<commit_before>﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;

namespace Connect4
{
    class Connect4Game
    {
        private Connect4Player m_Player1;
        private Connect4Player m_Player2;
        private Connect4Player m_Winner;
        private GameGrid m_MatrixOfCells = new GameGrid();


        public Connect4Player PlayerYellow
        {
            get
            {
                return m_Player1;
            }
        }

        public Connect4Player PlayerRed
        {
            get
            {
                return m_Player2;
            }
        }

        public GameGrid MatrixOfCells
        {
            get
            {
                return m_MatrixOfCells;
            }
        }

        public Connect4Game()
        {
            m_Player1 = new HumanPlayer("Yellow");
            m_Player2 = new AIPlayer("Red", m_Player1, 2);
        }
<commit_msg>Stuff<commit_after>﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;

namespace Connect4
{
    class Connect4Game
    {
        private Connect4Player m_Player1;
        private Connect4Player m_Player2;
        private Connect4Player m_Winner;
        private GameGrid m_MatrixOfCells = new GameGrid();


        public Connect4Player PlayerYellow
        {
            get
            {
                return m_Player1;
            }
        }

        public Connect4Player PlayerRed
        {
            get
            {
                return m_Player2;
            }
        }

        public GameGrid MatrixOfCells
        {
            get
            {
                return m_MatrixOfCells;
            }
        }

        public Connect4Game()
        {
            m_Player1 = new HumanPlayer("Yellow");
            m_Player2 = new AIPlayer("Red", m_Player1, 4);
        }

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