<commit_before>#ifndef UTIL_H
#define UTIL_H

#define DEBUG 1 //for now
#include "entity.h"
#include "SDL2/SDL_opengl.h"

void showFatalError(char *);
void showWarning(char *); 
inline float toDeg(float);
inline float toRad(float);
entity loadObj(char *);
GLuint loadBMP(char *);
#endif<commit_msg>Update util.h<commit_after>#ifndef UTIL_H
#define UTIL_H

#define DEBUG 1 //for now
#include "entity.h"
#include "SDL2/SDL_opengl.h"

void showFatalError(char *);
void showWarning(char *); 
inline float toDeg(float);
inline float toRad(float);
entity loadObj(char *);
char *loadFile(char *);
GLuint loadBMP(char *);
#endif
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