<commit_before>/****************Explorer's Suit and Mask****************/
/obj/item/clothing/suit/hooded/explorer
	name = "explorer suit"
	desc = "An armoured suit for exploring harsh environments."
	icon_state = "explorer"
	item_state = "explorer"
	body_parts_covered = CHEST|GROIN|LEGS|ARMS
	min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
	cold_protection = CHEST|GROIN|LEGS|ARMS
	max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
	heat_protection = CHEST|GROIN|LEGS|ARMS
	hoodtype = /obj/item/clothing/head/hooded/explorer
	armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50)
	allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/device/mining_scanner, /obj/item/device/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
	resistance_flags = FIRE_PROOF

/obj/item/clothing/head/hooded/explorer
	name = "explorer hood"
	desc = "An armoured hood for exploring harsh environments."
	icon_state = "explorer"
	body_parts_covered = HEAD
	flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
	min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
	max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
	armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50)
	resistance_flags = FIRE_PROOF

/obj/item/clothing/mask/gas/explorer
	name = "explorer gas mask"
	desc = "A military-grade gas mask that can be connected to an air supply."
	icon_state = "gas_mining"
	visor_flags = BLOCK_GAS_SMOKE_EFFECT_1 | MASKINTERNALS_1
	visor_flags_inv = HIDEFACIALHAIR
	visor_flags_cover = MASKCOVERSMOUTH
	actions_types = list(/datum/action/item_action/adjust)
	armor = list(melee = 10, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 50, rad = 0, fire = 20, acid = 40)
	resistance_flags = FIRE_PROOF

/obj/item/clothing/mask/gas/explorer/attack_self(mob/user)
	adjustmask(user)

/obj/item/clothing/mask/gas/explorer/adjustmask(user)
	..()
	w_class = mask_adjusted ? WEIGHT_CLASS_NORMAL : WEIGHT_CLASS_SMALL

/obj/item/clothing/mask/gas/explorer/folded/Initialize()
	. = ..()
	adjustmask()

/obj/item/clothing/suit/space/hostile_environment
	name = "H.E.C.K. suit"
	desc = "Hostile Environiment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
	icon_state = "hostile_env"
	item_state = "hostile_env"
	flags_1 = THICKMATERIAL_1 //not spaceproof
	max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
	resistance_flags = FIRE_PROOF | LAVA_PROOF
	slowdown = 0
	armor = list("melee" = 70, "bullet" = 40, "laser" = 10, "energy" = 10, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
	allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/device/mining_scanner, /obj/item/device/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)

/obj/item/clothing/suit/space/hostile_environment/Initialize()
	. = ..()
	AddComponent(/datum/component/spraycan_paintable)
	START_PROCESSING(SSobj, src)

/obj/item/clothing/suit/space/hostile_environment/Destroy()
	STOP_PROCESSING(SSobj, src)
	return ..()

/obj/item/clothing/suit/space/hostile_environment/process()
	var/mob/living/carbon/C = loc
	if(istype(C) && prob(2)) //cursed by bubblegum
		if(prob(15))<commit_msg>[MIRROR] Fixes spelling error in explorer_gear.dm (#5239)<commit_after>/****************Explorer's Suit and Mask****************/
/obj/item/clothing/suit/hooded/explorer
	name = "explorer suit"
	desc = "An armoured suit for exploring harsh environments."
	icon_state = "explorer"
	item_state = "explorer"
	body_parts_covered = CHEST|GROIN|LEGS|ARMS
	min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
	cold_protection = CHEST|GROIN|LEGS|ARMS
	max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
	heat_protection = CHEST|GROIN|LEGS|ARMS
	hoodtype = /obj/item/clothing/head/hooded/explorer
	armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50)
	allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/device/mining_scanner, /obj/item/device/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
	resistance_flags = FIRE_PROOF

/obj/item/clothing/head/hooded/explorer
	name = "explorer hood"
	desc = "An armoured hood for exploring harsh environments."
	icon_state = "explorer"
	body_parts_covered = HEAD
	flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
	min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
	max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
	armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50)
	resistance_flags = FIRE_PROOF

/obj/item/clothing/mask/gas/explorer
	name = "explorer gas mask"
	desc = "A military-grade gas mask that can be connected to an air supply."
	icon_state = "gas_mining"
	visor_flags = BLOCK_GAS_SMOKE_EFFECT_1 | MASKINTERNALS_1
	visor_flags_inv = HIDEFACIALHAIR
	visor_flags_cover = MASKCOVERSMOUTH
	actions_types = list(/datum/action/item_action/adjust)
	armor = list(melee = 10, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 50, rad = 0, fire = 20, acid = 40)
	resistance_flags = FIRE_PROOF

/obj/item/clothing/mask/gas/explorer/attack_self(mob/user)
	adjustmask(user)

/obj/item/clothing/mask/gas/explorer/adjustmask(user)
	..()
	w_class = mask_adjusted ? WEIGHT_CLASS_NORMAL : WEIGHT_CLASS_SMALL

/obj/item/clothing/mask/gas/explorer/folded/Initialize()
	. = ..()
	adjustmask()

/obj/item/clothing/suit/space/hostile_environment
	name = "<NAME>"
	desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
	icon_state = "hostile_env"
	item_state = "hostile_env"
	flags_1 = THICKMATERIAL_1 //not spaceproof
	max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
	resistance_flags = FIRE_PROOF | LAVA_PROOF
	slowdown = 0
	armor = list("melee" = 70, "bullet" = 40, "laser" = 10, "energy" = 10, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
	allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/device/mining_scanner, /obj/item/device/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)

/obj/item/clothing/suit/space/hostile_environment/Initialize()
	. = ..()
	AddComponent(/datum/component/spraycan_paintable)
	START_PROCESSING(SSobj, src)

/obj/item/clothing/suit/space/hostile_environment/Destroy()
	STOP_PROCESSING(SSobj, src)
	return ..()

/obj/item/clothing/suit/space/hostile_environment/process()
	var/mob/living/carbon/C = loc
	if(istype(C) && prob(2)) //cursed by bubblegum
		if(prob(15))
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