<commit_before>package com.quixotix.agenthon;

import com.badlogic.gdx.Game;
import com.badlogic.gdx.Application;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;


public class Agenthon extends Game {
    public static final String TAG = "Agenthon";
    private OrthographicCamera camera;
    private ControlProcessor controlProcessor;
    private SpriteBatch batch;
    private Player player;
    
    @Override
    public void create() {        
        // Gdx.app.setLogLevel(Application.LOG_ERROR);
        Gdx.app.setLogLevel(Application.LOG_DEBUG);
        Gdx.app.debug(TAG, "Agenthon.create()");
        
        float w = Gdx.graphics.getWidth();
        float h = Gdx.graphics.getHeight();
        
        camera = new OrthographicCamera(w, h);
        camera.setToOrtho(false);
        
        controlProcessor = new ControlProcessor();
        Gdx.input.setInputProcessor(controlProcessor);
        
        batch = new SpriteBatch();
        
        player = new Player(0, 128);
    }
<commit_msg>Started creating a splash screen.<commit_after>package com.quixotix.agenthon;

import com.badlogic.gdx.Game;
import com.badlogic.gdx.Application;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;


public class Agenthon extends Game {

    public static final String TAG = "Agenthon";
    
    // screens
    private String splashScreen;
    
    private OrthographicCamera camera;
    private ControlProcessor controlProcessor;
    private SpriteBatch batch;
    private Player player;
    
    @Override
    public void create() {        
        // Gdx.app.setLogLevel(Application.LOG_ERROR);
        Gdx.app.setLogLevel(Application.LOG_DEBUG);
        Gdx.app.debug(TAG, "Agenthon.create()");
        
        float w = Gdx.graphics.getWidth();
        float h = Gdx.graphics.getHeight();
        
        camera = new OrthographicCamera(w, h);
        camera.setToOrtho(false);
        
        controlProcessor = new ControlProcessor();
        Gdx.input.setInputProcessor(controlProcessor);
        
        batch = new SpriteBatch();
        
        player = new Player(0, 128);
    }

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