<commit_before>vec3 phong(
	in vec3 eye
,	in vec3 vertex
,	in vec3 normal
,	in vec3 light
,   in vec3 color
, 	in vec3 specular<commit_msg>Add #version info to fix tesselation example<commit_after>#version 130

vec3 phong(
	in vec3 eye
,	in vec3 vertex
,	in vec3 normal
,	in vec3 light
,   in vec3 color
, 	in vec3 specular
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