<commit_before>SceneJect.Editor.dll belongs within the Editor folder in Unity.

SceneJect.dll belongs within the Assets directory. I'd recommend you put it in a DLL or DLLs folder.

Additionally, if you do not import the package and instead do this manually you will need the AutoFac dll located in SceneJect\libs\AutoFac for Unity

Within this directory there are .unitypackage files that can import SceneJect into your project automatically for you.<commit_msg>Prettying the readme<commit_after>## How To Import Builds

# Manual
- SceneJect.Editor.dll belongs within the Editor folder in Unity.

- SceneJect.dll belongs within the Assets directory. I'd recommend you put it in a DLL or DLLs folder.

- Additionally, if you do not import the package and instead do this manually you will need the AutoFac dll located in SceneJect\libs\AutoFac for Unity

# Automatic

- Within this directory there are .unitypackage files that can import SceneJect into your project automatically for you.

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{'dir': 'git-commits-cleaned', 'id': '1307080', 'n_tokens_mistral': 273, 'n_tokens_neox': 245, 'n_words': 140}