<commit_before>Crimild
=======
A scene graph based framework for interactive 3D applications

Development Diaries
===================
Check out Crimild's blog at http://crimild.wordpress.com

Building
========

MSYS
----
```
cmake . -G "MSYS Makefiles" -i
```
 
XCode
-----
```
cmake . -G XCode
``` 

Licensing
=========
Crimild is distributed under the BSD license. See the LICENSE file for details

Contributing
============

The easiest way to contribute is to submit pull requests with your changes against the master branch in GitHub.

Release Notes
====================

v4.2.0
------

* Math
	* Return best match in intersection test<commit_msg>Updated README files with release notes<commit_after>Crimild
=======
A scene graph based framework for interactive 3D applications

Development Diaries
===================
Check out Crimild's blog at http://crimild.wordpress.com

Building
========

MSYS
----
```
cmake . -G "MSYS Makefiles" -i
```
 
XCode
-----
```
cmake . -G XCode
``` 

Licensing
=========
Crimild is distributed under the BSD license. See the LICENSE file for details

Contributing
============

The easiest way to contribute is to submit pull requests with your changes against the master branch in GitHub.

Release Notes
====================

v4.3.0
------

* Math
    * Improved Clock

* Core
    * New Job System for concurrency
    * Removed old task manager
    * New logging facilitites
    * Implemented BillboardComponent class

* Rendering
    * Improve render queues to sort objects based on type
    * Add compare functions to DepthState
    * Removed deprecated render passes
    * Promote raytracing-related code to a core module
    * Fixed viewport-related bug when beginning a frame

* iOS
    * Updated iOS project

v4.2.0
------

* Math
	* Return best match in intersection test
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