<commit_before>// Copyright (c) ppy Pty Ltd <<EMAIL>>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Online.Multiplayer;

namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
{
    public class ReadyButton : Components.ReadyButton
    {
        public new Triangles Triangles => base.Triangles;

        [Resolved]
        private MultiplayerClient multiplayerClient { get; set; }

        [Resolved]
        private OsuColour colours { get; set; }

        [CanBeNull]
        private MultiplayerRoom room => multiplayerClient.Room;

        protected override void LoadComplete()
        {
            base.LoadComplete();

            multiplayerClient.RoomUpdated += () => Scheduler.AddOnce(onRoomUpdated);
            onRoomUpdated();
        }

        protected override void Update()
        {
            base.Update();

            if (room?.Countdown != null)
            {
                // Update the countdown timer.
                onRoomUpdated();
            }
        }

        private void onRoomUpdated()
        {
            updateButtonText();
            updateButtonColour();
        }

        private void updateButtonText()
        {
            if (room == null)
            {
                Text = "Ready";
                return;
            }

            var localUser = multiplayerClient.LocalUser;

            int countReady = room.Users.Count(u => u.State == MultiplayerUserState.Ready);
            int countTotal = room.Users.Count(u => u.State != MultiplayerUserState.Spectating);
            string countText = $"({countReady} / {countTotal} ready)";

            if (room.Countdown != null)
            {
                string countdownText = $"Starting in {room.Countdown.EndTime - DateTimeOffset.Now:mm\\:ss}";<commit_msg>Limit countdown updates to once per second<commit_after>// Copyright (c) <NAME> <<EMAIL>>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Localisation;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Online.Multiplayer;

namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
{
    public class ReadyButton : Components.ReadyButton
    {
        public new Triangles Triangles => base.Triangles;

        [Resolved]
        private MultiplayerClient multiplayerClient { get; set; }

        [Resolved]
        private OsuColour colours { get; set; }

        [CanBeNull]
        private MultiplayerRoom room => multiplayerClient.Room;

        protected override void LoadComplete()
        {
            base.LoadComplete();

            multiplayerClient.RoomUpdated += () => Scheduler.AddOnce(onRoomUpdated);
            onRoomUpdated();
        }

        private ScheduledDelegate countdownUpdateDelegate;

        private void onRoomUpdated()
        {
            updateButtonText();
            updateButtonColour();

            if (room?.Countdown != null)
                countdownUpdateDelegate ??= Scheduler.AddDelayed(updateButtonText, 1000, true);
            else
            {
                countdownUpdateDelegate?.Cancel();
                countdownUpdateDelegate = null;
            }
        }

        private void updateButtonText()
        {
            if (room == null)
            {
                Text = "Ready";
                return;
            }

            var localUser = multiplayerClient.LocalUser;

            int countReady = room.Users.Count(u => u.State == MultiplayerUserState.Ready);
            int countTotal = room.Users.Count(u => u.State != MultiplayerUserState.Spectating);
            string countText = $"({countReady} / {countTotal} ready)";

            if (room.Countdown != null)
            {
                string countdownText = $"Starting in {room.Countdown.EndTime - DateTimeOffset.Now:mm\\:ss}";
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