<commit_before>/* drawing functions
 * set up and redraw OpenGL stuff
 * <NAME>
 * December 21 2010 */

#ifndef DRAW_H
#define DRAW_H

#include <stdio.h>
#include <time.h>
#include <sys/types.h>

#ifndef SDL_WINDOW_H
	clock_t t,at,mt;
	unsigned int framecount;
#endif

#include "texture.h"
#include "input.h"
#include "sdl.h"
#include "player.h"

void init_scene(void);
void render(void);

#ifndef TEXTURE_DATA_H
typedef struct
{
	char *name;
	unsigned int gl_id;
} texture;
#endif

extern texture *textures;
extern int ntextures;

#endif<commit_msg>trying to fix duplicate symbols in draw<commit_after>/* drawing functions
 * set up and redraw OpenGL stuff
 * <NAME>
 * December 21 2010 */

#ifndef DRAW_H
#define DRAW_H

#include <stdio.h>
#include <time.h>
#include <sys/types.h>

#ifndef SDL_WINDOW_H
	clock_t t,at,mt;
	unsigned int framecount;
#endif

#include "texture.h"
#include "input.h"
#include "sdl.h"
#include "player.h"

#ifndef TEXTURE_DATA_H
	#include "texture_data.h"
#endif

void init_scene(void);
void render(void);

#endif
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