<commit_before>﻿using UnityEngine;
using System.Collections.Generic;

public class PlayerMovement
{
    public bool IsOnGround { get; set; }

    public Vector3 Update()
    {
        return Vector3.zero;
    }
}<commit_msg>The test now passes<commit_after>﻿using UnityEngine;
using System.Collections.Generic;

public class PlayerMovement
{
    public bool IsOnGround { get; set; }

    public Vector3 Update()
    {
        return new Vector3(0.0f, -1.0f);
    }
}
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{'dir': 'git-commits-cleaned', 'id': '1772959', 'n_tokens_mistral': 148, 'n_tokens_neox': 146, 'n_words': 39}