<commit_before>#pragma once

#include <unordered_map>
#include <set>
#include "recipient.h"

namespace dukat
{
	struct Events
	{
		// Range marker - does not trigger
		static constexpr Event None = 0;
		// System events
		static constexpr Event ToggleDebug = 1;
		static constexpr Event WindowResized = 2;
		// Notification that controller device has changed.
		static constexpr Event DeviceChanged = 3;
		// Entity Events
		static constexpr Event Created = 10;
		static constexpr Event Destroyed = 11;
		static constexpr Event Activated = 12;
		static constexpr Event Deactivated = 13;
		static constexpr Event Selected = 14;
		static constexpr Event Deselected = 15;
		static constexpr Event ParentChanged = 16;
		static constexpr Event TransformChanged = 17;
		static constexpr Event VisibilityChanged = 18;
		// Marks begin of a collision.
		// param1: Body* that entity collided with.
		// param2: Contact* contact of this collision.
		static constexpr Event CollisionBegin = 20;
		// Marks end of a collision.
		// param1: Body* that entity collided with.
		static constexpr Event CollisionEnd = 21;
		// Indicates that a collision was resolved.
		// param1: Vector2* direction of resolution.
		static constexpr Event CollisionResolve = 22; <commit_msg>Added additional Game events<commit_after>#pragma once

#include <unordered_map>
#include <set>
#include "recipient.h"

namespace dukat
{
	struct Events
	{
		// Range marker - does not trigger
		static constexpr Event None = 0;
		// System events
		static constexpr Event ToggleDebug = 1;
		static constexpr Event WindowResized = 2;
		// Notification that controller device has changed.
		static constexpr Event DeviceChanged = 3;
		// Game events
		// Reset all game state.
		static constexpr Event GameReset = 5;
		// Game state has been restored from file.
		static constexpr Event GameLoad = 6;
		// Game state has been saved to file.
		static constexpr Event GameSave = 7;
		// Entity Events
		static constexpr Event Created = 10;
		static constexpr Event Destroyed = 11;
		static constexpr Event Activated = 12;
		static constexpr Event Deactivated = 13;
		static constexpr Event Selected = 14;
		static constexpr Event Deselected = 15;
		static constexpr Event ParentChanged = 16;
		static constexpr Event TransformChanged = 17;
		static constexpr Event VisibilityChanged = 18;
		// Marks begin of a collision.
		// param1: Body* that entity collided with.
		// param2: Contact* contact of this collision.
		static constexpr Event CollisionBegin = 20;
		// Marks end of a collision.
		// param1: Body* that entity collided with.
		static constexpr Event CollisionEnd = 21;
		// Indicates that a collision was resolved.
		// param1: Vector2* direction of resolution.
		static constexpr Event CollisionResolve = 22; 
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