<commit_before>
#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Cow.h"





// TODO: Milk Cow





cCow::cCow(void) :
	super("Cow", 92, "mob.cow.hurt", "mob.cow.hurt", 0.9, 1.3)
{
}





void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
	AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
	AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
}




<commit_msg>Added basic milk code.<commit_after>#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Cow.h"







cCow::cCow(void) :
	super("Cow", 92, "mob.cow.hurt", "mob.cow.hurt", 0.9, 1.3)
{
}





void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
	AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
	AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
}

void cCow::OnRightClicked(cPlayer & a_Player)
{
	if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_BUCKET))
	{
		if (!a_Player.IsGameModeCreative())
		{
			a_Player.GetInventory().RemoveOneEquippedItem();
			a_Player.GetInventory().AddItem(E_ITEM_MILK)
		}

	}
}




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