<commit_before><p align="center">
<img src="https://repository-images.githubusercontent.com/3925242/a4566200-912a-11ea-984f-c387546a3126">
</p>

[bgfx](https://github.com/bkaradzic/bgfx) - Cross-platform rendering library
============================================================================

<p align="center">
    <a href="#what-is-it">What is it?</a> -
    <a href="https://bkaradzic.github.io/bgfx/build.html">Building</a> -
    <a href="https://bkaradzic.github.io/bgfx/overview.html#getting-involved">Getting Involved</a> -
    <a href="https://bkaradzic.github.io/bgfx/examples.html">Examples</a> -
    <a href="https://bkaradzic.github.io/bgfx/bgfx.html">API Reference</a> -
    <a href="https://bkaradzic.github.io/bgfx/tools.html">Tools</a> -
    <a href="#who-is-using-it-madewithbgfx">Who is using it?</a> -
    <a href="#license-bsd-2-clause">License</a>
</p>

[![Build status](https://ci.appveyor.com/api/projects/status/ipa3ojgeaet1oko5?svg=true)](https://ci.appveyor.com/project/bkaradzic/bgfx)
[![License](https://img.shields.io/badge/license-BSD--2%20clause-blue.svg)](https://bkaradzic.github.io/bgfx/license.html)
[![Join the chat at https://discord.gg/9eMbv7J](https://img.shields.io/discord/712512073522872352?color=%237289DA&label=bgfx&logo=discord&logoColor=white)](https://discord.gg/9eMbv7J)

 * [GitHub Discussions](https://github.com/bkaradzic/bgfx/discussions)
 * [Discord Chat](https://discord.gg/9eMbv7J)
 * [AppVeyor CI](https://ci.appveyor.com/project/bkaradzic/bgfx)

[What is it?](https://bkaradzic.github.io/bgfx/overview.html)
-------------------------------------------------------------

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style
rendering library.

Supported rendering backends:

 * Direct3D 9
 * Direct3D 11
 * Direct3D 12
 * GNM (only for licensed PS4 developers, search DevNet forums for source)
 * Metal
 * OpenGL 2.1
 * OpenGL 3.1+
 * OpenGL ES 2
 * OpenGL ES 3.1
 * Vulkan
 * WebGL 1.0
 * WebGL 2.0
 * WebGPU/Dawn (experimental)

Supported platforms:

 * Android (14+, ARM, x86, MIPS)
 * FreeBSD
 * iOS (iPhone, iPad, AppleTV)
 * Linux
 * MIPS Creator CI20
 * OSX (10.12+)
 * PlayStation 4
 * RaspberryPi
 * UWP (Universal Windows, Xbox One)
 * Wasm/Emscripten
 * Windows (XP, Vista, 7, 8, 10)

Supported compilers:

 * Clang 3.3 and above
 * GCC 5 and above
 * VS2017 and above

Languages:

 * [C/C++ API documentation](https://bkaradzic.github.io/bgfx/bgfx.html)
 * [Beef API bindings](https://github.com/bkaradzic/bgfx/tree/master/bindings/bf)
 * [C# language API bindings #1](https://github.com/bkaradzic/bgfx/tree/master/bindings/cs)
 * [D language API bindings](https://github.com/GoaLitiuM/bindbc-bgfx)
 * [Go language API bindings](https://github.com/james4k/go-bgfx)
 * [Haskell language API bindings](https://github.com/haskell-game/bgfx)
 * [Lightweight Java Game Library 3 bindings](https://github.com/LWJGL/lwjgl3)
 * [Lua language API bindings](https://github.com/cloudwu/lua-bgfx)
 * [Nim language API bindings](https://github.com/Halsys/nim-bgfx)
 * [Pascal language API bindings](https://github.com/Akira13641/PasBGFX)
 * [Python language API bindings #1](https://github.com/fbertola/bgfx-python#-----bgfx-python--)
 * [Python language API bindings #2](https://github.com/jnadro/pybgfx#pybgfx)
 * [Rust language API bindings (new)](https://github.com/emoon/bgfx-rs)
 * [Swift language API bindings](https://github.com/stuartcarnie/SwiftBGFX)
 * [Zig language API bindings](https://github.com/bkaradzic/bgfx/tree/master/bindings/zig)

Who is using it? [#madewithbgfx](https://twitter.com/search?q=%23madewithbgfx&f=live)
-------------------------------------------------------------------------------------

## Airmech

http://airmech.com/ AirMech is a free-to-play futuristic action real-time
strategy video game developed and published by Carbon Games.  
![airmech](https://www.mobygames.com/images/shots/l/830630-airmech-playstation-4-screenshot-blue-bar-on-your-mech-indicates.jpg)

## cmftStudio

https://github.com/dariomanesku/cmftStudio cmftStudio - cubemap filtering tool.  
![cmftStudio](https://github.com/dariomanesku/cmftStudio/raw/master/screenshots/cmftStudio_small.jpg)

## Crown

https://github.com/dbartolini/crown Crown is a general purpose data-driven game
engine, written from scratch with a minimalistic and data-oriented design
philosophy in mind.  
![Crown screenshot](https://raw.githubusercontent.com/dbartolini/crown/master/docs/shots/level-editor.png)<commit_msg>Updated README.<commit_after><p align="center">
<img src="https://repository-images.githubusercontent.com/3925242/a4566200-912a-11ea-984f-c387546a3126">
</p>

[bgfx](https://github.com/bkaradzic/bgfx) - Cross-platform rendering library
============================================================================

<p align="center">
    <a href="#what-is-it">What is it?</a> -
    <a href="https://bkaradzic.github.io/bgfx/build.html">Building</a> -
    <a href="https://bkaradzic.github.io/bgfx/overview.html#getting-involved">Getting Involved</a> -
    <a href="https://bkaradzic.github.io/bgfx/examples.html">Examples</a> -
    <a href="https://bkaradzic.github.io/bgfx/bgfx.html">API Reference</a> -
    <a href="https://bkaradzic.github.io/bgfx/tools.html">Tools</a> -
    <a href="#who-is-using-it-madewithbgfx">Who is using it?</a> -
    <a href="#license-bsd-2-clause">License</a>
</p>

[![Build status](https://ci.appveyor.com/api/projects/status/ipa3ojgeaet1oko5?svg=true)](https://ci.appveyor.com/project/bkaradzic/bgfx)
[![License](https://img.shields.io/badge/license-BSD--2%20clause-blue.svg)](https://bkaradzic.github.io/bgfx/license.html)
[![Join the chat at https://discord.gg/9eMbv7J](https://img.shields.io/discord/712512073522872352?color=%237289DA&label=bgfx&logo=discord&logoColor=white)](https://discord.gg/9eMbv7J)

 * [GitHub Discussions](https://github.com/bkaradzic/bgfx/discussions)
 * [Discord Chat](https://discord.gg/9eMbv7J)
 * [AppVeyor CI](https://ci.appveyor.com/project/bkaradzic/bgfx)

[What is it?](https://bkaradzic.github.io/bgfx/overview.html)
-------------------------------------------------------------

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style
rendering library.

Supported rendering backends:

 * Direct3D 9
 * Direct3D 11
 * Direct3D 12
 * GNM (only for licensed PS4 developers, search DevNet forums for source)
 * Metal
 * OpenGL 2.1
 * OpenGL 3.1+
 * OpenGL ES 2
 * OpenGL ES 3.1
 * Vulkan
 * WebGL 1.0
 * WebGL 2.0
 * WebGPU/Dawn (experimental)

Supported platforms:

 * Android (14+, ARM, x86, MIPS)
 * FreeBSD
 * iOS (iPhone, iPad, AppleTV)
 * Linux
 * MIPS Creator CI20
 * OSX (10.12+)
 * PlayStation 4
 * RaspberryPi
 * UWP (Universal Windows, Xbox One)
 * Wasm/Emscripten
 * Windows (XP, Vista, 7, 8, 10)

Supported compilers:

 * Clang 3.3 and above
 * GCC 5 and above
 * VS2017 and above

Languages:

 * [C/C++ API documentation](https://bkaradzic.github.io/bgfx/bgfx.html)
 * [Beef API bindings](https://github.com/bkaradzic/bgfx/tree/master/bindings/bf)
 * [C# language API bindings #1](https://github.com/bkaradzic/bgfx/tree/master/bindings/cs)
 * [D language API bindings](https://github.com/GoaLitiuM/bindbc-bgfx)
 * [Go language API bindings](https://github.com/james4k/go-bgfx)
 * [Haskell language API bindings](https://github.com/haskell-game/bgfx)
 * [Lightweight Java Game Library 3 bindings](https://github.com/LWJGL/lwjgl3)
 * [Lua language API bindings](https://github.com/cloudwu/lua-bgfx)
 * [Nim language API bindings](https://github.com/Halsys/nim-bgfx)
 * [Pascal language API bindings](https://github.com/Akira13641/PasBGFX)
 * [Python language API bindings #1](https://github.com/fbertola/bgfx-python#-----bgfx-python--)
 * [Python language API bindings #2](https://github.com/jnadro/pybgfx#pybgfx)
 * [Rust language API bindings (new)](https://github.com/emoon/bgfx-rs)
 * [Swift language API bindings](https://github.com/stuartcarnie/SwiftBGFX)
 * [Zig language API bindings](https://github.com/bkaradzic/bgfx/tree/master/bindings/zig)

Who is using it? [#madewithbgfx](https://twitter.com/search?q=%23madewithbgfx&src=typed_query&f=live)
-----------------------------------------------------------------------------------------------------

## Airmech

http://airmech.com/ AirMech is a free-to-play futuristic action real-time
strategy video game developed and published by Carbon Games.  
![airmech](https://www.mobygames.com/images/shots/l/830630-airmech-playstation-4-screenshot-blue-bar-on-your-mech-indicates.jpg)

## cmftStudio

https://github.com/dariomanesku/cmftStudio cmftStudio - cubemap filtering tool.  
![cmftStudio](https://github.com/dariomanesku/cmftStudio/raw/master/screenshots/cmftStudio_small.jpg)

## Crown

https://github.com/dbartolini/crown Crown is a general purpose data-driven game
engine, written from scratch with a minimalistic and data-oriented design
philosophy in mind.  
![Crown screenshot](https://raw.githubusercontent.com/dbartolini/crown/master/docs/shots/level-editor.png)
{'fraction_non_alphanumeric': 0.20724412937527692, 'fraction_numerical': 0.029020824102791314, 'mean_word_length': 3.8990775908844277, 'pattern_counts': {'":': 0, '<': 45, '<?xml version=': 0, '>': 45, 'https://': 78, 'lorem ipsum': 0, 'www.': 2, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '7259098', 'n_tokens_mistral': 3480, 'n_tokens_neox': 3180, 'n_words': 534}