<commit_before>unit KM_Sound;
{$I KaM_Remake.inc}
interface
uses
  Generics.Collections,
  OpenAL,
  KM_ResSound,
  KM_Defaults, KM_CommonClasses, KM_CommonTypes, KM_Points;


const
  MAX_SOUNDS = 16; //64 looks like the limit, depends on hardware
  MAX_SCRIPT_SOUNDS = 8; //Save rest for the game
  MAX_LOOP_SOUNDS = 4;
  WAV_FILE_EXT = '.wav';<commit_msg>Increase number of allowed sounds<commit_after>unit KM_Sound;
{$I KaM_Remake.inc}
interface
uses
  Generics.Collections,
  OpenAL,
  KM_ResSound,
  KM_Defaults, KM_CommonClasses, KM_CommonTypes, KM_Points;


const
  MAX_SOUNDS = 32; //64 looks like the limit, depends on hardware
  MAX_SCRIPT_SOUNDS = 12; //Save rest for the game
  MAX_LOOP_SOUNDS = 6;
  WAV_FILE_EXT = '.wav';
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