<commit_before>// Type definitions for Vivus 0.4.0
// Project: http://maxwellito.github.io/vivus/
// Definitions by: <NAME> <https://github.com/DanielRosenwasser>, <NAME> <https://github.com/lekhmanrus>
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped

export = Vivus;
export as namespace Vivus;

declare class Vivus {
    static LINEAR: Vivus.TimingFunction;
    static EASE: Vivus.TimingFunction;
    static EASE_OUT: Vivus.TimingFunction;
    static EASE_IN: Vivus.TimingFunction;
    static EASE_OUT_BOUNCE: Vivus.TimingFunction;

    /**
     * @param element The DOM element, or the ID of a DOM element, to interact with.
     * @param options
     * @param callback Callback to call at the end of the animation
     */
    constructor(element: string | HTMLElement, options?: Vivus.VivusOptions, callback?: (vivusInstance: Vivus) => void);

    /**
     * Plays the animation with the speed given in parameter.
     * A speed of `1` is the normal speed.
     * This value can be negative to go reverse, between 0 and 1 to play slowly, or greater than 1 to go faster.
     * Callback executed after the animation is finished (optional).
     *
     * (default: `1`)
     */
    play(speed?: number, callback?: () => void): this;

    /**
     * Stops the animation.
     */
    stop(): this;

    /**
     * Reinitialises the SVG to the original undrawn state.
     */
    reset(): this;

    /**
     * Completely draws the SVG at its final state.
     */
    finish(): this;

    /**
     * Set the progress of the animation.
     * Progress must be a `number` between `0` and `1`.
     */
    setFrameProgress(progress: number): this;

    /**
     * Get the status of the animation between start, progress, end.
     */
    getStatus(): 'start' | 'progress' | 'end';

    /**
     * Reset the SVG but make the instance out of order.
     */
    destroy(): void;
}

declare namespace Vivus {
    export type TimingFunction = (input: number) => number;

    export interface VivusOptions {
        /**
         * Determines if the item must be drawn asynchronously or not.
         * Can be `'delayed'`, `'sync'`, `'oneByOne'`, `'script'`, `'scenario'`, or `'scenario-sync'`.
         * (default: `'delayed'`)
         */
        type?: 'delayed' | 'sync' | 'oneByOne' | 'script' | 'scenario' | 'scenario-sync';
        /**
         * Link to the SVG to animate.
         * If set, Vivus will create an object tag and append it to the DOM element given to the constructor.
         * Be careful, use the `onReady` callback before playing with the Vivus instance.
         */
        file?: string;
        /**
         * Animation duration, in frames.
         * (default: `200`)
         */<commit_msg>Fix vivus (#40964)<commit_after>// Type definitions for Vivus 0.4.0
// Project: http://maxwellito.github.io/vivus/
// Definitions by: <NAME> <https://github.com/DanielRosenwasser>, <NAME> <https://github.com/lekhmanrus>, <NAME> <https://github.com/shuta13>
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped

export = Vivus;
export as namespace Vivus;

declare class Vivus {
    static LINEAR: Vivus.TimingFunction;
    static EASE: Vivus.TimingFunction;
    static EASE_OUT: Vivus.TimingFunction;
    static EASE_IN: Vivus.TimingFunction;
    static EASE_OUT_BOUNCE: Vivus.TimingFunction;

    /**
     * @param element The DOM element, or the ID of a DOM element, to interact with.
     * @param options
     * @param callback Callback to call at the end of the animation
     */
    constructor(element: string | HTMLElement, options?: Vivus.VivusOptions, callback?: (vivusInstance: Vivus) => void);

    /**
     * Plays the animation with the speed given in parameter.
     * A speed of `1` is the normal speed.
     * This value can be negative to go reverse, between 0 and 1 to play slowly, or greater than 1 to go faster.
     * Callback executed after the animation is finished (optional).
     *
     * (default: `1`)
     */
    play(speed?: number, callback?: () => void): this;

    /**
     * Stops the animation.
     */
    stop(): this;

    /**
     * Reinitialises the SVG to the original undrawn state.
     */
    reset(): this;

    /**
     * Completely draws the SVG at its final state.
     */
    finish(): this;

    /**
     * Set the progress of the animation.
     * Progress must be a `number` between `0` and `1`.
     */
    setFrameProgress(progress: number): this;

    /**
     * Get the status of the animation between start, progress, end.
     */
    getStatus(): 'start' | 'progress' | 'end';

    /**
     * Reset the SVG but make the instance out of order.
     */
    destroy(): void;

    /**
     * for types of HTMLElement
     */
    el: HTMLElement;
}

declare namespace Vivus {
    export type TimingFunction = (input: number) => number;

    export interface VivusOptions {
        /**
         * Determines if the item must be drawn asynchronously or not.
         * Can be `'delayed'`, `'sync'`, `'oneByOne'`, `'script'`, `'scenario'`, or `'scenario-sync'`.
         * (default: `'delayed'`)
         */
        type?: 'delayed' | 'sync' | 'oneByOne' | 'script' | 'scenario' | 'scenario-sync';
        /**
         * Link to the SVG to animate.
         * If set, Vivus will create an object tag and append it to the DOM element given to the constructor.
         * Be careful, use the `onReady` callback before playing with the Vivus instance.
         */
        file?: string;
        /**
         * Animation duration, in frames.
         * (default: `200`)
         */
{'fraction_non_alphanumeric': 0.1229802513464991, 'fraction_numerical': 0.0059245960502693, 'mean_word_length': 2.4367674275138804, 'pattern_counts': {'":': 0, '<': 13, '<?xml version=': 0, '>': 19, 'https://': 7, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '3706381', 'n_tokens_mistral': 1694, 'n_tokens_neox': 1648, 'n_words': 580}