<commit_before>module.exports = ParseVisualScenes

// TODO: Handle child joints. Maybe depth first traversal?
function ParseVisualScenes (library_visual_scenes) {
  var visualScene = library_visual_scenes[0].visual_scene[0]
  var parsedJoints = []

  // Some .dae files will export a shrunken model. Here's how to scale it
  var armatureScale = []<commit_msg>armatureScale default value of null<commit_after>module.exports = ParseVisualScenes

// TODO: Handle child joints. Maybe depth first traversal?
function ParseVisualScenes (library_visual_scenes) {
  var visualScene = library_visual_scenes[0].visual_scene[0]
  var parsedJoints = []

  // Some .dae files will export a shrunken model. Here's how to scale it
  var armatureScale = null
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