EGL/egl.h>
#endif

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{'dir': 'git-commits-cleaned', 'id': '292839', 'n_tokens_mistral': 273, 'n_tokens_neox': 267, 'n_words': 54}