<commit_before># Workflow to handle building the Unity SDK on android
name: Android Build

on:
  workflow_dispatch:
    inputs:
      operating_systems:
        description: 'CSV of VMs to run on'
        default: 'ubuntu-latest,windows-latest,macos-latest'
        required: true
      # Which version of Unity to use
      unity_version:
        description: 'Unity version'
        default: '2017.4.40f1'
        required: true
      # Linux uses a different number for its versions
      linux_unity_version:
        description: 'Linux Unity version'
        default: '2017.4.10f1'
        required: true

jobs:
  build_android:
    name: build-android-${{matrix.os}}
    strategy:
      fail-fast: false
      matrix:
        os: [windows-latest, macos-latest, ubuntu-latest]
        include:
        - os: windows-latest
          unity_version: ${{ github.event.inputs.unity_version }}
          unity_install_dir: /c/Program Files/Unity_${{ github.event.inputs.unity_version }}
        - os: macos-latest
          unity_version: ${{ github.event.inputs.unity_version }}
          unity_install_dir: /Applications/Unity_${{ github.event.inputs.unity_version }}
        - os: ubuntu-latest
          unity_version: ${{ github.event.inputs.linux_unity_version }}
          unity_install_dir: /opt/unity-editor-${{ github.event.inputs.linux_unity_version }}
    runs-on: ${{matrix.os}}
    if: contains(github.event.inputs.operating_systems, jobs.build_android.strategy.matrix.os)
    env:
      # LC_ALL, LANG and U3D_PASSWORD are needed for U3D.
      LC_ALL: en_US.UTF-8
      LANG: en_US.UTF-8
      U3D_PASSWORD: ""
  
    steps:
      - name: Checkout Unity Repo
        uses: actions/checkout@v2
        with:
          submodules: true
          
      - name: Checkout CPP Repo
        uses: actions/checkout@v2
        with:
          repository: firebase/firebase-cpp-sdk
          path: firebase-cpp-sdk<commit_msg>keep trying<commit_after># Workflow to handle building the Unity SDK on android
name: Android Build

on:
  workflow_dispatch:
    inputs:
      operating_systems:
        description: 'CSV of VMs to run on'
        default: 'ubuntu-latest,windows-latest,macos-latest'
        required: true
      # Which version of Unity to use
      unity_version:
        description: 'Unity version'
        default: '2017.4.40f1'
        required: true
      # Linux uses a different number for its versions
      linux_unity_version:
        description: 'Linux Unity version'
        default: '2017.4.10f1'
        required: true

jobs:
  build_android:
    name: build-android-${{matrix.os}}
    strategy:
      fail-fast: false
      matrix:
        os: [windows-latest, macos-latest, ubuntu-latest]
        include:
        - os: windows-latest
          unity_version: ${{ github.event.inputs.unity_version }}
          unity_install_dir: /c/Program Files/Unity_${{ github.event.inputs.unity_version }}
        - os: macos-latest
          unity_version: ${{ github.event.inputs.unity_version }}
          unity_install_dir: /Applications/Unity_${{ github.event.inputs.unity_version }}
        - os: ubuntu-latest
          unity_version: ${{ github.event.inputs.linux_unity_version }}
          unity_install_dir: /opt/unity-editor-${{ github.event.inputs.linux_unity_version }}
    runs-on: ${{matrix.os}}
    if: contains(github.event.inputs.operating_systems, github.job.build_android.strategy.matrix.os)
    env:
      # LC_ALL, LANG and U3D_PASSWORD are needed for U3D.
      LC_ALL: en_US.UTF-8
      LANG: en_US.UTF-8
      U3D_PASSWORD: ""
  
    steps:
      - name: Checkout Unity Repo
        uses: actions/checkout@v2
        with:
          submodules: true
          
      - name: Checkout CPP Repo
        uses: actions/checkout@v2
        with:
          repository: firebase/firebase-cpp-sdk
          path: firebase-cpp-sdk
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