<commit_before>
#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Bat.h"
#include "../Vector3d.h"
#include "../Chunk.h"


cBat::cBat(void) :
		// TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
	super("Bat", 65,  "mob.bat.hurt", "mob.bat.death", 0.7, 0.7)
{
}


cMonster::eFamily cBat::GetMobFamily() const
{
	return mfWater;
}<commit_msg>Changing Bat to AMbiant creature<commit_after>
#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Bat.h"
#include "../Vector3d.h"
#include "../Chunk.h"


cBat::cBat(void) :
		// TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
	super("Bat", 65,  "mob.bat.hurt", "mob.bat.death", 0.7, 0.7)
{
}


cMonster::eFamily cBat::GetMobFamily() const
{
	return mfAmbient;
}
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