<commit_before>console.log('js goes here you sick little monkey');

var game = new Phaser.Game(1000, 800, Phaser.AUTO, "", {preload: onPreload, create: onCreate, update: onUpdate});                
var hexagonWidth = 108;
var hexagonHeight = 128;
var gridSizeX = 40; // basic is 17
var gridSizeY = 15;  // basic is 7
var columns = [Math.ceil(gridSizeX/2),Math.floor(gridSizeX/2)];
var moveIndex;
var sectorWidth = hexagonWidth;
var sectorHeight = hexagonHeight/4*3;
var gradient = (hexagonHeight/4)/(hexagonWidth/2);
var paintTile;
var hexagonGroup;
var paletteText;
var paletteBackground;
var paletteGroup;
var scaleFactor = 0.75; // Defaults at 0.75 but can change depending on size of user's screen
var cursors; // used to move the Camera around
 
function onPreload() {
    game.load.atlasJSONHash("atlas", "/images/LandTiles.png", "/images/LandTiles.json");
    game.load.bitmapFont("desyrel", "/images/phaserFonts/bitmapFonts/desyrel-pink.png", 
        "/images/phaserFonts/bitmapFonts/desyrel-pink.xml");
    game.load.image("white-rectangle", "/images/white-rectangle.png");
}

function onCreate() {
    game.camera.bounds = null; // makes no bounds 
    hexagonGroup = game.add.group();
    hexagonGroup.scale.x = scaleFactor;
    hexagonGroup.scale.y = scaleFactor;
    game.stage.backgroundColor = "#ffffff"<commit_msg>small change to load game screen to size of user's browser window<commit_after>console.log('js goes here you sick little monkey');

var game = new Phaser.Game(document.body.offsetWidth, document.body.offsetHeight, Phaser.AUTO, "", {preload: onPreload, create: onCreate, update: onUpdate});                
var hexagonWidth = 108;
var hexagonHeight = 128;
var gridSizeX = 40; // basic is 17
var gridSizeY = 15;  // basic is 7
var columns = [Math.ceil(gridSizeX/2),Math.floor(gridSizeX/2)];
var moveIndex;
var sectorWidth = hexagonWidth;
var sectorHeight = hexagonHeight/4*3;
var gradient = (hexagonHeight/4)/(hexagonWidth/2);
var paintTile;
var hexagonGroup;
var paletteText;
var paletteBackground;
var paletteGroup;
var scaleFactor = 0.75; // Defaults at 0.75 but can change depending on size of user's screen
var cursors; // used to move the Camera around
 
function onPreload() {
    game.load.atlasJSONHash("atlas", "/images/LandTiles.png", "/images/LandTiles.json");
    game.load.bitmapFont("desyrel", "/images/phaserFonts/bitmapFonts/desyrel-pink.png", 
        "/images/phaserFonts/bitmapFonts/desyrel-pink.xml");
    game.load.image("white-rectangle", "/images/white-rectangle.png");
}

function onCreate() {
    game.camera.bounds = null; // makes no bounds 
    hexagonGroup = game.add.group();
    hexagonGroup.scale.x = scaleFactor;
    hexagonGroup.scale.y = scaleFactor;
    game.stage.backgroundColor = "#ffffff"
{'fraction_non_alphanumeric': 0.12944162436548223, 'fraction_numerical': 0.020667150108774474, 'mean_word_length': 4.20566037735849, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 3, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 2}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '2049452', 'n_tokens_mistral': 942, 'n_tokens_neox': 876, 'n_words': 228}