<commit_before>/*
 * Vertex shader used by Cube demo.
 */
#version 140
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout(binding = 0) uniform buf {
        mat4 MVP;
        vec4 position[12*3];
        vec4 attr[12*3];<commit_msg>demos/cube: Explicitly specify std140 layout on UBOs<commit_after>/*
 * Vertex shader used by Cube demo.
 */
#version 140
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout(std140, binding = 0) uniform buf {
        mat4 MVP;
        vec4 position[12*3];
        vec4 attr[12*3];
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{'dir': 'git-commits-cleaned', 'id': '2044473', 'n_tokens_mistral': 230, 'n_tokens_neox': 211, 'n_words': 56}