<commit_before>//#include include/food.js, include/takeable.js

var label = "Rubeweed";
var version = "1355090662";
var name_single = "Rubeweed";
var name_plural = "Sprigs of Rubeweed";
var article = "a";
var description = "A deceptively dull green shoot filled with lucky sap.";
var is_hidden = false;
var has_info = true;
var has_infopage = true;
var proxy_item = null;
var is_routable = false;
var adjusted_scale = 1;
var stackmax = 50;
var base_cost = 55;
var input_for = [232];
var parent_classes = ["rubeweed", "herb_base", "crop_base", "food", "takeable"];
var has_instance_props = false;

var classProps = {
	"collection_id"	: "",	// defined by takeable
	"energy_factor"	: "1",	// defined by food
	"produced_by_class"	: "herb_seed_rubeweed",	// defined by crop_base (overridden by rubeweed)
	"energy_required"	: "0",	// defined by herb_base
	"mood_required"	: "0",	// defined by herb_base
	"herb_munch_msg"	: "Do you feel lucky? Yes, you do!",	// defined by herb_base (overridden by rubeweed)
	"herb_munch_tooltip"	: "Rubeweed makes you feel lucky.",	// defined by herb_base (overridden by rubeweed)
	"herb_buff"	: "max_luck",	// defined by herb_base (overridden by rubeweed)<commit_msg>Fix rubeweed giving incorrect buff<commit_after>//#include include/food.js, include/takeable.js

var label = "Rubeweed";
var version = "1355090662";
var name_single = "Rubeweed";
var name_plural = "Sprigs of Rubeweed";
var article = "a";
var description = "A deceptively dull green shoot filled with lucky sap.";
var is_hidden = false;
var has_info = true;
var has_infopage = true;
var proxy_item = null;
var is_routable = false;
var adjusted_scale = 1;
var stackmax = 50;
var base_cost = 55;
var input_for = [232];
var parent_classes = ["rubeweed", "herb_base", "crop_base", "food", "takeable"];
var has_instance_props = false;

var classProps = {
	"collection_id"	: "",	// defined by takeable
	"energy_factor"	: "1",	// defined by food
	"produced_by_class"	: "herb_seed_rubeweed",	// defined by crop_base (overridden by rubeweed)
	"energy_required"	: "0",	// defined by herb_base
	"mood_required"	: "0",	// defined by herb_base
	"herb_munch_msg"	: "Do you feel lucky? Yes, you do!",	// defined by herb_base (overridden by rubeweed)
	"herb_munch_tooltip"	: "Rubeweed makes you feel lucky.",	// defined by herb_base (overridden by rubeweed)
	"herb_buff"	: "rubeweed",	// defined by herb_base (overridden by rubeweed)
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