<commit_before>﻿using System;
using Assets.Scripts.Common;
using System.Collections.Generic;
using Memoria;
using UnityEngine;

// ReSharper disable UnusedMember.Local
// ReSharper disable RedundantArgumentDefaultValue
// ReSharper disable UnusedMember.Global

public class BattleSwirl : MonoBehaviour
{
    private Single _time;
    private Boolean _hasPlayEncounterSound;
    private Int32 _eventEngineGmode;
    private SFX_Rush _rush;
    private bool wasUpdated;

    private void Awake()
    {
        _hasPlayEncounterSound = false;
        wasUpdated = false;<commit_msg>Исправление бесконечных тёмных экранов при начале битвы.<commit_after>﻿using System;
using Assets.Scripts.Common;
using System.Collections.Generic;
using Memoria;
using UnityEngine;

// ReSharper disable UnusedMember.Local
// ReSharper disable RedundantArgumentDefaultValue
// ReSharper disable UnusedMember.Global

public class BattleSwirl : MonoBehaviour
{
    private Single _time;
    private Boolean _hasPlayEncounterSound;
    private Int32 _eventEngineGmode;
    private SFX_Rush _rush;
    private bool wasUpdated;

    private void Awake()
    {
        _hasPlayEncounterSound = false;
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