<commit_before>PART
{
	name = KF_ReactiveAICore
	module = Part
	author = TotallyNotHuman, 0111narwhalz, KAL 9000

	MODEL
	{
		// TODO
	}

	rescaleFactor = 1
	node_stack_top = //x,y,z,angx,angy,angz,size // FIXME
	node_stack_bottom = //x,y,z,angx,angy,angz,size // FIXME
	TechRequired = KF_SentientAI
	entryCost = // TODO
	cost = 25000
	Category = Command
	subcategory = 0
	title = Beta Reactive Artificial Intelligence
	manufacturer = KAL's Junkyard LLC
	description = The Beta core is an advanced non-sentient AI with a superb machine learning algorithm and a self-modifying neural network. Its advanced AI allows near-total control of a probe without a CommNet connection, although maneuver node editing stillr requires a signal.
	attachRules = 1,0,1,0,0
	mass = // TODO
	dragModelType = default
	maximum_drag = // TODO
	minimum_drag = // TODO
	angularDrag = // TODO
	crashTolerance = // TODO
	maxTemp = // TODO
	bulkheadProfiles = // TODO
	MODULE
	{
		name = ModuleCommand
		minimumCrew = 0
		RESOURCE
		{
			name = ElectricCharge
			rate = 20 
		}
		RESOURCE
		{
			name = WasteHeat
			rate = -20
		}
		hasHibernation = true
		hibernationMultiplier = 0.001
	}
	MODULE
	{
		name = ModuleResourceConverter<commit_msg>Update KF_ReactiveAICore.cfg<commit_after>PART
{
	name = KF_ReactiveAICore
	module = Part
	author = TotallyNotHuman, 0111narwhalz, KAL 9000

	MODEL
	{
		// TODO
	}

	rescaleFactor = 1
	node_stack_top = //x,y,z,angx,angy,angz,size // FIXME
	node_stack_bottom = //x,y,z,angx,angy,angz,size // FIXME
	TechRequired = KF_SentientAI
	entryCost = // TODO
	cost = 25000
	Category = Command
	subcategory = 0
	title = Beta Reactive Artificial Intelligence
	manufacturer = KAL's Junkyard LLC
	description = The Beta core is an advanced non-sentient AI with a superb machine learning algorithm and a self-modifying neural network. Its advanced AI allows near-total control of a probe without a CommNet connection, although maneuver node editing and data transmission still require a signal.
	attachRules = 1,0,1,0,0
	mass = // TODO
	dragModelType = default
	maximum_drag = // TODO
	minimum_drag = // TODO
	angularDrag = // TODO
	crashTolerance = // TODO
	maxTemp = // TODO
	bulkheadProfiles = // TODO
	MODULE
	{
		name = ModuleCommand
		minimumCrew = 0
		RESOURCE
		{
			name = ElectricCharge
			rate = 20 
		}
		RESOURCE
		{
			name = WasteHeat
			rate = -20
		}
		hasHibernation = true
		hibernationMultiplier = 0.001
	}
	MODULE
	{
		name = ModuleResourceConverter
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