<commit_before>package com.jvpichowski.examples.es.bullet;

import com.jme3.app.FlyCamAppState;
import com.jme3.app.SimpleApplication;
import com.jme3.bullet.collision.shapes.PlaneCollisionShape;
import com.jme3.bullet.debug.BulletDebugAppState;
import com.jme3.math.Plane;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jvpichowski.jme3.es.bullet.components.*;
import com.jvpichowski.jme3.states.ESBulletState;
import com.simsilica.es.EntityData;
import com.simsilica.es.EntityId;
import com.simsilica.es.base.DefaultEntityData;

/**
 * THis example shows how you could define multiple forces which act on a single entity.
 */
public class CustomForceExample extends SimpleApplication {
<commit_msg>fixed typo<commit_after>package com.jvpichowski.examples.es.bullet;

import com.jme3.app.FlyCamAppState;
import com.jme3.app.SimpleApplication;
import com.jme3.bullet.collision.shapes.PlaneCollisionShape;
import com.jme3.bullet.debug.BulletDebugAppState;
import com.jme3.math.Plane;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jvpichowski.jme3.es.bullet.components.*;
import com.jvpichowski.jme3.states.ESBulletState;
import com.simsilica.es.EntityData;
import com.simsilica.es.EntityId;
import com.simsilica.es.base.DefaultEntityData;

/**
 * This example shows how you could define multiple forces which act on a single entity.
 */
public class CustomForceExample extends SimpleApplication {

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