<commit_before>#pragma once

#include "factories/IGpuBufferFactory.h"
#include "factories/IMaterialFactory.h"
#include "factories/IMeshFactory.h"
#include "factories/IRendererFactory.h"
#include "factories/IShaderFactory.h"
#include "factories/IShaderProgramFactory.h"

#include "vertex/IIndexData.h"
#include "vertex/IVertexAttributeMapping.h"
#include "vertex/IVertexData.h"

#include "shader/IMaterial.h"
#include "shader/IMaterialAttribute.h"
#include "shader/IShader.h"
#include "shader/IShaderProgram.h"

#include "IRenderable.h"
#include "IRenderer.h"
#include "IRenderSubsystem.h"
#include "IWindow.h"

#include "FrameData.h"
#include "RenderOperation.h"
#include "WindowConstructionHints.h"<commit_msg>Added missing mesh/IMesh.h include to renderin/RenderingInterfaces.h<commit_after>#pragma once

#include "factories/IGpuBufferFactory.h"
#include "factories/IMaterialFactory.h"
#include "factories/IMeshFactory.h"
#include "factories/IRendererFactory.h"
#include "factories/IShaderFactory.h"
#include "factories/IShaderProgramFactory.h"

#include "vertex/IIndexData.h"
#include "vertex/IVertexAttributeMapping.h"
#include "vertex/IVertexData.h"

#include "shader/IMaterial.h"
#include "shader/IMaterialAttribute.h"
#include "shader/IShader.h"
#include "shader/IShaderProgram.h"

#include "mesh/IMesh.h"

#include "IRenderable.h"
#include "IRenderer.h"
#include "IRenderSubsystem.h"
#include "IWindow.h"

#include "FrameData.h"
#include "RenderOperation.h"
#include "WindowConstructionHints.h"
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