<commit_before>﻿<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{000F4F7F-7920-49FB-A270-A93C0A31B6D6}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>ManagedX.Input</RootNamespace>
    <AssemblyName>ManagedX.Input</AssemblyName>
    <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
  </PropertyGroup>
  <PropertyGroup>
    <SignAssembly>true</SignAssembly>
  </PropertyGroup>
  <PropertyGroup>
    <AssemblyOriginatorKeyFile>ManagedX.snk</AssemblyOriginatorKeyFile>
  </PropertyGroup>
  <PropertyGroup>
    <ApplicationIcon>Game.ico</ApplicationIcon>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
    <OutputPath>..\..\..\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <DocumentationFile>..\..\..\ManagedX.Input.xml</DocumentationFile>
    <Optimize>true</Optimize>
    <TreatWarningsAsErrors>true</TreatWarningsAsErrors>
    <DebugType>full</DebugType>
    <PlatformTarget>AnyCPU</PlatformTarget>
    <UseVSHostingProcess>false</UseVSHostingProcess>
    <ErrorReport>prompt</ErrorReport>
    <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
    <DebugSymbols>true</DebugSymbols>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
    <OutputPath>..\..\..\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <DocumentationFile>..\..\..\ManagedX.Input.xml</DocumentationFile>
    <Optimize>true</Optimize>
    <TreatWarningsAsErrors>true</TreatWarningsAsErrors>
    <DebugType>pdbonly</DebugType>
    <PlatformTarget>AnyCPU</PlatformTarget>
    <UseVSHostingProcess>false</UseVSHostingProcess>
    <ErrorReport>prompt</ErrorReport>
    <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
  </PropertyGroup>
  <ItemGroup>
    <Compile Include="code\InputDevice_T.cs" />
    <None Include="code\VibrationSequence.cs" />
    <Compile Include="code\XInputService.cs" />
    <Compile Include="code\XInput.NativeMethods.cs" />
    <Compile Include="code\Design\IInputDevice_T.cs" />
    <Compile Include="code\Design\IXInput.cs" />
    <Compile Include="code\Design\IXInputController.cs" />
    <Compile Include="Properties\Resources.Designer.cs">
      <AutoGen>True</AutoGen>
      <DesignTime>True</DesignTime>
      <DependentUpon>Resources.resx</DependentUpon>
    </Compile>
    <Compile Include="code\enums\BatteryDeviceType.cs" />
    <Compile Include="code\enums\Caps.cs" />
    <Compile Include="code\enums\GameControllerIndex.cs" />
    <Compile Include="code\enums\KeyStates.cs" />
    <Compile Include="code\enums\DeadZoneMode.cs" />
    <Compile Include="code\enums\VirtualKeyCode.cs" />
    <Compile Include="code\GameController.cs" />
    <Compile Include="code\structures\BatteryInformation.cs" />
    <Compile Include="code\enums\BatteryLevel.cs" />
    <Compile Include="code\enums\BatteryType.cs" />
    <Compile Include="code\structures\Capabilities.cs" />
    <Compile Include="code\enums\DeviceSubType.cs" />
    <Compile Include="code\enums\DeviceType.cs" />
    <Compile Include="code\enums\ErrorCode.cs" />
    <Compile Include="code\structures\GamePad.cs" />
    <Compile Include="code\enums\GamePadButtons.cs" />
    <Compile Include="code\structures\State.cs" />
    <Compile Include="code\structures\Vibration.cs" />
    <Compile Include="code\structures\Keystroke.cs" />
    <Compile Include="GlobalSuppressions.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <None Include="LICENSE">
      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
    </None>
    <None Include="ManagedX.snk" />
    <None Include="README.md">
      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
    </None>
  </ItemGroup>
  <ItemGroup>
    <Content Include="Game.ico" />
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="Properties\Resources.resx">
      <Generator>ResXFileCodeGenerator</Generator>
      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
    </EmbeddedResource>
  </ItemGroup>
  <ItemGroup>
    <Reference Include="System" />
  </ItemGroup><commit_msg>Disabled copy of README.md to the output directory.<commit_after>﻿<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{000F4F7F-7920-49FB-A270-A93C0A31B6D6}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>ManagedX.Input</RootNamespace>
    <AssemblyName>ManagedX.Input</AssemblyName>
    <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
  </PropertyGroup>
  <PropertyGroup>
    <SignAssembly>true</SignAssembly>
  </PropertyGroup>
  <PropertyGroup>
    <AssemblyOriginatorKeyFile>ManagedX.snk</AssemblyOriginatorKeyFile>
  </PropertyGroup>
  <PropertyGroup>
    <ApplicationIcon>Game.ico</ApplicationIcon>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
    <OutputPath>..\..\..\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <DocumentationFile>..\..\..\ManagedX.Input.xml</DocumentationFile>
    <Optimize>true</Optimize>
    <TreatWarningsAsErrors>true</TreatWarningsAsErrors>
    <DebugType>full</DebugType>
    <PlatformTarget>AnyCPU</PlatformTarget>
    <UseVSHostingProcess>false</UseVSHostingProcess>
    <ErrorReport>prompt</ErrorReport>
    <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
    <DebugSymbols>true</DebugSymbols>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
    <OutputPath>..\..\..\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <DocumentationFile>..\..\..\ManagedX.Input.xml</DocumentationFile>
    <Optimize>true</Optimize>
    <TreatWarningsAsErrors>true</TreatWarningsAsErrors>
    <DebugType>pdbonly</DebugType>
    <PlatformTarget>AnyCPU</PlatformTarget>
    <UseVSHostingProcess>false</UseVSHostingProcess>
    <ErrorReport>prompt</ErrorReport>
    <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
  </PropertyGroup>
  <ItemGroup>
    <Compile Include="code\InputDevice_T.cs" />
    <None Include="code\VibrationSequence.cs" />
    <Compile Include="code\XInputService.cs" />
    <Compile Include="code\XInput.NativeMethods.cs" />
    <Compile Include="code\Design\IInputDevice_T.cs" />
    <Compile Include="code\Design\IXInput.cs" />
    <Compile Include="code\Design\IXInputController.cs" />
    <Compile Include="Properties\Resources.Designer.cs">
      <AutoGen>True</AutoGen>
      <DesignTime>True</DesignTime>
      <DependentUpon>Resources.resx</DependentUpon>
    </Compile>
    <Compile Include="code\enums\BatteryDeviceType.cs" />
    <Compile Include="code\enums\Caps.cs" />
    <Compile Include="code\enums\GameControllerIndex.cs" />
    <Compile Include="code\enums\KeyStates.cs" />
    <Compile Include="code\enums\DeadZoneMode.cs" />
    <Compile Include="code\enums\VirtualKeyCode.cs" />
    <Compile Include="code\GameController.cs" />
    <Compile Include="code\structures\BatteryInformation.cs" />
    <Compile Include="code\enums\BatteryLevel.cs" />
    <Compile Include="code\enums\BatteryType.cs" />
    <Compile Include="code\structures\Capabilities.cs" />
    <Compile Include="code\enums\DeviceSubType.cs" />
    <Compile Include="code\enums\DeviceType.cs" />
    <Compile Include="code\enums\ErrorCode.cs" />
    <Compile Include="code\structures\GamePad.cs" />
    <Compile Include="code\enums\GamePadButtons.cs" />
    <Compile Include="code\structures\State.cs" />
    <Compile Include="code\structures\Vibration.cs" />
    <Compile Include="code\structures\Keystroke.cs" />
    <Compile Include="GlobalSuppressions.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <None Include="LICENSE">
      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
    </None>
    <None Include="ManagedX.snk" />
    <None Include="README.md" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="Game.ico" />
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="Properties\Resources.resx">
      <Generator>ResXFileCodeGenerator</Generator>
      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
    </EmbeddedResource>
  </ItemGroup>
  <ItemGroup>
    <Reference Include="System" />
  </ItemGroup>
{'fraction_non_alphanumeric': 0.15826330532212884, 'fraction_numerical': 0.007541478129713424, 'mean_word_length': 4.7658385093167706, 'pattern_counts': {'":': 0, '<': 284, '<?xml version=': 2, '>': 284, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 8}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '4293279', 'n_tokens_mistral': 3084, 'n_tokens_neox': 2786, 'n_words': 312}