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****************************************************************************/

#include "qquicktextinput_p.h"
#include "qquicktextinput_p_p.h"
#include "qquickcanvas.h"

#include <private/qdeclarativeglobal_p.h>
#include <private/qsgdistancefieldglyphcache_p.h>

#include <QtDeclarative/qdeclarativeinfo.h>
#include <QtGui/qevent.h>
#include <QTextBoundaryFinder>
#include "qquicktextnode_p.h"
#include <qsgsimplerectnode.h>

#include <QtGui/qstylehints.h>
#include <QtGui/qinputpanel.h>

QT_BEGIN_NAMESPACE

DEFINE_BOOL_CONFIG_OPTION(qmlDisableDistanceField, QML_DISABLE_DISTANCEFIELD)

/*!
    \qmlclass TextInput QQuickTextInput
    \inqmlmodule QtQuick 2
    \ingroup qml-basic-visual-elements
    \brief The TextInput item displays an editable line of text.
    \inherits Item

    The TextInput element displays a single line of editable plain text.

    TextInput is used to accept a line of text input. Input constraints
    can be placed on a TextInput item (for example, through a \l validator or \l inputMask),
    and setting \l echoMode to an appropriate value enables TextInput to be used for
    a password input field.

    On Mac OS X, the Up/Down key bindings for Home/End are explicitly disabled.
    If you want such bindings (on any platform), you will need to construct them in QML.

    \sa TextEdit, Text, {declarative/text/textselection}{Text Selection example}
*/
QQuickTextInput::QQuickTextInput(QQuickItem* parent)
: QQuickImplicitSizeItem(*(new QQuickTextInputPrivate), parent)
{
    Q_D(QQuickTextInput);
    d->init();
}

QQuickTextInput::~QQuickTextInput()
{
}

/*!
    \qmlproperty string QtQuick2::TextInput::text

    The text in the TextInput.
*/
QString QQuickTextInput::text() const
{
    Q_D(const QQuickTextInput);
    return d->control->text();
}

void QQuickTextInput::setText(const QString &s)
{
    Q_D(QQuickTextInput);
    if (s == text())
        return;
    d->control->setText(s);
}

/*!
    \qmlproperty string QtQuick2::TextInput::font.family

    Sets the family name of the font.

    The family name is case insensitive and may optionally include a foundry name, e.g. "Helvetica [Cronyx]".
    If the family is available from more than one foundry and the foundry isn't specified, an arbitrary foundry is chosen.
    If the family isn't available a family will be set using the font matching algorithm.
*/

/*!
    \qmlproperty bool QtQuick2::TextInput::font.bold

    Sets whether the font weight is bold.
*/

/*!
    \qmlproperty enumeration QtQuick2::TextInput::font.weight

    Sets the font's weight.

    The weight can be one of:
    \list
    \o Font.Light
    \o Font.Normal - the default
    \o Font.DemiBold
    \o Font.Bold
    \o Font.Black
    \endlist

    \qml
    TextInput { text: "Hello"; font.weight: Font.DemiBold }
    \endqml
*/

/*!
    \qmlproperty bool QtQuick2::TextInput::font.italic

    Sets whether the font has an italic style.
*/

/*!
    \qmlproperty bool QtQuick2::TextInput::font.underline

    Sets whether the text is underlined.
*/

/*!
    \qmlproperty bool QtQuick2::TextInput::font.strikeout

    Sets whether the font has a strikeout style.
*/

/*!
    \qmlproperty real QtQuick2::TextInput::font.pointSize

    Sets the font size in points. The point size must be greater than zero.
*/

/*!
    \qmlproperty int QtQuick2::TextInput::font.pixelSize

    Sets the font size in pixels.

    Using this function makes the font device dependent.
    Use \c pointSize to set the size of the font in a device independent manner.
*/

/*!
    \qmlproperty real QtQuick2::TextInput::font.letterSpacing

    Sets the letter spacing for the font.

    Letter spacing changes the default spacing between individual letters in the font.
    A positive value increases the letter spacing by the corresponding pixels; a negative value decreases the spacing.
*/

/*!
    \qmlproperty real QtQuick2::TextInput::font.wordSpacing

    Sets the word spacing for the font.

    Word spacing changes the default spacing between individual words.
    A positive value increases the word spacing by a corresponding amount of pixels,
    while a negative value decreases the inter-word spacing accordingly.
*/

/*!
    \qmlproperty enumeration QtQuick2::TextInput::font.capitalization

    Sets the capitalization for the text.

    \list
    \o Font.MixedCase - This is the normal text rendering option where no capitalization change is applied.
    \o Font.AllUppercase - This alters the text to be rendered in all uppercase type.
    \o Font.AllLowercase - This alters the text to be rendered in all lowercase type.
    \o Font.SmallCaps - This alters the text to be rendered in small-caps type.
    \o Font.Capitalize - This alters the text to be rendered with the first character of each word as an uppercase character.
    \endlist

    \qml
    TextInput { text: "Hello"; font.capitalization: Font.AllLowercase }
    \endqml
*/

QFont QQuickTextInput::font() const
{
    Q_D(const QQuickTextInput);
    return d->sourceFont;
}

void QQuickTextInput::setFont(const QFont &font)
{
    Q_D(QQuickTextInput);
    if (d->sourceFont == font)
        return;

    d->sourceFont = font;
    QFont oldFont = d->font;
    d->font = font;
    if (d->font.pointSizeF() != -1) {
        // 0.5pt resolution
        qreal size = qRound(d->font.pointSizeF()*2.0);
        d->font.setPointSizeF(size/2.0);
    }
    if (oldFont != d->font) {
        d->control->setFont(d->font);
        updateSize();
        updateCursorRectangle();
        if (d->cursorItem) {
            d->cursorItem->setHeight(QFontMetrics(d->font).height());
        }
    }
    emit fontChanged(d->sourceFont);
}

/*!
    \qmlproperty color QtQuick2::TextInput::color

    The text color.
*/
QColor QQuickTextInput::color() const
{
    Q_D(const QQuickTextInput);
    return d->color;
}

void QQuickTextInput::setColor(const QColor &c)
{
    Q_D(QQuickTextInput);
    if (c != d->color) {
        d->color = c;
        update();
        emit colorChanged(c);
    }
}


/*!
    \qmlproperty color QtQuick2::TextInput::selectionColor

    The text highlight color, used behind selections.
*/
QColor QQuickTextInput::selectionColor() const
{
    Q_D(const QQuickTextInput);
    return d->selectionColor;
}

void QQuickTextInput::setSelectionColor(const QColor &color)
{
    Q_D(QQuickTextInput);
    if (d->selectionColor == color)
        return;

    d->selectionColor = color;
    QPalette p = d->control->palette();
    p.setColor(QPalette::Highlight, d->selectionColor);
    d->control->setPalette(p);
    if (d->control->hasSelectedText())
        update();
    emit selectionColorChanged(color);
}
/*!
    \qmlproperty color QtQuick2::TextInput::selectedTextColor

    The highlighted text color, used in selections.
*/
QColor QQuickTextInput::selectedTextColor() const
{
    Q_D(const QQuickTextInput);
    return d->selectedTextColor;
}

void QQuickTextInput::setSelectedTextColor(const QColor &color)
{
    Q_D(QQuickTextInput);
    if (d->selectedTextColor == color)
        return;

    d->selectedTextColor = color;
    QPalette p = d->control->palette();
    p.setColor(QPalette::HighlightedText, d->selectedTextColor);
    d->control->setPalette(p);
    if (d->control->hasSelectedText())
        update();
    emit selectedTextColorChanged(color);
}

/*!
    \qmlproperty enumeration QtQuick2::TextInput::horizontalAlignment
    \qmlproperty enumeration QtQuick2::TextInput::effectiveHorizontalAlignment

    Sets the horizontal alignment of the text within the TextInput item's
    width and height. By default, the text alignment follows the natural alignment
    of the text, for example text that is read from left to right will be aligned to
    the left.

    TextInput does not have vertical alignment, as the natural height is
    exactly the height of the single line of text. If you set the height
    manually to something larger, TextInput will always be top aligned
    vertically. You can use anchors to align it however you want within
    another item.

    The valid values for \c horizontalAlignment are \c TextInput.AlignLeft, \c TextInput.AlignRight and
    \c TextInput.AlignHCenter.

    When using the attached property LayoutMirroring::enabled to mirror application
    layouts, the horizontal alignment of text will also be mirrored. However, the property
    \c horizontalAlignment will remain unchanged. To query the effective horizontal alignment
    of TextInput, use the read-only property \c effectiveHorizontalAlignment.
*/
QQuickTextInput::HAlignment QQuickTextInput::hAlign() const
{
    Q_D(const QQuickTextInput);
    return d->hAlign;
}

void QQuickTextInput::setHAlign(HAlignment align)
{
    Q_D(QQuickTextInput);
    bool forceAlign = d->hAlignImplicit && d->effectiveLayoutMirror;
    d->hAlignImplicit = false;
    if (d->setHAlign(align, forceAlign) && isComponentComplete()) {
        updateCursorRectangle();
    }
}

void QQuickTextInput::resetHAlign()
{
    Q_D(QQuickTextInput);
    d->hAlignImplicit = true;
    if (d->determineHorizontalAlignment() && isComponentComplete()) {
        updateCursorRectangle();
    }
}

QQuickTextInput::HAlignment QQuickTextInput::effectiveHAlign() const
{
    Q_D(const QQuickTextInput);
    QQuickTextInput::HAlignment effectiveAlignment = d->hAlign;
    if (!d->hAlignImplicit && d->effectiveLayoutMirror) {
        switch (d->hAlign) {
        case QQuickTextInput::AlignLeft:
            effectiveAlignment = QQuickTextInput::AlignRight;
            break;
        case QQuickTextInput::AlignRight:
            effectiveAlignment = QQuickTextInput::AlignLeft;
            break;
        default:
            break;
        }
    }
    return effectiveAlignment;
}

bool QQuickTextInputPrivate::setHAlign(QQuickTextInput::HAlignment alignment, bool forceAlign)
{
    Q_Q(QQuickTextInput);
    if ((hAlign != alignment || forceAlign) && alignment <= QQuickTextInput::AlignHCenter) { // justify not supported
        QQuickTextInput::HAlignment oldEffectiveHAlign = q->effectiveHAlign();
        hAlign = alignment;
        emit q->horizontalAlignmentChanged(alignment);
        if (oldEffectiveHAlign != q->effectiveHAlign())
            emit q->effectiveHorizontalAlignmentChanged();
        return true;
    }
    return false;
}

bool QQuickTextInputPrivate::determineHorizontalAlignment()
{
    if (hAlignImplicit) {
        // if no explicit alignment has been set, follow the natural layout direction of the text
        QString text = control->text();
        if (text.isEmpty())
            text = control->preeditAreaText();
        bool isRightToLeft = text.isEmpty() ? QGuiApplication::keyboardInputDirection() == Qt::RightToLeft : text.isRightToLeft();
        return setHAlign(isRightToLeft ? QQuickTextInput::AlignRight : QQuickTextInput::AlignLeft);
    }
    return false;
}

void QQuickTextInputPrivate::mirrorChange()
{
    Q_Q(QQuickTextInput);
    if (q->isComponentComplete()) {
        if (!hAlignImplicit && (hAlign == QQuickTextInput::AlignRight || hAlign == QQuickTextInput::AlignLeft)) {
            q->updateCursorRectangle();
            emit q->effectiveHorizontalAlignmentChanged();
        }
    }
}

/*!
    \qmlproperty bool QtQuick2::TextInput::readOnly

    Sets whether user input can modify the contents of the TextInput.

    If readOnly is set to true, then user input will not affect the text
    property. Any bindings or attempts to set the text property will still
    work.
*/
bool QQuickTextInput::isReadOnly() const
{
    Q_D(const QQuickTextInput);
    return d->control->isReadOnly();
}

void QQuickTextInput::setReadOnly(bool ro)
{
    Q_D(QQuickTextInput);
    if (d->control->isReadOnly() == ro)
        return;

    setFlag(QQuickItem::ItemAcceptsInputMethod, !ro);
    d->control->setReadOnly(ro);
    if (!ro)
        d->control->setCursorPosition(d->control->end());

    emit readOnlyChanged(ro);
}

/*!
    \qmlproperty int QtQuick2::TextInput::maximumLength
    The maximum permitted length of the text in the TextInput.

    If the text is too long, it is truncated at the limit.

    By default, this property contains a value of 32767.
*/
int QQuickTextInput::maxLength() const
{
    Q_D(const QQuickTextInput);
    return d->control->maxLength();
}

void QQuickTextInput::setMaxLength(int ml)
{
    Q_D(QQuickTextInput);
    if (d->control->maxLength() == ml)
        return;

    d->control->setMaxLength(ml);

    emit maximumLengthChanged(ml);
}

/*!
    \qmlproperty bool QtQuick2::TextInput::cursorVisible
    Set to true when the TextInput shows a cursor.

    This property is set and unset when the TextInput gets active focus, so that other
    properties can be bound to whether the cursor is currently showing. As it
    gets set and unset automatically, when you set the value yourself you must
    keep in mind that your value may be overwritten.

    It can be set directly in script, for example if a KeyProxy might
    forward keys to it and you desire it to look active when this happens
    (but without actually giving it active focus).

    It should not be set directly on the element, like in the below QML,
    as the specified value will be overridden an lost on focus changes.

    \code
    TextInput {
        text: "Text"
        cursorVisible: false
    }
    \endcode

    In the above snippet the cursor will still become visible when the
    TextInput gains active focus.
*/
bool QQuickTextInput::isCursorVisible() const
{
    Q_D(const QQuickTextInput);
    return d->cursorVisible;
}

void QQuickTextInput::setCursorVisible(bool on)
{
    Q_D(QQuickTextInput);
    if (d->cursorVisible == on)
        return;
    d->cursorVisible = on;
    d->control->setCursorBlinkPeriod(on ? qApp->styleHints()->cursorFlashTime() : 0);
    QRect r = d->control->cursorRect();
    if (d->control->inputMask().isEmpty())
        updateRect(r);
    else
        updateRect();
    emit cursorVisibleChanged(d->cursorVisible);
}

/*!
    \qmlproperty int QtQuick2::TextInput::cursorPosition
    The position of the cursor in the TextInput.
*/
int QQuickTextInput::cursorPosition() const
{
    Q_D(const QQuickTextInput);
    return d->control->cursor();
}
void QQuickTextInput::setCursorPosition(int cp)
{
    Q_D(QQuickTextInput);
    if (cp < 0 || cp > d->control->text().length())
        return;
    d->control->moveCursor(cp);
}

/*!
  Returns a Rect which encompasses the cursor, but which may be larger than is
  required. Ignores custom cursor delegates.
*/
QRect QQuickTextInput::cursorRectangle() const
{
    Q_D(const QQuickTextInput);
    QRect r = d->control->cursorRect();
    // Scroll and make consistent with TextEdit
    // QLineControl inexplicably adds 1 to the height and horizontal padding
    // for unicode direction markers.
    r.adjust(5 - d->hscroll, 0, -4 - d->hscroll, -1);
    return r;
}
/*!
    \qmlproperty int QtQuick2::TextInput::selectionStart

    The cursor position before the first character in the current selection.

    This property is read-only. To change the selection, use select(start,end),
    selectAll(), or selectWord().

    \sa selectionEnd, cursorPosition, selectedText
*/
int QQuickTextInput::selectionStart() const
{
    Q_D(const QQuickTextInput);
    return d->lastSelectionStart;
}
/*!
    \qmlproperty int QtQuick2::TextInput::selectionEnd

    The cursor position after the last character in the current selection.

    This property is read-only. To change the selection, use select(start,end),
    selectAll(), or selectWord().

    \sa selectionStart, cursorPosition, selectedText
*/
int QQuickTextInput::selectionEnd() const
{
    Q_D(const QQuickTextInput);
    return d->lastSelectionEnd;
}
/*!
    \qmlmethod void QtQuick2::TextInput::select(int start, int end)

    Causes the text from \a start to \a end to be selected.

    If either start or end is out of range, the selection is not changed.

    After calling this, selectionStart will become the lesser
    and selectionEnd will become the greater (regardless of the order passed
    to this method).

    \sa selectionStart, selectionEnd
*/
void QQuickTextInput::select(int start, int end)
{
    Q_D(QQuickTextInput);
    if (start < 0 || end < 0 || start > d->control->text().length() || end > d->control->text().length())
        return;
    d->control->setSelection(start, end-start);
}

/*!
    \qmlproperty string QtQuick2::TextInput::selectedText

    This read-only property provides the text currently selected in the
    text input.

    It is equivalent to the following snippet, but is faster and easier
    to use.

    \js
    myTextInput.text.toString().substring(myTextInput.selectionStart,
        myTextInput.selectionEnd);
    \endjs
*/
QString QQuickTextInput::selectedText() const
{
    Q_D(const QQuickTextInput);
    return d->control->selectedText();
}

/*!
    \qmlproperty bool QtQuick2::TextInput::activeFocusOnPress

    Whether the TextInput should gain active focus on a mouse press. By default this is
    set to true.
*/
bool QQuickTextInput::focusOnPress() const
{
    Q_D(const QQuickTextInput);
    return d->focusOnPress;
}

void QQuickTextInput::setFocusOnPress(bool b)
{
    Q_D(QQuickTextInput);
    if (d->focusOnPress == b)
        return;

    d->focusOnPress = b;

    emit activeFocusOnPressChanged(d->focusOnPress);
}
/*!
    \qmlproperty bool QtQuick2::TextInput::autoScroll

    Whether the TextInput should scroll when the text is longer than the width. By default this is
    set to true.
*/
bool QQuickTextInput::autoScroll() const
{
    Q_D(const QQuickTextInput);
    return d->autoScroll;
}

void QQuickTextInput::setAutoScroll(bool b)
{
    Q_D(QQuickTextInput);
    if (d->autoScroll == b)
        return;

    d->autoScroll = b;
    //We need to repaint so that the scrolling is taking into account.
    updateSize(true);
    updateCursorRectangle();
    emit autoScrollChanged(d->autoScroll);
}

#ifndef QT_NO_VALIDATOR

/*!
    \qmlclass IntValidator QIntValidator
    \inqmlmodule QtQuick 2
    \ingroup qml-basic-visual-elements

    This element provides a validator for integer values.

    IntValidator uses the \l {QLocale::setDefault()}{default locale} to interpret the number and
    will accept locale specific digits, group separators, and positive and negative signs.  In
    addition, IntValidator is always guaranteed to accept a number formatted according to the "C"
    locale.
*/
/*!
    \qmlproperty int QtQuick2::IntValidator::top

    This property holds the validator's highest acceptable value.
    By default, this property's value is derived from the highest signed integer available (typically 2147483647).
*/
/*!
    \qmlproperty int QtQuick2::IntValidator::bottom

    This property holds the validator's lowest acceptable value.
    By default, this property's value is derived from the lowest signed integer available (typically -2147483647).
*/

/*!
    \qmlclass DoubleValidator QDoubleValidator
    \inqmlmodule QtQuick 2
    \ingroup qml-basic-visual-elements

    This element provides a validator for non-integer numbers.
*/

/*!
    \qmlproperty real QtQuick2::DoubleValidator::top

    This property holds the validator's maximum acceptable value.
    By default, this property contains a value of infinity.
*/
/*!
    \qmlproperty real QtQuick2::DoubleValidator::bottom

    This property holds the validator's minimum acceptable value.
    By default, this property contains a value of -infinity.
*/
/*!
    \qmlproperty int QtQuick2::DoubleValidator::decimals

    This property holds the validator's maximum number of digits after the decimal point.
    By default, this property contains a value of 1000.
*/
/*!
    \qmlproperty enumeration QtQuick2::DoubleValidator::notation
    This property holds the notation of how a string can describe a number.

    The possible values for this property are:

    \list
    \o DoubleValidator.StandardNotation
    \o DoubleValidator.ScientificNotation (default)
    \endlist

    If this property is set to DoubleValidator.ScientificNotation, the written number may have an exponent part (e.g. 1.5E-2).
*/

/*!
    \qmlclass RegExpValidator QRegExpValidator
    \inqmlmodule QtQuick 2
    \ingroup qml-basic-visual-elements

    This element provides a validator, which counts as valid any string which
    matches a specified regular expression.
*/
/*!
   \qmlproperty regExp QtQuick2::RegExpValidator::regExp

   This property holds the regular expression used for validation.

   Note that this property should be a regular expression in JS syntax, e.g /a/ for the regular expression
   matching "a".

   By default, this property contains a regular expression with the pattern .* that matches any string.
*/

/*!
    \qmlproperty Validator QtQuick2::TextInput::validator

    Allows you to set a validator on the TextInput. When a validator is set
    the TextInput will only accept input which leaves the text property in
    an acceptable or intermediate state. The accepted signal will only be sent
    if the text is in an acceptable state when enter is pressed.

    Currently supported validators are IntValidator, DoubleValidator and
    RegExpValidator. An example of using validators is shown below, which allows
    input of integers between 11 and 31 into the text input:

    \code
    import QtQuick 1.0
    TextInput{
        validator: IntValidator{bottom: 11; top: 31;}
        focus: true
    }
    \endcode

    \sa acceptableInput, inputMask
*/

QValidator* QQuickTextInput::validator() const
{
    Q_D(const QQuickTextInput);
    //###const cast isn't good, but needed for property system?
    return const_cast<QValidator*>(d->control->validator());
}

void QQuickTextInput::setValidator(QValidator* v)
{
    Q_D(QQuickTextInput);
    if (d->control->validator() == v)
        return;

    d->control->setValidator(v);
    if (!d->control->hasAcceptableInput()) {
        d->oldValidity = false;
        emit acceptableInputChanged();
    }

    emit validatorChanged();
}
#endif // QT_NO_VALIDATOR

/*!
    \qmlproperty string QtQuick2::TextInput::inputMask

    Allows you to set an input mask on the TextInput, restricting the allowable
    text inputs. See QLineEdit::inputMask for further details, as the exact
    same mask strings are used by TextInput.

    \sa acceptableInput, validator
*/
QString QQuickTextInput::inputMask() const
{
    Q_D(const QQuickTextInput);
    return d->control->inputMask();
}

void QQuickTextInput::setInputMask(const QString &im)
{
    Q_D(QQuickTextInput);
    if (d->control->inputMask() == im)
        return;

    d->control->setInputMask(im);
    emit inputMaskChanged(d->control->inputMask());
}

/*!
    \qmlproperty bool QtQuick2::TextInput::acceptableInput

    This property is always true unless a validator or input mask has been set.
    If a validator or input mask has been set, this property will only be true
    if the current text is acceptable to the validator or input mask as a final
    string (not as an intermediate string).
*/
bool QQuickTextInput::hasAcceptableInput() const
{
    Q_D(const QQuickTextInput);
    return d->control->hasAcceptableInput();
}

/*!
    \qmlsignal QtQuick2::TextInput::onAccepted()

    This handler is called when the Return or Enter key is pressed.
    Note that if there is a \l validator or \l inputMask set on the text
    input, the handler will only be emitted if the input is in an acceptable
    state.
*/

void QQuickTextInputPrivate::updateInputMethodHints()
{
    Q_Q(QQuickTextInput);
    Qt::InputMethodHints hints = inputMethodHints;
    uint echo = control->echoMode();
    if (echo == QQuickTextInput::Password || echo == QQuickTextInput::NoEcho)
        hints |= Qt::ImhHiddenText;
    else if (echo == QQuickTextInput::PasswordEchoOnEdit)
        hints &= ~Qt::ImhHiddenText;
    if (echo != QQuickTextInput::Normal)
        hints |= (Qt::ImhNoAutoUppercase | Qt::ImhNoPredictiveText);
    q->setInputMethodHints(hints);
}
/*!
    \qmlproperty enumeration QtQuick2::TextInput::echoMode

    Specifies how the text should be displayed in the TextInput.
    \list
    \o TextInput.Normal - Displays the text as it is. (Default)
    \o TextInput.Password - Displays asterixes instead of characters.
    \o TextInput.NoEcho - Displays nothing.
    \o TextInput.PasswordEchoOnEdit - Displays characters as they are entered
    while editing, otherwise displays asterisks.
    \endlist
*/
QQuickTextInput::EchoMode QQuickTextInput::echoMode() const
{
    Q_D(const QQuickTextInput);
    return (QQuickTextInput::EchoMode)d->control->echoMode();
}

void QQuickTextInput::setEchoMode(QQuickTextInput::EchoMode echo)
{
    Q_D(QQuickTextInput);
    if (echoMode() == echo)
        return;
    d->control->setEchoMode((QLineControl::EchoMode)echo);
    d->updateInputMethodHints();
    q_textChanged();
    emit echoModeChanged(echoMode());
}

Qt::InputMethodHints QQuickTextInput::imHints() const
{
    Q_D(const QQuickTextInput);
    return d->inputMethodHints;
}

void QQuickTextInput::setIMHints(Qt::InputMethodHints hints)
{
    Q_D(QQuickTextInput);
    if (d->inputMethodHints == hints)
        return;
    d->inputMethodHints = hints;
    d->updateInputMethodHints();
}

/*!
    \qmlproperty Component QtQuick2::TextInput::cursorDelegate
    The delegate for the cursor in the TextInput.

    If you set a cursorDelegate for a TextInput, this delegate will be used for
    drawing the cursor instead of the standard cursor. An instance of the
    delegate will be created and managed by the TextInput when a cursor is
    needed, and the x property of delegate instance will be set so as
    to be one pixel before the top left of the current character.

    Note that the root item of the delegate component must be a QDeclarativeItem or
    QDeclarativeItem derived item.
*/
QDeclarativeComponent* QQuickTextInput::cursorDelegate() const
{
    Q_D(const QQuickTextInput);
    return d->cursorComponent;
}

void QQuickTextInput::setCursorDelegate(QDeclarativeComponent* c)
{
    Q_D(QQuickTextInput);
    if (d->cursorComponent == c)
        return;

    d->cursorComponent = c;
    if (!c) {
        //note that the components are owned by something else
        delete d->cursorItem;
    } else {
        d->startCreatingCursor();
    }

    emit cursorDelegateChanged();
}

void QQuickTextInputPrivate::startCreatingCursor()
{
    Q_Q(QQuickTextInput);
    if (cursorComponent->isReady()) {
        q->createCursor();
    } else if (cursorComponent->isLoading()) {
        q->connect(cursorComponent, SIGNAL(statusChanged(int)),
                q, SLOT(createCursor()));
    } else { // isError
        qmlInfo(q, cursorComponent->errors()) << QQuickTextInput::tr("Could not load cursor delegate");
    }
}

void QQuickTextInput::createCursor()
{
    Q_D(QQuickTextInput);
    if (d->cursorComponent->isError()) {
        qmlInfo(this, d->cursorComponent->errors()) << tr("Could not load cursor delegate");
        return;
    }

    if (!d->cursorComponent->isReady())
        return;

    if (d->cursorItem)
        delete d->cursorItem;
    QDeclarativeContext *creationContext = d->cursorComponent->creationContext();
    QObject *object = d->cursorComponent->create(creationContext ? creationContext : qmlContext(this));
    d->cursorItem = qobject_cast<QQuickItem*>(object);
    if (!d->cursorItem) {
        delete object;
        qmlInfo(this, d->cursorComponent->errors()) << tr("Could not instantiate cursor delegate");
        return;
    }

    QDeclarative_setParent_noEvent(d->cursorItem, this);
    d->cursorItem->setParentItem(this);
    d->cursorItem->setX(d->control->cursorToX());
    d->cursorItem->setHeight(d->control->height()-1); // -1 to counter QLineControl's +1 which is not consistent with Text.
}

/*!
    \qmlmethod rect QtQuick2::TextInput::positionToRectangle(int pos)

    This function takes a character position and returns the rectangle that the
    cursor would occupy, if it was placed at that character position.

    This is similar to setting the cursorPosition, and then querying the cursor
    rectangle, but the cursorPosition is not changed.
*/
QRectF QQuickTextInput::positionToRectangle(int pos) const
{
    Q_D(const QQuickTextInput);
    if (pos > d->control->cursorPosition())
        pos += d->control->preeditAreaText().length();
    return QRectF(d->control->cursorToX(pos)-d->hscroll,
        0.0,
        d->control->cursorWidth(),
        cursorRectangle().height());
}

/*!
    \qmlmethod int QtQuick2::TextInput::positionAt(int x, CursorPosition position = CursorBetweenCharacters)

    This function returns the character position at
    x pixels from the left of the textInput. Position 0 is before the
    first character, position 1 is after the first character but before the second,
    and so on until position text.length, which is after all characters.

    This means that for all x values before the first character this function returns 0,
    and for all x values after the last character this function returns text.length.

    The cursor position type specifies how the cursor position should be resolved.

    \list
    \o TextInput.CursorBetweenCharacters - Returns the position between characters that is nearest x.
    \o TextInput.CursorOnCharacter - Returns the position before the character that is nearest x.
    \endlist
*/
int QQuickTextInput::positionAt(int x) const
{
    return positionAt(x, CursorBetweenCharacters);
}

int QQuickTextInput::positionAt(int x, CursorPosition position) const
{
    Q_D(const QQuickTextInput);
    int pos = d->control->xToPos(x + d->hscroll, QTextLine::CursorPosition(position));
    const int cursor = d->control->cursor();
    if (pos > cursor) {
        const int preeditLength = d->control->preeditAreaText().length();
        pos = pos > cursor + preeditLength
                ? pos - preeditLength
                : cursor;
    }
    return pos;
}

void QQuickTextInput::keyPressEvent(QKeyEvent* ev)
{
    Q_D(QQuickTextInput);
    // Don't allow MacOSX up/down support, and we don't allow a completer.
    bool ignore = (ev->key() == Qt::Key_Up || ev->key() == Qt::Key_Down) && ev->modifiers() == Qt::NoModifier;
    if (!ignore && (d->lastSelectionStart == d->lastSelectionEnd) && (ev->key() == Qt::Key_Right || ev->key() == Qt::Key_Left)) {
        // Ignore when moving off the end unless there is a selection,
        // because then moving will do something (deselect).
        int cursorPosition = d->control->cursor();
        if (cursorPosition == 0)
            ignore = ev->key() == (d->control->layoutDirection() == Qt::LeftToRight ? Qt::Key_Left : Qt::Key_Right);
        if (cursorPosition == d->control->text().length())
            ignore = ev->key() == (d->control->layoutDirection() == Qt::LeftToRight ? Qt::Key_Right : Qt::Key_Left);
    }
    if (ignore) {
        ev->ignore();
    } else {
        d->control->processKeyEvent(ev);
    }
    if (!ev->isAccepted())
        QQuickImplicitSizeItem::keyPressEvent(ev);
}

void QQuickTextInput::inputMethodEvent(QInputMethodEvent *ev)
{
    Q_D(QQuickTextInput);
    const bool wasComposing = d->control->preeditAreaText().length() > 0;
    if (d->control->isReadOnly()) {
        ev->ignore();
    } else {
        d->control->processInputMethodEvent(ev);
    }
    if (!ev->isAccepted())
        QQuickImplicitSizeItem::inputMethodEvent(ev);

    if (wasComposing != (d->control->preeditAreaText().length() > 0))
        emit inputMethodComposingChanged();
}

void QQuickTextInput::mouseDoubleClickEvent(QMouseEvent *event)
{
    Q_D(QQuickTextInput);
    if (d->sendMouseEventToInputContext(event))
        return;
    if (d->selectByMouse) {
        int cursor = d->xToPos(event->localPos().x());
        d->control->selectWordAtPos(cursor);
        event->setAccepted(true);
        if (!d->hasPendingTripleClick()) {
            d->tripleClickStartPoint = event->localPos().toPoint();
            d->tripleClickTimer.start();
        }
    } else {
        QQuickImplicitSizeItem::mouseDoubleClickEvent(event);
    }
}

void QQuickTextInput::mousePressEvent(QMouseEvent *event)
{
    Q_D(QQuickTextInput);
    if (d->sendMouseEventToInputContext(event))
        return;
    if (d->focusOnPress) {
        bool hadActiveFocus = hasActiveFocus();
        forceActiveFocus();
        // re-open input panel on press if already focused
        if (hasActiveFocus() && hadActiveFocus && !isReadOnly())
            openSoftwareInputPanel();
    }
    if (d->selectByMouse) {
        setKeepMouseGrab(false);
        d->selectPressed = true;
        d->pressPos = event->localPos();
        QPoint distanceVector = d->pressPos.toPoint() - d->tripleClickStartPoint;
        if (d->hasPendingTripleClick()
            && distanceVector.manhattanLength() < qApp->styleHints()->startDragDistance()) {
            event->setAccepted(true);
            selectAll();
            return;
        }
    }
    bool mark = (event->modifiers() & Qt::ShiftModifier) && d->selectByMouse;
    int cursor = d->xToPos(event->localPos().x());
    d->control->moveCursor(cursor, mark);
    event->setAccepted(true);
}

void QQuickTextInput::mouseMoveEvent(QMouseEvent *event)
{
    Q_D(QQuickTextInput);
    if (d->sendMouseEventToInputContext(event))
        return;
    if (d->selectPressed) {
        if (qAbs(int(event->localPos().x() - d->pressPos.x())) > qApp->styleHints()->startDragDistance())
            setKeepMouseGrab(true);
        moveCursorSelection(d->xToPos(event->localPos().x()), d->mouseSelectionMode);
        event->setAccepted(true);
    } else {
        QQuickImplicitSizeItem::mouseMoveEvent(event);
    }
}

void QQuickTextInput::mouseReleaseEvent(QMouseEvent *event)
{
    Q_D(QQuickTextInput);
    if (d->sendMouseEventToInputContext(event))
        return;
    if (d->selectPressed) {
        d->selectPressed = false;
        setKeepMouseGrab(false);
    }
    d->control->processEvent(event);
    if (!event->isAccepted())
        QQuickImplicitSizeItem::mouseReleaseEvent(event);
}

bool QQuickTextInputPrivate::sendMouseEventToInputContext(QMouseEvent *event)
{
#if !defined QT_NO_IM
    if (control->composeMode() && event->type() == QEvent::KeyRelease) {
        int tmp_cursor = xToPos(event->localPos().x());
        int mousePos = tmp_cursor - control->cursor();
        if (mousePos < 0 || mousePos > control->preeditAreaText().length()) {
            mousePos = -1;
            // don't send move events outside the preedit area
            if (event->type() == QEvent::MouseMove)
                return true;
        }

        // may be causing reset() in some input methods
        qApp->inputPanel()->invokeAction(QInputPanel::Click, mousePos);
        if (!control->preeditAreaText().isEmpty())
            return true;
    }
#else
    Q_UNUSED(event);
    Q_UNUSED(eventType)
#endif

    return false;
}

void QQuickTextInput::mouseUngrabEvent()
{
    Q_D(QQuickTextInput);
    d->selectPressed = false;
    setKeepMouseGrab(false);
}

bool QQuickTextInput::event(QEvent* ev)
{
    Q_D(QQuickTextInput);
    //Anything we don't deal with ourselves, pass to the control
    bool handled = false;
    switch (ev->type()) {
        case QEvent::KeyPress:
        case QEvent::KeyRelease://###Should the control be doing anything with release?
        case QEvent::InputMethod:
        case QEvent::MouseButtonPress:
        case QEvent::MouseMove:<commit_msg>Fix QInputPanel::invokeAction(Click) not being called on mouse clicks<commit_after>/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (<EMAIL>)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qquicktextinput_p.h"
#include "qquicktextinput_p_p.h"
#include "qquickcanvas.h"

#include <private/qdeclarativeglobal_p.h>
#include <private/qsgdistancefieldglyphcache_p.h>

#include <QtDeclarative/qdeclarativeinfo.h>
#include <QtGui/qevent.h>
#include <QTextBoundaryFinder>
#include "qquicktextnode_p.h"
#include <qsgsimplerectnode.h>

#include <QtGui/qstylehints.h>
#include <QtGui/qinputpanel.h>

QT_BEGIN_NAMESPACE

DEFINE_BOOL_CONFIG_OPTION(qmlDisableDistanceField, QML_DISABLE_DISTANCEFIELD)

/*!
    \qmlclass TextInput QQuickTextInput
    \inqmlmodule QtQuick 2
    \ingroup qml-basic-visual-elements
    \brief The TextInput item displays an editable line of text.
    \inherits Item

    The TextInput element displays a single line of editable plain text.

    TextInput is used to accept a line of text input. Input constraints
    can be placed on a TextInput item (for example, through a \l validator or \l inputMask),
    and setting \l echoMode to an appropriate value enables TextInput to be used for
    a password input field.

    On Mac OS X, the Up/Down key bindings for Home/End are explicitly disabled.
    If you want such bindings (on any platform), you will need to construct them in QML.

    \sa TextEdit, Text, {declarative/text/textselection}{Text Selection example}
*/
QQuickTextInput::QQuickTextInput(QQuickItem* parent)
: QQuickImplicitSizeItem(*(new QQuickTextInputPrivate), parent)
{
    Q_D(QQuickTextInput);
    d->init();
}

QQuickTextInput::~QQuickTextInput()
{
}

/*!
    \qmlproperty string QtQuick2::TextInput::text

    The text in the TextInput.
*/
QString QQuickTextInput::text() const
{
    Q_D(const QQuickTextInput);
    return d->control->text();
}

void QQuickTextInput::setText(const QString &s)
{
    Q_D(QQuickTextInput);
    if (s == text())
        return;
    d->control->setText(s);
}

/*!
    \qmlproperty string QtQuick2::TextInput::font.family

    Sets the family name of the font.

    The family name is case insensitive and may optionally include a foundry name, e.g. "Helvetica [Cronyx]".
    If the family is available from more than one foundry and the foundry isn't specified, an arbitrary foundry is chosen.
    If the family isn't available a family will be set using the font matching algorithm.
*/

/*!
    \qmlproperty bool QtQuick2::TextInput::font.bold

    Sets whether the font weight is bold.
*/

/*!
    \qmlproperty enumeration QtQuick2::TextInput::font.weight

    Sets the font's weight.

    The weight can be one of:
    \list
    \o Font.Light
    \o Font.Normal - the default
    \o Font.DemiBold
    \o Font.Bold
    \o Font.Black
    \endlist

    \qml
    TextInput { text: "Hello"; font.weight: Font.DemiBold }
    \endqml
*/

/*!
    \qmlproperty bool QtQuick2::TextInput::font.italic

    Sets whether the font has an italic style.
*/

/*!
    \qmlproperty bool QtQuick2::TextInput::font.underline

    Sets whether the text is underlined.
*/

/*!
    \qmlproperty bool QtQuick2::TextInput::font.strikeout

    Sets whether the font has a strikeout style.
*/

/*!
    \qmlproperty real QtQuick2::TextInput::font.pointSize

    Sets the font size in points. The point size must be greater than zero.
*/

/*!
    \qmlproperty int QtQuick2::TextInput::font.pixelSize

    Sets the font size in pixels.

    Using this function makes the font device dependent.
    Use \c pointSize to set the size of the font in a device independent manner.
*/

/*!
    \qmlproperty real QtQuick2::TextInput::font.letterSpacing

    Sets the letter spacing for the font.

    Letter spacing changes the default spacing between individual letters in the font.
    A positive value increases the letter spacing by the corresponding pixels; a negative value decreases the spacing.
*/

/*!
    \qmlproperty real QtQuick2::TextInput::font.wordSpacing

    Sets the word spacing for the font.

    Word spacing changes the default spacing between individual words.
    A positive value increases the word spacing by a corresponding amount of pixels,
    while a negative value decreases the inter-word spacing accordingly.
*/

/*!
    \qmlproperty enumeration QtQuick2::TextInput::font.capitalization

    Sets the capitalization for the text.

    \list
    \o Font.MixedCase - This is the normal text rendering option where no capitalization change is applied.
    \o Font.AllUppercase - This alters the text to be rendered in all uppercase type.
    \o Font.AllLowercase - This alters the text to be rendered in all lowercase type.
    \o Font.SmallCaps - This alters the text to be rendered in small-caps type.
    \o Font.Capitalize - This alters the text to be rendered with the first character of each word as an uppercase character.
    \endlist

    \qml
    TextInput { text: "Hello"; font.capitalization: Font.AllLowercase }
    \endqml
*/

QFont QQuickTextInput::font() const
{
    Q_D(const QQuickTextInput);
    return d->sourceFont;
}

void QQuickTextInput::setFont(const QFont &font)
{
    Q_D(QQuickTextInput);
    if (d->sourceFont == font)
        return;

    d->sourceFont = font;
    QFont oldFont = d->font;
    d->font = font;
    if (d->font.pointSizeF() != -1) {
        // 0.5pt resolution
        qreal size = qRound(d->font.pointSizeF()*2.0);
        d->font.setPointSizeF(size/2.0);
    }
    if (oldFont != d->font) {
        d->control->setFont(d->font);
        updateSize();
        updateCursorRectangle();
        if (d->cursorItem) {
            d->cursorItem->setHeight(QFontMetrics(d->font).height());
        }
    }
    emit fontChanged(d->sourceFont);
}

/*!
    \qmlproperty color QtQuick2::TextInput::color

    The text color.
*/
QColor QQuickTextInput::color() const
{
    Q_D(const QQuickTextInput);
    return d->color;
}

void QQuickTextInput::setColor(const QColor &c)
{
    Q_D(QQuickTextInput);
    if (c != d->color) {
        d->color = c;
        update();
        emit colorChanged(c);
    }
}


/*!
    \qmlproperty color QtQuick2::TextInput::selectionColor

    The text highlight color, used behind selections.
*/
QColor QQuickTextInput::selectionColor() const
{
    Q_D(const QQuickTextInput);
    return d->selectionColor;
}

void QQuickTextInput::setSelectionColor(const QColor &color)
{
    Q_D(QQuickTextInput);
    if (d->selectionColor == color)
        return;

    d->selectionColor = color;
    QPalette p = d->control->palette();
    p.setColor(QPalette::Highlight, d->selectionColor);
    d->control->setPalette(p);
    if (d->control->hasSelectedText())
        update();
    emit selectionColorChanged(color);
}
/*!
    \qmlproperty color QtQuick2::TextInput::selectedTextColor

    The highlighted text color, used in selections.
*/
QColor QQuickTextInput::selectedTextColor() const
{
    Q_D(const QQuickTextInput);
    return d->selectedTextColor;
}

void QQuickTextInput::setSelectedTextColor(const QColor &color)
{
    Q_D(QQuickTextInput);
    if (d->selectedTextColor == color)
        return;

    d->selectedTextColor = color;
    QPalette p = d->control->palette();
    p.setColor(QPalette::HighlightedText, d->selectedTextColor);
    d->control->setPalette(p);
    if (d->control->hasSelectedText())
        update();
    emit selectedTextColorChanged(color);
}

/*!
    \qmlproperty enumeration QtQuick2::TextInput::horizontalAlignment
    \qmlproperty enumeration QtQuick2::TextInput::effectiveHorizontalAlignment

    Sets the horizontal alignment of the text within the TextInput item's
    width and height. By default, the text alignment follows the natural alignment
    of the text, for example text that is read from left to right will be aligned to
    the left.

    TextInput does not have vertical alignment, as the natural height is
    exactly the height of the single line of text. If you set the height
    manually to something larger, TextInput will always be top aligned
    vertically. You can use anchors to align it however you want within
    another item.

    The valid values for \c horizontalAlignment are \c TextInput.AlignLeft, \c TextInput.AlignRight and
    \c TextInput.AlignHCenter.

    When using the attached property LayoutMirroring::enabled to mirror application
    layouts, the horizontal alignment of text will also be mirrored. However, the property
    \c horizontalAlignment will remain unchanged. To query the effective horizontal alignment
    of TextInput, use the read-only property \c effectiveHorizontalAlignment.
*/
QQuickTextInput::HAlignment QQuickTextInput::hAlign() const
{
    Q_D(const QQuickTextInput);
    return d->hAlign;
}

void QQuickTextInput::setHAlign(HAlignment align)
{
    Q_D(QQuickTextInput);
    bool forceAlign = d->hAlignImplicit && d->effectiveLayoutMirror;
    d->hAlignImplicit = false;
    if (d->setHAlign(align, forceAlign) && isComponentComplete()) {
        updateCursorRectangle();
    }
}

void QQuickTextInput::resetHAlign()
{
    Q_D(QQuickTextInput);
    d->hAlignImplicit = true;
    if (d->determineHorizontalAlignment() && isComponentComplete()) {
        updateCursorRectangle();
    }
}

QQuickTextInput::HAlignment QQuickTextInput::effectiveHAlign() const
{
    Q_D(const QQuickTextInput);
    QQuickTextInput::HAlignment effectiveAlignment = d->hAlign;
    if (!d->hAlignImplicit && d->effectiveLayoutMirror) {
        switch (d->hAlign) {
        case QQuickTextInput::AlignLeft:
            effectiveAlignment = QQuickTextInput::AlignRight;
            break;
        case QQuickTextInput::AlignRight:
            effectiveAlignment = QQuickTextInput::AlignLeft;
            break;
        default:
            break;
        }
    }
    return effectiveAlignment;
}

bool QQuickTextInputPrivate::setHAlign(QQuickTextInput::HAlignment alignment, bool forceAlign)
{
    Q_Q(QQuickTextInput);
    if ((hAlign != alignment || forceAlign) && alignment <= QQuickTextInput::AlignHCenter) { // justify not supported
        QQuickTextInput::HAlignment oldEffectiveHAlign = q->effectiveHAlign();
        hAlign = alignment;
        emit q->horizontalAlignmentChanged(alignment);
        if (oldEffectiveHAlign != q->effectiveHAlign())
            emit q->effectiveHorizontalAlignmentChanged();
        return true;
    }
    return false;
}

bool QQuickTextInputPrivate::determineHorizontalAlignment()
{
    if (hAlignImplicit) {
        // if no explicit alignment has been set, follow the natural layout direction of the text
        QString text = control->text();
        if (text.isEmpty())
            text = control->preeditAreaText();
        bool isRightToLeft = text.isEmpty() ? QGuiApplication::keyboardInputDirection() == Qt::RightToLeft : text.isRightToLeft();
        return setHAlign(isRightToLeft ? QQuickTextInput::AlignRight : QQuickTextInput::AlignLeft);
    }
    return false;
}

void QQuickTextInputPrivate::mirrorChange()
{
    Q_Q(QQuickTextInput);
    if (q->isComponentComplete()) {
        if (!hAlignImplicit && (hAlign == QQuickTextInput::AlignRight || hAlign == QQuickTextInput::AlignLeft)) {
            q->updateCursorRectangle();
            emit q->effectiveHorizontalAlignmentChanged();
        }
    }
}

/*!
    \qmlproperty bool QtQuick2::TextInput::readOnly

    Sets whether user input can modify the contents of the TextInput.

    If readOnly is set to true, then user input will not affect the text
    property. Any bindings or attempts to set the text property will still
    work.
*/
bool QQuickTextInput::isReadOnly() const
{
    Q_D(const QQuickTextInput);
    return d->control->isReadOnly();
}

void QQuickTextInput::setReadOnly(bool ro)
{
    Q_D(QQuickTextInput);
    if (d->control->isReadOnly() == ro)
        return;

    setFlag(QQuickItem::ItemAcceptsInputMethod, !ro);
    d->control->setReadOnly(ro);
    if (!ro)
        d->control->setCursorPosition(d->control->end());

    emit readOnlyChanged(ro);
}

/*!
    \qmlproperty int QtQuick2::TextInput::maximumLength
    The maximum permitted length of the text in the TextInput.

    If the text is too long, it is truncated at the limit.

    By default, this property contains a value of 32767.
*/
int QQuickTextInput::maxLength() const
{
    Q_D(const QQuickTextInput);
    return d->control->maxLength();
}

void QQuickTextInput::setMaxLength(int ml)
{
    Q_D(QQuickTextInput);
    if (d->control->maxLength() == ml)
        return;

    d->control->setMaxLength(ml);

    emit maximumLengthChanged(ml);
}

/*!
    \qmlproperty bool QtQuick2::TextInput::cursorVisible
    Set to true when the TextInput shows a cursor.

    This property is set and unset when the TextInput gets active focus, so that other
    properties can be bound to whether the cursor is currently showing. As it
    gets set and unset automatically, when you set the value yourself you must
    keep in mind that your value may be overwritten.

    It can be set directly in script, for example if a KeyProxy might
    forward keys to it and you desire it to look active when this happens
    (but without actually giving it active focus).

    It should not be set directly on the element, like in the below QML,
    as the specified value will be overridden an lost on focus changes.

    \code
    TextInput {
        text: "Text"
        cursorVisible: false
    }
    \endcode

    In the above snippet the cursor will still become visible when the
    TextInput gains active focus.
*/
bool QQuickTextInput::isCursorVisible() const
{
    Q_D(const QQuickTextInput);
    return d->cursorVisible;
}

void QQuickTextInput::setCursorVisible(bool on)
{
    Q_D(QQuickTextInput);
    if (d->cursorVisible == on)
        return;
    d->cursorVisible = on;
    d->control->setCursorBlinkPeriod(on ? qApp->styleHints()->cursorFlashTime() : 0);
    QRect r = d->control->cursorRect();
    if (d->control->inputMask().isEmpty())
        updateRect(r);
    else
        updateRect();
    emit cursorVisibleChanged(d->cursorVisible);
}

/*!
    \qmlproperty int QtQuick2::TextInput::cursorPosition
    The position of the cursor in the TextInput.
*/
int QQuickTextInput::cursorPosition() const
{
    Q_D(const QQuickTextInput);
    return d->control->cursor();
}
void QQuickTextInput::setCursorPosition(int cp)
{
    Q_D(QQuickTextInput);
    if (cp < 0 || cp > d->control->text().length())
        return;
    d->control->moveCursor(cp);
}

/*!
  Returns a Rect which encompasses the cursor, but which may be larger than is
  required. Ignores custom cursor delegates.
*/
QRect QQuickTextInput::cursorRectangle() const
{
    Q_D(const QQuickTextInput);
    QRect r = d->control->cursorRect();
    // Scroll and make consistent with TextEdit
    // QLineControl inexplicably adds 1 to the height and horizontal padding
    // for unicode direction markers.
    r.adjust(5 - d->hscroll, 0, -4 - d->hscroll, -1);
    return r;
}
/*!
    \qmlproperty int QtQuick2::TextInput::selectionStart

    The cursor position before the first character in the current selection.

    This property is read-only. To change the selection, use select(start,end),
    selectAll(), or selectWord().

    \sa selectionEnd, cursorPosition, selectedText
*/
int QQuickTextInput::selectionStart() const
{
    Q_D(const QQuickTextInput);
    return d->lastSelectionStart;
}
/*!
    \qmlproperty int QtQuick2::TextInput::selectionEnd

    The cursor position after the last character in the current selection.

    This property is read-only. To change the selection, use select(start,end),
    selectAll(), or selectWord().

    \sa selectionStart, cursorPosition, selectedText
*/
int QQuickTextInput::selectionEnd() const
{
    Q_D(const QQuickTextInput);
    return d->lastSelectionEnd;
}
/*!
    \qmlmethod void QtQuick2::TextInput::select(int start, int end)

    Causes the text from \a start to \a end to be selected.

    If either start or end is out of range, the selection is not changed.

    After calling this, selectionStart will become the lesser
    and selectionEnd will become the greater (regardless of the order passed
    to this method).

    \sa selectionStart, selectionEnd
*/
void QQuickTextInput::select(int start, int end)
{
    Q_D(QQuickTextInput);
    if (start < 0 || end < 0 || start > d->control->text().length() || end > d->control->text().length())
        return;
    d->control->setSelection(start, end-start);
}

/*!
    \qmlproperty string QtQuick2::TextInput::selectedText

    This read-only property provides the text currently selected in the
    text input.

    It is equivalent to the following snippet, but is faster and easier
    to use.

    \js
    myTextInput.text.toString().substring(myTextInput.selectionStart,
        myTextInput.selectionEnd);
    \endjs
*/
QString QQuickTextInput::selectedText() const
{
    Q_D(const QQuickTextInput);
    return d->control->selectedText();
}

/*!
    \qmlproperty bool QtQuick2::TextInput::activeFocusOnPress

    Whether the TextInput should gain active focus on a mouse press. By default this is
    set to true.
*/
bool QQuickTextInput::focusOnPress() const
{
    Q_D(const QQuickTextInput);
    return d->focusOnPress;
}

void QQuickTextInput::setFocusOnPress(bool b)
{
    Q_D(QQuickTextInput);
    if (d->focusOnPress == b)
        return;

    d->focusOnPress = b;

    emit activeFocusOnPressChanged(d->focusOnPress);
}
/*!
    \qmlproperty bool QtQuick2::TextInput::autoScroll

    Whether the TextInput should scroll when the text is longer than the width. By default this is
    set to true.
*/
bool QQuickTextInput::autoScroll() const
{
    Q_D(const QQuickTextInput);
    return d->autoScroll;
}

void QQuickTextInput::setAutoScroll(bool b)
{
    Q_D(QQuickTextInput);
    if (d->autoScroll == b)
        return;

    d->autoScroll = b;
    //We need to repaint so that the scrolling is taking into account.
    updateSize(true);
    updateCursorRectangle();
    emit autoScrollChanged(d->autoScroll);
}

#ifndef QT_NO_VALIDATOR

/*!
    \qmlclass IntValidator QIntValidator
    \inqmlmodule QtQuick 2
    \ingroup qml-basic-visual-elements

    This element provides a validator for integer values.

    IntValidator uses the \l {QLocale::setDefault()}{default locale} to interpret the number and
    will accept locale specific digits, group separators, and positive and negative signs.  In
    addition, IntValidator is always guaranteed to accept a number formatted according to the "C"
    locale.
*/
/*!
    \qmlproperty int QtQuick2::IntValidator::top

    This property holds the validator's highest acceptable value.
    By default, this property's value is derived from the highest signed integer available (typically 2147483647).
*/
/*!
    \qmlproperty int QtQuick2::IntValidator::bottom

    This property holds the validator's lowest acceptable value.
    By default, this property's value is derived from the lowest signed integer available (typically -2147483647).
*/

/*!
    \qmlclass DoubleValidator QDoubleValidator
    \inqmlmodule QtQuick 2
    \ingroup qml-basic-visual-elements

    This element provides a validator for non-integer numbers.
*/

/*!
    \qmlproperty real QtQuick2::DoubleValidator::top

    This property holds the validator's maximum acceptable value.
    By default, this property contains a value of infinity.
*/
/*!
    \qmlproperty real QtQuick2::DoubleValidator::bottom

    This property holds the validator's minimum acceptable value.
    By default, this property contains a value of -infinity.
*/
/*!
    \qmlproperty int QtQuick2::DoubleValidator::decimals

    This property holds the validator's maximum number of digits after the decimal point.
    By default, this property contains a value of 1000.
*/
/*!
    \qmlproperty enumeration QtQuick2::DoubleValidator::notation
    This property holds the notation of how a string can describe a number.

    The possible values for this property are:

    \list
    \o DoubleValidator.StandardNotation
    \o DoubleValidator.ScientificNotation (default)
    \endlist

    If this property is set to DoubleValidator.ScientificNotation, the written number may have an exponent part (e.g. 1.5E-2).
*/

/*!
    \qmlclass RegExpValidator QRegExpValidator
    \inqmlmodule QtQuick 2
    \ingroup qml-basic-visual-elements

    This element provides a validator, which counts as valid any string which
    matches a specified regular expression.
*/
/*!
   \qmlproperty regExp QtQuick2::RegExpValidator::regExp

   This property holds the regular expression used for validation.

   Note that this property should be a regular expression in JS syntax, e.g /a/ for the regular expression
   matching "a".

   By default, this property contains a regular expression with the pattern .* that matches any string.
*/

/*!
    \qmlproperty Validator QtQuick2::TextInput::validator

    Allows you to set a validator on the TextInput. When a validator is set
    the TextInput will only accept input which leaves the text property in
    an acceptable or intermediate state. The accepted signal will only be sent
    if the text is in an acceptable state when enter is pressed.

    Currently supported validators are IntValidator, DoubleValidator and
    RegExpValidator. An example of using validators is shown below, which allows
    input of integers between 11 and 31 into the text input:

    \code
    import QtQuick 1.0
    TextInput{
        validator: IntValidator{bottom: 11; top: 31;}
        focus: true
    }
    \endcode

    \sa acceptableInput, inputMask
*/

QValidator* QQuickTextInput::validator() const
{
    Q_D(const QQuickTextInput);
    //###const cast isn't good, but needed for property system?
    return const_cast<QValidator*>(d->control->validator());
}

void QQuickTextInput::setValidator(QValidator* v)
{
    Q_D(QQuickTextInput);
    if (d->control->validator() == v)
        return;

    d->control->setValidator(v);
    if (!d->control->hasAcceptableInput()) {
        d->oldValidity = false;
        emit acceptableInputChanged();
    }

    emit validatorChanged();
}
#endif // QT_NO_VALIDATOR

/*!
    \qmlproperty string QtQuick2::TextInput::inputMask

    Allows you to set an input mask on the TextInput, restricting the allowable
    text inputs. See QLineEdit::inputMask for further details, as the exact
    same mask strings are used by TextInput.

    \sa acceptableInput, validator
*/
QString QQuickTextInput::inputMask() const
{
    Q_D(const QQuickTextInput);
    return d->control->inputMask();
}

void QQuickTextInput::setInputMask(const QString &im)
{
    Q_D(QQuickTextInput);
    if (d->control->inputMask() == im)
        return;

    d->control->setInputMask(im);
    emit inputMaskChanged(d->control->inputMask());
}

/*!
    \qmlproperty bool QtQuick2::TextInput::acceptableInput

    This property is always true unless a validator or input mask has been set.
    If a validator or input mask has been set, this property will only be true
    if the current text is acceptable to the validator or input mask as a final
    string (not as an intermediate string).
*/
bool QQuickTextInput::hasAcceptableInput() const
{
    Q_D(const QQuickTextInput);
    return d->control->hasAcceptableInput();
}

/*!
    \qmlsignal QtQuick2::TextInput::onAccepted()

    This handler is called when the Return or Enter key is pressed.
    Note that if there is a \l validator or \l inputMask set on the text
    input, the handler will only be emitted if the input is in an acceptable
    state.
*/

void QQuickTextInputPrivate::updateInputMethodHints()
{
    Q_Q(QQuickTextInput);
    Qt::InputMethodHints hints = inputMethodHints;
    uint echo = control->echoMode();
    if (echo == QQuickTextInput::Password || echo == QQuickTextInput::NoEcho)
        hints |= Qt::ImhHiddenText;
    else if (echo == QQuickTextInput::PasswordEchoOnEdit)
        hints &= ~Qt::ImhHiddenText;
    if (echo != QQuickTextInput::Normal)
        hints |= (Qt::ImhNoAutoUppercase | Qt::ImhNoPredictiveText);
    q->setInputMethodHints(hints);
}
/*!
    \qmlproperty enumeration QtQuick2::TextInput::echoMode

    Specifies how the text should be displayed in the TextInput.
    \list
    \o TextInput.Normal - Displays the text as it is. (Default)
    \o TextInput.Password - Displays asterixes instead of characters.
    \o TextInput.NoEcho - Displays nothing.
    \o TextInput.PasswordEchoOnEdit - Displays characters as they are entered
    while editing, otherwise displays asterisks.
    \endlist
*/
QQuickTextInput::EchoMode QQuickTextInput::echoMode() const
{
    Q_D(const QQuickTextInput);
    return (QQuickTextInput::EchoMode)d->control->echoMode();
}

void QQuickTextInput::setEchoMode(QQuickTextInput::EchoMode echo)
{
    Q_D(QQuickTextInput);
    if (echoMode() == echo)
        return;
    d->control->setEchoMode((QLineControl::EchoMode)echo);
    d->updateInputMethodHints();
    q_textChanged();
    emit echoModeChanged(echoMode());
}

Qt::InputMethodHints QQuickTextInput::imHints() const
{
    Q_D(const QQuickTextInput);
    return d->inputMethodHints;
}

void QQuickTextInput::setIMHints(Qt::InputMethodHints hints)
{
    Q_D(QQuickTextInput);
    if (d->inputMethodHints == hints)
        return;
    d->inputMethodHints = hints;
    d->updateInputMethodHints();
}

/*!
    \qmlproperty Component QtQuick2::TextInput::cursorDelegate
    The delegate for the cursor in the TextInput.

    If you set a cursorDelegate for a TextInput, this delegate will be used for
    drawing the cursor instead of the standard cursor. An instance of the
    delegate will be created and managed by the TextInput when a cursor is
    needed, and the x property of delegate instance will be set so as
    to be one pixel before the top left of the current character.

    Note that the root item of the delegate component must be a QDeclarativeItem or
    QDeclarativeItem derived item.
*/
QDeclarativeComponent* QQuickTextInput::cursorDelegate() const
{
    Q_D(const QQuickTextInput);
    return d->cursorComponent;
}

void QQuickTextInput::setCursorDelegate(QDeclarativeComponent* c)
{
    Q_D(QQuickTextInput);
    if (d->cursorComponent == c)
        return;

    d->cursorComponent = c;
    if (!c) {
        //note that the components are owned by something else
        delete d->cursorItem;
    } else {
        d->startCreatingCursor();
    }

    emit cursorDelegateChanged();
}

void QQuickTextInputPrivate::startCreatingCursor()
{
    Q_Q(QQuickTextInput);
    if (cursorComponent->isReady()) {
        q->createCursor();
    } else if (cursorComponent->isLoading()) {
        q->connect(cursorComponent, SIGNAL(statusChanged(int)),
                q, SLOT(createCursor()));
    } else { // isError
        qmlInfo(q, cursorComponent->errors()) << QQuickTextInput::tr("Could not load cursor delegate");
    }
}

void QQuickTextInput::createCursor()
{
    Q_D(QQuickTextInput);
    if (d->cursorComponent->isError()) {
        qmlInfo(this, d->cursorComponent->errors()) << tr("Could not load cursor delegate");
        return;
    }

    if (!d->cursorComponent->isReady())
        return;

    if (d->cursorItem)
        delete d->cursorItem;
    QDeclarativeContext *creationContext = d->cursorComponent->creationContext();
    QObject *object = d->cursorComponent->create(creationContext ? creationContext : qmlContext(this));
    d->cursorItem = qobject_cast<QQuickItem*>(object);
    if (!d->cursorItem) {
        delete object;
        qmlInfo(this, d->cursorComponent->errors()) << tr("Could not instantiate cursor delegate");
        return;
    }

    QDeclarative_setParent_noEvent(d->cursorItem, this);
    d->cursorItem->setParentItem(this);
    d->cursorItem->setX(d->control->cursorToX());
    d->cursorItem->setHeight(d->control->height()-1); // -1 to counter QLineControl's +1 which is not consistent with Text.
}

/*!
    \qmlmethod rect QtQuick2::TextInput::positionToRectangle(int pos)

    This function takes a character position and returns the rectangle that the
    cursor would occupy, if it was placed at that character position.

    This is similar to setting the cursorPosition, and then querying the cursor
    rectangle, but the cursorPosition is not changed.
*/
QRectF QQuickTextInput::positionToRectangle(int pos) const
{
    Q_D(const QQuickTextInput);
    if (pos > d->control->cursorPosition())
        pos += d->control->preeditAreaText().length();
    return QRectF(d->control->cursorToX(pos)-d->hscroll,
        0.0,
        d->control->cursorWidth(),
        cursorRectangle().height());
}

/*!
    \qmlmethod int QtQuick2::TextInput::positionAt(int x, CursorPosition position = CursorBetweenCharacters)

    This function returns the character position at
    x pixels from the left of the textInput. Position 0 is before the
    first character, position 1 is after the first character but before the second,
    and so on until position text.length, which is after all characters.

    This means that for all x values before the first character this function returns 0,
    and for all x values after the last character this function returns text.length.

    The cursor position type specifies how the cursor position should be resolved.

    \list
    \o TextInput.CursorBetweenCharacters - Returns the position between characters that is nearest x.
    \o TextInput.CursorOnCharacter - Returns the position before the character that is nearest x.
    \endlist
*/
int QQuickTextInput::positionAt(int x) const
{
    return positionAt(x, CursorBetweenCharacters);
}

int QQuickTextInput::positionAt(int x, CursorPosition position) const
{
    Q_D(const QQuickTextInput);
    int pos = d->control->xToPos(x + d->hscroll, QTextLine::CursorPosition(position));
    const int cursor = d->control->cursor();
    if (pos > cursor) {
        const int preeditLength = d->control->preeditAreaText().length();
        pos = pos > cursor + preeditLength
                ? pos - preeditLength
                : cursor;
    }
    return pos;
}

void QQuickTextInput::keyPressEvent(QKeyEvent* ev)
{
    Q_D(QQuickTextInput);
    // Don't allow MacOSX up/down support, and we don't allow a completer.
    bool ignore = (ev->key() == Qt::Key_Up || ev->key() == Qt::Key_Down) && ev->modifiers() == Qt::NoModifier;
    if (!ignore && (d->lastSelectionStart == d->lastSelectionEnd) && (ev->key() == Qt::Key_Right || ev->key() == Qt::Key_Left)) {
        // Ignore when moving off the end unless there is a selection,
        // because then moving will do something (deselect).
        int cursorPosition = d->control->cursor();
        if (cursorPosition == 0)
            ignore = ev->key() == (d->control->layoutDirection() == Qt::LeftToRight ? Qt::Key_Left : Qt::Key_Right);
        if (cursorPosition == d->control->text().length())
            ignore = ev->key() == (d->control->layoutDirection() == Qt::LeftToRight ? Qt::Key_Right : Qt::Key_Left);
    }
    if (ignore) {
        ev->ignore();
    } else {
        d->control->processKeyEvent(ev);
    }
    if (!ev->isAccepted())
        QQuickImplicitSizeItem::keyPressEvent(ev);
}

void QQuickTextInput::inputMethodEvent(QInputMethodEvent *ev)
{
    Q_D(QQuickTextInput);
    const bool wasComposing = d->control->preeditAreaText().length() > 0;
    if (d->control->isReadOnly()) {
        ev->ignore();
    } else {
        d->control->processInputMethodEvent(ev);
    }
    if (!ev->isAccepted())
        QQuickImplicitSizeItem::inputMethodEvent(ev);

    if (wasComposing != (d->control->preeditAreaText().length() > 0))
        emit inputMethodComposingChanged();
}

void QQuickTextInput::mouseDoubleClickEvent(QMouseEvent *event)
{
    Q_D(QQuickTextInput);
    if (d->sendMouseEventToInputContext(event))
        return;
    if (d->selectByMouse) {
        int cursor = d->xToPos(event->localPos().x());
        d->control->selectWordAtPos(cursor);
        event->setAccepted(true);
        if (!d->hasPendingTripleClick()) {
            d->tripleClickStartPoint = event->localPos().toPoint();
            d->tripleClickTimer.start();
        }
    } else {
        QQuickImplicitSizeItem::mouseDoubleClickEvent(event);
    }
}

void QQuickTextInput::mousePressEvent(QMouseEvent *event)
{
    Q_D(QQuickTextInput);
    if (d->sendMouseEventToInputContext(event))
        return;
    if (d->focusOnPress) {
        bool hadActiveFocus = hasActiveFocus();
        forceActiveFocus();
        // re-open input panel on press if already focused
        if (hasActiveFocus() && hadActiveFocus && !isReadOnly())
            openSoftwareInputPanel();
    }
    if (d->selectByMouse) {
        setKeepMouseGrab(false);
        d->selectPressed = true;
        d->pressPos = event->localPos();
        QPoint distanceVector = d->pressPos.toPoint() - d->tripleClickStartPoint;
        if (d->hasPendingTripleClick()
            && distanceVector.manhattanLength() < qApp->styleHints()->startDragDistance()) {
            event->setAccepted(true);
            selectAll();
            return;
        }
    }
    bool mark = (event->modifiers() & Qt::ShiftModifier) && d->selectByMouse;
    int cursor = d->xToPos(event->localPos().x());
    d->control->moveCursor(cursor, mark);
    event->setAccepted(true);
}

void QQuickTextInput::mouseMoveEvent(QMouseEvent *event)
{
    Q_D(QQuickTextInput);
    if (d->sendMouseEventToInputContext(event))
        return;
    if (d->selectPressed) {
        if (qAbs(int(event->localPos().x() - d->pressPos.x())) > qApp->styleHints()->startDragDistance())
            setKeepMouseGrab(true);
        moveCursorSelection(d->xToPos(event->localPos().x()), d->mouseSelectionMode);
        event->setAccepted(true);
    } else {
        QQuickImplicitSizeItem::mouseMoveEvent(event);
    }
}

void QQuickTextInput::mouseReleaseEvent(QMouseEvent *event)
{
    Q_D(QQuickTextInput);
    if (d->sendMouseEventToInputContext(event))
        return;
    if (d->selectPressed) {
        d->selectPressed = false;
        setKeepMouseGrab(false);
    }
    d->control->processEvent(event);
    if (!event->isAccepted())
        QQuickImplicitSizeItem::mouseReleaseEvent(event);
}

bool QQuickTextInputPrivate::sendMouseEventToInputContext(QMouseEvent *event)
{
#if !defined QT_NO_IM
    if (control->composeMode() && event->type() == QEvent::MouseButtonRelease) {
        int tmp_cursor = xToPos(event->localPos().x());
        int mousePos = tmp_cursor - control->cursor();
        // may be causing reset() in some input methods
        qApp->inputPanel()->invokeAction(QInputPanel::Click, mousePos);
        if (!control->preeditAreaText().isEmpty())
            return true;
    }
#else
    Q_UNUSED(event);
    Q_UNUSED(eventType)
#endif

    return false;
}

void QQuickTextInput::mouseUngrabEvent()
{
    Q_D(QQuickTextInput);
    d->selectPressed = false;
    setKeepMouseGrab(false);
}

bool QQuickTextInput::event(QEvent* ev)
{
    Q_D(QQuickTextInput);
    //Anything we don't deal with ourselves, pass to the control
    bool handled = false;
    switch (ev->type()) {
        case QEvent::KeyPress:
        case QEvent::KeyRelease://###Should the control be doing anything with release?
        case QEvent::InputMethod:
        case QEvent::MouseButtonPress:
        case QEvent::MouseMove:
{'fraction_non_alphanumeric': 0.10605937593028605, 'fraction_numerical': 0.0035722984492977186, 'mean_word_length': 3.446898128647933, 'pattern_counts': {'":': 0, '<': 48, '<?xml version=': 0, '>': 626, 'https://': 0, 'lorem ipsum': 0, 'www.': 4, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '661574', 'n_tokens_mistral': 21672, 'n_tokens_neox': 21092, 'n_words': 6570}