<commit_before>$( document ).ready(function() {
	
	/*
	* Primarty variable describing
	*     the board (number of columns and rows)
	*     an array holding all created cell objects
	*     a limit on how many rounds to run
	*     a global counter for tracking rounds
	*/
	var maxCol = 31;
	var maxRow = 31;
	var cells = [];
	var initDraw = 1;
	var simulationLimit = function() {
		return $('#rounds').val();
	};
	console.log(simulationLimit());
	
	// Set maximum for board size (Note: this may have to change for iPad
	var boardHeight = $(window).height();
	var boardWidth = boardHeight;
	
	// Set the board size and square sizes
	$( '#board' ).css({
					"top":"50px",
					"left":"50px",
					"height":boardHeight,
					"width":boardWidth,
					"margin":"0px auto",
					"border":"1px solid green"
					});
	
	// How to divide the above height and width by the col?
	var squareHeight = (boardHeight-maxCol)/maxCol;
	var squareWidth = (boardHeight-maxRow)/maxRow;
	
	/*
	* Attach function to Run Simulation button 
	*/<commit_msg>Added comments to game_of_life for initial variables<commit_after>$( document ).ready(function() {
	
	/*
	* Primarty variables describing
	*   the board (number of columns and rows)
	*   an array holding all created cell objects
	*   a limit on how many rounds to run
	*   a global counter for tracking rounds
	*/
	var maxCol = 31;
	var maxRow = 31;
	var cells = [];
	var initDraw = 1;
	var simulationLimit = function() {
		return $('#rounds').val();
	};
	
	// Set maximum for board size (Note: this may have to change for iPad
	var boardHeight = $(window).height();
	var boardWidth = boardHeight;
	
	// Set the board size and square sizes
	$( '#board' ).css({
					"top":"50px",
					"left":"50px",
					"height":boardHeight,
					"width":boardWidth,
					"margin":"0px auto",
					"border":"1px solid green"
					});
	
	// How to divide the above height and width by the col?
	var squareHeight = (boardHeight-maxCol)/maxCol;
	var squareWidth = (boardHeight-maxRow)/maxRow;
	
	/*
	* Attach function to Run Simulation button 
	*/
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