<commit_before>![Alt text](https://raw.github.com/skooter500/BGE/master/Logo/BGE_Logo_01.png)

A scene graph based engine that makes us of:
* OpenGL 3 with shaders
* GLEW
* SDL
* SDL_ttf
* Bullet Physics
* GLM
* The Kinect SDK
* FMOD

The engine supports:

* A C++ API inspired by XNA
* A really cool component based scene graph inspired by Unity
* Load simple 3D models, textures and sounds through a content pipeline
* An API for drawing lines and text
* Physically simulated rigid bodies and a factory for making them
* Kinect Skeletal tracking
* Output to the Oculus rift<commit_msg>Readme file<commit_after>![Alt text](https://raw.github.com/skooter500/BGE/master/Logo/BGE_Logo_01.png)

My scene graph based, 3D engine that makes us of:
* OpenGL 3 with shaders
* GLEW
* SDL
* SDL_ttf
* Bullet Physics
* GLM
* The Kinect SDK
* FMOD

The engine supports:

* A C++ API inspired by XNA
* A really cool component based scene graph inspired by Unity
* Load simple 3D models, textures and sounds through a content pipeline
* An API for drawing lines and text
* Physically simulated rigid bodies and a factory for making them
* Kinect Skeletal tracking
* Output to the Oculus rift
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{'dir': 'git-commits-cleaned', 'id': '156067', 'n_tokens_mistral': 397, 'n_tokens_neox': 361, 'n_words': 161}