<commit_before><?php

/*
 *
 *  ____            _        _   __  __ _                  __  __ ____
 * |  _ \ ___   ___| | _____| |_|  \/  (_)_ __   ___      |  \/  |  _ \
 * | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
 * |  __/ (_) | (__|   <  __/ |_| |  | | | | | |  __/_____| |  | |  __/
 * |_|   \___/ \___|_|\_\___|\__|_|  |_|_|_| |_|\___|     |_|  |_|_|
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * @author PocketMine Team
 * @link http://www.pocketmine.net/
 *
 *
*/


namespace pocketmine\item;

abstract class Armor extends Item{

	public function getMaxStackSize(){
		return 1;
	}
}<commit_msg>added some description for armor durability future logic<commit_after><?php

/*
 *
 *  ____            _        _   __  __ _                  __  __ ____
 * |  _ \ ___   ___| | _____| |_|  \/  (_)_ __   ___      |  \/  |  _ \
 * | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
 * |  __/ (_) | (__|   <  __/ |_| |  | | | | | |  __/_____| |  | |  __/
 * |_|   \___/ \___|_|\_\___|\__|_|  |_|_|_| |_|\___|     |_|  |_|_|
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * @author PocketMine Team
 * @link http://www.pocketmine.net/
 *
 *
*/


namespace pocketmine\item;

abstract class Armor extends Item{

	public function getMaxStackSize(){
		return 1;
	}
	
	/**
	 * The following types of damage are reduced by armor and, consequently, damage the armor itself:
	 *  - Direct attacks from mobs and players
	 *  - This includes the Strength effect and the Sharpness enchantment.
	 *  - Getting hit with an arrow
	 *  - This includes extra damage from enchantments.
	 *  - Getting hit with a fireball from a ghast or blaze, a fire charge, or ender acid
	 *  - Touching fire, lava or cacti
	 *  - Explosions
	 *  - Getting struck by lightning
	 *  - Getting hit with a falling anvil
	 *  - Getting hit by chicken eggs
	 *  - Getting hit with a fishing rod lure
	 * 
	 * The following types of damage are not reduced by armor and have no effect on the armor itself:
	 *  - Ongoing damage from being on fire
	 *  - Suffocating inside a block
	 *  - Drowning in water
	 *  - Starvation
	 *  - Falling (including ender pearls)
	 *  - Falling to the void
	 *  - Status effects
	 *  - Instant damage from a potion of Harming
	 *  - /kill
	 *  - Standing next to where lightning strikes.
	 *  - Getting hit by snowballs.
	 * 
	 * However, all sources of damage will damage all armor pieces worn in Pocket Edition.
	 * 
	 * Any hit from a damage source that can be blocked by armor will remove 
	 * one point of durability from each piece of armor worn for every 4 (2 hearts) 
	 * of incoming damage (rounded down, but never below 1). 
	 * 
	 *  Material	Helmet	Chestplate	Leggings	Boots
	 *	Leather		56		81			76			66
	 *	Golden		78		113			106			92
	 *	Chain/Iron	166		241			226			196
	 *	Diamond		364		529			496			430
	 */
	public function getMaxDurability() {
		// need name this method abstract
		return 0;
	}
	
}
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