<commit_before>#if defined(FEATURE_SELECTION)
    varying vec4 v_selection_color;
#endif

void main (void) {
    #if defined(FEATURE_SELECTION)
        gl_FragColor = v_selection_color;
    #else
        gl_FragColor = vec3(0., 0., 0., 1.);
    #endif
}
<commit_msg>feature selection: fix vector type for no-op selection buffer render<commit_after>#if defined(FEATURE_SELECTION)
    varying vec4 v_selection_color;
#endif

void main (void) {
    #if defined(FEATURE_SELECTION)
        gl_FragColor = v_selection_color;
    #else
        gl_FragColor = vec4(0., 0., 0., 1.);
    #endif
}

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