<commit_before># Entity library public header include file
set(Entity_HEADER ${INCROOT}/Entity.hpp)

# Entity library additional include files
set(INC
    
    ${INCROOT}/Entity/classes/Prototype.hpp
    ${INCROOT}/Entity/classes/Instance.hpp
    ${INCROOT}/Entity/classes/EntityManager.hpp
    ${INCROOT}/Entity/interfaces/IEntity.hpp
    ${INCROOT}/Entity/interfaces/IComponent.hpp
    ${INCROOT}/Entity/interfaces/IProperty.hpp
    ${INCROOT}/Entity/interfaces/TProperty.hpp
    ${INCROOT}/Entity/Components/RenderComponent.hpp
    ${INCROOT}/Entity/Components/DynamicComponent.hpp
    ${INCROOT}/Entity/Components/CoordComponent.hpp
    ${INCROOT}/Entity/Entity_types.hpp
)

# Entity library source files
set(SRC
    ${SRCROOT}/Entity/classes/Prototype.cpp
    ${SRCROOT}/Entity/classes/Instance.cpp
    ${SRCROOT}/Entity/classes/EntityManager.cpp
    ${SRCROOT}/Entity/Interfaces/IEntity.cpp
    ${SRCROOT}/Entity/interfaces/IProperty.cpp
    ${SRCROOT}/Entity/interfaces/IComponent.cpp
    ${SRCROOT}/Entity/Components/RenderComponent.cpp
    ${SRCROOT}/Entity/Components/DynamicComponent.cpp
    ${SRCROOT}/Entity/Components/CoordComponent.cpp
    ${SRCROOT}/Entity/Entity_types.cpp
)

# add platform specific sources

# find external SFML libraries
find_package(SFML REQUIRED graphics window system)

# add include paths of external libraries
include_directories(${SFML_INCLUDE_DIR})


if(BUILD_SHARED_LIBS)
  # define the gqe-Entity target
  gqe_add_library(gqe-entity<commit_msg>fixed cmake error with linux.<commit_after># Entity library public header include file
set(Entity_HEADER ${INCROOT}/Entity.hpp)

# Entity library additional include files
set(INC
    
    ${INCROOT}/Entity/classes/Prototype.hpp
    ${INCROOT}/Entity/classes/Instance.hpp
    ${INCROOT}/Entity/classes/EntityManager.hpp
    ${INCROOT}/Entity/interfaces/IEntity.hpp
    ${INCROOT}/Entity/interfaces/IComponent.hpp
    ${INCROOT}/Entity/interfaces/IProperty.hpp
    ${INCROOT}/Entity/interfaces/TProperty.hpp
    ${INCROOT}/Entity/Components/RenderComponent.hpp
    ${INCROOT}/Entity/Components/DynamicComponent.hpp
    ${INCROOT}/Entity/Components/CoordComponent.hpp
    ${INCROOT}/Entity/Entity_types.hpp
)

# Entity library source files
set(SRC
    ${SRCROOT}/Entity/classes/Prototype.cpp
    ${SRCROOT}/Entity/classes/Instance.cpp
    ${SRCROOT}/Entity/classes/EntityManager.cpp
    ${SRCROOT}/Entity/interfaces/IEntity.cpp
    ${SRCROOT}/Entity/interfaces/IProperty.cpp
    ${SRCROOT}/Entity/interfaces/IComponent.cpp
    ${SRCROOT}/Entity/Components/RenderComponent.cpp
    ${SRCROOT}/Entity/Components/DynamicComponent.cpp
    ${SRCROOT}/Entity/Components/CoordComponent.cpp
    ${SRCROOT}/Entity/Entity_types.cpp
)

# add platform specific sources

# find external SFML libraries
find_package(SFML REQUIRED graphics window system)

# add include paths of external libraries
include_directories(${SFML_INCLUDE_DIR})


if(BUILD_SHARED_LIBS)
  # define the gqe-Entity target
  gqe_add_library(gqe-entity
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