<commit_before>﻿using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Location : QuestionComponentBase {
	[SerializeField]
	private Text m_LocationText;

	private string _m_Location;
	public string m_Location
	{
		get { return _m_Location; }
		set 
		{
			_m_Location = value;
			UpdateLocation();
		}
	}

	new void Start ()
	{
		base.Start ();	
	}

	new public void Init()
	{
		base.Init ();
		//	TODO Location from data
		//m_Location = qWidget.Questions.questions[0].question.;
	}<commit_msg>set location from data<commit_after>﻿using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Location : QuestionComponentBase {
	[SerializeField]
	private Text m_LocationText;

	private string _m_Location;
	public string m_Location
	{
		get { return _m_Location; }
		set 
		{
			_m_Location = value;
			UpdateLocation();
		}
	}

	new void Start ()
	{
		base.Start ();	
	}

	new public void Init()
	{
		base.Init ();

		m_Location = qWidget.Avatar.ITM.Location;
	}
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{'dir': 'git-commits-cleaned', 'id': '3504996', 'n_tokens_mistral': 368, 'n_tokens_neox': 338, 'n_words': 83}