<commit_before>precision mediump float;
varying vec2 vTextureCoords;
uniform sampler2D sTexture;
uniform vec4 uTint;

void main() {
    vec4 texel = texture2D( sTexture, vTextureCoords );

    if ( texel.a < 0.1 ) {
        discard;
    }

    gl_FragColor = texel * uTint;
}<commit_msg>Get rid of unused stuff on fragment shader for Lesson 10<commit_after>precision mediump float;
varying vec2 vTextureCoords;
uniform sampler2D sTexture;

void main() {
    vec4 texel = texture2D( sTexture, vTextureCoords );

    gl_FragColor = texel;
}
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{'dir': 'git-commits-cleaned', 'id': '2482238', 'n_tokens_mistral': 197, 'n_tokens_neox': 184, 'n_words': 54}