<commit_before>﻿/*
* Velcro Physics:
* Copyright (c) 2017 <NAME>
*/

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
using Microsoft.Xna.Framework;
using VelcroPhysics.Tools;
using VelcroPhysics.Utils;

namespace VelcroPhysics.Primitives
{
#if !(XBOX360)

    [DebuggerDisplay("Count = {Count} Vertices = {ToString()}")]
#endif
    public class Vertices : List<Vector2>
    {
        public Vertices() { }

        public Vertices(int capacity) : base(capacity) { }

        public Vertices(IEnumerable<Vector2> vertices)
        {
            AddRange(vertices);
        }<commit_msg>Removed old stuff from vertices<commit_after>﻿using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
using Microsoft.Xna.Framework;
using VelcroPhysics.Tools;
using VelcroPhysics.Utils;

namespace VelcroPhysics.Primitives
{
    [DebuggerDisplay("Count = {Count} Vertices = {ToString()}")]
    public class Vertices : List<Vector2>
    {
        public Vertices() { }

        public Vertices(int capacity) : base(capacity) { }

        public Vertices(IEnumerable<Vector2> vertices)
        {
            AddRange(vertices);
        }
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