<commit_before>﻿using UnityEngine;
using System.Collections.Generic;

[ExecuteInEditMode]
public class Shaker : MonoBehaviour {
	/// <summary>
	/// The m shake sec.
	/// </summary>
	public float ShakeSec = 1.0f;

	public List<AnimationCurve> Degrees = new List<AnimationCurve>(3);

	/// <summary>
	/// Shake this instance.
	/// </summary>
	public void Shake() {
		_State 			= State.Shaking;
		_ShakeSecTimer 	= this.ShakeSec;
	}

	enum State {
		Idle,
		Shaking,
	};

	State _State;
	float _ShakeSecTimer;
	Vector3 _Origin;
	float normalizedTimer
	{<commit_msg>エディタモードで動かすメリット無いわ<commit_after>﻿using UnityEngine;
using System.Collections.Generic;

public class Shaker : MonoBehaviour {
	/// <summary>
	/// The m shake sec.
	/// </summary>
	public float ShakeSec = 1.0f;

	public List<AnimationCurve> Degrees = new List<AnimationCurve>(3);

	/// <summary>
	/// Shake this instance.
	/// </summary>
	public void Shake() {
		_State 			= State.Shaking;
		_ShakeSecTimer 	= this.ShakeSec;
	}

	enum State {
		Idle,
		Shaking,
	};

	State _State;
	float _ShakeSecTimer;
	Vector3 _Origin;
	float normalizedTimer
	{
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{'dir': 'git-commits-cleaned', 'id': '1189690', 'n_tokens_mistral': 429, 'n_tokens_neox': 410, 'n_words': 95}