<commit_before>/**********************Light************************/

//this item is intended to give the effect of entering the mine, so that light gradually fades
/obj/effect/light_emitter
	name = "Light-emtter"
	anchored = 1
	unacidable = 1
	luminosity = 8

/**********************Miner Lockers**************************/

/obj/structure/closet/secure_closet/miner
	name = "miner's equipment"
	icon_state = "miningsec1"
	icon_closed = "miningsec"
	icon_locked = "miningsec1"
	icon_opened = "miningsecopen"
	icon_broken = "miningsecbroken"
	icon_off = "miningsecoff"
	req_access = list(access_mining)

/obj/structure/closet/secure_closet/miner/New()
	..()
	sleep(2)
	if(prob(50))
		new /obj/item/weapon/storage/backpack/industrial(src)
	else
		new /obj/item/weapon/storage/backpack/satchel_eng(src)
	new /obj/item/clothing/suit/wintercoat/miner(src)
	new /obj/item/device/radio/headset/headset_cargo(src)
	new /obj/item/clothing/under/rank/miner(src)
	new /obj/item/clothing/gloves/black(src)
	new /obj/item/clothing/shoes/sneakers/black(src)
	new /obj/item/device/mining_scanner(src)
	new /obj/item/weapon/storage/bag/ore(src)
	new /obj/item/device/flashlight/lantern(src)
	new /obj/item/weapon/shovel(src)
	new /obj/item/device/crate_teleporter(src)
	new /obj/item/weapon/pickaxe(src)
	new /obj/item/clothing/glasses/meson(src)


/**********************Shuttle Computer**************************/


/obj/machinery/computer/shuttle/mining
	name = "Mining Shuttle Console"
	req_access = list(access_mining)
	circuit = /obj/item/weapon/circuitboard/mining_shuttle
	id = "mining"

/******************************Lantern*******************************/

/obj/item/device/flashlight/lantern
	name = "lantern"
	icon_state = "lantern"
	desc = "A mining lantern."
	brightness_on = 6			// luminosity when on

/*****************************Pickaxe********************************/

/obj/item/weapon/pickaxe
	name = "pickaxe"
	icon = 'icons/obj/items.dmi'
	icon_state = "pickaxe"
	flags = CONDUCT
	slot_flags = SLOT_BELT
	force = 15.0
	throwforce = 10.0
	item_state = "pickaxe"
	w_class = 4.0
	m_amt = 3750 //one sheet, but where can you make them?
	var/digspeed = 25 //moving the delay to an item var so R&D can make improved picks. --NEO
	origin_tech = "materials=1;engineering=1"
	attack_verb = list("hit", "pierced", "sliced", "attacked")

	hammer
		name = "sledgehammer"
		//icon_state = "sledgehammer" Waiting on sprite
		desc = "A mining hammer made of reinforced metal. You feel like smashing your boss in the face with this."

	silver
		name = "silver pickaxe"
		icon_state = "spickaxe"
		item_state = "spickaxe"
		digspeed = 20<commit_msg>- Fixes accidental deletion of sharpness and bleedprob<commit_after>/**********************Light************************/

//this item is intended to give the effect of entering the mine, so that light gradually fades
/obj/effect/light_emitter
	name = "Light-emtter"
	anchored = 1
	unacidable = 1
	luminosity = 8

/**********************Miner Lockers**************************/

/obj/structure/closet/secure_closet/miner
	name = "miner's equipment"
	icon_state = "miningsec1"
	icon_closed = "miningsec"
	icon_locked = "miningsec1"
	icon_opened = "miningsecopen"
	icon_broken = "miningsecbroken"
	icon_off = "miningsecoff"
	req_access = list(access_mining)

/obj/structure/closet/secure_closet/miner/New()
	..()
	sleep(2)
	if(prob(50))
		new /obj/item/weapon/storage/backpack/industrial(src)
	else
		new /obj/item/weapon/storage/backpack/satchel_eng(src)
	new /obj/item/clothing/suit/wintercoat/miner(src)
	new /obj/item/device/radio/headset/headset_cargo(src)
	new /obj/item/clothing/under/rank/miner(src)
	new /obj/item/clothing/gloves/black(src)
	new /obj/item/clothing/shoes/sneakers/black(src)
	new /obj/item/device/mining_scanner(src)
	new /obj/item/weapon/storage/bag/ore(src)
	new /obj/item/device/flashlight/lantern(src)
	new /obj/item/weapon/shovel(src)
	new /obj/item/device/crate_teleporter(src)
	new /obj/item/weapon/pickaxe(src)
	new /obj/item/clothing/glasses/meson(src)


/**********************Shuttle Computer**************************/


/obj/machinery/computer/shuttle/mining
	name = "Mining Shuttle Console"
	req_access = list(access_mining)
	circuit = /obj/item/weapon/circuitboard/mining_shuttle
	id = "mining"

/******************************Lantern*******************************/

/obj/item/device/flashlight/lantern
	name = "lantern"
	icon_state = "lantern"
	desc = "A mining lantern."
	brightness_on = 6			// luminosity when on

/*****************************Pickaxe********************************/

/obj/item/weapon/pickaxe
	name = "pickaxe"
	icon = 'icons/obj/items.dmi'
	icon_state = "pickaxe"
	flags = CONDUCT
	slot_flags = SLOT_BELT
	force = 15.0
	throwforce = 10.0
	item_state = "pickaxe"
	w_class = 4.0
	m_amt = 3750 //one sheet, but where can you make them?
	var/digspeed = 25 //moving the delay to an item var so R&D can make improved picks. --NEO
	origin_tech = "materials=1;engineering=1"
	attack_verb = list("hit", "pierced", "sliced", "attacked")
	sharpness = 2
	bleedprob = 35

	hammer
		name = "sledgehammer"
		//icon_state = "sledgehammer" Waiting on sprite
		desc = "A mining hammer made of reinforced metal. You feel like smashing your boss in the face with this."

	silver
		name = "silver pickaxe"
		icon_state = "spickaxe"
		item_state = "spickaxe"
		digspeed = 20
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