<commit_before>package minefantasy.mf2.client.render.block;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

/**
 *
 * @author <NAME>
 * 
 * Sources are provided for educational reasons.
 * though small bits of code, or methods can be used in your own creations.
 */
public class ModelAnvil extends ModelBase {
	//fields
    ModelRenderer End;
    ModelRenderer Post;
    ModelRenderer Body;
    ModelRenderer Tip;
    ModelRenderer Back;
    ModelRenderer log;
    ModelRenderer floor;
    ModelRenderer Base;
  
  public ModelAnvil()
  {
    textureWidth = 64;
    textureHeight = 32;
    
      End = new ModelRenderer(this, 0, 24);
      End.addBox(-10F, -3F, -2F, 3, 4, 4);
      End.setRotationPoint(0F, -5F, 0F);
      End.setTextureSize(64, 32);
      End.mirror = true;
      setRotation(End, 0F, 0F, 0F);
      Post = new ModelRenderer(this, 48, 24);
      Post.addBox(-2F, 0F, -2F, 4, 4, 4);
      Post.setRotationPoint(0F, -4F, 0F);
      Post.setTextureSize(64, 32);
      Post.mirror = true;
      setRotation(Post, 0F, 0F, 0F);
      Body = new ModelRenderer(this, 32, 0);
      Body.addBox(-5F, -3F, -3F, 10, 4, 6);
      Body.setRotationPoint(0F, -5F, 0F);
      Body.setTextureSize(64, 32);
      Body.mirror = true;
      setRotation(Body, 0F, 0F, 0F);
      Tip = new ModelRenderer(this, 0, 10);
      Tip.addBox(5F, -2F, -1F, 3, 2, 2);
      Tip.setRotationPoint(0F, -5F, 0F);
      Tip.setTextureSize(64, 32);
      Tip.mirror = true;
      setRotation(Tip, 0F, 0F, 0F);
      Back = new ModelRenderer(this, 0, 19);
      Back.addBox(-7F, -2F, -1F, 2, 3, 2);
      Back.setRotationPoint(0F, -5F, 0F);
      Back.setTextureSize(64, 32);
      Back.mirror = true;
      setRotation(Back, 0F, 0F, 0F);
      Base = new ModelRenderer(this, 0, 0);
      Base.addBox(-3F, 0F, -3F, 6, 2, 6);
      Base.setRotationPoint(0F, 0F, 0F);
      Base.setTextureSize(64, 32);
      Base.mirror = true;
      setRotation(Base, 0F, 0F, 0F);
      floor = new ModelRenderer(this, 14, 21);
      floor.addBox(-4F, 2F, -4F, 8, 3, 8);
      floor.setRotationPoint(0F, 0F, 0F);
      floor.setTextureSize(64, 32);
      floor.mirror = true;
      
      
      log = new ModelRenderer(this, 0, 0);
      log.addBox(-8F, 2F, -8F, 16, 16, 16);
      log.setRotationPoint(0F, 0F, 0F);
      log.setTextureSize(64, 32);
      log.mirror = true;
      setRotation(log, 0F, 0F, 0F);
  }
  
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    End.render(f5);
    Base.render(f5);
    Post.render(f5);
    Body.render(f5);
    Tip.render(f5);
    Back.render(f5);
    log.render(f5);
  }
  
  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }

  public void renderModel(boolean big, float f) 
  {
	End.render(f);
    Base.render(f);
    Post.render(f);
    Body.render(f);
    Tip.render(f);
    Back.render(f);
    if(big)
    {
    	floor.render(f);
    }
	}

	public void renderLog(float f)
	{
    log.render(f);
	}
}<commit_msg>Removed 'Log' In Anvil Model<commit_after>package minefantasy.mf2.client.render.block;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

/**
 *
 * @author <NAME>
 * 
 * Sources are provided for educational reasons.
 * though small bits of code, or methods can be used in your own creations.
 */
public class ModelAnvil extends ModelBase {
	//fields
    ModelRenderer End;
    ModelRenderer Post;
    ModelRenderer Body;
    ModelRenderer Tip;
    ModelRenderer Back;
    ModelRenderer floor;
    ModelRenderer Base;
  
  public ModelAnvil()
  {
    textureWidth = 64;
    textureHeight = 32;
    
      End = new ModelRenderer(this, 0, 24);
      End.addBox(-10F, -3F, -2F, 3, 4, 4);
      End.setRotationPoint(0F, -5F, 0F);
      End.setTextureSize(64, 32);
      End.mirror = true;
      setRotation(End, 0F, 0F, 0F);
      Post = new ModelRenderer(this, 48, 24);
      Post.addBox(-2F, 0F, -2F, 4, 4, 4);
      Post.setRotationPoint(0F, -4F, 0F);
      Post.setTextureSize(64, 32);
      Post.mirror = true;
      setRotation(Post, 0F, 0F, 0F);
      Body = new ModelRenderer(this, 32, 0);
      Body.addBox(-5F, -3F, -3F, 10, 4, 6);
      Body.setRotationPoint(0F, -5F, 0F);
      Body.setTextureSize(64, 32);
      Body.mirror = true;
      setRotation(Body, 0F, 0F, 0F);
      Tip = new ModelRenderer(this, 0, 10);
      Tip.addBox(5F, -2F, -1F, 3, 2, 2);
      Tip.setRotationPoint(0F, -5F, 0F);
      Tip.setTextureSize(64, 32);
      Tip.mirror = true;
      setRotation(Tip, 0F, 0F, 0F);
      Back = new ModelRenderer(this, 0, 19);
      Back.addBox(-7F, -2F, -1F, 2, 3, 2);
      Back.setRotationPoint(0F, -5F, 0F);
      Back.setTextureSize(64, 32);
      Back.mirror = true;
      setRotation(Back, 0F, 0F, 0F);
      Base = new ModelRenderer(this, 0, 0);
      Base.addBox(-3F, 0F, -3F, 6, 2, 6);
      Base.setRotationPoint(0F, 0F, 0F);
      Base.setTextureSize(64, 32);
      Base.mirror = true;
      setRotation(Base, 0F, 0F, 0F);
      floor = new ModelRenderer(this, 14, 21);
      floor.addBox(-4F, 2F, -4F, 8, 3, 8);
      floor.setRotationPoint(0F, 0F, 0F);
      floor.setTextureSize(64, 32);
      floor.mirror = true;
  }
  
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    End.render(f5);
    Base.render(f5);
    Post.render(f5);
    Body.render(f5);
    Tip.render(f5);
    Back.render(f5);
  }
  
  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }

  public void renderModel(float f) 
  {
  	End.render(f);
     	Base.render(f);
    	Post.render(f);
    	Body.render(f);
    	Tip.render(f);
    	Back.render(f);
	floor.render(f);
   }
}
{'fraction_non_alphanumeric': 0.14437812550411358, 'fraction_numerical': 0.054847556057428616, 'mean_word_length': 2.6004645760743323, 'pattern_counts': {'":': 0, '<': 5, '<?xml version=': 0, '>': 5, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 4, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '2496729', 'n_tokens_mistral': 2587, 'n_tokens_neox': 2361, 'n_words': 575}