<commit_before>// This is the older version of the shaders where all the logic
//  for calculating the grid and everything also lived here.
// All the CPU would do was feed this shader a zeroed buffer of
//  unsigned chars and it did the rest. (The CPU would also
//  check on the buffer every few seconds to see if it had reached
//  an equilibrium, and restart it if needed. But otherwise,
//  everything was here.)
//
// Including this file for historical reasons, because I like it.
//
<commit_msg>technicality<commit_after>// This is the older version of the shaders where all the logic
//  for calculating the grid and everything also lived here.
// All the CPU would do was feed this shader an initial buffer of
//  unsigned chars and it did the rest. (The CPU would also
//  check on the buffer every few seconds to see if it had reached
//  an equilibrium, and restart it if needed. But otherwise,
//  everything was here.)
//
// Including this file for historical reasons, because I like it.
//

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