<commit_before>#ifndef THE_WALK_OF_LIFE_PLAYERVIEW_H
#define THE_WALK_OF_LIFE_PLAYERVIEW_H

#include <cmath>
#include <GL/glew.h>
#include <GL/freeglut.h>
#include <SOIL.h>
#include <string>

void drawPlayer();

#endif //THE_WALK_OF_LIFE_PLAYERVIEW_H
<commit_msg>Fixed texture bug by removing it...<commit_after>#ifndef THE_WALK_OF_LIFE_PLAYERVIEW_H
#define THE_WALK_OF_LIFE_PLAYERVIEW_H

#include <cmath>
#include <GL/glew.h>
#include <GL/freeglut.h>
#include <SOIL.h>
#include <string>

void loadPlayerTexture(const std::string nume, GLuint &id);
void drawPlayer();

#endif //THE_WALK_OF_LIFE_PLAYERVIEW_H

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