<commit_before>#ifndef BABYLON_ACTIONS_ACTION_H
#define BABYLON_ACTIONS_ACTION_H

#include <babylon/babylon_global.h>
#include <babylon/core/structs.h>

namespace BABYLON {

class BABYLON_SHARED_EXPORT Action
  : public std::enable_shared_from_this<Action> {

public:
  template <typename... Ts>
  static std::shared_ptr<Action> New(Ts&&... args)
  {
    return std::make_shared<Action>(std::forward<Ts>(args)...);
  }

  Action(unsigned int triggerOptions, Condition* condition = nullptr);
  Action(const TriggerOptions& triggerOptions, Condition* condition = nullptr);
  virtual ~Action();<commit_msg>Added brief description for the action class<commit_after>#ifndef BABYLON_ACTIONS_ACTION_H
#define BABYLON_ACTIONS_ACTION_H

#include <babylon/babylon_global.h>
#include <babylon/core/structs.h>

namespace BABYLON {

/**
 * @brief Actions are a simple way to add interactions in your scenes. An action
 * is launched when its trigger is fired.
 */
class BABYLON_SHARED_EXPORT Action
  : public std::enable_shared_from_this<Action> {

public:
  template <typename... Ts>
  static std::shared_ptr<Action> New(Ts&&... args)
  {
    return std::make_shared<Action>(std::forward<Ts>(args)...);
  }

  Action(unsigned int triggerOptions, Condition* condition = nullptr);
  Action(const TriggerOptions& triggerOptions, Condition* condition = nullptr);
  virtual ~Action();
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