<commit_before>namespace CocosSharp
{
    public enum CCActionTag
    {
        //! Default tag
        Invalid = -1,
    }

    public class CCAction
    {
        protected int m_nTag;
        protected CCNode m_pOriginalTarget;
        protected CCNode m_pTarget;


        public CCNode Target
        {
            get { return m_pTarget; }
            set { m_pTarget = value; }
        }

        public CCNode OriginalTarget
        {
            get { return m_pOriginalTarget; }
        }

        public int Tag
        {
            get { return m_nTag; }
            set { m_nTag = value; }
        }

        #region Constructors

        public CCAction()
        {
            m_nTag = (int) CCActionTag.Invalid;
        }


        #endregion Constructor

		protected internal virtual CCActionState StartAction (CCNode target)
		{
			return new CCActionState (this, target);

		}

    }

	public class CCActionState {

		public CCNode Target { get; protected set; }
		public CCNode OriginalTarget { get; protected set; }
		public CCAction Action { get; protected set;}

		public CCActionState (CCAction action, CCNode target)
		{
			this.Action = action;
			this.Target = target;
			this.OriginalTarget = target;
		}<commit_msg>Code cleanup.  Renaming to Properites with { get; set; }<commit_after>namespace CocosSharp
{
    public enum CCActionTag
    {
        //! Default tag
        Invalid = -1,
    }

    public class CCAction
    {
		public int Tag { get; set; }
		public CCNode OriginalTarget { get; private set; }
		public CCNode Target { get; protected set; }

        #region Constructors

        public CCAction()
        {
            Tag = (int) CCActionTag.Invalid;
        }


        #endregion Constructor

		protected internal virtual CCActionState StartAction (CCNode target)
		{
			return new CCActionState (this, target);

		}

    }

	public class CCActionState {

		public CCNode Target { get; protected set; }
		public CCNode OriginalTarget { get; protected set; }
		public CCAction Action { get; protected set;}

		public CCActionState (CCAction action, CCNode target)
		{
			this.Action = action;
			this.Target = target;
			this.OriginalTarget = target;
		}
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