<commit_before>#shader vertex
#version 410 core

uniform mat4 view;
uniform mat4 projection;

layout (location = 0) in vec3 position;

out vec3 texCoordsOut;

void main()
{
    texCoordsOut = position;
    gl_Position = projection * view * vec4(position, 1.0);
}

#shader fragment
#version 410 core

in vec3 texCoordsOut;<commit_msg>Fixed sky box overwriting models.<commit_after>#shader vertex
#version 410 core

uniform mat4 view;
uniform mat4 projection;

layout (location = 0) in vec3 position;

out vec3 texCoordsOut;

void main()
{
    texCoordsOut = position;
    gl_Position = projection * view * vec4(position, 1.0);
    gl_Position.z = 1.0; // infinite depth
}

#shader fragment
#version 410 core

in vec3 texCoordsOut;
{'fraction_non_alphanumeric': 0.08916323731138547, 'fraction_numerical': 0.0438957475994513, 'mean_word_length': 4.367647058823529, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 3, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '4221546', 'n_tokens_mistral': 256, 'n_tokens_neox': 241, 'n_words': 81}