<commit_before>#pragma once

#include <windows.h>
#include <string>

#ifdef ARK_EXPORTS
#define ARK_API __declspec(dllexport)
#else
#define ARK_API __declspec(dllimport)
#endif

// Structs forward declaration

struct UWorld;
struct AShooterPlayerController;
struct APlayerController;
struct UShooterCheatManager;
struct AShooterCharacter;
struct UPlayer;
struct UPrimalInventoryComponent;
struct UPrimalItem;
struct APrimalCharacter;
struct APrimalDinoCharacter;
struct FItemNetInfo;
struct APawn;
struct UCheatManager;
struct UShooterCheatManager;
struct ACustomGameMode;
struct AShooterGameMode;
struct AGameMode;
struct AGameState;
struct AGameSession;
struct AShooterGameSession;
struct APlayerStart;
struct APlayerState;
struct AController;
struct AShooterPlayerState;
struct FUniqueNetIdUInt64;
struct UPrimalPlayerData;
struct FTribeGovernment;
struct FTribeData;
struct FPlayerDeathReason;
struct FDamageEvent;
struct APrimalTargetableActor;
struct APrimalStructure;
struct APrimalStructureDoor;
struct FPlacementData;
struct FTribeRankGroup;
struct FTribeAlliance;
struct FPrimalPlayerCharacterConfigStruct;
struct FTribeWar;
struct ACharacter;
struct AShooterWeapon;
struct FActorSpawnParameters;
struct FPrimalPlayerDataStruct;
struct FUniqueNetIdRepl;
struct FPrimalPersistentCharacterStatsStruct;
struct UPrimalCharacterStatusComponent;
struct USceneComponent;
struct ULevel;
struct ULevelBase;
struct FDamageEvent;
struct FHitResult;
struct AShooterGameState;
struct RCONClientConnection;
struct RCONPacket;
struct URCONServer;
struct FUniqueNetId;
struct UGameplayStatics;
struct UObjectBase;
struct UObjectBaseUtility;
struct UClass;
struct UObject;
struct AActor;
struct UBlueprintCore;
struct Globals;
struct ADroppedItem;
struct ADroppedItemEgg;
struct UProperty;
struct UStruct;
struct UField;
struct FAssetRegistry;
struct FAssetData;
struct FModuleManager;
struct UTexture2D;
struct USoundBase;
struct USoundCue;
struct FItemMultiplier;
struct UAnimMontage;
struct APrimalBuff;
struct FDinoAncestorsEntry;
struct FCraftingResourceRequirement;
struct APrimalStructureItemContainer;
struct AShooterHUD;
struct UPrimitiveComponent;
struct USkeletalMeshComponent;
struct UActorComponent;
struct UMaterialInterface;
struct FItemCraftQueueEntry;
struct FItemSpawnActorClassOverride;
struct UNetConnection;
struct FRadialDamageEvent {};
struct FMinimalViewInfo;
struct FItemCraftingConsumptionReplenishment {};
struct FActorClassAttachmentInfo {};
struct FSupplyCrateItemSet {};
struct UPrimalSupplyCrateItemSets;
struct FItemAttachmentInfo {};
struct FItemStatInfo;
struct FSaddlePassengerSeatDefinition {};
struct APrimalStructureTurret;
struct FKey {};
struct AWorldSettings;
struct UNetDriver;
struct FNetExecParams {};
struct FLifetimeProperty {};
struct AHUD;
struct FPointDamageEvent {};
struct APrimalStructureExplosive;
struct UPaintingTexture;
struct APrimalStructureExplosiveTransGPS;
struct ITargetableInterface;
struct UAnimSequence;
struct APrimalStructureSeating;
struct UScriptStruct;
struct FTransponderInfo {};
struct APrimalStructureItemContainer_SupplyCrate;
struct UAudioComponent;
struct FQuat;
struct FDinoOrderGroup {};
struct FServerOptions {};
struct ULocalPlayer;
struct ASpectatorPawn;
struct APlayerCameraManager;
struct UAntiDupeTransactionLog;
struct AMatineeActor;
struct ANPCZoneManager;
struct UStaticMesh;
struct UPrimalLocalProfile;
struct UPrimalBuffPersistentData;
struct UCharacterMovementComponent;
struct FDinoExtraDefaultItemList {};
struct FWeaponData {};
struct FAIRequestID {};
struct UPrimalGameData;
struct UEngine;
struct UPrimalGlobals;
struct APrimalStructurePlacer;
struct UActorChannel;
struct UPrimalColorSet {};
struct FDinoSaddleStruct {};
struct APrimalStructureShipHull {};
struct APrimalStructureSail;
struct FCollisionResponseSet;
struct FDinoMapMarkerInfo {};
struct FStatValuePair {};
struct FHUDElement {};
struct FConfigMaxItemQuantityOverride {};
struct FJsonObject {};
struct FItemMaxItemQuantityOverride {};
struct FMaxItemQuantityOverride {};
struct FEventItem {};
struct FPrimalSnapshotPose {};
struct ULeaderboard {};
struct FReplicatePingData {};
struct FTargetingTeamChanged {};
struct FArchive {};
struct FSpawnPointInfo;
struct FPrimalPlayerCharacterConfigStructReplicated;
struct UPlayerInput {};
struct FPlayerMuteList {};
struct FBox2D {};
struct IOnlineSubsystem {};
struct FSteamInventoryItemInfo {};
struct FPingData {};
struct UUserWidget {};
struct APointOfInterestCosmeticActor {};
struct FPointOfInterestData_ForCompanion {};
struct FMissionWaypointInfo {};
struct UShooterPersistentUser {};
struct APrimalStructureMovingContainer {};
struct FPrimalMapMarkerEntryData {};
struct FLeaderboardRow {};
struct UStructurePaintingComponent {};
struct FPaintItem {};
struct APrimalStructureElevatorPlatform {};
struct FBoneDamageAdjuster {};
struct AShooterProjectile {};
struct APrimalBuff_Grappled {};
struct APrimalStructureLadder {};
struct APrimalProjectileBoomerang {};
struct FWeaponEvent {};
struct APrimalStructureTurretBallista {};
struct FLatestMissionScore {};
struct FObjectReader {};
struct FObjectWriter {};
struct FPrimalCharacterStatusStateThresholds {};
struct UPrimalDinoSettings;
struct FPrimalSaddleStructure {};
struct FSlateColor {};
struct FInstantWeaponData {};
struct ABrush;
struct UShooterDamageType;
struct UChannel {};
struct FBoxCenterAndExtent {};<commit_msg>fix AShooterProjectile<commit_after>#pragma once

#include <windows.h>
#include <string>

#ifdef ARK_EXPORTS
#define ARK_API __declspec(dllexport)
#else
#define ARK_API __declspec(dllimport)
#endif

// Structs forward declaration

struct UWorld;
struct AShooterPlayerController;
struct APlayerController;
struct UShooterCheatManager;
struct AShooterCharacter;
struct UPlayer;
struct UPrimalInventoryComponent;
struct UPrimalItem;
struct APrimalCharacter;
struct APrimalDinoCharacter;
struct FItemNetInfo;
struct APawn;
struct UCheatManager;
struct UShooterCheatManager;
struct ACustomGameMode;
struct AShooterGameMode;
struct AGameMode;
struct AGameState;
struct AGameSession;
struct AShooterGameSession;
struct APlayerStart;
struct APlayerState;
struct AController;
struct AShooterPlayerState;
struct FUniqueNetIdUInt64;
struct UPrimalPlayerData;
struct FTribeGovernment;
struct FTribeData;
struct FPlayerDeathReason;
struct FDamageEvent;
struct APrimalTargetableActor;
struct APrimalStructure;
struct APrimalStructureDoor;
struct FPlacementData;
struct FTribeRankGroup;
struct FTribeAlliance;
struct FPrimalPlayerCharacterConfigStruct;
struct FTribeWar;
struct ACharacter;
struct AShooterWeapon;
struct FActorSpawnParameters;
struct FPrimalPlayerDataStruct;
struct FUniqueNetIdRepl;
struct FPrimalPersistentCharacterStatsStruct;
struct UPrimalCharacterStatusComponent;
struct USceneComponent;
struct ULevel;
struct ULevelBase;
struct FDamageEvent;
struct FHitResult;
struct AShooterGameState;
struct RCONClientConnection;
struct RCONPacket;
struct URCONServer;
struct FUniqueNetId;
struct UGameplayStatics;
struct UObjectBase;
struct UObjectBaseUtility;
struct UClass;
struct UObject;
struct AActor;
struct UBlueprintCore;
struct Globals;
struct ADroppedItem;
struct ADroppedItemEgg;
struct UProperty;
struct UStruct;
struct UField;
struct FAssetRegistry;
struct FAssetData;
struct FModuleManager;
struct UTexture2D;
struct USoundBase;
struct USoundCue;
struct FItemMultiplier;
struct UAnimMontage;
struct APrimalBuff;
struct FDinoAncestorsEntry;
struct FCraftingResourceRequirement;
struct APrimalStructureItemContainer;
struct AShooterHUD;
struct UPrimitiveComponent;
struct USkeletalMeshComponent;
struct UActorComponent;
struct UMaterialInterface;
struct FItemCraftQueueEntry;
struct FItemSpawnActorClassOverride;
struct UNetConnection;
struct FRadialDamageEvent {};
struct FMinimalViewInfo;
struct FItemCraftingConsumptionReplenishment {};
struct FActorClassAttachmentInfo {};
struct FSupplyCrateItemSet {};
struct UPrimalSupplyCrateItemSets;
struct FItemAttachmentInfo {};
struct FItemStatInfo;
struct FSaddlePassengerSeatDefinition {};
struct APrimalStructureTurret;
struct FKey {};
struct AWorldSettings;
struct UNetDriver;
struct FNetExecParams {};
struct FLifetimeProperty {};
struct AHUD;
struct FPointDamageEvent {};
struct APrimalStructureExplosive;
struct UPaintingTexture;
struct APrimalStructureExplosiveTransGPS;
struct ITargetableInterface;
struct UAnimSequence;
struct APrimalStructureSeating;
struct UScriptStruct;
struct FTransponderInfo {};
struct APrimalStructureItemContainer_SupplyCrate;
struct UAudioComponent;
struct FQuat;
struct FDinoOrderGroup {};
struct FServerOptions {};
struct ULocalPlayer;
struct ASpectatorPawn;
struct APlayerCameraManager;
struct UAntiDupeTransactionLog;
struct AMatineeActor;
struct ANPCZoneManager;
struct UStaticMesh;
struct UPrimalLocalProfile;
struct UPrimalBuffPersistentData;
struct UCharacterMovementComponent;
struct FDinoExtraDefaultItemList {};
struct FWeaponData {};
struct FAIRequestID {};
struct UPrimalGameData;
struct UEngine;
struct UPrimalGlobals;
struct APrimalStructurePlacer;
struct UActorChannel;
struct UPrimalColorSet {};
struct FDinoSaddleStruct {};
struct APrimalStructureShipHull {};
struct APrimalStructureSail;
struct FCollisionResponseSet;
struct FDinoMapMarkerInfo {};
struct FStatValuePair {};
struct FHUDElement {};
struct FConfigMaxItemQuantityOverride {};
struct FJsonObject {};
struct FItemMaxItemQuantityOverride {};
struct FMaxItemQuantityOverride {};
struct FEventItem {};
struct FPrimalSnapshotPose {};
struct ULeaderboard {};
struct FReplicatePingData {};
struct FTargetingTeamChanged {};
struct FArchive {};
struct FSpawnPointInfo;
struct FPrimalPlayerCharacterConfigStructReplicated;
struct UPlayerInput {};
struct FPlayerMuteList {};
struct FBox2D {};
struct IOnlineSubsystem {};
struct FSteamInventoryItemInfo {};
struct FPingData {};
struct UUserWidget {};
struct APointOfInterestCosmeticActor {};
struct FPointOfInterestData_ForCompanion {};
struct FMissionWaypointInfo {};
struct UShooterPersistentUser {};
struct APrimalStructureMovingContainer {};
struct FPrimalMapMarkerEntryData {};
struct FLeaderboardRow {};
struct UStructurePaintingComponent {};
struct FPaintItem {};
struct APrimalStructureElevatorPlatform {};
struct FBoneDamageAdjuster {};
struct AShooterProjectile;
struct APrimalBuff_Grappled {};
struct APrimalStructureLadder {};
struct APrimalProjectileBoomerang {};
struct FWeaponEvent {};
struct APrimalStructureTurretBallista {};
struct FLatestMissionScore {};
struct FObjectReader {};
struct FObjectWriter {};
struct FPrimalCharacterStatusStateThresholds {};
struct UPrimalDinoSettings;
struct FPrimalSaddleStructure {};
struct FSlateColor {};
struct FInstantWeaponData {};
struct ABrush;
struct UShooterDamageType;
struct UChannel {};
struct FBoxCenterAndExtent {};
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{'dir': 'git-commits-cleaned', 'id': '4203929', 'n_tokens_mistral': 3195, 'n_tokens_neox': 3105, 'n_words': 807}