<commit_before># GoPokemon
Game built with OpenGL and GLUT, the goal is to dodge the pokeballs. It's the opposite of PokemonGo.
 - OBJ Reader
 - AABB collision
 - 3D transforms(Scale, rotation, translate) using matrices
 - Generate Bezier
 - Illumination using Phong model

### Wireframe
![](https://raw.githubusercontent.com/jesusmartinoza/GoPokemon/master/Readme%20assets/wireframe_squirtle.gif)

### Illumination
![](https://github.com/jesusmartinoza/GoPokemon/blob/master/Readme%20assets/illumination.gif)

## Credits
Created by <NAME>
- [Pokeball model](http://tf3dm.com/3d-model/pokemon-ball-23563.html) by junglecat97<commit_msg>Illumination gif added<commit_after># GoPokemon
Game built with OpenGL and GLUT, the goal is to dodge the pokeballs. It's the opposite of PokemonGo.
 - OBJ Reader
 - AABB collision
 - 3D transforms(Scale, rotation, translate) using matrices
 - Generate Bezier
 - Illumination using Phong model

### Wireframe
![](https://raw.githubusercontent.com/jesusmartinoza/GoPokemon/master/Readme%20assets/wireframe_squirtle.gif)

### Illumination
![](https://raw.githubusercontent.com/jesusmartinoza/GoPokemon/master/Readme%20assets/illumination.gif)

## Credits
Created by <NAME>
- [Pokeball model](http://tf3dm.com/3d-model/pokemon-ball-23563.html) by junglecat97
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