<commit_before>void main()
{
    vec4 position = ngl_position + vec4(positions.data[ngl_instance_index], 0.0);
    ngl_out_pos = ngl_projection_matrix * ngl_modelview_matrix * position;
}<commit_msg>utils/examples: fix particles demo<commit_after>void main()
{
    vec4 position = vec4(ngl_position, 1.0) + vec4(positions.data[ngl_instance_index], 0.0);
    ngl_out_pos = ngl_projection_matrix * ngl_modelview_matrix * position;
}
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