<commit_before>Object.subclass("World", {
	initialize: function(boundary, input, viewport) {
	    this.updateCount = 0;
		this.boundary = boundary;
		this.gameObjects = [];
		this.map = new Map(new Vector2(2,2),
		[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
		 [1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
		 [1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
		 [1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
		 [1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1],
		 [1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1],
		 [1,0,0,0,0,0,0,0,0,2,0,0,0,0,2,0,0,0,0,0,0,0,0,1],
		 [1,0,0,0,0,1,1,1,2,2,0,0,0,0,2,2,1,1,1,1,1,1,1,1],
		 [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
		 [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
		 [1,1,1,1,1,1,1,1,2,2,0,0,0,0,2,2,1,1,1,0,0,0,0,1],
		 [1,0,0,0,0,0,0,0,0,2,0,0,0,0,2,0,0,0,0,0,0,0,0,1],
		 [1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1],
		 [1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1],
		 [1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1],
		 [1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1],
		 [1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1],
		 [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]
		);

        player = new PlayerTank(this, new Vector2(5, 12));
        player.controls = new PlayerControls(player, this, input, viewport);
        this.spawn(player);

        var cpu = new CPUTank(this, new Vector2(41, 13));
        cpu.controls = new BrownTurret(cpu, this);
        this.spawn(cpu);
        var cpu = new CPUTank(this, new Vector2(10, 26));
        cpu.controls = new GreySoldier(cpu, this);
        this.spawn(cpu);
        var cpu = new CPUTank(this, new Vector2(40, 26));
        cpu.controls = new TealHunter(cpu, this);
        this.spawn(cpu);
	},
	
	update: function(dt) {
	    this.updateCount++;
		this.gameObjects.forEach(function(gameObject) {<commit_msg>removed updateCount<commit_after>Object.subclass("World", {
	initialize: function(boundary, input, viewport) {
		this.boundary = boundary;
		this.gameObjects = [];
		this.map = new Map(new Vector2(2,2),
		[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
		 [1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
		 [1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
		 [1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
		 [1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1],
		 [1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1],
		 [1,0,0,0,0,0,0,0,0,2,0,0,0,0,2,0,0,0,0,0,0,0,0,1],
		 [1,0,0,0,0,1,1,1,2,2,0,0,0,0,2,2,1,1,1,1,1,1,1,1],
		 [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
		 [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
		 [1,1,1,1,1,1,1,1,2,2,0,0,0,0,2,2,1,1,1,0,0,0,0,1],
		 [1,0,0,0,0,0,0,0,0,2,0,0,0,0,2,0,0,0,0,0,0,0,0,1],
		 [1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1],
		 [1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1],
		 [1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1],
		 [1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1],
		 [1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1],
		 [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]
		);

        player = new PlayerTank(this, new Vector2(5, 12));
        player.controls = new PlayerControls(player, this, input, viewport);
        this.spawn(player);

        var cpu = new CPUTank(this, new Vector2(41, 13));
        cpu.controls = new BrownTurret(cpu, this);
        this.spawn(cpu);
        var cpu = new CPUTank(this, new Vector2(10, 26));
        cpu.controls = new GreySoldier(cpu, this);
        this.spawn(cpu);
        var cpu = new CPUTank(this, new Vector2(40, 26));
        cpu.controls = new TealHunter(cpu, this);
        this.spawn(cpu);
	},
	
	update: function(dt) {
		this.gameObjects.forEach(function(gameObject) {
{'fraction_non_alphanumeric': 0.31936181719848566, 'fraction_numerical': 0.2458085451595457, 'mean_word_length': 5.421875, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 3, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '4033018', 'n_tokens_mistral': 2486, 'n_tokens_neox': 2369, 'n_words': 168}