<commit_before># TODO List

## Client
* Debug draw on robots
* Set Robot properties, have way to validate
* Messages from server:
    * X was killed etc
    * Your config is invalid etc.
    * Player dropped
    * player joined



## Server
<commit_msg>a few notes<commit_after># TODO List

## Client
* Debug draw on robots
* Set Robot properties, have way to validate
* Messages from server:
    * X was killed etc
    * Your config is invalid etc.
    * Player dropped
    * player joined



## Server
* add ids to turns
* keep track of who gets a response in, and only send state to those clients

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