<commit_before>﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using XNALib.Scenes;

namespace SoundScape.Levels
{
    class Campaign
    {
        private static GameLoop _game;
        private static List<GameplayScene> _gameplayScenes;
        private static Campaign _instance;
        private static int _currentLevel;
        private HighScore _scoreboard;

        private Campaign(GameLoop game)
        {
            _game = game;
            _scoreboard = _game.HighScore as HighScore;
            _gameplayScenes = new List<GameplayScene>()
            {   // TODO: Find a better way to ref scoreboard or update constructor
                new Level1(game, game.SpriteBatch),
#if !DEBUG
                new Level2(game, game.SpriteBatch),
                new Level3(game, game.SpriteBatch),
#endif
            };
        }
<commit_msg>Changed the debug/not debug line<commit_after>﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using XNALib.Scenes;

namespace SoundScape.Levels
{
    class Campaign
    {
        private static GameLoop _game;
        private static List<GameplayScene> _gameplayScenes;
        private static Campaign _instance;
        private static int _currentLevel;
        private HighScore _scoreboard;

        private Campaign(GameLoop game)
        {
            _game = game;
            _scoreboard = _game.HighScore as HighScore;
#if DEBUG
            _gameplayScenes = new List<GameplayScene>()
            {   
                new Level1(game, game.SpriteBatch)
            };
#else
            _gameplayScenes = new List<GameplayScene>()
            {   
                new Level1(game, game.SpriteBatch),
                new Level2(game, game.SpriteBatch),
                new Level3(game, game.SpriteBatch),
            };
#endif
        }

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