<commit_before>#ifdef GL_ES
    precision mediump int;
    precision mediump float;
#endif

uniform sampler2D u_tex_background;
in vec2 vtf_texcoord;

out highp vec4 frag_color;

void main()
{
      frag_color =  texture2D(u_tex_background, vtf_texcoord);
}<commit_msg>update texture sampling to GLSL3.00<commit_after>#ifdef GL_ES
    precision mediump int;
    precision mediump float;
#endif

uniform sampler2D u_tex_background;
in vec2 vtf_texcoord;

out highp vec4 frag_color;

void main()
{
    frag_color = texture(u_tex_background, vtf_texcoord);
}
{'fraction_non_alphanumeric': 0.07027027027027027, 'fraction_numerical': 0.018018018018018018, 'mean_word_length': 5.1098901098901095, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 3, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '6632479', 'n_tokens_mistral': 199, 'n_tokens_neox': 196, 'n_words': 52}