<commit_before>/mob/living/simple_animal/sloth
	name = "sloth"
	desc = "An adorable, sleepy creature."
	icon = 'icons/mob/pets.dmi'
	icon_state = "sloth"
	icon_living = "sloth"
	icon_dead = "sloth_dead"
	speak_emote = list("yawns")
	emote_hear = list("snores.","yawns.")
	emote_see = list("dozes off.", "looks around sleepily.")
	speak_chance = 1
	turns_per_move = 5
	butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 3)
	response_help = "pets"
	response_disarm = "gently pushes aside"
	response_harm = "kicks"
	gold_core_spawnable = FRIENDLY_SPAWN
	melee_damage_lower = 18
	melee_damage_upper = 18
	health = 50
	maxHealth = 50
	speed = 2
	devourable = TRUE


//Cargo Sloth
/mob/living/simple_animal/sloth/paperwork
	name = "Paperwork"
	desc = "Cargo's pet sloth. About as useful as the rest of the techs."
	gold_core_spawnable = NO_SPAWN

//Cargo Sloth 2

/mob/living/simple_animal/sloth/citrus
	name = "Citrus"
	desc = "Cargo's pet sloth. She's dressed in a horrible sweater."
	icon_state = "cool_sloth"
	icon_living = "cool_sloth"
	icon_dead = "cool_sloth_dead"
	gender = FEMALE
	butcher_results = list(/obj/item/toy/spinningtoy = 1)
	gold_core_spawnable = NO_SPAWN<commit_msg>Makes the sloth an actual sloth<commit_after>/mob/living/simple_animal/sloth
	name = "sloth"
	desc = "An adorable, sleepy creature."
	icon = 'icons/mob/pets.dmi'
	icon_state = "sloth"
	icon_living = "sloth"
	icon_dead = "sloth_dead"
	speak_emote = list("yawns")
	emote_hear = list("snores.","yawns.")
	emote_see = list("dozes off.", "looks around sleepily.")
	speak_chance = 1
	turns_per_move = 5
	butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 3)
	response_help = "pets"
	response_disarm = "gently pushes aside"
	response_harm = "kicks"
	gold_core_spawnable = FRIENDLY_SPAWN
	melee_damage_lower = 18
	melee_damage_upper = 18
	health = 50
	maxHealth = 50
<<<<<<< HEAD
	speed = 2
	devourable = TRUE
=======
	speed = 10
	glide_size = 2
>>>>>>> 01ad14d... Makes the sloth an actual sloth (#33131)


//Cargo Sloth
/mob/living/simple_animal/sloth/paperwork
	name = "Paperwork"
	desc = "Cargo's pet sloth. About as useful as the rest of the techs."
	gold_core_spawnable = NO_SPAWN

//Cargo Sloth 2

/mob/living/simple_animal/sloth/citrus
	name = "Citrus"
	desc = "Cargo's pet sloth. She's dressed in a horrible sweater."
	icon_state = "cool_sloth"
	icon_living = "cool_sloth"
	icon_dead = "cool_sloth_dead"
	gender = FEMALE
	butcher_results = list(/obj/item/toy/spinningtoy = 1)
	gold_core_spawnable = NO_SPAWN

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