<commit_before>#_Breathmint Phalange Gaiden_
A simple browser implementation of the classic game: Tic Tac Toe. Other working titles include: Tic Tac Toe Road.

A hosted version of this game it can be found at: 
**[tictactoe.pink](http://tictactoe.pink)**

It will most likely be in the most recent commit/build of the code here.

Developed using **[p5js](https://p5js.org/)**

##Gameplay:
Tic Tac Toe is [historically](https://en.wikipedia.org/wiki/Gomoku) a get a bunch of things in a row sort of a deal. In this game as the introduction states:

>Once upon a time in a pink tropical storm, TIC TAC and TOE descended from the heavens upon the roads of Monaco. <p>Capture the beloved TIC TAC (with your cursor); avoid the dreaded TOE. Three in a row will either propell you to flavour fresh satisfaction, or precisely the inverse. <p> You could play this forever.

The player is charged with collecting Tictacs in a tictac container, and avoiding the toes. The game will track how many of each event happens in a row to eventually determine one of three outcomes: Win, Lose, or Draw. There will be a rolling total. Possible enhancement could be a leaderboard.

###Musings on 3D
Tictacs, toes, and the tictac container are all .obj models loaded in advance. At the beginning of each round a random number tictacs and toes will be generated. It will be the same number of each. A possible development of levels could employ a more challenging circumstance of how many of each get generated in the round. As of this README, the collision detection only ~*works*~ within about 25 pixels of the mouse. Since the mouse/touch doesn't have a zed axis this is a bit of a contextual lie because the tictacs and the toes do.   <commit_msg>more Readme<commit_after># _Breathmint Phalange Gaiden_
A simple browser implementation of the classic game: Tic Tac Toe. Other working titles include: Tic Tac Toe Road.

A hosted version of this game it can be found at: 
**[tictactoe.pink](http://tictactoe.pink)**

It will most likely be in the most recent commit/build of the code here.

Developed using **[p5js](https://p5js.org/)**

## Gameplay:
Tic Tac Toe is [historically](https://en.wikipedia.org/wiki/Gomoku) a get a bunch of things in a row sort of a deal. In this flavor of the game as the introduction states:

>Once upon a time in a pink tropical storm, TIC TAC and TOE descended from the heavens upon the roads of Monaco. <p>Capture the beloved TIC TAC (with your cursor); avoid the dreaded TOE. Three in a row will either propell you to flavour fresh satisfaction, or precisely the inverse. <p> You could play this forever.

The player is charged with collecting Tictacs in a tictac container, and avoiding the toes. The game will track how many of each event happens in a row to eventually determine one of three outcomes: Win, Lose, or Draw. There will be a rolling total. Possible enhancement could be a leaderboard.

### Musings on 3D
Tictacs, toes, and the tictac container are all .obj models loaded in advance. At the beginning of each round a random number tictacs and toes will be generated. It will be the same number of each. A possible development of levels could employ a more challenging circumstance of how many of each get generated in the round. As of this README, the collision detection only ~*works*~ within about 25 pixels of the mouse. Since the mouse/touch doesn't have a zed axis this is a bit of a contextual lie because the tictacs and the toes do.   
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