<commit_before><!DOCTYPE html>
<html>
<head>
  <title>Base for Aframe</title>
  <meta name="description" content="BASE components for aframe demo">
  <!-- boilerplate libs -->
  <script src="https://rawgit.com/aframevr/aframe/88ab1e0/dist/aframe-master.min.js"></script>
  <!-- base lib -->
  <script src="../../../../build/base-query.js"></script>
  <!-- base components -->
  <script src="./components/data3d.js"></script>
  <script src="./components/product.js"></script>

</head>
<body>
<a-scene>

  <!-- data3d files specified by BASE-store-key key or URL -->
  <!-- object shadow attributes
       receive - toggle object receives realtime shadow (true or false, valid for entire object)
       cast - toggle object casts realtime shadow (true or false, valid for entire object)
       note: realtime shadows require at least one light source that casts shadows
       note: fallback to material attribute from data3d file if not set
  -->
  <a-entity base-data3d="key:/fd72bf39-9d3a-471f-a4ff-ecaa3f5ff30b/bake/2017-04-15_22-45-14_XsiltX/regular/lighting.gz.data3d.buffer" position="0 -5 -6" shadow="receive: true"></a-entity>
  <a-entity base-product="id:10a54bcf-3b9c-4518-b7ea-81c4251cf5a4" position="-0.85 -5 -5.4" shadow="cast: true" ></a-entity>
  <a-entity base-product="id:e1ac1efb-7505-449a-b493-680fcfb2f3a6" position="-0.82 -5 -0.6" shadow="cast: true" rotation="0.0 180.0 0.0"></a-entity>

  <!-- light attributes
       castShadow:{true, false} - influence shadow receiving/casting objects
       decay - Amount the light dims along the distance of the light (light hardness)
       intensity - Light strength
       distance - Distance where intensity becomes 0. If distance is 0, then the point light does not decay with distance
  -->
  <a-entity light="type:directional; intensity: 0.75; castShadow:false;" position="1 1 1"></a-entity>
  <a-entity light="type: point; intensity: 2; distance: 5; decay: 2; castShadow:true" position="-2.7 -2.2 -6.6"></a-entity>

  <a-sphere position="-4 -3.5 -5" radius="1.25" color="#EF2D5E" shadow="cast: true; receive: true"></a-sphere>
  <a-cylinder position="-0.4 -4 -3" radius="0.5" height="1.5" color="#FFC65D" shadow="cast: true; receive: true"></a-cylinder>
</a-scene>
</body>
</html><commit_msg>Updated a-frame library to 0.6.0 release<commit_after><!DOCTYPE html>
<html>
<head>
  <title>Base for Aframe</title>
  <meta name="description" content="BASE components for aframe demo">
  <!-- boilerplate libs -->
  <script src="https://aframe.io/releases/0.6.0/aframe.min.js"></script>
  <!-- base lib -->
  <script src="../../../../build/base-query.js"></script>
  <!-- base components -->
  <script src="./components/data3d.js"></script>
  <script src="./components/product.js"></script>

</head>
<body>
<a-scene>

  <!-- data3d files specified by BASE-store-key key or URL -->
  <!-- object shadow attributes
       receive - toggle object receives realtime shadow (true or false, valid for entire object)
       cast - toggle object casts realtime shadow (true or false, valid for entire object)
       note: realtime shadows require at least one light source that casts shadows
       note: fallback to material attribute from data3d file if not set
  -->
  <a-entity base-data3d="key:/fd72bf39-9d3a-471f-a4ff-ecaa3f5ff30b/bake/2017-04-15_22-45-14_XsiltX/regular/lighting.gz.data3d.buffer" position="0 -5 -6" shadow="receive: true"></a-entity>
  <a-entity base-product="id:10a54bcf-3b9c-4518-b7ea-81c4251cf5a4" position="-0.85 -5 -5.4" shadow="cast: true" ></a-entity>
  <a-entity base-product="id:e1ac1efb-7505-449a-b493-680fcfb2f3a6" position="-0.82 -5 -0.6" shadow="cast: true" rotation="0.0 180.0 0.0"></a-entity>

  <!-- light attributes
       castShadow:{true, false} - influence shadow receiving/casting objects
       decay - Amount the light dims along the distance of the light (light hardness)
       intensity - Light strength
       distance - Distance where intensity becomes 0. If distance is 0, then the point light does not decay with distance
  -->
  <a-entity light="type:directional; intensity: 0.75; castShadow:false;" position="1 1 1"></a-entity>
  <a-entity light="type: point; intensity: 2; distance: 5; decay: 2; castShadow:true" position="-2.7 -2.2 -6.6"></a-entity>

  <a-sphere position="-4 -3.5 -5" radius="1.25" color="#EF2D5E" shadow="cast: true; receive: true"></a-sphere>
  <a-cylinder position="-0.4 -4 -3" radius="0.5" height="1.5" color="#FFC65D" shadow="cast: true; receive: true"></a-cylinder>
</a-scene>
</body>
</html>
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