<commit_before>package com.shade.states;

import java.awt.Font;
import java.io.InputStream;

import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Music;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.TrueTypeFont;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;
import org.newdawn.slick.state.transition.FadeInTransition;
import org.newdawn.slick.util.ResourceLoader;

import com.shade.controls.LevelLock;
import com.shade.controls.ScoreControl;
import com.shade.controls.DayPhaseTimer;
import com.shade.controls.GameSlice;
import com.shade.controls.SerialStats;
import com.shade.lighting.GlobalLight;
import com.shade.lighting.LightMask;
import com.shade.util.ResourceManager;
import com.shade.states.util.Dimmer;

public class MasterState extends BasicGameState {

    public static final int ID = 1;

    public static final int STATE_TRANSITION_DELAY = 400;
    public static final int SECONDS_PER_DAY = 60000;
    public static final int SECONDS_OF_DAYLIGHT = SECONDS_PER_DAY / 2;

    public static final float SHADOW_THRESHOLD = .7f;

    public ResourceManager resource;
    public GameSlice control;
    public LevelLock levelsLock;
    public ScoreControl scorecard;
    public Dimmer dimmer;
    public DayPhaseTimer timer;

    public TrueTypeFont jekyllXSmall, jekyllSmall, jekyllMedium, jekyllLarge;<commit_msg>reverting amount of time in a day<commit_after>package com.shade.states;

import java.awt.Font;
import java.io.InputStream;

import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Music;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.TrueTypeFont;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;
import org.newdawn.slick.state.transition.FadeInTransition;
import org.newdawn.slick.util.ResourceLoader;

import com.shade.controls.LevelLock;
import com.shade.controls.ScoreControl;
import com.shade.controls.DayPhaseTimer;
import com.shade.controls.GameSlice;
import com.shade.controls.SerialStats;
import com.shade.lighting.GlobalLight;
import com.shade.lighting.LightMask;
import com.shade.util.ResourceManager;
import com.shade.states.util.Dimmer;

public class MasterState extends BasicGameState {

    public static final int ID = 1;

    public static final int STATE_TRANSITION_DELAY = 400;
    public static final int SECONDS_PER_DAY = 120000;
    public static final int SECONDS_OF_DAYLIGHT = SECONDS_PER_DAY / 2;

    public static final float SHADOW_THRESHOLD = .7f;

    public ResourceManager resource;
    public GameSlice control;
    public LevelLock levelsLock;
    public ScoreControl scorecard;
    public Dimmer dimmer;
    public DayPhaseTimer timer;

    public TrueTypeFont jekyllXSmall, jekyllSmall, jekyllMedium, jekyllLarge;
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