<commit_before>﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Duality.Resources;

namespace Duality
{
	/// <summary>
	/// Provides general information about this Duality application / game.
	/// </summary>
	public class DualityAppData
	{
		private	string				appName					= "Duality Application";
		private	string				authorName				= "Unknown";
		private	string				websiteUrl				= "http://www.adamslair.net";
		private	uint				version					= 0;
		private	ContentRef<Scene>	startScene				= null;
		private	float				speedOfSound			= 360.0f;
		private	float				soundDopplerFactor		= 1.0f;
		private	float				physicsVelThreshold		= 0.5f * PhysicsUnit.VelocityToDuality;
		private	bool				physicsFixedTime		= false;
		private	bool				localUserData			= false;
		private	bool				multisampleBackBuffer	= true;
		private string[]			skipBackends			= null;
		private	object				customData				= null;
<commit_msg>Local UserData Default #CHANGE: Duality applications now default to storing their user data in the local folder, rather then the OS user directory.<commit_after>﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Duality.Resources;

namespace Duality
{
	/// <summary>
	/// Provides general information about this Duality application / game.
	/// </summary>
	public class DualityAppData
	{
		private string            appName               = "Duality Application";
		private string            authorName            = "Unknown";
		private string            websiteUrl            = "http://www.adamslair.net";
		private uint              version               = 0;
		private ContentRef<Scene> startScene            = null;
		private float             speedOfSound          = 360.0f;
		private float             soundDopplerFactor    = 1.0f;
		private float             physicsVelThreshold   = 0.5f * PhysicsUnit.VelocityToDuality;
		private bool              physicsFixedTime      = false;
		private bool              localUserData         = true;
		private bool              multisampleBackBuffer = true;
		private string[]          skipBackends          = null;
		private object            customData            = null;

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{'dir': 'git-commits-cleaned', 'id': '5915992', 'n_tokens_mistral': 711, 'n_tokens_neox': 618, 'n_words': 180}