<commit_before>#version 330 core

layout (location = 0) in vec4 vertex; // <vec2 position, vec2 texCoords>

out vec2 TexCoords;

uniform mat4 model;
uniform mat4 projection;

void main()<commit_msg>fixed font shader<commit_after>#version 330 core

in vec4 vertex; // <vec2 position, vec2 texCoords>

out vec2 TexCoords;

uniform mat4 model;
uniform mat4 projection;

void main()
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{'dir': 'git-commits-cleaned', 'id': '6473898', 'n_tokens_mistral': 133, 'n_tokens_neox': 124, 'n_words': 46}