<commit_before><?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<translation>
    <displayName>English</displayName>
    <locale>en-US</locale>
    <strings>
        <availableCampaigns>Available Campaigns</availableCampaigns>
        <filter>Filter</filter>
        <faction>Faction</faction>
        <user>User</user>
        <victoryPoints>Victory Points</victoryPoints>        
        <factionName>Faction Name</factionName>        
        <user>User</user>        
        <addFaction>Add Faction</addFaction>
        <addUser>Add User</addUser>  
        <back>Back</back>        
        <created>Created</created>  
        <by>By</by>
        <name>Name</name>        
        <factions>Factions</factions>        
        <save>Save</save>        
        <logout>Logout</logout>        
        <createCampaign>Create Campaign</createCampaign>        
        <password><PASSWORD>>        
        <verifyPassword><PASSWORD>>        
        <usernamePasswordNotCorrect>Username or password aren't correct.</usernamePasswordNotCorrect>        
        <usernameTaken>That username is already in use, sorry!</usernameTaken>        
        <login>Login</login>        
        <signup>Sign Up</signup>        
        <loginPageAbout>Campaign is a simple &lt;a href="https://github.com/rythos42/Campaign"&gt;open source&lt;/a&gt; web app to help you manage gaming campaigns.</loginPageAbout>
        <userEntryRequiredValidation>You need to enter a user.</userEntryRequiredValidation>
        <userEntryInvalidAccountValidation>User is not in this campaign.</userEntryInvalidAccountValidation>
        <victoryPointsEntryRequiredValidation>Enter a score.</victoryPointsEntryRequiredValidation>
        <campaignNameRequiredValidation>Your campaign needs a name.</campaignNameRequiredValidation>
        <factionNameRequiredValidation>Each faction needs a name.</factionNameRequiredValidation>
        <minimumOneFactionRequiredValidator>You need at least one faction.</minimumOneFactionRequiredValidator>
        <usernameRequiredValidator>You'll want a username, trust me.</usernameRequiredValidator>
        <passwordRequiredValidator>You can use any password, but you need one.</passwordRequiredValidator>
        <passwordMatchValidator>Your passwords don't match.</passwordMatchValidator>
        <type>Type</type>
        <attacker>Attacker</attacker>
        <remove>Remove</remove>
        <attackerRequiredValidator>You have to add an attacker!</attackerRequiredValidator>
        <territoryRequiredValidator>You must select a territory to attack.</territoryRequiredValidator>
        <generateMap>Generate Map</generateMap>
        <campaignNameMaxLengthValidation>You've only got 45 characters.</campaignNameMaxLengthValidation>
        <uniqueFactionNameValidator>Factions in your campaign must have a unique name.</uniqueFactionNameValidator>
        <profile>Profile</profile>
        <territoryBonus>Materials</territoryBonus>
        <cancel>Cancel</cancel>
        <ok>Ok</ok>
        <howMuch>How much to give?</howMuch>
        <atLeastZero>Enter a positive number.</atLeastZero>
        <amount>Amount</amount>
        <giveTerritoryBonusDialogTitle>Give materials to?</giveTerritoryBonusDialogTitle>
        <giveTerritoryBonusTooltip>Give materials to another user.</giveTerritoryBonusTooltip>
        <territoryBonusSpent>Materials used</territoryBonusSpent>
        <cannotSpendMoreThan>You only have {0}.</cannotSpendMoreThan>
        <mandatoryAttacks>Mandatory attacks</mandatoryAttacks>
        <optionalAttacks>Optional attacks</optionalAttacks>
        <userOutOfAttacks>That user is out of attacks this phase.</userOutOfAttacks>
        <newPhase>New Phase</newPhase>
        <nowOnNextPhase>You are now on the next phase.</nowOnNextPhase>
        <phaseStart>Phase start</phaseStart>
        <selectFaction>Select faction</selectFaction>
        <createdBy>Created by</createdBy>
        <entries>Entries</entries>
        <bonus>Materials</bonus>
        <finish>Finish</finish>
        <entryFinishedTooltip>This entry is finished and can't be edited.</entryFinishedTooltip>
        <removeFactionFromTerritory>Remove faction from territory.</removeFactionFromTerritory>
        <everyFactionMustHaveATerritory>Every faction must have a territory.</everyFactionMustHaveATerritory>
        <vps>VPs</vps>
        <wld>W/L/D</wld>
        <whatTerritoryIsBeingAttacked>Where to attack?</whatTerritoryIsBeingAttacked>
        <finishEntryTitle>Finish Entry?</finishEntryTitle>
        <youWillBeUnableToEditAfterFinishing>You will be unable to edit this entry after you finish it.</youWillBeUnableToEditAfterFinishing>
        <finish>Finish</finish>
        <doNotFinish>Do Not Finish</doNotFinish>
        <campaign>Campaign</campaign>
        <join>Join</join>
        <doNotJoin>Do Not Join</doNotJoin>
        <mustFirstJoinTheCampaign>You must first join.</mustFirstJoinTheCampaign>
        <youAreOutOfAttacks>You are out of attacks this phase.</youAreOutOfAttacks>
        <attackerOutOfAttacks>That faction is attacking and the user is out of attacks this phase.</attackerOutOfAttacks>
        <players>Players</players>
        <attacks>Attacks</attacks>
        <onlyUnfinished>Only unfinished</onlyUnfinished>
        <onlyFinished>Only finished</onlyFinished>
        <campaigns>Campaigns</campaigns>
        <admin>admin</admin>
        <addNews>Add News</addNews>
        <newsAdded>News Added</newsAdded>
        <narrative>Narrative</narrative>
        <joinedCampaigns>Joined campaigns</joinedCampaigns>
        <noJoinedCampaigns>You have no joined campaigns!</noJoinedCampaigns>
        <territory>Territory</territory>
        <attack>Attack</attack>
        <more>More</more>
        <less>Less</less>
        <attackingNonAdjacentMustSpendOne>Attacking non-adjacent costs 1.</attackingNonAdjacentMustSpendOne>
        <in>in</in>
        <email>E-mail</email>
        <noEmailMessage>No account recovery without e-mail.</noEmailMessage>
        <editTerritory>Edit Territory</editTerritory>
        <assignFactionsToTerritories>Click to assign factions to territories</assignFactionsToTerritories>
        <tags>Tags</tags>
        <territories>Territories</territories>
        <tagsExample>woods, 3000pts</tagsExample>
        <ownedBy>Owned by</ownedBy>
        <tagsMaxLengthValidation>You've only got 100 characters.</tagsMaxLengthValidation>
        <unowned>(unowned)</unowned>
        <joinToSee>Join this campaign to view!</joinToSee>
        <entryJoinToEdit>You can't edit entries until you join the campaign.</entryJoinToEdit>
        <renameFaction>Rename Faction</renameFaction>
        <newFactionName>Name</newFactionName>
        <enterNewName>Enter a new name.</enterNewName>
        <edit>Edit</edit>
        <attackedBy>Attacked by</attackedBy>
        <defendedBy>Defended by</defendedBy>
        <defend>Defend</defend>
        <played>Played</played>
        <nextTimeToAttackIs>Your next time to attack is {0}.</nextTimeToAttackIs>
        <youAttacked>Attacked #{0}!</youAttacked>
        <youDefended>Defended #{0}</youDefended>
        <giveOneTerritoryBonusTooltip>Give 1 material to user.</giveOneTerritoryBonusTooltip>
        <attackAnywhere>1 Material to attack anywhere</attackAnywhere>
        <enterDetailsAfterPlaying>Enter details after playing.</enterDetailsAfterPlaying>
        <all>All</all>
        <attackingTerritory> Attacking territory</attackingTerritory>
        <finished>Finished</finished>
        <where>Where</where>
        <hasChallengedTerritoryNotification>%s is challenging territory #%d in campaign %s.</hasChallengedTerritoryNotification>
        <hasChallengeRemovedNotification>%s has removed challenge from territory #%d in campaign %s.</hasChallengeRemovedNotification>
        <subscribeToCampaignChanges>Subscribe to campaign changes</subscribeToCampaignChanges>
        <youAreSubscribed>You're subscribed to campaign changes</youAreSubscribed>
        <clickToSubscribe>Click to subscribe to campaign changes</clickToSubscribe>
        <manageSubscriptions>Manage Campaign Subscriptions</manageSubscriptions>
        <aNewPhaseHasBegunIn>A new phase has begun in %s.</aNewPhaseHasBegunIn>
        <playerHasTakenTerritory>%s has taken territory #%d for %s in campaign %s.</playerHasTakenTerritory>
        <entryDrawn>Challenge for territory #%d in campaign %s was a draw.</entryDrawn>
        <victoryType>Victory type</victoryType>
        <w>W</w> <!-- Short form for "Win" on create entry page-->
        <l>L</l> <!-- Short form for "Loss" on create entry page-->
        <d>D</d> <!-- Short form for "Draw" on create entry page-->
        <wldEntryRequiredValidation>Enter a result.</wldEntryRequiredValidation>
        <help>Help</help>
        <contactUs>Contact Us</contactUs>
        <contactUsDialogText>&lt;i&gt;Campaign&lt;/i&gt; designed and developed primarily by &lt;a href="mailto:<EMAIL>"&gt;<NAME>&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Feel free to contact me about issues or ideas you have!&lt;br /&gt;&lt;br /&gt;Pull requests graciously discussed and accepted on &lt;a href="https://github.com/rythos42/Campaign"&gt;GitHub!&lt;/a&gt;</contactUsDialogText>
    </strings>
</translation><commit_msg>GitHub link opens in a new window<commit_after><?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<translation>
    <displayName>English</displayName>
    <locale>en-US</locale>
    <strings>
        <availableCampaigns>Available Campaigns</availableCampaigns>
        <filter>Filter</filter>
        <faction>Faction</faction>
        <user>User</user>
        <victoryPoints>Victory Points</victoryPoints>        
        <factionName>Faction Name</factionName>        
        <user>User</user>        
        <addFaction>Add Faction</addFaction>
        <addUser>Add User</addUser>  
        <back>Back</back>        
        <created>Created</created>  
        <by>By</by>
        <name>Name</name>        
        <factions>Factions</factions>        
        <save>Save</save>        
        <logout>Logout</logout>        
        <createCampaign>Create Campaign</createCampaign>        
        <password><PASSWORD>>        
        <verifyPassword>Verify password</verifyPassword>        
        <usernamePasswordNotCorrect>Username or password aren't correct.</usernamePasswordNotCorrect>        
        <usernameTaken>That username is already in use, sorry!</usernameTaken>        
        <login>Login</login>        
        <signup>Sign Up</signup>        
        <loginPageAbout>Campaign is a simple &lt;a href="https://github.com/rythos42/Campaign"&gt;open source&lt;/a&gt; web app to help you manage gaming campaigns.</loginPageAbout>
        <userEntryRequiredValidation>You need to enter a user.</userEntryRequiredValidation>
        <userEntryInvalidAccountValidation>User is not in this campaign.</userEntryInvalidAccountValidation>
        <victoryPointsEntryRequiredValidation>Enter a score.</victoryPointsEntryRequiredValidation>
        <campaignNameRequiredValidation>Your campaign needs a name.</campaignNameRequiredValidation>
        <factionNameRequiredValidation>Each faction needs a name.</factionNameRequiredValidation>
        <minimumOneFactionRequiredValidator>You need at least one faction.</minimumOneFactionRequiredValidator>
        <usernameRequiredValidator>You'll want a username, trust me.</usernameRequiredValidator>
        <passwordRequiredValidator>You can use any password, but you need one.</passwordRequiredValidator>
        <passwordMatchValidator>Your passwords don't match.</passwordMatchValidator>
        <type>Type</type>
        <attacker>Attacker</attacker>
        <remove>Remove</remove>
        <attackerRequiredValidator>You have to add an attacker!</attackerRequiredValidator>
        <territoryRequiredValidator>You must select a territory to attack.</territoryRequiredValidator>
        <generateMap>Generate Map</generateMap>
        <campaignNameMaxLengthValidation>You've only got 45 characters.</campaignNameMaxLengthValidation>
        <uniqueFactionNameValidator>Factions in your campaign must have a unique name.</uniqueFactionNameValidator>
        <profile>Profile</profile>
        <territoryBonus>Materials</territoryBonus>
        <cancel>Cancel</cancel>
        <ok>Ok</ok>
        <howMuch>How much to give?</howMuch>
        <atLeastZero>Enter a positive number.</atLeastZero>
        <amount>Amount</amount>
        <giveTerritoryBonusDialogTitle>Give materials to?</giveTerritoryBonusDialogTitle>
        <giveTerritoryBonusTooltip>Give materials to another user.</giveTerritoryBonusTooltip>
        <territoryBonusSpent>Materials used</territoryBonusSpent>
        <cannotSpendMoreThan>You only have {0}.</cannotSpendMoreThan>
        <mandatoryAttacks>Mandatory attacks</mandatoryAttacks>
        <optionalAttacks>Optional attacks</optionalAttacks>
        <userOutOfAttacks>That user is out of attacks this phase.</userOutOfAttacks>
        <newPhase>New Phase</newPhase>
        <nowOnNextPhase>You are now on the next phase.</nowOnNextPhase>
        <phaseStart>Phase start</phaseStart>
        <selectFaction>Select faction</selectFaction>
        <createdBy>Created by</createdBy>
        <entries>Entries</entries>
        <bonus>Materials</bonus>
        <finish>Finish</finish>
        <entryFinishedTooltip>This entry is finished and can't be edited.</entryFinishedTooltip>
        <removeFactionFromTerritory>Remove faction from territory.</removeFactionFromTerritory>
        <everyFactionMustHaveATerritory>Every faction must have a territory.</everyFactionMustHaveATerritory>
        <vps>VPs</vps>
        <wld>W/L/D</wld>
        <whatTerritoryIsBeingAttacked>Where to attack?</whatTerritoryIsBeingAttacked>
        <finishEntryTitle>Finish Entry?</finishEntryTitle>
        <youWillBeUnableToEditAfterFinishing>You will be unable to edit this entry after you finish it.</youWillBeUnableToEditAfterFinishing>
        <finish>Finish</finish>
        <doNotFinish>Do Not Finish</doNotFinish>
        <campaign>Campaign</campaign>
        <join>Join</join>
        <doNotJoin>Do Not Join</doNotJoin>
        <mustFirstJoinTheCampaign>You must first join.</mustFirstJoinTheCampaign>
        <youAreOutOfAttacks>You are out of attacks this phase.</youAreOutOfAttacks>
        <attackerOutOfAttacks>That faction is attacking and the user is out of attacks this phase.</attackerOutOfAttacks>
        <players>Players</players>
        <attacks>Attacks</attacks>
        <onlyUnfinished>Only unfinished</onlyUnfinished>
        <onlyFinished>Only finished</onlyFinished>
        <campaigns>Campaigns</campaigns>
        <admin>admin</admin>
        <addNews>Add News</addNews>
        <newsAdded>News Added</newsAdded>
        <narrative>Narrative</narrative>
        <joinedCampaigns>Joined campaigns</joinedCampaigns>
        <noJoinedCampaigns>You have no joined campaigns!</noJoinedCampaigns>
        <territory>Territory</territory>
        <attack>Attack</attack>
        <more>More</more>
        <less>Less</less>
        <attackingNonAdjacentMustSpendOne>Attacking non-adjacent costs 1.</attackingNonAdjacentMustSpendOne>
        <in>in</in>
        <email>E-mail</email>
        <noEmailMessage>No account recovery without e-mail.</noEmailMessage>
        <editTerritory>Edit Territory</editTerritory>
        <assignFactionsToTerritories>Click to assign factions to territories</assignFactionsToTerritories>
        <tags>Tags</tags>
        <territories>Territories</territories>
        <tagsExample>woods, 3000pts</tagsExample>
        <ownedBy>Owned by</ownedBy>
        <tagsMaxLengthValidation>You've only got 100 characters.</tagsMaxLengthValidation>
        <unowned>(unowned)</unowned>
        <joinToSee>Join this campaign to view!</joinToSee>
        <entryJoinToEdit>You can't edit entries until you join the campaign.</entryJoinToEdit>
        <renameFaction>Rename Faction</renameFaction>
        <newFactionName>Name</newFactionName>
        <enterNewName>Enter a new name.</enterNewName>
        <edit>Edit</edit>
        <attackedBy>Attacked by</attackedBy>
        <defendedBy>Defended by</defendedBy>
        <defend>Defend</defend>
        <played>Played</played>
        <nextTimeToAttackIs>Your next time to attack is {0}.</nextTimeToAttackIs>
        <youAttacked>Attacked #{0}!</youAttacked>
        <youDefended>Defended #{0}</youDefended>
        <giveOneTerritoryBonusTooltip>Give 1 material to user.</giveOneTerritoryBonusTooltip>
        <attackAnywhere>1 Material to attack anywhere</attackAnywhere>
        <enterDetailsAfterPlaying>Enter details after playing.</enterDetailsAfterPlaying>
        <all>All</all>
        <attackingTerritory> Attacking territory</attackingTerritory>
        <finished>Finished</finished>
        <where>Where</where>
        <hasChallengedTerritoryNotification>%s is challenging territory #%d in campaign %s.</hasChallengedTerritoryNotification>
        <hasChallengeRemovedNotification>%s has removed challenge from territory #%d in campaign %s.</hasChallengeRemovedNotification>
        <subscribeToCampaignChanges>Subscribe to campaign changes</subscribeToCampaignChanges>
        <youAreSubscribed>You're subscribed to campaign changes</youAreSubscribed>
        <clickToSubscribe>Click to subscribe to campaign changes</clickToSubscribe>
        <manageSubscriptions>Manage Campaign Subscriptions</manageSubscriptions>
        <aNewPhaseHasBegunIn>A new phase has begun in %s.</aNewPhaseHasBegunIn>
        <playerHasTakenTerritory>%s has taken territory #%d for %s in campaign %s.</playerHasTakenTerritory>
        <entryDrawn>Challenge for territory #%d in campaign %s was a draw.</entryDrawn>
        <victoryType>Victory type</victoryType>
        <w>W</w> <!-- Short form for "Win" on create entry page-->
        <l>L</l> <!-- Short form for "Loss" on create entry page-->
        <d>D</d> <!-- Short form for "Draw" on create entry page-->
        <wldEntryRequiredValidation>Enter a result.</wldEntryRequiredValidation>
        <help>Help</help>
        <contactUs>Contact Us</contactUs>
        <contactUsDialogText>&lt;i&gt;Campaign&lt;/i&gt; designed and developed primarily by &lt;a href="mailto:<EMAIL>"&gt;<NAME>&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Feel free to contact me about issues or ideas you have!&lt;br /&gt;&lt;br /&gt;Pull requests graciously discussed and accepted on &lt;a href="https://github.com/rythos42/Campaign" target="_blank"&gt;GitHub!&lt;/a&gt;</contactUsDialogText>
    </strings>
</translation>
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