<commit_before>// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.

using Microsoft.MixedReality.Toolkit.Physics;
using System;
using UnityEngine;
using UnityEngine.Serialization;

namespace Microsoft.MixedReality.Toolkit.Utilities.Solvers
{
    /// <summary>
    /// SurfaceMagnetism casts rays to Surfaces in the world and aligns the object to the hit surface.
    /// </summary>
    public class SurfaceMagnetism : Solver
    {
        #region Enums

        /// <summary>
        /// Raycast direction mode for solver
        /// </summary>
        public enum RaycastDirectionMode
        {
            /// <summary>
            /// Cast from Tracked Target in facing direction
            /// </summary>
            TrackedTargetForward = 0,<commit_msg>File update<commit_after>// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.

using Microsoft.MixedReality.Toolkit.Physics;
using System;
using UnityEngine;
using UnityEngine.Serialization;

namespace Microsoft.MixedReality.Toolkit.Utilities.Solvers
{
    /// <summary>
    /// SurfaceMagnetism casts rays to Surfaces in the world and aligns the object to the hit surface.
    /// </summary>
    public class SurfaceMagnetism : Solver
    {
        #region Enums

        /// <summary>
        /// Raycast direction mode for solver
        /// </summary>
        public enum RaycastDirectionMode
        {
            /// <summary>
            /// Cast from Tracked Target in facing direction
            /// </summary>
            TrackedTargetForward = 0,
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