<commit_before>#include "Sprite.h"
#include "FileIO.h"
#include "Shape.h"

namespace emesh
{

Sprite::Sprite()
	: m_symbol(NULL)
{
	m_speed.set(0, -0.01f);
}

Sprite::Sprite(const Sprite& s)
	: d2d::ISprite(s)
	, m_speed(s.m_speed)
{
	m_symbol = s.m_symbol->clone();
}

Sprite::Sprite(Symbol* symbol)
	: m_symbol(symbol)
{
	m_speed.set(0, -0.01f);

	m_symbol->retain();
	buildBounding();
}

Sprite::~Sprite()
{<commit_msg>[FIXED] mesh默认的uv速度改为0<commit_after>#include "Sprite.h"
#include "FileIO.h"
#include "Shape.h"

namespace emesh
{

Sprite::Sprite()
	: m_symbol(NULL)
{
//	m_speed.set(0, -0.01f);
}

Sprite::Sprite(const Sprite& s)
	: d2d::ISprite(s)
	, m_speed(s.m_speed)
{
	m_symbol = s.m_symbol->clone();
}

Sprite::Sprite(Symbol* symbol)
	: m_symbol(symbol)
{
//	m_speed.set(0, -0.01f);

	m_symbol->retain();
	buildBounding();
}

Sprite::~Sprite()
{
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{'dir': 'git-commits-cleaned', 'id': '339581', 'n_tokens_mistral': 404, 'n_tokens_neox': 421, 'n_words': 55}