<commit_before>package glimpse.materials

import glimpse.Vector
import glimpse.cameras.Camera
import glimpse.gles.GLES
import glimpse.io.resource
import glimpse.models.Model
import glimpse.shaders.Program
import glimpse.shaders.shaderProgram
import glimpse.textures.Texture

class Textured(val shininess: Float = 100f, val texture: (TextureType) -> Texture) : Material {

	enum class TextureType {
		AMBIENT,
		DIFFUSE,
		SPECULAR
	}

	companion object {
		fun init(gles: GLES) {
			TexturedShaderHelper.init(gles)
		}

		fun dispose() {
			TexturedShaderHelper.dispose()
		}
	}

	override fun render(model: Model, camera: Camera) {<commit_msg>Added missing Dokka for textured material<commit_after>package glimpse.materials

import glimpse.Vector
import glimpse.cameras.Camera
import glimpse.gles.GLES
import glimpse.io.resource
import glimpse.models.Model
import glimpse.shaders.Program
import glimpse.shaders.shaderProgram
import glimpse.textures.Texture

/**
 * Textured material.
 */
class Textured(val shininess: Float = 100f, val texture: (TextureType) -> Texture) : Material {

	enum class TextureType {
		AMBIENT,
		DIFFUSE,
		SPECULAR
	}

	companion object {
		fun init(gles: GLES) {
			TexturedShaderHelper.init(gles)
		}

		fun dispose() {
			TexturedShaderHelper.dispose()
		}
	}

	override fun render(model: Model, camera: Camera) {
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