<commit_before><!DOCTYPE html>
<html>
	<head>
		<meta charset="utf-8">
		<title>Test Grid DnD</title>
		<meta name="viewport" content="width=570">
		<style>
			@import "../../../dojo/resources/dojo.css";
			/* need a theme for some dnd styles (e.g. before/after indicators).
			   Using tundra because claro has a silly dojoDndItemBefore/After bug
			*/
			@import "../../../dijit/themes/tundra/tundra.css";
			@import "../../css/skins/tundra.css";
			
			.clear { clear: both; }
			
			.dojoDndItem { padding: 0; } /* override dijit.css */
			
			.dgrid {
				margin: 10px;
			}
			
			#another-target, #another-source, #invalid-source {
				float: left;
				width: 204px;
				height: 200px;
				margin-right: 5px;
				border: 1px solid green;
			}
			#another-target .dojoDndItem, #another-source .dojoDndItem, #invalid-source .dojoDndItem {
				margin: 1px; 
				padding: 4px 8px;
				background-color: #eee;
				border-bottom: 2px solid #9c9;
				border-top: 2px solid #fff;
			}
			
			#grid1 {
				height: 200px;
			}
			#grid2 {
				width:400px;
				height: 150px;
			}
			#grid3, #grid4 {
				width: 40%;
				float: left;
			}
		</style>
		<script src="../../../dojo/dojo.js" 
			data-dojo-config="async: true"></script>
		<script>
			require(["dgrid/OnDemandGrid", "dgrid/Selection", "dgrid/extensions/DnD", "dgrid/Keyboard", "dojo/dnd/Source", "dojo/_base/declare", "dojo/_base/lang", "dojo/_base/array", "dojo/_base/Deferred",  "dgrid/test/data/base", "dojo/domReady!"],
				function(Grid, Selection, DnD, Keyboard, DnDSource, declare, lang, arrayUtil, Deferred){
					var DnDGrid = declare([Grid, Selection, DnD, Keyboard]);
					
					// Create a custom data array based on testOrderedData, but looping
					// several times to create enough items to reasonably test node removal,
					// and also adding an extra item to test item-specific DnD types.
					var orderedData = [],
						len = testOrderedData.length,
						i, j, obj;
					
					orderedData.push({
						order: 1,
						name: "grue",
						description: "A grue! Run away!",
						type: "grue"
					});
					
					for(i = 0; i < 10; i++){
						for(j = 0; j < len; j++){
							obj = lang.clone(testOrderedData[j]);
							obj.order = obj.id = i * len + j + 2;
							orderedData.push(obj);
						}
					}
					
					function byId(id){ return document.getElementById(id); }
					
					// Note: testOrderedStore hard-wires sorting anyway,
					// so leaving sort disabled on columns in this grid.
					window.grid1 = new DnDGrid({
						bufferRows: 5,
						farOffRemoval: 400,
						store: store = createOrderedStore(orderedData, { idProperty: "id" }),
						columns: [
							{label:"Name", field:"name", sortable: false},
							{label:"Description", field:"description", sortable: false}
						],
						getObjectDndType: function(item){
							return [item.type ? item.type : this.dndSourceType];
						}
					}, "grid1");
					window.grid2 = new DnDGrid({
						store: createOrderedStore([]),
						columns: [
							{label:"Name", field:"name", sortable: false}
						]
					}, "grid2");
					
					// set up other targets
					var anotherTargetDiv = byId("another-target");
					var target = new DnDSource(anotherTargetDiv, {accept:["dgrid-row"], isSource:false});
					target.onDrop = function(source, nodes){
						nodes.forEach(function(node){
							anotherTargetDiv.innerHTML = "Dropped " + source.getItem(node.id).data.name;
						});
					};
					
					// Set up a dnd source with items that can drag into the grid.
					// This is one way of doing it; there are likely several...
					var source = new DnDSource(byId("another-source"), {
						accept: ["dgrid-row"]
					});
					function nameObj(args){
						lang.mixin(this, args);
					}
					nameObj.prototype = {
						toString: function(){
							return this.name;
						}
					};
					source.insertNodes(false, [
						{ type: ["dgrid-row"], data: new nameObj({
							order: 10,
							name: "do a dance",
							description: "Dance like nobody's watching."
						})},
						{ type: ["dgrid-row"], data: new nameObj({
							order: 11,
							name: "genuflect",
							description: "Take a knee."
						})}
					], false, null);
					source.getObject = function(node){
						return this.getItem(node.id).data;
					};
					
					var invalidSource = new DnDSource(byId("invalid-source"), {
						accept: ["grue"]
					});
					invalidSource.insertNodes(false, [
						{ type: ["grue"], data: new nameObj({
							order: 10,
							name: "zork-grue",
							description: "A sinister, lurking presence in the dark places of the earth.."
						})},
						{ type: ["grue"], data: new nameObj({
							order: 11,
							name: "ur-grue",
							description: "Evil god of darkness."
						})}
					], false, null);
					
					
					// Set up 2 more grids sharing the same store, to DnD between.
					// Again, there are potentially many ways to accomplish this;
					// here, we declare an extension to the DnD Source constructor defined
					// and exposed by the DnD plugin module, then instruct our grid
					// instances to use that.
					var SharedDndGridSource = declare(DnD.GridSource, {
						copyState: function(){
							return false; // never copy, only swap
						},
						onDropExternal: function(source, nodes, copy, targetItem){
							// Re-implement to simply swap flag on store item
							var grid = this.grid;
							arrayUtil.forEach(nodes, function(node){
								Deferred.when(source.getObject(node), function(object){
									object.added = grid.addedSide;
									// If we wanted to support copy, we would probably want
									// to check the copy flag and call copy instead of put here.
									grid.store.put(object, { before: targetItem });
								});
							});
						}
					});
					var SharedDnDGrid = declare(DnDGrid, {
						// addedSide: undefined | true
						//		Indicates whether this grid represents the "added" side, i.e.
						//		items initially start on the other side then get moved here.
						addedSide: undefined,
						
						dndConstructor: SharedDndGridSource, // use extension defined above
						
						postMixInProperties: function(){
							this.inherited(arguments);
							// Filter according to which "side" is represented
							this.query.added = this.addedSide;
						}
					});
					
					// set up store to use for these grids
					var sharedStore = createOrderedStore(lang.clone(testOrderedData));
					
					window.grid3 = new SharedDnDGrid({
						dndSourceType: "dgrid-row-swap",
						store: sharedStore,
						columns: [
							{label:"Name", field:"name", sortable: false},
							{label:"Description", field:"description", sortable: false}
						]
					}, "grid3");
					window.grid4 = new SharedDnDGrid({
						dndSourceType: "dgrid-row-swap", // same as grid3
						addedSide: true, // flag to extension above
						store: sharedStore,
						columns: [
							{label:"Name", field:"name", sortable: false},
							{label:"Description", field:"description", sortable: false}
						]
					}, "grid4");
				});
				
		</script>
	</head>
	<body class="tundra">
		<h2>Drag 'n' Drop</h2>
		<div id="grid1"></div>
		<div id="grid2"></div>
		<div id="another-target">Another Target</div>
		<div id="another-source">Another Source</div>
		<div id="invalid-source">A source only accepting grues</div>
		<div class="clear">
			<h2>Example of 2 grids w/ inter-grid DnD, sharing the same store</h2>
			<div id="grid3"></div>
			<div id="grid4"></div>
		</div>
	</body>
</html>
<commit_msg>Reduce code in DnD test page<commit_after><!DOCTYPE html>
<html>
	<head>
		<meta charset="utf-8">
		<title>Test Grid DnD</title>
		<meta name="viewport" content="width=570">
		<style>
			@import "../../../dojo/resources/dojo.css";
			/* need a theme for some dnd styles (e.g. before/after indicators).
			   Using tundra because claro has a silly dojoDndItemBefore/After bug
			*/
			@import "../../../dijit/themes/tundra/tundra.css";
			@import "../../css/skins/tundra.css";
			
			.clear { clear: both; }
			
			.dojoDndItem { padding: 0; } /* override dijit.css */
			
			.dgrid {
				margin: 10px;
			}
			
			#another-target, #another-source, #invalid-source {
				float: left;
				width: 204px;
				height: 200px;
				margin-right: 5px;
				border: 1px solid green;
			}
			#another-target .dojoDndItem, #another-source .dojoDndItem, #invalid-source .dojoDndItem {
				margin: 1px; 
				padding: 4px 8px;
				background-color: #eee;
				border-bottom: 2px solid #9c9;
				border-top: 2px solid #fff;
			}
			
			#grid1 {
				height: 200px;
			}
			#grid2 {
				width:400px;
				height: 150px;
			}
			#grid3, #grid4 {
				width: 40%;
				float: left;
			}
		</style>
		<script src="../../../dojo/dojo.js" 
			data-dojo-config="async: true"></script>
		<script>
			require(["dgrid/OnDemandGrid", "dgrid/Selection", "dgrid/extensions/DnD", "dgrid/Keyboard", "dojo/dnd/Source", "dojo/_base/declare", "dojo/_base/lang", "dojo/_base/array", "dojo/_base/Deferred",  "dgrid/test/data/base", "dojo/domReady!"],
				function(Grid, Selection, DnD, Keyboard, DnDSource, declare, lang, arrayUtil, Deferred){
					var DnDGrid = declare([Grid, Selection, DnD, Keyboard]);
					
					// Create a custom data array based on testOrderedData, but looping
					// several times to create enough items to reasonably test node removal,
					// and also adding an extra item to test item-specific DnD types.
					var orderedData = [],
						len = testOrderedData.length,
						i, j, obj;
					
					orderedData.push({
						order: 1,
						name: "grue",
						description: "A grue! Run away!",
						type: "grue"
					});
					
					for(i = 0; i < 10; i++){
						for(j = 0; j < len; j++){
							obj = lang.clone(testOrderedData[j]);
							obj.order = obj.id = i * len + j + 2;
							orderedData.push(obj);
						}
					}
					
					// Note: testOrderedStore hard-wires sorting anyway,
					// so leaving sort disabled on columns in this grid.
					window.grid1 = new DnDGrid({
						bufferRows: 5,
						farOffRemoval: 400,
						store: store = createOrderedStore(orderedData, { idProperty: "id" }),
						columns: [
							{label:"Name", field:"name", sortable: false},
							{label:"Description", field:"description", sortable: false}
						],
						getObjectDndType: function(item){
							return [item.type ? item.type : this.dndSourceType];
						}
					}, "grid1");
					window.grid2 = new DnDGrid({
						store: createOrderedStore([]),
						columns: [
							{label:"Name", field:"name", sortable: false}
						]
					}, "grid2");
					
					// set up other targets
					var anotherTargetDiv = document.getElementById("another-target");
					var target = new DnDSource("another-target", {
						accept: ["dgrid-row"],
						isSource:false,
						onDrop: function(source, nodes){
							nodes.forEach(function(node){
								anotherTargetDiv.innerHTML = "Dropped " + source.getItem(node.id).data.name;
							});
						}
					});
					
					// Set up a dnd source with items that can drag into the grid.
					// This is one way of doing it; there are likely several...
					var source = new DnDSource("another-source", {
						accept: ["dgrid-row"]
					});
					function nameObj(args){
						lang.mixin(this, args);
					}
					nameObj.prototype = {
						toString: function(){
							return this.name;
						}
					};
					source.insertNodes(false, [
						{ type: ["dgrid-row"], data: new nameObj({
							order: 10,
							name: "do a dance",
							description: "Dance like nobody's watching."
						})},
						{ type: ["dgrid-row"], data: new nameObj({
							order: 11,
							name: "genuflect",
							description: "Take a knee."
						})}
					], false, null);
					source.getObject = function(node){
						return this.getItem(node.id).data;
					};
					
					var invalidSource = new DnDSource("invalid-source", {
						accept: ["grue"]
					});
					invalidSource.insertNodes(false, [
						{ type: ["grue"], data: new nameObj({
							order: 10,
							name: "zork-grue",
							description: "A sinister, lurking presence in the dark places of the earth.."
						})},
						{ type: ["grue"], data: new nameObj({
							order: 11,
							name: "ur-grue",
							description: "Evil god of darkness."
						})}
					], false, null);
					
					
					// Set up 2 more grids sharing the same store, to DnD between.
					// Again, there are potentially many ways to accomplish this;
					// here, we declare an extension to the DnD Source constructor defined
					// and exposed by the DnD plugin module, then instruct our grid
					// instances to use that.
					var SharedDndGridSource = declare(DnD.GridSource, {
						copyState: function(){
							return false; // never copy, only swap
						},
						onDropExternal: function(source, nodes, copy, targetItem){
							// Re-implement to simply swap flag on store item
							var grid = this.grid;
							arrayUtil.forEach(nodes, function(node){
								Deferred.when(source.getObject(node), function(object){
									object.added = grid.addedSide;
									// If we wanted to support copy, we would probably want
									// to check the copy flag and call copy instead of put here.
									grid.store.put(object, { before: targetItem });
								});
							});
						}
					});
					var SharedDnDGrid = declare(DnDGrid, {
						// addedSide: undefined | true
						//		Indicates whether this grid represents the "added" side, i.e.
						//		items initially start on the other side then get moved here.
						addedSide: undefined,
						
						dndConstructor: SharedDndGridSource, // use extension defined above
						
						postMixInProperties: function(){
							this.inherited(arguments);
							// Filter according to which "side" is represented
							this.query.added = this.addedSide;
						}
					});
					
					// set up store to use for these grids
					var sharedStore = createOrderedStore(lang.clone(testOrderedData));
					
					window.grid3 = new SharedDnDGrid({
						dndSourceType: "dgrid-row-swap",
						store: sharedStore,
						columns: [
							{label:"Name", field:"name", sortable: false},
							{label:"Description", field:"description", sortable: false}
						]
					}, "grid3");
					window.grid4 = new SharedDnDGrid({
						dndSourceType: "dgrid-row-swap", // same as grid3
						addedSide: true, // flag to extension above
						store: sharedStore,
						columns: [
							{label:"Name", field:"name", sortable: false},
							{label:"Description", field:"description", sortable: false}
						]
					}, "grid4");
				});
				
		</script>
	</head>
	<body class="tundra">
		<h2>Drag 'n' Drop</h2>
		<div id="grid1"></div>
		<div id="grid2"></div>
		<div id="another-target">Another Target</div>
		<div id="another-source">Another Source</div>
		<div id="invalid-source">A source only accepting grues</div>
		<div class="clear">
			<h2>Example of 2 grids w/ inter-grid DnD, sharing the same store</h2>
			<div id="grid3"></div>
			<div id="grid4"></div>
		</div>
	</body>
</html>

{'fraction_non_alphanumeric': 0.14194022865547903, 'fraction_numerical': 0.009895032426288695, 'mean_word_length': 2.4010914051841747, 'pattern_counts': {'":': 0, '<': 81, '<?xml version=': 0, '>': 77, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
{'dir': 'git-commits-cleaned', 'id': '3274763', 'n_tokens_mistral': 6732, 'n_tokens_neox': 4709, 'n_words': 1290}