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<div class="title"><span class="title_high">UnCodeX</span><span class="title_low">UnCodeX</span><span class="title">UnCodeX</span></div>
<div class="subject">version history</div>
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<h2>Changes since 212</h2>
<ul>
<li>Initial macro processor code, supports #define, #if, #else and #endif<br />
	#if expression evaluation is limited.
<li>Class tree analisation is now tree based instead of alphabetica (required for #defines).
<li>Added #ifdef macro support
<li>Implemented #if expression evaluator
<li>"create subclass" now checks if the class already exists in the current package<commit_msg>fixed variable tag not copied bug<commit_after><!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html>
<head>
	<title>UnCodeX - Version History</title>
	<link href="images/default.css" rel="stylesheet" type="text/css">
</head>
<body>
<div class="main">
<div class="head">
<img src="images/UnCodeX-icon.gif" alt="UnCodeX" align="top">
<div class="title"><span class="title_high">UnCodeX</span><span class="title_low">UnCodeX</span><span class="title">UnCodeX</span></div>
<div class="subject">version history</div>
</div>

<div class="content">

<h2>Changes since 213</h2>
<ul>
<li>bug fix: tags where not copied for multiple variable definitions in unrealscript.
</ul>

<h2>Changes since 212</h2>
<ul>
<li>Initial macro processor code, supports #define, #if, #else and #endif<br />
	#if expression evaluation is limited.
<li>Class tree analisation is now tree based instead of alphabetica (required for #defines).
<li>Added #ifdef macro support
<li>Implemented #if expression evaluator
<li>"create subclass" now checks if the class already exists in the current package
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