<commit_before>// Copyright (c) ppy Pty Ltd <<EMAIL>>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Chat;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays.Direct;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play.HUD;
using osuTK;
using osuTK.Graphics;

namespace osu.Game.Screens.Multi
{
    public class DrawableRoomPlaylistItem : OsuRearrangeableListItem<PlaylistItem>
    {
        public Action<PlaylistItem> RequestDeletion;

        public readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();

        protected override bool ShowDragHandle => allowEdit;

        private Container maskingContainer;
        private Container difficultyIconContainer;
        private LinkFlowContainer beatmapText;
        private LinkFlowContainer authorText;
        private ModDisplay modDisplay;

        private readonly Bindable<BeatmapInfo> beatmap = new Bindable<BeatmapInfo>();
        private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
        private readonly BindableList<Mod> requiredMods = new BindableList<Mod>();

        private readonly PlaylistItem item;
        private readonly bool allowEdit;
        private readonly bool allowSelection;

        public DrawableRoomPlaylistItem(PlaylistItem item, bool allowEdit, bool allowSelection)
            : base(item)
        {
            this.item = item;
            this.allowEdit = allowEdit;
            this.allowSelection = allowSelection;

            beatmap.BindTo(item.Beatmap);
            ruleset.BindTo(item.Ruleset);
            requiredMods.BindTo(item.RequiredMods);
        }

        [BackgroundDependencyLoader]
        private void load(OsuColour colours)
        {
            if (!allowEdit)
                HandleColour = HandleColour.Opacity(0);

            maskingContainer.BorderColour = colours.Yellow;
        }

        protected override void LoadComplete()
        {
            base.LoadComplete();

            SelectedItem.BindValueChanged(selected => maskingContainer.BorderThickness = selected.NewValue == Model ? 5 : 0);

            beatmap.BindValueChanged(_ => scheduleRefresh());
            ruleset.BindValueChanged(_ => scheduleRefresh());

            requiredMods.ItemsAdded += _ => scheduleRefresh();
            requiredMods.ItemsRemoved += _ => scheduleRefresh();

            refresh();
        }

        private ScheduledDelegate scheduledRefresh;

        private void scheduleRefresh()
        {
            scheduledRefresh?.Cancel();
            scheduledRefresh = Schedule(refresh);<commit_msg>Immediately update selected state<commit_after>// Copyright (c) p<NAME> Ltd <<EMAIL>>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Chat;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays.Direct;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play.HUD;
using osuTK;
using osuTK.Graphics;

namespace osu.Game.Screens.Multi
{
    public class DrawableRoomPlaylistItem : OsuRearrangeableListItem<PlaylistItem>
    {
        public Action<PlaylistItem> RequestDeletion;

        public readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();

        protected override bool ShowDragHandle => allowEdit;

        private Container maskingContainer;
        private Container difficultyIconContainer;
        private LinkFlowContainer beatmapText;
        private LinkFlowContainer authorText;
        private ModDisplay modDisplay;

        private readonly Bindable<BeatmapInfo> beatmap = new Bindable<BeatmapInfo>();
        private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
        private readonly BindableList<Mod> requiredMods = new BindableList<Mod>();

        private readonly PlaylistItem item;
        private readonly bool allowEdit;
        private readonly bool allowSelection;

        public DrawableRoomPlaylistItem(PlaylistItem item, bool allowEdit, bool allowSelection)
            : base(item)
        {
            this.item = item;
            this.allowEdit = allowEdit;
            this.allowSelection = allowSelection;

            beatmap.BindTo(item.Beatmap);
            ruleset.BindTo(item.Ruleset);
            requiredMods.BindTo(item.RequiredMods);
        }

        [BackgroundDependencyLoader]
        private void load(OsuColour colours)
        {
            if (!allowEdit)
                HandleColour = HandleColour.Opacity(0);

            maskingContainer.BorderColour = colours.Yellow;
        }

        protected override void LoadComplete()
        {
            base.LoadComplete();

            SelectedItem.BindValueChanged(selected => maskingContainer.BorderThickness = selected.NewValue == Model ? 5 : 0, true);

            beatmap.BindValueChanged(_ => scheduleRefresh());
            ruleset.BindValueChanged(_ => scheduleRefresh());

            requiredMods.ItemsAdded += _ => scheduleRefresh();
            requiredMods.ItemsRemoved += _ => scheduleRefresh();

            refresh();
        }

        private ScheduledDelegate scheduledRefresh;

        private void scheduleRefresh()
        {
            scheduledRefresh?.Cancel();
            scheduledRefresh = Schedule(refresh);
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