<commit_before>﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Aurora.Profiles.RocketLeague.GSI.Nodes
{
    public class Team_RocketLeague : Node<Team_RocketLeague>
    {
        public string Name;

        public int Goals;

        public byte Red;

        public byte Green;

        public byte Blue;
        internal Team_RocketLeague(string JSON) : base(JSON)
        {
            Name = GetString("name");
            Goals = GetInt("goals");
            Red = (byte)GetInt("red");
            Green = (byte)GetInt("green");
            Blue = (byte)GetInt("blue");
        }<commit_msg>Plugin now uses float based values for colors<commit_after>﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Aurora.Profiles.RocketLeague.GSI.Nodes
{
    public class Team_RocketLeague : Node<Team_RocketLeague>
    {
        public string Name;

        public int Goals;

        public float Red;

        public float Green;

        public float Blue;
        internal Team_RocketLeague(string JSON) : base(JSON)
        {
            Name = GetString("name");
            Goals = GetInt("goals");
            Red = GetFloat("red");
            Green = GetFloat("green");
            Blue = GetFloat("blue");
        }
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