<commit_before># GAIA SANDBOX CONFIGURATION FILE

# Multithreading enabled?
global.conf.multithreading=false

# In case multithreading is on, this sets the number of threads to create.
# If zero or negative, it uses the default value, which is the number of cores.
# You should not set this much higher than the actual number of physical cores in your computer.
global.conf.numthreads=0

# SCREEN CONFIGURATION

# This activates output to the default monitor. Deactivate only to enable headless mode.
graphics.screen.screenoutput=true

# Fullscreen mode width
graphics.screen.fullscreen.width=1920

# Fullscreen mode height
graphics.screen.fullscreen.height=1080

# Windowed mode width
graphics.screen.width=1280

# Windowed mode height
graphics.screen.height=720

# Is fullscreen activated?
graphics.screen.fullscreen=false

# Resizable enabled in windowed mode
graphics.screen.resizable=true

# Enable or disable vsync to prevent screen tearing. FPS will be limited to monitor refresh frequency.
graphics.screen.vsync=false


# IMAGE RENDERING SYSTEM CONFIGURATION

graphics.render.width=1280

graphics.render.height=720

# Target FPS for the rendered images
graphics.render.targetfps=25

# Path and image name
graphics.render.folder=/tmp

graphics.render.filename=GaiaSandbox

# Write time in frame output mode and in screenshots
graphics.render.time=false


# SCREENSHOT
screenshot.folder=/tmp

screenshot.width=1920

screenshot.height=1080


# ENTITY DATA

# SG data descriptor file
data.sg.file=data/data.sg

data.limit.mag=18.0


# SCENE PROPERTIES

# Camera speed limit
# 0 - 100 km/h
# 1 - c (3e8 m/s)
# 2 - 2*c
# 3 - 10*c
# 4 - 1000*c
# 5 - 1 AU/s
# 6 - 10 AU/s
# 7 - 1000 AU/s
# 8 - 10000 AU/s
# 9 - 1 pc/s
# 10 - 2 pc/s
# 11 - 10 pc/s
# 12 - 1000 pc/s
# 13 - No limit
scene.camera.speedlimit=13

# Camera velocity multiplier when in focus mode
scene.camera.focus.vel=2.3

# Camera turn velocity
scene.camera.turn.vel=2748.0

# Camera rotation
scene.camera.rotate.vel=7948.0

# Initial field of view of the camera, in degrees
scene.camera.fov=50

# Object fade time in ms
scene.object.fadems=2000

# Whether to show the configuration dialog at startup or not
# Star brightness, normalized to 1. 0.5 produces stars half as bright, 2 produces stars twice as bright.
scene.star.brightness=2.16

# Ambient light level, between 0 and 1.
scene.ambient=0.0

# Lock focus to object
scene.focuslock=true

# Number of labels factor. This should be between 1 and 5, being 5 the less stars and 1 the most.
scene.labelfactor=1.5

# Threshold angles for stars. This controls the threshold angles to render stars as points or as quads
# Angle [degrees] limit for rendering as quad. If angle is any bigger, we render as a model.
scene.star.thresholdangle.quad=0.0
# Angle [degrees] limit for rendering as point. If angle is any bigger, we render as quad.
scene.star.thresholdangle.point=2.0000000000000004E-7
# Angle [degrees] limit for rendering at all. If angle is smaller than this quantity, no rendering happens.
scene.star.thresholdangle.none=0.0

# The minimum alpha (opacity) of stars rendered as pixels - brightness
scene.point.alpha.min=0.05
# The maximum alpha (opacity) of stars rendered as pixels - brightness
scene.point.alpha.max=1.0

# Star renderer type: 0 - normal, 1 - bloom, 2 - fuzzy
scene.renderer.star=2

# Line renderer type: 0 - normal (performance), 1 - quad (quality)
scene.renderer.line=1

# Visibility of components
scene.visibility.Atmospheres=true
scene.visibility.Planets=true
scene.visibility.Labels=false
scene.visibility.Boundaries=false
scene.visibility.Moons=true
scene.visibility.Equatorial=false
scene.visibility.Orbits=true
scene.visibility.Constellations=false
scene.visibility.Galactic=false
scene.visibility.Others=false
scene.visibility.Ecliptic=false
scene.visibility.Satellites=true
scene.visibility.Stars=true
scene.visibility.MilkyWay=false
scene.visibility.Asteroids=true
scene.visibility.Galaxies=true


# POSTPROCESSING
<commit_msg>Properties to download state<commit_after># GAIA SANDBOX CONFIGURATION FILE

# Multithreading enabled?
global.conf.multithreading=false

# In case multithreading is on, this sets the number of threads to create.
# If zero or negative, it uses the default value, which is the number of cores.
# You should not set this much higher than the actual number of physical cores in your computer.
global.conf.numthreads=0

# SCREEN CONFIGURATION

# This activates output to the default monitor. Deactivate only to enable headless mode.
graphics.screen.screenoutput=true

# Fullscreen mode width
graphics.screen.fullscreen.width=1920

# Fullscreen mode height
graphics.screen.fullscreen.height=1080

# Windowed mode width
graphics.screen.width=1280

# Windowed mode height
graphics.screen.height=720

# Is fullscreen activated?
graphics.screen.fullscreen=false

# Resizable enabled in windowed mode
graphics.screen.resizable=true

# Enable or disable vsync to prevent screen tearing. FPS will be limited to monitor refresh frequency.
graphics.screen.vsync=true


# IMAGE RENDERING SYSTEM CONFIGURATION

graphics.render.width=1280

graphics.render.height=720

# Target FPS for the rendered images
graphics.render.targetfps=25

# Path and image name
graphics.render.folder=/tmp

graphics.render.filename=GaiaSandbox

# Write time in frame output mode and in screenshots
graphics.render.time=false


# SCREENSHOT
screenshot.folder=/tmp

screenshot.width=1920

screenshot.height=1080


# ENTITY DATA

# SG data descriptor file
data.sg.file=data/data.sg

data.limit.mag=18.0


# SCENE PROPERTIES

# Camera speed limit
# 0 - 100 km/h
# 1 - c (3e8 m/s)
# 2 - 2*c
# 3 - 10*c
# 4 - 1000*c
# 5 - 1 AU/s
# 6 - 10 AU/s
# 7 - 1000 AU/s
# 8 - 10000 AU/s
# 9 - 1 pc/s
# 10 - 2 pc/s
# 11 - 10 pc/s
# 12 - 1000 pc/s
# 13 - No limit
scene.camera.speedlimit=13

# Camera velocity multiplier when in focus mode
scene.camera.focus.vel=1.0

# Camera turn velocity
scene.camera.turn.vel=1180.0

# Camera rotation
scene.camera.rotate.vel=3180.0

# Initial field of view of the camera, in degrees
scene.camera.fov=50

# Object fade time in ms
scene.object.fadems=2000

# Whether to show the configuration dialog at startup or not
# Star brightness, normalized to 1. 0.5 produces stars half as bright, 2 produces stars twice as bright.
scene.star.brightness=2.16

# Ambient light level, between 0 and 1.
scene.ambient=0.0

# Lock focus to object
scene.focuslock=true

# Number of labels factor. This should be between 1 and 5, being 5 the less stars and 1 the most.
scene.labelfactor=1.5

# Threshold angles for stars. This controls the threshold angles to render stars as points or as quads
# Angle [degrees] limit for rendering as quad. If angle is any bigger, we render as a model.
scene.star.thresholdangle.quad=0.0
# Angle [degrees] limit for rendering as point. If angle is any bigger, we render as quad.
scene.star.thresholdangle.point=2.0000000000000004E-7
# Angle [degrees] limit for rendering at all. If angle is smaller than this quantity, no rendering happens.
scene.star.thresholdangle.none=0.0

# The minimum alpha (opacity) of stars rendered as pixels - brightness
scene.point.alpha.min=0.05
# The maximum alpha (opacity) of stars rendered as pixels - brightness
scene.point.alpha.max=1.0

# Star renderer type: 0 - normal, 1 - bloom, 2 - fuzzy
scene.renderer.star=2

# Line renderer type: 0 - normal (performance), 1 - quad (quality)
scene.renderer.line=1

# Visibility of components
scene.visibility.Atmospheres=true
scene.visibility.Planets=true
scene.visibility.Labels=false
scene.visibility.Boundaries=false
scene.visibility.Moons=true
scene.visibility.Equatorial=false
scene.visibility.Orbits=true
scene.visibility.Constellations=false
scene.visibility.Galactic=false
scene.visibility.Others=false
scene.visibility.Ecliptic=false
scene.visibility.Satellites=true
scene.visibility.Stars=true
scene.visibility.MilkyWay=true
scene.visibility.Asteroids=true
scene.visibility.Galaxies=true


# POSTPROCESSING

{'fraction_non_alphanumeric': 0.08309275762520396, 'fraction_numerical': 0.039412576879628465, 'mean_word_length': 4.457534246575342, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 3, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 2, 'word_list_counts': {'cursed_substrings.json': 1, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '5612602', 'n_tokens_mistral': 2774, 'n_tokens_neox': 2453, 'n_words': 853}