<commit_before>skparallelreduce.js
===================

### Introduction

This is a JavaScript/GLSL library for performing parallel reductions in Three.js. It is useful if you need to do binary reduction operations, such as a sum, on the data of a GPU texture / render target.

### Features

* Supported binary operations: sum
* Extract the final reduced results out to the CPU as floating-point values, if necessary

### Examples

* [Parallel Sum Reduction](examples/sum.html)

### Documentation

* [1.0.2](docs/1.0.2)

### License

Released under The MIT License (MIT)<br/>
Copyright (c) 2013 <NAME> ([http://cg.skeelogy.com](http://cg.skeelogy.com)) @skeelogy
<commit_msg>Full path to links<commit_after>skparallelreduce.js
===================

### Introduction

This is a JavaScript/GLSL library for performing parallel reductions in Three.js. It is useful if you need to do binary reduction operations, such as a sum, on the data of a GPU texture / render target.

### Features

* Supported binary operations: sum
* Extract the final reduced results out to the CPU as floating-point values, if necessary

### Examples

* [Parallel Sum Reduction](http://skeelogy.github.io/skparallelreduce.js/examples/sum.html)

### Documentation

* [1.0.2](http://skeelogy.github.io/skparallelreduce.js/docs/1.0.2)

### License

Released under The MIT License (MIT)<br/>
Copyright (c) 2013 <NAME> ([http://cg.skeelogy.com](http://cg.skeelogy.com)) @skeelogy

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