<commit_before>#ifndef __JR_SEARCH_H__
#define __JR_SEARCH_H__

//game tree search manager. Has algorithms for different types of searches

#include "board.h"
#include "step.h"
#include "hash.h"
#include "eval.h"
#include <string>
#include <vector>

//some limiting constants
#define SEARCH_MAX_DEPTH 20
#define SEARCH_MAX_COMBOS_PER_PLY 120

using namespace std;

class Search //Note: This class is not copyable, due to HashTable.
{
    public:
    Search(int numScoreHashBits);
    ~Search();

    StepCombo searchRoot(Board& board, int depth);
    short searchNode(Board& board, int depth, short alpha,  <commit_msg>Removed comment about multiple search modes<commit_after>#ifndef __JR_SEARCH_H__
#define __JR_SEARCH_H__

//game tree search manager

#include "board.h"
#include "step.h"
#include "hash.h"
#include "eval.h"
#include <string>
#include <vector>

//some limiting constants
#define SEARCH_MAX_DEPTH 20
#define SEARCH_MAX_COMBOS_PER_PLY 120

using namespace std;

class Search //Note: This class is not copyable, due to HashTable.
{
    public:
    Search(int numScoreHashBits);
    ~Search();

    StepCombo searchRoot(Board& board, int depth);
    short searchNode(Board& board, int depth, short alpha,  
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