<commit_before>#pragma once

#include <SFML/Graphics.hpp>
#include <bitset>
#include <string>
#include "SceneManager.hpp"
#include "SoundManager.hpp"
#include "TextureManager.hpp"

#define PATH "./"
#define INPUT_SIZE 6

namespace global {

	static const unsigned int numLevels = 9;

	// window properties
	static const int pixelSizeX = 16;
	static const int pixelSizeY = 16;
	static const int sizeX = 5;
	static const int sizeY = 4;
	static const int largeTileSizeX = 6;
	static const int largeTileSizeY = 6;
	static const int gridWidth = largeTileSizeX * sizeX * pixelSizeX;
	static const int gridHeight = largeTileSizeY * sizeY * pixelSizeY;
	static const int screenWidth = 800;
	static const int screenHeight = 600;

	// define number of keyboards binding 
	typedef std::bitset<INPUT_SIZE> InputType;
	extern sf::Keyboard::Key keyboardBinding[INPUT_SIZE];

	extern sf::RenderWindow window;
	extern SceneManager sceneManager;
	extern SoundManager soundManager;
	extern TextureManager textureManager;
	
	extern bool inMenu;
	extern bool showOutline;
	extern InputType input;
	extern sf::Clock clock;

}
<commit_msg>Anzahl der Level angepasst<commit_after>#pragma once

#include <SFML/Graphics.hpp>
#include <bitset>
#include <string>
#include "SceneManager.hpp"
#include "SoundManager.hpp"
#include "TextureManager.hpp"

#define PATH "./"
#define INPUT_SIZE 6

namespace global {

	static const unsigned int numLevels = 10;

	// window properties
	static const int pixelSizeX = 16;
	static const int pixelSizeY = 16;
	static const int sizeX = 5;
	static const int sizeY = 4;
	static const int largeTileSizeX = 6;
	static const int largeTileSizeY = 6;
	static const int gridWidth = largeTileSizeX * sizeX * pixelSizeX;
	static const int gridHeight = largeTileSizeY * sizeY * pixelSizeY;
	static const int screenWidth = 800;
	static const int screenHeight = 600;

	// define number of keyboards binding 
	typedef std::bitset<INPUT_SIZE> InputType;
	extern sf::Keyboard::Key keyboardBinding[INPUT_SIZE];

	extern sf::RenderWindow window;
	extern SceneManager sceneManager;
	extern SoundManager soundManager;
	extern TextureManager textureManager;
	
	extern bool inMenu;
	extern bool showOutline;
	extern InputType input;
	extern sf::Clock clock;

}

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