<commit_before>#ifndef __InputHandler__
#define __InputHandler__

#include <SDL2/SDL_joystick.h>
#include <vector>

class InputHandler {
	private:
	InputHandler();
	std::vector<SDL_Joystick*> m_joysticks;
	bool m_bJoysticksInitialised;
<commit_msg>Constants added about joystick axis added<commit_after>#ifndef __InputHandler__
#define __InputHandler__

#include <SDL2/SDL_joystick.h>
#include <vector>

class InputHandler {
	private:
	InputHandler();
	std::vector<SDL_Joystick*> m_joysticks;
	bool m_bJoysticksInitialised;
	const int M_JOYSTICK_DEADZONE = 10000;
	const int M_LEFT_STICK_X_AXIS = 0;
	const int M_LEFT_STICK_Y_AXIS = 1;
	const int M_RIGHT_STICK_X_AXIS = 3;
	const int M_RIGHT_STICK_Y_AXIS = 4;

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