<commit_before>
#extension GL_ARB_explicit_attrib_location : enable   // glsl version 130
#extension GL_ARB_conservative_depth       : enable   // glsl version 130
layout (depth_greater) out float gl_FragDepth;<commit_msg>with the shaderfactory fix, the extension can be set require again<commit_after>
#extension GL_ARB_explicit_attrib_location : enable    // glsl version 130
#extension GL_ARB_conservative_depth       : require   // glsl version 130
layout (depth_greater) out float gl_FragDepth;
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