<commit_before>---
layout: post
title:  "DCC2016 Workshop Agenda (2:00pm - 5:30pm, June 25)"
date:   2016-05-30 00:00:00
categories: workshop
---
### Overview of the workshop (2:00pm - 2:15pm) ###
* <NAME> (Arizona State University), <NAME> (University of Michigan)

### Presentations (15 min each, 2:15pm - 3:45pm) ###
* Orbital Federates - <NAME> (Stevens Institute)
* Using Games to Understand Tradeoffs in Designing Across Technology 
Domains - <NAME> (Singapore University of Technology and Design)
* Game Theory and Behavioral Experimentation in Engineering Design - <NAME> (Northwestern University)
* Organizational Life Assistant - <NAME> (Instituto Universitario de Lisboa)
* Studying Design Fixation with a Computer Game - <NAME> (University of Cambridge)
* Roller Coaster Track Design Behavioral Experiment - <NAME> (Purdue University)

### Group discussion (4:00pm - 4:45pm) ###
Discussion topics TBD

### Conclusion (5:00pm - 5:30pm) ###


<commit_msg>added discussion topics<commit_after>---
layout: post
title:  "DCC2016 Workshop Agenda (2:00pm - 5:30pm, June 25)"
date:   2016-05-30 00:00:00
categories: workshop
---
### Overview of the workshop (2:00pm - 2:15pm) ###
* <NAME> (Arizona State University), <NAME> (University of Michigan)

### Presentations (15 min each, 2:15pm - 3:45pm) ###
* Orbital Federates - <NAME> (Stevens Institute)
* Using Games to Understand Tradeoffs in Designing Across Technology 
Domains - <NAME> (Singapore University of Technology and Design)
* Game Theory and Behavioral Experimentation in Engineering Design - <NAME> (Northwestern University)
* Organizational Life Assistant - <NAME> (Instituto Universitario de Lisboa)
* Studying Design Fixation with a Computer Game - <NAME> (University of Cambridge)
* Roller Coaster Track Design Behavioral Experiment - <NAME> (Purdue University)

### Group discussion (4:00pm - 4:45pm) ###
* What design activities/challenges can get benefit from human "knowledge" and "creativity"?
* What human "knowledge" and "creativity" are shown and can be learned through game plays?
* How game mechanism affects human behavior and design results?
* How to document both successes and failures in the development of gamification?

### Conclusion (5:00pm - 5:30pm) ###



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