<commit_before>﻿using UnityEngine;
using System.Collections;

namespace Voxelgon {
	public class math {	
		//returns the angle in degrees from the x axis to a line between origin and child
		//2d (x,z) only right now
		public static float TwoPointAngle(Vector3 origin, Vector3 child) {
			Vector3 deltaT = child - origin;

			float angle = Mathf.Atan(deltaT.z/deltaT.x) * Mathf.Rad2Deg;
			angle = (angle + 360) % 360;
			return angle;
		}
	}
}<commit_msg>Capitalize Class name I’ll get it right someday<commit_after>﻿using UnityEngine;
using System.Collections;

namespace Voxelgon {
	public class Math {	
		//returns the angle in degrees from the x axis to a line between origin and child
		//2d (x,z) only right now
		public static float TwoPointAngle(Vector3 origin, Vector3 child) {
			Vector3 deltaT = child - origin;

			float angle = Mathf.Atan(deltaT.z/deltaT.x) * Mathf.Rad2Deg;
			angle = (angle + 360) % 360;
			return angle;
		}
	}
}
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