<commit_before>[{
	"title": "Introduction",
	"subtitle": "",
	"text": "There are 3 types of enchantments I can offer you. The first is a basic +1 or +2 upgrade, for 1,200gp or 10,000gp respectively. You can also get an augment or an affinity for your weapon. Affinities add some type of Elemental damage, while augments add some utility feature. Your weapon can have one augment and one affinity each. A 1st level augment or affinity can only be applied to a +1 weapon or higher, a 2nd level to a +2, etc. Use `!ench toc` to view the table of contents.",
	"sort": ["int", "0"]
}, {
	"title": "Tyche's Trickery",
	"subtitle": "augment 1, any weapon",
	"text": "When you activate this ability, roll 1d4-2. Your attack rolls, damage rolls, ability checks, and saving throws have this modifier applied to them until the start of your next turn. You can't use this ability again until after taking a long rest.",
	"sort": ["aug", "1"]
}, {
	"title": "Ba-amon's Ward",
	"subtitle": "augment 2, any armor",
	"text": "After finishing a long rest, choose one of the following damage types: fire, lightning, cold, force, acid. You have resistance to the damage type as long as your armor is protecting you. (For instance, if you pick acid and stick your unprotected hand in a vat of acid, this enchantment does not give you resistance to this damage.) This effect lasts for 24 hours or until you pick a new damage type.",<commit_msg>text update for ench.json<commit_after>[{
	"title": "Introduction",
	"subtitle": "",
	"text": "There are 3 types of enchantments I can offer you. The first is a basic +1 or +2 upgrade, for 1,200gp or 10,000gp respectively. You can also get an augment or an affinity for your weapon. Affinities add some type of Elemental damage, while augments add some utility feature. Your item can have one augment and one affinity each. A 1st level augment or affinity can only be applied to a +1 weapon or higher, a 2nd level to a +2, etc. Use `!ench toc` to view the table of contents.",
	"sort": ["int", "0"]
}, {
	"title": "<NAME>",
	"subtitle": "augment 1, any weapon",
	"text": "When you activate this ability, roll 1d4-2. Your attack rolls, damage rolls, ability checks, and saving throws have this modifier applied to them until the start of your next turn. You can't use this ability again until after taking a long rest.",
	"sort": ["aug", "1"]
}, {
	"title": "Ba-amon's Ward",
	"subtitle": "augment 2, any armor",
	"text": "After finishing a long rest, choose one of the following damage types: fire, lightning, cold, force, acid. You have resistance to the damage type as long as your armor is protecting you. (For instance, if you pick acid and stick your unprotected hand in a vat of acid, this enchantment does not give you resistance to this damage.) This effect lasts for 24 hours or until you pick a new damage type.",
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