<commit_before>//If you're looking for spawners like ash walker eggs, check ghost_role_spawners.dm

/obj/structure/fans/tiny/invisible //For blocking air in ruin doorways
	invisibility = INVISIBILITY_ABSTRACT

//lavaland_surface_seed_vault.dmm
//Seed Vault

/obj/effect/spawner/lootdrop/seed_vault
	name = "seed vault seeds"
	lootcount = 1

	loot = list(/obj/item/seeds/gatfruit = 10,
				/obj/item/seeds/cherry/bomb = 10,
				/obj/item/seeds/berry/glow = 10,
				/obj/item/seeds/sunflower/moonflower = 8
				)

//Free Golems

/obj/item/disk/design_disk/golem_shell
	name = "Golem Creation Disk"
	desc = "A gift from the Liberator."
	icon_state = "datadisk1"
	max_blueprints = 1

/obj/item/disk/design_disk/golem_shell/Initialize()
	. = ..()
	var/datum/design/golem_shell/G = new
	blueprints[1] = G

/datum/design/golem_shell
	name = "Golem Shell Construction"
	desc = "Allows for the construction of a Golem Shell."
	id = "golem"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 40000)
	build_path = /obj/item/golem_shell
	category = list("Imported")

/obj/item/golem_shell
	name = "incomplete free golem shell"<commit_msg>Update lavaland_ruin_code.dm<commit_after>//If you're looking for spawners like ash walker eggs, check ghost_role_spawners.dm

/obj/structure/fans/tiny/invisible //For blocking air in ruin doorways
	invisibility = INVISIBILITY_ABSTRACT

//lavaland_surface_seed_vault.dmm
//Seed Vault

/obj/effect/spawner/lootdrop/seed_vault
	name = "seed vault seeds"
	lootcount = 1

	loot = list(/obj/item/seeds/gatfruit = 10,
				/obj/item/seeds/cherry/bomb = 10,
				/obj/item/seeds/berry/glow = 10,
				/obj/item/seeds/sunflower/moonflower = 8
				)

/obj/item/disk/design_disk/plant_disk
	name = "Plant Disk Blueprints"
	desc = "A disk to be uploaded into the autolathen for more plant disks."
	icon_state = "datadisk1"
	max_blueprints = 1

/obj/item/disk/design_disk/golem_shell/Initialize()
	. = ..()
	var/datum/design/diskplantgene/P = new
	blueprints[1] = P

//Free Golems

/obj/item/disk/design_disk/golem_shell
	name = "Golem Creation Disk"
	desc = "A gift from the Liberator."
	icon_state = "datadisk1"
	max_blueprints = 1

/obj/item/disk/design_disk/golem_shell/Initialize()
	. = ..()
	var/datum/design/golem_shell/G = new
	blueprints[1] = G

/datum/design/golem_shell
	name = "Golem Shell Construction"
	desc = "Allows for the construction of a Golem Shell."
	id = "golem"
	build_type = AUTOLATHE
	materials = list(MAT_METAL = 40000)
	build_path = /obj/item/golem_shell
	category = list("Imported")

/obj/item/golem_shell
	name = "incomplete free golem shell"
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