<commit_before><!DOCTYPE html>
<html lang="en">

<head>
<title>IIS Flocking</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
    body {
        background-color: #ffffff;
        margin: 0px;
        overflow: hidden;
        font-family:Monospace;
        font-size:13px;
        text-align:center;
        text-align:center;
        cursor: pointer;
    }
    a {
        color:#0078ff;
    }
    #info {
        color: #fff;
        position: absolute;
        top: 32px;
        width: 75%;
        margin-left: 12%;
        font-family: sans-serif;
        font-size: 500%;
        border: 2px solid #777;
        padding: 5px 20px 13px 20px;
        border-radius: 10px;
        background: linear-gradient(rgba(255, 255, 255, 0.4), rgba(150, 150, 150, 0.4));
    }
</style>
</head>

<body>

<div id="info">IIS Flocking Behavior</div>

<script type="text/javascript" src="/third-party/three.min.js"></script>
<script type="text/javascript" src="/pages/SimulationRenderer.js"></script>
<script type="text/javascript" src="/third-party/lodash.min.js"></script>
<script type="text/javascript" src="/third-party/jquery.min.js"></script>

<!-- pass through vertex shader -->
<script id="vertexShader" type="x-shader/x-vertex">
void main() {
    gl_Position = vec4(position, 1.0);
}
</script>

<!-- pass through fragment shader -->
<script id="fragmentShader" type="x-shader/x-fragment">
uniform vec2 resolution;
uniform float time;
uniform sampler2D texture;

void main() {
    vec2 uv = gl_FragCoord.xy / resolution.xy;
    vec3 color = texture2D(texture, uv).xyz;<commit_msg>location update in flocking page<commit_after><!DOCTYPE html>
<html lang="en">

<head>
<title>IIS Flocking</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
    body {
        background-color: #ffffff;
        margin: 0px;
        overflow: hidden;
        font-family:Monospace;
        font-size:13px;
        text-align:center;
        text-align:center;
        cursor: pointer;
    }
    a {
        color:#0078ff;
    }
    #info {
        color: #fff;
        position: absolute;
        top: 32px;
        width: 75%;
        margin-left: 12%;
        font-family: sans-serif;
        font-size: 500%;
        border: 2px solid #777;
        padding: 5px 20px 13px 20px;
        border-radius: 10px;
        background: linear-gradient(rgba(255, 255, 255, 0.4), rgba(150, 150, 150, 0.4));
    }
</style>
</head>

<body>

<div id="info">IIS Flocking Behavior</div>

<script type="text/javascript" src="/third-party/three.min.js"></script>
<script type="text/javascript" src="/js/SimulationRenderer.js"></script>
<script type="text/javascript" src="/third-party/lodash.min.js"></script>
<script type="text/javascript" src="/third-party/jquery.min.js"></script>

<!-- pass through vertex shader -->
<script id="vertexShader" type="x-shader/x-vertex">
void main() {
    gl_Position = vec4(position, 1.0);
}
</script>

<!-- pass through fragment shader -->
<script id="fragmentShader" type="x-shader/x-fragment">
uniform vec2 resolution;
uniform float time;
uniform sampler2D texture;

void main() {
    vec2 uv = gl_FragCoord.xy / resolution.xy;
    vec3 color = texture2D(texture, uv).xyz;
{'fraction_non_alphanumeric': 0.16330166270783847, 'fraction_numerical': 0.03800475059382423, 'mean_word_length': 3.0541516245487363, 'pattern_counts': {'":': 0, '<': 55, '<?xml version=': 0, '>': 55, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '6373188', 'n_tokens_mistral': 1241, 'n_tokens_neox': 1120, 'n_words': 251}