<commit_before>class Params
{
	class LoadSaveParams {
		title = $STR_PARAMS_LOADSAVEPARAMS;
		values[] = { 0, 1, 2 };
		texts[] = { $STR_PARAMS_LOADSAVEPARAMS_SAVE, $STR_PARAMS_LOADSAVEPARAMS_LOAD, $STR_PARAMS_LOADSAVEPARAMS_SELECTED };
		default = 1;
	};
	class Spacer0 {
		title = "";
		values[] = { "" };
		texts[] = { "" };
		default = "";
	};
	class MissionOptions {
		title = $STR_PARAMS_MISSIONOPTIONS;
		values[] = { "" };
		texts[] = { "" };
		default = "";
	};
	class Unitcap {
		title = $STR_PARAMS_UNITCAP;
		values[] = {0,1,2,3,4,5};
		texts[] = {$STR_PARAMS_UNITCAP1,$STR_PARAMS_UNITCAP2,$STR_PARAMS_UNITCAP3,$STR_PARAMS_UNITCAP4,$STR_PARAMS_UNITCAP5,$STR_PARAMS_UNITCAP6};
		default = 2;
	};
	class Difficulty {
		title = $STR_PARAMS_DIFFICULTY;
		values[] = { 0, 1, 2, 3, 4, 5, 6, 7 };
		texts[] = { $STR_PARAMS_DIFFICULTY1, $STR_PARAMS_DIFFICULTY2, $STR_PARAMS_DIFFICULTY3, $STR_PARAMS_DIFFICULTY4, $STR_PARAMS_DIFFICULTY5, $STR_PARAMS_DIFFICULTY6, $STR_PARAMS_DIFFICULTY7, $STR_PARAMS_DIFFICULTY8 };
		default = 2;
	};
	class Aggressivity {
		title = $STR_AGGRESSIVITY_PARAM;
		values[] = {0,1,2,3,4};
		texts[] = {$STR_AGGRESSIVITY_PARAM0, $STR_AGGRESSIVITY_PARAM1,$STR_AGGRESSIVITY_PARAM2,$STR_AGGRESSIVITY_PARAM3,$STR_AGGRESSIVITY_PARAM4};
		default = 2;
	};
	class AdaptToPlayercount {
		title = $STR_PARAM_ADAPT_TO_PLAYERCOUNT;
		values[] = {1,0};
		texts[] = {$STR_PARAMS_ENABLED,$STR_PARAMS_DISABLED};
		default = 1;
	};
	class Civilians {
		title = $STR_PARAMS_CIVILIANS;
		values[] = {0,1,2,3};
		texts[] = {$STR_PARAMS_CIVILIANS1,$STR_PARAMS_CIVILIANS2,$STR_PARAMS_CIVILIANS3,$STR_PARAMS_CIVILIANS4};
		default = 2;
	};
	class FirstFob {
		title = $STR_PARAMS_FIRSTFOB;
		values[] = { 1, 0 };
		texts[] = { $STR_YES, $STR_NO };
		default = 0;
	};
	class MaximumFobs {
		title = $STR_PARAM_FOBS_COUNT;
		values[] = {3,5,7,10,15,20,26};
		texts[] = {3,5,7,10,15,20,26};
		default = 10;
	};
	class MaxSquadSize {
		title = $STR_PARAM_SQUAD_SIZE;
		values[] = {0,1,2,4,6,8,10,12,16,20,24,30,36};
		texts[] = {0,1,2,4,6,8,10,12,16,20,24,30,36};
		default = 12;
	};
	class BluforDefenders {
		title = $STR_PARAM_BLUFOR_DEFENDERS;
		values[] = {1,0};
		texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
		default = 1;
	};
	class Autodanger {
		title = $STR_PARAM_AUTODANGER;
		values[] = {1,0};
		texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
		default = 1;
	};
	class DayDuration {
		title = $STR_PARAMS_DAYDURATION;
		values[] = {48, 24, 16, 12, 8, 6, 4, 3, 2, 1};
		texts[] = {"0.5","1","1.5","2","3","4","6","8","12","24"};
		default = 4;
	};
	class ShorterNights {
		title = $STR_SHORTER_NIGHTS_PARAM;
		values[] = {1,0};
		texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
		default = 0;
	};
	class Weather {
		title = $STR_WEATHER_PARAM;
		values[] = { 1,2,3 };
		texts[] = { $STR_WEATHER_PARAM1, $STR_WEATHER_PARAM2, $STR_WEATHER_PARAM3 };
		default = 3;
	};
	class ResourcesMultiplier {
		title = $STR_PARAMS_RESOURCESMULTIPLIER;
		values[] = { 0, 1, 2, 3, 4, 5, 6, 7 };
		texts[] = { "x0.25", "x0.5", "x0.75", "x1", "x1.25","x1.5","x2","x3" };
		default = 3;
	};
	class ArsenalType {
		title = $STR_PARAMS_ARSENAL;
		values[] = {0, 1};
		texts[] = {"BI", "ACE"};
		default = "0";
	};
	class ReviveOptions {
		title = $STR_PARAMS_REVIVEOPTIONS;<commit_msg>Restore params spacer<commit_after>class Params
{
	class LoadSaveParams {
		title = $STR_PARAMS_LOADSAVEPARAMS;
		values[] = { 0, 1, 2 };
		texts[] = { $STR_PARAMS_LOADSAVEPARAMS_SAVE, $STR_PARAMS_LOADSAVEPARAMS_LOAD, $STR_PARAMS_LOADSAVEPARAMS_SELECTED };
		default = 1;
	};
	class Spacer0 {
		title = "";
		values[] = { "" };
		texts[] = { "" };
		default = "";
	};
	class MissionOptions {
		title = $STR_PARAMS_MISSIONOPTIONS;
		values[] = { "" };
		texts[] = { "" };
		default = "";
	};
	class Unitcap {
		title = $STR_PARAMS_UNITCAP;
		values[] = {0,1,2,3,4,5};
		texts[] = {$STR_PARAMS_UNITCAP1,$STR_PARAMS_UNITCAP2,$STR_PARAMS_UNITCAP3,$STR_PARAMS_UNITCAP4,$STR_PARAMS_UNITCAP5,$STR_PARAMS_UNITCAP6};
		default = 2;
	};
	class Difficulty {
		title = $STR_PARAMS_DIFFICULTY;
		values[] = { 0, 1, 2, 3, 4, 5, 6, 7 };
		texts[] = { $STR_PARAMS_DIFFICULTY1, $STR_PARAMS_DIFFICULTY2, $STR_PARAMS_DIFFICULTY3, $STR_PARAMS_DIFFICULTY4, $STR_PARAMS_DIFFICULTY5, $STR_PARAMS_DIFFICULTY6, $STR_PARAMS_DIFFICULTY7, $STR_PARAMS_DIFFICULTY8 };
		default = 2;
	};
	class Aggressivity {
		title = $STR_AGGRESSIVITY_PARAM;
		values[] = {0,1,2,3,4};
		texts[] = {$STR_AGGRESSIVITY_PARAM0, $STR_AGGRESSIVITY_PARAM1,$STR_AGGRESSIVITY_PARAM2,$STR_AGGRESSIVITY_PARAM3,$STR_AGGRESSIVITY_PARAM4};
		default = 2;
	};
	class AdaptToPlayercount {
		title = $STR_PARAM_ADAPT_TO_PLAYERCOUNT;
		values[] = {1,0};
		texts[] = {$STR_PARAMS_ENABLED,$STR_PARAMS_DISABLED};
		default = 1;
	};
	class Civilians {
		title = $STR_PARAMS_CIVILIANS;
		values[] = {0,1,2,3};
		texts[] = {$STR_PARAMS_CIVILIANS1,$STR_PARAMS_CIVILIANS2,$STR_PARAMS_CIVILIANS3,$STR_PARAMS_CIVILIANS4};
		default = 2;
	};
	class FirstFob {
		title = $STR_PARAMS_FIRSTFOB;
		values[] = { 1, 0 };
		texts[] = { $STR_YES, $STR_NO };
		default = 0;
	};
	class MaximumFobs {
		title = $STR_PARAM_FOBS_COUNT;
		values[] = {3,5,7,10,15,20,26};
		texts[] = {3,5,7,10,15,20,26};
		default = 10;
	};
	class MaxSquadSize {
		title = $STR_PARAM_SQUAD_SIZE;
		values[] = {0,1,2,4,6,8,10,12,16,20,24,30,36};
		texts[] = {0,1,2,4,6,8,10,12,16,20,24,30,36};
		default = 12;
	};
	class BluforDefenders {
		title = $STR_PARAM_BLUFOR_DEFENDERS;
		values[] = {1,0};
		texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
		default = 1;
	};
	class Autodanger {
		title = $STR_PARAM_AUTODANGER;
		values[] = {1,0};
		texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
		default = 1;
	};
	class DayDuration {
		title = $STR_PARAMS_DAYDURATION;
		values[] = {48, 24, 16, 12, 8, 6, 4, 3, 2, 1};
		texts[] = {"0.5","1","1.5","2","3","4","6","8","12","24"};
		default = 4;
	};
	class ShorterNights {
		title = $STR_SHORTER_NIGHTS_PARAM;
		values[] = {1,0};
		texts[] = { $STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED };
		default = 0;
	};
	class Weather {
		title = $STR_WEATHER_PARAM;
		values[] = { 1,2,3 };
		texts[] = { $STR_WEATHER_PARAM1, $STR_WEATHER_PARAM2, $STR_WEATHER_PARAM3 };
		default = 3;
	};
	class ResourcesMultiplier {
		title = $STR_PARAMS_RESOURCESMULTIPLIER;
		values[] = { 0, 1, 2, 3, 4, 5, 6, 7 };
		texts[] = { "x0.25", "x0.5", "x0.75", "x1", "x1.25","x1.5","x2","x3" };
		default = 3;
	};
	class ArsenalType {
		title = $STR_PARAMS_ARSENAL;
		values[] = {0, 1};
		texts[] = {"BI", "ACE"};
		default = "0";
	};
	class Spacer1 {
		title = "";
		values[] = { "" };
		texts[] = { "" };
		default = "";
	};
	class ReviveOptions {
		title = $STR_PARAMS_REVIVEOPTIONS;
{'fraction_non_alphanumeric': 0.18104730734900326, 'fraction_numerical': 0.05965486462362392, 'mean_word_length': 4.751069289991445, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 3, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '1442360', 'n_tokens_mistral': 3406, 'n_tokens_neox': 3083, 'n_words': 461}