<commit_before>
#include "context.h"
#include "colormac.h"
#include "fbobject.h"
#include "texfetch.h"
#include "texrender.h"
#include "renderbuffer.h"


/*
 * Render-to-texture code for GL_EXT_framebuffer_object
 */


/**
 * Derived from gl_renderbuffer class
 */
struct texture_renderbuffer
{
   struct gl_renderbuffer Base;   /**< Base class object */
   struct gl_texture_image *TexImage;
   StoreTexelFunc Store;
   GLint Yoffset;                 /**< Layer for 1D array textures. */
   GLint Zoffset;                 /**< Layer for 2D array textures, or slice
				   * for 3D textures
				   */
};
<commit_msg>mesa: Remove unnecessary header.<commit_after>
#include "context.h"
#include "colormac.h"
#include "texfetch.h"
#include "texrender.h"
#include "renderbuffer.h"


/*
 * Render-to-texture code for GL_EXT_framebuffer_object
 */


/**
 * Derived from gl_renderbuffer class
 */
struct texture_renderbuffer
{
   struct gl_renderbuffer Base;   /**< Base class object */
   struct gl_texture_image *TexImage;
   StoreTexelFunc Store;
   GLint Yoffset;                 /**< Layer for 1D array textures. */
   GLint Zoffset;                 /**< Layer for 2D array textures, or slice
				   * for 3D textures
				   */
};

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