<commit_before>#include "player.h"

Player::Player() {
}

void Player::setid(int a)

void Player::setusername(string b)

void Player::setpassword(string p)

void Player::setinventory(string i[c])<commit_msg>Update player.cpp<commit_after>#include "player.h"

Player::Player() {
}
public:
void Player::setid(int a)

void Player::setusername(string b)

void Player::setpassword(string p)

void Player::setinventory(string i[c])
private:
void Player::id(int a)

void Player::username(string b)

void Player::password(string p)

void Player::inventory(string i[c])
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