<commit_before>////////////////////////////////////////////////////////////////////////////////
//
//  ADOBE SYSTEMS INCORPORATED
//  Copyright 2006-2007 Adobe Systems Incorporated
//  All Rights Reserved.
//
//  NOTICE: Adobe permits you to use, modify, and distribute this file
//  in accordance with the terms of the license agreement accompanying it.
//
////////////////////////////////////////////////////////////////////////////////

package mx.core
{

import flash.display.InteractiveObject;
import flash.geom.Matrix;
import mx.managers.ILayoutManager;

use namespace mx_internal;

public class UIComponentGlobals
{
    /**
     *  @private
	 *  A reference to the sole instance of the LayoutManager
	 *  used by all components.
	 *
	 *  <p>This property is set in the constructor of the Application class.
	 *  If you need to override or replace LayoutManager,
	 *  set UIComponent.layoutManager in your application's constructor
	 *  after calling super().</p>
     */
    mx_internal static var layoutManager:ILayoutManager;

    /**
     *  @private
     *  When this variable is non-zero, no methods queued
	 *  by the <code>callLater()</code> method get invoked.
     *  This is used to allow short effects to play without interruption.
     *  This counter is incremented by suspendBackgroundProcessing(),
     *  decremented by resumeBackgroundProcessing(), and checked by
     *  callLaterDispatcher().
     */
    mx_internal static var callLaterSuspendCount:int = 0;

    /**
     *  @private
	 *  There is a bug (139390) where setting focus from within callLaterDispatcher
	 *  screws up the ActiveX player.  We defer focus until enterframe.
     */
    mx_internal static var callLaterDispatcherCount:int = 0;

    /**
     *  @private
	 *  There is a bug (139390) where setting focus from within callLaterDispatcher
	 *  screws up the ActiveX player.  We defer focus until enterframe.
     */
    mx_internal static var nextFocusObject:InteractiveObject;

	/**
	 *  @private
	 *  This single Matrix is used to pass information from the
	 *  horizontalGradientMatrix() or verticalGradientMatrix()
	 *  utility methods to the drawRoundRect() method.
	 *  Each call to horizontalGradientMatrix() or verticalGradientMatrix()
	 *  simply calls createGradientBox() to stuff this Matrix with new values.
	 *  We can keep restuffing the same Matrix object because these utility
	 *  methods are only used inside a call to drawRoundRect()
	 *  and the Matrix isn't needed after drawRoundRect() returns.
	 */
	mx_internal static var tempMatrix:Matrix = new Matrix();

    /**
	 *  @private
	 *  A global flag that can be read by any component to determine
	 *  whether it is currently executing in the context of a design
	 *  tool such as Flex Builder's design view.  Most components will
	 *  never need to check this flag, but if a component needs to
	 *  have different behavior at design time than at runtime, then it
	 *  can check this flag.
     */
	mx_internal static var designTime:Boolean = false;

    /**
	 *  A global flag that can be read by any component to determine
	 *  whether it is currently executing in the context of a design
	 *  tool such as Flex Builder's design view.  Most components will
	 *  never need to check this flag, but if a component needs to
	 *  have different behavior at design time than at runtime, then it
	 *  can check this flag.
     */
	public static function get designMode():Boolean
	{
		return mx_internal::designTime;
	}

    /**
	 *  @private
	 */
	public static function set designMode(value:Boolean):void
	{
		mx_internal::designTime = value;
	}

    /**
	 *  @private
	 */
	private static var _catchCallLaterExceptions:Boolean = false;

    /**
	 *  A global flag that can is used to catch unhandled exceptions
	 *  during execution of methods executed via callLater
     */
	public static function get catchCallLaterExceptions():Boolean
	{
		return _catchCallLaterExceptions;
	}

    /**
	 *  @private
	 */
	public static function set catchCallLaterExceptions(value:Boolean):void
	{
		_catchCallLaterExceptions = value;
	}
}

}
<commit_msg>Transferred from the Adobe Open Source Subversion Repository<commit_after>////////////////////////////////////////////////////////////////////////////////
//
//  ADOBE SYSTEMS INCORPORATED
//  Copyright 2006-2007 Adobe Systems Incorporated
//  All Rights Reserved.
//
//  NOTICE: Adobe permits you to use, modify, and distribute this file
//  in accordance with the terms of the license agreement accompanying it.
//
////////////////////////////////////////////////////////////////////////////////

package mx.core
{

import flash.display.InteractiveObject;
import flash.geom.Matrix;
import mx.managers.ILayoutManager;

use namespace mx_internal;

/**
*  @private
*/
public class UIComponentGlobals
{
    /**
     *  @private
     *  A reference to the sole instance of the LayoutManager
     *  used by all components.
     *
     *  <p>This property is set in the constructor of the Application class.
     *  If you need to override or replace LayoutManager,
     *  set UIComponent.layoutManager in your application's constructor
     *  after calling super().</p>
     */
    mx_internal static var layoutManager:ILayoutManager;

    /**
     *  @private
     *  When this variable is non-zero, no methods queued
     *  by the <code>callLater()</code> method get invoked.
     *  This is used to allow short effects to play without interruption.
     *  This counter is incremented by suspendBackgroundProcessing(),
     *  decremented by resumeBackgroundProcessing(), and checked by
     *  callLaterDispatcher().
     */
    mx_internal static var callLaterSuspendCount:int = 0;

    /**
     *  @private
     *  There is a bug (139390) where setting focus from within callLaterDispatcher
     *  screws up the ActiveX player.  We defer focus until enterframe.
     */
    mx_internal static var callLaterDispatcherCount:int = 0;

    /**
     *  @private
     *  There is a bug (139390) where setting focus from within callLaterDispatcher
     *  screws up the ActiveX player.  We defer focus until enterframe.
     */
    mx_internal static var nextFocusObject:InteractiveObject;

    /**
     *  @private
     *  This single Matrix is used to pass information from the
     *  horizontalGradientMatrix() or verticalGradientMatrix()
     *  utility methods to the drawRoundRect() method.
     *  Each call to horizontalGradientMatrix() or verticalGradientMatrix()
     *  simply calls createGradientBox() to stuff this Matrix with new values.
     *  We can keep restuffing the same Matrix object because these utility
     *  methods are only used inside a call to drawRoundRect()
     *  and the Matrix isn't needed after drawRoundRect() returns.
     */
    mx_internal static var tempMatrix:Matrix = new Matrix();

    /**
     *  @private
     *  A global flag that can be read by any component to determine
     *  whether it is currently executing in the context of a design
     *  tool such as Flex Builder's design view.  Most components will
     *  never need to check this flag, but if a component needs to
     *  have different behavior at design time than at runtime, then it
     *  can check this flag.
     */
    mx_internal static var designTime:Boolean = false;

    /**
     *  A global flag that can be read by any component to determine
     *  whether it is currently executing in the context of a design
     *  tool such as Flex Builder's design view.  Most components will
     *  never need to check this flag, but if a component needs to
     *  have different behavior at design time than at runtime, then it
     *  can check this flag.
     */
    public static function get designMode():Boolean
    {
        return mx_internal::designTime;
    }

    /**
     *  @private
     */
    public static function set designMode(value:Boolean):void
    {
        mx_internal::designTime = value;
    }

    /**
     *  @private
     */
    private static var _catchCallLaterExceptions:Boolean = false;

    /**
     *  A global flag that can is used to catch unhandled exceptions
     *  during execution of methods executed via callLater
     */
    public static function get catchCallLaterExceptions():Boolean
    {
        return _catchCallLaterExceptions;
    }

    /**
     *  @private
     */
    public static function set catchCallLaterExceptions(value:Boolean):void
    {
        _catchCallLaterExceptions = value;
    }
}

}

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