<commit_before>ode
===

This is a Go binding for the Open Dynamics Engine 3D physics library.  It
sticks fairly closely to the development version of the ODE C API, with a few
stylistic and idiomatic changes thrown in here and there where it seemed
useful.

Get ODE [here](http://bitbucket.org/odedevs/ode/).

ODE must be compiled as a shared library with double precision support.  The
following will configure ODE with these options:

`> cd /path/to/ode-src; ./configure --enable-double-precision --enabled-shared`

Todo
* Heightfields
* Triangle Meshes
* Probably other things I missed
* Documentation and tests<commit_msg>Typo.<commit_after>ode
===

This is a Go binding for the Open Dynamics Engine 3D physics library.  It
sticks fairly closely to the development version of the ODE C API, with a few
stylistic and idiomatic changes thrown in here and there where it seemed
useful.

Get ODE [here](http://bitbucket.org/odedevs/ode/).

ODE must be compiled as a shared library with double precision support.  The
following will configure ODE with these options:

`> cd /path/to/ode-src; ./configure --enable-double-precision --enable-shared`

Todo
* Heightfields
* Triangle Meshes
* Probably other things I missed
* Documentation and tests
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