<commit_before>![output result](output.png)

OpenGL_CMake_Skeleton
=====================

A ready to use C++11 CMake skeleton using GLFW, Glew and glm.
Shader and Application class are included too.

git submodules
==============

This project use git submodules system.
To clone this repository you must add the --recursive option.
* git clone <EMAIL>:ArthurSonzogni/OpenGL_CMake_Skeleton.git **--recursive**<commit_msg>add instruction into the README<commit_after>
OpenGL CMake Skeleton :
=======================

A ready to use C++11 CMake skeleton using GLFW, Glew and glm.
Shader and Application class are included too.

git submodules :
================

This project use git submodules system.
To clone this repository you must add the --recursive option.
* git clone <EMAIL>:ArthurSonzogni/OpenGL_CMake_Skeleton.git **--recursive**

![output result](output.png)

Requirement:
============
* C++11 compiler
* cmake (>= 2.8)
* OpenGL drivers (>=3.0)

usage (Linux) : 
---------------

Open the directory into a terminal
* mkdir build
* cd build
* cmake ..
* make run

usage (Windows) :
-----------------
(instructions are coming soon)


usage (Mac Os X) :
------------------
(instructions are coming soon)
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