<commit_before># Next

* Infusion auto calculator is much faster.
* Items in the infusion calculator don't grey out when a search is active anymore.
* Full cost of infusions is now shown, including exotic shards, weapon parts / armor materials, and glimmer.
* Show a better error message when trying to equip an item for the wrong class. Before it would say you weren't experienced enough.
* Add a button to the infusion calculator that moves the planned items to your character.
* Add a filter to the infusion calculator to limit the search to only rare (blue) items.
* The infusion auto calculator runs automatically, and now presents a list of different attack/defense values for you to choose from. Selecting one will show the best path to get to that light level.
* The infusion calculator greys out items that are already used or are too low light to use, rather than hiding them.
* The item move popup now has an entry for the infusion calculator, to make it easier to find.
* Hold Shift and click on items in the infusion calculator to prevent the calculator from using that item.
* If you have an exotic class item (with "The Life Exotic" perk) equipped, you can now equip another exotic without having the class item get automatically de-equipped. Previously, this worked only if you equipped the non-class-item exotic first.
* Armor, Artifacts, and Ghosts now show the difference in stats with your currently equipped item. Also, magazine/energy between swords and other heavy weapons compares correctly.
* The is:complete, is:incomplete, is:upgraded, is:xpincomplete, and is:xpcomplete search keywords all work again, and their meanings have been tweaked so they are all useful.
* The talent grid for an item are now shown in the item details, just like in the game, including XP per node.
* Subclasses show a talent grid as well!
* The item stats comparison will no longer be cleared if DIM reloads items while an item popup is open.
* Bounties and quests are now separated, and under their own "Progress" heading.
* Bounties, quests, and anything else that can have objectives (like test weapons and runes) now show their objectives and the progress towards them. As a result, completion percentages are also now accurate for those items.
* Descriptions are now available as details for non-equipment items.

# 3.2.3

* Updated Crimson Days Theme.<commit_msg>Update changelog for descriptions.<commit_after># Next

* Infusion auto calculator is much faster.
* Items in the infusion calculator don't grey out when a search is active anymore.
* Full cost of infusions is now shown, including exotic shards, weapon parts / armor materials, and glimmer.
* Show a better error message when trying to equip an item for the wrong class. Before it would say you weren't experienced enough.
* Add a button to the infusion calculator that moves the planned items to your character.
* Add a filter to the infusion calculator to limit the search to only rare (blue) items.
* The infusion auto calculator runs automatically, and now presents a list of different attack/defense values for you to choose from. Selecting one will show the best path to get to that light level.
* The infusion calculator greys out items that are already used or are too low light to use, rather than hiding them.
* The item move popup now has an entry for the infusion calculator, to make it easier to find.
* Hold Shift and click on items in the infusion calculator to prevent the calculator from using that item.
* If you have an exotic class item (with "The Life Exotic" perk) equipped, you can now equip another exotic without having the class item get automatically de-equipped. Previously, this worked only if you equipped the non-class-item exotic first.
* Armor, Artifacts, and Ghosts now show the difference in stats with your currently equipped item. Also, magazine/energy between swords and other heavy weapons compares correctly.
* The is:complete, is:incomplete, is:upgraded, is:xpincomplete, and is:xpcomplete search keywords all work again, and their meanings have been tweaked so they are all useful.
* The talent grid for an item are now shown in the item details, just like in the game, including XP per node.
* Subclasses show a talent grid as well!
* The item stats comparison will no longer be cleared if DIM reloads items while an item popup is open.
* Bounties and quests are now separated, and under their own "Progress" heading.
* Bounties, quests, and anything else that can have objectives (like test weapons and runes) now show their objectives and the progress towards them. As a result, completion percentages are also now accurate for those items.
* Descriptions are now shown for all items.

# 3.2.3

* Updated Crimson Days Theme.
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