<commit_before>﻿#if F3_NO_VR_SUPPORT

using System;
using UnityEngine;

namespace gs {

// This has the same API as gsUnityVR.VRPlatform, but just returns dummy values
public static class VRPlatform {

	// this is really more about the controllers...
	public enum Device
	{
		NoVRDevice, GenericVRDevice, OculusRift, HTCVive
	}
	public static Device CurrentVRDevice {
		get { return Device.NoVRDevice; }
	}
	public static bool VREnabled {
		get { return false; }
	}
	public static bool HaveActiveSpatialInput {
		get { return false; }
	}

 	public static bool Initialize(GameObject SpatialCameraRig)
	{	
		throw new Exception("Called VRPlatform.Initialize with no VR Support");
	}

        public static bool IsLeftControllerTracked {
            get { return false;  }
        }
        public static bool IsRightControllerTracked {
            get { return false;  }
        }
        public static bool IsSpatialDeviceTracked(int i) {
			return false;
		}
<commit_msg>need this to have SxS w/ gsUnityVR<commit_after>﻿#if F3_NO_VR_SUPPORT

using System;
using UnityEngine;

namespace gs {

// This has the same API as gsUnityVR.VRPlatform, but just returns dummy values
public static class VRPlatform {

	// this is really more about the controllers...
	public enum Device
	{
		NoVRDevice, GenericVRDevice, OculusRift, HTCVive
	}
	public static Device CurrentVRDevice {
		get { return Device.NoVRDevice; }
	}
	public static bool VREnabled {
		get { return false; }
        set { }  // ignore!
	}
	public static bool HaveActiveSpatialInput {
		get { return false; }
	}

 	public static bool Initialize(GameObject SpatialCameraRig)
	{	
		throw new Exception("Called VRPlatform.Initialize with no VR Support");
	}

        public static bool IsLeftControllerTracked {
            get { return false;  }
        }
        public static bool IsRightControllerTracked {
            get { return false;  }
        }
        public static bool IsSpatialDeviceTracked(int i) {
			return false;
		}

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