<commit_before>--- 
title: New 200Hz Vive add-on and WorldViz Vizard support
date: Tue Mar 20 2019 17:25:31 GMT+0700 (DST) 
author: Pupil Dev Team 
subtitle: We are pleased to announce WorldViz Vizard 6 support for Pupil and 200Hz eye cameras for our HTC Vive/Vive PRO add-on...
featured_img: ../../../../media/images/blog/htcvive_e200b.jpg
featured_img_thumb: ../../../../media/images/blog/htcvive_e200b.jpg
---

We are pleased to announce new 200Hz add-on eye cameras for our HTC Vive/Vive PRO add-on! Now you can track at a much higher framerate in your virtual environment with our new cameras. See our [vr/ar page](https://pupil-labs.com/vr-ar/) to learn more about the new hardware.

Head over to the [store](https://pupil-labs.com/store) to checkout the latest hardware!

<div class="Feature-image-wrapper" style="text-align:center;">
	<img src="../../../../media/images/blog/htcvive_e200b.jpg" class='Feature-image' alt="Vizard Pupil Labs integration"/>
</div>

<div class="small u-padBottom--2">HTC Vive 200Hz add-on</div>

Also exciting news from WorldViz! Their VR platform Vizard 6 - now officially supports Pupil Labs! Just snap on Pupil Labs VR add-on to your HMD and use Vizard, and you are ready to go.

<div class="Feature-image-wrapper" style="text-align:center;">
	<img src="../../../../media/images/blog/vizard.jpg" class='Feature-image u-padBottom--2 u-padTop--2' alt="Vizard Pupil Labs integration"/>
</div>

By integrating the Pupil Labs VR add-on eye tracker with Vizard 6, you are able to quickly add eye tracking to your virtual scene. Eye tracking adds another level of immersion and control in VR, as another alternate input which can provide whole new ways to interact in the virtual world. Instead of using controllers, just simply look and interact with objects. Also perform gaze analysis, record and exporting of your data. 

<div class="Feature-video-container-16by9">
  <iframe class="Feature-video u-padTop--2" src="https://www.youtube.com/embed/YdQKky3ZOow?rel=0" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>
</div>

<div class="small u-padBottom--2">Vizard Pupil Labs integration</div>

Read more on WorldViz [blog post](https://www.worldviz.com/post/eye-tracking-everywhere-why-care) for more information and learn about WorldViz [Vizard 6](https://www.worldviz.com/vizard) platform.
<commit_msg>fix broken image links<commit_after>--- 
title: New 200Hz Vive add-on and WorldViz Vizard support
date: Tue Mar 20 2019 17:25:31 GMT+0700 (DST) 
author: Pupil Dev Team 
subtitle: We are pleased to announce WorldViz Vizard 6 support for Pupil and 200Hz eye cameras for our HTC Vive/Vive PRO add-on...
featured_img: ../../../../media/images/store_vr_ar/htcvive_e200b.jpg
featured_img_thumb: ../../../../media/images/store_vr_ar/htcvive_e200b.jpg
---

We are pleased to announce new 200Hz add-on eye cameras for our HTC Vive/Vive PRO add-on! Now you can track at a much higher framerate in your virtual environment with our new cameras. See our [vr/ar page](https://pupil-labs.com/vr-ar/) to learn more about the new hardware.

Head over to the [store](https://pupil-labs.com/store) to checkout the latest hardware!

<div class="Feature-image-wrapper" style="text-align:center;">
	<img src="../../../../media/images/store_vr_ar/htcvive_e200b.jpg" class='Feature-image' alt="Vizard Pupil Labs integration"/>
</div>

<div class="small u-padBottom--2">HTC Vive 200Hz add-on</div>

Also exciting news from WorldViz! Their VR platform Vizard 6 - now officially supports Pupil Labs! Just snap on Pupil Labs VR add-on to your HMD and use Vizard, and you are ready to go.

<div class="Feature-image-wrapper" style="text-align:center;">
	<img src="../../../../media/images/blog/vizard.jpg" class='Feature-image u-padBottom--2 u-padTop--2' alt="Vizard Pupil Labs integration"/>
</div>

By integrating the Pupil Labs VR add-on eye tracker with Vizard 6, you are able to quickly add eye tracking to your virtual scene. Eye tracking adds another level of immersion and control in VR, as another alternate input which can provide whole new ways to interact in the virtual world. Instead of using controllers, just simply look and interact with objects. Also perform gaze analysis, record and exporting of your data. 

<div class="Feature-video-container-16by9">
  <iframe class="Feature-video u-padTop--2" src="https://www.youtube.com/embed/YdQKky3ZOow?rel=0" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>
</div>

<div class="small u-padBottom--2">Vizard Pupil Labs integration</div>

Read more on WorldViz [blog post](https://www.worldviz.com/post/eye-tracking-everywhere-why-care) for more information and learn about WorldViz [Vizard 6](https://www.worldviz.com/vizard) platform.

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