<commit_before>/mob/living/carbon/alien/humanoid
	name = "alien"
	icon_state = "alien_s"
	pass_flags = PASSTABLE
	butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab/xeno = 5, /obj/item/stack/sheet/animalhide/xeno = 1)
	var/obj/item/r_store = null
	var/obj/item/l_store = null
	var/caste = ""
	var/alt_icon = 'icons/mob/alienleap.dmi' //used to switch between the two alien icon files.
	var/leap_on_click = 0
	var/pounce_cooldown = 0
	var/pounce_cooldown_time = 50
	var/spit_cooldown = 0
	var/spit_cooldown_time = 150
	var/charge_cooldown = 0
	var/charge_cooldown_time = 150
	var/custom_pixel_x_offset = 0 //for admin fuckery.
	var/custom_pixel_y_offset = 0
	var/sneaking = 0 //For sneaky-sneaky mode and appropriate slowdown
	var/footstep = 1

/mob/living/carbon/alien/humanoid/Move(NewLoc, direct)// Footstep sounds
	. = ..()
	if(health > 0 && !resting && !sleeping && !paralysis && !sneaking && !leaping && has_gravity(src) && !buckled) //If you're sneaking you're quiet too.
		if(footstep > 0 && src.loc == NewLoc)
			playsound(src.loc, pick('sound/alien/Effects/step1.ogg', 'sound/alien/Effects/step2.ogg', 'sound/alien/Effects/step3.ogg', 'sound/alien/Effects/step4.ogg', 'sound/alien/Effects/step5.ogg', 'sound/alien/Effects/step6.ogg', 'sound/alien/Effects/step7.ogg'), 15, 0, -1)
			footstep = 0
		else if(src.loc == NewLoc)
			footstep++
	else
		return

//This is fine right now, if we're adding organ specific damage this needs to be updated
/mob/living/carbon/alien/humanoid/New()
	AddAbility(new/obj/effect/proc_holder/alien/regurgitate(null))
	..()
<commit_msg>spit and charge cooldowns reduced slightly<commit_after>/mob/living/carbon/alien/humanoid
	name = "alien"
	icon_state = "alien_s"
	pass_flags = PASSTABLE
	butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab/xeno = 5, /obj/item/stack/sheet/animalhide/xeno = 1)
	var/obj/item/r_store = null
	var/obj/item/l_store = null
	var/caste = ""
	var/alt_icon = 'icons/mob/alienleap.dmi' //used to switch between the two alien icon files.
	var/leap_on_click = 0
	var/pounce_cooldown = 0
	var/pounce_cooldown_time = 50
	var/spit_cooldown = 0
	var/spit_cooldown_time = 100
	var/charge_cooldown = 0
	var/charge_cooldown_time = 100
	var/custom_pixel_x_offset = 0 //for admin fuckery.
	var/custom_pixel_y_offset = 0
	var/sneaking = 0 //For sneaky-sneaky mode and appropriate slowdown
	var/footstep = 1

/mob/living/carbon/alien/humanoid/Move(NewLoc, direct)// Footstep sounds
	. = ..()
	if(health > 0 && !resting && !sleeping && !paralysis && !sneaking && !leaping && has_gravity(src) && !buckled) //If you're sneaking you're quiet too.
		if(footstep > 0 && src.loc == NewLoc)
			playsound(src.loc, pick('sound/alien/Effects/step1.ogg', 'sound/alien/Effects/step2.ogg', 'sound/alien/Effects/step3.ogg', 'sound/alien/Effects/step4.ogg', 'sound/alien/Effects/step5.ogg', 'sound/alien/Effects/step6.ogg', 'sound/alien/Effects/step7.ogg'), 15, 0, -1)
			footstep = 0
		else if(src.loc == NewLoc)
			footstep++
	else
		return

//This is fine right now, if we're adding organ specific damage this needs to be updated
/mob/living/carbon/alien/humanoid/New()
	AddAbility(new/obj/effect/proc_holder/alien/regurgitate(null))
	..()

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