<commit_before><resources>
	<string name="app_name">Shader Editor</string>
	<string name="drawer_open">Open drawer</string>
	<string name="drawer_close">Close drawer</string>
	<string name="no_shaders">No shaders</string>
	<string name="settings">Settings</string>
	<string name="error_database">Cannot open database!</string>
	<string name="error_pick_image">Cannot open image!</string>
	<string name="insert_tab">Insert tab</string>
	<string name="run_code">Run code</string>
	<string name="toggle_code">Toggle code</string>
	<string name="save_shader">Save shader</string>
	<string name="add_shader">New shader</string>
	<string name="duplicate_shader">Save as new shader</string>
	<string name="delete_shader">Delete shader</string>
	<string name="share_shader">Share shader</string>
	<string name="update_wallpaper">Update wallpaper</string>
	<string name="textures">Textures</string>
	<string name="preferences">Preferences</string>
	<string name="wallpaper">Wallpaper</string>
	<string name="save_battery">Save battery</string>
	<string name="save_battery_summary">Show black when battery is low</string>
	<string name="sensors">Sensors</string>
	<string name="sensor_delay">Sensor Delay</string>
	<string name="no_shader_selected">No shader selected</string>
	<string name="shader">Shader</string>
	<string name="editor">Editor</string>
	<string name="are_you_sure">Are you sure you want to delete this shader?</string>
	<string name="run_mode">Run mode</string>
	<string name="update_delay">Update delay</string>
	<string name="text_size">Text size</string>
	<string name="wallpaper_description">Write your own live wallpaper</string>
	<string name="preview">Preview</string>
	<string name="run_auto">Auto run on change</string>
	<string name="run_manually">Run manually</string>
	<string name="run_manually_extra">Run in extra activity</string>
	<string name="fastest">Fastest</string>
	<string name="game">Game</string>
	<string name="normal">Normal</string>
	<string name="ui">UI</string>
	<string name="small">Small</string>
	<string name="medium">Medium</string>
	<string name="big">Big</string>
	<string name="crop_image">Crop image</string>
	<string name="texture_properties">Texture properties</string>
	<string name="texture_preview">Texture preview</string>
	<string name="no_textures">No textures available</string>
	<string name="texture_name_noise">noise</string>
	<string name="choose_image">Choose image</string>
	<string name="texture_size">Texture size in pixels</string>
	<string name="texture_name">Name of texture</string>
	<string name="cut_image">Cut image</string>
	<string name="save_texture">Save texture</string>
	<string name="missing_name">You need to give a name</string>
	<string name="invalid_texture_name">Invalid name, please choose a name you can use in a GLSL source</string>
	<string name="illegal_rectangle">Illegal rectangle</string>
	<string name="name_already_taken">Name already taken</string>
	<string name="view_texture">View texture</string>
	<string name="remove_texture">Remove texture</string>
	<string name="want_to_remove_texture">Do you want to remove this texture?</string>
</resources><commit_msg>Better texture name hint<commit_after><resources>
	<string name="app_name">Shader Editor</string>
	<string name="drawer_open">Open drawer</string>
	<string name="drawer_close">Close drawer</string>
	<string name="no_shaders">No shaders</string>
	<string name="settings">Settings</string>
	<string name="error_database">Cannot open database!</string>
	<string name="error_pick_image">Cannot open image!</string>
	<string name="insert_tab">Insert tab</string>
	<string name="run_code">Run code</string>
	<string name="toggle_code">Toggle code</string>
	<string name="save_shader">Save shader</string>
	<string name="add_shader">New shader</string>
	<string name="duplicate_shader">Save as new shader</string>
	<string name="delete_shader">Delete shader</string>
	<string name="share_shader">Share shader</string>
	<string name="update_wallpaper">Update wallpaper</string>
	<string name="textures">Textures</string>
	<string name="preferences">Preferences</string>
	<string name="wallpaper">Wallpaper</string>
	<string name="save_battery">Save battery</string>
	<string name="save_battery_summary">Show black when battery is low</string>
	<string name="sensors">Sensors</string>
	<string name="sensor_delay">Sensor Delay</string>
	<string name="no_shader_selected">No shader selected</string>
	<string name="shader">Shader</string>
	<string name="editor">Editor</string>
	<string name="are_you_sure">Are you sure you want to delete this shader?</string>
	<string name="run_mode">Run mode</string>
	<string name="update_delay">Update delay</string>
	<string name="text_size">Text size</string>
	<string name="wallpaper_description">Write your own live wallpaper</string>
	<string name="preview">Preview</string>
	<string name="run_auto">Auto run on change</string>
	<string name="run_manually">Run manually</string>
	<string name="run_manually_extra">Run in extra activity</string>
	<string name="fastest">Fastest</string>
	<string name="game">Game</string>
	<string name="normal">Normal</string>
	<string name="ui">UI</string>
	<string name="small">Small</string>
	<string name="medium">Medium</string>
	<string name="big">Big</string>
	<string name="crop_image">Crop image</string>
	<string name="texture_properties">Texture properties</string>
	<string name="texture_preview">Texture preview</string>
	<string name="no_textures">No textures available</string>
	<string name="texture_name_noise">noise</string>
	<string name="choose_image">Choose image</string>
	<string name="texture_size">Texture size in pixels</string>
	<string name="texture_name">Give the texture a name</string>
	<string name="cut_image">Cut image</string>
	<string name="save_texture">Save texture</string>
	<string name="missing_name">You need to give a name</string>
	<string name="invalid_texture_name">Invalid name, please choose a name you can use in a GLSL source</string>
	<string name="illegal_rectangle">Illegal rectangle</string>
	<string name="name_already_taken">Name already taken</string>
	<string name="view_texture">View texture</string>
	<string name="remove_texture">Remove texture</string>
	<string name="want_to_remove_texture">Do you want to remove this texture?</string>
</resources>
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