<commit_before>/*
    Copyright (C) 1998 by <NAME>
  
    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.
  
    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.
  
    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#include "sysdef.h"
#include "cscom/com.h"
#include "cs3d/direct3d5/d3d_g3d.h"

#define DLL_NAME "Direct3DDX5Render.dll"

extern const CLSID CLSID_Direct3DDX5Graphics3D;

static int gb_cRef = 0;
static DllRegisterData gb_regData=
{
  &CLSID_Direct3DDX5Graphics3D,
  "crystalspace.graphics3d.direct3d.dx5",
  "csGraphics3D Direct3D DX5 Driver",
  DLL_NAME,
};
static DllRegisterData gb_regDataDefault=
{
  &CLSID_Direct3DDX5Graphics3D,
  "crystalspace.graphics3d.direct3d",
  "csGraphics3D Direct3D DX5 Driver",
  DLL_NAME,
};


void _stdcall ModuleAddRef()
{
  gb_cRef++;
}

void _stdcall ModuleRelease()
{
  gb_cRef--;
}

// return S_OK if it's ok to unload us now.
STDAPI DllCanUnloadNow()
{
  return gb_cRef ? S_FALSE : S_OK;
}

// used to get a COM class object from us.
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, void** ppv)
{
  static csGraphics3DDirect3DDx5Factory factory;
  
  if (rclsid == CLSID_Direct3DDX5Graphics3D)
    return factory.QueryInterface(riid, ppv);
  
  // if we get here, rclsid is a class we don't implement
  *ppv = NULL;
  return CLASS_E_CLASSNOTAVAILABLE;
}

// Called by RegSvr32.exe
STDAPI DllRegisterServer()
{
#ifdef IS_DEFAULT  
  HRESULT hRes;
  
  hRes = csRegisterServer(&gb_regDataDefault);
  if (FAILED(hRes))
    return hRes;
#endif
  return csRegisterServer(&gb_regData);
}

// Called by RegSvr32.exe
STDAPI DllUnregisterServer()
{
#ifdef IS_DEFAULT  
  HRESULT hRes;
  
  hRes = csRegisterServer(&gb_regDataDefault);
  if (FAILED(hRes))
    return hRes;
#endif
  return csUnregisterServer(&gb_regData);
}

// Implementation of the csGraphics2DWin32 factory... ///////////

IMPLEMENT_UNKNOWN( csGraphics3DDirect3DDx5Factory )

BEGIN_INTERFACE_TABLE( csGraphics3DDirect3DDx5Factory )
  IMPLEMENTS_INTERFACE( IGraphicsContextFactory )
END_INTERFACE_TABLE()

STDMETHODIMP csGraphics3DDirect3DDx5Factory::CreateInstance(REFIID riid, ISystem* piSystem, void**ppv)
{
  if (!piSystem)
  {
    *ppv = 0;
    return E_INVALIDARG;
  }
  
  csGraphics3DDirect3DDx5* pNew = new csGraphics3DDirect3DDx5(piSystem);
  if (!pNew)
  {
    *ppv = 0;
    return E_OUTOFMEMORY;
  }
		
  return pNew->QueryInterface(riid, ppv);
}

STDMETHODIMP csGraphics3DDirect3DDx5Factory::LockServer(BOOL bLock)
{
  if (bLock)
    gb_cRef++;
  else
    gb_cRef--;
  
  return S_OK;
}<commit_msg>Mode compilable again. (By adding DLLInitialize)<commit_after>/*
    Copyright (C) 1998 by <NAME>
  
    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.
  
    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.
  
    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#include "sysdef.h"
#include "cscom/com.h"
#include "cs3d/direct3d5/d3d_g3d.h"

#define DLL_NAME "Direct3DDX5Render.dll"

extern const CLSID CLSID_Direct3DDX5Graphics3D;

static int gb_cRef = 0;
static DllRegisterData gb_regData=
{
  &CLSID_Direct3DDX5Graphics3D,
  "crystalspace.graphics3d.direct3d.dx5",
  "csGraphics3D Direct3D DX5 Driver",
  DLL_NAME,
};
static DllRegisterData gb_regDataDefault=
{
  &CLSID_Direct3DDX5Graphics3D,
  "crystalspace.graphics3d.direct3d",
  "csGraphics3D Direct3D DX5 Driver",
  DLL_NAME,
};


void _stdcall ModuleAddRef()
{
  gb_cRef++;
}

void _stdcall ModuleRelease()
{
  gb_cRef--;
}

// return S_OK if it's ok to unload us now.
STDAPI DllCanUnloadNow()
{
  return gb_cRef ? S_FALSE : S_OK;
}

// used to get a COM class object from us.
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, void** ppv)
{
  static csGraphics3DDirect3DDx5Factory factory;
  
  if (rclsid == CLSID_Direct3DDX5Graphics3D)
    return factory.QueryInterface(riid, ppv);
  
  // if we get here, rclsid is a class we don't implement
  *ppv = NULL;
  return CLASS_E_CLASSNOTAVAILABLE;
}

// Called by RegSvr32.exe
STDAPI DllRegisterServer()
{
#ifdef IS_DEFAULT  
  HRESULT hRes;
  
  hRes = csRegisterServer(&gb_regDataDefault);
  if (FAILED(hRes))
    return hRes;
#endif
  return csRegisterServer(&gb_regData);
}

// Called by RegSvr32.exe
STDAPI DllUnregisterServer()
{
#ifdef IS_DEFAULT  
  HRESULT hRes;
  
  hRes = csRegisterServer(&gb_regDataDefault);
  if (FAILED(hRes))
    return hRes;
#endif
  return csUnregisterServer(&gb_regData);
}

// Implementation of the csGraphics2DWin32 factory... ///////////

IMPLEMENT_UNKNOWN( csGraphics3DDirect3DDx5Factory )

BEGIN_INTERFACE_TABLE( csGraphics3DDirect3DDx5Factory )
  IMPLEMENTS_INTERFACE( IGraphicsContextFactory )
END_INTERFACE_TABLE()

STDMETHODIMP csGraphics3DDirect3DDx5Factory::CreateInstance(REFIID riid, ISystem* piSystem, void**ppv)
{
  if (!piSystem)
  {
    *ppv = 0;
    return E_INVALIDARG;
  }
  
  csGraphics3DDirect3DDx5* pNew = new csGraphics3DDirect3DDx5(piSystem);
  if (!pNew)
  {
    *ppv = 0;
    return E_OUTOFMEMORY;
  }
		
  return pNew->QueryInterface(riid, ppv);
}

STDMETHODIMP csGraphics3DDirect3DDx5Factory::LockServer(BOOL bLock)
{
  if (bLock)
    gb_cRef++;
  else
    gb_cRef--;
  
  return S_OK;
}

// our main entry point...should be called when we're loaded.
STDAPI DllInitialize()
{
  csCoInitialize(0);
  return S_OK;
}
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