<commit_before>package wge3.entity.creatures;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import wge3.entity.character.NonPlayer;
import static wge3.game.PlayState.mStream;
import wge3.world.Tile;

public class Zombie extends NonPlayer {

    public Zombie() {
        texture = new Texture(Gdx.files.internal("graphics/graphics.png"));
        sprite = new Sprite(texture, 6*Tile.size, 2*Tile.size, Tile.size, Tile.size);
        updateSpriteRotation();
        
        name = "zombie";
        maxHP = 50;
        HP = 50;
        strength = 8;
        defense = 5;
        defaultSpeed = 70;
        currentSpeed = 70;
    }
    
    @Override
    public void dealDamage(int amount) {
        super.dealDamage(amount);
    }
}<commit_msg>Made zombies faster and stronger.<commit_after>package wge3.entity.creatures;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import wge3.entity.character.NonPlayer;
import wge3.world.Tile;

public class Zombie extends NonPlayer {

    public Zombie() {
        texture = new Texture(Gdx.files.internal("graphics/graphics.png"));
        sprite = new Sprite(texture, 6*Tile.size, 2*Tile.size, Tile.size, Tile.size);
        updateSpriteRotation();
        
        name = "zombie";
        maxHP = 50;
        HP = 50;
        strength = 10;
        defense = 5;
        defaultSpeed = 100;
        currentSpeed = 100;
    }
    
    @Override
    public void dealDamage(int amount) {
        super.dealDamage(amount);
    }
}
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