<commit_before># -------------------------------------------------
# QGroundControl - Micro Air Vehicle Groundstation
# Please see our website at <http://qgroundcontrol.org>
# Maintainer:
# <NAME> <<EMAIL>>
# (c) 2009-2011 QGroundControl Developers
# This file is part of the open groundstation project
# QGroundControl is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# QGroundControl is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with QGroundControl. If not, see <http://www.gnu.org/licenses/>.
# -------------------------------------------------

QMAKE_POST_LINK += $$quote(echo "Copying files")

#
# Copy the application resources to the associated place alongside the application
#

LinuxBuild {
    DESTDIR_COPY_RESOURCE_LIST = $$DESTDIR
}

MacBuild {
    DESTDIR_COPY_RESOURCE_LIST = $$DESTDIR/$${TARGET}.app/Contents/MacOS
}

# Windows version of QMAKE_COPY_DIR of course doesn't work the same as Mac/Linux. It will only
# copy the contents of the source directory. It doesn't create the top level source directory
# in the target.
WindowsBuild {
    # Make sure to keep both side of this if using the same set of directories
	DESTDIR_COPY_RESOURCE_LIST = $$replace(DESTDIR,"/","\\")
	BASEDIR_COPY_RESOURCE_LIST = $$replace(BASEDIR,"/","\\")
    QMAKE_POST_LINK += $$escape_expand(\\n) $$QMAKE_COPY_DIR $$BASEDIR_COPY_RESOURCE_LIST\\files $$DESTDIR_COPY_RESOURCE_LIST\\files
    QMAKE_POST_LINK += $$escape_expand(\\n) $$QMAKE_COPY_DIR $$BASEDIR_COPY_RESOURCE_LIST\\qml $$DESTDIR_COPY_RESOURCE_LIST\\qml
    QMAKE_POST_LINK += $$escape_expand(\\n) $$QMAKE_COPY_DIR $$BASEDIR_COPY_RESOURCE_LIST\\data $$DESTDIR_COPY_RESOURCE_LIST\\data
} else {
    # Make sure to keep both side of this if using the same set of directories
    QMAKE_POST_LINK += && $$QMAKE_COPY_DIR $$BASEDIR/files $$DESTDIR_COPY_RESOURCE_LIST
    QMAKE_POST_LINK += && $$QMAKE_COPY_DIR $$BASEDIR/qml $$DESTDIR_COPY_RESOURCE_LIST
    QMAKE_POST_LINK += && $$QMAKE_COPY_DIR $$BASEDIR/data $$DESTDIR_COPY_RESOURCE_LIST
}

#
# Perform platform specific setup
#

MacBuild {
	# Copy non-standard libraries and frameworks into app package
    QMAKE_POST_LINK += && $$QMAKE_COPY_DIR $$BASEDIR/libs/lib/mac64/lib $$DESTDIR/$${TARGET}.app/Contents/libs
    QMAKE_POST_LINK += && $$QMAKE_COPY_DIR -L $$BASEDIR/libs/lib/Frameworks $$DESTDIR/$${TARGET}.app/Contents/Frameworks

	# Fix library paths inside executable

    INSTALL_NAME_TARGET = $$DESTDIR/$${TARGET}.app/Contents/MacOS/$${TARGET}
    INSTALL_NAME_LIB_LIST = \
        libOpenThreads.dylib \
        libosg.dylib \
        libosgViewer.dylib \
        libosgGA.dylib \
        libosgDB.dylib \
        libosgText.dylib \
        libosgWidget.dylib
    for(INSTALL_NAME_LIB, INSTALL_NAME_LIB_LIST) {
        QMAKE_POST_LINK += && install_name_tool -change $$INSTALL_NAME_LIB "@executable_path/../libs/$${INSTALL_NAME_LIB}" $$INSTALL_NAME_TARGET
    }

	# Fix library paths within libraries (inter-library dependencies)

	# OSG GA LIBRARY
    INSTALL_NAME_TARGET = $$DESTDIR/$${TARGET}.app/Contents/libs/libosgGA.dylib
    INSTALL_NAME_LIB_LIST = \
        libOpenThreads.dylib \
        libosg.dylib \
        libosgGA.dylib \
        libosgDB.dylib \
        libosgUtil.dylib
    for(INSTALL_NAME_LIB, INSTALL_NAME_LIB_LIST) {
        QMAKE_POST_LINK += && install_name_tool -change $$INSTALL_NAME_LIB "@executable_path/../libs/$${INSTALL_NAME_LIB}" $$INSTALL_NAME_TARGET
    }

	# OSG DB LIBRARY
    INSTALL_NAME_TARGET = $$DESTDIR/$${TARGET}.app/Contents/libs/libosgDB.dylib
    INSTALL_NAME_LIB_LIST = \
        libOpenThreads.dylib \
        libosg.dylib \
        libosgDB.dylib \
        libosgUtil.dylib
    for(INSTALL_NAME_LIB, INSTALL_NAME_LIB_LIST) {
        QMAKE_POST_LINK += && install_name_tool -change $$INSTALL_NAME_LIB "@executable_path/../libs/$${INSTALL_NAME_LIB}" $$INSTALL_NAME_TARGET
    }

	# OSG TEXT LIBRARY
    INSTALL_NAME_TARGET = $$DESTDIR/$${TARGET}.app/Contents/libs/libosgText.dylib
    INSTALL_NAME_LIB_LIST = \
        libOpenThreads.dylib \
        libosg.dylib \
        libosgDB.dylib \
        libosgUtil.dylib \
        libosgText.dylib
    for(INSTALL_NAME_LIB, INSTALL_NAME_LIB_LIST) {
        QMAKE_POST_LINK += && install_name_tool -change $$INSTALL_NAME_LIB "@executable_path/../libs/$${INSTALL_NAME_LIB}" $$INSTALL_NAME_TARGET
    }

	# OSG UTIL LIBRARY
    INSTALL_NAME_TARGET = $$DESTDIR/$${TARGET}.app/Contents/libs/libosgUtil.dylib
    INSTALL_NAME_LIB_LIST = \
        libOpenThreads.dylib \
        libosg.dylib
    for(INSTALL_NAME_LIB, INSTALL_NAME_LIB_LIST) {
        QMAKE_POST_LINK += && install_name_tool -change $$INSTALL_NAME_LIB "@executable_path/../libs/$${INSTALL_NAME_LIB}" $$INSTALL_NAME_TARGET
    }


	# OSG VIEWER LIBRARY
    INSTALL_NAME_TARGET = $$DESTDIR/$${TARGET}.app/Contents/libs/libosgViewer.dylib
    INSTALL_NAME_LIB_LIST = \
        libOpenThreads.dylib \
        libosg.dylib \
        libosgGA.dylib \
        libosgDB.dylib \
        libosgUtil.dylib \
        libosgText.dylib
    for(INSTALL_NAME_LIB, INSTALL_NAME_LIB_LIST) {
        QMAKE_POST_LINK += && install_name_tool -change $$INSTALL_NAME_LIB "@executable_path/../libs/$${INSTALL_NAME_LIB}" $$INSTALL_NAME_TARGET
    }

	# OSG WIDGET LIBRARY
    INSTALL_NAME_TARGET = $$DESTDIR/$${TARGET}.app/Contents/libs/libosgWidget.dylib
    INSTALL_NAME_LIB_LIST = \
        libOpenThreads.dylib \
        libosg.dylib \
        libosgGA.dylib \
        libosgDB.dylib \
        libosgUtil.dylib \
        libosgText.dylib \
        libosgViewer.dylib
    for(INSTALL_NAME_LIB, INSTALL_NAME_LIB_LIST) {
        QMAKE_POST_LINK += && install_name_tool -change $$INSTALL_NAME_LIB "@executable_path/../libs/$${INSTALL_NAME_LIB}" $$INSTALL_NAME_TARGET
    }

	# CORE OSG LIBRARY
    QMAKE_POST_LINK += && install_name_tool -change libOpenThreads.dylib "@executable_path/../libs/libOpenThreads.dylib" $$DESTDIR/$${TARGET}.app/Contents/libs/libosg.dylib

    # SDL Framework
    QMAKE_POST_LINK += && install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $$DESTDIR/$${TARGET}.app/Contents/MacOS/$${TARGET}

}

WindowsBuild {
	BASEDIR_WIN = $$replace(BASEDIR,"/","\\")
	DESTDIR_WIN = $$replace(DESTDIR,"/","\\")

	# Copy dependencies

    QMAKE_POST_LINK += $$escape_expand(\\n) $$quote($$QMAKE_COPY_DIR "$$(QTDIR)\\plugins" "$$DESTDIR_WIN")

    COPY_FILE_DESTDIR = $$DESTDIR_WIN
	DebugBuild: DLL_QT_DEBUGCHAR = "d"
    ReleaseBuild: DLL_QT_DEBUGCHAR = ""
    COPY_FILE_LIST = \
        $$BASEDIR_WIN\\libs\\lib\\sdl\\win32\\SDL.dll \
        $$BASEDIR_WIN\\libs\\thirdParty\\libxbee\\lib\\libxbee.dll \
        $$(QTDIR)\\bin\\phonon$${DLL_QT_DEBUGCHAR}4.dll \
        $$(QTDIR)\\bin\\QtCore$${DLL_QT_DEBUGCHAR}4.dll \
        $$(QTDIR)\\bin\\QtGui$${DLL_QT_DEBUGCHAR}4.dll \
        $$(QTDIR)\\bin\\QtMultimedia$${DLL_QT_DEBUGCHAR}4.dll \
        $$(QTDIR)\\bin\\QtNetwork$${DLL_QT_DEBUGCHAR}4.dll \
        $$(QTDIR)\\bin\\QtOpenGL$${DLL_QT_DEBUGCHAR}4.dll \
        $$(QTDIR)\\bin\\QtSql$${DLL_QT_DEBUGCHAR}4.dll \
        $$(QTDIR)\\bin\\QtSvg$${DLL_QT_DEBUGCHAR}4.dll \
        $$(QTDIR)\\bin\\QtTest$${DLL_QT_DEBUGCHAR}4.dll \
        $$(QTDIR)\\bin\\QtWebKit$${DLL_QT_DEBUGCHAR}4.dll \
        $$(QTDIR)\\bin\\QtXml$${DLL_QT_DEBUGCHAR}4.dll \
        $$(QTDIR)\\bin\\QtXmlPatterns$${DLL_QT_DEBUGCHAR}4.dll \
        $$(QTDIR)\\bin\\QtDeclarative$${DLL_QT_DEBUGCHAR}4.dll \
        $$(QTDIR)\\bin\\QtScript$${DLL_QT_DEBUGCHAR}4.dll
    for(COPY_FILE, COPY_FILE_LIST) {
        QMAKE_POST_LINK += $$escape_expand(\\n) $$quote($$QMAKE_COPY "$$COPY_FILE" "$$COPY_FILE_DESTDIR")
    }

	ReleaseBuild {
		# Copy Visual Studio DLLs
		# Note that this is only done for release because the debugging versions of these DLLs cannot be redistributed.
		# This currently only works for VS2010.
		win32-msvc2010 {
			QMAKE_POST_LINK += $$escape_expand(\\n) $$quote($$QMAKE_COPY "C:\\Windows\\System32\\msvcp100.dll"  "$$DESTDIR_WIN\\")
			QMAKE_POST_LINK += $$escape_expand(\\n) $$quote($$QMAKE_COPY "C:\\Windows\\System32\\msvcr100.dll"  "$$DESTDIR_WIN\\")
		}<commit_msg>Fix post-compilation steps in Windows. Revised the DLLs that are copied post-compilation so that QGC.exe can run. Improved robustness by quoting all filenames/paths.<commit_after># -------------------------------------------------
# QGroundControl - Micro Air Vehicle Groundstation
# Please see our website at <http://qgroundcontrol.org>
# Maintainer:
# <NAME> <<EMAIL>>
# (c) 2009-2011 QGroundControl Developers
# This file is part of the open groundstation project
# QGroundControl is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# QGroundControl is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with QGroundControl. If not, see <http://www.gnu.org/licenses/>.
# -------------------------------------------------

QMAKE_POST_LINK += $$quote(echo "Copying files")

#
# Copy the application resources to the associated place alongside the application
#

LinuxBuild {
    DESTDIR_COPY_RESOURCE_LIST = $$DESTDIR
}

MacBuild {
    DESTDIR_COPY_RESOURCE_LIST = $$DESTDIR/$${TARGET}.app/Contents/MacOS
}

# Windows version of QMAKE_COPY_DIR of course doesn't work the same as Mac/Linux. It will only
# copy the contents of the source directory. It doesn't create the top level source directory
# in the target.
WindowsBuild {
    # Make sure to keep both side of this if using the same set of directories
	DESTDIR_COPY_RESOURCE_LIST = $$replace(DESTDIR,"/","\\")
	BASEDIR_COPY_RESOURCE_LIST = $$replace(BASEDIR,"/","\\")
    QMAKE_POST_LINK += $$escape_expand(\\n) $$QMAKE_COPY_DIR \"$$BASEDIR_COPY_RESOURCE_LIST\\files\" \"$$DESTDIR_COPY_RESOURCE_LIST\\files\"
    QMAKE_POST_LINK += $$escape_expand(\\n) $$QMAKE_COPY_DIR \"$$BASEDIR_COPY_RESOURCE_LIST\\qml\" \"$$DESTDIR_COPY_RESOURCE_LIST\\qml\"
    QMAKE_POST_LINK += $$escape_expand(\\n) $$QMAKE_COPY_DIR \"$$BASEDIR_COPY_RESOURCE_LIST\\data\" \"$$DESTDIR_COPY_RESOURCE_LIST\\data\"
} else {
    # Make sure to keep both side of this if using the same set of directories
    QMAKE_POST_LINK += && $$QMAKE_COPY_DIR $$BASEDIR/files $$DESTDIR_COPY_RESOURCE_LIST
    QMAKE_POST_LINK += && $$QMAKE_COPY_DIR $$BASEDIR/qml $$DESTDIR_COPY_RESOURCE_LIST
    QMAKE_POST_LINK += && $$QMAKE_COPY_DIR $$BASEDIR/data $$DESTDIR_COPY_RESOURCE_LIST
}

#
# Perform platform specific setup
#

MacBuild {
	# Copy non-standard libraries and frameworks into app package
    QMAKE_POST_LINK += && $$QMAKE_COPY_DIR $$BASEDIR/libs/lib/mac64/lib $$DESTDIR/$${TARGET}.app/Contents/libs
    QMAKE_POST_LINK += && $$QMAKE_COPY_DIR -L $$BASEDIR/libs/lib/Frameworks $$DESTDIR/$${TARGET}.app/Contents/Frameworks

	# Fix library paths inside executable

    INSTALL_NAME_TARGET = $$DESTDIR/$${TARGET}.app/Contents/MacOS/$${TARGET}
    INSTALL_NAME_LIB_LIST = \
        libOpenThreads.dylib \
        libosg.dylib \
        libosgViewer.dylib \
        libosgGA.dylib \
        libosgDB.dylib \
        libosgText.dylib \
        libosgWidget.dylib
    for(INSTALL_NAME_LIB, INSTALL_NAME_LIB_LIST) {
        QMAKE_POST_LINK += && install_name_tool -change $$INSTALL_NAME_LIB "@executable_path/../libs/$${INSTALL_NAME_LIB}" $$INSTALL_NAME_TARGET
    }

	# Fix library paths within libraries (inter-library dependencies)

	# OSG GA LIBRARY
    INSTALL_NAME_TARGET = $$DESTDIR/$${TARGET}.app/Contents/libs/libosgGA.dylib
    INSTALL_NAME_LIB_LIST = \
        libOpenThreads.dylib \
        libosg.dylib \
        libosgGA.dylib \
        libosgDB.dylib \
        libosgUtil.dylib
    for(INSTALL_NAME_LIB, INSTALL_NAME_LIB_LIST) {
        QMAKE_POST_LINK += && install_name_tool -change $$INSTALL_NAME_LIB "@executable_path/../libs/$${INSTALL_NAME_LIB}" $$INSTALL_NAME_TARGET
    }

	# OSG DB LIBRARY
    INSTALL_NAME_TARGET = $$DESTDIR/$${TARGET}.app/Contents/libs/libosgDB.dylib
    INSTALL_NAME_LIB_LIST = \
        libOpenThreads.dylib \
        libosg.dylib \
        libosgDB.dylib \
        libosgUtil.dylib
    for(INSTALL_NAME_LIB, INSTALL_NAME_LIB_LIST) {
        QMAKE_POST_LINK += && install_name_tool -change $$INSTALL_NAME_LIB "@executable_path/../libs/$${INSTALL_NAME_LIB}" $$INSTALL_NAME_TARGET
    }

	# OSG TEXT LIBRARY
    INSTALL_NAME_TARGET = $$DESTDIR/$${TARGET}.app/Contents/libs/libosgText.dylib
    INSTALL_NAME_LIB_LIST = \
        libOpenThreads.dylib \
        libosg.dylib \
        libosgDB.dylib \
        libosgUtil.dylib \
        libosgText.dylib
    for(INSTALL_NAME_LIB, INSTALL_NAME_LIB_LIST) {
        QMAKE_POST_LINK += && install_name_tool -change $$INSTALL_NAME_LIB "@executable_path/../libs/$${INSTALL_NAME_LIB}" $$INSTALL_NAME_TARGET
    }

	# OSG UTIL LIBRARY
    INSTALL_NAME_TARGET = $$DESTDIR/$${TARGET}.app/Contents/libs/libosgUtil.dylib
    INSTALL_NAME_LIB_LIST = \
        libOpenThreads.dylib \
        libosg.dylib
    for(INSTALL_NAME_LIB, INSTALL_NAME_LIB_LIST) {
        QMAKE_POST_LINK += && install_name_tool -change $$INSTALL_NAME_LIB "@executable_path/../libs/$${INSTALL_NAME_LIB}" $$INSTALL_NAME_TARGET
    }


	# OSG VIEWER LIBRARY
    INSTALL_NAME_TARGET = $$DESTDIR/$${TARGET}.app/Contents/libs/libosgViewer.dylib
    INSTALL_NAME_LIB_LIST = \
        libOpenThreads.dylib \
        libosg.dylib \
        libosgGA.dylib \
        libosgDB.dylib \
        libosgUtil.dylib \
        libosgText.dylib
    for(INSTALL_NAME_LIB, INSTALL_NAME_LIB_LIST) {
        QMAKE_POST_LINK += && install_name_tool -change $$INSTALL_NAME_LIB "@executable_path/../libs/$${INSTALL_NAME_LIB}" $$INSTALL_NAME_TARGET
    }

	# OSG WIDGET LIBRARY
    INSTALL_NAME_TARGET = $$DESTDIR/$${TARGET}.app/Contents/libs/libosgWidget.dylib
    INSTALL_NAME_LIB_LIST = \
        libOpenThreads.dylib \
        libosg.dylib \
        libosgGA.dylib \
        libosgDB.dylib \
        libosgUtil.dylib \
        libosgText.dylib \
        libosgViewer.dylib
    for(INSTALL_NAME_LIB, INSTALL_NAME_LIB_LIST) {
        QMAKE_POST_LINK += && install_name_tool -change $$INSTALL_NAME_LIB "@executable_path/../libs/$${INSTALL_NAME_LIB}" $$INSTALL_NAME_TARGET
    }

	# CORE OSG LIBRARY
    QMAKE_POST_LINK += && install_name_tool -change libOpenThreads.dylib "@executable_path/../libs/libOpenThreads.dylib" $$DESTDIR/$${TARGET}.app/Contents/libs/libosg.dylib

    # SDL Framework
    QMAKE_POST_LINK += && install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $$DESTDIR/$${TARGET}.app/Contents/MacOS/$${TARGET}

}

WindowsBuild {
	BASEDIR_WIN = $$replace(BASEDIR, "/", "\\")
	DESTDIR_WIN = $$replace(DESTDIR, "/", "\\")
	D_DIR = $$[QT_INSTALL_LIBEXECS]
	DLL_DIR = $$replace(D_DIR, "/", "\\")
	P_DIR = $$[QT_INSTALL_PLUGINS]
	PLUGIN_DIR = $$replace(P_DIR, "/", "\\")

	# Copy dependencies

	DebugBuild: DLL_QT_DEBUGCHAR = "d"
    ReleaseBuild: DLL_QT_DEBUGCHAR = ""
    COPY_FILE_LIST = \
        $$BASEDIR\\libs\\lib\\sdl\\win32\\SDL.dll \
        $$BASEDIR\\libs\\thirdParty\\libxbee\\lib\\libxbee.dll \
        $$DLL_DIR\\icu*.dll \
        $$DLL_DIR\\Qt5Core$${DLL_QT_DEBUGCHAR}.dll \
        $$DLL_DIR\\Qt5Gui$${DLL_QT_DEBUGCHAR}.dll \
        $$DLL_DIR\\Qt5Multimedia$${DLL_QT_DEBUGCHAR}.dll \
        $$DLL_DIR\\Qt5MultimediaWidgets$${DLL_QT_DEBUGCHAR}.dll \
        $$DLL_DIR\\Qt5Network$${DLL_QT_DEBUGCHAR}.dll \
        $$DLL_DIR\\Qt5OpenGL$${DLL_QT_DEBUGCHAR}.dll \
        $$DLL_DIR\\Qt5Positioning$${DLL_QT_DEBUGCHAR}.dll \
        $$DLL_DIR\\Qt5PrintSupport$${DLL_QT_DEBUGCHAR}.dll \
        $$DLL_DIR\\Qt5Qml$${DLL_QT_DEBUGCHAR}.dll \
        $$DLL_DIR\\Qt5Quick$${DLL_QT_DEBUGCHAR}.dll \
        $$DLL_DIR\\Qt5Sensors$${DLL_QT_DEBUGCHAR}.dll \
        $$DLL_DIR\\Qt5SerialPort$${DLL_QT_DEBUGCHAR}.dll \
        $$DLL_DIR\\Qt5OpenGL$${DLL_QT_DEBUGCHAR}.dll \
        $$DLL_DIR\\Qt5Sql$${DLL_QT_DEBUGCHAR}.dll \
        $$DLL_DIR\\Qt5Svg$${DLL_QT_DEBUGCHAR}.dll \
        $$DLL_DIR\\Qt5Test$${DLL_QT_DEBUGCHAR}.dll \
        $$DLL_DIR\\Qt5WebKit$${DLL_QT_DEBUGCHAR}.dll \
        $$DLL_DIR\\Qt5WebKitWidgets$${DLL_QT_DEBUGCHAR}.dll \
        $$DLL_DIR\\Qt5Widgets$${DLL_QT_DEBUGCHAR}.dll \
        $$DLL_DIR\\Qt5Xml$${DLL_QT_DEBUGCHAR}.dll
    for(COPY_FILE, COPY_FILE_LIST) {
		QMAKE_POST_LINK += $$escape_expand(\\n) $$QMAKE_COPY \"$$COPY_FILE\" \"$$DESTDIR_WIN\"
    }

	ReleaseBuild {
		# Copy Visual Studio DLLs
		# Note that this is only done for release because the debugging versions of these DLLs cannot be redistributed.
		win32-msvc2010 {
			QMAKE_POST_LINK += $$escape_expand(\\n) $$QMAKE_COPY \"C:\\Windows\\System32\\msvcp100.dll\"  \"$$DESTDIR_WIN\"
			QMAKE_POST_LINK += $$escape_expand(\\n) $$QMAKE_COPY \"C:\\Windows\\System32\\msvcr100.dll\"  \"$$DESTDIR_WIN\"
		}
		else:win32-msvc2012 {
			QMAKE_POST_LINK += $$escape_expand(\\n) $$QMAKE_COPY \"C:\\Windows\\System32\\msvcp110.dll\"  \"$$DESTDIR_WIN\"
			QMAKE_POST_LINK += $$escape_expand(\\n) $$QMAKE_COPY \"C:\\Windows\\System32\\msvcr110.dll\"  \"$$DESTDIR_WIN\"
		}
		else:win32-msvc2013 {
			QMAKE_POST_LINK += $$escape_expand(\\n) $$QMAKE_COPY \"C:\\Windows\\System32\\msvcp120.dll\"  \"$$DESTDIR_WIN\"
			QMAKE_POST_LINK += $$escape_expand(\\n) $$QMAKE_COPY \"C:\\Windows\\System32\\msvcr120.dll\"  \"$$DESTDIR_WIN\"
		}
		else {
			error("Visual studio version not supported, installation cannot be completed.")
		}
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