<commit_before>if ( ! Detector.webgl ) Detector.addGetWebGLMessage();

var camera, scene, renderer;

init();

function init() {

  scene = new THREE.Scene();
  scene.add( new THREE.AmbientLight( 0x999999 ) );

  camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );

  // Z is up for objects intended to be 3D printed.

  camera.up.set( 0, 0, 1 );
  camera.position.set( 0, -9, 6 );

  camera.add( new THREE.PointLight( 0xffffff, 1 ) );
  camera.add( new THREE.PointLight( 0xffffff, 1 ) );
  camera.add( new THREE.PointLight( 0xffffff, 1 ) );

  scene.add( camera );


  renderer = new THREE.WebGLRenderer( { antialias: true } );
  renderer.setClearColor( 0x999999 );
  renderer.setPixelRatio( window.devicePixelRatio );
  renderer.setSize( window.innerWidth, window.innerHeight );

  var loader = new THREE.STLLoader();


  // Binary files

  var material = new THREE.MeshPhongMaterial( { color: 0x0e2045, specular: 0x111111, shininess: 200 } );
  loader.load( 'https://s3.amazonaws.com/limbforgestls/EbeArm/Ebe_forearm_L/forearm_L_C4-200_L1-230.stl', function ( geometry ) {<commit_msg>adding grid back in part 1<commit_after>if ( ! Detector.webgl ) Detector.addGetWebGLMessage();

var camera, scene, renderer;

init();

function init() {

  scene = new THREE.Scene();

  scene.add( new THREE.AmbientLight( 0x999999 ) );

  camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );

  // Z is up for objects intended to be 3D printed.

  camera.up.set( 0, 0, 1 );
  camera.position.set( 0, -9, 6 );

  camera.add( new THREE.PointLight( 0xffffff, 1 ) );
  camera.add( new THREE.PointLight( 0xffffff, 1 ) );
  camera.add( new THREE.PointLight( 0xffffff, 1 ) );

  scene.add( camera);

  var grid = new THREE.GridHelper( 25, 50, 0xffffff, 0x555555 );
  grid.rotateOnAxis( new THREE.Vector3( 1, 0, 0 ), 90 * ( Math.PI/180 ) );
  scene.add(grid);

  renderer = new THREE.WebGLRenderer( { antialias: true } );
  renderer.setClearColor( 0x999999 );
  renderer.setPixelRatio( window.devicePixelRatio );
  renderer.setSize( window.innerWidth, window.innerHeight );

  var loader = new THREE.STLLoader();


  // Binary files

  var material = new THREE.MeshPhongMaterial( { color: 0x0e2045, specular: 0x111111, shininess: 200 } );
  loader.load( 'https://s3.amazonaws.com/limbforgestls/EbeArm/Ebe_forearm_L/forearm_L_C4-200_L1-230.stl', function ( geometry ) {
{'fraction_non_alphanumeric': 0.13655115511551155, 'fraction_numerical': 0.05693069306930693, 'mean_word_length': 3.928861788617886, 'pattern_counts': {'":': 0, '<': 3, '<?xml version=': 0, '>': 3, 'https://': 2, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '5823114', 'n_tokens_mistral': 999, 'n_tokens_neox': 849, 'n_words': 206}