<commit_before>// Titles EN
Title.E text="Alludo"
Resume.E text="Basic map for level designers. Perfect for testing."
ScriptName.E text="Program"

// Titles PL
Title.P text="Alludo"
Resume.P text="Prosta mapa dla level designerów. Idealna do testowania."
ScriptName.P text="Program"

// SatCom in all languages
Instructions name="%lvl%/help.%lng%.txt"
Satellite name="%lvl%/satellite.%lng%.txt"

// Documentation in <colobot>/help
HelpFile name="cbot.txt"

// Basic settings
EndingFile win="level/other/win000.txt" lost="level/other/lost000.txt"
MessageDelay factor=1.0
Audio track=2
Background up=0.000;0.706;1.000 down=1.000;1.000;1.000
SecondTexture rank=5

// Set terrain
TerrainGenerate vision=1600.0 depth=1 hard=0.3 slope=0.0
TerrainRelief image="%lvl%/relief01.bmp" factor=1.0
TerrainResource image="%lvl%/res01.bmp"
TerrainInitTextures image="%lvl%/terra.bmp" dx=1 dy=1 table=1
TerrainCreate

// Light the ground with resources
GroundSpot pos=-200;200 radius=200 color=1.000;1.000;0.000
GroundSpot pos=200;200 radius=200 color=1.000;0.000;0.000
GroundSpot pos=-200;-200 radius=200 color=0.000;1.000;0.000


BeginObject

// Just basic stuff
// Astronaut and bots are immortal

// Uncomment the second line to spawn Me near the museum (don't forget to comment out the first one!)
CreateObject pos=0;0 dir=1.5 type=Me option=0 magnifyDamage=0
//CreateObject pos=130;-268 dir=1.75 type=Me option=0 magnifyDamage=0

CreateObject pos=-2;6 dir=1.5 type=WingedGrabber power=1000 range=1000 magnifyDamage=0 script1="%chap%/produce_robbie.txt"
CreateObject pos=2;6 dir=1.5 type=WingedShooter power=1000 range=1000 magnifyDamage=0 script1="%chap%/produce_robbie.txt"
CreateObject pos=0;2 dir=1.5 type=BlueFlag
CreateObject pos=5;6 dir=0 type=Titanium
CreateObject pos=7;6 dir=0 type=Titanium
CreateObject pos=5;4 dir=0 type=Titanium
CreateObject pos=7;4 dir=0 type=Titanium
CreateObject pos=-5;6 dir=0 type=PowerCell
CreateObject pos=-7;6 dir=0 type=PowerCell
CreateObject pos=-5;4 dir=0 type=PowerCell
CreateObject pos=-7;4 dir=0 type=PowerCell

#Include file="%chap%/museum.txt"

// Lights
CreateLight dir= 0.0;-1.0; 0.0 color= 0.63; 0.63; 0.63 type=Terrain
CreateLight dir= 1.0; 0.0;-1.0 color=-0.70;-0.70;-0.70 type=Terrain
CreateLight dir=-1.0; 0.0; 1.0 color= 1.40; 1.40; 1.40 type=Terrain
CreateLight dir=-1.0;-1.0; 1.0 color= 0.56; 0.56; 0.56 type=Object
CreateLight dir= 1.0;-1.0; 1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir=-1.0;-1.0;-1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir= 1.0;-1.0;-1.0 color= 0.16; 0.16; 0.16 type=Object

// Minimap options
MapColor floor=0.882;0.882;0.882 water=0.000;0.000;0.000
MapZoom factor=1.0

// Enable to build everything
EnableBuild type=Flag
EnableBuild type=FlatGround
EnableBuild type=BotFactory
EnableBuild type=ResearchCenter
EnableBuild type=RadarStation
EnableBuild type=ExchangePost
EnableBuild type=RepairCenter
EnableBuild type=DefenseTower
EnableBuild type=AutoLab
EnableBuild type=PowerStation
EnableBuild type=PowerPlant
EnableBuild type=NuclearPlant
EnableBuild type=Converter
EnableBuild type=Derrick
EnableBuild type=PowerCaptor
EnableBuild type=Destroyer

// Enable to research everything
EnableResearch type=TRACKER
EnableResearch type=WINGER
EnableResearch type=SHOOTER
EnableResearch type=TOWER
EnableResearch type=ATOMIC
EnableResearch type=THUMPER
EnableResearch type=SHIELDER
EnableResearch type=PHAZER
EnableResearch type=iPAW
EnableResearch type=iGUN
EnableResearch type=SUBBER
EnableResearch type=SNIFFER
EnableResearch type=RECYCLER

// Make everything researched
DoneResearch type=TRACKER
DoneResearch type=WINGER
DoneResearch type=SHOOTER
DoneResearch type=TOWER
DoneResearch type=ATOMIC
DoneResearch type=THUMPER
DoneResearch type=SHIELDER
DoneResearch type=PHAZER
DoneResearch type=iPAW
DoneResearch type=iGUN
DoneResearch type=SUBBER
DoneResearch type=SNIFFER
DoneResearch type=RECYCLER

// Mission (no) ending conditions
<commit_msg>Fix texture of nuclear batteries<commit_after>// Titles EN
Title.E text="Alludo"
Resume.E text="Basic map for level designers. Perfect for testing."
ScriptName.E text="Program"

// Titles PL
Title.P text="Alludo"
Resume.P text="Prosta mapa dla level designerów. Idealna do testowania."
ScriptName.P text="Program"

// SatCom in all languages
Instructions name="%lvl%/help.%lng%.txt"
Satellite name="%lvl%/satellite.%lng%.txt"

// Documentation in <colobot>/help
HelpFile name="cbot.txt"

// Basic settings
EndingFile win="level/other/win000.txt" lost="level/other/lost000.txt"
MessageDelay factor=1.0
Audio track=2
Background up=0.000;0.706;1.000 down=1.000;1.000;1.000
SecondTexture rank=5

// Set terrain
TerrainGenerate vision=1600.0 depth=1 hard=0.3 slope=0.0
TerrainRelief image="%lvl%/relief01.bmp" factor=1.0
TerrainResource image="%lvl%/res01.bmp"
TerrainInitTextures image="%lvl%/terra.bmp" dx=1 dy=1 table=1
TerrainCreate

// Light the ground with resources
GroundSpot pos=-200;200 radius=200 color=1.000;1.000;0.000
GroundSpot pos=200;200 radius=200 color=1.000;0.000;0.000
GroundSpot pos=-200;-200 radius=200 color=0.000;1.000;0.000


BeginObject

// Just basic stuff
// Astronaut and bots are immortal

// Uncomment the second line to spawn Me near the museum (don't forget to comment out the first one!)
CreateObject pos=0;0 dir=1.5 type=Me option=0 magnifyDamage=0
//CreateObject pos=130;-268 dir=1.75 type=Me option=0 magnifyDamage=0

CreateObject pos=-2;6 dir=1.5 type=WingedGrabber power=100 range=1000 magnifyDamage=0 script1="%chap%/produce_robbie.txt"
CreateObject pos=2;6 dir=1.5 type=WingedShooter power=100 range=1000 magnifyDamage=0 script1="%chap%/produce_robbie.txt"
CreateObject pos=0;2 dir=1.5 type=BlueFlag
CreateObject pos=5;6 dir=0 type=Titanium
CreateObject pos=7;6 dir=0 type=Titanium
CreateObject pos=5;4 dir=0 type=Titanium
CreateObject pos=7;4 dir=0 type=Titanium
CreateObject pos=-5;6 dir=0 type=PowerCell
CreateObject pos=-7;6 dir=0 type=PowerCell
CreateObject pos=-5;4 dir=0 type=PowerCell
CreateObject pos=-7;4 dir=0 type=PowerCell

#Include file="%chap%/museum.txt"

// Lights
CreateLight dir= 0.0;-1.0; 0.0 color= 0.63; 0.63; 0.63 type=Terrain
CreateLight dir= 1.0; 0.0;-1.0 color=-0.70;-0.70;-0.70 type=Terrain
CreateLight dir=-1.0; 0.0; 1.0 color= 1.40; 1.40; 1.40 type=Terrain
CreateLight dir=-1.0;-1.0; 1.0 color= 0.56; 0.56; 0.56 type=Object
CreateLight dir= 1.0;-1.0; 1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir=-1.0;-1.0;-1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir= 1.0;-1.0;-1.0 color= 0.16; 0.16; 0.16 type=Object

// Minimap options
MapColor floor=0.882;0.882;0.882 water=0.000;0.000;0.000
MapZoom factor=1.0

// Enable to build everything
EnableBuild type=Flag
EnableBuild type=FlatGround
EnableBuild type=BotFactory
EnableBuild type=ResearchCenter
EnableBuild type=RadarStation
EnableBuild type=ExchangePost
EnableBuild type=RepairCenter
EnableBuild type=DefenseTower
EnableBuild type=AutoLab
EnableBuild type=PowerStation
EnableBuild type=PowerPlant
EnableBuild type=NuclearPlant
EnableBuild type=Converter
EnableBuild type=Derrick
EnableBuild type=PowerCaptor
EnableBuild type=Destroyer

// Enable to research everything
EnableResearch type=TRACKER
EnableResearch type=WINGER
EnableResearch type=SHOOTER
EnableResearch type=TOWER
EnableResearch type=ATOMIC
EnableResearch type=THUMPER
EnableResearch type=SHIELDER
EnableResearch type=PHAZER
EnableResearch type=iPAW
EnableResearch type=iGUN
EnableResearch type=SUBBER
EnableResearch type=SNIFFER
EnableResearch type=RECYCLER

// Make everything researched
DoneResearch type=TRACKER
DoneResearch type=WINGER
DoneResearch type=SHOOTER
DoneResearch type=TOWER
DoneResearch type=ATOMIC
DoneResearch type=THUMPER
DoneResearch type=SHIELDER
DoneResearch type=PHAZER
DoneResearch type=iPAW
DoneResearch type=iGUN
DoneResearch type=SUBBER
DoneResearch type=SNIFFER
DoneResearch type=RECYCLER

// Mission (no) ending conditions

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