
def _makeunicodes(f):
	import re
	lines = iter(f.readlines())
	unicodes = {}
	for line in lines:
		if not line: continue
		num, name = line.split(';')[:2]
		if name[0] == '<': continue # "<control>", etc.
		num = int(num, 16)
		unicodes[num] = name
	return unicodes


class _UnicodeCustom(object):

	def __init__(self, f):
		if isinstance(f, basestring):
			f = open(f)
		self.codes = _makeunicodes(f)

	def __getitem__(self, charCode):
		try:
			return self.codes[charCode]
		except KeyError:
			return "????"

class _UnicodeBuiltin(object):

	def __getitem__(self, charCode):
		import unicodedata
		try:
			return unicodedata.name(unichr(charCode))
		except ValueError:
			return "????"

Unicode = _UnicodeBuiltin()

def setUnicodeData(f):
	global Unicode
	Unicode = _UnicodeCustom(f)

from __future__ import print_function, division, absolute_import
from fontTools.misc.py23 import *

def _makeunicodes(f):
	import re
	lines = iter(f.readlines())
	unicodes = {}
	for line in lines:
		if not line: continue
		num, name = line.split(';')[:2]
		if name[0] == '<': continue # "<control>", etc.
		num = int(num, 16)
		unicodes[num] = name
	return unicodes


class _UnicodeCustom(object):

	def __init__(self, f):
		if isinstance(f, basestring):
			f = open(f)
		self.codes = _makeunicodes(f)

	def __getitem__(self, charCode):
		try:
			return self.codes[charCode]
		except KeyError:
			return "????"

class _UnicodeBuiltin(object):

	def __getitem__(self, charCode):
		import unicodedata
		try:
			return unicodedata.name(unichr(charCode))
		except ValueError:
			return "????"

Unicode = _UnicodeBuiltin()

def setUnicodeData(f):
	global Unicode
	Unicode = _UnicodeCustom(f)

Make unicode.py py23-compatible