<commit_before>#pragma once

#include "style.h"
#include "typedMesh.h"
#include "glfontstash.h"
#include "tile/labels/labelContainer.h"
#include <memory>

class TextStyle : public Style {

protected:

    struct TextVert {
        float pos_x;
        float pos_y;
        float tex_u;
        float tex_v;
        float screen_x;
        float screen_y;
        float alpha;<commit_msg>use of glm types for vertex data<commit_after>#pragma once

#include "style.h"
#include "typedMesh.h"
#include "glfontstash.h"
#include "tile/labels/labelContainer.h"
#include <memory>

class TextStyle : public Style {

protected:

    struct TextVert {
        glm::vec2 pos;
        glm::vec2 uvs;
        glm::vec2 screenPos;
        float alpha;
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{'dir': 'git-commits-cleaned', 'id': '209916', 'n_tokens_mistral': 249, 'n_tokens_neox': 245, 'n_words': 65}