<commit_before>// Copyright (C) 2016 <NAME>
// This file is part of the Ouzel engine.

#include <algorithm>
#include "core/CompileConfig.h"
#if OUZEL_PLATFORM_MACOS
#import <AppKit/AppKit.h>
#elif OUZEL_PLATFORM_IOS
#include "WindowIOS.h"
#elif OUZEL_PLATFORM_TVOS
#include "WindowTVOS.h"
#endif
#import <GameController/GameController.h>
#include "Application.h"
#include "InputApple.h"
#include "core/Engine.h"
#include "GamepadApple.h"
#include "utils/Utils.h"

@interface ConnectDelegate: NSObject
{

}

-(void)handleControllerConnected:(NSNotification*)notification;
-(void)handleControllerDisconnected:(NSNotification*)notification;

@end

@implementation ConnectDelegate<commit_msg>Fix Application.h include<commit_after>// Copyright (C) 2016 <NAME>
// This file is part of the Ouzel engine.

#include <algorithm>
#include "core/CompileConfig.h"
#if OUZEL_PLATFORM_MACOS
#import <AppKit/AppKit.h>
#elif OUZEL_PLATFORM_IOS
#include "WindowIOS.h"
#elif OUZEL_PLATFORM_TVOS
#include "WindowTVOS.h"
#endif
#import <GameController/GameController.h>
#include "core/Application.h"
#include "InputApple.h"
#include "core/Engine.h"
#include "GamepadApple.h"
#include "utils/Utils.h"

@interface ConnectDelegate: NSObject
{

}

-(void)handleControllerConnected:(NSNotification*)notification;
-(void)handleControllerDisconnected:(NSNotification*)notification;

@end

@implementation ConnectDelegate
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