<commit_before><!DOCTYPE html>
<html lang="en">	
    <head>
        <meta charset="utf-8" />
        <meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no"/>        
	    <style type="text/css">
	        html,body,div,span,applet,object,iframe,h1,h2,h3,h4,h5,h6,p,blockquote,pre,a,abbr,acronym,address,big,cite,code,del,dfn,em,img,ins,kbd,q,s,samp,small,strike,strong,sub,sup,tt,var,b,u,i,center,dl,dt,dd,ol,ul,li,fieldset,form,label,legend,table,caption,tbody,tfoot,thead,tr,th,td,article,aside,canvas,details,embed,figure,figcaption,footer,header,hgroup,menu,nav,output,ruby,section,summary,time,mark,audio,video{margin:0;padding:0;border:0;font:inherit;font-size:100%;vertical-align:baseline}html{line-height:1}ol,ul{list-style:none}table{border-collapse:collapse;border-spacing:0}caption,th,td{text-align:left;font-weight:normal;vertical-align:middle}q,blockquote{quotes:none}q:before,q:after,blockquote:before,blockquote:after{content:"";content:none}a img{border:none}article,aside,details,figcaption,figure,footer,header,hgroup,menu,nav,section,summary{display:block}body{width:100%;height:100%}body #body_container{width:100%;height:100%;background-color:#000000}
	    </style>        
    </head>


	<body>
		<section id="body_container">
			<div id="main_canvas"></div>
		</section>		
		<script src="../build/three.min.js"></script>		
		<script src="js/libs/dat.gui.min.js"></script>
		<script src="js/controls/OrbitControls.js"></script>
		<script src="js/shaders/OceanShaders.js"></script>
		<script src="js/Ocean.js"></script>		

		<script>
			var lastTime = (new Date()).getTime();

			var WINDOW = {
			    ms_Width: 0,
			    ms_Height: 0,
			    ms_Callbacks: {
			        70: "WINDOW.ToggleFullScreen()",		// Toggle fullscreen
			    },

			    Initialize: function () {
			        this.UpdateSize();

			        // Create callbacks from keyboard
			        document.onkeydown = function (inEvent) { WINDOW.CallAction(inEvent.keyCode); };
			        window.onresize = function (inEvent) {
			            WINDOW.UpdateSize();
			            WINDOW.ResizeCallback(WINDOW.ms_Width, WINDOW.ms_Height);
			        };
			    },
			    UpdateSize: function () {
			        this.ms_Width = window.outerWidth;
			        this.ms_Height = window.outerHeight - 4;
			    },
			    CallAction: function (inId) {
			        if (inId in this.ms_Callbacks) {
			            eval(this.ms_Callbacks[inId]);
			            return false;
			        }
			    },
			    ToggleFullScreen: function () {
			        if (!document.fullscreenElement && !document.mozFullScreenElement && !document.webkitFullscreenElement) {
			            if (document.documentElement.requestFullscreen)
			                document.documentElement.requestFullscreen();
			            else if (document.documentElement.mozRequestFullScreen)
			                document.documentElement.mozRequestFullScreen();
			            else if (document.documentElement.webkitRequestFullscreen)
			                document.documentElement.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT);
			        }
			        else {
			            if (document.cancelFullScreen)
			                document.cancelFullScreen();
			            else if (document.mozCancelFullScreen)
			                document.mozCancelFullScreen();
			            else if (document.webkitCancelFullScreen)
			                document.webkitCancelFullScreen();
			        }
			    },
			    ResizeCallback: function (inWidth, inHeight) { },
			};

			var lastTime = (new Date()).getTime();

			var lastTime = (new Date()).getTime();

			var DEMO =
			{
			    ms_Canvas: null,
			    ms_Renderer: null,
			    ms_Camera: null,
			    ms_Scene: null,
			    ms_Controls: null,
			    ms_Ocean: null,

			    Enable: (function () {
			        try {
			            var aCanvas = document.createElement('canvas');
			            return !!window.WebGLRenderingContext && (aCanvas.getContext('webgl') || aCanvas.getContext('experimental-webgl'));
			        }
			        catch (e) { return false; }
			    })(),

			    Initialize: function (inIdCanvas) {
			        this.ms_Canvas = document.getElementById(inIdCanvas);

			        // Initialize Renderer, Camera and Scene
			        this.ms_Renderer =
			            this.Enable ?
			                new THREE.WebGLRenderer({ premultipliedAlpha: false, antialias: true })
			                : new THREE.CanvasRenderer({ premultipliedAlpha: false, antialias: true });
			        
			        this.ms_Renderer.shadowMapEnabled = true;
			        this.ms_Renderer.context.getExtension('OES_texture_float');
			        this.ms_Renderer.context.getExtension('OES_texture_float_linear');
			        this.ms_Renderer.autoClear = true;
			        this.ms_Canvas.appendChild(this.ms_Renderer.domElement);
			        this.ms_Scene = new THREE.Scene();

			        this.ms_Camera = new THREE.PerspectiveCamera(55.0, WINDOW.ms_Width / WINDOW.ms_Height, 0.5, 300000);
			        this.ms_Camera.position.set(450, 350, 450);
			        this.ms_Camera.lookAt(new THREE.Vector3(0,0,0));

			        // Initialize Orbit control		
			        this.ms_Controls = new THREE.OrbitControls(this.ms_Camera, this.ms_Renderer.domElement);
			        this.ms_Controls.userPan = false;
			        this.ms_Controls.userPanSpeed = 0.0;
			        this.ms_Controls.minDistance = 0;
			        this.ms_Controls.maxDistance = 2000.0;
			        this.ms_Controls.minPolarAngle = 0;
			        this.ms_Controls.maxPolarAngle = Math.PI * 0.495;
			        
			        this.debugaxis = function (axisLength) {
			            //Shorten the vertex function
			            function v(a, b, c) {
			                return new THREE.Vector3(a, b, c);
			            }

			            //Create axis (point1, point2, colour)
			            function createAxis(p1, p2, color,scene) {
			                var line, lineGeometry = new THREE.Geometry(),
			                lineMat = new THREE.LineBasicMaterial({ color: color, lineWidth: 1 });
			                lineGeometry.vertices.push(p1, p2);
			                line = new THREE.Line(lineGeometry, lineMat);
			                scene.add(line);
			            }

			            createAxis(v(-axisLength, 0, 0), v(axisLength, 0, 0), 0xFF0000, this.ms_Scene);
			            createAxis(v(0, -axisLength, 0), v(0, axisLength, 0), 0x00FF00, this.ms_Scene);
			            createAxis(v(0, 0, -axisLength), v(0, 0, axisLength), 0xFFFF00, this.ms_Scene);
			        };

			        //To use enter the axis length
			        this.debugaxis(50);
			        
			        var gsize = 512; 
			        var res = 1024; 
			        var gres = res / 2;
			        var origx = -gsize / 2;
			        var origz = -gsize / 2;
			        this.ms_Ocean = new THREE.Ocean(this.ms_Renderer, this.ms_Camera, this.ms_Scene,
			        {
			            INITIAL_SIZE : 1000.0,
			            INITIAL_WIND : [10.0, 10.0],
			            INITIAL_CHOPPINESS : 1.5,
			            CLEAR_COLOR : [1.0, 1.0, 1.0, 0.0],
			            GEOMETRY_ORIGIN : [origx, origz],
			            SUN_DIRECTION : [-1.0, 1.0, 1.0],
			            OCEAN_COLOR: new THREE.Vector3(0.004, 0.016, 0.047),
			            SKY_COLOR: new THREE.Vector3(3.2, 9.6, 12.8),
			            EXPOSURE : 0.35,
			            GEOMETRY_RESOLUTION: gres,
			            GEOMETRY_SIZE : gsize,
			            RESOLUTION : res
			        });
			        this.ms_Ocean.materialOcean.uniforms.u_projectionMatrix = { type: "m4", value: this.ms_Camera.projectionMatrix };
			        this.ms_Ocean.materialOcean.uniforms.u_viewMatrix = { type: "m4", value: this.ms_Camera.matrixWorldInverse };
			        this.ms_Ocean.materialOcean.uniforms.u_cameraPosition = { type: "v3", value: this.ms_Camera.position };
			        this.ms_Scene.add(this.ms_Ocean.oceanMesh);

			        var gui = new dat.GUI();
			        var c1 = gui.add(this.ms_Ocean, "size",100, 5000);
			        c1.onChange(function(v) {
			            this.object.size = v;
			            this.object.changed = true;
			        });
			        var c2 = gui.add(this.ms_Ocean, "choppiness", 0.1, 4);
			        c2.onChange(function (v) {
			            this.object.choppiness = v;
			            this.object.changed = true;
			        });
			        var c3 = gui.add(this.ms_Ocean, "windX",-15, 15);
			        c3.onChange(function (v) {
			            this.object.windX = v;
			            this.object.changed = true;
			        });
			        var c4 = gui.add(this.ms_Ocean, "windY", -15, 15);
			        c4.onChange(function (v) {
			            this.object.windY = v;
			            this.object.changed = true;
			        });
			        var c5 = gui.add(this.ms_Ocean, "sunDirectionX", -1.0, 1.0);
			        c5.onChange(function (v) {
			            this.object.sunDirectionX = v;
			            this.object.changed = true;
			        });
			        var c6 = gui.add(this.ms_Ocean, "sunDirectionY", -1.0, 1.0);
			        c6.onChange(function (v) {
			            this.object.sunDirectionY = v;
			            this.object.changed = true;
			        });
			        var c7 = gui.add(this.ms_Ocean, "sunDirectionZ", -1.0, 1.0);
			        c7.onChange(function (v) {
			            this.object.sunDirectionZ = v;
			            this.object.changed = true;
			        });
			        var c8 = gui.add(this.ms_Ocean, "exposure", 0.0, 0.5);
			        c8.onChange(function (v) {
			            this.object.exposure = v;
			            this.object.changed = true;
			        });
			    },
			    
			    Display: function () {
			        this.ms_Renderer.render(this.ms_Scene, this.ms_Camera);
			    },

			    Update: function () {
			        this.ms_Renderer.clear();
			        var currentTime = new Date().getTime();
			        this.ms_Ocean.deltaTime = (currentTime - lastTime) / 1000 || 0.0;
			        lastTime = currentTime;
			        this.ms_Ocean.render(this.ms_Ocean.deltaTime);
			        this.ms_Ocean.overrideMaterial = this.ms_Ocean.materialOcean;
			        if (this.ms_Ocean.changed) {
			            this.ms_Ocean.materialOcean.uniforms.u_size.value = this.ms_Ocean.size;
			            this.ms_Ocean.materialOcean.uniforms.u_sunDirection.value = new THREE.Vector3(this.ms_Ocean.sunDirectionX, this.ms_Ocean.sunDirectionY, this.ms_Ocean.sunDirectionZ);
			            this.ms_Ocean.materialOcean.uniforms.u_exposure.value = this.ms_Ocean.exposure;
			            this.ms_Ocean.changed = false;
			        }
			        this.ms_Ocean.materialOcean.uniforms.u_normalMap.value = this.ms_Ocean.normalMapFramebuffer ;
			        this.ms_Ocean.materialOcean.uniforms.u_displacementMap.value = this.ms_Ocean.displacementMapFramebuffer ;
			        this.ms_Ocean.materialOcean.uniforms.u_projectionMatrix.value = this.ms_Camera.projectionMatrix ;
			        this.ms_Ocean.materialOcean.uniforms.u_viewMatrix.value = this.ms_Camera.matrixWorldInverse ;
			        this.ms_Ocean.materialOcean.uniforms.u_cameraPosition.value = this.ms_Camera.position;
			        this.ms_Ocean.materialOcean.depthTest = true;
			        //this.ms_Scene.__lights[1].position.x = this.ms_Scene.__lights[1].position.x + 0.01;
			        this.ms_Controls.update();
			        this.Display();
			    },

			    Resize: function (inWidth, inHeight) {
			        this.ms_Camera.aspect = inWidth / inHeight;
			        this.ms_Camera.updateProjectionMatrix();
			        this.ms_Renderer.setSize(inWidth, inHeight);
			        this.ms_Canvas.appendChild(this.ms_Renderer.domElement);
			        this.Display();
			    }
			};

			function MainLoop() {
			    requestAnimationFrame(MainLoop);
			    DEMO.Update();
			};

			$(function () {

			    WINDOW.Initialize();
			    
			    DEMO.Initialize('main_canvas');

			    WINDOW.ResizeCallback = function (inWidth, inHeight) { DEMO.Resize(inWidth, inHeight); };
			    DEMO.Resize(WINDOW.ms_Width, WINDOW.ms_Height);

			    MainLoop();
			});
		</script>
	</body>
</html><commit_msg>Removed JQuery dependency. Fixes #4622<commit_after><!DOCTYPE html>
<html lang="en">	
    <head>
        <meta charset="utf-8" />
        <meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no"/>        
	    <style type="text/css">
	        html,body,div,span,applet,object,iframe,h1,h2,h3,h4,h5,h6,p,blockquote,pre,a,abbr,acronym,address,big,cite,code,del,dfn,em,img,ins,kbd,q,s,samp,small,strike,strong,sub,sup,tt,var,b,u,i,center,dl,dt,dd,ol,ul,li,fieldset,form,label,legend,table,caption,tbody,tfoot,thead,tr,th,td,article,aside,canvas,details,embed,figure,figcaption,footer,header,hgroup,menu,nav,output,ruby,section,summary,time,mark,audio,video{margin:0;padding:0;border:0;font:inherit;font-size:100%;vertical-align:baseline}html{line-height:1}ol,ul{list-style:none}table{border-collapse:collapse;border-spacing:0}caption,th,td{text-align:left;font-weight:normal;vertical-align:middle}q,blockquote{quotes:none}q:before,q:after,blockquote:before,blockquote:after{content:"";content:none}a img{border:none}article,aside,details,figcaption,figure,footer,header,hgroup,menu,nav,section,summary{display:block}body{width:100%;height:100%}body #body_container{width:100%;height:100%;background-color:#000000}
	    </style>        
    </head>


	<body>
		<section id="body_container">
			<div id="main_canvas"></div>
		</section>		
		<script src="../build/three.min.js"></script>		
		<script src="js/libs/dat.gui.min.js"></script>
		<script src="js/controls/OrbitControls.js"></script>
		<script src="js/shaders/OceanShaders.js"></script>
		<script src="js/Ocean.js"></script>		

		<script>
			var lastTime = (new Date()).getTime();

			var WINDOW = {
			    ms_Width: 0,
			    ms_Height: 0,
			    ms_Callbacks: {
			        70: "WINDOW.ToggleFullScreen()",		// Toggle fullscreen
			    },

			    Initialize: function () {
			        this.UpdateSize();

			        // Create callbacks from keyboard
			        document.onkeydown = function (inEvent) { WINDOW.CallAction(inEvent.keyCode); };
			        window.onresize = function (inEvent) {
			            WINDOW.UpdateSize();
			            WINDOW.ResizeCallback(WINDOW.ms_Width, WINDOW.ms_Height);
			        };
			    },
			    UpdateSize: function () {
			        this.ms_Width = window.outerWidth;
			        this.ms_Height = window.outerHeight - 4;
			    },
			    CallAction: function (inId) {
			        if (inId in this.ms_Callbacks) {
			            eval(this.ms_Callbacks[inId]);
			            return false;
			        }
			    },
			    ToggleFullScreen: function () {
			        if (!document.fullscreenElement && !document.mozFullScreenElement && !document.webkitFullscreenElement) {
			            if (document.documentElement.requestFullscreen)
			                document.documentElement.requestFullscreen();
			            else if (document.documentElement.mozRequestFullScreen)
			                document.documentElement.mozRequestFullScreen();
			            else if (document.documentElement.webkitRequestFullscreen)
			                document.documentElement.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT);
			        }
			        else {
			            if (document.cancelFullScreen)
			                document.cancelFullScreen();
			            else if (document.mozCancelFullScreen)
			                document.mozCancelFullScreen();
			            else if (document.webkitCancelFullScreen)
			                document.webkitCancelFullScreen();
			        }
			    },
			    ResizeCallback: function (inWidth, inHeight) { },
			};

			var lastTime = (new Date()).getTime();

			var DEMO =
			{
			    ms_Canvas: null,
			    ms_Renderer: null,
			    ms_Camera: null,
			    ms_Scene: null,
			    ms_Controls: null,
			    ms_Ocean: null,

			    Enable: (function () {
			        try {
			            var aCanvas = document.createElement('canvas');
			            return !!window.WebGLRenderingContext && (aCanvas.getContext('webgl') || aCanvas.getContext('experimental-webgl'));
			        }
			        catch (e) { return false; }
			    })(),

			    Initialize: function (inIdCanvas) {
			        this.ms_Canvas = document.getElementById(inIdCanvas);

			        // Initialize Renderer, Camera and Scene
			        this.ms_Renderer =
			            this.Enable ?
			                new THREE.WebGLRenderer({ premultipliedAlpha: false, antialias: true })
			                : new THREE.CanvasRenderer({ premultipliedAlpha: false, antialias: true });
			        
			        this.ms_Renderer.shadowMapEnabled = true;
			        this.ms_Renderer.context.getExtension('OES_texture_float');
			        this.ms_Renderer.context.getExtension('OES_texture_float_linear');
			        this.ms_Renderer.autoClear = true;
			        this.ms_Canvas.appendChild(this.ms_Renderer.domElement);
			        this.ms_Scene = new THREE.Scene();

			        this.ms_Camera = new THREE.PerspectiveCamera(55.0, WINDOW.ms_Width / WINDOW.ms_Height, 0.5, 300000);
			        this.ms_Camera.position.set(450, 350, 450);
			        this.ms_Camera.lookAt(new THREE.Vector3(0,0,0));

			        // Initialize Orbit control		
			        this.ms_Controls = new THREE.OrbitControls(this.ms_Camera, this.ms_Renderer.domElement);
			        this.ms_Controls.userPan = false;
			        this.ms_Controls.userPanSpeed = 0.0;
			        this.ms_Controls.minDistance = 0;
			        this.ms_Controls.maxDistance = 2000.0;
			        this.ms_Controls.minPolarAngle = 0;
			        this.ms_Controls.maxPolarAngle = Math.PI * 0.495;
			        
			        this.debugaxis = function (axisLength) {
			            //Shorten the vertex function
			            function v(a, b, c) {
			                return new THREE.Vector3(a, b, c);
			            }

			            //Create axis (point1, point2, colour)
			            function createAxis(p1, p2, color,scene) {
			                var line, lineGeometry = new THREE.Geometry(),
			                lineMat = new THREE.LineBasicMaterial({ color: color, lineWidth: 1 });
			                lineGeometry.vertices.push(p1, p2);
			                line = new THREE.Line(lineGeometry, lineMat);
			                scene.add(line);
			            }

			            createAxis(v(-axisLength, 0, 0), v(axisLength, 0, 0), 0xFF0000, this.ms_Scene);
			            createAxis(v(0, -axisLength, 0), v(0, axisLength, 0), 0x00FF00, this.ms_Scene);
			            createAxis(v(0, 0, -axisLength), v(0, 0, axisLength), 0xFFFF00, this.ms_Scene);
			        };

			        //To use enter the axis length
			        this.debugaxis(50);
			        
			        var gsize = 512; 
			        var res = 1024; 
			        var gres = res / 2;
			        var origx = -gsize / 2;
			        var origz = -gsize / 2;
			        this.ms_Ocean = new THREE.Ocean(this.ms_Renderer, this.ms_Camera, this.ms_Scene,
			        {
			            INITIAL_SIZE : 1000.0,
			            INITIAL_WIND : [10.0, 10.0],
			            INITIAL_CHOPPINESS : 1.5,
			            CLEAR_COLOR : [1.0, 1.0, 1.0, 0.0],
			            GEOMETRY_ORIGIN : [origx, origz],
			            SUN_DIRECTION : [-1.0, 1.0, 1.0],
			            OCEAN_COLOR: new THREE.Vector3(0.004, 0.016, 0.047),
			            SKY_COLOR: new THREE.Vector3(3.2, 9.6, 12.8),
			            EXPOSURE : 0.35,
			            GEOMETRY_RESOLUTION: gres,
			            GEOMETRY_SIZE : gsize,
			            RESOLUTION : res
			        });
			        this.ms_Ocean.materialOcean.uniforms.u_projectionMatrix = { type: "m4", value: this.ms_Camera.projectionMatrix };
			        this.ms_Ocean.materialOcean.uniforms.u_viewMatrix = { type: "m4", value: this.ms_Camera.matrixWorldInverse };
			        this.ms_Ocean.materialOcean.uniforms.u_cameraPosition = { type: "v3", value: this.ms_Camera.position };
			        this.ms_Scene.add(this.ms_Ocean.oceanMesh);

			        var gui = new dat.GUI();
			        var c1 = gui.add(this.ms_Ocean, "size",100, 5000);
			        c1.onChange(function(v) {
			            this.object.size = v;
			            this.object.changed = true;
			        });
			        var c2 = gui.add(this.ms_Ocean, "choppiness", 0.1, 4);
			        c2.onChange(function (v) {
			            this.object.choppiness = v;
			            this.object.changed = true;
			        });
			        var c3 = gui.add(this.ms_Ocean, "windX",-15, 15);
			        c3.onChange(function (v) {
			            this.object.windX = v;
			            this.object.changed = true;
			        });
			        var c4 = gui.add(this.ms_Ocean, "windY", -15, 15);
			        c4.onChange(function (v) {
			            this.object.windY = v;
			            this.object.changed = true;
			        });
			        var c5 = gui.add(this.ms_Ocean, "sunDirectionX", -1.0, 1.0);
			        c5.onChange(function (v) {
			            this.object.sunDirectionX = v;
			            this.object.changed = true;
			        });
			        var c6 = gui.add(this.ms_Ocean, "sunDirectionY", -1.0, 1.0);
			        c6.onChange(function (v) {
			            this.object.sunDirectionY = v;
			            this.object.changed = true;
			        });
			        var c7 = gui.add(this.ms_Ocean, "sunDirectionZ", -1.0, 1.0);
			        c7.onChange(function (v) {
			            this.object.sunDirectionZ = v;
			            this.object.changed = true;
			        });
			        var c8 = gui.add(this.ms_Ocean, "exposure", 0.0, 0.5);
			        c8.onChange(function (v) {
			            this.object.exposure = v;
			            this.object.changed = true;
			        });
			    },
			    
			    Display: function () {
			        this.ms_Renderer.render(this.ms_Scene, this.ms_Camera);
			    },

			    Update: function () {
			        this.ms_Renderer.clear();
			        var currentTime = new Date().getTime();
			        this.ms_Ocean.deltaTime = (currentTime - lastTime) / 1000 || 0.0;
			        lastTime = currentTime;
			        this.ms_Ocean.render(this.ms_Ocean.deltaTime);
			        this.ms_Ocean.overrideMaterial = this.ms_Ocean.materialOcean;
			        if (this.ms_Ocean.changed) {
			            this.ms_Ocean.materialOcean.uniforms.u_size.value = this.ms_Ocean.size;
			            this.ms_Ocean.materialOcean.uniforms.u_sunDirection.value = new THREE.Vector3(this.ms_Ocean.sunDirectionX, this.ms_Ocean.sunDirectionY, this.ms_Ocean.sunDirectionZ);
			            this.ms_Ocean.materialOcean.uniforms.u_exposure.value = this.ms_Ocean.exposure;
			            this.ms_Ocean.changed = false;
			        }
			        this.ms_Ocean.materialOcean.uniforms.u_normalMap.value = this.ms_Ocean.normalMapFramebuffer ;
			        this.ms_Ocean.materialOcean.uniforms.u_displacementMap.value = this.ms_Ocean.displacementMapFramebuffer ;
			        this.ms_Ocean.materialOcean.uniforms.u_projectionMatrix.value = this.ms_Camera.projectionMatrix ;
			        this.ms_Ocean.materialOcean.uniforms.u_viewMatrix.value = this.ms_Camera.matrixWorldInverse ;
			        this.ms_Ocean.materialOcean.uniforms.u_cameraPosition.value = this.ms_Camera.position;
			        this.ms_Ocean.materialOcean.depthTest = true;
			        //this.ms_Scene.__lights[1].position.x = this.ms_Scene.__lights[1].position.x + 0.01;
			        this.ms_Controls.update();
			        this.Display();
			    },

			    Resize: function (inWidth, inHeight) {
			        this.ms_Camera.aspect = inWidth / inHeight;
			        this.ms_Camera.updateProjectionMatrix();
			        this.ms_Renderer.setSize(inWidth, inHeight);
			        this.ms_Canvas.appendChild(this.ms_Renderer.domElement);
			        this.Display();
			    }
			};

			function MainLoop() {
			    requestAnimationFrame(MainLoop);
			    DEMO.Update();
			};

			$(function () {

			    WINDOW.Initialize();
			    
			    DEMO.Initialize('main_canvas');

			    WINDOW.ResizeCallback = function (inWidth, inHeight) { DEMO.Resize(inWidth, inHeight); };
			    DEMO.Resize(WINDOW.ms_Width, WINDOW.ms_Height);

			    MainLoop();
			});
		</script>
	</body>
</html>
{'fraction_non_alphanumeric': 0.12516795431642594, 'fraction_numerical': 0.020070540812898892, 'mean_word_length': 2.117408376963351, 'pattern_counts': {'":': 0, '<': 57, '<?xml version=': 0, '>': 57, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '7639931', 'n_tokens_mistral': 9080, 'n_tokens_neox': 7318, 'n_words': 1099}