<commit_before> #region License
 //  Copyright 2010-2011 J.W.Marsden
 // 
 //    Licensed under the Apache License, Version 2.0 (the "License");
 //    you may not use this file except in compliance with the License.
 //    You may obtain a copy of the License at
 // 
 //        http://www.apache.org/licenses/LICENSE-2.0
 // 
 //    Unless required by applicable law or agreed to in writing, software
 //    distributed under the License is distributed on an "AS IS" BASIS,
 //    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 //    See the License for the specific language governing permissions and
 //    limitations under the License.
 #endregion

using System;
using System.Drawing;

using Kinetic.Resource;
using Kinetic.Scene;

namespace Kinetic.Render
{
	
	public abstract class Renderer
	{
		
		protected Catalog _catalog;
		
		public Renderer ()
		{
			_catalog = null;
		}
		
		public Catalog Catalog {
			get { return _catalog; }
			set { _catalog = value; }
		}
		
		public abstract int GetWidth();
		
		public abstract int GetHeight();
		
		public abstract string GetRendererType();
		
		public abstract void SetCamera(Camera Camera);
		
		public abstract Camera GetCamera();
		<commit_msg>Add region to renderer.<commit_after> #region License
 //  Copyright 2010-2011 J.W.Marsden
 // 
 //    Licensed under the Apache License, Version 2.0 (the "License");
 //    you may not use this file except in compliance with the License.
 //    You may obtain a copy of the License at
 // 
 //        http://www.apache.org/licenses/LICENSE-2.0
 // 
 //    Unless required by applicable law or agreed to in writing, software
 //    distributed under the License is distributed on an "AS IS" BASIS,
 //    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 //    See the License for the specific language governing permissions and
 //    limitations under the License.
 #endregion

using System;
using System.Drawing;

using Kinetic.Resource;
using Kinetic.Scene;

namespace Kinetic.Render
{
	public abstract class Renderer
	{
		protected int _x;
		protected int _y;
		protected int _width;
		protected int _height;

		protected Color _background;
		
		protected Catalog _catalog;
		
		public Renderer ()
		{
			_x = -1;
			_y = -1;
			_width = -1;
			_height = -1;
			_background = Color.Gray;
			_catalog = null;
		}
		
		public Catalog Catalog {
			get { return _catalog; }
			set { _catalog = value; }
		}
		
		public int X {
			get { return _x; }
		}
		
		public int Y {
			get { return _y; }
		}
		
		public int Width {
			get { return _width; }
		}
		
		public int Height {
			get { return _height; }
		}

		public int GetRenderWidth() {
			return _width - _x;
		}
		
		public int GetRenderHeight() {
			return _height - _y;	
		}
		
		public abstract string GetRendererType();
		
		public abstract Camera CreateCamera(int width, int height);
		
		public abstract void SetCamera(Camera Camera);
		
		public abstract Camera GetCamera();
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