<commit_before>#ifndef SVIT_SPOT_LIGHT
#define SVIT_SPOT_LIGHT

#include "light/light.h"
#include "geom/vector.h"
#include "geom/point.h"

#include <cmath>

namespace Svit
{
	class SpotLight : public Light
	{
		private:
			Point3 position;
			Vector3 direction;
			Vector3 color;
			float angle;
			float exp;<commit_msg>Found better name for the variable<commit_after>#ifndef SVIT_SPOT_LIGHT
#define SVIT_SPOT_LIGHT

#include "light/light.h"
#include "geom/vector.h"
#include "geom/point.h"

#include <cmath>

namespace Svit
{
	class SpotLight : public Light
	{
		private:
			Point3 position;
			Vector3 direction;
			Vector3 color;
			float cos_cut_off;
			float exp;
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