<commit_before># org.egordorichev.lasttry
# LastTry.java
windowTitles = LastTry: Dig Peon, Dig!//LastTry: Epic Dirt//LastTry: Hey Guys!//LastTry: Sand is Overpowered//LastTry: Part 3: The Return of the Guide//LastTry: A Bunnies Tale//LastTry: Dr. Bones and The Temple of Blood Moon//LastTry: Slimeassic Park//LastTry: The Grass is Greener on This Side//LastTry: Small Blocks//LastTry: Not for Children Under the Age of 5//LastTry: Digger T' Blocks//LastTry: There is No Cow Layer//LastTry: Suspicous Looking Eyeballs//LastTry: Purple Grass!//LastTry: Noone Dug Behind!//LastTry: Shut Up and Dig Gaiden!//LastTry: Java for ever!


# org.egordorichev.lasttry.effect
# Buff.java - TODO: Do all 50 of these buffs
ammoBuff = Munition
ammoBuffDescription = 20% Chance keine Munition zu verbrauchen
archeryBuff = Pfeil und Bogen
archeryBuffDescription = 20% erhöter Pfeil Schaden und Geschwindigkeit
battleBuff = Kampf
BuffDescription = Erhöte Gegner Spawnrate


# org.egordorichev.lasttry.state
# MenuState.java
createButton = Erzeugen
backButton = Zurück
newButton = Neu

singlePlayerButton = Einzelspieler
multiplayerButton = Mehrspieler
settingsButton = Einstellungen
exitButton = Verlassen

worldSizeLabel = Größe der Welt:
worldSizeSmall = Klein
worldSizeMedium = Mittel
worldSizeLarge = Groß

worldEvilLabel = Schwierigkeit:
corruptionButton = Corruption
crimsonButton = Crimson
randomEvilButton = Zufall

worldNameLabel = Name der Welt:

newPlayerHairButton = Haar
newPlayerEyesButton = Augen
newPlayerSkinButton = Hautfarbe
newPlayerClothesButton = Kleidung
newPlayerSoftcoreButton = Softcore

newPlayerNameLabel = Spielername eingeben:

inputNameIsBlank = Bitte Text eingeben
inputNameAlreadyExists = Es existiert bereits eine Datei mit diesem Namen

# org.egordorichev.lasttry.item
# Items.java
dirtWall = Dreck Wand
dirtBlock = Dreck Block
grassBlock = Grass Block
copperCoin = Kupfer Münze
silverCoin = Silber Münze
goldCoin = Gold Münze
platinumCoin = Platinum Münze
woodenSword = Holzschwert
gel = Gel
heart = Herz
mana = Mana
ebonstoneBlock = Tiefschwarzer Block
corruptThornyBushes = Corrupt Thorny Bushes
purpleIceBlock = Lila Eis Block
vileMushroom = Vile Mushroom
crimstoneBlock = Crimstone Block
redIceBlock = Roter Eis Block
viciousMushroom = Vicious Mushroom
sandBlock = Sand Block
ebonsandBlock = Ebonsand Block
crimsandBlock = Crimsand Block
stoneBlock = Stein Block
ironPickaxe = Eisen Pickaxt
iceBlock = Eis Block
dayBloomSeeds = Day Bloom Seeds
blinkRootSeeds = Blink Root Seeds
moonGlowSeeds = Moon Glow Seeds
deathWeedSeeds = Death Weed Seeds
waterLeafSeeds = Water Leaf Seeds
fireBlossomSeeds = Fire Blossom Seeds
silverThornSeeds = Silver Thorn Seeds
mudBlock = Schlamm Block
jungleGrassBlock = Jungle Grass Block
jungleGrassSeeds = Jungle Grass Samen
ashBlock = Asche Block
snowBlock = Schnee Block
copperShortSword = Kupfer Kurzschwert
copperPickaxe = Kupfer Pickaxt
copperAxe = Kupfer Axt
livingWood = Lebendes Holz
wood = Holz
workBench = Work Bench<commit_msg>all fields translated. Some changed to stick closer to the original<commit_after># org.egordorichev.lasttry
# LastTry.java
    windowTitles = LastTry: Dig Peon, Dig!//LastTry: Epic Dirt//LastTry: Hey Guys!//LastTry: Sand is Overpowered//LastTry: Part 3: The Return of the Guide//LastTry: A Bunnies Tale//LastTry: Dr. Bones and The Temple of Blood Moon//LastTry: Slimeassic Park//LastTry: The Grass is Greener on This Side//LastTry: Small Blocks//LastTry: Not for Children Under the Age of 5//LastTry: Digger T' Blocks//LastTry: There is No Cow Layer//LastTry: Suspicous Looking Eyeballs//LastTry: Purple Grass!//LastTry: Noone Dug Behind!//LastTry: Shut Up and Dig Gaiden!//LastTry: Java for ever!


# org.egordorichev.lasttry.effect
# Buff.java - TODO: Do all 50 of these buffs
    ammoBuff = Munitionsspeicher
    ammoBuffDescription = 20% Chance keine Munition zu verbrauchen
    archeryBuff = Schütze
    archeryBuffDescription = 20% erhöter Pfeil Schaden und Geschwindigkeit
    battleBuff = Kampf
    BuffDescription = Erhöte Gegner Spawnrate


# org.egordorichev.lasttry.state
# MenuState.java
    createButton = Erstellen
    backButton = Zurück
    newButton = Neu

    singlePlayerButton = Einzelspieler
    multiplayerButton = Mehrspieler
    settingsButton = Einstellungen
    exitButton = Verlassen

    worldSizeLabel = Weltgröße wählen:
    worldSizeSmall = Klein
    worldSizeMedium = Mittel
    worldSizeLarge = Groß

    worldEvilLabel = Schwierigkeitsgrad wählen:
    corruptionButton = Verderbnis
    crimsonButton = Bluttriefend
    randomEvilButton = Zufall

    worldNameLabel = Weltnamen eingeben:

    newPlayerHairButton = Haar
    newPlayerEyesButton = Augen
    newPlayerSkinButton = Haut
    newPlayerClothesButton = Kleidung
    newPlayerSoftcoreButton = Softcore

    newPlayerNameLabel = Charaktername eingeben:

    inputNameIsBlank = Bitte Text eingeben
    inputNameAlreadyExists = Es existiert bereits eine Datei mit diesem Namen

# org.egordorichev.lasttry.item
# Items.java
    dirtWall = Dreckwand
    dirtBlock = Dreckblock
    grassBlock = Grasblock
    copperCoin = Kupfermünze
    silverCoin = Silbermünze
    goldCoin = Goldmünze
    platinumCoin = Platinummünze
    woodenSword = Holzschwert
    gel = Gel
    heart = Leben
    mana = Mana
    ebonstoneBlock = Ebensteinblock
    corruptThornyBushes = Dornenbusch
    purpleIceBlock = Lila Eisblock
    vileMushroom = Ekelpilz
    crimstoneBlock = Purpursteinblock
    redIceBlock = Roter Eisblock
    viciousMushroom = Böser Pilz
    sandBlock = Sandblock
    ebonsandBlock = Ebensandblock
    crimsandBlock = Purpursandblock
    stoneBlock = Steinblock
    ironPickaxe = Eisenspitzhacke
    iceBlock = Eisblock
    dayBloomSeeds = Tagblüte-Saat
    blinkRootSeeds = Leuchtwurzel-Saat
    moonGlowSeeds = Mondschein-Saat
    deathWeedSeeds = Todesgras-Saat
    waterLeafSeeds = Wasserblatt-Saat
    fireBlossomSeeds = Feuerblüte-Saat
    silverThornSeeds = Silberdorn-Saat
    mudBlock = Schlammblock
    jungleGrassBlock = Dschungelegrasblock
    jungleGrassSeeds = Dschungelgras-Saat
    ashBlock = Aschenblock
    snowBlock = Schnee-Block
    copperShortSword = Kupferkurzschwert
    copperPickaxe = Kupferspitzhacke
    copperAxe = Kupferaxt
    livingWood = Lebendes Holz
    wood = Holz
    workBench = Werkbank
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