<commit_before>///////////////////////////////////
//////////Autolathe Designs ///////
///////////////////////////////////

/datum/design/bucket
	name = "Bucket"
	id = "bucket"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 200)
	build_path = /obj/item/weapon/reagent_containers/glass/bucket
	category = list("initial","Tools")

/datum/design/crowbar
	name = "Pocket crowbar"
	id = "crowbar"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 50)
	build_path = /obj/item/weapon/crowbar
	category = list("initial","Tools")

/datum/design/flashlight
	name = "Flashlight"
	id = "flashlight"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 50, MAT_GLASS = 20)
	build_path = /obj/item/device/flashlight
	category = list("initial","Tools")

/datum/design/extinguisher
	name = "Fire extinguisher"
	id = "extinguisher"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 90)
	build_path = /obj/item/weapon/extinguisher
	category = list("initial","Tools")

/datum/design/multitool
	name = "Multitool"
	id = "multitool"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 50, MAT_GLASS = 20)
	build_path = /obj/item/device/multitool
	category = list("initial","Tools")

/datum/design/analyzer
	name = "Analyzer"
	id = "analyzer"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 30, MAT_GLASS = 20)
	build_path = /obj/item/device/analyzer
	category = list("initial","Tools")

/datum/design/tscanner
	name = "T-ray scanner"
	id = "tscanner"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 150)
	build_path = /obj/item/device/t_scanner
	category = list("initial","Tools")

/datum/design/weldingtool
	name = "Welding tool"
	id = "welding_tool"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 70, MAT_GLASS = 20)
	build_path = /obj/item/weapon/weldingtool
	category = list("initial","Tools")

/datum/design/screwdriver
	name = "Screwdriver"
	id = "screwdriver"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 75)
	build_path = /obj/item/weapon/screwdriver
	category = list("initial","Tools")

/datum/design/wirecutters
	name = "Wirecutters"
	id = "wirecutters"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 80)
	build_path = /obj/item/weapon/wirecutters
	category = list("initial","Tools")

/datum/design/wrench
	name = "Wrench"
	id = "wrench"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 150)
	build_path = /obj/item/weapon/wrench
	category = list("initial","Tools")

/datum/design/welding_helmet
	name = "Welding helmet"
	id = "welding_helmet"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 1750, MAT_GLASS = 400)
	build_path = /obj/item/clothing/head/welding
	category = list("initial","Tools")

/datum/design/console_screen
	name = "Console screen"
	id = "console_screen"
	build_type = AUTOLATHE
	materials = list(MAT_GLASS = 200)
	build_path = /obj/item/weapon/stock_parts/console_screen
	category = list("initial", "Electronics")

/datum/design/apc_board
	name = "APC m odule"
	id = "power control"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 100, MAT_GLASS = 100)
	build_path = /obj/item/weapon/module/power_control
	category = list("initial", "Electronics")

/datum/design/airlock_board
	name = "Airlock electronics"
	id = "airlock_board"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 50, MAT_GLASS = 50)
	build_path = /obj/item/weapon/airlock_electronics
	category = list("initial", "Electronics")

/datum/design/firelock_board
	name = "Firelock circuitry"
	id = "firelock_board"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 50, MAT_GLASS = 50)
	build_path = /obj/item/weapon/firelock_board
	category = list("initial", "Electronics")

/datum/design/airalarm_electronics
	name = "Air alarm electronics"
	id = "airalarm_electronics"
	build_type = AUTOLATHE<commit_msg>Fixes a typo<commit_after>///////////////////////////////////
//////////Autolathe Designs ///////
///////////////////////////////////

/datum/design/bucket
	name = "Bucket"
	id = "bucket"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 200)
	build_path = /obj/item/weapon/reagent_containers/glass/bucket
	category = list("initial","Tools")

/datum/design/crowbar
	name = "Pocket crowbar"
	id = "crowbar"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 50)
	build_path = /obj/item/weapon/crowbar
	category = list("initial","Tools")

/datum/design/flashlight
	name = "Flashlight"
	id = "flashlight"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 50, MAT_GLASS = 20)
	build_path = /obj/item/device/flashlight
	category = list("initial","Tools")

/datum/design/extinguisher
	name = "Fire extinguisher"
	id = "extinguisher"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 90)
	build_path = /obj/item/weapon/extinguisher
	category = list("initial","Tools")

/datum/design/multitool
	name = "Multitool"
	id = "multitool"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 50, MAT_GLASS = 20)
	build_path = /obj/item/device/multitool
	category = list("initial","Tools")

/datum/design/analyzer
	name = "Analyzer"
	id = "analyzer"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 30, MAT_GLASS = 20)
	build_path = /obj/item/device/analyzer
	category = list("initial","Tools")

/datum/design/tscanner
	name = "T-ray scanner"
	id = "tscanner"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 150)
	build_path = /obj/item/device/t_scanner
	category = list("initial","Tools")

/datum/design/weldingtool
	name = "Welding tool"
	id = "welding_tool"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 70, MAT_GLASS = 20)
	build_path = /obj/item/weapon/weldingtool
	category = list("initial","Tools")

/datum/design/screwdriver
	name = "Screwdriver"
	id = "screwdriver"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 75)
	build_path = /obj/item/weapon/screwdriver
	category = list("initial","Tools")

/datum/design/wirecutters
	name = "Wirecutters"
	id = "wirecutters"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 80)
	build_path = /obj/item/weapon/wirecutters
	category = list("initial","Tools")

/datum/design/wrench
	name = "Wrench"
	id = "wrench"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 150)
	build_path = /obj/item/weapon/wrench
	category = list("initial","Tools")

/datum/design/welding_helmet
	name = "Welding helmet"
	id = "welding_helmet"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 1750, MAT_GLASS = 400)
	build_path = /obj/item/clothing/head/welding
	category = list("initial","Tools")

/datum/design/console_screen
	name = "Console screen"
	id = "console_screen"
	build_type = AUTOLATHE
	materials = list(MAT_GLASS = 200)
	build_path = /obj/item/weapon/stock_parts/console_screen
	category = list("initial", "Electronics")

/datum/design/apc_board
	name = "APC module"
	id = "power control"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 100, MAT_GLASS = 100)
	build_path = /obj/item/weapon/module/power_control
	category = list("initial", "Electronics")

/datum/design/airlock_board
	name = "Airlock electronics"
	id = "airlock_board"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 50, MAT_GLASS = 50)
	build_path = /obj/item/weapon/airlock_electronics
	category = list("initial", "Electronics")

/datum/design/firelock_board
	name = "Firelock circuitry"
	id = "firelock_board"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 50, MAT_GLASS = 50)
	build_path = /obj/item/weapon/firelock_board
	category = list("initial", "Electronics")

/datum/design/airalarm_electronics
	name = "Air alarm electronics"
	id = "airalarm_electronics"
	build_type = AUTOLATHE
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