<commit_before>namespace Tibia.Addresses
{
    /// <summary>
    /// Distances for creatures.
    /// </summary>
    public static class Creature
    {
        public static uint DistanceId = 0;
        public static uint DistanceType = 3;
        public static uint DistanceName = 4;

        public static uint DistanceX = 36;
        public static uint DistanceY = 40;
        public static uint DistanceZ = 44;

        public static uint DistanceScreenOffsetHoriz = 48;
        public static uint DistanceScreenOffsetVert = 52;

        public static uint DistanceIsWalking = 76;
        public static uint DistanceWalkSpeed = 140;
        public static uint DistanceDirection = 80;
        public static uint DistanceIsVisible = 144;
        public static uint DistanceBlackSquare = 132;

        public static uint DistanceLight = 120;
        public static uint DistanceLightColor = 124;
        public static uint DistanceHPBar = 136;

        public static uint DistanceSkull = 148;
        public static uint DistanceParty = 152;
        public static uint DistanceWarIcon = 156;

        public static uint DistanceOutfit = 96;
        public static uint DistanceColorHead = 100;
        public static uint DistanceColorBody = 104;
        public static uint DistanceColorLegs = 108;
        public static uint DistanceColorFeet = 112;
        public static uint DistanceAddon = 116;
    }
}<commit_msg>Fixed WarIcon distance.<commit_after>namespace Tibia.Addresses
{
    /// <summary>
    /// Distances for creatures.
    /// </summary>
    public static class Creature
    {
        public static uint DistanceId = 0;
        public static uint DistanceType = 3;
        public static uint DistanceName = 4;

        public static uint DistanceX = 36;
        public static uint DistanceY = 40;
        public static uint DistanceZ = 44;

        public static uint DistanceScreenOffsetHoriz = 48;
        public static uint DistanceScreenOffsetVert = 52;

        public static uint DistanceIsWalking = 76;
        public static uint DistanceWalkSpeed = 140;
        public static uint DistanceDirection = 80;
        public static uint DistanceIsVisible = 144;
        public static uint DistanceBlackSquare = 132;

        public static uint DistanceLight = 120;
        public static uint DistanceLightColor = 124;
        public static uint DistanceHPBar = 136;

        public static uint DistanceSkull = 148;
        public static uint DistanceParty = 152;
        public static uint DistanceWarIcon = 160;

        public static uint DistanceOutfit = 96;
        public static uint DistanceColorHead = 100;
        public static uint DistanceColorBody = 104;
        public static uint DistanceColorLegs = 108;
        public static uint DistanceColorFeet = 112;
        public static uint DistanceAddon = 116;
    }
}
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