<commit_before>#ifndef PIECES_H_
#define PIECES_H_

#include <ostream>
#include <string>

#include <Eigen/Dense>
#include <SDL.h>

using std::string;

namespace pong {

// TODO convert to using directional vector2d scheme to avoid annoying switches
// everywhere.
namespace direction {
enum class Vertical {
  UP = -1,
  NONE = 0,
  DOWN = 1,
};
enum class Horizontal {
  LEFT = -1,
  NONE = 0,
  RIGHT = 1,
};
}  // namespace direction
<commit_msg>Removed some dead code.<commit_after>#ifndef PIECES_H_
#define PIECES_H_

#include <ostream>
#include <string>

#include <Eigen/Dense>
#include <SDL.h>

using std::string;

namespace pong {

{'fraction_non_alphanumeric': 0.1189358372456964, 'fraction_numerical': 0.010954616588419406, 'mean_word_length': 4.203252032520325, 'pattern_counts': {'":': 0, '<': 11, '<?xml version=': 0, '>': 11, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '3337643', 'n_tokens_mistral': 248, 'n_tokens_neox': 228, 'n_words': 69}