<commit_before>{
	"Post Process: Analogue monitor": "post_process_analogue_monitor",	
	"Post Process: Bloom": "post_process_bloom",
	"Post Process: Gaussian blur": "post_process_gaussian_blur",
	"Post Process: Posterize": "post_process_posterize",	
	"Post Process: Radial blur": "post_process_radial_blur",	
	"Post Process: Bloom": "post_process_bloom",
	"Shader: Render depth buffer": "shader_render_depth_buffer",
	"Camera: Perspective camera setup": "camera_perspective_camera_setup",
	"Camera: Perspective with zoom only": "camera_with_zoom_only",
	"Camera: Mouse controlled camera": "camera_with_mouse_controls",
	"Material: Material with image out": "material_chain_with_image_out",
	"Material: Material with image, HSLA & blend out": "material_chain_with_hsla_and_blend_out",
	"Instancing: Cube setup with controls": "instancing_cube",
	"Instancing: Array setup with controls": "instancing_array",
	"Instancing: IFS setup with controls": "instancing_ifs",
	"Instancing: Texture instancing setup": "instancing_texture",
 	"Util: Aspect ratio corrector": "util_aspect_ratio",
	"Util: Concatenate x 2": "util_concatenate_x2",
	"Util: Concatenate x 3": "util_concatenate_x3",
	"Util: Knob with min and max values": "util_knob_with_min_max",
	"3D: Scene loader with camera and transforms": "3d_scene_loader_with_camera_and_transforms",
	"3D: Scene loader with mouse controls": "3d_scene_loader_with_mousecontrol",
	"3D: Scene loader with texture shader": "3d_scene_loader_with_texture_shader",
	"3D: Quad  (correct aspect)": "3d_quad_correct_aspect",
	"3D: Quad  (fullscreen)": "3d_quad_loader_fullscreen",
	"3D: Quad with color & blend settings": "3d_quad_with_color_settings",
	"3D: Cube": "3d_cube_loader",
	"3D: Sphere": "3d_sphere_loader", 
	"Time: Oscillate between 2 values": "time_oscillate_between_2_values",
	"Time: Accumulating time": "time_accumulating_time",
	"Matrix: Rotate": "matrix_rotate_with_knobs",
	"Matrix: Scale": "matrix_scale",
	"Matrix: Translate (move)": "matrix_translate",
	"Color: Hue / Saturation / Luminosity / Alpha": "color_hsla",
	"Color: Red / Green / Blue / Alpha": "color_rgba",
	"Shader: Render depth buffer (8 bps)": "shader_render_depth_buffer",<commit_msg>Removed redundant snippet entry.<commit_after>{
	"Post Process: Analogue monitor": "post_process_analogue_monitor",	
	"Post Process: Bloom": "post_process_bloom",
	"Post Process: Gaussian blur": "post_process_gaussian_blur",
	"Post Process: Posterize": "post_process_posterize",	
	"Post Process: Radial blur": "post_process_radial_blur",	
	"Post Process: Bloom": "post_process_bloom",
	"Shader: Render depth buffer": "shader_render_depth_buffer",
	"Camera: Perspective camera setup": "camera_perspective_camera_setup",
	"Camera: Perspective with zoom only": "camera_with_zoom_only",
	"Camera: Mouse controlled camera": "camera_with_mouse_controls",
	"Material: Material with image out": "material_chain_with_image_out",
	"Material: Material with image, HSLA & blend out": "material_chain_with_hsla_and_blend_out",
	"Instancing: Cube setup with controls": "instancing_cube",
	"Instancing: Array setup with controls": "instancing_array",
	"Instancing: IFS setup with controls": "instancing_ifs",
	"Instancing: Texture instancing setup": "instancing_texture",
 	"Util: Aspect ratio corrector": "util_aspect_ratio",
	"Util: Concatenate x 2": "util_concatenate_x2",
	"Util: Concatenate x 3": "util_concatenate_x3",
	"Util: Knob with min and max values": "util_knob_with_min_max",
	"3D: Scene loader with camera and transforms": "3d_scene_loader_with_camera_and_transforms",
	"3D: Scene loader with mouse controls": "3d_scene_loader_with_mousecontrol",
	"3D: Scene loader with texture shader": "3d_scene_loader_with_texture_shader",
	"3D: Quad  (correct aspect)": "3d_quad_correct_aspect",
	"3D: Quad  (fullscreen)": "3d_quad_loader_fullscreen",
	"3D: Quad with color & blend settings": "3d_quad_with_color_settings",
	"3D: Cube": "3d_cube_loader",
	"3D: Sphere": "3d_sphere_loader", 
	"Time: Oscillate between 2 values": "time_oscillate_between_2_values",
	"Time: Accumulating time": "time_accumulating_time",
	"Matrix: Rotate": "matrix_rotate_with_knobs",
	"Matrix: Scale": "matrix_scale",
	"Matrix: Translate (move)": "matrix_translate",
	"Color: Hue / Saturation / Luminosity / Alpha": "color_hsla",
	"Color: Red / Green / Blue / Alpha": "color_rgba",
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